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First Lt. Zeblasky[RO] Zeblasky
TR BR 42

KDR: 2.52

Score: 25.8m

Last Seen: Nov 7th, 2018 7:36 PM
- OFFLINE - 304.1 hour(s)

Prestige 1, Battle Rank 42 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 66
Level Progress (to 43): 66%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee P2-120 HEAT P2-120 HESH TRAC-5 S Cycler TRV T7 Mini-Chaingun TAR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.089%20%40218100313,2601.350311.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.752%-0.182C-0.091C+0.07C+HEAD ++ (~9.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.225C++11.70.183C++46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.923%0.911%20574101719,3241147186516.83281036%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.5%-0.266C-0.645D0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.738B++14.60.722B++27.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.327%2.499%840510167,723107213517.20429571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.113%-0.732D--0.103C+0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+4.60.632B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.056%1.222%188410171,2286631931.8494633%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.131%-0.656D-0.801D--0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.835B++5.60.856B*13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.056%80%188210191,295108721.19135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.214%0.45B0.846B*0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.519B+1.80.432B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.255%11.597%1882101945771240.640954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.4%0.411B-0.574D2.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+30.379C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 66
25.8m189.6%266 (16k)248 (14.9k)2.5188757,73522,9212.7987942 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021134316.732%8.503%14204:3315

16% Combat Medic53% Engineer18% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 5:24 PMJan 27th, 2013 11:40 AMNov 18th, 2018 6:25 PM (1d) (PST)Nov 7th, 2018 6:15 PM (12d) (PST)Nov 7th, 2018 3:36 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741763980.5550.2200.0471.1480.051353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,45910,59023,8693313369314,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1734.4h/72.3d 6,416 4,909 11,430 119.5k 2,039 4,910 5,281 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C
Kills:1,292
Deaths:1,081
KDR:1.195
Accuracy:15.527% C
HSR:11.146% C--
MSW-R
D--
Kills:1,225
Deaths:1,028
KDR:1.192
Accuracy:13.932% F
HSR:16.490% D--
T9 CARV
C
Kills:1,158
Deaths:604
KDR:1.917
Accuracy:15.885% D
HSR:20.035% C
TMG-50
C
Kills:1,144
Deaths:853
KDR:1.341
Accuracy:16.507% D-
HSR:21.329% C
T32 Bull
B+
Kills:296
Deaths:282
KDR:1.050
Accuracy:25.949% B+
HSR:19.932% D
NS-15M2
B
Kills:55
Deaths:43
KDR:1.279
Accuracy:25.009% B
HSR:20% D
Kills:5,170
Deaths (as Heavy Assault):3,891
Deaths (to Heavy Assaults):6,365
KDR:1.32871
Kill Difference:1,279
Playtime:306.741 hours
Usage:18%
Score:2.854m
Score/min:155
