Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,309)players online:
Brainslayer199519 (8)  Dudisfludis (8)  HEKOMIn (6)  Gm4nG (4)  Kiyoshi_0 (3)  Koizumi5721 (2) 31
stats.dasanfall.com
Primarch Skirmisher Zaay[KOTV] Zaay
VS BR 95

KDR: 3.21

Score: 14.2m

Last Seen: Nov 4th, 2018 2:46 PM
- OFFLINE - 228.4 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 149
Level Progress (to 96): 11%
Level 100 Progress: 75% 267h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS H-V45 Pulsar VS1 Serpent VE92 NS-11A Corvus VA55 Pulsar C Quasar VM1 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Zaay



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $589,221 MLG Score: 471
Fun Score: N/A
Cheeseburgers Flipped: 789TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.046%19.691%43414100010,4723.35964-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.236%0.203C++-0.136C0.463B+HEAD ++ (~8.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.233C++12.70.112C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.781%1.767%214210122831841241.53804226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.295%-0.102C+-0.572D-1.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++3.90.693B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.305%10.145%113210121381241381.10499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.811%-0.665D1.572A+-1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
282-1.398D**82.6-1.093D*199.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.032%71.991%1132101291429743.07744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.157%-0.004C+0.318C*-1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.088C+3.10.009C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.959%13.546%1131101325123811.05462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.136C++-0.182C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.24C++4.30.111C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 149
14.2m309.3%290 (17.4k)244 (14.6k)3.2113619,3876,0373.9307695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS101478413.208%18.853%24909:376

33% Combat Medic27% Engineer11% Heavy Assault14% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 5:43 PMAug 13th, 2013 10:07 AMNov 12th, 2018 7:50 AM (2d) (PST)Nov 4th, 2018 12:19 PM (9d) (PST)Nov 4th, 2018 10:46 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4261023240.3330.1040.0631.1240.030471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5696,14419,425206467214,662

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
970.4h/40.4d 4,343 3,655 8,659 65.4k 2,290 3,956 1,769 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:725
Deaths:200
KDR:3.625
Accuracy:18.365% C-
HSR:19.310% D
VX29 Polaris
C+
Kills:291
Deaths:126
KDR:2.310
Accuracy:21.977% C
HSR:22.337% C+
Pulsar LSW
C
Kills:157
Deaths:62
KDR:2.532
Accuracy:20.954% C
HSR:20.382% C-
Lasher X2
A++
Kills:71
Deaths:34
KDR:2.088
Accuracy:24.703% C+
HSR:7.042% A++
Kills:1,244
