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Hater Zalos[DIGT] Zalos
VS BR 156

KDR: 2.11

Score: 57.6m

Last Seen: Apr 6th, 2019 8:45 AM
- OFFLINE - 351.6 hour(s)

Battle Rank 120 (156 total) - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Light PPA CAS30 Tank Buster Pandora VX25 L100 Python HESH L100 Python AP Supernova FPC C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $341,523 MLG Score: 273
Fun Score: N/A
Cheeseburgers Flipped: 2495TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.72%15.053%28233100229,8081.417540.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.462%-0.464D-0.87D---0.434C--HEAD + (~5.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.153C++11.80.171C++51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.976%1.437%659510308,700157036395.5414239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.694%-0.361C--0.15C0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.10.503B+27.20.487B+52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.612%2.01%10108102715,123197149127.67275308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.848%-0.322C-0.38C-0.576

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.535B+6.80.461B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.972%1.37%3281510204,817169618272.84021264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.58%-0.297C-0.759D--0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.717B++11.10.72B++22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.157%72.815%328210332,2881593111.43628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.08%1.222B**0.372C**-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.458B+2.30.274C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.701%9.503%328410314,5461602272.8377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%-0.977D---1.002D*0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.072C+3.60.251C*8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 25
57.6m216.6%225 (13.5k)207 (12.4k)2.10702100,64847,7682.65265156 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035398117.963%8.508%15305:4936

40% Engineer29% Heavy Assault6% Infiltrator16% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:21 PMNov 25th, 2013 11:41 PMApr 19th, 2019 8:14 AM (1d) (PST)Apr 6th, 2019 5:17 AM (15d) (PST)Apr 6th, 2019 4:45 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591554040.3620.1720.0310.9350.069273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5529,31024,2422210256412,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4633.2h/193.1d 26,064 8,563 26,365 259.8k 8,307 12,788 19,318 155.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:4,468
Deaths:1,107
KDR:4.036
Accuracy:14.409% D**
HSR:13.518% F
Betelgeuse 54-A
D--
Kills:1,849
Deaths:898
KDR:2.059
Accuracy:22.202% D--
HSR:19.037% D**
Lasher X2
C+
Kills:1,530
Deaths:1,394
KDR:1.098
Accuracy:21.820% C--
HSR:3.791% C+
NSX Naginata
C
Kills:1,184
Deaths:592
KDR:2
Accuracy:20.234% C
HSR:20.355% D--
NS-15M1
D--
Kills:1,166
Deaths:1,322
KDR:0.882
Accuracy:13.436% F
HSR:15.266% D--
Orion VS54
D--
Kills:1,164
Deaths:540
KDR:2.156
Accuracy:15.789% D--
HSR:16.151% D*
VX29 Polaris
D--
Kills:1,160
Deaths:997
KDR:1.163
Accuracy:14.316% F
HSR:15.517% D--
Ursa
D*
Kills:1,155
Deaths:1,223