Accuracy (listed only):18.802%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C-
Kills:1,766
Deaths:1,707
KDR:1.035
Accuracy:20.274% C-
HSR:6.059% F-
LC3 Jaguar
C+
Kills:1,179
Deaths:988
KDR:1.193
Accuracy:22.721% C+
HSR:18.575% C
TRAC-5
C++
Kills:558
Deaths:461
KDR:1.210
Accuracy:21.912% C++
HSR:19.534% C++
TAS-16 Blackjack
B**
Kills:271
Deaths:251
KDR:1.080
Accuracy:70.299% B**
HSR:11.808% D
TS4 Haymaker
D
Kills:186
Deaths:192
KDR:0.969
Accuracy:35.228% D
HSR:11.290% D
T5 AMC
M+
Kills:98
Deaths:78
KDR:1.256
Accuracy:23.913% C++
HSR:34.694% M+
Kills:4,058
Deaths (as Engineer):3,677
Deaths (to Engineers):5,498
KDR:1.10362
Kill Difference:381
Playtime:914.273 hours
Usage:53%
Score:14.889m
Score/min:271
Accuracy (listed only):32.391%
HSR (listed only):16.993%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:1,419
Deaths:980
KDR:1.448
Accuracy:22.027% C+
HSR:17.689% C
TAR
C+
Kills:1,257
Deaths:900
KDR:1.397
Accuracy:21.557% C
HSR:20.923% C+
TORQ-9
C++
Kills:1,161
Deaths:923
KDR:1.258
Accuracy:24.326% C++
HSR:21.878% C+
T1 Cycler
C++
Kills:1,161
Deaths:680
KDR:1.707
Accuracy:20.971% C+
HSR:21.878% C++
SABR-13
C**
Kills:940
Deaths:707
KDR:1.330
Accuracy:24.794% C+
HSR:27.234% C**
PDW-16 Hailstorm
C
Kills:691
Deaths:672
KDR:1.028
Accuracy:21.696% C
HSR:12.880% D
TAS-16 Blackjack
B**
Kills:271
Deaths:251
KDR:1.080
Accuracy:70.299% B**
HSR:11.808% D
T1S Cycler
C++
Kills:207
Deaths:172
KDR:1.203
Accuracy:23.937% C++
HSR:18.358% C
TS4 Haymaker
D
Kills:186
Deaths:192
KDR:0.969
Accuracy:35.228% D
HSR:11.290% D
NS-11P
C+
Kills:73
Deaths:61
KDR:1.197
Accuracy:22.427% C+
HSR:15.069% D
Kills:7,366
Deaths (as Combat Medic):5,538
Deaths (to Combat Medics):2,251
KDR:1.33008
Kill Difference:1,828
Playtime:280.077 hours
Usage:16%
Score:4.964m
Score/min:295
Accuracy (listed only):28.726%
HSR (listed only):17.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C-
Kills:1,766
Deaths:1,707
KDR:1.035
Accuracy:20.274% C-
HSR:6.059% F-
LC3 Jaguar
C+
Kills:1,179
Deaths:988
KDR:1.193
Accuracy:22.721% C+
HSR:18.575% C
PDW-16 Hailstorm
C
Kills:691
Deaths:672
KDR:1.028
Accuracy:21.696% C
HSR:12.880% D
TRAC-5
C++
Kills:558
Deaths:461
KDR:1.210
Accuracy:21.912% C++
HSR:19.534% C++
TAS-16 Blackjack
B**
Kills:271
Deaths:251
KDR:1.080
Accuracy:70.299% B**
HSR:11.808% D
TS4 Haymaker
D
Kills:186
Deaths:192
KDR:0.969
Accuracy:35.228% D
HSR:11.290% D
T5 AMC
M+
Kills:98
Deaths:78
KDR:1.256
Accuracy:23.913% C++
HSR:34.694% M+
Kills:4,749
Deaths (as Light Assault):4,349
Deaths (to Light Assaults):4,156
KDR:1.09198
Kill Difference:400
Playtime:87.371 hours
Usage:5%
Score:1.122m
Score/min:214
Accuracy (listed only):30.863%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:1,193
Deaths:393
KDR:3.036
Accuracy:37.582% C+
HSR:81.978% B+
PDW-16 Hailstorm
C
Kills:691
Deaths:672
KDR:1.028
Accuracy:21.696% C
HSR:12.880% D
NS-44 Commissioner
D*
Kills:410
Deaths:397
KDR:1.033
Accuracy:23.386% D**
HSR:13.902% D*
TX1 Repeater
C*
Kills:262
Deaths:297
KDR:0.882
Accuracy:18.859% D-
HSR:22.519% C*
SOAS-20
B**
Kills:173
Deaths:125
KDR:1.384
Accuracy:26.626% C
HSR:27.746% B**
TSAR-42
B*
Kills:102
Deaths:56
KDR:1.821
Accuracy:43.845% B*
HSR:56.863% D*
Kills:2,831
Deaths (as Infiltrator):1,940
