Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,713)players online:
PlanetsideBattles (29)  RichardWasTaken2 (23)  PierreKira (16)  fbmarder (10)  dim_giant (9)  MofkerTwitch (9) 96
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (225 days). The data shown below may not be accurate.

Paragon Archon Zanfi[OoL] Zanfi
VS BR 142

KDR: 2.37

Score: 45.8m

Last Seen: Sep 6th, 2018 8:09 PM
- OFFLINE - 5402.1 hour(s)

Battle Rank 100 (142 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 62%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA SVA-88 Hornet Missiles Pulsar LSW Dual Photon Pods Proton II PPA-H Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Zanfi



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $768,114 MLG Score: 614
Fun Score: N/A
Cheeseburgers Flipped: 686TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.648%15.245%34526100917,5082.204210.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.684%0.304C*-0.839D--0.597DHEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.336C**11.20.213C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.148%1.858%1304510305,11355112239.27949418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.708%0.289C*0.236C++-0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.573B+27.60.478B+41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.577%1.912%672710283,7148815984.21089620%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.677%0.455B+-0.446C---0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.779B++3.90.689B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.25%2.563%436710282,2246293403.53016652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.287%-0.085C+-0.459D-0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.781B++9.10.769B++16.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.928%68.513%436310321,66185351.94497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.358%0.737B++0.091C+-1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+2.10.345C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.628%9.375%4363103296050041.92

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.836%-0.15C-1.028D*0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.504B+2.60.465B+4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.8m467.7%619 (37.1k)564 (33.8k)2.3707343,91318,5232.68418142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035224321.24%11.716%24904:2318

12% Combat Medic16% Engineer30% Heavy Assault9% Infiltrator27% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:22 AMOct 17th, 2015 4:50 PMOct 1st, 2018 12:45 AM (201d) (PST)Sep 6th, 2018 4:52 PM (225d) (PST)Sep 6th, 2018 4:09 PM (225d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5702073630.5400.2280.0632.7810.054614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,21512,41221,80332144167333,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1354.1h/56.4d 5,806 5,145 11,371 226k 2,715 4,441 4,400 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,893