KDR:0.944
Accuracy:13.241% F
HSR:15.844% D*
NS-15M2
C--
Kills:974
Deaths:588
KDR:1.656
Accuracy:21.254% C--
HSR:18.994% D-
VE-H Maw
D-
Kills:74
Deaths:50
KDR:1.480
Accuracy:21.089% D-
HSR:18.919% D-
Kills:14,724
Deaths (as Heavy Assault):8,711
Deaths (to Heavy Assaults):13,345
KDR:1.69028
Kill Difference:6,013
Playtime:1,346.231 hours
Usage:29%
Score:13.644m
Score/min:169
Accuracy (listed only):17.779%
HSR (listed only):15.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:3,049
Deaths:2,836
KDR:1.075
Accuracy:27.235% D*
HSR:9.315% D**
Solstice SF
D-
Kills:2,225
Deaths:1,803
KDR:1.234
Accuracy:19.404% D-
HSR:4.045% F--
Serpent VE92
D--
Kills:1,287
Deaths:1,612
KDR:0.798
Accuracy:17.021% D**
HSR:14.530% D--
Pulsar C
C**
Kills:1,235
Deaths:675
KDR:1.830
Accuracy:25.835% C**
HSR:13.117% F
NSX Tanto
C
Kills:1,225
Deaths:638
KDR:1.920
Accuracy:24.403% C
HSR:18.531% D--
Deimos VA29
D--
Kills:1,178
Deaths:1,212
KDR:0.972
Accuracy:49.351% D--
HSR:9.847% D*
VX6-7
C+
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:24.499% C+
HSR:12.939% D**
NS-11C
C+
Kills:1,151
Deaths:562
KDR:2.048
Accuracy:24.121% C+
HSR:15.378% D
Eclipse VE3A
C+
Kills:1,027
Deaths:598
KDR:1.717
Accuracy:26.797% C+
HSR:11.587% F
Eidolon VE33
C
Kills:427
Deaths:222
KDR:1.923
Accuracy:26.474% C
HSR:14.052% F
NSX-P Tanto
C*
Kills:350
Deaths:192
KDR:1.823
Accuracy:26.798% C*
HSR:20.571% D
Phobos VX86
D*
Kills:267
Deaths:270
KDR:0.989
Accuracy:32.891% F--
HSR:9.738% D*
Zenith VX-5
D**
Kills:240
Deaths:297
KDR:0.808
Accuracy:16.977% F
HSR:12.500% D**
Solstice VE3
D*
Kills:187
Deaths:71
KDR:2.634
Accuracy:15.649% D*
HSR:8.556% F-
NS Baron G5
D--
Kills:180
Deaths:180
KDR:1
Accuracy:29.982% D**
HSR:10% D--
Thanatos VE70
D--
Kills:52
Deaths:125
KDR:0.416
Accuracy:22.815% F
HSR:11.539% D--
Kills:15,247
Deaths (as Engineer):11,897
Deaths (to Engineers):11,260
KDR:1.28158
Kill Difference:3,350
Playtime:1,850.024 hours
Usage:40%
Score:25.649m
Score/min:231
Accuracy (listed only):25.641%
HSR (listed only):12.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:3,049
Deaths:2,836
KDR:1.075
Accuracy:27.235% D*
HSR:9.315% D**
Solstice SF
D-
Kills:2,225
Deaths:1,803
KDR:1.234
Accuracy:19.404% D-
HSR:4.045% F--
Serpent VE92
D--
Kills:1,287
Deaths:1,612
KDR:0.798
Accuracy:17.021% D**
HSR:14.530% D--
Pulsar C
C**
Kills:1,235
Deaths:675
KDR:1.830
Accuracy:25.835% C**
HSR:13.117% F
NSX Tanto
C
Kills:1,225
Deaths:638
KDR:1.920
Accuracy:24.403% C
HSR:18.531% D--
Sirius SX12
D*
Kills:1,212
Deaths:1,305
KDR:0.929
Accuracy:17.521% D*
HSR:9.158% D**
NS-7 PDW
D-
Kills:1,186
Deaths:1,008
KDR:1.177
Accuracy:19.601% D-
HSR:11.636% D--
Eridani SX5
C+
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:25.789% C+
HSR:12.808% D--
Deimos VA29
D--
Kills:1,178
Deaths:1,212
KDR:0.972
Accuracy:49.351% D--
HSR:9.847% D*
VX6-7
C+
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:24.499% C+
HSR:12.939% D**
NSX Tengu
C+
Kills:1,160
Deaths:637
KDR:1.821
Accuracy:35.517% C+
HSR:15.776% D
NS-11C
C+
Kills:1,151
Deaths:562
KDR:2.048
Accuracy:24.121% C+
HSR:15.378% D
Eclipse VE3A
C+
Kills:1,027
Deaths:598
KDR:1.717
Accuracy:26.797% C+
HSR:11.587% F
MKV Suppressed
C-
Kills:835
Deaths:724
KDR:1.153
Accuracy:16.834% F
HSR:16.527% C-
NSX-P Tanto
C*
Kills:350
Deaths:192
KDR:1.823