Deaths (to Infiltrators):2,685
KDR:1.45928
Kill Difference:891
Playtime:80.681 hours
Usage:5%
Score:0.913m
Score/min:189
Accuracy (listed only):28.665%
HSR (listed only):35.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:1,062
Deaths:392
KDR:2.709
Accuracy:16.200% C+
HSR:15.348% D--
MRC3 Mercy
C+
Kills:999
Deaths:393
KDR:2.542
Accuracy:16.458% C+
HSR:17.918% C--
M3 Pounder HEG
B
Kills:463
Deaths:164
KDR:2.823
Accuracy:40.889% B
HSR:3.024% C+
M3 Pounder HEG
B+
Kills:417
Deaths:164
KDR:2.543
Accuracy:43.316% B+
HSR:2.158% D
Kills:2,941
Deaths (as MAX Suit):556.500
Deaths (to MAX Suits):1,789
KDR:5.28482
Kill Difference:2,384.500
Playtime:57.504 hours
Usage:3%
Score:1.050m
Score/min:304
Accuracy (listed only):29.216%
HSR (listed only):9.612%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:13,021
V. Kills:749 N/A
Deaths:1,026
KDR:12.691
Accuracy:58.792% A
KPH:95.700 B
VKPH:5.500 D--
M14 Banshee
A*
Kills:5,215
V. Kills:97 N/A
Deaths:394
KDR:13.236
Accuracy:33.037% B++
KPH:112.100 A*
VKPH:2.100 D
Hornet Missiles
B*
Kills:965
V. Kills:233 412%
Deaths:161
KDR:5.994
Accuracy:66.701% B*
KPH:65.600 C++
VKPH:15.800 D-
M18 Needler
C**
Kills:689
V. Kills:524 131%
Deaths:385
KDR:1.790
Accuracy:23.446% D**
KPH:14.600 C*
VKPH:11.100 C**
M18 Rotary
C-
Kills:399
V. Kills:387 103%
Deaths:434
KDR:0.919
Accuracy:22.142% D**
KPH:7.100 D
VKPH:6.800 C-
Tomcat A2AM Pods
D
Kills:67
V. Kills:69 96%
Deaths:28
KDR:2.393
Accuracy:81.089% C++
KPH:21.100 D-
VKPH:21.700 D
Kills:20,356 (6,303 + 0)
Deaths:2,428
KDR:8.384
VKDR:0.848
Vehicle Kills:2,059
Kill Difference:17,928
Playtime:304.366 hours
Usage:18%
Score:4.432m
Score/min:243
Piloting Accuracy:22.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:453
V. Kills:36 N/A
Deaths:18
KDR:25.167
Accuracy:38.038% D
KPH:69 B++
VKPH:5.500 D
AP30 Shredder
A
Kills:63
V. Kills:13 450%
Deaths:3
KDR:21
Accuracy:19.117% D**
KPH:47.800 A
VKPH:9.900 D--
Kills:516 (0 + 516)
Deaths:21
KDR:24.571
VKDR:2.333
Vehicle Kills:49
Kill Difference:495
Playtime:7.888 hours
Usage:0%
Score:0.123m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:19.117%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:521
V. Kills:37 N/A
Deaths:43
KDR:12.116
Accuracy:30.002% D-
KPH:55.800 A+
VKPH:4 D-
Skyguard
C+
Kills:53
V. Kills:43 120%
Deaths:15
KDR:3.533
Accuracy:22.101% D--
KPH:10.900 C
VKPH:8.800 C+
Kills:574 (574 + 0)
Deaths:58
KDR:9.897
VKDR:1.379
Vehicle Kills:80
Kill Difference:516
Playtime:14.196 hours
Usage:1%
Score:0.188m
Score/min:221
Driving Accuracy:22.101%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:4,539
V. Kills:842 N/A
Deaths:276
KDR:16.446
Accuracy:35.459% D
KPH:48.100 A++
VKPH:8.900 C
P2-120 HESH
B++
Kills:1,985
V. Kills:142 N/A
Deaths:161
KDR:12.329
Accuracy:42.349% C*
KPH:63.300 B++
VKPH:4.500 D-
P2-120 AP
B++
Kills:625
V. Kills:287 217%
Deaths:59
KDR:10.593
Accuracy:40.424% C--
KPH:37.500 B++
VKPH:17.200 C+
Kills:7,149 (7,149 + 0)
Deaths:496
KDR:14.413
VKDR:2.563
Vehicle Kills:1,271
Kill Difference:6,653
Playtime:142.381 hours
Usage:8%
Score:1.742m
Score/min:204
Driving Accuracy:40.424%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:654
V. Kills:12 N/A
Deaths:36
KDR:18.167
Accuracy:33.961% C+
