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Praetor Champion Zanaffar[DIG] Zanaffar
VS BR 84

KDR: 3.76

Score: 52.8m

Last Seen: Nov 16th, 2018 2:33 PM
- OFFLINE - 50.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1244
Level Progress (to 85): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Saron Laser Cannon Dual Photon Pods Betelgeuse 54-A NS-15M2 Hornet Missiles Ghost Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,876,049 MLG Score: 2299
Fun Score: N/A
Cheeseburgers Flipped: 495TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.531%22.877%7214397849,1853.186380.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.183%2.059A*0.356C**-0.987D--HEAD ++ (~7.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.547B+10.70.25C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.337%1.27%46274101738,02011591192532.7759319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.506%0.299C*-0.314C0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.559B+28.40.459B+42.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.174%2.118%474410174,297165520182.59481213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%1.104B**-0.324C0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++4.40.65B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.42%1.606%187510161,18310034121.17829286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.334%0.864B*-0.701D-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.613B+20.70.47B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.452%84.03%1878101310,1692326184.37188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.823%2.459A**1.11B**-0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.70.461B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.172%11.246%187110201,405104241.34708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.263C-0.644D-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.164C++4.20.131C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1244
52.8m176.1%355 (21.3k)323 (19.4k)3.75838125,57533,4124.3676284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021742030.731%17.144%52704:5446

13% Combat Medic48% Engineer14% Heavy Assault11% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMJan 5th, 2016 7:52 AMNov 16th, 2018 11:57 AM (2d) (PST)Nov 16th, 2018 10:35 AM (2d) (PST)Nov 16th, 2018 10:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9531448090.7680.2040.1321.5760.1262299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1578,63348,5244612895819,378

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2724.3h/113.5d 20,356 21,529 29,290 257.6k 3,932 6,078 20,641 155.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,892
Deaths:1,831
KDR:3.218
Accuracy:31.517% A
HSR:28.700% C+
NS-15M2
A++
Kills:3,544
Deaths:1,109
KDR:3.196
Accuracy:31.603% A++
HSR:26.580% C*
Orion VS54
A++
Kills:1,253
Deaths:582
KDR:2.153
Accuracy:28.953% A++
HSR:21.947% C
NSX Naginata
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:33.218% A*
HSR:27.459% C+
SVA-88
A
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:28.949% A
HSR:17.931% D--
Pulsar LSW
B++
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.529% B++
HSR:22.539% C+
