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Legionary Zappel1VS[GUCi] Zappel1VS
VS BR 24

KDR: 3.78

Score: 17.2m

Last Seen: Sep 24th, 2019 8:06 PM
- OFFLINE - 31.2 hour(s)

Prestige 1, Battle Rank 24 - Vanu Sovereignty on Cobalt
Level Progress (to 25): 95%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Orion VS54 Betelgeuse 54-A C150 Dalton Saron Laser Cannon SVA-GG NS-15MB SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,818,954 MLG Score: 1454
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.344%21.083%49227120013,3473.428460.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.24%0.415B0.017C+-0.256CHEAD ++ (~9.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.465B+9.30.351C**30.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.624%0.981%1815512225,400422283212.766191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.56%0.352C**-0.554D0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.60.386C**40.50.239C++59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.125%2.281%598212251,0963408693.21408126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.812%1.172B**-0.161C0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++4.20.664B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.394%0.907%790412231,87430116556.2053113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.383%0.016C+-0.874D--0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.892B*4.70.882B*8.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.511%76.309%790412231,45240683.56757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.802%0.834B++0.599B+-0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.80.439B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.652%13.736%7902122536437110.978495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%0.666B+-0.193C-0.929

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.64B+2.40.516B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m266.5%392 (23.5k)344 (20.6k)3.7836729,8047,8774.2582224 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227302227.477%14.77%40606:229

29% Engineer32% Heavy Assault8% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2015 6:18 PMFeb 13th, 2019 6:25 PMSep 26th, 2019 4:18 PM (72d) (PST)Sep 24th, 2019 4:45 PM (74d) (PST)Sep 24th, 2019 4:06 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8821107720.5950.1570.0881.9910.1521454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,9496,60346,3463695119920,635

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
834.9h/34.8d 3,738 4,402 8,992 99.7k 857 2,295 7,622 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,157
Deaths:486
KDR:4.438
Accuracy:21.042% C+
HSR:17.339% D--
Betelgeuse 54-A
