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Paragon Horseman Zanaffar[WuHC] Zanaffar
VS BR 159

KDR: 3.88

Score: 60.9m

Last Seen: Mar 20th, 2020 6:02 PM
- OFFLINE - 3250.6 hour(s)

Prestige 1, Battle Rank 100 (159 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Saron Laser Cannon NS-15M2 Betelgeuse 54-A Dual Photon Pods Hornet Missiles Ghost L-24R Spur
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,096,225 MLG Score: 2475
Fun Score: N/A
Cheeseburgers Flipped: 509TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.116%23.846%76645130459,1373.241810.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.077%2.103A*0.412B-0.844D--HEAD ++ (~7.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.557B+10.50.261C*22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.464%1.248%45784134542,05813011280432.3274328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.506%0.342C**-0.294C0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.20.58B+27.60.481B+40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.466%2.002%453413454,596186521362.46434215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.37%1.107B**-0.322C0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.786B++4.30.654B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.261%2.421%210713421,61111346701.42063240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.031%0.558B+-0.508D0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.663B+17.20.574B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.244%84.308%2108134110,6172687183.94978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.837%2.453A**1.11B**-0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.666B+1.70.467B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.172%11.246%210113481,405132441.06038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.298C-0.696D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.157C++4.20.13C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.9m179.4%364 (21.8k)329 (19.7k)3.87688149,95038,6784.45338159 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349968431.306%17.237%54004:4755

12% Combat Medic45% Engineer18% Heavy Assault11% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMMar 14th, 2020 3:53 PMMar 20th, 2020 5:41 PM (145d) (PST)Mar 20th, 2020 4:09 PM (145d) (PST)Mar 20th, 2020 2:02 PM (145d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9631468170.8090.2090.1391.6740.1242475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,7898,75449,03549138100719,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3088.3h/128.7d 22,298 25,847 34,792 310.2k 4,313 7,331 22,977 178.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:7,963
Deaths:2,318
KDR:3.435
Accuracy:33.569% B**
HSR:28.582% C
Betelgeuse 54-A
B++
Kills:6,799
Deaths:2,068
KDR:3.288
Accuracy:31.696% B++
HSR:29.269% D
Orion VS54
B*
Kills:1,253
Deaths:582
KDR:2.153
Accuracy:28.953% B*
HSR:21.947% D
Ursa
A+
Kills:1,180
Deaths:343
KDR:3.440
Accuracy:35.062% A+
HSR:27.542% C+
Flare VE6
A++
Kills:1,173
Deaths:312
KDR:3.760
Accuracy:36.231% A++
HSR:26.343% C
NSX Naginata
A+
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:33.218% A+
HSR:27.459% D
NSX-P Naginata
B**
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:33.142% B**
HSR:27.249% D
SVA-88
B+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:28.893% B+
HSR:17.931% D*
Pulsar LSW
C++
