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Zappel1VS[] Zappel1VS
VS BR 94

KDR: 3.68

Score: 16.3m

Last Seen: Nov 2nd, 2018 10:30 PM
- OFFLINE - 50.2 hour(s)

Battle Rank 103 (94 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Light PPA Betelgeuse 54-A C150 Dalton SVA-GG NS-15MB SVA-88 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,838,970 MLG Score: 1470
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.452%21.021%4932799513,0823.439920.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.219%0.475B+0.067C+-0.269CHEAD ++ (~9.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+9.30.351C**30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.061%1%1735510174,902405257012.0739191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.497%0.378C**-0.563D0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.385C**40.60.232C++58.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.638%2.688%505210208933267342.73926121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.41%1.152B**0.026C+0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++4.40.645B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.293%0.972%745410181,74929015806.03103111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.294%-0.078C+-0.863D--0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.891B*4.50.884B*8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.231%76.622%745410181,40339783.52513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.732%0.777B++0.622B+-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.80.434B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.998%13.889%7452102036036810.97561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.146%0.886B*-0.117C+-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.663B+2.30.523B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.3m269.4%391 (23.5k)342 (20.5k)3.6806328,1207,6404.1273694 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022290527.485%15.238%41906:158

27% Engineer33% Heavy Assault8% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2015 6:18 PMJun 30th, 2018 9:21 PMNov 4th, 2018 2:42 AM (36d) (PST)Nov 2nd, 2018 6:51 PM (38d) (PST)Nov 2nd, 2018 6:30 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8631137500.5890.1600.0901.9830.1471470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7746,79644,97835105119920,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
795.2h/33.1d 3,413 4,285 8,536 94.6k 839 2,239 7,000 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:2,156
Deaths:484
KDR:4.455
Accuracy:21.045% C++
HSR:17.301% D--
Betelgeuse 54-A
B+
Kills:1,761
Deaths:489
KDR:3.601
Accuracy:27.454% B+
HSR:25.838% D
SVA-GG
C*
Kills:1,187
Deaths:398
KDR:2.982
Accuracy:26.585% C*
HSR:26.369% C
NS-15MB
C**
Kills:1,171
Deaths:304
KDR:3.852
Accuracy:27.430% C**
HSR:23.826% D
SVA-88
C-
Kills:1,166
Deaths:277
KDR:4.209
Accuracy:21.015% C-
HSR:18.182% D--
Pulsar LSW
C++
Kills:1,161
Deaths:293
KDR:3.962
Accuracy:23.227% C++
HSR:18.002% D-
NS-15MP
C
Kills:532
Deaths:137
KDR:3.883
Accuracy:25.714% C
HSR:26.880% C
NS-15M AE
C++
Kills:159
Deaths:46
KDR:3.457
Accuracy:25.323% C++
HSR:22.013% C--
Flare VE6
C++
Kills:110
Deaths:24
KDR:4.583
Accuracy:22.589% C++
