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Harbinger ZakuracVS[KBN] ZakuracVS
VS BR 90

KDR: 9.06

Score: 11.3m

Last Seen: Aug 18th, 2018 5:27 PM
- OFFLINE - 10.5 hour(s)

Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Leader of Klaatu Barada Nikto[KBN] Klaatu Barada Nikto
VS outfit on Miller

Members: 1
Level Progress (to 91): 89%
Level 100 Progress: 60% 568h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Proximity Mine Orion VS54 NSX Daimyo Eidolon VE33 Nyx VX31 SVA-88 Artemis VX26
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,637,559 MLG Score: 1309
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.492%28.476%7261698910,1638.385310.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.797%0.869B*1.218B**-0.704D-HEAD ++ (~15.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.44B10.50.252C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.443%75.751%0410015,3611051150.5755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.665%0.05C+0.568B+0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.265C*2.50.193C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.929%15.686%0110045110010.504951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.724B++0.269C*-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.043C+6.9-0.42C--6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Klaatu Barada Nikto[KBN] Klaatu Barada Nikto
VS outfit on Miller

Members: 1
11.3m253.4%221 (13.3k)144 (8.6k)9.0645421,0662,3249.60890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1005174923.002%33.756%77633:2010

18% Heavy Assault72% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2015 6:54 PMJun 26th, 2016 1:02 PMAug 18th, 2018 2:28 PM (12h) (PST)Aug 18th, 2018 2:59 PM (11h) (PST)Aug 18th, 2018 1:27 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
228212070.2670.0300.0900.7060.0111309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,6611,28112,38016254218,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1312.8h/54.7d 1,263 7,111 8,918 55.6k 906 4,880 884 17.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,191
Deaths:363
KDR:3.281
Accuracy:21.281% C*
HSR:23.594% C+
SVA-88
C*
Kills:1,158
Deaths:227
KDR:5.101
Accuracy:22.959% C+
HSR:26.339% C*
NS-15M2
C+
Kills:499
Deaths:54
KDR:9.241
Accuracy:22.796% C+
HSR:23.447% C
NSX Naginata
C++
Kills:279
Deaths:20
KDR:13.950
Accuracy:22.361% C++
HSR:24.731% C-
Pulsar LSW
B*
Kills:125
Deaths:16
KDR:7.813
Accuracy:23.259% C++
HSR:30.400% B*
Kills:3,252
Deaths (as Heavy Assault):680
Deaths (to Heavy Assaults):704
KDR:4.78235
Kill Difference:2,572
Playtime:240.885 hours
Usage:18%
Score:2.192m
Score/min:152
Accuracy (listed only):22.531%
HSR (listed only):25.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:432
Deaths:204
KDR:2.118
Accuracy:24.380% C
HSR:15.972% C-
Terminus VX-9
A++
Kills:215
Deaths:7
KDR:30.714
Accuracy:28.356% B++
HSR:39.070% A++
Thanatos VE70
B**
Kills:51
Deaths:25
KDR:2.040
Accuracy:49.929% B**
HSR:15.686% C+
Kills:698
Deaths (as Combat Medic):236
Deaths (to Combat Medics):199
KDR:2.95763
Kill Difference:462
Playtime:30.439 hours
Usage:2%
Score:0.567m
Score/min:310
Accuracy (listed only):34.222%
HSR (listed only):23.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:2,968
Deaths:115
KDR:25.809
Accuracy:37.673% C+
HSR:70.014% C*
NSX Daimyo
C++
Kills:1,160
Deaths:58
KDR:20
Accuracy:32.807% D*
HSR:94.138% C++
Nyx VX31
B++
Kills:1,158
Deaths:36
KDR:32.167
Accuracy:32.978% C+
HSR:35.838% B++
Artemis VX26
D
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:23.525% D
HSR:18.410% D
NS-30 Vandal
B**
Kills:1,154
Deaths:46
KDR:25.087
Accuracy:32.383% C+
HSR:35.875% B**
XM98
C
Kills:1,152
Deaths:25
KDR:46.080
Accuracy:34.421% C-
HSR:71.701% C
NS-44 Commissioner
B++
Kills:465
Deaths:177
KDR:2.627
Accuracy:42.148% B++
HSR:18.065% C--
Eridani SX5
C
Kills:432
Deaths:204
KDR:2.118
Accuracy:24.380% C
HSR:15.972% C-
NSX Tomoe
B++
Kills:310
Deaths:34
KDR:9.118
Accuracy:26.610% C--
HSR:43.548% B++
Parallax VX3
B
Kills:81
Deaths:1
KDR:81
Accuracy:25.107% F-
HSR:80.247% B
Kills:10,037
Deaths (as Infiltrator):1,171
