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Castellan Dreadnaught Zanaffar[DIG] Zanaffar
VS BR 63

KDR: 3.55

Score: 47.5m

Last Seen: Jun 23rd, 2018 6:28 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1449
Level Progress (to 64): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Saron Laser Cannon Dual Photon Pods Hornet Missiles Betelgeuse 54-A Ghost Supernova FPC Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,708,415 MLG Score: 2165
Fun Score: N/A
Cheeseburgers Flipped: 486TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.229%21.82%6814195642,4743.014690.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.226%2.028A*0.229C++-0.373C-HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.54B+10.80.242C++23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.038%1.41%4118499331,70610791055229.3846300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.516%0.249C++-0.21C0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.523B+30.20.422B45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.021%2.3%47149933,913151418662.58454210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.404%1.111B**-0.282C0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.776B++4.40.641B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.269%1.573%18259921,0819213641.17372296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%0.777B++-0.71D-0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.615B+19.70.482B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.743%84.005%18289899,7222146184.52818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.772%2.487A**1.121B**-0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.661B+1.70.458B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.172%11.246%18219961,40592441.52056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.253C-0.618D-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.164C++4.20.129C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1449
47.5m178.6%349 (20.9k)319 (19.1k)3.55076109,62630,8744.1516863 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997603030.076%17.473%52604:5045

14% Combat Medic50% Engineer12% Heavy Assault12% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMJan 5th, 2016 7:52 AMJun 23rd, 2018 7:47 PM (8h) (PST)Jun 23rd, 2018 3:16 PM (13h) (PST)Jun 23rd, 2018 2:28 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9251477780.7350.2070.1281.5310.1222165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,4718,83046,6414412892719,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2485.9h/103.6d 18,553 19,155 25,606 228.4k 3,670 5,366 18,255 137.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,646
Deaths:1,030
KDR:2.569
Accuracy:30.359% B**
HSR:25.321% D
NS-15M2
B**
Kills:1,359
Deaths:558
KDR:2.435
Accuracy:28.488% B**
HSR:19.720% D
Orion VS54
A++
Kills:1,253
Deaths:582
KDR:2.153
Accuracy:28.953% A++
HSR:21.947% C
NSX Naginata
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:33.218% A*
HSR:27.459% C+
SVA-88
A
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:28.949% A
HSR:17.931% D--
VX29 Polaris
B**
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:28.313% B**
HSR:17.617% D
Pulsar LSW
B*
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.529% B*