VX29 Polaris
B*
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:28.313% B*
HSR:17.617% D
VE-H Maw
A+
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:33.971% A+
HSR:25.997% C+
Lasher X2
B**
Kills:626
Deaths:332
KDR:1.886
Accuracy:33.154% B**
HSR:2.556% D
Ursa
A++
Kills:139
Deaths:68
KDR:2.044
Accuracy:31.408% A++
HSR:27.338% B+
Kills:17,253
Deaths (as Heavy Assault):6,185
Deaths (to Heavy Assaults):8,323
KDR:2.78949
Kill Difference:11,068
Playtime:390.071 hours
Usage:14%
Score:6.895m
Score/min:295
Accuracy (listed only):30.761%
HSR (listed only):21.866%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,929
Deaths:460
KDR:4.193
Accuracy:27.482% B*
HSR:15.708% D
Pulsar C
B**
Kills:1,637
Deaths:757
KDR:2.162
Accuracy:29.289% B**
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
Solstice SF
A++
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A++
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A+
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C--
Eidolon VE33
A
Kills:1,069
Deaths:606
KDR:1.764
Accuracy:35.011% A
HSR:23.667% C
Eclipse VE3A
B**
Kills:1,014
Deaths:593
KDR:1.710
Accuracy:30.820% B**
HSR:24.556% B**
VE-LR Obelisk
A
Kills:258
Deaths:90
KDR:2.867
Accuracy:40.594% A
HSR:23.256% D--
Kills:15,966
Deaths (as Engineer):6,695
Deaths (to Engineers):6,707
KDR:2.38476
Kill Difference:9,271
Playtime:1,304.142 hours
Usage:48%
Score:25.576m
Score/min:327
Accuracy (listed only):32.196%
HSR (listed only):18.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,929
Deaths:460
KDR:4.193
Accuracy:27.482% B*
HSR:15.708% D
Pulsar C
B**
Kills:1,637
Deaths:757
KDR:2.162
Accuracy:29.289% B**
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
Solstice SF
A++
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A++
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A+
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C--
Eclipse VE3A
B**
Kills:1,014
Deaths:593
KDR:1.710
Accuracy:30.820% B**
HSR:24.556% B**
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
Kills:16,744
Deaths (as Light Assault):6,867
Deaths (to Light Assaults):6,187
KDR:2.43833
Kill Difference:9,877
Playtime:313.183 hours
Usage:11%
Score:7.075m
Score/min:376
Accuracy (listed only):32.449%
HSR (listed only):18.480%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,777
Deaths:833
KDR:2.133
Accuracy:31.618% A
HSR:22.510% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NS-11A
A++
Kills:1,192
Deaths:532
KDR:2.241
Accuracy:33.060% A++
HSR:19.128% C
Pulsar VS1
A*
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:34.718% A*
HSR:24.426% B+
Darkstar
B**
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:31.551% B**
HSR:19.421% D
Equinox VE2
A++
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:35.224% A++
HSR:26.854% B*
NSX Yumi
B**
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:31.362% B**
HSR:27.816% C*
Equinox VE2 Burst
B**
Kills:1,167
Deaths:469
KDR:2.488
Accuracy:32.609% B**
HSR:19.880% D-
CME
A+
Kills:1,165
Deaths:567
KDR:2.055
Accuracy:34.154% A+
HSR:21.373% C+
Corvus VA55
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:32.593% A++
HSR:20.601% C
H-V45
A+
Kills:1,154
Deaths:536
KDR:2.153
