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Archon Legate ZealotOfLuna[SKL] ZealotOfLuna
VS BR 78

KDR: 3.26

Score: 4.5m

Last Seen: Sep 29th, 2019 10:36 PM
- OFFLINE - 484.2 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald - Outfit Officer of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1165
Level Progress (to 79): 24%
Level 100 Progress: 24% 935h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Nebula VM20 Nebula VM20 VE-H Maw VE-LR Obelisk L100 Python HESH Parallax VX3 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,922,787 MLG Score: 1537
Fun Score: N/A
Cheeseburgers Flipped: 299TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.345%30.27%8581412023,8852.46510.794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.649%1.468A+1.573A+-2.213F--HEAD ++ (~16.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.528B+100.293C*25.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.113%0.411%110821214487742516.58108193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.39%0.839B++-1.276D**-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.818B++3.70.722B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.369%88.945%04121278714985.24667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%1.272A1.439A-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.565B+1.90.412B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.14%16.908%02121420717341.19653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.619%1.431A0.57B+-1.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.503B+3.70.207C++2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 1165
4.5m529.7%257 (15.4k)209 (12.5k)3.259439,3352,8643.7391878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121658724.554%26.76%65707:281

18% Engineer41% Heavy Assault21% Infiltrator6% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2018 8:42 PMOct 14th, 2018 8:43 PMOct 18th, 2019 5:40 PM (1d) (PST)Sep 29th, 2019 11:11 PM (20d) (PST)Sep 29th, 2019 6:36 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031383650.4380.1340.1172.5350.0401537

