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ZashIN[TRID] ZashIN
VS BR 122

KDR: 0.65

Score: 31.2m

Last Seen: Feb 19th, 2019 7:38 PM
- OFFLINE - 5.4 hour(s)

Battle Rank 120 (122 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 Solstice VE3 C-4 VX29 Polaris Orion VS54 Serpent VE92 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-188,901 MLG Score: -151
Fun Score: N/A
Cheeseburgers Flipped: 182TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.608%23.873%51618100421,8990.6462930.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.523%0.104C+0.49B+-0.482DHEAD ++ (~13.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.232C++12.40.131C++45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.637%0.864%373101992618844390.491507210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.22%-1.66F--0.68D0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.6-0.649D57.5-0.085C+208.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.206%3.185%82102015723301870.067353184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.765%-0.555D0.366C**0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.8-0.159C15.8-0.258C29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.13%4.053%60710151,06123527250.451105146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.756%0.183C++-0.081C+0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.43B25.80.347C**41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.792%72.778%6031019889320360.277552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.697%-0.186C0.37C**-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.219C++2.60.181C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.704%19.689%60310197722216100.348375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.526%0.522B+1.027B**1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+2.50.493B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
31.2m381.6%253 (15.2k)206 (12.4k)0.6470938,87260,0720.751515122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022136516.605%18.09%30002:3213

10% Combat Medic34% Engineer32% Heavy Assault7% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 5:59 PMDec 5th, 2015 11:36 PMFeb 19th, 2019 5:10 PM (2d) (PST)Feb 19th, 2019 4:52 PM (2d) (PST)Feb 19th, 2019 3:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
281199820.2560.3960.0461.1040.033-151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,83911,9474,8921524366212,335

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2529.1h/105.4d 6,273 7,032 23,095 167.5k 3,161 5,337 5,034 42.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,636
Deaths:6,634
KDR:0.699
Accuracy:23.583% D
HSR:24.288% D
VX29 Polaris
C++
Kills:1,508
Deaths:3,090
KDR:0.488
Accuracy:21.110% C-
HSR:23.210% C++
Orion VS54
B+
Kills:1,455
Deaths:2,881
KDR:0.505
Accuracy:13.971% D*
HSR:27.698% B+
SVA-88
C+
Kills:1,231
Deaths:2,220
KDR:0.555
Accuracy:22.039% C
HSR:24.533% C+
Flare VE6
C**
Kills:1,177
Deaths:1,563
KDR:0.753
Accuracy:21.722% C+
HSR:26.168% C**
Pulsar LSW
C++
Kills:1,168
Deaths:1,698
KDR:0.688
Accuracy:20.691% C
HSR:24.658% C++
Lasher X2
B+
Kills:745
Deaths:1,257
KDR:0.593
