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ZashIN[TRID] ZashIN
VS BR 125

KDR: 0.66

Score: 32.8m

Last Seen: Apr 18th, 2019 5:43 PM
- OFFLINE - 3.3 hour(s)

Battle Rank 120 (125 total) - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 692
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX6-7 C-4 Solstice VE3 VX29 Polaris Orion VS54 Serpent VE92 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-183,897 MLG Score: -147
Fun Score: N/A
Cheeseburgers Flipped: 193TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.864%23.853%52218101723,4690.6553390.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.582%0.129C++0.474B+-0.511DHEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.239C++12.30.134C++44.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.516%0.846%363103294619634500.481915210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.246%-1.664F--0.68D0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.3-0.651D57.1-0.084C+208.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.219%3.185%82103315724201970.06487679%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.785%-0.554D0.371C**0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.8-0.159C15.8-0.258C29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.997%4.308%60710281,09124347350.448233148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%0.172C++-0.047C+0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.431B25.50.351C**41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.285%74.085%60310321,011334660.302062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.963%-0.157C0.386C**-0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.227C++2.50.184C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.804%20.068%60310328872378130.373002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.727%0.695B+1.106B**1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.40.501B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 692
32.8m376.9%255 (15.3k)207 (12.4k)0.66271842,01963,4040.765961125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035147016.902%18.399%31102:3014

10% Combat Medic33% Engineer33% Heavy Assault8% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 25th, 2013 5:59 PMDec 5th, 2015 11:36 PMApr 19th, 2019 8:01 AM (10h) (PST)Apr 18th, 2019 2:18 PM (1d) (PST)Apr 18th, 2019 1:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
283202810.2650.4000.0491.1230.033-147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,95412,1504,8041624367212,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2643.3h/110.1d 6,546 7,731 24,856 178.2k 3,319 5,543 5,251 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:5,895
Deaths:8,119
KDR:0.726
Accuracy:24.025% C--
HSR:24.122% D-
VX29 Polaris
C++
Kills:1,508
