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Archon Horseman Zanaffar[DIG] Zanaffar
VS BR 78

KDR: 3.67

Score: 50.9m

Last Seen: Sep 20th, 2018 5:05 PM
- OFFLINE - 17.6 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1414
Level Progress (to 79): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA Saron Laser Cannon Dual Photon Pods Betelgeuse 54-A Hornet Missiles Ghost NS-15M2 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,834,766 MLG Score: 2266
Fun Score: N/A
Cheeseburgers Flipped: 494TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.431%22.649%7124396547,2393.141730.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.195%2.049A*0.324C*-1.016D*HEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.545B+10.70.248C++23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.349%1.336%44024100435,25111301135431.168310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.511%0.296C*-0.264C0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.545B+29.20.443B43.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.007%2.221%465410044,097160319582.55583209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.297%1.094B**-0.289C0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.781B++4.40.648B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.334%1.525%193510031,1809694111.2165286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.462%0.862B*-0.719D-0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.613B+20.50.47B+24.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.653%84.034%193810009,9652262184.40345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.801%2.483A**1.116B**-0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.662B+1.70.46B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.172%11.246%193110071,405100741.39385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.26C-0.638D-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.164C++4.20.13C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1414
50.9m177.4%353 (21.2k)322 (19.3k)3.6717119,61332,5774.2749578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008690630.529%17.38%53104:5145

13% Combat Medic49% Engineer14% Heavy Assault12% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMJan 5th, 2016 7:52 AMSep 20th, 2018 7:03 PM (11h) (PST)Sep 20th, 2018 1:06 PM (17h) (PST)Sep 20th, 2018 1:05 PM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9411467950.7560.2060.1311.5620.1252266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,4508,74647,7044512894719,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2636.6h/109.9d 19,652 20,789 28,039 247.2k 3,828 5,884 19,710 148.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,892
Deaths:1,831
KDR:3.218
Accuracy:31.517% A
HSR:28.700% C+
NS-15M2
A
Kills:1,950
Deaths:717
KDR:2.720
Accuracy:29.687% A
HSR:23.795% C+
Orion VS54
A++
Kills:1,253
Deaths:582
KDR:2.153
