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Decanus Zappel1VS[GUCi] Zappel1VS
VS BR 11

KDR: 3.75

Score: 16.9m

Last Seen: Jun 16th, 2019 2:49 PM
- OFFLINE - 54.8 hour(s)

Prestige 1, Battle Rank 11 - Vanu Sovereignty on Cobalt - Outfit Member of We Gucci Boysz[GUCi] We Gucci Boysz
VS outfit on Cobalt

Members: 4
Level Progress (to 12): 7%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Orion VS54 Betelgeuse 54-A C150 Dalton SVA-GG NS-15MB SVA-88 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,830,213 MLG Score: 1463
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.413%21.095%49427118313,3163.43550.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.202%0.446B0.042C+-0.255CHEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.469B+9.30.35C**30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.776%1.006%1799512055,169410270212.6073191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.563%0.362C**-0.541D0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.385C**40.50.236C++58.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.094%2.362%564212081,0163348273.03284123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.228%1.181B**-0.138C0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.30.657B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.078%0.928%779412061,83229716296.16835112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%-0.009C+-0.87D--0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.891B*4.70.882B*8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.337%76.837%779412061,42940583.52839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.759%0.802B++0.634B+-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.80.437B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.703%13.889%7792120836037110.97035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.28%0.848B*-0.14C-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.66B+2.30.523B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Gucci Boysz[GUCi] We Gucci Boysz
VS outfit on Cobalt

Members: 4
16.9m267.9%391 (23.5k)343 (20.6k)3.7535629,2597,7954.2184711 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210299627.459%14.98%41106:208

28% Engineer32% Heavy Assault8% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2015 6:18 PMFeb 13th, 2019 6:25 PMJun 17th, 2019 4:31 AM (2d) (PST)Jun 16th, 2019 10:51 AM (2d) (PST)Jun 16th, 2019 10:49 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8741117630.5930.1580.0891.9900.1501463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4376,67545,7623695119920,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.1h/34.3d 3,624 4,383 8,813 98.2k 850 2,281 7,382 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,157
