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Centurion Founder Zandory[V] Zandory
VS BR 53

KDR: 1.08

Score: 27.2m

Last Seen: Feb 19th, 2019 1:12 AM
- OFFLINE - 50.4 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
Level Progress (to 54): 96%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Parallax VX3 Betelgeuse 54-A SVA-88 Flare VE6 Orion VS54 Pulsar LSW Lasher X2 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 1129TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.76%17.397%32622100012,7550.9446050.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.273%-0.451D-0.505D-0.301CHEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.025C+13.70.042C+59.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.041%1.985%175710151,81412026611.50915274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.121%-0.765D--0.407C--1.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.111C+11.40.094C+23

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.38%2.817%716101663911715310.545222120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.784%0.114C+-0.393C--0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.70.065C+41.4-0.051C+69.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.774%77.481%71110212,3981623211.47751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.262C*0.678B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.50.206C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
27.2m662%260 (15.6k)232 (13.9k)1.0768428,29326,2741.3408753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022128619.276%17.8%34304:288

10% Engineer50% Heavy Assault13% Infiltrator17% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:35 AMJan 17th, 2018 1:31 AMFeb 20th, 2019 9:43 AM (12h) (PST)Feb 18th, 2019 10:32 PM (2d) (PST)Feb 18th, 2019 9:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001742260.2410.2240.0431.8300.036183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,98010,42913,55114133110213,904

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1957.2h/81.6d 6,937 5,036 11,616 214.9k 3,128 5,713 4,175 46.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,544
Deaths:1,546
KDR:0.999
Accuracy:18.142% F-
HSR:20.725% D*
SVA-88
D
Kills:1,399
Deaths:1,401
KDR:0.999
Accuracy:19.375% D
HSR:20.372% D
Flare VE6
D--
Kills:1,330
Deaths:2,088
KDR:0.637
Accuracy:14.476% D**
HSR:16.842% D--
Orion VS54
C
Kills:1,219
Deaths:1,165
KDR:1.046
Accuracy:18.985% C
HSR:21.001% C--
Pulsar LSW
C+
Kills:1,193
Deaths:1,087
KDR:1.098
Accuracy:22.086% C+
HSR:18.860% D
Lasher X2
C
Kills:1,172
Deaths:2,066
KDR:0.567
Accuracy:19.680% D-
HSR:3.498% C
Ursa
C
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:21.111% C
HSR:16.495% D--
NSX Naginata
D--
Kills:1,015
Deaths:1,023
KDR:0.992
Accuracy:16.500% D--
HSR:18.325% D*
Kills:10,036
Deaths (as Heavy Assault):11,419
Deaths (to Heavy Assaults):7,591
KDR:0.87889
Kill Difference:1,383
Playtime:975.521 hours
Usage:50%
Score:13.971m
Score/min:239
Accuracy (listed only):18.794%
HSR (listed only):17.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D**
Kills:744
Deaths:1,301
KDR:0.572
Accuracy:16.932% D**
HSR:11.828% D**
Solstice VE3
D--
Kills:310
