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Lt. Commander Zeblasky[RO] Zeblasky
TR BR 48

KDR: 2.55

Score: 26.3m

Last Seen: Mar 10th, 2020 11:34 PM
- OFFLINE - 45.8 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Miller
Level Progress (to 49): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 HEAT P2-120 HESH TRAC-5 S Cycler TRV T7 Mini-Chaingun TAR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.149%20.121%40518125813,4141.350991.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.737%-0.21C-0.138C0.105C+HEAD ++ (~10.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.218C++11.70.181C++46.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.961%0.881%21494127220,3221156197217.56441030%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.493%-0.243C-0.642D0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.744B++14.50.727B++27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.335%2.496%826512717,733109213537.0815571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.109%-0.747D--0.013C+0.216

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.64B+4.60.63B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.09%1.218%186412721,2326721951.83061629%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.113%-0.659D-0.799D--0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.839B++5.60.86B*13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.929%80%186212741,295109721.18049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.547%0.447B0.836B++-0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+1.80.437B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.498%11.572%1862127445872040.636111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.482%0.397B-0.625D2.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.502B+30.374C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.3m193.9%267 (16k)249 (14.9k)2.5471158,99123,1602.8282448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1276145716.873%8.406%14204:3415

16% Combat Medic53% Engineer18% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 5:24 PMJan 27th, 2013 11:40 AMMar 25th, 2020 8:06 AM (10d) (PST)Mar 10th, 2020 7:34 PM (25d) (PST)Mar 10th, 2020 7:34 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5771754020.5580.2190.0471.1820.051357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,59110,48624,1053313371314,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1761.4h/73.4d 6,511 4,959 11,685 124.9k 2,055 4,958 5,407 60.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D--
Kills:1,229
Deaths:1,030
KDR:1.193
Accuracy:13.950% F
HSR:16.436% D--
T9 CARV
C-
Kills:1,158
Deaths:604
KDR:1.917
Accuracy:15.885% D
HSR:20.035% C-
TMG-50
C
Kills:1,144
Deaths:853
KDR:1.341
Accuracy:16.507% D--
HSR:21.329% C
T32 Bull
C**
Kills:296
Deaths:282
KDR:1.050
Accuracy:25.949% C**
HSR:19.932% D
NS-15M2
B
Kills:135
Deaths:100
KDR:1.350
Accuracy:24.465% C+
HSR:30.370% B
Kills:3,962
Deaths (as Heavy Assault):2,869
Deaths (to Heavy Assaults):6,440
KDR:1.38097
Kill Difference:1,093
Playtime:310.707 hours
Usage:18%
Score:2.898m
Score/min:155
Accuracy (listed only):19.351%
HSR (listed only):21.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