Deaths:3,090
KDR:0.488
Accuracy:21.110% C-
HSR:23.210% C++
Orion VS54
B+
Kills:1,455
Deaths:2,881
KDR:0.505
Accuracy:13.971% D*
HSR:27.698% B+
SVA-88
C+
Kills:1,231
Deaths:2,220
KDR:0.555
Accuracy:22.039% C
HSR:24.533% C+
Flare VE6
C**
Kills:1,177
Deaths:1,563
KDR:0.753
Accuracy:21.722% C+
HSR:26.168% C**
Pulsar LSW
C++
Kills:1,168
Deaths:1,698
KDR:0.688
Accuracy:20.691% C-
HSR:24.658% C++
Lasher X2
B+
Kills:788
Deaths:1,324
KDR:0.595
Accuracy:28.696% B+
HSR:2.284% D-
NSX-P Naginata
B+
Kills:622
Deaths:763
KDR:0.815
Accuracy:25.345% B+
HSR:24.116% D
VE-H Maw
C**
Kills:101
Deaths:123
KDR:0.821
Accuracy:23.908% C
HSR:28.713% C**
Kills:13,945
Deaths (as Heavy Assault):21,781
Deaths (to Heavy Assaults):17,736
KDR:0.64024
Kill Difference:7,836
Playtime:874.538 hours
Usage:33%
Score:11.426m
Score/min:218
Accuracy (listed only):22.390%
HSR (listed only):22.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:2,146
Deaths:3,875
KDR:0.554
Accuracy:24.701% C++
HSR:20.037% C+
Solstice VE3
B+
Kills:1,791
Deaths:4,096
KDR:0.437
Accuracy:18.964% D
HSR:23.171% B+
Serpent VE92
C*
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C*
HSR:19.567% C+
Solstice Burst
B*
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C+
HSR:29.899% B*
Pulsar C
B+
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% B+
HSR:25.085% B
Deimos VA29
B*
Kills:706
Deaths:727
KDR:0.971
Accuracy:70.660% B*
HSR:19.405% B+
Solstice SF
B*
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C++
HSR:21.774% B*
Eclipse VE3A
B*
Kills:182
Deaths:249
KDR:0.731
Accuracy:25.234% C
HSR:24.176% B*
Thanatos VE70
A+
Kills:119
Deaths:424
KDR:0.281
Accuracy:31.756% D-
HSR:22.689% A+
The Little Helper
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:46.494% C+
HSR:16.667% C++
Phobos VX86
B**
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D
HSR:22.581% B**
NSX-P Tanto
C*
Kills:60
Deaths:99
KDR:0.606
Accuracy:22.794% C--
HSR:26.667% C*
Kills:9,285
Deaths (as Engineer):16,200
Deaths (to Engineers):11,182
KDR:0.57315
Kill Difference:6,915
Playtime:869.763 hours
Usage:33%
Score:10.563m
Score/min:202
Accuracy (listed only):32.843%
HSR (listed only):22.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:2,146
Deaths:3,875
KDR:0.554
Accuracy:24.701% C++
HSR:20.037% C+
Solstice VE3
B+
Kills:1,791
Deaths:4,096
KDR:0.437
Accuracy:18.964% D
HSR:23.171% B+
Serpent VE92
C*
Kills:1,293
Deaths:2,658
KDR:0.486
Accuracy:24.893% C*
HSR:19.567% C+
Solstice Burst
B*
Kills:1,184
Deaths:1,264
KDR:0.937
Accuracy:25.779% C+
HSR:29.899% B*
Pulsar C
B+
Kills:1,180
Deaths:1,559
KDR:0.757
Accuracy:26.949% B+
HSR:25.085% B
Deimos VA29
B*
Kills:706
Deaths:727
KDR:0.971
Accuracy:70.660% B*
HSR:19.405% B+
Solstice SF
B*
Kills:496
Deaths:1,072
KDR:0.463
Accuracy:24.170% C++
HSR:21.774% B*