C++
Kills:1,854
Deaths:523
KDR:3.545
Accuracy:27.230% C++
HSR:25.998% D
SVA-GG
C++
Kills:1,190
Deaths:399
KDR:2.982
Accuracy:26.526% C++
HSR:26.387% C-
NS-15MB
C*
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:27.441% C*
HSR:23.870% D
SVA-88
C--
Kills:1,166
Deaths:277
KDR:4.209
Accuracy:21.015% C--
HSR:18.182% D--
Pulsar LSW
C+
Kills:1,161
Deaths:293
KDR:3.962
Accuracy:23.218% C+
HSR:18.002% D-
NS-15MP
C
Kills:534
Deaths:137
KDR:3.898
Accuracy:25.638% C-
HSR:26.966% C
NS-15M AE
C+
Kills:159
Deaths:46
KDR:3.457
Accuracy:25.323% C+
HSR:22.013% D
Flare VE6
C+
Kills:112
Deaths:26
KDR:4.308
Accuracy:23.050% C+
HSR:17.857% D--
VX29 Polaris
D--
Kills:57
Deaths:17
KDR:3.353
Accuracy:17.665% D--
HSR:12.281% D**
Kills:9,563
Deaths (as Heavy Assault):2,508
Deaths (to Heavy Assaults):2,080
KDR:3.813
Kill Difference:7,055
Playtime:266.452 hours
Usage:32%
Score:5.271m
Score/min:330
Accuracy (listed only):23.815%
HSR (listed only):20.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
D
Kills:582
Deaths:180
KDR:3.233
Accuracy:19.679% F-
HSR:18.900% D
Serpent VE92
D
Kills:475
Deaths:178
KDR:2.669
Accuracy:17.902% D*
HSR:16.632% D
Deimos VA29
D
Kills:242
Deaths:67
KDR:3.612
Accuracy:52.758% D
HSR:13.636% D
NS Baron G5AE
C++
Kills:166
Deaths:67
KDR:2.478
Accuracy:47.319% C++
HSR:15.060% C+
Eidolon VE33
D
Kills:160
Deaths:51
KDR:3.137
Accuracy:23.712% D
HSR:20% D
Thanatos VE70
B*
Kills:122
Deaths:33
KDR:3.697
Accuracy:46.749% B*
HSR:13.934% C-
Zenith VX-5
C+
Kills:96
Deaths:27
KDR:3.556
Accuracy:23.792% C
HSR:21.875% C+
Solstice VE3
D**
Kills:83
Deaths:27
KDR:3.074
Accuracy:15.183% D**
HSR:8.434% F-
Solstice SF
C
Kills:58
Deaths:29
KDR:2
Accuracy:12.717% F-
HSR:15.517% C
Pulsar C
B*
Kills:56
Deaths:29
KDR:1.931
Accuracy:14.210% F-
HSR:28.571% B*
Kills:2,040
Deaths (as Engineer):688
Deaths (to Engineers):1,570
KDR:2.96512
Kill Difference:1,352
Playtime:240.443 hours
Usage:29%
Score:5.609m
Score/min:389
Accuracy (listed only):27.402%
HSR (listed only):17.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
D
Kills:582
Deaths:180
KDR:3.233
Accuracy:19.679% F-
HSR:18.900% D
Serpent VE92
D
Kills:475
Deaths:178
KDR:2.669
Accuracy:17.902% D*
HSR:16.632% D
Eridani SX5G
C+
Kills:399
Deaths:114
KDR:3.500
Accuracy:27.706% C+
HSR:18.296% C
Deimos VA29
D
Kills:242
Deaths:67
KDR:3.612
Accuracy:52.758% D
HSR:13.636% D
Sirius SX12
C-
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.546% D
HSR:15.311% C-
NS Baron G5AE
C++
Kills:166
Deaths:67
KDR:2.478
Accuracy:47.319% C++
HSR:15.060% C+
Thanatos VE70
B*
Kills:122
Deaths:33
KDR:3.697
Accuracy:46.749% B*
HSR:13.934% C-
Zenith VX-5
C+
Kills:96
Deaths:27
KDR:3.556
Accuracy:23.792% C
HSR:21.875% C+
Solstice VE3
D**