D
Kills:1,766
Deaths:1,707
KDR:1.035
Accuracy:20.274% D
HSR:6.059% F-
LC3 Jaguar
C
Kills:1,184
Deaths:1,006
KDR:1.177
Accuracy:22.735% C
HSR:18.666% C
TRAC-5
C++
Kills:568
Deaths:495
KDR:1.147
Accuracy:22.206% C++
HSR:19.542% C++
TAS-16 Blackjack
B*
Kills:272
Deaths:261
KDR:1.042
Accuracy:70.533% B*
HSR:11.765% D
TS4 Haymaker
D
Kills:186
Deaths:192
KDR:0.969
Accuracy:35.228% D
HSR:11.290% D
T5 AMC
M
Kills:98
Deaths:78
KDR:1.256
Accuracy:23.913% C++
HSR:34.694% M
Kills:4,074
Deaths (as Engineer):3,739
Deaths (to Engineers):5,551
KDR:1.0896
Kill Difference:335
Playtime:931.095 hours
Usage:53%
Score:15.218m
Score/min:272
Accuracy (listed only):32.481%
HSR (listed only):17.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,419
Deaths:980
KDR:1.448
Accuracy:22.025% C
HSR:17.689% C
TAR
C+
Kills:1,257
Deaths:900
KDR:1.397
Accuracy:21.542% C-
HSR:20.923% C+
T1 Cycler
C+
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:20.971% C
HSR:21.878% C+
TORQ-9
C+
Kills:1,161
Deaths:923
KDR:1.258
Accuracy:24.326% C+
HSR:21.878% C
SABR-13
C++
Kills:992
Deaths:753
KDR:1.317
Accuracy:24.795% C
HSR:27.117% C++
PDW-16 Hailstorm
C--
Kills:691
Deaths:674
KDR:1.025
Accuracy:21.701% C--
HSR:12.880% D
TAS-16 Blackjack
B*
Kills:272
Deaths:261
KDR:1.042
Accuracy:70.533% B*
HSR:11.765% D
T1S Cycler
C+
Kills:207
Deaths:172
KDR:1.203
Accuracy:23.937% C+
HSR:18.358% C
TS4 Haymaker
D
Kills:186
Deaths:192
KDR:0.969
Accuracy:35.228% D
HSR:11.290% D
NS-11P
C
Kills:73
Deaths:61
KDR:1.197
Accuracy:22.427% C
HSR:15.069% D-
Kills:7,419
Deaths (as Combat Medic):5,596
Deaths (to Combat Medics):2,271
KDR:1.32577
Kill Difference:1,823
Playtime:283.203 hours
Usage:16%
Score:5.007m
Score/min:295
Accuracy (listed only):28.749%
HSR (listed only):17.884%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
D
Kills:1,766
Deaths:1,707
KDR:1.035
Accuracy:20.274% D
HSR:6.059% F-
LC3 Jaguar
C
Kills:1,184
Deaths:1,006
KDR:1.177
Accuracy:22.735% C
HSR:18.666% C
PDW-16 Hailstorm
C--
Kills:691
Deaths:674
KDR:1.025
Accuracy:21.701% C--
HSR:12.880% D
TRAC-5
C++
Kills:568
Deaths:495
KDR:1.147
Accuracy:22.206% C++
HSR:19.542% C++
TAS-16 Blackjack
B*
Kills:272
Deaths:261
KDR:1.042
Accuracy:70.533% B*
HSR:11.765% D
TS4 Haymaker
D
Kills:186
Deaths:192
KDR:0.969
Accuracy:35.228% D
HSR:11.290% D
T5 AMC
M
Kills:98
Deaths:78
KDR:1.256
Accuracy:23.913% C++
HSR:34.694% M
Kills:4,765
Deaths (as Light Assault):4,413
Deaths (to Light Assaults):4,198
KDR:1.07976
Kill Difference:352
Playtime:89.732 hours
Usage:5%
Score:1.197m
Score/min:222
Accuracy (listed only):30.941%
HSR (listed only):16.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,193
Deaths:394
KDR:3.028
Accuracy:37.580% C
HSR:81.978% B+
PDW-16 Hailstorm
C--
Kills:691
Deaths:674
KDR:1.025
Accuracy:21.701% C--
HSR:12.880% D
NS-44 Commissioner
D*
Kills:411
Deaths:398
KDR:1.033
Accuracy:23.474% F
HSR:13.869% D*
TX1 Repeater
C++
Kills:264
Deaths:303
KDR:0.871
Accuracy:18.969% D--
HSR:22.349% C++
SOAS-20
B*
Kills:173
Deaths:125
KDR:1.384
Accuracy:26.626% C
HSR:27.746% B*
TSAR-42
B+
Kills:102
Deaths:57
KDR:1.789
Accuracy:41.955% B+
HSR:56.863% D*
Kills:2,834
Deaths (as Infiltrator):1,951
Deaths (to Infiltrators):2,708