Accuracy:26.798% C*
HSR:20.571% D
VE-S Canis
C
Kills:301
Deaths:169
KDR:1.781
Accuracy:23.180% D
HSR:18.605% C
Phobos VX86
D*
Kills:267
Deaths:270
KDR:0.989
Accuracy:32.891% F--
HSR:9.738% D*
Zenith VX-5
D**
Kills:240
Deaths:297
KDR:0.808
Accuracy:16.977% F
HSR:12.500% D**
Solstice VE3
D*
Kills:187
Deaths:71
KDR:2.634
Accuracy:15.649% D*
HSR:8.556% F-
NS Baron G5
D--
Kills:180
Deaths:180
KDR:1
Accuracy:29.982% D**
HSR:10% D--
Thanatos VE70
D--
Kills:52
Deaths:125
KDR:0.416
Accuracy:22.815% F
HSR:11.539% D--
Kills:20,693
Deaths (as Light Assault):16,162
Deaths (to Light Assaults):8,485
KDR:1.28035
Kill Difference:4,531
Playtime:753.346 hours
Usage:16%
Score:10.089m
Score/min:223
Accuracy (listed only):24.868%
HSR (listed only):12.700%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D*
Kills:1,212
Deaths:1,305
KDR:0.929
Accuracy:17.521% D*
HSR:9.158% D**
NS-7 PDW
D-
Kills:1,186
Deaths:1,008
KDR:1.177
Accuracy:19.601% D-
HSR:11.636% D--
Eridani SX5
C+
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:25.789% C+
HSR:12.808% D--
NSX Tengu
C+
Kills:1,160
Deaths:637
KDR:1.821
Accuracy:35.517% C+
HSR:15.776% D
V10
C*
Kills:1,157
Deaths:241
KDR:4.801
Accuracy:41.742% C*
HSR:77.182% C+
Parallax VX3
B*
Kills:1,131
Deaths:207
KDR:5.464
Accuracy:44.797% B*
HSR:68.347% D*
NS-44 Commissioner
D*
Kills:847
Deaths:997
KDR:0.850
Accuracy:25.842% D*
HSR:10.862% F
MKV Suppressed
C-
Kills:835
Deaths:724
KDR:1.153
Accuracy:16.834% F
HSR:16.527% C-
NSX Tomoe
C+
Kills:569
Deaths:298
KDR:1.909
Accuracy:29.185% C+
HSR:20.738% D**
VE-S Canis
C
Kills:301
Deaths:169
KDR:1.781
Accuracy:23.180% D
HSR:18.605% C
Artemis VX26
D*
Kills:209
Deaths:171
KDR:1.222
Accuracy:17.612% F-
HSR:14.354% D*
NS-61 Emissary
F
Kills:174
Deaths:182
KDR:0.956
Accuracy:17.431% F
HSR:5.747% F-
Beamer VS3
D**
Kills:164
Deaths:137
KDR:1.197
Accuracy:17.665% D**
HSR:11.585% D**
NS-30 Vandal
D--
Kills:59
Deaths:36
KDR:1.639
Accuracy:27.164% D--
HSR:16.949% D*
Kills:10,183
Deaths (as Infiltrator):6,756
Deaths (to Infiltrators):5,976
KDR:1.50725
Kill Difference:3,427
Playtime:289.944 hours
Usage:6%
Score:2.853m
Score/min:164
Accuracy (listed only):25.706%
HSR (listed only):22.162%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:3,049
Deaths:2,836
KDR:1.075
Accuracy:27.235% D*
HSR:9.315% D**
Sirius SX12
D*
Kills:1,212
Deaths:1,305
KDR:0.929
Accuracy:17.521% D*
HSR:9.158% D**
NS-7 PDW
D-
Kills:1,186
Deaths:1,008
KDR:1.177
Accuracy:19.601% D-
HSR:11.636% D--
Eridani SX5
C+
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:25.789% C+
HSR:12.808% D--
Deimos VA29
D--
Kills:1,178
Deaths:1,212
KDR:0.972
Accuracy:49.351% D--
HSR:9.847% D*
NSX Tengu
C+
Kills:1,160
Deaths:637
KDR:1.821
Accuracy:35.517% C+
HSR:15.776% D
MKV Suppressed
C-
Kills:835
Deaths:724
KDR:1.153
Accuracy:16.834% F
HSR:16.527% C-
Terminus VX-9
C+
Kills:787
Deaths:537
KDR:1.466
Accuracy:25.739% C+
HSR:19.314% D-
NS-11P
B**
Kills:614
Deaths:316
KDR:1.943
Accuracy:27.652% B**
HSR:17.264% C
VE-S Canis
C
Kills:301
Deaths:169
KDR:1.781
Accuracy:23.180% D
HSR:18.605% C
Phobos VX86
D*
Kills:267
Deaths:270
KDR:0.989
Accuracy:32.891% F--
HSR:9.738% D*
H-V45
D
Kills:182
Deaths:251
KDR:0.725
Accuracy:14.951% F-
HSR:16.484% D
NS Baron G5
D--
Kills:180
Deaths:180
KDR:1
Accuracy:29.982% D**
HSR:10% D--
Thanatos VE70