Accuracy:30.798% A+
HSR:20.277% C+
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
Kills:15,824
Deaths (as Combat Medic):6,553
Deaths (to Combat Medics):3,031
KDR:2.41477
Kill Difference:9,271
Playtime:343.300 hours
Usage:13%
Score:6.750m
Score/min:328
Accuracy (listed only):33.976%
HSR (listed only):20.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,383
Deaths:461
KDR:5.169
Accuracy:50.703% A++
HSR:74.612% B++
Parsec VX3-A
B*
Kills:1,617
Deaths:174
KDR:9.293
Accuracy:47.967% B*
HSR:84.354% B*
Parallax VX3
A*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:53.739% A*
HSR:86.270% B**
NSX Daimyo
A
Kills:1,259
Deaths:243
KDR:5.181
Accuracy:50.291% A
HSR:95.393% B+
Phaseshift VX-S
A**
Kills:1,211
Deaths:135
KDR:8.970
Accuracy:54.511% A**
HSR:86.953% B*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tomoe
A+
Kills:1,165
Deaths:469
KDR:2.484
Accuracy:36.509% A+
HSR:34.421% C
Spiker
B*
Kills:1,164
Deaths:821
KDR:1.418
Accuracy:35.420% B*
HSR:18.814% C
Phantom VA23
B**
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:41.467% B**
HSR:31.810% C*
V10
A+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:50.699% A+
HSR:86.638% B**
NS-44 Commissioner
B**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:44.367% B**
HSR:17.373% D
XM98
M+
Kills:1,146
Deaths:272
KDR:4.213
Accuracy:56.593% M+
HSR:85.340% A
Artemis VX26
A++
Kills:399
Deaths:128
KDR:3.117
Accuracy:35.881% A++
HSR:20.301% C
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Beamer VS3
B*
Kills:277
Deaths:175
KDR:1.583
Accuracy:32.999% B*
HSR:18.773% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
NS-357 Underboss
B++
Kills:182
Deaths:146
KDR:1.247
Accuracy:41.780% B++
HSR:18.681% C
NS-45 Pilot
A+
Kills:179
Deaths:112
KDR:1.598
Accuracy:41.214% A+
HSR:26.816% C*
Cerberus
B+
Kills:168
Deaths:114
KDR:1.474
Accuracy:35.630% B+
HSR:20.833% C+
NS-AM7 Archer
B*
Kills:136
Deaths:146
KDR:0.932
Accuracy:64.665% B*
HSR:16.177% C+
Soldier Soaker
A*
Kills:117
Deaths:41
KDR:2.854
Accuracy:53.825% A*
HSR:15.385% C+
VA39 Spectre
A*
Kills:82
Deaths:4
KDR:20.500
Accuracy:45.298% A*
HSR:42.683% B
Kills:18,378
Deaths (as Infiltrator):5,966
Deaths (to Infiltrators):5,552
KDR:3.08046
Kill Difference:12,412
Playtime:311.743 hours
Usage:11%
Score:5.257m
Score/min:281
Accuracy (listed only):44.232%
HSR (listed only):41.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:471
Deaths:141
KDR:3.340
Accuracy:19.381% B++
HSR:14.862% D--
Cosmos VM3
B*
Kills:469
Deaths:141
KDR:3.326
Accuracy:20.468% B*
HSR:17.484% C
Blueshift VM5
A+
Kills:348
Deaths:80
KDR:4.350
Accuracy:26.151% A+
HSR:15.517% D--
Comet VM2
C**
Kills:320
Deaths:146
KDR:2.192
Accuracy:45.405% C**
HSR:3.438% C-
Blueshift VM5
A+
Kills:290
Deaths:80
KDR:3.625
Accuracy:26.911% A+
HSR:16.552% D
Comet VM2
C+
Kills:272
Deaths:144
KDR:1.889
Accuracy:45.432% C+
HSR:4.412% C+
NS-10 Burster
B*
Kills:88
Deaths:44
KDR:2
Accuracy:35.102% B*
HSR:3.409% D-
NS-10 Burster
B**
Kills:81
Deaths:43
KDR:1.884
Accuracy:35.990% B**
HSR:2.469% D--
Kills:2,339
Deaths (as MAX Suit):409.500
Deaths (to MAX Suits):1,650
KDR:5.71184
Kill Difference:1,929.500
Playtime:61.959 hours
Usage:2%
Score:1.238m
Score/min:333
Accuracy (listed only):31.855%
