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Captain Zakurac[GUZE] Zakurac
TR BR 56

KDR: 10.77

Score: 3.2m

Last Seen: Mar 17th, 2018 7:42 PM
- OFFLINE - 2306.2 hour(s)

Battle Rank 56 - Terran Republic on Miller
Level Progress (to 57): 40%
Level 100 Progress: 17% 1064h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV Frag Grenade Claymore SOAS-20 Sticky Grenade Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,812,699 MLG Score: 1449
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.643%19.489%44189892,0375.938784.831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.011%0.341C**-0.134C-1.033D*HEAD ++ (~8.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.264C*12.50.119C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.888%65.403%039942,29526988.2692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.715%-0.043C+-0.123C+-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.263C*2.50.206C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m231.2%246 (14.8k)164 (9.8k)10.76946,25758111.50656 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR99758122.669%30.734%69733:201

26% Heavy Assault63% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2015 5:07 PMNov 28th, 2015 9:22 PMApr 12th, 2018 2:47 AM (71d) (PST)Mar 17th, 2018 3:43 PM (96d) (PST)Mar 17th, 2018 3:42 PM (96d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
306252810.3250.0300.1000.7850.0151449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3511,47416,87719264719,848

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
321.4h/13.4d 428 1,923 2,235 15.1k 199 1,222 294 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:556
Deaths:112
KDR:4.964
Accuracy:21.334% C+
HSR:23.561% C++
T9 CARV
B+
Kills:545
Deaths:74
KDR:7.365
Accuracy:21.085% B+
HSR:20.734% C
NS-15M2
C+
Kills:91
Deaths:8
KDR:11.375
Accuracy:23.017% C+
HSR:21.978% C
Kills:1,192
Deaths (as Heavy Assault):194
Deaths (to Heavy Assaults):170
KDR:6.14433
Kill Difference:998
Playtime:83.660 hours
Usage:26%
Score:0.872m
Score/min:174
Accuracy (listed only):21.812%
HSR (listed only):22.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:198
Deaths:52
KDR:3.808
Accuracy:23.650% C
HSR:14.647% C+
TRAC-5
C*
Kills:53
Deaths:24
KDR:2.208
Accuracy:22.234% C*
HSR:13.208% D--
Kills:251
Deaths (as Light Assault):76
Deaths (to Light Assaults):121
KDR:3.30263
Kill Difference:175
Playtime:1.689 hours
Usage:1%
Score:0.026m
Score/min:258
Accuracy (listed only):22.942%
HSR (listed only):13.927%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:2,153
Deaths:44
KDR:48.932
Accuracy:35.551% C
HSR:66.419% C+
SOAS-20
C
Kills:425
Deaths:149
KDR:2.852
Accuracy:25.876% C
HSR:14.353% D--
SMG-46 Armistice
C+
Kills:198
Deaths:52
KDR:3.808
Accuracy:23.650% C
HSR:14.647% C+
M77-B
D-
Kills:82
Deaths:2
KDR:41
Accuracy:31.242% D-
HSR:68.293% D-
NS-44 Commissioner
B+
Kills:71
Deaths:23
KDR:3.087
Accuracy:39.429% B+
HSR:11.268% D**
99SV
C
Kills:60
Deaths:2
KDR:30
Accuracy:28.776% C
HSR:25% D*
Kills:2,989
Deaths (as Infiltrator):272
Deaths (to Infiltrators):97
