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Paragon Paragon Zabo4[DPSO] Zabo4
VS BR 106

KDR: 1.06

Score: 21.8m

Last Seen: Jan 9th, 2018 8:02 AM
- OFFLINE - 9793.8 hour(s)

Battle Rank 100 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 9%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Flare VE6 Orion VS54 SVA-88 Pulsar LSW Solstice Burst VX6-7 NS-15M1 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.137%19.044%4412599713,6581.45966-0.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.789%0.404B-0.252C0.053C+HEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.31C*11.90.164C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.952%1.724%3811021582982720.1939821%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.948A++0.11C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.676B+29.20.449B23

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.973%3.2%3021020125768890.162549139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.202%1.081B**0.373C**-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.696B+6.10.512B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.418%0.98%24110211025641240.18085182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.21C++-0.859D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.853B*6.70.831B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.648%57.194%242102055666340.838612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.402%0.393B-0.653D-1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.308C*2.60.19C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.757%15.939%243101945860460.758278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.019%0.278C*0.281C*0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.236C++4.50.071C+5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m515.9%507 (30.4k)426 (25.6k)1.0628819,26918,1291.23184106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102214521.001%16.27%34202:498

6% Combat Medic13% Engineer34% Heavy Assault12% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:31 AMDec 24th, 2017 11:53 AMFeb 8th, 2018 9:07 AM (378d) (PST)Jan 9th, 2018 4:15 AM (408d) (PST)Jan 9th, 2018 4:02 AM (408d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4152012140.3770.3540.0612.1310.036189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,92312,03412,88923214128225,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
852.4h/35.5d 3,063 3,135 5,008 109k 2,089 2,031 1,859 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,264
Deaths:912
KDR:1.386
Accuracy:21.102% C
HSR:21.598% C
Orion VS54
C++
Kills:1,226
Deaths:765
KDR:1.603
Accuracy:21.138% C++
HSR:21.778% C
SVA-88
D
Kills:1,162
Deaths:979
KDR:1.187
Accuracy:20.380% D
HSR:16.179% D*
Pulsar LSW
D
Kills:1,161
Deaths:969
KDR:1.198
Accuracy:19.744% D
