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Paragon Dreadnaught ZashIN[TRID] ZashIN
VS BR 146

KDR: 0.75

Score: 48.8m

Last Seen: Jun 29th, 2020 11:24 PM
- OFFLINE - 42.1 hour(s)

Prestige 1, Battle Rank 100 (146 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Orion VS54 C-4 Solstice VE3 VE-H Maw VX29 Polaris Plasma Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-123,849 MLG Score: -99
Fun Score: N/A
Cheeseburgers Flipped: 364TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.926%24.485%58623132337,8360.7425670.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.542%0.505B+0.517B+-1.91F-HEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.328C**11.90.168C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.765%0.477%62313432,09627979150.749107229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.619%-1.442D**-0.99D--0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
219-0.367C-520.015C+167

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.443%1.873%112134426731023150.086073584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.303%-0.353C--0.398C--1.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.231C++110.113C+18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.431%5.762%52713391,26731918900.397054142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%0.122C+0.244C++0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.457B+24.30.391B40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.478%75.083%52313431,208466660.258839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.939%-0.074C+0.513B+0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.277C*2.50.224C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.612%20.725%52313439653545130.272138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.577%0.73B++1.151B**1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.638B+2.40.505B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.8m407.8%288 (17.3k)228 (13.7k)0.75171968,23890,7760.856879146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346232519.156%18.497%35402:2222

10% Combat Medic30% Engineer36% Heavy Assault7% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 5:59 PMDec 5th, 2015 11:36 PMJul 3rd, 2020 12:56 PM (4d) (PST)Jun 29th, 2020 7:54 PM (7d) (PST)Jun 29th, 2020 7:24 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3262201060.3190.4240.0591.4430.035-99

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,54613,2206,3261925487213,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3568.8h/148.7d 9,546 12,622 39,329 308.9k 4,637 7,066 7,504 69.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:12,840
Deaths:16,248
KDR:0.790
Accuracy:26.060% C
HSR:25.506% D-
Orion VS54
C+
Kills:2,379
