Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,491)players online:
dim_giant (13)  ascendancetv (7)  Lyyti (5)  RealmOfTheBeardedBeard (3)  therealdamonight (3)  WOLF1617 (2) 33
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (71 days). The data shown below may not be accurate.

Archon Founder Zako[DIG] Zako
VS BR 79

KDR: 0.91

Score: 6.6m

Last Seen: Dec 11th, 2018 8:19 PM
- OFFLINE - 1712.2 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 52%
Level 100 Progress: 35% 1600h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Phaseshift VX-S VA39 Spectre VE-LR Obelisk NS-44 Commissioner Nova Phantom VA23 Nyx VX31
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Zako



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $75,060 MLG Score: 60
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.663%32.017%6621110114,5320.8829140.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.66%-0.08C+1.745A++0.147C++HEAD ++ (~21.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.429B8.80.381C**33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.276%75.643%0510173,851853374.51465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.885%-0.264C0.558B+0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.011C+3.2-0.022C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.099%22.19%02102068528252.4205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.563%-1.108D*1.526A+-1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.7-0.265C4.70.033C+12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m456.1%128 (7.7k)113 (6.8k)0.9144710,20011,1541.0247479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102234114.702%44.745%65805:143

11% Engineer78% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 6:34 PMFeb 21st, 2018 4:39 PMJan 9th, 2019 8:41 AM (43d) (PST)Dec 11th, 2018 4:21 PM (71d) (PST)Dec 11th, 2018 4:19 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
162147150.1750.1910.0780.8380.00960

