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Primarch Imperator Zanaffar[I] Zanaffar
VS BR 94

KDR: 3.81

Score: 56.3m

Last Seen: Mar 23rd, 2019 5:19 PM
- OFFLINE - 41.5 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Miller - Outfit Member of Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 17
Level Progress (to 95): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Saron Laser Cannon Dual Photon Pods Betelgeuse 54-A NS-15M2 Hornet Missiles Ghost Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,999,898 MLG Score: 2398
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.826%23.472%7474598854,4313.255050.552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.064%2.096A*0.426B-0.879D--HEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.554B+10.60.258C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.463%1.257%46954102940,41512191220833.1542331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.51%0.319C*-0.316C0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.577B+27.50.479B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.444%2.038%468410294,465175120662.54852216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.376%1.125B**-0.37C-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++4.30.653B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.828%2.174%179610271,24210674181.16401296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.341%0.712B++-0.557D0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.606B+20.50.481B+26.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.387%84.268%1798102510,4312495184.17909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.828%2.458A**1.121B**-0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.463B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.172%11.246%179110321,405115541.2154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.271C-0.654D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.163C++4.20.131C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 17
56.3m176.2%359 (21.5k)325 (19.5k)3.80691136,17735,7714.3981294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033840830.945%17.383%53804:5050

12% Combat Medic46% Engineer17% Heavy Assault11% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMJan 26th, 2019 11:21 PMMar 24th, 2019 11:38 PM (6h) (PST)Mar 23rd, 2019 1:26 PM (2d) (PST)Mar 23rd, 2019 1:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9531458080.7870.2070.1371.6050.1242398

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1738,69948,4744712896719,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2885.6h/120.2d 21,148 23,671 31,579 277.8k 4,124 6,664 21,505 165m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,898
Deaths:1,836
KDR:3.212
Accuracy:31.516% A
HSR:28.739% C
NS-15M2
A++
Kills:5,566
Deaths:1,619
KDR:3.438
Accuracy:32.576% A++
HSR:28.638% B+
Orion VS54
A+
Kills:1,253
Deaths:582
KDR:2.153
Accuracy:28.953% A+