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.529% C++
HSR:22.539% D
VX29 Polaris
B
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:28.313% B
HSR:17.617% D--
VE-H Maw
B**
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:33.971% B**
HSR:25.997% D
Kills:25,334
Deaths (as Heavy Assault):8,158
Deaths (to Heavy Assaults):9,763
KDR:3.10542
Kill Difference:17,176
Playtime:567.573 hours
Usage:18%
Score:10.738m
Score/min:315
Accuracy (listed only):31.780%
HSR (listed only):24.770%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:1,987
Deaths:519
KDR:3.829
Accuracy:27.595% C++
HSR:15.501% D--
Pulsar C
C**
Kills:1,641
Deaths:759
KDR:2.162
Accuracy:29.285% C**
HSR:19.500% D--
Solstice VE3
B
Kills:1,513
Deaths:461
KDR:3.282
Accuracy:28.109% B
HSR:17.052% D
Nova
D-
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D-
HSR:11.246% D-
Solstice SF
B**
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% B**
HSR:8.576% D*
VX6-7
B+
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B+
HSR:14.078% D**
NSX Tanto
A+
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A+
HSR:27.566% C+
Eclipse VE3A
B+
Kills:1,175
Deaths:651
KDR:1.805
Accuracy:31.464% B+
HSR:24.511% B+
The Little Helper
B*
Kills:1,168
Deaths:361
KDR:3.235
Accuracy:47.890% C+
HSR:20.890% B*
Zenith VX-5
B*
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% B*
HSR:20.429% C--
Solstice Burst
C*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% C*
HSR:22.786% D
NSX-P Tanto
A++
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:38.514% A++
HSR:26.592% C
NS-11C
C*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% C*
HSR:16.179% D-
Eidolon VE33
B+
Kills:1,069
Deaths:607
KDR:1.761
Accuracy:35.046% B+
HSR:23.667% C--
VE-LR Obelisk
B++
Kills:258
Deaths:90
KDR:2.867
Accuracy:40.594% B++
HSR:23.256% D**
VE-C Horizon
B++
Kills:204
Deaths:77
KDR:2.649
Accuracy:41.854% B++
HSR:22.549% D
Kills:18,723
Deaths (as Engineer):7,644
Deaths (to Engineers):7,506
KDR:2.44937
Kill Difference:11,079
Playtime:1,397.016 hours
Usage:45%
Score:27.710m
Score/min:331
Accuracy (listed only):34.225%
HSR (listed only):19.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:1,987
Deaths:519
KDR:3.829
Accuracy:27.595% C++
HSR:15.501% D--
Pulsar C
C**
Kills:1,641
Deaths:759
KDR:2.162
Accuracy:29.285% C**
HSR:19.500% D--
Solstice VE3
B
Kills:1,513
Deaths:461
KDR:3.282
Accuracy:28.109% B
HSR:17.052% D
Nova
D-
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D-
HSR:11.246% D-
Solstice SF
B**
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% B**
HSR:8.576% D*
VX6-7
B+
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B+
HSR:14.078% D**
VE-S Canis
A
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A
HSR:28.122% C**
NSX Tanto
A+
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A+
HSR:27.566% C+
Eclipse VE3A
B+
Kills:1,175
Deaths:651
KDR:1.805
Accuracy:31.464% B+
HSR:24.511% B+
The Little Helper
B*
Kills:1,168
Deaths:361
KDR:3.235
Accuracy:47.890% C+
HSR:20.890% B*
Zenith VX-5
B*
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% B*
HSR:20.429% C--
Solstice Burst
C*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% C*
HSR:22.786% D
NSX-P Tengu
B*
Kills:1,162
Deaths:336
KDR:3.458
Accuracy:46.249% B*
HSR:22.720% C
NSX-P Tanto
A++
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:38.514% A++
HSR:26.592% C
NS-11C
C*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% C*
HSR:16.179% D-
Sirius SX12
