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Primarch Harbinger Zaene[VEP] Zaene
VS BR 95

KDR: 0.81

Score: 14.3m

Last Seen: Aug 23rd, 2018 5:02 PM
- OFFLINE - 8779.8 hour(s)

Battle Rank 95 - Vanu Sovereignty on Cobalt
Level Progress (to 96): 82%
Level 100 Progress: 76% 390h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Serpent VE92 Proximity Mine Supernova PC Orion VS54 Nebula VM20 Spear Anti-Vehicle Phalanx Turret Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $43,785 MLG Score: 35
Fun Score: N/A
Cheeseburgers Flipped: 645TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.133%19.354%3321711974,9550.6446790.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.173%-0.783D--0.229C-1.661F-HEAD ++ (~10.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.7-0.259C16.1-0.125C77.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.76%2.53%237512091,66010009131.66182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%-0.022C+-0.02C+-0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.553B+70.438B10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.953%5.96%48512094537952600.569811174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%-1.131D*0.373C**-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.60.091C+260.348C**82.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.091%75.911%48412101,3991003151.39343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.156%0.015C+0.574B+0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.119C+3.10.039C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.457%23.529%48112136844230.153499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.169D*1.755A++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.5-2.146F--11.4-1.343D**30.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m464.6%196 (11.8k)184 (11k)0.81457314,73418,0881.0393195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121446814.329%17.999%25804:190

