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Cadet Zebling[NngO] Zebling
NC BR 139

KDR: 2.1

Score: 43.3m

Last Seen: Jan 20th, 2019 9:40 AM
- OFFLINE - 48.3 hour(s)

Battle Rank 120 (139 total) - New Conglomerate on Cobalt - Outfit Leader of Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Tank Mine Bouncing Betty GR-22 C-4 ARX GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 1368TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.731%16.76%3472399945,2562.56321-0.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.594%-0.061C+-0.604D-0.538DHEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.298C*10.90.237C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.302%4.7%167210201,91516145021.18576381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.421%-0.051C+1.329A-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++3.30.737B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.188%9.046%285101740912361810.330906225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.309%-1.084D*1.265A-0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.4-0.244C35.70.085C+111.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
43.3m302.9%289 (17.3k)212 (12.7k)2.1034268,23532,4402.25404139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022346217.884%12.643%22606:1720

7% Combat Medic17% Engineer24% Heavy Assault46% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMJan 20th, 2019 9:25 AM (2d) (PST)Jan 20th, 2019 7:04 AM (2d) (PST)Jan 20th, 2019 5:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2851201650.3340.1590.0421.0920.027313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,1167,1809,9362010366212,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3407.7h/142d 4,886 8,627 23,062 223.3k 4,662 13,441 5,495 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:4,635
Deaths:3,332
KDR:1.391
Accuracy:22.434% C-
HSR:16.332% D*
GD-22S
D
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.131% D
HSR:16.098% D--
NC6 Gauss SAW
C**
Kills:1,694
Deaths:1,499
KDR:1.130
Accuracy:21.415% C**
HSR:18.595% D
EM6
C-
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% C-
HSR:17.423% D-
NS-15M2
D
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D
HSR:14.286% D**
NC6A GODSAW
D**
Kills:701
Deaths:475
KDR:1.476
Accuracy:17.415% F-
HSR:16.548% D**
Kills:11,601
Deaths (as Heavy Assault):9,131
Deaths (to Heavy Assaults):8,902
KDR:1.27051
Kill Difference:2,470
Playtime:809.192 hours
Usage:24%
Score:14.553m
Score/min:300
Accuracy (listed only):20.018%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:21,183
Deaths:6,520
KDR:3.249
Accuracy:21.223% D
HSR:18.581% D
GD-7F
D--
Kills:5,104
Deaths:3,068
KDR:1.664
Accuracy:18.428% D*
HSR:14.263% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
Blitz GD-10
C+
Kills:77
Deaths:57
KDR:1.351
Accuracy:16.965% D**
HSR:15.584% C+
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
AF-4 Cyclone
C**
Kills:69
Deaths:63
KDR:1.095
Accuracy:18.041% D**
HSR:20.290% C**
Kills:29,997
Deaths (as Light Assault):12,301
Deaths (to Light Assaults):6,647
KDR:2.43858