B**
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% B**
HSR:18.256% C
NS-7 PDW
A*
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% A*
HSR:15.094% D
Eridani SX5
B**
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% B**
HSR:18.010% D
VE-C Horizon
B++
Kills:204
Deaths:77
KDR:2.649
Accuracy:41.854% B++
HSR:22.549% D
Kills:20,663
Deaths (as Light Assault):8,151
Deaths (to Light Assaults):7,265
KDR:2.53503
Kill Difference:12,512
Playtime:378.827 hours
Usage:12%
Score:8.672m
Score/min:382
Accuracy (listed only):34.841%
HSR (listed only):19.456%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,777
Deaths:833
KDR:2.133
Accuracy:31.618% B*
HSR:22.510% D-
NS-11A
B**
Kills:1,520
Deaths:640
KDR:2.375
Accuracy:33.306% B**
HSR:20.395% D
Nova
D-
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D-
HSR:11.246% D-
Equinox VE2 Burst
B+
Kills:1,300
Deaths:513
KDR:2.534
Accuracy:32.883% B+
HSR:21.077% D--
VE-S Canis
A
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A
HSR:28.122% C**
Pulsar VS1
A+
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:34.718% A+
HSR:24.426% C++
Darkstar
B++
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:31.551% B++
HSR:19.421% D--
Equinox VE2
A
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:35.224% A
HSR:26.854% B+
NSX Yumi
B+
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:31.362% B+
HSR:27.816% C+
The Little Helper
B*
Kills:1,168
Deaths:361
KDR:3.235
Accuracy:47.890% C+
HSR:20.890% B*
Corvus VA55
B**
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:32.593% B**
HSR:20.601% D
CME
B**
Kills:1,165
Deaths:567
KDR:2.055
Accuracy:34.154% B**
HSR:21.373% C--
NSX-P Tengu
B*
Kills:1,162
Deaths:336
KDR:3.458
Accuracy:46.249% B*
HSR:22.720% C
H-V45
B++
Kills:1,157
Deaths:537
KDR:2.155
Accuracy:30.776% B++
HSR:20.225% D
Sirius SX12
B**
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% B**
HSR:18.256% C
NS-7 PDW
A*
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% A*
HSR:15.094% D
Eridani SX5
B**
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% B**
HSR:18.010% D
VE-A Lacerta
B++
Kills:79
Deaths:37
KDR:2.135
Accuracy:34.241% B++
HSR:29.114% C++
Kills:18,697
Deaths (as Combat Medic):7,440
Deaths (to Combat Medics):3,636
KDR:2.51304
Kill Difference:11,257
Playtime:355.363 hours
Usage:12%
Score:6.983m
Score/min:328
Accuracy (listed only):35.473%
HSR (listed only):21.564%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,617
Deaths:503
KDR:5.203
Accuracy:50.186% A
HSR:75.545% C**
Parsec VX3-A
B*
Kills:1,652
Deaths:175
KDR:9.440
Accuracy:47.902% B+
HSR:84.504% B*
NSX Daimyo
B**
Kills:1,438
Deaths:269
KDR:5.346
Accuracy:50.197% B**
HSR:95.689% B
Parallax VX3
A*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:53.739% A*
HSR:86.270% B**
Phaseshift VX-S
A++
Kills:1,211
Deaths:135
KDR:8.970
Accuracy:54.511% A++
HSR:86.953% B++
VE-S Canis
A
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A
HSR:28.122% C**
NS-44 Commissioner
B+
Kills:1,172
Deaths:910
KDR:1.288
Accuracy:44.424% B+
HSR:17.406% D--
NSX Tomoe
B**
Kills:1,165
Deaths:469
KDR:2.484
Accuracy:36.509% B**
HSR:34.421% D
Spiker
B+
Kills:1,164
Deaths:821
KDR:1.418
Accuracy:35.420% B+
HSR:18.814% D
NSX-P Tengu
B*
Kills:1,162
Deaths:336
KDR:3.458
Accuracy:46.249% B*
HSR:22.720% C
V10
B**
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:50.699% B**
HSR:86.638% B*
Phantom VA23
B+