D--
Kills:52
Deaths:125
KDR:0.416
Accuracy:22.815% F
HSR:11.539% D--
Kills:12,182
Deaths (as Combat Medic):10,214
Deaths (to Combat Medics):4,733
KDR:1.19268
Kill Difference:1,968
Playtime:71.670 hours
Usage:2%
Score:1.203m
Score/min:280
Accuracy (listed only):26.361%
HSR (listed only):13.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D-
Kills:1,805
Deaths:942
KDR:1.916
Accuracy:12.614% D-
HSR:15.014% D--
Comet VM2
C
Kills:1,352
Deaths:811
KDR:1.667
Accuracy:40.372% C
HSR:2.663% D
Cosmos VM3
D
Kills:1,234
Deaths:571
KDR:2.161
Accuracy:13.208% D
HSR:14.020% D*
Comet VM2
C++
Kills:999
Deaths:701
KDR:1.425
Accuracy:41.778% C
HSR:4.404% C++
Quasar VM1
D
Kills:945
Deaths:484
KDR:1.952
Accuracy:12.425% D
HSR:14.603% D-
Blueshift VM5
D
Kills:410
Deaths:176
KDR:2.330
Accuracy:15.493% D
HSR:17.561% D
Blueshift VM5
D
Kills:394
Deaths:173
KDR:2.277
Accuracy:15.843% D-
HSR:17.259% D
NS-10 Burster
C+
Kills:210
Deaths:148
KDR:1.419
Accuracy:28.894% C+
HSR:4.286% C--
NS-10 Burster
C+
Kills:206
Deaths:148
KDR:1.392
Accuracy:28.421% C+
HSR:1.456% D*
Kills:7,555
Deaths (as MAX Suit):2,077
Deaths (to MAX Suits):2,872
KDR:3.63746
Kill Difference:5,478
Playtime:312.493 hours
Usage:7%
Score:4.183m
Score/min:223
Accuracy (listed only):23.228%
HSR (listed only):10.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:3,398
V. Kills:129 N/A
Deaths:822
KDR:4.134
Accuracy:41.458% C++
KPH:37.900 C
VKPH:1.400 D-
Dual Photon Pods
B+
Kills:1,135
V. Kills:210 N/A
Deaths:121
KDR:9.380
Accuracy:56.280% B+
KPH:36.900 D
VKPH:6.800 D-
Hornet Missiles
C+
Kills:1,128
V. Kills:428 263%
Deaths:175
KDR:6.446
Accuracy:60.884% C+
KPH:56.500 C+
VKPH:21.400 D
Maelstrom Turbo Laser
C+
Kills:902
V. Kills:388 232%
Deaths:490
KDR:1.841
Accuracy:22.421% D**
KPH:15.700 C+
VKPH:6.800 C--
Antares LC
B+
Kills:776
V. Kills:433 179%
Deaths:255
KDR:3.043
Accuracy:28.641% C--
KPH:24.700 B+
VKPH:13.800 C+
Coyote Missiles
D
Kills:744
V. Kills:439 169%
Deaths:254
KDR:2.929
Accuracy:51.272% C
KPH:24.600 D
VKPH:14.500 D
Saron Laser Cannon
D
Kills:169
V. Kills:184 91%
Deaths:138
KDR:1.225
Accuracy:27.218% D
KPH:4 D-
VKPH:4.400 D
Kills:8,252 (5,245 + 0)
Deaths:2,255
KDR:3.659
VKDR:0.980
Vehicle Kills:2,211
Kill Difference:5,997
Playtime:301.513 hours
Usage:7%
Score:2.853m
Score/min:158
Piloting Accuracy:27.218%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:3,096
V. Kills:2,676 116%
Deaths:1,267
KDR:2.444
Accuracy:41.496% C-
KPH:13.700 B**
VKPH:11.800 B*
L105 Zephyr
A
Kills:762
V. Kills:72 N/A
Deaths:29
KDR:26.276
Accuracy:48.628% B++
KPH:80.300 A
VKPH:7.600 C+
C150 Dalton
U
Kills:744
V. Kills:886 84%
Deaths:184
KDR:4.043
Accuracy:28.985% D-
KPH:2,678,400 U
VKPH:3,189,600 U
Kills:4,602 (3,096 + 1,506)
Deaths:1,480
KDR:3.109
VKDR:2.455
Vehicle Kills:3,634
Kill Difference:3,122
Playtime:236.205 hours
Usage:5%
Score:2.832m
Score/min:200
Piloting Accuracy:41.496%
Gunner Accuracy:28.985%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,925
V. Kills:375 N/A
Deaths:145
KDR:20.172
Accuracy:54.304% B+
KPH:35.500 D
VKPH:4.600 D--
L100 Python AP
C
Kills:2,817
V. Kills:1,646 171%
Deaths:391
KDR:7.205
Accuracy:48.960% D-
KPH:25.200 C
VKPH:14.700 D
C75 Viper
B**
Kills:2,035
V. Kills:232 N/A
Deaths:157
KDR:12.962
Accuracy:34.863% C--
KPH:48.500 B**
VKPH:5.500 D
