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Signifer Founder Zavrex[SKL] Zavrex
VS BR 60

KDR: 1.41

Score: 12.4m

Last Seen: May 26th, 2019 6:29 AM
- OFFLINE - 2039.5 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald
Level Progress (to 61): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 VE-H Maw Flare VE6 Pulsar LSW SVA-88 Lasher X2 Betelgeuse 54-A C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $828,162 MLG Score: 662
Fun Score: N/A
Cheeseburgers Flipped: 269TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.345%26.274%74524119010,8701.56516-0.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.385%1.4A0.825B++-1.092D*HEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.466B+11.30.21C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.857%1.017%18211213295255501.15686578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.793B++-0.528D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.862B*100.812B++12.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.757%2.083%65212122405372150.446927111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.721%0.075C+-0.307C0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.494B+8.20.348C**11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.403%15.873%1911213634731020.13319261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.389C**2.819M+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.5-0.535D74.1-0.858D--109.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.896%78.431%191121315387500.174857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.437B0.737B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.20.312C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.737%17.857%19112138452120.161228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.265C*0.636B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.416B3.40.292C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m563%408 (24.5k)324 (19.4k)1.406418,88813,4301.5960560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121481225.411%19.324%49102:515

22% Engineer52% Heavy Assault13% Infiltrator13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 7:19 AMNov 22nd, 2018 3:46 AMJun 23rd, 2019 1:24 PM (56d) (PST)May 26th, 2019 2:41 AM (85d) (PST)May 26th, 2019 2:29 AM (85d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5052082970.4930.3510.0952.9900.038662

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,30612,45717,84930216179219,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
638.6h/26.6d 2,547 3,650 5,894 114.6k 1,144 1,794 1,460 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,707
Deaths:1,241
KDR:1.376
Accuracy:26.249% B**
HSR:24.663% C+
VE-H Maw
B**
Kills:1,171
Deaths:796
KDR:1.471
Accuracy:31.816% B**
HSR:17.848% D--
Flare VE6
B+
Kills:1,169
Deaths:859
KDR:1.361
Accuracy:24.103% C**
HSR:28.914% B+
Pulsar LSW
B**
Kills:1,169
Deaths:764
KDR:1.530
Accuracy:28.341% B**
HSR:29.598% B++
SVA-88
B+
Kills:1,168
Deaths:952
KDR:1.227
Accuracy:25.980% B+
HSR:29.024% B+
Betelgeuse 54-A
