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Captain Comm. Sgt. Major ZarekTR[VDSN] ZarekTR
TR BR 60

KDR: 0.92

Score: 4.2m

Last Seen: Oct 22nd, 2019 12:45 PM
- OFFLINE - 535.5 hour(s)

Battle Rank 60 - Terran Republic on Cobalt - Outfit Officer of Vereinte DEUTSCHE sterben nicht[VDSN] Vereinte DEUTSCHE sterben nicht
TR outfit on Cobalt

Members: 0
Level Progress (to 61): 47%
Level 100 Progress: 22% 580h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T1 Cycler MSW-R LC3 Jaguar SMG-46G Armistice T9 CARV M1 Heavy Cycler P525 Marauder-H TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.06%14.311%3011012092,2710.8947990.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.461%-0.018C+-0.997D---1.868F-HEAD + (~3.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.05C+14.9-0.044C+55.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.913%1.504%10911218133263670.503788196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.033A*-0.681D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++5.60.549B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.4%1.786%4611218562161740.25925932%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.71B**120.31B**118.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.616%56.398%462121721123100.909483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.148%0.545B+-0.694D-1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.115C+3.4-0.063C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vereinte DEUTSCHE sterben nicht[VDSN] Vereinte DEUTSCHE sterben nicht
TR outfit on Cobalt

Members: 0
4.2m488.2%423 (25.4k)348 (20.9k)0.9226034,4944,8711.1287260 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121918715.956%11.972%19102:270