HSR (listed only):9.768%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:16,337
V. Kills:861 N/A
Deaths:934
KDR:17.491
Accuracy:51.149% A+
KPH:93.200 A+
VKPH:4.900 B+
Saron Laser Cannon
A++
Kills:13,402
V. Kills:8,573 156%
Deaths:1,604
KDR:8.355
Accuracy:38.429% B**
KPH:32.500 A++
VKPH:20.800 A++
Dual Photon Pods
A++
Kills:6,600
V. Kills:1,439 458%
Deaths:267
KDR:24.719
Accuracy:65.907% A++
KPH:98.600 B+
VKPH:21.500 B
Hornet Missiles
A
Kills:3,229
V. Kills:1,405 230%
Deaths:157
KDR:20.567
Accuracy:72.648% A
KPH:109.900 B*
VKPH:47.800 B+
Maelstrom Turbo Laser
B**
Kills:1,681
V. Kills:840 200%
Deaths:374
KDR:4.495
Accuracy:31.899% C++
KPH:25.800 B**
VKPH:12.900 B
Antares LC
B+
Kills:832
V. Kills:558 149%
Deaths:150
KDR:5.547
Accuracy:32.976% C*
KPH:25.600 B+
VKPH:17.200 B+
Photon A2A Missile Pods
B+
Kills:109
V. Kills:86 125%
Deaths:7
KDR:15.571
Accuracy:83.592% B+
KPH:45.900 C+
VKPH:36.300 C
Kills:42,190 (32,252 + 0)
Deaths:3,493
KDR:12.078
VKDR:3.940
Vehicle Kills:13,762
Kill Difference:38,697
Playtime:783.434 hours
Usage:29%
Score:13.182m
Score/min:280
Piloting Accuracy:32.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:130
V. Kills:124 104%
Deaths:41
KDR:3.171
Accuracy:61.915% A++
KPH:16.500 A+
VKPH:15.700 A+
Kills:130 (130 + 0)
Deaths:41
KDR:3.171
VKDR:3.024
Vehicle Kills:124
Kill Difference:89
Playtime:7.883 hours
Usage:0%
Score:0.110m
Score/min:232
Piloting Accuracy:61.915%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:502
V. Kills:60 N/A
Deaths:10
KDR:50.200
Accuracy:51.500% B
KPH:89.700 A++
VKPH:10.700 B++
C75 Viper
B**
Kills:391
V. Kills:52 N/A
Deaths:28
KDR:13.964
Accuracy:38.868% C+
KPH:47.700 B**
VKPH:6.300 C
Skyguard
B++
Kills:166
V. Kills:157 105%
Deaths:21
KDR:7.905
Accuracy:35.892% B**
KPH:13.300 C+
VKPH:12.600 B++
Kills:1,059 (1,059 + 0)
Deaths:59
KDR:17.949
VKDR:4.559
Vehicle Kills:269
Kill Difference:1,000
Playtime:26.255 hours
Usage:1%
Score:0.433m
Score/min:275
Driving Accuracy:35.892%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,814
V. Kills:1,238 146%
Deaths:218
KDR:8.321
Accuracy:55.415% C*
KPH:26.100 C**
VKPH:17.800 B+
Supernova VPC
A
Kills:1,059
V. Kills:202 N/A
Deaths:33
KDR:32.091
Accuracy:55.582% B+
KPH:63.500 B**
VKPH:12.100 A
Supernova PC
A++
Kills:1,033
V. Kills:306 336%
Deaths:64
KDR:16.141
Accuracy:57.199% B*
KPH:37.900 A++
VKPH:11.200 B**
Saron HRB
A+
Kills:518
V. Kills:223 231%
Deaths:32
KDR:16.188
Accuracy:51.089% B*
KPH:40.100 A+
VKPH:17.300 C++
Proton II PPA
S
Kills:448
V. Kills:15 N/A
Deaths:5
KDR:89.600
Accuracy:28.462% B++
KPH:173.300 S
VKPH:5.800 B**
Aphelion VEX-4
B**
Kills:101
V. Kills:45 220%
Deaths:7
KDR:14.429
Accuracy:40.969% B*
KPH:36.200 B**
VKPH:16.100 C
E540 Halberd
B*
Kills:61
V. Kills:31 191%
Deaths:7
KDR:8.714
Accuracy:54.670% B*
KPH:24 D
VKPH:12.200 D
Kills:5,034 (3,906 + 1,128)
Deaths:366
KDR:13.754
VKDR:5.628
Vehicle Kills:2,060
Kill Difference:4,668
Playtime:134.308 hours
Usage:5%
Score:2.324m
Score/min:288
Driving Accuracy:57.199%
Gunner Accuracy:54.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:100
V. Kills:48 204%
Deaths:12
KDR:8.333
Accuracy:48.091% B**
KPH:18.600 C+
VKPH:8.900 C**
M40 Fury
C*