Kills:83
Deaths:27
KDR:3.074
Accuracy:15.183% D**
HSR:8.434% F-
Solstice SF
C
Kills:58
Deaths:29
KDR:2
Accuracy:12.717% F-
HSR:15.517% C
Pulsar C
B*
Kills:56
Deaths:29
KDR:1.931
Accuracy:14.210% F-
HSR:28.571% B*
Kills:2,488
Deaths (as Light Assault):827
Deaths (to Light Assaults):1,457
KDR:3.00846
Kill Difference:1,661
Playtime:217.876 hours
Usage:26%
Score:4.335m
Score/min:332
Accuracy (listed only):27.142%
HSR (listed only):16.924%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:905
Deaths:192
KDR:4.714
Accuracy:42.884% B+
HSR:75.580% B++
Eridani SX5G
C+
Kills:399
Deaths:114
KDR:3.500
Accuracy:27.706% C+
HSR:18.296% C
NS-44B Commissioner
C+
Kills:313
Deaths:170
KDR:1.841
Accuracy:24.902% F
HSR:25.240% C+
NS-44G Commissioner
C+
Kills:264
Deaths:153
KDR:1.725
Accuracy:26.266% D**
HSR:23.485% C+
XM98
C+
Kills:252
Deaths:37
KDR:6.811
Accuracy:34.503% C
HSR:73.810% C+
Sirius SX12
C-
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.546% D
HSR:15.311% C-
Parallax VX3
B+
Kills:201
Deaths:17
KDR:11.824
Accuracy:40.920% C**
HSR:82.090% B+
Phantom VA23
C*
Kills:147
Deaths:34
KDR:4.324
Accuracy:36.133% C*
HSR:17.687% D**
Spiker
C-
Kills:128
Deaths:55
KDR:2.327
Accuracy:19.747% D**
HSR:17.969% C-
V10
C+
Kills:94
Deaths:21
KDR:4.476
Accuracy:38.574% C
HSR:77.660% C+
NS-357P Underboss
D-
Kills:93
Deaths:52
KDR:1.788
Accuracy:21.658% F**
HSR:17.204% D-
NS-44 Commissioner
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:26.219% N/A
HSR:28% N/A
Kills:3,055
Deaths (as Infiltrator):957
Deaths (to Infiltrators):1,167
KDR:3.19227
Kill Difference:2,098
Playtime:67.594 hours
Usage:8%
Score:1.339m
Score/min:330
Accuracy (listed only):30.005%
HSR (listed only):39.361%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C+
Kills:399
Deaths:114
KDR:3.500
Accuracy:27.706% C+
HSR:18.296% C
Terminus VX-9
B
Kills:302
Deaths:129
KDR:2.341
Accuracy:27.413% B
HSR:21.854% D
Deimos VA29
D
Kills:242
Deaths:67
KDR:3.612
Accuracy:52.758% D
HSR:13.636% D
H-V45
C+
Kills:222
Deaths:87
KDR:2.552
Accuracy:23.977% C+
HSR:21.622% C+
Sirius SX12
C-
Kills:209
Deaths:76
KDR:2.750
Accuracy:20.546% D
HSR:15.311% C-
NS Baron G5AE
C++
Kills:166
Deaths:67
KDR:2.478
Accuracy:47.319% C++
HSR:15.060% C+
H-V45 AE
D
Kills:151
Deaths:58
KDR:2.603
Accuracy:23.723% D-
HSR:23.841% D
Thanatos VE70
B*
Kills:122
Deaths:33
KDR:3.697
Accuracy:46.749% B*
HSR:13.934% C-
Pulsar VS1
C+
Kills:104
Deaths:60
KDR:1.733
Accuracy:23.478% C+
HSR:10.577% D**
Kills:1,917
Deaths (as Combat Medic):691
Deaths (to Combat Medics):837
KDR:2.77424
Kill Difference:1,226
Playtime:31.348 hours
Usage:4%
Score:0.521m
Score/min:277
Accuracy (listed only):32.630%
HSR (listed only):17.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:214