HSR:18.182% D-
Lasher X2
B+
Kills:64
Deaths:28
KDR:2.286
Accuracy:29.370% B+
HSR:4.688% B
VX29 Polaris
D--
Kills:57
Deaths:16
KDR:3.563
Accuracy:18.078% D--
HSR:12.281% D**
Kills:9,524
Deaths (as Heavy Assault):2,496
Deaths (to Heavy Assaults):2,040
KDR:3.81571
Kill Difference:7,028
Playtime:262.564 hours
Usage:33%
Score:5.199m
Score/min:330
Accuracy (listed only):24.348%
HSR (listed only):19.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:554
Deaths:174
KDR:3.184
Accuracy:19.619% F-
HSR:18.773% D
Serpent VE92
D
Kills:417
Deaths:144
KDR:2.896
Accuracy:18.186% D*
HSR:16.547% D
Deimos VA29
C-
Kills:240
Deaths:66
KDR:3.636
Accuracy:55.089% C-
HSR:13.750% C-
NS Baron G5AE
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:47.836% C++
HSR:14.545% C+
Eidolon VE33
D
Kills:159
Deaths:51
KDR:3.118
Accuracy:23.707% D
HSR:19.497% D-
Thanatos VE70
B**
Kills:120
Deaths:33
KDR:3.636
Accuracy:49.020% B**
HSR:14.167% C
Zenith VX-5
C++
Kills:94
Deaths:25
KDR:3.760
Accuracy:24.655% C+
HSR:22.340% C++
Solstice VE3
F
Kills:72
Deaths:21
KDR:3.429
Accuracy:14.376% F
HSR:8.333% F-
Pulsar C
B*
Kills:54
Deaths:28
KDR:1.929
Accuracy:15.067% F
HSR:27.778% B*
Solstice SF
C
Kills:54
Deaths:27
KDR:2
Accuracy:12.885% F--
HSR:14.815% C
Kills:1,929
Deaths (as Engineer):634
Deaths (to Engineers):1,497
KDR:3.04259
Kill Difference:1,295
Playtime:218.676 hours
Usage:27%
Score:5.119m
Score/min:390
Accuracy (listed only):28.044%
HSR (listed only):17.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:554
Deaths:174
KDR:3.184
Accuracy:19.619% F-
HSR:18.773% D
Serpent VE92
D
Kills:417
Deaths:144
KDR:2.896
Accuracy:18.186% D*
HSR:16.547% D
Eridani SX5G
C+
Kills:397
Deaths:113
KDR:3.513
Accuracy:27.707% C+
HSR:18.136% C
Deimos VA29
C-
Kills:240
Deaths:66
KDR:3.636
Accuracy:55.089% C-
HSR:13.750% C-
Sirius SX12
C
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.966% D
HSR:15.311% C
NS Baron G5AE
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:47.836% C++
HSR:14.545% C+
Thanatos VE70
B**
Kills:120
Deaths:33
KDR:3.636
Accuracy:49.020% B**
HSR:14.167% C
Zenith VX-5
C++
Kills:94
Deaths:25
KDR:3.760
Accuracy:24.655% C+
HSR:22.340% C++
Solstice VE3
F
Kills:72
Deaths:21
KDR:3.429
Accuracy:14.376% F
HSR:8.333% F-
Pulsar C
B*
Kills:54
Deaths:28
KDR:1.929
Accuracy:15.067% F
HSR:27.778% B*
Solstice SF
C
Kills:54
Deaths:27
KDR:2
Accuracy:12.885% F--
HSR:14.815% C
Kills:2,376
Deaths (as Light Assault):772
Deaths (to Light Assaults):1,423
KDR:3.07772
Kill Difference:1,604
Playtime:206.138 hours
Usage:26%
Score:4.028m
Score/min:326
Accuracy (listed only):27.764%
HSR (listed only):16.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:856
Deaths:187
KDR:4.578
Accuracy:42.493% B+
HSR:76.051% B*
Eridani SX5G
C+
Kills:397
Deaths:113
KDR:3.513
Accuracy:27.707% C+
HSR:18.136% C
NS-44B Commissioner
C*
Kills:290
Deaths:160
KDR:1.813
Accuracy:25.708% D**
HSR:26.207% C*
XM98
C+
Kills:252
Deaths:37
KDR:6.811
Accuracy:34.528% C-
HSR:73.810% C+
NS-44G Commissioner
C+
Kills:247
Deaths:145
KDR:1.703
Accuracy:25.916% D*
HSR:23.077% C+
Sirius SX12
C
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.966% D
HSR:15.311% C
Parallax VX3
B+
Kills:201
Deaths:17
KDR:11.824
Accuracy:40.920% C**
HSR:82.090% B+
