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Captain Zakurac[GUZE] Zakurac
TR BR 56

KDR: 10.88

Score: 3.2m

Last Seen: Sep 1st, 2018 7:51 PM
- OFFLINE - 26.2 hour(s)

Battle Rank 56 - Terran Republic on Miller - Outfit Leader of Guzice i Sise[GUZE] Guzice i Sise
TR outfit on Miller

Members: 0
Level Progress (to 57): 73%
Level 100 Progress: 17% 1065h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R T9 CARV Frag Grenade Claymore SOAS-20 Sticky Grenade Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,833,966 MLG Score: 1466
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.709%19.601%445810002,0565.94224.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.959%0.339C**-0.139C-0.835D-HEAD ++ (~8.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.262C*12.60.118C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.827%65.69%0310052,35526990.5769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.691%-0.04C+-0.1C+-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.268C*2.50.21C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Guzice i Sise[GUZE] Guzice i Sise
TR outfit on Miller

Members: 0
3.2m234.1%245 (14.7k)163 (9.8k)10.87866,36458511.620556 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR100859122.762%31.034%70633:201

26% Heavy Assault63% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2015 5:07 PMNov 28th, 2015 9:22 PMSep 16th, 2018 5:48 PM (4d) (PST)Sep 1st, 2018 4:59 PM (19d) (PST)Sep 1st, 2018 3:51 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
305242810.3230.0300.1000.7930.0151466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,3031,46116,84219264819,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.9h/13.7d 434 1,975 2,272 15.6k 202 1,256 299 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C+
Kills:557
Deaths:112
KDR:4.973
Accuracy:21.321% C+
HSR:23.698% C+
T9 CARV
B+
Kills:545
Deaths:75
KDR:7.267
Accuracy:21.077% B+
HSR:20.734% C
NS-15M2
C++
Kills:102
Deaths:8
KDR:12.750
Accuracy:23.764% C++
HSR:23.529% C
Kills:1,204
Deaths (as Heavy Assault):195
Deaths (to Heavy Assaults):171
KDR:6.17436
Kill Difference:1,009
Playtime:84.603 hours
Usage:26%
Score:0.880m
Score/min:173
Accuracy (listed only):22.054%
HSR (listed only):22.654%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:203
Deaths:54
KDR:3.759
Accuracy:23.833% C
HSR:14.778% C
TRAC-5
C*
Kills:53
Deaths:24
KDR:2.208
Accuracy:22.207% C*
HSR:13.208% D--
Kills:256
Deaths (as Light Assault):78
Deaths (to Light Assaults):123
KDR:3.28205
Kill Difference:178
Playtime:1.689 hours
Usage:1%
Score:0.026m
Score/min:258
Accuracy (listed only):23.020%
HSR (listed only):13.993%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:2,213
Deaths:44
KDR:50.296
Accuracy:35.462% C
HSR:66.697% C+
SOAS-20
C
Kills:425
Deaths:149
KDR:2.852
Accuracy:25.876% C
HSR:14.353% D--
SMG-46 Armistice
C
Kills:203
Deaths:54
KDR:3.759
Accuracy:23.833% C
HSR:14.778% C
M77-B
D-
Kills:82
Deaths:2
KDR:41
Accuracy:31.242% D-
HSR:68.293% D-
NS-44 Commissioner
B+
Kills:73
Deaths:23
KDR:3.174
Accuracy:39.216% B+
HSR:10.959% D**
99SV
C
Kills:60
Deaths:2
KDR:30
Accuracy:28.776% C