41% Engineer18% Heavy Assault21% Infiltrator13% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:48 PMNov 8th, 2017 5:54 PMSep 20th, 2018 11:24 PM (337d) (PST)Aug 23rd, 2018 1:03 PM (366d) (PST)Aug 23rd, 2018 1:02 PM (366d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3641661980.1890.2320.0341.0450.03635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8229,98511,8371114263211,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1297.3h/54.1d 4,065 2,652 5,669 81.4k 1,479 4,406 2,774 28.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:672
Deaths:944
KDR:0.712
Accuracy:14.932% D*
HSR:20.982% D
Pulsar LSW
C
Kills:445
Deaths:757
KDR:0.588
Accuracy:14.072% F
HSR:21.798% C
SVA-88
D
Kills:370
Deaths:548
KDR:0.675
Accuracy:14.681% F
HSR:21.081% D
VX29 Polaris
D--
Kills:257
Deaths:398
KDR:0.646
Accuracy:17.694% D--
HSR:14.008% D*
NS-15M1
D--
Kills:202
Deaths:354
KDR:0.571
Accuracy:17.283% D--
HSR:15.347% D--
Kills:1,946
Deaths (as Heavy Assault):3,001
Deaths (to Heavy Assaults):4,570
KDR:0.64845
Kill Difference:1,055
Playtime:231.753 hours
Usage:18%
Score:2.624m
Score/min:189
Accuracy (listed only):15.732%
HSR (listed only):18.643%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D
Kills:997
Deaths:1,709
KDR:0.583
Accuracy:17.947% D*
HSR:16.048% D
NS-11C
D
Kills:461
Deaths:949
KDR:0.486
Accuracy:17.544% D*
HSR:15.401% D
Zenith VX-5
F
Kills:237
Deaths:457
KDR:0.519
Accuracy:17.308% F
HSR:9.283% F-
Solstice SF
A
Kills:191
Deaths:63
KDR:3.032
Accuracy:18.265% D*
HSR:25.131% A
Solstice Burst
D--
Kills:139
Deaths:268
KDR:0.519
Accuracy:17.920% F
HSR:17.266% D--
Pandora VX25
A*
Kills:68
Deaths:114
KDR:0.596
Accuracy:27.457% D*
HSR:23.529% A*
Kills:2,093
Deaths (as Engineer):3,560
Deaths (to Engineers):4,153
KDR:0.58792
Kill Difference:1,467
Playtime:529.702 hours
Usage:41%
Score:6.351m
Score/min:200
Accuracy (listed only):19.407%
HSR (listed only):17.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D
Kills:997
Deaths:1,709
KDR:0.583
Accuracy:17.947% D*
HSR:16.048% D
NS-11C
D
Kills:461
Deaths:949
KDR:0.486
Accuracy:17.544% D*
HSR:15.401% D
Zenith VX-5
F
Kills:237
Deaths:457
KDR:0.519
Accuracy:17.308% F
HSR:9.283% F-
Solstice SF
A
Kills:191
Deaths:63
KDR:3.032
Accuracy:18.265% D*
HSR:25.131% A
Solstice Burst
D--
Kills:139
Deaths:268
KDR:0.519
Accuracy:17.920% F
HSR:17.266% D--
Eridani SX5
F-
Kills:82
Deaths:202
KDR:0.406
Accuracy:15.614% F--
HSR:7.317% F-
Sirius SX12
F
Kills:73
Deaths:222
KDR:0.329
Accuracy:15.736% F
HSR:6.849% F-
Pandora VX25
A*
Kills:68
Deaths:114
KDR:0.596
Accuracy:27.457% D*
HSR:23.529% A*
Kills:2,248
Deaths (as Light Assault):3,984
Deaths (to Light Assaults):3,228
KDR:0.56426
Kill Difference:1,736
Playtime:169.210 hours
Usage:13%
Score:1.784m
Score/min:176
Accuracy (listed only):18.474%
HSR (listed only):15.103%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B
Kills:1,025
Deaths:349
KDR:2.937
Accuracy:37.288% C
HSR:80.390% B
NS-44 Commissioner
B*
Kills:224
Deaths:466
KDR:0.481
Accuracy:32.789% C-
HSR:28.125% B*
NS-44L Blackhand
B+
Kills:218
Deaths:261
KDR:0.835
Accuracy:36.881% D
HSR:49.083% B+
V10
C
Kills:182
Deaths:107
KDR:1.701
Accuracy:38.861% C
HSR:72.528% D
NS-61 Emissary
B+
Kills:180
Deaths:252
KDR:0.714
Accuracy:31.360% B+
HSR:16.667% C+
NS-357 Underboss
B
Kills:175
Deaths:302
KDR:0.579
Accuracy:39.429% B
HSR:16.571% D
XM98
C--
Kills:132
Deaths:17
KDR:7.765
Accuracy:34.001% C--
HSR:63.636% D*
Artemis VX26
C+
Kills:130
Deaths:203
KDR:0.640
Accuracy:19.090% F
HSR:21.539% C+
NS-30 Vandal
B*
Kills:93
Deaths:118
KDR:0.788
Accuracy:26.260% D*
HSR:33.333% B*
Eridani SX5
F-
Kills:82
Deaths:202