Deaths:486
KDR:4.438
Accuracy:21.042% C+
HSR:17.339% D--
Betelgeuse 54-A
C*
Kills:1,852
Deaths:521
KDR:3.555
Accuracy:27.276% C*
HSR:26.026% D
SVA-GG
C++
Kills:1,188
Deaths:398
KDR:2.985
Accuracy:26.547% C++
HSR:26.431% C
NS-15MB
C*
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:27.441% C*
HSR:23.870% D
SVA-88
C-
Kills:1,166
Deaths:277
KDR:4.209
Accuracy:21.015% C-
HSR:18.182% D--
Pulsar LSW
C+
Kills:1,161
Deaths:293
KDR:3.962
Accuracy:23.218% C+
HSR:18.002% D-
NS-15MP
C
Kills:534
Deaths:137
KDR:3.898
Accuracy:25.638% C-
HSR:26.966% C
NS-15M AE
C+
Kills:159
Deaths:46
KDR:3.457
Accuracy:25.323% C+
HSR:22.013% D
Flare VE6
C++
Kills:112
Deaths:26
KDR:4.308
Accuracy:23.050% C++
HSR:17.857% D-
Lasher X2
B+
Kills:64
Deaths:28
KDR:2.286
Accuracy:29.370% B+
HSR:4.688% B+
VX29 Polaris
D--
Kills:57
Deaths:17
KDR:3.353
Accuracy:18.129% D--
HSR:12.281% D**
Kills:9,623
Deaths (as Heavy Assault):2,533
Deaths (to Heavy Assaults):2,071
KDR:3.79905
Kill Difference:7,090
Playtime:265.570 hours
Usage:32%
Score:5.252m
Score/min:330
Accuracy (listed only):24.368%
HSR (listed only):19.423%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:582
Deaths:180
KDR:3.233
Accuracy:19.698% F-
HSR:18.900% D
Serpent VE92
D
Kills:458
Deaths:159
KDR:2.881
Accuracy:18.111% D*
HSR:16.812% D
Deimos VA29
C--
Kills:240
Deaths:67
KDR:3.582
Accuracy:54.994% C--
HSR:13.750% C--
NS Baron G5AE
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:47.500% C++
HSR:14.545% C+
Eidolon VE33
D
Kills:160
Deaths:51
KDR:3.137
Accuracy:23.712% D
HSR:20% D
Thanatos VE70
B*
Kills:120
Deaths:33
KDR:3.636
Accuracy:48.544% B*
HSR:14.167% C-
Zenith VX-5
C++
Kills:96
Deaths:25
KDR:3.840
Accuracy:24.090% C
HSR:21.875% C++
Solstice VE3
D**
Kills:82
Deaths:24
KDR:3.417
Accuracy:15.394% D**
HSR:7.317% F--
Solstice SF
C
Kills:58
Deaths:29
KDR:2
Accuracy:12.717% F--
HSR:15.517% C
Pulsar C
B*
Kills:54
Deaths:28
KDR:1.929
Accuracy:14.281% F-
HSR:27.778% B*
Kills:2,015
Deaths (as Engineer):661
Deaths (to Engineers):1,534
KDR:3.04841
Kill Difference:1,354
Playtime:231.013 hours
Usage:28%
Score:5.376m
Score/min:388
Accuracy (listed only):27.904%
HSR (listed only):17.066%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:582
Deaths:180
KDR:3.233
Accuracy:19.698% F-
HSR:18.900% D
Serpent VE92
D
Kills:458
Deaths:159
KDR:2.881
Accuracy:18.111% D*
HSR:16.812% D
Eridani SX5G
C+
Kills:399
Deaths:114
KDR:3.500
Accuracy:27.761% C+
HSR:18.296% C
Deimos VA29
C--
Kills:240
Deaths:67
KDR:3.582
Accuracy:54.994% C--
HSR:13.750% C--
Sirius SX12
C-
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.808% D
HSR:15.311% C-
NS Baron G5AE
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:47.500% C++
HSR:14.545% C+
Thanatos VE70
B*
Kills:120
Deaths:33
KDR:3.636
