Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,210)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primarch ZakuracVS[KBN] ZakuracVS
VS BR 95

KDR: 9.95

Score: 13.1m

Last Seen: Dec 1st, 2019 6:22 PM
- OFFLINE - 155.3 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Leader of Klaatu Barada Nikto[KBN] Klaatu Barada Nikto
VS outfit on Miller

Members: 1
Level Progress (to 96): 46%
Level 100 Progress: 70% 459h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Proximity Mine Orion VS54 VE-LR Obelisk Plasma Grenade Parallax VX3 NSX Daimyo Eidolon VE33
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZakuracVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,608,786 MLG Score: 1286
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.054%29.045%75719120812,2439.49070.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.325%0.936B*1.208B**-1.759F-HEAD ++ (~16.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.46B+10.40.269C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.205%76.313%0412236,4761251751.808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.11%0.036C+0.599B+-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.297C*2.50.23C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.934%16.981%0112265311410.46087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+0.442B-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.079C+7.1-0.459D7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Klaatu Barada Nikto[KBN] Klaatu Barada Nikto
VS outfit on Miller

Members: 1
13.1m276.2%208 (12.5k)135 (8.1k)9.9492725,3012,54310.577395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227212922.461%34.473%77438:2813

17% Heavy Assault73% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2015 6:54 PMJun 26th, 2016 1:02 PMDec 7th, 2019 9:23 PM (2h) (PST)Dec 1st, 2019 3:08 PM (6d) (PST)Dec 1st, 2019 2:22 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
221212000.2590.0260.0890.7470.0111286

