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Paragon Horseman Zanaffar[I] Zanaffar
VS BR 158

KDR: 3.86

Score: 59.7m

Last Seen: Jul 9th, 2019 6:32 PM
- OFFLINE - 170.7 hour(s)

Prestige 1, Battle Rank 100 (158 total) - Vanu Sovereignty on Miller - Outfit Member of Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Saron Laser Cannon NS-15M2 Dual Photon Pods Betelgeuse 54-A Hornet Missiles Ghost Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,066,201 MLG Score: 2451
Fun Score: N/A
Cheeseburgers Flipped: 506TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.063%23.653%75845116957,5493.217550.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.083%2.124A*0.426B-0.874D--HEAD ++ (~7.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.558B+10.60.26C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.504%1.255%46354121041,84812801269332.6937330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.5%0.334C**-0.309C0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.578B+27.60.48B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.447%2.009%453412104,530183620962.46598216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.37%1.113B**-0.355C-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++4.30.653B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.375%2.584%201712071,50911136101.35458247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.173%0.572B+-0.46D0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.643B+18.10.547B+24.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.319%84.332%2018120610,5312622184.01487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.833%2.456A**1.121B**-0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.665B+1.70.465B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.172%11.246%201112131,405129741.08244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.28C-0.669D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.162C++4.20.132C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 31
59.7m178.1%362 (21.7k)327 (19.6k)3.86203146,70737,9874.44076158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214938731.281%17.181%53704:4854

12% Combat Medic45% Engineer18% Heavy Assault11% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMJan 26th, 2019 11:21 PMJul 14th, 2019 5:23 PM (2d) (PST)Jul 9th, 2019 3:08 PM (7d) (PST)Jul 9th, 2019 2:32 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9621468160.8050.2080.1381.6550.1242451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,7378,74248,9954813899719,648

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3038.7h/126.6d 21,984 25,206 34,039 301.7k 4,266 7,159 22,657 175.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:7,348
Deaths:2,135
KDR:3.442
Accuracy:33.401% A++
HSR:28.498% B
Betelgeuse 54-A
B**
Kills:5,927
Deaths:1,848
KDR:3.207
Accuracy:31.516% B**
HSR:28.750% C
Orion VS54
A+
Kills:1,253
Deaths:582
KDR:2.153
Accuracy:28.953% A+
HSR:21.947% C-
Ursa
A*
Kills:1,180
Deaths:343
KDR:3.440
Accuracy:35.062% A*
HSR:27.542% B+
Flare VE6
A**
Kills:1,173
Deaths:312
KDR:3.760
Accuracy:36.231% A**
HSR:26.343% C**
NSX Naginata
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:33.218% A*