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:41.467% B+
HSR:31.810% C+
XM98
A*
Kills:1,146
Deaths:272
KDR:4.213
Accuracy:56.593% A*
HSR:85.340% B**
NS-45 Pilot
B+
Kills:708
Deaths:486
KDR:1.457
Accuracy:37.142% B+
HSR:26.695% C--
Artemis VX26
A
Kills:399
Deaths:128
KDR:3.117
Accuracy:35.881% A
HSR:20.301% D
Sirius SX12
B**
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% B**
HSR:18.256% C
NS-7 PDW
A*
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% A*
HSR:15.094% D
Beamer VS3
B+
Kills:277
Deaths:175
KDR:1.583
Accuracy:32.999% B+
HSR:18.773% D
Eridani SX5
B**
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% B**
HSR:18.010% D
NS-357 Underboss
C*
Kills:185
Deaths:146
KDR:1.267
Accuracy:42.024% C*
HSR:18.378% D
Soldier Soaker
A++
Kills:183
Deaths:68
KDR:2.691
Accuracy:55.313% A++
HSR:11.475% C--
Cerberus
C*
Kills:169
Deaths:115
KDR:1.470
Accuracy:35.620% C*
HSR:20.710% D
NS-AM7 Archer
B*
Kills:151
Deaths:184
KDR:0.821
Accuracy:64.649% B*
HSR:14.570% C--
VA39 Spectre
A+
Kills:82
Deaths:4
KDR:20.500
Accuracy:45.298% A+
HSR:42.683% B
Kills:20,617
Deaths (as Infiltrator):6,825
Deaths (to Infiltrators):6,375
KDR:3.02081
Kill Difference:13,792
Playtime:326.137 hours
Usage:11%
Score:5.508m
Score/min:281
Accuracy (listed only):44.192%
HSR (listed only):40.799%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:550
Deaths:148
KDR:3.716
Accuracy:19.793% C+
HSR:16% D-
Cosmos VM3
C+
Kills:530
Deaths:148
KDR:3.581
Accuracy:20.880% C+
HSR:18.302% C
Blueshift VM5
B*
Kills:356
Deaths:81
KDR:4.395
Accuracy:26.308% B*
HSR:16.011% D*
Comet VM2
C+
Kills:322
Deaths:146
KDR:2.205
Accuracy:45.588% C+
HSR:3.416% C-
Blueshift VM5
B*
Kills:294
Deaths:81
KDR:3.630
Accuracy:27.020% B*
HSR:16.667% D*
Comet VM2
C+
Kills:272
Deaths:144
KDR:1.889
Accuracy:45.596% C-
HSR:4.412% C+
NS-10 Burster
B
Kills:88
Deaths:44
KDR:2
Accuracy:35.102% B
HSR:3.409% D
NS-10 Burster
B+
Kills:81
Deaths:43
KDR:1.884
Accuracy:35.990% B+
HSR:2.469% D*
Kills:2,493
Deaths (as MAX Suit):417.500
Deaths (to MAX Suits):1,808
KDR:5.97126
Kill Difference:2,075.500
Playtime:63.806 hours
Usage:2%
Score:1.281m
Score/min:335
Accuracy (listed only):32.034%
HSR (listed only):10.086%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:19,023
V. Kills:992 N/A
Deaths:1,029
KDR:18.487
Accuracy:51.192% B**
KPH:93.900 B++
VKPH:4.900 B
Saron Laser Cannon
A
Kills:14,747
V. Kills:9,297 159%
Deaths:1,678
KDR:8.788
Accuracy:38.496% B**
KPH:33.500 B**
VKPH:21.100 A
Dual Photon Pods
C++
Kills:6,600
V. Kills:1,439 458%
Deaths:267
KDR:24.719
Accuracy:65.907% A
KPH:98.600 C+
VKPH:21.500 C++
Hornet Missiles
B**
Kills:3,666
V. Kills:1,680 218%
Deaths:165
KDR:22.218
Accuracy:72.550% B**
KPH:115.700 B++
VKPH:53 C**
V26 Maelstrom Turbo Laser
C*
Kills:1,688
V. Kills:843 200%
Deaths:374
KDR:4.513
Accuracy:31.871% C+
KPH:25.700 C*
VKPH:12.900 C+
Antares LC
C+
Kills:914
V. Kills:596 153%
Deaths:154
KDR:5.935
Accuracy:33.631% C++
KPH:26.900 C+
VKPH:17.500 C+
M202 Wyrm
B+
Kills:175
V. Kills:78 222%
Deaths:10
KDR:17.500
Accuracy:59.323% B+
KPH:68.200 D
VKPH:30.400 D-
Photon A2A Missile Pods
C*
Kills:144
V. Kills:99 144%
Deaths:7
KDR:20.571
Accuracy:79.805% C*
KPH:54.400 C+
VKPH:37.400 C
Kills:46,957 (36,372 + 0)
Deaths:3,684
KDR:12.746
VKDR:4.078
Vehicle Kills:15,024
Kill Difference:43,273
Playtime:846.871 hours
Usage:27%
Score:14.390m
Score/min:283
Piloting Accuracy:33.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:2,353
V. Kills:49 N/A
