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Harbinger Imperator Zanaffar[DIG] Zanaffar
VS BR 90

KDR: 3.78

Score: 54.9m

Last Seen: Jan 20th, 2019 8:13 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1213
Level Progress (to 91): 23%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Saron Laser Cannon Dual Photon Pods Betelgeuse 54-A NS-15M2 Hornet Missiles Ghost Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,952,360 MLG Score: 2360
Fun Score: N/A
Cheeseburgers Flipped: 497TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.703%23.16%7344597752,4563.222110.562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.076%2.055A*0.362C**-0.928D--HEAD ++ (~7.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.547B+10.60.251C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.376%1.268%46294101839,11011941206932.7554324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.507%0.308C*-0.311C0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.567B+280.469B+41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.415%2.043%478410184,454170920602.6062216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%1.127B**-0.377C-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.30.653B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.209%1.597%179510171,19010514161.13118285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.319%0.843B*-0.702D-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.614B+20.60.475B+25

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.387%84.111%1798101410,3092429184.24413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.83%2.457A**1.113B**-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.462B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.172%11.246%179110211,405112441.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.268C-0.65D-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.163C++4.20.131C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1213
54.9m176.2%357 (21.4k)324 (19.4k)3.78425132,18434,9304.3820290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022801130.816%17.317%53404:5149

12% Combat Medic47% Engineer16% Heavy Assault11% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMJan 5th, 2016 7:52 AMJan 21st, 2019 11:32 AM (1d) (PST)Jan 20th, 2019 5:41 PM (2d) (PST)Jan 20th, 2019 4:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9531458080.7800.2060.1351.5940.1252360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1558,69548,4604712896719,450

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2824h/117.7d 20,880 22,890 30,750 270.2k 4,070 6,426 21,164 161.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,897
Deaths:1,836
KDR:3.212
Accuracy:31.516% A
HSR:28.743% C+
NS-15M2
A+
Kills:3,942
Deaths:1,190
KDR:3.313
Accuracy:31.501% A+
HSR:27.042% C*
Orion VS54
A++
Kills:1,253
Deaths:582
KDR:2.153
Accuracy:28.953% A++
HSR:21.947% C
