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Primarch Skirmisher Zaay[KOTV] Zaay
VS BR 94

KDR: 3.18

Score: 14m

Last Seen: Apr 15th, 2018 9:31 AM
- OFFLINE - 157.7 hour(s)

Rank 94 (94) Primarch of the Vanu Sovereignty, Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 212
, on Miller
Level Progress (to 95): 50%
Level 100 Progress: 74% 278h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS H-V45 Pulsar VS1 Serpent VE92 NS-11A Corvus VA55 Pulsar C Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 768TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.007%19.521%4301496110,3943.36158-0.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.185%0.221C++-0.102C+0.495B+HEAD ++ (~8.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.235C++12.60.109C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.781%1.767%21429732831841241.53804226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.295%-0.087C+-0.688D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++3.90.692B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.657%8.955%561974671231320.54032350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.586D1.322A-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
315.1-1.784F-93.5-1.519F221.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.026%72.173%56297390229433.05763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.155%-0.042C+0.336C**-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.072C+3.10C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.959%13.546%56197425123511.06356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.148C++-0.115C+-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.238C++4.30.106C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 212
14m307.3%292 (17.5k)245 (14.7k)3.1794619,0996,0073.882894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS97576413.143%18.75%24609:315

34% Combat Medic26% Engineer11% Heavy Assault14% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 5:43 PMAug 13th, 2013 10:07 AMApr 21st, 2018 12:00 PM (6h) (PST)Apr 15th, 2018 6:03 AM (7d) (PST)Apr 15th, 2018 5:31 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4251043210.3350.1050.0631.1220.030467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4916,21319,278206467214,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
950.5h/39.6d 4,225 3,581 8,497 64k 2,269 3,910 1,723 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:723
Deaths:200
KDR:3.615
Accuracy:18.389% C--
HSR:19.225% D
VX29 Polaris
C+
Kills:291
Deaths:126
KDR:2.310
Accuracy:21.977% C
HSR:22.337% C+
Pulsar LSW
C
Kills:157
Deaths:62
KDR:2.532
Accuracy:20.954% C
HSR:20.382% C-
Lasher X2
A+
Kills:71
Deaths:34
KDR:2.088
Accuracy:24.703% C+
HSR:7.042% A+
Kills:1,242
Deaths (as Heavy Assault):422
Deaths (to Heavy Assaults):1,799
KDR:2.94313
Kill Difference:820
Playtime:101.743 hours