B*
Kills:732
Deaths:511
KDR:1.432
Accuracy:30.094% B*
HSR:30.601% C+
Ursa
B**
Kills:279
Deaths:232
KDR:1.203
Accuracy:29.095% B**
HSR:28.674% B+
VE-H Maw AE
B
Kills:209
Deaths:145
KDR:1.441
Accuracy:29.682% B
HSR:22.488% D
NSX Naginata
C+
Kills:116
Deaths:101
KDR:1.149
Accuracy:21.285% C+
HSR:25.862% C
Kills:7,720
Deaths (as Heavy Assault):5,601
Deaths (to Heavy Assaults):3,803
KDR:1.37833
Kill Difference:2,119
Playtime:331.561 hours
Usage:52%
Score:6.703m
Score/min:337
Accuracy (listed only):27.405%
HSR (listed only):26.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:498
Deaths:542
KDR:0.919
Accuracy:28.162% B++
HSR:24.297% C++
VX6-7
B*
Kills:442
Deaths:418
KDR:1.057
Accuracy:29.263% B*
HSR:22.624% C**
Zenith VX-5
B**
Kills:347
Deaths:319
KDR:1.088
Accuracy:30.840% B**
HSR:27.378% B**
Sirius SX12
A
Kills:272
Deaths:290
KDR:0.938
Accuracy:30.924% A
HSR:19.485% C*
NS-11C
B**
Kills:178
Deaths:195
KDR:0.913
Accuracy:29.273% B**
HSR:17.978% C
VE-S Canis
B+
Kills:130
Deaths:128
KDR:1.016
Accuracy:29.890% B+
HSR:21.539% C++
MKV Suppressed
A**
Kills:119
Deaths:96
KDR:1.240
Accuracy:38.002% A**
HSR:22.689% B+
Pandora VX25
B++
Kills:84
Deaths:81
KDR:1.037
Accuracy:44.737% B+
HSR:17.857% B++
Solstice VE3
A++
Kills:81
Deaths:78
KDR:1.038
Accuracy:26.172% B+
HSR:30.864% A++
Serpent VE92
A++
Kills:58
Deaths:58
KDR:1
Accuracy:31.712% A++
HSR:24.138% B++
Kills:2,209
Deaths (as Light Assault):2,205
Deaths (to Light Assaults):1,945
KDR:1.00181
Kill Difference:4
Playtime:31.670 hours
Usage:5%
Score:0.675m
Score/min:355
Accuracy (listed only):31.897%
HSR (listed only):22.885%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:498
Deaths:542
KDR:0.919
Accuracy:28.162% B++
HSR:24.297% C++
VX6-7
B*
Kills:442
Deaths:418
KDR:1.057
Accuracy:29.263% B*
HSR:22.624% C**
VE-LR Obelisk
B+
Kills:414
Deaths:217
KDR:1.908
Accuracy:35.972% B+
HSR:34.541% C**
Zenith VX-5
B**
Kills:347
Deaths:319
KDR:1.088
Accuracy:30.840% B**
HSR:27.378% B**
NS-11C
B**
Kills:178
Deaths:195
KDR:0.913
Accuracy:29.273% B**
HSR:17.978% C
Pandora VX25
B++
Kills:84
Deaths:81
KDR:1.037
Accuracy:44.737% B+
HSR:17.857% B++
Solstice VE3
A++
Kills:81
Deaths:78
KDR:1.038
Accuracy:26.172% B+
HSR:30.864% A++
Serpent VE92
A++
Kills:58
Deaths:58
KDR:1
Accuracy:31.712% A++
HSR:24.138% B++
Eidolon VE33
A
Kills:56
Deaths:47
KDR:1.191
Accuracy:28.961% C*
HSR:35.714% A
Kills:2,158
Deaths (as Engineer):1,955
Deaths (to Engineers):2,231
KDR:1.10384
Kill Difference:203
Playtime:138.789 hours
Usage:22%
Score:2.549m
Score/min:306
Accuracy (listed only):31.677%
HSR (listed only):26.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:272
Deaths:290
KDR:0.938
Accuracy:30.924% A
HSR:19.485% C*
Pulsar VS1
A*
Kills:137
Deaths:133
KDR:1.030
Accuracy:33.558% A*
HSR:26.277% B++
VE-S Canis
B+
Kills:130
Deaths:128
KDR:1.016
Accuracy:29.890% B+
HSR:21.539% C++
MKV Suppressed
A**
Kills:119
Deaths:96
KDR:1.240
Accuracy:38.002% A**
HSR:22.689% B+
Pandora VX25
B++
Kills:84
Deaths:81
KDR:1.037
Accuracy:44.737% B+
HSR:17.857% B++
Kills:742
Deaths (as Combat Medic):728
