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Exterminator Zathrus[V] Zathrus
VS BR 114

KDR: 0.71

Score: 25.9m

Last Seen: Mar 16th, 2018 1:36 PM
- OFFLINE - 12605.9 hour(s)

Battle Rank 112 (114 total) - Vanu Sovereignty on Emerald
Level Progress (to 113): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Supernova FPC Orion VS54 Pulsar LSW Serpent VE92 Lasher X2 Supernova PC Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,255 MLG Score: 5
Fun Score: N/A
Cheeseburgers Flipped: 370TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.729%19.331%362712076,9940.4756530.23

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.238%-0.472D-0.233C-0.265CHEAD ++ (~9.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.4-0.106C+15.4-0.081C+67

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.748%1.176%10112138512642560.067193733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.465B+-0.381C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.90.183C++55.1-0.039C+76.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.06%2.228%421512097,315280436742.60877199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.552%0.493B+-0.214C-0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.706B++5.20.583B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.417%2.804%496120885622796720.375439127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.627%0.113C+-0.406C---0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.30.018C+43.9-0.1C+73.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.954%57.937%4911213252171660.146768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.908D---0.594D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.318C3.8-0.187C9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.081%15.49%4911213949805131.17742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.283D**0.168C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-0.651D5.7-0.168C16.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m381%176 (10.6k)126 (7.6k)0.70529324,91835,3300.979791114 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121469317.979%8.532%15305:496