Accuracy:28.719% B+
HSR:2.013% D--
NSX-P Naginata
B+
Kills:622
Deaths:763
KDR:0.815
Accuracy:25.345% B+
HSR:24.116% D
VE-H Maw
C++
Kills:96
Deaths:120
KDR:0.800
Accuracy:24.261% C
HSR:27.083% C++
Kills:12,638
Deaths (as Heavy Assault):20,226
Deaths (to Heavy Assaults):16,719
KDR:0.62484
Kill Difference:7,588
Playtime:817.761 hours
Usage:32%
Score:10.571m
Score/min:215
Accuracy (listed only):22.382%
HSR (listed only):22.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:2,047
Deaths:3,719
KDR:0.550
Accuracy:24.440% C+
HSR:20.029% C+
Solstice VE3
B+
Kills:1,791
Deaths:4,096
KDR:0.437
Accuracy:18.964% D
HSR:23.171% B+
Serpent VE92
C**
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C**
HSR:19.567% C+
Solstice Burst
B*
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C+
HSR:29.899% B*
Pulsar C
B+
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% B+
HSR:25.085% B
Deimos VA29
B*
Kills:592
Deaths:631
KDR:0.938
Accuracy:69.837% B*
HSR:18.750% B+
Solstice SF
B*
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C+
HSR:21.774% B*
Eclipse VE3A
B*
Kills:182
Deaths:249
KDR:0.731
Accuracy:25.234% C
HSR:24.176% B*
Thanatos VE70
A+
Kills:119
Deaths:424
KDR:0.281
Accuracy:31.756% D-
HSR:22.689% A+
The Little Helper
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:46.494% C
HSR:16.667% C++
Phobos VX86
B**
Kills:61
Deaths:103
KDR:0.592
Accuracy:51.984% D
HSR:22.951% B**
NSX-P Tanto
C*
Kills:60
Deaths:99
KDR:0.606
Accuracy:22.794% C--
HSR:26.667% C*
Kills:9,071
Deaths (as Engineer):15,943
Deaths (to Engineers):10,698
KDR:0.56896
Kill Difference:6,872
Playtime:854.885 hours
Usage:34%
Score:10.407m
Score/min:203
Accuracy (listed only):32.774%
HSR (listed only):22.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:2,047
Deaths:3,719
KDR:0.550
Accuracy:24.440% C+
HSR:20.029% C+
Solstice VE3
B+
Kills:1,791
Deaths:4,096
KDR:0.437
Accuracy:18.964% D
HSR:23.171% B+
Serpent VE92
C**
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C**
HSR:19.567% C+
Solstice Burst
B*
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C+
HSR:29.899% B*
Pulsar C
B+
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% B+
HSR:25.085% B
Deimos VA29
B*
Kills:592
Deaths:631
KDR:0.938
Accuracy:69.837% B*
HSR:18.750% B+
Solstice SF
B*
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C+
HSR:21.774% B*
Eclipse VE3A
B*
Kills:182
Deaths:249
KDR:0.731
Accuracy:25.234% C
HSR:24.176% B*
Thanatos VE70
A+
Kills:119
Deaths:424
KDR:0.281
Accuracy:31.756% D-
HSR:22.689% A+
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C-
The Little Helper
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:46.494% C
HSR:16.667% C++
Phobos VX86
B**
Kills:61
Deaths:103
KDR:0.592
Accuracy:51.984% D
HSR:22.951% B**
NSX-P Tanto
C*
Kills:60
Deaths:99
KDR:0.606
Accuracy:22.794% C--
HSR:26.667% C*
Kills:9,175
Deaths (as Light Assault):16,151
Deaths (to Light Assaults):10,007
KDR:0.56808
Kill Difference:6,976
Playtime:425.428 hours
Usage:17%
Score:4.798m
Score/min:188
Accuracy (listed only):32.459%
HSR (listed only):22.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B
Kills:1,192
Deaths:3,006
KDR:0.397
Accuracy:17.621% D*
HSR:22.987% B