Ursa
A*
Kills:1,180
Deaths:343
KDR:3.440
Accuracy:35.062% A*
HSR:27.542% B+
NSX Naginata
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:33.218% A*
HSR:27.459% C+
NSX-P Naginata
A*
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:33.178% A*
HSR:27.249% C
SVA-88
B**
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:28.949% B**
HSR:17.931% D--
VX29 Polaris
B*
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:28.313% B*
HSR:17.617% D
Pulsar LSW
B++
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.529% B++
HSR:22.539% C+
VE-H Maw
A+
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:33.971% A+
HSR:25.997% C+
Flare VE6
A**
Kills:1,048
Deaths:271
KDR:3.867
Accuracy:36.138% A**
HSR:26.145% C**
Lasher X2
B**
Kills:641
Deaths:336
KDR:1.908
Accuracy:33.411% B**
HSR:2.652% D
Kills:20,927
Deaths (as Heavy Assault):7,093
Deaths (to Heavy Assaults):8,753
KDR:2.95037
Kill Difference:13,834
Playtime:450.583 hours
Usage:16%
Score:8.202m
Score/min:303
Accuracy (listed only):31.728%
HSR (listed only):22.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,950
Deaths:482
KDR:4.046
Accuracy:27.568% B*
HSR:15.590% D
Pulsar C
B**
Kills:1,637
Deaths:758
KDR:2.160
Accuracy:29.279% B**
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D-
Solstice SF
A+
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A+
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C--
Eclipse VE3A
B**
Kills:1,106
Deaths:626
KDR:1.767
Accuracy:31.187% B**
HSR:24.684% B**
Eidolon VE33
A
Kills:1,069
Deaths:607
KDR:1.761
Accuracy:35.063% A
HSR:23.667% C
VE-LR Obelisk
A
Kills:258
Deaths:90
KDR:2.867
Accuracy:40.594% A
HSR:23.256% D--
NSX-P Tanto
A++
Kills:83
Deaths:35
KDR:2.371
Accuracy:35.153% A++
HSR:38.554% A++
Kills:16,162
Deaths (as Engineer):6,787
Deaths (to Engineers):6,930
KDR:2.38132
Kill Difference:9,375
Playtime:1,315.763 hours
Usage:47%
Score:25.817m
Score/min:327
Accuracy (listed only):32.443%
HSR (listed only):20.229%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,950
Deaths:482
KDR:4.046
Accuracy:27.568% B*
HSR:15.590% D
Pulsar C
B**
Kills:1,637
Deaths:758
KDR:2.160
Accuracy:29.279% B**
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D-
Solstice SF
A+
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A+
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C--
Eclipse VE3A
B**
Kills:1,106
Deaths:626
KDR:1.767
Accuracy:31.187% B**
HSR:24.684% B**
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
NSX-P Tanto
A++
Kills:83
Deaths:35
KDR:2.371
Accuracy:35.153% A++
HSR:38.554% A++
Kills:16,940
Deaths (as Light Assault):6,958
Deaths (to Light Assaults):6,451
KDR:2.43461
Kill Difference:9,982
Playtime:327.597 hours
Usage:12%
Score:7.421m
Score/min:378
Accuracy (listed only):32.645%
HSR (listed only):19.736%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,777
Deaths:833
KDR:2.133
Accuracy:31.618% A
HSR:22.510% C-
NS-11A
