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Primarch ZakuracVS[KBN] ZakuracVS
VS BR 94

KDR: 9.82

Score: 12.7m

Last Seen: Oct 13th, 2019 3:14 PM
- ONLINE NOW

Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Leader of Klaatu Barada Nikto[KBN] Klaatu Barada Nikto
VS outfit on Miller

Members: 1
Level Progress (to 95): 62%
Level 100 Progress: 68% 487h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Proximity Mine Orion VS54 VE-LR Obelisk Parallax VX3 NSX Daimyo Eidolon VE33 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,648,818 MLG Score: 1318
Fun Score: N/A
Cheeseburgers Flipped: 251TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.988%28.765%74819119711,7929.21250.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.324%0.942B*1.196B**-1.863F-HEAD ++ (~15.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.458B+10.50.266C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.224%76.37%0412126,4621191754.3025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.123%0.044C+0.593B+-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.294C*2.50.226C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.934%16.981%0112155311410.464912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.697B+0.463B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.075C+7.1-0.456D7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Klaatu Barada Nikto[KBN] Klaatu Barada Nikto
VS outfit on Miller

Members: 1
12.7m269.6%210 (12.6k)136 (8.2k)9.8223324,5462,49910.420294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216207222.707%34.727%78937:0212

17% Heavy Assault73% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2015 6:54 PMJun 26th, 2016 1:02 PMOct 18th, 2019 7:36 AM (3d) (PST)Oct 13th, 2019 11:52 AM (8d) (PST)Oct 13th, 2019 11:14 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
221221990.2620.0270.0910.7360.0111318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,2851,29211,99316254418,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1561.8h/65.1d 1,494 8,524 10,600 69k 1,060 5,947 1,036 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,191
Deaths:363
KDR:3.281
Accuracy:21.281% C++
HSR:23.594% C+
SVA-88
C++
Kills:1,158
Deaths:227
KDR:5.101
Accuracy:22.959% C+
HSR:26.339% C++
NS-15M2
C+
Kills:726
Deaths:71
KDR:10.225
Accuracy:23.274% C+
HSR:24.793% C+
NSX Naginata
C+
Kills:279
Deaths:20
KDR:13.950
Accuracy:22.361% C+
HSR:24.731% C-
Pulsar LSW
B+
Kills:143
Deaths:23
KDR:6.217
Accuracy:23.167% C+
HSR:27.972% B+
Kills:3,497
Deaths (as Heavy Assault):704
Deaths (to Heavy Assaults):745
KDR:4.96733
Kill Difference:2,793
Playtime:267.162 hours
Usage:17%
Score:2.337m
Score/min:146
Accuracy (listed only):22.608%
HSR (listed only):25.486%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:457
Deaths:212
KDR:2.156
Accuracy:24.428% C
HSR:15.536% D
Terminus VX-9
B**
Kills:339
Deaths:28
KDR:12.107
Accuracy:27.601% B+
HSR:35.693% B**
VE-S Canis
C+
Kills:123
Deaths:32
KDR:3.844