HSR:21.947% C
Ursa
A*
Kills:1,180
Deaths:343
KDR:3.440
Accuracy:35.062% A*
HSR:27.542% B+
Flare VE6
A**
Kills:1,173
Deaths:312
KDR:3.760
Accuracy:36.280% A**
HSR:26.343% C**
NSX Naginata
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:33.218% A*
HSR:27.459% C+
NSX-P Naginata
A*
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:33.178% A*
HSR:27.249% C
SVA-88
B**
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:28.949% B**
HSR:17.931% D--
VX29 Polaris
B*
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:28.313% B*
HSR:17.617% D
Pulsar LSW
B++
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.529% B++
HSR:22.539% C+
VE-H Maw
A+
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:33.971% A+
HSR:25.997% C+
Lasher X2
B**
Kills:653
Deaths:338
KDR:1.932
Accuracy:33.554% B**
HSR:2.603% D
Kills:22,689
Deaths (as Heavy Assault):7,565
Deaths (to Heavy Assaults):9,007
KDR:2.99921
Kill Difference:15,124
Playtime:484.706 hours
Usage:17%
Score:8.951m
Score/min:308
Accuracy (listed only):31.841%
HSR (listed only):22.884%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,964
Deaths:505
KDR:3.889
Accuracy:27.546% B*
HSR:15.479% D
Pulsar C
B**
Kills:1,637
Deaths:758
KDR:2.160
Accuracy:29.279% B**
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
Solstice SF
A+
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A+
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C--
Eclipse VE3A
B**
Kills:1,128
Deaths:635
KDR:1.776
Accuracy:31.285% B**
HSR:24.911% B**
Eidolon VE33
A
Kills:1,069
Deaths:607
KDR:1.761
Accuracy:35.063% A
HSR:23.667% C
VE-LR Obelisk
A
Kills:258
Deaths:90
KDR:2.867
Accuracy:40.594% A
HSR:23.256% D--
NSX-P Tanto
A++
Kills:106
Deaths:49
KDR:2.163
Accuracy:35.771% A++
HSR:36.793% A++
Kills:16,221
Deaths (as Engineer):6,833
Deaths (to Engineers):7,059
KDR:2.37392
Kill Difference:9,388
Playtime:1,323.170 hours
Usage:46%
Score:25.949m
Score/min:327
Accuracy (listed only):32.492%
HSR (listed only):20.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,964
Deaths:505
KDR:3.889
Accuracy:27.546% B*
HSR:15.479% D
Pulsar C
B**
Kills:1,637
Deaths:758
KDR:2.160
Accuracy:29.279% B**
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
Solstice SF
A+
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A+
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C--
Eclipse VE3A
B**
Kills:1,128
Deaths:635
KDR:1.776
Accuracy:31.285% B**
HSR:24.911% B**
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C+
NS-7 PDW
M
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
NSX-P Tanto
A++
Kills:106
Deaths:49
KDR:2.163
Accuracy:35.771% A++
HSR:36.793% A++
Kills:16,999
Deaths (as Light Assault):7,004
Deaths (to Light Assaults):6,602
KDR:2.42704
Kill Difference:9,995
Playtime:342.920 hours
Usage:12%
Score:7.791m
Score/min:379
Accuracy (listed only):32.689%
HSR (listed only):19.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,777
Deaths:833