A++
Kills:1,518
Deaths:639
KDR:2.376
Accuracy:33.307% A++
HSR:20.422% C+
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D-
Equinox VE2 Burst
B**
Kills:1,235
Deaths:492
KDR:2.510
Accuracy:32.668% B**
HSR:20.324% D-
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
Pulsar VS1
A*
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:34.718% A*
HSR:24.426% B+
Darkstar
B**
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:31.551% B**
HSR:19.421% D
Equinox VE2
A++
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:35.224% A++
HSR:26.854% B*
NSX Yumi
B**
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:31.362% B**
HSR:27.816% C*
Corvus VA55
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:32.593% A++
HSR:20.601% C
CME
A+
Kills:1,165
Deaths:567
KDR:2.055
Accuracy:34.154% A+
HSR:21.373% C+
H-V45
A+
Kills:1,157
Deaths:537
KDR:2.155
Accuracy:30.776% A+
HSR:20.225% C+
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
Kills:16,221
Deaths (as Combat Medic):6,684
Deaths (to Combat Medics):3,216
KDR:2.42684
Kill Difference:9,537
Playtime:352.545 hours
Usage:12%
Score:6.932m
Score/min:328
Accuracy (listed only):33.995%
HSR (listed only):20.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,439
Deaths:470
KDR:5.189
Accuracy:50.631% A++
HSR:74.785% B++
Parsec VX3-A
B*
Kills:1,636
Deaths:174
KDR:9.402
Accuracy:47.920% B*
HSR:84.474% B*
NSX Daimyo
A
Kills:1,324
Deaths:254
KDR:5.213
Accuracy:50.156% A
HSR:95.393% B+
Parallax VX3
A*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:53.739% A*
HSR:86.270% B**
Phaseshift VX-S
A**
Kills:1,211
Deaths:135
KDR:8.970
Accuracy:54.511% A**
HSR:86.953% B*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tomoe
A+
Kills:1,165
Deaths:469
KDR:2.484
Accuracy:36.509% A+
HSR:34.421% C
Spiker
B*
Kills:1,164
Deaths:821
KDR:1.418
Accuracy:35.420% B*
HSR:18.814% C
V10
A+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:50.699% A+
HSR:86.638% B**
Phantom VA23
B**
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:41.467% B**
HSR:31.810% C*
NS-44 Commissioner
B**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:44.367% B**
HSR:17.373% D
XM98
M+
Kills:1,146
Deaths:272
KDR:4.213
Accuracy:56.593% M+
HSR:85.340% A
Artemis VX26
A++
Kills:399
Deaths:128
KDR:3.117
Accuracy:35.881% A++
HSR:20.301% C
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C++
NS-45 Pilot
B**
Kills:361
Deaths:236
KDR:1.530
Accuracy:38.066% B**
HSR:27.147% C*
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Beamer VS3
B*
Kills:277
Deaths:175
KDR:1.583
Accuracy:32.999% B*
HSR:18.773% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
NS-357 Underboss
B++
Kills:185
Deaths:146
KDR:1.267
Accuracy:42.024% B++
HSR:18.378% C
Cerberus
B+
Kills:169
Deaths:115
KDR:1.470
Accuracy:35.620% B+
HSR:20.710% C+
NS-AM7 Archer
B*
Kills:136
Deaths:146
KDR:0.932
Accuracy:64.665% B*
HSR:16.177% C+
Soldier Soaker
A*