Phantom VA23
C*
Kills:147
Deaths:34
KDR:4.324
Accuracy:36.221% C*
HSR:17.687% D**
Spiker
C
Kills:127
Deaths:53
KDR:2.396
Accuracy:21.082% D*
HSR:18.110% C
V10
C+
Kills:94
Deaths:21
KDR:4.476
Accuracy:38.574% C
HSR:77.660% C+
NS-357P Underboss
D
Kills:93
Deaths:52
KDR:1.788
Accuracy:22.558% F--
HSR:17.204% D
NS-44 Commissioner
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:26.219% N/A
HSR:28% N/A
Kills:2,963
Deaths (as Infiltrator):931
Deaths (to Infiltrators):1,142
KDR:3.1826
Kill Difference:2,032
Playtime:66.139 hours
Usage:8%
Score:1.299m
Score/min:327
Accuracy (listed only):30.241%
HSR (listed only):39.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:397
Deaths:113
KDR:3.513
Accuracy:27.707% C+
HSR:18.136% C
Terminus VX-9
B+
Kills:287
Deaths:126
KDR:2.278
Accuracy:27.748% B+
HSR:21.254% D
Deimos VA29
C-
Kills:240
Deaths:66
KDR:3.636
Accuracy:55.089% C-
HSR:13.750% C-
H-V45
C++
Kills:220
Deaths:86
KDR:2.558
Accuracy:23.932% C+
HSR:21.818% C++
Sirius SX12
C
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.966% D
HSR:15.311% C
NS Baron G5AE
C++
Kills:165
Deaths:65
KDR:2.538
Accuracy:47.836% C++
HSR:14.545% C+
H-V45 AE
C-
Kills:151
Deaths:58
KDR:2.603
Accuracy:23.723% D-
HSR:23.841% C-
Thanatos VE70
B**
Kills:120
Deaths:33
KDR:3.636
Accuracy:49.020% B**
HSR:14.167% C
Pulsar VS1
C+
Kills:104
Deaths:59
KDR:1.763
Accuracy:23.485% C+
HSR:10.577% D**
Kills:1,893
Deaths (as Combat Medic):682
Deaths (to Combat Medics):824
KDR:2.77566
Kill Difference:1,211
Playtime:30.605 hours
Usage:4%
Score:0.509m
Score/min:277
Accuracy (listed only):33.278%
HSR (listed only):17.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:212
Deaths:61
KDR:3.475
Accuracy:28.256% A++
HSR:19.811% C+
Blueshift VM5
A++
Kills:207
Deaths:59
KDR:3.508
Accuracy:27.859% A++
HSR:18.358% C-
Kills:419
Deaths (as MAX Suit):60
Deaths (to MAX Suits):267
KDR:6.98333
Kill Difference:359
Playtime:6.266 hours
Usage:1%
Score:0.150m
Score/min:399
Accuracy (listed only):28.057%
HSR (listed only):19.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,149
V. Kills:123 N/A
Deaths:141
KDR:15.241
Accuracy:45.843% B++
KPH:113 A*
VKPH:6.500 A
Saron Laser Cannon
A*
Kills:999
V. Kills:983 102%
Deaths:208
KDR:4.803
Accuracy:34.612% B+
KPH:23.500 B**
VKPH:23.100 A*
Maelstrom Turbo Laser
M**
Kills:891
V. Kills:689 129%
Deaths:106
KDR:8.406
Accuracy:43.675% A*
KPH:45.300 M
VKPH:35 M**
Antares LC
A*
Kills:573
V. Kills:680 84%
Deaths:121
KDR:4.736
Accuracy:41.298% A+
KPH:27.600 B++
VKPH:32.700 A*
Hornet Missiles
A
Kills:335
V. Kills:238 140%
Deaths:13
KDR:25.769
Accuracy:81.111% A*
KPH:107.700 B++
VKPH:76.500 A
Dual Photon Pods
M++
Kills:223
V. Kills:37 N/A
Deaths:7
KDR:31.857
Accuracy:66.080% A++
KPH:242.800 M++
VKPH:40.300 A++
Kills:5,170 (4,612 + 0)
Deaths:596
KDR:8.674
VKDR:4.614
Vehicle Kills:2,750
Kill Difference:4,574
Playtime:106.100 hours
Usage:13%
Score:2.205m
Score/min:346
Piloting Accuracy:41.298%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,273
V. Kills:1,169 109%
Deaths:86
KDR:14.802
Accuracy:24.320% D**
KPH:47.500 B++
VKPH:43.600 A
CAS30 Tank Buster
B**
Kills:640
V. Kills:713 90%
Deaths:148
KDR:4.324
Accuracy:61.094% A++
KPH:11.800 B++
VKPH:13.200 B**
L105 Zephyr
B*
Kills:183
V. Kills:31 N/A