HSR:16.538% D--
NS-15M1
C
Kills:1,160
Deaths:874
KDR:1.327
Accuracy:20.953% C
HSR:18.879% C-
NS-15M AE
D
Kills:465
Deaths:531
KDR:0.876
Accuracy:22.506% D
HSR:18.280% D--
Lasher X2
C*
Kills:244
Deaths:289
KDR:0.844
Accuracy:27.097% C*
HSR:3.279% C
Betelgeuse 54-A
D--
Kills:187
Deaths:204
KDR:0.917
Accuracy:21.810% D--
HSR:19.786% D*
Kills:6,869
Deaths (as Heavy Assault):5,523
Deaths (to Heavy Assaults):5,511
KDR:1.24371
Kill Difference:1,346
Playtime:293.609 hours
Usage:34%
Score:9.041m
Score/min:513
Accuracy (listed only):21.841%
HSR (listed only):17.040%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C
Kills:1,161
Deaths:919
KDR:1.263
Accuracy:25.137% C
HSR:20.672% C-
VX6-7
C**
Kills:1,160
Deaths:1,301
KDR:0.892
Accuracy:25.779% C**
HSR:21.121% C++
Solstice VE3
B++
Kills:1,155
Deaths:719
KDR:1.606
Accuracy:26.283% B++
HSR:21.212% C**
Serpent VE92
C+
Kills:738
Deaths:741
KDR:0.996
Accuracy:23.561% C+
HSR:15.989% D
Pulsar C
C++
Kills:525
Deaths:564
KDR:0.931
Accuracy:24.869% C++
HSR:21.714% C
Thanatos VE70
B++
Kills:254
Deaths:290
KDR:0.876
Accuracy:46.342% B++
HSR:15.354% C+
Phobos VX86
C++
Kills:135
Deaths:187
KDR:0.722
Accuracy:57.454% C+
HSR:17.037% C++
Nova
C*
Kills:69
Deaths:80
KDR:0.863
Accuracy:29.569% D*
HSR:15.942% C*
Kills:5,197
Deaths (as Engineer):4,801
Deaths (to Engineers):3,995
KDR:1.08248
Kill Difference:396
Playtime:114.162 hours
Usage:13%
Score:2.210m
Score/min:323
Accuracy (listed only):32.374%
HSR (listed only):18.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C
Kills:1,161
Deaths:919
KDR:1.263
Accuracy:25.137% C
HSR:20.672% C-
VX6-7
C**
Kills:1,160
Deaths:1,301
KDR:0.892
Accuracy:25.779% C**
HSR:21.121% C++
Solstice VE3
B++
Kills:1,155
Deaths:719
KDR:1.606
Accuracy:26.283% B++
HSR:21.212% C**
Serpent VE92
C+
Kills:738
Deaths:741
KDR:0.996
Accuracy:23.561% C+
HSR:15.989% D
Eridani SX5G
C--
Kills:551
Deaths:712
KDR:0.774
Accuracy:25.527% C--
HSR:12.886% D--
Pulsar C
C++
Kills:525
Deaths:564
KDR:0.931
Accuracy:24.869% C++
HSR:21.714% C
Thanatos VE70
B++
Kills:254
Deaths:290
KDR:0.876
Accuracy:46.342% B++
HSR:15.354% C+
Phobos VX86
C++
Kills:135
Deaths:187
KDR:0.722
Accuracy:57.454% C+
HSR:17.037% C++
MKV Suppressed
C++
Kills:103
Deaths:110
KDR:0.936
Accuracy:26.192% C++
HSR:12.621% D--
Nova
C*
Kills:69
Deaths:80
KDR:0.863
Accuracy:29.569% D*
HSR:15.942% C*
NS-7 PDW
B+
Kills:63
Deaths:92
KDR:0.685
Accuracy:23.360% C
HSR:20.635% B+
Kills:5,914
Deaths (as Light Assault):5,715
Deaths (to Light Assaults):2,838
KDR:1.03482
Kill Difference:199
Playtime:275.636 hours
Usage:32%
Score:6.705m
Score/min:405
Accuracy (listed only):30.370%
HSR (listed only):17.744%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C--
Kills:551
Deaths:712
KDR:0.774
Accuracy:25.527% C--
HSR:12.886% D--
NS-11P
B+
Kills:435
Deaths:553