Accuracy:48.544% B*
HSR:14.167% C-
Zenith VX-5
C++
Kills:96
Deaths:25
KDR:3.840
Accuracy:24.090% C
HSR:21.875% C++
Solstice VE3
D**
Kills:82
Deaths:24
KDR:3.417
Accuracy:15.394% D**
HSR:7.317% F--
Solstice SF
C
Kills:58
Deaths:29
KDR:2
Accuracy:12.717% F--
HSR:15.517% C
Pulsar C
B*
Kills:54
Deaths:28
KDR:1.929
Accuracy:14.281% F-
HSR:27.778% B*
Kills:2,463
Deaths (as Light Assault):800
Deaths (to Light Assaults):1,448
KDR:3.07875
Kill Difference:1,663
Playtime:215.759 hours
Usage:26%
Score:4.282m
Score/min:331
Accuracy (listed only):27.627%
HSR (listed only):16.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:882
Deaths:191
KDR:4.618
Accuracy:42.625% B+
HSR:76.417% B*
Eridani SX5G
C+
Kills:399
Deaths:114
KDR:3.500
Accuracy:27.761% C+
HSR:18.296% C
NS-44B Commissioner
C*
Kills:308
Deaths:168
KDR:1.833
Accuracy:25.107% D**
HSR:25.649% C*
NS-44G Commissioner
C+
Kills:264
Deaths:152
KDR:1.737
Accuracy:26.314% D*
HSR:23.485% C+
XM98
C+
Kills:252
Deaths:37
KDR:6.811
Accuracy:34.503% C-
HSR:73.810% C+
Sirius SX12
C-
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.808% D
HSR:15.311% C-
Parallax VX3
B+
Kills:201
Deaths:17
KDR:11.824
Accuracy:40.920% C**
HSR:82.090% B+
Phantom VA23
C*
Kills:147
Deaths:34
KDR:4.324
Accuracy:36.133% C*
HSR:17.687% D**
Spiker
C
Kills:127
Deaths:53
KDR:2.396
Accuracy:20.917% D*
HSR:18.110% C
V10
C+
Kills:94
Deaths:21
KDR:4.476
Accuracy:38.574% C
HSR:77.660% C+
NS-357P Underboss
D
Kills:93
Deaths:52
KDR:1.788
Accuracy:21.710% F*
HSR:17.204% D
NS-44 Commissioner
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:26.219% N/A
HSR:28% N/A
Kills:3,026
Deaths (as Infiltrator):951
Deaths (to Infiltrators):1,163
KDR:3.18191
Kill Difference:2,075
Playtime:67.298 hours
Usage:8%
Score:1.330m
Score/min:329
Accuracy (listed only):30.132%
HSR (listed only):39.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:399
Deaths:114
KDR:3.500
Accuracy:27.761% C+
HSR:18.296% C
Terminus VX-9
B+
Kills:301
Deaths:129
KDR:2.333
Accuracy:27.486% B+
HSR:21.595% D
Deimos VA29
C--
Kills:240
Deaths:67
KDR:3.582
Accuracy:54.994% C--
HSR:13.750% C--
H-V45
C++
Kills:222
Deaths:87
KDR:2.552
Accuracy:23.977% C+
HSR:21.622% C++
Sirius SX12
C-
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.808% D
HSR:15.311% C-
NS Baron G5AE
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:47.500% C++
HSR:14.545% C+
H-V45 AE
C--
Kills:151
Deaths:58
KDR:2.603
Accuracy:23.723% D--
HSR:23.841% C--
Thanatos VE70
B*
Kills:120
Deaths:33
KDR:3.636
Accuracy:48.544% B*
HSR:14.167% C-
Pulsar VS1
C+
Kills:104
Deaths:60
KDR:1.733
Accuracy:23.478% C+
HSR:10.577% D**
Kills:1,911
Deaths (as Combat Medic):689
Deaths (to Combat Medics):836
KDR:2.77358
Kill Difference:1,222
Playtime:31.319 hours
Usage:4%
Score:0.521m
