Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 25 (19,843)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (190 days). The data shown below may not be accurate.

Venator Zappel1VS[DIOR] Zappel1VS
VS BR 33

KDR: 3.84

Score: 17.7m

Last Seen: Dec 25th, 2019 12:46 PM
- OFFLINE - 96.7 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Cobalt
Level Progress (to 34): 41%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Orion VS54 Betelgeuse 54-A C150 Dalton Supernova FPC Saron Laser Cannon SVA-GG NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Zappel1VS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,781,424 MLG Score: 1424
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.26%21.192%49327131713,5763.436090.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.256%0.389C**0.014C+-0.262CHEAD ++ (~9.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.461B+9.30.349C**30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.546%0.956%1847513395,544425290013.0141191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.469%0.35C**-0.567D0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.90.379C**40.90.232C++60

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.096%1.73%776213421,44534610254.1763141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.794%1.168B**-0.499D0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.90.686B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.037%0.87%798413401,95430816976.32363115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.429%-0.017C+-0.883D--0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.894B*4.60.886B*8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.473%76.309%798413401,45241483.4988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.791%0.831B++0.596B+-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.80.439B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.059%13.624%7982134236738410.955729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.712%0.519B+-0.232C-0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.62B+2.40.506B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m264.2%390 (23.4k)342 (20.5k)3.835730,7938,0284.3261133 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344308827.251%14.5%39506:2710

30% Engineer31% Heavy Assault8% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2015 6:18 PMDec 9th, 2019 6:35 PMDec 28th, 2019 6:02 PM (186d) (PST)Dec 25th, 2019 8:46 AM (190d) (PST)Dec 25th, 2019 8:46 AM (190d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921087840.5960.1550.0861.9790.1531424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5286,49947,0293695119920,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
