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Venator Predator Zaith[DaPP] Zaith
VS BR 33

KDR: 1.22

Score: 28.5m

Last Seen: Aug 6th, 2019 7:28 PM
- OFFLINE - 293.2 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Emerald - Outfit Member of Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 200
Level Progress (to 34): 97%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC C150 Dalton Flare VE6 Parallax VX3 L105 Zephyr Nebula VM20 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $172,638 MLG Score: 138
Fun Score: N/A
Cheeseburgers Flipped: 762TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.397%19.886%3662311914,5610.5812410.636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.733%-0.535D-0.146C-0.627DHEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.2-0.009C+13.80.031C+61.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.367%2.594%538612085,860127126344.61054222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.654%-0.742D-0.023C+0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44-0.135C14.7-0.167C29.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.159%0.923%386912053,575117322503.04774159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.725%-0.001C+-0.87D--0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.693B+13.30.667B+23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.949%68.705%386412101,25985221.47597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.69%-0.609D0.103C+-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.013C+3.10.026C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.47%16.27%3863121125257840.435986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.624%0.096C+0.374C**0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.058C+5.9-0.225C8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Da Pahty Poopahs[DaPP] Da Pahty Poopahs
VS outfit on Emerald

Members: 200
28.5m628.2%254 (15.2k)246 (14.8k)1.2174123,70919,4751.7207233 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121442415.483%11.43%17705:573

6% Combat Medic57% Engineer13% Heavy Assault12% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:46 PMJun 1st, 2017 11:01 PMAug 17th, 2019 10:28 AM (1d) (PST)Aug 6th, 2019 4:43 PM (12d) (PST)Aug 6th, 2019 3:28 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4571163410.2040.1680.0231.6660.061138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,4166,97920,43712101100414,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1933.4h/80.6d 9,802 2,710 6,882 193.3k 3,702 4,953 7,055 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C-
Kills:897
Deaths:1,111
KDR:0.807
