Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,050)players online:
WorstPremadeEver (44)  PEST_RYAN (16)  B4rrCH (1)  SaitisGames (1)  MuntedPotato1 (1) 63
stats.dasanfall.com
Immortal Dreadnaught ZashIN[TRID] ZashIN
VS BR 68

KDR: 0.71

Score: 39.3m

Last Seen: Aug 18th, 2019 6:00 PM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt
Level Progress (to 69): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 C-4 Solstice VE3 Orion VS54 VX29 Polaris VE-H Maw Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZashIN



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-163,881 MLG Score: -131
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.802%24.237%55319119528,7700.677850.032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.736%0.262C*0.493B+-0.569DHEAD ++ (~12.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.279C*120.154C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.833%0.768%36312111,04221885160.476234202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.283%-1.653F--0.72D-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.3-0.603D56-0.059C+200.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.57%2.404%102121220826582720.078224976%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%-0.442C---0.086C+1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.068C+13.1-0.047C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.461%5.048%56712071,14927107710.423985149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.715%0.125C++0.111C+0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.443B24.90.373C**41.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.593%74.979%56312111,171390960.299565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.961%-0.063C+0.473B+0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.265C*2.50.21C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.034%20.197%56312119162917130.314021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.63%0.686B+1.072B**1.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.629B+2.40.499B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.3m378.9%276 (16.6k)221 (13.3k)0.71008653,09174,7670.80983668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214185118.044%18.542%33502:2320

9% Combat Medic31% Engineer35% Heavy Assault8% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 5:59 PMDec 5th, 2015 11:36 PMAug 20th, 2019 5:57 AM (2d) (PST)Aug 18th, 2019 5:45 PM (4d) (PST)Aug 18th, 2019 2:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
301216850.2990.4210.0551.2600.034-131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,05312,9715,0821825376213,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2960.2h/123.3d 7,458 9,844 30,585 223.8k 3,741 6,169 5,973 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:7,772
Deaths:10,113
KDR:0.769
Accuracy:24.993% C
HSR:24.897% D
Orion VS54
B+
Kills:1,554
Deaths:3,005
KDR:0.517
Accuracy:14.452% D*
HSR:27.542% B+
VX29 Polaris
C+