KPH:118.900 B
VKPH:2.200 D*
Kills:654 (0 + 654)
Deaths:36
KDR:18.167
VKDR:0.333
Vehicle Kills:12
Kill Difference:618
Playtime:5.499 hours
Usage:0%
Score:0.111m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:33.961%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:133
V. Kills:9 N/A
Deaths:10
KDR:13.300
Accuracy:31.149% C
KPH:59.900 B++
VKPH:4.100 D--
M60-G Bulldog
C+
Kills:58
V. Kills:5 N/A
Deaths:7
KDR:8.286
Accuracy:27.437% D
KPH:27.300 C+
VKPH:2.400 D-
Kills:191 (0 + 191)
Deaths:17
KDR:11.235
VKDR:0.824
Vehicle Kills:14
Kill Difference:174
Playtime:4.343 hours
Usage:0%
Score:0.055m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:27.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:75
V. Kills:6 N/A
Deaths:43
KDR:1.744
Accuracy:41.906% D
KPH:50 A++
VKPH:4 D
Kills:75 (75 + 0)
Deaths:43
KDR:1.744
VKDR:0.140
Vehicle Kills:6
Kill Difference:32
Playtime:1.499 hours
Usage:0%
Score:0.017m
Score/min:191
Driving Accuracy:41.906%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 13,77013,0211,02612.691B*10.1758.792%AN/A95.7B5.5D--287136.1h10.1A17.2B**
M14 Banshee 5,3125,21539413.236B*10.7233.037%B++N/A112.2A**2.1D34546.5h10.5B*31.9B*
P2-120 HEAT 5,3814,53927616.446A++13.9335.459%D3.393%C++48.1A++8.9C19994.3h3.9A+10.9B**
P2-120 HESH 2,1271,98516112.329C+9.8142.349%C*N/A63.2B++4.5D-16031.4h3.4B**7.9B**
TRAC-5 S 1,7931,7661,7071.035C++1.4820.274%C-6.059%F-23.3C**N/A6375.8h5.4A++26.9B**
Cycler TRV 1,4261,4199801.448C*1.0722.027%C+17.689%C32.8C++N/A10543.3h11.1B*50.3B+
T7 Mini-Chaingun 1,2981,2921,0811.195C*1.3215.527%C11.146%C--23.9C-N/A6554h12.3B++79.2B+
TAR 1,2621,2579001.397C++1.1221.557%C20.923%C+29.4C+N/A9142.8h11.8B+54.8C**
MSW-R 1,2291,2251,0281.192C1.3313.932%F16.49%D--18.4D-N/A6466.5h12.2C++87.5D
RAMS .50M 1,1941,1933933.036C+0.5237.582%C+81.978%B+38B++N/A11831.4h1.8B*4.7B+
LC3 Jaguar 1,1901,1799881.193C+1.3322.721%C+18.575%C15.6DN/A5675.7h11.9B52.3B
TORQ-9 1,1741,1619231.258C+1.2624.326%C++21.878%C+24.6CN/A6347.1h14.3C**58.8C**
T1 Cycler 1,1681,1616801.707B++0.8120.971%C+21.878%C++35.1B++N/A12933.1h11.3B**53.8B++
T9 CARV 1,1591,1586041.917B+0.6015.885%D20.035%C26.6C+N/A13143.5h11.3B*71.3C**
TMG-50 1,1531,1448531.341C++1.1816.507%D-21.329%C28.2CN/A8340.6h10.2B+61.8C++
C-4 1,3281,1016381.726C**0.7918.173%D*N/A77.5C+16D-47214.2h0.9B**4.9B+
MRC3 Mercy 1,0651,0623922.709B0.1916.2%C+15.348%D--28.6C++N/A8037.1h15.7B*96.7B+
MRC3 Mercy 1,0069993932.542C**0.0216.458%C+17.918%C--26.9C+N/A7337.2h16.8B++102.1B+
Frag Grenade 1,0009901990N/A987.4840.109%DN/A2475S25M45590.4h1.4A*3.5A
Hornet Missiles 1,1989651615.994C++3.4866.701%B*N/A65.6C++15.9D-31514.7h5.4B**8.1A
SABR-13 9539407071.33C+1.1924.794%C+27.234%C**26.9CN/A7735h11.8C++47.4C*
Claymore 7387386411.531B*9.0147.409%A++N/A119CN/A3406.2h1.2C++2.5B**
PDW-16 Hailstorm 6976916721.028C+1.4921.696%C12.88%D16.5DN/A5141.9h13B+59.9C**
M18 Needler 1,2136893851.79C++0.7323.446%D**2.612%C**14.6C*11.1C**15447.3h71.4B*304.7B++
ML-7 8646765761.174B*1.3453.317%C2.811%C+25C++7D17627h4.5B**8.5B*
P525 Marauder-H 6666543618.167B15.6533.961%C+1.07%C++118.9B2.2D*3355.5h4.9B*14.4B++
P2-120 AP 9126255910.593B++8.0740.424%C--3.68%C++37.4B++17.2C+31516.7h5.2B**12.8B++
