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Harbinger ZamuraiiVS[XTAC] ZamuraiiVS
VS BR 89

KDR: 3.34

Score: 11.3m

Last Seen: Feb 18th, 2018 7:57 PM
-

Battle Rank 89 - Vanu Sovereignty on Cobalt
Level 100 Progress: 60% 230h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-15MP Flare VE6 NS-44P Commissioner Eridani SX5G NS-15M2 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,084,413 MLG Score: 5663
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.672%28.608%84922120525,3714.31626-0.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.669%1.644A+1.157B**-1.275D**HEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.645B+7.80.452B+18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.635%1.064%1198412232,819276115310.1769244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.191%-0.386C--0.477D0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1030.364C**34.60.348C**68.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.017%0.794%5811226126358100.3509751145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.58B+-1.119D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.682B+5.80.54B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.533%0.741%23311226540361191.495842700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.768B++-0.915D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.882B*6.30.842B*7.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.159%78.921%233212252,761738223.74119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.116%2.438A**0.768B++0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.671B+1.70.477B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.57%12.346%233112268142800.189252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.323A-0.466D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+3.80.218C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m141.6%549 (32.9k)454 (27.2k)3.3379334,38410,3013.4562789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227297730.315%27.807%84302:2512

61% Heavy Assault10% Infiltrator24% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 6:01 PMJan 18th, 2017 5:25 PMMar 20th, 2018 9:05 PM (633d) (PST)Feb 18th, 2018 5:39 PM (663d) (PST)Feb 18th, 2018 3:57 PM (663d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0513177341.3840.4150.3852.0850.0885663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,08518,99944,086832523125527,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
414h/17.3d 1,219 9,561 8,485 51.8k 482 1,670 2,194 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:9,546
Deaths:2,212
KDR:4.316
Accuracy:28.870% B+
HSR:34.517% B+
NS-15MP
B*
Kills:1,297
Deaths:323
KDR:4.015
Accuracy:32.194% B*
HSR:30.609% C+
Flare VE6
B*
Kills:1,209
Deaths:290
KDR:4.169
Accuracy:28.040% B*
HSR:19.189% D
NS-15M2
B++
Kills:1,200
Deaths:226
KDR:5.310
Accuracy:28.091% B++
HSR:19.750% D
Ursa
A+
Kills:1,200