HSR:27.459% C+
NSX-P Naginata
A*
Kills:1,167
Deaths:272
KDR:4.290
Accuracy:33.142% A*
HSR:27.249% C+
SVA-88
B**
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:28.893% B**
HSR:17.931% D--
VX29 Polaris
B*
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:28.313% B*
HSR:17.617% D
Pulsar LSW
B+
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.529% B+
HSR:22.539% C
VE-H Maw
A+
Kills:1,154
Deaths:382
KDR:3.021
Accuracy:33.971% A+
HSR:25.997% C+
Kills:23,847
Deaths (as Heavy Assault):7,755
Deaths (to Heavy Assaults):9,597
KDR:3.07505
Kill Difference:16,092
Playtime:542.594 hours
Usage:18%
Score:10.156m
Score/min:312
Accuracy (listed only):31.748%
HSR (listed only):24.716%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,987
Deaths:517
KDR:3.843
Accuracy:27.595% B*
HSR:15.501% D-
Pulsar C
B*
Kills:1,637
Deaths:758
KDR:2.160
Accuracy:29.276% B*
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C--
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D-
Solstice SF
A+
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A+
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
The Little Helper
B**
Kills:1,168
Deaths:361
KDR:3.235
Accuracy:47.890% C+
HSR:20.890% B**
Zenith VX-5
A
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A
HSR:20.429% C+
Solstice Burst
B++
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B++
HSR:22.786% C
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% D
NSX-P Tanto
A**
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:38.514% A**
HSR:26.592% C++
Eclipse VE3A
B**
Kills:1,143
Deaths:649
KDR:1.761
Accuracy:31.319% B**
HSR:24.672% B*
Eidolon VE33
A
Kills:1,069
Deaths:607
KDR:1.761
Accuracy:35.063% A
HSR:23.667% C
VE-LR Obelisk
A
Kills:258
Deaths:90
KDR:2.867
Accuracy:40.594% A
HSR:23.256% D--
Kills:18,483
Deaths (as Engineer):7,561
Deaths (to Engineers):7,388
KDR:2.44452
Kill Difference:10,922
Playtime:1,381.870 hours
Usage:45%
Score:27.366m
Score/min:330
Accuracy (listed only):33.707%
HSR (listed only):19.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,987
Deaths:517
KDR:3.843
Accuracy:27.595% B*
HSR:15.501% D-
Pulsar C
B*
Kills:1,637
Deaths:758
KDR:2.160
Accuracy:29.276% B*
HSR:19.548% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C--
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D-
Solstice SF
A+
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A+
HSR:8.576% D**
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
The Little Helper
B**
Kills:1,168
Deaths:361
KDR:3.235
Accuracy:47.890% C+
HSR:20.890% B**
Zenith VX-5
A
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A
HSR:20.429% C+
Solstice Burst
B++
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B++
HSR:22.786% C
NSX-P Tengu
A++
Kills:1,162
Deaths:336
KDR:3.458
Accuracy:46.249% A++
HSR:22.720% C*
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% D
NSX-P Tanto
A**
Kills:1,162
Deaths:390
KDR:2.979
Accuracy:38.514% A**
HSR:26.592% C++
Eclipse VE3A
B**
Kills:1,143
Deaths:649
KDR:1.761
Accuracy:31.319% B**
HSR:24.672% B*
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C+
NS-7 PDW
M
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
Kills:20,423
Deaths (as Light Assault):8,068