Kills:117
Deaths:41
KDR:2.854
Accuracy:53.825% A*
HSR:15.385% C+
VA39 Spectre
A*
Kills:82
Deaths:4
KDR:20.500
Accuracy:45.298% A*
HSR:42.683% B
Kills:18,704
Deaths (as Infiltrator):6,111
Deaths (to Infiltrators):5,793
KDR:3.06071
Kill Difference:12,593
Playtime:315.019 hours
Usage:11%
Score:5.309m
Score/min:281
Accuracy (listed only):44.094%
HSR (listed only):41.796%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:471
Deaths:141
KDR:3.340
Accuracy:19.381% B++
HSR:14.862% D--
Cosmos VM3
B*
Kills:469
Deaths:141
KDR:3.326
Accuracy:20.468% B*
HSR:17.484% C
Blueshift VM5
A+
Kills:356
Deaths:81
KDR:4.395
Accuracy:26.308% A+
HSR:16.011% D-
Comet VM2
B
Kills:322
Deaths:146
KDR:2.205
Accuracy:45.588% B
HSR:3.416% C-
Blueshift VM5
A+
Kills:294
Deaths:81
KDR:3.630
Accuracy:27.020% A+
HSR:16.667% D
Comet VM2
C++
Kills:272
Deaths:144
KDR:1.889
Accuracy:45.596% C++
HSR:4.412% C++
NS-10 Burster
B*
Kills:88
Deaths:44
KDR:2
Accuracy:35.102% B*
HSR:3.409% D-
NS-10 Burster
B*
Kills:81
Deaths:43
KDR:1.884
Accuracy:35.990% B*
HSR:2.469% D--
Kills:2,353
Deaths (as MAX Suit):410.500
Deaths (to MAX Suits):1,714
KDR:5.73203
Kill Difference:1,942.500
Playtime:62.290 hours
Usage:2%
Score:1.244m
Score/min:333
Accuracy (listed only):31.931%
HSR (listed only):9.841%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:17,223
V. Kills:898 N/A
Deaths:957
KDR:17.997
Accuracy:51.148% A
KPH:93.300 A+
VKPH:4.900 B+
Saron Laser Cannon
A++
Kills:13,606
V. Kills:8,680 157%
Deaths:1,614
KDR:8.430
Accuracy:38.418% B**
KPH:32.700 A++
VKPH:20.900 A++
Dual Photon Pods
A++
Kills:6,600
V. Kills:1,439 458%
Deaths:267
KDR:24.719
Accuracy:65.907% A++
KPH:98.600 B+
VKPH:21.500 C**
Hornet Missiles
A
Kills:3,401
V. Kills:1,509 225%
Deaths:162
KDR:20.994
Accuracy:72.624% A
KPH:113 B++
VKPH:50.100 B+
Maelstrom Turbo Laser
B**
Kills:1,681
V. Kills:840 200%
Deaths:374
KDR:4.495
Accuracy:31.899% C++
KPH:25.800 B**
VKPH:12.900 B
Antares LC
B+
Kills:859
V. Kills:568 151%
Deaths:150
KDR:5.727
Accuracy:33.041% C++
KPH:26 B+
VKPH:17.200 B+
Photon A2A Missile Pods
B+
Kills:109
V. Kills:86 125%
Deaths:7
KDR:15.571
Accuracy:83.592% B+
KPH:45.900 C+
VKPH:36.300 C
Kills:43,479 (33,369 + 0)
Deaths:3,531
KDR:12.314
VKDR:3.971
Vehicle Kills:14,020
Kill Difference:39,948
Playtime:798.259 hours
Usage:28%
Score:13.472m
Score/min:281
Piloting Accuracy:33.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:130
V. Kills:124 104%
Deaths:41
KDR:3.171
Accuracy:61.915% A++
KPH:16.500 A++
VKPH:15.700 A*
Kills:130 (130 + 0)
Deaths:41
KDR:3.171
VKDR:3.024
Vehicle Kills:124
Kill Difference:89
Playtime:7.883 hours
Usage:0%
Score:0.110m
Score/min:232
Piloting Accuracy:61.915%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:563
V. Kills:67 N/A
Deaths:12
KDR:46.917
Accuracy:52.259% B+
KPH:90.700 A++
VKPH:10.800 B++
C75 Viper
B**
Kills:391
V. Kills:52 N/A
Deaths:28
KDR:13.964
Accuracy:38.868% C+
KPH:47.700 B**