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:38.255% C*
KPH:31 D
VKPH:3.300 D*
Kills:156 (0 + 156)
Deaths:18
KDR:8.667
VKDR:3
Vehicle Kills:54
Kill Difference:138
Playtime:7.175 hours
Usage:0%
Score:0.108m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:38.255%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:71
V. Kills:5 N/A
Deaths:50
KDR:1.420
Accuracy:47.112% B+
KPH:35.700 C-
VKPH:2.500 B+
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0.100
Vehicle Kills:5
Kill Difference:21
Playtime:1.992 hours
Usage:0%
Score:0.012m
Score/min:103
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 17,19816,33793417.491A+13.7351.149%A+1.083%C93.2A+4.9B+250175.2h8.8B+17.3B++
Saron Laser Cannon 21,97513,4021,6048.355A*4.6038.429%B**1.134%D32.5A++20.8A++256411.8h57B**148.3B**
Dual Photon Pods 8,0396,60026724.719M+20.9665.907%A++1.152%C98.5B+21.5B44167h12.4B**18.8B**
Betelgeuse 54-A 5,9895,8921,8313.218C++0.5431.517%A28.7%C+64.9C++1.1B**15390.8h10.8C+34.1B++
NS-15M2 3,5703,5441,1093.196B*0.5631.603%A++26.58%C*58.9B++N/A13860.2h10.9B++34.4B*
Hornet Missiles 4,6343,22915720.567M+16.8172.648%A1.208%C-109.8B*47.8B+65529.4h6B+8.3B*
Ghost 2,3912,3834615.169B++1.4150.703%A++74.612%B++54.2B*N/A13244h1.8B*3.5B**
Serpent VE92 1,9401,9294604.193M++0.4327.482%B*15.708%D30.1C++N/A13164.1h12.3B44.6B+
Supernova FPC 3,0521,8142188.321B+4.5655.415%C*3.363%B+26.1C**17.8B+26869.5h4.9B+8.9B+
Terminus VX-9 1,7931,7778332.133B+1.6331.618%A22.51%C-39.8C++N/A10044.6h11.1B+35.3B*
Maelstrom Turbo Laser 2,5211,6813744.495B*0.7431.899%C++4.64%A25.8B**12.9B20465.2h54.5B*171B*
Pulsar C 1,6451,6377572.162B*1.6029.289%B**19.548%D34.9BN/A9846.9h10.9B+37.1B+
Parsec VX3-A 1,6181,6171749.293B*5.5347.967%B*84.354%B*66B*N/A15324.5h1.5B**3B**
Solstice VE3 1,5151,5134603.289M**0.4728.109%B**17.052%C-25.7B+N/A11958.8h13.1B+46.5B+
Nova 1,4081,4053523.991A0.2338.172%D11.246%D41C**N/A12734.3h4.2C**11C++
Parallax VX3 1,3111,3112245.853B*2.0953.739%A*86.27%B**47B**N/A11827.9h1.5A2.7A
NSX Daimyo 1,2591,2592435.181B++1.4250.291%A95.393%B+67.7B++N/A15318.6h2.1B++4.1B*
Orion VS54 1,2611,2535822.153B+1.6128.953%A++21.947%C57AN/A23522h11.2B+38.6B
C-4 1,6051,2424472.779B**0.9826.21%C*N/A146.1A+42.7B**9368.5h1.1B*4.2C++
Solstice SF 1,2451,2365122.414A+1.3431.932%A++8.576%D**53.5A**N/A13423.1h7.4B++23.2B**
VX6-7 1,2371,2367141.731B+2.0329.628%B**14.078%D*44.5B+N/A10627.8h12.6C*42.6B+
Phaseshift VX-S 1,2181,2111358.97A*5.2154.511%A**86.953%B*63.1A*N/A14619.2h1.9B++3.4B*
VE-S Canis 1,2141,2094182.892A+0.8738.028%A++28.122%B*69.9B**N/A17017.3h8.2B**21.7B*
NS-11A 1,2001,1925322.241B*1.5233.06%A++19.128%C47.9B*N/A12624.9h12.3B+37.2B*
NSX Tanto 1,1991,1794092.883A++0.8836.839%A*27.566%B63.4A1.1A+16418.6h10.9B+29.7B*
Pulsar VS1 1,1961,1754542.588A++1.1734.718%A*24.426%B+47.6A+N/A13924.7h11.7B**33.6B**
Darkstar 1,1961,1745552.115B+1.6431.551%B**19.421%D42.2C+N/A9827.8h13C+41.2B+
Equinox VE2 1,1931,1734882.404A1.3535.224%A++26.854%B*51.2B**N/A16322.9h11.7B+33.2B++
NSX Yumi 1,1841,1724022.915B**0.8431.362%B**27.816%C*47.6B+N/A10024.6h10.5B+33.6B++
NSX Naginata 1,1771,1693303.542A*0.2233.218%A*27.459%C+66.4B**N/A17017.6h9B*27.2B*
Equinox VE2 Burst 1,1821,1674692.488B+1.2732.609%B**19.88%D-45.8C++N/A9625.5h12.4C*38B+