Kills:1,521
Deaths:3,105
KDR:0.490
Accuracy:21.142% C-
HSR:23.208% C+
VE-H Maw
C**
Kills:1,411
Deaths:1,647
KDR:0.857
Accuracy:27.162% C**
HSR:23.671% C
SVA-88
C+
Kills:1,231
Deaths:2,220
KDR:0.555
Accuracy:22.039% C
HSR:24.533% C+
NSX-P Naginata
B++
Kills:1,182
Deaths:1,400
KDR:0.844
Accuracy:26.300% B++
HSR:23.858% D
Flare VE6
C*
Kills:1,177
Deaths:1,563
KDR:0.753
Accuracy:21.712% C+
HSR:26.168% C*
Pulsar LSW
C+
Kills:1,168
Deaths:1,698
KDR:0.688
Accuracy:20.691% C-
HSR:24.658% C+
NS-15M2
B**
Kills:355
Deaths:354
KDR:1.003
Accuracy:29.239% B**
HSR:32.394% B*
Kills:17,371
Deaths (as Heavy Assault):25,105
Deaths (to Heavy Assaults):21,248
KDR:0.69193
Kill Difference:7,734
Playtime:1,039.229 hours
Usage:35%
Score:14.864m
Score/min:238
Accuracy (listed only):23.081%
HSR (listed only):25.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:2,363
Deaths:4,128
KDR:0.572
Accuracy:25.092% C++
HSR:19.890% C+
Solstice VE3
B+
Kills:1,791
Deaths:4,096
KDR:0.437
Accuracy:18.964% D
HSR:23.171% B+
Serpent VE92
C*
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C*
HSR:19.567% C+
NSX-P Tanto
B*
Kills:1,284
Deaths:1,516
KDR:0.847
Accuracy:30.411% B*
HSR:26.558% C++
Solstice Burst
B*
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C+
HSR:29.899% B*
The Little Helper
B
Kills:1,184
Deaths:1,195
KDR:0.991
Accuracy:51.774% B
HSR:15.203% C+
Pulsar C
B+
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% B+
HSR:25.085% C**
Deimos VA29
B*
Kills:735
Deaths:749
KDR:0.981
Accuracy:70.285% B*
HSR:19.592% B+
Solstice SF
B*
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C+
HSR:21.774% B*
Eclipse VE3A
B*
Kills:199
Deaths:260
KDR:0.765
Accuracy:25.285% C
HSR:24.121% B*
Thanatos VE70
A
Kills:119
Deaths:425
KDR:0.280
Accuracy:31.773% D-
HSR:22.689% A
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C--
Phobos VX86
B**
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D
HSR:22.581% B**
NSX-P Tengu
B**
Kills:58
Deaths:59
KDR:0.983
Accuracy:41.841% B**
HSR:15.517% D-
Kills:12,052
Deaths (as Light Assault):19,297
Deaths (to Light Assaults):12,572
KDR:0.62455
Kill Difference:7,245
Playtime:498.837 hours
Usage:17%
Score:6.361m
Score/min:213
Accuracy (listed only):34.115%
HSR (listed only):21.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:2,363
Deaths:4,128
KDR:0.572
Accuracy:25.092% C++
HSR:19.890% C+
Solstice VE3
B+
Kills:1,791
Deaths:4,096
KDR:0.437
Accuracy:18.964% D
HSR:23.171% B+
Serpent VE92
C*
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C*
HSR:19.567% C+
NSX-P Tanto
B*
Kills:1,284
Deaths:1,516
KDR:0.847
Accuracy:30.411% B*
HSR:26.558% C++
Solstice Burst
B*
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C+
HSR:29.899% B*
The Little Helper
B
Kills:1,184
Deaths:1,195
KDR:0.991
Accuracy:51.774% B
HSR:15.203% C+
Pulsar C
B+
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% B+
HSR:25.085% C**
Deimos VA29
B*
Kills:735
Deaths:749
KDR:0.981
Accuracy:70.285% B*
HSR:19.592% B+
Solstice SF
B*