Deaths (to Light Assaults):7,146
KDR:2.53136
Kill Difference:12,355
Playtime:372.741 hours
Usage:12%
Score:8.482m
Score/min:379
Accuracy (listed only):34.443%
HSR (listed only):19.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,777
Deaths:833
KDR:2.133
Accuracy:31.618% A
HSR:22.510% C--
NS-11A
A++
Kills:1,520
Deaths:640
KDR:2.375
Accuracy:33.306% A++
HSR:20.395% C
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D-
Equinox VE2 Burst
B**
Kills:1,300
Deaths:513
KDR:2.534
Accuracy:32.883% B**
HSR:21.077% D
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
Pulsar VS1
A*
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:34.718% A*
HSR:24.426% B+
Darkstar
B**
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:31.551% B**
HSR:19.421% D
Equinox VE2
A++
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:35.224% A++
HSR:26.854% B++
NSX Yumi
B**
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:31.362% B**
HSR:27.816% C*
The Little Helper
B**
Kills:1,168
Deaths:361
KDR:3.235
Accuracy:47.890% C+
HSR:20.890% B**
CME
A+
Kills:1,165
Deaths:567
KDR:2.055
Accuracy:34.154% A+
HSR:21.373% C+
Corvus VA55
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:32.593% A++
HSR:20.601% C
NSX-P Tengu
A++
Kills:1,162
Deaths:336
KDR:3.458
Accuracy:46.249% A++
HSR:22.720% C*
H-V45
A
Kills:1,157
Deaths:537
KDR:2.155
Accuracy:30.776% A
HSR:20.225% C+
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C+
NS-7 PDW
M
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
Kills:18,618
Deaths (as Combat Medic):7,403
Deaths (to Combat Medics):3,546
KDR:2.51493
Kill Difference:11,215
Playtime:353.931 hours
Usage:12%
Score:6.958m
Score/min:328
Accuracy (listed only):35.546%
HSR (listed only):21.120%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,537
Deaths:487
KDR:5.209
Accuracy:50.454% A++
HSR:75.404% B++
Parsec VX3-A
B**
Kills:1,652
Deaths:175
KDR:9.440
Accuracy:47.902% B**
HSR:84.504% B*
NSX Daimyo
A
Kills:1,432
Deaths:269
KDR:5.323
Accuracy:50.181% A
HSR:95.670% B+
Parallax VX3
A*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:53.739% A*
HSR:86.270% B**
Phaseshift VX-S
A**
Kills:1,211
Deaths:135
KDR:8.970
Accuracy:54.511% A**
HSR:86.953% B*
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NS-44 Commissioner
B**
Kills:1,170
Deaths:909
KDR:1.287
Accuracy:44.439% B**
HSR:17.350% D
NSX Tomoe
A++
Kills:1,165
Deaths:469
KDR:2.484
Accuracy:36.509% A++
HSR:34.421% C
Spiker
B*
Kills:1,164
Deaths:821
KDR:1.418
Accuracy:35.420% B*
HSR:18.814% C
NSX-P Tengu
A++
Kills:1,162
Deaths:336
KDR:3.458
Accuracy:46.249% A++
HSR:22.720% C*
V10
A+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:50.699% A+
HSR:86.638% B**
Phantom VA23
B**
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:41.467% B**
HSR:31.810% C*
XM98
M+
Kills:1,146
Deaths:272
KDR:4.213
Accuracy:56.593% M+
HSR:85.340% A
NS-45 Pilot
B*
Kills:649
Deaths:446
KDR:1.455
Accuracy:37.094% B*
HSR:26.811% C++
Artemis VX26
A++
Kills:399
Deaths:128
KDR:3.117
Accuracy:35.881% A++
HSR:20.301% C
Sirius SX12
A+
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A+
HSR:18.256% C+
NS-7 PDW
M
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M
HSR:15.094% C-
Beamer VS3
B*
Kills:277
Deaths:175
KDR:1.583