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1628,28721,8752687152212,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
355.1h/14.8d 1,374 2,498 2,863 54k 286 1,413 860 10.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,178
Deaths:509
KDR:2.314
Accuracy:27.364% A
HSR:33.871% A
VE-H Maw
C+
Kills:782
Deaths:257
KDR:3.043
Accuracy:25.023% C+
HSR:25.959% C+
NS-15M2
C**
Kills:166
Deaths:82
KDR:2.024
Accuracy:25.503% C**
HSR:23.494% C
SVA-88
B**
Kills:164
Deaths:73
KDR:2.247
Accuracy:28.977% B**
HSR:27.439% C*
Kills:2,290
Deaths (as Heavy Assault):921
Deaths (to Heavy Assaults):826
KDR:2.48643
Kill Difference:1,369
Playtime:145.632 hours
Usage:41%
Score:1.746m
Score/min:200
Accuracy (listed only):26.717%
HSR (listed only):27.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:224
Deaths:135
KDR:1.659
Accuracy:27.398% B*
HSR:26.339% B**
Deimos VA29
C**
Kills:141
Deaths:100
KDR:1.410
Accuracy:61.388% C++
HSR:18.440% C**
Eridani SX5
A
Kills:81
Deaths:45
KDR:1.800
Accuracy:30.505% B*
HSR:29.630% A
NS Baron G5AE
B**
Kills:79
Deaths:44
KDR:1.795
Accuracy:58.033% B**
HSR:18.987% B+
VE-S Canis
B+
Kills:68
Deaths:48
KDR:1.417
Accuracy:30.338% B+
HSR:20.588% C+
Thanatos VE70
A++
Kills:66
Deaths:30
KDR:2.200
Accuracy:56.808% A++
HSR:13.636% D
Pulsar C
A+
Kills:63
Deaths:33
KDR:1.909
Accuracy:32.085% A+
HSR:22.222% C+
Kills:722
Deaths (as Light Assault):435
Deaths (to Light Assaults):534
KDR:1.65977
Kill Difference:287
Playtime:22.403 hours
Usage:6%
Score:0.232m
Score/min:173
Accuracy (listed only):42.365%
HSR (listed only):21.406%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:573
Deaths:99
KDR:5.788
Accuracy:35.809% B+
HSR:44.852% A+
Solstice VE3
B**
Kills:224
Deaths:135
KDR:1.659
Accuracy:27.398% B*
HSR:26.339% B**
Deimos VA29
C**
Kills:141
Deaths:100
KDR:1.410
Accuracy:61.388% C++
HSR:18.440% C**
NS Baron G5AE
B**
Kills:79
Deaths:44
KDR:1.795
Accuracy:58.033% B**
HSR:18.987% B+
Thanatos VE70
A++
Kills:66
Deaths:30
KDR:2.200
Accuracy:56.808% A++
HSR:13.636% D
Pulsar C
A+
Kills:63
Deaths:33
KDR:1.909
Accuracy:32.085% A+
HSR:22.222% C+
Kills:1,146
Deaths (as Engineer):441
Deaths (to Engineers):438
KDR:2.59864
Kill Difference:705
Playtime:63.520 hours
Usage:18%
Score:0.816m
Score/min:214
Accuracy (listed only):45.253%
HSR (listed only):24.079%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C**
Kills:141
Deaths:100
KDR:1.410
Accuracy:61.388% C++
HSR:18.440% C**
Pulsar VS1
B++
Kills:95
Deaths:37
KDR:2.568
Accuracy:27.275% B++
HSR:21.053% C+
Eridani SX5
A
Kills:81
Deaths:45
KDR:1.800
Accuracy:30.505% B*
HSR:29.630% A
NS Baron G5AE
B**
Kills:79
Deaths:44
KDR:1.795
Accuracy:58.033% B**
HSR:18.987% B+
VE-S Canis
B+
Kills:68
Deaths:48
KDR:1.417
Accuracy:30.338% B+
HSR:20.588% C+
Thanatos VE70
A++
Kills:66
Deaths:30
KDR:2.200
Accuracy:56.808% A++
HSR:13.636% D
Kills:530
Deaths (as Combat Medic):304
Deaths (to Combat Medics):301
KDR:1.74342
Kill Difference:226
Playtime:14.091 hours
Usage:4%
Score:0.186m
Score/min:220
Accuracy (listed only):44.058%
HSR (listed only):20.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:297
Deaths:26
KDR:11.423
Accuracy:44.413% B*
HSR:89.899% A+
NSX Daimyo
B
Kills:165
Deaths:23
KDR:7.174
Accuracy:43.771% B
HSR:95.152% B
NS-61 Emissary
B+
Kills:165
Deaths:124
KDR:1.331
Accuracy:30.765% B+
HSR:12.727% D
V10
B+
Kills:163
Deaths:6
KDR:27.167
Accuracy:38.705% C
HSR:82.822% B+
Phaseshift VX-S
B*
Kills:162
Deaths:12
KDR:13.500
Accuracy:41.507% B++
HSR:87.037% B*
NS-44 Commissioner AE
C++
Kills:152
Deaths:130
KDR:1.169
Accuracy:43.552% C++
HSR:19.079% D
Beamer VS3
B**
Kills:95
Deaths:81
KDR:1.173
Accuracy:34.893% B**
HSR:21.053% C+
Eridani SX5
A
Kills:81
Deaths:45
KDR:1.800
Accuracy:30.505% B*
HSR:29.630% A
NS-AM7 Archer
M
Kills:79
Deaths:30
KDR:2.633
Accuracy:60.389% C*
HSR:40.506% M
VE-S Canis
B+
Kills:68
Deaths:48
KDR:1.417
Accuracy:30.338% B+
HSR:20.588% C+
Kills:1,427
Deaths (as Infiltrator):525
Deaths (to Infiltrators):363
KDR:2.7181
Kill Difference:902
Playtime:73.262 hours
Usage:21%
Score:0.683m
Score/min:155
Accuracy (listed only):39.884%
HSR (listed only):49.849%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:922