Deaths (to Combat Medics):1,483
KDR:1.01923
Kill Difference:14
Playtime:18.302 hours
Usage:3%
Score:0.394m
Score/min:359
Accuracy (listed only):35.422%
HSR (listed only):21.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:311
Deaths:265
KDR:1.174
Accuracy:55.538% A+
HSR:31.511% D
Sirius SX12
A
Kills:272
Deaths:290
KDR:0.938
Accuracy:30.924% A
HSR:19.485% C*
NS-61 Emissary
A++
Kills:203
Deaths:183
KDR:1.109
Accuracy:39.651% A++
HSR:21.182% B*
Parallax VX3
C++
Kills:153
Deaths:66
KDR:2.318
Accuracy:37.896% C+
HSR:78.431% C++
VE-S Canis
B+
Kills:130
Deaths:128
KDR:1.016
Accuracy:29.890% B+
HSR:21.539% C++
MKV Suppressed
A**
Kills:119
Deaths:96
KDR:1.240
Accuracy:38.002% A**
HSR:22.689% B+
NS-45 Pilot
B**
Kills:59
Deaths:47
KDR:1.255
Accuracy:38.075% B**
HSR:32.203% B++
Beamer VS3
B**
Kills:54
Deaths:62
KDR:0.871
Accuracy:33.989% B**
HSR:27.778% B++
Kills:1,301
Deaths (as Infiltrator):1,137
Deaths (to Infiltrators):2,076
KDR:1.14424
Kill Difference:164
Playtime:82.479 hours
Usage:13%
Score:1.146m
Score/min:232
Accuracy (listed only):37.995%
HSR (listed only):31.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:232
Deaths:106
KDR:2.189
Accuracy:27.054% A*
HSR:26.293% A+
Cosmos VM3
A*
Kills:224
Deaths:106
KDR:2.113
Accuracy:26.507% A*
HSR:25.446% A+
Quasar VM1
B*
Kills:214
Deaths:105
KDR:2.038
Accuracy:21.835% B*
HSR:22.430% C**
Quasar VM1
A+
Kills:199
Deaths:105
KDR:1.895
Accuracy:22.852% A+
HSR:17.588% C
Blueshift VM5
A*
Kills:137
Deaths:58
KDR:2.362
Accuracy:25.301% B**
HSR:32.847% A*
Blueshift VM5
B**
Kills:128
Deaths:58
KDR:2.207
Accuracy:24.928% B**
HSR:17.969% D
NS-10 Burster
A*
Kills:72
Deaths:56
KDR:1.286
Accuracy:43.217% A*
HSR:9.722% B+
NS-10 Burster
A*
Kills:67
Deaths:56
KDR:1.196
Accuracy:43.408% A*
HSR:2.985% D-
Comet VM2
B++
Kills:56
Deaths:51
KDR:1.098
Accuracy:52.149% B++
HSR:3.571% C
Comet VM2
B**
Kills:52
Deaths:51
KDR:1.020
Accuracy:51.589% B**
HSR:1.923% D*
Kills:1,381
Deaths (as MAX Suit):376
Deaths (to MAX Suits):730
KDR:3.67287
Kill Difference:1,005
Playtime:33.743 hours
Usage:5%
Score:0.938m
Score/min:463
Accuracy (listed only):33.884%
HSR (listed only):16.077%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:295
V. Kills:4 N/A
Deaths:119
KDR:2.479
Accuracy:44.857% B+
KPH:70.300 B++
VKPH:1 D--
Kills:295 (295 + 0)
Deaths:119
KDR:2.479
VKDR:0.034
Vehicle Kills:4
Kill Difference:176
Playtime:4.197 hours
Usage:1%
Score:0.046m
Score/min:182
Piloting Accuracy:44.857%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:201
V. Kills:99 201%
Deaths:34
KDR:5.912
Accuracy:37.865% A+
KPH:25.400 A++
VKPH:12.500 B*
C75 Viper
B+
Kills:157
V. Kills:25 N/A
Deaths:58
KDR:2.707
Accuracy:38.687% C+
KPH:37.700 B+
VKPH:6 C--
L100 Python AP
B+
Kills:103
V. Kills:48 210%
Deaths:34
KDR:3.029
Accuracy:60.233% B+
KPH:32.300 C++
VKPH:15 C--
L100 Python HESH
B**
Kills:87
V. Kills:17 N/A
Deaths:17
KDR:5.118
Accuracy:48.889% C+
KPH:61.200 B+
VKPH:12 B**
Kills:548 (548 + 0)
Deaths:143
KDR:3.832
VKDR:1.322
Vehicle Kills:189
Kill Difference:405
Playtime:16.698 hours