KDR:0.787
Accuracy:25.028% B+
HSR:17.701% C
Thanatos VE70
B++
Kills:254
Deaths:290
KDR:0.876
Accuracy:46.342% B++
HSR:15.354% C+
Corvus VA55
B++
Kills:203
Deaths:234
KDR:0.868
Accuracy:27.663% B++
HSR:19.212% C--
Phobos VX86
C++
Kills:135
Deaths:187
KDR:0.722
Accuracy:57.454% C+
HSR:17.037% C++
MKV Suppressed
C++
Kills:103
Deaths:110
KDR:0.936
Accuracy:26.192% C++
HSR:12.621% D--
Nova
C*
Kills:69
Deaths:80
KDR:0.863
Accuracy:29.569% D*
HSR:15.942% C*
Pulsar VS1
C+
Kills:63
Deaths:33
KDR:1.909
Accuracy:22.982% C+
HSR:19.048% C
NS-7 PDW
B+
Kills:63
Deaths:92
KDR:0.685
Accuracy:23.360% C
HSR:20.635% B+
CME
C-
Kills:54
Deaths:61
KDR:0.885
Accuracy:24.226% C-
HSR:12.963% D*
Kills:1,930
Deaths (as Combat Medic):2,352
Deaths (to Combat Medics):2,211
KDR:0.82058
Kill Difference:422
Playtime:53.098 hours
Usage:6%
Score:1.352m
Score/min:424
Accuracy (listed only):30.834%
HSR (listed only):16.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C--
Kills:551
Deaths:712
KDR:0.774
Accuracy:25.527% C--
HSR:12.886% D--
Parallax VX3
C
Kills:490
Deaths:269
KDR:1.822
Accuracy:37.515% C
HSR:58.367% F--
NS-44 Commissioner
C+
Kills:230
Deaths:290
KDR:0.793
Accuracy:35.547% C+
HSR:16.957% D
Artemis VX26
B*
Kills:181
Deaths:157
KDR:1.153
Accuracy:31.778% B*
HSR:20.442% C
Beamer VS3-FB
D
Kills:132
Deaths:180
KDR:0.733
Accuracy:26.751% D
HSR:18.939% D
Manticore SX40
C
Kills:124
Deaths:144
KDR:0.861
Accuracy:27.908% C
HSR:14.516% D--
MKV Suppressed
C++
Kills:103
Deaths:110
KDR:0.936
Accuracy:26.192% C++
HSR:12.621% D--
Nyx VX31
D*
Kills:81
Deaths:79
KDR:1.025
Accuracy:27.399% D*
HSR:17.284% D*
Beamer VS3
C--
Kills:74
Deaths:22
KDR:3.364
Accuracy:24.011% C--
HSR:17.568% D
XM98
C*
Kills:66
Deaths:16
KDR:4.125
Accuracy:38.652% C*
HSR:48.485% F**
NS-7 PDW
B+
Kills:63
Deaths:92
KDR:0.685
Accuracy:23.360% C
HSR:20.635% B+
Kills:2,095
Deaths (as Infiltrator):2,071
Deaths (to Infiltrators):2,281
KDR:1.01159
Kill Difference:24
Playtime:101.044 hours
Usage:12%
Score:2.171m
Score/min:358
Accuracy (listed only):29.513%
HSR (listed only):23.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:141
Deaths:120
KDR:1.175
Accuracy:17.509% C-
HSR:19.858% C
Blueshift VM5
C
Kills:121
Deaths:107
KDR:1.131
Accuracy:17.704% C
HSR:16.529% D-
Kills:262
Deaths (as MAX Suit):113.500
Deaths (to MAX Suits):1,247
KDR:2.30837
Kill Difference:148.500
Playtime:11.443 hours
Usage:1%
Score:0.326m
Score/min:474
Accuracy (listed only):17.606%
HSR (listed only):18.194%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:154
V. Kills:162 94%
Deaths:203
KDR:0.759
Accuracy:38.236% A
KPH:6.100 D
VKPH:6.400 D
Photon A2A Missile Pods
D
Kills:63
V. Kills:62 100%
Deaths:25
KDR:2.520
Accuracy:71.918% D*
KPH:23.400 D
VKPH:23 D
Dual Photon Pods
C++
Kills:58
V. Kills:30 187%
Deaths:10
KDR:5.800
Accuracy:55.952% B+