Kill Difference:17,696
Playtime:1,582.685 hours
Usage:46%
Score:15.410m
Score/min:162
Accuracy (listed only):19.565%
HSR (listed only):15.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:21,183
Deaths:6,520
KDR:3.249
Accuracy:21.223% D
HSR:18.581% D
GD-7F
D--
Kills:5,104
Deaths:3,068
KDR:1.664
Accuracy:18.428% D*
HSR:14.263% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
Kills:29,851
Deaths (as Engineer):12,181
Deaths (to Engineers):5,711
KDR:2.45062
Kill Difference:17,670
Playtime:568.132 hours
Usage:17%
Score:5.961m
Score/min:175
Accuracy (listed only):20.252%
HSR (listed only):15.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:2,138
Deaths:2,356
KDR:0.907
Accuracy:22.836% C
HSR:12.254% D--
Carnage AR
C--
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D-
HSR:16.667% C--
NC9 A-Tross
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D
HSR:11.494% F-
Reaper DMR
D
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D
HSR:9.877% F-
Blitz GD-10
C+
Kills:77
Deaths:57
KDR:1.351
Accuracy:16.965% D**
HSR:15.584% C+
NC1 Gauss Rifle
D--
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D*
HSR:14.085% D--
AF-4 Cyclone
C**
Kills:69
Deaths:63
KDR:1.095
Accuracy:18.041% D**
HSR:20.290% C**
Kills:2,685
Deaths (as Combat Medic):2,877
Deaths (to Combat Medics):3,217
KDR:0.93326
Kill Difference:192
Playtime:248.162 hours
Usage:7%
Score:4.291m
Score/min:288
Accuracy (listed only):19.779%
HSR (listed only):14.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,912
Deaths:863
KDR:2.216
Accuracy:22.747% D*
HSR:16.318% C+
AF-34 Mattock
D
Kills:1,822
Deaths:864
KDR:2.109
Accuracy:25.101% D*
HSR:15.258% D
NCM1 Scattercannon
A++
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C+
HSR:22.488% A++
NCM1 Scattercannon
B
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C+
HSR:16.923% B
NS-20 Gorgon
B
Kills:169
Deaths:96
KDR:1.760
Accuracy:17.797% D--
HSR:20.710% B
NS-20 Gorgon
B
Kills:167
Deaths:96
KDR:1.740
Accuracy:18.029% D-
HSR:20.958% B
NCM3 Raven
D
Kills:163
Deaths:124
KDR:1.315
Accuracy:35.094% D
HSR:1.227% D*
NCM2 Falcon
C
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D--
HSR:4.225% C
NCM3 Raven
D
Kills:136
Deaths:124
KDR:1.097
Accuracy:34.609% D
HSR:1.471% D-
NS-10 Burster
B*
Kills:103
Deaths:97
KDR:1.062
Accuracy:34.768% B*
HSR:4.854% C
NCM2 Falcon
D--
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D*
HSR:2.500% D--
NS-10 Burster
B*
Kills:77
Deaths:96
KDR:0.802
Accuracy:35.145% B*
HSR:5.195% C+
Kills:5,175
Deaths (as MAX Suit):1,460
Deaths (to MAX Suits):1,375
KDR:3.54452
Kill Difference:3,715
Playtime:171.293 hours
Usage:5%
Score:2.954m
Score/min:287
Accuracy (listed only):29.665%
HSR (listed only):11.011%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D*
VKPH:3.900 D
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.030m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:87
V. Kills:19 435%
Deaths:44
KDR:1.977
Accuracy:34.590% C
KPH:21.400 C-
VKPH:4.700 D
Kills:87 (87 + 0)
Deaths:44
KDR:1.977
VKDR:0.432
Vehicle Kills:19
Kill Difference:43
Playtime:4.067 hours
Usage:0%
Score:0.079m