Usage:3%
Score:0.288m
Score/min:288
Driving Accuracy:48.889%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:83
V. Kills:25 319%
Deaths:30
KDR:2.767
Accuracy:52.041% C**
KPH:18.300 C
VKPH:5.500 D-
Kills:83 (83 + 0)
Deaths:30
KDR:2.767
VKDR:0.833
Vehicle Kills:25
Kill Difference:53
Playtime:4.538 hours
Usage:1%
Score:0.066m
Score/min:241
Driving Accuracy:52.041%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:63
V. Kills:18 332%
Deaths:9
KDR:7
Accuracy:40.403% C++
KPH:21 C++
VKPH:6 C-
Kills:63 (0 + 63)
Deaths:9
KDR:7
VKDR:2
Vehicle Kills:18
Kill Difference:54
Playtime:3 hours
Usage:0%
Score:0.035m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:40.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:371
V. Kills:4 N/A
Deaths:285
KDR:1.302
Accuracy:44.488% C**
KPH:77.500 B*
VKPH:0.800 D--
Kills:371 (371 + 0)
Deaths:285
KDR:1.302
VKDR:0.014
Vehicle Kills:4
Kill Difference:86
Playtime:4.790 hours
Usage:1%
Score:0.044m
Score/min:154
Driving Accuracy:44.488%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,7101,7071,2411.376C+0.0326.249%B**24.663%C+31.8C+N/A20753.7h11.3B+42.9C**
VE-H Maw 1,1861,1717961.471C+0.0631.816%B**17.848%D--41.4CN/A15628.3h11.8C+37.2B+
Flare VE6 1,1801,1698591.361C+0.0524.103%C**28.914%B+27.4C--N/A8942.7h10.7C++44.6C**
Pulsar LSW 1,1831,1697641.53C++0.1228.341%B**29.598%B++42.1C+N/A18327.8h12C*42.2B+
SVA-88 1,1801,1689521.227C0.1825.98%B+29.024%B+31C--N/A9237.7h12.4C+47.6C**
Lasher X2 8037876881.144C**0.2633.794%B**2.414%D-33.5C++N/A12523.5h17.9B+52.9B++
Betelgeuse 54-A 7457325111.432C-0.0330.094%B*30.601%C+35.2D-N/A12320.8h11.8D39.3C*
C-4 6845794021.44C+0.0331.08%B**N/A118.2B*21.4C--10054.9h1.1B*3.6B*
The Slasher 5255239,5350.055C++1.3530.23%C23.518%A+1.4CN/A3382.2h2.3C+7.7C+
Pulsar C 5014985420.919C+0.4928.162%B++24.297%C++22.3CN/A9122.3h10.3B+36.5B+
NS Decimator 6874473621.235C*0.1765.892%B+N/A35.8C+19.2B32412.5h4.4C**6.7B+
VX6-7 4544424181.057C+0.3529.263%B*22.624%C**27.5C+N/A9416.1h12.1C**41.4B+
VE-LR Obelisk 4214142171.908C++0.5035.972%B+34.541%C**38.7C*N/A13410.7h5.4B++15B++
S12 Renegade 3753712851.302C0.1044.488%C**10.243%A+77.3B*N/A1544.8h2.8B++6.2B+
Zenith VX-5 3533473191.088C+0.3230.84%B**27.378%B**27.8CN/A7112.5h14.2C46B+
NS-44L Blackhand 3123112651.174C+0.2355.538%A+31.511%D17.1C-N/A3818.2h3.3B*5.9B*
Light PPA 2992951192.479C1.0744.857%B+1.017%C70.2B++1D--1824.2h10B+22.2B+
Frag Grenade 2942901290N/A288.5948.719%B+N/A362.5C--5C-16260.8h4.7D9.7C+
Ursa 2842792321.203C+0.2029.095%B**28.674%B+31CN/A909h12.2C+41.9B+
Sirius SX12 2722722900.938C+0.4730.924%A19.485%C*25C+N/A13710.9h12B++38.9B++
Cosmos VM3 2362321062.189C**0.7827.054%A*26.293%A+44.6B*N/A1605.2h14.7C+54.3B
Cosmos VM3 2272241062.113C++0.7126.507%A*25.446%A+43.1B*N/A1755.2h14.6C+55.2B++
Quasar VM1 2152141052.038C+0.6321.835%B*22.43%C**31.9C+N/A1456.7h12.1B+55.2B++
VE-H Maw AE 2132091451.441C0.0329.682%B22.488%D34.3DN/A1576.1h13.5D*45.4C
NS-61 Emissary 2032031831.109B+0.3039.651%A++21.182%B*23.9C+N/A618.5h12.9C**32.4B++
Skyguard 300201345.912A4.5137.865%A+N/A25.4A++12.5B*2167.9h70.6A186.3A+