KDR:2.133
Accuracy:31.618% A
HSR:22.510% C-
NS-11A
A++
Kills:1,520
Deaths:640
KDR:2.375
Accuracy:33.306% A++
HSR:20.395% C+
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
Equinox VE2 Burst
B**
Kills:1,300
Deaths:513
KDR:2.534
Accuracy:32.883% B**
HSR:21.077% D
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
Pulsar VS1
A*
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:34.718% A*
HSR:24.426% B+
Darkstar
B**
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:31.551% B**
HSR:19.421% D
Equinox VE2
A++
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:35.224% A++
HSR:26.854% B++
NSX Yumi
B*
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:31.362% B*
HSR:27.816% C*
Corvus VA55
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:32.593% A++
HSR:20.601% C
CME
A+
Kills:1,165
Deaths:567
KDR:2.055
Accuracy:34.154% A+
HSR:21.373% C+
H-V45
A
Kills:1,157
Deaths:537
KDR:2.155
Accuracy:30.776% A
HSR:20.225% C+
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C+
NS-7 PDW
M
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
Kills:16,288
Deaths (as Combat Medic):6,706
Deaths (to Combat Medics):3,296
KDR:2.42887
Kill Difference:9,582
Playtime:353.872 hours
Usage:12%
Score:6.958m
Score/min:328
Accuracy (listed only):34.009%
HSR (listed only):21.028%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,439
Deaths:470
KDR:5.189
Accuracy:50.631% A++
HSR:74.785% B+
Parsec VX3-A
B*
Kills:1,651
Deaths:175
KDR:9.434
Accuracy:47.919% B*
HSR:84.494% B++
NSX Daimyo
A
Kills:1,431
Deaths:266
KDR:5.380
Accuracy:50.259% A
HSR:95.667% B+
Parallax VX3
A*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:53.739% A*
HSR:86.270% B**
Phaseshift VX-S
A**
Kills:1,211
Deaths:135
KDR:8.970
Accuracy:54.511% A**
HSR:86.953% B*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tomoe
A+
Kills:1,165
Deaths:469
KDR:2.484
Accuracy:36.509% A+
HSR:34.421% C+
Spiker
B*
Kills:1,164
Deaths:821
KDR:1.418
Accuracy:35.420% B*
HSR:18.814% C
Phantom VA23
B*
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:41.467% B*
HSR:31.810% C*
V10
A+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:50.699% A+
HSR:86.638% B**
NS-44 Commissioner
B**
Kills:1,157
Deaths:897
KDR:1.290
Accuracy:44.346% B**
HSR:17.373% D
XM98
M+
Kills:1,146
Deaths:272
KDR:4.213
Accuracy:56.593% M+
HSR:85.340% A
NS-45 Pilot
B*
Kills:459
Deaths:307
KDR:1.495
Accuracy:37.306% B*
HSR:27.015% C*
Artemis VX26
A++
Kills:399
Deaths:128
KDR:3.117
Accuracy:35.881% A++
HSR:20.301% C
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C+
NS-7 PDW
M
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M
HSR:15.094% C-
Beamer VS3
B*
Kills:277
Deaths:175
KDR:1.583
Accuracy:32.999% B*
HSR:18.773% C--
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
NS-357 Underboss
B++
Kills:185
Deaths:146
KDR:1.267
Accuracy:42.024% B++
HSR:18.378% C
Cerberus
B+
Kills:169
Deaths:115
KDR:1.470
Accuracy:35.620% B+
HSR:20.710% C