KDR:1.45259
Kill Difference:883
Playtime:81.233 hours
Usage:5%
Score:0.916m
Score/min:188
Accuracy (listed only):28.384%
HSR (listed only):35.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,062
Deaths:392
KDR:2.709
Accuracy:16.200% C+
HSR:15.348% D--
MRC3 Mercy
C
Kills:999
Deaths:393
KDR:2.542
Accuracy:16.458% C
HSR:17.918% D
M3 Pounder HEG
C++
Kills:463
Deaths:164
KDR:2.823
Accuracy:40.889% C++
HSR:3.024% C+
M3 Pounder HEG
C*
Kills:417
Deaths:164
KDR:2.543
Accuracy:43.316% C*
HSR:2.158% D
Kills:2,941
Deaths (as MAX Suit):556.500
Deaths (to MAX Suits):1,795
KDR:5.28482
Kill Difference:2,384.500
Playtime:57.504 hours
Usage:3%
Score:1.050m
Score/min:304
Accuracy (listed only):29.216%
HSR (listed only):9.612%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:13,575
V. Kills:777 N/A
Deaths:1,027
KDR:13.218
Accuracy:58.805% A
KPH:96.800 C*
VKPH:5.500 D--
M14 Banshee
A*
Kills:5,551
V. Kills:108 N/A
Deaths:401
KDR:13.843
Accuracy:33.257% B++
KPH:111.200 A*
VKPH:2.200 D
Hornet Missiles
B++
Kills:968
V. Kills:233 414%
Deaths:161
KDR:6.012
Accuracy:66.701% B++
KPH:65.600 C+
VKPH:15.800 D-
M18 Needler
B+
Kills:797
V. Kills:588 135%
Deaths:386
KDR:2.065
Accuracy:23.520% D**
KPH:15.900 B+
VKPH:11.700 B+
M18 Rotary
C-
Kills:399
V. Kills:387 103%
Deaths:434
KDR:0.919
Accuracy:22.142% F
KPH:7.100 D
VKPH:6.800 C-
Tomcat A2AM Pods
D
Kills:73
V. Kills:73 99%
Deaths:28
KDR:2.607
Accuracy:77.164% C+
KPH:20.500 D-
VKPH:20.500 D
Kills:21,363 (6,747 + 0)
Deaths:2,437
KDR:8.766
VKDR:0.889
Vehicle Kills:2,166
Kill Difference:18,926
Playtime:315.296 hours
Usage:18%
Score:4.657m
Score/min:246
Piloting Accuracy:22.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:455
V. Kills:37 N/A
Deaths:18
KDR:25.278
Accuracy:37.887% D
KPH:68.700 B+
VKPH:5.600 D
AP30 Shredder
B**
Kills:63
V. Kills:13 450%
Deaths:3
KDR:21
Accuracy:19.117% F
KPH:47.800 B**
VKPH:9.900 D*
Kills:518 (0 + 518)
Deaths:21
KDR:24.667
VKDR:2.381
Vehicle Kills:50
Kill Difference:497
Playtime:7.942 hours
Usage:0%
Score:0.123m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:19.117%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:521
V. Kills:37 N/A
Deaths:43
KDR:12.116
Accuracy:30.002% D--
KPH:55.800 A
VKPH:4 D-
Skyguard
C+
Kills:53
V. Kills:43 120%
Deaths:15
KDR:3.533
Accuracy:22.101% D*
KPH:10.900 C-
VKPH:8.800 C+
Kills:574 (574 + 0)
Deaths:58
KDR:9.897
VKDR:1.379
Vehicle Kills:80
Kill Difference:516
Playtime:14.196 hours
Usage:1%
Score:0.189m
Score/min:222
Driving Accuracy:22.101%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:4,539
V. Kills:842 N/A
Deaths:276
KDR:16.446
Accuracy:35.459% D
KPH:48.100 A++
VKPH:8.900 C
P2-120 HESH
B+
Kills:1,987
V. Kills:143 N/A
Deaths:161
KDR:12.342
Accuracy:42.387% C+
KPH:63.300 B+
VKPH:4.600 D-
P2-120 AP
B+
Kills:633
V. Kills:288 219%
Deaths:59
KDR:10.729
Accuracy:40.337% D
KPH:37.200 B+
VKPH:16.900 C+
Kills:7,159 (7,159 + 0)
Deaths:496
KDR:14.433
VKDR:2.567
Vehicle Kills:1,273
Kill Difference:6,663
Playtime:142.743 hours
Usage:8%
Score:1.745m
Score/min:204
Driving Accuracy:40.337%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:656
V. Kills:13 N/A
Deaths:36
KDR:18.222
Accuracy:34.044% C+
KPH:118.100 B