KDR:0.406
Accuracy:15.614% F--
HSR:7.317% F-
Sirius SX12
F
Kills:73
Deaths:222
KDR:0.329
Accuracy:15.736% F
HSR:6.849% F-
VA39 Spectre
C+
Kills:60
Deaths:8
KDR:7.500
Accuracy:24.760% D*
HSR:36.667% C+
Kills:2,574
Deaths (as Infiltrator):2,507
Deaths (to Infiltrators):3,047
KDR:1.02673
Kill Difference:67
Playtime:272.830 hours
Usage:21%
Score:2.157m
Score/min:132
Accuracy (listed only):29.339%
HSR (listed only):36.059%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:659
Deaths:684
KDR:0.963
Accuracy:13.289% D--
HSR:16.085% D--
Nebula VM20
C+
Kills:612
Deaths:684
KDR:0.895
Accuracy:13.396% D--
HSR:20.588% C+
Cosmos VM3
B
Kills:135
Deaths:126
KDR:1.071
Accuracy:14.715% C--
HSR:20.741% B
Cosmos VM3
C--
Kills:124
Deaths:126
KDR:0.984
Accuracy:14.533% D
HSR:16.936% C--
Kills:1,530
Deaths (as MAX Suit):810
Deaths (to MAX Suits):828
KDR:1.88889
Kill Difference:720
Playtime:80.735 hours
Usage:6%
Score:1.328m
Score/min:274
Accuracy (listed only):13.983%
HSR (listed only):18.587%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:317
V. Kills:173 182%
Deaths:83
KDR:3.819
Accuracy:40.639% D*
KPH:12 D*
VKPH:6.600 D--
L100 Python AP
D**
Kills:75
V. Kills:61 121%
Deaths:50
KDR:1.500
Accuracy:41.998% F
KPH:12.400 D**
VKPH:10.100 D**
Kills:392 (392 + 0)
Deaths:133
KDR:2.947
VKDR:1.759
Vehicle Kills:234
Kill Difference:259
Playtime:32.437 hours
Usage:3%
Score:0.223m
Score/min:115
Driving Accuracy:41.998%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:801
V. Kills:413 193%
Deaths:401
KDR:1.998
Accuracy:42.101% D
KPH:12.500 D--
VKPH:6.400 D
Supernova VPC
D-
Kills:287
V. Kills:60 470%
Deaths:110
KDR:2.609
Accuracy:34.496% F-
KPH:22.200 D--
VKPH:4.600 D-
Supernova FPC
D*
Kills:180
V. Kills:160 112%
Deaths:230
KDR:0.783
Accuracy:42.220% D**
KPH:9.400 D**
VKPH:8.400 D*
Saron HRB
C
Kills:85
V. Kills:73 115%
Deaths:50
KDR:1.700
Accuracy:33.434% D*
KPH:14.300 D--
VKPH:12.300 C
Kills:1,353 (1,268 + 85)
Deaths:791
KDR:1.710
VKDR:0.893
Vehicle Kills:706
Kill Difference:562
Playtime:102.254 hours
Usage:8%
Score:0.822m
Score/min:134
Driving Accuracy:42.220%
Gunner Accuracy:33.434%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:143
V. Kills:30 461%
Deaths:93
KDR:1.538
Accuracy:32.678% C
KPH:16.500 D
VKPH:3.500 D
M40 Fury
D-
Kills:94
V. Kills:23 392%
Deaths:41
KDR:2.293
Accuracy:25.845% D*
KPH:20.100 D--
VKPH:4.900 D-
M12 Kobalt
D-
Kills:73
V. Kills:5 N/A
Deaths:24
KDR:3.042
Accuracy:14.651% D
KPH:20.800 D*
VKPH:1.400 D-
M20 Basilisk
D-
Kills:58
V. Kills:29 193%
Deaths:36
KDR:1.611
Accuracy:23.459% F
KPH:10.200 D--
VKPH:5.100 D-
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:55
KDR:0.909
Accuracy:26.185% N/A
KPH:6.500 N/A
VKPH:2.900 N/A
Kills:418 (0 + 418)
Deaths:249
KDR:1.679
VKDR:0.438
Vehicle Kills:109
Kill Difference:169
Playtime:30.209 hours
Usage:2%
Score:0.194m
Score/min:107
Driving Accuracy:N/A%
Gunner Accuracy:26.185%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,0331,0253492.937C+2.1237.288%C80.39%B11.9D--N/A5086.3h2.6C-7C
Serpent VE92 1,0109971,7090.583C-0.2317.947%D*16.048%D8.3D-N/A35120.8h17.4D-96.8D--
Proximity Mine 8108091256.472B*5.6632.509%D*N/A120.7C+N/A2846.7h1.2A*3.5B*
Supernova PC 1,2148014011.998C-1.1842.101%D3.246%B++12.5D--6.4D11264.3h6.5D15.4D
Orion VS54 6826729440.712C0.1014.932%D*20.982%D14.4DN/A7846.8h16.4D109.6C-
Nebula VM20 6656596840.963C--0.1513.289%D--16.085%D--18.1D--N/A6636.4h19.7D147.9D-
Spear Anti-Vehicle Phalanx Turret 1,0236181135.469C4.6536.686%D-5.34%B++25.9D16.9C-28723.9h11.4C-31.1D
Nebula VM20 6236126840.895D0.0813.396%D--20.588%C+16.8D--N/A6636.4h21.5D*160.2D--