Deaths:838
KDR:3.452
Accuracy:24.951% C
HSR:17.007% F
SVA-88
D-
Kills:1,772
Deaths:1,163
KDR:1.524
Accuracy:19.003% D-
HSR:15.801% D*
Pulsar LSW
C+
Kills:1,634
Deaths:770
KDR:2.122
Accuracy:22.048% C+
HSR:16.830% D--
Flare VE6
C
Kills:1,161
Deaths:543
KDR:2.138
Accuracy:20.858% C
HSR:14.901% D**
Orion VS54
C*
Kills:1,161
Deaths:697
KDR:1.666
Accuracy:22.052% C*
HSR:15.848% D*
VX29 Polaris
C
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:21.740% C
HSR:14.310% D*
Lasher X2
B+
Kills:281
Deaths:209
KDR:1.345
Accuracy:28.400% B+
HSR:4.626% B+
NS-15M AE
B
Kills:186
Deaths:68
KDR:2.735
Accuracy:27.276% B
HSR:19.893% D
Kills:10,248
Deaths (as Heavy Assault):4,758
Deaths (to Heavy Assaults):5,585
KDR:2.15385
Kill Difference:5,490
Playtime:402.103 hours
Usage:30%
Score:12.040m
Score/min:499
Accuracy (listed only):23.291%
HSR (listed only):14.902%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:24.944% C++
HSR:13.932% F
VX6-7
C-
Kills:1,167
Deaths:993
KDR:1.175
Accuracy:22.052% C-
HSR:10.454% F-
Phobos VX86
C-
Kills:612
Deaths:487
KDR:1.257
Accuracy:53.737% C-
HSR:9.967% D--
Pandora VX25
D
Kills:288
Deaths:242
KDR:1.190
Accuracy:32.316% D
HSR:7.986% F-
Serpent VE92
C
Kills:284
Deaths:296
KDR:0.959
Accuracy:22.202% C
HSR:9.859% F-
Solstice SF
C+
Kills:182
Deaths:148
KDR:1.230
Accuracy:23.123% C+
HSR:3.297% F--
NS-11C
B**
Kills:146
Deaths:60
KDR:2.433
Accuracy:29.738% B**
HSR:14.384% D-
Thanatos VE70
C-
Kills:60
Deaths:30
KDR:2
Accuracy:34.994% C-
HSR:10% D*
Solstice VE3
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:25.993% N/A
HSR:10% N/A
Kills:3,959
Deaths (as Engineer):3,011
Deaths (to Engineers):4,059
KDR:1.31485
Kill Difference:948
Playtime:219.144 hours
Usage:16%
Score:7.104m
Score/min:540
Accuracy (listed only):29.900%
HSR (listed only):9.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,160
Deaths:933
KDR:1.243
Accuracy:22.631% C
HSR:12.069% D*
NS-11A
C
Kills:1,160
Deaths:888
KDR:1.306
Accuracy:23.125% C
HSR:11.121% D**
Phobos VX86
C-
Kills:612
Deaths:487
KDR:1.257
Accuracy:53.737% C-
HSR:9.967% D--
Terminus VX-9
C++
Kills:404
Deaths:220
KDR:1.836
Accuracy:26.135% C++
HSR:14.356% F
Pandora VX25
D
Kills:288
Deaths:242
KDR:1.190
Accuracy:32.316% D
HSR:7.986% F-
Sirius SX12
C
Kills:189
Deaths:191
KDR:0.990
Accuracy:22.271% C
HSR:12.169% D--
CME
D
Kills:160
Deaths:90
KDR:1.778
Accuracy:20.201% D*
HSR:17.500% D
NS-7 PDW
C*
Kills:148
Deaths:119
KDR:1.244
Accuracy:25.837% C*
HSR:12.838% D-
NS-11P
C+
Kills:61
Deaths:30
KDR:2.033
Accuracy:22.577% C+
HSR:11.475% D*
Thanatos VE70
C-
Kills:60
Deaths:30
KDR:2
Accuracy:34.994% C-
HSR:10% D*
Kills:4,242
Deaths (as Combat Medic):3,230
Deaths (to Combat Medics):2,090
KDR:1.31331
Kill Difference:1,012
Playtime:162.504 hours