Deaths:517
KDR:0.600
Accuracy:17.300% D--
HSR:10.645% F
Solstice Burst
D*
Kills:222
Deaths:356
KDR:0.624
Accuracy:21.029% D*
HSR:15.766% D*
Eidolon VE33
D-
Kills:117
Deaths:132
KDR:0.886
Accuracy:20.379% D*
HSR:19.658% D-
Zenith VX-5
C*
Kills:63
Deaths:111
KDR:0.568
Accuracy:26.788% C*
HSR:12.698% D**
Kills:1,456
Deaths (as Engineer):2,417
Deaths (to Engineers):5,667
KDR:0.6024
Kill Difference:961
Playtime:203.405 hours
Usage:10%
Score:3.006m
Score/min:246
Accuracy (listed only):20.486%
HSR (listed only):14.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:2,398
Deaths:1,023
KDR:2.344
Accuracy:36.774% C
HSR:77.481% C+
Eridani SX5
D
Kills:1,010
Deaths:1,025
KDR:0.985
Accuracy:21.273% D--
HSR:14.753% D
Sirius SX12
D--
Kills:484
Deaths:576
KDR:0.840
Accuracy:19.195% D--
HSR:10.950% D*
NS-61 Emissary
B+
Kills:223
Deaths:248
KDR:0.899
Accuracy:31.639% B+
HSR:6.278% F-
NS-7 PDW
D--
Kills:201
Deaths:361
KDR:0.557
Accuracy:19.403% D--
HSR:9.950% D*
VE-S Canis
C++
Kills:116
Deaths:124
KDR:0.935
Accuracy:18.158% D**
HSR:21.552% C++
NSX Tengu
D
Kills:115
Deaths:176
KDR:0.653
Accuracy:27.875% D*
HSR:16.522% D
NS-44 Commissioner AE
D*
Kills:84
Deaths:120
KDR:0.700
Accuracy:27.812% F
HSR:15.476% D*
Manticore SX40
D
Kills:76
Deaths:237
KDR:0.321
Accuracy:18.078% F
HSR:17.105% D
Artemis VX26
C
Kills:69
Deaths:79
KDR:0.873
Accuracy:25.170% C-
HSR:20.290% C
NSX Tomoe
B+
Kills:64
Deaths:73
KDR:0.877
Accuracy:28.243% C+
HSR:42.188% B+
Kills:4,840
Deaths (as Infiltrator):4,042
Deaths (to Infiltrators):4,070
KDR:1.19743
Kill Difference:798
Playtime:259.299 hours
Usage:13%
Score:2.504m
Score/min:161
Accuracy (listed only):24.875%
HSR (listed only):22.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,010
Deaths:1,025
KDR:0.985
Accuracy:21.273% D--
HSR:14.753% D
Serpent VE92
D**
Kills:744
Deaths:1,301
KDR:0.572
Accuracy:16.932% D**
HSR:11.828% D**
Sirius SX12
D--
Kills:484
Deaths:576
KDR:0.840
Accuracy:19.195% D--
HSR:10.950% D*
Solstice VE3
D--
Kills:310
Deaths:517
KDR:0.600
Accuracy:17.300% D--
HSR:10.645% F
Solstice Burst
D*
Kills:222
Deaths:356
KDR:0.624
Accuracy:21.029% D*
HSR:15.766% D*
NS-7 PDW
D--
Kills:201
Deaths:361
KDR:0.557
Accuracy:19.403% D--
HSR:9.950% D*
VE-S Canis
C++
Kills:116
Deaths:124
KDR:0.935
Accuracy:18.158% D**
HSR:21.552% C++
NSX Tengu
D
Kills:115
Deaths:176
KDR:0.653
Accuracy:27.875% D*
HSR:16.522% D
Zenith VX-5
C*
Kills:63
Deaths:111
KDR:0.568
Accuracy:26.788% C*
HSR:12.698% D**
Kills:3,265
Deaths (as Light Assault):4,547
Deaths (to Light Assaults):4,175
KDR:0.71806
Kill Difference:1,282
Playtime:325.929 hours
Usage:17%
Score:3.956m
Score/min:202
Accuracy (listed only):20.884%
HSR (listed only):13.852%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,010
Deaths:1,025
KDR:0.985
Accuracy:21.273% D--
HSR:14.753% D
Sirius SX12
D--
Kills:484
Deaths:576
KDR:0.840
Accuracy:19.195% D--
HSR:10.950% D*
NS-7 PDW
D--
Kills:201
Deaths:361
KDR:0.557
Accuracy:19.403% D--
HSR:9.950% D*
VE-S Canis
C++
Kills:116
Deaths:124
KDR:0.935
Accuracy:18.158% D**
HSR:21.552% C++
NSX Tengu
D
Kills:115
Deaths:176
KDR:0.653
Accuracy:27.875% D*
HSR:16.522% D
Corvus VA55
D*
Kills:108
Deaths:245
KDR:0.441
Accuracy:14.641% F-