Accuracy:28.953% A++
HSR:21.947% C
NSX Naginata
A*
Kills:1,169
Deaths:330
KDR:3.542
Accuracy:33.218% A*
HSR:27.459% C+
SVA-88
A
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:28.949% A
HSR:17.931% D--
VX29 Polaris
B**
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:28.313% B**
HSR:17.617% D
Pulsar LSW
B++
Kills:1,158
Deaths:551
KDR:2.102
Accuracy:26.529% B++
HSR:22.539% C+
VE-H Maw
A++
Kills:1,143
Deaths:373
KDR:3.064
Accuracy:34.056% A++
HSR:25.984% C+
Lasher X2
B**
Kills:598
Deaths:325
KDR:1.840
Accuracy:33.419% B**
HSR:2.676% D
Ursa
A++
Kills:139
Deaths:68
KDR:2.044
Accuracy:31.408% A++
HSR:27.338% B+
Kills:15,620
Deaths (as Heavy Assault):5,777
Deaths (to Heavy Assaults):8,137
KDR:2.70383
Kill Difference:9,843
Playtime:360.823 hours
Usage:14%
Score:6.391m
Score/min:295
Accuracy (listed only):30.605%
HSR (listed only):21.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,846
Deaths:406
KDR:4.547
Accuracy:27.381% B*
HSR:15.330% D
Pulsar C
B**
Kills:1,592
Deaths:735
KDR:2.166
Accuracy:29.165% B**
HSR:19.535% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
Solstice SF
A++
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A++
HSR:8.576% D**
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A+
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C-
Eidolon VE33
A
Kills:1,069
Deaths:606
KDR:1.764
Accuracy:35.011% A
HSR:23.667% C
Eclipse VE3A
B**
Kills:924
Deaths:555
KDR:1.665
Accuracy:30.595% B*
HSR:25.541% B**
VE-LR Obelisk
A
Kills:258
Deaths:90
KDR:2.867
Accuracy:40.594% A
HSR:23.256% D--
Kills:15,748
Deaths (as Engineer):6,581
Deaths (to Engineers):6,521
KDR:2.39295
Kill Difference:9,167
Playtime:1,279.026 hours
Usage:49%
Score:24.944m
Score/min:325
Accuracy (listed only):32.162%
HSR (listed only):18.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,846
Deaths:406
KDR:4.547
Accuracy:27.381% B*
HSR:15.330% D
Pulsar C
B**
Kills:1,592
Deaths:735
KDR:2.166
Accuracy:29.165% B**
HSR:19.535% D
Solstice VE3
B**
Kills:1,513
Deaths:460
KDR:3.289
Accuracy:28.109% B**
HSR:17.052% C-
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
VX6-7
B**
Kills:1,236
Deaths:714
KDR:1.731
Accuracy:29.628% B**
HSR:14.078% D*
Solstice SF
A++
Kills:1,236
Deaths:512
KDR:2.414
Accuracy:31.932% A++
HSR:8.576% D**
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
NSX Tanto
A*
Kills:1,179
Deaths:409
KDR:2.883
Accuracy:36.839% A*
HSR:27.566% B
Zenith VX-5
A+
Kills:1,165
Deaths:516
KDR:2.258
Accuracy:32.135% A+
HSR:20.429% C+
Solstice Burst
B*
Kills:1,163
Deaths:594
KDR:1.958
Accuracy:30.409% B*
HSR:22.786% C+
NS-11C
B*
Kills:1,162
Deaths:632
KDR:1.839
Accuracy:28.132% B*
HSR:16.179% C-
Eclipse VE3A
B**
Kills:924
Deaths:555
KDR:1.665
Accuracy:30.595% B*
HSR:25.541% B**
Sirius SX12
A++
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A++
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C+
Kills:16,526
Deaths (as Light Assault):6,753