Deaths:4,108
KDR:0.579
Accuracy:17.459% D-
HSR:24.969% C+
VE-H Maw
C+
Kills:1,562
Deaths:1,791
KDR:0.872
Accuracy:27.321% C+
HSR:23.688% D
VX29 Polaris
C+
Kills:1,521
Deaths:3,105
KDR:0.490
Accuracy:21.142% D
HSR:23.208% C+
SVA-88
C
Kills:1,231
Deaths:2,220
KDR:0.555
Accuracy:22.033% D
HSR:24.533% C
Pulsar LSW
C
Kills:1,188
Deaths:1,729
KDR:0.687
Accuracy:20.802% D
HSR:24.242% C
NSX-P Naginata
B+
Kills:1,182
Deaths:1,400
KDR:0.844
Accuracy:26.300% B+
HSR:23.858% D
Flare VE6
C+
Kills:1,177
Deaths:1,563
KDR:0.753
Accuracy:21.712% C-
HSR:26.168% C+
NS-15M2
B++
Kills:356
Deaths:354
KDR:1.006
Accuracy:29.240% B++
HSR:32.584% B+
Kills:23,436
Deaths (as Heavy Assault):32,518
Deaths (to Heavy Assaults):25,924
KDR:0.72071
Kill Difference:9,082
Playtime:1,297.594 hours
Usage:36%
Score:19.518m
Score/min:251
Accuracy (listed only):23.563%
HSR (listed only):25.417%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:2,717
Deaths:5,235
KDR:0.519
Accuracy:25.750% C+
HSR:20.206% C
Solstice VE3
B+
Kills:1,791
Deaths:4,097
KDR:0.437
Accuracy:18.964% D-
HSR:23.171% B+
NSX-P Tanto
B++
Kills:1,296
Deaths:1,677
KDR:0.773
Accuracy:30.407% B++
HSR:26.466% C+
Serpent VE92
C+
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C+
HSR:19.567% C
The Little Helper
C**
Kills:1,185
Deaths:1,198
KDR:0.989
Accuracy:51.756% C**
HSR:15.190% C
Solstice Burst
B++
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C
HSR:29.899% B++
Pulsar C
C*
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% C*
HSR:25.085% C++
Deimos VA29
B+
Kills:784
Deaths:804
KDR:0.975
Accuracy:70.071% B+
HSR:20.281% B+
Solstice SF
B++
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C+
HSR:21.774% B++
Eclipse VE3A
B+
Kills:245
Deaths:372
KDR:0.659
Accuracy:26.382% C
HSR:22.857% B+
Thanatos VE70
A
Kills:119
Deaths:425
KDR:0.280
Accuracy:31.773% D--
HSR:22.689% A
NSX-P Tengu
B+
Kills:107
Deaths:104
KDR:1.029
Accuracy:40.758% B+
HSR:13.084% D*
Eridani SX5
C*
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% C*
HSR:16.346% D
Phobos VX86
B*
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D-
HSR:22.581% B*
Kills:12,563
Deaths (as Light Assault):20,781
Deaths (to Light Assaults):14,809
KDR:0.60454
Kill Difference:8,218
Playtime:530.799 hours
Usage:15%
Score:6.670m
Score/min:209
Accuracy (listed only):34.147%
HSR (listed only):21.371%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,297
Deaths:2,586
KDR:0.502
Accuracy:23.852% D
HSR:21.665% D-
Pulsar VS1
C++
Kills:1,193
Deaths:3,009
KDR:0.396
Accuracy:17.633% D*
HSR:22.967% C++
The Little Helper
C**
Kills:1,185
Deaths:1,198
KDR:0.989
Accuracy:51.756% C**
HSR:15.190% C
H-V45
B+
Kills:1,181
Deaths:1,513
KDR:0.781
Accuracy:27.942% B+
HSR:25.826% B+
NS-11A
B*
Kills:1,124