Accuracy:16.517% D--
HSR:21.516% C-
Orion VS54
C+
Kills:280
Deaths:387
KDR:0.724
Accuracy:17.636% D
HSR:23.929% C+
SVA-88
C
Kills:199
Deaths:205
KDR:0.971
Accuracy:16.086% D**
HSR:23.618% C
NS-15M1
C+
Kills:186
Deaths:250
KDR:0.744
Accuracy:17.218% D--
HSR:22.581% C+
SVA-GG
D*
Kills:133
Deaths:229
KDR:0.581
Accuracy:16.020% F-
HSR:21.053% D*
VE-H Maw
B++
Kills:69
Deaths:124
KDR:0.556
Accuracy:14.437% F-
HSR:31.884% B++
Kills:1,764
Deaths (as Heavy Assault):2,306
Deaths (to Heavy Assaults):4,695
KDR:0.76496
Kill Difference:542
Playtime:252.319 hours
Usage:13%
Score:2.982m
Score/min:197
Accuracy (listed only):16.319%
HSR (listed only):24.097%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:364
Deaths:643
KDR:0.566
Accuracy:19.509% D-
HSR:17.857% C
Solstice SF
D
Kills:353
Deaths:477
KDR:0.740
Accuracy:20.026% D
HSR:11.048% D--
Zenith VX-5
D*
Kills:275
Deaths:428
KDR:0.643
Accuracy:17.573% F
HSR:14.909% D*
Serpent VE92
D-
Kills:230
Deaths:370
KDR:0.622
Accuracy:19.931% D-
HSR:14.783% D-
Deimos VA29
B+
Kills:107
Deaths:219
KDR:0.489
Accuracy:34.240% F--
HSR:19.626% B+
NSX Tanto
C+
Kills:90
Deaths:192
KDR:0.469
Accuracy:17.626% F
HSR:24.444% C+
Pandora VX25
A
Kills:83
Deaths:63
KDR:1.317
Accuracy:53.713% A
HSR:19.277% B**
NS Baron G5
A+
Kills:79
Deaths:170
KDR:0.465
Accuracy:23.395% F-
HSR:21.519% A+
Phobos VX86
F
Kills:62
Deaths:128
KDR:0.484
Accuracy:23.653% T
HSR:6.452% F
Solstice VE3
C+
Kills:55
Deaths:104
KDR:0.529
Accuracy:18.490% D-
HSR:20% C+
Eidolon VE33
D
Kills:54
Deaths:91
KDR:0.593
Accuracy:23.779% D
HSR:20.370% D
Kills:1,752
Deaths (as Engineer):2,885
Deaths (to Engineers):5,696
KDR:0.60728
Kill Difference:1,133
Playtime:1,110.451 hours
Usage:57%
Score:17.549m
Score/min:263
Accuracy (listed only):24.721%
HSR (listed only):17.299%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:364
Deaths:643
KDR:0.566
Accuracy:19.509% D-
HSR:17.857% C
Solstice SF
D
Kills:353
Deaths:477
KDR:0.740
Accuracy:20.026% D
HSR:11.048% D--
NS-7 PDW
C
Kills:348
Deaths:522
KDR:0.667
Accuracy:23.319% C
HSR:15.517% C
MKV Suppressed
C+
Kills:296
Deaths:545
KDR:0.543
Accuracy:19.731% D*
HSR:19.257% C+
Zenith VX-5
D*
Kills:275
Deaths:428
KDR:0.643
Accuracy:17.573% F
HSR:14.909% D*
VE-S Canis
D-
Kills:275
Deaths:470
KDR:0.585
Accuracy:18.141% D**
HSR:13.455% D-
Serpent VE92
D-
Kills:230
Deaths:370
KDR:0.622
Accuracy:19.931% D-
HSR:14.783% D-
Eridani SX5
D*
Kills:137
Deaths:323
KDR:0.424
Accuracy:19.117% D**
HSR:10.949% D*
Deimos VA29
B+
Kills:107
Deaths:219
KDR:0.489
Accuracy:34.240% F--
HSR:19.626% B+
NSX Tanto
C+
Kills:90
Deaths:192
KDR:0.469
Accuracy:17.626% F
HSR:24.444% C+
Pandora VX25
A
Kills:83
Deaths:63
