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Serviceman Cadet Zebling[NngO] Zebling
NC BR 24

KDR: 2.13

Score: 44.2m

Last Seen: Mar 20th, 2019 9:46 PM
- OFFLINE - 21.1 hour(s)

Prestige 1, Battle Rank 24 - New Conglomerate on Cobalt - Outfit Leader of Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
Level Progress (to 25): 98%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Tank Mine Bouncing Betty C-4 ARX GR-22 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $396,567 MLG Score: 317
Fun Score: N/A
Cheeseburgers Flipped: 1380TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.729%16.814%34923101046,3792.60293-0.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.56%-0.07C+-0.596D-0.535DHEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.297C*10.90.237C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.302%4.7%165210311,91516325021.17269381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.421%-0.058C+1.338A-0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.30.737B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.411%9.005%295102842212451840.338684228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.3%-1.09D*1.166B**-0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.3-0.25C36.40.083C+112.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
44.2m308%288 (17.3k)211 (12.7k)2.1331469,88832,7632.2857224 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033355917.902%12.657%22706:2220

7% Combat Medic17% Engineer23% Heavy Assault47% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMMar 22nd, 2019 11:34 AM (3d) (PST)Mar 20th, 2019 6:49 PM (4d) (PST)Mar 20th, 2019 5:46 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2841181660.3340.1570.0421.1120.027317

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,0387,0999,939209367212,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3486.3h/145.3d 4,999 8,846 23,571 232.6k 4,757 13,763 5,622 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:4,635
Deaths:3,332
KDR:1.391
Accuracy:22.434% C-
HSR:16.332% D*
GD-22S
D
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.131% D
HSR:16.098% D*
NC6 Gauss SAW
C**
Kills:1,694
Deaths:1,499
KDR:1.130
Accuracy:21.415% C**
HSR:18.595% D
EM6
C-
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% C-
HSR:17.423% D-
NS-15M2
D
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D
HSR:14.286% D**
NC6A GODSAW
D**
Kills:701
Deaths:475
KDR:1.476
Accuracy:17.415% F-
HSR:16.548% D**
Kills:11,601
Deaths (as Heavy Assault):9,131
Deaths (to Heavy Assaults):8,973
KDR:1.27051
Kill Difference:2,470
Playtime:809.227 hours
Usage:23%
Score:14.554m
Score/min:300
Accuracy (listed only):20.018%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:22,100
Deaths:6,727
KDR:3.285
Accuracy:21.230% D
HSR:18.615% D
GD-7F
D--
Kills:5,243
Deaths:3,108
KDR:1.687
Accuracy:18.399% D*
HSR:14.400% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
Blitz GD-10
C
Kills:128
Deaths:77
KDR:1.662
Accuracy:18.032% D*
HSR:14.844% C
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
AF-4 Cyclone
C**
Kills:69
Deaths:63
KDR:1.095
Accuracy:17.997% D**
HSR:20.290% C**
Kills:31,104
Deaths (as Light Assault):12,568