31% Combat Medic32% Engineer20% Heavy Assault7% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2014 11:46 AMJan 6th, 2019 2:22 PMNov 6th, 2019 3:24 PM (7d) (PST)Oct 22nd, 2019 10:15 AM (22d) (PST)Oct 22nd, 2019 8:45 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4912442470.3770.4090.0452.1030.05471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,48414,66414,82023253126320,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
198.7h/8.3d 1,004 538 2,068 25.1k 264 524 641 5.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D-
Kills:375
Deaths:410
KDR:0.915
Accuracy:18.542% D-
HSR:15.733% D*
T9 CARV
D
Kills:263
Deaths:318
KDR:0.827
Accuracy:15.879% D
HSR:14.449% D*
Kills:638
Deaths (as Heavy Assault):728
Deaths (to Heavy Assaults):1,435
KDR:0.87637
Kill Difference:90
Playtime:40.387 hours
Usage:20%
Score:0.780m
Score/min:322
Accuracy (listed only):17.210%
HSR (listed only):15.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C+
Kills:354
Deaths:362
KDR:0.978
Accuracy:23.792% C+
HSR:14.407% D--
TRAC-5
C++
Kills:84
Deaths:175
KDR:0.480
Accuracy:22.031% C++
HSR:19.048% C+
Kills:438
Deaths (as Engineer):537
Deaths (to Engineers):1,052
KDR:0.81564
Kill Difference:99
Playtime:62.725 hours
Usage:32%
Score:1.182m
Score/min:314
Accuracy (listed only):22.911%
HSR (listed only):16.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C+
Kills:354
Deaths:362
KDR:0.978
Accuracy:23.792% C+
HSR:14.407% D--
SMG-46G Armistice
D-
Kills:327
Deaths:552
KDR:0.592
Accuracy:22.701% D-
HSR:11.009% D-
TRAC-5
C++
Kills:84
Deaths:175
KDR:0.480
Accuracy:22.031% C++
HSR:19.048% C+
MKV Suppressed
D-
Kills:66
Deaths:142
KDR:0.465
Accuracy:20.949% D-
HSR:9.091% F
Kills:831
Deaths (as Light Assault):1,231
Deaths (to Light Assaults):896
KDR:0.67506
Kill Difference:400
Playtime:13.079 hours
Usage:7%
Score:0.169m
Score/min:216
Accuracy (listed only):22.368%
HSR (listed only):13.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
D-
Kills:327
Deaths:552
KDR:0.592
Accuracy:22.701% D-
HSR:11.009% D-
TSAR-42
B+
Kills:141
Deaths:88
KDR:1.602
Accuracy:38.860% C++
HSR:73.050% B+
TX1 Repeater
C
Kills:84
Deaths:208
KDR:0.404
Accuracy:22.542% C
HSR:17.857% C--
99SV
B**
Kills:70
Deaths:50
KDR:1.400
Accuracy:38.440% B**
HSR:22.857% D**
MKV Suppressed
D-
Kills:66
Deaths:142
KDR:0.465
Accuracy:20.949% D-
HSR:9.091% F
NS-44 Commissioner AE
B*
Kills:59
Deaths:57
KDR:1.035
Accuracy:48.425% B*
HSR:8.475% F-
Kills:747
Deaths (as Infiltrator):1,097
Deaths (to Infiltrators):658
KDR:0.68095
Kill Difference:350
Playtime:10.256 hours
Usage:5%
Score:0.144m
Score/min:233
Accuracy (listed only):31.986%
HSR (listed only):23.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:583
Deaths:840
KDR:0.694
Accuracy:21.465% C+
HSR:14.237% D*
SMG-46G Armistice
D-
Kills:327
Deaths:552
KDR:0.592
Accuracy:22.701% D-
HSR:11.009% D-
Cycler TRV
B+
Kills:76
Deaths:106
KDR:0.717
Accuracy:24.877% B+
HSR:21.053% C++
MKV Suppressed
D-
Kills:66
Deaths:142
KDR:0.465
Accuracy:20.949% D-
HSR:9.091% F
Kills:1,052
Deaths (as Combat Medic):1,640
Deaths (to Combat Medics):455
KDR:0.64146
Kill Difference:588
Playtime:61.759 hours
Usage:31%
Score:1.623m
Score/min:438
Accuracy (listed only):22.498%
HSR (listed only):13.847%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:180
Deaths:137
KDR:1.314
Accuracy:16.362% B+
HSR:16.667% C
M2 Mutilator
B++
Kills:116
Deaths:71
KDR:1.634
Accuracy:17.518% B++
HSR:18.966% C+
M3 Pounder HEG
B*
Kills:54
Deaths:81
KDR:0.667
Accuracy:45.824% B*
HSR:1.852% D-
Kills:350
Deaths (as MAX Suit):144.500
Deaths (to MAX Suits):314
KDR:2.42215
Kill Difference:205.500
Playtime:9.635 hours
Usage:5%
Score:0.254m
Score/min:439
Accuracy (listed only):26.568%
HSR (listed only):12.495%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:133
V. Kills:46 283%
Deaths:56
KDR:2.375
Accuracy:61.913% B**
KPH:34 C++
VKPH:11.700 C+
Kills:133 (133 + 0)
Deaths:56
KDR:2.375
VKDR:0.821
Vehicle Kills:46
Kill Difference:77
Playtime:3.918 hours
Usage:2%
Score:0.045m
Score/min:192
Driving Accuracy:61.913%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:150
V. Kills:16 N/A
Deaths:12
KDR:12.500
Accuracy:52.830% A*
KPH:94.400 C+
VKPH:10.100 B*
G20 Vulcan-H
C-
Kills:56
V. Kills:45 122%
Deaths:28
KDR:2
Accuracy:50.400% B
KPH:27 D-
VKPH:21.700 C-
Kills:206 (0 + 206)
Deaths:40
KDR:5.150
VKDR:1.525
Vehicle Kills:61
Kill Difference:166
Playtime:3.661 hours
Usage:2%
Score:0.069m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:50.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1 Cycler 5995838400.694C0.2321.465%C+14.237%D*24.3C+N/A8924h15.1C+70.3C++
MSW-R 3763754100.915C0.0118.542%D-15.733%D*28.8CN/A10013h11.8C*63.5C+
LC3 Jaguar 3593543620.978C+0.0623.792%C+14.407%D--26C+N/A6913.6h12B50.3B
SMG-46G Armistice 3383275520.592D0.3322.701%D-11.009%D-18DN/A5118.2h21.3F--93.8D*
T9 CARV 2652633180.827C+0.1015.879%D14.449%D*25.5C+N/A9210.3h12.9B+81.3C++
M1 Heavy Cycler 1821801371.314C+0.3916.362%B+16.667%C22.2C++N/A1008.1h18.3C++111.8B+
P525 Marauder-H 1661501212.5C+11.5852.83%A*N/A93.8C+10B*2581.6h8.2C15.5B+
TSAR-42 141141881.602C0.6838.86%C++73.05%B+32.8C+N/A834.3h2.1B+5.5B
L100 Python HEAT 179133562.375C-1.4561.913%B**1.504%D34.1C++11.8C+1923.9h5.6C++9.1B+
M2 Mutilator 119116711.634C+0.7117.518%B++18.966%C+24.7C+N/A1444.7h18.1C+103.5B+
Tank Mine 197115254.6B**3.6826.612%C--N/A191.7A++136.7M25640.6h1.7B6.3C+
ASP-30 Grounder 1731031730.595C+0.3364.01%C*N/A19.4C*13.2C++2535.3h7.3B+11.3B+
Frag Grenade 8887187N/A86.0846.527%C*N/A435C+5D16970.2h4.1C+8.8C++
TRAC-5 85841750.48C0.4422.031%C++19.048%C+12.4C-N/A826.8h16.5C+74.7C++
TX1 Repeater 86842080.404C-0.5222.542%C17.857%C--17.5C--N/A664.8h17.1C--76C
Cycler TRV 76761060.717C-0.2124.877%B+21.053%C++23CN/A773.3h22.7T91.1D-
99SV 7070501.4C+0.4838.44%B**22.857%D**33.3B++N/A862.1h5.9C+15.4B+
MKV Suppressed 67661420.465D0.4620.949%D-9.091%F14.7DN/A554.5h18.9D90D
C-4 9364292.207B+1.2823.864%CN/A160A++72.5M++15670.4h1B**4.1B++
NS-44 Commissioner AE 6059571.035C+0.1148.425%B*8.475%F-49.2C+N/A1071.2h4.2D-8.6C++
ML-7 79581090.532C0.3964.559%B*3.448%B24.2C++8.8C--2802.4h6.7C++10.4B+
G20 Vulcan-H 10156282C1.0850.4%B1.786%D26.7D-21.4C-3582.1h120.3C--238.7C+
M3 Pounder HEG 7154810.667C-0.2645.824%B*1.852%D-13.2C-4.1B+1344.1h18.2C+39.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31040.1h
Nano-Armor Kit5776,1074h
Anti-Vehicle MANA Turret92810.4h
AE Nano-Armor Kit1616,8400.9h
AE Medical Applicator205,1950.4h
Nanite Revive Grenade05020.1h
Medical Applicator19777,7254.6h
Ammunition Package75130.5h
Medical Kit577372.1h
Recon Detection Device21490.2h
Shield Recharging Field321,8890.9h

Check the help document for the dictionary if you want to learn more about words used here.


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