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Lictor Hater Zalos[DIGT] Zalos
VS BR 8

KDR: 2.11

Score: 57.8m

Last Seen: Aug 1st, 2019 2:37 PM
- OFFLINE - 423 hour(s)

Prestige 1, Battle Rank 8 - Vanu Sovereignty on Miller - Outfit Member of Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 32
Level Progress (to 9): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Light PPA CAS30 Tank Buster Pandora VX25 L100 Python HESH L100 Python AP Supernova FPC C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 2497TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.73%15.071%28233118129,9191.416080.691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.454%-0.473D-0.885D---0.425C--HEAD + (~5.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.15C++11.80.17C++51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.006%1.443%660512098,734157436475.5454239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.702%-0.355C--0.141C0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.504B+27.20.487B+52.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.628%2.005%10118120615,162197549297.67308308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.849%-0.327C--0.356C-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+6.80.46B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.012%1.365%3291511994,834169918342.8452263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.585%-0.297C-0.76D--0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.719B++11.10.722B++22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.199%72.716%329212122,3201602111.44729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.097%1.235B**0.373C**-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.46B+2.30.275C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.754%9.543%329412104,5691607272.84142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.838%-0.981D---1.008D*0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.071C+3.60.251C*8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity of War Tactical[DIGT] Dignity of War Tactical
VS outfit on Miller

Members: 32
57.8m216.2%225 (13.5k)207 (12.4k)2.10683101,01047,9442.651328 (8)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214399417.981%8.528%15305:4937

40% Engineer29% Heavy Assault6% Infiltrator16% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:21 PMNov 25th, 2013 11:41 PMAug 17th, 2019 1:51 AM (2d) (PST)Aug 1st, 2019 11:41 AM (18d) (PST)Aug 1st, 2019 10:37 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601554050.3630.1720.0310.9350.070274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5809,31424,2662210256412,446

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4641.8h/193.4d 26,105 8,614 26,492 260.3k 8,321 12,809 19,380 155.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D**
Kills:4,468
Deaths:1,107
KDR:4.036
Accuracy:14.409% D**
HSR:13.518% D**
Betelgeuse 54-A
D--
Kills:1,849
Deaths:898
KDR:2.059
Accuracy:22.202% D--
HSR:19.037% D**
NSX Naginata
C
Kills:1,184
Deaths:592
KDR:2
Accuracy:20.234% C
HSR:20.355% D--
NS-15M1
D--
Kills:1,166
Deaths:1,322
KDR:0.882
Accuracy:13.436% F
HSR:15.266% D--
Orion VS54
D--
Kills:1,164
Deaths:540
KDR:2.156
Accuracy:15.789% D--
HSR:16.151% D*
VX29 Polaris
D--
Kills:1,160
Deaths:997
KDR:1.163