Deaths (to Light Assaults):6,708
KDR:2.47486
Kill Difference:18,536
Playtime:1,645.211 hours
Usage:47%
Score:16.128m
Score/min:163
Accuracy (listed only):19.690%
HSR (listed only):15.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:22,100
Deaths:6,727
KDR:3.285
Accuracy:21.230% D
HSR:18.615% D
GD-7F
D--
Kills:5,243
Deaths:3,108
KDR:1.687
Accuracy:18.399% D*
HSR:14.400% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
Kills:30,907
Deaths (as Engineer):12,428
Deaths (to Engineers):5,753
KDR:2.48688
Kill Difference:18,479
Playtime:581.974 hours
Usage:17%
Score:6.069m
Score/min:174
Accuracy (listed only):20.249%
HSR (listed only):15.359%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:2,138
Deaths:2,357
KDR:0.907
Accuracy:22.834% C
HSR:12.254% D--
Carnage AR
D
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D-
HSR:16.667% D
Blitz GD-10
C
Kills:128
Deaths:77
KDR:1.662
Accuracy:18.032% D*
HSR:14.844% C
NC9 A-Tross
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D
HSR:11.494% F-
Reaper DMR
D
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D
HSR:9.877% F--
NC1 Gauss Rifle
D--
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D*
HSR:14.085% D--
AF-4 Cyclone
C**
Kills:69
Deaths:63
KDR:1.095
Accuracy:17.997% D**
HSR:20.290% C**
Kills:2,736
Deaths (as Combat Medic):2,898
Deaths (to Combat Medics):3,247
KDR:0.9441
Kill Difference:162
Playtime:248.293 hours
Usage:7%
Score:4.293m
Score/min:288
Accuracy (listed only):19.925%
HSR (listed only):14.216%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,937
Deaths:874
KDR:2.216
Accuracy:22.737% D*
HSR:16.262% C+
AF-34 Mattock
D
Kills:1,848
Deaths:875
KDR:2.112
Accuracy:25.086% D*
HSR:15.152% D
NCM1 Scattercannon
A++
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C+
HSR:22.488% A++
NCM1 Scattercannon
B
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C+
HSR:16.923% B
NS-20 Gorgon
C**
Kills:169
Deaths:96
KDR:1.760
Accuracy:17.797% D-
HSR:20.710% C**
NS-20 Gorgon
B
Kills:167
Deaths:96
KDR:1.740
Accuracy:18.029% D-
HSR:20.958% B
NCM3 Raven
C--
Kills:163
Deaths:124
KDR:1.315
Accuracy:34.950% C--
HSR:1.227% D--
NCM2 Falcon
C
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D--
HSR:4.225% C
NCM3 Raven
D
Kills:136
Deaths:124
KDR:1.097
Accuracy:34.464% D
HSR:1.471% D-
NS-10 Burster
B*
Kills:105
Deaths:98
KDR:1.071
Accuracy:34.840% B*
HSR:4.762% C
NCM2 Falcon
D--
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D--
HSR:2.500% D--
NS-10 Burster
B*
Kills:77
Deaths:97
KDR:0.794
Accuracy:35.215% B*
HSR:5.195% C+
Kills:5,228
Deaths (as MAX Suit):1,472
Deaths (to MAX Suits):1,382
KDR:3.55163
Kill Difference:3,756
Playtime:172.882 hours
Usage:5%
Score:2.981m
Score/min:287
Accuracy (listed only):29.651%
HSR (listed only):10.989%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D--
VKPH:3.900 D
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.030m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:87
V. Kills:19 435%
Deaths:44
KDR:1.977
Accuracy:34.590% C
KPH:21.400 C-
VKPH:4.700 D
Kills:87 (87 + 0)
Deaths:44
KDR:1.977
VKDR:0.432
Vehicle Kills:19
Kill Difference:43
Playtime:4.067 hours
Usage:0%
Score:0.080m
Score/min:329