Eclipse VE3A
B*
Kills:182
Deaths:249
KDR:0.731
Accuracy:25.234% C
HSR:24.176% B*
Thanatos VE70
A+
Kills:119
Deaths:424
KDR:0.281
Accuracy:31.756% D-
HSR:22.689% A+
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C--
The Little Helper
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:46.494% C+
HSR:16.667% C++
Phobos VX86
B**
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D
HSR:22.581% B**
NSX-P Tanto
C*
Kills:60
Deaths:99
KDR:0.606
Accuracy:22.794% C--
HSR:26.667% C*
Kills:9,389
Deaths (as Light Assault):16,408
Deaths (to Light Assaults):10,524
KDR:0.57222
Kill Difference:7,019
Playtime:432.980 hours
Usage:16%
Score:4.891m
Score/min:188
Accuracy (listed only):32.523%
HSR (listed only):22.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C
Kills:1,233
Deaths:2,493
KDR:0.495
Accuracy:23.715% C
HSR:21.168% D
Pulsar VS1
B
Kills:1,192
Deaths:3,006
KDR:0.397
Accuracy:17.621% D*
HSR:22.987% B
Deimos VA29
B*
Kills:706
Deaths:727
KDR:0.971
Accuracy:70.660% B*
HSR:19.405% B+
Thanatos VE70
A+
Kills:119
Deaths:424
KDR:0.281
Accuracy:31.756% D-
HSR:22.689% A+
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C--
The Little Helper
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:46.494% C+
HSR:16.667% C++
Phobos VX86
B**
Kills:62
Deaths:108
KDR:0.574
Accuracy:51.724% D
HSR:22.581% B**
Kills:3,482
Deaths (as Combat Medic):7,035
Deaths (to Combat Medics):7,885
KDR:0.49495
Kill Difference:3,553
Playtime:257.351 hours
Usage:10%
Score:3.622m
Score/min:235
Accuracy (listed only):38.664%
HSR (listed only):20.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C**
Kills:569
Deaths:1,248
KDR:0.456
Accuracy:38.912% C**
HSR:23.902% C*
Ghost
B++
Kills:428
Deaths:468
KDR:0.915
Accuracy:38.737% C+
HSR:76.168% B++
Phaseshift VX-S
C**
Kills:363
Deaths:224
KDR:1.621
Accuracy:32.819% C-
HSR:78.788% C**
XM98
D-
Kills:220
Deaths:302
KDR:0.728
Accuracy:31.309% D-
HSR:62.273% D**
Eridani SX5
B+
Kills:104
Deaths:208
KDR:0.500
Accuracy:28.677% B+
HSR:16.346% C--
Kills:1,684
Deaths (as Infiltrator):2,450
Deaths (to Infiltrators):9,692
KDR:0.68735
Kill Difference:766
Playtime:202.022 hours
Usage:8%
Score:1.899m
Score/min:157
Accuracy (listed only):34.091%
HSR (listed only):51.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:276
Deaths:218
KDR:1.266
Accuracy:20.728% B+
HSR:20.652% C+
Blueshift VM5
B+
Kills:229
Deaths:182
KDR:1.258
Accuracy:21.654% B+
HSR:17.904% D
Nebula VM20
B**
Kills:85
Deaths:47
KDR:1.809
Accuracy:23.074% B**
HSR:25.882% B**
Quasar VM1
B+
Kills:76
Deaths:122
KDR:0.623
Accuracy:11.821% D-
HSR:21.053% B+
Kills:666
Deaths (as MAX Suit):284.500
Deaths (to MAX Suits):2,549
KDR:2.34095
Kill Difference:381.500
Playtime:24.211 hours
Usage:1%
Score:0.409m
Score/min:282
Accuracy (listed only):19.319%