Accuracy:14.316% F
HSR:15.517% D--
Ursa
D*
Kills:1,155
Deaths:1,223
KDR:0.944
Accuracy:13.241% F
HSR:15.844% D*
NS-15M2
C--
Kills:993
Deaths:602
KDR:1.650
Accuracy:21.211% C--
HSR:18.731% D-
VE-H Maw
D-
Kills:75
Deaths:51
KDR:1.471
Accuracy:21.014% D-
HSR:18.667% D-
Kills:13,214
Deaths (as Heavy Assault):7,332
Deaths (to Heavy Assaults):13,398
KDR:1.80224
Kill Difference:5,882
Playtime:1,347.878 hours
Usage:29%
Score:13.673m
Score/min:169
Accuracy (listed only):17.317%
HSR (listed only):17.010%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:3,049
Deaths:2,836
KDR:1.075
Accuracy:27.235% D*
HSR:9.315% D**
Solstice SF
D-
Kills:2,225
Deaths:1,803
KDR:1.234
Accuracy:19.404% D-
HSR:4.045% F--
Serpent VE92
D--
Kills:1,287
Deaths:1,612
KDR:0.798
Accuracy:17.021% D**
HSR:14.530% D--
Pulsar C
C**
Kills:1,235
Deaths:675
KDR:1.830
Accuracy:25.835% C**
HSR:13.117% F
NSX Tanto
C
Kills:1,225
Deaths:638
KDR:1.920
Accuracy:24.403% C
HSR:18.531% D--
Deimos VA29
D--
Kills:1,201
Deaths:1,236
KDR:0.972
Accuracy:49.493% D--
HSR:9.992% D*
VX6-7
C+
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:24.499% C+
HSR:12.939% D**
NS-11C
C+
Kills:1,151
Deaths:562
KDR:2.048
Accuracy:24.121% C+
HSR:15.378% D
Eclipse VE3A
C+
Kills:1,053
Deaths:619
KDR:1.701
Accuracy:26.626% C+
HSR:11.871% F
Eidolon VE33
C
Kills:429
Deaths:224
KDR:1.915
Accuracy:26.444% C
HSR:13.986% F
NSX-P Tanto
C*
Kills:351
Deaths:194
KDR:1.809
Accuracy:26.749% C*
HSR:20.798% D
Phobos VX86
D--
Kills:267
Deaths:270
KDR:0.989
Accuracy:32.891% F--
HSR:9.738% D--
Zenith VX-5
D**
Kills:240
Deaths:297
KDR:0.808
Accuracy:16.977% F
HSR:12.500% D**
Solstice VE3
D**
Kills:191
Deaths:74
KDR:2.581
Accuracy:15.689% D**
HSR:8.377% F-
NS Baron G5
D--
Kills:180
Deaths:180
KDR:1
Accuracy:29.982% D**
HSR:10% D--
Thanatos VE70
D--
Kills:52
Deaths:125
KDR:0.416
Accuracy:22.815% F-
HSR:11.539% D--
Kills:15,303
Deaths (as Engineer):11,949
Deaths (to Engineers):11,281
KDR:1.28069
Kill Difference:3,354
Playtime:1,851.810 hours
Usage:40%
Score:25.689m
Score/min:231
Accuracy (listed only):25.636%
HSR (listed only):12.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:3,049
Deaths:2,836
KDR:1.075
Accuracy:27.235% D*
HSR:9.315% D**
Solstice SF
D-
Kills:2,225
Deaths:1,803
KDR:1.234
Accuracy:19.404% D-
HSR:4.045% F--
Serpent VE92
D--
Kills:1,287
Deaths:1,612
KDR:0.798
Accuracy:17.021% D**
HSR:14.530% D--
Pulsar C
C**
Kills:1,235
Deaths:675
KDR:1.830
Accuracy:25.835% C**
HSR:13.117% F
NSX Tanto
C
Kills:1,225
Deaths:638
KDR:1.920
Accuracy:24.403% C
HSR:18.531% D--
Sirius SX12
D**
Kills:1,212
Deaths:1,305
KDR:0.929
Accuracy:17.521% D**
HSR:9.158% D**
Deimos VA29
D--
Kills:1,201
Deaths:1,236
KDR:0.972
Accuracy:49.493% D--
HSR:9.992% D*
NS-7 PDW
D--
Kills:1,186
Deaths:1,008
KDR:1.177
Accuracy:19.601% D--
HSR:11.636% D--
Eridani SX5
C+
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:25.789% C+
HSR:12.808% D--
VX6-7
C+
Kills:1,167
Deaths:604
KDR:1.932
Accuracy:24.499% C+
HSR:12.939% D**
NSX Tengu
C+
Kills:1,160
Deaths:637
KDR:1.821
Accuracy:35.517% C+
HSR:15.776% D-
NS-11C
C+
Kills:1,151
Deaths:562
KDR:2.048
Accuracy:24.121% C+
HSR:15.378% D
Eclipse VE3A
C+
Kills:1,053
Deaths:619
KDR:1.701
Accuracy:26.626% C+
HSR:11.871% F
MKV Suppressed
C--
Kills:835
Deaths:724
KDR:1.153
Accuracy:16.834% F