CME 1,1741,1655672.055B++1.7034.154%A+21.373%C+46.2B+N/A11125.2h12B+35.1B*
Corvus VA55 1,1721,1654972.344A+1.4132.593%A++20.601%C46.4B**N/A10625.1h9.8B**30.1B**
NSX Tomoe 1,1721,1654692.484B+1.2736.509%A+34.421%C62B**N/A13518.8h11.9B++32.5B*
Zenith VX-5 1,1721,1655162.258B**1.5032.135%A+20.429%C+53.2B*N/A12921.9h11.1B++34.5B++
Spiker 1,1721,1648211.418B+2.3435.42%B*18.814%C70.1A+N/A16316.6h7.5B+21.1C*
Solstice Burst 1,1751,1635941.958B1.8030.409%B*22.786%C+35.8C+N/A9932.5h12.7C**41.7B+
NS-11C 1,1661,1626321.839B**1.9228.132%B*16.179%C--38B++N/A10530.6h13.3B+47.2B+
SVA-88 1,1641,1604592.527B+1.2328.949%A17.931%D--67.8B**N/A18217.1h11B+37.8B+
Phantom VA23 1,1671,1603433.382C**0.3841.467%B**31.81%C*53.7B++N/A14421.6h3.8B++9.1B++
V10 1,1611,1601945.979B**2.2250.699%A+86.638%B**54.5B**N/A15221.3h1.6B**3.2B**
Pulsar LSW 1,1651,1585512.102B+1.6626.529%B++22.539%C+55.4B+N/A15020.9h12.2C*46.2B+
VX29 Polaris 1,1771,1585412.14B+1.6228.313%B*17.617%D44.4C++N/A11026.1h12.9C+45.7B+
NS-44 Commissioner 1,1661,1578961.291B2.4744.367%B**17.373%D64.6AN/A18117.9h3.3B++7.4B++
H-V45 1,1631,1545362.153B+1.6130.798%A+20.277%C+43.5B++N/A12826.5h11.3B*36.6B*
VE-H Maw 1,1631,1543823.021B**0.7433.971%A+25.997%C+64.8B+N/A15717.8h8.6B*25.5B*
XM98 1,1471,1462724.213B**0.4556.593%M+85.34%A41.1B**N/A11427.9h1.5A+2.7A+
Eidolon VE33 1,0761,0696061.764B+1.9935.011%A23.667%C28.7BN/A8537.2h8.2B+23.4B++
Supernova VPC 1,2611,0593332.091A++28.3355.582%B+N/A63.4B**12.1A23416.7h3B+5.5B+
Supernova PC 1,3391,0336416.141A+12.3857.199%B*1.743%C--37.8A+11.2B**24927.3h3.5B**6.1B**
Eclipse VE3A 1,0301,0145931.71C++2.0530.82%B**24.556%B**31.2CN/A7632.5h13.9C-45C*
Antares LC 1,3908321505.547A++1.7932.976%C*4.327%A++25.6B+17.2B+21432.5h51.9B*157.4B*
Frag Grenade 7697621762N/A758.2449.476%B+N/A1088.6A**10B+26050.7h2A++4.1B**
Lancer VS22 1,3027024251.652A2.1170.148%B**N/A21.7B**18.6B*23232.3h14.2B+20.3B+
Lasher X2 6406263321.886A+1.8733.154%B**2.556%D42.3B++N/A12514.8h22.8D68.7B+
Saron HRB 7415183216.188A*12.4351.089%B*1.737%C++40.2A+17.3C++44212.9h15.9B**31.2B**
MANA Anti-Vehicle Turret 8765161303.969C*0.2156.282%D5.233%B++5160M3600M34009700.1h7B+12.4B+
L100 Python HESH 5625021050.2M**46.4451.5%BN/A89.6A++10.7B++3295.6h2.7B+5.2B++
Cosmos VM3 4734711413.34B++0.4219.381%B++14.862%D--39.3B*N/A10912h11.7B++60.3B++
Cosmos VM3 4714691413.326B*0.4320.468%B*17.484%C39.1B**N/A11212h12.3B++60B
Proton II PPA 463448589.6S85.8428.462%B++N/A172.3S5.8B**4332.6h5.8A20.5B**
Lumine Edge 4394275,3090.08C+3.6828.753%C*13.817%C1.6C-N/A4269.7h1.2B+4.2B+
Artemis VX26 4023991283.117A+0.6435.881%A++20.301%C62.3A+N/A1616.4h10.1B*28.2B**
C75 Viper 4433912813.964A*10.2138.868%C+2.046%B++47.7B**6.3C2648.2h7.7B**19.9B*
Spear Anti-Vehicle Phalanx Turret 5803741328.769M*25.0150.801%B++2.139%D--51.9B*28.6B++4437.2h8.1B15.8B++
Sirius SX12 3703671851.984B*1.7732.53%A+18.256%C++53.2AN/A2126.9h11B*33.9B*
Blueshift VM5 355348804.35B*0.5926.151%A+15.517%D--37.4BN/A1449.3h14.7B+56B++
Comet VM2 4513201462.192A+1.5745.405%C**3.438%C-15.8B*6.5B**12220.3h21C*46.2B
NS-7 PDW 3183181661.916A1.8439.33%M+15.094%C-58.9A++N/A2245.4h10.3B**26.3B**
Proximity Mine 299298933.111S29.3545.809%B+N/A331.1S1.1C+7470.9h1.1A*2.3A++