Terminus VX-9
C--
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:23.123% C--
HSR:20.352% D
Deimos VA29
B*
Kills:592
Deaths:631
KDR:0.938
Accuracy:69.837% B*
HSR:18.750% B+
Thanatos VE70
A+
Kills:119
Deaths:424
KDR:0.281
Accuracy:31.756% D-
HSR:22.689% A+
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C-
The Little Helper
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:46.494% C
HSR:16.667% C++
Phobos VX86
B**
Kills:61
Deaths:103
KDR:0.592
Accuracy:51.984% D
HSR:22.951% B**
Kills:3,215
Deaths (as Combat Medic):6,747
Deaths (to Combat Medics):7,436
KDR:0.47651
Kill Difference:3,532
Playtime:249.303 hours
Usage:10%
Score:3.448m
Score/min:231
Accuracy (listed only):38.499%
HSR (listed only):20.106%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B
Kills:514
Deaths:1,152
KDR:0.446
Accuracy:38.231% C*
HSR:24.514% B
Ghost
B++
Kills:368
Deaths:407
KDR:0.904
Accuracy:37.715% C+
HSR:76.087% B++
Phaseshift VX-S
C++
Kills:301
Deaths:198
KDR:1.520
Accuracy:32.570% C-
HSR:76.412% C++
XM98
D-
Kills:220
Deaths:302
KDR:0.728
Accuracy:31.309% D-
HSR:62.273% D**
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C-
Kills:1,507
Deaths (as Infiltrator):2,267
Deaths (to Infiltrators):9,238
KDR:0.66476
Kill Difference:760
Playtime:176.523 hours
Usage:7%
Score:1.592m
Score/min:150
Accuracy (listed only):33.700%
HSR (listed only):51.126%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:234
Deaths:192
KDR:1.219
Accuracy:20.479% B+
HSR:18.803% C
Blueshift VM5
B+
Kills:229
Deaths:182
KDR:1.258
Accuracy:21.654% B+
HSR:17.904% D
Quasar VM1
B+
Kills:76
Deaths:122
KDR:0.623
Accuracy:11.821% D-
HSR:21.053% B+
Kills:539
Deaths (as MAX Suit):248
Deaths (to MAX Suits):2,408
KDR:2.17339
Kill Difference:291
Playtime:22.844 hours
Usage:1%
Score:0.381m
Score/min:278
Accuracy (listed only):17.985%
HSR (listed only):19.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:340
V. Kills:278 122%
Deaths:854
KDR:0.398
Accuracy:18.256% F--
KPH:4.900 D
VKPH:4 D-
Light PPA
D
Kills:313
V. Kills:39 N/A
Deaths:304
KDR:1.030
Accuracy:39.341% C+
KPH:16.900 D-
VKPH:2.100 D
Dual Photon Pods
C
Kills:273
V. Kills:113 239%
Deaths:147
KDR:1.857
Accuracy:50.648% C+
KPH:31.600 D-
VKPH:13.100 C
Hornet Missiles
C+
Kills:155
V. Kills:154 100%
Deaths:179
KDR:0.866
Accuracy:60.985% C+
KPH:13.900 D-
VKPH:13.800 D--
Kills:1,081 (653 + 0)
Deaths:1,484
KDR:0.728
VKDR:0.394
Vehicle Kills:584
Kill Difference:403
Playtime:107.881 hours
Usage:4%
Score:0.729m
Score/min:113
Piloting Accuracy:39.341%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:54
V. Kills:48 110%
Deaths:28
KDR:1.929
Accuracy:28.455% D--
KPH:14 D--
VKPH:12.400 D-
Kills:54 (0 + 54)
Deaths:28
KDR:1.929
VKDR:1.714
Vehicle Kills:48
Kill Difference:26
Playtime:3.860 hours
Usage:0%
Score:0.052m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:28.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:77
V. Kills:43 175%
Deaths:83
KDR:0.928
Accuracy:33.086% D
KPH:12.100 D-
VKPH:6.800 C
L100 Python AP
C+
Kills:73
V. Kills:39 183%
Deaths:23
KDR:3.174
Accuracy:53.388% C
KPH:28.600 C+
VKPH:15.300 C-
Kills:150 (150 + 0)
Deaths:106
KDR:1.415
VKDR:0.774
Vehicle Kills:82