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,2531,28111,97216254518,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1625.5h/67.7d 1,597 8,722 11,064 72.9k 1,080 6,220 1,085 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,191
Deaths:363
KDR:3.281
Accuracy:21.281% C++
HSR:23.594% C+
SVA-88
C++
Kills:1,158
Deaths:227
KDR:5.101
Accuracy:22.959% C+
HSR:26.339% C++
NS-15M2
C+
Kills:778
Deaths:75
KDR:10.373
Accuracy:23.095% C+
HSR:24.293% C
NSX Naginata
C+
Kills:279
Deaths:20
KDR:13.950
Accuracy:22.361% C+
HSR:24.731% C-
Pulsar LSW
B+
Kills:144
Deaths:23
KDR:6.261
Accuracy:23.248% C+
HSR:27.778% B+
Kills:3,550
Deaths (as Heavy Assault):708
Deaths (to Heavy Assaults):750
KDR:5.01412
Kill Difference:2,842
Playtime:273.106 hours
Usage:17%
Score:2.383m
Score/min:145
Accuracy (listed only):22.588%
HSR (listed only):25.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:464
Deaths:213
KDR:2.178
Accuracy:24.434% C
HSR:16.164% C--
Terminus VX-9
B**
Kills:359
Deaths:31
KDR:11.581
Accuracy:27.743% B+
HSR:36.212% B**
VE-S Canis
C+
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.900% C+
HSR:16.129% C--
Thanatos VE70
B**
Kills:53
Deaths:25
KDR:2.120
Accuracy:49.934% B**
HSR:16.981% C*
Kills:1,000
Deaths (as Combat Medic):302
Deaths (to Combat Medics):209
KDR:3.31126
Kill Difference:698
Playtime:49.816 hours
Usage:3%
Score:0.815m
Score/min:273
Accuracy (listed only):32.003%
HSR (listed only):21.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:3,001
Deaths:115
KDR:26.096
Accuracy:37.616% C+
HSR:69.943% C++
Parallax VX3
C*
Kills:1,163
Deaths:14
KDR:83.071
Accuracy:33.019% D-
HSR:79.536% C*
NSX Daimyo
C+
Kills:1,160
Deaths:58
KDR:20
Accuracy:32.807% D*
HSR:94.138% C+
Nyx VX31
B++
Kills:1,158
Deaths:36
KDR:32.167
Accuracy:32.978% C+
HSR:35.838% B++
Artemis VX26
D
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:23.512% D-
HSR:18.410% D
NS-30 Vandal
B**
Kills:1,154
Deaths:46
KDR:25.087
Accuracy:32.383% C+
HSR:35.875% B**
XM98
C
Kills:1,152
Deaths:25
KDR:46.080
Accuracy:34.421% C-
HSR:71.701% C
NS-44 Commissioner
B+
Kills:536
Deaths:200
KDR:2.680
Accuracy:41.750% B+
HSR:18.284% D
Eridani SX5
C
Kills:464
Deaths:213
KDR:2.178
Accuracy:24.434% C
HSR:16.164% C--
Phantom VA23
B*
Kills:431
Deaths:27
KDR:15.963
Accuracy:31.188% C--
HSR:36.891% B*
NSX Tomoe
B++
Kills:314
Deaths:34
KDR:9.235
Accuracy:26.625% C--
HSR:43.631% B++
VE-S Canis
C+
Kills:124
Deaths:33
KDR:3.758
Accuracy:25.900% C+
HSR:16.129% C--
NS-AM7 Archer
B**
Kills:67
Deaths:5
KDR:13.400
Accuracy:58.013% C+
HSR:28.358% B**
Kills:11,881
Deaths (as Infiltrator):1,281
Deaths (to Infiltrators):409
KDR:9.27479
Kill Difference:10,600
Playtime:1,184.958 hours
Usage:73%
Score:8.805m
Score/min:124
Accuracy (listed only):33.434%
HSR (listed only):43.454%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:1,186
Deaths:31
KDR:38.258
Accuracy:32.689% C++
HSR:35.666% B+
Eidolon VE33
B*
Kills:1,159
Deaths:42
KDR:27.595
Accuracy:29.590% C**
HSR:31.924% B*
Revenant
B*
Kills:478
Deaths:27
KDR:17.704
Accuracy:30.123% D
HSR:36.820% B*
Solstice VE3
B
Kills:106
Deaths:73
KDR:1.452
Accuracy:24.574% B
HSR:21.698% B
Thanatos VE70
B**
Kills:53
Deaths:25
KDR:2.120
Accuracy:49.934% B**
HSR:16.981% C*
Kills:2,982
Deaths (as Engineer):198
Deaths (to Engineers):393
KDR:15.06061
Kill Difference:2,784
Playtime:66.940 hours
Usage:4%
Score:0.651m
Score/min:162
Accuracy (listed only):33.382%
HSR (listed only):28.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:238
Deaths:30
KDR:7.933
Accuracy:18.356% C+
HSR:24.370% B++
Nebula VM20