VKPH:6.300 C
Skyguard
B*
Kills:176
V. Kills:162 108%
Deaths:22
KDR:8
Accuracy:35.851% B**
KPH:13.900 C+
VKPH:12.800 B*
Kills:1,130 (1,130 + 0)
Deaths:62
KDR:18.226
VKDR:4.532
Vehicle Kills:281
Kill Difference:1,068
Playtime:27.035 hours
Usage:1%
Score:0.451m
Score/min:278
Driving Accuracy:35.851%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,850
V. Kills:1,251 148%
Deaths:218
KDR:8.486
Accuracy:55.526% C*
KPH:26.400 C*
VKPH:17.800 B+
Supernova VPC
B**
Kills:1,180
V. Kills:219 N/A
Deaths:37
KDR:31.892
Accuracy:56.182% B+
KPH:65.100 B**
VKPH:12.100 B**
Supernova PC
A+
Kills:1,033
V. Kills:306 336%
Deaths:64
KDR:16.141
Accuracy:57.199% B*
KPH:37.900 A+
VKPH:11.200 B*
Saron HRB
A+
Kills:518
V. Kills:223 231%
Deaths:32
KDR:16.188
Accuracy:51.089% B*
KPH:40.100 A+
VKPH:17.300 C*
Proton II PPA
S
Kills:448
V. Kills:15 N/A
Deaths:5
KDR:89.600
Accuracy:28.462% B++
KPH:173.300 S
VKPH:5.800 B**
Aphelion VEX-4
B**
Kills:101
V. Kills:45 220%
Deaths:7
KDR:14.429
Accuracy:40.969% B*
KPH:36.200 B**
VKPH:16.100 C
E540 Halberd
B*
Kills:67
V. Kills:33 197%
Deaths:8
KDR:8.375
Accuracy:54.719% B*
KPH:25.900 C-
VKPH:12.700 D
Kills:5,197 (4,063 + 1,134)
Deaths:371
KDR:14.008
VKDR:5.639
Vehicle Kills:2,092
Kill Difference:4,826
Playtime:136.423 hours
Usage:5%
Score:2.369m
Score/min:289
Driving Accuracy:57.199%
Gunner Accuracy:54.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:100
V. Kills:48 204%
Deaths:12
KDR:8.333
Accuracy:47.606% B**
KPH:18.200 C+
VKPH:8.700 C**
M40 Fury
C*
Kills:57
V. Kills:7 N/A
Deaths:6
KDR:9.500
Accuracy:38.247% C*
KPH:31.400 D
VKPH:3.900 D*
M12 Kobalt
N/A
Kills:50
V. Kills:2 N/A
Deaths:3
KDR:16.667
Accuracy:23.423% N/A
KPH:41.400 N/A
VKPH:1.700 N/A
Kills:207 (0 + 207)
Deaths:21
KDR:9.857
VKDR:2.714
Vehicle Kills:57
Kill Difference:186
Playtime:8.523 hours
Usage:0%
Score:0.128m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:23.423%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:71
V. Kills:5 N/A
Deaths:50
KDR:1.420
Accuracy:47.112% B++
KPH:35.700 C-
VKPH:2.500 B+
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0.100
Vehicle Kills:5
Kill Difference:21
Playtime:1.992 hours
Usage:0%
Score:0.012m
Score/min:103
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 18,12117,22395717.997A+14.2151.148%A1.092%C93.3A+4.9B+251184.6h8.8B+17.3B++
Saron Laser Cannon 22,28613,6061,6148.43A*4.6538.418%B**1.132%D32.7A++20.9A++257416h56.7B**147.5B**
Dual Photon Pods 8,0396,60026724.719M20.9365.907%A++1.152%C+98.5B+21.5C**44267h12.4B**18.8B**
Betelgeuse 54-A 5,9945,8971,8363.212C++0.5731.516%A28.743%C+64.9C+1.1B*15490.9h10.8C+34.1B+
NS-15M2 3,9713,9421,1903.313B**0.4731.501%A+27.042%C*60.3B++N/A14165.4h10.8B++34.2B++
Hornet Missiles 4,9103,40116220.994M++17.2172.624%A1.147%C--113B++50.1B+67230.1h6B++8.3B*
Ghost 2,4472,4394705.189B*1.4050.631%A++74.785%B++54.6B++N/A13444.7h1.8B*3.5B**