HSR:22.539% C+
VE-H Maw
A++
Kills:1,143
Deaths:373
KDR:3.064
Accuracy:34.056% A++
HSR:25.984% C+
Lasher X2
A
Kills:534
Deaths:301
KDR:1.774
Accuracy:33.229% A
HSR:2.996% D
Ursa
A++
Kills:139
Deaths:68
KDR:2.044
Accuracy:31.408% A++
HSR:27.338% B+
Kills:11,719
Deaths (as Heavy Assault):4,793
Deaths (to Heavy Assaults):7,681
KDR:2.44502
Kill Difference:6,926
Playtime:295.590 hours
Usage:12%
Score:5.141m
Score/min:290
Accuracy (listed only):30.350%
HSR (listed only):20.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,772
Deaths:370
KDR:4.789
Accuracy:27.350% B*
HSR:14.955% D
Pulsar C
B**
Kills:1,584
Deaths:735
KDR:2.155
Accuracy:29.150% B**
HSR:19.571% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
Solstice SF
A++
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A++
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D--
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B+
Zenith VX-5
A+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A+
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B**
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B**
HSR:16.179% C-
Eidolon VE33
A
Kills:1,069
Deaths:606
KDR:1.764
Accuracy:35.011% A
HSR:23.667% C
Eclipse VE3A
A+
Kills:569
Deaths:420
KDR:1.355
Accuracy:29.305% B+
HSR:26.714% A+
VE-LR Obelisk
B*
Kills:229
Deaths:79
KDR:2.899
Accuracy:40.639% B*
HSR:22.707% D*
Kills:15,282
Deaths (as Engineer):6,399
Deaths (to Engineers):6,265
KDR:2.38819
Kill Difference:8,883
Playtime:1,246.154 hours
Usage:50%
Score:24.011m
Score/min:321
Accuracy (listed only):32.062%
HSR (listed only):18.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,772
Deaths:370
KDR:4.789
Accuracy:27.350% B*
HSR:14.955% D
Pulsar C
B**
Kills:1,584
Deaths:735
KDR:2.155
Accuracy:29.150% B**
HSR:19.571% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
Solstice SF
A++
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A++
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D--
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B++
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B+
Zenith VX-5
A+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A+
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B**
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B**
HSR:16.179% C-
Eclipse VE3A
A+
Kills:569
Deaths:420
KDR:1.355
Accuracy:29.305% B+
HSR:26.714% A+
Sirius SX12
A++
Kills:361
Deaths:181
KDR:1.994
Accuracy:32.507% A++
HSR:18.006% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C+
Kills:16,083
Deaths (as Light Assault):6,578
Deaths (to Light Assaults):5,688
KDR:2.44497
Kill Difference:9,505
Playtime:240.651 hours
Usage:10%
Score:5.362m
Score/min:371
Accuracy (listed only):32.328%
HSR (listed only):18.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,125
Deaths:414
KDR:5.133
Accuracy:51.464% A++
HSR:73.365% B+
Parsec VX3-A
B**
Kills:1,525
Deaths:171
KDR:8.918
Accuracy:48.489% B**
HSR:84.656% B*
Parallax VX3
A*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:53.739% A*
HSR:86.270% B**
NSX Daimyo
A
Kills:1,217
Deaths:230
KDR:5.291
Accuracy:50.392% A
HSR:95.399% B+
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B++
NSX Tomoe
A+
Kills:1,165
Deaths:469
KDR:2.484
Accuracy:36.509% A+
HSR:34.421% C+
