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Harbinger ZamuraiiVS[T] ZamuraiiVS
VS BR 92

KDR: 3.25

Score: 12.6m

Last Seen: May 19th, 2020 4:16 PM
- OFFLINE - 2040 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt
Level Progress (to 93): 81%
Level 100 Progress: 67% 197h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Light PPA NS-15MP Flare VE6 Pulsar LSW Ursa Eridani SX5G
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,310,844 MLG Score: 5844
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.336%28.599%83922132727,2073.9975-0.746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.292%1.565A+1.126B**-0.996D--HEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.639B+7.80.45B+18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.909%1.034%1284413453,385312118210.8147286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%-0.351C--0.493D0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.20.438B30.90.419B60.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.438%0.794%4911348126408100.3088231145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.426B-1.103D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+5.80.537B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.517%0.739%21011348541402191.345772705%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.766B++-0.914D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.88B*6.40.841B*8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.101%78.744%210213474,587912395.0296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.211%1.528A+0.752B++-1.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.45B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.57%12.346%210113488148700.166324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.301A-0.482D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.496B+3.80.216C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.6m144.4%533 (32k)441 (26.5k)3.2511538,88711,9613.3615992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349331730.201%29.635%89502:2313

57% Heavy Assault15% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 6:01 PMMar 3rd, 2020 7:25 PMMay 29th, 2020 9:53 PM (75d) (PST)May 19th, 2020 12:57 PM (85d) (PST)May 19th, 2020 12:16 PM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0183187001.3650.4200.4042.0890.0815844

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,06719,07841,989822524125526,473

