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Immortal Founder Zandory[V] Zandory
VS BR 68

KDR: 1.09

Score: 28.6m

Last Seen: Jul 16th, 2019 7:22 PM
- OFFLINE - 140.7 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 90
Level Progress (to 69): 67%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Parallax VX3 Betelgeuse 54-A SVA-88 Flare VE6 Orion VS54 Pulsar LSW Lasher X2 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $242,694 MLG Score: 194
Fun Score: N/A
Cheeseburgers Flipped: 1174TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.816%17.965%33825118913,6880.9533360.136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.166%-0.454D-0.44C---0.213CHEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.03C+13.60.048C+58.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.667%1.796%197712072,06012317591.67208271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.805%-0.711D--0.49D1.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.164C++10.90.132C++21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.551%3.022%827120772811935490.610226132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.532%0.218C++-0.352C--0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.6-0.135C52.3-0.31C83.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.76%77.469%82212122,4501679221.4592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.249%0.268C*0.675B+-1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.309C*2.50.21C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 90
28.6m673.4%263 (15.8k)235 (14.1k)1.0897730,15527,6711.3555768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214138619.42%17.791%34604:238

10% Engineer51% Heavy Assault13% Infiltrator16% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:35 AMJan 17th, 2018 1:31 AMJul 21st, 2019 11:40 AM (23h) (PST)Jul 16th, 2019 3:23 PM (6d) (PST)Jul 16th, 2019 3:22 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4111762350.2480.2280.0441.9150.036194

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,66010,55614,10415143115214,122

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2026.9h/84.5d 7,355 5,365 12,260 232.9k 3,294 5,968 4,435 50m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:1,925
Deaths:1,948
KDR:0.988
Accuracy:18.524% F-
HSR:22.338% D--
SVA-88
D
Kills:1,399
Deaths:1,401
KDR:0.999
Accuracy:19.375% D-
HSR:20.372% D
Flare VE6
D--
Kills:1,330
Deaths:2,088
KDR:0.637
Accuracy:14.476% D**
HSR:16.842% D--
Orion VS54
C
Kills:1,219
Deaths:1,165
KDR:1.046
Accuracy:18.985% C
HSR:21.001% D
Pulsar LSW
C+
Kills:1,193
Deaths:1,087
KDR:1.098
Accuracy:22.086% C+
HSR:18.860% D
Ursa
C
Kills:1,164
Deaths:1,043
KDR:1.116
Accuracy:21.111% C
HSR:16.495% D*
NSX Naginata
D*
Kills:1,027
Deaths:1,035
KDR:0.992
Accuracy:16.508% D*
HSR:18.501% D*
VE-H Maw
C++
Kills:347
Deaths:374
KDR:0.928
Accuracy:19.481% D*
HSR:26.801% C++