Deaths (to Light Assaults):6,051
KDR:2.44721
Kill Difference:9,773
Playtime:284.757 hours
Usage:11%
Score:6.374m
Score/min:373
Accuracy (listed only):32.419%
HSR (listed only):18.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,270
Deaths:442
KDR:5.136
Accuracy:51.226% A++
HSR:74.361% B++
Parsec VX3-A
B**
Kills:1,559
Deaths:171
KDR:9.117
Accuracy:48.288% B**
HSR:84.413% B++
Parallax VX3
A*
Kills:1,311
Deaths:224
KDR:5.853
Accuracy:53.739% A*
HSR:86.270% B**
NSX Daimyo
A
Kills:1,233
Deaths:238
KDR:5.181
Accuracy:50.247% A
HSR:95.296% B+
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
Phaseshift VX-S
A**
Kills:1,204
Deaths:135
KDR:8.919
Accuracy:54.502% A**
HSR:86.877% B*
NSX Tomoe
A+
Kills:1,165
Deaths:469
KDR:2.484
Accuracy:36.509% A+
HSR:34.421% C+
Spiker
B*
Kills:1,164
Deaths:821
KDR:1.418
Accuracy:35.420% B*
HSR:18.814% C
Phantom VA23
B**
Kills:1,160
Deaths:343
KDR:3.382
Accuracy:41.467% B**
HSR:31.810% C*
V10
A+
Kills:1,160
Deaths:194
KDR:5.979
Accuracy:50.699% A+
HSR:86.638% B**
NS-44 Commissioner
B**
Kills:1,157
Deaths:896
KDR:1.291
Accuracy:44.367% B**
HSR:17.373% D
XM98
M+
Kills:1,146
Deaths:272
KDR:4.213
Accuracy:56.593% M+
HSR:85.340% A
Artemis VX26
A++
Kills:399
Deaths:128
KDR:3.117
Accuracy:35.881% A++
HSR:20.301% C
Sirius SX12
A++
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A++
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Beamer VS3
B*
Kills:277
Deaths:175
KDR:1.583
Accuracy:33.012% B*
HSR:18.773% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C+
NS-45 Pilot
A+
Kills:167
Deaths:101
KDR:1.653
Accuracy:41.087% A+
HSR:26.946% C*
NS-357 Underboss
B++
Kills:167
Deaths:141
KDR:1.184
Accuracy:41.546% B++
HSR:20.359% C+
NS-AM7 Archer
B*
Kills:135
Deaths:146
KDR:0.925
Accuracy:64.665% B*
HSR:16.296% C+
Soldier Soaker
A*
Kills:117
Deaths:41
KDR:2.854
Accuracy:53.825% A*
HSR:15.385% C+
Cerberus
B++
Kills:105
Deaths:79
KDR:1.329
Accuracy:35.975% B++
HSR:20.952% C+
VA39 Spectre
A*
Kills:82
Deaths:4
KDR:20.500
Accuracy:45.298% A*
HSR:42.683% C**
Kills:18,083
Deaths (as Infiltrator):5,888
Deaths (to Infiltrators):5,433
KDR:3.07116
Kill Difference:12,195
Playtime:307.586 hours
Usage:12%
Score:5.186m
Score/min:281
Accuracy (listed only):44.266%
HSR (listed only):41.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,777
Deaths:833
KDR:2.133
Accuracy:31.618% A
HSR:22.510% C
Nova
D
Kills:1,405
Deaths:352
KDR:3.991
Accuracy:38.172% D
HSR:11.246% D
VE-S Canis
A++
Kills:1,209
Deaths:418
KDR:2.892
Accuracy:38.028% A++
HSR:28.122% B*
Pulsar VS1
A*
Kills:1,175
Deaths:454
KDR:2.588
Accuracy:34.718% A*
HSR:24.426% B+
Darkstar
B**
Kills:1,174
Deaths:555
KDR:2.115
Accuracy:31.551% B**
HSR:19.421% D
Equinox VE2
A*
Kills:1,173
Deaths:488
KDR:2.404
Accuracy:35.224% A*
HSR:26.854% B*
NSX Yumi
B**
Kills:1,172
Deaths:402
KDR:2.915
Accuracy:31.362% B**
HSR:27.816% C*
Equinox VE2 Burst
B**
Kills:1,167