50% Engineer35% Heavy Assault10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:55 PMSep 1st, 2014 9:29 PMApr 15th, 2018 12:12 PM (495d) (PST)Mar 16th, 2018 9:41 AM (525d) (PST)Mar 16th, 2018 9:36 AM (525d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
277891880.1210.1720.0100.6040.0385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6465,32511,32171013627,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3429.9h/142.9d 9,698 2,126 10,437 124.4k 3,123 7,199 7,724 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,946
Deaths:4,038
KDR:0.482
Accuracy:17.209% D
HSR:20.915% D
Pulsar LSW
D
Kills:1,870
Deaths:879
KDR:2.127
Accuracy:18.491% D-
HSR:19.198% D
Kills:3,816
Deaths (as Heavy Assault):4,917
Deaths (to Heavy Assaults):9,486
KDR:0.77608
Kill Difference:1,101
Playtime:1,206.177 hours
Usage:35%
Score:8.520m
Score/min:118
Accuracy (listed only):17.850%
HSR (listed only):20.056%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,653
Deaths:4,596
KDR:0.360
Accuracy:18.566% D--
HSR:18.451% C
Pandora VX25
C++
Kills:949
Deaths:2,132
KDR:0.445
Accuracy:26.081% D**
HSR:15.490% C++
VX6-7
D-
Kills:644
Deaths:1,763
KDR:0.365
Accuracy:20.005% D-
HSR:15.683% D-
Eidolon VE33
D
Kills:636
Deaths:1,646
KDR:0.386
Accuracy:24.046% D
HSR:21.855% D
Kills:3,882
Deaths (as Engineer):10,137
Deaths (to Engineers):9,704
KDR:0.38295
Kill Difference:6,255
Playtime:1,728.242 hours
Usage:50%
Score:13.634m
Score/min:131
Accuracy (listed only):22.174%
HSR (listed only):17.870%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,653
Deaths:4,596
KDR:0.360
Accuracy:18.566% D--
HSR:18.451% C
Pandora VX25
C++
Kills:949
Deaths:2,132
KDR:0.445
Accuracy:26.081% D**
HSR:15.490% C++
VX6-7
D-
Kills:644
Deaths:1,763
KDR:0.365
Accuracy:20.005% D-
HSR:15.683% D-
Sirius SX12
C
Kills:167
Deaths:454
KDR:0.368
Accuracy:22.800% C
HSR:9.581% D**
Kills:3,413
Deaths (as Light Assault):8,945
Deaths (to Light Assaults):5,203
KDR:0.38155
Kill Difference:5,532
Playtime:336.922 hours
Usage:10%
Score:2.542m
Score/min:126
Accuracy (listed only):21.863%
HSR (listed only):14.801%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D--
Kills:252
Deaths:312
KDR:0.808
Accuracy:28.954% D**
HSR:57.937% D--
Sirius SX12
C
Kills:167
Deaths:454
KDR:0.368
Accuracy:22.800% C
HSR:9.581% D**
NS-44 Commissioner
A
Kills:78
Deaths:313
KDR:0.249
Accuracy:30.088% D
HSR:32.051% A
Kills:497
Deaths (as Infiltrator):1,079
Deaths (to Infiltrators):4,706
KDR:0.46061
Kill Difference:582
Playtime:95.164 hours
Usage:3%
Score:0.742m
Score/min:130
Accuracy (listed only):27.280%
HSR (listed only):33.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:239
Deaths:311
KDR:0.768
Accuracy:13.745% D-
HSR:15.900% D--
Nebula VM20
D
Kills:218
Deaths:311
KDR:0.701
Accuracy:14.276% D-
HSR:16.973% D
Cosmos VM3
D*
Kills:110
Deaths:121
KDR:0.909
Accuracy:11.310% D*
HSR:10.909% F-
Cosmos VM3
C
Kills:86
Deaths:117
KDR:0.735
Accuracy:11.593% D*
HSR:17.442% C
Kills:653
Deaths (as MAX Suit):430
Deaths (to MAX Suits):1,520
KDR:1.5186
Kill Difference:223
Playtime:46.394 hours
Usage:1%
Score:0.492m
Score/min:177
Accuracy (listed only):12.731%
HSR (listed only):15.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D--
Kills:131
V. Kills:122 107%
Deaths:758
KDR:0.173
Accuracy:23.349% D**
KPH:2.500 D--
VKPH:2.400 D--
Antares LC
C
Kills:91
V. Kills:61 147%
Deaths:232
KDR:0.392
Accuracy:30.173% C
KPH:4.100 D--
VKPH:2.800 D*
Dual Photon Pods