Deaths:315
KDR:3.810
Accuracy:31.261% A+
HSR:34.083% A+
Orion VS54
B**
Kills:1,200
Deaths:314
KDR:3.822
Accuracy:26.096% B**
HSR:16.333% D*
Pulsar LSW
B+
Kills:1,200
Deaths:275
KDR:4.364
Accuracy:26.540% B+
HSR:19.250% D
SVA-88
B+
Kills:1,200
Deaths:275
KDR:4.364
Accuracy:27.085% B+
HSR:15.250% D**
VX29 Polaris
A
Kills:175
Deaths:59
KDR:2.966
Accuracy:31.486% A
HSR:26.857% B+
Kills:18,227
Deaths (as Heavy Assault):4,289
Deaths (to Heavy Assaults):3,092
KDR:4.24971
Kill Difference:13,938
Playtime:254.012 hours
Usage:61%
Score:7.073m
Score/min:464
Accuracy (listed only):28.852%
HSR (listed only):23.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
B++
Kills:1,200
Deaths:295
KDR:4.068
Accuracy:30.254% B+
HSR:27.083% B++
NS-11CP
B**
Kills:1,200
Deaths:298
KDR:4.027
Accuracy:33.742% B**
HSR:26.750% B+
Pulsar C
A+
Kills:533
Deaths:119
KDR:4.479
Accuracy:32.908% A+
HSR:28.143% B*
Solstice VE3
A*
Kills:514
Deaths:127
KDR:4.047
Accuracy:33.792% A*
HSR:25.486% B**
MKV Suppressed
A++
Kills:291
Deaths:80
KDR:3.638
Accuracy:32.799% A
HSR:30.928% A++
NS Baron G5
A*
Kills:178
Deaths:55
KDR:3.236
Accuracy:65.265% A*
HSR:14.045% C+
NS-11C
B+
Kills:170
Deaths:56
KDR:3.036
Accuracy:27.336% B+
HSR:17.647% C
Thanatos VE70
A++
Kills:81
Deaths:20
KDR:4.050
Accuracy:57.570% A++
HSR:12.346% D
Kills:4,167
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):1,920
KDR:3.96857
Kill Difference:3,117
Playtime:101.234 hours
Usage:24%
Score:2.685m
Score/min:442
Accuracy (listed only):39.208%
HSR (listed only):22.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B++
Kills:1,200
Deaths:295
KDR:4.068
Accuracy:30.254% B+
HSR:27.083% B++
H-V45
A
Kills:610
Deaths:161
KDR:3.789
Accuracy:29.614% B**
HSR:31.639% A
MKV Suppressed
A++
Kills:291
Deaths:80
KDR:3.638
Accuracy:32.799% A
HSR:30.928% A++
NS Baron G5
A*
Kills:178
Deaths:55
KDR:3.236
Accuracy:65.265% A*
HSR:14.045% C+
Terminus VX-9
A
Kills:119
Deaths:37
KDR:3.216
Accuracy:31.919% A
HSR:32.773% B++
Thanatos VE70
A++
Kills:81
Deaths:20
KDR:4.050
Accuracy:57.570% A++
HSR:12.346% D
Pulsar VS1
A*
Kills:62
Deaths:28
KDR:2.214
Accuracy:34.501% A*
HSR:22.581% C*
Kills:2,541
Deaths (as Combat Medic):676
Deaths (to Combat Medics):1,147
KDR:3.75888
Kill Difference:1,865
Playtime:11.302 hours
Usage:3%
Score:0.295m
Score/min:435
Accuracy (listed only):40.275%
HSR (listed only):24.485%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,200
Deaths:298
KDR:4.027
Accuracy:33.742% B**
HSR:26.750% B+
Pulsar C
A+
Kills:533
Deaths:119
KDR:4.479
Accuracy:32.908% A+
HSR:28.143% B*
Solstice VE3
A*
Kills:514
Deaths:127
KDR:4.047
Accuracy:33.792% A*
HSR:25.486% B**
NS Baron G5
A*
Kills:178
Deaths:55
KDR:3.236
Accuracy:65.265% A*
HSR:14.045% C+
NS-11C
B+
Kills:170
Deaths:56
KDR:3.036
Accuracy:27.336% B+
HSR:17.647% C
Thanatos VE70
A++
Kills:81
Deaths:20
KDR:4.050
Accuracy:57.570% A++
HSR:12.346% D
Kills:2,676
Deaths (as Engineer):675