Score/min:277
Accuracy (listed only):33.141%
HSR (listed only):17.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:212
Deaths:61
KDR:3.475
Accuracy:28.256% A++
HSR:19.811% C
Blueshift VM5
A++
Kills:207
Deaths:59
KDR:3.508
Accuracy:27.859% A++
HSR:18.358% C--
Kills:419
Deaths (as MAX Suit):60
Deaths (to MAX Suits):268
KDR:6.98333
Kill Difference:359
Playtime:6.289 hours
Usage:1%
Score:0.150m
Score/min:398
Accuracy (listed only):28.057%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,191
V. Kills:126 N/A
Deaths:145
KDR:15.110
Accuracy:45.795% B+
KPH:113.100 A*
VKPH:6.500 A
Saron Laser Cannon
A*
Kills:1,109
V. Kills:1,044 106%
Deaths:214
KDR:5.182
Accuracy:34.588% B+
KPH:24.800 B**
VKPH:23.400 A*
Maelstrom Turbo Laser
M*
Kills:997
V. Kills:748 133%
Deaths:115
KDR:8.670
Accuracy:43.099% A*
KPH:46.400 A**
VKPH:34.800 M*
Antares LC
A*
Kills:652
V. Kills:724 90%
Deaths:122
KDR:5.344
Accuracy:41.324% A+
KPH:29.500 B*
VKPH:32.800 A*
Hornet Missiles
A++
Kills:346
V. Kills:246 140%
Deaths:14
KDR:24.714
Accuracy:80.950% A*
KPH:109.700 B++
VKPH:78 A++
Dual Photon Pods
M+
Kills:231
V. Kills:38 N/A
Deaths:7
KDR:33
Accuracy:66.321% A++
KPH:224.300 M+
VKPH:36.900 A++
Kills:5,526 (4,949 + 0)
Deaths:617
KDR:8.956
VKDR:4.742
Vehicle Kills:2,926
Kill Difference:4,909
Playtime:111.796 hours
Usage:14%
Score:2.325m
Score/min:347
Piloting Accuracy:41.324%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,312
V. Kills:1,189 110%
Deaths:86
KDR:15.256
Accuracy:24.409% D**
KPH:47.900 B++
VKPH:43.400 A
CAS30 Tank Buster
A
Kills:641
V. Kills:713 90%
Deaths:151
KDR:4.245
Accuracy:60.954% A+
KPH:11.800 B++
VKPH:13.100 A
L105 Zephyr
B*
Kills:183
V. Kills:31 N/A
Deaths:14
KDR:13.071
Accuracy:50.029% B*
KPH:70.500 B*
VKPH:11.900 B+
Kills:2,136 (641 + 1,495)
Deaths:251
KDR:8.510
VKDR:7.701
Vehicle Kills:1,933
Kill Difference:1,885
Playtime:84.327 hours
Usage:10%
Score:1.466m
Score/min:290
Piloting Accuracy:60.954%
Gunner Accuracy:50.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:962
V. Kills:718 134%
Deaths:121
KDR:7.950
Accuracy:52.666% C+
KPH:22.800 C+
VKPH:17 B+
Supernova VPC
A+
Kills:257
V. Kills:53 476%
Deaths:5
KDR:51.400
Accuracy:61.590% A
KPH:64.200 B**
VKPH:13.200 A+
Saron HRB
B*
Kills:214
V. Kills:167 127%
Deaths:18
KDR:11.889
Accuracy:50.179% B++
KPH:29.400 B+
VKPH:23 B*
E540 Halberd
C+
Kills:123
V. Kills:77 158%
Deaths:4
KDR:30.750
Accuracy:49.294% C*
KPH:26.700 C-
VKPH:16.700 C+
Supernova PC
A++
Kills:54
V. Kills:13 386%
Deaths:8
KDR:6.750
Accuracy:64.626% A++
KPH:41.100 A++
VKPH:9.900 B+
Kills:1,610 (1,273 + 337)
Deaths:156
KDR:10.321
VKDR:6.590
Vehicle Kills:1,028
Kill Difference:1,454
Playtime:59.329 hours
Usage:7%
Score:0.938m
Score/min:264
Driving Accuracy:64.626%