NS-AM7 Archer
B*
Kills:137
Deaths:146
KDR:0.938
Accuracy:64.591% B*
HSR:16.058% C+
Soldier Soaker
A*
Kills:117
Deaths:41
KDR:2.854
Accuracy:53.825% A*
HSR:15.385% C+
VA39 Spectre
A*
Kills:82
Deaths:4
KDR:20.500
Accuracy:45.298% A*
HSR:42.683% B
Kills:18,925
Deaths (as Infiltrator):6,196
Deaths (to Infiltrators):5,940
KDR:3.05439
Kill Difference:12,729
Playtime:319.943 hours
Usage:11%
Score:5.392m
Score/min:281
Accuracy (listed only):44.062%
HSR (listed only):41.798%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:471
Deaths:141
KDR:3.340
Accuracy:19.381% B++
HSR:14.862% D--
Cosmos VM3
B*
Kills:469
Deaths:141
KDR:3.326
Accuracy:20.468% B*
HSR:17.484% C
Blueshift VM5
A+
Kills:356
Deaths:81
KDR:4.395
Accuracy:26.308% A+
HSR:16.011% D--
Comet VM2
B
Kills:322
Deaths:146
KDR:2.205
Accuracy:45.588% B
HSR:3.416% C-
Blueshift VM5
A+
Kills:294
Deaths:81
KDR:3.630
Accuracy:27.020% A+
HSR:16.667% D-
Comet VM2
C++
Kills:272
Deaths:144
KDR:1.889
Accuracy:45.596% C++
HSR:4.412% C++
NS-10 Burster
B**
Kills:88
Deaths:44
KDR:2
Accuracy:35.102% B**
HSR:3.409% D-
NS-10 Burster
B**
Kills:81
Deaths:43
KDR:1.884
Accuracy:35.990% B**
HSR:2.469% D--
Kills:2,353
Deaths (as MAX Suit):410.500
Deaths (to MAX Suits):1,741
KDR:5.73203
Kill Difference:1,942.500
Playtime:62.290 hours
Usage:2%
Score:1.244m
Score/min:333
Accuracy (listed only):31.931%
HSR (listed only):9.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:18,381
V. Kills:955 N/A
Deaths:998
KDR:18.418
Accuracy:51.225% A
KPH:93.700 A+
VKPH:4.900 B+
Saron Laser Cannon
A++
Kills:13,752
V. Kills:8,762 157%
Deaths:1,623
KDR:8.473
Accuracy:38.439% B**
KPH:32.700 A++
VKPH:20.800 A++
Dual Photon Pods
A++
Kills:6,600
V. Kills:1,439 458%
Deaths:267
KDR:24.719
Accuracy:65.907% A++
KPH:98.600 B+
VKPH:21.500 C**
Hornet Missiles
A
Kills:3,569
V. Kills:1,621 220%
Deaths:163
KDR:21.896
Accuracy:72.489% A
KPH:116.200 B*
VKPH:52.800 B++
Maelstrom Turbo Laser
B*
Kills:1,682
V. Kills:840 200%
Deaths:374
KDR:4.497
Accuracy:31.890% C++
KPH:25.700 B*
VKPH:12.900 B
Antares LC
B+
Kills:859
V. Kills:568 151%
Deaths:150
KDR:5.727
Accuracy:33.041% C++
KPH:26 B+
VKPH:17.200 B+
Photon A2A Missile Pods
B+
Kills:109
V. Kills:86 125%
Deaths:7
KDR:15.571
Accuracy:83.592% B+
KPH:45.900 C+
VKPH:36.300 C+
Kills:44,952 (34,674 + 0)
Deaths:3,582
KDR:12.549
VKDR:3.984
Vehicle Kills:14,271
Kill Difference:41,370
Playtime:815.080 hours
Usage:28%
Score:13.767m
Score/min:282
Piloting Accuracy:33.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:130
V. Kills:124 104%
Deaths:41
KDR:3.171
Accuracy:61.915% A++
KPH:16.500 A
VKPH:15.700 A++
Kills:130 (130 + 0)
Deaths:41
KDR:3.171
VKDR:3.024
Vehicle Kills:124
Kill Difference:89
Playtime:7.883 hours
Usage:0%
Score:0.110m
Score/min:233
Piloting Accuracy:61.915%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:587
V. Kills:70 N/A
Deaths:14
KDR:41.929
Accuracy:52.849% B+
KPH:91.300 A++
VKPH:10.900 B++
C75 Viper
B**