HSR:14.815% D*
Kills:2,034
Deaths (as Combat Medic):2,507
Deaths (to Combat Medics):2,690
KDR:0.81133
Kill Difference:473
Playtime:33.321 hours
Usage:2%
Score:0.606m
Score/min:303
Accuracy (listed only):20.091%
HSR (listed only):14.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,099
Deaths:714
KDR:1.539
Accuracy:14.204% D*
HSR:19.836% C
Blueshift VM5
C++
Kills:1,040
Deaths:714
KDR:1.457
Accuracy:13.944% D*
HSR:21.635% C++
Nebula VM20
D-
Kills:715
Deaths:551
KDR:1.298
Accuracy:14.236% D-
HSR:15.385% D--
Nebula VM20
D
Kills:438
Deaths:325
KDR:1.348
Accuracy:14.770% D
HSR:17.352% D
Quasar VM1
D-
Kills:172
Deaths:223
KDR:0.771
Accuracy:11.333% D-
HSR:9.884% F-
NS-10 Burster
C
Kills:163
Deaths:304
KDR:0.536
Accuracy:27.684% C
HSR:4.294% C--
NS-10 Burster
B
Kills:147
Deaths:314
KDR:0.468
Accuracy:28.020% C+
HSR:8.844% B
Cosmos VM3
B+
Kills:118
Deaths:71
KDR:1.662
Accuracy:19.290% B+
HSR:17.797% C
Comet VM2
A+
Kills:65
Deaths:115
KDR:0.565
Accuracy:55.712% A+
HSR:0% F-
Vortex VM21
C++
Kills:52
Deaths:112
KDR:0.464
Accuracy:35.667% D
HSR:3.846% C++
Comet VM2
N/A
Kills:50
Deaths:67
KDR:0.746
Accuracy:60.550% N/A
HSR:2% N/A
Kills:4,059
Deaths (as MAX Suit):1,755
Deaths (to MAX Suits):1,353
KDR:2.31282
Kill Difference:2,304
Playtime:141.357 hours
Usage:7%
Score:3.169m
Score/min:374
Accuracy (listed only):26.855%
HSR (listed only):10.988%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:382
V. Kills:84 449%
Deaths:111
KDR:3.441
Accuracy:47.639% C+
KPH:28.500 D--
VKPH:6.300 C--
L100 Python AP
M+
Kills:80
V. Kills:40 195%
Deaths:11
KDR:7.273
Accuracy:68.289% A
KPH:62.100 M+
VKPH:31.100 A**
C75 Viper
D-
Kills:76
V. Kills:26 281%
Deaths:31
KDR:2.452
Accuracy:26.424% D*
KPH:11.900 D-
VKPH:4.100 D-
Skyguard
C--
Kills:55
V. Kills:43 125%
Deaths:22
KDR:2.500
Accuracy:27.952% C
KPH:9.800 D
VKPH:7.700 C--
Kills:593 (593 + 0)
Deaths:175
KDR:3.389
VKDR:1.103
Vehicle Kills:193
Kill Difference:418
Playtime:26.674 hours
Usage:1%
Score:0.309m
Score/min:193
Driving Accuracy:27.952%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:506
V. Kills:198 254%
Deaths:216
KDR:2.343
Accuracy:43.184% D
KPH:15.700 D
VKPH:6.200 D
Supernova VPC
D
Kills:436
V. Kills:94 459%
Deaths:123
KDR:3.545
Accuracy:44.378% D
KPH:22.500 D--
VKPH:4.900 D
Supernova FPC
C**
Kills:279
V. Kills:156 178%
Deaths:73
KDR:3.822
Accuracy:50.819% C
KPH:27.100 C**
VKPH:15.100 C+
Saron HRB
C*
Kills:107
V. Kills:115 92%
Deaths:50
KDR:2.140
Accuracy:42.764% C+
KPH:16.300 D-
VKPH:17.500 C*
Kills:1,328 (1,221 + 107)
Deaths:462
KDR:2.874
VKDR:1.219
Vehicle Kills:563
Kill Difference:866
Playtime:68.441 hours
Usage:3%
Score:0.814m
Score/min:198
Driving Accuracy:50.819%
Gunner Accuracy:42.764%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:57
V. Kills:34 163%
Deaths:21
KDR:2.714
Accuracy:44.836% F
KPH:20 D*
VKPH:11.900 D*
Aphelion VEX-4H
C--
Kills:53
V. Kills:37 139%
Deaths:17
KDR:3.118
Accuracy:39.754% D
KPH:31.400 C--
VKPH:21.900 C--
Kills:110 (0 + 110)
Deaths:38
KDR:2.895
VKDR:1.868
Vehicle Kills:71
Kill Difference:72
Playtime:4.544 hours
Usage:0%
Score:0.083m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:39.754%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:203