Blueshift VM5 294290803.625B+0.1326.911%A+16.552%D31.2C+N/A1259.3h18.3C--68.1B+
Beamer VS3 2792771751.583B**2.1832.999%B*18.773%C-66A*N/A2504.2h6.3B*19.1C**
Comet VM2 3852721441.889B**1.8745.432%C+4.412%C+13.6B5.7B9220h24.6B54B
S1 3552702681.007B+2.7563.322%B++4.074%B*29B+9.1C--3189.3h5.3B++8.3B++
VE-LR Obelisk 262258902.867B++0.8940.594%A23.256%D--57.3B**N/A1504.5h5.5B+13.4B*
NS Decimator 3642461192.067A1.6966.398%B++N/A40.3B+19.3B+3256.1h4.4B6.6B+
Eridani SX5 213211992.131B**1.6333.894%A+18.01%C48B+N/A1594.4h10.3B+30.5B++
NS-357 Underboss 1831821461.247B2.5141.78%B++18.681%C53.5B+N/A1643.4h3.6B++8.5B+
NS-45 Pilot 1801791121.598B2.1641.214%A+26.816%C*25.6DN/A617h7.3C++17.7B++
Tank Mine 233176189.778M**6.02115.275%SN/A251.4M++81.4B++21510.7h2.7D*2.4A*
Cerberus 1681681141.474B+2.2835.63%B+20.833%C+56B*N/A1333h5.6B+15.6B+
Skyguard 323166217.905A**4.1535.892%B**N/A13.3C+12.6B++25812.5h125.3C++349.2B+
MANA Anti-Personnel Turret 1661641114.909N/A11.1522.871%UN/A1640U20U5916600.1h18.8T*82.1T*
NS-TMC-01 "His Regards" 17014711,8900.012C-3.759.881%D*N/A0.2C-N/A1630.8h2.1B21.1C
Ursa 141139682.044B*1.7131.408%A++27.338%B+55.6B*N/A2472.5h10.4B+33.3B++
Force-Blade 1811389,5500.014C3.7439.194%B++N/A0.3CN/A1492.5h3.3C8.4C*
NS-AM7 Archer 1741361460.932B**2.8364.665%B*16.177%C+6.6C+1.8C4520.6h12.2B++18.9B*
CAS30 Tank Buster 254130413.171A+0.5961.915%A++N/A16.5A+15.7A+2327.9h32.7B*52.8B**
Soldier Soaker 117117412.854A+0.9053.825%A*15.385%C+65B+N/A2011.8h5B++9.3A
Aspis Anti-Aircraft Phalanx Turret 227111912.333M**8.5728.416%B+N/A16.6A17.3A3476.7h98.4A346.2B*
Photon A2A Missile Pods 195109715.571B**11.8183.592%B+N/A45.4C+35.8C5562.4h9.4C11.2C+
Aphelion VEX-4 146101714.429A**10.6740.969%B*1.98%D-36.1B**16.1C4062.8h43.6B++106.5B**
M20 Basilisk 148100128.333M4.5748.091%B**3%D*18.5C+8.9C**2545.4h124.6C--259C++
NS-10 Burster 16288442A++1.7635.102%B*3.409%D-7.5B*6.3A++12711.8h96.3B**274.4B**
VA39 Spectre 8282420.5U16.7445.298%A*42.683%B32.8B*N/A2652.5h4.2B**9.2B**
NS-10 Burster 14881431.884B**1.8735.99%B**2.469%D--7.1B++5.9A+12011.4h102.8B**285.6B**
S12 Renegade 7671501.42C2.3447.112%B+1.408%D*35.5C-2.5B+1032h3.7C+7.8C**
NS Annihilator 10866213.143S0.6279.74%C+N/A23.6M15A++5272.8h6.5A++8.2A+
E540 Halberd 926178.714C++4.9654.67%B*3.279%B+24.4D12.4D5652.5h7.2D-13.2C+
Rocklet Rifle 11557411.39A+2.3760.675%B*1.754%A25.9C+26.4C++5202.2h36.9C++60.8B+
M40 Fury 625669.333B+5.5738.255%C*3.571%A*31.1D3.3D*2471.8h12.2B31.9B+
Nemesis VSH9 8651261.962A*1.8060.976%CN/A15C+10.3C+4923.4h6.4B*10.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1231,6001.8h
VS Patriot Flare Gun01200.1h
NSX-P Naginata0670h
Snowman Soldier31080.1h
Motion Spotter53,3001.5h
Nano-Armor Kit602836,128111.9h
Anti-Vehicle MANA Turret424954.2h
Spawn Beacon71,5961h
Nanite Revive Grenade09180.3h
Medical Applicator465252,74920h
VS Triumph Flare Gun01780.1h
Spitfire Auto-Turret11020.1h
Ammunition Package241,9911.1h
Medical Kit3534,8025.2h
Anti-Infantry MANA Turret41,0351.3h
Shield Recharging Field1980h
Recon Detection Device73490.7h

Check the help document for the dictionary if you want to learn more about words used here.


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