Usage:12%
Score:7.220m
Score/min:741
Accuracy (listed only):28.382%
HSR (listed only):11.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,170
Deaths:705
KDR:1.660
Accuracy:24.944% C++
HSR:13.932% F
VX6-7
C-
Kills:1,167
Deaths:993
KDR:1.175
Accuracy:22.052% C-
HSR:10.454% F-
Phobos VX86
C-
Kills:612
Deaths:487
KDR:1.257
Accuracy:53.737% C-
HSR:9.967% D--
Pandora VX25
D
Kills:288
Deaths:242
KDR:1.190
Accuracy:32.316% D
HSR:7.986% F-
Serpent VE92
C
Kills:284
Deaths:296
KDR:0.959
Accuracy:22.202% C
HSR:9.859% F-
Sirius SX12
C
Kills:189
Deaths:191
KDR:0.990
Accuracy:22.271% C
HSR:12.169% D--
Solstice SF
C+
Kills:182
Deaths:148
KDR:1.230
Accuracy:23.123% C+
HSR:3.297% F--
NS-7 PDW
C*
Kills:148
Deaths:119
KDR:1.244
Accuracy:25.837% C*
HSR:12.838% D-
NS-11C
B**
Kills:146
Deaths:60
KDR:2.433
Accuracy:29.738% B**
HSR:14.384% D-
Thanatos VE70
C-
Kills:60
Deaths:30
KDR:2
Accuracy:34.994% C-
HSR:10% D*
Solstice VE3
N/A
Kills:50
Deaths:50
KDR:1
Accuracy:25.993% N/A
HSR:10% N/A
Kills:4,296
Deaths (as Light Assault):3,321
Deaths (to Light Assaults):3,172
KDR:1.29359
Kill Difference:975
Playtime:362.618 hours
Usage:27%
Score:12.046m
Score/min:554
Accuracy (listed only):28.837%
HSR (listed only):10.444%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:1,188
Deaths:337
KDR:3.525
Accuracy:40.274% C+
HSR:71.465% D
Nyx VX31
B++
Kills:326
Deaths:137
KDR:2.380
Accuracy:37.639% B++
HSR:27.914% C+
Artemis VX26
C+
Kills:322
Deaths:132
KDR:2.439
Accuracy:23.299% D-
HSR:22.671% C+
Parallax VX3
C+
Kills:254
Deaths:68
KDR:3.735
Accuracy:38.852% C+
HSR:75.197% C
Ghost
C++
Kills:219
Deaths:68
KDR:3.221
Accuracy:39.406% C++
HSR:44.749% F--
NS-30 Vandal
C*
Kills:200
Deaths:107
KDR:1.869
Accuracy:28.350% D
HSR:28% C*
Sirius SX12
C
Kills:189
Deaths:191
KDR:0.990
Accuracy:22.271% C
HSR:12.169% D--
NS-44 Commissioner
D*
Kills:164
Deaths:226
KDR:0.726
Accuracy:25.211% D*
HSR:13.415% D*
Phantom VA23
B+
Kills:160
Deaths:44
KDR:3.636
Accuracy:33.833% C+
HSR:33.125% B+
Spiker
C
Kills:156
Deaths:119
KDR:1.311
Accuracy:27.283% C
HSR:7.051% F-
NS-7 PDW
C*
Kills:148
Deaths:119
KDR:1.244
Accuracy:25.837% C*
HSR:12.838% D-
NS-357 Underboss
D*
Kills:97
Deaths:118
KDR:0.822
Accuracy:23.677% F
HSR:11.340% D*
NS-44 Commissioner AE
C+
Kills:67
Deaths:49
KDR:1.367
Accuracy:42.128% C+
HSR:10.448% F
Kills:3,490
Deaths (as Infiltrator):1,715
Deaths (to Infiltrators):2,361
KDR:2.03499
Kill Difference:1,775
Playtime:120.682 hours
Usage:9%
Score:2.608m
Score/min:360
Accuracy (listed only):31.389%
HSR (listed only):28.491%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,198
Deaths:432
KDR:2.773
Accuracy:19.310% C+
HSR:15.776% D--
Blueshift VM5
C+
Kills:1,163
Deaths:432
KDR:2.692
Accuracy:18.638% C+
HSR:18.401% C--
Nebula VM20
C**
Kills:1,046
Deaths:254
KDR:4.118
Accuracy:19.453% C**
HSR:17.878% C--
Nebula VM20
B
Kills:1,039
Deaths:254
KDR:4.091
Accuracy:20.185% B