L100 Python HEAT
C*
Kills:1,410
V. Kills:300 468%
Deaths:127
KDR:11.102
Accuracy:51.162% C+
KPH:32.200 C*
VKPH:6.900 D--
Skyguard
C
Kills:253
V. Kills:201 125%
Deaths:79
KDR:3.203
Accuracy:28.028% C
KPH:11.100 C-
VKPH:8.800 C
Kills:9,440 (9,440 + 0)
Deaths:899
KDR:10.501
VKDR:3.063
Vehicle Kills:2,754
Kill Difference:8,541
Playtime:302.474 hours
Usage:7%
Score:3.083m
Score/min:170
Driving Accuracy:28.028%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,493
V. Kills:1,733 144%
Deaths:439
KDR:5.679
Accuracy:50.334% C
KPH:20.500 C
VKPH:14.300 C+
Supernova VPC
C**
Kills:2,168
V. Kills:185 N/A
Deaths:144
KDR:15.056
Accuracy:53.367% C**
KPH:45.500 C++
VKPH:3.900 D--
Supernova PC
C**
Kills:1,022
V. Kills:240 424%
Deaths:57
KDR:17.930
Accuracy:52.058% C**
KPH:23.600 C++
VKPH:5.500 D-
Saron HRB
C--
Kills:440
V. Kills:287 153%
Deaths:87
KDR:5.057
Accuracy:38.685% D
KPH:18 D
VKPH:11.800 C--
Proton II PPA
C+
Kills:320
V. Kills:8 N/A
Deaths:32
KDR:10
Accuracy:21.534% C
KPH:55.600 C+
VKPH:1.400 D*
E540 Halberd
C+
Kills:208
V. Kills:137 151%
Deaths:28
KDR:7.429
Accuracy:42.255% D
KPH:24.900 D
VKPH:16.400 C+
Kills:6,651 (5,683 + 968)
Deaths:787
KDR:8.451
VKDR:3.291
Vehicle Kills:2,590
Kill Difference:5,864
Playtime:250.913 hours
Usage:5%
Score:3.366m
Score/min:224
Driving Accuracy:52.058%
Gunner Accuracy:42.255%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:488
V. Kills:16 N/A
Deaths:22
KDR:22.182
Accuracy:34.727% D-
KPH:87.900 C+
VKPH:2.900 D-
E540 Halberd-H
C-
Kills:244
V. Kills:100 242%
Deaths:22
KDR:11.091
Accuracy:54.023% C-
KPH:33.800 C--
VKPH:13.900 D-
Aphelion VEX-4H
C+
Kills:126
V. Kills:86 145%
Deaths:25
KDR:5.040
Accuracy:33.361% D**
KPH:36.200 C+
VKPH:24.700 C
Proton II PPA-H
D-
Kills:85
V. Kills:1 N/A
Deaths:11
KDR:7.727
Accuracy:26.970% D*
KPH:47 D-
VKPH:0.600 D**
Kills:943 (0 + 943)
Deaths:80
KDR:11.788
VKDR:2.538
Vehicle Kills:203
Kill Difference:863
Playtime:18.061 hours
Usage:0%
Score:0.309m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:26.970%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:528
V. Kills:68 N/A
Deaths:50
KDR:10.560
Accuracy:35.451% C+
KPH:47.600 C++
VKPH:6.100 D
M40 Fury
C
Kills:327
V. Kills:35 N/A
Deaths:28
KDR:11.679
Accuracy:31.611% D
KPH:44.800 C
VKPH:4.800 D--
M60-G Bulldog
C+
Kills:222
V. Kills:29 N/A
Deaths:28
KDR:7.929
Accuracy:33.464% C+
KPH:22.300 C
VKPH:2.900 D-
M60-G Bulldog
D
Kills:115
V. Kills:14 N/A
Deaths:11
KDR:10.455
Accuracy:31.325% D
KPH:26.600 D
VKPH:3.200 D-
M20 Basilisk
D-
Kills:83
V. Kills:30 268%
Deaths:23
KDR:3.609
Accuracy:31.909% D-
KPH:10.500 D-
VKPH:3.800 D--
G30 Walker
C+
Kills:53
V. Kills:45 115%
Deaths:13
KDR:4.077
Accuracy:28.169% C+
KPH:10.700 D
VKPH:9.100 C+
M20 Basilisk
N/A
Kills:50
V. Kills:23 208%
Deaths:10
KDR:5
Accuracy:28.618% N/A
KPH:7.500 N/A
VKPH:3.400 N/A
Kills:1,378 (0 + 1,378)
Deaths:163
KDR:8.454
VKDR:1.497
Vehicle Kills:244
Kill Difference:1,215
Playtime:52.239 hours
Usage:1%
Score:0.510m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:28.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:337
V. Kills:46 N/A
Deaths:219
KDR:1.539
Accuracy:35.758% D*
KPH:18.500 C
VKPH:2.500 D-
S12 Renegade
B*
Kills:130
V. Kills:4 N/A
Deaths:46
KDR:2.826
Accuracy:44.779% C**
KPH:74.300 B*
VKPH:2.300 C**
Kills:467 (467 + 0)