Deaths:265
KDR:3.479
Accuracy:23.608% B**
HSR:23.536% B+
Nebula VM20
B**
Kills:917
Deaths:265
KDR:3.460
Accuracy:23.052% B**
HSR:24.864% B++
Kills:1,839
Deaths (as MAX Suit):265
Deaths (to MAX Suits):114
KDR:6.93962
Kill Difference:1,574
Playtime:37.456 hours
Usage:11%
Score:0.789m
Score/min:351
Accuracy (listed only):23.330%
HSR (listed only):24.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:350
V. Kills:58 N/A
Deaths:10
KDR:35
Accuracy:44.958% C
KPH:36.200 D
VKPH:6 D
L100 Python AP
C+
Kills:137
V. Kills:59 228%
Deaths:3
KDR:45.667
Accuracy:54.546% C
KPH:29.200 C+
VKPH:12.600 D--
Skyguard
B*
Kills:126
V. Kills:62 200%
Deaths:6
KDR:21
Accuracy:32.872% B+
KPH:20.100 B*
VKPH:9.900 C++
Kills:613 (613 + 0)
Deaths:19
KDR:32.263
VKDR:9.421
Vehicle Kills:179
Kill Difference:594
Playtime:20.628 hours
Usage:6%
Score:0.211m
Score/min:171
Driving Accuracy:32.872%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:98
V. Kills:48 200%
Deaths:7
KDR:14
Accuracy:63.905% A
KPH:31.900 B+
VKPH:15.600 C++
Kills:98 (98 + 0)
Deaths:7
KDR:14
VKDR:6.857
Vehicle Kills:48
Kill Difference:91
Playtime:3.068 hours
Usage:1%
Score:0.044m
Score/min:237
Driving Accuracy:63.905%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1961,1785092.314B++0.9527.364%A33.871%A31.8C+N/A10537h11.1B++40.7C**
Nebula VM20 9449222653.479B++0.2223.608%B**23.536%B+34.5C++N/A10926.7h14.7B++62.1B++
Nebula VM20 9399172653.46B++0.2023.052%B**24.864%B++34.3C++N/A10526.7h14.3B++62.1B*
VE-H Maw 7997822573.043A0.2225.023%C+25.959%C+27.1DN/A7228.9h9.7B+38.7B
VE-LR Obelisk 580573995.788A**2.5335.809%B+44.852%A+30.3C+N/A8518.9h5.1B*14.2B*
L100 Python HESH 4083501035A*31.7444.958%CN/A36.1D6D1629.7h3.2B+7.1C**
Parallax VX3 2982972611.423A*8.1644.413%B*89.899%A+20.1C--N/A7414.8h1.6B**3.6B*
Solstice VE3 2302241351.659A1.6027.398%B*26.339%B**21.7C++N/A7610.3h13.7B+49.8B
Lancer VS22 300188424.476S1.2266.787%B++N/A18.6C**11.1C16110.1h10.8B++16.2B++
NS Decimator 237167682.456A++0.8065.087%B+N/A30.9C13C2435.4h4.3B6.6B+
NS-15M2 169166822.024C**1.2425.503%C**23.494%C25.2DN/A806.6h12.7C++50C**
NSX Daimyo 165165237.174A3.9143.771%B95.152%B20.1D--N/A628.2h2.4C**5.5B+
NS-61 Emissary 1661651241.331B++1.9330.765%B+12.727%D12.6DN/A4113.1h13.2C*42.9B+
SVA-88 168164732.247B1.0128.977%B**27.439%C*40C+1B**1024.1h10.7B+37B+
V10 166163627.167S23.9138.705%C82.822%B+14.8D--N/A3811h1.8B++4.6B+
Phaseshift VX-S 1641621213.5S10.2441.507%B++87.037%B*28.4C+N/A755.7h2B++4.8B++
NS-44 Commissioner AE 1551521301.169C+2.0943.552%C++19.079%D20.8D-N/A617.3h3.9C8.9C+
Deimos VA29 1431411001.41C++1.8561.388%C++18.44%C**25.6DN/A1065.5h2.9D4.7C+
L100 Python AP 196137345.667S42.4154.546%CN/A29.1C+12.6D--1624.7h4.9B++8.9B+
Skyguard 188126621S17.7432.872%B+N/A20B*9.8C+1896.3h67.5A205.4A
C-4 149122612B+1.2630.799%B*N/A67.8C15D--4991.8h1.3B+4.2B++
Supernova FPC 14698714B**10.7463.905%AN/A31.6B+15.5C+2373.1h4.4B+6.9B*
Pulsar VS1 9695372.568A++0.6927.275%B++21.053%C+29.7C**N/A1443.2h12B*44.1B++
Beamer VS3 9795811.173B+2.0934.893%B**21.053%C+19.8CN/A654.8h9.7C++27.9C*
Eridani SX5 8281451.8B+1.4630.505%B*29.63%A15.9DN/A505.1h12.5C++41B
NS Baron G5AE 8179441.795B+1.4658.033%B**18.987%B+26.3DN/A843h4.5C+7.7C+
NS-AM7 Archer 9479302.633S0.6360.389%C*40.506%M10.3B++1.9C--677.7h11B*18.2B*
VE-S Canis 6868481.417C**1.8430.338%B+20.588%C+12.8D-N/A745.3h11.6C*38.3B
Thanatos VE70 6866302.2A+1.0656.808%A++13.636%D23.6CN/A1152.8h5.5C9.7B+
Pulsar C 6563331.909B+1.3532.085%A+22.222%C+24.2C+N/A1332.6h11.3C**35.2B++
Lumine Edge 54541,0800.05C+3.2133.465%B+5.556%F0.4C-N/A2133.6h1.6C+4.7B
Proximity Mine 5353413.25M+9.9941.36%C+N/A58.9D*N/A1750.9h2.8F*6.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1720.1h
Nano-Armor Kit1336,8693.3h
AE Nano-Armor Kit1527,0712.4h
AE Medical Applicator12,0270.2h
Nanite Revive Grenade0710h
Medical Applicator126,5460.8h
Spitfire Auto-Turret1670.1h
Motion Spotter0810.2h
Aphelion VEX0640h
Ammunition Package33280.2h
Medical Kit801,0721.5h
Nano-Repair Grenade01200h
Recon Detection Device122,2085.2h

Check the help document for the dictionary if you want to learn more about words used here.


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