Serpent VE92 1,9621,9504824.046M+0.2627.568%B*15.59%D29.2C++N/A12766.8h12.3B44.7B+
Supernova FPC 3,1011,8502188.486B+4.7055.526%C*3.297%B+26.4C*17.8B+26970.1h4.9B+8.8B+
Terminus VX-9 1,7931,7778332.133B+1.6531.618%A22.51%C-39.8C++N/A10144.6h11.1B+35.3B++
Maelstrom Turbo Laser 2,5211,6813744.495B*0.7131.899%C++4.64%A25.8B**12.9B20465.2h54.5B*171B*
Pulsar C 1,6451,6377582.16B++1.6229.279%B**19.548%D34.9C**N/A9946.9h10.9B+37.1B+
Parsec VX3-A 1,6371,6361749.402A5.6247.92%B*84.474%B*66B*N/A15224.8h1.5B**3A
NS-11A 1,5281,5186392.376B++1.4133.307%A++20.422%C+49.6B**N/A12730.6h12.1B++36.5B**
Solstice VE3 1,5151,5134603.289M**0.5028.109%B**17.052%C-25.7B+N/A12158.8h13.1B+46.5B+
Nova 1,4081,4053523.991A*0.2138.172%D11.246%D-41C**N/A12734.3h4.2C**11C++
NSX Daimyo 1,3241,3242545.213B+1.4350.156%A95.393%B+67.2B++N/A15319.7h2.1B++4.1B*
Parallax VX3 1,3111,3112245.853B++2.0753.739%A*86.27%B**47B**N/A11827.9h1.5A2.7A
C-4 1,6381,2694552.789B**1.0026.305%C*N/A145.9A+42.4B*9448.7h1.1B*4.1B++
Orion VS54 1,2611,2535822.153B+1.6328.953%A++21.947%C57AN/A24222h11.2B+38.6B++
Solstice SF 1,2451,2365122.414A+1.3731.932%A+8.576%D**53.5A*N/A13523.1h7.4B++23.2B**
VX6-7 1,2371,2367141.731B2.0529.628%B**14.078%D*44.5B+N/A10727.8h12.6C*42.6B+
Equinox VE2 Burst 1,2501,2354922.51B+1.2732.668%B**20.324%D-46.1C++N/A9726.8h12.3C*37.7B+
Phaseshift VX-S 1,2181,2111358.97A*5.1954.511%A**86.953%B*63.1A*N/A14619.2h1.9B++3.4B**
VE-S Canis 1,2141,2094182.892A+0.8938.028%A++28.122%B*69.9B**N/A17417.3h8.2B**21.7B*
Ursa 1,2041,1803433.44A**0.3435.062%A*27.542%B+75.6A++1.5M20815.6h9.7B+27.7B*
Supernova VPC 1,3991,1803731.892A++28.1156.182%B+N/A65.2B**12.1B**23618.1h3.1C**5.5B+
NSX Tanto 1,1991,1794092.883A++0.9036.839%A*27.566%B63.4A+1.1A16518.6h10.9B+29.7B+
Pulsar VS1 1,1961,1754542.588A++1.2034.718%A*24.426%B+47.6AN/A14224.7h11.7B**33.6B**
Darkstar 1,1961,1745552.115B+1.6731.551%B**19.421%D42.2C+N/A9927.8h13C++41.2B+
Equinox VE2 1,1931,1734882.404B**1.3835.224%A++26.854%B*51.2B**N/A16422.9h11.7B+33.2B*
NSX Yumi 1,1841,1724022.915A0.8731.362%B**27.816%C*47.6B++N/A10024.6h10.5B+33.6B++
NSX Naginata 1,1771,1693303.542A*0.2433.218%A*27.459%C+66.4B**N/A17017.6h9B*27.2B*
NSX-P Naginata 1,1751,1672724.29A++0.5133.178%A*27.249%C57.5B+N/A12020.3h10.1B*30.4B**
Zenith VX-5 1,1721,1655162.258B**1.5332.135%A20.429%C+53.2B*N/A12921.9h11.1B++34.5B++
Corvus VA55 1,1721,1654972.344A+1.4432.593%A++20.601%C46.4B**N/A10625.1h9.8B**30.1B**
NSX Tomoe 1,1721,1654692.484B++1.3036.509%A+34.421%C62B**N/A13618.8h11.9B++32.5B*
CME 1,1741,1655672.055B++1.7334.154%A+21.373%C+46.2B+N/A11225.2h12B+35.1B*
Spiker 1,1721,1648211.418B+2.3735.42%B*18.814%C70.1B**N/A16416.6h7.5B+21.1B*
Solstice Burst 1,1751,1635941.958B+1.8330.409%B*22.786%C+35.8C+N/A10032.5h12.7B41.7B+
NS-11C 1,1661,1626321.839B**1.9528.132%B*16.179%C--38B++N/A10630.6h13.3B+47.2B+
V10 1,1611,1601945.979B**2.1950.699%A+86.638%B**54.5B**N/A15221.3h1.6B**3.2B**