HSR (listed only):21.373%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:357
V. Kills:288 124%
Deaths:882
KDR:0.405
Accuracy:18.179% F--
KPH:4.900 D
VKPH:4 D-
Light PPA
D
Kills:315
V. Kills:39 N/A
Deaths:305
KDR:1.033
Accuracy:39.359% C+
KPH:16.900 D-
VKPH:2.100 D
Dual Photon Pods
C
Kills:274
V. Kills:114 238%
Deaths:147
KDR:1.864
Accuracy:50.669% C+
KPH:31.700 D-
VKPH:13.200 C
Hornet Missiles
C+
Kills:155
V. Kills:154 100%
Deaths:179
KDR:0.866
Accuracy:60.985% C+
KPH:13.900 D
VKPH:13.800 D--
Kills:1,101 (672 + 0)
Deaths:1,513
KDR:0.728
VKDR:0.393
Vehicle Kills:595
Kill Difference:412
Playtime:110.867 hours
Usage:4%
Score:0.739m
Score/min:111
Piloting Accuracy:39.359%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D--
Kills:54
V. Kills:48 110%
Deaths:28
KDR:1.929
Accuracy:28.455% D--
KPH:14 D--
VKPH:12.400 D--
Kills:54 (0 + 54)
Deaths:28
KDR:1.929
VKDR:1.714
Vehicle Kills:48
Kill Difference:26
Playtime:3.860 hours
Usage:0%
Score:0.052m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:28.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:91
V. Kills:49 182%
Deaths:27
KDR:3.370
Accuracy:54.314% C
KPH:31.500 C*
VKPH:17 C+
C75 Viper
C
Kills:77
V. Kills:43 175%
Deaths:83
KDR:0.928
Accuracy:33.086% D
KPH:12.100 D-
VKPH:6.800 C
Kills:168 (168 + 0)
Deaths:110
KDR:1.527
VKDR:0.836
Vehicle Kills:92
Kill Difference:58
Playtime:9.227 hours
Usage:0%
Score:0.110m
Score/min:199
Driving Accuracy:33.086%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:191
V. Kills:154 123%
Deaths:78
KDR:2.449
Accuracy:44.954% C++
KPH:16.500 D-
VKPH:13.300 C
E540 Halberd
C**
Kills:122
V. Kills:85 142%
Deaths:29
KDR:4.207
Accuracy:46.903% C+
KPH:25.900 C--
VKPH:18.100 C**
Supernova FPC
D-
Kills:80
V. Kills:62 127%
Deaths:65
KDR:1.231
Accuracy:46.619% D-
KPH:11.700 D*
VKPH:9.100 D*
Kills:393 (80 + 313)
Deaths:172
KDR:2.285
VKDR:1.750
Vehicle Kills:301
Kill Difference:221
Playtime:23.160 hours
Usage:1%
Score:0.406m
Score/min:292
Driving Accuracy:46.619%
Gunner Accuracy:46.903%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:223
V. Kills:164 135%
Deaths:86
KDR:2.593
Accuracy:46.069% C++
KPH:29.800 D
VKPH:22 C-
Proton II PPA-H
C--
Kills:170
V. Kills:10 N/A
Deaths:39
KDR:4.359
Accuracy:33.011% C--
KPH:56.800 D
VKPH:3.300 D-
E540 Halberd-H
C
Kills:55
V. Kills:38 141%
Deaths:22
KDR:2.500
Accuracy:57.492% C+
KPH:28.300 D
VKPH:19.500 C
Saron HRB-H
C
Kills:54
V. Kills:52 102%
Deaths:31
KDR:1.742
Accuracy:51.432% C--
KPH:21.600 D-
VKPH:20.800 C
Kills:502 (0 + 502)
Deaths:178
KDR:2.820
VKDR:1.483
Vehicle Kills:264
Kill Difference:324
Playtime:14.917 hours
Usage:1%
Score:0.234m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:51.432%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:375
V. Kills:116 321%
Deaths:128
KDR:2.930
Accuracy:42.600% B++
KPH:33.100 C-