Accuracy:32.999% B*
HSR:18.773% C--
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C
NS-357 Underboss
B++
Kills:185
Deaths:146
KDR:1.267
Accuracy:42.024% B++
HSR:18.378% C-
Soldier Soaker
A**
Kills:183
Deaths:68
KDR:2.691
Accuracy:55.313% A**
HSR:11.475% C--
Cerberus
B+
Kills:169
Deaths:115
KDR:1.470
Accuracy:35.620% B+
HSR:20.710% C
NS-AM7 Archer
B*
Kills:147
Deaths:171
KDR:0.860
Accuracy:64.716% B*
HSR:14.966% C
VA39 Spectre
A*
Kills:82
Deaths:4
KDR:20.500
Accuracy:45.298% A*
HSR:42.683% B+
Kills:20,466
Deaths (as Infiltrator):6,755
Deaths (to Infiltrators):6,247
KDR:3.02976
Kill Difference:13,711
Playtime:324.733 hours
Usage:11%
Score:5.467m
Score/min:281
Accuracy (listed only):44.204%
HSR (listed only):40.811%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:543
Deaths:146
KDR:3.719
Accuracy:19.794% B+
HSR:16.022% D
Cosmos VM3
B++
Kills:516
Deaths:146
KDR:3.534
Accuracy:20.919% B++
HSR:18.217% C+
Blueshift VM5
A+
Kills:356
Deaths:81
KDR:4.395
Accuracy:26.308% A+
HSR:16.011% D--
Comet VM2
C**
Kills:322
Deaths:146
KDR:2.205
Accuracy:45.588% C**
HSR:3.416% C
Blueshift VM5
A+
Kills:294
Deaths:81
KDR:3.630
Accuracy:27.020% A+
HSR:16.667% D-
Comet VM2
C++
Kills:272
Deaths:144
KDR:1.889
Accuracy:45.596% C+
HSR:4.412% C++
NS-10 Burster
B*
Kills:88
Deaths:44
KDR:2
Accuracy:35.102% B*
HSR:3.409% D-
NS-10 Burster
B*
Kills:81
Deaths:43
KDR:1.884
Accuracy:35.990% B*
HSR:2.469% D--
Kills:2,472
Deaths (as MAX Suit):415.500
Deaths (to MAX Suits):1,795
KDR:5.94946
Kill Difference:2,056.500
Playtime:63.418 hours
Usage:2%
Score:1.274m
Score/min:335
Accuracy (listed only):32.039%
HSR (listed only):10.078%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:18,987
V. Kills:990 N/A
Deaths:1,029
KDR:18.452
Accuracy:51.198% A
KPH:94 A+
VKPH:4.900 B++
Saron Laser Cannon
A++
Kills:14,579
V. Kills:9,200 158%
Deaths:1,678
KDR:8.688
Accuracy:38.530% B**
KPH:33.300 A++
VKPH:21 A++
Dual Photon Pods
A++
Kills:6,600
V. Kills:1,439 458%
Deaths:267
KDR:24.719
Accuracy:65.907% A++
KPH:98.600 B+
VKPH:21.500 C**
Hornet Missiles
A
Kills:3,661
V. Kills:1,677 218%
Deaths:165
KDR:22.188
Accuracy:72.538% A
KPH:115.500 B*
VKPH:52.900 B+
Maelstrom Turbo Laser
B*
Kills:1,682
V. Kills:840 200%
Deaths:374
KDR:4.497
Accuracy:31.890% C++
KPH:25.700 B*
VKPH:12.900 B
Antares LC
B+
Kills:896
V. Kills:587 152%
Deaths:154
KDR:5.818
Accuracy:33.592% C**
KPH:26.600 B+
VKPH:17.400 B+
M202 Wyrm
B+
Kills:175
V. Kills:78 222%
Deaths:10
KDR:17.500
Accuracy:59.323% B+
KPH:68.200 D
VKPH:30.400 D
Photon A2A Missile Pods
B++
Kills:118
V. Kills:90 130%
Deaths:7
KDR:16.857
Accuracy:83.295% B++
KPH:49.700 C+
VKPH:37.900 C+
Kills:46,698 (36,144 + 0)
Deaths:3,684
KDR:12.676
VKDR:4.045
Vehicle Kills:14,901
Kill Difference:43,014
Playtime:842.124 hours
Usage:28%
Score:14.264m
Score/min:282
Piloting Accuracy:33.592%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:1,876
V. Kills:41 N/A
Deaths:49
KDR:38.286
Accuracy:47.902% A
KPH:83.700 A*
VKPH:1.800 C
C150 Dalton
M**
Kills:214
V. Kills:158 135%
Deaths:6
KDR:35.667
Accuracy:46.273% B*
KPH:100.900 M**
VKPH:74.500 M**
CAS30 Tank Buster
A++
Kills:146
V. Kills:132 110%
Deaths:43
KDR:3.395
Accuracy:62.618% A++
KPH:17.600 A++
VKPH:15.900 A++