SVA-88 1,1641,1604592.527B+1.2628.949%B**17.931%D--67.8B*N/A18417.1h11B+37.8B+
Phantom VA23 1,1671,1603433.382B*0.4041.467%B**31.81%C*53.7B+N/A14421.6h3.8B++9.1B++
VX29 Polaris 1,1771,1585412.14B+1.6428.313%B*17.617%D44.4C++N/A11026.1h12.9C+45.7B+
Pulsar LSW 1,1651,1585512.102B+1.6826.529%B++22.539%C+55.4B+N/A15220.9h12.2C*46.2B+
H-V45 1,1661,1575372.155B+1.6330.776%A+20.225%C+43.5B++N/A13026.6h11.3B*36.6B*
NS-44 Commissioner 1,1661,1578961.291B2.4944.367%B**17.373%D64.6AN/A18217.9h3.3B++7.4B++
VE-H Maw 1,1631,1543823.021B**0.7633.971%A+25.997%C+64.8B+N/A16117.8h8.6B*25.5B++
XM98 1,1471,1462724.213B**0.4356.593%M+85.34%A41.1B*N/A11427.9h1.5A+2.7A+
Eclipse VE3A 1,1291,1066261.767C++2.0231.187%B**24.684%B**32.6CN/A8033.9h13.6C43.7C**
Eidolon VE33 1,0761,0696071.761B+2.0235.063%A23.667%C28.7C**N/A8637.2h8.2B+23.4B++
Flare VE6 1,0581,0482713.867A**0.0836.138%A**26.145%C**77.1A+N/A28613.6h9.5B+26.2B*
Supernova PC 1,3391,0336416.141A++12.3657.199%B*1.743%C--37.8A+11.2B*25027.3h3.5B**6.1A
Lancer VS22 1,5508634521.909A+1.8869.838%B**N/A24.2A+19.3B**23935.6h12.3B+17.7B++
Antares LC 1,4278591505.727A*1.9433.041%C++4.191%A++26B+17.2B+21533h51.4B*155.6B*
Frag Grenade 8168041804N/A800.2250.21%B++N/A1005A*15B*26090.8h2.1A+4.2B**
Lasher X2 6566413361.908A+1.8833.411%B**2.652%D42.5B++1C**12715.1h22.7C--68.1B+
L100 Python HESH 6305631246.917M+43.1352.259%B+N/A90.8A++10.8B++3256.2h2.7B++5.1B*
Saron HRB 7415183216.188A*12.4051.089%B*1.737%C++40.2A+17.3C*44712.9h15.9B**31.2B**
MANA Anti-Vehicle Turret 8765161303.969A+0.1856.282%C--5.233%B+5160S3600M34042900.1h7B++12.4B*
Cosmos VM3 4734711413.34B*0.4419.381%B++14.862%D--39.3B*N/A11012h11.7B*60.3B++
Cosmos VM3 4714691413.326B**0.4620.468%B*17.484%C39.1B*N/A11312h12.3B++60B++
Proton II PPA 463448589.6S85.8228.462%B++N/A172.3M**5.8B**4342.6h5.8B**20.5B**
Lumine Edge 4464345,4770.079C+3.7129.108%C*14.055%C1.5C-N/A4280.3h1.2B+4.2B+
Artemis VX26 4023991283.117A+0.6735.881%A++20.301%C62.3A+N/A1646.4h10.1B*28.2B**
C75 Viper 4433912813.964A*10.1838.868%C+2.046%B++47.7B**6.3C2688.2h7.7B**19.9B*
Spear Anti-Vehicle Phalanx Turret 6013851427.5M*23.7251.21%B++2.078%D--53.5B*30B*4537.2h8B+15.6B++
Sirius SX12 3703671851.984B*1.8032.53%A+18.256%C++53.2AN/A2166.9h11B*33.9B*
NS-45 Pilot 3633612361.53C*2.2538.066%B**27.147%C*40.6C+N/A1048.9h6.2B+16.2B*
Blueshift VM5 363356814.395B*0.6126.308%A+16.011%D-37.5C**N/A1449.5h14.8B56.2B++
NS Decimator 4803271572.083A1.7066.926%B*N/A42.5B+19.9B+3427.7h4.2B+6.3B++
Comet VM2 4543221462.205A++1.5845.588%B3.416%C-15.8B*6.5B**12220.4h21.1C*46.3B
NS-7 PDW 3183181661.916B**1.8739.33%M+15.094%C-58.9A++N/A2275.4h10.3B**26.3B**
Proximity Mine 299298933.111S29.3346.965%B+N/A331.1S1.1C+7620.9h1.1A*2.3A++
Blueshift VM5 298294813.63B+0.1527.02%A+16.667%D30.9C+N/A1259.5h18.6D68.9B+
Beamer VS3 2792771751.583B**2.2032.999%B*18.773%C-66A*N/A2534.2h6.3B*19.1C**
Comet VM2 3852721441.889B**1.9045.596%C++4.412%C++13.5C**5.6B9220.1h24.9C**54.5B