Deaths:1,277
KDR:0.880
Accuracy:29.537% B*
HSR:25.445% C**
Deimos VA29
B+
Kills:784
Deaths:804
KDR:0.975
Accuracy:70.071% B+
HSR:20.281% B+
Thanatos VE70
A
Kills:119
Deaths:425
KDR:0.280
Accuracy:31.773% D--
HSR:22.689% A
NSX-P Tengu
B+
Kills:107
Deaths:104
KDR:1.029
Accuracy:40.758% B+
HSR:13.084% D*
Eridani SX5
C*
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% C*
HSR:16.346% D
Phobos VX86
B*
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D-
HSR:22.581% B*
Kills:7,156
Deaths (as Combat Medic):11,232
Deaths (to Combat Medics):11,801
KDR:0.63711
Kill Difference:4,076
Playtime:370.148 hours
Usage:10%
Score:5.528m
Score/min:249
Accuracy (listed only):37.372%
HSR (listed only):20.607%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:2,717
Deaths:5,235
KDR:0.519
Accuracy:25.750% C+
HSR:20.206% C
Solstice VE3
B+
Kills:1,791
Deaths:4,097
KDR:0.437
Accuracy:18.964% D-
HSR:23.171% B+
NSX-P Tanto
B++
Kills:1,296
Deaths:1,677
KDR:0.773
Accuracy:30.407% B++
HSR:26.466% C+
Serpent VE92
C+
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C+
HSR:19.567% C
The Little Helper
C**
Kills:1,185
Deaths:1,198
KDR:0.989
Accuracy:51.756% C**
HSR:15.190% C
Solstice Burst
B++
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C
HSR:29.899% B++
Pulsar C
C*
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% C*
HSR:25.085% C++
Deimos VA29
B+
Kills:784
Deaths:804
KDR:0.975
Accuracy:70.071% B+
HSR:20.281% B+
Solstice SF
B++
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C+
HSR:21.774% B++
Eclipse VE3A
B+
Kills:245
Deaths:372
KDR:0.659
Accuracy:26.382% C
HSR:22.857% B+
Thanatos VE70
A
Kills:119
Deaths:425
KDR:0.280
Accuracy:31.773% D--
HSR:22.689% A
Phobos VX86
B*
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D-
HSR:22.581% B*
Kills:12,352
Deaths (as Engineer):20,469
Deaths (to Engineers):15,475
KDR:0.60345
Kill Difference:8,117
Playtime:1,084.086 hours
Usage:30%
Score:13.439m
Score/min:207
Accuracy (listed only):34.051%
HSR (listed only):22.480%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B
Kills:760
Deaths:1,548
KDR:0.491
Accuracy:40.466% B
HSR:23.421% C+
Ghost
B+
Kills:538
Deaths:603
KDR:0.892
Accuracy:38.832% C
HSR:76.394% B+
Phaseshift VX-S
C*
Kills:364
Deaths:224
KDR:1.625
Accuracy:32.829% D
HSR:78.846% C*
XM98
D-
Kills:306
Deaths:354
KDR:0.864
Accuracy:31.577% D--
HSR:68.301% D-
NS-357 Underboss
B+
Kills:166
Deaths:249
KDR:0.667
Accuracy:39.921% C*
HSR:28.313% B+
Soldier Soaker
B++
Kills:151
Deaths:170
KDR:0.888
Accuracy:41.733% B++
HSR:6.623% D*
NSX-P Tengu
B+
Kills:107
Deaths:104
KDR:1.029
Accuracy:40.758% B+
HSR:13.084% D*
Eridani SX5
C*
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% C*
HSR:16.346% D
NS-AM7 Archer
C++
Kills:51
Deaths:276
KDR:0.185