Kills:2,236 (2,022 + 214)
Deaths:98
KDR:22.816
VKDR:3.378
Vehicle Kills:331
Kill Difference:2,138
Playtime:32.832 hours
Usage:1%
Score:0.510m
Score/min:259
Piloting Accuracy:62.618%
Gunner Accuracy:46.273%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:587
V. Kills:70 N/A
Deaths:14
KDR:41.929
Accuracy:52.849% B+
KPH:91.300 A++
VKPH:10.900 B++
C75 Viper
B**
Kills:391
V. Kills:52 N/A
Deaths:28
KDR:13.964
Accuracy:38.868% C+
KPH:47.700 B**
VKPH:6.300 C
Skyguard
B*
Kills:176
V. Kills:162 108%
Deaths:22
KDR:8
Accuracy:35.851% B**
KPH:13.900 C+
VKPH:12.800 B*
Kills:1,154 (1,154 + 0)
Deaths:64
KDR:18.031
VKDR:4.438
Vehicle Kills:284
Kill Difference:1,090
Playtime:27.255 hours
Usage:1%
Score:0.467m
Score/min:285
Driving Accuracy:35.851%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,926
V. Kills:1,284 150%
Deaths:220
KDR:8.755
Accuracy:55.500% C*
KPH:27 C++
VKPH:18 B+
Supernova VPC
B**
Kills:1,180
V. Kills:219 N/A
Deaths:37
KDR:31.892
Accuracy:56.182% B+
KPH:65.100 B**
VKPH:12.100 B**
Supernova PC
A+
Kills:1,033
V. Kills:306 336%
Deaths:64
KDR:16.141
Accuracy:57.199% B*
KPH:37.900 A+
VKPH:11.200 B*
Saron HRB
A+
Kills:518
V. Kills:223 231%
Deaths:32
KDR:16.188
Accuracy:51.080% B*
KPH:40.100 A+
VKPH:17.300 C*
Proton II PPA
S
Kills:448
V. Kills:15 N/A
Deaths:5
KDR:89.600
Accuracy:28.462% B++
KPH:173.300 S
VKPH:5.800 B**
Aphelion VEX-4
B**
Kills:101
V. Kills:45 220%
Deaths:7
KDR:14.429
Accuracy:40.969% B*
KPH:36.200 B**
VKPH:16.100 C+
E540 Halberd
B*
Kills:67
V. Kills:33 197%
Deaths:8
KDR:8.375
Accuracy:54.719% B*
KPH:25.900 C--
VKPH:12.700 D
Kills:5,273 (4,139 + 1,134)
Deaths:373
KDR:14.137
VKDR:5.697
Vehicle Kills:2,125
Kill Difference:4,900
Playtime:137.619 hours
Usage:5%
Score:2.423m
Score/min:293
Driving Accuracy:57.199%
Gunner Accuracy:54.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:84
V. Kills:34 240%
Deaths:5
KDR:16.800
Accuracy:72.007% A++
KPH:68.400 A
VKPH:27.700 B++
Kills:84 (0 + 84)
Deaths:5
KDR:16.800
VKDR:6.800
Vehicle Kills:34
Kill Difference:79
Playtime:1.228 hours
Usage:0%
Score:0.043m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:72.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:103
V. Kills:3 N/A
Deaths:3
KDR:34.333
Accuracy:21.316% B+
KPH:55.200 C
VKPH:1.600 D
M20 Basilisk
C**
Kills:102
V. Kills:49 204%
Deaths:12
KDR:8.500
Accuracy:47.680% B**
KPH:18.400 C+
VKPH:8.800 C**
M40 Fury
C*
Kills:57
V. Kills:7 N/A
Deaths:6
KDR:9.500
Accuracy:38.247% C*
KPH:31.400 C--
VKPH:3.900 D--
Kills:262 (0 + 262)
Deaths:21
KDR:12.476
VKDR:2.810
Vehicle Kills:59
Kill Difference:241
Playtime:9.238 hours
Usage:0%
Score:0.139m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:38.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:71
V. Kills:5 N/A
Deaths:50
KDR:1.420
Accuracy:47.112% B+
KPH:35.700 C--
VKPH:2.500 B+
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0.100
Vehicle Kills:5
Kill Difference:21
Playtime:1.992 hours
Usage:0%
Score:0.012m
Score/min:103
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 19,97718,9871,02918.452A+14.5951.198%A1.111%C94A+4.9B++251202h8.8B+17.2B++
Saron Laser Cannon 23,77914,5791,6788.688A*4.8338.53%B**1.097%D33.3A++21A++257437.4h55.8B**144.8B**