Deaths:49
KDR:48.020
Accuracy:47.363% B**
KPH:76.700 A+
VKPH:1.600 C--
C150 Dalton
M
Kills:310
V. Kills:216 143%
Deaths:6
KDR:51.667
Accuracy:42.033% B+
KPH:104.400 A*
VKPH:72.700 M
CAS30 Tank Buster
A*
Kills:146
V. Kills:132 110%
Deaths:43
KDR:3.395
Accuracy:62.481% A
KPH:17.400 A+
VKPH:15.700 A*
Kills:2,809 (2,499 + 310)
Deaths:98
KDR:28.663
VKDR:4.051
Vehicle Kills:397
Kill Difference:2,711
Playtime:42.021 hours
Usage:1%
Score:0.639m
Score/min:253
Piloting Accuracy:62.481%
Gunner Accuracy:42.033%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:659
V. Kills:80 N/A
Deaths:14
KDR:47.071
Accuracy:52.684% C++
KPH:91.300 B*
VKPH:11.100 B+
C75 Viper
C*
Kills:391
V. Kills:52 N/A
Deaths:28
KDR:13.964
Accuracy:38.868% C-
KPH:47.700 C*
VKPH:6.300 C-
Skyguard
B+
Kills:185
V. Kills:167 110%
Deaths:22
KDR:8.409
Accuracy:35.788% B*
KPH:14.400 C
VKPH:13 B+
Kills:1,235 (1,235 + 0)
Deaths:64
KDR:19.297
VKDR:4.672
Vehicle Kills:299
Kill Difference:1,171
Playtime:28.219 hours
Usage:1%
Score:0.486m
Score/min:287
Driving Accuracy:35.788%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,992
V. Kills:1,309 152%
Deaths:220
KDR:9.055
Accuracy:55.489% C++
KPH:27.600 C
VKPH:18.100 C++
Supernova VPC
B++
Kills:1,180
V. Kills:219 N/A
Deaths:37
KDR:31.892
Accuracy:56.182% B
KPH:65.100 B+
VKPH:12.100 B++
Supernova PC
B+
Kills:1,033
V. Kills:306 336%
Deaths:64
KDR:16.141
Accuracy:57.199% B+
KPH:37.900 B+
VKPH:11.200 C++
Saron HRB
B+
Kills:518
V. Kills:223 231%
Deaths:32
KDR:16.188
Accuracy:51.121% B+
KPH:40 B+
VKPH:17.200 C+
Proton II PPA
M+
Kills:448
V. Kills:15 N/A
Deaths:5
KDR:89.600
Accuracy:28.462% C**
KPH:173.300 M+
VKPH:5.800 B*
Aphelion VEX-4
B*
Kills:101
V. Kills:45 220%
Deaths:7
KDR:14.429
Accuracy:40.969% B*
KPH:36.200 B+
VKPH:16.100 C
E540 Halberd
D-
Kills:71
V. Kills:34 203%
Deaths:8
KDR:8.875
Accuracy:54.233% B+
KPH:26.800 D-
VKPH:12.800 D-
Kills:5,343 (4,205 + 1,138)
Deaths:373
KDR:14.324
VKDR:5.767
Vehicle Kills:2,151
Kill Difference:4,970
Playtime:138.537 hours
Usage:4%
Score:2.449m
Score/min:295
Driving Accuracy:57.199%
Gunner Accuracy:54.233%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:84
V. Kills:34 240%
Deaths:5
KDR:16.800
Accuracy:72.007% A++
KPH:68.400 B+
VKPH:27.700 C**
Kills:84 (0 + 84)
Deaths:5
KDR:16.800
VKDR:6.800
Vehicle Kills:34
Kill Difference:79
Playtime:1.228 hours
Usage:0%
Score:0.043m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:72.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:104
V. Kills:50 204%
Deaths:12
KDR:8.667
Accuracy:47.693% B+
KPH:18.700 C-
VKPH:9 C++
M12 Kobalt
C++
Kills:103
V. Kills:3 N/A
Deaths:3
KDR:34.333
Accuracy:21.328% C++
KPH:52.200 D
VKPH:1.500 D--
M40 Fury
C+
Kills:57
V. Kills:7 N/A
Deaths:6
KDR:9.500
Accuracy:38.247% C+
KPH:31.400 D-
VKPH:3.900 D*
Kills:264 (0 + 264)
Deaths:21
KDR:12.571
VKDR:2.857
Vehicle Kills:60
Kill Difference:243
Playtime:9.348 hours
Usage:0%
Score:0.140m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:38.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:71
V. Kills:5 N/A
Deaths:50
KDR:1.420
Accuracy:47.112% C**
KPH:35.700 D
VKPH:2.500 B
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0.100
Vehicle Kills:5
Kill Difference:21
Playtime:1.992 hours
Usage:0%
Score:0.012m
Score/min:103
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:67
V. Kills:5 N/A
Deaths:9
KDR:7.444
Accuracy:35.996% C*
KPH:43.900 D-
VKPH:3.300 D--
Kills:67 (0 + 67)
Deaths:9