Kills:391
V. Kills:52 N/A
Deaths:28
KDR:13.964
Accuracy:38.868% C+
KPH:47.700 B**
VKPH:6.300 C
Skyguard
B*
Kills:176
V. Kills:162 108%
Deaths:22
KDR:8
Accuracy:35.851% B**
KPH:13.900 C+
VKPH:12.800 B*
Kills:1,154 (1,154 + 0)
Deaths:64
KDR:18.031
VKDR:4.438
Vehicle Kills:284
Kill Difference:1,090
Playtime:27.255 hours
Usage:1%
Score:0.457m
Score/min:280
Driving Accuracy:35.851%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,861
V. Kills:1,254 148%
Deaths:218
KDR:8.537
Accuracy:55.581% C*
KPH:26.500 C*
VKPH:17.900 B++
Supernova VPC
B**
Kills:1,180
V. Kills:219 N/A
Deaths:37
KDR:31.892
Accuracy:56.182% B+
KPH:65.100 B**
VKPH:12.100 B**
Supernova PC
A+
Kills:1,033
V. Kills:306 336%
Deaths:64
KDR:16.141
Accuracy:57.199% B*
KPH:37.900 A+
VKPH:11.200 B*
Saron HRB
A+
Kills:518
V. Kills:223 231%
Deaths:32
KDR:16.188
Accuracy:51.080% B*
KPH:40.100 A+
VKPH:17.300 C*
Proton II PPA
S
Kills:448
V. Kills:15 N/A
Deaths:5
KDR:89.600
Accuracy:28.462% B++
KPH:173.300 S
VKPH:5.800 B**
Aphelion VEX-4
B**
Kills:101
V. Kills:45 220%
Deaths:7
KDR:14.429
Accuracy:40.969% B*
KPH:36.200 B**
VKPH:16.100 C+
E540 Halberd
B*
Kills:67
V. Kills:33 197%
Deaths:8
KDR:8.375
Accuracy:54.719% B*
KPH:25.900 C--
VKPH:12.700 D
Kills:5,208 (4,074 + 1,134)
Deaths:371
KDR:14.038
VKDR:5.647
Vehicle Kills:2,095
Kill Difference:4,837
Playtime:136.539 hours
Usage:5%
Score:2.381m
Score/min:291
Driving Accuracy:57.199%
Gunner Accuracy:54.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:100
V. Kills:48 204%
Deaths:12
KDR:8.333
Accuracy:47.670% B**
KPH:18.200 C+
VKPH:8.700 C*
M40 Fury
C*
Kills:57
V. Kills:7 N/A
Deaths:6
KDR:9.500
Accuracy:38.247% C*
KPH:31.400 C--
VKPH:3.900 D*
M12 Kobalt
B**
Kills:52
V. Kills:2 N/A
Deaths:3
KDR:17.333
Accuracy:23.508% B**
KPH:42.700 D
VKPH:1.600 D
Kills:209 (0 + 209)
Deaths:21
KDR:9.952
VKDR:2.714
Vehicle Kills:57
Kill Difference:188
Playtime:8.536 hours
Usage:0%
Score:0.129m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:23.508%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:71
V. Kills:5 N/A
Deaths:50
KDR:1.420
Accuracy:47.112% B+
KPH:35.700 C-
VKPH:2.500 B+
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0.100
Vehicle Kills:5
Kill Difference:21
Playtime:1.992 hours
Usage:0%
Score:0.012m
Score/min:103
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 19,33618,38199818.418A**14.6151.225%A1.088%C93.7A+4.9B+251196.2h8.8B+17.2B+
Saron Laser Cannon 22,51413,7521,6238.473A*4.6738.439%B**1.12%D32.7A++20.8A++256420.5h56.5B**147B**
Dual Photon Pods 8,0396,60026724.719M20.9165.907%A++1.152%C+98.5B+21.5C**44267h12.4B**18.8B**
Betelgeuse 54-A 5,9955,8981,8363.212C++0.5931.516%A28.739%C64.9C+1.1B++15590.9h10.8C++34.1B+
NS-15M2 5,5975,5661,6193.438B**0.3732.576%A++28.638%B+59.8B++N/A15093h10.5B++32.1B*
Hornet Missiles 5,1903,56916321.896M++18.0972.489%A1.121%C--116.3B*52.8B++69130.7h6B++8.3B**
Ghost 2,4472,4394705.189B*1.3850.631%A++74.785%B+54.6B++N/A13644.7h1.8B*3.5B**