KPH:36.800 D
VKPH:19 C++
Kills:275 (154 + 0)
Deaths:238
KDR:1.155
VKDR:1.067
Vehicle Kills:254
Kill Difference:37
Playtime:29.635 hours
Usage:3%
Score:0.359m
Score/min:202
Piloting Accuracy:38.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:102
V. Kills:23 425%
Deaths:7
KDR:14.571
Accuracy:38.418% C--
KPH:367,200 U
VKPH:82,800 U
Kills:102 (0 + 102)
Deaths:7
KDR:14.571
VKDR:3.286
Vehicle Kills:23
Kill Difference:95
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,761,150
Piloting Accuracy:N/A%
Gunner Accuracy:38.418%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:53
V. Kills:46 113%
Deaths:42
KDR:1.262
Accuracy:56.242% C+
KPH:18.400 D-
VKPH:16 C
Kills:53 (53 + 0)
Deaths:42
KDR:1.262
VKDR:1.095
Vehicle Kills:46
Kill Difference:11
Playtime:2.875 hours
Usage:0%
Score:0.064m
Score/min:369
Driving Accuracy:56.242%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:72
V. Kills:29 240%
Deaths:34
KDR:2.118
Accuracy:47.186% C
KPH:16 D
VKPH:6.400 D
Kills:72 (72 + 0)
Deaths:34
KDR:2.118
VKDR:0.853
Vehicle Kills:29
Kill Difference:38
Playtime:4.503 hours
Usage:1%
Score:0.089m
Score/min:330
Driving Accuracy:47.186%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,2691,2649121.386C+0.3221.102%C21.598%C33.6CN/A20037.6h9.4B+44.4B
Orion VS54 1,2301,2267651.603C*0.5421.138%C++21.778%C34.5C++N/A26135.5h11.2B+52.8C++
SVA-88 1,1681,1629791.187C0.1220.38%D16.179%D*34.2CN/A19534h11.8C++57.7C+
Pulsar LSW 1,1661,1619691.198C0.1419.744%D16.538%D--31.3CN/A20337.1h12.1C*61C+
Solstice Burst 1,1711,1619191.263C+0.2025.137%C20.672%C-20.3DN/A17057.1h12.8C**51.1C*
VX6-7 1,1651,1601,3010.892C0.1725.779%C**21.121%C++21.1CN/A10554.9h13C++50.2C**
NS-15M1 1,1621,1608741.327C+0.2620.953%C18.879%C-30.9CN/A18837.6h11.5B+54.7C**
Solstice VE3 1,1581,1557191.606A0.5426.283%B++21.212%C**25.8B+N/A16144.8h13.5B+51.3B
Serpent VE92 7397387410.996C+0.0723.561%C+15.989%D21.5CN/A15734.4h12.2B51.6B
C-4 9165675191.092C+0.0324.424%C+N/A63.7C39.2B++13098.9h1.8C-7.4C
Eridani SX5G 5595517120.774D0.2925.527%C--12.886%D--19.4DN/A11428.4h14.6D--57.1C--
Pulsar C 5295255640.931C+0.1324.869%C++21.714%C24.8C+N/A16121.2h11.7C*47.2C*
Parallax VX3 4944902691.822C0.7637.515%C58.367%F--22.2CN/A12722.1h2.6C-6.8C+
NS-15M AE 4774655310.876D0.1922.506%D18.28%D--31DN/A18515h13C57.7C
NS-11P 4404355530.787C0.2825.028%B+17.701%C20C-N/A11921.7h15.6C62.2C*
Anti-Vehicle Grenade 4914201420N/A418.9463.023%AN/A600B**101.4C++49650.7h3.9B*6.2B**
Blackheart 2742734730.577D0.4944.8%C+11.722%D*11.9DN/A8322.9h2.9C*6.4B
Thanatos VE70 2592542900.876C+0.1946.342%B++15.354%C+25.4C+N/A15310h4.8C++10.4B+
Lasher X2 2502442890.844C+0.2227.097%C*3.279%C26.2C+N/A1869.3h15.5B**57.2B++
Frag Grenade 2422401240N/A238.9439.923%DN/A600B+5C--38200.4h2.6B**6.5B++
NS-44 Commissioner 2332302900.793C+0.2735.547%C+16.957%D35.4C++N/A2406.5h3.2B++9.1B+