KDR:7.444
VKDR:0.556
Vehicle Kills:5
Kill Difference:58
Playtime:1.526 hours
Usage:0%
Score:0.016m
Score/min:178
Piloting Accuracy:N/A%
Gunner Accuracy:35.996%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 20,01519,0231,02918.487A+14.6151.192%B**1.109%C+93.9B++4.9B251202.6h8.8B+17.2B+
Saron Laser Cannon 24,04414,7471,6788.788A4.9138.496%B**1.085%D33.5B**21.1A259440.8h55.6B*144.4B**
NS-15M2 8,0207,9632,3183.435C*0.4433.569%B**28.582%C62.5C+N/A151127.5h10.3B30.7B+
Betelgeuse 54-A 6,9106,7992,0683.288C+0.5931.696%B++29.269%D66.8C--1.1C166101.8h10.6C33.5C**
Dual Photon Pods 8,0396,60026724.719A**20.8465.907%A1.152%C++98.5C+21.5C++44267h12.4B*18.8B*
Hornet Missiles 5,3463,66616522.218A+18.3472.55%B**1.091%C-115.6B++53C**69231.7h6.1B**8.4B**
Ghost 2,6252,6175035.203B+1.3350.186%A75.545%C**55.4C+N/A14147.2h1.7B+3.5B++
L-24R Spur 2,4022,3534948.02A44.1447.363%B**1.317%D-76.6A+1.6C--19330.7h15B31.7B+
Supernova FPC 3,3011,9922209.055C+5.1855.489%C++3.112%B*27.6C18.1C++27672.2h4.8C+8.6C+
Serpent VE92 2,0011,9875193.829A++0.0527.595%C++15.501%D--27.8C--N/A12171.4h12.3C+44.7C++
Terminus VX-9 1,7931,7778332.133C+1.7431.618%B*22.51%D-39.8CN/A10244.6h11.1C*35.3B+
V26 Maelstrom Turbo Laser 2,5311,6883744.513B+0.6431.871%C+4.621%A++25.7C*12.9C+20665.6h54.4B++170.8B++
Parsec VX3-A 1,6531,6521759.44B5.5647.902%B+84.504%B*66.1C*N/A15425h1.5B**3B**
Pulsar C 1,6491,6417592.162C+1.7129.285%C**19.5%D--34.8CN/A10147.1h10.9C+37.1C*
NS-11A 1,5301,5206402.375B+1.5033.306%B**20.395%D49.7C+N/A12930.6h12.1C++36.5B+
Solstice VE3 1,5151,5134613.282A**0.5928.109%B17.052%D25.7C+N/A12558.9h13.1C++46.5C+
NSX Daimyo 1,4381,4382695.346B1.4750.197%B**95.689%B67.2C+N/A15521.4h2B+4.1B++
Nova 1,4081,4053523.991A++0.1138.172%D-11.246%D-41C+N/A12734.3h4.2C+11C
C-4 1,7231,3424692.861B+1.0226.651%CN/A150.8B++42.8B++9768.9h1.1B+4.1C**
Parallax VX3 1,3111,3112245.853C*1.9853.739%A*86.27%B**47C**N/A11927.9h1.5B**2.7A
Equinox VE2 Burst 1,3151,3005132.534C+1.3432.883%B+21.077%D--46.3C--N/A9828.1h12.3C37.4C*
Orion VS54 1,2611,2535822.153C+1.7228.953%B*21.947%D57C++N/A26022h11.2C+38.6C+
Solstice SF 1,2451,2365122.414B**1.4631.932%B**8.576%D*53.5B**N/A13623.1h7.4B+23.2B++
VX6-7 1,2371,2367141.731C+2.1529.628%B+14.078%D**44.5C+N/A10927.8h12.6C42.6C++
Phaseshift VX-S 1,2181,2111358.97A++5.0954.511%A++86.953%B++63.1B*N/A14719.2h1.9B++3.4B**
VE-S Canis 1,2141,2094182.892B**0.9838.028%A28.122%C**69.9C++N/A18417.3h8.2B21.7B+
Ursa 1,2041,1803433.44A++0.4435.062%A+27.542%C+75.6B+1.5B++21015.6h9.7C*27.7B+
Supernova VPC 1,3991,1803731.892B++28.0256.182%BN/A65.2B+12.1B++24118.1h3.1C+5.5C++
NSX Tanto 1,1991,1794092.883A0.9936.839%A+27.566%C+63.4C*1.1B16718.6h10.9B+29.7B++
Eclipse VE3A 1,2001,1756511.805C*2.0731.464%B+24.511%B+33.6C--N/A8335h13.5D-43C+
Pulsar VS1 1,1961,1754542.588A1.2934.718%A+24.426%C++47.6C**N/A14824.7h11.7B+33.6B*
Darkstar 1,1961,1745552.115C+1.7631.551%B++19.421%D--42.2C--N/A9927.8h13C41.2C*
Flare VE6 1,1841,1733123.76B**0.1236.231%A++26.343%C76.2C**N/A29415.4h9.5C++26.1B++
Equinox VE2 1,1931,1734882.404B*1.4735.224%A26.854%B+51.2C*N/A16422.9h11.7C+33.2B+
NS-44 Commissioner 1,1811,1729101.288C+2.5944.424%B+17.406%D--63.4C**N/A18318.5h3.3C*7.4B+
NSX Yumi 1,1841,1724022.915B+0.9631.362%B+27.816%C+47.6C+N/A10124.6h10.5C++33.6B
NSX Naginata 1,1771,1693303.542A0.3333.218%A+27.459%D66.4C+N/A17317.6h9B++27.2B++
The Little Helper 1,1751,1683613.235A+0.6447.89%C+20.89%B*79.5B+N/A23714.7h3.4B**7.1B+