Quasar VM1 2001991051.895C**0.4922.852%A+17.588%C29.7B+N/A1866.7h13.6B+59.4B+
Tank Mine 251180424.286B*2.8824.306%DN/A150B*59.2C+11511.2h1.2A4.8B*
NS-11C 1831781950.913C+0.4929.273%B**17.978%C14.5DN/A8912.3h11.7B++40.1B++
Proximity Mine 162160682.353C-0.9541.185%C+N/A106.7C1.3A4421.5h1.7B++4.1B+
C75 Viper 182157582.707C1.3038.687%C+1.911%B+37.4B+6C--3734.2h8.9B*23B++
S1 2371531560.981B+0.4359.589%C**4.575%B**22.2C12.2C+4566.9h7.4C+12.4C+
Parallax VX3 153153662.318C+0.9137.896%C+78.431%C++24.3CN/A1356.3h2.2C*5.8C*
Blueshift VM5 138137582.362C+0.9625.301%B**32.847%A*38.1C**N/A1803.6h13.4B*52.8B*
Pulsar VS1 1421371331.03C++0.3833.558%A*26.277%B++26.9C++1A1645.1h15.3C+45.5B++
Nemesis VSH9 2041301550.839C**0.5764.626%C**2.308%C+19.7C++11.2C+2166.6h6.6B++10.2B*
VE-S Canis 1301301281.016C+0.3929.89%B+21.539%C++29.5CN/A1534.4h8.8B*29.3B+
Blueshift VM5 130128582.207C+0.8024.928%B**17.969%D35.6C++N/A1723.6h14.2B+57.1B++
MKV Suppressed 122119961.24C*0.1738.002%A**22.689%B+49.6B*1.3M1322.4h12.2B+32.2B++
NSX Naginata 1161161011.149C+0.2621.285%C+25.862%C24.7DN/A634.7h14.1C66C+
Hunter QCX 1041041240.839C*0.5747.003%C*22.115%C15.8C*N/A736.6h2.9B+6.1B+
L100 Python AP 151103343.029C1.6260.233%B+N/A32.2C++15C--2893.2h6.5C+10.8C*
Spear Anti-Vehicle Phalanx Turret 12795811.875B++10.4758.028%A2.105%D--47.5B+16C--4012h7B+12.1B*
L100 Python HESH 10487175.118C--3.7148.889%C+N/A62.1B+12.1B**4311.4h3.5C+7.2C++
Pandora VX25 8584811.037C+0.3744.737%B+17.857%B++52.5B+N/A2591.6h3.4B*7.7B++
Supernova PC 10883302.767C1.3652.041%C**2.41%C++18.4C5.6D-2404.5h6.8D13C
Solstice VE3 8181781.038B+0.3726.172%B+30.864%A++16.2C+N/A2125h16.5C+63.2C*
NS-10 Burster 10272561.286B+0.1243.217%A*9.722%B+8.1B**3.4C+728.9h93.1B**215.3A
MANA Anti-Personnel Turret 7171461.543N/A0.1431.469%UN/A710UN/A2319100.1h25T*79.3T*
NS-10 Burster 9967561.196C++0.2143.408%A*2.985%D-7.5B*3.6C+758.9h100.7B**232A
M20 Basilisk 816397A++5.5940.403%C++15.873%S21C++6C-1963h74.1B+183.5B++
NS-45 Pilot 5959471.255C+0.1538.075%B**32.203%B++26.8DN/A1162.2h6.2B+16.2B*
Serpent VE92 5958581C+0.4131.712%A++24.138%B++25.2C+N/A2132.3h15.4C-48.6B+
Eidolon VE33 5756471.191C++0.2228.961%C*35.714%A18.7CN/A1003h8.7C**30.1B
Comet VM2 7856511.098C++0.3152.149%B++3.571%C14B5.5C**1324h27.5C++52.8B+
Beamer VS3 5454620.871C*0.5433.989%B**27.778%B++19.3CN/A1282.8h7.7B+22.6C**
Comet VM2 8152511.02C*0.3951.589%B**1.923%D*13C**7.3A+1504h29.3C--56.9C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116450.5h
Nano-Armor Kit113137,01013h
Nanite Revive Grenade02150.1h
Spitfire Auto-Turret61420.3h
Motion Spotter109681h
Rampart Wall0580.6h
Deconstruction Tool02,5660.5h
Shield Recharging Field03980.2h
Ammunition Package342,7561.4h
Medical Kit619581.8h
Anti-Infantry MANA Turret121000.3h
Medical Applicator29149,9149.8h
Nano-Repair Grenade01440h
M20 Drake01640.4h
Recon Detection Device159991.6h

Check the help document for the dictionary if you want to learn more about words used here.


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