Deaths:469
KDR:2.488
Accuracy:32.609% B**
HSR:19.880% D-
Corvus VA55
A++
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:32.593% A++
HSR:20.601% C
CME
A++
Kills:1,165
Deaths:567
KDR:2.055
Accuracy:34.154% A++
HSR:21.373% C+
NS-11A
A++
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:32.995% A++
HSR:18.448% C
H-V45
A+
Kills:1,154
Deaths:536
KDR:2.153
Accuracy:30.798% A+
HSR:20.277% C+
Sirius SX12
A++
Kills:367
Deaths:185
KDR:1.984
Accuracy:32.530% A++
HSR:18.256% C++
NS-7 PDW
M+
Kills:318
Deaths:166
KDR:1.916
Accuracy:39.330% M+
HSR:15.094% C-
Eridani SX5
A+
Kills:211
Deaths:99
KDR:2.131
Accuracy:33.894% A+
HSR:18.010% C+
Kills:15,792
Deaths (as Combat Medic):6,540
Deaths (to Combat Medics):2,941
KDR:2.41468
Kill Difference:9,252
Playtime:342.708 hours
Usage:13%
Score:6.736m
Score/min:328
Accuracy (listed only):33.972%
HSR (listed only):20.822%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:471
Deaths:141
KDR:3.340
Accuracy:19.381% B++
HSR:14.862% D--
Cosmos VM3
B*
Kills:469
Deaths:141
KDR:3.326
Accuracy:20.468% B*
HSR:17.484% C
Blueshift VM5
A+
Kills:346
Deaths:79
KDR:4.380
Accuracy:26.152% A+
HSR:15.607% D--
Comet VM2
C**
Kills:320
Deaths:146
KDR:2.192
Accuracy:45.405% C**
HSR:3.438% C-
Blueshift VM5
A+
Kills:289
Deaths:79
KDR:3.658
Accuracy:26.895% A+
HSR:16.609% D
Comet VM2
C++
Kills:272
Deaths:144
KDR:1.889
Accuracy:45.432% C++
HSR:4.412% C+
NS-10 Burster
B**
Kills:88
Deaths:44
KDR:2
Accuracy:35.102% B**
HSR:3.409% D-
NS-10 Burster
B**
Kills:81
Deaths:43
KDR:1.884
Accuracy:35.990% B**
HSR:2.469% D--
Kills:2,336
Deaths (as MAX Suit):408.500
Deaths (to MAX Suits):1,615
KDR:5.71848
Kill Difference:1,927.500
Playtime:61.927 hours
Usage:2%
Score:1.238m
Score/min:333
Accuracy (listed only):31.853%
HSR (listed only):9.786%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:14,392
V. Kills:742 N/A
Deaths:855
KDR:16.833
Accuracy:51.447% A+
KPH:92.500 A+
VKPH:4.800 B+
Saron Laser Cannon
A++
Kills:12,578
V. Kills:8,130 155%
Deaths:1,560
KDR:8.063
Accuracy:38.526% B**
KPH:31.800 A++
VKPH:20.600 A++
Dual Photon Pods
A++
Kills:6,600
V. Kills:1,439 458%
Deaths:267
KDR:24.719
Accuracy:65.907% A++
KPH:98.600 B+
VKPH:21.500 B
Hornet Missiles
A
Kills:2,942
V. Kills:1,219 241%
Deaths:149
KDR:19.745
Accuracy:73.067% A
KPH:108.700 B**
VKPH:45 C**
Maelstrom Turbo Laser
B**
Kills:1,681
V. Kills:840 200%
Deaths:374
KDR:4.495
Accuracy:31.899% C++
KPH:25.800 B**
VKPH:12.900 B
Antares LC
B++
Kills:832
V. Kills:558 149%
Deaths:150
KDR:5.547
Accuracy:32.976% C*
KPH:25.600 B++
VKPH:17.200 B+
Photon A2A Missile Pods
B++
Kills:94
V. Kills:77 121%
Deaths:7
KDR:13.429
Accuracy:84.248% B++
KPH:39.600 C
VKPH:32.500 C
Kills:39,119 (29,483 + 0)
Deaths:3,362
KDR:11.636
VKDR:3.868
Vehicle Kills:13,005
Kill Difference:35,757
Playtime:744.721 hours
Usage:28%
Score:12.433m
Score/min:278
Piloting Accuracy:32.976%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:130