Spiker
B**
Kills:1,162
Deaths:820
KDR:1.417
Accuracy:35.397% B**
HSR:18.847% C
Phantom VA23
B**
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:41.467% B**
HSR:31.810% C*
V10
A+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:50.699% A+
HSR:86.638% B**
NS-44 Commissioner
B**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:44.367% B**
HSR:17.373% D
Phaseshift VX-S
A**
Kills:1,156
Deaths:132
KDR:8.758
Accuracy:54.277% A**
HSR:87.111% B*
XM98
M+
Kills:1,146
Deaths:272
KDR:4.213
Accuracy:56.593% M+
HSR:85.340% A
Artemis VX26
A++
Kills:399
Deaths:128
KDR:3.117
Accuracy:35.881% A++
HSR:20.301% C
Sirius SX12
A++
Kills:361
Deaths:181
KDR:1.994
Accuracy:32.507% A++
HSR:18.006% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C
Beamer VS3
B*
Kills:277
Deaths:175
KDR:1.583
Accuracy:33.012% B*
HSR:18.773% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C+
NS-45 Pilot
A+
Kills:167
Deaths:101
KDR:1.653
Accuracy:41.087% A+
HSR:26.946% C*
NS-AM7 Archer
B*
Kills:126
Deaths:133
KDR:0.947
Accuracy:64.538% B*
HSR:15.079% C
NS-357 Underboss
B**
Kills:119
Deaths:83
KDR:1.434
Accuracy:44.569% B**
HSR:19.328% C+
Cerberus
B++
Kills:94
Deaths:77
KDR:1.221
Accuracy:36.487% B++
HSR:19.149% C
VA39 Spectre
A*
Kills:82
Deaths:4
KDR:20.500
Accuracy:45.298% A*
HSR:42.683% C**
Kills:17,647
Deaths (as Infiltrator):5,730
Deaths (to Infiltrators):5,170
KDR:3.07976
Kill Difference:11,917
Playtime:301.354 hours
Usage:12%
Score:5.066m
Score/min:280
Accuracy (listed only):44.001%
HSR (listed only):42.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,746
Deaths:823
KDR:2.122
Accuracy:31.625% A
HSR:22.222% C
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B++
Pulsar VS1
A**
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:34.718% A**
HSR:24.426% B+
Darkstar
B**
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:31.551% B**
HSR:19.421% D
Equinox VE2
A++
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:35.224% A++
HSR:26.854% B*
NSX Yumi
B**
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:31.362% B**
HSR:27.816% C*
Equinox VE2 Burst
B**
Kills:1,167
Deaths:469
KDR:2.488
Accuracy:32.609% B**
HSR:19.880% D
CME
A++
Kills:1,165
Deaths:567
KDR:2.055
Accuracy:34.154% A++
HSR:21.373% C+
Corvus VA55
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:32.593% A++
HSR:20.601% C
NS-11A
A++
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:32.995% A++
HSR:18.448% C
H-V45
A+
Kills:1,154
Deaths:536
KDR:2.153
Accuracy:30.798% A+
HSR:20.277% C+
Sirius SX12
A++
Kills:361
Deaths:181
KDR:1.994
Accuracy:32.507% A++
HSR:18.006% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C+
Kills:15,755
Deaths (as Combat Medic):6,526
Deaths (to Combat Medics):2,792
KDR:2.41419
Kill Difference:9,229
Playtime:341.768 hours
Usage:14%
Score:6.723m
Score/min:328
Accuracy (listed only):33.971%
HSR (listed only):20.786%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:471
Deaths:141
KDR:3.340
Accuracy:19.381% B++
HSR:14.862% D--
Cosmos VM3
B**
Kills:469
Deaths:141
KDR:3.326
Accuracy:20.468% B**
HSR:17.484% C
Comet VM2
C**
Kills:317
Deaths:145
KDR:2.186
Accuracy:45.133% C**
HSR:3.470% C-
Blueshift VM5
A++
Kills:303
Deaths:71
KDR:4.268
Accuracy:26.314% A++
HSR:14.852% D*
Comet VM2
C+