VKPH:2.300 D*
Kills:656 (0 + 656)
Deaths:36
KDR:18.222
VKDR:0.361
Vehicle Kills:13
Kill Difference:620
Playtime:5.555 hours
Usage:0%
Score:0.111m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:34.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:133
V. Kills:9 N/A
Deaths:10
KDR:13.300
Accuracy:31.150% D
KPH:59.800 B+
VKPH:4 D*
M60-G Bulldog
C
Kills:58
V. Kills:5 N/A
Deaths:7
KDR:8.286
Accuracy:27.437% D-
KPH:27.300 C
VKPH:2.400 D--
Kills:191 (0 + 191)
Deaths:17
KDR:11.235
VKDR:0.824
Vehicle Kills:14
Kill Difference:174
Playtime:4.349 hours
Usage:0%
Score:0.055m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:27.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:75
V. Kills:6 N/A
Deaths:43
KDR:1.744
Accuracy:41.906% D
KPH:48.700 A
VKPH:3.900 C--
Kills:75 (75 + 0)
Deaths:43
KDR:1.744
VKDR:0.140
Vehicle Kills:6
Kill Difference:32
Playtime:1.539 hours
Usage:0%
Score:0.017m
Score/min:186
Driving Accuracy:41.906%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 14,35213,5751,02713.218B+10.6758.805%AN/A96.8C*5.5D--290140.3h10.1B+17.1B++
M14 Banshee 5,6595,55140113.843B+11.3033.257%B++N/A111.2A*2.2D33949.9h10.6B*31.8B++
P2-120 HEAT 5,3814,53927616.446A++13.9035.459%D3.393%C**48.1A++8.9C19994.3h3.9A10.9B**
P2-120 HESH 2,1301,98716112.342C+9.7942.387%C+N/A63.3B+4.6D-16031.4h3.4B**7.9B*
TRAC-5 S 1,7931,7661,7071.035C++1.5120.274%D6.059%F-23.3C++N/A6375.8h5.4A++26.9B*
Cycler TRV 1,4261,4199801.448C++1.1022.025%C17.689%C32.8C+N/A10543.3h11.1B*50.3B+
T7 Mini-Chaingun 1,2981,2921,0811.195C*1.3515.527%C11.146%D23.9C--N/A6554h12.3B++79.2B
TAR 1,2621,2579001.397C+1.1521.542%C-20.923%C+29.3C+N/A9142.9h11.8B+54.9C*
MSW-R 1,2331,2291,0301.193C1.3513.95%F16.436%D--18.5D-N/A6566.6h12.2C+87.3D--
RAMS .50M 1,1941,1933943.028C+0.4837.58%C81.978%B+38B+N/A11831.4h1.8B++4.7B+
LC3 Jaguar 1,1951,1841,0061.177C+1.3722.735%C18.666%C15.5DN/A5576.2h11.9C**52.3C*
T1 Cycler 1,1681,1616801.707B+0.8420.971%C21.878%C+35.1B+N/A12933.1h11.3B**53.8B+
TORQ-9 1,1741,1619231.258C+1.2924.326%C+21.878%C24.6C--N/A6347.1h14.3C*58.8C*
T9 CARV 1,1591,1586041.917B0.6315.885%D20.035%C-26.6C+N/A13243.5h11.3B++71.3C*
TMG-50 1,1531,1448531.341C+1.2116.507%D--21.329%C28.2CN/A8340.6h10.2B+61.8C+
C-4 1,3441,1166491.72C++0.8318.343%D*N/A78C+15.9D-47614.3h0.9B**4.8B+
MRC3 Mercy 1,0651,0623922.709C*0.1616.2%C+15.348%D--28.6C+N/A8137.1h15.7B*96.7B+
Frag Grenade 1,0181,00511005N/A1,002.4540.261%DN/A2010S26A*46290.5h1.4A*3.5A
MRC3 Mercy 1,0069993932.542C++0.0116.458%C17.918%D26.9CN/A7437.2h16.8B++102.1B
SABR-13 1,0079927531.317C+1.2324.795%C27.117%C++26.4CN/A7637.6h11.8C++47.5C++
Hornet Missiles 1,2019681616.012C+3.4666.701%B++N/A65.4C+15.7D-31414.8h5.4A+8A
M18 Needler 1,3857973862.065C+0.4823.52%D**2.384%C++15.9B+11.7B+16650.2h67.2B**285.8B++
Claymore 7427426611.242B+8.6946.989%A+N/A117.8C-N/A3386.3h1.2C++2.5B**
PDW-16 Hailstorm 6976916741.025C+1.5221.701%C--12.88%D16.5DN/A5142h13B+59.9C*
ML-7 8776855811.179B++1.3753.308%C-2.774%C+25.2C++7.1D17627.2h4.5B**8.5B*
P525 Marauder-H 6696563618.222C++15.6734.044%C+1.067%C*117.1C**2.3D*3325.6h4.9B*14.4B++
P2-120 AP 9216335910.729B+8.1840.337%D3.633%C*37.2B+16.9C+31117h5.2B*12.8B+
TRAC-5 5765684951.147B+1.4022.206%C++19.542%C++11.6C--N/A7649h14.3C*64.3C**