VKPH:10.200 C*
M40 Fury
C++
Kills:114
V. Kills:39 285%
Deaths:36
KDR:3.167
Accuracy:39.831% B
KPH:35.300 D
VKPH:12.100 C++
M12 Kobalt
B+
Kills:101
V. Kills:4 N/A
Deaths:12
KDR:8.417
Accuracy:20.621% B+
KPH:61.700 C+
VKPH:2.400 C
M12 Kobalt
B+
Kills:75
V. Kills:7 N/A
Deaths:4
KDR:18.750
Accuracy:20.390% B+
KPH:66.600 C+
VKPH:6.200 B+
G40-F Ranger
B**
Kills:74
V. Kills:71 103%
Deaths:34
KDR:2.176
Accuracy:45.755% A*
KPH:19.900 C++
VKPH:19.100 B**
M20 Basilisk
C
Kills:57
V. Kills:30 184%
Deaths:26
KDR:2.192
Accuracy:42.010% C**
KPH:12.100 D
VKPH:6.300 C
Kills:796 (0 + 796)
Deaths:240
KDR:3.317
VKDR:1.113
Vehicle Kills:267
Kill Difference:556
Playtime:25.783 hours
Usage:1%
Score:0.374m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:42.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D
Kills:64
V. Kills:42 149%
Deaths:110
KDR:0.582
Accuracy:62.610% C+
KPH:16.600 D-
VKPH:10.900 D
S12 Renegade
C+
Kills:51
V. Kills:6 N/A
Deaths:75
KDR:0.680
Accuracy:31.310% D*
KPH:15.400 D*
VKPH:1.800 C+
Kills:115 (115 + 0)
Deaths:185
KDR:0.622
VKDR:0.259
Vehicle Kills:48
Kill Difference:70
Playtime:7.167 hours
Usage:0%
Score:0.034m
Score/min:79
Driving Accuracy:31.310%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:84
V. Kills:14 N/A
Deaths:18
KDR:4.667
Accuracy:28.414% D-
KPH:34.400 D-
VKPH:5.700 C+
Kills:84 (0 + 84)
Deaths:18
KDR:4.667
VKDR:0.778
Vehicle Kills:14
Kill Difference:66
Playtime:2.440 hours
Usage:0%
Score:0.019m
Score/min:130
Piloting Accuracy:N/A%
Gunner Accuracy:28.414%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,0215,8958,1190.726D0.0624.025%C--24.122%D-23.9D*N/A71246.3h11.9C--49.5C
VX6-7 2,1972,1463,8750.554C--0.1124.701%C++20.037%C+11.9DN/A34179.8h13.2C++53.6C*
C-4 2,5931,9112,1310.897C0.2324.535%CN/A71C+25.4C49826.9h1.3B+5.5C**
Solstice VE3 1,8221,7914,0960.437C-0.2318.964%D23.171%B+9.7DN/A30185h13.7B+72.3C++
VX29 Polaris 1,5301,5083,0900.488D-0.1721.11%C-23.21%C++14.7D--N/A49102.5h14C66.4C+
Orion VS54 1,4711,4552,8810.505C--0.1613.971%D*27.698%B+14.7DN/A5498.9h12.2B87.2C
Serpent VE92 1,3291,2932,6580.486C--0.1824.893%C*19.567%C+12.3DN/A33105.5h13.7C+54.9C*
Terminus VX-9 1,2561,2332,4930.495D0.1723.715%C21.168%D15.7D--N/A4578.6h13C+54.8C+
SVA-88 1,2511,2312,2200.555D0.1122.039%C24.533%C+17.9D--N/A5068.8h12.8C+58.2C+
Pulsar VS1 1,2101,1923,0060.397D0.2717.621%D*22.987%B10.6D-N/A33112.3h13.8B+78.6C
Solstice Burst 1,2091,1841,2640.937C0.2725.779%C+29.899%B*27.4CN/A5843.2h12B+46.6B
Pulsar C 1,2091,1801,5590.757C0.0926.949%B+25.085%B23.1C+N/A5951.1h10.9B+40.4B+
Flare VE6 1,1981,1771,5630.753D0.0921.722%C+26.168%C**22.9DN/A5951.3h10.6C*48.6C*
Pulsar LSW 1,1801,1681,6980.688D0.0320.691%C-24.658%C++21.2DN/A6155h12.3C++59.2C++
Frag Grenade 1,0831,05911059N/A1,058.3453.319%B**N/A557.4C**12.6B+16421.9h3.5B6.5B+