Kills:271
Deaths:143
KDR:1.895
Accuracy:45.156% C+
HSR:4.428% C+
Blueshift VM5
A++
Kills:246
Deaths:71
KDR:3.465
Accuracy:26.882% A++
HSR:16.260% D-
NS-10 Burster
B*
Kills:87
Deaths:44
KDR:1.977
Accuracy:35.015% B*
HSR:3.448% D-
NS-10 Burster
B**
Kills:79
Deaths:43
KDR:1.837
Accuracy:35.879% B**
HSR:2.532% D--
Kills:2,243
Deaths (as MAX Suit):399.500
Deaths (to MAX Suits):1,562
KDR:5.61452
Kill Difference:1,843.500
Playtime:60.912 hours
Usage:2%
Score:1.212m
Score/min:332
Accuracy (listed only):31.778%
HSR (listed only):9.667%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:11,966
V. Kills:573 N/A
Deaths:753
KDR:15.891
Accuracy:51.116% A
KPH:91.200 A+
VKPH:4.400 B+
Saron Laser Cannon
A*
Kills:11,459
V. Kills:7,523 152%
Deaths:1,519
KDR:7.544
Accuracy:38.300% B**
KPH:30.700 A*
VKPH:20.100 A++
Dual Photon Pods
A++
Kills:6,600
V. Kills:1,439 458%
Deaths:267
KDR:24.719
Accuracy:65.907% A++
KPH:98.600 B+
VKPH:21.500 C**
Hornet Missiles
B**
Kills:2,674
V. Kills:1,048 255%
Deaths:135
KDR:19.807
Accuracy:72.499% B**
KPH:110.400 B**
VKPH:43.300 C*
Maelstrom Turbo Laser
B**
Kills:1,681
V. Kills:840 200%
Deaths:374
KDR:4.495
Accuracy:31.899% C++
KPH:25.800 B**
VKPH:12.900 B
Antares LC
B++
Kills:786
V. Kills:533 147%
Deaths:148
KDR:5.311
Accuracy:32.462% C++
KPH:24.900 B++
VKPH:16.900 B+
Kills:35,166 (25,892 + 0)
Deaths:3,196
KDR:11.003
VKDR:3.741
Vehicle Kills:11,956
Kill Difference:31,970
Playtime:692.788 hours
Usage:28%
Score:11.371m
Score/min:274
Piloting Accuracy:32.462%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:130
V. Kills:124 104%
Deaths:41
KDR:3.171
Accuracy:61.915% A++
KPH:16.500 A++
VKPH:15.700 A+
Kills:130 (130 + 0)
Deaths:41
KDR:3.171
VKDR:3.024
Vehicle Kills:124
Kill Difference:89
Playtime:7.883 hours
Usage:0%
Score:0.107m
Score/min:226
Piloting Accuracy:61.915%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:391
V. Kills:52 N/A
Deaths:28
KDR:13.964
Accuracy:38.868% C+
KPH:47.700 B**
VKPH:6.300 C
L100 Python HESH
A*
Kills:240
V. Kills:23 N/A
Deaths:9
KDR:26.667
Accuracy:51.128% B
KPH:103.200 A*
VKPH:9.900 B+
Skyguard
B++
Kills:133
V. Kills:139 95%
Deaths:21
KDR:6.333
Accuracy:35.609% B**
KPH:11.400 C+
VKPH:11.900 B++
Kills:764 (764 + 0)
Deaths:58
KDR:13.172
VKDR:3.690
Vehicle Kills:214
Kill Difference:706
Playtime:22.173 hours
Usage:1%
Score:0.360m
Score/min:271
Driving Accuracy:35.609%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,814
V. Kills:1,238 146%
Deaths:218
KDR:8.321
Accuracy:55.415% C**
KPH:26.100 B+
VKPH:17.800 B++
Supernova PC
A++
Kills:1,033
V. Kills:306 336%
Deaths:64
KDR:16.141
Accuracy:57.199% B*
KPH:37.900 A++
VKPH:11.200 B**
Supernova VPC
A
Kills:675
V. Kills:105 N/A
Deaths:24
KDR:28.125
Accuracy:56.653% B++
KPH:66.800 A
VKPH:10.400 B**
Proton II PPA
S
Kills:448
V. Kills:15 N/A
Deaths:5
KDR:89.600
Accuracy:28.462% B*
KPH:173.300 S
VKPH:5.800 B**
Saron HRB
A++
Kills:431
V. Kills:186 230%
Deaths:30
KDR:14.367
Accuracy:49.228% B++
KPH:39.800 A++
VKPH:17.200 C*
Aphelion VEX-4
B**
Kills:61
V. Kills:32 185%
Deaths:6
KDR:10.167
Accuracy:42.010% B**
KPH:27.500 C*
VKPH:14.400 C--
E540 Halberd
B+
Kills:57
V. Kills:29 190%
Deaths:5
KDR:11.400
Accuracy:51.840% B+
KPH:26.100 C
VKPH:13.300 D
Kills:4,519 (3,522 + 997)
Deaths:352