Deaths:265
KDR:1.762
VKDR:0.189
Vehicle Kills:50
Kill Difference:202
Playtime:19.956 hours
Usage:0%
Score:0.102m
Score/min:85
Driving Accuracy:44.779%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 4,5004,4681,1074.036M1.9314.409%D**13.518%F21.2DN/A89210.7h10.6C*73.3C--
Light PPA 3,5273,3988224.134C+2.0341.458%C++1.059%C37.9C1.4D-11989.7h10B+24.1B+
CAS30 Tank Buster 5,7723,0961,2672.444B*0.3441.496%C-N/A13.7B**11.8B*144226.7h32.5B*78.2B++
Pandora VX25 3,0613,0492,8361.075C+1.0327.235%D*9.315%D**12.5D-N/A34243.5h4.2C**15.3C
L100 Python HESH 3,3002,92514520.172B++18.0654.304%B+1.368%C+35.5D4.6D--13182.4h2.9B+5.4B++
L100 Python AP 4,4632,8173917.205B+5.1048.96%D-4.047%B++25.2C14.7D197111.6h5.4B+11.1C**
Supernova FPC 4,2262,4934395.679C+3.5750.334%C2.527%C++20.5C14.3C+238121.4h5.2C**10.4C++
C-4 2,9372,2511,4201.585C++0.5220.244%D--N/A60C-18.3D47937.5h1.1B*5.3B
Solstice SF 2,2542,2251,8031.234C**0.8719.404%D-4.045%F--10.7DN/A32208.1h6.9B++35.6B++
Supernova VPC 2,3532,16814415.056B+12.9553.367%C**1.338%C+45.5C++3.9D--16347.7h2.6B*4.8B++
C75 Viper 2,2672,03515712.962A*10.8534.863%C--1.081%C48.5B**5.5D19342h7.3A20.9B**
Betelgeuse 54-A 1,8681,8498982.059C0.0522.202%D--19.037%D**43.1DN/A12042.9h10.6C++47.9C
Cosmos VM3 1,8201,8059421.916C+0.1912.614%D-15.014%D--16.2D--N/A46111.3h14.8C+117.7C-
Lasher X2 1,5481,5301,3941.098C**1.0121.82%C--3.791%C+16.6DN/A5792.4h18.2B+83.6C++
Proximity Mine 1,4461,44513111.031A*8.9246.104%B+N/A123.5C++N/A32011.7h1.8B+3.8B++
C-4 ARX 1,8891,4186242.272C++0.1623.073%D-N/A99.9C33.2C+54214.2h1.2C++5.1C+
L100 Python HEAT 1,7101,41012711.102A+8.9951.162%C+1.631%D32.2C*6.8D--14643.8h3.8A7.4B**
Comet VM2 1,7051,3528111.667B**0.4440.372%C2.663%D11.6C++3D75116.1h14B**34.6B++
Tank Mine 2,1831,3002614.981A2.8730.798%CN/A111.1C++75.5B+111011.7h1.6B+5.3B+
Serpent VE92 1,3011,2871,6120.798C1.3117.021%D**14.53%D--7.2D--N/A25179.2h15.2C89.3D
Pulsar C 1,2481,2356751.83B+0.2825.835%C**13.117%F31.4C*N/A10139.3h10.4B+40.1B+
Cosmos VM3 1,2431,2345712.161C*0.0513.208%D14.02%D*18.3DN/A5367.5h13.9C**105.4C+
NSX Tanto 1,2401,2256381.92B*0.1924.403%C18.531%D--46.9B++N/A10526.1h11.9B+48.6B
Sirius SX12 1,2201,2121,3050.929C+1.1817.521%D*9.158%D**12DN/A38100.7h13.5B+77.3C+
NS-7 PDW 1,2041,1861,0081.177B0.9319.601%D-11.636%D--13.4DN/A3888.3h15.5C+78.8C+
NSX Naginata 1,1871,1845922B++0.1120.234%C20.355%D--40.1C+N/A12629.5h11B+54.5C*
Eridani SX5 1,1911,1796441.831B+0.2825.789%C+12.808%D--41.7BN/A13528.3h11.8C*45.9C*
Deimos VA29 1,1901,1781,2120.972C1.1449.351%D--9.847%D*20.7DN/A6157h2.5C+5.1C
VX6-7 1,1751,1676041.932B++0.1824.499%C+12.939%D**35.4C++N/A9033h11.6B+47.5B
NS-15M1 1,1791,1661,3220.882C1.2313.436%F15.266%D--14.8D-N/A4979h13.4C+99.5D-
Orion VS54 1,1701,1645402.156B+0.0515.789%D--16.151%D*24.8CN/A12547h11.7B+74.2C+
VX29 Polaris 1,1701,1609971.163C0.9414.316%F15.517%D--20.2D-N/A6257.3h11.9C**83.2D
NSX Tengu 1,1691,1606371.821B+0.2935.517%C+15.776%D42.2C**N/A9427.5h11.8B+33.3B
V10 1,1641,1572414.801B*2.6941.742%C*77.182%C+18DN/A5264.3h2.4C+5.7C++
Ursa 1,1671,1551,2230.944C1.1613.241%F15.844%D*11.3D--N/A33102h11.8C+88.8D
NS-11C 1,1651,1515622.048A0.0624.121%C+15.378%D37.1B+N/A9731h12.5B+51.8B+
Dual Photon Pods 1,3451,1351219.38B+7.2756.28%B+1.41%C*37D6.8D-21330.7h18.1B+32.1B+