HSR:16.527% C--
NSX-P Tanto
C*
Kills:351
Deaths:194
KDR:1.809
Accuracy:26.749% C*
HSR:20.798% D
VE-S Canis
C+
Kills:305
Deaths:172
KDR:1.773
Accuracy:23.108% D
HSR:18.689% C+
Phobos VX86
D--
Kills:267
Deaths:270
KDR:0.989
Accuracy:32.891% F--
HSR:9.738% D--
Zenith VX-5
D**
Kills:240
Deaths:297
KDR:0.808
Accuracy:16.977% F
HSR:12.500% D**
Solstice VE3
D**
Kills:191
Deaths:74
KDR:2.581
Accuracy:15.689% D**
HSR:8.377% F-
NS Baron G5
D--
Kills:180
Deaths:180
KDR:1
Accuracy:29.982% D**
HSR:10% D--
Thanatos VE70
D--
Kills:52
Deaths:125
KDR:0.416
Accuracy:22.815% F-
HSR:11.539% D--
Kills:20,751
Deaths (as Light Assault):16,215
Deaths (to Light Assaults):8,521
KDR:1.27974
Kill Difference:4,536
Playtime:755.491 hours
Usage:16%
Score:10.124m
Score/min:223
Accuracy (listed only):24.862%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D**
Kills:1,212
Deaths:1,305
KDR:0.929
Accuracy:17.521% D**
HSR:9.158% D**
NS-7 PDW
D--
Kills:1,186
Deaths:1,008
KDR:1.177
Accuracy:19.601% D--
HSR:11.636% D--
Eridani SX5
C+
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:25.789% C+
HSR:12.808% D--
Parallax VX3
B*
Kills:1,163
Deaths:216
KDR:5.384
Accuracy:44.843% B*
HSR:68.272% D*
NSX Tengu
C+
Kills:1,160
Deaths:637
KDR:1.821
Accuracy:35.517% C+
HSR:15.776% D-
V10
C*
Kills:1,157
Deaths:241
KDR:4.801
Accuracy:41.742% C*
HSR:77.182% C+
NS-44 Commissioner
D*
Kills:857
Deaths:1,005
KDR:0.853
Accuracy:25.898% D*
HSR:10.852% F
MKV Suppressed
C--
Kills:835
Deaths:724
KDR:1.153
Accuracy:16.834% F
HSR:16.527% C--
NSX Tomoe
C+
Kills:569
Deaths:298
KDR:1.909
Accuracy:29.185% C+
HSR:20.738% F
VE-S Canis
C+
Kills:305
Deaths:172
KDR:1.773
Accuracy:23.108% D
HSR:18.689% C+
Artemis VX26
D*
Kills:209
Deaths:172
KDR:1.215
Accuracy:17.606% F-
HSR:14.354% D*
NS-61 Emissary
F
Kills:174
Deaths:182
KDR:0.956
Accuracy:17.431% F
HSR:5.747% F-
Beamer VS3
D**
Kills:164
Deaths:137
KDR:1.197
Accuracy:17.665% D**
HSR:11.585% D**
NS-30 Vandal
D--
Kills:61
Deaths:37
KDR:1.649
Accuracy:27.166% D--
HSR:18.033% D--
Kills:10,231
Deaths (as Infiltrator):6,778
Deaths (to Infiltrators):6,007
KDR:1.50944
Kill Difference:3,453
Playtime:291.309 hours
Usage:6%
Score:2.868m
Score/min:164
Accuracy (listed only):25.708%
HSR (listed only):22.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:3,049
Deaths:2,836
KDR:1.075
Accuracy:27.235% D*
HSR:9.315% D**
Sirius SX12
D**
Kills:1,212
Deaths:1,305
KDR:0.929
Accuracy:17.521% D**
HSR:9.158% D**
Deimos VA29
D--
Kills:1,201
Deaths:1,236
KDR:0.972
Accuracy:49.493% D--
HSR:9.992% D*
NS-7 PDW
D--
Kills:1,186
Deaths:1,008
KDR:1.177
Accuracy:19.601% D--
HSR:11.636% D--
Eridani SX5
C+
Kills:1,179
Deaths:644
KDR:1.831
Accuracy:25.789% C+
HSR:12.808% D--
NSX Tengu
C+
Kills:1,160
Deaths:637
KDR:1.821
Accuracy:35.517% C+
HSR:15.776% D-
MKV Suppressed
C--
Kills:835
Deaths:724
KDR:1.153
Accuracy:16.834% F
HSR:16.527% C--
Terminus VX-9
C+
Kills:829
Deaths:582
KDR:1.424
Accuracy:25.588% C+
HSR:19.662% D-
NS-11P
B**
Kills:614
Deaths:316
KDR:1.943
Accuracy:27.652% B**
HSR:17.264% C
VE-S Canis
C+
Kills:305
Deaths:172
KDR:1.773
Accuracy:23.108% D
HSR:18.689% C+
Phobos VX86
D--
Kills:267
Deaths:270
KDR:0.989
Accuracy:32.891% F--
HSR:9.738% D--
H-V45
D
Kills:182
Deaths:251
KDR:0.725
Accuracy:14.951% F-
HSR:16.484% D
NS Baron G5
D--
Kills:180
Deaths:180
KDR:1