D
Kills:85
V. Kills:64 131%
Deaths:92
KDR:0.924
Accuracy:41.748% D*
KPH:14.100 D*
VKPH:10.600 D
Coyote Missiles
B+
Kills:83
V. Kills:49 166%
Deaths:165
KDR:0.503
Accuracy:57.254% B+
KPH:7.100 D--
VKPH:4.200 D*
Kills:390 (222 + 0)
Deaths:1,247
KDR:0.313
VKDR:0.237
Vehicle Kills:296
Kill Difference:857
Playtime:91.556 hours
Usage:3%
Score:0.397m
Score/min:72
Piloting Accuracy:30.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:2,854
V. Kills:703 405%
Deaths:1,144
KDR:2.495
Accuracy:44.692% C-
KPH:24 D*
VKPH:5.900 D
L100 Python AP
D--
Kills:631
V. Kills:400 157%
Deaths:400
KDR:1.578
Accuracy:43.795% D**
KPH:18 D--
VKPH:11.400 D*
Skyguard
C-
Kills:103
V. Kills:115 89%
Deaths:178
KDR:0.579
Accuracy:34.539% B*
KPH:7.200 D--
VKPH:8.100 C-
Kills:3,588 (3,588 + 0)
Deaths:1,722
KDR:2.084
VKDR:0.707
Vehicle Kills:1,218
Kill Difference:1,866
Playtime:168.298 hours
Usage:5%
Score:1.223m
Score/min:121
Driving Accuracy:34.539%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:2,586
V. Kills:2,025 128%
Deaths:1,726
KDR:1.498
Accuracy:46.918% D-
KPH:11 D*
VKPH:8.700 D*
Supernova PC
C+
Kills:1,014
V. Kills:353 286%
Deaths:376
KDR:2.697
Accuracy:48.034% C+
KPH:11.800 D--
VKPH:4.100 D*
Saron HRB
C++
Kills:252
V. Kills:272 92%
Deaths:146
KDR:1.726
Accuracy:40.083% C
KPH:15.100 D--
VKPH:16.300 C++
Supernova VPC
C+
Kills:230
V. Kills:72 315%
Deaths:68
KDR:3.382
Accuracy:51.674% C++
KPH:23.700 D--
VKPH:7.400 C+
Aphelion VEX-4
B*
Kills:132
V. Kills:171 77%
Deaths:78
KDR:1.692
Accuracy:33.636% C+
KPH:18.300 D
VKPH:23.700 B*
E540 Halberd
D*
Kills:82
V. Kills:35 228%
Deaths:33
KDR:2.485
Accuracy:37.309% D**
KPH:17.600 D*
VKPH:7.500 D**
Kills:4,296 (3,830 + 466)
Deaths:2,427
KDR:1.770
VKDR:1.206
Vehicle Kills:2,928
Kill Difference:1,869
Playtime:358.383 hours
Usage:10%
Score:2.617m
Score/min:122
Driving Accuracy:51.674%
Gunner Accuracy:37.309%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:131
V. Kills:13 N/A
Deaths:18
KDR:7.278
Accuracy:26.358% D*
KPH:30.500 D*
VKPH:3 D-
Kills:131 (0 + 131)
Deaths:18
KDR:7.278
VKDR:0.722
Vehicle Kills:13
Kill Difference:113
Playtime:4.289 hours
Usage:0%
Score:0.033m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:26.358%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:217
V. Kills:78 275%
Deaths:134
KDR:1.619
Accuracy:38.481% C*
KPH:32.700 C-
VKPH:11.800 B+
M20 Basilisk
C+
Kills:90
V. Kills:52 170%
Deaths:80
KDR:1.125
Accuracy:40.452% C++
KPH:13.600 D
VKPH:7.900 C+
M20 Basilisk
C+
Kills:84
V. Kills:51 162%
Deaths:89
KDR:0.944
Accuracy:34.944% C-
KPH:14.500 D
VKPH:8.800 C+
Kills:391 (0 + 391)
Deaths:303
KDR:1.290
VKDR:0.597
Vehicle Kills:181
Kill Difference:88
Playtime:19.051 hours
Usage:1%
Score:0.206m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:34.944%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,5572,8541,1442.495D1.7944.692%C-1.437%C+24D*5.9D106118.9h4.5C-10D
Supernova FPC 4,6112,5861,7261.498D0.7946.918%D-2.862%B11D*8.7D*106234.1h6.1C13D
Orion VS54 2,0041,9464,0380.482D0.2217.209%D20.915%D7.2D--N/A24269.9h15.1C-87.6C
Pulsar LSW 1,8791,8708792.127B+1.4218.491%D-19.198%D10.9D*N/A59172.2h13.7C74C
Serpent VE92 1,7121,6534,5960.36D0.3518.566%D--18.451%C2.2D*N/A7743.7h17.8D--95.9D--
Lasher X2 1,4251,4123,1310.451D0.2522.206%C--5.453%B*8.4D*N/A30168.3h17B++76.4C*
Supernova PC 1,3671,0143762.697C1.9948.034%C+2.268%C+11.8D--4.1D*8986h4.5B+9.4B+
Pandora VX25 9619492,1320.445D0.2626.081%D**15.49%C++6.4D*N/A19149.1h5.7D-21.8D*