VX29 Polaris
C-
Kills:55
Deaths:64
KDR:0.859
Accuracy:15.114% D**
HSR:20% C-
Kills:9,659
Deaths (as Heavy Assault):10,205
Deaths (to Heavy Assaults):8,100
KDR:0.9465
Kill Difference:546
Playtime:1,033.828 hours
Usage:51%
Score:14.932m
Score/min:241
Accuracy (listed only):18.407%
HSR (listed only):20.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D**
Kills:744
Deaths:1,301
KDR:0.572
Accuracy:16.932% D**
HSR:11.828% D**
Solstice VE3
D--
Kills:310
Deaths:517
KDR:0.600
Accuracy:17.300% D--
HSR:10.645% F
Solstice Burst
D*
Kills:222
Deaths:356
KDR:0.624
Accuracy:21.029% D*
HSR:15.766% D*
Eidolon VE33
D-
Kills:121
Deaths:139
KDR:0.871
Accuracy:20.443% D*
HSR:19.008% D-
Zenith VX-5
C**
Kills:63
Deaths:111
KDR:0.568
Accuracy:26.788% C**
HSR:12.698% D**
NSX-P Tanto
D-
Kills:59
Deaths:102
KDR:0.578
Accuracy:20.952% D-
HSR:16.949% D*
Kills:1,519
Deaths (as Engineer):2,526
Deaths (to Engineers):5,837
KDR:0.60135
Kill Difference:1,007
Playtime:209.606 hours
Usage:10%
Score:3.123m
Score/min:248
Accuracy (listed only):20.574%
HSR (listed only):14.482%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D
Kills:1,010
Deaths:1,025
KDR:0.985
Accuracy:21.273% D--
HSR:14.753% D
Serpent VE92
D**
Kills:744
Deaths:1,301
KDR:0.572
Accuracy:16.932% D**
HSR:11.828% D**
Sirius SX12
D--
Kills:484
Deaths:576
KDR:0.840
Accuracy:19.195% D--
HSR:10.950% D*
Solstice VE3
D--
Kills:310
Deaths:517
KDR:0.600
Accuracy:17.300% D--
HSR:10.645% F
Solstice Burst
D*
Kills:222
Deaths:356
KDR:0.624
Accuracy:21.029% D*
HSR:15.766% D*
NS-7 PDW
D--
Kills:201
Deaths:361
KDR:0.557
Accuracy:19.403% D--
HSR:9.950% D*
VE-S Canis
C+
Kills:184
Deaths:216
KDR:0.852
Accuracy:19.073% D*
HSR:20.109% C+
NSX Tengu
D-
Kills:120
Deaths:187
KDR:0.642
Accuracy:27.413% D*
HSR:15.833% D-
Zenith VX-5
C**
Kills:63
Deaths:111
KDR:0.568
Accuracy:26.788% C**
HSR:12.698% D**
NSX-P Tanto
D-
Kills:59
Deaths:102
KDR:0.578
Accuracy:20.952% D-
HSR:16.949% D*
Kills:3,397
Deaths (as Light Assault):4,752
Deaths (to Light Assaults):4,402
KDR:0.71486
Kill Difference:1,355
Playtime:332.311 hours
Usage:16%
Score:4.033m
Score/min:202
Accuracy (listed only):20.936%
HSR (listed only):13.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:2,398
Deaths:1,023
KDR:2.344
Accuracy:36.774% C
HSR:77.481% C+
Eridani SX5
D
Kills:1,010
Deaths:1,025
KDR:0.985
Accuracy:21.273% D--
HSR:14.753% D
Sirius SX12
D--
Kills:484
Deaths:576
KDR:0.840
Accuracy:19.195% D--
HSR:10.950% D*
NS-61 Emissary
B+
Kills:226
Deaths:253
KDR:0.893
Accuracy:31.355% B+
HSR:6.195% F-
NS-7 PDW
D--
Kills:201
Deaths:361
KDR:0.557
Accuracy:19.403% D--
HSR:9.950% D*
VE-S Canis
C+
Kills:184
Deaths:216
KDR:0.852
Accuracy:19.073% D*
HSR:20.109% C+
NSX Tengu
D-
Kills:120
Deaths:187
KDR:0.642
Accuracy:27.413% D*
HSR:15.833% D-
NS-44 Commissioner AE
D*
Kills:86
Deaths:125
KDR:0.688
Accuracy:27.739% F-
HSR:15.116% D*
Manticore SX40
D
Kills:76
Deaths:237