Accuracy:29.982% D**
HSR:10% D--
Thanatos VE70
D--
Kills:52
Deaths:125
KDR:0.416
Accuracy:22.815% F-
HSR:11.539% D--
Kills:12,251
Deaths (as Combat Medic):10,286
Deaths (to Combat Medics):4,744
KDR:1.19104
Kill Difference:1,965
Playtime:73.037 hours
Usage:2%
Score:1.228m
Score/min:280
Accuracy (listed only):26.356%
HSR (listed only):13.470%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D--
Kills:1,805
Deaths:942
KDR:1.916
Accuracy:12.614% D--
HSR:15.014% D--
Comet VM2
C
Kills:1,352
Deaths:811
KDR:1.667
Accuracy:40.372% C
HSR:2.663% D
Cosmos VM3
D-
Kills:1,234
Deaths:571
KDR:2.161
Accuracy:13.208% D-
HSR:14.020% D*
Comet VM2
C++
Kills:999
Deaths:701
KDR:1.425
Accuracy:41.778% C
HSR:4.404% C++
Quasar VM1
D
Kills:945
Deaths:484
KDR:1.952
Accuracy:12.425% D
HSR:14.603% D-
Blueshift VM5
D
Kills:414
Deaths:177
KDR:2.339
Accuracy:15.526% D-
HSR:17.391% D
Blueshift VM5
D
Kills:402
Deaths:174
KDR:2.310
Accuracy:15.864% D-
HSR:17.164% D
NS-10 Burster
C+
Kills:210
Deaths:148
KDR:1.419
Accuracy:28.894% C+
HSR:4.286% C--
NS-10 Burster
C+
Kills:206
Deaths:148
KDR:1.392
Accuracy:28.421% C+
HSR:1.456% D*
Kills:7,567
Deaths (as MAX Suit):2,078
Deaths (to MAX Suits):2,875
KDR:3.64148
Kill Difference:5,489
Playtime:312.728 hours
Usage:7%
Score:4.187m
Score/min:223
Accuracy (listed only):23.234%
HSR (listed only):10.111%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:3,411
V. Kills:129 N/A
Deaths:823
KDR:4.145
Accuracy:41.478% C++
KPH:37.900 C
VKPH:1.400 D-
Dual Photon Pods
B+
Kills:1,139
V. Kills:210 N/A
Deaths:121
KDR:9.413
Accuracy:56.319% B+
KPH:37 D
VKPH:6.800 D-
Hornet Missiles
C+
Kills:1,128
V. Kills:428 263%
Deaths:175
KDR:6.446
Accuracy:60.884% C+
KPH:56.500 C+
VKPH:21.400 D
Maelstrom Turbo Laser
C+
Kills:902
V. Kills:388 232%
Deaths:490
KDR:1.841
Accuracy:22.421% D**
KPH:15.700 C+
VKPH:6.800 C--
Antares LC
B+
Kills:802
V. Kills:446 179%
Deaths:257
KDR:3.121
Accuracy:28.748% C-
KPH:25 B+
VKPH:13.900 C++
Coyote Missiles
C
Kills:751
V. Kills:444 169%
Deaths:255
KDR:2.945
Accuracy:51.306% C
KPH:24.800 C--
VKPH:14.700 C--
Saron Laser Cannon
D
Kills:169
V. Kills:184 91%
Deaths:138
KDR:1.225
Accuracy:27.218% D
KPH:4 D-
VKPH:4.400 D
Kills:8,302 (5,284 + 0)
Deaths:2,259
KDR:3.675
VKDR:0.987
Vehicle Kills:2,229
Kill Difference:6,043
Playtime:302.424 hours
Usage:7%
Score:2.866m
Score/min:158
Piloting Accuracy:27.218%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:3,113
V. Kills:2,684 116%
Deaths:1,268
KDR:2.455
Accuracy:41.513% C
KPH:13.700 B**
VKPH:11.800 B**
L105 Zephyr
A
Kills:768
V. Kills:73 N/A
Deaths:29
KDR:26.483
Accuracy:48.950% B++
KPH:80.500 A
VKPH:7.700 C
C150 Dalton
U
Kills:747
V. Kills:889 84%
Deaths:184
KDR:4.060
Accuracy:28.991% D--
KPH:2,689,200 U
VKPH:3,200,400 U
Kills:4,628 (3,113 + 1,515)
Deaths:1,481
KDR:3.125
VKDR:2.462
Vehicle Kills:3,646
Kill Difference:3,147
Playtime:236.888 hours
Usage:5%
Score:2.838m
Score/min:200
Piloting Accuracy:41.513%
Gunner Accuracy:28.991%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,925
V. Kills:375 N/A
Deaths:145
KDR:20.172
Accuracy:54.304% B++
KPH:35.500 D
VKPH:4.600 D--
L100 Python AP
C-
Kills:2,846
V. Kills:1,657 172%
Deaths:391
KDR:7.279
Accuracy:49.003% D-
KPH:25.400 C-
VKPH:14.800 D
C75 Viper
B**
Kills:2,035
V. Kills:232 N/A
Deaths:157
KDR:12.962