Driving Accuracy:34.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,828
V. Kills:437 417%
Deaths:330
KDR:5.539
Accuracy:41.438% D
KPH:20.200 C+
VKPH:4.800 D--
Enforcer ML85
D
Kills:53
V. Kills:33 156%
Deaths:21
KDR:2.524
Accuracy:31.910% D--
KPH:17.200 D
VKPH:10.700 D-
Kills:1,881 (1,828 + 53)
Deaths:351
KDR:5.359
VKDR:1.339
Vehicle Kills:470
Kill Difference:1,530
Playtime:93.687 hours
Usage:3%
Score:0.788m
Score/min:140
Driving Accuracy:41.438%
Gunner Accuracy:31.910%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:133
V. Kills:27 475%
Deaths:42
KDR:3.167
Accuracy:26.459% D*
KPH:11.600 D
VKPH:2.400 D**
M12 Kobalt
C++
Kills:79
V. Kills:7 N/A
Deaths:9
KDR:8.778
Accuracy:17.193% C+
KPH:28.900 D--
VKPH:2.600 C++
M40 Fury
D--
Kills:79
V. Kills:15 N/A
Deaths:15
KDR:5.267
Accuracy:19.230% F-
KPH:18.200 D--
VKPH:3.500 D*
M60-G Bulldog
D-
Kills:70
V. Kills:11 N/A
Deaths:14
KDR:5
Accuracy:21.764% D*
KPH:14 D-
VKPH:2.200 D--
M20 Basilisk
D-
Kills:61
V. Kills:10 N/A
Deaths:21
KDR:2.905
Accuracy:27.935% D--
KPH:11.200 D-
VKPH:1.800 D**
Kills:422 (0 + 422)
Deaths:101
KDR:4.178
VKDR:0.693
Vehicle Kills:70
Kill Difference:321
Playtime:28.994 hours
Usage:1%
Score:0.198m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:27.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 22,30622,1006,7273.285A**1.1521.23%D18.615%D17.7C-N/A421245.9h10.1C*47.4C+
GD-7F 5,2845,2433,1081.687B+0.4518.399%D*14.4%D--14.8DN/A39354.1h13.5C++73.6C
LA1 Anchor 4,6774,6353,3321.391C0.7422.434%C-16.332%D*22.3D-N/A110207.9h10.8C+48.2C+
Tank Mine 4,6562,94317816.534S14.4012.148%FN/A150.9B**87.8B*137719.5h0.9A++7.6D
Bouncing Betty 2,9292,92916917.331S15.2030.451%D**N/A115.8C+N/A33325.3h2C+6.7D*
C-4 ARX 2,6622,2102917.595M++5.4621.885%D*N/A125.6C**25.7C--49517.6h1.3C+6.1D
GR-22 2,1462,1382,3570.907C1.2322.834%C12.254%D--15.5DN/A68138h14C+61.2C+
GD-22S 2,0682,0501,7721.157C+0.9819.131%D16.098%D*21.4DN/A10496h10.9C*56.7C+
AF-34 Mattock 1,9531,9378742.216C0.0822.737%D*16.262%C+23.6D-N/A7582h4.1B**17.9C++
AF-34 Mattock 1,8691,8488752.112C0.0225.086%D*15.152%D22.5D--N/A7482.2h4.7B**18.9C++
Titan-150 HEAT 2,2651,8283305.539C*3.4141.438%D4.869%A20.2C+4.8D--12590.6h3A7.2B**
NC6 Gauss SAW 1,7091,6941,4991.13C++1.0021.415%C**18.595%D17.8C--N/A9795.4h9.4B+43.7B+
Frag Grenade 1,5401,52511525N/A1,522.8742.261%CN/A391C3.8D11373.9h3.9C++9.1C++
C-4 2,0421,4519021.609C++0.5221.253%DN/A51.3D20.9D50428.3h1.7C8.2D
Hawk GD-68 1,9831,4501,7380.834C**1.3052.785%D*3.31%B16.7C++6.1D18186.8h5.5A10.4B++
EM6 1,3761,3661,1741.164C+0.9719.495%C-17.423%D-20.1DN/A10667.9h10.3B+52.7C++
AF-4A Bandit 1,1781,1685951.963B+0.1719.399%D*14.469%D**16.4DN/A3971.4h11.6C+59.9C--
Razor GD-23 1,1771,1601,1870.977C++1.1622.826%C16.121%D-10.4DN/A48111.5h12.5C*55C*
AF-19 Mercenary 1,1711,1607651.516B**0.6220.318%C12.759%D**10DN/A47116.4h12.5B61.4C*
NS-15M2 1,1711,1558791.314C+0.8220.216%D14.286%D**16D--N/A4172.2h14.8C-73.2C
NC6A GODSAW 7067014751.476C0.6617.415%F-16.548%D**17.8D*N/A5639.3h10.3C+59D*
NS-357B Underboss 6316263112.013B++0.1233.771%C12.141%D--23.4DN/A6026.7h3.2B**9.6B+
Spear Anti-Vehicle Phalanx Turret 6845363614.889A12.7642.075%C+4.104%C+40C++11D-21813.4h5.2B*12.3B*