Deaths (as Heavy Assault):422
Deaths (to Heavy Assaults):1,808
KDR:2.94787
Kill Difference:822
Playtime:102.936 hours
Usage:11%
Score:1.035m
Score/min:168
Accuracy (listed only):21.500%
HSR (listed only):17.268%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:1,167
Deaths:547
KDR:2.133
Accuracy:20.569% D
HSR:16.195% D
Pulsar C
B*
Kills:1,151
Deaths:310
KDR:3.713
Accuracy:24.885% C++
HSR:27.194% B*
Eridani SX5
B+
Kills:821
Deaths:221
KDR:3.715
Accuracy:23.821% C-
HSR:22.290% B+
Solstice VE3
C
Kills:610
Deaths:316
KDR:1.930
Accuracy:19.853% D
HSR:17.705% C
Sirius SX12
B+
Kills:591
Deaths:240
KDR:2.463
Accuracy:23.367% C+
HSR:20.305% B+
Thanatos VE70
B
Kills:251
Deaths:127
KDR:1.976
Accuracy:42.959% B
HSR:13.546% C--
Solstice SF
B+
Kills:247
Deaths:67
KDR:3.687
Accuracy:25.969% B+
HSR:13.360% D
NSX-P Tanto
A*
Kills:131
Deaths:21
KDR:6.238
Accuracy:26.156% C*
HSR:38.931% A*
Kills:4,969
Deaths (as Light Assault):1,849
Deaths (to Light Assaults):1,073
KDR:2.6874
Kill Difference:3,120
Playtime:44.404 hours
Usage:5%
Score:0.479m
Score/min:180
Accuracy (listed only):25.947%
HSR (listed only):21.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:1,167
Deaths:547
KDR:2.133
Accuracy:20.569% D
HSR:16.195% D
Pulsar C
B*
Kills:1,151
Deaths:310
KDR:3.713
Accuracy:24.885% C++
HSR:27.194% B*
Solstice VE3
C
Kills:610
Deaths:316
KDR:1.930
Accuracy:19.853% D
HSR:17.705% C
Thanatos VE70
B
Kills:251
Deaths:127
KDR:1.976
Accuracy:42.959% B
HSR:13.546% C--
Solstice SF
B+
Kills:247
Deaths:67
KDR:3.687
Accuracy:25.969% B+
HSR:13.360% D
NSX-P Tanto
A*
Kills:131
Deaths:21
KDR:6.238
Accuracy:26.156% C*
HSR:38.931% A*
Kills:3,557
Deaths (as Engineer):1,388
Deaths (to Engineers):1,061
KDR:2.56268
Kill Difference:2,169
Playtime:259.094 hours
Usage:27%
Score:3.706m
Score/min:238
Accuracy (listed only):26.732%
HSR (listed only):21.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C--
Kills:1,249
Deaths:434
KDR:2.878
Accuracy:21.244% C--
HSR:14.972% D
Pulsar VS1
B
Kills:1,187
Deaths:506
KDR:2.346
Accuracy:22.024% C
HSR:22.746% B
NS-11A
C
Kills:1,161
Deaths:613
KDR:1.894
Accuracy:22.277% C
HSR:13.695% D--
Corvus VA55
C+
Kills:1,152
Deaths:427
KDR:2.698
Accuracy:23.920% C+
HSR:20.139% C
Eridani SX5
B+
Kills:821
Deaths:221
KDR:3.715
Accuracy:23.821% C-
HSR:22.290% B+
Equinox VE2
B*
Kills:705
Deaths:224
KDR:3.147
Accuracy:24.869% C+
HSR:27.234% B*
Sirius SX12
B+
Kills:591
Deaths:240
KDR:2.463
Accuracy:23.367% C+
HSR:20.305% B+
Thanatos VE70
B
Kills:251
Deaths:127
KDR:1.976
Accuracy:42.959% B
HSR:13.546% C--
Kills:7,117
Deaths (as Combat Medic):2,792
Deaths (to Combat Medics):686
KDR:2.54907
Kill Difference:4,325
Playtime:323.759 hours
Usage:33%
Score:5.236m
Score/min:270
Accuracy (listed only):25.560%
HSR (listed only):19.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:821
Deaths:221
KDR:3.715
Accuracy:23.821% C-
HSR:22.290% B+
XM98
B+
Kills:750
Deaths:25
KDR:30
Accuracy:35.189% C
HSR:78.933% B+
Sirius SX12
B+
Kills:591
Deaths:240
KDR:2.463
Accuracy:23.367% C+
HSR:20.305% B+