KDR:12.838
VKDR:5.429
Vehicle Kills:1,911
Kill Difference:4,167
Playtime:124.688 hours
Usage:5%
Score:2.142m
Score/min:286
Driving Accuracy:56.653%
Gunner Accuracy:51.840%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:89
V. Kills:43 202%
Deaths:12
KDR:7.417
Accuracy:47.915% B**
KPH:17.900 C+
VKPH:8.600 C*
M40 Fury
C**
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:38.453% C**
KPH:31.100 D
VKPH:3.300 D*
Kills:145 (0 + 145)
Deaths:18
KDR:8.056
VKDR:2.722
Vehicle Kills:49
Kill Difference:127
Playtime:6.781 hours
Usage:0%
Score:0.099m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:38.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:71
V. Kills:5 N/A
Deaths:50
KDR:1.420
Accuracy:47.112% B+
KPH:35.700 C--
VKPH:2.500 B+
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0.100
Vehicle Kills:5
Kill Difference:21
Playtime:1.992 hours
Usage:0%
Score:0.012m
Score/min:100
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 12,53911,96675315.891A12.3451.116%A1.22%C+91.3A+4.4B+246131.1h8.6B+16.8B++
Saron Laser Cannon 18,98211,4591,5197.544A*3.9938.3%B**1.283%D30.7A*20.1A++248373.7h59.5B**155.3B**
Dual Photon Pods 8,0396,60026724.719M+21.1765.907%A++1.152%C98.5B+21.5C**43967h12.4B**18.8B**
Hornet Missiles 3,7222,67413519.807M+16.2672.499%B**1.458%C110.5B**43.3C*63724.2h5.7B+7.9B++
Betelgeuse 54-A 2,6842,6461,0302.569C+0.9830.359%B**25.321%D55.6CN/A14047.6h11.4C37.4B+
Ghost 2,1332,1254145.133B*1.5851.464%A++73.365%B+52.3B++N/A12740.6h1.8B*3.5B**
Supernova FPC 3,0521,8142188.321B+4.7755.415%C**3.363%B+26.1B+17.8B++25869.5h4.9B+8.9B+
Serpent VE92 1,7781,7723704.789M**1.2427.35%B*14.955%D33.6BN/A15052.8h12.3B44.9B+
Terminus VX-9 1,7621,7468232.122B+1.4331.625%A22.222%C39.7C++N/A9944h11.2B+35.3B++
Maelstrom Turbo Laser 2,5211,6813744.495B**0.9431.899%C++4.64%B**25.8B**12.9B20065.2h54.5B*171B*
Pulsar C 1,5911,5847352.155B++1.4029.15%B**19.571%D34.4BN/A9646h10.9C++37.3B+
Parsec VX3-A 1,5261,5251718.918B**5.3748.489%B**84.656%B*65.5B*N/A15123.3h1.4A+3A
Solstice VE3 1,5151,5134603.289M**0.2628.109%B**17.052%C-25.8B+N/A11658.7h13.1B+46.5B++
Nova 1,4081,4053523.991A*0.4438.172%D11.246%D41C*N/A12734.3h4.2C**11C++
NS-15M2 1,3681,3595582.435B+1.1228.488%B**19.72%D49.8BN/A13327.3h11.7B+40.9B+
Parallax VX3 1,3111,3112245.853B*2.3053.739%A*86.27%B**47AN/A11727.9h1.5A2.7A
Orion VS54 1,2611,2535822.153B+1.4028.953%A++21.947%C57.2AN/A22621.9h11.2B+38.6C**
Solstice SF 1,2451,2365122.414A+1.1431.932%A++8.576%D**53.5A*N/A13323.1h7.4B++23.2B**
VX6-7 1,2371,2367141.731B+1.8229.628%B**14.078%D--44.5B+N/A10527.8h12.6C*42.6B+
NSX Daimyo 1,2171,2172305.291B++1.7450.392%A95.399%B+68B++N/A15417.9h2.1B++4.1B*
C-4 1,5741,2134442.732B**0.8225.825%C*N/A144.4A+43B**9248.4h1.1B*4.2B++
VE-S Canis 1,2141,2094182.892A0.6638.028%A++28.122%B++69.9B*N/A16417.3h8.2B*21.7B**
NSX Tanto 1,1991,1794092.883A++0.6736.839%A*27.566%B+63.4A1.1A+16318.6h10.9B++29.7B*
Pulsar VS1 1,1961,1754542.588A++0.9634.718%A**24.426%B+47.6A+N/A13424.7h11.7B**33.6A
Darkstar 1,1961,1745552.115B+1.4431.551%B**19.421%D42.2C+N/A9827.8h13C+41.2B+
Equinox VE2 1,1931,1734882.404B**1.1535.224%A++26.854%B*51.2B++N/A16322.9h11.7B+33.2B*
NSX Yumi 1,1841,1724022.915B**0.6431.362%B**27.816%C*47.6B+N/A10024.6h10.5B+33.6B++