V. Kills:55 363%
Deaths:40
KDR:5.075
Accuracy:33.391% C
KPH:27.300 D
VKPH:7.400 C
M60-G Bulldog
D
Kills:97
V. Kills:26 359%
Deaths:18
KDR:5.389
Accuracy:18.829% F
KPH:14.700 D-
VKPH:3.900 D
M40 Fury
C
Kills:88
V. Kills:32 267%
Deaths:29
KDR:3.034
Accuracy:31.948% C--
KPH:25.300 D--
VKPH:9.200 C
M20 Basilisk
C
Kills:87
V. Kills:60 143%
Deaths:30
KDR:2.900
Accuracy:40.288% C++
KPH:9.600 D-
VKPH:6.600 C
Kills:475 (0 + 475)
Deaths:117
KDR:4.060
VKDR:1.479
Vehicle Kills:173
Kill Difference:358
Playtime:26.587 hours
Usage:1%
Score:0.280m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:40.288%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4172,3981,0232.344C+1.2736.774%C77.481%C+15DN/A59160h2.5C6.9C+
Betelgeuse 54-A 1,5791,5441,5460.999C--0.0818.142%F-20.725%D*17.5D**N/A5188.4h13.1D*72.2F-
SVA-88 1,4121,3991,4010.999C0.0819.375%D20.372%D19.9D-N/A6870.2h13.1C67.6C
Flare VE6 1,3461,3302,0880.637D0.4414.476%D**16.842%D--11.7D--N/A59114h13.3D92.1D--
Orion VS54 1,2401,2191,1651.046C+0.0318.985%C21.001%C--18.6DN/A7365.5h13.1C++68.8C+
Pulsar LSW 1,2091,1931,0871.098C0.0222.086%C+18.86%D24.4DN/A6548.9h15D68C+
Lasher X2 1,1851,1722,0660.567C--0.5119.68%D-3.498%C10.6D-N/A42110.4h24.4D-123.9D
Ursa 1,1801,1641,0431.116C+0.0421.111%C16.495%D--22.5DN/A6151.7h12.1C+57.3C+
Blueshift VM5 1,1171,0997141.539C0.4614.204%D*19.836%C29.2CN/A10537.7h14.5B+102.3C+
Blueshift VM5 1,0581,0407141.457C0.3813.944%D*21.635%C++27.6CN/A10737.7h15.2C**108.7C
NSX Naginata 1,0331,0151,0230.992C0.0816.5%D--18.325%D*16.1D-N/A5663.1h12.8C+77.6C
Eridani SX5 1,0171,0101,0250.985C+0.0921.273%D--14.753%D21.1C--N/A6647.9h12C*56.3C+
Serpent VE92 7627441,3010.572C-0.5016.932%D**11.828%D**7.6D-N/A3698.5h15.7C-92.7D
Nebula VM20 7307155511.298C0.2214.236%D-15.385%D--27CN/A10426.5h15.9C++111.6C+
C-4 9766679310.716C-0.3625.308%C+N/A35.7D--16.5D-39418.7h1.8C-7.3C
NS Annihilator 1,2995859650.606C++0.4782.58%B+N/A9.1C11.1B*18264.4h13.7C--16.6C
Supernova PC 7045062162.343C1.2743.184%D2.372%C+15.7D6.1D14332.2h5.1C*11.8C+
Sirius SX12 4924845760.84C+0.2419.195%D--10.95%D*16.4DN/A6029.5h16.8C87.5C
Nebula VM20 4464383251.348C0.2714.77%D17.352%D29CN/A10815.1h16.2C++110C+
Supernova VPC 5304361233.545D2.4744.378%D1.606%C++22.5D--4.8D12719.4h4.1D9.2D
Tank Mine 6484101213.388B+2.3126.411%C--N/A95.3C+55.3C11234.3h2.2C8.2D-
L100 Python HESH 4663821113.441D2.3647.639%C+2.356%B++28.5D--6.3C--13813.4h4.8D--10D
Proximity Mine 351351993.545C+2.4737.163%DN/A79.8D-N/A3084.4h2.1C--5.6C--
Solstice VE3 3163105170.6C0.4817.3%D--10.645%F6.8DN/A5345.3h15.7C++90.9C+
Supernova FPC 435279733.822C2.7550.819%C1.434%D27.1C**15.1C+30310.3h5.5C++10.7C++
Hades VSH4 3672383080.773B+0.3065.161%C1.681%C-20.5C+11.1C+15411.6h7.6B+11.7B+
NS-61 Emissary 2232232480.899C++0.1831.639%B+6.278%F-11.7DN/A3819.1h16.8C53.1C++
Solstice Burst 2282223560.624D0.4521.029%D*15.766%D*9D--N/A2924.8h16.5D78.5D-
NS Decimator 3032192620.836C0.2453.527%D-N/A27.7C10.6D2887.9h5.3C9.9C--
M40 Fury 258203405.075C+4.0033.391%C1.478%C27.4D7.4C2127.4h21.1D63.2D
NS-7 PDW 2042013610.557C-0.5219.403%D--9.95%D*7.9D-N/A3725.5h19.5D-100.4D
Quasar VM1 1741722230.771C--0.3111.333%D-9.884%F-10.2D--N/A6816.9h20.4D*179.8D