Serpent VE92 1,9771,9645053.889M0.0827.546%B*15.479%D28.2C+N/A12369.7h12.3B44.7B+
Supernova FPC 3,1151,8612188.537B+4.7355.581%C*3.278%B+26.5C*17.9B++27070.2h4.9B+8.8B+
Terminus VX-9 1,7931,7778332.133B+1.6731.618%A22.51%C-39.8C++N/A10144.6h11.1B+35.3B++
Maelstrom Turbo Laser 2,5221,6823744.497B**0.6931.89%C++4.637%A25.7B*12.8B20465.4h54.5B*171B*
Parsec VX3-A 1,6521,6511759.434B**5.6347.919%B*84.494%B++66.3B*N/A15424.9h1.5B**3B**
Pulsar C 1,6451,6377582.16B*1.6529.279%B**19.548%D34.9BN/A10046.9h10.9B+37.1B+
NS-11A 1,5301,5206402.375B++1.4333.306%A++20.395%C+49.7B*N/A12730.6h12.1B++36.5B*
Solstice VE3 1,5151,5134603.289M**0.5228.109%B**17.052%C-25.7B+N/A12258.8h13.1B+46.5B+
NSX Daimyo 1,4311,4312665.38B+1.5750.259%A95.667%B+67.5B+N/A15521.2h2B*4B*
Nova 1,4081,4053523.991A*0.1838.172%D11.246%D41C*N/A12734.3h4.2C**11C++
Parallax VX3 1,3111,3112245.853B*2.0553.739%A*86.27%B**47AN/A11827.9h1.5A2.7A
Equinox VE2 Burst 1,3151,3005132.534B+1.2732.883%B**21.077%D46.4C++N/A9728h12.3C*37.4B+
C-4 1,6471,2764562.798B**1.0126.349%C++N/A146.7A+42.6B**9518.7h1.1B*4.1B*
Orion VS54 1,2611,2535822.153B+1.6528.953%A+21.947%C57B**N/A24822h11.2B+38.6C**
Solstice SF 1,2451,2365122.414A+1.3931.932%A+8.576%D**53.5A*N/A13523.1h7.4B++23.2B**
VX6-7 1,2371,2367141.731B+2.0829.628%B**14.078%D*44.5B+N/A10727.8h12.6C*42.6B+
Phaseshift VX-S 1,2181,2111358.97A*5.1654.511%A**86.953%B*63.1A*N/A14619.2h1.9B*3.4B**
VE-S Canis 1,2141,2094182.892A+0.9138.028%A++28.122%B*69.9B**N/A17617.3h8.2B**21.7B*
Ursa 1,2041,1803433.44M0.3735.062%A*27.542%B+75.6A+1.5M20815.6h9.7B+27.7B*
Supernova VPC 1,3991,1803731.892A*28.0956.182%B+N/A65.2B**12.1B**23718.1h3.1C**5.5B+
NSX Tanto 1,1991,1794092.883A++0.9236.839%A*27.566%B63.4A1.1A+16518.6h10.9B+29.7B+
Pulsar VS1 1,1961,1754542.588A++1.2234.718%A*24.426%B+47.6A+N/A14324.7h11.7B**33.6B**
Darkstar 1,1961,1745552.115B+1.6931.551%B**19.421%D42.2C+N/A9927.8h13C+41.2B+
Flare VE6 1,1841,1733123.76A**0.0536.28%A**26.343%C**76.2AN/A29115.4h9.5B+26.1B*
Equinox VE2 1,1931,1734882.404A1.4035.224%A++26.854%B++51.2B**N/A16422.9h11.7B+33.2B++
NSX Yumi 1,1841,1724022.915B**0.8931.362%B*27.816%C*47.6B+N/A10124.6h10.5B++33.6B++
NSX Naginata 1,1771,1693303.542A*0.2633.218%A*27.459%C+66.4B**N/A17117.6h9B*27.2B*
NSX-P Naginata 1,1751,1672724.29A*0.4833.178%A*27.249%C57.5B+N/A12320.3h10.1B*30.4B*
Corvus VA55 1,1721,1654972.344A+1.4632.593%A++20.601%C46.4B**N/A10625.1h9.8B**30.1B**
NSX Tomoe 1,1721,1654692.484B+1.3236.509%A+34.421%C+62B**N/A13718.8h11.9B++32.5B*
Zenith VX-5 1,1721,1655162.258B**1.5532.135%A20.429%C+53.2B*N/A12921.9h11.1B++34.5B++
CME 1,1741,1655672.055B++1.7534.154%A+21.373%C+46.2B+N/A11225.2h12B+35.1B*
Spiker 1,1721,1648211.418B+2.3935.42%B*18.814%C70.1AN/A16416.6h7.5B+21.1B*
Solstice Burst 1,1751,1635941.958B+1.8530.409%B*22.786%C+35.8C+N/A10032.5h12.7B41.7B+
NS-11C 1,1661,1626321.839B**1.9728.132%B*16.179%C--38B+N/A10730.6h13.3B+47.2B+