HSR:15.784% D-
Cosmos VM3
C++
Kills:548
Deaths:232
KDR:2.362
Accuracy:17.221% C++
HSR:12.591% D**
Cosmos VM3
C+
Kills:499
Deaths:232
KDR:2.151
Accuracy:16.510% C+
HSR:13.627% D*
NS-10 Burster
A++
Kills:81
Deaths:74
KDR:1.095
Accuracy:39.952% A++
HSR:6.173% C
NS-10 Burster
A++
Kills:77
Deaths:74
KDR:1.041
Accuracy:40.316% A++
HSR:3.896% D
Comet VM2
B++
Kills:77
Deaths:75
KDR:1.027
Accuracy:48.665% B++
HSR:3.896% C+
Comet VM2
B+
Kills:77
Deaths:75
KDR:1.027
Accuracy:49.222% B+
HSR:5.195% B+
Kills:5,805
Deaths (as MAX Suit):1,067
Deaths (to MAX Suits):1,139
KDR:5.44049
Kill Difference:4,738
Playtime:85.945 hours
Usage:6%
Score:4.827m
Score/min:936
Accuracy (listed only):28.947%
HSR (listed only):11.322%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,265
V. Kills:113 N/A
Deaths:232
KDR:9.763
Accuracy:51.321% A+
KPH:114.700 A*
VKPH:5.700 B**
Hornet Missiles
A
Kills:1,651
V. Kills:379 434%
Deaths:103
KDR:16.029
Accuracy:72.834% A
KPH:134.900 B**
VKPH:31 C
Dual Photon Pods
B++
Kills:1,453
V. Kills:160 N/A
Deaths:79
KDR:18.392
Accuracy:57.759% B++
KPH:113.800 B++
VKPH:12.500 C-
Saron Laser Cannon
B++
Kills:1,021
V. Kills:576 177%
Deaths:420
KDR:2.431
Accuracy:35.442% B+
KPH:20.300 B++
VKPH:11.400 C**
Maelstrom Turbo Laser
B**
Kills:100
V. Kills:74 133%
Deaths:247
KDR:0.405
Accuracy:37.176% B**
KPH:3.300 D-
VKPH:2.500 D--
Kills:6,490 (3,386 + 0)
Deaths:1,081
KDR:6.004
VKDR:1.204
Vehicle Kills:1,302
Kill Difference:5,409
Playtime:125.273 hours
Usage:9%
Score:4.029m
Score/min:536
Piloting Accuracy:37.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:274
V. Kills:300 91%
Deaths:189
KDR:1.450
Accuracy:45.219% C+
KPH:5.500 C-
VKPH:6 C
L105 Zephyr
U
Kills:244
V. Kills:35 N/A
Deaths:7
KDR:34.857
Accuracy:48.234% B++
KPH:878,400 U
VKPH:126,000 U
Kills:518 (274 + 244)
Deaths:196
KDR:2.643
VKDR:1.709
Vehicle Kills:335
Kill Difference:322
Playtime:49.992 hours
Usage:4%
Score:0.490m
Score/min:163
Piloting Accuracy:45.219%
Gunner Accuracy:48.234%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,080
V. Kills:86 N/A
Deaths:52
KDR:20.769
Accuracy:41.435% C++
KPH:72.500 A**
VKPH:5.800 C--
L100 Python HESH
C+
Kills:715
V. Kills:68 N/A
Deaths:42
KDR:17.024
Accuracy:47.891% C+
KPH:39.800 C-
VKPH:3.800 D*
L100 Python AP
M
Kills:223
V. Kills:142 156%
Deaths:18
KDR:12.389
Accuracy:58.533% C*
KPH:52.400 A++
VKPH:33.400 M
L100 Python HEAT
M++
Kills:146
V. Kills:35 406%
Deaths:3
KDR:48.667
Accuracy:54.351% C**
KPH:71.400 M++
VKPH:17.100 B**
Kills:2,164 (2,164 + 0)
Deaths:115
KDR:18.817
VKDR:2.878
Vehicle Kills:331
Kill Difference:2,049
Playtime:39.157 hours
Usage:3%
Score:1.050m
Score/min:447
Driving Accuracy:54.351%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,189
V. Kills:119 N/A
Deaths:85
KDR:13.988
Accuracy:48.435% C
KPH:43.500 C+
VKPH:4.400 D-
Proton II PPA
A*
Kills:429
V. Kills:18 N/A
Deaths:16
KDR:26.813