NSX-P Naginata 1,1751,1672724.29A+0.4133.142%B**27.249%D57.5CN/A12720.3h10.1C*30.4B+
Corvus VA55 1,1721,1654972.344B++1.5332.593%B**20.601%D46.4C++N/A10825.1h9.8B+30.1B++
NSX Tomoe 1,1721,1654692.484C+1.3936.509%B**34.421%D62C++N/A13818.8h11.9C**32.5B+
CME 1,1741,1655672.055A1.8234.154%B**21.373%C--46.2C+N/A11225.2h12C*35.1B+
Zenith VX-5 1,1721,1655162.258B+1.6232.135%B*20.429%C--53.2C++N/A13121.9h11.1C**34.5B+
Spiker 1,1721,1648211.418C+2.4635.42%B+18.814%D70.1B+N/A16416.6h7.5B+21.1B+
Solstice Burst 1,1751,1635941.958C+1.9230.409%C*22.786%D35.8C--N/A10132.5h12.7C41.7C++
NSX-P Tengu 1,1711,1623363.458A0.4246.249%B*22.72%C77.5C**N/A20815h10B21.5B+
NSX-P Tanto 1,1731,1623902.979A0.9038.514%A++26.592%C66.4BN/A17617.5h10.9C**28.2B++
NS-11C 1,1661,1626321.839C*2.0428.132%C*16.179%D-38C+N/A10830.6h13.3C+47.2C*
V10 1,1611,1601945.979B+2.1050.699%B**86.638%B*54.5C++N/A15321.3h1.6B*3.2B*
SVA-88 1,1641,1604592.527C++1.3528.893%B+17.931%D*67.8C++N/A18717.1h11C+37.9B
Phantom VA23 1,1671,1603433.382C+0.4941.467%B+31.81%C+53.7C+N/A14521.6h3.8B+9.1B+
Pulsar LSW 1,1651,1585512.102C+1.7726.529%C++22.539%D55.4CN/A15620.9h12.2C-46.2C+
VX29 Polaris 1,1771,1585412.14C++1.7428.313%B17.617%D--44.4C-N/A11326.1h12.9D45.7C+
H-V45 1,1661,1575372.155C++1.7230.776%B++20.225%D43.5C+N/A13226.6h11.3C**36.6B+
VE-H Maw 1,1631,1543823.021B+0.8633.971%B**25.997%D64.8CN/A17017.8h8.6B25.5B+
XM98 1,1471,1462724.213B+0.3456.593%A*85.34%B**41.1C++N/A11527.9h1.5A2.7B**
Eidolon VE33 1,0761,0696071.761C++2.1235.046%B+23.667%C--28.7CN/A8737.3h8.2C+23.4C*
Supernova PC 1,3391,0336416.141B*12.2657.199%B+1.743%C37.8B+11.2C++25227.3h3.5B*6.1B**
Plasma Grenade 9809611961N/A957.1252.483%BN/A961A+19C*26401h2.2A4.2B**
Antares LC 1,5109141545.935A+2.0633.631%C++4.048%A**26.9C+17.5C+22034h51.4B++152.9B++
Lancer VS22 1,5508634531.905B+1.9769.828%B**N/A24.2C*19.2C*23935.7h12.3B+17.7B+
Lasher X2 7507343622.028B+1.8533.907%B+2.589%D44.2C+1C13316.6h22.1D65.3C++
NS Decimator 1,0597182672.689B*1.1967.121%B+N/A49.2C++23.4C**36314.6h3.8C*5.7B+
NS-45 Pilot 7117084861.457C+2.4237.142%B+26.695%C--54.9C-N/A14612.9h5.7B+15.3B+
L100 Python HESH 7396591447.071B**43.1952.684%C++N/A91.5B*11.1B+3297.2h2.7B+5.1B+
Cosmos VM3 5535501483.716B+0.1619.793%C+16%D-41C+N/A11613.4h11.5B++58.1B+
Cosmos VM3 5335301483.581B**0.3020.88%C+18.302%C39.6C+N/A11313.4h12.5B59.9C+
Saron HRB 7415183216.188A++12.3151.121%B+1.737%C**40.2B+17.3C+45312.9h16B*31.2B**
MANA Anti-Vehicle Turret 8765161303.969C+0.0956.282%D*5.233%S5160S3600M34104000.1h7C++12.4C
Lumine Edge 4764646,4450.072C3.8028.853%C+14.224%C1.4C-N/A3330.8h1.2B+4.3B
Proton II PPA 463448589.6M85.7228.462%C**N/A172.3M+5.8B*4352.6h5.8B**20.5B**
Artemis VX26 4023991283.117B++0.7635.881%A20.301%D62.3B+N/A1696.4h10.1B+28.2B++
Spear Anti-Vehicle Phalanx Turret 6143941428.143A*24.2751.755%C*2.03%D--53.2C++29.7C**4527.4h8.2C+15.8C++
C75 Viper 4433912813.964B**10.0938.868%C-2.046%B**47.7C*6.3C-2818.2h7.7B*19.9C**
Sirius SX12 3703671851.984B1.8932.53%B**18.256%C53.2C++N/A2246.9h11C++33.9B+
Blueshift VM5 363356814.395B+0.5226.308%B*16.011%D*37.5CN/A1469.5h14.8C++56.2B+
Comet VM2 4543221462.205A1.6745.588%C+3.416%C-15.8C++6.5B++12420.4h21.1C+46.3C+
NS-7 PDW 3183181661.916C**1.9639.33%A*15.094%D58.9B+N/A2395.4h10.3B*26.3B*
C150 Dalton 526310651.667S47.7942.033%B+N/A103.3A*72M9433h3.7C8.9C++
Proximity Mine 300299933.222S29.3548.555%B+N/A332.2M**1.1B*7910.9h1.1A++2.3A