Deaths (to Engineers):1,592
KDR:3.96444
Kill Difference:2,001
Playtime:8.395 hours
Usage:2%
Score:0.191m
Score/min:378
Accuracy (listed only):41.769%
HSR (listed only):20.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,544
Deaths:545
KDR:4.668
Accuracy:51.658% A++
HSR:78.223% B*
NS-44P Commissioner
B*
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:49.698% B*
HSR:32.500% B+
Eridani SX5G
B++
Kills:1,200
Deaths:295
KDR:4.068
Accuracy:30.254% B+
HSR:27.083% B++
NS-44B Commissioner
B+
Kills:658
Deaths:256
KDR:2.570
Accuracy:43.676% B+
HSR:27.508% C*
NS-44 Commissioner AE
A
Kills:426
Deaths:151
KDR:2.821
Accuracy:51.788% A
HSR:31.925% B++
MKV Suppressed
A++
Kills:291
Deaths:80
KDR:3.638
Accuracy:32.799% A
HSR:30.928% A++
V10
B**
Kills:217
Deaths:40
KDR:5.425
Accuracy:45.672% B++
HSR:87.097% B**
NS-44 Commissioner
B**
Kills:161
Deaths:54
KDR:2.981
Accuracy:44.748% B**
HSR:19.255% C-
Kills:6,697
Deaths (as Infiltrator):1,873
Deaths (to Infiltrators):1,833
KDR:3.57555
Kill Difference:4,824
Playtime:40.344 hours
Usage:10%
Score:1.033m
Score/min:427
Accuracy (listed only):43.787%
HSR (listed only):41.815%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:923
V. Kills:20 N/A
Deaths:62
KDR:14.887
Accuracy:52.826% A+
KPH:178.400 M**
VKPH:3.900 C++
Saron Laser Cannon
A**
Kills:829
V. Kills:845 98%
Deaths:188
KDR:4.410
Accuracy:31.050% C+
KPH:25 B**
VKPH:25.500 A**
Dual Photon Pods
A++
Kills:825
V. Kills:59 N/A
Deaths:46
KDR:17.935
Accuracy:60.497% B*
KPH:182.500 A++
VKPH:13.100 C
Maelstrom Turbo Laser
M
Kills:242
V. Kills:228 106%
Deaths:43
KDR:5.628
Accuracy:33.802% B
KPH:36.400 A
VKPH:34.300 M
Kills:2,819 (1,994 + 0)
Deaths:339
KDR:8.316
VKDR:3.398
Vehicle Kills:1,152
Kill Difference:2,480
Playtime:49.469 hours
Usage:12%
Score:1.084m
Score/min:365
Piloting Accuracy:33.802%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:126
V. Kills:10 N/A
Deaths:10
KDR:12.600
Accuracy:47.017% B++
KPH:91 M*
VKPH:7.200 C
Kills:126 (126 + 0)
Deaths:10
KDR:12.600
VKDR:1
Vehicle Kills:10
Kill Difference:116
Playtime:1.384 hours
Usage:0%
Score:0.028m
Score/min:332
Driving Accuracy:47.017%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:540
V. Kills:11 N/A
Deaths:28
KDR:19.286
Accuracy:44.533% B*
KPH:207.500 M
VKPH:4.200 D
Kills:540 (0 + 540)
Deaths:28
KDR:19.286
VKDR:0.393
Vehicle Kills:11
Kill Difference:512
Playtime:2.602 hours
Usage:1%
Score:0.066m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:44.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,6129,5462,2124.316B+0.9828.87%B+34.517%B+128.1A++N/A32774.5h8.2A+28.5B*
Ghost 2,5662,5445454.668B++1.3351.658%A++78.223%B*103A**N/A25324.7h1.7B**3.2B**
NS-15MP 1,3031,2973234.015B++0.6832.194%B*30.609%C+116.8AN/A27411.1h8.5B**26.3B++
Flare VE6 1,2181,2092904.169M*0.8328.04%B*19.189%D85.7A+N/A21614.1h7.3A26.2B*
NS-44P Commissioner 1,2051,2004522.655A0.6849.698%B*32.5%B+179.1M+N/A4396.7h2.6B+5.2B*