C75 Viper 5585214312.116A9.5730.002%D--1.152%C56A4D-2309.3h5.4B**17.9B**
M3 Pounder HEG 5004631642.823B++0.2840.889%C++3.024%C+29.3B**2.3D14115.8h9.6A23.6B*
L105 Zephyr 4924551825.278B**22.7337.887%DN/A68.9B++5.6D2556.6h3.9A10.4B++
Sticky Grenade 4224201420N/A417.4567.233%A++N/A2100A*10C68810.2h1A1.5B**
M3 Pounder HEG 4514171642.543B+0.0043.316%C*2.158%D27.1B++2.2D--12715.4h11B**25.3B++
NS-44 Commissioner 4124113981.033C+1.5123.474%F13.869%D*18.9DN/A5821.7h3.1B++13.4C
M18 Rotary 7863994340.919C1.6322.142%F3.509%B++7D6.8C-10156.6h114.4C**516.7C+
Tank Mine 6213941622.432C+0.1233.833%C+N/A63.5D-36.6D--5656.2h1.4B*4.2B**
T32 Bull 3032962821.05C1.5025.949%C**19.932%D36.5CN/A1228.1h12.7C+48.9C**
TAS-16 Blackjack 2762722611.042C+1.5170.533%B*11.765%D39.4C+N/A1206.9h2.5C+3.5B+
TX1 Repeater 2692643030.871C++1.6818.969%D--22.349%C++16.4DN/A5816.1h11.9B+62.6C+
T1S Cycler 2132071721.203C+1.3423.937%C+18.358%C27.2CN/A967.6h8.7A+36.5B++
TS4 Haymaker 1861861920.969C+1.5835.228%D11.29%D19.6DN/A549.5h3.9B+11C++
SOAS-20 1741731251.384C+1.1626.626%C27.746%B*34.6C+N/A1175h10.7B+40.4C*
T2 Striker 3191461520.961B++1.5960.299%B++N/A11.9C+14.1B+29412.3h26.3B**43.6B**
NS-15M2 1351351001.35C+1.2024.465%C+30.37%B28.7DN/A1614.7h13.5C55.1C+
M40 Fury 1421331013.3B+10.7531.15%DN/A60.5B+4.1D*2932.2h8.2B**26.3B++
Spear Anti-Vehicle Phalanx Turret 142103137.923C++5.3845.477%C++3.884%C+73.6A++27.9B+6411.4h5.5B**12B**
TSAR-42 103102571.789C0.7641.955%B+56.863%D*48.6BN/A2542.1h2B+4.8B+
T5 AMC 10198781.256B1.2923.913%C++34.694%M23.3C+N/A1394.2h14.2C++59.4C**
Chainblade 1339417,7980.005D2.5410.917%F4.255%C0.1DN/A0982.9h4.3D*39.7F*
M60-A Bulldog 10591330.333C++27.7947.793%C++7.692%M**23.3C-3.6C+963.9h5.6C*11.7C**
M60-A Bulldog 7975237.5C*34.9544.161%C6.667%M*12.1D-N/A396.2h6C+13.6C+
M40 Fury-F 8175431.744C++0.8041.906%D1.333%C**50A4C--1861.5h4.9B*11.6B**
Tomcat A2AM Pods 14673282.607D0.0677.164%C+N/A20.3D-20.3D3553.6h8.8C+11.4C+
NS-11P 7373611.197C+1.3522.427%C15.069%D-42.9BN/A2551.7h10A44.6B++
MANA Anti-Personnel Turret 6666193.474N/A0.9326.515%UN/A660UN/A2963000.1h27.5T*103.8T*
MANA Anti-Vehicle Turret 9963232.739B*0.1942.924%D*3.175%C42B+24C7971.5h5.8B++13.6B+
AP30 Shredder 7663321B18.4519.117%F6.349%M*48.5A10D*2741.3h26.4A138.1B**
M60-G Bulldog 635878.286B+5.7427.437%D-5.172%A+27.6C2.4D--1282.1h4.7B**17.2B+
NS Annihilator 146551600.344D2.2075.989%D*N/A7D11.5B**1217.9h14.7D-19.3D--
Skyguard 9653153.533C*0.9922.101%D*1.887%C+10.8C-8.8C+2054.9h101.7B+460C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9351,119,633152.9h
Anti-Vehicle MANA Turret111141.8h
Spawn Beacon216781.5h
CAS 14-E1570h
Nanite Revive Grenade01,1990.3h
Medical Applicator626231,83522.1h
T1B Cycler0900h
Xiphos Anti-Personnel Phalanx Tower0640h
Motion Spotter65610.6h
TR Patriot Flare Gun1670.1h
Welding Device0520.1h
Spitfire Auto-Turret126511.3h
Recon Detection Device219602.5h
Ammunition Package201,5391.4h
Shield Recharging Field0500h
Medical Kit1329562.8h
Anti-Infantry MANA Turret141560.9h
M4-F Pillager01800h

Check the help document for the dictionary if you want to learn more about words used here.


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