Blueshift VM5 298294813.63C*0.2527.02%B*16.667%D*30.9DN/A1289.5h18.6D--68.9C++
Beamer VS3 2792771751.583B++2.2932.999%B+18.773%D66B*N/A2644.2h6.3B++19.1B++
Comet VM2 3852721441.889B+1.9945.596%C-4.412%C+13.5C5.6C+9320.1h24.9C+54.5C+
S1 3552702681.007C+2.8763.322%B4.074%B**29C9.1D3419.3h5.3B+8.3C*
VE-LR Obelisk 262258902.867C++1.0140.594%B++23.256%D**57.3C++N/A1834.5h5.5C*13.4B+
Eridani SX5 213211992.131B1.7533.894%B**18.01%D48C+N/A1734.4h10.3C*30.5B+
VE-C Horizon 208204772.649B1.2341.854%B++22.549%D72.9C+1.4C+2262.8h9.3B*22.3B++
NS-TMC-01 "His Regards" 22820415,4370.013C--3.8610.868%D*N/A0.3DN/A1798.7h2C*18.2C--
Tank Mine 265203219.667M++5.79125.581%SN/A253.8A*77.5C**21040.8h2.7D*2.1A*
Skyguard 352185228.409B+4.5335.788%B*N/A14.5C13B+26712.8h116.3C+324.9B+
NS-357 Underboss 1861851461.267C+2.6142.024%C*18.378%D54.4C+N/A1723.4h3.5B+8.4B+
Soldier Soaker 184183682.691B*1.1955.313%A++11.475%C--43.6DN/A1264.2h5.4B+9.8B**
M202 Wyrm 2531751017.5C+13.6259.323%B+1.143%D-67.3D30D-3102.6h31.9B+53.7B+
Cerberus 1691691151.47C++2.4135.62%C*20.71%D56.3C++N/A1363h5.6C++15.6C**
MANA Anti-Personnel Turret 1661641114.909N/A11.0322.871%UN/A1640U20U6165500.1h18.8T*82.1T*
NS-AM7 Archer 2001511840.821B+3.0664.649%B*14.57%C--5.9C-1.9C-4325.7h12.4B+19.1B+
CAS30 Tank Buster 278146433.395B*0.4862.481%AN/A17.4A+15.7A*2308.4h33.1B**53B**
Photon A2A Missile Pods 243144720.571M16.6979.805%C*N/A55.4C+38.1C5982.6h8B+10B+
Force-Blade 1811389,5510.014C-3.8639.194%B+N/A0.3C-N/A1493.8h3.3D-8.4C++
Aspis Anti-Aircraft Phalanx Turret 2411201110.909A*7.0329.076%C+N/A17.4B+17.5B*3496.9h97.3A+334.8B+
M20 Basilisk 154104128.667A++4.7947.693%B+2.885%D*18.6C-8.9C++2625.6h122.6C--257.1C+
M12 Kobalt 106103334.333B+30.4621.328%C++18.447%C+51.5D1.5D--2122h16.3B76.5C++
Aphelion VEX-4 146101714.429A++10.5540.969%B*1.98%D-36.1B+16.1C4072.8h43.6B+106.5B++
Fatestealer 100100651.538U2.3443.393%B+20%C+43.5B+N/A942.3h2.2C+5.1B+
Rocklet Rifle 17489581.534B*2.3459.442%B++1.124%B++27.8C26.6C+5223.2h36.4C+61.2C++
NS-10 Burster 16288442B++1.8835.102%B3.409%D7.5C++6.3A13011.8h96.3B**274.4B+
E540 Halberd-H 11884516.8C+12.9272.007%A++N/A70B+28.3B5831.2h5.3C++7.4B+
VA39 Spectre 8282420.5S16.6245.298%A+42.683%B32.8C+N/A3192.5h4.2B++9.2B*
NS-10 Burster 14881431.884C*1.9935.99%B+2.469%D*7.1C+5.9B*12311.4h102.8B**285.6B*
VE-A Lacerta 8179372.135C++1.7434.241%B++29.114%C++60.8C+1.5C+1391.3h10.7C++31.2B+
S12 Renegade 7671501.42C-2.4647.112%C**1.408%D--35.5D2.5B1032h3.7D7.8C+
E540 Halberd 1057188.875C5.0054.233%B+2.817%B+27.3D-13.1D-5802.6h6.7D*12.3C-
CAS 14-E 726797.444C--3.5735.996%C*N/A44.7D-3.3D--1781.5h30.1C+83.7C++
NS Annihilator 10866213.143S0.7379.74%CN/A23.6A*15A++5622.8h6.5A+8.2A+
M40 Fury 645769.5C++5.6238.247%C+3.509%A**31.7D-3.9D*2511.8h12C**31.4C**
Nemesis VSH9 8651261.962B**1.9160.976%DN/A15C10.3C5313.4h6.4B+10.5B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit649904,110117.6h
Medical Applicator484263,61721h
Nanite Revive Grenade09530.3h
Spawn Beacon71,7981.1h
Anti-Vehicle MANA Turret424954.2h
VS Triumph Flare Gun01780.1h
Motion Spotter63,4611.6h
Spitfire Auto-Turret41540.2h
VS Patriot Flare Gun01200.1h
Restoration Kit1231,6001.8h
Ammunition Package282,1091.2h
Recon Detection Device115531h
Shield Recharging Field11020h
Medical Kit6587,7178.8h
Anti-Infantry MANA Turret41,0351.3h
Snowman Soldier41870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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