B++
Kills:220
Deaths:30
KDR:7.333
Accuracy:18.553% C+
HSR:24.091% B++
NS-10 Burster
B+
Kills:62
Deaths:2
KDR:31
Accuracy:32.655% B+
HSR:1.613% D*
Kills:520
Deaths (as MAX Suit):31
Deaths (to MAX Suits):143
KDR:16.77419
Kill Difference:489
Playtime:33.582 hours
Usage:2%
Score:0.397m
Score/min:197
Accuracy (listed only):23.188%
HSR (listed only):16.691%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,0063,00111526.096S16.1537.616%C+69.943%C++17.5D-N/A48171.4h2.4C+6.5C+
Proximity Mine 1,6011,6009117.582S7.6333.763%D--N/A73.7D--N/A17521.7h2.4D**7D**
Orion VS54 1,1951,1913633.281A6.6721.281%C++23.594%C+15.6DN/A4576.2h11.8B+55.3C++
VE-LR Obelisk 1,2001,1863138.258U28.3132.689%C++35.666%B+14.8D-N/A3180.4h6.1B+18.6B+
Plasma Grenade 1,1871,16911169N/A1,159.0555.32%AN/A730.6B**11.3C*19941.6h2.9B*5.2B*
Parallax VX3 1,1691,1631483.071U73.1233.019%D-79.536%C*13.6D-N/A3085.7h2B+6.2C+
NSX Daimyo 1,1601,1605820S10.0532.807%D*94.138%C+14.2D*N/A3181.9h2.9C8.8D
Eidolon VE33 1,1711,1594227.595U17.6529.59%C**31.924%B*11.5DN/A26101.1h9.8C+33C*
SVA-88 1,1651,1582275.101A*4.8522.959%C+26.339%C++18.5D--N/A4562.5h13.5C-58.6C+
Nyx VX31 1,1731,1583632.167U22.2232.978%C+35.838%B++11.8D*N/A3198.1h7.3D--22.1C--
Artemis VX26 1,1631,1574752.436B*7.5123.512%D-18.41%D9.6D*N/A23120.8h12.2C++52.1C+
NS-30 Vandal 1,1631,1544625.087U15.1432.383%C+35.875%B**10.2D*N/A23113h6.8D20.9C
XM98 1,1581,1522546.08U36.1334.421%C-71.701%C20.4CN/A4956.6h2.5C++7.2C++
Sticky Grenade 8198121812N/A802.0549.192%CN/A812C7D20701h2.4C+4.9C+
NS-15M2 7857787510.373M**0.4223.095%C+24.293%C12.8D--N/A3360.7h14.4C62.5C+
Spear Anti-Vehicle Phalanx Turret 1,0097626127U117.0543.706%C+3.937%C+42.6C**13.8D17217.9h5.9B*13.6B++
NS-44 Commissioner 5425362002.68A+7.2741.75%B+18.284%D26CN/A6820.6h3.8C*9.1B+
Revenant 4824782717.704S7.7530.123%D36.82%B*11.8D*N/A2740.5h9.7D*32.3D*
Eridani SX5 4684642132.178B**7.7724.434%C16.164%C--8.1D--N/A2157h12.4C++50.7C++
Tank Mine 6514582716.963S7.0121.538%D-N/A106.5C+44.9D6174.3h1.3B**5.8C**
Phantom VA23 4444312715.963S6.0131.188%C--36.891%B*9.3D*N/A2646.4h6.2D*20D
NS Decimator 606401636.365S3.5837.591%T1.995%C+19.5D--10D14520.6h5.8D15.5F--
Terminus VX-9 3633593111.581S1.6327.743%B+36.212%B**11.6D*N/A3131h18.1F-65.1C--
NSX Tomoe 315314349.235S0.7126.625%C--43.631%B++10.7D*N/A3529.3h15C+56.4C+
NSX Naginata 2832792013.95U4.0022.361%C+24.731%C-13.2D--N/A4121.1h13.5C+60.2C++
Nebula VM20 240238307.933M++2.0218.356%C+24.37%B++17.6D--N/A4613.5h16.3C*88.9C**
Nebula VM20 225220307.333M++2.6218.553%C+24.091%B++16.3D--N/A4513.5h17.7C+95.6C++
Pulsar LSW 145144236.261S3.6923.248%C+27.778%B+15.7D-N/A629.2h13.7C58.8C++
VE-S Canis 126124333.758M6.1925.9%C+16.129%C--4.8D--N/A1526.1h15.4D59.6C+
Solstice VE3 109106731.452B**8.5024.574%B21.698%B3.2D-N/A2333.6h17C+69.3C++
S1 12390303S6.9556.062%C+3.333%B32.1B+11.8C+3442.8h6.4C**11.5C*
C-4 7367167U57.051033.33%UN/A670U60A*250970.1h0.9B**0.1A++
NS-AM7 Archer 10967513.4U3.4558.013%C+28.358%B**6.4C4B**4110.4h30.4D52.4D
NS-10 Burster 11062231U21.0532.655%B+1.613%D*5.3C+4.1B5711.8h157.5C482.4C++
Thanatos VE70 5453252.12A+7.8349.934%B**16.981%C*16.6DN/A813.2h7.1D*14.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit855,5763.5h
Nanite Revive Grenade03800.1h
Motion Spotter710,8174.1h
Ammunition Package91,0040.6h
Shield Recharging Field41,8200.8h
Medical Kit397452.2h
Medical Applicator2290,1128.7h
Recon Detection Device1323,07031.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.81s
Server spent 2.97s on queries, 2.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.