861.6h/35.9d 3,937 4,465 9,216 102.3k 872 2,312 7,931 46.1m

EngineerCLASS DETAILS: Engineer
NS-11CP
D-
Kills:583
Deaths:182
KDR:3.203
Accuracy:19.630% F-
HSR:18.868% D-
Serpent VE92
D
Kills:486
Deaths:187
KDR:2.599
Accuracy:17.600% D**
HSR:16.255% D
Deimos VA29
D
Kills:242
Deaths:68
KDR:3.559
Accuracy:52.195% D--
HSR:13.636% D
NS Baron G5AE
C+
Kills:167
Deaths:67
KDR:2.493
Accuracy:46.965% C+
HSR:14.970% C+
Eidolon VE33
D-
Kills:160
Deaths:51
KDR:3.137
Accuracy:23.712% D-
HSR:20% D-
Thanatos VE70
C**
Kills:125
Deaths:39
KDR:3.205
Accuracy:44.523% C**
HSR:13.600% C--
Zenith VX-5
C+
Kills:97
Deaths:34
KDR:2.853
Accuracy:22.842% D-
HSR:22.680% C+
Solstice VE3
F
Kills:85
Deaths:30
KDR:2.833
Accuracy:14.938% F
HSR:8.235% F-
Solstice SF
C
Kills:59
Deaths:29
KDR:2.034
Accuracy:12.609% F--
HSR:15.254% C
Pulsar C
B++
Kills:56
Deaths:29
KDR:1.931
Accuracy:14.084% F--
HSR:28.571% B++
Kills:2,060
Deaths (as Engineer):716
Deaths (to Engineers):1,599
KDR:2.87709
Kill Difference:1,344
Playtime:254.316 hours
Usage:30%
Score:5.880m
Score/min:385
Accuracy (listed only):26.910%
HSR (listed only):17.207%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,195
Deaths:498
KDR:4.408
Accuracy:21.058% C+
HSR:17.358% D*
Betelgeuse 54-A
C+
Kills:1,962
Deaths:558
KDR:3.516
Accuracy:26.918% C+
HSR:26.300% D
SVA-GG
C+
Kills:1,227
Deaths:404
KDR:3.037
Accuracy:26.647% C+
HSR:26.487% D
NS-15MB
C+
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:27.441% C+
HSR:23.870% D-
SVA-88
D
Kills:1,166
Deaths:277
KDR:4.209
Accuracy:20.995% D
HSR:18.182% D--
Pulsar LSW
C
Kills:1,166
Deaths:295
KDR:3.953
Accuracy:23.189% C
HSR:17.925% D--
NS-15MP
D
Kills:534
Deaths:137
KDR:3.898
Accuracy:25.638% D
HSR:26.966% D
NS-15M AE
C
Kills:159
Deaths:46
KDR:3.457
Accuracy:25.323% C
HSR:22.013% D
Flare VE6
C+
Kills:112
Deaths:26
KDR:4.308
Accuracy:23.050% C+
HSR:17.857% D--
VX29 Polaris
D*
Kills:57
Deaths:17
KDR:3.353
Accuracy:17.607% D*
HSR:12.281% D**
Kills:9,751
Deaths (as Heavy Assault):2,562
Deaths (to Heavy Assaults):2,124
KDR:3.80601
Kill Difference:7,189
Playtime:271.197 hours
Usage:31%
Score:5.344m
Score/min:328
Accuracy (listed only):23.786%
HSR (listed only):20.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D-
Kills:583
Deaths:182
KDR:3.203
Accuracy:19.630% F-
HSR:18.868% D-
Serpent VE92
D
Kills:486
Deaths:187
KDR:2.599
Accuracy:17.600% D**
HSR:16.255% D
Eridani SX5G
C
Kills:400
Deaths:114
KDR:3.509
Accuracy:27.434% C
HSR:18.250% D
Deimos VA29
D
Kills:242
Deaths:68
KDR:3.559
Accuracy:52.195% D--
HSR:13.636% D
Sirius SX12
C--
Kills:209
Deaths:77
KDR:2.714
Accuracy:20.528% D--
HSR:15.311% C--
NS Baron G5AE
C+
Kills:167
Deaths:67
KDR:2.493
Accuracy:46.965% C+
HSR:14.970% C+
Thanatos VE70
C**
Kills:125
Deaths:39
KDR:3.205
Accuracy:44.523% C**