V. Kills:124 104%
Deaths:41
KDR:3.171
Accuracy:61.915% A++
KPH:16.500 A+
VKPH:15.700 A++
Kills:130 (130 + 0)
Deaths:41
KDR:3.171
VKDR:3.024
Vehicle Kills:124
Kill Difference:89
Playtime:7.883 hours
Usage:0%
Score:0.109m
Score/min:230
Piloting Accuracy:61.915%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:392
V. Kills:45 N/A
Deaths:9
KDR:43.556
Accuracy:50.865% C**
KPH:96.100 A*
VKPH:11 B++
C75 Viper
B**
Kills:391
V. Kills:52 N/A
Deaths:28
KDR:13.964
Accuracy:38.868% C+
KPH:47.700 B**
VKPH:6.300 C
Skyguard
B*
Kills:162
V. Kills:156 103%
Deaths:21
KDR:7.714
Accuracy:35.935% B**
KPH:13.100 C+
VKPH:12.600 B*
Kills:945 (945 + 0)
Deaths:58
KDR:16.293
VKDR:4.362
Vehicle Kills:253
Kill Difference:887
Playtime:24.658 hours
Usage:1%
Score:0.406m
Score/min:274
Driving Accuracy:35.935%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,814
V. Kills:1,238 146%
Deaths:218
KDR:8.321
Accuracy:55.415% C*
KPH:26.100 B
VKPH:17.800 B+
Supernova PC
A++
Kills:1,033
V. Kills:306 336%
Deaths:64
KDR:16.141
Accuracy:57.199% B*
KPH:37.900 A++
VKPH:11.200 B**
Supernova VPC
A
Kills:859
V. Kills:158 N/A
Deaths:29
KDR:29.621
Accuracy:55.290% B+
KPH:63.600 B**
VKPH:11.700 A
Saron HRB
A++
Kills:517
V. Kills:223 231%
Deaths:31
KDR:16.677
Accuracy:50.993% B*
KPH:40.500 A++
VKPH:17.500 C*
Proton II PPA
M**
Kills:448
V. Kills:15 N/A
Deaths:5
KDR:89.600
Accuracy:28.462% B++
KPH:173.300 M**
VKPH:5.800 B**
Aphelion VEX-4
B**
Kills:99
V. Kills:43 225%
Deaths:6
KDR:16.500
Accuracy:41.649% B*
KPH:36.600 B**
VKPH:15.900 C
E540 Halberd
B**
Kills:59
V. Kills:31 184%
Deaths:5
KDR:11.800
Accuracy:55.866% B**
KPH:25.200 C--
VKPH:13.200 D
Kills:4,829 (3,706 + 1,123)
Deaths:358
KDR:13.489
VKDR:5.626
Vehicle Kills:2,014
Kill Difference:4,471
Playtime:130.718 hours
Usage:5%
Score:2.263m
Score/min:289
Driving Accuracy:55.290%
Gunner Accuracy:55.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:100
V. Kills:48 204%
Deaths:12
KDR:8.333
Accuracy:48.014% B**
KPH:18.700 C+
VKPH:9 C**
M40 Fury
C**
Kills:56
V. Kills:6 N/A
Deaths:6
KDR:9.333
Accuracy:38.453% C**
KPH:31.100 D
VKPH:3.300 D*
Kills:156 (0 + 156)
Deaths:18
KDR:8.667
VKDR:3
Vehicle Kills:54
Kill Difference:138
Playtime:7.146 hours
Usage:0%
Score:0.107m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:38.453%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B
Kills:71
V. Kills:5 N/A
Deaths:50
KDR:1.420
Accuracy:47.112% B+
KPH:35.700 C--
VKPH:2.500 B
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0.100
Vehicle Kills:5
Kill Difference:21
Playtime:1.992 hours
Usage:0%
Score:0.012m
Score/min:103
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 15,13414,39285516.833A13.1651.447%A+1.167%C+92.4A+4.8B+250155.7h8.8B++17B++
Saron Laser Cannon 20,70812,5781,5608.063A*4.3938.526%B**1.185%D31.9A++20.6A++253394.9h58.1B**150.8B**
Dual Photon Pods 8,0396,60026724.719M+21.0565.907%A++1.152%C98.5B+21.5B44067h12.4B**18.8B**