MANA Anti-Personnel Turret 1,0731,0558341.265N/A0.6017.39%UN/A10550U180U17840700.1h17.8T*102.4T*
Lasher X2 8147881,3240.595C--0.0728.696%B+2.284%D-22C-N/A6235.8h23.2D80.8C*
Nemesis VSH9 1,2557582,0570.368D0.2967.783%B++3.034%B15.9C+10.4C+15247.6h7.7C**11.3B+
Deimos VA29 7137067270.971C0.3170.66%B*19.405%B+40.3C+N/A12317.5h1.9B*2.7B++
Tank Mine 1,1056626551.011D-0.3530.032%CN/A55.2D--36.9D-55512h2C+6.6C+
NSX-P Naginata 6366227630.815C-0.1525.345%B+24.116%D23.7DN/A6626.2h11.1B+43.7B+
Lumine Edge 6066051,5780.383A0.2831.419%B+23.636%A10B+N/A2760.6h1.2B+3.8B+
NS-44 Commissioner 5775691,2480.456C-0.2138.912%C**23.902%C*10.6D-N/A3553.5h3.9C++10.1B
Solstice SF 5074961,0720.463C--0.2024.17%C++21.774%B*9.7DN/A2650.9h13.1C+54.2C++
Ghost 4304284680.915C--0.2538.737%C+76.168%B++17.8D-N/A6724h2.1B+5.5C**
M40 Fury 4913751282.93C--2.2742.6%B++1.333%C-33.2C-10.3C*22311.3h22.3D--52.4C
Phaseshift VX-S 3653632241.621C--0.9632.819%C-78.788%C**23CN/A5015.8h2.9C*8.9C++
Saron Laser Cannon 6453578820.405C0.2618.179%F--1.12%D4.9D4D-10772.4h112.4B+618.2C
Light PPA 3543153051.033C--0.3739.359%C+N/A16.8D-2.1D6818.7h16C+40.7C+
Orbital Strike Uplink 4002971297U296.34975.556%UN/A495U171.7U20080.6h1.5T*0.2T*
NS Decimator 4052784350.639C-0.0261.011%C+1.079%D--30.9C14.1C3129h4.4C**7.2B
Nebula VM20 2852762181.266C-0.6020.728%B+20.652%C+31.7C+1B*1098.7h19.4D93.5C++
Dual Photon Pods 3882741471.864D1.2050.669%C+N/A31.9D-13.3C1788.6h32.2D-63.5C-
The Slasher 26326320,0690.013D-0.6519.444%D*14.449%B0.4C-N/A1610.5h2.5C13C-
Rocklet Rifle 4442383270.728C++0.0758.162%B+N/A35B+30.3B+4116.8h30.7B++52.8B++
Blueshift VM5 2402291821.258C-0.6021.654%B+17.904%D29C1.4A++927.9h18.4C-84.8C*
Aphelion VEX-4H 387223862.593C1.9346.069%C++3.139%C+29.7D21.9C--2847.5h58.9C++127.8C*
XM98 2222203020.728D0.0731.309%D-62.273%D**11.8D-N/A3518.6h2.7C+8.7C
Saron HRB 345191782.449C--1.7944.954%C++1.047%C--16.5D-13.3C20611.6h26.8D59.7C+
Eclipse VE3A 1871822490.731C0.0725.234%C24.176%B*26C-N/A957h11.5B45.7C*
Proton II PPA-H 180170394.359D3.7033.011%C--2.353%B+56.7D3.3D-1563h10.8C+32.9C+
Force-Blade 16416128,3370.006C--0.6613.532%D**10.559%B+0.2DN/A01042.6h3.1C22.7D--
Proximity Mine 159159921.728D1.0753.596%AN/A79.5D-N/A3192h2C+3.7B*
Hornet Missiles 3091551790.866D0.2060.985%C+N/A14D13.9D--15811.1h21.7D--35.6D*
Sticky Grenade 1431391139N/A138.3453.052%C++N/A695C--20B*19400.2h2.4C+4.6C++
E540 Halberd 207122294.207C3.5446.903%C+N/A26C--18.1C**2654.7h6C+12.7C++
Thanatos VE70 1241194240.281D0.3831.756%D-22.689%A+7.9D--N/A4015.1h5.9C--18.5D
M40 Fury 153114363.167D2.5039.831%BN/A35.6D12.2C++3723.2h19.5D48.9C
Eridani SX5 1051042080.5D0.1628.677%B+16.346%C--14.4DN/A787.2h13.1C+45.7C*
VE-H Maw 1041011230.821D0.1623.908%C28.713%C**24DN/A1354.2h10.4C**43.5C*
M12 Kobalt 105101128.417C7.7520.621%B+17.822%C+63.1C+2.5C2541.6h14B**67.7B++