VX6-7 6806441,7630.365D0.3420.005%D-15.683%D-2.4D*N/A7264.1h19.6D**97.8D*
Eidolon VE33 6466361,6460.386D0.3224.046%D21.855%D4D--N/A17157.4h11.4C--47.3C-
L100 Python AP 1,0316314001.578D0.8743.795%D**3.803%B++18D--11.4D*16435.1h6.3C++14.4C--
Tank Mine 9085352532.115C1.4132.986%C+N/A50D*34.9D--51110.7h2.4D7.4D
C-4 9535336610.806C0.1026.548%C++N/A26.1D*20.6D32120.4h2.1D--7.9C--
S1 6094231,2550.337D0.3748.4%D--4.728%B**8.7D*3.8D*10448.8h5.7B+11.7C++
Spear Anti-Vehicle Phalanx Turret 6724201612.609D1.9035.196%D--2.619%D24.1D-14.5D19517.4h9.9C+28.1C-
Nemesis VSH9 7263661,0930.335D0.3763.19%C++1.366%D6.8C-6.7C9153.7h10.9D--17.3D-
Ghost 2582523120.808D0.1028.954%D**57.937%D--7.5D*N/A2233.8h3.8F--13F--
Saron HRB 5242521461.726D1.0240.083%C1.19%C15.1D--16.3C++29016.7h30D--74.7D--
Nebula VM20 2512393110.768D0.0613.745%D-15.9%D--12.5D*N/A3319.1h20.4D--148.3D-
Supernova VPC 302230683.382D2.6851.674%C++N/A23.7D--7.4C+1829.7h4.8D**9.2D
Nebula VM20 2252183110.701D0.0014.276%D-16.973%D11.4D*N/A3319.1h23F160.8D--
M40 Fury 2952171341.619D0.9138.481%C*1.382%C32.9C-11.8B+2086.6h24.2D*62.8D
Sirius SX12 1721674540.368D0.3422.8%C9.581%D**5.9D--N/A2428.1h19.1D83.9C
Rocklet Rifle 3671636860.238D-0.4744.033%D--N/A4.8F-6F7234.2h60.8F138D**
Frag Grenade 1641621162N/A161.2935.709%D*N/A405C5C-10460.4h3.2B+9C+
Proximity Mine 144144169A++8.2935.09%D-N/A120C+N/A4631.2h1.9C++5.4C
Aphelion VEX-4 303132781.692D0.9933.636%C+6.818%A+18.3D23.8B**4857.2h98.7D*293.4D*
Saron Laser Cannon 2531317580.173C-0.5323.349%D**N/A2.5D--2.4D--6951.8h226.7D-970.9F
Proton II PPA-H 144131187.278C6.5726.358%D*2.29%B+30.5D*3D-1274.3h14.7D-55.9D**
Cosmos VM3 1111101210.909D0.2011.31%D*10.909%F-10.8D*N/A4410.2h18.2D**160.7D**
Skyguard 2181031780.579D-0.1334.539%B*N/A7.3D--8.1C-14314.2h252.6F**731.5D**
Antares LC 152912320.392D0.3130.173%CN/A4.1D--2.8D*6322h124.3C++412.1C++
M20 Basilisk 14290801.125D-0.4240.452%C++3.333%D--13.6D7.9C+1606.6h132.7D328.1C
Cosmos VM3 87861170.735D0.0311.593%D*17.442%C9D**N/A369.6h21.1F-181.8D-
Dual Photon Pods 14985920.924D0.2241.748%D*1.176%C+14.2D*10.7D1786h55.1T131.9F**
M20 Basilisk 13584890.944D--0.2434.944%C-9.524%A++14.5D8.8C+1725.8h123.2C352.5C
Coyote Missiles 132831650.503D-0.2057.254%B+N/A7.1D--4.2D*4811.7h123.6T*215.8F**
E540 Halberd 11782332.485D1.7837.309%D**4.878%A+17.4D*7.4D**1984.7h6.8D18.3D**
NS-44 Commissioner 81783130.249D0.4630.088%D32.051%A4.4D*N/A2017.9h7.1F*23.4F-
NS Annihilator 135623180.195D--0.5177.419%D-N/A3.7D**4.4D**9816.7h18.6F--24F--
MANA Anti-Vehicle Turret 100551130.487D-0.2238.569%D*3.636%C+550D450C7438200.1h13F33.8F-
Aspis Anti-Aircraft Phalanx Turret 11151411.244D-0.5423.729%C1.961%C+5D*5.8D--11910.3h214.1D**902.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102810.3h
Nano-Armor Kit599727,777151.6h
Anti-Vehicle MANA Turret242391.2h
Xiphos Anti-Personnel Tower0830.5h
Hoplon Anti-Aircraft Phalanx Tower3801.1h
Rampart Wall42725h
Sunderer Garage0871.8h
Cortium Silo01110.9h
Skywall Shield Emitter01150.8h
Structure Shield Module11470.6h
Repair Module01320.6h
Turret AI Module41631.1h
Blast Wall0801h
Deconstruction Tool03,9341.7h
Spear Anti-Vehicle Tower0820.7h
Spitfire Auto-Turret337631.4h
Ammunition Package1093992.5h
Medical Kit334302.1h
Recon Detection Device142880.9h

Check the help document for the dictionary if you want to learn more about words used here.


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