Accuracy:59.538% C++
HSR:7.843% D*
Kills:2,547
Deaths (as Infiltrator):3,736
Deaths (to Infiltrators):13,023
KDR:0.68175
Kill Difference:1,189
Playtime:252.469 hours
Usage:7%
Score:2.650m
Score/min:175
Accuracy (listed only):39.370%
HSR (listed only):35.463%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:765
Deaths:536
KDR:1.427
Accuracy:23.761% B*
HSR:23.529% B+
Blueshift VM5
B*
Kills:635
Deaths:464
KDR:1.369
Accuracy:25.495% B*
HSR:19.528% C-
Cosmos VM3
A
Kills:198
Deaths:132
KDR:1.500
Accuracy:24.336% A
HSR:21.212% B+
Cosmos VM3
A++
Kills:155
Deaths:92
KDR:1.685
Accuracy:29.374% A++
HSR:16.774% C-
Nebula VM20
B*
Kills:143
Deaths:91
KDR:1.571
Accuracy:24.761% B*
HSR:25.175% B++
Quasar VM1
C+
Kills:93
Deaths:132
KDR:0.705
Accuracy:12.791% D-
HSR:19.355% C+
Kills:1,989
Deaths (as MAX Suit):723.500
Deaths (to MAX Suits):3,519
KDR:2.74914
Kill Difference:1,265.500
Playtime:45.570 hours
Usage:1%
Score:0.963m
Score/min:352
Accuracy (listed only):23.420%
HSR (listed only):20.929%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:901
V. Kills:592 152%
Deaths:927
KDR:0.972
Accuracy:20.399% F-
KPH:8.300 D
VKPH:5.400 D
Dual Photon Pods
D
Kills:820
V. Kills:235 347%
Deaths:164
KDR:5
Accuracy:50.602% C
KPH:41.700 D
VKPH:12 D
Light PPA
D
Kills:375
V. Kills:43 N/A
Deaths:307
KDR:1.222
Accuracy:39.019% C-
KPH:18.600 D--
VKPH:2.100 D
Hornet Missiles
D--
Kills:168
V. Kills:161 104%
Deaths:182
KDR:0.923
Accuracy:60.181% C
KPH:14.500 D*
VKPH:13.900 D--
Kills:2,264 (1,276 + 0)
Deaths:1,580
KDR:1.433
VKDR:0.653
Vehicle Kills:1,031
Kill Difference:684
Playtime:160.354 hours
Usage:4%
Score:1.147m
Score/min:119
Piloting Accuracy:39.019%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:107
V. Kills:77 137%
Deaths:28
KDR:3.821
Accuracy:30.321% D-
KPH:20.400 D-
VKPH:14.700 D-
Kills:107 (0 + 107)
Deaths:28
KDR:3.821
VKDR:2.750
Vehicle Kills:77
Kill Difference:79
Playtime:5.242 hours
Usage:0%
Score:0.086m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:30.321%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:210
V. Kills:113 184%
Deaths:44
KDR:4.773
Accuracy:58.766% C**
KPH:38 C++
VKPH:20.500 C++
C75 Viper
C
Kills:77
V. Kills:43 175%
Deaths:83
KDR:0.928
Accuracy:33.086% D
KPH:12.100 D--
VKPH:6.800 C
Kills:287 (287 + 0)
Deaths:127
KDR:2.260
VKDR:1.228
Vehicle Kills:156
Kill Difference:160
Playtime:11.865 hours
Usage:0%
Score:0.190m
Score/min:267
Driving Accuracy:33.086%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:222
V. Kills:169 131%
Deaths:78
KDR:2.846
Accuracy:45.821% C++
KPH:17.600 D
VKPH:13.400 C
Supernova FPC
C
Kills:190
V. Kills:113 167%
Deaths:82
KDR:2.317
Accuracy:50.913% C
KPH:18 D-
VKPH:10.700 D--
E540 Halberd
C++
Kills:124
V. Kills:86 143%
Deaths:29
KDR:4.276