NSX Naginata 1,1771,1693303.542A++0.0133.218%A*27.459%C+66.4B**N/A16717.6h9B*27.2B**
Equinox VE2 Burst 1,1821,1674692.488B+1.0632.609%B**19.88%D45.8C++N/A9625.5h12.4C++38B+
Zenith VX-5 1,1721,1655162.258B**1.2932.135%A+20.429%C+53.2B*N/A12721.9h11.1B++34.5B++
CME 1,1741,1655672.055B++1.5034.154%A++21.373%C+46.2B++N/A11125.2h12B+35.1B*
Corvus VA55 1,1721,1654972.344A+1.2132.593%A++20.601%C46.4B*N/A10425.1h9.8B**30.1B**
NSX Tomoe 1,1721,1654692.484B+1.0736.509%A+34.421%C+62B**N/A13418.8h11.9B++32.5B*
Solstice Burst 1,1751,1635941.958B+1.5930.409%B*22.786%C+35.8C+N/A9932.5h12.7C**41.7B+
NS-11C 1,1661,1626321.839B**1.7128.132%B**16.179%C-38B++N/A10430.6h13.3B+47.2B+
Spiker 1,1701,1628201.417B+2.1335.397%B**18.847%C70A+N/A16316.6h7.5B+21.2B++
Phantom VA23 1,1671,1603433.382B**0.1741.467%B**31.81%C*53.7B++N/A14421.6h3.8B++9.1B++
V10 1,1611,1601945.979B**2.4350.699%A+86.638%B**54.5B**N/A15221.3h1.6B**3.2B**
NS-11A 1,1671,1605192.235B+1.3232.995%A++18.448%C47.5B*N/A12524.4h12.3B+37.4B*
SVA-88 1,1641,1604592.527B+1.0228.949%A17.931%D--67.8B**N/A18017.1h11B+37.8B++
VX29 Polaris 1,1771,1585412.14B*1.4128.313%B**17.617%D44.4C++N/A10826.1h12.9C+45.7B+
Pulsar LSW 1,1651,1585512.102B+1.4526.529%B*22.539%C+55.4B+N/A14720.9h12.2C++46.2B+
NS-44 Commissioner 1,1661,1578961.291B2.2644.367%B**17.373%D64.6AN/A17917.9h3.3B++7.4B++
Phaseshift VX-S 1,1631,1561328.758A*5.2154.277%A**87.111%B*61.8A++N/A14318.7h1.9B++3.5B*
H-V45 1,1631,1545362.153B++1.4030.798%A+20.277%C+43.5B+N/A12626.5h11.3B*36.6B**
XM98 1,1471,1462724.213B**0.6656.593%M+85.34%A41.1B*N/A11327.9h1.5A+2.7A
VE-H Maw 1,1521,1433733.064B*0.4934.056%A++25.984%C+64.9B+N/A15217.6h8.6B*25.4B*
Eidolon VE33 1,0761,0696061.764B+1.7935.011%A23.667%C28.7BN/A8437.2h8.2B+23.4B++
Supernova PC 1,3391,0336416.141A+12.5957.199%B*1.743%D37.8A++11.2B**24527.3h3.5B**6.1B**
Antares LC 1,3197861485.311A++1.7632.462%C++4.58%A++25B++16.9B+21131.5h52B**160.2B*
Frag Grenade 7597521752N/A748.4549.336%B+N/A1074.3A*10B25370.7h2A+4.1B**
Supernova VPC 7806752428.125A++24.5756.653%B++N/A66.8A10.4B**25310.1h2.7B++4.8B++
Eclipse VE3A 5805694201.355C++2.2029.305%B+26.714%A+21.5DN/A5726.5h15.7D--53.7C
Lasher X2 5445343011.774A1.7833.229%A2.996%D40.5B++N/A12213.2h23.8D-71.8B+
MANA Anti-Vehicle Turret 8765161303.969C+0.4256.282%D--5.233%B**5160A*3600A++33956300.1h7B++12.4B+
Cosmos VM3 4734711413.34B*0.2119.381%B++14.862%D--39.3B*N/A10812h11.7B++60.3B++
Cosmos VM3 4714691413.326B*0.2220.468%B**17.484%C39.1B**N/A11012h12.3B++60C**
Proton II PPA 463448589.6S86.0528.462%B*N/A172.3S5.8B**4292.6h5.8B**20.5B**
Saron HRB 6174313014.367A*10.8249.228%B++1.856%C*39.9A++17.2C*47410.8h15.2B**30.8B**
Artemis VX26 4023991283.117A+0.4335.881%A++20.301%C62.3A+N/A1586.4h10.1B*28.2B**
Lumine Edge 4113994,7390.084C+3.4728.38%C*13.785%C1.7C-N/A4236.3h1.2B+4.3B+
C75 Viper 4433912813.964A++10.4138.868%C+2.046%B++47.7B**6.3C2608.2h7.7B**19.9B*
Spear Anti-Vehicle Phalanx Turret 5753711328.538M**24.9950.695%B++2.156%D--52.3B*28.7B++4367.1h8.1C*15.9B+
Sirius SX12 3643611811.994B*1.5632.507%A++18.006%C++53.1AN/A2076.8h11B**33.9B*
NS-7 PDW 3183181661.916B**1.6339.33%M+15.094%C58.9A++N/A2165.4h10.3B**26.3B**
Comet VM2 4473171452.186A+1.3645.133%C**3.47%C-15.8B*6.5B**12020.1h20.7C*45.9B