NS-357 Underboss 3983935460.72C1.4133.533%C12.723%D--21.4DN/A10018.4h4.6C13.6C+
Rocklet Rifle 495252634S1.8728.362%F*N/A21.7C-20.9C24011.6h29.2B++103D
NCM1 Scattercannon 2112091441.451C-0.6835.368%C+22.488%A++11.4D**N/A4218.4h8.5D*23.9D
Anti-Vehicle Grenade 2361981198N/A195.8744.876%DN/A247.5D47.5D21320.8h6.8C15.1C
NCM1 Scattercannon 1961951551.258C+0.8836.916%C+16.923%B10.1D--N/A5319.3h9.8D26.6C+
NS-20 Gorgon 176169961.76B*0.3717.797%D-20.71%C**14.4C+N/A4711.7h20.4B+114.6B+
NS-20 Gorgon 175167961.74B**0.3918.029%D-20.958%B14.3C+N/A4911.7h20.7B+114.8B++
NCM3 Raven 2771631241.315B++0.8234.95%C--1.227%D--8.4C+5.9C+7719.3h22.4B*64B+
Carnage AR 1631621611.006C+1.1320.183%D-16.667%D12.9D-N/A7212.6h15.7D77.7D
Mag-Cutter 14414324,0080.006C--2.1342.545%B**2.797%D0.1DN/A01884.4h3.1C+7.4B
NCM2 Falcon 1901421361.044C++1.0930.133%D--4.225%C13.5C++4.6C++12510.5h8B++26.4C**
NCM3 Raven 2291361241.097C**1.0434.464%D1.471%D-7D4.8D7119.3h26.9C*78.1C+
M20 Basilisk 160133423.167C*1.0326.459%D*7.519%B+11.6D2.3D**9011.5h56.5B**213.7B+
Blitz GD-10 128128771.662B+0.4718.032%D*14.844%C16.6DN/A2277.7h15.7C++87.1C
NS-10 Burster 194105981.071B1.0634.84%B*4.762%C4.2C-3.6C+7524.8h150.8C*432.8B+
MANA Anti-Personnel Turret 10199651.523N/A0.6115.231%UN/A990U20U4053500.1h22.7T*149.2T*
Shrike 124931930.482C1.6547.269%D--N/A12.7D--4.2D*3347.3h4.8B**10.2B+
MAX Punch 92901,4720.061C+2.0752.672%B+N/A0.5C--N/A2166.8h3.1C+5.8C++
NC9 A-Tross 8887930.935C1.2022.22%D11.494%F-12.4D*N/A857h10.7C48.3C
C75 Viper 10687441.977C-0.1634.59%C1.149%C21.2C-4.6D3294.1h10.3B+29.9B+
Reaper DMR 8381541.5C+0.6321.715%D9.877%F--11.3D--N/A837.2h12D-55.4D
NCM2 Falcon 108801250.64C1.4930.276%D--2.5%D--8.2C--2.9D839.8h13.3B+44C+
M12 Kobalt 867998.778C6.6417.193%C+20.253%B+29.3D--2.6C++1402.7h25.4D-147.8C+
M40 Fury 9479155.267C+3.1319.23%F-1.266%C--18.4D--3.5D*1564.3h11.6B+60.2D
NS-10 Burster 15377970.794C+1.3435.215%B*5.195%C+3.1D-3.1C6224.6h203.6D578.1C++
NS-11C 7776461.652B*0.4819.321%D-15.79%D20.5CN/A2583.7h14.1C*73.2C+
NS Annihilator 181751360.551C+1.5879.937%C+N/A7.6D10.7B++1929.9h13.4C-16.8C
NC1 Gauss Rifle 7271930.763C+1.3716.494%D*14.085%D--12.2DN/A3075.8h10.3B**62.7C+
M60-G Bulldog 8170145C*2.8721.764%D*4.286%B*14D-2.2D--1085h6.6B+30.5C
AF-4 Cyclone 6969631.095C+1.0417.997%D**20.29%C**7D--N/A1319.8h14D77.7D-
Sticky Grenade 6363163N/A60.8736.802%F-N/A630DN/A20670.1h3D8.2D-
M20 Basilisk 7161212.905C++0.7727.935%D--13.115%M11.3D-1.9D**1225.4h73.3B++262.3C*
L105 Zephyr 7359202.95D0.8223.932%F--N/A16.4D--3.9D1423.6h8.1D-33.7F--
NC4 Mag-Shot 5959930.634C+1.5030.129%B+15.254%D10.9DN/A1195.4h7.9B26.3C++
LA3 Desperado 5757511.118C**1.0232.18%B+12.281%D*16.8DN/A953.4h7.5B*23.3B++
Enforcer ML85 8653212.524C--0.3931.91%D--N/A17.1D10.6D-5693.1h10.7B++33.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31280.3h
Spawn Beacon504,3583.1h
Nano-Armor Kit343497,52135.9h
Medical Applicator568187,85019.3h
Spitfire Auto-Turret183,2153.5h
Deconstruction Tool01770h
Ammunition Package693,2242.5h
Anti-Infantry MANA Turret133621.1h
Shield Recharging Field92820.2h
Recon Detection Device01030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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