HSR:13.600% C--
Zenith VX-5
C+
Kills:97
Deaths:34
KDR:2.853
Accuracy:22.842% D-
HSR:22.680% C+
Solstice VE3
F
Kills:85
Deaths:30
KDR:2.833
Accuracy:14.938% F
HSR:8.235% F-
Solstice SF
C
Kills:59
Deaths:29
KDR:2.034
Accuracy:12.609% F--
HSR:15.254% C
Pulsar C
B++
Kills:56
Deaths:29
KDR:1.931
Accuracy:14.084% F--
HSR:28.571% B++
Kills:2,509
Deaths (as Light Assault):856
Deaths (to Light Assaults):1,477
KDR:2.93107
Kill Difference:1,653
Playtime:224.752 hours
Usage:26%
Score:4.462m
Score/min:331
Accuracy (listed only):26.668%
HSR (listed only):16.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:905
Deaths:192
KDR:4.714
Accuracy:42.815% B
HSR:75.580% B+
Eridani SX5G
C
Kills:400
Deaths:114
KDR:3.509
Accuracy:27.434% C
HSR:18.250% D
NS-44B Commissioner
C+
Kills:314
Deaths:172
KDR:1.826
Accuracy:24.523% F
HSR:25.478% C+
NS-44G Commissioner
C
Kills:267
Deaths:155
KDR:1.723
Accuracy:26.121% F-
HSR:23.970% C
XM98
C
Kills:252
Deaths:37
KDR:6.811
Accuracy:34.503% D
HSR:73.810% C
Sirius SX12
C--
Kills:209
Deaths:77
KDR:2.714
Accuracy:20.528% D--
HSR:15.311% C--
Parallax VX3
B+
Kills:201
Deaths:17
KDR:11.824
Accuracy:40.920% C++
HSR:82.090% B+
Phantom VA23
C+
Kills:147
Deaths:34
KDR:4.324
Accuracy:36.133% C+
HSR:17.687% D**
Spiker
D
Kills:135
Deaths:56
KDR:2.411
Accuracy:18.861% F-
HSR:17.778% D
NS-357P Underboss
D-
Kills:94
Deaths:52
KDR:1.808
Accuracy:21.450% T
HSR:18.085% D-
V10
C+
Kills:94
Deaths:21
KDR:4.476
Accuracy:38.574% C-
HSR:77.660% C+
NS-44 Commissioner
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:26.219% N/A
HSR:28% N/A
Kills:3,068
Deaths (as Infiltrator):963
Deaths (to Infiltrators):1,190
KDR:3.18588
Kill Difference:2,105
Playtime:67.719 hours
Usage:8%
Score:1.339m
Score/min:330
Accuracy (listed only):29.840%
HSR (listed only):39.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C
Kills:400
Deaths:114
KDR:3.509
Accuracy:27.434% C
HSR:18.250% D
Terminus VX-9
C+
Kills:302
Deaths:130
KDR:2.323
Accuracy:26.844% C+
HSR:21.854% D
Deimos VA29
D
Kills:242
Deaths:68
KDR:3.559
Accuracy:52.195% D--
HSR:13.636% D
H-V45
C+
Kills:234
Deaths:96
KDR:2.438
Accuracy:24.200% C
HSR:22.650% C+
Sirius SX12
C--
Kills:209
Deaths:77
KDR:2.714
Accuracy:20.528% D--
HSR:15.311% C--
NS Baron G5AE
C+
Kills:167
Deaths:67
KDR:2.493
Accuracy:46.965% C+
HSR:14.970% C+
H-V45 AE
D
Kills:152
Deaths:59
KDR:2.576
Accuracy:23.422% D*
HSR:23.684% D
Thanatos VE70
C**
Kills:125
Deaths:39
KDR:3.205
Accuracy:44.523% C**
HSR:13.600% C--
Pulsar VS1
C+
Kills:104
Deaths:60
KDR:1.733
Accuracy:23.478% C+
HSR:10.577% F
Kills:1,935
Deaths (as Combat Medic):710
Deaths (to Combat Medics):849
KDR:2.72535
Kill Difference:1,225
Playtime:32.292 hours
Usage:4%
Score:0.527m
Score/min:272
Accuracy (listed only):32.177%