Lancer VS22 7023143480.902B2.6571.515%AN/A12.8C+15.8B+20724.5h25.9C++36.2C**
Blueshift VM5 310303714.268B*0.7226.314%A++14.852%D*35.6C*N/A1438.5h14.9C**56.6B++
Proximity Mine 298297837.125U33.5744.863%C*N/A330S1.1C+7400.9h1A**2.3A++
Beamer VS3 2792771751.583B**1.9733.012%B*18.773%C-67.6A*N/A2514.1h6.3B*19.1C**
Comet VM2 3832711431.895B**1.6645.156%C+4.428%C+13.6B5.6C**9219.9h24.1C**53.4B
S1 3552702681.007B+2.5463.322%B++4.074%B++29B9.1C-3019.3h5.3B++8.3B++
Blueshift VM5 249246713.465B+0.0926.882%A++16.26%D-28.9CN/A1248.5h19D-70.5B+
L100 Python HESH 263240926.667A+23.1251.128%BN/A104.3A*10B+4352.3h2.3B++4.4B*
NS Decimator 3472341122.089A+1.4667.301%B*N/A40.3B+19.5B+3195.8h4.4B6.5B++
VE-LR Obelisk 233229792.899B0.6540.639%B*22.707%D*55.9C**1C*1224.1h5.6C++13.8B+
Eridani SX5 213211992.131B**1.4233.894%A+18.01%C+48B++N/A1534.4h10.3B+30.5B++
NS-45 Pilot 1681671011.653B1.9041.087%A+26.946%C*24.6DN/A566.8h7.2C*17.6B++
MANA Anti-Personnel Turret 1661641114.909N/A11.3622.871%UN/A1640U20U5736900.1h18.8T*82.1T*
Tank Mine 208156179.176M**5.63105.147%SN/A260M**86.7B*20520.6h2.8D*2.6A*
Ursa 141139682.044B*1.5131.408%A++27.338%B+55.6B*N/A2392.5h10.4B+33.3B++
Force-Blade 1811389,5380.014C3.5439.194%B++N/A0.3CN/A1490.6h3.3C8.4C++
Skyguard 272133216.333A++2.7835.609%B**N/A11.4C+11.9B++24511.7h144C+404.5B+
CAS30 Tank Buster 254130413.171A+0.3861.915%A++N/A16.5A++15.7A+2267.9h32.7B*52.8B**
NS-AM7 Archer 1621261330.947A2.6064.538%B*15.079%C7.1C+2C4717.8h12.2B++18.9B*
NS-TMC-01 "His Regards" 14412310,2560.012C--3.5413.452%D-N/A0.2CN/A1542.7h2.2C*16C+
NS-357 Underboss 120119831.434B+2.1244.569%B**19.328%C+62.6B*N/A2061.9h3.7B+8.3B++
Aspis Anti-Aircraft Phalanx Turret 224109912.111M**8.5628.347%B+N/A16.3B**17.2B**3416.7h99A349.2B*
Cerberus 9494771.221C*2.3336.487%B++19.149%C49.5B++N/A1241.9h6.3C+17.3B+
M20 Basilisk 13289127.417A**3.8747.915%B**3.371%D--17.8C+8.6C*2435h124.7C-260.3C*
NS-10 Burster 16087441.977A++1.5735.015%B*3.448%D-7.4B*6.2A++12411.8h96.7B**276.2B**
VA39 Spectre 8282420.5U16.9545.298%A*42.683%C**32.8B*N/A2432.5h4.2B**9.2B**
NS-10 Burster 14579431.837B**1.7135.879%B**2.532%D--6.9B*5.8A11511.4h104.5B**291.3B**
S12 Renegade 7671501.42C2.1347.112%B+1.408%D*35.5C--2.5B+1002h3.7C+7.8C**
NS Annihilator 10866213.143S0.4179.74%C+N/A23.6M++15A*4942.8h6.5A++8.2A+
Aphelion VEX-4 9361610.167A++6.6242.01%B**3.279%C27.7C*14.5C--4372.2h51.7B+123B++
E540 Halberd 8657511.4B7.8551.84%B+1.754%D25.9C13.2D5812.2h5.7C**11B+
M40 Fury 625669.333B+5.7838.453%C**3.571%A*31.1D3.3D*2441.8h12.1C**31.4B+
Rocklet Rifle 10853391.359A+2.1963.694%B**1.887%A29.4C++30.6B5391.8h35.8C*56.3B+
Nemesis VSH9 8651261.962A*1.5960.976%CN/A15C+10.3C+4633.4h6.4B++10.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53,1801.4h
Restoration Kit1231,6001.8h
Nano-Armor Kit576802,721108.9h
Snowman Soldier31080.1h
Medical Applicator462251,65520h
Nanite Revive Grenade09160.3h
Anti-Vehicle MANA Turret424954.2h
Spawn Beacon61,4120.9h
VS Triumph Flare Gun0540h
Medical Kit2073,4953.4h
Anti-Infantry MANA Turret41,0351.3h
Shield Recharging Field1980h
Recon Detection Device73490.7h
Ammunition Package221,9031.1h

Check the help document for the dictionary if you want to learn more about words used here.


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