Accuracy:29.091% B*
KPH:110.100 A*
VKPH:4.600 B+
Supernova FPC
M
Kills:202
V. Kills:82 243%
Deaths:26
KDR:7.769
Accuracy:50.181% C-
KPH:51.300 M
VKPH:20.800 A
Supernova PC
A++
Kills:159
V. Kills:36 430%
Deaths:21
KDR:7.571
Accuracy:49.842% C++
KPH:40.900 A++
VKPH:9.300 C*
Saron HRB
A
Kills:86
V. Kills:68 125%
Deaths:7
KDR:12.286
Accuracy:42.105% C+
KPH:34.100 B*
VKPH:27 A
Kills:2,065 (1,550 + 515)
Deaths:155
KDR:13.323
VKDR:2.084
Vehicle Kills:323
Kill Difference:1,910
Playtime:41.583 hours
Usage:3%
Score:1.238m
Score/min:496
Driving Accuracy:49.842%
Gunner Accuracy:42.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,260
V. Kills:55 N/A
Deaths:72
KDR:17.500
Accuracy:38.957% C*
KPH:129.200 B*
VKPH:5.600 C
Kills:1,260 (0 + 1,260)
Deaths:72
KDR:17.500
VKDR:0.764
Vehicle Kills:55
Kill Difference:1,188
Playtime:9.756 hours
Usage:1%
Score:0.409m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:38.957%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:180
V. Kills:26 N/A
Deaths:15
KDR:12
Accuracy:35.758% C+
KPH:83.500 A++
VKPH:12.100 B+
M40 Fury
B+
Kills:102
V. Kills:11 N/A
Deaths:6
KDR:17
Accuracy:32.135% C--
KPH:65.400 B+
VKPH:7.100 D
M20 Basilisk
B+
Kills:97
V. Kills:38 249%
Deaths:18
KDR:5.389
Accuracy:41.179% C*
KPH:24.300 B
VKPH:9.500 B+
M12 Kobalt
C+
Kills:70
V. Kills:2 N/A
Deaths:5
KDR:14
Accuracy:17.607% C+
KPH:65.200 C+
VKPH:1.900 D
Kills:449 (0 + 449)
Deaths:44
KDR:10.205
VKDR:1.750
Vehicle Kills:77
Kill Difference:405
Playtime:8.786 hours
Usage:1%
Score:0.299m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:17.607%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9162,8938383.452C*1.0824.951%C17.007%F78.2B+N/A44937h10.9C+43.7C+
Light PPA 2,3782,2652329.763B**7.3951.321%A+1.104%C115A*5.7B**78419.7h8B++15.6B++
SVA-88 1,7911,7721,1631.524C+0.8519.003%D-15.801%D*20.5D-N/A14686.5h13.2C69.2C
Hornet Missiles 2,0301,65110316.029A++13.6672.834%A1.635%C+135.3B**31.1C134012.2h5.5B++7.6B**
Pulsar LSW 1,6421,6347702.122B+0.2522.048%C+16.83%D--36.2C+N/A18445.2h11.6B+52.4C**
Dual Photon Pods 1,6131,4537918.392A++16.0257.759%B++1.101%C113.5B++12.5C-94012.8h13.1B**22.6B*
Proton II PPA-H 1,3151,2607217.5B+15.1338.957%C*1.508%C128.6B*5.6C6989.8h5.5A14.2B**
Blueshift VM5 1,2051,1984322.773C*0.4019.31%C+15.776%D--40.5B+N/A29929.6h12.9B**66.7B+
Supernova VPC 1,3081,1898513.988C**11.6248.435%C1.85%B43.6C+4.4D-30727.3h2.6B*5.3B+
V10 1,1911,1883373.525C*1.1540.274%C+71.465%D29.6C+N/A15440.2h2.1B5.1B+
Pulsar C 1,1861,1707051.66B+0.7124.944%C++13.932%F16.2C--N/A12072.3h10.6B+42.7B+
VX6-7 1,1691,1679931.175C+1.2022.052%C-10.454%F-19C--N/A8461.4h11.8B53.5C*
Blueshift VM5 1,1721,1634322.692C*0.3218.638%C+18.401%C--39.3B+N/A28829.6h13.1B*70.2B+
Flare VE6 1,1751,1615432.138B*0.2320.858%C14.901%D**29.7CN/A27739.1h10.1B48.6C*
Orion VS54 1,1651,1616971.666C*0.7022.052%C*15.848%D*35C*N/A30633.2h10.9B++49.4B+