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C+
HSR:21.774% B*
Eclipse VE3A
B*
Kills:199
Deaths:260
KDR:0.765
Accuracy:25.285% C
HSR:24.121% B*
Thanatos VE70
A
Kills:119
Deaths:425
KDR:0.280
Accuracy:31.773% D-
HSR:22.689% A
Phobos VX86
B**
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D
HSR:22.581% B**
Kills:11,890
Deaths (as Engineer):19,030
Deaths (to Engineers):12,739
KDR:0.6248
Kill Difference:7,140
Playtime:916.213 hours
Usage:31%
Score:11.460m
Score/min:208
Accuracy (listed only):33.925%
HSR (listed only):22.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C-
Kills:1,290
Deaths:2,571
KDR:0.502
Accuracy:23.809% C-
HSR:21.705% D
Pulsar VS1
C**
Kills:1,193
Deaths:3,009
KDR:0.396
Accuracy:17.633% D*
HSR:22.967% C**
The Little Helper
B
Kills:1,184
Deaths:1,195
KDR:0.991
Accuracy:51.774% B
HSR:15.203% C+
Deimos VA29
B*
Kills:735
Deaths:749
KDR:0.981
Accuracy:70.285% B*
HSR:19.592% B+
Thanatos VE70
A
Kills:119
Deaths:425
KDR:0.280
Accuracy:31.773% D-
HSR:22.689% A
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C--
Phobos VX86
B**
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D
HSR:22.581% B**
NSX-P Tengu
B**
Kills:58
Deaths:59
KDR:0.983
Accuracy:41.841% B**
HSR:15.517% D-
Kills:4,745
Deaths (as Combat Medic):8,324
Deaths (to Combat Medics):9,480
KDR:0.57004
Kill Difference:3,579
Playtime:262.335 hours
Usage:9%
Score:3.737m
Score/min:237
Accuracy (listed only):39.689%
HSR (listed only):19.575%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:700
Deaths:1,410
KDR:0.496
Accuracy:39.652% B+
HSR:23.143% C++
Ghost
B*
Kills:513
Deaths:565
KDR:0.908
Accuracy:39.059% C+
HSR:76.608% B*
Phaseshift VX-S
B
Kills:364
Deaths:224
KDR:1.625
Accuracy:32.829% C-
HSR:78.846% B
XM98
D-
Kills:294
Deaths:348
KDR:0.845
Accuracy:31.818% D-
HSR:67.347% D-
Soldier Soaker
B**
Kills:151
Deaths:167
KDR:0.904
Accuracy:42.956% B**
HSR:6.623% D*
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C--
NSX-P Tengu
B**
Kills:58
Deaths:59
KDR:0.983
Accuracy:41.841% B**
HSR:15.517% D-
Kills:2,184
Deaths (as Infiltrator):2,981
Deaths (to Infiltrators):11,089
KDR:0.73264
Kill Difference:797
Playtime:228.567 hours
Usage:8%
Score:2.308m
Score/min:168
Accuracy (listed only):36.690%
HSR (listed only):40.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:322
Deaths:241
KDR:1.336
Accuracy:20.820% B+
HSR:21.739% C*
Blueshift VM5
B
Kills:249
Deaths:192
KDR:1.297
Accuracy:21.401% B
HSR:18.876% C-
Cosmos VM3
A+
Kills:198
Deaths:132
KDR:1.500
Accuracy:24.336% A+
HSR:21.212% B+
Cosmos VM3
A**
Kills:155
Deaths:92
KDR:1.685
Accuracy:29.374% A**
HSR:16.774% C--
Nebula VM20
B*
Kills:108
Deaths:61
KDR:1.770
Accuracy:22.977% B*
HSR:23.148% B+
Quasar VM1
C++
Kills:93
Deaths:132
KDR:0.705
Accuracy:12.791% D
HSR:19.355% C++
Kills:1,125
Deaths (as MAX Suit):425
Deaths (to MAX Suits):2,943
KDR:2.64706
Kill Difference:700
Playtime:31.259 hours
Usage:1%
Score:0.592m
Score/min:316
Accuracy (listed only):21.950%