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
474.9h/19.8d 1,321 11,524 9,685 59.5k 572 1,840 2,318 29m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:10,597
Deaths:2,621
KDR:4.043
Accuracy:28.198% C+
HSR:34.142% C+
NS-15MP
B+
Kills:1,297
Deaths:323
KDR:4.015
Accuracy:32.194% B+
HSR:30.609% C
Flare VE6
B
Kills:1,209
Deaths:290
KDR:4.169
Accuracy:28.040% B
HSR:19.189% D--
Pulsar LSW
C++
Kills:1,200
Deaths:275
KDR:4.364
Accuracy:26.540% C++
HSR:19.250% D--
Ursa
B*
Kills:1,200
Deaths:315
KDR:3.810
Accuracy:31.261% B*
HSR:34.083% B++
SVA-88
C++
Kills:1,200
Deaths:275
KDR:4.364
Accuracy:27.085% C++
HSR:15.250% D**
NS-15M2
C++
Kills:1,200
Deaths:226
KDR:5.310
Accuracy:28.091% C++
HSR:19.750% D*
Orion VS54
C**
Kills:1,200
Deaths:314
KDR:3.822
Accuracy:26.096% C**
HSR:16.333% D**
VX29 Polaris
B**
Kills:175
Deaths:59
KDR:2.966
Accuracy:31.486% B**
HSR:26.857% C+
Kills:19,278
Deaths (as Heavy Assault):4,698
Deaths (to Heavy Assaults):3,517
KDR:4.10345
Kill Difference:14,580
Playtime:270.859 hours
Usage:57%
Score:7.446m
Score/min:458
Accuracy (listed only):28.777%
HSR (listed only):23.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
C+
Kills:1,200
Deaths:295
KDR:4.068
Accuracy:30.254% C+
HSR:27.083% C+
NS-11CP
B++
Kills:1,200
Deaths:298
KDR:4.027
Accuracy:33.742% B++
HSR:26.750% C++
Pulsar C
B+
Kills:694
Deaths:171
KDR:4.058
Accuracy:30.785% B+
HSR:28.242% B
Solstice VE3
A
Kills:516
Deaths:128
KDR:4.031
Accuracy:33.676% A
HSR:25.388% B+
MKV Suppressed
B**
Kills:297
Deaths:84
KDR:3.536
Accuracy:32.531% B*
HSR:30.303% B**
NS-11C
C+
Kills:216
Deaths:103
KDR:2.097
Accuracy:26.615% C+
HSR:18.056% D
NS Baron G5
A++
Kills:180
Deaths:55
KDR:3.273
Accuracy:65.015% A++
HSR:13.889% C
Thanatos VE70
A+
Kills:81
Deaths:20
KDR:4.050
Accuracy:57.570% A+
HSR:12.346% D-
Kills:4,384
Deaths (as Light Assault):1,154
Deaths (to Light Assaults):2,206
KDR:3.79896
Kill Difference:3,230
Playtime:111.397 hours
Usage:23%
Score:2.912m
Score/min:436
Accuracy (listed only):38.773%
HSR (listed only):22.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:1,200
Deaths:295
KDR:4.068
Accuracy:30.254% C+
HSR:27.083% C+
H-V45
B++
Kills:612
Deaths:163
KDR:3.755
Accuracy:29.550% B+
HSR:31.536% B++
MKV Suppressed
B**
Kills:297
Deaths:84
KDR:3.536
Accuracy:32.531% B*
HSR:30.303% B**
NS Baron G5
A++
Kills:180
Deaths:55
KDR:3.273
Accuracy:65.015% A++
HSR:13.889% C
Terminus VX-9
B*
Kills:119
Deaths:37
KDR:3.216
Accuracy:31.919% B*
HSR:32.773% B+
Thanatos VE70
A+
Kills:81
Deaths:20
KDR:4.050
Accuracy:57.570% A+
HSR:12.346% D-
Pulsar VS1
A+
Kills:62
Deaths:28
KDR:2.214
Accuracy:34.501% A+
HSR:22.581% C+
Kills:2,551
Deaths (as Combat Medic):682
Deaths (to Combat Medics):1,369
KDR:3.74047
Kill Difference:1,869
Playtime:11.386 hours
Usage:2%
Score:0.296m
Score/min:433
Accuracy (listed only):40.191%
HSR (listed only):24.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:1,200
Deaths:298
KDR:4.027
Accuracy:33.742% B++
HSR:26.750% C++
Pulsar C
B+
Kills:694
Deaths:171
KDR:4.058
Accuracy:30.785% B+
HSR:28.242% B
Solstice VE3
A
Kills:516
Deaths:128