VA39 Spectre
B+
Kills:164
Deaths:31
KDR:5.290
Accuracy:34.745% B+
HSR:40.244% C++
Beamer VS3
C+
Kills:79
Deaths:67
KDR:1.179
Accuracy:27.380% C+
HSR:16.456% D
Kills:2,405
Deaths (as Infiltrator):584
Deaths (to Infiltrators):924
KDR:4.11815
Kill Difference:1,821
Playtime:136.962 hours
Usage:14%
Score:1.779m
Score/min:217
Accuracy (listed only):28.900%
HSR (listed only):35.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,132
Deaths:215
KDR:5.265
Accuracy:18.524% B++
HSR:20.671% B+
Cosmos VM3
B
Kills:1,023
Deaths:198
KDR:5.167
Accuracy:17.750% B
HSR:19.257% C+
Nebula VM20
C++
Kills:350
Deaths:49
KDR:7.143
Accuracy:18.645% C++
HSR:19.714% C+
Nebula VM20
B+
Kills:344
Deaths:49
KDR:7.020
Accuracy:18.599% C++
HSR:22.674% B+
Comet VM2
D-
Kills:273
Deaths:50
KDR:5.460
Accuracy:34.510% D-
HSR:1.832% D*
Comet VM2
D
Kills:214
Deaths:33
KDR:6.485
Accuracy:35.166% D--
HSR:2.804% D
NS-10 Burster
C
Kills:159
Deaths:17
KDR:9.353
Accuracy:27.588% C
HSR:2.516% D--
NS-10 Burster
C
Kills:146
Deaths:17
KDR:8.588
Accuracy:27.710% C
HSR:0.685% F
Kills:3,641
Deaths (as MAX Suit):314
Deaths (to MAX Suits):384
KDR:11.59554
Kill Difference:3,327
Playtime:98.811 hours
Usage:10%
Score:1.993m
Score/min:336
Accuracy (listed only):24.811%
HSR (listed only):11.269%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:211
V. Kills:47 440%
Deaths:8
KDR:26.375
Accuracy:40.108% D--
KPH:20 C+
VKPH:4.500 D*
Supernova FPC
C+
Kills:72
V. Kills:59 120%
Deaths:18
KDR:4
Accuracy:39.272% F
KPH:17.900 D
VKPH:14.600 C+
Saron HRB
C++
Kills:70
V. Kills:53 130%
Deaths:10
KDR:7
Accuracy:51.099% B*
KPH:21.600 C
VKPH:16.400 C++
Kills:353 (283 + 70)
Deaths:36
KDR:9.806
VKDR:4.417
Vehicle Kills:159
Kill Difference:317
Playtime:17.808 hours
Usage:2%
Score:0.217m
Score/min:203
Driving Accuracy:39.272%
Gunner Accuracy:51.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:85
V. Kills:23 354%
Deaths:7
KDR:12.143
Accuracy:30.256% D-
KPH:16.400 C
VKPH:4.400 D-
M20 Basilisk
D
Kills:53
V. Kills:15 331%
Deaths:6
KDR:8.833
Accuracy:27.962% D*
KPH:14.100 D
VKPH:4 D--
Kills:138 (0 + 138)
Deaths:13
KDR:10.615
VKDR:2.923
Vehicle Kills:38
Kill Difference:125
Playtime:8.958 hours
Usage:1%
Score:0.054m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:27.962%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,2531,2494342.878B**0.3321.244%C--14.972%D18.3DN/A5268.4h11.8B+55.4C*
Pulsar VS1 1,1971,1875062.346A+0.8722.024%C22.746%B20.8C+N/A5557.2h12.1B*54.7B+
Serpent VE92 1,1761,1675472.133B**1.0820.569%D16.195%D16.6C--N/A4470.3h12.6C**61.5C++
NS-11A 1,1671,1616131.894B+1.3222.277%C13.695%D--18.8DN/A5161.6h13.8C++61.8C++
Corvus VA55 1,1741,1524272.698A++0.5123.92%C+20.139%C24C+N/A7048h12.7C+53.1C++
Pulsar C 1,1671,1513103.713A*0.5024.885%C++27.194%B*19.2CN/A5159.8h11.8C*47.6C**
Quasar VM1 1,1411,1322155.265A**2.0518.524%B++20.671%B+30.9B++N/A9036.6h12.2B*65.8B+
Cosmos VM3 1,0291,0231985.167A++1.9617.75%B19.257%C+30.2C++N/A8233.9h12.5B+70.7B+
Eridani SX5 8328212213.715M0.5023.821%C-22.29%B+21.6C--N/A5538h11.3B47.6C++