HSR (listed only):20.184%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:392
V. Kills:311 126%
Deaths:927
KDR:0.423
Accuracy:18.372% F--
KPH:5.300 D
VKPH:4.200 D-
Dual Photon Pods
C
Kills:330
V. Kills:132 248%
Deaths:164
KDR:2.012
Accuracy:51.003% C+
KPH:35.300 D
VKPH:14.100 C
Light PPA
D
Kills:320
V. Kills:40 N/A
Deaths:307
KDR:1.042
Accuracy:39.655% C+
KPH:17 D-
VKPH:2.100 D
Hornet Missiles
C+
Kills:158
V. Kills:155 101%
Deaths:182
KDR:0.868
Accuracy:60.893% C+
KPH:14 D-
VKPH:13.700 D-
Kills:1,200 (712 + 0)
Deaths:1,580
KDR:0.759
VKDR:0.404
Vehicle Kills:638
Kill Difference:380
Playtime:113.718 hours
Usage:4%
Score:0.779m
Score/min:114
Piloting Accuracy:39.655%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:54
V. Kills:48 110%
Deaths:28
KDR:1.929
Accuracy:28.455% D--
KPH:14 D--
VKPH:12.400 D-
Kills:54 (0 + 54)
Deaths:28
KDR:1.929
VKDR:1.714
Vehicle Kills:48
Kill Difference:26
Playtime:3.860 hours
Usage:0%
Score:0.054m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:28.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:169
V. Kills:95 176%
Deaths:44
KDR:3.841
Accuracy:57.820% C++
KPH:37.900 B+
VKPH:21.300 B+
C75 Viper
C
Kills:77
V. Kills:43 175%
Deaths:83
KDR:0.928
Accuracy:33.086% D
KPH:12.100 D--
VKPH:6.800 C
Kills:246 (246 + 0)
Deaths:127
KDR:1.937
VKDR:1.087
Vehicle Kills:138
Kill Difference:119
Playtime:10.798 hours
Usage:0%
Score:0.166m
Score/min:256
Driving Accuracy:33.086%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:194
V. Kills:155 124%
Deaths:78
KDR:2.487
Accuracy:45.010% C++
KPH:16.600 D-
VKPH:13.200 C
Supernova FPC
C
Kills:131
V. Kills:89 146%
Deaths:82
KDR:1.598
Accuracy:50.265% C
KPH:15.200 D-
VKPH:10.300 D--
E540 Halberd
C*
Kills:123
V. Kills:85 143%
Deaths:29
KDR:4.241
Accuracy:46.921% C+
KPH:25.800 D
VKPH:17.800 C*
Kills:448 (131 + 317)
Deaths:189
KDR:2.370
VKDR:1.741
Vehicle Kills:329
Kill Difference:259
Playtime:25.089 hours
Usage:1%
Score:0.447m
Score/min:297
Driving Accuracy:50.265%
Gunner Accuracy:46.921%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:225
V. Kills:164 136%
Deaths:86
KDR:2.616
Accuracy:45.948% C+
KPH:30 D
VKPH:21.900 C-
Proton II PPA-H
D
Kills:175
V. Kills:12 N/A
Deaths:40
KDR:4.375
Accuracy:33.116% C--
KPH:57.700 D
VKPH:4 D
E540 Halberd-H
C
Kills:61
V. Kills:40 149%
Deaths:24
KDR:2.542
Accuracy:58.213% C++
KPH:30.200 D
VKPH:19.800 C
Saron HRB-H
C
Kills:57
V. Kills:54 104%
Deaths:31
KDR:1.839
Accuracy:51.669% C-
KPH:22.500 D-
VKPH:21.300 C
Kills:518 (0 + 518)
Deaths:181
KDR:2.862
VKDR:1.492
Vehicle Kills:270
Kill Difference:337
Playtime:15.079 hours
Usage:1%
Score:0.240m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:51.669%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:375
V. Kills:116 321%
Deaths:128
KDR:2.930
Accuracy:42.582% B++
KPH:32.900 C-
VKPH:10.200 C*
M12 Kobalt
B
Kills:144
V. Kills:4 N/A
Deaths:14
KDR:10.286
Accuracy:20.273% B
KPH:69.100 C++
VKPH:1.900 D
M40 Fury
C++
Kills:114
V. Kills:39 285%
Deaths:36
KDR:3.167
Accuracy:39.831% B
KPH:35.300 D