Score/min:325
Driving Accuracy:34.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,828
V. Kills:437 417%
Deaths:330
KDR:5.539
Accuracy:41.438% D
KPH:20.200 C+
VKPH:4.800 D--
Enforcer ML85
D
Kills:53
V. Kills:33 156%
Deaths:21
KDR:2.524
Accuracy:31.716% D*
KPH:17.200 D
VKPH:10.700 D-
Kills:1,881 (1,828 + 53)
Deaths:351
KDR:5.359
VKDR:1.339
Vehicle Kills:470
Kill Difference:1,530
Playtime:93.680 hours
Usage:3%
Score:0.787m
Score/min:140
Driving Accuracy:41.438%
Gunner Accuracy:31.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:128
V. Kills:26 474%
Deaths:42
KDR:3.048
Accuracy:26.293% D*
KPH:11.600 D
VKPH:2.400 D**
M40 Fury
D--
Kills:79
V. Kills:15 N/A
Deaths:15
KDR:5.267
Accuracy:19.192% F-
KPH:18.300 D--
VKPH:3.500 D*
M12 Kobalt
C+
Kills:74
V. Kills:6 N/A
Deaths:9
KDR:8.222
Accuracy:16.696% C+
KPH:29.700 D--
VKPH:2.400 C+
M60-G Bulldog
D-
Kills:69
V. Kills:11 N/A
Deaths:14
KDR:4.929
Accuracy:21.530% D*
KPH:13.900 D-
VKPH:2.200 D-
M20 Basilisk
D-
Kills:59
V. Kills:9 N/A
Deaths:21
KDR:2.810
Accuracy:27.565% D--
KPH:11 D-
VKPH:1.700 D**
Kills:409 (0 + 409)
Deaths:101
KDR:4.050
VKDR:0.663
Vehicle Kills:67
Kill Difference:308
Playtime:28.209 hours
Usage:1%
Score:0.193m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:27.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 21,36521,1836,5203.249A**1.1521.223%D18.581%D17.8C-N/A421188.5h10C*47.2C+
GD-7F 5,1435,1043,0681.664B++0.4418.428%D*14.263%D--14.8DN/A39345.5h13.5C++73.2C
LA1 Anchor 4,6774,6353,3321.391C0.7122.434%C-16.332%D*22.3D-N/A110207.9h10.8C+48.2C+
Tank Mine 4,5212,84817516.274S14.1712.166%FN/A149.1B**87.6B*137419.1h0.9A++7.6D
Bouncing Betty 2,8332,83316617.066S14.9630.348%D**N/A116.1C+N/A33224.4h2C+6.7D**
GR-22 2,1462,1382,3560.907C1.2022.836%C12.254%D--15.5DN/A68137.9h14C+61.2C+
C-4 ARX 2,5272,0932757.611M++5.5122.115%D*N/A126.8C*26.3C--49816.5h1.3C+6D
GD-22S 2,0682,0501,7721.157C+0.9519.131%D16.098%D--21.4DN/A10496h10.9C*56.7C+
AF-34 Mattock 1,9271,9128632.216C0.1122.747%D*16.318%C+23.7D-N/A7480.8h4.1B**17.9C++
Titan-150 HEAT 2,2651,8283305.539C*3.4441.438%D4.869%B**20.2C+4.8D--12590.6h3A7.2B**
AF-34 Mattock 1,8421,8228642.109C0.0125.101%D*15.258%D22.5D--N/A7480.9h4.7B**18.8C++
NC6 Gauss SAW 1,7091,6941,4991.13C++0.9721.415%C**18.595%D17.8C--N/A9695.4h9.4B+43.7B+
Frag Grenade 1,4741,46211462N/A1,459.9042.303%CN/A395.1C3.2D-11433.7h3.8C++9.1C++
Hawk GD-68 1,9831,4501,7380.834C*1.2752.785%D**3.31%C**16.7C++6.1D18186.8h5.5B**10.4B++
C-4 2,0351,4469021.603C++0.5021.228%DN/A51.1D20.8D50128.3h1.7C8.2C--
EM6 1,3761,3661,1741.164C+0.9419.495%C-17.423%D-20.1DN/A10567.9h10.3B+52.7C++
AF-4A Bandit 1,1781,1685951.963B+0.1419.399%D*14.469%D**16.4DN/A3971.4h11.6C+59.9C--
Razor GD-23 1,1771,1601,1870.977C++1.1322.826%C16.121%D-10.4DN/A48111.5h12.5C*55C++
AF-19 Mercenary 1,1711,1607651.516B**0.5920.318%C12.759%D**10DN/A46116.3h12.5B61.4C*
NS-15M2 1,1711,1558791.314C+0.7920.216%D14.286%D**16D-N/A4172.2h14.8C-73.2C
NC6A GODSAW 7067014751.476C0.6317.415%F-16.548%D**17.8D*N/A5539.3h10.3C+59D*
NS-357B Underboss 6176122972.061B*0.0433.797%C12.418%D--23.9DN/A6125.6h3.2B**9.5B+