H-V45 1,1681,1609331.243C+1.1322.631%C12.069%D*23.3CN/A16349.8h12.3B+54.5C*
NS-11A 1,1661,1608881.306C++1.0623.125%C11.121%D**28.5C+N/A19140.7h13.5C*58.3C++
VX29 Polaris 1,1791,1604702.468B**0.1021.74%C14.31%D*39.7C+N/A30629.2h11.3B+52.1C*
C75 Viper 1,1661,0805220.769M**18.4041.435%C++1.111%C72.5A**5.8C--56914.9h6.3A15.2A
Nebula VM20 1,0591,0462544.118B**1.7519.453%C**17.878%C--51.8AN/A35620.2h12.7B**65.3B++
Nebula VM20 1,0511,0392544.091B**1.7220.185%B15.784%D-51.4B**N/A34020.2h13.2B**65.2B++
Saron Laser Cannon 1,5971,0214202.431C*0.0635.442%B+4.505%A+20.3B++11.4C**41250.4h74.9B*211.4B*
L100 Python HESH 7837154217.024B+14.6547.891%C+1.818%C*39.7C-3.8D*21318h2.8B++5.8B+
Frag Grenade 6796751675N/A672.6343.794%C+N/A750B**4.4C-52060.9h2.6B**5.9B++
Phobos VX86 6146124871.257C+1.1153.737%C-9.967%D--32.9CN/A11618.6h1.8B**3.3B+
Cosmos VM3 5505482322.362B0.0117.221%C++12.591%D**35.1B+N/A17915.6h10.5A60.9B++
C-4 8835473061.788C**0.5823.787%CN/A79.3C+48.7A16846.9h1.5C++6.5C+
Cosmos VM3 4994992322.151C++0.2216.51%C+13.627%D*32C**N/A16315.6h11.3B**68.4B+
Proton II PPA 4474291626.813B*24.4429.091%B*2.098%C++110A*4.6B+8883.9h6B**20.7B**
Terminus VX-9 4094042201.836B+0.5326.135%C++14.356%F34.5C+N/A19111.7h11.7B44.8B
Nyx VX31 3313261372.38C**0.0137.639%B++27.914%C+37.5C+N/A2058.7h5.4C**14.3B+
Artemis VX26 3233221322.439B**0.0723.299%D-22.671%C+20DN/A13016.1h11.9C*50.9C+
Nemesis VSH9 5143152351.34B**1.0366.046%B+3.81%B*17.1C+10.8C++45818.4h7.8C**11.8B+
Pandora VX25 2902882421.19C++1.1832.316%D7.986%F-15.4D-N/A9418.7h3.9B+11.9C++
Serpent VE92 2862842960.959C+1.4122.202%C9.859%F-11.6DN/A9224.4h11.8B+53.3C**
Lasher X2 2852812091.344B++1.0328.4%B+4.626%B+29.9C+N/A2829.4h20.2C+71.1B+
CAS30 Tank Buster 5742741891.45C++0.9245.219%C+1.095%C5.5C-6C13450h50B110.5B+
Force-Blade 3492628,9050.029C*2.3438.824%B++N/A0.6C+N/A4459.7h3.2C8.2B
Parallax VX3 254254683.735C*1.3638.852%C+75.197%C37.4B+N/A2516.8h2.1B5.3B
L105 Zephyr 279244734.857M+32.4948.234%B++N/A2440U350U8841300.1h4.6B**9.5B**
L100 Python AP 3652231812.389A+10.0258.533%C*4.484%B**51.9A++33M8344.3h4.7B*8.1B**
Ghost 221219683.221C*0.8539.406%C++44.749%F--37.1C+N/A2355.9h2.2C**5.7C*
Supernova FPC 284202267.769B5.4050.181%C-3.465%B++51.8M21A9893.9h3.4A6.8B**
NS-30 Vandal 2002001071.869C++0.5028.35%D28%C*31.7CN/A2606.3h5.2B+18.4C++
NS Decimator 3241981951.015C+1.3656.127%DN/A25.4D16.2C+4937.8h5.9D10.5D
Sirius SX12 1901891910.99C+1.3822.271%C12.169%D--25.9C+N/A2257.3h13.5B+60.6C*
NS-15M AE 187186682.735B0.3627.276%B19.893%D42.3CN/A1994.4h12C+43.9C**
Solstice SF 1831821481.23C**1.1423.123%C+3.297%F--21.7C++N/A1458.4h6.8B++29.2B*
M40 Fury 2061801512B**9.6335.758%C+2.222%B+81.8A+11.8B+7772.2h8.4B**23.4B*
NS-44 Commissioner 1691642260.726C+1.6425.211%D*13.415%D*13.7DN/A9112h4.9D19.5D*
CME 160160901.778B+0.5920.201%D*17.5%D28.6CN/A1545.6h14.2C+70.2C--
Phantom VA23 162160443.636A1.2733.833%C+33.125%B+36.4C+N/A2614.4h4.8C+14.2C+