HSR (listed only):17.170%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:214
Deaths:62
KDR:3.452
Accuracy:28.194% A+
HSR:19.626% C-
Blueshift VM5
A+
Kills:208
Deaths:60
KDR:3.467
Accuracy:27.822% A+
HSR:18.269% D
Kills:422
Deaths (as MAX Suit):61
Deaths (to MAX Suits):270
KDR:6.91803
Kill Difference:361
Playtime:6.306 hours
Usage:1%
Score:0.152m
Score/min:402
Accuracy (listed only):28.008%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:2,211
V. Kills:127 N/A
Deaths:147
KDR:15.041
Accuracy:45.656% B+
KPH:111.800 A+
VKPH:6.400 B**
Saron Laser Cannon
A++
Kills:1,311
V. Kills:1,158 113%
Deaths:217
KDR:6.041
Accuracy:34.686% B+
KPH:27.100 B**
VKPH:23.900 A++
V26 Maelstrom Turbo Laser
M
Kills:1,130
V. Kills:819 138%
Deaths:120
KDR:9.417
Accuracy:43.063% A*
KPH:48.700 A*
VKPH:35.300 M
Antares LC
A++
Kills:698
V. Kills:748 93%
Deaths:122
KDR:5.721
Accuracy:41.105% A++
KPH:30.200 B+
VKPH:32.400 A++
Hornet Missiles
A
Kills:350
V. Kills:250 139%
Deaths:14
KDR:25
Accuracy:80.855% A*
KPH:110.500 B++
VKPH:78.900 A
Dual Photon Pods
A++
Kills:231
V. Kills:38 N/A
Deaths:7
KDR:33
Accuracy:66.256% A+
KPH:224.300 A++
VKPH:36.900 B**
Kills:5,931 (5,350 + 0)
Deaths:627
KDR:9.459
VKDR:5.008
Vehicle Kills:3,140
Kill Difference:5,304
Playtime:118.726 hours
Usage:14%
Score:2.479m
Score/min:348
Piloting Accuracy:41.105%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,404
V. Kills:1,235 114%
Deaths:86
KDR:16.326
Accuracy:24.232% D**
KPH:49.400 C**
VKPH:43.400 B**
CAS30 Tank Buster
B*
Kills:661
V. Kills:723 91%
Deaths:151
KDR:4.377
Accuracy:60.188% A
KPH:11.700 B+
VKPH:12.800 B*
L105 Zephyr
B++
Kills:183
V. Kills:31 N/A
Deaths:14
KDR:13.071
Accuracy:50.029% B++
KPH:70.500 B+
VKPH:11.900 C++
Kills:2,248 (661 + 1,587)
Deaths:251
KDR:8.956
VKDR:7.924
Vehicle Kills:1,989
Kill Difference:1,997
Playtime:87.593 hours
Usage:10%
Score:1.504m
Score/min:286
Piloting Accuracy:60.188%
Gunner Accuracy:50.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,379
V. Kills:911 151%
Deaths:121
KDR:11.397
Accuracy:52.748% C+
KPH:26.800 C+
VKPH:17.700 C**
Supernova VPC
B*
Kills:277
V. Kills:53 N/A
Deaths:5
KDR:55.400
Accuracy:60.749% B**
KPH:63.500 B++
VKPH:12.200 B*
Saron HRB
B+
Kills:225
V. Kills:173 129%
Deaths:18
KDR:12.500
Accuracy:50.571% B++
KPH:29.600 C*
VKPH:22.800 B+
E540 Halberd
C+
Kills:142
V. Kills:83 169%
Deaths:4
KDR:35.500
Accuracy:49.159% C+
KPH:29.300 C
VKPH:17.100 C+
Supernova PC
A+
Kills:66
V. Kills:18 347%
Deaths:8
KDR:8.250
Accuracy:63.478% A+
KPH:44.300 A+
VKPH:12.100 B++
Kills:2,089 (1,722 + 367)
Deaths:156
KDR:13.391
VKDR:7.936
Vehicle Kills:1,238
Kill Difference:1,933
Playtime:69.692 hours
Usage:8%
Score:1.103m
Score/min:264
Driving Accuracy:63.478%
