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Centurion Zagh[] Zagh
VS BR 53

KDR: 3.39

Score: 2.9m

Last Seen: Sep 2nd, 2019 4:29 PM
- OFFLINE - 516.8 hour(s)

Battle Rank 53 - Vanu Sovereignty on Miller
Level Progress (to 54): 43%
Level 100 Progress: 15% 1149h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Solstice VE3 Ghost VA39 Spectre Phantom VA23 Quasar VM1 Quasar VM1 L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,167,183 MLG Score: 933
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.592%27.358%645412151,9191.874021.513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.723%0.403B0.888B*1.267AHEAD ++ (~15.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.246C++110.086C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.875%0.647%2966212172,0088536323.6235552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.702%-0.584D-1.217D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.74B++3.60.719B++6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.111%58.4%0312161,375210106.51659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.252%0.037C+-0.993D---1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.3-0.242C3.3-0.36C-6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.985%18.571%011218708700.795455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.15C1.058B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.124C+4.50.056C+7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m274.3%232 (13.9k)179 (10.7k)3.386756,9532,0533.8373153 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121957117.409%23.127%40307:492

37% Engineer26% Infiltrator24% Light Assault8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 3rd, 2018 9:12 PMSep 4th, 2018 6:55 PMSep 2nd, 2019 10:34 PM (71d) (PST)Sep 2nd, 2019 3:45 PM (71d) (PST)Sep 2nd, 2019 12:29 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5051213840.4330.1280.1001.2810.034933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3027,27823,024268677210,761

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
267.7h/11.2d 925 1,608 2,147 20.6k 413 705 547 8.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:71
Deaths:62
KDR:1.145
Accuracy:15.904% D--
HSR:36.620% A++
Kills:71
Deaths (as Heavy Assault):62
Deaths (to Heavy Assaults):452
KDR:1.14516
Kill Difference:9
Playtime:5.404 hours
Usage:2%
Score:0.032m
Score/min:99
Accuracy (listed only):15.904%
HSR (listed only):36.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,343
Deaths:838
KDR:1.603
Accuracy:23.418% C++
HSR:26.806% A
Thanatos VE70
B+
Kills:70
Deaths:77
KDR:0.909
Accuracy:38.985% C+
HSR:18.571% B+
Kills:1,413
Deaths (as Light Assault):915
Deaths (to Light Assaults):342
KDR:1.54426
Kill Difference:498
Playtime:64.700 hours
Usage:24%
Score:0.616m
Score/min:159
Accuracy (listed only):31.202%
HSR (listed only):22.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:687
Deaths:179
KDR:3.838
Accuracy:34.783% D
HSR:60.990% D
VA39 Spectre
B++
Kills:469
Deaths:141
KDR:3.326
Accuracy:35.191% B+
HSR:46.269% B++
Phantom VA23
C+
Kills:451
Deaths:191
KDR:2.361
Accuracy:33.952% C+
HSR:27.716% C
XM98
C*
Kills:219
Deaths:39
KDR:5.615
Accuracy:35.786% C
HSR:76.256% C*
Kills:1,826
Deaths (as Infiltrator):550
Deaths (to Infiltrators):397
KDR:3.32
Kill Difference:1,276
Playtime:68.756 hours
Usage:26%
Score:0.698m
Score/min:169
Accuracy (listed only):34.928%
HSR (listed only):52.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,343
Deaths:838
KDR:1.603
Accuracy:23.418% C++
HSR:26.806% A
Thanatos VE70
B+
Kills:70
Deaths:77
KDR:0.909
Accuracy:38.985% C+
HSR:18.571% B+
Kills:1,413
Deaths (as Engineer):915
Deaths (to Engineers):301
KDR:1.54426
Kill Difference:498
Playtime:99.341 hours
Usage:37%
Score:1.131m
Score/min:190
Accuracy (listed only):31.202%
HSR (listed only):22.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:70
Deaths:77
KDR:0.909
Accuracy:38.985% C+
HSR:18.571% B+
Pulsar VS1
B++
Kills:54
Deaths:55
KDR:0.982
Accuracy:22.825% C+
HSR:25.926% B++
Kills:124
Deaths (as Combat Medic):132
Deaths (to Combat Medics):198
KDR:0.93939
Kill Difference:8
Playtime:6.925 hours
Usage:3%
Score:0.083m
Score/min:200
Accuracy (listed only):30.905%
HSR (listed only):22.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:381
Deaths:81
KDR:4.704
Accuracy:16.652% C
HSR:22.310% C*
Quasar VM1
A
Kills:375
Deaths:91
KDR:4.121
Accuracy:17.346% C**
HSR:25.333% A
Kills:756
Deaths (as MAX Suit):86
Deaths (to MAX Suits):104
KDR:8.7907
Kill Difference:670
Playtime:21.211 hours
Usage:8%
Score:0.321m
Score/min:252
Accuracy (listed only):16.999%
HSR (listed only):23.822%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,693
V. Kills:242 N/A
Deaths:38
KDR:44.553
Accuracy:35.105% D**
KPH:37.500 C--
VKPH:5.400 D-
L100 Python AP
B
Kills:315
V. Kills:106 294%
Deaths:8
KDR:39.375
Accuracy:39.920% F-
KPH:36 B
VKPH:12.100 D--
Kills:2,008 (2,008 + 0)
Deaths:46
KDR:43.652
VKDR:7.565
Vehicle Kills:348
Kill Difference:1,962
Playtime:53.867 hours
Usage:20%
Score:0.405m
Score/min:125
Driving Accuracy:39.920%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,9351,6933844.553M+41.1735.105%D**N/A37.5C--5.4D-11245.1h3.5C++10.1D
Solstice VE3 1,3621,3438381.603A1.7823.418%C++26.806%A16.7C+N/A4280.4h13B+55.3C**
Ghost 6906871793.838B+0.4534.783%D60.99%D31.2CN/A7722h2.4C+7C+
VA39 Spectre 4744691413.326A+0.0635.191%B+46.269%B++28.4B+N/A6516.5h4.8B++13.7B++
Phantom VA23 4594511912.361B1.0333.952%C+27.716%C30.7C-N/A9514.7h4.5C*13.4C++
Quasar VM1 392381814.704A1.3216.652%C22.31%C*27.4CN/A7113.9h15C90C+
Quasar VM1 388375914.121A++0.7317.346%C**25.333%A23.7C+N/A6515.8h17.1C98.3C++
L100 Python AP 421315839.375S35.9939.92%F-N/A35.8C**12D--1958.8h4.1B**10.3C*
XM98 221219395.615A++2.2335.786%C76.256%C*27C+N/A668.1h2.6C+7.3C+
C-4 151133433.093A0.2924.316%CN/A190A*25.7C8160.7h1.1B*4.7B+
Orion VS54 7371621.145C+2.2415.904%D--36.62%A++17.8DN/A864h13.7C+86.2C+
Thanatos VE70 7070770.909C++2.4838.985%C+18.571%B+22.6CN/A683.1h4.5B+11.5B
Pulsar VS1 5454550.982C++2.4022.825%C+25.926%B++13.8DN/A583.9h14.1C**61.7C*
Tank Mine 6650316.667S13.2843.017%B++N/A71.4D22.9D**2910.7h1.5B++3.6A+

Consumables
  Name Deaths Consumed Time Equipped
Spitfire Auto-Turret37651.1h
Medical Applicator5219,3472h
Ammunition Package26300.2h
Nano-Armor Kit3291,4618.6h
Recon Detection Device57721.6h
A30 Walker0620h

Check the help document for the dictionary if you want to learn more about words used here.


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