Gunner Accuracy:49.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,3172,19114515.11A11.3645.795%B+N/A112.9A*6.5A30119.4h8B++17.5B++
Orion VS54 2,1762,1574864.438A++0.6821.042%C+17.339%D--50.3B*N/A19242.9h9.5B**45.1C*
Betelgeuse 54-A 1,8751,8525213.555C*0.2027.276%C*26.026%D61.3C+N/A15430.2h9.6B++35.3B+
C150 Dalton 2,5011,3128615.256A11.5024.409%D**N/A47.9B++43.4A55327.4h2.4B**9.9B+
SVA-GG 1,2021,1883982.985B+0.7726.547%C++26.431%C54CN/A12422h9.6B+36.3B
NS-15MB 1,1831,1733043.859A+0.1127.441%C*23.87%D58.9C+N/A14219.9h9.6B++34.9C**
SVA-88 1,1701,1662774.209B**0.4621.015%C-18.182%D--49C++N/A15023.8h9.1B**43.4B+
Pulsar LSW 1,1721,1612933.962A*0.2123.218%C+18.002%D-56.6B+N/A13620.5h9.3B**40B++
Saron Laser Cannon 2,1531,1092145.182B**1.4334.588%B+N/A24.8B**23.4A*29744.7h88B++254.5B++
Maelstrom Turbo Laser 1,7459971158.67A**4.9243.099%A*2.006%C46.4A**34.8M*34221.5h57.1B*132.4B**
Supernova FPC 1,6809621217.95C**4.2052.666%C+2.391%C+22.9C+17.1B+22742.1h4.3B++8.2B+
Ghost 8878821914.618B++0.8642.625%B+76.417%B*57.3B*N/A14815.4h1.8B*4.1B*
Antares LC 1,3766521225.344A*1.5941.324%A+1.687%C+29.5B*32.8A*37622.1h89.3B+216B++
CAS30 Tank Buster 1,3546411514.245A*0.4960.954%A+N/A11.8B++13.1A15454.3h52.7C**86.5B++
NS-11CP 5895821803.233A0.5219.698%F-18.9%D24.1DN/A6324.1h10.6B+53.8C-
NS-15MP 5425341373.898B*0.1425.638%C-26.966%C53.9CN/A1539.9h9B*35B
Serpent VE92 4634581592.881A++0.8718.111%D*16.812%D25.9C+N/A6817.7h10.9B++60.3C+
NS Decimator-G 6324221912.209B++1.5454.844%D--3.318%C++34.3C--17.1C+21512.3h3.8C**6.8C++
Eridani SX5G 4043991143.5A++0.2527.761%C+18.296%C39.9CN/A11810h9.6B+34.6B+
Hornet Missiles 5923461424.714M**20.9680.95%A*N/A108.1B++76.9A+9143.2h13.3C16.4C**
NS Decimator 5263411562.186A1.5754.286%D-4.399%A+37.9C*20.6B+3279h3.8B++7B+
NS-44B Commissioner 3143081681.833A1.9225.107%D**25.649%C*23.9DN/A6312.9h3.3B+13C
Terminus VX-9 3073011292.333B+1.4227.486%B+21.595%D37.6C+N/A1028h10.9B++39.5B+
NS-44G Commissioner 2662641521.737B+2.0226.314%D*23.485%C+25.4C--N/A7010.4h3.3B+12.5C+
Supernova VPC 310257551.4M**47.6561.59%AN/A64.3B**13.3A+2644h2.5B*4.1B**
XM98 253252376.811A**3.0634.503%C-73.81%C+42B**N/A1116h1.9B**5.4B+
Deimos VA29 241240673.582A*0.1754.994%C--13.75%C--58.5B+N/A1574.1h1.8B**3.3B+
Dual Photon Pods 269231733M**29.2566.321%A++N/A231M++38A++10581h14.4B**21.7B**
H-V45 224222872.552B++1.2023.977%C+21.622%C++39.6B+N/A1225.6h11.9B+49.7B+
Saron HRB 3812141811.889A8.1450.179%B++N/A29.3B+22.9B*4387.3h17.7B++35.3B*
Blueshift VM5 215212613.475B+0.2828.256%A++19.811%C40.8B+N/A1285.2h12.1A42.9B**
Sirius SX12 212209762.75A+1.0020.808%D15.311%C-40.2B+N/A1285.2h11.6B*55.9C**
Blueshift VM5 207207593.508B+0.2527.859%A++18.358%C--40.6B+N/A1235.1h12.2B**43.9B**
Parallax VX3 2032011711.824A**8.0740.92%C**82.09%B+49AN/A1524.1h1.8B*4.3B++