KDR:1.317
Accuracy:53.713% A
HSR:19.277% B**
NS Baron G5
A+
Kills:79
Deaths:170
KDR:0.465
Accuracy:23.395% F-
HSR:21.519% A+
Sirius SX12
C+
Kills:77
Deaths:186
KDR:0.414
Accuracy:18.134% D*
HSR:16.883% C+
Phobos VX86
F
Kills:62
Deaths:128
KDR:0.484
Accuracy:23.653% T
HSR:6.452% F
Solstice VE3
C+
Kills:55
Deaths:104
KDR:0.529
Accuracy:18.490% D-
HSR:20% C+
Kills:2,831
Deaths (as Light Assault):4,840
Deaths (to Light Assaults):3,056
KDR:0.58492
Kill Difference:2,009
Playtime:126.798 hours
Usage:7%
Score:1.563m
Score/min:205
Accuracy (listed only):23.106%
HSR (listed only):16.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:348
Deaths:522
KDR:0.667
Accuracy:23.319% C
HSR:15.517% C
MKV Suppressed
C+
Kills:296
Deaths:545
KDR:0.543
Accuracy:19.731% D*
HSR:19.257% C+
VE-S Canis
D-
Kills:275
Deaths:470
KDR:0.585
Accuracy:18.141% D**
HSR:13.455% D-
H-V45
D-
Kills:204
Deaths:374
KDR:0.545
Accuracy:17.388% D**
HSR:15.196% D-
Eridani SX5
D*
Kills:137
Deaths:323
KDR:0.424
Accuracy:19.117% D**
HSR:10.949% D*
Corvus VA55
D
Kills:124
Deaths:189
KDR:0.656
Accuracy:17.760% D*
HSR:19.355% D
Deimos VA29
B+
Kills:107
Deaths:219
KDR:0.489
Accuracy:34.240% F--
HSR:19.626% B+
Equinox VE2
C*
Kills:85
Deaths:122
KDR:0.697
Accuracy:18.837% D*
HSR:22.353% C*
Pandora VX25
A
Kills:83
Deaths:63
KDR:1.317
Accuracy:53.713% A
HSR:19.277% B**
NS Baron G5
A+
Kills:79
Deaths:170
KDR:0.465
Accuracy:23.395% F-
HSR:21.519% A+
Sirius SX12
C+
Kills:77
Deaths:186
KDR:0.414
Accuracy:18.134% D*
HSR:16.883% C+
Phobos VX86
F
Kills:62
Deaths:128
KDR:0.484
Accuracy:23.653% T
HSR:6.452% F
Kills:1,877
Deaths (as Combat Medic):3,311
Deaths (to Combat Medics):1,902
KDR:0.5669
Kill Difference:1,434
Playtime:106.596 hours
Usage:6%
Score:2.390m
Score/min:374
Accuracy (listed only):23.952%
HSR (listed only):16.653%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C
Kills:811
Deaths:460
KDR:1.763
Accuracy:34.148% D
HSR:75.339% C
NS-7 PDW
C
Kills:348
Deaths:522
KDR:0.667
Accuracy:23.319% C
HSR:15.517% C
MKV Suppressed
C+
Kills:296
Deaths:545
KDR:0.543
Accuracy:19.731% D*
HSR:19.257% C+
VE-S Canis
D-
Kills:275
Deaths:470
KDR:0.585
Accuracy:18.141% D**
HSR:13.455% D-
Phaseshift VX-S
D*
Kills:213
Deaths:119
KDR:1.790
Accuracy:26.523% D*
HSR:51.643% F
V10
D**
Kills:159
Deaths:48
KDR:3.313
Accuracy:31.039% D**
HSR:61.006% F-
Eridani SX5
D*
Kills:137
Deaths:323
KDR:0.424
Accuracy:19.117% D**
HSR:10.949% D*
NS-44LG Blackhand
C+
Kills:90
Deaths:131
KDR:0.687
Accuracy:41.104% C+
HSR:43.333% C
Sirius SX12
C+
Kills:77
Deaths:186
KDR:0.414
Accuracy:18.134% D*
HSR:16.883% C+
Ghost
D
Kills:76
Deaths:37
KDR:2.054
Accuracy:28.017% F
HSR:61.842% D
Nyx VX31