S1 3552702681.007B+2.7863.322%B++4.074%B++29B+9.1C--3259.3h5.3B++8.3B*
VE-LR Obelisk 262258902.867B++0.9240.594%A23.256%D--57.3B**N/A1634.5h5.5B+13.4B*
Eridani SX5 213211992.131B*1.6533.894%A+18.01%C48B+N/A1644.4h10.3B+30.5B++
NS-357 Underboss 1861851461.267B2.5242.024%B++18.378%C54.4B+N/A1663.4h3.5B*8.4B++
Tank Mine 2391801810M**6.22119.905%SN/A257.1M*84.3B++21840.7h2.8D**2.3A*
Skyguard 338176228A**4.2235.851%B**N/A14C+12.9B*26112.6h120.4C**335.9B++
NS-TMC-01 "His Regards" 19417013,0130.013C-3.7710.52%D*N/A0.2C--N/A1689.7h2.1B19.6C
Cerberus 1691691151.47B+2.3135.62%B+20.71%C+56.3B*N/A1343h5.6B+15.6B+
MANA Anti-Personnel Turret 1661641114.909N/A11.1222.871%UN/A1640U20U5972900.1h18.8T*82.1T*
Force-Blade 1811389,5500.014C3.7739.194%B++N/A0.3CN/A1492.5h3.3C8.4B
NS-AM7 Archer 1741361460.932B**2.8564.665%B*16.177%C+6.6C+1.8C--4520.6h12.2B++18.9B*
CAS30 Tank Buster 254130413.171A0.6161.915%A++N/A16.5A++15.7A*2327.9h32.7B*52.8B**
Soldier Soaker 117117412.854A+0.9353.825%A*15.385%C+65B+N/A2011.8h5B*9.3A
Aspis Anti-Aircraft Phalanx Turret 232114912.667M**8.8828.641%B+N/A16.8B**17.4A3476.8h97.5A340.3B*
Photon A2A Missile Pods 195109715.571A*11.7983.592%B+N/A45.4C+35.8C5562.4h9.4C11.2C+
Aphelion VEX-4 146101714.429M10.6440.969%B*1.98%D--36.1B**16.1C4072.8h43.6B++106.5B*
M20 Basilisk 148100128.333A**4.5547.606%B**3%D*18.2C+8.7C**2515.5h125.1C--262.7C++
NS-10 Burster 16288442A++1.7835.102%B*3.409%D-7.5B*6.3A++12811.8h96.3B**274.4B**
NSX-P Tanto 8583352.371A++1.4135.153%A++38.554%A++36.1B+N/A1712.3h12B++34.2B*
VA39 Spectre 8282420.5U16.7245.298%A*42.683%B32.8B++N/A2802.5h4.2B**9.2B**
NS-10 Burster 14881431.884B**1.9035.99%B*2.469%D--7.1B++5.9A+12211.4h102.8B**285.6B**
S12 Renegade 7671501.42C2.3647.112%B++1.408%D*35.5C--2.5B+1032h3.7C+7.8C**
E540 Halberd 1006788.375C+4.5954.719%B*2.985%C*25.8C--12.7D5722.6h6.8D12.5C++
NS Annihilator 10866213.143S0.6479.74%CN/A23.6M++15A*5362.8h6.5A++8.2A++
Rocklet Rifle 11557421.357A2.4360.529%B*1.754%A25.9C+26.4C++5402.2h37.3C++61.6B+
M40 Fury 645769.5B+5.7238.247%C*3.509%A++31.7D3.9D*2501.8h12B+31.4B+
Nemesis VSH9 8651261.962A*1.8260.976%CN/A15C+10.3C+5093.4h6.4B*10.5B++
M12 Kobalt 5250316.667B+12.8823.423%B**14%D-41.7D1.7D2461.2h17.1B+72.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter53,3351.5h
Restoration Kit1231,6001.8h
VS Patriot Flare Gun01200.1h
Nano-Armor Kit607844,755112.6h
Anti-Vehicle MANA Turret424954.2h
Spawn Beacon71,6381h
Nanite Revive Grenade09510.3h
Medical Applicator482261,94420.9h
VS Triumph Flare Gun01780.1h
Spitfire Auto-Turret11230.1h
Snowman Soldier41870.2h
Ammunition Package262,0321.2h
Medical Kit4365,5916.1h
Anti-Infantry MANA Turret41,0351.3h
Shield Recharging Field11020h
Recon Detection Device73490.7h

Check the help document for the dictionary if you want to learn more about words used here.


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