Deaths:62
KDR:3.452
Accuracy:28.194% A++
HSR:19.626% C
Blueshift VM5
A++
Kills:208
Deaths:60
KDR:3.467
Accuracy:27.822% A++
HSR:18.269% D
Kills:422
Deaths (as MAX Suit):61
Deaths (to MAX Suits):268
KDR:6.91803
Kill Difference:361
Playtime:6.306 hours
Usage:1%
Score:0.152m
Score/min:402
Accuracy (listed only):28.008%
HSR (listed only):18.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,199
V. Kills:126 N/A
Deaths:147
KDR:14.959
Accuracy:45.708% B+
KPH:112.600 A++
VKPH:6.400 B**
Saron Laser Cannon
A*
Kills:1,213
V. Kills:1,108 109%
Deaths:217
KDR:5.590
Accuracy:34.478% B+
KPH:26.300 B**
VKPH:24 A*
Maelstrom Turbo Laser
M
Kills:1,116
V. Kills:813 137%
Deaths:120
KDR:9.300
Accuracy:43.125% A++
KPH:48.700 A*
VKPH:35.500 M
Antares LC
A++
Kills:670
V. Kills:734 91%
Deaths:122
KDR:5.492
Accuracy:41.204% A
KPH:29.900 B+
VKPH:32.700 A++
Hornet Missiles
A++
Kills:350
V. Kills:250 139%
Deaths:14
KDR:25
Accuracy:80.911% A*
KPH:110.900 B**
VKPH:79.200 A++
Dual Photon Pods
A**
Kills:231
V. Kills:38 N/A
Deaths:7
KDR:33
Accuracy:66.256% A+
KPH:224.300 A**
VKPH:36.900 A+
Kills:5,779 (5,198 + 0)
Deaths:627
KDR:9.217
VKDR:4.895
Vehicle Kills:3,069
Kill Difference:5,152
Playtime:115.218 hours
Usage:14%
Score:2.422m
Score/min:350
Piloting Accuracy:41.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,328
V. Kills:1,198 111%
Deaths:86
KDR:15.442
Accuracy:24.462% D**
KPH:48.200 B+
VKPH:43.500 A
CAS30 Tank Buster
B**
Kills:641
V. Kills:713 90%
Deaths:151
KDR:4.245
Accuracy:60.849% A
KPH:11.700 B+
VKPH:13 B**
L105 Zephyr
B**
Kills:183
V. Kills:31 N/A
Deaths:14
KDR:13.071
Accuracy:50.029% B**
KPH:70.500 B*
VKPH:11.900 B+
Kills:2,152 (641 + 1,511)
Deaths:251
KDR:8.574
VKDR:7.737
Vehicle Kills:1,942
Kill Difference:1,901
Playtime:84.805 hours
Usage:10%
Score:1.471m
Score/min:289
Piloting Accuracy:60.849%
Gunner Accuracy:50.029%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,030
V. Kills:755 136%
Deaths:121
KDR:8.512
Accuracy:52.696% C+
KPH:23.600 C
VKPH:17.300 B+
Supernova VPC
A
Kills:257
V. Kills:53 476%
Deaths:5
KDR:51.400
Accuracy:61.531% A
KPH:63.900 B**
VKPH:13.200 A
Saron HRB
B*
Kills:225
V. Kills:173 129%
Deaths:18
KDR:12.500
Accuracy:50.591% B*
KPH:29.700 B+
VKPH:22.800 B*
E540 Halberd
C*
Kills:138
V. Kills:83 164%
Deaths:4
KDR:34.500
Accuracy:49.295% C**
KPH:28.800 C
VKPH:17.300 C*
Supernova PC
A++
Kills:66
V. Kills:18 347%
Deaths:8
KDR:8.250
Accuracy:63.478% A+
KPH:44.300 A++
VKPH:12.100 B*
Kills:1,716 (1,353 + 363)
Deaths:156
KDR:11
VKDR:6.936
Vehicle Kills:1,082
Kill Difference:1,560
Playtime:61.618 hours
Usage:7%
Score:0.983m
Score/min:266
Driving Accuracy:63.478%
Gunner Accuracy:49.295%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,3252,19914714.959A++11.1845.708%B+N/A112.8A++6.5B**30019.5h8B+17.6B+