Eridani SX5G 1,2091,2002954.068M+0.7330.254%B+27.083%B++91.6AN/A20913.1h8.8B*29.2B+
NS-15M2 1,2071,2002265.31A++1.9728.091%B++19.75%D85.1AN/A21714.1h8.5A30.3B*
Ursa 1,2121,2003153.81M+0.4731.261%A+34.083%A+111.1A*1.1B**25010.8h7.7B**24.6B*
Orion VS54 1,2071,2003143.822A+0.4826.096%B**16.333%D*96.8MN/A29112.4h8.2A31.3C**
Pulsar LSW 1,2081,2002754.364M1.0326.54%B+19.25%D85.7A+N/A22014h8.4A31.6B*
NS-11CP 1,2191,2002984.027A++0.6933.742%B**26.75%B+122.4A++1.9A*2649.8h9.2B**27.4B*
SVA-88 1,2051,2002754.364A++1.0327.085%B+15.25%D**96.8A++N/A25612.4h8.1A29.9B*
Light PPA 9439236214.887A++11.5552.826%A+N/A177.5M**3.8C++3985.2h6.9B+13.1B++
Saron Laser Cannon 1,6748291884.41B++1.0731.05%C+1.689%C25B**25.5A**32633.1h82.2B++264.8B++
Dual Photon Pods 8848254617.935A++14.6060.497%B*N/A183.3A++13.1C4824.5h9A+14.8B**
NS Decimator-B 1,1787263232.248B+1.0960.775%C-3.994%A45.7C+28.4B+33115.9h4.2C+6.9C+
NS-44B Commissioner 6626582562.57A0.7743.676%B+27.508%C*85.5B++N/A2207.7h2.5B**5.6B*
H-V45 6156101613.789A0.4529.614%B**31.639%A108.9M*N/A2615.6h9.1A+30.7B**
Plasma Grenade 5875831583N/A579.6643.6%CN/A485.8C+3.3D13891.2h3.3B+7.6B
Proton II PPA-H 5515402819.286B++15.9544.533%B*N/A207.7M4.2D4232.6h6.3B**14.2B**
Pulsar C 5365331194.479A++1.1432.908%A+28.143%B*140.3SN/A3503.8h8.3B**25.3B*
Solstice VE3 5215141274.047S0.7133.792%A*25.486%B**138.9S1.9M**4613.7h9A26.7B+
NS-44 Commissioner AE 4264261512.821A+0.5251.788%A31.925%B++193.6M**N/A4342.2h2.8B*5.3B**
S1 4643041202.533M**0.8059.103%C**2.961%C++39.5B**20.8B**3047.7h4.6B**7.8B*
MKV Suppressed 295291803.638M*0.3032.799%A30.928%A++126.5S1.7M*3212.3h11.3B++34.3B+
Maelstrom Turbo Laser 470242435.628A+2.2933.802%B2.479%C+36.7A34.5M4536.6h65B++192.4B++
V10 217217405.425B**2.0945.672%B++87.097%B**90.4A**N/A2332.4h1.6B**3.5B*
Force-Blade 2351889,9750.019C+3.3229.664%C+1.596%D-0.5CN/A2353.8h2.5C*8.6C**
NS Baron G5 180178553.236M++0.1065.265%A*14.045%C+136.9S1.5A*4031.3h3.7B*5.6C++
VX29 Polaris 175175592.966A0.3731.486%A26.857%B+92.1A+N/A2691.9h9.6B**30.4B*
NS-11C 177170563.036A*0.3027.336%B+17.647%C37B+1.5A*1574.6h9.7B**35.3B*
NS-44 Commissioner 162161542.981A++0.3644.748%B**19.255%C-73.2A+N/A2842.2h2.6A5.9B*
C75 Viper 1361261012.6A++9.2647.017%B++N/A90M++7.1C3321.4h5.8A+12.2B**
Terminus VX-9 120119373.216B*0.1231.919%A32.773%B++108.2MN/A3441.1h9.4B**29.3B**
Thanatos VE70 8181204.05M**0.7157.57%A++12.346%D101.3M**N/A4180.8h3.8B*6.6B**
Pulsar VS1 6262282.214A1.1234.501%A*22.581%C*88.6M**N/A6750.7h11.4B**33.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22560.3h
Medical Applicator41,4200.1h
AE Medical Applicator157,8090.6h
AE Nano-Armor Kit1316,7881.5h
Motion Spotter01450.1h
Nano-Armor Kit01,9790.1h
Medical Kit2,30212,89552h
Recon Detection Device63410.5h

Check the help document for the dictionary if you want to learn more about words used here.


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