C-4 317200732.74B**1.0125.903%C++N/A21.5D*12.6D*1969.3h1.3B+4.8B+
NS-TMC-01 "His Regards" 2101914,2310.045B++3.7135.741%B*N/A0.6CN/A2300.9h2.5C+7B+
L105 Zephyr 2141831413.071B+9.3250.029%B*N/A70.4B*11.9B+3442.6h4.6B**9.3B**
NS Baron G5AE 165165652.538B**1.2247.5%C++14.545%C+50C**N/A1303.3h3.7B++7.8C++
Eidolon VE33 163160513.137A++0.6223.712%D20%D28.1C**N/A755.7h6.4B**26.8B+
NS-15M AE 160159463.457B++0.3025.323%C+22.013%D54.8C+N/A1492.9h8.5A33.6B+
Frag Grenade 1591581158N/A154.2549.284%B+N/A526.7C*3.3D17110.3h3.5B7.1B+
M60-A Bulldog 184155438.75S35.0047.246%B**N/A57.4B*10.7A2812.7h4.2B**8.9B**
Damascus Edge 1581511,9420.078B**3.6835.237%B+N/A0.9C+N/A3159.4h1.7B++4.8B+
H-V45 AE 154151582.603B++1.1523.723%D--23.841%C--43.1CN/A1733.5h9.9B++41.9C*
Phantom VA23 147147344.324A++0.5736.133%C*17.687%D**61.3B**N/A1442.4h4.1B+11.3B+
Spiker 128127532.396A+1.3620.917%D*18.11%C23.5C-N/A725.4h8B38.1C+
E540 Halberd 200123430.75A*27.0049.294%C*5.691%A++26.7C-16.7C+2484.6h6.5C-13.2C+
Thanatos VE70 120120333.636M++0.1248.544%B*14.167%C-60A++N/A2922h3.3B**6.9B**
Flare VE6 115112264.308M+0.5523.05%C++17.857%D-53.3B+1.4A*1622.1h8.3B**36.1B+
Pulsar VS1 107104601.733B*2.0223.478%C+10.577%D**38.5B*1.1A++1802.7h11.6B**49.4B+
Zenith VX-5 9696253.84M0.0924.09%C21.875%C++38.4C*N/A1232.5h12B+49.8C*
V10 9494214.476B+0.7238.574%C77.66%C+44.8B+N/A952.1h2B+5.1B
NS-357P Underboss 9593521.788C**1.9721.71%F*17.204%D15.8D*N/A385.9h3.8C+17.7F--
S1 13286441.955A*1.8050.599%D3.488%B+23.9C+12.8C+2833.6h5.4B++10.7B
Solstice VE3 8482243.417M**0.3415.394%D**7.317%F--19.5C+N/A1484.2h10.4B**67.6C++
Tank Mine 12369154.6B**0.8576.761%M*N/A76.7D60C+11150.9h3.2F-4.1A
Lasher X2 6864282.286A++1.4729.37%B+4.688%B+49.2B*3.1A**1571.3h14.3B**48.6B*
Solstice SF 5958292B**1.7512.717%F--15.517%C18.7C+N/A563.1h8.6B+67.5C
VX29 Polaris 5957173.353A++0.4018.129%D--12.281%D**47.5C*1.7M1551.2h12.1C*66.8C+
Pulsar C 5554281.929B+1.8214.281%F-27.778%B*12.9DN/A674.2h8.2B**57.2C+
Supernova PC 675486.75C*3.0064.626%A++1.852%C41.5A++10B+5141.3h3.5B**5.4A
Rocklet Rifle 10553351.514A+2.2453.246%C+N/A19.6D19.3C-2662.7h32.2B+60.5B+
NS-44 Commissioner 5250361.389B+2.3626.219%D*28%B*25C1A1152h3.1B*11.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03000.4h
Hellion G1730h
Anti-Vehicle MANA Turret31790.3h
Nano-Armor Kit122241,46629.5h
AE Nano-Armor Kit2141,6506.6h
AE Medical Applicator11,0370.2h
Medical Applicator1616,5081.8h
Motion Spotter31,8961.2h
Deconstruction Tool02580h
Ammunition Package04930.2h
Shield Recharging Field1540h
Medical Kit1,4167,60759.3h
Nano-Repair Grenade0630h
VE-C Horizon0860h
Recon Detection Device0950.1h
A30 Walker0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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