Parallax VX3 1,1351,1312075.464B++3.3644.797%B*68.347%D*42.7B**N/A11226.5h2.2C*5B+
Hornet Missiles 1,5561,1281756.446C*4.3460.884%C+1.507%C+56.4C+21.4D36220h8B+13.2B+
NS Decimator 1,4461,0991,0491.048C+1.0654.917%D1.547%D21.4D-6.8D--15051.3h4.3B7.8C++
Frag Grenade 1,0751,07211072N/A1,069.8941.42%C--N/A1191.1M+3.3D30500.9h2A++4.9B**
Eclipse VE3A 1,0311,0275981.717C++0.3926.797%C+11.587%F39.3C++N/A9726.1h10.7B+40.1B+
Supernova PC 1,2621,0225717.93A*15.8252.058%C**1.076%D--23.5C++5.5D-15243.4h3.5B**6.7B**
Comet VM2 1,2649997011.425B+0.6841.778%C4.404%C++10C2.7D*6299.5h18.4B*44.1B+
NS-15M2 9849745881.656C++0.4521.254%C--18.994%D-34.8CN/A10028h12.5C++58.9C++
Quasar VM1 9619454841.952B0.1612.425%D14.603%D-15.3DN/A5861.8h15.8C+127.2C+
MANA Anti-Vehicle Turret 1,4289062174.175B**2.0752.148%C2.097%D--9060A++5220B++13676080.1h7.2C*13.8C*
Maelstrom Turbo Laser 1,2909024901.841C++0.2722.421%D**4.324%B**15.7C+6.8C--11257.4h50.5B*225.2B+
Nemesis VSH9 1,4588806961.264B**0.8462.84%C+2.159%C13.4C+8.8C15665.7h6.8B++10.8B++
NS-44 Commissioner 8578479970.85C+1.2625.842%D*10.862%F27.1CN/A8731.2h3.8C*14.5C
MKV Suppressed 8498357241.153C++0.9516.834%F16.527%C-12.9D-N/A3664.8h14.2C*84.6C-
S1 1,2468154391.856A*0.2557.371%C++1.963%C--21.3C11.3C22738.3h5B*8.7B*
Terminus VX-9 7927875371.466C++0.6425.739%C+19.314%D-35.8C+N/A9522h13.1C+51C++
Antares LC 1,2097762553.043B*0.9428.641%C--2.835%B++24.6B+13.7C+17431.5h74.2B+259.2B+
L105 Zephyr 8347622926.276A*24.1748.628%B++N/A80.2A7.6C+2939.5h5.2B*10.7B*
Coyote Missiles 1,1837442542.929C++0.8251.272%CN/A24.6D14.5D20230.2h39.4C**76.9C**
C150 Dalton 1,6307441844.043C1.9428.985%D-N/A7440U8860U70674400.1h5.7D19.8D*
M60-A Bulldog 7326992034.95B**32.8452.754%B++1.288%D-50.7B*2.4D15713.8h4.7B++8.9B*
NS-11P 6226143161.943B++0.1627.652%B**17.264%C43.2B*N/A11014.2h13.4B48.4B+
NSX Tomoe 5715692981.909C*0.2029.185%C+20.738%D**40.6C++N/A10014h13.7C**46.9C**
M40 Fury 5965285010.56B++8.4535.451%C+1.326%C--47.6C++6.1D19811.1h9.2B*25.9B++
Anti-Vehicle Grenade 5425221522N/A519.8960.092%B**N/A745.7A++28.6D29820.7h3.2A5.4B**
M40 Fury-H 5044882222.182B**20.0734.727%D-N/A87.1C+2.9D-2375.6h3.9B**11.2B**
Spear Anti-Vehicle Phalanx Turret 6914482220.364A*18.2643.259%C+4.464%C*35.3C+19.1C32912.7h7.9B+18.3B+
Saron HRB 727440875.057C+2.9538.685%DN/A18D11.8C--33924.4h21.5C*55.6C+
Eidolon VE33 4294272221.923B++0.1826.474%C14.052%F29C**N/A10514.7h7.9B+29.8B+
Blueshift VM5 4184101762.33C+0.2215.493%D17.561%D24.6C--N/A9216.7h15.4C**99.7C+
Blackheart 4073983581.112C+1.0029.611%D*13.819%D--18.5CN/A5121.5h4C++13.4C+
Blueshift VM5 4023941732.277C+0.1715.843%D-17.259%D23.7DN/A8916.6h16.3C++103.2C+
M60-A Bulldog 4193881135.273B*33.1749.042%C**1.031%D--39.2C*3.1C1499.9h5B++10.2B++
NSX-P Tanto 3553501921.823B**0.2826.798%C*20.571%D49.3B**N/A1207.1h12.5B+46.7B+
Force-Blade 34534018,9150.018C+2.0928.181%C+1.176%D-0.2DN/A11484.9h2.8C+9.8C*
M40 Fury-F 3833372191.539C+0.5735.758%D*N/A18.5C2.5D-7518.2h6.8B*19B+
M40 Fury 3623272811.679B++9.5731.611%D1.835%C+44.8C4.8D--2217.3h7.9B*25.1B++
Proton II PPA 3283203210C7.8921.534%C2.188%C++55.2C+1.4D*1885.8h8.3B+38.5B
VE-S Canis 3023011691.781B+0.3323.18%D18.605%C47C*N/A1136.4h11.2B48.5C++
Phobos VX86 2692672700.989C1.1232.891%F--9.738%D*13.2D--N/A4320.2h2.2B+6.8D
MAX Punch 2642602,0970.124C++1.9834.971%DN/A0.9CN/A3282.9h2.1C++5.9C++