Accuracy:26.015% C+
HSR:15.447% D
Thanatos VE70
B**
Kills:53
Deaths:25
KDR:2.120
Accuracy:49.934% B**
HSR:16.981% C++
Kills:972
Deaths (as Combat Medic):297
Deaths (to Combat Medics):208
KDR:3.27273
Kill Difference:675
Playtime:45.703 hours
Usage:3%
Score:0.742m
Score/min:271
Accuracy (listed only):31.994%
HSR (listed only):20.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,987
Deaths:115
KDR:25.974
Accuracy:37.671% C+
HSR:70.037% C++
Parallax VX3
C**
Kills:1,163
Deaths:14
KDR:83.071
Accuracy:33.019% D-
HSR:79.536% C**
NSX Daimyo
C+
Kills:1,160
Deaths:58
KDR:20
Accuracy:32.807% D*
HSR:94.138% C+
Nyx VX31
B+
Kills:1,158
Deaths:36
KDR:32.167
Accuracy:32.978% C+
HSR:35.838% B+
Artemis VX26
D
Kills:1,157
Deaths:475
KDR:2.436
Accuracy:23.512% D-
HSR:18.410% D
NS-30 Vandal
B**
Kills:1,154
Deaths:46
KDR:25.087
Accuracy:32.383% C+
HSR:35.875% B**
XM98
C
Kills:1,152
Deaths:25
KDR:46.080
Accuracy:34.421% C
HSR:71.701% C
NS-44 Commissioner
B++
Kills:521
Deaths:196
KDR:2.658
Accuracy:41.918% B++
HSR:18.042% D
Eridani SX5
C
Kills:457
Deaths:212
KDR:2.156
Accuracy:24.428% C
HSR:15.536% D
NSX Tomoe
B+
Kills:314
Deaths:34
KDR:9.235
Accuracy:26.661% C--
HSR:43.631% B+
VE-S Canis
C+
Kills:123
Deaths:32
KDR:3.844
Accuracy:26.015% C+
HSR:15.447% D
Phantom VA23
C++
Kills:96
Deaths:3
KDR:32
Accuracy:29.018% D-
HSR:31.250% C++
NS-AM7 Archer
B**
Kills:57
Deaths:5
KDR:11.400
Accuracy:58.045% C+
HSR:26.316% B**
Kills:11,499
Deaths (as Infiltrator):1,251
Deaths (to Infiltrators):398
KDR:9.19185
Kill Difference:10,248
Playtime:1,139.442 hours
Usage:73%
Score:8.590m
Score/min:126
Accuracy (listed only):33.298%
HSR (listed only):42.750%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:1,185
Deaths:31
KDR:38.226
Accuracy:32.724% C++
HSR:35.696% B+
Eidolon VE33
B*
Kills:1,159
Deaths:42
KDR:27.595
Accuracy:29.590% C**
HSR:31.924% B*
Revenant
B*
Kills:476
Deaths:26
KDR:18.308
Accuracy:30.102% D
HSR:36.765% B*
Solstice VE3
B
Kills:99
Deaths:70
KDR:1.414
Accuracy:24.662% B
HSR:20.202% C+
Thanatos VE70
B**
Kills:53
Deaths:25
KDR:2.120
Accuracy:49.934% B**
HSR:16.981% C++
Kills:2,972
Deaths (as Engineer):194
Deaths (to Engineers):384
KDR:15.31959
Kill Difference:2,778
Playtime:62.546 hours
Usage:4%
Score:0.622m
Score/min:166
Accuracy (listed only):33.402%
HSR (listed only):28.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:222
Deaths:29
KDR:7.655
Accuracy:18.607% C++
HSR:24.324% B++
Nebula VM20
B++
Kills:202
Deaths:29
KDR:6.966
Accuracy:18.701% C+
HSR:24.753% B++
NS-10 Burster
B+
Kills:59
Deaths:2
KDR:29.500
Accuracy:32.843% B+
HSR:1.695% D*
Kills:483
Deaths (as MAX Suit):30
Deaths (to MAX Suits):141
KDR:16.1
Kill Difference:453
Playtime:31.386 hours
Usage:2%
Score:0.375m
Score/min:199
Accuracy (listed only):23.384%
HSR (listed only):16.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,9922,98711525.974S16.1537.671%C+70.037%C++17.5D-N/A47170.6h2.4C+6.5C+
Proximity Mine 1,5581,5588917.506S7.6833.914%D--N/A73.1D--N/A17421.3h2.4D**7D**