Kill Difference:44
Playtime:8.894 hours
Usage:0%
Score:0.100m
Score/min:188
Driving Accuracy:53.388%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:191
V. Kills:154 123%
Deaths:78
KDR:2.449
Accuracy:44.954% C++
KPH:16.500 D-
VKPH:13.300 C
E540 Halberd
C*
Kills:122
V. Kills:85 142%
Deaths:29
KDR:4.207
Accuracy:46.903% C+
KPH:25.900 C--
VKPH:18.100 C*
Supernova FPC
D-
Kills:80
V. Kills:62 127%
Deaths:65
KDR:1.231
Accuracy:46.564% D-
KPH:12 D*
VKPH:9.300 D*
Kills:393 (80 + 313)
Deaths:172
KDR:2.285
VKDR:1.750
Vehicle Kills:301
Kill Difference:221
Playtime:23.003 hours
Usage:1%
Score:0.404m
Score/min:293
Driving Accuracy:46.564%
Gunner Accuracy:46.903%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:223
V. Kills:164 135%
Deaths:86
KDR:2.593
Accuracy:46.109% C++
KPH:29.900 D
VKPH:22 C-
Proton II PPA-H
C-
Kills:168
V. Kills:10 N/A
Deaths:39
KDR:4.308
Accuracy:33.151% C-
KPH:57.300 D
VKPH:3.400 D-
E540 Halberd-H
C
Kills:55
V. Kills:38 141%
Deaths:22
KDR:2.500
Accuracy:57.492% C+
KPH:28.300 D
VKPH:19.500 C
Saron HRB-H
C
Kills:54
V. Kills:52 102%
Deaths:31
KDR:1.742
Accuracy:51.432% C--
KPH:21.600 D-
VKPH:20.800 C
Kills:500 (0 + 500)
Deaths:178
KDR:2.809
VKDR:1.483
Vehicle Kills:264
Kill Difference:322
Playtime:14.842 hours
Usage:1%
Score:0.233m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:51.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:375
V. Kills:116 321%
Deaths:128
KDR:2.930
Accuracy:42.600% B++
KPH:33.100 C-
VKPH:10.200 C*
M40 Fury
C++
Kills:114
V. Kills:39 285%
Deaths:36
KDR:3.167
Accuracy:39.853% B
KPH:35.300 D
VKPH:12.100 C++
M12 Kobalt
C**
Kills:90
V. Kills:3 N/A
Deaths:11
KDR:8.182
Accuracy:20.062% C**
KPH:58.500 C+
VKPH:2 D
G40-F Ranger
B**
Kills:74
V. Kills:71 103%
Deaths:34
KDR:2.176
Accuracy:45.858% A++
KPH:19.900 C*
VKPH:19.100 B**
M12 Kobalt
B++
Kills:63
V. Kills:5 N/A
Deaths:4
KDR:15.750
Accuracy:19.923% B+
KPH:61.700 C
VKPH:4.900 B++
M20 Basilisk
C-
Kills:52
V. Kills:28 179%
Deaths:26
KDR:2
Accuracy:41.749% C**
KPH:11.200 D
VKPH:6 C-
Kills:768 (0 + 768)
Deaths:239
KDR:3.213
VKDR:1.096
Vehicle Kills:262
Kill Difference:529
Playtime:25.491 hours
Usage:1%
Score:0.369m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:41.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D-
Kills:64
V. Kills:42 149%
Deaths:110
KDR:0.582
Accuracy:62.610% C+
KPH:16.600 D--
VKPH:10.900 D-
Kills:64 (64 + 0)
Deaths:110
KDR:0.582
VKDR:0.382
Vehicle Kills:42
Kill Difference:46
Playtime:3.851 hours
Usage:0%
Score:0.026m
Score/min:114
Driving Accuracy:62.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:82
V. Kills:13 N/A
Deaths:17
KDR:4.824
Accuracy:27.891% D-
KPH:35.700 D-
VKPH:5.700 C+
Kills:82 (0 + 82)
Deaths:17
KDR:4.824
VKDR:0.765
Vehicle Kills:13
Kill Difference:65
Playtime:2.294 hours
Usage:0%
Score:0.018m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:27.891%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,7274,6366,6340.699D0.0523.583%D24.288%D22.5D*N/A70205.6h12D50.8C--
VX6-7 2,0982,0473,7190.55C-0.1024.44%C+20.029%C+11.9DN/A35172.5h13.3C+54.6C++
Solstice VE3 1,8221,7914,0960.437C-0.2118.964%D23.171%B+9.7DN/A30184.9h13.7B+72.3C++