Deaths:14
KDR:13.071
Accuracy:50.029% B*
KPH:70.500 B*
VKPH:11.900 B+
Kills:2,096 (640 + 1,456)
Deaths:248
KDR:8.452
VKDR:7.714
Vehicle Kills:1,913
Kill Difference:1,848
Playtime:83.470 hours
Usage:10%
Score:1.442m
Score/min:288
Piloting Accuracy:61.094%
Gunner Accuracy:50.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:839
V. Kills:653 128%
Deaths:116
KDR:7.233
Accuracy:52.152% C+
KPH:21.600 C+
VKPH:16.800 B+
Saron HRB
B**
Kills:197
V. Kills:157 125%
Deaths:16
KDR:12.313
Accuracy:49.494% B++
KPH:30.100 B+
VKPH:24 B**
Supernova VPC
B**
Kills:154
V. Kills:29 N/A
Deaths:4
KDR:38.500
Accuracy:60.697% B**
KPH:60.100 B*
VKPH:11.300 B**
E540 Halberd
C+
Kills:96
V. Kills:63 150%
Deaths:4
KDR:24
Accuracy:48.922% C++
KPH:24.500 D
VKPH:16.100 C+
Supernova PC
A++
Kills:54
V. Kills:13 386%
Deaths:8
KDR:6.750
Accuracy:64.626% A++
KPH:41.100 A++
VKPH:9.900 B+
Kills:1,340 (1,047 + 293)
Deaths:148
KDR:9.054
VKDR:6.182
Vehicle Kills:915
Kill Difference:1,192
Playtime:53.236 hours
Usage:7%
Score:0.836m
Score/min:262
Driving Accuracy:64.626%
Gunner Accuracy:48.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,1752,1564844.455A*0.7721.045%C++17.301%D--50.3B**N/A19242.9h9.5B**45C*
Light PPA 2,2722,14914115.241A11.5645.843%B++N/A113.1A*6.5A30119h7.9B++17.3B++
Betelgeuse 54-A 1,7841,7614893.601C**0.0827.454%B+25.838%D61.6C+N/A15428.6h9.6B++34.8B+
C150 Dalton 2,4421,2738614.802A11.1224.32%D**N/A47.5B++43.6A55126.8h2.4B**9.9B+
SVA-GG 1,2011,1873982.982B*0.7026.585%C*26.369%C54.2C+N/A12421.9h9.6B+36.3B+
NS-15MB 1,1801,1713043.852A+0.1727.43%C**23.826%D59.1C++N/A14219.8h9.6B++34.9B
SVA-88 1,1701,1662774.209A0.5321.015%C-18.182%D--49C*N/A15023.8h9.1B**43.4B+
Pulsar LSW 1,1721,1612933.962A*0.2823.227%C++18.002%D-56.6B+N/A13620.5h9.3B**40B+
Saron Laser Cannon 1,9829992084.803B**1.1234.612%B+N/A23.5B**23.1A*29642.6h92.3B+266.6B++
Maelstrom Turbo Laser 1,5808911068.406A*4.7343.675%A*2.132%C45.2M35M**34119.7h59.1B*135.4B**
Ghost 8618561874.578B+0.9042.493%B+76.051%B*57.4B*N/A14614.9h1.8B*4.1B*
Supernova FPC 1,4928391167.233C**3.5552.152%C+2.741%C++21.6C+16.8B+22538.9h4.5B++8.6B+
CAS30 Tank Buster 1,3536401484.324A**0.6461.094%A++N/A11.8B++13.2B**15454.1h52.6C**86.1B++
Antares LC 1,2535731214.736A++1.0641.298%A+1.92%C+27.5B++32.7A*37820.8h95.7B+231.8B++
NS-11CP 5615541743.184A0.5019.619%F-18.773%D23.7DN/A6223.4h10.6B+54.1C
NS-15MP 5405321373.883B**0.2025.714%C26.88%C54.3CN/A1539.8h9B*34.9B+
NS Decimator-G 6244171902.195B*1.4955.04%D--3.357%C++34.2C--17C+21412.2h3.8C**6.9C++
Serpent VE92 4204171442.896A++0.7818.186%D*16.547%D25.3C+N/A6616.5h11B++60.6C++
Eridani SX5G 4023971133.513A+0.1727.707%C+18.136%C39.7C+N/A11910h9.6B+34.5B
Hornet Missiles 5733351325.769S22.0981.111%A*N/A108.1B++76.8A8983.1h13.4C+16.5C**
NS Decimator 5103321552.142A1.5454.092%D-4.518%A++37.3C*20B+3248.9h3.8B++7.1B+
NS-44B Commissioner 2952901601.813B**1.8725.708%D**26.207%C*23.6DN/A6212.3h3.2B+12.5C
Terminus VX-9 2932871262.278B+1.4027.748%B+21.254%D36.8C+N/A997.8h11B+39.5B+
XM98 253252376.811A**3.1334.528%C-73.81%C+42B**N/A1116h1.9B**5.4B+
NS-44G Commissioner 2492471451.703B1.9825.916%D*23.077%C+24.7DN/A6610h3.2B12.3C+
Deimos VA29 241240663.636A*0.0455.089%C-13.75%C-58.5B++N/A1594.1h1.8B**3.3B+