Gunner Accuracy:49.159%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,3382,21114715.041A+11.2145.656%B+N/A111.7A+6.4B**29919.8h8.1B++17.7B+
Orion VS54 2,2152,1954984.408B**0.5721.058%C+17.358%D*50.2BN/A19143.7h9.5B*45.1C++
Betelgeuse 54-A 1,9871,9625583.516C++0.3226.918%C+26.3%D61.3CN/A15432h9.6B+35.7C**
C150 Dalton 2,6391,4048616.326B+12.4924.232%D**N/A49.4C**43.5B**55128.4h2.4B*9.7C++
Supernova FPC 2,2901,37912111.397C*7.5652.748%C+1.74%C26.8C+17.7C**22951.4h3.9B++7.5B++
Saron Laser Cannon 2,4691,3112176.041B*2.2134.686%B+N/A27B**23.9A++30248.5h82.6B+238.2B++
SVA-GG 1,2421,2274043.037B+0.8026.647%C+26.487%D54.5C--N/A12722.5h9.7B36.2C*
NS-15MB 1,1831,1733043.859A+0.0227.441%C+23.87%D-58.9CN/A14219.9h9.6B+34.9B
SVA-88 1,1701,1662774.209B**0.3720.995%D18.182%D--49C+N/A15023.8h9.1B*43.5C**
Pulsar LSW 1,1771,1662953.953A++0.1223.189%C17.925%D--56.3C++N/A13620.7h9.3B**40.2B+
V26 Maelstrom Turbo Laser 1,9491,1301209.417A*5.5843.063%A*1.858%C-48.7A*35.3M35323.2h55.3B++128.4B**
Ghost 9109051924.714B+0.8842.815%B75.58%B+58C**N/A15115.6h1.8B++4.1B+
Antares LC 1,4466981225.721A1.8941.105%A++1.576%C+30.2B+32.4A++37123.1h87.3B212.4B+
CAS30 Tank Buster 1,3846611514.377A0.5460.188%AN/A11.7B+12.8B*15056.6h52.7C++87.5B+
NS-11CP 5905831823.203B**0.6319.63%F-18.868%D-24.2D-N/A6324.1h10.6C**54.1C--
NS-15MP 5425341373.898B+0.0625.638%D26.966%D53.9DN/A1539.9h9B*35C*
Serpent VE92 4914861872.599B**1.2417.6%D**16.255%D24.9CN/A6619.5h10.9B+61.9C
NS Decimator-G 6404271932.212B+1.6254.901%D*3.279%B++33.9D16.9C21112.6h3.8C+6.9C
Eridani SX5G 4054001143.509A+0.3327.434%C18.25%D39.2C-N/A11710.2h9.6B+35.1C*
NS Decimator 5423541592.226B**1.6154.235%D--4.237%A++38.5C+20.4C**3279.2h3.7B+6.9C*
Hornet Missiles 6003501425M21.1680.855%A*N/A109.4B++78.1A9243.2h13.3D16.4C*
NS-44B Commissioner 3203141721.826B+2.0124.523%F25.478%C+23.6DN/A6213.3h3.2B+13.2D
Terminus VX-9 3083021302.323C*1.5126.844%C+21.854%D37.3CN/A1028.1h10.8B+40.4B
Supernova VPC 330277555.4A*51.5660.749%B**N/A63B++12B++2554.4h2.5B++4.1B*
NS-44G Commissioner 2692671551.723C*2.1126.121%F-23.97%C25.2D-N/A7010.6h3.3C+12.5D
XM98 253252376.811A*2.9834.503%D73.81%C42B+N/A1116h1.9B*5.4B+
Deimos VA29 243242683.559A++0.2852.195%D--13.636%D57.6C++N/A1554.2h1.8B**3.5C*
H-V45 236234962.438B+1.4024.2%C22.65%C+41.1C++N/A1235.7h11.9B49.1C*
Dual Photon Pods 269231733M**29.1666.256%A+N/A231A*38A10581h14.4B*21.8B*
Saron HRB 3982251812.5A8.6650.571%B++N/A29.6C*22.8B+4357.6h17.7B+35B*
Blueshift VM5 217214623.452B0.3828.194%A+19.626%C-41.2C++N/A1295.2h12.1B**42.8B**
C-4 336212852.494B+1.3426.117%C+N/A21.4D*12.5D*1949.9h1.3C**4.9B
Sirius SX12 212209772.714B**1.1220.528%D--15.311%C--40.2C++N/A1275.2h11.6B++56.7C++
Blueshift VM5 208208603.467B0.3727.822%A+18.269%D40.8C++N/A1235.1h12.2B**44B*