Supernova PC 195159217.571B+5.2049.842%C++1.258%D-40.8A++9.2C*6323.9h3A6A
Spiker 1631561191.311C**1.0627.283%C7.051%F-8.1D--N/A6019.2h9.2C++33.7C++
NS-7 PDW 1491481191.244B+1.1325.837%C*12.838%D-21.1CN/A2087h12.9B+49.8B+
L100 Python HEAT 181146348.667U46.3054.351%C**3.425%B+73M++17.5A8042h3A+5.4A+
NS-11C 146146602.433A++0.0629.738%B**14.384%D-27.5C++N/A1915.3h9.5B**31.9B**
Tank Mine 188111412.707C++0.3474.459%M++N/A138.8B++96.3B**38950.8h3.1F-4.2A
Anti-Vehicle Grenade 1211111111N/A108.6367.164%A++N/A555B*50D88080.2h3.6B**5.4B**
Spear Anti-Vehicle Phalanx Turret 136109618.167A++15.8040.404%C1.835%D*68.1A++16.9C-8951.6h4.8A11.8B**
M40 Fury 113102617A+14.6332.135%C--N/A63.8B+6.9D7351.6h8.8B*27.3B++
Maelstrom Turbo Laser 1741002470.405C-1.9737.176%B**5%A+3.3D-2.5D--8330.1h140.2C377.2C++
NS-357 Underboss 98971180.822C+1.5523.677%F11.34%D*16.4DN/A1295.9h4.2C++17.7D-
M20 Basilisk 13597185.389B**3.0241.179%C*4.124%D24.3B9.5B+3754h60.5B**147B**
Damascus Edge 123952,2670.042C*2.3334.326%B+4.211%C--0.7CN/A5135.3h2.8D8.1C*
Proximity Mine 9292165.75B+3.3843.694%C*N/A102.2CN/A8210.9h2.1C--4.8C++
Icikill 105881,7950.049C+2.3232.47%C++11.364%C++0.7C+N/A5126.5h2.4C7.5C*
Saron HRB 15486712.286A+9.9242.105%C+2.326%B*34.4B*27.2A9642.5h16B**38B*
NS-10 Burster 15281741.095C*1.2839.952%A++6.173%C6.5B5.7A+29012.5h204.3D**511.4C+
MAX Punch 91811,0680.076C2.2927.941%D*N/A1CN/A782.2h3C+10.9C
S1 11680870.92B+1.4552.329%C--2.5%C+26.7C*12C+10483h4.8B**9.1B++
NS-10 Burster 15477741.041C+1.3340.316%A++3.896%D6.2C**6.2A++26612.5h215.2D**533.8C++
Comet VM2 12177751.027C*1.3448.665%B++3.896%C+12C*6.9A2776.4h23.4C++48.2B
Comet VM2 12377751.027C+1.3449.222%B+5.195%B+12.2C++7.3A2526.3h23.4B+47.6B+
M12 Kobalt 7270514C++11.6317.607%C+25.714%A++63.6C+1.8D6191.1h16B++90.9B+
NS-44 Commissioner AE 7067491.367C++1.0042.128%C+10.448%F33.5C--1.5A++832h3B+7B+
The Slasher 65611,2080.05C+2.3238.538%B3.279%D-0.9CN/A568.8h1.9B+4.9B+
NS-11P 6161302.033B*0.3422.577%C+11.475%D*33.9BN/A4621.8h10.1A44.7B++
Thanatos VE70 6060302A0.3734.994%C-10%D*33.3BN/A4351.8h4.7C**13.4C++
M60-A Bulldog 5352152A++49.6351.417%B+3.846%A65A+1.3D-5700.8h4.9B++9.5B*
Solstice VE3 5050501B1.3725.993%B+10%F14.3CN/A6263.5h13B+49.9B+
Hades VSH4 11150316.667U14.3043.321%T-N/A10.2C12.4C++2144.9h6.9B++16C--

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator796305,00932.1h
Anti-Vehicle MANA Turret5560.3h
Nanite Revive Grenade01,7640.5h
VS Patriot Flare Gun1640.1h
Motion Spotter01220.1h
Spawn Beacon125321h
Nano-Armor Kit152277,06718.6h
AE Medical Applicator42,5520.2h
AE Nano-Armor Kit05,8800.3h
Ammunition Package165860.6h
Shield Recharging Field21650.1h
Medical Kit4343,2406.5h
Anti-Infantry MANA Turret2670.3h
Recon Detection Device513,0276.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.03s
Server spent 0.69s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.