Accuracy:46.387% C
KPH:25.100 D
VKPH:17.400 C++
Kills:536 (190 + 346)
Deaths:189
KDR:2.836
VKDR:1.947
Vehicle Kills:368
Kill Difference:347
Playtime:28.112 hours
Usage:1%
Score:0.502m
Score/min:298
Driving Accuracy:50.913%
Gunner Accuracy:46.387%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:238
V. Kills:169 140%
Deaths:86
KDR:2.767
Accuracy:46.052% C+
KPH:29.900 D
VKPH:21.200 D
Proton II PPA-H
D
Kills:195
V. Kills:13 N/A
Deaths:40
KDR:4.875
Accuracy:33.053% D
KPH:56.200 D-
VKPH:3.700 D
Saron HRB-H
C-
Kills:73
V. Kills:60 120%
Deaths:31
KDR:2.355
Accuracy:51.104% D
KPH:24.400 D
VKPH:20.100 C-
G40-F Ranger
B+
Kills:65
V. Kills:35 181%
Deaths:1
KDR:65
Accuracy:30.102% D-
KPH:44.800 B+
VKPH:24.100 C**
E540 Halberd-H
C
Kills:64
V. Kills:41 152%
Deaths:24
KDR:2.667
Accuracy:58.333% C+
KPH:30.900 D-
VKPH:19.800 C
Kills:635 (0 + 635)
Deaths:182
KDR:3.489
VKDR:1.747
Vehicle Kills:318
Kill Difference:453
Playtime:17.936 hours
Usage:1%
Score:0.291m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:58.333%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:376
V. Kills:117 319%
Deaths:128
KDR:2.938
Accuracy:42.565% B+
KPH:33 D
VKPH:10.300 C++
M12 Kobalt
C**
Kills:202
V. Kills:7 N/A
Deaths:14
KDR:14.429
Accuracy:20.826% C**
KPH:74.500 C+
VKPH:2.600 C-
M40 Fury
C++
Kills:115
V. Kills:39 288%
Deaths:36
KDR:3.194
Accuracy:40.146% C**
KPH:35.300 D
VKPH:12 C++
G40-F Ranger
B**
Kills:91
V. Kills:81 111%
Deaths:34
KDR:2.676
Accuracy:46.357% A++
KPH:22.100 C*
VKPH:19.600 B**
M12 Kobalt
B+
Kills:88
V. Kills:7 N/A
Deaths:4
KDR:22
Accuracy:20.036% C**
KPH:63.400 C
VKPH:5 B+
M20 Basilisk
C--
Kills:60
V. Kills:30 194%
Deaths:26
KDR:2.308
Accuracy:43.489% B
KPH:11.700 D-
VKPH:5.900 C--
Kills:932 (0 + 932)
Deaths:242
KDR:3.851
VKDR:1.161
Vehicle Kills:281
Kill Difference:690
Playtime:27.992 hours
Usage:1%
Score:0.419m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:43.489%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D--
Kills:69
V. Kills:45 150%
Deaths:120
KDR:0.575
Accuracy:60.880% C+
KPH:13.600 D--
VKPH:8.900 D--
S12 Renegade
C
Kills:54
V. Kills:6 N/A
Deaths:81
KDR:0.667
Accuracy:30.893% D**
KPH:14.200 D*
VKPH:1.600 C
Kills:123 (123 + 0)
Deaths:201
KDR:0.612
VKDR:0.254
Vehicle Kills:51
Kill Difference:78
Playtime:8.891 hours
Usage:0%
Score:0.038m
Score/min:71
Driving Accuracy:30.893%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:109
V. Kills:25 419%
Deaths:7
KDR:15.571
Accuracy:59.297% B+
KPH:44.600 C--
VKPH:10.200 D*
CAS 14-E
C-
Kills:107
V. Kills:15 N/A
Deaths:19
KDR:5.632
Accuracy:29.313% D-
KPH:34.100 D--
VKPH:4.800 C-
Kills:216 (0 + 216)
Deaths:26
KDR:8.308
VKDR:1.538
Vehicle Kills:40
Kill Difference:190
Playtime:5.584 hours
Usage:0%