Phantom VA23 1,1671,1603433.382B**0.4241.467%B*31.81%C*53.7B+N/A14421.6h3.8B++9.1B++
SVA-88 1,1641,1604592.527B+1.2828.949%B**17.931%D--67.8B*N/A18517.1h11B+37.8B+
V10 1,1611,1601945.979A2.1750.699%A+86.638%B**54.5B**N/A15221.3h1.6B**3.2B**
VX29 Polaris 1,1771,1585412.14B++1.6728.313%B*17.617%D44.4C++N/A11126.1h12.9C+45.7B+
Pulsar LSW 1,1651,1585512.102B+1.7026.529%B++22.539%C+55.4B+N/A15320.9h12.2C*46.2B+
H-V45 1,1661,1575372.155B+1.6530.776%A20.225%C+43.5B+N/A13026.6h11.3B*36.6B*
NS-44 Commissioner 1,1661,1578971.29B2.5244.346%B**17.373%D64.3AN/A18318h3.3B++7.4B++
VE-H Maw 1,1631,1543823.021A0.7933.971%A+25.997%C+64.8B+N/A16317.8h8.6B*25.5B++
XM98 1,1471,1462724.213B**0.4156.593%M+85.34%A41.1B*N/A11527.9h1.5A+2.7A
Eclipse VE3A 1,1521,1286351.776C++2.0331.285%B**24.911%B**32.9C+N/A8134.3h13.6C43.5C**
Eidolon VE33 1,0761,0696071.761B+2.0535.063%A23.667%C28.7BN/A8637.2h8.2B+23.4B++
Supernova PC 1,3391,0336416.141A++12.3357.199%B*1.743%C-37.8A+11.2B*25127.3h3.5B**6.1B**
Lancer VS22 1,5508634521.909A++1.9069.838%B**N/A24.2A19.2B**23935.7h12.3B+17.7B++
Antares LC 1,4278591505.727A*1.9233.041%C++4.191%A++26B+17.2B+21533h51.4B*155.6B*
Frag Grenade 8668521852N/A848.1950.938%B*N/A1065M17.5A++26580.8h2.1A+4.1B**
Lasher X2 6696533381.932A++1.8733.554%B**2.603%D43B++1.1B12815.2h22.6C-67.4B+
L100 Python HESH 6575871441.929A**38.1252.849%B+N/A91.7A++10.9B++3266.4h2.7B*5.1B*
Saron HRB 7415183216.188A**12.3851.08%B*1.737%C++40.2A+17.3C*44912.9h15.9B**31.2B**
MANA Anti-Vehicle Turret 8765161303.969B**0.1656.282%C5.233%A+5160B*3600B+34052800.1h7A12.4A+
Cosmos VM3 4734711413.34B*0.4719.381%B++14.862%D--39.3B*N/A11012h11.7B*60.3B++
Cosmos VM3 4714691413.326B**0.4820.468%B*17.484%C39.1B*N/A11312h12.3B++60B
NS-45 Pilot 4614593071.495C*2.3137.306%B*27.015%C*44.1C+N/A11410.4h6B++16.2B*
Proton II PPA 463448589.6S85.7928.462%B++N/A172.3S5.8B**4342.6h5.8B**20.5B**
Lumine Edge 4464345,5640.078C+3.7328.888%C++14.055%C1.5C-N/A4287.7h1.2B+4.3B+
NS Decimator 6194241892.243A+1.5667.497%B*N/A43.7B++20.1B+3599.7h4.2B+6.2B++
Artemis VX26 4023991283.117A+0.6935.881%A++20.301%C62.3A+N/A1666.4h10.1B*28.2B**
C75 Viper 4433912813.964A*10.1638.868%C+2.046%B*47.7B**6.3C2718.2h7.7B**19.9B**
Spear Anti-Vehicle Phalanx Turret 6073891427.786M++23.9851.692%B++2.057%D--53.3B**29.9B*4497.3h8.2B15.8B++
Sirius SX12 3703671851.984B*1.8232.53%A+18.256%C+53.2AN/A2186.9h11B**33.9B*
Blueshift VM5 363356814.395B**0.5926.308%A+16.011%D--37.5BN/A1449.5h14.8B+56.2B++
Comet VM2 4543221462.205A+1.6045.588%B3.416%C-15.8B*6.5B**12320.4h21.1C**46.3B+
NS-7 PDW 3183181661.916A+1.8939.33%M15.094%C-58.9A++N/A2335.4h10.3B**26.3B**
Proximity Mine 299298933.111S29.3047.977%B++N/A331.1S1.1B**7660.9h1.1A**2.3A++
Blueshift VM5 298294813.63B+0.1827.02%A+16.667%D-30.9C+N/A1269.5h18.6D68.9B+
Beamer VS3 2792771751.583B**2.2232.999%B*18.773%C--66A++N/A2564.2h6.3B*19.1B
Comet VM2 3852721441.889B**1.9245.596%C++4.412%C++13.5B5.6B9320.1h24.9C**54.5B