KDR:4.031
Accuracy:33.676% A
HSR:25.388% B+
NS-11C
C+
Kills:216
Deaths:103
KDR:2.097
Accuracy:26.615% C+
HSR:18.056% D
NS Baron G5
A++
Kills:180
Deaths:55
KDR:3.273
Accuracy:65.015% A++
HSR:13.889% C
Thanatos VE70
A+
Kills:81
Deaths:20
KDR:4.050
Accuracy:57.570% A+
HSR:12.346% D-
Kills:2,887
Deaths (as Engineer):775
Deaths (to Engineers):1,808
KDR:3.72516
Kill Difference:2,112
Playtime:8.861 hours
Usage:2%
Score:0.192m
Score/min:361
Accuracy (listed only):41.234%
HSR (listed only):20.778%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:4,370
Deaths:992
KDR:4.405
Accuracy:45.076% B+
HSR:78.330% B+
Eridani SX5G
C+
Kills:1,200
Deaths:295
KDR:4.068
Accuracy:30.254% C+
HSR:27.083% C+
NS-44P Commissioner
B+
Kills:1,200
Deaths:452
KDR:2.655
Accuracy:49.698% B+
HSR:32.500% C++
NS-44 Commissioner AE
C+
Kills:994
Deaths:431
KDR:2.306
Accuracy:43.372% C+
HSR:28.270% C+
NS-44B Commissioner
C+
Kills:658
Deaths:256
KDR:2.570
Accuracy:43.676% C+
HSR:27.508% C
MKV Suppressed
B**
Kills:297
Deaths:84
KDR:3.536
Accuracy:32.531% B*
HSR:30.303% B**
V10
B**
Kills:217
Deaths:40
KDR:5.425
Accuracy:45.672% B
HSR:87.097% B**
NS-44 Commissioner
B+
Kills:161
Deaths:54
KDR:2.981
Accuracy:44.748% B+
HSR:19.255% D
Kills:9,097
Deaths (as Infiltrator):2,604
Deaths (to Infiltrators):2,210
KDR:3.49347
Kill Difference:6,493
Playtime:73.489 hours
Usage:15%
Score:1.716m
Score/min:389
Accuracy (listed only):41.878%
HSR (listed only):41.293%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,345
V. Kills:32 N/A
Deaths:62
KDR:21.694
Accuracy:48.026% B++
KPH:157.900 A*
VKPH:3.800 C+
Dual Photon Pods
B*
Kills:952
V. Kills:67 N/A
Deaths:47
KDR:20.255
Accuracy:58.550% B+
KPH:161.500 B*
VKPH:11.400 D
Saron Laser Cannon
A++
Kills:831
V. Kills:846 98%
Deaths:188
KDR:4.420
Accuracy:31.045% C+
KPH:25.100 B+
VKPH:25.500 A++
V26 Maelstrom Turbo Laser
A*
Kills:257
V. Kills:236 108%
Deaths:43
KDR:5.977
Accuracy:33.239% C*
KPH:36.600 B*
VKPH:33.600 A*
Kills:3,385 (2,433 + 0)
Deaths:340
KDR:9.956
VKDR:3.474
Vehicle Kills:1,181
Kill Difference:3,045
Playtime:54.599 hours
Usage:11%
Score:1.180m
Score/min:360
Piloting Accuracy:33.239%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:126
V. Kills:10 N/A
Deaths:10
KDR:12.600
Accuracy:45.438% C*
KPH:88.700 A++
VKPH:7 C
Kills:126 (126 + 0)
Deaths:10
KDR:12.600
VKDR:1
Vehicle Kills:10
Kill Difference:116
Playtime:1.421 hours
Usage:0%
Score:0.028m
Score/min:325
Driving Accuracy:45.438%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:541
V. Kills:11 N/A
Deaths:28
KDR:19.321
Accuracy:44.517% B+
KPH:206.800 A*
VKPH:4.200 D
Kills:541 (0 + 541)
Deaths:28
KDR:19.321
VKDR:0.393
Vehicle Kills:11
Kill Difference:513
Playtime:2.616 hours
Usage:1%
Score:0.066m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:44.517%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,68110,5972,6214.043C*0.7928.198%C+34.142%C+122.8B++1C31186.3h8.4B*29.9B+
Ghost 4,4094,3709924.405C*1.1545.076%B+78.33%B+89.9B*N/A22048.6h1.8B+3.9B+
Light PPA 1,3771,3456221.694A++18.4448.026%B++1.041%C158.2A*3.8C+3758.5h7.5B++15.7B++