Score:0.053m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:29.313%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,11112,84016,2480.79D0.0426.06%C25.506%D-28.5D*N/A83450.3h11.5D44.3C
VX6-7 2,7802,7175,2350.519C--0.2325.75%C+20.206%C11.4D-N/A34237.9h13C+50.3C++
Orion VS54 2,4462,3794,1080.579C--0.1717.459%D-24.969%C+18.2DN/A65130.8h12C++68.5C+
C-4 2,7252,0142,2020.915C0.1625.1%C+N/A72.7C25.7C53627.7h1.3C**5.3C*
Solstice VE3 1,8221,7914,0970.437D0.3118.964%D-23.171%B+9.7DN/A32185.4h13.7C**72.3C+
VE-H Maw 1,5851,5621,7910.872D0.1227.321%C+23.688%D36.4DN/A13742.9h9.7C*35.6C**
VX29 Polaris 1,5441,5213,1050.49D-0.2621.142%D23.208%C+14.6D*N/A50104h14D66.1C
Plasma Grenade 1,5301,48511485N/A1,484.2554.619%B*N/A594C++18B+19162.5h3.2C*5.9B+
Lasher X2 1,3921,3482,0060.672C-0.0830.191%C**2.374%D-26.7C--N/A7350.5h21.9D72.5C++
Terminus VX-9 1,3201,2972,5860.502C-0.2523.852%D21.665%D-16D--N/A4881.2h12.9C54.1C
NSX-P Tanto 1,3051,2961,6770.773C0.0230.407%B++26.466%C+25.4CN/A8951h11.3B+37.2B++
Serpent VE92 1,3291,2932,6580.486D0.2724.893%C+19.567%C12.3D-N/A35105.5h13.7C54.9C+
SVA-88 1,2511,2312,2200.555D0.2022.033%D24.533%C17.9D*N/A5268.8h12.8C--58.2C
MANA Anti-Personnel Turret 1,2121,1939191.298N/A0.5518.052%UN/A11930U190U21004300.1h17.9T*99.3T*
Pulsar VS1 1,2111,1933,0090.396D0.3617.633%D*22.967%C++10.6D-N/A36112.4h13.8C++78.5D
Pulsar LSW 1,2021,1881,7290.687D-0.0620.802%D24.242%C21.3D-N/A6555.7h12.3C+58.9C+
The Little Helper 1,2051,1851,1980.989C0.2451.756%C**15.19%C49.6C+N/A18723.9h4.2B+8.1B+
Solstice Burst 1,2091,1841,2640.937C--0.1925.779%C29.899%B++27.4DN/A5843.2h12C**46.6C++
NSX-P Naginata 1,2031,1821,4000.844C-0.0926.3%B+23.858%D28.3DN/A9041.8h11.1B42B+
H-V45 1,2011,1811,5130.781C0.0327.942%B+25.826%B+26.1C-N/A8245.3h12.5C++44.8B+
Pulsar C 1,2091,1801,5590.757C0.0126.949%C*25.085%C++23.1C-N/A6251.1h10.9C*40.4B
Flare VE6 1,1981,1771,5630.753D0.0021.712%C-26.168%C+22.9D-N/A6451.3h10.6C+48.7C+
NS-11A 1,1511,1241,2770.88C0.1329.537%B*25.445%C**28CN/A8340.2h11.8B+40B++
C-4 ARX 1,3231,0891,0281.059D0.3129.964%B++N/A100.8C21.7D57310.8h1.2C+4.1B
Nemesis VSH9 1,6339992,5310.395D0.3667.839%B+2.803%C++17.2C+10.9C+16458.1h7.5C*11.1B+
Lumine Edge 9769732,2510.432B*0.3233.728%B+24.974%A12.6B+N/A3577.5h1.2B+3.5B+
Tank Mine 1,4299218501.084D-0.3331.524%CN/A65.3D--36D--58814.1h1.8C++5.7C++
Saron Laser Cannon 1,4939019270.972C0.2220.399%F-N/A8.3D5.4D111109h91B+446.1C+
Dual Photon Pods 1,0558201645C4.2550.602%CN/A41.8D12D18519.6h25.7C--50.8C
Deimos VA29 7917848040.975C0.2270.071%B+20.281%B+41CN/A12919.1h1.9B++2.7B++
Nebula VM20 7877655361.427C-0.6823.761%B*23.529%B+35.1C+1B+11421.8h18.8D-79.1C*
NS-44 Commissioner 7687601,5480.491C-0.2640.466%B23.421%C+11.7D-N/A4065h3.8C+9.4B
NSX Amaterasu 68968122,1090.031C-0.7224.793%C+20.411%B+1.2C-N/A4558.9h3.1C++12.4B