NS-15M2 7,3997,3482,1353.442B**0.4233.401%A++28.498%B62.4B++N/A150117.8h10.4B++31B*
Dual Photon Pods 8,0396,60026724.719A**20.8665.907%A++1.152%C+98.5B+21.5C**44267h12.4B**18.8B**
Betelgeuse 54-A 6,0255,9271,8483.207C++0.6631.516%B**28.75%C64.9C+1.1B+15791.3h10.7C++34.1B+
Hornet Missiles 5,3383,66116522.188M**18.3372.538%A1.093%C--115.5B*52.9B+69131.7h6.1B++8.4B**
Ghost 2,5452,5374875.209B*1.3550.454%A++75.404%B++55.2B++N/A13846h1.8B*3.5B**
Serpent VE92 2,0011,9875173.843A**0.0227.595%B*15.501%D-27.8C+N/A12171.4h12.3B44.7B+
Supernova FPC 3,2101,9262208.755B+4.8955.5%C*3.167%B+27C++18B+27471.3h4.8B8.7B+
L-24R Spur 1,9171,8764938.286M++34.4247.902%A1.493%C-83.8A*1.8C19922.4h14.7B+30.8B+
Terminus VX-9 1,7931,7778332.133B1.7331.618%A22.51%C--39.8C+N/A10244.6h11.1B+35.3B++
Maelstrom Turbo Laser 2,5221,6823744.497B**0.6331.89%C++4.637%A25.7B*12.8C**20665.4h54.5B*171B*
Parsec VX3-A 1,6531,6521759.44A+5.5847.902%B**84.504%B*66.1B*N/A15425h1.5A3A
Pulsar C 1,6451,6377582.16B+1.7029.276%B*19.548%D34.8C**N/A10147h10.9B+37.2B+
NS-11A 1,5301,5206402.375B++1.4933.306%A++20.395%C49.7B*N/A12930.6h12.1B++36.5B*
Solstice VE3 1,5151,5134603.289M**0.5728.109%B**17.052%C--25.7BN/A12558.8h13.1B+46.5B+
NSX Daimyo 1,4321,4322695.323B++1.4650.181%A95.67%B+66.9B+N/A15421.4h2B*4.1B*
Nova 1,4081,4053523.991A*0.1338.172%D11.246%D-41C*N/A12734.3h4.2C**11C++
C-4 1,7031,3264642.858B**1.0026.594%C++N/A149A+42.4B*9758.9h1.1B*4.1B++
Parallax VX3 1,3111,3112245.853B++1.9953.739%A*86.27%B**47AN/A11927.9h1.5A2.7A
Equinox VE2 Burst 1,3151,3005132.534B+1.3332.883%B**21.077%D46.3C+N/A9728.1h12.3C*37.4B+
Orion VS54 1,2611,2535822.153B+1.7128.953%A+21.947%C-57B**N/A25722h11.2B+38.6C**
Solstice SF 1,2451,2365122.414A+1.4531.932%A+8.576%D**53.5A*N/A13623.1h7.4B++23.2B**
VX6-7 1,2371,2367141.731B2.1329.628%B**14.078%D*44.5B+N/A10927.8h12.6C*42.6B+
Phaseshift VX-S 1,2181,2111358.97A*5.1154.511%A**86.953%B*63.1A*N/A14719.2h1.9B*3.4B**
VE-S Canis 1,2141,2094182.892A++0.9738.028%A++28.122%B*69.9B*N/A18317.3h8.2B**21.7B*
Ursa 1,2041,1803433.44A*0.4235.062%A*27.542%B+75.6A1.5A*21015.6h9.7B+27.7B*
Supernova VPC 1,3991,1803731.892A*28.0356.182%B+N/A65.2B**12.1B**23918.1h3.1C*5.5B+
NSX Tanto 1,1991,1794092.883A++0.9836.839%A*27.566%B63.4A1.1A16718.6h10.9B+29.7B+
Pulsar VS1 1,1961,1754542.588A++1.2734.718%A*24.426%B+47.6AN/A14724.7h11.7B**33.6B**
Darkstar 1,1961,1745552.115B+1.7531.551%B**19.421%D42.2C+N/A9927.8h13C+41.2B+
Flare VE6 1,1841,1733123.76A*0.1036.231%A**26.343%C**76.2AN/A29415.4h9.5B+26.1B*
Equinox VE2 1,1931,1734882.404B**1.4635.224%A++26.854%B++51.2B**N/A16422.9h11.7B+33.2B++
NSX Yumi 1,1841,1724022.915B**0.9531.362%B**27.816%C*47.6B+N/A10124.6h10.5B+33.6B++
NS-44 Commissioner 1,1791,1709091.287C**2.5844.439%B**17.35%D63.6B**N/A18218.4h3.3B++7.4B++
NSX Naginata 1,1771,1693303.542A*0.3233.218%A*27.459%C+66.4B*N/A17317.6h9B*27.2B*
The Little Helper 1,1751,1683613.235A+0.6347.89%C+20.89%B**79.5A+N/A23614.7h3.4A7.1B++
NSX-P Naginata 1,1751,1672724.29A*0.4333.142%A*27.249%C+57.5B+N/A12620.3h10.1B*30.4B**
Zenith VX-5 1,1721,1655162.258B**1.6032.135%A20.429%C+53.2B*N/A13121.9h11.1B++34.5B*
CME 1,1741,1655672.055B*1.8134.154%A+21.373%C+46.2B+N/A11225.2h12B+35.1B*