Skyguard 454253793.203C++1.1028.028%CN/A11.1C-8.8C17922.8h142.8C509.4C+
E540 Halberd-H 3442442211.091C**8.9854.023%C-3.279%B**33.9C--13.9D-2627.2h5.9C**10.9C++
Zenith VX-5 2432402970.808C1.3016.977%F12.5%D**6.9D--N/A2634.7h15.5C--91.2D--
NS Annihilator 5562401102.182S0.0773.231%F-N/A10.4C+13.7A13323.1h10.4B+14.1C*
Sticky Grenade 2362351235N/A232.8951.765%C+N/A783.3C3.3D--27190.3h2.4C+4.7C++
M60-G Bulldog 251222287.929A5.8233.464%C+1.802%D22.2C2.9D-10610h5.8B++17.3B+
NS-10 Burster 3732101481.419B+0.6928.894%C+4.286%C--4.5C-3.5C6847.1h144.1C*498.9C*
Artemis VX26 2112091711.222C+0.8917.612%F-14.354%D*18DN/A7211.6h11.8C**67D-
E540 Halberd 345208287.429C+5.3242.255%D4.327%B**25.1D16.5C+4108.3h6.7D15.9D
NS-10 Burster 3802061481.392B++0.7228.421%C+1.456%D*4.3D3.6C++7648.2h148.9C+523.8C+
M60-A Bulldog 2141981711.647B**9.5449.314%A2.525%A1980U160U5920300.1h4.5B**9.2B**
Solstice VE3 190187712.634M0.5315.649%D*8.556%F-5.5D-N/A11533.9h15.2C*97.3C
H-V45 1861822510.725C1.3814.951%F-16.484%D12.3D-N/A8414.8h14.1C+94.5D*
NS Baron G5 1831801801C+1.1129.982%D**10%D--20.5DN/A688.8h4.5C*15C+
NS-61 Emissary 1761741820.956C*1.1517.431%F5.747%F-16.3C-N/A5110.7h14C++80.1D
Saron Laser Cannon 3531691381.225C+0.8827.218%D2.367%C++4D-4.4D12042h214.5D788D--
Beamer VS3 1731641371.197B+0.9117.665%D**11.585%D**18.6C1B+998.8h12.9D73.1D
MANA Anti-Personnel Turret 164163981.663N/A0.4416.429%UN/A1630U10U5156700.1h21.6T*131.5T*
NSX Masamune 1981621311.237B+0.8754.535%C1.852%C+28.9C+6.4D1425.6h8.9B+16.3B+
S12 Renegade 134130462.826C+0.7244.779%C**3.077%D76.5B*2.4B1911.7h3.2C*7.1B+
Aphelion VEX-4H 212126255.04C+2.9333.361%D**N/A36C24.6C4433.5h47.4B+142.1C++
M60-G Bulldog 1291151110.455A+8.3531.325%D4.348%B*26.7D3.3D-1514.3h5.4B++17.3B
The Slasher 1211136,6920.017D2.0915.398%D**9.735%C+0.3C-N/A1449h2.4C+15.5D
Lancer VS22 21394841.119B+0.9951.728%D*N/A7.7D9.8C--28912.2h28.2C+54.5C+
Proton II PPA-H 8685117.727C5.6226.97%D*2.353%B+47.2D-N/A2221.8h8.8B+32.5C+
M20 Basilisk 11383233.609C**1.5031.909%D-2.41%D**10.5D-3.8D--1597.9h86B+269.6C++
VE-H Maw 7474501.48C+0.6321.089%D-18.919%D-41.1CN/A1331.8h10.4C**49.1C+
Rocklet Rifle 15167750.893B+1.2138.688%FN/A19.7D24.7C+3383.4h35.4C**91.4C
NS-30 Vandal 6059361.639C+0.4727.164%D--16.949%D*36.9C+N/A2091.6h6.2C+22.7C
Auraxium Force-Blade 56546,0170.009D2.1017.446%D--1.852%D-0.2DN/A0334.1h1.8B+10.3C+
G30 Walker 9853134.077C**1.9728.169%C+1.887%D--10.6D9C+1845h192.9B+684.9B+
Aspis Anti-Aircraft Phalanx Turret 1095268.667A*6.5624.272%C+N/A12.1C**13.3B+3174.3h144.1C**593.5C**
Thanatos VE70 53521250.416D1.6922.815%F11.539%D--6.3D*N/A828.3h5.7C24.9D**
M20 Basilisk 7350105A2.8928.618%D*8%B**7.5D*3.4D*1226.7h128.1C--447.6D--

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun36100.7h
Motion Spotter153,5192.3h
Nano-Armor Kit1,0461,864,995148.6h
Anti-Vehicle MANA Turret393,4266.7h
Spawn Beacon312,6034.3h
Nanite Revive Grenade07680.2h
Medical Applicator12447,7425.1h
Deconstruction Tool04550.1h
Spitfire Auto-Turret41400.3h
Ammunition Package782,2243.7h
Medical Kit1772,4883.5h
Anti-Infantry MANA Turret136391.6h
Hardlight Barrier0590.1h
Recon Detection Device292,9015.5h

Check the help document for the dictionary if you want to learn more about words used here.


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