Accuracy:34.863% C--
KPH:48.500 B**
VKPH:5.500 D
L100 Python HEAT
C++
Kills:1,410
V. Kills:300 468%
Deaths:127
KDR:11.102
Accuracy:51.162% C+
KPH:32.200 C++
VKPH:6.900 D--
Skyguard
C
Kills:253
V. Kills:201 125%
Deaths:79
KDR:3.203
Accuracy:28.028% C+
KPH:11.100 C--
VKPH:8.800 C
Kills:9,469 (9,469 + 0)
Deaths:899
KDR:10.533
VKDR:3.076
Vehicle Kills:2,765
Kill Difference:8,570
Playtime:302.909 hours
Usage:7%
Score:3.091m
Score/min:170
Driving Accuracy:28.028%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:2,503
V. Kills:1,739 144%
Deaths:439
KDR:5.702
Accuracy:50.360% C
KPH:20.600 C-
VKPH:14.300 C
Supernova VPC
C**
Kills:2,168
V. Kills:185 N/A
Deaths:144
KDR:15.056
Accuracy:53.367% C**
KPH:45.500 C++
VKPH:3.900 D--
Supernova PC
B
Kills:1,022
V. Kills:240 424%
Deaths:57
KDR:17.930
Accuracy:52.058% B
KPH:23.600 C++
VKPH:5.500 D-
Saron HRB
C-
Kills:440
V. Kills:287 153%
Deaths:87
KDR:5.057
Accuracy:38.685% D
KPH:18 D
VKPH:11.800 C-
Proton II PPA
C+
Kills:320
V. Kills:8 N/A
Deaths:32
KDR:10
Accuracy:21.534% C
KPH:55.600 C+
VKPH:1.400 D*
E540 Halberd
C+
Kills:208
V. Kills:137 151%
Deaths:28
KDR:7.429
Accuracy:42.255% D
KPH:24.900 D
VKPH:16.400 C+
Kills:6,661 (5,693 + 968)
Deaths:787
KDR:8.464
VKDR:3.299
Vehicle Kills:2,596
Kill Difference:5,874
Playtime:251.064 hours
Usage:5%
Score:3.370m
Score/min:224
Driving Accuracy:52.058%
Gunner Accuracy:42.255%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:488
V. Kills:16 N/A
Deaths:22
KDR:22.182
Accuracy:34.727% D
KPH:87.900 C+
VKPH:2.900 D-
E540 Halberd-H
C-
Kills:244
V. Kills:100 242%
Deaths:22
KDR:11.091
Accuracy:54.023% C-
KPH:33.800 C--
VKPH:13.900 D-
Aphelion VEX-4H
C
Kills:126
V. Kills:86 145%
Deaths:25
KDR:5.040
Accuracy:33.361% D**
KPH:36.200 C
VKPH:24.700 C
Proton II PPA-H
D--
Kills:85
V. Kills:1 N/A
Deaths:11
KDR:7.727
Accuracy:26.815% D*
KPH:45.400 D--
VKPH:0.500 F
Kills:943 (0 + 943)
Deaths:80
KDR:11.788
VKDR:2.538
Vehicle Kills:203
Kill Difference:863
Playtime:18.127 hours
Usage:0%
Score:0.310m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:26.815%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:528
V. Kills:68 N/A
Deaths:50
KDR:10.560
Accuracy:35.451% C+
KPH:47.600 C++
VKPH:6.100 D
M40 Fury
C
Kills:327
V. Kills:35 N/A
Deaths:28
KDR:11.679
Accuracy:31.611% D
KPH:44.800 C
VKPH:4.800 D--
M60-G Bulldog
C+
Kills:222
V. Kills:29 N/A
Deaths:28
KDR:7.929
Accuracy:33.464% C+
KPH:22.300 C-
VKPH:2.900 D-
M60-G Bulldog
C--
Kills:120
V. Kills:16 N/A
Deaths:11
KDR:10.909
Accuracy:32.349% C--
KPH:27.300 C--
VKPH:3.600 D
M20 Basilisk
D
Kills:86
V. Kills:30 277%
Deaths:24
KDR:3.583
Accuracy:31.933% D
KPH:10.900 D-
VKPH:3.800 D--
G30 Walker
C+
Kills:53
V. Kills:45 115%
Deaths:13
KDR:4.077
Accuracy:28.169% C+
KPH:10.700 D
VKPH:9.100 C+
M20 Basilisk
N/A
Kills:50
V. Kills:23 208%
Deaths:10
KDR:5
Accuracy:28.618% N/A
KPH:7.500 N/A
VKPH:3.400 N/A
Kills:1,386 (0 + 1,386)
Deaths:164
KDR:8.451
VKDR:1.500
Vehicle Kills:246
Kill Difference:1,222
Playtime:52.321 hours
Usage:1%
Score:0.512m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:28.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:337
V. Kills:46 N/A
Deaths:219
KDR:1.539
Accuracy:35.758% D*
KPH:18.500 C
VKPH:2.500 D-
S12 Renegade
B++
Kills:132
V. Kills:4 N/A
Deaths:48
KDR:2.750
Accuracy:44.526% B
KPH:71.100 B++