HSR:25% D*
Kills:3,056
Deaths (as Infiltrator):274
Deaths (to Infiltrators):97
KDR:11.15328
Kill Difference:2,782
Playtime:207.579 hours
Usage:63%
Score:1.922m
Score/min:154
Accuracy (listed only):30.734%
HSR (listed only):33.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:203
Deaths:54
KDR:3.759
Accuracy:23.833% C
HSR:14.778% C
T1 Cycler
B**
Kills:98
Deaths:16
KDR:6.125
Accuracy:23.346% B
HSR:28.571% B**
Kills:301
Deaths (as Combat Medic):70
Deaths (to Combat Medics):55
KDR:4.3
Kill Difference:231
Playtime:8.083 hours
Usage:2%
Score:0.104m
Score/min:214
Accuracy (listed only):23.590%
HSR (listed only):21.675%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:53
Deaths:24
KDR:2.208
Accuracy:22.207% C*
HSR:13.208% D--
Kills:53
Deaths (as Engineer):24
Deaths (to Engineers):91
KDR:2.20833
Kill Difference:29
Playtime:16.004 hours
Usage:5%
Score:0.203m
Score/min:211
Accuracy (listed only):22.207%
HSR (listed only):13.208%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:78
Deaths:6
KDR:13
Accuracy:35.183% C
HSR:2.564% C
M3 Pounder HEG
B**
Kills:63
Deaths:6
KDR:10.500
Accuracy:36.435% C
HSR:4.762% B**
Kills:141
Deaths (as MAX Suit):6
Deaths (to MAX Suits):25
KDR:23.5
Kill Difference:135
Playtime:6.034 hours
Usage:2%
Score:0.072m
Score/min:200
Accuracy (listed only):35.809%
HSR (listed only):3.663%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,2222,2134450.295S39.4235.462%C66.697%C+18.8DN/A47117.8h2.4C+6.8C+
MSW-R 5575571124.973A5.9121.321%C+23.698%C+16.6D-N/A4133.6h11.7C**54.7C*
T9 CARV 551545757.267S3.6121.077%B+20.734%C18.5C-N/A4729.4h13.3B63.2B+
Frag Grenade 4744721472N/A461.1253.1%B**N/A674.3B*2.9D-19110.7h2.9B*5.5B*
Claymore 4374371236.417S25.5423.106%D--N/A104DN/A2444.2h1.1B*4.8C--
SOAS-20 4274251492.852B**8.0325.876%C14.353%D--10.6D*N/A2640h12.4C+48.1C+
Sticky Grenade 3073061306N/A295.1257.603%B++N/A1020C++3.3D-30100.3h1.9B+3.2B+
Spear Anti-Vehicle Phalanx Turret 319225545S34.1245.947%C**5.333%B+37.5C+15.7C--1616h6.4B+14B++
SMG-46 Armistice 204203543.759M7.1223.833%C14.778%C8.3D--N/A2524.5h12.3B++51.4B
NS-15M2 102102812.75S1.8723.764%C++23.529%C12.9D--N/A447.9h18.8F79.1C--
T1 Cycler 9998166.125S4.7523.346%B28.571%B**14.8DN/A516.6h13.3B+56.9B+
Tank Mine 13692518.4S7.5219.524%D--N/A51.1D--24.4D*3841.8h1.3B**6.8C+
M77-B 8282241U30.1231.242%D-68.293%D-17.8DN/A514.6h2.9D9.3D
ML-7 10578145.571S5.3155.995%C+N/A43.3A++15B+2591.8h5.4B++9.7B+
M3 Pounder HEG 9078613S2.1235.183%C2.564%C13C--2D466h16.2C*46C++
NS-44 Commissioner 7473233.174A*7.7039.216%B+10.959%D**20.3C-N/A543.6h3.8C*9.8B+
M3 Pounder HEG 7063610.5S0.3836.435%C4.762%B**10.5D--1.2F426h20.8C57C+
99SV 6060230U19.1228.776%C25%D*17.1C-N/A523.5h5.4C**18.7C++
TRAC-5 5353242.208A++8.6722.207%C*13.208%D--3.9D--N/A1813.6h15.6C++70.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13,9381.4h
Medical Applicator213,5041.2h
Shield Recharging Field12660.1h
Nano-Armor Kit116,9640.8h
Medical Kit121830.5h
Ammunition Package01640.1h
Recon Detection Device01,0461.2h

Check the help document for the dictionary if you want to learn more about words used here.


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