Betelgeuse 54-A 5,9895,8921,8313.218C++0.4531.517%A28.7%C+64.9C++1.1B**15290.8h10.8C+34.1B++
Hornet Missiles 4,1612,94214919.745A*16.0773.067%A1.326%C108.6B**45C**64227.1h5.8B+8B*
Ghost 2,2782,2704425.136B*1.4651.226%A++74.361%B++53.7B++N/A13242.3h1.8B*3.5B**
NS-15M2 1,9641,9507172.72B+0.9529.687%A23.795%C+53.3B+N/A13536.6h11.3B+38.1B++
Serpent VE92 1,8541,8464064.547M*0.8827.381%B*15.33%D31.6C*N/A14058.4h12.3B44.8B+
Supernova FPC 3,0521,8142188.321B+4.6555.415%C*3.363%B+26.1B17.8B+26669.5h4.9B+8.9B+
Terminus VX-9 1,7931,7778332.133B+1.5431.618%A22.51%C39.8C++N/A10044.6h11.1B+35.3B*
Maelstrom Turbo Laser 2,5211,6813744.495B**0.8231.899%C++4.64%A25.8B**12.9B20265.2h54.5B*171B*
Pulsar C 1,5991,5927352.166B++1.5129.165%B**19.535%D34.5BN/A9746.1h10.9B+37.3B+
Parsec VX3-A 1,5601,5591719.117B**5.4548.288%B**84.413%B++65.8B*N/A15223.7h1.4A+3B**
Solstice VE3 1,5151,5134603.289M**0.3828.109%B**17.052%C-25.7B+N/A11858.8h13.1B+46.5B+
Nova 1,4081,4053523.991A*0.3238.172%D11.246%D41C**N/A12734.3h4.2C**11C++
Parallax VX3 1,3111,3112245.853B*2.1853.739%A*86.27%B**47AN/A11727.9h1.5A2.7A
Orion VS54 1,2611,2535822.153B+1.5228.953%A++21.947%C57AN/A23322h11.2B+38.6C**
VX6-7 1,2371,2367141.731B+1.9429.628%B**14.078%D*44.5B+N/A10627.8h12.6C*42.6B+
Solstice SF 1,2451,2365122.414A+1.2631.932%A++8.576%D**53.5A*N/A13423.1h7.4B++23.2B**
NSX Daimyo 1,2331,2332385.181B++1.5150.247%A95.296%B+67.7B++N/A15418.2h2.1B++4.1B*
C-4 1,5831,2214442.75B**0.9226.027%C++N/A143.6A+42.6B*9288.5h1.1B*4.2B++
VE-S Canis 1,2141,2094182.892A+0.7838.028%A++28.122%B*69.9B**N/A16817.3h8.2B**21.7B*
Phaseshift VX-S 1,2111,2041358.919A*5.2554.502%A**86.877%B*62.7A*N/A14519.2h1.9B*3.5B**
NSX Tanto 1,1991,1794092.883A++0.7936.839%A*27.566%B63.4A1.1A+16418.6h10.9B++29.7B*
Pulsar VS1 1,1961,1754542.588A++1.0834.718%A*24.426%B+47.6A+N/A13724.7h11.7B**33.6A
Darkstar 1,1961,1745552.115B+1.5631.551%B**19.421%D42.2C+N/A9827.8h13C+41.2B+
Equinox VE2 1,1931,1734882.404A1.2735.224%A*26.854%B*51.2B**N/A16322.9h11.7B+33.2B++
NSX Yumi 1,1841,1724022.915B**0.7631.362%B**27.816%C*47.6B+N/A10024.6h10.5B+33.6B++
NSX Naginata 1,1771,1693303.542A*0.1333.218%A*27.459%C+66.4B**N/A16817.6h9B*27.2B*
Equinox VE2 Burst 1,1821,1674692.488B1.1832.609%B**19.88%D-45.8C++N/A9625.5h12.4C*38B+
NSX Tomoe 1,1721,1654692.484B+1.1936.509%A+34.421%C+62B**N/A13518.8h11.9B++32.5B*
Corvus VA55 1,1721,1654972.344A+1.3332.593%A++20.601%C46.4B**N/A10525.1h9.8B**30.1B**
CME 1,1741,1655672.055B++1.6234.154%A++21.373%C+46.2B++N/A11125.2h12B+35.1B*
Zenith VX-5 1,1721,1655162.258B**1.4132.135%A+20.429%C+53.2B*N/A12821.9h11.1B++34.5B++
Spiker 1,1721,1648211.418B+2.2535.42%B*18.814%C70.1A+N/A16316.6h7.5B+21.1B+
Solstice Burst 1,1751,1635941.958B1.7130.409%B*22.786%C+35.8C+N/A9932.5h12.7C**41.7B+
NS-11C 1,1661,1626321.839B**1.8328.132%B*16.179%C-38B++N/A10530.6h13.3B+47.2B+