Usage:11%
Score:1.025m
Score/min:168
Accuracy (listed only):21.506%
HSR (listed only):17.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,167
Deaths:547
KDR:2.133
Accuracy:20.569% D
HSR:16.195% D
Pulsar C
B++
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:24.885% C+
HSR:27.217% B++
Eridani SX5
B+
Kills:821
Deaths:221
KDR:3.715
Accuracy:23.821% D
HSR:22.290% B+
Solstice VE3
C
Kills:610
Deaths:316
KDR:1.930
Accuracy:19.853% D
HSR:17.705% C
Sirius SX12
B+
Kills:578
Deaths:238
KDR:2.429
Accuracy:23.164% C
HSR:19.550% B+
Thanatos VE70
C*
Kills:251
Deaths:127
KDR:1.976
Accuracy:42.959% C*
HSR:13.546% C
Solstice SF
B
Kills:247
Deaths:67
KDR:3.687
Accuracy:25.969% B
HSR:13.360% D
NSX-P Tanto
A++
Kills:69
Deaths:8
KDR:8.625
Accuracy:26.134% C+
HSR:37.681% A++
Kills:4,893
Deaths (as Light Assault):1,834
Deaths (to Light Assaults):1,069
KDR:2.66794
Kill Difference:3,059
Playtime:44.018 hours
Usage:5%
Score:0.478m
Score/min:181
Accuracy (listed only):25.919%
HSR (listed only):20.943%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,167
Deaths:547
KDR:2.133
Accuracy:20.569% D
HSR:16.195% D
Pulsar C
B++
Kills:1,150
Deaths:310
KDR:3.710
Accuracy:24.885% C+
HSR:27.217% B++
Solstice VE3
C
Kills:610
Deaths:316
KDR:1.930
Accuracy:19.853% D
HSR:17.705% C
Thanatos VE70
C*
Kills:251
Deaths:127
KDR:1.976
Accuracy:42.959% C*
HSR:13.546% C
Solstice SF
B
Kills:247
Deaths:67
KDR:3.687
Accuracy:25.969% B
HSR:13.360% D
NSX-P Tanto
A++
Kills:69
Deaths:8
KDR:8.625
Accuracy:26.134% C+
HSR:37.681% A++
Kills:3,494
Deaths (as Engineer):1,375
Deaths (to Engineers):1,059
KDR:2.54109
Kill Difference:2,119
Playtime:250.383 hours
Usage:26%
Score:3.590m
Score/min:239
Accuracy (listed only):26.728%
HSR (listed only):20.951%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,249
Deaths:434
KDR:2.878
Accuracy:21.244% D
HSR:14.972% D
Pulsar VS1
B
Kills:1,187
Deaths:506
KDR:2.346
Accuracy:22.024% C
HSR:22.746% B
NS-11A
C-
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:22.277% C-
HSR:13.695% D--
Corvus VA55
C+
Kills:1,152
Deaths:427
KDR:2.698
Accuracy:23.920% C+
HSR:20.139% C
Eridani SX5
B+
Kills:821
Deaths:221
KDR:3.715
Accuracy:23.821% D
HSR:22.290% B+
Equinox VE2
B*
Kills:670
Deaths:215
KDR:3.116
Accuracy:24.616% C
HSR:27.015% B*
Sirius SX12
B+
Kills:578
Deaths:238
KDR:2.429
Accuracy:23.164% C
HSR:19.550% B+
Thanatos VE70
C*
Kills:251
Deaths:127
KDR:1.976
Accuracy:42.959% C*
HSR:13.546% C
Kills:7,069
Deaths (as Combat Medic):2,781
Deaths (to Combat Medics):683
KDR:2.54189
Kill Difference:4,288
Playtime:320.588 hours
Usage:34%
Score:5.205m
Score/min:271
Accuracy (listed only):25.503%
HSR (listed only):19.244%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:821
Deaths:221
KDR:3.715
Accuracy:23.821% D
HSR:22.290% B+
XM98
B+
Kills:738
Deaths:24
KDR:30.750
Accuracy:35.184% C-
HSR:79.268% B+
Sirius SX12
B+
Kills:578
Deaths:238