VKPH:12.100 C++
M12 Kobalt
B**
Kills:81
V. Kills:7 N/A
Deaths:4
KDR:20.250
Accuracy:20.341% B+
KPH:65.800 C+
VKPH:5.700 B**
G40-F Ranger
A
Kills:74
V. Kills:71 103%
Deaths:34
KDR:2.176
Accuracy:45.615% A++
KPH:19.500 C++
VKPH:18.700 A
M20 Basilisk
C-
Kills:57
V. Kills:30 184%
Deaths:26
KDR:2.192
Accuracy:42.291% B
KPH:11.800 D
VKPH:6.200 C-
Kills:845 (0 + 845)
Deaths:242
KDR:3.492
VKDR:1.103
Vehicle Kills:267
Kill Difference:603
Playtime:26.554 hours
Usage:1%
Score:0.391m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:42.291%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D-
Kills:65
V. Kills:43 148%
Deaths:116
KDR:0.560
Accuracy:61.526% C+
KPH:14.800 D--
VKPH:9.800 D-
S12 Renegade
C
Kills:53
V. Kills:6 N/A
Deaths:78
KDR:0.679
Accuracy:31.145% D*
KPH:14.400 D*
VKPH:1.600 C
Kills:118 (118 + 0)
Deaths:194
KDR:0.608
VKDR:0.253
Vehicle Kills:49
Kill Difference:76
Playtime:8.083 hours
Usage:0%
Score:0.035m
Score/min:72
Driving Accuracy:31.145%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:84
V. Kills:14 N/A
Deaths:19
KDR:4.421
Accuracy:29.085% D
KPH:31.700 D-
VKPH:5.300 C
Kills:84 (0 + 84)
Deaths:19
KDR:4.421
VKDR:0.737
Vehicle Kills:14
Kill Difference:65
Playtime:2.648 hours
Usage:0%
Score:0.019m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:29.085%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9257,77210,1130.769D0.0624.993%C24.897%D26.5D*N/A78293h11.8C--47.2C
VX6-7 2,4192,3634,1280.572C--0.1425.092%C++19.89%C+12.5DN/A36188.9h13C++52C*
C-4 2,6711,9702,2000.895C0.1824.816%C+N/A71.1C25.3C51227.7h1.4C*5.4C**
Solstice VE3 1,8221,7914,0960.437C-0.2718.964%D23.171%B+9.7DN/A31185.2h13.7B+72.3C++
Orion VS54 1,5721,5543,0050.517C--0.1914.452%D*27.542%B+15.4DN/A59101.1h12.1B84C+
VX29 Polaris 1,5441,5213,1050.49D-0.2221.142%C-23.208%C+14.6D--N/A49104h14C-66.1C+
VE-H Maw 1,4311,4111,6470.857D0.1527.162%C**23.671%C34.8C-N/A12740.5h9.8B+36.1B+
Frag Grenade 1,3521,31311313N/A1,312.2954.127%B**N/A570.9B17B*17942.3h3.3B+6.1B++
Serpent VE92 1,3291,2932,6580.486C--0.2224.893%C*19.567%C+12.3DN/A34105.5h13.7C+54.9C*
Terminus VX-9 1,3131,2902,5710.502C-0.2123.809%C-21.705%D16D--N/A4780.4h12.9C+54.1C+
NSX-P Tanto 1,2931,2841,5160.847C+0.1430.411%B*26.558%C++30.3C++N/A10542.4h11.2B*36.9B*
SVA-88 1,2511,2312,2200.555D0.1622.039%C24.533%C+17.9D--N/A5168.8h12.8C58.2C+
Pulsar VS1 1,2111,1933,0090.396D0.3117.633%D*22.967%C**10.6D-N/A35112.3h13.8B78.5C
Lasher X2 1,2321,1931,7690.674C0.0430.206%B+2.096%D--26CN/A6945.9h21.8C72B
Solstice Burst 1,2091,1841,2640.937C0.2325.779%C+29.899%B*27.4CN/A5843.2h12B+46.6C**
The Little Helper 1,2041,1841,1950.991C0.2851.774%B15.203%C+49.5C*N/A18723.9h4.2B+8.1B+
NSX-P Naginata 1,2031,1821,4000.844C-0.1326.3%B++23.858%D28.3DN/A8841.8h11.1B+42B+
Pulsar C 1,2091,1801,5590.757C0.0526.949%B+25.085%C**23.1CN/A6151.1h10.9B+40.4B+
Flare VE6 1,1981,1771,5630.753D0.0421.712%C+26.168%C*22.9DN/A6151.3h10.6C++48.7C*
Pulsar LSW 1,1801,1681,6980.688D0.0220.691%C-24.658%C+21.2DN/A6355h12.3C++59.2C++