B*
Kills:73
Deaths:84
KDR:0.869
Accuracy:24.761% D**
HSR:38.356% B*
NS-61G Emissary
B
Kills:54
Deaths:83
KDR:0.651
Accuracy:23.976% C-
HSR:18.519% B
NS-30B Vandal
B+
Kills:51
Deaths:51
KDR:1
Accuracy:25.234% D*
HSR:31.373% B+
Kills:2,660
Deaths (as Infiltrator):3,059
Deaths (to Infiltrators):2,568
KDR:0.86957
Kill Difference:399
Playtime:234.317 hours
Usage:12%
Score:1.883m
Score/min:134
Accuracy (listed only):25.634%
HSR (listed only):35.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:750
Deaths:550
KDR:1.364
Accuracy:14.429% D-
HSR:20% C+
Nebula VM20
C
Kills:736
Deaths:549
KDR:1.341
Accuracy:14.078% D-
HSR:19.429% C
Cosmos VM3
D-
Kills:201
Deaths:169
KDR:1.189
Accuracy:12.695% D--
HSR:15.423% D-
Cosmos VM3
D-
Kills:199
Deaths:169
KDR:1.178
Accuracy:12.870% D-
HSR:13.568% D*
Comet VM2
B*
Kills:116
Deaths:147
KDR:0.789
Accuracy:41.857% C+
HSR:6.034% B*
NS-10 Burster
C-
Kills:113
Deaths:96
KDR:1.177
Accuracy:26.564% C--
HSR:4.425% C-
Comet VM2
A++
Kills:112
Deaths:145
KDR:0.772
Accuracy:42.543% C
HSR:8.036% A++
NS-10 Burster
C
Kills:102
Deaths:94
KDR:1.085
Accuracy:26.277% C-
HSR:5.882% C
Blueshift VM5
D**
Kills:69
Deaths:61
KDR:1.131
Accuracy:12.892% D**
HSR:8.696% F--
Blueshift VM5
A++
Kills:51
Deaths:61
KDR:0.836
Accuracy:12.242% D**
HSR:31.373% A++
Kills:2,449
Deaths (as MAX Suit):1,020.500
Deaths (to MAX Suits):948
KDR:2.3998
Kill Difference:1,428.500
Playtime:95.379 hours
Usage:5%
Score:2.180m
Score/min:381
Accuracy (listed only):21.645%
HSR (listed only):13.287%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,510
V. Kills:1,262 120%
Deaths:249
KDR:6.064
Accuracy:59.945% A*
KPH:5,436,000 U
VKPH:4,543,200 U
L105 Zephyr
U
Kills:777
V. Kills:167 463%
Deaths:116
KDR:6.698
Accuracy:46.067% B+
KPH:2,797,200 U
VKPH:601,200 U
AP30 Shredder
U
Kills:143
V. Kills:95 149%
Deaths:73
KDR:1.959
Accuracy:27.383% D--
KPH:514,800 U
VKPH:342,000 U
Kills:2,430 (0 + 2,430)
Deaths:438
KDR:5.548
VKDR:3.479
Vehicle Kills:1,524
Kill Difference:1,992
Playtime:0.001 hours
Usage:0%
Score:1.942m
Score/min:29,127,720
Piloting Accuracy:N/A%
Gunner Accuracy:27.383%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:546
V. Kills:123 440%
Deaths:76
KDR:7.184
Accuracy:49.366% C++
KPH:34.700 D
VKPH:7.800 C+
Skyguard
C+
Kills:493
V. Kills:376 131%
Deaths:174
KDR:2.833
Accuracy:29.263% C+
KPH:8.700 D-
VKPH:6.600 D-
L100 Python AP
C
Kills:456
V. Kills:293 155%
Deaths:111
KDR:4.108
Accuracy:51.142% D
KPH:24.400 C--
VKPH:15.700 C
Kills:1,495 (1,495 + 0)
Deaths:361
KDR:4.141
VKDR:2.194
Vehicle Kills:792
Kill Difference:1,134
Playtime:91.356 hours
Usage:5%
Score:1.031m
Score/min:188