NS-11C 4654619490.486D0.3317.544%D*15.401%D7.1D-N/A2765.3h18.1D103.4D-
Pulsar LSW 4554457570.588D0.2314.072%F21.798%C12.5D--N/A3735.5h18.7F-132.7F--
SVA-88 3733705480.675C--0.1414.681%F21.081%D13.3D*N/A5827.8h17.4F-118.4F--
L100 Python HEAT 490317833.819C+3.0040.639%D*1.577%D12D*6.6D--10026.4h7.7D18.9D--
Supernova VPC 3472871102.609D1.7934.496%F-N/A22.2D--4.7D10012.9h4.7D**13.7F--
Lasher X2 2962865420.528D0.2917.403%D*4.895%B+12.1D--N/A4923.6h24.5D-140.7D--
C-4 5012614510.579D0.2427.689%BN/A30D*27.6C+5098.7h2.7F--9.6D*
VX29 Polaris 2582573980.646D0.1717.694%D--14.008%D*14.4D--N/A6817.8h19.9F--112.5D**
Zenith VX-5 2402374570.519D0.3017.308%F9.283%F-8.7D--N/A2527.1h17.7D*102.5F
NS-44 Commissioner 2302244660.481C-0.3332.789%C-28.125%B*8.1D--N/A3927.8h4.9D15C-
NS-44L Blackhand 2212182610.835C0.0236.881%D49.083%B+15.1C--N/A5514.4h7.3F19.8D--
NS-15M1 2062023540.571D0.2417.283%D--15.347%D--12.1D--N/A4716.7h18.6F-107.8D*
Solstice SF 196191633.032A*2.2218.265%D*25.131%A4.4D--N/A5343.5h16C-87.6D-
V10 1861821071.701D0.8938.861%C72.528%D18DN/A6210.1h3.5F-8.9D--
Supernova FPC 3401802300.783D0.0342.22%D**2.778%C**9.4D**8.4D*17819.1h9.5F--22.5T
NS-61 Emissary 1821802520.714C+0.1031.36%B+16.667%C+12DN/A4015h13.7C++43.8B+
MANA Anti-Vehicle Turret 3211761900.926D0.1146.571%D4.545%B+1760A1450B*8328550.1h12.3D*26.5D*
NS-357 Underboss 1791753020.579C0.2439.429%B16.571%D7.1D*N/A2624.8h4.7C11.8C++
Tank Mine 3041701041.635C--0.8227.372%C-N/A58.6D--46.2D8652.9h2.2C-8.1D-
M60-G Bulldog 173143931.538D-0.7232.678%C4.196%B*16.6D3.5D908.6h9.4C--28.8C
Solstice Burst 1411392680.519D0.3017.92%F17.266%D--8.7D--N/A4416h17.6D--98D**
Cosmos VM3 1371351261.071C--0.2614.715%C--20.741%B22.5C--N/A1106h14.1C++95.6C+
XM98 133132177.765M++6.9534.001%C--63.636%D*7.4D*N/A4817.8h3.6D**10.6D--
Artemis VX26 1301302030.64D0.1719.09%F21.539%C+10D*N/A3913h15.3D--80D**
Cosmos VM3 1271241260.984D0.1714.533%D16.936%C--20.7DN/A1176h15C103.4C
MANA Anti-Personnel Turret 1271221001.22N/A0.4118.067%UN/A1220U50U4235900.1h58.7T*325T*
M40 Fury 11794412.293D1.4825.845%D*1.064%D20D--4.9D-1584.7h15.7C+60.8D
NS-30 Vandal 96931180.788D0.0326.26%D*33.333%B*14.1D--N/A686.6h10.8T-41.2F*
Saron HRB 15885501.7D0.8933.434%D*2.353%B++14.4D--12.4C3065.9h30D--89.9F
Eridani SX5 84822020.406D0.4115.614%F--7.317%F-6D*N/A3613.7h17.6D*112.9F-
L100 Python AP 13675501.5D0.6941.998%F5.333%A++12.5D**10.2D*1776h13.2F*31.5T*
M12 Kobalt 7873243.042D2.2314.651%D20.548%B+20.9D*1.4D-903.5h23.6D160.9C-
Sirius SX12 76732220.329D0.4915.736%F6.849%F-5.3D*N/A3513.7h30.3T-192.8F**
Pandora VX25 71681140.596C--0.2227.457%D*23.529%A*3.5D*N/A5019.4h11.4T*41.5T*
Sticky Grenade 6967167N/A66.1937.111%F-N/A335D*10C12540.2h4.4F-12F--
Frag Grenade 6767167N/A66.1925.031%F*N/A335DN/A20110.2h3B++12.1D
VA39 Spectre 626087.5S6.6924.76%D*36.667%C+3.9D*N/A2415.5h8.2D--32.9D*
M20 Basilisk 8758361.611D0.8023.459%F5.172%C+10.2D--5.1D-1215.7h80.9B+344.7C
Lumine Edge 81578,2950.007C0.8128.169%C++3.509%F-0.1DN/A0498.8h4.2T*14.9D*
M20 Basilisk 7250550.909D--0.0926.185%D**4%D6.5D*2.9D*927.7h120.3C459.3D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit339458,67343.9h
Spawn Beacon13910.8h
Anti-Vehicle MANA Turret246451.7h
NSX Amaterasu58544.8h
Spitfire Auto-Turret172550.7h
Motion Spotter82690.5h
Deconstruction Tool06430.7h
Smoke Grenade07240.2h
Ammunition Package1124146.2h
Anti-Infantry MANA Turret304401.9h
Medical Applicator203,8060.6h
VE-LR Obelisk0720.1h
VE-S Canis01860.1h
Recon Detection Device51260.4h
M20 Drake01160.1h

Check the help document for the dictionary if you want to learn more about words used here.


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