NS-15MP 1,3031,2973234.015B0.7632.194%B+30.609%C116.8B++N/A27411.1h8.5B**26.3B++
Flare VE6 1,2181,2092904.169A+0.9228.04%B19.189%D--85.7B+N/A21714.1h7.3B**26.2B++
Pulsar LSW 1,2081,2002754.364A1.1126.54%C++19.25%D--85.7B+N/A22214h8.4B**31.6B
Ursa 1,2121,2003153.81A*0.5631.261%B*34.083%B++111.1A1.1C**25110.8h7.7B**24.6B++
Eridani SX5G 1,2091,2002954.068B**0.8230.254%C+27.083%C+91.6C++N/A21013.1h8.8B++29.2B
SVA-88 1,2051,2002754.364B**1.1127.085%C++15.25%D**96.8B*N/A25912.4h8.1A29.9B*
NS-11CP 1,2191,2002984.027A0.7833.742%B++26.75%C++122.4B*1.9B+2649.8h9.2B**27.4B*
NS-15M2 1,2071,2002265.31B++2.0628.091%C++19.75%D*85.1BN/A21914.1h8.5B**30.3B+
NS-44P Commissioner 1,2051,2004522.655B**0.6049.698%B+32.5%C++179.1A++N/A4396.7h2.6B*5.2B+
Orion VS54 1,2071,2003143.822B+0.5726.096%C**16.333%D**96.8B**N/A29812.4h8.2B++31.3C+
NS-44 Commissioner AE 9969944312.306B++0.9543.372%C+28.27%C+144.1A*N/A3346.9h2.9B++6.6B+
Dual Photon Pods 1,0199524720.255A++17.0058.55%B+N/A161.4B*11.4D4285.9h9.2A15.7B**
Saron Laser Cannon 1,6778311884.42C**1.1731.045%C+1.685%C+25B+25.5A++32733.2h82.2B+264.7B+
NS Decimator-B 1,3228253582.304C++0.9560.373%D3.636%B**47.4D28.6C**32717.4h4C-6.6D
Pulsar C 6986941714.058B+0.8130.785%B+28.242%B130.9A*N/A3245.3h8.7B++28.3B++
Plasma Grenade 6956911691N/A687.7543.43%D-N/A493.6D2.9D13721.4h3.2C+7.4C
NS-44B Commissioner 6626582562.57B**0.6843.676%C+27.508%C85.5C++N/A2207.7h2.5B**5.6B+
H-V45 6176121633.755B++0.5029.55%B+31.536%B++107.4A++N/A2615.7h9.1A30.8B*
Proton II PPA-H 5525412819.321C*16.0744.517%B+N/A208.1A*4.2D4232.6h6.4B**14.4B**
Solstice VE3 5235161284.031M*0.7833.676%A25.388%B+135.8M*1.8A**4703.8h9.1B*27C++
S1 4643041202.533A++0.7259.103%C+2.961%C*39.5B+20.8B3077.7h4.6B++7.8C**
MKV Suppressed 301297843.536A++0.2832.531%B*30.303%B**118.8A*1.6A++3142.5h11.4B35B+
V26 Maelstrom Turbo Laser 493257435.977B*2.7333.239%C*2.335%C++36.7B*33.7A*4427h68.4B+205.8B+
V10 217217405.425B+2.1745.672%B87.097%B**90.4AN/A2342.4h1.6B*3.5B++
NS-11C 2242161032.097B+1.1526.615%C+18.056%D38.6C+1.4B**1575.6h9.3B**35.1B++
Force-Blade 25821011,6410.018C3.2328.726%C1.905%D0.5CN/A1408.4h2.4C+8.4C++
NS Baron G5 182180553.273M*0.0265.015%A++13.889%C138.5M++1.5A++3991.3h3.6B++5.6C++
VX29 Polaris 175175592.966B+0.2931.486%B**26.857%C+92.1B++N/A2771.9h9.6B++30.4B+
NS-44 Commissioner 162161542.981A0.2744.748%B+19.255%D73.2B+N/A2932.2h2.6B*5.9B++
C75 Viper 1361261012.6B*9.3545.438%C*N/A90A++7.1C3251.4h5.8A12.7B+
Terminus VX-9 120119373.216B0.0431.919%B*32.773%B+108.2A++N/A3581.1h9.4B**29.3B*
Thanatos VE70 8181204.05A**0.8057.57%A+12.346%D-101.3A*N/A4280.8h3.8B+6.6B++
Pulsar VS1 6262282.214B*1.0434.501%A+22.581%C+88.6A++N/A7290.7h11.4B+33.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22820.4h
AE Nano-Armor Kit1617,4471.7h
AE Medical Applicator157,9110.6h
Medical Applicator41,4200.1h
Motion Spotter01450.1h
Recon Detection Device88161.1h
Nano-Armor Kit01,9790.1h
Medical Kit2,66014,41059.5h

Check the help document for the dictionary if you want to learn more about words used here.


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