Orion VS54 2,1762,1574864.438A++0.6521.042%C+17.339%D--50.3B++N/A19242.9h9.5B**45.1C++
Betelgeuse 54-A 1,8771,8545233.545C*0.2427.23%C++25.998%D61.2C+N/A15330.3h9.6B++35.4B+
C150 Dalton 2,5261,3288615.442B*11.6624.462%D**N/A48.1B+43.4A55327.6h2.4B**9.9B
Saron Laser Cannon 2,3211,2132175.59B**1.8134.478%B+N/A26.3B**24A*30246.2h83.9B++243.3B++
SVA-GG 1,2041,1903992.982B**0.8026.526%C++26.387%C-54.1CN/A12522h9.6B+36.4B
NS-15MB 1,1831,1733043.859A++0.0827.441%C*23.87%D58.9C+N/A14219.9h9.6B*34.9B+
SVA-88 1,1701,1662774.209A++0.4321.015%C--18.182%D--49C++N/A15023.8h9.1B**43.4B+
Pulsar LSW 1,1721,1612933.962A*0.1823.218%C+18.002%D-56.6B+N/A13620.5h9.3B**40B+
Maelstrom Turbo Laser 1,9291,1161209.3M+5.5243.125%A++1.882%C48.7A*35.5M35522.9h55.3B*128.3B*
Supernova FPC 1,7851,0301218.512C**4.7352.696%C+2.33%C+23.6C17.3B+22843.7h4.3B++8.1B+
Ghost 9109051924.714B++0.9342.884%B+75.58%B++58B++N/A15115.6h1.8B*4.1B++
Antares LC 1,4046701225.492M1.7141.204%A1.642%C+29.9B+32.8A++37522.4h88.5B+214.7B++
CAS30 Tank Buster 1,3546411514.245A+0.4660.849%AN/A11.7B+13.1B**15354.6h53C*87.2B+
NS-11CP 5895821803.233A0.5519.679%F-18.9%D24.1DN/A6324.1h10.6B+53.9C
NS-15MP 5425341373.898B++0.1125.638%C-26.966%C53.9CN/A1539.9h9B*35B
Serpent VE92 4804751782.669A1.1117.902%D*16.632%D25.4C+N/A6718.7h10.9B++61C++
NS Decimator-G 6324221912.209B*1.5754.787%D--3.318%B+33.8D16.8C+21212.5h3.8C*6.9C+
Eridani SX5G 4043991143.5A*0.2827.706%C+18.296%C39.5C+N/A11810.1h9.6B+34.7B+
Hornet Missiles 6003501425M**21.2280.911%A*N/A109.4B**78.1A++9263.2h13.3C+16.4C**
NS Decimator 5263411562.186A1.6054.263%D-4.399%A++37.9C++20.6B+3289h3.8B+7B
NS-44B Commissioner 3193131701.841B++1.9424.902%F25.24%C+23.9DN/A6313.1h3.2B+13C
Terminus VX-9 3083021292.341B+1.4427.413%B21.854%D37.3C+N/A1028.1h10.8B++39.6B+
NS-44G Commissioner 2662641531.725B2.0626.266%D**23.485%C+25.1DN/A7010.5h3.3C**12.5C
Supernova VPC 310257551.4M*47.6261.531%AN/A64.3B**13.3A2644h2.5B**4.1B**
XM98 253252376.811M3.0334.503%C73.81%C+42B*N/A1116h1.9B*5.4B+
Deimos VA29 243242673.612A++0.1752.758%D13.636%D57.6B+N/A1564.2h1.8B**3.4B
Dual Photon Pods 269231733M**29.2266.256%A+N/A231M38A+10581h14.4B*21.8B*
Saron HRB 3982251812.5A+8.7250.591%B*N/A29.6B+22.8B*4287.6h17.7B*35B**
H-V45 224222872.552B++1.2323.977%C+21.622%C+39.6BN/A1225.6h11.9B+49.7B+
Blueshift VM5 217214623.452B+0.3328.194%A++19.626%C41.2B+N/A1295.2h12.1A42.8B**
Sirius SX12 212209762.75A++1.0320.546%D15.311%C-40.2B+N/A1275.2h11.6B*56.6C**
Blueshift VM5 208208603.467B+0.3227.822%A++18.269%D40.8B+N/A1235.1h12.2A44B**
C-4 327206792.608B*1.1825.829%C+N/A21.5D*12.6D*1949.6h1.2B+4.8B+
Parallax VX3 2032011711.824A*8.0440.92%C**82.09%B+49B**N/A1524.1h1.8B*4.3B++