NS-10 Burster 2841633040.536D0.5427.684%C4.294%C--3.5D-2.6D-7647.1h193.9D--700.5D
Nemesis VSH9 2711572350.668C+0.4164.002%C*3.822%B++11.8C8.6C17813.3h10.2D16D
NS-10 Burster 2671473140.468D0.6128.02%C+8.844%B3.1D--2.5D8147.6h219.4F782.9D--
Spear Anti-Vehicle Phalanx Turret 200122225.545C4.4731.545%D*4.918%B+23.5D-15D2815.2h8.8C*27.8C
Cosmos VM3 118118711.662C+0.5919.29%B+17.797%C38.1B*N/A1303.1h12.9B+67C**
Eidolon VE33 1181171320.886C+0.1920.379%D*19.658%D-13.4C--N/A648.7h11.9D58.2D-
VE-S Canis 1191161240.935C0.1418.158%D**21.552%C++16.8DN/A476.9h13.9C76.6D
NSX Tengu 1161151760.653C--0.4227.875%D*16.522%D12.9D-N/A358.9h17.3D62.1D
Corvus VA55 1111082450.441D0.6414.641%F-14.815%D*7.6D--N/A4914.3h14.5D98.7F
Saron HRB 222107502.14D1.0642.764%C+3.738%A*16.2D-17.4C*5166.6h37.9F--88.5F
M60-G Bulldog 12397185.389B+4.3118.829%F2.062%D14.7D-3.9D1416.6h8.3C+43.9D**
M40 Fury 12088293.034D1.9631.948%C--1.136%D25.1D--9.1C2753.5h23.8D--74.6D**
M20 Basilisk 14787302.9C+1.8240.288%C++6.897%B+9.6D-6.6C1339.1h168.7D**418.8D--
NS-44 Commissioner AE 85841200.7C-0.3827.812%F15.476%D*17.1D--N/A514.9h3.2B11.6D
L100 Python AP 12080117.273B++6.2068.289%A1.25%D-61.5M30.8A*7861.3h5.1B++7.5B*
Manticore SX40 77762370.321D0.7618.078%F17.105%D6.6D--N/A3211.5h11.3D*62.3F--
C75 Viper 10276312.452C1.3826.424%D*1.316%C+11.9D-4.1D-1556.4h16.6C62.8D--
MANA Anti-Vehicle Turret 149751010.743D--0.3348.527%D--5.333%A++750D-740D2528530.1h19.1C39.4D--
Artemis VX26 7069790.873C0.2025.17%C-20.29%C14.1D-N/A994.9h17.7F-70.3D--
Comet VM2 124651150.565C0.5155.712%A+N/A5.5D--5B+11311.8h65.7T*118D**
Spear Anti-Vehicle Phalanx Tower 9964164M++62.9249.761%C+4.688%C**45.7C++25C+2831.4h8.1B+16.4B+
NSX Tomoe 6564730.877C-0.2028.243%C+42.188%B+18.3D-N/A853.5h15C+53C+
Zenith VX-5 67631110.568D0.5126.788%C*12.698%D**7.1D--N/A328.9h20.4F-76.1D
Anti-Vehicle Grenade 7460160N/A58.9247.24%C-N/A200D-46.7D16250.3h8.7D*18.4D--
Xiphos Anti-Personnel Phalanx Tower 6260160C+58.9223.758%DN/A300C*10C*8960.2h10.5B44.3C**
E540 Halberd-H 9157212.714C-1.6444.836%F3.509%B**19.7D*11.7D*2462.9h9.4D*20.9F-
Skyguard 9855222.5C+1.4227.952%C3.636%A9.8D7.7C--2325.6h204.1F730.1D*
Aphelion VEX-4H 9053173.118C+2.0439.754%D1.887%D31.2C--21.8C--4031.7h51.8B130.2C*
Vortex VM21 89521120.464D0.6135.667%D3.846%C++4.8D-3.4D-6310.9h117.8F-330.2D**
Comet VM2 10150670.746C0.3360.55%A++2%D--8.3D8.5A++1706h75.3T*124.4D**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator10259,5414.7h
Nanite Revive Grenade0700h
Anti-Vehicle MANA Turret185041.4h
Restoration Kit591,7221.4h
Motion Spotter0730.1h
NS Patriot Flare Gun0960.1h
Nano-Armor Kit103119,8129.9h
Spawn Beacon283,4282.9h
Decoy Grenade01200h
AE Nano-Armor Kit89142,4519.9h
Repair Module1870.5h
Structure Shield Module1520.3h
Skywall Shield Emitter0800.6h
AE Medical Applicator12160h
Turret AI Module1890.6h
Spitfire Auto-Turret121050.3h
Damascus Edge9308548.2h
Xiphos Anti-Personnel Tower1660.4h
Rampart Wall5961.2h
Deconstruction Tool14,5540.7h
Spear Anti-Vehicle Tower0530.3h
Ammunition Package184560.6h
Medical Kit1643,3794.5h
Recon Detection Device734,5827.6h
L105 Zephyr PX0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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