Deaths (to Infiltrators):365
KDR:8.57131
Kill Difference:8,866
Playtime:951.581 hours
Usage:72%
Score:7.665m
Score/min:134
Accuracy (listed only):31.203%
HSR (listed only):48.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B*
Kills:1,159
Deaths:42
KDR:27.595
Accuracy:29.590% B
HSR:31.924% B*
Revenant
B*
Kills:406
Deaths:21
KDR:19.333
Accuracy:29.544% D
HSR:35.961% B*
VE-LR Obelisk
B+
Kills:358
Deaths:12
KDR:29.833
Accuracy:33.173% C++
HSR:37.989% B+
Solstice VE3
B+
Kills:97
Deaths:69
KDR:1.406
Accuracy:24.763% B+
HSR:18.557% C+
Thanatos VE70
B**
Kills:51
Deaths:25
KDR:2.040
Accuracy:49.929% B**
HSR:15.686% C+
Kills:2,071
Deaths (as Engineer):169
Deaths (to Engineers):360
KDR:12.25444
Kill Difference:1,902
Playtime:55.551 hours
Usage:4%
Score:0.572m
Score/min:172
Accuracy (listed only):33.400%
HSR (listed only):28.023%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:114
Deaths:14
KDR:8.143
Accuracy:18.016% C+
HSR:18.421% C
Nebula VM20
B**
Kills:106
Deaths:14
KDR:7.571
Accuracy:17.826% C+
HSR:25.472% B**
Kills:220
Deaths (as MAX Suit):14
Deaths (to MAX Suits):125
KDR:15.71429
Kill Difference:206
Playtime:21.391 hours
Usage:2%
Score:0.268m
Score/min:209
Accuracy (listed only):17.921%
HSR (listed only):21.946%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,9732,96811525.809S16.7437.673%C+70.014%C*17.7D-N/A47167.9h2.4C+6.5C+
Proximity Mine 1,3881,3888316.723S7.6634.316%D--N/A73.8D--N/A17718.8h2.3D*6.8D**
Orion VS54 1,1951,1913633.281A5.7821.281%C*23.594%C+15.7DN/A4376.1h11.8B+55.3C++
NSX Daimyo 1,1601,1605820S10.9432.807%D*94.138%C++14.2D*N/A3181.9h2.9C8.8D
Eidolon VE33 1,1711,1594227.595U18.5329.59%B31.924%B*11.5DN/A26101.1h9.8C+33C**
Nyx VX31 1,1731,1583632.167U23.1032.978%C+35.838%B++11.8D--N/A3198.1h7.3D-22.1C--
SVA-88 1,1651,1582275.101A++3.9622.959%C+26.339%C*18.5D--N/A4462.5h13.5C--58.6C+
Artemis VX26 1,1631,1574752.436B**6.6323.525%D18.41%D9.6D*N/A22120.8h12.2C++52C+
NS-30 Vandal 1,1631,1544625.087U16.0232.383%C+35.875%B**10.2D*N/A23113h6.8D20.9C+
XM98 1,1581,1522546.08U37.0234.421%C-71.701%C20.4CN/A4856.6h2.5C++7.2C+
Frag Grenade 9689541954N/A944.9454.54%AN/A733.8B**10.8B+19791.3h2.9B*5.3B*
Sticky Grenade 7407351735N/A725.9449.569%CN/A816.7C5.6D20740.9h2.4C+4.9C+
Spear Anti-Vehicle Phalanx Turret 9487156119.167U110.1043.526%C+4.056%C+41.8C**13.6D17517.1h5.9B*13.4B*
NS-15M2 501499549.241M**0.1822.796%C+23.447%C13.8D--N/A3836.2h13.8C60.4C+
NS-44 Commissioner 4694651772.627A+6.4442.148%B++18.065%C--25.5CN/A6718.2h3.8C*9B+
Eridani SX5 4364322042.118B**6.9524.38%C15.972%C-8.8D--N/A2349.3h12.5C++51.1C++
Revenant 4084062119.333S10.2729.544%D35.961%B*12.5D*N/A2832.6h9.4D-31.9D--
Tank Mine 5293682415.333S6.2721.803%D-N/A111.5C*48.8C--6863.3h1.3B**5.9B
VE-LR Obelisk 3633581229.833U20.7733.173%C++37.989%B+13.7D-N/A2826.1h6.2C*18.6B
NS Decimator 476317545.87S3.1937.92%F**2.524%C++19.2D-9.6D14516.5h6.1D16.1F--
NSX Tomoe 310310349.118M**0.0526.61%C--43.548%B++11D*N/A3628.1h14.8C+55.8C+
NSX Naginata 2832792013.95U4.8922.361%C++24.731%C-13.2D*N/A4021.1h13.5C60.2C++
Terminus VX-9 218215730.714U21.6528.356%B++39.07%A++13.4D--N/A3916h18.2F-64C-
Pulsar LSW 126125167.813S1.2523.259%C++30.4%B*18.9D-N/A766.6h13.3C+57.2C++
Nebula VM20 115114148.143M+0.9218.016%C+18.421%C17D--N/A496.7h14.1B++78.1B+
Nebula VM20 106106147.571M1.4917.826%C+25.472%B**15.8D--N/A426.7h15.1B84.5B
Solstice VE3 10097691.406B**7.6624.763%B+18.557%C+3.1D--N/A2131h16.4C+66.4C++
S1 12390303S6.0656.062%C+3.333%C*32.1B+11.8C+3232.8h6.4C*11.5C++
Parallax VX3 8181181U71.9425.107%F-80.247%B16.2DN/A575h2.2C*8.7D
C-4 5954154U44.944900%UN/A540U50A+330270.1h0.9B**0A++
Thanatos VE70 5251252.04A7.0249.929%B**15.686%C+17DN/A773h6.9D*13.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter610,2413.9h
Nano-Armor Kit747,1882.9h
Nanite Revive Grenade02220.1h
Ammunition Package77560.4h
Shield Recharging Field41,3110.5h
Medical Kit396942.1h
Medical Applicator1055,1155.6h
Recon Detection Device1117,43423.6h

Check the help document for the dictionary if you want to learn more about words used here.


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