Driving Accuracy:51.142%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:2,107
V. Kills:353 N/A
Deaths:281
KDR:7.498
Accuracy:52.416% C*
KPH:19.700 D*
VKPH:3.300 D*
Supernova FPC
D
Kills:1,673
V. Kills:1,246 134%
Deaths:582
KDR:2.875
Accuracy:53.349% C+
KPH:16.300 D-
VKPH:12.100 D
Supernova PC
B+
Kills:585
V. Kills:217 268%
Deaths:145
KDR:4.034
Accuracy:52.715% B+
KPH:25.100 C*
VKPH:9.300 C*
Saron HRB
D
Kills:544
V. Kills:329 165%
Deaths:133
KDR:4.090
Accuracy:35.996% D-
KPH:18.300 D
VKPH:11.100 D
E540 Halberd
C--
Kills:215
V. Kills:98 217%
Deaths:30
KDR:7.167
Accuracy:41.998% D
KPH:26.300 C--
VKPH:12 D
Proton II PPA
B+
Kills:206
V. Kills:17 N/A
Deaths:23
KDR:8.957
Accuracy:21.691% C
KPH:56.100 C+
VKPH:4.600 B+
Kills:5,330 (4,365 + 965)
Deaths:1,194
KDR:4.464
VKDR:1.893
Vehicle Kills:2,260
Kill Difference:4,136
Playtime:274.629 hours
Usage:14%
Score:3.600m
Score/min:218
Driving Accuracy:52.715%
Gunner Accuracy:21.691%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:62
V. Kills:40 151%
Deaths:33
KDR:1.879
Accuracy:52.457% D
KPH:25.200 D--
VKPH:16.300 D
Kills:62 (0 + 62)
Deaths:33
KDR:1.879
VKDR:1.212
Vehicle Kills:40
Kill Difference:29
Playtime:2.460 hours
Usage:0%
Score:0.075m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:52.457%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:52
V. Kills:13 371%
Deaths:10
KDR:5.200
Accuracy:28.681% D
KPH:16.200 D-
VKPH:4.100 C--
Kills:52 (0 + 52)
Deaths:10
KDR:5.200
VKDR:1.300
Vehicle Kills:13
Kill Difference:42
Playtime:3.206 hours
Usage:0%
Score:0.029m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:28.681%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 2,4602,1072817.498C6.2852.416%C*N/A19.7D*3.3D*135107.1h3.2C++6.2C**
Supernova FPC 2,9191,6735822.875C-1.6653.349%C+4.603%A+16.3D-12.1D230102.7h5.6C+10.5C+
C150 Dalton 2,7721,5102496.064C+4.8559.945%A*N/A15100U12620U145416700.1h8.4F--14.1C
Flare VE6 9078971,1110.807D0.4116.517%D--21.516%C-16.8D-N/A6853.3h11.4C+69.2C-
Parallax VX3 8128114601.763C0.5534.148%D75.339%C10.2D*N/A4579.7h2.6C-7.7C--
L105 Zephyr 9447771166.698C5.4846.067%B+N/A7770U1670U33882400.1h6.6C++14.3B
Nebula VM20 7577505501.364C0.1514.429%D-20%C+22.7DN/A12233h15.3B+106.2C+
Nebula VM20 7437365491.341C0.1214.078%D-19.429%C22.4DN/A11532.9h15B+106.5C+
Tank Mine 1,0886631913.471B+2.2517.723%D*N/A94.7C60.7C+11787h1.4B*7.8D
Supernova PC 8025851454.034C+2.8252.715%B+3.248%B++25.1C*9.3C*31223.3h4.7B+9B+
L100 Python HESH 669546767.184C5.9749.366%C++N/A34.8D7.8C+19115.7h4.1C8.2C+
Saron HRB 8735441334.09C2.8735.996%D-1.287%C18.3D11D31929.8h19.3B+53.7C++
Skyguard 8694931742.833C+1.6229.263%C+2.231%C*8.6D-6.6D-16957h125.8C+429.8C++