MANA Anti-Personnel Turret 1,1251,1078661.278N/A0.5717.887%UN/A11070U180U19204800.1h18.1T*101.1T*
Lumine Edge 9029002,0430.441A0.2733.545%B+24.222%A12.5B++N/A3472h1.2B+3.5B+
Nemesis VSH9 1,4638882,3100.384D0.3367.662%B++2.815%C++16.6C+10.8C+15653.4h7.6B11.2B+
Tank Mine 1,3428618121.06D0.3531.254%C+N/A63.8D-35.6D-58413.5h1.8C*5.8C**
Deimos VA29 7427357490.981C0.2770.285%B*19.592%B+40.8C+N/A12818h1.9B*2.7B+
NS-44 Commissioner 7087001,4100.496C-0.2139.652%B+23.143%C++11.9D-N/A4058.8h3.8C*9.5B+
Ghost 5155135650.908D0.2039.059%C+76.608%B*19.1D-N/A7426.9h2.1B+5.4B
Solstice SF 5074961,0720.463C--0.2524.17%C+21.774%B*9.7DN/A2650.9h13.1C+54.2C++
C-4 ARX 5304383881.129C--0.4231.834%AN/A109.5C+23D6994h1.3C+4B+
Saron Laser Cannon 7033929270.423C0.2918.372%F--1.02%D5.3D4.2D-10974.2h109.8B+597.5C
M40 Fury 4913751282.93D2.2242.582%B++1.333%C-32.9C-10.2C*22311.4h22.3D--52.4C
Phaseshift VX-S 3663642241.625C--0.9132.829%C-78.846%B22.9CN/A5115.9h2.9C*8.9C++
NS Decimator 5263605890.611C--0.1061.088%C+N/A30.3C13.9C31311.9h4.5C*7.4C**
NS-15M2 3613553541.003C0.2929.239%B**32.394%B*37.8C+N/A1409.4h11.6B+39.7B+
Dual Photon Pods 4623301642.012D1.3051.003%C+N/A35.1D14C1919.4h30.6D60C
Nebula VM20 3313222411.336C0.6320.82%B+21.739%C*30.7C+N/A10910.5h19.3D92.7C*
Light PPA 3603203071.042C--0.3339.655%C+N/A17D-2.1D7018.8h16.2C+40.9C+
Orbital Strike Uplink 4133061306U305.29888.235%UN/A510U178.3U19250.6h1.5T*0.2T*
NSX Amaterasu 2982977,7850.038C0.6723.615%C+19.192%B1.7C-N/A6172.3h3.2C++13.7C**
XM98 2962943480.845D0.1331.818%D-67.347%D-13.9DN/A4021.1h2.6C+8.2C
Rocklet Rifle 5332884170.691C+0.0258.034%B+N/A35.1B+29.9B+4498.2h31.7B+54.6B+
The Slasher 28528522,1640.013D0.7020.149%D--14.035%B0.4C-N/A1663.7h2.6C12.7C+
Blueshift VM5 2602491921.297C-0.5921.401%B18.876%C-28.3C1.3A+958.8h18.8D87.7C++
Aphelion VEX-4H 389225862.616C1.9145.948%C+3.111%C+30D21.9C-2867.5h58.5C++127.3C*
Eclipse VE3A 2041992600.765C0.0525.285%C24.121%B*27.3C-N/A1077.3h11.1B+44C**
Cosmos VM3 1991981321.5C0.7924.336%A+21.212%B+30.9C+N/A1126.4h14C+57.4B++
Saron HRB 349194782.487C--1.7845.01%C++1.031%D16.6D-13.2C21011.7h26.8D59.6C
Proximity Mine 1811801011.782D1.0752.727%AN/A85.7DN/A3442.1h1.9C++3.7B++
Proton II PPA-H 187175404.375D3.6633.116%C--2.286%B+58.3D4D1593h10.7C++32.4C+
L100 Python AP 264169443.841C+3.1357.82%C++N/A37.6B+21.1B+4304.5h4.3B*7.5B*
Force-Blade 16416128,3370.006C--0.7013.528%D**10.559%B+0.2C--N/A11043.8h3.1C22.7D--
Hornet Missiles 3131581820.868D-0.1660.893%C+N/A14D-13.7D-16011.3h21.7D*35.6D*
Sticky Grenade 1611561156N/A155.2954.303%C*N/A780C25A22910.2h2.3C+4.3C++
Cosmos VM3 158155921.685C+0.9729.374%A**16.774%C--37.8B+N/A1434.1h15.2C51.6B+
Soldier Soaker 1511511670.904C+0.1942.956%B**6.623%D*36C-N/A1154.2h6.2C+14.3B++
M12 Kobalt 1481441410.286C+9.5820.273%B19.444%C**68.6C++1.9D2852.1h12.8A63B++
Supernova FPC 220131821.598D0.8950.265%C1.527%C--15.2D-10.3D--4278.6h5.8C+11.5C
E540 Halberd 208123294.241C3.5346.921%C+N/A25.6D17.7C*2744.8h6C+12.8C+