VKPH:2.200 C++
Kills:469 (469 + 0)
Deaths:267
KDR:1.757
VKDR:0.187
Vehicle Kills:50
Kill Difference:202
Playtime:20.061 hours
Usage:0%
Score:0.102m
Score/min:85
Driving Accuracy:44.526%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 4,5004,4681,1074.036M1.9314.409%D**13.518%D**21.2DN/A89210.7h10.6C++73.3C--
Light PPA 3,5403,4118234.145C+2.0441.478%C++1.055%C37.9C1.4D-11990h10B+24.2B+
CAS30 Tank Buster 5,7973,1131,2682.455B*0.3541.513%C0.996%C13.7B**11.8B**144227.3h32.4B*78.1B++
Pandora VX25 3,0613,0492,8361.075C+1.0327.235%D*9.315%D**12.5D-N/A34243.5h4.2B15.3C
L100 Python HESH 3,3002,92514520.172B*18.0754.304%B++1.368%C+35.5D4.6D--13182.4h2.9B5.4B++
L100 Python AP 4,5032,8463917.279B+5.1749.003%D-4.006%B*25.4C-14.8D197112.1h5.4B+11C++
Supernova FPC 4,2422,5034395.702C+3.6050.36%C2.517%C++20.6C-14.3C239121.5h5.2C++10.4C+
C-4 2,9372,2511,4201.585C++0.5220.244%D--N/A60C--18.3D47937.5h1.1B*5.3B
Solstice SF 2,2542,2251,8031.234C**0.8719.404%D-4.045%F--10.7DN/A32208.1h6.9B++35.6B++
Supernova VPC 2,3532,16814415.056C**12.9553.367%C**1.338%C+45.5C++3.9D--16347.7h2.6B++4.8B++
C75 Viper 2,2672,03515712.962A++10.8634.863%C--1.081%C48.5B**5.5D19342h7.3B**20.9B*
Betelgeuse 54-A 1,8681,8498982.059C0.0522.202%D--19.037%D**43.1DN/A12042.9h10.6C++47.9C
Cosmos VM3 1,8201,8059421.916C+0.1912.614%D--15.014%D--16.2D--N/A46111.3h14.8C117.7D
Lasher X2 1,5531,5351,3981.098C*1.0121.83%D3.779%C+16.6DN/A5892.5h18.2B+83.4C++
Proximity Mine 1,4511,45013111.069A**8.9646.124%B+N/A123.9C+N/A32011.7h1.8B3.8B++
C-4 ARX 1,9241,4446402.256C++0.1523.153%D--N/A101C33.6C+54314.3h1.2C++5.1C+
L100 Python HEAT 1,7101,41012711.102A+9.0051.162%C+1.631%D32.2C++6.8D--14643.8h3.8B**7.4B**
Comet VM2 1,7051,3528111.667B**0.4440.372%C2.663%D11.6C++3D75116.1h14B*34.6B++
Tank Mine 2,1831,3002624.962A2.8630.787%CN/A111.1C++75.5B+110911.7h1.6B+5.3B+
Serpent VE92 1,3011,2871,6120.798C1.3117.021%D**14.53%D--7.2D--N/A25179.2h15.2C89.3D
Pulsar C 1,2481,2356751.83B0.2825.835%C**13.117%F31.4C++N/A10139.3h10.4B+40.1B+
Cosmos VM3 1,2431,2345712.161C*0.0513.208%D-14.02%D*18.3DN/A5367.5h13.9C++105.4C+
NSX Tanto 1,2401,2256381.92B*0.1924.403%C18.531%D--46.9B+N/A10526.1h11.9B+48.6C*
Sirius SX12 1,2201,2121,3050.929C+1.1817.521%D**9.158%D**12DN/A38100.7h13.5B+77.3C+
Deimos VA29 1,2131,2011,2360.972C1.1349.493%D--9.992%D*20.8D-N/A6157.7h2.5C+5.1C
NS-7 PDW 1,2041,1861,0081.177C**0.9319.601%D--11.636%D--13.4DN/A3888.3h15.5C+78.8C
NSX Naginata 1,1871,1845922B++0.1120.234%C20.355%D--40.1C+N/A12629.5h11B+54.5C*
Eridani SX5 1,1911,1796441.831B++0.2825.789%C+12.808%D--41.7C*N/A13528.3h11.8C*45.9C*
VX6-7 1,1751,1676041.932B+0.1724.499%C+12.939%D**35.4C++N/A9033h11.6B47.5B
NS-15M1 1,1791,1661,3220.882C-1.2213.436%F15.266%D--14.8D-N/A4979h13.4C+99.5D--
Orion VS54 1,1701,1645402.156B+0.0515.789%D--16.151%D*24.8CN/A12547h11.7B+74.2C+
Parallax VX3 1,1671,1632165.384B+3.2844.843%B*68.272%D*42.3B*N/A11127.5h2.2C*5B+
VX29 Polaris 1,1701,1609971.163C0.9414.316%F15.517%D--20.2D-N/A6257.3h11.9C**83.2D
NSX Tengu 1,1691,1606371.821B++0.2935.517%C+15.776%D-42.2C*N/A9427.5h11.8B+33.3B
V10 1,1641,1572414.801B++2.6941.742%C*77.182%C+18DN/A5264.3h2.4C+5.7C++
Ursa 1,1671,1551,2230.944C1.1613.241%F15.844%D*11.3D--N/A33102h11.8C+88.8D-
NS-11C 1,1651,1515622.048A0.0624.121%C+15.378%D37.1B+N/A9731h12.5B+51.8B+