Parallax VX3 2032011711.824A+7.9940.92%C++82.09%B+49B++N/A1524.1h1.8B++4.3B+
NS-TMC-01 "His Regards" 2131944,3520.045B+3.7935.372%B++N/A0.6CN/A2307.6h2.5C+7B+
L105 Zephyr 2141831413.071C**9.2450.029%B++N/A70.4B+11.9C++3442.6h4.6B*9.3B*
NS Baron G5AE 167167672.493B*1.3446.965%C+14.97%C+50.6C+N/A1313.3h3.7B+7.9C+
Plasma Grenade 1621611161N/A157.1649.156%C*N/A536.7C+3.3D17490.3h3.4C+7C*
Eidolon VE33 163160513.137B*0.7023.712%D-20%D-28.1C+N/A755.7h6.4B++26.8B
NS-15M AE 160159463.457B+0.3825.323%C22.013%D54.8CN/A1492.9h8.5B**33.6B+
M60-A Bulldog 184155438.75M*34.9147.246%B*N/A57.4B+10.7B+2912.7h4.2B*8.9B*
H-V45 AE 155152592.576B1.2623.422%D*23.684%D42.2C--N/A1703.6h9.9B++42.2C+
Damascus Edge 1581511,9540.077B++3.7635.237%B+N/A0.9CN/A3160.3h1.7B+4.8B+
Phantom VA23 147147344.324C**0.4936.133%C+17.687%D**61.3B+N/A1442.4h4.1B11.3C**
E540 Halberd 225142435.5A++31.6649.159%C+4.93%A++29.6C17.3C++2764.8h6C12.1C+
Spiker 137135562.411B**1.4218.861%F-17.778%D22.9DN/A715.9h7.7B+41D
Thanatos VE70 125125393.205A*0.6344.523%C**13.6%C--56.8B*N/A2782.2h3.5B**7.9B++
Flare VE6 115112264.308A*0.4723.05%C+17.857%D--53.3C+1.4B**1622.1h8.3B++36.1B+
Pulsar VS1 107104601.733B+2.1023.478%C+10.577%F38.5B1.1B*1812.7h11.6B*49.4B+
Zenith VX-5 9797342.853A+0.9822.842%D-22.68%C+34.6CN/A1132.8h12.1C++52.9C+
NS-357P Underboss 9694521.808C++2.0321.45%T18.085%D-15.7D*N/A386h3.9C-18.1T
V10 9494214.476C**0.6438.574%C-77.66%C+44.8C++N/A952.1h2C**5.1C*
S1 13286451.911A++1.9249.786%D--3.488%B+23.2C12.4C2833.7h5.4B+10.9C++
Solstice VE3 8785302.833M+1.0014.938%F8.235%F-17.7CN/A1354.8h10.7B*71.7C+
Tank Mine 12470164.375B++0.5480%M++N/A70D-54C10461h3.3F--4.1B**
Supernova PC 846688.25C*4.4163.478%A+1.515%D44A+12B+5741.5h3.3B**5.2A
Lasher X2 6965282.321B**1.5127.569%C+4.615%B+46.4C*2.9A++1481.4h14.1B**51.1B+
Solstice SF 6059292.034B*1.8012.609%F--15.254%C18.4CN/A573.2h8.6B*68.3C--
VX29 Polaris 5957173.353A0.4817.607%D*12.281%D**47.5C+1.7A1551.2h12.1C+68.8C-
Rocklet Rifle 11056371.514B**2.3252.149%C+N/A18.7D-18D2503h31.4B+60.2B
Pulsar C 5756291.931C++1.9014.084%F--28.571%B++13DN/A664.3h8.2B**58.1C
NS-44 Commissioner 5250361.389C**2.4526.219%D*28%B+25C--1B**1152h3.1B++11.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit122241,46629.5h
Anti-Vehicle MANA Turret31960.3h
Spawn Beacon03160.4h
Hellion G1730h
AE Nano-Armor Kit7474,72210.5h
AE Medical Applicator11,1570.2h
Medical Applicator1616,5081.8h
Motion Spotter31,9061.2h
Deconstruction Tool02580h
Recon Detection Device0950.1h
Ammunition Package05150.2h
Shield Recharging Field1540h
Medical Kit1,4407,71660.7h
VE-C Horizon0860.1h
A30 Walker0630.1h
Nano-Repair Grenade0870h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.22s
Server spent 3.46s on queries, 2.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.