L100 Python AP 7494561114.108C+2.8951.142%D4.605%B**24.4C--15.7C24218.7h6.1C++12C+
Spear Anti-Vehicle Phalanx Turret 6423982615.308A14.0942.544%C4.523%C**35.2C+21.6C+42411.3h8.2C**19.3C**
NS-11C 3723646430.566C-0.6519.509%D-17.857%C7.2D-N/A2850.9h16C+82C
Solstice SF 3613534770.74C0.4820.026%D11.048%D--6.5D-N/A4554h11.2C*56C++
NS-7 PDW 3523485220.667C0.5523.319%C15.517%C9.1D-N/A3738.2h16.2C+69.3C+
Lasher X2 3543484270.815C+0.4022.395%C--5.747%B**13.2D-N/A8126.3h19.6C++87.6C+
Proximity Mine 335335665.076B+3.8634.253%D-N/A81.7D-N/A3094.1h2C5.7D
MKV Suppressed 3002965450.543D0.6719.731%D*19.257%C+7.3D*N/A3140.6h17.4C--88.1D
Orion VS54 2822803870.724C0.4917.636%D23.929%C+15.9DN/A13917.6h13.4C+76C+
Zenith VX-5 2762754280.643D0.5717.573%F14.909%D*9.6D--N/A4428.5h12.2B69.5C-
VE-S Canis 2822754700.585D0.6318.141%D**13.455%D-10D-N/A2427.6h15.2D83.6D-
C-4 4392493850.647C--0.5726.771%C*N/A31.1D*23.8C6278h1.9D6.9C+
Serpent VE92 2312303700.622C0.6019.931%D-14.783%D-8D-N/A4728.8h14C+70.4C
E540 Halberd 313215307.167C+5.9541.998%D2.791%C**26.2C--12D4738.2h6.1C+14.6C-
Phaseshift VX-S 2142131191.79C-0.5726.523%D*51.643%F14.8D-N/A4314.4h4.9D*18.5D**
Proton II PPA 223206238.957C7.7421.691%CN/A55.7C+4.6B+3733.7h10.3C+47.3C+
H-V45 2062043740.545C0.6717.388%D**15.196%D-10.4D--N/A5419.6h15.9D91.5D--
Cosmos VM3 2012011691.189C-0.0312.695%D--15.423%D-23.1DN/A828.7h11.8B++93C+
SVA-88 2021992050.971C0.2516.086%D**23.618%C14.4D*N/A9113.8h13.3C-82.6D-
Cosmos VM3 2001991691.178C-0.0412.87%D-13.568%D*22.9C-N/A898.7h12.2B++94.8C+
NS-15M1 1881862500.744C--0.4717.218%D--22.581%C+16.3D-N/A7111.4h13.1C+76.2C
V10 159159483.313C++2.1031.039%D**61.006%F-9D*N/A5117.7h2.9D-9.3D*
MANA Anti-Vehicle Turret 3121571610.975D0.2446.428%C3.185%C-1570B**1550B*10728700.1h12.5D**27D--
AP30 Shredder 238143731.959C--0.7427.383%D--N/A1430U950U14885700.1h100C+365C--
Eridani SX5 1401373230.424D0.7919.117%D**10.949%D*4.7D*N/A2728.9h16.7D--87.4D*
SVA-GG 1361332290.581D--0.6416.02%F-21.053%D*14D*N/A309.5h15.9D**99D**
Corvus VA55 1251241890.656C--0.5617.76%D*19.355%D12.5D-N/A799.9h11.4B+64.3C
M60-A Bulldog 139122206.1C4.8838.585%D-N/A18.8D2.6C--2066.5h5.9C++15.3C+
Comet VM2 1551161470.789C+0.4341.857%C+6.034%B*9.2C3.1C--15312.6h19.2B+45.9B
NS-10 Burster 195113961.177C++0.0426.564%C--4.425%C-4.6C-3.3C12424.5h125.5B+472.4C**
Comet VM2 1561121450.772C0.4542.543%C8.036%A++8.8C--3.5D12812.7h21.9B+51.5B+
NS Annihilator-G 1981081790.603C*0.6182.297%C**N/A7.9C-6.6C11213.6h12.9C15.6C
Deimos VA29 1081072190.489D0.7334.24%F--19.626%B+6.7D*N/A3115.9h3.2D*9.3F-
NS-10 Burster 172102941.085C*0.1326.277%C-5.882%C4.2D2.9C-11624.4h137.5C+523.1C+
NSX Tanto 93901920.469D0.7517.626%F24.444%C+9.5D-N/A289.5h15.9C+90C--
