Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (19,553)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (267 days). The data shown below may not be accurate.

Ascendant ZZZing[DIG] ZZZing
VS BR 43

KDR: 3.05

Score: 1.5m

Last Seen: Jul 12th, 2019 12:00 PM
- OFFLINE - 125.5 hour(s)

Battle Rank 43 - Vanu Sovereignty on Miller
Level Progress (to 44): 85%
Level 100 Progress: 8% 724h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Proton II PPA-H E540 Halberd-H Deimos VA29 Pulsar VS1 Orion VS54 Plasma Grenade Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZZZing



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,800,189 MLG Score: 1439
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.426%27.863%820312732620.3603852.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.171%1.59A+1.031B**0.507B+HEAD ++ (~13.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.55B+9.80.312C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.729%0.173%221411275579519311.3529616%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.802A++-1.052D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.875B*8.40.792B++6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.389%17.703%2214112752098332.4881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.372A*0.572B+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++20.59B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.5m220.6%399 (23.9k)313 (18.8k)3.050824,4421,4563.2046743 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS127630221.41%16.164%34603:231

10% Combat Medic21% Engineer62% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 7th, 2019 2:03 PMJun 18th, 2019 3:55 PMJul 20th, 2019 5:06 PM (259d) (PST)Jul 12th, 2019 8:23 AM (267d) (PST)Jul 12th, 2019 8:00 AM (267d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5983362620.8990.2950.1452.0580.0341439

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,88920,14215,74754189123218,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
82.4h/3.4d 224 718 1,363 10.2k 137 224 167 3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:90
Deaths:34
KDR:2.647
Accuracy:27.990% B**
HSR:28.889% B+
Kills:90
Deaths (as Heavy Assault):34
Deaths (to Heavy Assaults):384
KDR:2.64706
Kill Difference:56
Playtime:3.054 hours
Usage:4%
Score:0.054m
Score/min:296
Accuracy (listed only):27.990%
HSR (listed only):28.889%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:209
Deaths:128
KDR:1.633
Accuracy:70.389% B++
HSR:17.703% C++
Pulsar VS1
B*
Kills:111
Deaths:43
KDR:2.581
Accuracy:28.833% B*
HSR:27.027% B++
Kills:320
Deaths (as Combat Medic):171
Deaths (to Combat Medics):147
KDR:1.87135
Kill Difference:149
Playtime:8.314 hours
Usage:10%
Score:0.146m
Score/min:294
Accuracy (listed only):49.611%
HSR (listed only):22.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):195
KDR:0
Kill Difference:UNR
Playtime:50.778 hours
Usage:62%
Score:0.992m
Score/min:325
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:209
Deaths:128
KDR:1.633
Accuracy:70.389% B++
HSR:17.703% C++
Solstice VE3
A+
Kills:61
Deaths:27
KDR:2.259
Accuracy:32.403% A+
HSR:27.869% A
Kills:270
Deaths (as Engineer):155
Deaths (to Engineers):240
KDR:1.74194
Kill Difference:115
Playtime:17.495 hours
Usage:21%
Score:0.303m
Score/min:289
Accuracy (listed only):51.396%
HSR (listed only):22.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:209
Deaths:128
KDR:1.633
Accuracy:70.389% B++
HSR:17.703% C++
Solstice VE3
A+
Kills:61
Deaths:27
KDR:2.259
Accuracy:32.403% A+
HSR:27.869% A
Kills:270
Deaths (as Light Assault):155
Deaths (to Light Assaults):250
KDR:1.74194
Kill Difference:115
Playtime:1.467 hours
Usage:2%
Score:0.023m
Score/min:267
Accuracy (listed only):51.396%
HSR (listed only):22.786%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):53
KDR:0
Kill Difference:UNR
Playtime:0.984 hours
Usage:1%
Score:0.026m
Score/min:445
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:59
V. Kills:30 190%
Deaths:8
KDR:7.375
Accuracy:64.064% A**
KPH:71.600 A++
VKPH:36.400 S
Kills:59 (59 + 0)
Deaths:8
KDR:7.375
VKDR:3.750
Vehicle Kills:30
Kill Difference:51
Playtime:0.824 hours
Usage:1%
Score:0.023m
Score/min:462
Driving Accuracy:64.064%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:579
V. Kills:32 N/A
Deaths:12
KDR:48.250
Accuracy:55.729% A*
KPH:236.100 M
VKPH:13 A++
E540 Halberd-H
S
Kills:217
V. Kills:51 417%
Deaths:6
KDR:36.167
Accuracy:62.699% B++
KPH:151.200 S
VKPH:35.500 A++
Kills:796 (0 + 796)
Deaths:18
KDR:44.222
VKDR:4.611
Vehicle Kills:83
Kill Difference:778
Playtime:3.888 hours
Usage:5%
Score:0.116m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:62.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 2,3322,3291,1721.987S1.0652.642%A*22.413%B**45.8M+N/A11450.9h1.1B*2B++
Proton II PPA-H 6115791248.25M45.2055.729%A*N/A231.6M12.8A++5262.5h8.4B+15.1B**
E540 Halberd-H 268217636.167A++33.1262.699%B++N/A155S36.4A++4481.4h3.1B**4.9A+
Deimos VA29 2122091281.633C*1.4270.389%B++17.703%C++36C-N/A805.8h2B+2.8B+
Pulsar VS1 111111432.581A+0.4728.833%B*27.027%B++41.1B+N/A932.7h9.9A34.5B**
Orion VS54 9090342.647B+0.4027.99%B**28.889%B+64.3B*N/A1751.4h8.7B**31.1C++
Plasma Grenade 6867167N/A63.9563.228%A*N/A670B+10C+16140.1h3.6C+5.6B+
Solstice VE3 6161272.259A*0.7932.403%A+27.869%A33.9B+N/A851.8h11.2B*34.7C**
C75 Viper 895987.375C**4.3264.064%A**N/A73.8A++37.5S4620.8h10.8B16.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01440.1h
Medical Applicator2510,1290.8h
Restoration Kit314871.1h
Motion Spotter46440.4h
Ammunition Package02020h
Nano-Armor Kit2731,4022.5h
Anti-Infantry MANA Turret2530.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.99s
Server spent 3.61s on queries, 2.62s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.