SVA-88 1,1641,1604592.527B1.1428.949%A17.931%D--67.8B**N/A18117.1h11B+37.8B++
Phantom VA23 1,1671,1603433.382B**0.2941.467%B**31.81%C*53.7B++N/A14421.6h3.8B*9.1B++
NS-11A 1,1671,1605192.235B*1.4432.995%A++18.448%C47.5B*N/A12524.4h12.3B+37.4B*
V10 1,1611,1601945.979A2.3150.699%A+86.638%B**54.5B**N/A15221.3h1.6B**3.2B**
VX29 Polaris 1,1771,1585412.14B++1.5328.313%B**17.617%D44.4C++N/A10926.1h12.9C+45.7B+
Pulsar LSW 1,1651,1585512.102B+1.5726.529%B++22.539%C+55.4B+N/A14920.9h12.2C*46.2B+
NS-44 Commissioner 1,1661,1578961.291B2.3844.367%B**17.373%D64.6AN/A18017.9h3.3B++7.4B++
H-V45 1,1631,1545362.153B+1.5230.798%A+20.277%C+43.5B++N/A12726.5h11.3B*36.6B*
XM98 1,1471,1462724.213B**0.5456.593%M+85.34%A41.1B**N/A11327.9h1.5A+2.7A+
VE-H Maw 1,1521,1433733.064B**0.6134.056%A++25.984%C+64.9B+N/A15617.6h8.6B*25.4B*
Eidolon VE33 1,0761,0696061.764B+1.9135.011%A23.667%C28.7BN/A8537.2h8.2B+23.4B++
Supernova PC 1,3391,0336416.141A+12.4757.199%B*1.743%D37.8A++11.2B**24727.3h3.5B**6.1B**
Eclipse VE3A 9389245551.665C++2.0130.595%B*25.541%B**29.8CN/A7331h14C--45.6C*
Supernova VPC 1,0178592929.621A+25.9555.29%B+N/A63.6B**11.7A23613.5h2.9B+5.2B+
Antares LC 1,3908321505.547A++1.8832.976%C*4.327%A++25.6B++17.2B+21432.5h51.9B**157.4B*
Frag Grenade 7627551755N/A751.3349.439%B+N/A1078.6A*10C**25670.7h2A+4.1B**
Lancer VS22 1,1596073971.529B**2.1470.401%B**N/A20.1B*18.3B*23030.2h15.6B+22.2B+
Lasher X2 6105983251.84A1.8333.419%B**2.676%D41.8B++N/A12514.3h23D68.9B+
Saron HRB 7405173116.677A**13.0150.993%B*1.741%C++40.4A++17.4C*44312.8h15.7B**30.8B**
MANA Anti-Vehicle Turret 8765161303.969A+0.3056.282%C5.233%A+5160A*3600A*34002900.1h7B+12.4B+
Cosmos VM3 4734711413.34B*0.3319.381%B++14.862%D--39.3B*N/A10912h11.7B++60.3B++
Cosmos VM3 4714691413.326B**0.3520.468%B*17.484%C39.1B**N/A11212h12.3B++60B
Proton II PPA 463448589.6S85.9328.462%B++N/A172.3M**5.8B**4302.6h5.8A20.5B**
Lumine Edge 4364245,1080.083C+3.5928.939%C*13.679%C1.7C-N/A4255.9h1.2B+4.2B+
Artemis VX26 4023991283.117A+0.5535.881%A++20.301%C62.3A+N/A1606.4h10.1B*28.2B**
L100 Python HESH 437392943.556M+39.8850.865%C**N/A95.6A++11B++3734.1h2.5B*4.9B*
C75 Viper 4433912813.964A*10.2938.868%C+2.046%B++47.7B**6.3C2628.2h7.7B**19.9B*
Spear Anti-Vehicle Phalanx Turret 5803741328.769M**25.1050.735%B++2.139%D--51.9B*28.6B++4427.2h8C**15.8B+
Sirius SX12 3703671851.984B*1.6932.53%A++18.256%C++53.2AN/A2116.9h11B*33.9B*
Blueshift VM5 353346794.38B*0.7126.152%A+15.607%D--37.2BN/A1439.3h14.7B56.2B++
Comet VM2 4513201462.192A+1.4845.405%C**3.438%C-15.8B*6.5B**12120.3h21C*46.2B
NS-7 PDW 3183181661.916A1.7639.33%M+15.094%C-58.9A++N/A2225.4h10.3B**26.3B**
Proximity Mine 299298933.111S29.4445.665%BN/A331.1S1.1C+7430.9h1.1A**2.3A++
Blueshift VM5 293289793.658B+0.0126.895%A+16.609%D31.1C+N/A1259.3h18.3D68.1B+
Beamer VS3 2792771751.583B**2.0933.012%B*18.773%C-66A*N/A2514.2h6.3B**19.1B
Comet VM2 3852721441.889B**1.7845.432%C++4.412%C+13.6B5.7B9220h24.6C**54B