S1 3552702681.007B+2.8063.322%B++4.074%B*29B9.1C--3319.3h5.3B++8.3B++
VE-LR Obelisk 262258902.867B++0.9440.594%A23.256%D--57.3B**N/A1674.5h5.5B++13.4B*
Eridani SX5 213211992.131B*1.6833.894%A+18.01%C48B+N/A1664.4h10.3B++30.5B++
NS-357 Underboss 1861851461.267C**2.5442.024%B++18.378%C54.4B+N/A1683.4h3.5B++8.4B++
NS-TMC-01 "His Regards" 20618213,6290.013C-3.7910.804%D*N/A0.3CN/A1721.7h2B+18.7C
Tank Mine 2411821810.111M**6.30120.706%SN/A260M*84.3B++21910.7h2.8D**2.3A*
Skyguard 338176228A**4.1935.851%B**N/A14C+12.9B*26212.6h120.4C*335.9B++
Cerberus 1691691151.47B+2.3435.62%B+20.71%C56.3B+N/A1343h5.6B+15.6B+
MANA Anti-Personnel Turret 1661641114.909N/A11.1022.871%UN/A1640U20U6045200.1h18.8T*82.1T*
Force-Blade 1811389,5500.014C3.7939.194%B++N/A0.3CN/A1493.6h3.3C8.4C**
NS-AM7 Archer 1761371460.938A2.8764.591%B*16.058%C+6.6C+1.9C-4620.7h12.1B++18.8B*
CAS30 Tank Buster 254130413.171A0.6461.915%A++N/A16.5A15.7A++2337.9h32.7B*52.8B**
Aspis Anti-Aircraft Phalanx Turret 240119913.222M**9.4228.885%B+N/A17.5A17.8A3516.8h95.2A+329.7B*
Soldier Soaker 117117412.854A++0.9553.825%A*15.385%C+65B+N/A2011.8h5B++9.3A
Photon A2A Missile Pods 195109715.571M+11.7683.592%B+N/A45.4C+35.8C5562.4h9.4C11.2C+
NSX-P Tanto 108106492.163A1.6435.771%A++36.793%A++33.1BN/A1483.2h12.3B++34.4B*
Aphelion VEX-4 146101714.429A**10.6240.969%B*1.98%D--36.1B*16.1C+4072.8h43.6B++106.5B**
M20 Basilisk 148100128.333A*4.5347.67%B**3%D*18.2C+8.7C*2535.5h125.4D263.1C++
Fatestealer 100100651.538N/A2.2743.393%UN/A43.5UN/A942.3h2.2T*5.1T*
NS-10 Burster 16288442A+1.8135.102%B**3.409%D-7.5B*6.3A++12911.8h96.3B*274.4B**
VA39 Spectre 8282420.5U16.6945.298%A*42.683%B32.8B++N/A2912.5h4.2B**9.2B**
NS-10 Burster 14881431.884B**1.9235.99%B**2.469%D--7.1B++5.9A+12211.4h102.8B**285.6B**
S12 Renegade 7671501.42C2.3947.112%B+1.408%D*35.5C-2.5B+1032h3.7C+7.8C**
E540 Halberd 1006788.375C+4.5754.719%B*2.985%C**25.8C--12.7D5752.6h6.8D12.5C++
NS Annihilator 10866213.143S0.6679.74%CN/A23.6M++15A*5442.8h6.5A++8.2A++
Rocklet Rifle 11557421.357A2.4560.146%B*1.754%A+24.8C25.2C+5562.3h37.6C++62.6B
M40 Fury 645769.5B+5.6938.247%C*3.509%A++31.7C--3.9D*2511.8h12B+31.4B+
M12 Kobalt 5452317.333B+13.5323.508%B**15.385%D43.3D1.7D2491.2h17B+72.5B++
Nemesis VSH9 8651261.962A*1.8460.976%CN/A15C+10.3C++5153.4h6.4B*10.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53,3781.5h
Restoration Kit1231,6001.8h
VS Patriot Flare Gun01200.1h
Nano-Armor Kit612847,695113h
Spawn Beacon71,6461h
Anti-Vehicle MANA Turret424954.2h
Nanite Revive Grenade09530.3h
Medical Applicator482263,27320.9h
VS Triumph Flare Gun01780.1h
Spitfire Auto-Turret31350.2h
Ammunition Package282,0741.2h
Medical Kit5046,1467.2h
Anti-Infantry MANA Turret41,0351.3h
Snowman Soldier41870.2h
Recon Detection Device73490.7h
Shield Recharging Field11020h

Check the help document for the dictionary if you want to learn more about words used here.


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