Fatestealer 1001001020.98A+0.3239.832%B27%B+29.4C+N/A673.4h2.4C6B+
L100 Python AP 14091273.37C2.7154.314%CN/A31.4C++16.9C+3612.9h4.2B**7.8B**
Nebula VM20 8685471.809C+1.1523.074%B**25.882%B**42.5B+N/A1412h15.2B+65.8B++
CAS 14-E 9884184.667D4.0028.414%D-1.19%D35D5.8C+1302.4h35.6C+125.4C
MANA Anti-Vehicle Turret 139841400.6D-0.0659.391%C*N/A840D550D-5133400.1h11.1D--18.8C
Supernova FPC 14280651.231D0.5746.619%D-2.5%C++11.8D*9.1D*4576.8h6.5C--13.9D
C75 Viper 12077830.928D0.2733.086%D3.896%M*12.2D-6.8C1266.3h25.5F77F-
Quasar VM1 76761220.623D0.0411.821%D-21.053%B+11.9D-N/A676.4h16.5C+139.8C
M12 Kobalt 8275418.75C*18.0920.39%B+20%B+68.2C+6.4B+2701.1h18.9C++92.9B
G40-F Ranger 14574342.176D1.5145.755%A*N/A20C++19.2B**2703.7h174.3D-380.9C**
Lancer VS22 129702440.287D0.3861.102%C+N/A7.8D6.6D--1049h16.6B+27.2B+
The Little Helper 6766690.957C0.2946.494%C+16.667%C++36.7CN/A851.8h4.6C*9.9C++
V30-F Starfall 106641100.582D0.0862.61%C+N/A16.4D-10.8D1143.9h22.2D-35.4D
Phobos VX86 63621080.574D0.0951.724%D22.581%B**23DN/A792.7h2.2B+4.2C*
NSX-P Tanto 6060990.606C0.0622.794%C--26.667%C*19.4CN/A853.1h14.8C*64.8C++
M60-A Bulldog 705978.429C7.7742.55%C-N/A13.4D--2.5D554.4h9.7F-22.9D*
NS-TMC-01 "His Regards" 58587,7540.007D0.6611.016%D*18.966%A++0.2CN/A1263.2h4D**36.3D*
M20 Basilisk 8757262.192C1.5342.01%C**3.509%D-12.1D6.4C1654.7h157.5D**374.9D
E540 Halberd-H 9355222.5C--1.8457.492%C+N/A28.9D20C2631.9h6.8C+11.9C+
C150 Dalton 10254281.929D1.2728.455%D--N/A13.8D--12.3D--2263.9h4.5C+15.9D
Saron HRB-H 10654311.742D1.0851.432%C--N/A21.6D-20.8C3182.5h27.6C+53.7C
Spear Anti-Vehicle Phalanx Turret 8453105.3C4.6442.222%C9.434%M+37.9C+22.1C++3881.4h10.4C+24.6C+
S12 Renegade 5751750.68C--0.0231.31%D*7.843%B*15.5D*1.8C+383.3h3.8C12.3D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter552,8052.8h
Nano-Armor Kit914775,54768.7h
The Flail6641.2h
Routing Spire0640.3h
Flail Targeting Dart385013.9h
Snowman Soldier172050.3h
Aspis Anti-Aircraft Phalanx Turret0610h
Spawn Beacon1154,4114.3h
Anti-Vehicle MANA Turret541,1262.2h
Hellion G2840.1h
Repair Module0560.2h
Turret AI Module21480.8h
Skywall Shield Emitter1680.3h
Cortium Silo0960.7h
Nanite Revive Grenade03,2721h
Medical Applicator1,074267,59123.9h
Welding Device46,9270.7h
Deconstruction Tool02110h
Spear Anti-Vehicle Tower3960.6h
Rampart Wall6791.7h
Xiphos Anti-Personnel Tower2650.8h
Ammunition Package824,3782.6h
Shield Recharging Field491,9991h
Medical Kit4444,5418.2h
Anti-Infantry MANA Turret2712,8916.4h
Router62720.7h
Nano-Repair Grenade04900.1h
Orbital Strike Target Designator43952.8h
Maelstrom Turbo Laser11700h
M20 Drake0980.3h

Check the help document for the dictionary if you want to learn more about words used here.


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