Dual Photon Pods 260223731.857M**28.1866.08%A++N/A247.8M++41.1A++11600.9h14.3B**21.6B**
H-V45 222220862.558B++1.1223.932%C+21.818%C++40B+N/A1225.5h11.9B+49.7B+
Blueshift VM5 215212613.475B+0.2128.256%A++19.811%C+40.8B+N/A1285.2h12.1A42.9B**
Sirius SX12 212209762.75A+0.9320.966%D15.311%C40.2B++N/A1295.2h11.6B*55.5B
Blueshift VM5 207207593.508B+0.1727.859%A++18.358%C-40.6B+N/A1235.1h12.2B**43.9B**
Parallax VX3 2032011711.824M8.1440.92%C**82.09%B+49AN/A1524.1h1.8B*4.3B++
Saron HRB 3541971612.313A+8.6349.494%B++1.015%D30.3B+24.2B**4606.5h16.9B*34.1B**
NS-TMC-01 "His Regards" 2091904,1720.046B++3.6336.086%B*N/A0.6CN/A2295.6h2.5C+6.9B+
C-4 300187682.75B**0.9326.384%C*N/A22.3D*13.5D--2118.4h1.3B+4.9B+
L105 Zephyr 2141831413.071B+9.3950.029%B*N/A70.4B*11.9B+3442.6h4.6B**9.3B**
NS Baron G5AE 165165652.538B**1.1447.836%C++14.545%C+50BN/A1303.3h3.7B++7.7C++
NS-15M AE 160159463.457B++0.2225.323%C++22.013%C--54.8C++N/A1492.9h8.5A33.6B++
Eidolon VE33 162159513.118A++0.5623.707%D19.497%D-27.9C**N/A755.7h6.4B**26.9B+
Frag Grenade 1591581158N/A154.3249.234%B+N/A526.7C++3.3D-17260.3h3.5C**7B+
M60-A Bulldog 184155438.75S35.0747.246%B**N/A57.4B*10.7A2812.7h4.2A8.9B**
Supernova VPC 183154438.5A**34.8260.697%B**N/A59.2B*11.2B**2712.6h2.5B*4.1B**
H-V45 AE 154151582.603B++1.0823.723%D-23.841%C-43.1C+N/A1733.5h9.9B*41.9C**
Phantom VA23 147147344.324B+0.6436.221%C*17.687%D**61.3B**N/A1452.4h4.1B+11.2B+
Damascus Edge 1501431,8830.076B**3.6035.578%B+N/A0.9C+N/A3153.1h1.7B++4.8B+
Spiker 128127532.396A+1.2821.082%D*18.11%C23.5C-N/A725.4h8B37.8C+
Thanatos VE70 120120333.636M++0.0449.02%B**14.167%C60A++N/A2962h3.3B**6.8B**
Flare VE6 112110244.583M++0.9022.589%C++18.182%D-52.4B+1A1612.1h8.1B**35.8B+
Pulsar VS1 107104591.763B*1.9223.485%C+10.577%D**40B**1.2A*1782.6h11.5B**49.2B++
E540 Halberd 15996424A+20.3248.922%C++7.292%M+24.6D16.2C+2263.9h6.9D14C
Zenith VX-5 9494253.76A**0.0824.655%C+22.34%C++39.2C**N/A1252.4h12B+48.5C**
V10 9494214.476B+0.8038.574%C77.66%C+44.8B+N/A942.1h2B+5.1B
NS-357P Underboss 9593521.788C**1.8922.558%F--17.204%D16D*N/A395.8h3.8C+17.1F-
S1 13286441.955A*1.7350.655%D3.488%B+24.6C+13.1C++2853.5h5.4B++10.7B
Solstice VE3 7372213.429M**0.2514.376%F8.333%F-18C+N/A1494h10.4B*72.4C++
Tank Mine 12268154.533B**0.8574.648%M++N/A75.6D60C+11080.9h3.1F-4.2A
Lasher X2 6864282.286A*1.3929.37%B+4.688%B49.2B**3.1M1561.3h14.3A48.6B*
VX29 Polaris 5957163.563A++0.1218.078%D--12.281%D**47.5C*1.7M*1601.2h12C*66.3C+
Supernova PC 675486.75C*3.0764.626%A++1.852%C-41.5A++10B+4511.3h3.5B**5.4A
Pulsar C 5554281.929B+1.7515.067%F27.778%B*13.5DN/A694h8.2B**54.2C++
Solstice SF 5554272B**1.6812.885%F--14.815%C18.6C+N/A582.9h8.2B+63.8C+
NS-44 Commissioner 5250361.389B+2.2926.219%D*28%B*25C1A+1142h3.1B*11.9C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,8591.1h
Anti-Vehicle MANA Turret31770.3h
Nano-Armor Kit122241,46629.4h
Spawn Beacon02860.3h
Hellion G1730h
AE Medical Applicator17400.2h
AE Nano-Armor Kit1924,5524.6h
Medical Applicator1616,5081.8h
Deconstruction Tool02580h
Ammunition Package04820.2h
Shield Recharging Field1540h
Medical Kit1,3957,52658h
A30 Walker0630.1h
Recon Detection Device0950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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