KDR:10.98897
Kill Difference:2,717
Playtime:202.226 hours
Usage:63%
Score:1.891m
Score/min:156
Accuracy (listed only):30.754%
HSR (listed only):33.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:198
Deaths:52
KDR:3.808
Accuracy:23.650% C
HSR:14.647% C+
T1 Cycler
B**
Kills:98
Deaths:16
KDR:6.125
Accuracy:23.346% B+
HSR:28.571% B**
Kills:296
Deaths (as Combat Medic):68
Deaths (to Combat Medics):54
KDR:4.35294
Kill Difference:228
Playtime:8.021 hours
Usage:2%
Score:0.103m
Score/min:215
Accuracy (listed only):23.498%
HSR (listed only):21.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:53
Deaths:24
KDR:2.208
Accuracy:22.234% C*
HSR:13.208% D--
Kills:53
Deaths (as Engineer):24
Deaths (to Engineers):91
KDR:2.20833
Kill Difference:29
Playtime:15.876 hours
Usage:5%
Score:0.203m
Score/min:213
Accuracy (listed only):22.234%
HSR (listed only):13.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:78
Deaths:6
KDR:13
Accuracy:34.666% C
HSR:2.564% C-
M3 Pounder HEG
B**
Kills:62
Deaths:6
KDR:10.333
Accuracy:35.863% C
HSR:4.839% B**
Kills:140
Deaths (as MAX Suit):6
Deaths (to MAX Suits):25
KDR:23.33333
Kill Difference:134
Playtime:5.975 hours
Usage:2%
Score:0.070m
Score/min:195
Accuracy (listed only):35.265%
HSR (listed only):3.701%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,1622,1534448.932U38.1635.551%C66.419%C+18.9DN/A48113.7h2.4C+6.7C+
MSW-R 5565561124.964A5.8121.334%C+23.561%C++16.6D-N/A4133.5h11.7C**54.6C**
T9 CARV 551545747.365S3.4021.085%B+20.734%C18.7C-N/A4729.1h13.3B63B+
Frag Grenade 4684661466N/A455.2353.095%B**N/A665.7B++2.9D-19090.7h2.9B*5.5B*
Claymore 4264261235.5S24.7323.055%D*N/A101.4DN/A2444.2h1.1B*4.8D
SOAS-20 4274251492.852B**7.9225.876%C14.353%D--10.7D*N/A2639.9h12.4C+48.1C+
Sticky Grenade 3073061306N/A295.2357.661%B++N/A1020C++3.3D-30100.3h1.9B3.2B+
Spear Anti-Vehicle Phalanx Turret 319225545S34.2345.851%C**5.333%B+37.5C+15.7C--1616h6.4B+14B++
SMG-46 Armistice 199198523.808M6.9623.65%C14.647%C+8.4D--N/A2523.7h12.2B++51.6B
T1 Cycler 9998166.125S4.6423.346%B+28.571%B**15.1DN/A516.5h13.3B+56.9B+
NS-15M2 9191811.375S0.6123.017%C+21.978%C11.8D*N/A437.7h18.7F81.2D
Tank Mine 12987517.4S6.6319.35%D--N/A48.3D*23.3D*3731.8h1.4B**7.1C
M77-B 8282241U30.2331.242%D-68.293%D-17.8DN/A514.6h2.9D9.3D
M3 Pounder HEG 9078613S2.2334.666%C2.564%C-13C--2D466h15.6C*44.9C++
ML-7 10578145.571S5.2055.995%C+N/A43.3A++15B+2561.8h5.4B++9.7B+
NS-44 Commissioner 7271233.087A*7.6839.429%B+11.268%D**20.3C--N/A553.5h3.9C++9.9B+
M3 Pounder HEG 6962610.333S0.4435.863%C4.839%B**10.3D--1.2F426h20.3C56.5C+
99SV 6060230U19.2328.776%C25%D*17.1CN/A523.5h5.4C**18.7C++
TRAC-5 5353242.208A++8.5622.234%C*13.208%D--3.9D--N/A1813.5h15.5C++69.8C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13,9021.4h
Medical Applicator213,3901.2h
Shield Recharging Field12620.1h
Nano-Armor Kit116,9640.8h
Medical Kit111830.5h
Ammunition Package01620.1h
Recon Detection Device09611.1h

Check the help document for the dictionary if you want to learn more about words used here.


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