Orion VS54 1,1951,1913633.281A+6.5421.281%C++23.594%C+15.6DN/A4576.2h11.8B+55.3C++
VE-LR Obelisk 1,1991,1853138.226U28.4032.724%C++35.696%B+14.7D-N/A3180.4h6.1B+18.6B+
Parallax VX3 1,1691,1631483.071U73.2533.019%D-79.536%C**13.6D-N/A3085.7h2B+6.2C++
NSX Daimyo 1,1601,1605820S10.1832.807%D*94.138%C+14.2D*N/A3181.9h2.9C8.8D
Eidolon VE33 1,1711,1594227.595U17.7729.59%C**31.924%B*11.5DN/A26101.1h9.8C+33C*
SVA-88 1,1651,1582275.101A++4.7222.959%C+26.339%C++18.5D--N/A4562.5h13.5C-58.6C+
Nyx VX31 1,1731,1583632.167U22.3432.978%C+35.838%B+11.8D--N/A3198.1h7.3D--22.1C--
Artemis VX26 1,1631,1574752.436B*7.3923.512%D-18.41%D9.6D*N/A22120.8h12.2C++52.1C+
NS-30 Vandal 1,1631,1544625.087U15.2632.383%C+35.875%B**10.2D*N/A23113h6.8D20.9C+
XM98 1,1581,1522546.08U36.2634.421%C71.701%C20.4CN/A4856.6h2.5C++7.2C++
Frag Grenade 1,0761,06011060N/A1,050.1854.652%AN/A706.7B**10.7C++19291.5h2.9B*5.4B*
Sticky Grenade 8057981798N/A788.1849.366%CN/A886.7C+7.8C--20900.9h2.4C+4.8C+
Spear Anti-Vehicle Phalanx Turret 1,0067606126.667U116.8443.7%C+3.947%C+42.5C**13.7D17317.9h5.9B*13.6B++
NS-15M2 7297267110.225S0.4023.274%C+24.793%C+13D--N/A3356h14.3C61.6C+
NS-44 Commissioner 5275211962.658A++7.1641.918%B++18.042%D25.8CN/A6720.2h3.8C*9B+
Revenant 4794762618.308S8.4930.102%D36.765%B*12.2D*N/A2839h9.7D*32.3D--
Eridani SX5 4614572122.156B*7.6724.428%C15.536%D8.2D--N/A2155.6h12.4C++50.7C++
Tank Mine 6184332716.037S6.2121.726%D-N/A108.3C+46.3D6354h1.3B**5.9C**
NS Decimator 587389606.483S3.3437.601%F**2.057%C+19.8D--10.1D14719.6h5.8D15.3F--
Terminus VX-9 3423392812.107S2.2827.601%B+35.693%B**11.9D*N/A3228.4h17.8F-64.6C-
NSX Tomoe 315314349.235S0.5926.661%C--43.631%B+10.7D*N/A3529.3h15C+56.3C+
NSX Naginata 2832792013.95U4.1322.361%C+24.731%C-13.2D--N/A4121.1h13.5C+60.2C++
Nebula VM20 223222297.655M+2.1718.607%C++24.324%B++17.9D--N/A4712.4h16.5C++88.6C**
Nebula VM20 206202296.966A**2.8618.701%C+24.753%B++16.3D--N/A4512.4h18.1C96.8C++
Pulsar LSW 144143236.217S3.6123.167%C+27.972%B+15.9D--N/A629h13.5C+58.2C++
VE-S Canis 125123323.844M5.9826.015%C+15.447%D4.9D--N/A1525.2h15.4D59.1C+
Solstice VE3 10299701.414B**8.4124.662%B20.202%C+3.1D--N/A2331.5h16.2C++65.7C++
Phantom VA23 9996332U22.1829.018%D-31.25%C++11.6D*N/A328.3h5.3C--18.3D
S1 12390303S6.8256.062%C+3.333%B32.1B+11.8C+3372.8h6.4C*11.5C*
C-4 6762162U52.18966.667%UN/A620U50A+240710.1h0.9B**0.1A*
NS-10 Burster 10559229.5U19.6832.843%B+1.695%D*5.3C+4.1B+5711.2h156.6C476.8C++
NS-AM7 Archer 9757511.4U1.5858.045%C+26.316%B**6.1C+4.3B**389.3h33.2D-57.2D-
Thanatos VE70 5453252.12A+7.7049.934%B**16.981%C++16.6DN/A813.2h7.1D*14.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit853,7693.4h
Nanite Revive Grenade03480.1h
Motion Spotter710,8114.1h
Ammunition Package98740.5h
Shield Recharging Field41,6040.7h
Medical Kit397412.2h
Medical Applicator2077,8207.5h
Recon Detection Device1321,91030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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