Blueshift VM5 6556354641.369C--0.6225.495%B*19.528%C-32.9C1B+10619.3h18.8D--73.8C++
Ghost 5405386030.892D0.1438.832%C76.394%B+18.8D--N/A7628.6h2.1C++5.4C++
NS Decimator 7625189100.569D0.1861.432%C+N/A29.8D14C29217.4h4.6C+7.5C+
The Slasher 51751723,4330.022D0.7326.084%D19.729%A0.7C--N/A2689.9h2.5C9.6C+
Solstice SF 5074961,0720.463D0.2924.17%C+21.774%B++9.7D-N/A2750.9h13.1C54.2C+
M40 Fury 4933761282.938D2.1942.565%B+1.33%C33D10.3C++22411.4h22.3D*52.3D
Light PPA 4183753071.221D0.4739.019%C-N/A18.7D--2.1D7520.1h16.1C41.1C
Phaseshift VX-S 3663642241.625D0.8732.829%D78.846%C*22.9DN/A5215.9h2.9C+8.9C+
NS-15M2 3623563541.006C0.2529.24%B++32.584%B+37.9C-N/A1549.4h11.6C*39.6B+
Orbital Strike Uplink 4363211321U320.25825.862%UN/A458.6U164.3U17640.7h1.5T*0.2T*
Rocklet Rifle 5883194680.682C0.0757.257%B+N/A33.6C*28.3C*4399.5h31.5B+55B+
XM98 3083063540.864D-0.1131.577%D--68.301%D-14.2D-N/A4221.5h2.6C8.2C--
Eclipse VE3A 2512453720.659C0.0926.382%C22.857%B+23.3DN/A9310.5h11.3C*42.7C++
Aphelion VEX-4H 407238862.767C2.0246.052%C+3.361%C++29.8D21.1D2838h58.8C+127.8C+
Saron HRB 391222782.846D2.0945.821%C++N/A17.6D13.4C20812.6h26D56.8C
Sticky Grenade 2272221222N/A221.2555.822%C**N/A740D16.7C*24510.3h2.2C+3.9C*
L100 Python AP 323210444.773C4.0258.766%C**N/A38.2C*20.5C++4125.5h4.3B+7.3B+
Proximity Mine 2082071071.935D1.1851.042%B*N/A90D-N/A3672.3h1.9C+3.7B+
M12 Kobalt 2092021414.429C13.6820.826%C**20.297%B+74.8C+2.6C-2862.7h12A57.4B+
Cosmos VM3 1991981321.5C0.7524.336%A21.212%B+30.9CN/A1156.4h14C+57.4B+
Proton II PPA-H 208195404.875D4.1233.053%D2.051%B+55.7D-3.7D1633.5h10.7C+32.3C
Supernova FPC 303190822.317D1.5750.913%C1.053%D17.9D-10.7D--40810.6h5.1C+10.1C+
Hornet Missiles 3291681820.923D0.1760.181%CN/A14.5D*13.9D--16211.6h21F--34.9F-
NS-357 Underboss 1681662490.667C0.0839.921%C*28.313%B+26.8DN/A1146.2h3.7B+9.2B+
Force-Blade 16416128,3430.006D0.7513.525%D**10.559%B++0.2C--N/A11044.8h3.1C22.7D-
Cosmos VM3 158155921.685C0.9329.374%A++16.774%C-37.8C++N/A1464.1h15.2C51.6C*
Soldier Soaker 1511511700.888C0.1441.733%B++6.623%D*32.8DN/A1054.6h6.2C+14.9B+
Nebula VM20 144143911.571C0.8224.761%B*25.175%B++34.9CN/A1324.1h18.1C73B
E540 Halberd 210124294.276C--3.5246.387%CN/A25.3D17.6C++2884.9h6.1C-13.1C
Thanatos VE70 1241194250.28D0.4731.773%D--22.689%A7.9D--N/A5115.1h5.9D-18.5D--
M40 Fury 154115363.194D2.4440.146%C**N/A34.8D-11.8C+3703.3h19.6D--48.8D
VLG Missile Launcher 134109715.571C14.8259.297%B+N/A45.4C--10.4D*1982.4h5.4B+9.1B++
CAS 14-E 122107195.632C--4.8829.313%D-2.804%B**34.5D-4.8C-1273.1h32.1C+109.5C-
C150 Dalton 184107283.821C--3.0730.321%D-N/A20.6D-14.8D-2735.2h3.4C*11.1C+
NSX-P Tengu 1081071041.029C+0.2840.758%B+13.084%D*29.7CN/A1563.6h10.4B+25.6B++