TRAC-5 5665584611.21B+1.3121.912%C++19.534%C++12.1CN/A8046.1h14B+63.9B+
C75 Viper 5585214312.116A+9.6030.002%D-1.152%C-56A+4D-2309.3h5.4A17.9B**
M3 Pounder HEG 5004631642.823B*0.3040.889%B3.024%C+29.3A2.3D14115.8h9.6A23.6B*
L105 Zephyr 4894531825.167A22.6538.038%DN/A68.6B++5.5D2566.6h3.9A10.3B++
Sticky Grenade 4194171417N/A414.4867.619%A++N/A2085A**10C68930.2h1A1.5B**
M3 Pounder HEG 4514171642.543B+0.0243.316%B+2.158%D27.1B**2.2D--12715.4h11B**25.3B++
NS-44 Commissioner 4114103971.033C++1.4923.386%D**13.902%D*19.3C--N/A6021.2h3.1B*13.3C+
M18 Rotary 7863994340.919C1.6022.142%D**3.509%B++7D6.8C-10156.6h114.4B516.7C+
Tank Mine 6213941622.432C+0.0933.757%C+N/A63.5D-36.6D-5676.2h1.4B*4.2A
T32 Bull 3032962821.05C1.4725.949%B+19.932%D36.5C+N/A1228.1h12.7C+48.9B
TAS-16 Blackjack 2752712511.08C+1.4470.299%B**11.808%D40.4C++N/A1236.7h2.4C**3.5B+
TX1 Repeater 2662622970.882C*1.6418.859%D-22.519%C*16.7C--N/A5815.7h11.8B+62.5C+
T1S Cycler 2132071721.203C++1.3223.937%C++18.358%C27.2C+N/A967.6h8.7A+36.5B*
TS4 Haymaker 1861861920.969C+1.5535.228%D11.29%D19.6DN/A539.5h3.9B+11C*
SOAS-20 1741731251.384C+1.1326.626%C27.746%B**34.6C+N/A1175h10.7B+40.4B
T2 Striker 3191461520.961B**1.5660.801%B**N/A11.9C+14.1C**29312.3h26.2B**43.1B**
M40 Fury 1421331013.3B*10.7831.149%CN/A60.5B++4.1D--2942.2h8.2B**26.2B*
Spear Anti-Vehicle Phalanx Turret 142103137.923C*5.4045.477%C*3.884%C+73.6A*27.9B++6381.4h5.5B++12B*
TSAR-42 103102561.821C+0.7043.845%B*56.863%D*51B++N/A2662h2B++4.5B++
T5 AMC 10198781.256C**1.2623.913%C++34.694%M+23.3C++N/A1384.2h14.2C*59.4C**
Chainblade 1339417,5620.005C--2.5111.157%D**4.255%C0.1DN/A0969.9h4.3D--38.8C
M60-A Bulldog 10591330.333B27.8147.793%C++7.692%M**23.3C3.6C+963.9h5.6C*11.7B+
M40 Fury-F 8175431.744C**0.7741.906%D1.333%B+50A++4D1911.5h4.9B*11.6B**
M60-A Bulldog 7975237.5B+34.9844.161%C6.667%M++12.1D-N/A396.2h6C+13.6C+
NS-11P 7373611.197C++1.3222.427%C+15.069%D42.9B*N/A2551.7h10A+44.6B*
Tomcat A2AM Pods 13667282.393D0.1381.089%C++N/A20.9D-21.6D3763.2h8.4C+10.4C++
MANA Anti-Personnel Turret 6666193.474N/A0.9626.515%UN/A660UN/A2941800.1h27.5T*103.8T*
AP30 Shredder 7663321B*18.4819.117%D**6.349%M++48.5A+10D--2741.3h26.4A138.1B**
MANA Anti-Vehicle Turret 9963232.739B++0.2242.924%D*3.175%C42B+24C+7971.5h5.8B++13.6B++
M60-G Bulldog 635878.286B++5.7727.437%D5.172%A27.6C+2.4D-1282.1h4.7B**17.2B+
NS-15M2 5555431.279C+1.2425.009%B20%D30.6CN/A2461.8h13.3C+53.1C*
NS Annihilator 146551600.344D2.1775.989%D*N/A7D11.5B**1217.9h14.7D-19.3D--
Skyguard 9653153.533B+1.0122.101%D--1.887%C10.8C8.8C+2034.9h101.7B+460C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter65540.6h
TR Patriot Flare Gun1670.1h
M4-F Pillager01800h
Nano-Armor Kit8991,103,968150.8h
Spawn Beacon216701.5h
Anti-Vehicle MANA Turret111141.8h
T1B Cycler0900h
CAS 14-E1570h
Nanite Revive Grenade01,1890.3h
Medical Applicator623230,53321.9h
Spitfire Auto-Turret116001.2h
Welding Device0520.1h
Xiphos Anti-Personnel Phalanx Tower0640h
Anti-Infantry MANA Turret141560.9h
Ammunition Package201,5181.4h
Shield Recharging Field0500h
Medical Kit1329562.8h
Recon Detection Device219542.4h

Check the help document for the dictionary if you want to learn more about words used here.


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