NS-TMC-01 "His Regards" 2101914,2950.044B++3.7435.607%B*N/A0.6C+N/A2304.3h2.5C+7B+
L105 Zephyr 2141831413.071B+9.2950.029%B**N/A70.4B*11.9B+3442.6h4.6B**9.3B**
NS Baron G5AE 166166672.478B**1.3147.319%C++15.06%C+50.3C**N/A1313.3h3.7B++7.8C+
Eidolon VE33 163160513.137A*0.6523.712%D20%D28.1C*N/A755.7h6.4B**26.8B+
NS-15M AE 160159463.457B++0.3325.323%C+22.013%D54.8C+N/A1492.9h8.5B**33.6B+
Plasma Grenade 1591581158N/A154.2249.284%B+N/A526.7C*3.3D17110.3h3.5B7.1B+
M60-A Bulldog 184155438.75S34.9747.246%B*N/A57.4B+10.7B++2812.7h4.2B**8.9B**
H-V45 AE 154151582.603B++1.1823.723%D-23.841%D43.1CN/A1733.5h9.9B++41.9C*
Damascus Edge 1581511,9510.077A3.7135.237%B+N/A0.9C+N/A3160.1h1.7B++4.8B+
Phantom VA23 147147344.324A+0.5436.133%C*17.687%D**61.3B*N/A1442.4h4.1B+11.3B+
E540 Halberd 221138434.5A**30.7249.295%C**5.072%A++28.8C17.3C*2574.8h6.1C+12.3C++
Spiker 129128552.327A1.4619.747%D**17.969%C-22.9C-N/A715.6h7.9B40.2C
Thanatos VE70 122122333.697M*0.0946.749%B*13.934%C-61A++N/A2892h3.4B**7.3B*
Flare VE6 115112264.308M**0.5223.05%C+17.857%D--53.3B1.4A++1622.1h8.3B**36.1B+
Pulsar VS1 107104601.733B*2.0523.478%C+10.577%D**38.5B++1.1A+1802.7h11.6B**49.4B+
Zenith VX-5 9696273.556M+0.2323.792%C21.875%C+36.9C++N/A1202.6h12.1B+50.7C**
V10 9494214.476B+0.6938.574%C77.66%C+44.8B+N/A952.1h2B+5.1B
NS-357P Underboss 9593521.788C**2.0021.658%F**17.204%D-15.8D*N/A385.9h3.8C+17.8F--
S1 13286441.955A**1.8350.216%D3.488%B+23.9C+12.8C+2823.6h5.4B++10.8B
Solstice VE3 8583273.074M**0.7115.183%D**8.434%F-18.4C+N/A1424.5h10.4B**68.3C++
Tank Mine 12369164.313B*0.5376.655%M++N/A76.7D60C+10740.9h3.2F-4.2B**
Supernova PC 846688.25B+4.4763.478%A+1.515%D44A++12B*5741.5h3.3B**5.2A
Lasher X2 6864282.286A++1.5027.731%C*4.688%B+45.7B++2.9A+1551.4h14.3A51.5B++
Solstice SF 5958292B**1.7812.717%F-15.517%C18.7C+N/A563.1h8.6B+67.5C
VX29 Polaris 5957173.353A++0.4317.665%D--12.281%D**47.5C++1.7A**1541.2h12.1C*68.5C+
Pulsar C 5756291.931B1.8514.21%F-28.571%B*13DN/A664.3h8.2B**57.6C+
Rocklet Rifle 10855361.528A++2.2652.972%C++N/A20.4D19.6C2652.7h31.3B+59B+
NS-44 Commissioner 5250361.389B+2.3926.219%D*28%B++25C1B**1152h3.1B*11.9C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G1730h
Nano-Armor Kit122241,46629.5h
Medical Applicator1616,5081.8h
Anti-Vehicle MANA Turret31900.3h
Spawn Beacon03020.4h
AE Medical Applicator11,0500.2h
AE Nano-Armor Kit4750,9898h
Motion Spotter31,9041.2h
Deconstruction Tool02580h
Ammunition Package05030.2h
Shield Recharging Field1540h
Medical Kit1,4207,61959.5h
Nano-Repair Grenade0770h
VE-C Horizon0860h
Recon Detection Device0950.1h
A30 Walker0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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