C-4 2,4171,7651,9990.883C0.2424.235%CN/A69.2C25.6C49625.5h1.4C**5.6C**
VX29 Polaris 1,5301,5083,0900.488D-0.1621.11%C-23.21%C++14.7D--N/A49102.5h14C66.4C+
Orion VS54 1,4711,4552,8810.505D0.1413.971%D*27.698%B+14.7DN/A5498.9h12.2B87.2C+
Serpent VE92 1,3291,2932,6580.486C--0.1624.893%C**19.567%C+12.3DN/A33105.5h13.7C+54.9C*
SVA-88 1,2511,2312,2200.555D0.0922.039%C24.533%C+17.9D--N/A5068.8h12.8C58.2C+
Pulsar VS1 1,2101,1923,0060.397D0.2517.621%D*22.987%B10.6D-N/A33112.3h13.8B78.6C
Solstice Burst 1,2091,1841,2640.937C0.2925.779%C+29.899%B*27.4CN/A5843.2h12B+46.6B
Pulsar C 1,2091,1801,5590.757C0.1126.949%B+25.085%B23.1C+N/A5851.1h10.9B+40.4B+
Flare VE6 1,1981,1771,5630.753D0.1121.722%C+26.168%C**22.9DN/A5851.3h10.6C*48.6C*
Pulsar LSW 1,1801,1681,6980.688D0.0420.691%C24.658%C++21.2DN/A6155h12.3C++59.2C++
Terminus VX-9 1,0981,0812,3060.469D-0.1823.123%C--20.352%D14.8D--N/A4272.9h13.2C+56.9C+
MANA Anti-Personnel Turret 1,0611,0438271.261N/A0.6117.243%UN/A10430U180U17608700.1h17.7T*102.8T*
Frag Grenade 9038891889N/A888.3552.68%B**N/A522.9C*8.2C++16021.7h3.6C**6.9B+
Lasher X2 7687451,2570.593C--0.0528.719%B+2.013%D--22.4CN/A6333.3h22.9C--79.6C*
Nemesis VSH9 1,2357442,0370.365D0.2867.974%B++3.091%C*15.8C+10.4C++14947.2h7.7C**11.3B+
Tank Mine 1,0836466461D-0.3529.94%CN/A57.7D--39D-58311.2h2C+6.7C+
NSX-P Naginata 6366227630.815C-0.1725.345%B+24.116%D23.8DN/A6626.1h11.1B+43.7B+
Deimos VA29 5975926310.938C0.2969.837%B*18.75%B+39.2C+N/A12215.1h1.8B**2.6B++
NS-44 Commissioner 5225141,1520.446C-0.2038.231%C*24.514%B10.6D-N/A3548.4h4C+10.4C**
Solstice SF 5074961,0720.463C--0.1824.17%C+21.774%B*9.7DN/A2550.9h13.1C+54.2C++
M40 Fury 4913751282.93D2.2842.6%B++1.333%C-33.2C-10.3C*22311.3h22.3D52.4C
Ghost 3703684070.904C--0.2637.715%C+76.087%B++17D-N/A6721.6h2.1B+5.7C*
Saron Laser Cannon 6183408540.398C0.2518.256%F--1.176%D4.9D4D-11069.6h115.9B634.8C-
Light PPA 3523133041.03C--0.3839.341%C+N/A16.9D-2.1D6818.5h16C+40.8C+
Phaseshift VX-S 3033011981.52C--0.8732.57%C-76.412%C++22CN/A4913.7h3.1C++9.4C++
Orbital Strike Uplink 4002971297U296.35975.556%UN/A495U171.7U20080.6h1.5T*0.2T*
Dual Photon Pods 3862731471.857D1.2150.648%C+N/A31.7D-13.1C1758.6h32.2D63.6C-
Lumine Edge 2652641,0430.253B+0.3926.672%C+17.424%C*5.9C++N/A1645h1.2B+4.5B+
Nebula VM20 2432341921.219C-0.5720.479%B+18.803%C31.2C+1.2A1127.5h19.8D-96.8C++
Blueshift VM5 2402291821.258C-0.6121.654%B+17.904%D29C1.4A*907.9h18.4C--84.8C*
Rocklet Rifle 4222263140.72C++0.0757.871%B+N/A34.2B+29.7B+4006.6h31.1B+53.7B+
Aphelion VEX-4H 387223862.593C1.9546.109%C++3.139%C+29.7D21.9C--2857.5h58.8C++127.6C*
XM98 2222203020.728D0.0831.309%D-62.273%D**11.8DN/A3518.6h2.7C+8.7C
NS Decimator 3012083210.648C-0.0061.271%C++N/A31.5C+14.1C+3506.6h4.4B7.2B+
The Slasher 20720717,5540.012D0.6418.362%D*12.077%C++0.4C-N/A1538.8h2.6C13.9D
Saron HRB 345191782.449C--1.8044.954%C++1.047%C--16.5D-13.3C20611.6h26.8D59.7C
Eclipse VE3A 1871822490.731C0.0825.234%C24.176%B*26C--N/A957h11.5C**45.7C++
Proton II PPA-H 178168394.308D3.6633.151%C-2.381%B+57.9D3.4D-1572.9h10.8C+32.6C+
Force-Blade 16416128,3370.006C--0.6413.539%D**10.559%B+0.2C--N/A01042.4h3.1C22.7D--
Hornet Missiles 3091551790.866D-0.2260.985%C+N/A14D-13.9D--15811.1h21.7D--35.6D*