Thanatos VE70 1241194250.28D0.4331.773%D-22.689%A7.9D--N/A4615.1h5.9D18.5D
M40 Fury 153114363.167D2.4639.831%BN/A35.6D12.2C++3733.2h19.5D48.9C
Nebula VM20 109108611.77C+1.0622.977%B*23.148%B+36C++N/A1253h15.5B67.6B+
Eridani SX5 1051042080.5D0.2128.677%B+16.346%C--14.4D-N/A837.2h13.1C+45.7C*
Fatestealer 1001001020.98S0.2739.832%B27%B+29.4C++N/A673.4h2.4C+6B+
Quasar VM1 94931320.705C--0.0112.791%D19.355%C++13.1D-N/A817.1h16.2C+126.9C+
MANA Anti-Vehicle Turret 146881460.603D0.1159.779%C++N/A880C+580C5454100.1h11D-18.5C+
CAS 14-E 9884194.421D3.7129.085%D1.19%D32.3D-5.4C1212.6h37.6C129.2C
M12 Kobalt 8881420.25C*19.5420.341%B+19.753%B67.5C+5.8B**2841.2h18.5C++91.2B+
C75 Viper 12077830.928D0.2233.086%D3.896%M12.2D--6.8C1336.3h25.5F-77F-
NS-03 Thumper 78762950.258C--0.4532.269%C1.316%D12.5D--N/A366.1h13.3D*41.2D
Lancer VS22 136742530.292D0.4259.013%CN/A7.6D6.4D1029.7h16.6B+28.2B+
G40-F Ranger 14574342.176D-1.4745.615%A++N/A19.5C++18.7A2673.8h174.6D-382.8C**
M60-A Bulldog 816979.857C9.1544.126%CN/A15D-2.6C--584.6h9.6F21.7D--
V30-F Starfall 108651160.56D0.1561.526%C+N/A14.8D--9.8D-1014.4h22.5D-36.5D
Phobos VX86 63621080.574D0.1451.724%D22.581%B**23DN/A1022.7h2.2B+4.2C*
E540 Halberd-H 10161242.542C--1.8358.213%C++N/A30.5D20C+2772h6.6C+11.4C+
NSX-P Tengu 5958590.983C+0.2741.841%B**15.517%D-25.2C-N/A1592.3h11.8B+28.1B++
NS-TMC-01 "His Regards" 58587,7540.007D0.7011.016%D*18.966%A++0.2C-N/A1263.7h4D**36.3D*
Saron HRB-H 11157311.839D1.1351.669%C-N/A22.8D-21.6C3222.5h26.6C+51.5C+
M20 Basilisk 8757262.192C1.4842.291%B3.509%D-11.9D6.3C1704.8h160.1D--378.7D
NSX Raijin 5555155N/A54.2954.067%B++20%A++550C+N/A25230.1h2.1A+3.8M*
C150 Dalton 10254281.929D1.2228.455%D--N/A13.8D--12.3D-2333.9h4.5C+15.9D
Spear Anti-Vehicle Phalanx Turret 8554105.4C4.6942.381%C9.259%M+36C+20.7C+4121.5h10.4C24.4C+
S12 Renegade 5953780.679C--0.0331.145%D*7.547%B++14.3D*1.6C363.7h3.8C12.4D

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0610h
Spawn Beacon1525,8995.5h
Hellion G2840.1h
Anti-Vehicle MANA Turret561,1812.3h
Nano-Armor Kit969817,01572.2h
Pummeler Rocket Pods01070h
WLT-Weaver Mining Turret1620.1h
Skywall Shield Emitter1730.3h
Turret AI Module21560.9h
Repair Module0600.2h
Nanite Revive Grenade03,4051h
Medical Applicator1,096270,75924.2h
Cortium Silo1990.7h
Motion Spotter633,2313.1h
Hoplon Anti-Aircraft Phalanx Tower1510.3h
Xiphos Anti-Personnel Tower2670.8h
Rampart Wall6791.7h
Spear Anti-Vehicle Tower41010.6h
Deconstruction Tool02110h
Welding Device47,3010.7h
Maelstrom Turbo Laser11700h
Shield Recharging Field492,0011h
Ammunition Package864,5132.7h
Medical Kit4985,2428.9h
Anti-Infantry MANA Turret2863,1196.6h
Nano-Repair Grenade06440.2h
Routing Spire0700.3h
The Flail7671.3h
Flail Targeting Dart405644.7h
Snowman Soldier172050.3h
Router62800.7h
Orbital Strike Target Designator46993h
M20 Drake0980.3h
Elysium Spawn Tube1520.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 1.15s on queries, 0.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.