XM98 7547502530U26.7935.189%C78.933%B+27.8C++N/A6927h2.5C++7C++
Orion VS54 7327252003.625A+0.4118.365%C-19.31%D20.4C-N/A10135.5h12.5C**67.8C+
Equinox VE2 7177052243.147A*0.0624.869%C+27.234%B*20.9C--N/A4733.8h12.8C++51.6C++
Solstice VE3 6136103161.93A++1.2819.853%D17.705%C13.2CN/A6446.3h14.4B72.7C++
Sirius SX12 5995912402.463A0.7523.367%C+20.305%B+19.3CN/A5830.6h15.8C+67.6C++
Nebula VM20 351350497.143M3.9318.645%C++19.714%C+35.7C*N/A889.8h14.3B++76.8B+
Nebula VM20 351344497.02A**3.8118.599%C++22.674%B+35.1C*N/A939.8h14.5B+77.9B+
Spear Anti-Vehicle Phalanx Turret 504333841.625S38.4143.433%C+5.706%B*32.6C16.8C-21610.2h11.8D27.2C
Proximity Mine 2942941519.6S16.3929.474%D**N/A79.5D-N/A2203.7h1.9C+6.5D*
VX29 Polaris 2952911262.31B++0.9021.977%C22.337%C+22.7DN/A6512.8h12.8C+58.1C++
C-4 4072741461.877B1.3324.123%C+N/A62.3C30.2C++5714.4h1.9D7.8C+
Comet VM2 418273505.46S2.2534.51%D-1.832%D*10.6C+5.6B+8025.7h26.8C77.7C--
Thanatos VE70 2522511271.976A1.2442.959%B13.546%C--27.9C+N/A789h4.3B+10B+
Solstice SF 248247673.687M+0.4825.969%B+13.36%D25.7B+N/A819.6h9.3B+35.9B++
Comet VM2 323214336.485S3.2735.166%D--2.804%D9.1C-4.6C6323.6h33.5C95.4D
Supernova PC 258211826.375M++23.1640.108%D--1.422%D20.1C+4.5D*15510.5h3.2A7.9B*
VA39 Spectre 164164315.29A**2.0834.745%B+40.244%C++17.1CN/A539.6h6.2C++17.7B
NS-10 Burster 302159179.353U6.1427.588%C2.516%D--5.8C++5.2B**8727.6h173.1D627.3C
Pulsar LSW 159157622.532B*0.6820.954%C20.382%C-22.8DN/A896.9h11.8C**56.3C*
NS-10 Burster 284146178.588U5.3827.71%CN/A5.4C+5.1B*8627.1h185.1D667.9C-
S1 231145582.5M++0.7150.183%DN/A16.7D9.9C1868.7h7.6C15.1C-
Frag Grenade 1391381138N/A134.7942.158%CN/A690B*5C16240.2h2.7B**6.5B+
NSX-P Tanto 131131216.238S3.0326.156%C*38.931%A*14.4DN/A389.1h14.3C**54.8B
Sticky Grenade 1221211121N/A117.7946.354%DN/A605D5D14980.2h2.9D6.3C-
M20 Basilisk 10885712.143S8.9330.256%D-11.765%A*16.3C4.4D-1035.2h81.1B+268C++
Beamer VS3 8079671.179B+2.0327.38%C+16.456%D19.8CN/A754h8.8C**32.3C++
Tank Mine 12476203.8B++0.5922.194%D-N/A76D48C--7181h2.3C--10.4F-
Supernova FPC 13172184C+0.7939.272%F2.778%C++18D14.8C+2854h5.8C+14.9D-
Lasher X2 7471342.088A++1.1224.703%C+7.042%A++30.9C++1.3C*1292.3h12.9A+52.2B++
Saron HRB 12370107B+3.7951.099%B*N/A21.9C16.6C++2553.2h31.9D*62.4C
Force-Blade 70672,7340.025C++3.1925.537%CN/A0.2CN/A0350.8h1.8B++7C**
NS Annihilator 11961173.588S0.3871.381%F--N/A6.4D-6.1D1019.5h10.6B+14.8C+
M20 Basilisk 685368.833M*5.6227.962%D*7.547%B++13.9D3.9D--973.8h85.1B+304.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01800.2h
Motion Spotter14,2581.3h
Nano-Armor Kit114538,24432h
Nanite Revive Grenade01,2100.3h
Medical Applicator199465,54829.3h
Welding Device05420h
Spitfire Auto-Turret14110.3h
Ammunition Package123,9122.4h
Shield Recharging Field81,9950.6h
Medical Kit61390.1h
Anti-Infantry MANA Turret0890.2h
Recon Detection Device1912,22122.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 1.66s on queries, 1.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.