Proximity Mine 139139801.738D1.0954.016%AN/A81.8D-N/A3361.7h1.9C++3.6B*
Sticky Grenade 1421381138N/A137.3552.866%C++N/A690C--20B*19380.2h2.4C+4.6C++
E540 Halberd 207122294.207C3.5646.903%C+N/A26C--18.1C*2644.7h6C+12.7C+
Thanatos VE70 1241194240.281D0.3731.756%D-22.689%A+7.9D--N/A4015.1h5.9D18.5D
M40 Fury 153114363.167D2.5239.853%BN/A35.6D12.2C++3723.2h19.4C--48.8C
Eridani SX5 1051042080.5D0.1528.677%B+16.346%C-14.4DN/A757.2h13.1C+45.7C*
VE-H Maw 98961200.8D0.1524.261%C27.083%C++23.4D-N/A1244.1h10.4C**43C++
M12 Kobalt 9390118.182C7.5320.062%C**16.667%C60C+2D2501.5h13.6B**67.8B++
CAS 14-E 9582174.824D4.1827.891%D-1.22%D35.7D-5.7C+1322.3h35.2C+126.1C
MANA Anti-Vehicle Turret 134811380.587D--0.0659.461%CN/A810D530D2527050.1h11.4C*19.2C*
Supernova FPC 14280651.231D0.5846.564%D-2.5%C+11.9D*9.3D*4646.7h6.4C-13.8D
C75 Viper 12077830.928D0.2833.086%D3.896%M+12.2D-6.8C1236.3h25.5F77F
Quasar VM1 76761220.623D0.0211.821%D-21.053%B+11.9D-N/A666.4h16.5C139.8C
G40-F Ranger 14574342.176D1.5345.858%A++N/A20C*19.2B**2703.7h174.2D380B
L100 Python AP 11273233.174C2.5353.388%CN/A28.1C+15C--3492.6h4.4B**8.3B++
Lancer VS22 129702430.288D0.3661.102%C+N/A7.8D6.6D*1049h16.6B+27.2B+
The Little Helper 6766690.957C0.3146.494%C16.667%C++36.7CN/A831.8h4.6C*9.9C++
V30-F Starfall 106641100.582D0.0762.61%C+N/A16.4D--10.8D-1143.9h22.2D-35.4D
M12 Kobalt 6863415.75C+15.1019.923%B+22.222%B*63C+5B++2701h20.4C102.6C*
Phobos VX86 61611030.592D0.0651.984%D22.951%B**22.6DN/A792.7h2.1B++4.1C*
NSX-P Tanto 6060990.606C0.0422.794%C--26.667%C*19.4CN/A813.1h14.8C*64.8C++
NS-TMC-01 "His Regards" 58587,7540.007D0.6411.016%D*18.966%A++0.2C-N/A1263.1h4D**36.3D*
M60-A Bulldog 655577.857C7.2142.583%CN/A12.5D--2.3D544.4h10.1F23.7D*
E540 Halberd-H 9355222.5C--1.8557.492%C+N/A28.9D20C+2631.9h6.8C+11.9C+
Saron HRB-H 10654311.742D1.0951.432%C--N/A21.6D-20.8C3152.5h27.6C+53.7C
C150 Dalton 10254281.929D1.2828.455%D--N/A13.8D--12.3D-2263.9h4.5C+15.9D
Spear Anti-Vehicle Phalanx Turret 8453105.3C4.6542.222%C+9.434%M37.9C+22.1C++3841.4h10.4C24.6C+
M20 Basilisk 8052262C1.3541.749%C**3.846%D-11.3D6.1C-1614.6h168.9F404.5D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter442,4012.5h
Nano-Armor Kit893766,54167.9h
Routing Spire0580.3h
Snowman Soldier172050.3h
The Flail6641.2h
Flail Targeting Dart385013.9h
Aspis Anti-Aircraft Phalanx Turret0610h
Spawn Beacon993,8943.8h
Anti-Vehicle MANA Turret541,1122.2h
Hellion G2840.1h
Repair Module0560.2h
Turret AI Module21480.8h
Skywall Shield Emitter1680.3h
Cortium Silo0930.7h
Nanite Revive Grenade03,1010.9h
Medical Applicator1,043261,71023.4h
Deconstruction Tool02110h
Welding Device46,9270.7h
Spear Anti-Vehicle Tower3960.6h
Rampart Wall6791.7h
Xiphos Anti-Personnel Tower2650.8h
Ammunition Package814,3442.6h
Shield Recharging Field491,9991h
Medical Kit4424,4848.1h
Anti-Infantry MANA Turret2662,8626.3h
Router62460.6h
Nano-Repair Grenade04490.1h
Orbital Strike Target Designator43952.8h
Maelstrom Turbo Laser11700h
M20 Drake0980.3h

Check the help document for the dictionary if you want to learn more about words used here.


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