Eridani SX5 1051042080.5D0.2528.677%C*16.346%D14.4D-N/A937.2h13.1C-45.7C+
M60-A Bulldog 118102714.571C+13.8246.098%CN/A20D3.1C755.1h8.1D--17.6D
NS-03 Thumper 1031013700.273D-0.4830.38%CN/A13.8D--N/A437.3h12.1F-39.9D--
Fatestealer 1001001020.98S0.2339.832%C**27%B+29.4C*N/A673.4h2.4C6C**
Quasar VM1 94931320.705D0.0512.791%D-19.355%C+13.1D--N/A877.1h16.2C126.9C
MANA Anti-Vehicle Turret 152921540.597D0.1559.942%C++N/A920D-600D1424000.1h11.1F18.6F
G40-F Ranger 17291342.676D1.9246.357%A++N/A22.2C*19.8B**2864.1h155.8D--336.1B
M12 Kobalt 9588422C+21.2520.036%C**19.318%C++62.9C5B+2801.4h18C+89.6C**
Lancer VS22 151832700.307C--0.4458.894%C+N/A8D6.5D10910.4h16C**27.2C**
C75 Viper 12077830.928D0.1833.086%D3.896%M*12.2D--6.8C1426.3h25.5F--77F-
Saron HRB-H 13373312.355D1.6051.104%DN/A24.3D20C-3123h24.7C+48.4C+
V30-F Starfall 114691200.575D0.1860.88%C+N/A13.5D--8.8D--965.1h22.3D36.6D
G40-F Ranger 10065165S64.2530.102%D-N/A43.3C**23.3C++3011.5h48.8B*162B+
E540 Halberd-H 10564242.667D1.9258.333%C+N/A30.5D-19.5C3242.1h6.7C-11.4C
Phobos VX86 63621080.574D0.1851.724%D-22.581%B*23D-N/A1082.7h2.2B4.2C+
M20 Basilisk 9060262.308D1.5643.489%B5%C11.8D-5.9C--1705.1h162.9D-374.5D-
NS-TMC-01 "His Regards" 58587,7540.007D0.7411.016%D*18.966%A++0.2CN/A1263.9h4F36.3F-
NSX Raijin 5555155N/A54.2554.067%B+20%C+550DN/A25230.1h2.1A++3.8A*
Spear Anti-Vehicle Phalanx Turret 8554114.909C-4.1642.687%C9.259%M+36C20.7C4211.5h10.6C-24.8C
S12 Renegade 6054810.667C-0.0830.893%D**7.407%B+14.2D*1.6C383.8h3.9C--12.6D*
A30 Walker 8952371.405C-0.6526.813%C+N/A5.5D-3.9D*679.4h148B*552B++
NS-AM7 Archer 68512760.185D0.5759.538%C++7.843%D*2.5D--N/A2120.2h14.1B+23.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret631,2732.5h
Nano-Armor Kit1,450916,91287.7h
Hellion G2840.1h
Aspis Anti-Aircraft Phalanx Turret0610h
Spawn Beacon2118,4857.7h
Pummeler Rocket Pods01070h
WLT-Weaver Mining Turret1620.1h
Repair Module0830.3h
Turret AI Module31911h
Skywall Shield Emitter1870.4h
Rampart Wall6891.9h
Nanite Revive Grenade04,6591.4h
Medical Applicator1,337323,12129.3h
Cortium Silo11310.8h
Motion Spotter673,6283.4h
Spear Anti-Vehicle Tower41120.7h
Welding Device58,8720.9h
Deconstruction Tool02110h
Hoplon Anti-Aircraft Phalanx Tower1550.3h
Xiphos Anti-Personnel Tower2750.8h
Recon Detection Device2650.3h
Shield Recharging Field492,0011h
Ammunition Package1014,7024.2h
V26 Maelstrom Turbo Laser11700h
Medical Kit5355,5699.3h
Anti-Infantry MANA Turret3013,2937h
Snowman Soldier212470.4h
Routing Spire01040.6h
Pain Spire1640.3h
The Flail7781.4h
Flail Targeting Dart425774.9h
M20 Drake0980.3h
Nano-Repair Grenade09420.3h
Router114341h
Elysium Spawn Tube1940.4h
Orbital Strike Target Designator491073.2h
Light Air Terminal1530.5h

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