Corvus VA55 1,1721,1654972.344A+1.5232.593%A++20.601%C46.4B*N/A10725.1h9.8B**30.1B**
NSX Tomoe 1,1721,1654692.484B++1.3836.509%A++34.421%C62B**N/A13718.8h11.9B++32.5B*
Spiker 1,1721,1648211.418B+2.4435.42%B*18.814%C70.1AN/A16416.6h7.5B+21.1B*
Solstice Burst 1,1751,1635941.958B+1.9030.409%B++22.786%C35.8C+N/A10132.5h12.7C**41.7B+
NSX-P Tengu 1,1711,1623363.458A**0.4046.249%A++22.72%C*77.5A+N/A20715h10B*21.5B**
NS-11C 1,1661,1626321.839B**2.0228.132%B*16.179%D38B+N/A10830.6h13.3B47.2B+
NSX-P Tanto 1,1731,1623902.979A*0.8838.514%A**26.592%C++66.4A++N/A17517.5h10.9B*28.2B**
V10 1,1611,1601945.979A2.1250.699%A+86.638%B**54.5B**N/A15321.3h1.6B**3.2B**
Phantom VA23 1,1671,1603433.382B**0.4841.467%B**31.81%C*53.7B+N/A14521.6h3.8B*9.1B*
SVA-88 1,1641,1604592.527B1.3428.893%B**17.931%D--67.8B*N/A18717.1h11B+37.9B+
VX29 Polaris 1,1771,1585412.14B+1.7228.313%B*17.617%D44.4C++N/A11226.1h12.9C+45.7B+
Pulsar LSW 1,1651,1585512.102B+1.7626.529%B+22.539%C55.4B+N/A15520.9h12.2C++46.2B+
H-V45 1,1661,1575372.155B+1.7130.776%A20.225%C+43.5B+N/A13126.6h11.3B*36.6B*
VE-H Maw 1,1631,1543823.021A0.8433.971%A+25.997%C+64.8B+N/A16817.8h8.6B*25.5B*
XM98 1,1471,1462724.213A0.3556.593%M+85.34%A41.1B*N/A11527.9h1.5A+2.7A+
Eclipse VE3A 1,1671,1436491.761C++2.1031.319%B**24.672%B*32.9CN/A8134.7h13.6C43.5C**
Eidolon VE33 1,0761,0696071.761B*2.1035.063%A23.667%C28.7C**N/A8737.2h8.2B+23.4B++
Supernova PC 1,3391,0336416.141A+12.2857.199%B*1.743%C-37.8A+11.2B*25127.3h3.5B**6.1B**
Frag Grenade 9519331933N/A929.1452.441%B*N/A1036.7A**20A25900.9h2.2A+4.2B**
Antares LC 1,4838961545.818A**1.9633.592%C**4.018%A++26.6B+17.4B+21933.7h51.7B*154B*
Lancer VS22 1,5508634521.909A+1.9569.84%B**N/A24.2A19.2B*23935.7h12.3B+17.7B++
Lasher X2 6976813461.968A+1.8933.737%B**2.643%D43.7B++1C++13115.6h22.4C-66.3B+
NS-45 Pilot 6526494461.455C*2.4137.094%B*26.811%C++52.3C++N/A13812.4h5.8B++15.5B*
NS Decimator 9496482462.634A++1.2367.523%B*N/A48.4B*22.5B++36013.4h3.9B+5.8B*
L100 Python HESH 6575871441.929A**38.0752.849%B+N/A91.7A++10.9B++3336.4h2.7B*5.1B*
Cosmos VM3 5465431463.719B**0.1419.794%B+16.022%D41.5B++N/A11813.1h11.4B*57.6B++
Saron HRB 7415183216.188A*12.3351.08%B*1.737%C++40.2A+17.3C*45312.9h15.9B**31.2B**
MANA Anti-Vehicle Turret 8765161303.969B**0.1156.282%C+5.233%B*5160A*3600A*34087000.1h7B12.4B+
Cosmos VM3 5195161463.534B**0.3320.919%B++18.217%C+39.4B+N/A11313.1h12.6B+60.2C**
Lumine Edge 4724606,2690.073C+3.7929.139%C*14.348%C1.4C-N/A4323.3h1.2B+4.2B+
Proton II PPA 463448589.6S85.7428.462%B++N/A172.3S5.8B**4352.6h5.8B**20.5B**
Artemis VX26 4023991283.117A+0.7535.881%A++20.301%C62.3A+N/A1686.4h10.1B*28.2B**
Spear Anti-Vehicle Phalanx Turret 6103911427.929M++24.0751.74%B++2.046%D--52.8B*29.6B++4497.4h8.2C**15.8B+
C75 Viper 4433912813.964A*10.1038.868%C+2.046%B*47.7B**6.3C2798.2h7.7B**19.9B*
Sirius SX12 3703671851.984B*1.8832.53%A+18.256%C+53.2AN/A2216.9h11B**33.9B*
Blueshift VM5 363356814.395B*0.5326.308%A+16.011%D--37.5C*N/A1469.5h14.8B56.2B++
Comet VM2 4543221462.205A++1.6645.588%C**3.416%C15.8B*6.5B**12420.4h21.1C*46.3B
NS-7 PDW 3183181661.916A1.9539.33%M15.094%C-58.9A++N/A2385.4h10.3B**26.3B**
Proximity Mine 300299933.222S29.3648.555%B++N/A332.2S1.1B*7840.9h1.1A*2.3A++
Blueshift VM5 298294813.63B+0.2327.02%A+16.667%D-30.9C+N/A1289.5h18.6D68.9B+