NS Decimator 3642194720.464D0.6062.792%C**1.37%D19.4D-12.8C41611.3h7D*11.2D-
S1 3352112900.728C++0.3359.102%C*1.422%D-17.6C--10.3C35812h6.7C++11.4C*
Corvus VA55 2032032340.868C0.1927.663%B++19.212%C--18.3C-N/A15511.1h13.1C+47.2B
Force-Blade 30519713,2070.015C1.0556.922%A*1.523%D0.4CN/A3513.8h5.6F--9.9C*
Betelgeuse 54-A 1901872040.917D0.1521.81%D--19.786%D*28.3D--N/A2266.6h13.1D*60D*
Artemis VX26 1811811571.153C+0.0931.778%B*20.442%C20.3DN/A1768.9h14.4D45.2C++
Maelstrom Turbo Laser 3161542030.759C0.3038.236%AN/A6.1D6.4D15425.4h176.2D460.7C+
Blueshift VM5 1441411201.175C--0.1117.509%C-19.858%C26.6CN/A1805.3h15.8C*90.2C++
Phobos VX86 1361351870.722C--0.3457.454%C+17.037%C++16.9D-N/A878h3.9F-6.8D
Beamer VS3-FB 1321321800.733C-0.3326.751%D18.939%D44C+N/A2113h7.7C**28.7C+
Manticore SX40 1251241440.861C+0.2027.908%C14.516%D--45.9B+N/A2652.7h5.8B*20.7B++
Blueshift VM5 1261211071.131C--0.0717.704%C16.529%D-25.7C-1.1B**1954.7h16.4C+92.7C+
Proximity Mine 114114402.85C1.7944.708%C**N/A87.7DN/A6241.3h2.1C--4.8C+
MKV Suppressed 1041031100.936C+0.1326.192%C++12.621%D--19.1DN/A1565.4h12.4B+47.3B+
L105 Zephyr 125102714.571B++13.5138.418%C--N/A1020U230U5870500.1h6.7C+17.4C+
Lancer AE 186953460.275D-0.7957.585%C--6.316%M*8.3D--7.9D*22611.5h23.3C+40.5C+
The Slasher 100912,3140.039C1.0238.474%C**N/A1.1CN/A784h2.7C7.1C++
Tank Mine 16282880.932D-0.1326.238%C--N/A54.7D--53.3C21501.5h2.4D9.1D**
Nyx VX31 8181791.025C0.0427.399%D*17.284%D*20.8DN/A1143.9h6.3C23.2D
Beamer VS3 7474223.364M*2.3024.011%C--17.568%D41.1B++N/A3291.8h7.2B++30.1C++
Supernova PC 10172342.118C-1.0647.186%C4.167%A16D6.4D3294.5h4.5B+9.6B+
Nova 6969800.863C0.2029.569%D*15.942%C*16D-N/A684.3h4.5C++15.1D
XM98 6666164.125B**3.0638.652%C*48.485%F**18.3CN/A1863.6h2.6C+6.7C*
Photon A2A Missile Pods 12563252.52C-1.4671.918%D*N/A23.3D23D3442.7h8.3C*11.6C
Pulsar VS1 6363331.909B**0.8522.982%C+19.048%C24.2C+N/A3252.6h11.5B**50.1B+
NS-7 PDW 6363920.685C0.3823.36%C20.635%B+20.3CN/A2523.1h15.1C++64.6C++
NS Annihilator 13161970.629C++0.4376.73%D--N/A8C--9.2C*2447.6h10.5B+13.7B
Dual Photon Pods 8858105.8C+4.7455.952%B+1.724%B++36.3D18.8C++7261.6h29.2C--52.1C+
CME 5654610.885C-0.1824.226%C-12.963%D*20.8DN/A852.6h16.5D68.2C-
L100 Python AP 9953421.262D0.2056.242%C+1.887%D18.3D-15.9C3692.9h8.2C--14.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22740.2h
Nano-Armor Kit134124,79019.1h
Spawn Beacon147881.6h
Nanite Revive Grenade03430.1h
Medical Applicator24770,6516.5h
Ammunition Package273510.7h
Medical Kit265550.6h
Anti-Infantry MANA Turret5590.4h
Smoke Grenade03950.1h
Shield Recharging Field53270.1h
Recon Detection Device127501.6h

Check the help document for the dictionary if you want to learn more about words used here.


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