KDR:2.429
Accuracy:23.164% C
HSR:19.550% B+
VA39 Spectre
C**
Kills:164
Deaths:31
KDR:5.290
Accuracy:34.745% C**
HSR:40.244% C++
Beamer VS3
C+
Kills:79
Deaths:67
KDR:1.179
Accuracy:26.725% C+
HSR:16.456% D
Kills:2,380
Deaths (as Infiltrator):581
Deaths (to Infiltrators):919
KDR:4.09639
Kill Difference:1,799
Playtime:132.763 hours
Usage:14%
Score:1.753m
Score/min:220
Accuracy (listed only):28.728%
HSR (listed only):35.562%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:1,132
Deaths:215
KDR:5.265
Accuracy:18.524% B+
HSR:20.671% B+
Cosmos VM3
C**
Kills:1,023
Deaths:198
KDR:5.167
Accuracy:17.750% C**
HSR:19.257% C+
Nebula VM20
C+
Kills:323
Deaths:45
KDR:7.178
Accuracy:18.668% C+
HSR:18.886% C
Nebula VM20
B+
Kills:308
Deaths:45
KDR:6.844
Accuracy:18.617% C++
HSR:22.403% B+
Comet VM2
D--
Kills:267
Deaths:50
KDR:5.340
Accuracy:33.976% D--
HSR:1.873% D*
Comet VM2
D
Kills:208
Deaths:33
KDR:6.303
Accuracy:34.605% D*
HSR:2.885% D
NS-10 Burster
C
Kills:146
Deaths:17
KDR:8.588
Accuracy:27.694% C
HSR:2.740% D--
NS-10 Burster
C
Kills:140
Deaths:17
KDR:8.235
Accuracy:27.827% C
HSR:0.714% F
Kills:3,547
Deaths (as MAX Suit):310
Deaths (to MAX Suits):382
KDR:11.44194
Kill Difference:3,237
Playtime:96.138 hours
Usage:10%
Score:1.943m
Score/min:337
Accuracy (listed only):24.707%
HSR (listed only):11.178%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:211
V. Kills:47 440%
Deaths:8
KDR:26.375
Accuracy:40.108% D--
KPH:20 C
VKPH:4.500 D--
Supernova FPC
C+
Kills:72
V. Kills:59 120%
Deaths:18
KDR:4
Accuracy:39.272% F
KPH:17.900 C-
VKPH:14.600 C+
Saron HRB
C+
Kills:70
V. Kills:53 130%
Deaths:10
KDR:7
Accuracy:51.099% B*
KPH:21.600 C
VKPH:16.400 C+
Kills:353 (283 + 70)
Deaths:36
KDR:9.806
VKDR:4.417
Vehicle Kills:159
Kill Difference:317
Playtime:17.808 hours
Usage:2%
Score:0.216m
Score/min:202
Driving Accuracy:39.272%
Gunner Accuracy:51.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:67
V. Kills:19 335%
Deaths:7
KDR:9.571
Accuracy:29.657% D--
KPH:14 C--
VKPH:4 D--
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:2.714
Vehicle Kills:19
Kill Difference:60
Playtime:4.769 hours
Usage:1%
Score:0.029m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:29.657%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,2531,2494342.878B**0.3021.244%D14.972%D18.3DN/A5268.4h11.8B+55.4C++
Pulsar VS1 1,1971,1875062.346B**0.8322.024%C22.746%B20.8CN/A5557.2h12.1B++54.7B+
Serpent VE92 1,1761,1675472.133B*1.0520.569%D16.195%D16.6DN/A4470.3h12.6C++61.5C+
NS-11A 1,1671,1616131.894B+1.2922.277%C-13.695%D--18.8DN/A5161.6h13.8C+61.8C+
Corvus VA55 1,1741,1524272.698A+0.4823.92%C+20.139%C24CN/A7048h12.7C+53.1C++
Pulsar C 1,1661,1503103.71A0.5324.885%C+27.217%B++19.3C-N/A5259.5h11.8C++47.6C*
Quasar VM1 1,1411,1322155.265A*2.0918.524%B+20.671%B+30.9B++N/A9036.6h12.2B*65.8B+
Cosmos VM3 1,0291,0231985.167A++1.9917.75%C**19.257%C+30.2C++N/A8233.9h12.5B+70.7B+