KDR:0.321
Accuracy:18.078% F
HSR:17.105% D
Artemis VX26
C
Kills:69
Deaths:79
KDR:0.873
Accuracy:25.170% C-
HSR:20.290% C
NSX Tomoe
B+
Kills:64
Deaths:73
KDR:0.877
Accuracy:28.243% C+
HSR:42.188% B+
Parallax VX3-AE
D
Kills:52
Deaths:19
KDR:2.737
Accuracy:36.070% D-
HSR:76.923% D
Kills:4,970
Deaths (as Infiltrator):4,174
Deaths (to Infiltrators):4,247
KDR:1.1907
Kill Difference:796
Playtime:261.707 hours
Usage:13%
Score:2.531m
Score/min:161
Accuracy (listed only):25.816%
HSR (listed only):27.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:1,010
Deaths:1,025
KDR:0.985
Accuracy:21.273% D--
HSR:14.753% D
Sirius SX12
D--
Kills:484
Deaths:576
KDR:0.840
Accuracy:19.195% D--
HSR:10.950% D*
NS-7 PDW
D--
Kills:201
Deaths:361
KDR:0.557
Accuracy:19.403% D--
HSR:9.950% D*
VE-S Canis
C+
Kills:184
Deaths:216
KDR:0.852
Accuracy:19.073% D*
HSR:20.109% C+
NSX Tengu
D-
Kills:120
Deaths:187
KDR:0.642
Accuracy:27.413% D*
HSR:15.833% D-
Corvus VA55
D*
Kills:110
Deaths:249
KDR:0.442
Accuracy:14.881% F-
HSR:14.545% D*
Kills:2,109
Deaths (as Combat Medic):2,614
Deaths (to Combat Medics):2,855
KDR:0.80681
Kill Difference:505
Playtime:34.033 hours
Usage:2%
Score:0.618m
Score/min:303
Accuracy (listed only):20.206%
HSR (listed only):14.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,128
Deaths:727
KDR:1.552
Accuracy:14.228% D*
HSR:19.770% C
Blueshift VM5
C++
Kills:1,076
Deaths:727
KDR:1.480
Accuracy:13.991% D*
HSR:21.747% C++
Nebula VM20
D-
Kills:840
Deaths:605
KDR:1.388
Accuracy:14.407% D-
HSR:16.071% D--
Nebula VM20
C-
Kills:542
Deaths:379
KDR:1.430
Accuracy:15.016% D
HSR:18.081% C-
Quasar VM1
D--
Kills:172
Deaths:223
KDR:0.771
Accuracy:11.333% D--
HSR:9.884% F-
NS-10 Burster
C
Kills:165
Deaths:307
KDR:0.537
Accuracy:27.762% C
HSR:4.242% C--
NS-10 Burster
C**
Kills:153
Deaths:317
KDR:0.483
Accuracy:28.089% C+
HSR:8.497% C**
Cosmos VM3
B+
Kills:118
Deaths:71
KDR:1.662
Accuracy:19.290% B+
HSR:17.797% C
Comet VM2
A++
Kills:71
Deaths:119
KDR:0.597
Accuracy:59.171% A++
HSR:0% F-
Comet VM2
A*
Kills:57
Deaths:71
KDR:0.803
Accuracy:64.165% A*
HSR:1.754% D*
Vortex VM21
C++
Kills:52
Deaths:112
KDR:0.464
Accuracy:35.842% D
HSR:3.846% C++
Kills:4,374
Deaths (as MAX Suit):1,829
Deaths (to MAX Suits):1,390
KDR:2.39147
Kill Difference:2,545
Playtime:147.001 hours
Usage:7%
Score:3.386m
Score/min:384
Accuracy (listed only):27.572%
HSR (listed only):11.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:382
V. Kills:84 449%
Deaths:111
KDR:3.441
Accuracy:47.639% C+
KPH:28.500 D-
VKPH:6.300 C--
L100 Python AP
A
Kills:97
V. Kills:51 187%
Deaths:19
KDR:5.105
Accuracy:66.224% B**
KPH:46.700 A
VKPH:24.600 B**
C75 Viper
D
Kills:92
V. Kills:31 288%
Deaths:32
KDR:2.875
Accuracy:27.018% D*
KPH:14 D-
VKPH:4.700 D
Skyguard
C-
Kills:63
V. Kills:47 131%
Deaths:23
KDR:2.739
Accuracy:28.194% C+
KPH:10.800 D
VKPH:8 C-
Kills:634 (634 + 0)
Deaths:185
KDR:3.427
VKDR:1.151