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
9,7158,826889101155016,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.3h/40.5d 1,230 4,564 3,339 48.9k 1,321 1,891 514 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,699
KDR:0
Kill Difference:UNR
Playtime:5.953 hours
Usage:1%
Score:0.024m
Score/min:66
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:1,174
Deaths:66
KDR:17.788
Accuracy:40.855% C**
HSR:84.583% B*
Phaseshift VX-S
B+
Kills:1,174
Deaths:510
KDR:2.302
Accuracy:33.028% C
HSR:81.261% B+
VA39 Spectre
A*
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:31.339% C+
HSR:64.048% A*
NS-44 Commissioner
C+
Kills:666
Deaths:1,527
KDR:0.436
Accuracy:27.694% D--
HSR:21.772% C+
Phantom VA23
B**
Kills:562
Deaths:824
KDR:0.682
Accuracy:21.592% F-
HSR:39.858% B**
Nyx VX31
A**
Kills:511
Deaths:337
KDR:1.516
Accuracy:23.346% F-
HSR:52.838% A**
Artemis VX26
D
Kills:278
Deaths:356
KDR:0.781
Accuracy:18.097% F-
HSR:17.266% D
Manticore SX40
C+
Kills:251
Deaths:226
KDR:1.111
Accuracy:19.273% F
HSR:20.319% C+
Sirius SX12
D
Kills:233
Deaths:383
KDR:0.608
Accuracy:18.305% D*
HSR:14.163% D
V10
C-
Kills:210
Deaths:99
KDR:2.121
Accuracy:37.733% C-
HSR:69.048% D--
Eridani SX5
B
Kills:184
Deaths:444
KDR:0.414
Accuracy:18.466% D**
HSR:22.283% B
Ghost
D--
Kills:122
Deaths:111
KDR:1.099
Accuracy:25.972% F-
HSR:58.197% D--
NS-61 Emissary
B**
Kills:116
Deaths:237
KDR:0.489
Accuracy:25.432% C-
HSR:22.414% B**
Kills:6,652
Deaths (as Infiltrator):5,631
Deaths (to Infiltrators):2,648
KDR:1.18132
Kill Difference:1,021
Playtime:761.416 hours
Usage:78%
Score:4.007m
Score/min:88
Accuracy (listed only):26.241%
HSR (listed only):43.696%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:1,016
Deaths:500
KDR:2.032
Accuracy:23.504% D*
HSR:37.106% B+
Nova
A++
Kills:603
Deaths:531
KDR:1.136
Accuracy:27.564% D**
HSR:23.549% A++
Eidolon VE33
A
Kills:506
Deaths:941
KDR:0.538
Accuracy:18.894% D**
HSR:35.573% A
Pulsar C
B++
Kills:209
Deaths:403
KDR:0.519
Accuracy:18.836% D--
HSR:26.794% B++
Pandora VX25
D
Kills:82
Deaths:108
KDR:0.759
Accuracy:31.986% D
HSR:12.195% D
Kills:2,416
Deaths (as Engineer):2,483
Deaths (to Engineers):2,107
KDR:0.97302
Kill Difference:67
Playtime:111.244 hours
Usage:11%
Score:2.064m
Score/min:309
Accuracy (listed only):24.157%
HSR (listed only):27.044%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
A++
Kills:603
Deaths:531
KDR:1.136
Accuracy:27.564% D**
HSR:23.549% A++
Sirius SX12
D
Kills:233
Deaths:383
KDR:0.608
Accuracy:18.305% D*
HSR:14.163% D
Pulsar C
B++
Kills:209
Deaths:403
KDR:0.519
Accuracy:18.836% D--
HSR:26.794% B++
Eridani SX5
B
Kills:184
Deaths:444
KDR:0.414
Accuracy:18.466% D**
HSR:22.283% B
Pandora VX25
D
Kills:82
Deaths:108
KDR:0.759
Accuracy:31.986% D
HSR:12.195% D
Kills:1,311
Deaths (as Light Assault):1,869
Deaths (to Light Assaults):1,818
KDR:0.70144
Kill Difference:558
Playtime:81.380 hours
Usage:8%
Score:0.448m
Score/min:92
Accuracy (listed only):23.031%
HSR (listed only):19.797%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 1,1781,1746617.788S16.8740.855%C**84.583%B*17.8DN/A8966h2B+4.9B+
Phaseshift VX-S 1,1901,1745102.302C1.3933.028%C81.261%B+11.1DN/A30106.2h2.8C**8.6C*
VA39 Spectre 1,1851,1715112.292B+1.3831.339%C+64.048%A*12.8DN/A4191.4h5B+16B+
VE-LR Obelisk 1,0591,0165002.032C*1.1223.504%D*37.106%B+21.7C--N/A4446.9h6.6C*27.9C
NS-44 Commissioner 6806661,5270.436C-0.4827.694%D--21.772%C+11.7D-N/A3457.1h4.3C15.6C--
Nova 6076035311.136C+0.2227.564%D**23.549%A++15.5D-N/A5638.9h4.6C++16.7D
Phantom VA23 5705628240.682D0.2321.592%F-39.858%B**8.4D-N/A2766.6h6.3D*29F-
Nyx VX31 5215113371.516C0.6023.346%F-52.838%A**11D*N/A4246.6h6.9D29.5D**
Eidolon VE33 5265069410.538C-0.3818.894%D**35.573%A6.1D-N/A1882.6h9.8C+52.1D
Artemis VX26 2782783560.781C-0.1318.097%F-17.266%D8.5D*N/A4932.6h16.6D**91.6F-
Manticore SX40 2572512261.111C++0.2019.273%F20.319%C+15DN/A9916.7h7.6C*39.5D
Sirius SX12 2402333830.608C0.3118.305%D*14.163%D15.2DN/A5415.3h16C+87.5C
V10 211210992.121C1.2137.733%C-69.048%D--11.3D*N/A4518.6h2.6C-6.9C
Pulsar C 2172094030.519C-0.4018.836%D--26.794%B++8.4D-N/A3024.9h16.9D--89.5D-
Proximity Mine 204204405.1B+4.1939.725%CN/A145.7B+N/A4641.4h1.7B++4.3B
Eridani SX5 1911844440.414D0.5018.466%D**22.283%B9.9D--N/A2818.5h15.9D86D--
Force-Blade 1341258,9010.014C0.9022.992%D3.2%C--0.2C--N/A0680.3h2.7C++11.6C+
Ghost 1241221111.099C-0.1825.972%F-58.197%D--8.4D*N/A7514.5h3.3D**12.7F-
NS-61 Emissary 1201162370.489C-0.4325.432%C-22.414%B**8.7D-N/A2013.3h15.4C+60.4C+
Pandora VX25 83821080.759C-0.1631.986%D12.195%D22.2DN/A933.7h5.4C--16.9C--
Frag Grenade 6665165N/A64.0918.73%T*N/A650B++10C*41200.1h1.8A++9.4C+
Spear Anti-Vehicle Phalanx Turret 14764154.267C-3.3538.869%C--3.125%C--20D--25.9B+2103.2h11.7D30.1D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0640.2h
Motion Spotter295,6384.5h
Restoration Kit01290.1h
Spawn Beacon01400.1h
Cortium Silo01650.5h
Deconstruction Tool04180.1h
M12 Kobalt02580.1h
Anti-Infantry MANA Turret6990.4h
Nano-Armor Kit4484,6427.5h
Medical Kit662,2143.1h
NS-10 Burster0690h
Medical Applicator264,4870.6h
WLT-Howler Mining Laser1696,51313.8h
Ammunition Package21550.1h
Recon Detection Device442,0374.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 0.87s on queries, 0.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.