NS-44LG Blackhand 90901310.687C--0.5341.104%C+43.333%C8D-N/A2111.2h4.8C11.7C++
Lasher X2 AE 90871660.524D0.6922.21%D-3.448%C+17.1D--N/A385.1h21.1C95.2C-
NS Decimator 146862170.396D0.8258.173%C2.326%C++12.6D**8.8D-2346.8h8.1F-13.9F-
Equinox VE2 85851220.697C-0.5218.837%D*22.353%C*9.9D--N/A838.6h16.8D*89.2D*
Pandora VX25 8583631.317C++0.1053.713%A19.277%B**3.3D*N/A4524.8h11.9T*22.2D*
NS Baron G5 79791700.465D0.7523.395%F-21.519%A+8.2D*N/A359.6h4.7C++19.9C+
MANA Anti-Personnel Turret 8078382.053N/A0.849.8%UN/A780U20U3379400.1h20.7T*211.3T*
Sirius SX12 79771860.414C--0.8018.134%D*16.883%C+3.3D*N/A3023.3h19.4D-106.8D-
Ghost 7676372.054C+0.8428.017%F61.842%D11.7D*N/A516.5h3.4F12.2F-
M60-A Bulldog 9074184.111C-2.8942.397%CN/A16.4D3.6C+2054.5h8.2D--19.3D
Nyx VX31 7373840.869C--0.3524.761%D**38.356%B*7D*N/A4110.5h7.8D**31.5F
VE-H Maw 72691240.556D-0.6614.437%F-31.884%B++14.1D*N/A454.9h14.4D--100.1F-
Blueshift VM5 6969611.131C--0.0912.892%D**8.696%F--14.1D*N/A1164.9h16.2C+125.6D
M60-A Bulldog 7966451.467D0.2523.576%D**1.515%C++660U130U3330000.1h9.1F-38.6F*
Phobos VX86 63621280.484D0.7323.653%T6.452%F5.1D**N/A2812.2h2.5C+10.8F--
E540 Halberd-H 10262331.879D0.6652.457%D1.613%C+24.8D--16D5102.5h6.4C+12.1C+
A30 Walker 112561850.303D0.9119.732%D-N/A560U560U8313400.1h140.6C++712.6C+
Solstice VE3 56551040.529C0.6918.49%D-20%C+3.8D-N/A8114.5h16.8C+91.1C+
Force-Blade 55556,9940.008C-1.2133.333%C**1.818%D0.1DN/A0552.2h2.9C+8.7C**
Eidolon VE33 5554910.593C0.6223.779%D20.37%D5.1D--N/A3910.6h11.1C-46.6C-
NS-61G Emissary 5454830.651C0.5723.976%C-18.519%B9.6DN/A245.6h14.5C+60.6C+
The Slasher 54542,1880.025C--1.1956.079%A++5.556%D0.5C-N/A3118.3h4.2F--7.5C+
M60-G Bulldog 6552105.2C**3.9828.681%D3.846%B+16.3D-4.1C--1493.2h7.9C+27.7C+
NS-30B Vandal 5251511D0.2225.234%D*31.373%B+14.2D--N/A423.6h6.9D27.2D-
Blueshift VM5 5151610.836D0.3812.242%D**31.373%A++10.4D**N/A864.9h20.5D*167.4F

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator411116,46224.5h
Spawn Beacon54480.6h
Nano-Armor Kit296497,33166.2h
Nanite Healing Grenade0730h
Nanite Revive Grenade01,7600.5h
Anti-Vehicle MANA Turret367434.2h
AE Medical Applicator16168,7556.8h
AE Nano-Armor Kit136190,64217h
RD-GG Recon Device33450.9h
M12 Kobalt02600.1h
Deconstruction Tool01,3970.1h
Spitfire Auto-Turret105280.9h
Shield Recharging Field201,2190.6h
Smoke Grenade03900.1h
Ammunition Package301,4021.3h
Medical Kit71380.3h
Anti-Infantry MANA Turret123441.6h
Recon Detection Device381,7764.2h

Check the help document for the dictionary if you want to learn more about words used here.


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