Vehicle Kills:213
Kill Difference:449
Playtime:27.918 hours
Usage:1%
Score:0.336m
Score/min:201
Driving Accuracy:28.194%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:506
V. Kills:198 254%
Deaths:217
KDR:2.332
Accuracy:43.184% D
KPH:15.700 D
VKPH:6.100 D
Supernova VPC
D
Kills:469
V. Kills:99 469%
Deaths:129
KDR:3.636
Accuracy:43.423% D-
KPH:23.200 D--
VKPH:4.900 D
Supernova FPC
B+
Kills:451
V. Kills:228 197%
Deaths:84
KDR:5.369
Accuracy:52.063% C+
KPH:31.200 B+
VKPH:15.800 C++
Saron HRB
C**
Kills:109
V. Kills:117 92%
Deaths:50
KDR:2.180
Accuracy:43.242% C+
KPH:16.500 D-
VKPH:17.700 C**
Kills:1,535 (1,426 + 109)
Deaths:480
KDR:3.198
VKDR:1.338
Vehicle Kills:642
Kill Difference:1,055
Playtime:73.487 hours
Usage:4%
Score:0.900m
Score/min:204
Driving Accuracy:52.063%
Gunner Accuracy:43.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:57
V. Kills:34 163%
Deaths:21
KDR:2.714
Accuracy:44.836% F
KPH:19.800 D*
VKPH:11.800 D*
Aphelion VEX-4H
C-
Kills:53
V. Kills:37 139%
Deaths:17
KDR:3.118
Accuracy:40.740% D
KPH:31.200 C--
VKPH:21.800 C-
Kills:110 (0 + 110)
Deaths:38
KDR:2.895
VKDR:1.868
Vehicle Kills:71
Kill Difference:72
Playtime:4.570 hours
Usage:0%
Score:0.085m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:40.740%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:213
V. Kills:59 355%
Deaths:41
KDR:5.195
Accuracy:33.483% C
KPH:27.600 D
VKPH:7.600 C
M20 Basilisk
C
Kills:106
V. Kills:67 156%
Deaths:35
KDR:3.029
Accuracy:40.467% C++
KPH:11.100 D-
VKPH:7 C
M60-G Bulldog
D
Kills:99
V. Kills:26 367%
Deaths:18
KDR:5.500
Accuracy:18.928% F
KPH:15 D-
VKPH:3.900 D
M40 Fury
C
Kills:88
V. Kills:32 267%
Deaths:29
KDR:3.034
Accuracy:31.948% D
KPH:25.300 D--
VKPH:9.200 C
M20 Basilisk
C
Kills:56
V. Kills:42 130%
Deaths:21
KDR:2.667
Accuracy:41.376% C*
KPH:10.900 D-
VKPH:8.200 C
Kills:562 (0 + 562)
Deaths:144
KDR:3.903
VKDR:1.569
Vehicle Kills:226
Kill Difference:418
Playtime:32.510 hours
Usage:2%
Score:0.351m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:41.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:53
V. Kills:43 120%
Deaths:18
KDR:2.944
Accuracy:29.545% D--
KPH:12.600 D-
VKPH:10.200 C-
Kills:53 (0 + 53)
Deaths:18
KDR:2.944
VKDR:2.389
Vehicle Kills:43
Kill Difference:35
Playtime:4.206 hours
Usage:0%
Score:0.031m
Score/min:122
Piloting Accuracy:N/A%
Gunner Accuracy:29.545%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4172,3981,0232.344C+1.2536.774%C77.481%C+15D-N/A59160h2.5C6.9C
Betelgeuse 54-A 1,9661,9251,9480.988D0.1018.524%F-22.338%D--18.1D**N/A56106.3h13.1D*70.5F-
SVA-88 1,4121,3991,4010.999C0.0919.375%D-20.372%D19.8D-N/A6870.7h13.1C67.6C
Flare VE6 1,3461,3302,0880.637D0.4514.476%D**16.842%D--11.7D--N/A60114h13.3D92.1D--
Orion VS54 1,2401,2191,1651.046C+0.0418.985%C21.001%D18.6DN/A7465.5h13.1C++68.8C+
Pulsar LSW 1,2091,1931,0871.098C0.0122.086%C+18.86%D24.4DN/A6548.9h15D68C