S1 3552702681.007B+2.6663.322%B++4.074%B++29B9.1C--3119.3h5.3B++8.3B++
VE-LR Obelisk 262258902.867B++0.8040.594%A23.256%D--57.3B**N/A1434.5h5.5B+13.4B*
NS Decimator 3622441192.05A1.6266.584%B++N/A40B+19.3B+3176.1h4.4B6.6B+
Eridani SX5 213211992.131B**1.5433.894%A+18.01%C+48B++N/A1564.4h10.3B+30.5B++
NS-45 Pilot 1681671011.653B2.0241.087%A+26.946%C*24.6DN/A576.8h7.2C*17.6B++
NS-357 Underboss 1681671411.184C*2.4941.546%B++20.359%C+50.6B+N/A1573.3h3.6B++8.7B+
MANA Anti-Personnel Turret 1661641114.909N/A11.2422.871%UN/A1640U20U5864700.1h18.8T*82.1T*
Tank Mine 218164189.111M*5.44110.577%SN/A234.3M+77.1B+20630.7h2.8D*2.5A*
Skyguard 318162217.714A**4.0435.935%B**N/A13.1C+12.6B*25012.4h127.8C++355.7B+
Ursa 141139682.044B*1.6331.408%A++27.338%B+55.6B*N/A2462.5h10.4B+33.3B++
NS-TMC-01 "His Regards" 16213911,4000.012C-3.6611.221%D*N/A0.2C-N/A1603.5h2.1B18.8C
Force-Blade 1811389,5500.014C3.6639.194%B++N/A0.3CN/A1492.5h3.3C8.4C*
NS-AM7 Archer 1731351460.925B**2.7564.665%B*16.296%C+6.6C+1.8C4420.6h12.3B++19B*
CAS30 Tank Buster 254130413.171A0.5061.915%A++N/A16.5A+15.7A++2297.9h32.7B**52.8B**
Soldier Soaker 117117412.854A++0.8253.825%A*15.385%C+65B+N/A2011.8h5B*9.3A
Aspis Anti-Aircraft Phalanx Turret 227111912.333M**8.6628.397%B+N/A16.6A17.3A3456.7h98.2A345.8B*
Cerberus 105105791.329B2.3435.975%B++20.952%C+55.3B*N/A1351.9h5.9C**16.5B+
M20 Basilisk 148100128.333M4.6648.014%B**3%D*18.9C+9.1C**2505.3h123.9C-258C*
Aphelion VEX-4 14299616.5M*12.8341.649%B*2.02%D-36.7B**15.9C4152.7h43B*103.2B**
Photon A2A Missile Pods 17194713.429B*9.7684.248%B++N/A39.2C32.1C5152.4h10.1D12C--
NS-10 Burster 16288442A++1.6735.102%B**3.409%D-7.5B*6.3A++12711.8h96.3B**274.4B**
VA39 Spectre 8282420.5U16.8345.298%A*42.683%C**32.8B*N/A2602.5h4.2B**9.2B**
NS-10 Burster 14881431.884B**1.7935.99%B**2.469%D--7.1B*5.9A+11811.4h102.8B**285.6B**
S12 Renegade 7671501.42C2.2547.112%B+1.408%D*35.5C--2.5B1032h3.7C+7.8C**
NS Annihilator 10866213.143S0.5379.74%C+N/A23.6M+15A*5132.8h6.5A++8.2A+
E540 Halberd 9059511.8B8.1355.866%B**1.695%D25.7C-13.5D5842.3h6.8D12.1C*
Rocklet Rifle 11557411.39A+2.2861.927%B**1.754%A28.5C+29C**5222h35.8C*57.7B+
M40 Fury 625669.333B+5.6638.453%C**3.571%A*31.1D3.3D*2441.8h12.1B31.4B+
Nemesis VSH9 8651261.962A**1.7160.976%CN/A15C+10.3C+4793.4h6.4B*10.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1231,6001.8h
Motion Spotter53,2451.5h
Nano-Armor Kit592823,349110.8h
Snowman Soldier31080.1h
Anti-Vehicle MANA Turret424954.2h
Spawn Beacon71,5451h
Nanite Revive Grenade09180.3h
Medical Applicator463252,17420h
VS Triumph Flare Gun01780.1h
Spitfire Auto-Turret1670.1h
Medical Kit3204,4394.7h
Anti-Infantry MANA Turret41,0351.3h
Ammunition Package241,9301.1h
Recon Detection Device73490.7h
Shield Recharging Field1980h

Check the help document for the dictionary if you want to learn more about words used here.


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