Dual Photon Pods 1,3491,1391219.413B+7.3156.319%B+1.405%C*37.1D6.8D-21330.7h18.1B+32.2B+
Hornet Missiles 1,5561,1281756.446B+4.3460.884%C+1.507%C+56.4C+21.4D36220h8B+13.2B+
NS Decimator 1,4461,0991,0491.048C+1.0654.913%D1.547%C--21.4D-6.8D*15051.4h4.3B7.9C++
Frag Grenade 1,0791,07611076N/A1,073.8941.452%DN/A1195.6M++3.3D30370.9h2A++4.9B**
Eclipse VE3A 1,0571,0536191.701C++0.4126.626%C+11.871%F39.3C+N/A9626.8h10.8B+40.5B+
Supernova PC 1,2621,0225717.93A++15.8252.058%B1.076%D-23.5C++5.5D-15243.4h3.5B**6.7B**
Comet VM2 1,2649997011.425B+0.6841.778%C4.404%C++10C2.7D*6299.5h18.4B++44.1B+
NS-15M2 1,0039936021.65C++0.4621.211%C--18.731%D-34.7CN/A10028.6h12.5C++59.1C+
Quasar VM1 9619454841.952C**0.1512.425%D14.603%D-15.3DN/A5861.8h15.8C+127.2C+
MANA Anti-Vehicle Turret 1,4289062174.175A2.0752.148%C+2.097%D-9060U5220S54737000.1h7.2B+13.8B+
Maelstrom Turbo Laser 1,2909024901.841C++0.2722.421%D**4.324%B**15.7C+6.8C--11257.4h50.5B*225.2B+
Nemesis VSH9 1,4588806991.259B**0.8562.772%C+2.159%C13.4C+8.8C+15665.8h6.8B++10.8B++
NS-44 Commissioner 8678571,0050.853C+1.2525.898%D*10.852%F27.4CN/A8831.3h3.7C**14.5C
MKV Suppressed 8498357241.153C++0.9516.834%F16.527%C--12.9D-N/A3664.8h14.2C++84.6C--
Terminus VX-9 8348295821.424C+0.6825.588%C+19.662%D-35.9C+N/A9523.1h13.2C+51.5C+
S1 1,2468154391.856A*0.2557.371%C+1.963%C--21.3C11.3C22838.3h5B*8.7B++
Antares LC 1,2488022573.121B*1.0128.748%C-2.868%B*25.1B+13.9C++17532h73.4B++255.5B+
L105 Zephyr 8417682926.483A*24.3848.95%B++N/A80.8A7.7C2949.5h5.3B++10.7B*
Coyote Missiles 1,1957512552.945C++0.8451.306%CN/A24.8C--14.7C--20330.3h39.4B76.8C**
C150 Dalton 1,6367471844.06C1.9528.991%D--N/A7470U8890U70835000.1h5.7D19.8D**
M60-A Bulldog 7326992034.95B**32.8452.754%B++1.288%D-50.7B*2.4D15713.8h4.7B*8.9B*
NS-11P 6226143161.943B++0.1627.652%B**17.264%C43.2B*N/A11014.2h13.4C**48.4B+
NSX Tomoe 5715692981.909C*0.2029.185%C+20.738%F40.6C++N/A10014h13.7C*46.9C**
M40 Fury 5965285010.56B*8.4535.451%C+1.326%C-47.6C++6.1D19811.1h9.2B*25.9B*
Anti-Vehicle Grenade 5425221522N/A519.8960.092%B**N/A745.7A++28.6D-29820.7h3.2A5.4B**
M40 Fury-H 5044882222.182B**20.0834.727%DN/A87.1C+2.9D-2375.6h3.9B**11.2B**
Spear Anti-Vehicle Phalanx Turret 6914482220.364A*18.2643.259%C+4.464%C**35.3C+19.1C32912.7h7.9B+18.3B
Saron HRB 727440875.057C+2.9538.685%DN/A18D11.8C-33924.4h21.5C*55.6C+
Eidolon VE33 4314292241.915B++0.1926.444%C13.986%F29C**N/A10514.8h7.9B+29.9B+
Blueshift VM5 4224141772.339C+0.2315.526%D-17.391%D24.4DN/A9117h15.5C++99.7C+
Blueshift VM5 4104021742.31C+0.2015.864%D-17.164%D23.9DN/A8916.8h16.2C+102.2C
Blackheart 4094003611.108C+1.0029.707%D--13.75%D*18.5CN/A5121.6h4C++13.4C+
M60-A Bulldog 4193881135.273B*33.1749.042%C**1.031%D--39.2C++3.1C1499.9h5B+10.2B+
NSX-P Tanto 3563511941.809B**0.3026.749%C*20.798%D48.8B**N/A1207.2h12.5B+46.8B+
Force-Blade 34534018,9380.018C+2.0928.181%C+1.176%D-0.2C--N/A11485.4h2.8C+9.8C*
M40 Fury-F 3833372191.539C+0.5735.758%D*N/A18.5C2.5D-7518.2h6.8B++19B+
M40 Fury 3623272811.679B++9.5731.611%D1.835%C+44.8C4.8D--2217.3h7.9B*25.1B++
Proton II PPA 3283203210C7.8921.534%C2.188%C++55.2C+1.4D*1885.8h8.3B+38.5B
VE-S Canis 3063051721.773B+0.3323.108%D18.689%C+46.9C*N/A1126.5h11.3C**49C++
Phobos VX86 2692672700.989C1.1232.891%F--9.738%D--13.2D--N/A4320.2h2.2B+6.8D