Lasher X2 1,1941,1812,0710.57C--0.5219.663%D-3.556%C10.7D--N/A42110.6h24.4D-123.8D
Ursa 1,1801,1641,0431.116C+0.0321.111%C16.495%D*22.5DN/A6151.7h12.1C+57.3C+
Blueshift VM5 1,1471,1287271.552C0.4614.228%D*19.77%C29.2CN/A10738.6h14.5B+101.7C
Blueshift VM5 1,0951,0767271.48C0.3913.991%D*21.747%C++27.9CN/A10838.6h15C**107.1C
NSX Naginata 1,0451,0271,0350.992C0.1016.508%D*18.501%D*16.1D--N/A5663.6h12.8C+77.6C
Eridani SX5 1,0171,0101,0250.985C+0.1021.273%D--14.753%D21.1DN/A6747.9h12C++56.3C+
Nebula VM20 8598406051.388C0.3014.407%D-16.071%D--28CN/A11030h15.5C**107.5C+
Serpent VE92 7627441,3010.572C-0.5216.932%D**11.828%D**7.6D--N/A3698.5h15.7C--92.7D-
C-4 1,0217069630.733C-0.3625.352%C+N/A36.2D--16.2D-39219.5h1.8C--7.1C
NS Annihilator 1,3155949730.61C+0.4882.56%B+N/A9.1C11B*18165.5h13.7D16.7C-
Nebula VM20 5505423791.43C0.3415.016%D18.081%C-29.1CN/A11418.6h16.2C++108.1C+
Supernova PC 7045062172.332C-1.2443.184%D2.372%C++15.7D6.1D14532.2h5.1C*11.8C+
Sirius SX12 4924845760.84C+0.2519.195%D--10.95%D*16.4DN/A6029.5h16.8C87.5C-
Supernova VPC 5684691293.636D2.5543.423%D-1.493%C+23.2D--4.9D12620.2h4D9.3D
Supernova FPC 679451845.369C+4.2852.063%C+1.109%D-31.3B+15.8C++29314.4h5.1C*9.7C*
Tank Mine 6794321273.402B+2.3125.618%DN/A96C54.9C11144.5h2.1C8.2D--
L100 Python HESH 4663821113.441D2.3547.639%C+2.356%B++28.5D-6.3C--13913.4h4.8D10D
Proximity Mine 3553551013.515C+2.4336.993%DN/A78.9D-N/A3084.5h2.1C--5.6D
VE-H Maw 3543473740.928C--0.1619.481%D*26.801%C++19.6D-N/A6817.7h11.2C+57.3C
NS Decimator 4603253510.926C+0.1651.955%D*1.231%D28.5C11.8C--28811.4h5.1C+9.8C--
Solstice VE3 3163105170.6C0.4917.3%D--10.645%F6.8DN/A5545.3h15.7C++90.9C+
Hades VSH4 3672383080.773B+0.3265.161%C1.681%C20.5C+11.1C+15511.6h7.6B+11.7B+
NS-61 Emissary 2262262530.893C++0.2031.355%B+6.195%F-11.8DN/A3919.2h16.8C53.6C++
Solstice Burst 2282223560.624D0.4721.029%D*15.766%D*9D--N/A2924.8h16.5D78.5D-
M40 Fury 272213415.195C+4.1133.483%C1.408%C27.7D7.7C2077.7h21.3D-63.7D
NS-7 PDW 2042013610.557C-0.5319.403%D--9.95%D*7.9D--N/A3825.5h19.5D-100.4D
VE-S Canis 1891842160.852C0.2419.073%D*20.109%C+17.7DN/A5510.4h14C73.4D
Quasar VM1 1741722230.771C--0.3211.333%D--9.884%F-10.2D*N/A6816.9h20.4D*179.8D
NS-10 Burster 2871653070.537D0.5527.762%C4.242%C--3.5D--2.6D-7647.4h193.4D--696.7D
Nemesis VSH9 2711572360.665C+0.4264.03%C*3.822%B++11.8C8.6C+17913.3h10.3D-16C--
NS-10 Burster 2761533170.483D0.6128.089%C+8.497%C**3.2D--2.6D8147.9h212.7F757.3D--
Spear Anti-Vehicle Phalanx Turret 208129225.864C+4.7732.164%D*6.202%B**23.9D-14.6D2825.4h8.7C*27.2C
Eidolon VE33 1221211390.871C+0.2220.443%D*19.008%D-13.3DN/A669.1h11.7D57.1D-
NSX Tengu 1231201870.642C--0.4527.413%D*15.833%D-12.9D--N/A359.3h17.2D62.9D-
Cosmos VM3 118118711.662C+0.5719.29%B+17.797%C38.1B+N/A1323.1h12.9B+67C*
Corvus VA55 1131102490.442D0.6514.881%F-14.545%D*7.5D*N/A4914.7h14.7D98.8F
Saron HRB 226109502.18D1.0943.242%C+3.67%A*16.5D-17.7C**5366.6h38.1F--88.1F