Eridani SX5 8328212213.715A++0.5423.821%D22.29%B+21.6DN/A5538h11.3C**47.6C++
XM98 7417382430.75U27.5735.184%C-79.268%B+28.6C+N/A7225.8h2.4C++7C+
Orion VS54 7307232003.615B**0.4418.389%C--19.225%D20.5DN/A10135.2h12.5C++67.7C+
Equinox VE2 6776702153.116A++0.0624.616%C27.015%B*21.5DN/A4931.1h12.6C+51C+
Solstice VE3 6136103161.93A+1.2519.853%D17.705%C13.2CN/A6446.3h14.4C*72.7C++
Sirius SX12 5865782382.429B**0.7523.164%C19.55%B+19.9C-N/A5729.1h15.7C+67.6C+
Spear Anti-Vehicle Phalanx Turret 504333841.625S38.4542.961%C+5.706%B++33.3C17.1C--22010h11.5D26.8C-
Nebula VM20 324323457.178M+4.0018.668%C+18.886%C35.5C+N/A889.1h14.3B+76.8B
Nebula VM20 314308456.844M3.6618.617%C++22.403%B+33.8C+N/A879.1h15C*80.4C**
Proximity Mine 2932931420.929S17.7529.522%FN/A81.4D-N/A2253.6h1.9C+6.4D*
VX29 Polaris 2952911262.31B**0.8721.977%C22.337%C+22.7D-N/A6512.8h12.8C58.1C+
C-4 4042721461.863B1.3224.028%C+N/A61.8C30C+5724.4h1.9D7.8C
Comet VM2 408267505.34S2.1633.976%D--1.873%D*10.7C+5.7B+8124.9h26.2C77D
Thanatos VE70 2522511271.976B**1.2042.959%C*13.546%C27.9C+N/A779h4.3B10B+
Solstice SF 248247673.687A**0.5125.969%B13.36%D25.7C**N/A819.6h9.3B35.9B++
Supernova PC 258211826.375M23.2040.108%D--1.422%D-20.1C4.5D--15510.5h3.2B**7.9B++
Comet VM2 313208336.303S3.1234.605%D*2.885%D9.1C--4.6C6422.8h32.8C94.9D
VA39 Spectre 164164315.29A**2.1134.745%C**40.244%C++17.1CN/A539.6h6.2C+17.7C*
Pulsar LSW 159157622.532B++0.6520.954%C20.382%C-22.8DN/A886.9h11.8C++56.3C++
NS-10 Burster 281146178.588U5.4127.694%C2.74%D--5.5C+5.1B*8826.4h180.3D651C--
S1 229144582.483M+0.7050.207%D-N/A16.6D9.8C1868.7h7.6C-15.1D
NS-10 Burster 274140178.235U5.0627.827%CN/A5.4C++5.2B*8725.9h184.5D663C
Frag Grenade 1391381138N/A134.8242.252%C-N/A690B++5C+16260.2h2.7B*6.5B+
Sticky Grenade 1221211121N/A117.8245.939%DN/A605D-5D15180.2h2.9D6.2D
Beamer VS3 8079671.179B+2.0026.725%C+16.456%D19.8CN/A754h8.5B31.9C*
Supernova FPC 13172184C+0.8239.272%F2.778%C+18C-14.8C+2844h5.8C+14.9D-
Tank Mine 11671203.55B+0.3721.594%D--N/A71D45D7071h2.4D11F--
Lasher X2 7471342.088A++1.0924.703%C+7.042%A+30.9C+1.3B+1282.3h12.9A52.2B++
Saron HRB 12370107B+3.8251.099%B*N/A21.9C16.6C+2553.2h31.9D**62.4C--
NSX-P Tanto 696988.625S5.4526.134%C+37.681%A++18.6DN/A483.7h14.1C++54C*
M20 Basilisk 866779.571M+6.3929.657%D--8.955%B**14C--4D--1004.8h93.5C++315.1C
Force-Blade 70672,7340.025C+3.1525.537%C-N/A0.2CN/A0350.6h1.8B++7B+
NS Annihilator 10954173.176S0.0071.278%F--N/A6.1D6.2D-1038.9h11.3B15.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01800.2h
Nanite Revive Grenade01,1870.3h
Motion Spotter14,2321.3h
Nano-Armor Kit114523,12931.2h
Medical Applicator198462,23129.1h
Spitfire Auto-Turret13870.3h
Anti-Infantry MANA Turret0890.2h
Ammunition Package123,7192.4h
Shield Recharging Field81,9950.6h
Medical Kit61390.1h
Recon Detection Device1911,78521.4h

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