MAX Punch 2652612,0980.124C++1.9835.013%DN/A0.9CN/A3283.1h2C++5.9C+
Skyguard 454253793.203C++1.1028.028%C+N/A11.1C--8.8C18022.8h142.8C509.4C
E540 Halberd-H 3442442211.091C*8.9854.023%C-3.279%B**33.9C--13.9D-2627.2h5.9C*10.9C++
Zenith VX-5 2432402970.808C1.3016.977%F12.5%D**6.9D--N/A2634.7h15.5D91.2D*
NS Annihilator 5562401102.182M**0.0873.231%F-N/A10.4C+13.7A++13323.1h10.4B+14.1C*
Sticky Grenade 2362351235N/A232.8951.718%C+N/A783.3C3.3D--27190.3h2.4C+4.7C+
M60-G Bulldog 251222287.929B**5.8233.464%C+1.802%D22.2C-2.9D-10610h5.8B++17.3B+
NS-10 Burster 3732101481.419B+0.6928.894%C+4.286%C--4.5C--3.5C6847.1h144.1C++498.9C++
Artemis VX26 2112091721.215C+0.8917.606%F-14.354%D*17.9DN/A7211.7h11.8C*67.1D-
E540 Halberd 345208287.429C+5.3242.255%D4.327%A25.1D16.5C+4108.3h6.7D15.9D
NS-10 Burster 3802061481.392B++0.7128.421%C+1.456%D*4.3D3.6C+7648.2h148.9C+523.8C+
M60-A Bulldog 2141981711.647B**9.5449.314%A2.525%A1980U160U5926500.1h4.5B*9.2B**
Solstice VE3 194191742.581M0.4715.689%D**8.377%F-5.6D-N/A11534.1h15.1C*96.3C
H-V45 1861822510.725C1.3814.951%F-16.484%D12.3D-N/A8414.8h14.1C+94.5D*
NS Baron G5 1831801801C+1.1129.982%D**10%D--20.5DN/A688.8h4.5C*15C+
NS-61 Emissary 1761741820.956C*1.1517.431%F5.747%F-16.3C--N/A5110.7h14C++80.1D
Saron Laser Cannon 3531691381.225C+0.8827.218%D2.367%C++4D-4.4D12142h214.5D788D--
Beamer VS3 1731641371.197B+0.9117.665%D**11.585%D**18.6C1B+998.8h12.9D73.1D
MANA Anti-Personnel Turret 164163981.663N/A0.4416.429%UN/A1630U10U5166100.1h21.6T*131.5T*
NSX Masamune 1981621311.237B+0.8754.535%C1.852%C+28.9C+6.4D1425.6h8.9B+16.3B+
S12 Renegade 136132482.75C+0.6444.526%B3.03%D69.5B+2.1C++1841.9h3.2C**7.3B
Aphelion VEX-4H 212126255.04C+2.9333.361%D**N/A36C24.6C4453.5h47.4B+142.1C+
M60-G Bulldog 1361201110.909A+8.8032.349%C--4.167%B*27.3C--3.6D1534.4h5.6B++17.2B+
The Slasher 1211136,7150.017D2.0915.302%D**9.735%C+0.3C-N/A1450.4h2.4C+15.6C
Lancer VS22 21394841.119B+0.9951.728%D*N/A7.7D9.8C-28912.2h28.2C+54.5C
M20 Basilisk 11686243.583B1.4831.933%D2.326%D**10.9D-3.8D--1607.9h83.2B260.7C++
Proton II PPA-H 8685117.727C5.6226.815%D*2.353%B++44.7D--N/A2161.9h8.8B+32.7C+
VE-H Maw 7575511.471C+0.6421.014%D-18.667%D-41.7CN/A1361.8h10.4C**49.4C+
Rocklet Rifle 15167760.882B1.2238.603%FN/A19.7D24.7C+3363.4h35.6C*92.3C
NS-30 Vandal 6261371.649C+0.4627.166%D--18.033%D--38.1C+N/A2051.6h6.1C+22.3C
Auraxium Force-Blade 56546,1020.009D2.1017.446%D--1.852%D-0.2C+N/A0336.4h1.8B++10.3C+
G30 Walker 9853134.077C*1.9728.169%C+1.887%D--10.6D9C+1845h192.9B+684.9B
Aspis Anti-Aircraft Phalanx Turret 1095268.667A++6.5624.272%C+N/A12.1C*13.3B+3174.3h144.1C**593.5C*
Thanatos VE70 53521250.416D1.6922.815%F-11.539%D--6.3D*N/A828.3h5.7C-24.9D**
M20 Basilisk 7350105B**2.8928.618%D*8%B**7.5D*3.4D*1226.7h128.1C-447.6D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon322,6214.3h
Anti-Vehicle MANA Turret393,4316.7h
Nano-Armor Kit1,0461,868,067148.8h
Nanite Revive Grenade07930.2h
Medical Applicator12548,3955.2h
Spitfire Auto-Turret41400.3h
VS Patriot Flare Gun36100.7h
Motion Spotter153,5392.3h
Deconstruction Tool04550.1h
Recon Detection Device292,9015.5h
Ammunition Package782,2263.7h
Medical Kit1792,5103.5h
Anti-Infantry MANA Turret136391.6h
Hardlight Barrier0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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