M20 Basilisk 173106353.029C++1.9440.467%C++6.604%B11.2D-7.1C+1409.5h151D*373.1D
M60-G Bulldog 12599185.5B4.4118.928%F2.02%D15D-3.9D1426.6h8.2C+43.2D*
L100 Python AP 14897195.105C++4.0266.224%B**1.031%D-46.2A24.3B**5632.1h6.2C++9.3B+
C75 Viper 12392322.875C1.7927.018%D*1.087%C13.9D-4.7D1806.6h15.1C+55.9D-
M40 Fury 12088293.034D1.9431.948%D1.136%D25.1D--9.1C2753.5h23.8D*74.6D**
NS-44 Commissioner AE 87861250.688C-0.4027.739%F-15.116%D*17.6D--N/A524.9h3.3C**11.8D
Manticore SX40 77762370.321D0.7718.078%F17.105%D6.6D*N/A3211.5h11.3D*62.3F--
MANA Anti-Vehicle Turret 149751020.735D-0.3549.114%D5.333%B**750C740C2588050.1h19.6D39.9D**
Comet VM2 134711190.597C0.4959.171%A++N/A5.7D--5B+11512.5h72.2T*122F
Artemis VX26 7069790.873C0.2225.17%C-20.29%C14.1D--N/A1004.9h17.7F-70.3D--
Spear Anti-Vehicle Phalanx Tower 9964164M++62.9149.857%C+4.688%B+42.7C++23.3C+2801.5h8.2B+16.4B+
NSX Tomoe 6564730.877C-0.2128.243%C+42.188%B+18.3D-N/A883.5h15C+53C+
Xiphos Anti-Personnel Phalanx Tower 6563163C+61.9126.521%CN/A315C**10C*8380.2h12.7B48C**
Skyguard 11063232.739C+1.6528.194%C+3.175%B**10.9C--8.1C-2375.8h187.1D**663.7D--
Zenith VX-5 67631110.568D0.5226.788%C**12.698%D**7.1D--N/A348.9h20.4F-76.1D
Lasher X2 AE 6662940.66C-0.4314.666%F-9.677%M23D1.5B692.7h29.2F-199F**
Anti-Vehicle Grenade 7460160N/A58.9147.155%C-N/A200D-46.7D16660.3h8.7D**18.5D--
NSX-P Tanto 60591020.578C0.5120.952%D-16.949%D*11.1DN/A465.3h14.6C*69.8C+
Comet VM2 11257710.803C0.2964.165%A*1.754%D*8.5D8.2A++1656.7h81.1T*126.5D**
E540 Halberd-H 9157212.714C--1.6244.836%F3.509%B**19.7D*11.7D*2552.9h9.4D**20.9F--
M20 Basilisk 9856212.667C+1.5841.376%C*5.357%C+11D-8.2C1985.1h177.1F-428.1D--
VX29 Polaris 5555640.859C--0.2315.114%D**20%C-25DN/A2522.2h12.3C++81.2D
Aphelion VEX-4H 9053173.118C+2.0340.74%D1.887%D31.2C--21.8C-4021.7h54C**132.6C++
M20 Wyvern 9653182.944C1.8529.545%D--7.547%A12.6D-10.2C-1224.2h101.4C--343.3D--
Parallax VX3-AE 5452192.737C-1.6536.07%D-76.923%D19.3D*N/A662.7h2.4D--6.6D-
Vortex VM21 89521120.464D0.6335.842%D3.846%C++4.7D-3.4D--6311h119.3F--332.9F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret185081.5h
Spawn Beacon293,5292.9h
Decoy Grenade01200h
Nano-Armor Kit103119,8129.9h
Skywall Shield Emitter0840.6h
AE Nano-Armor Kit96149,70010.3h
Structure Shield Module1540.3h
Repair Module1880.5h
Turret AI Module1940.6h
AE Medical Applicator12160h
Nanite Revive Grenade0700h
Medical Applicator10360,0674.7h
Spitfire Auto-Turret121080.3h
Damascus Edge9308548.2h
NS Patriot Flare Gun0960.1h
Restoration Kit772,1501.7h
Motion Spotter0730.1h
Rampart Wall51011.2h
Xiphos Anti-Personnel Tower1680.4h
Welding Device01560h
Deconstruction Tool14,5540.7h
Spear Anti-Vehicle Tower0550.3h
Ammunition Package204720.6h
Medical Kit1643,3824.5h
Recon Detection Device744,7277.8h
L105 Zephyr PX0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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