Beamer VS3 2792771751.583B**2.2832.999%B*18.773%C--66A*N/A2614.2h6.3B**19.1B
Comet VM2 3852721441.889B**1.9745.596%C+4.412%C++13.5C**5.6C**9320.1h24.9C**54.5B
S1 3552702681.007B+2.8663.322%B++4.074%B*29C**9.1D3399.3h5.3B++8.3B++
VE-LR Obelisk 262258902.867B++1.0040.594%A23.256%D--57.3B**N/A1814.5h5.5B++13.4B*
C150 Dalton 372214635.667M**31.8046.273%B*N/A101.9M**75.2M**10032.1h4.2C++9B+
Eridani SX5 213211992.131B**1.7333.894%A+18.01%C48B+N/A1704.4h10.3B+30.5B++
NS-TMC-01 "His Regards" 21919514,9680.013C3.8511.252%D*N/A0.3CN/A1776.5h2B+17.8C+
Tank Mine 2531921910.105M**6.24123.543%SN/A274.3M*87.1B*21730.7h2.8D**2.2A*
NS-357 Underboss 1861851461.267C**2.6042.024%B++18.378%C-54.4B+N/A1713.4h3.5B*8.4B++
Soldier Soaker 184183682.691A+1.1755.313%A**11.475%C--43.6C+N/A1264.2h5.4B+9.8B**
Skyguard 338176228A*4.1435.851%B**N/A14C+12.9B*26512.6h120.4C++335.9B+
M202 Wyrm 2531751017.5B++13.6459.323%B+1.143%D--67.3D30D3092.6h31.9B+53.7B+
Cerberus 1691691151.47B+2.3935.62%B+20.71%C56.3B++N/A1363h5.6B+15.6B+
MANA Anti-Personnel Turret 1661641114.909N/A11.0522.871%UN/A1640U20U6146000.1h18.8T*82.1T*
NS-AM7 Archer 1941471710.86B*3.0064.716%B*14.966%C5.9C1.9C--4325.1h12.6B++19.4B*
CAS30 Tank Buster 278146433.395A+0.4762.618%A++N/A17.6A++15.9A++2328.3h32.8B*52.4B**
Force-Blade 1811389,5500.014C3.8539.194%B++N/A0.3C-N/A1493.8h3.3C8.4C*
Aspis Anti-Aircraft Phalanx Turret 240119913.222M**9.3628.951%B+N/A17.2A17.5A3536.9h96.4A+332.8B*
Photon A2A Missile Pods 208118716.857A**12.9983.295%B++N/A49.2C+37.5C+5862.4h9.2C+11.1C+
M12 Kobalt 106103334.333A*30.4721.316%B+18.447%C++54.2C1.6D2211.9h16.2B+76.2B+
M20 Basilisk 151102128.5M+4.6447.68%B**2.941%D*18.2C8.8C**2605.6h124.7D261.6C++
Aphelion VEX-4 146101714.429A**10.5740.969%B*1.98%D-36.1B**16.1C+4072.8h43.6B++106.5B**
Fatestealer 100100651.538U2.3243.393%B++20%C43.5B++N/A942.3h2.2B+5.1B++
NS-10 Burster 16288442A++1.8635.102%B*3.409%D-7.5B++6.3A++13011.8h96.3B*274.4B**
Rocklet Rifle 17087581.5A+2.3659.389%B++1.149%B+28.1C+26.8C*5133.1h35.8C*60.2B+
E540 Halberd-H 11884516.8B++12.9472.007%A++N/A70A28.3B*5771.2h5.3B+7.4B**
VA39 Spectre 8282420.5U16.6445.298%A*42.683%B+32.8B++N/A3102.5h4.2B**9.2B**
NS-10 Burster 14881431.884B**1.9835.99%B*2.469%D--7.1B+5.9A+12311.4h102.8B**285.6B**
S12 Renegade 7671501.42C2.4447.112%B+1.408%D*35.5C--2.5B+1032h3.7C7.8C*
E540 Halberd 1006788.375C+4.5154.719%B*2.985%B25.8C--12.7D5872.6h6.8D12.5C++
NS Annihilator 10866213.143S0.7279.74%CN/A23.6M+15A*5622.8h6.5A++8.2A++
M40 Fury 645769.5B+5.6438.247%C*3.509%A*31.7C--3.9D--2511.8h12B+31.4B+
Nemesis VSH9 8651261.962A*1.9060.976%CN/A15C+10.3C+5253.4h6.4B*10.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,7701.1h
Anti-Vehicle MANA Turret424954.2h
Nano-Armor Kit627891,717116.6h
Nanite Revive Grenade09530.3h
Medical Applicator482263,33421h
Spitfire Auto-Turret31510.2h
VS Patriot Flare Gun01200.1h
Restoration Kit1231,6001.8h
Motion Spotter63,4611.6h
VS Triumph Flare Gun01780.1h
Shield Recharging Field11020h
Recon Detection Device115020.9h
Ammunition Package282,1021.2h
Medical Kit6317,3488.5h
Anti-Infantry MANA Turret41,0351.3h
Snowman Soldier41870.2h

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