Spear Anti-Vehicle Phalanx Turret 6505093614.139B**12.0442.212%C+4.322%C++39.5C++10.9D--21712.9h5.2B*12.3B*
NS-357 Underboss 3983935460.72C1.3833.533%C12.723%D--21.4DN/A10018.4h4.6C13.6C+
Rocklet Rifle 442223613.656S1.5528.58%F*N/A21.4C-21.1C23610.4h29B++101.6D
NCM1 Scattercannon 2112091441.451C-0.6535.368%C+22.488%A++11.4D**N/A4218.4h8.5D*23.9D
Anti-Vehicle Grenade 2361981198N/A195.9044.906%DN/A247.5D47.5D21320.8h6.8C15.1C-
NCM1 Scattercannon 1961951551.258C0.8536.916%C+16.923%B10.1D--N/A5219.3h9.8D26.6C+
NS-20 Gorgon 176169961.76B*0.3417.797%D--20.71%B14.4CN/A4711.7h20.4B+114.6B+
NS-20 Gorgon 175167961.74B*0.3618.029%D-20.958%B14.3C+N/A4911.7h20.7B+114.8B++
NCM3 Raven 2771631241.315B++0.7935.094%D1.227%D*8.5C+5.9C+7719.2h22.3B*63.7B+
Carnage AR 1631621611.006C+1.1020.183%D-16.667%C--12.9D-N/A7112.6h15.7D77.7D
Mag-Cutter 14414324,0080.006C--2.1042.545%B**2.797%D0.1DN/A01883.8h3.1C7.4B+
NCM2 Falcon 1901421361.044C++1.0630.133%D--4.225%C13.5C++4.6C+12510.5h8B++26.4C**
NCM3 Raven 2291361241.097C**1.0134.609%D1.471%D-7.1D4.8D7219.2h26.9C++77.7C+
M20 Basilisk 154128423.048C++0.9426.293%D*7.813%B++11.6D2.4D**9011h55.3B+210.1B+
NS-10 Burster 191103971.062C**1.0434.768%B*4.854%C4.2C-3.6C+7524.6h152.7C++439.1B+
MANA Anti-Personnel Turret 10199651.523N/A0.5815.231%UN/A990U20U3941800.1h22.7T*149.2T*
Shrike 124931930.482C1.6247.269%D--N/A12.7D--4.2D*3327.3h4.8B**10.2B+
MAX Punch 92901,4600.062C+2.0452.672%B+N/A0.5CN/A2165.2h3.1C+5.8C++
C75 Viper 10687441.977C-0.1334.59%C1.149%C21.2C-4.6D3254.1h10.3B+29.9B+
NC9 A-Tross 8887930.935C1.1722.22%D11.494%F-12.4D*N/A847h10.7C48.3C
Reaper DMR 8381541.5C+0.6021.715%D9.877%F-11.3D--N/A787.2h12D-55.4D
NCM2 Falcon 108801250.64C1.4630.276%D*2.5%D--8.2D2.9D-839.8h13.3B44C+
M40 Fury 9479155.267C+3.1619.192%F-1.266%D18.4D--3.5D*1574.3h11.4B+59.5D
NS-10 Burster 15377960.802C+1.3035.145%B*5.195%C+3.2D-3.1C6324.3h202.1D-575C++
Blitz GD-10 7777571.351B+0.7516.965%D**15.584%C+13.5DN/A2595.7h17.5C103.1D
NS-11C 7776461.652B++0.4519.321%D-15.79%D20.5CN/A2523.7h14.1C*73.2C+
NS Annihilator 181751360.551C+1.5579.921%C+N/A7.6D10.7B++1919.9h13.4C-16.8C-
M12 Kobalt 807498.222C6.1216.696%C+20.27%B+29.6D--2.4C+1452.5h24.3D145.8C+
NC1 Gauss Rifle 7271930.763C+1.3416.494%D*14.085%D--12.2DN/A3045.8h10.3B**62.7C+
AF-4 Cyclone 6969631.095C+1.0118.041%D**20.29%C**7.1D--N/A1309.7h14D77.5D--
M60-G Bulldog 8069144.929C*2.8321.53%D*4.348%B*13.8D-2.2D-1085h6.6B30.7C-
Sticky Grenade 6161161N/A58.9037.376%FN/A610DN/A20810.1h3.1D8.2D-
M20 Basilisk 6859212.81C+0.7127.565%D--13.559%M+10.9D-1.7D**1195.4h73.8C*267.6C++
L105 Zephyr 7359202.95D0.8523.932%F--N/A16.4D*3.9D1423.6h8.1D-33.7F--
NC4 Mag-Shot 5757910.626C+1.4830.27%B+14.035%D10.8DN/A1175.3h7.9B26C**
LA3 Desperado 5757511.118C**0.9932.326%B++12.281%D*16.8DN/A933.4h7.5B++23.2B++
Enforcer ML85 8653212.524C--0.4231.716%D*N/A17.1D10.6D-5713.1h10.6B++33.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31280.3h
Nano-Armor Kit341485,81935.1h
Spawn Beacon504,3083h
Medical Applicator567187,63419.3h
Deconstruction Tool01770h
Spitfire Auto-Turret183,0423.3h
Ammunition Package693,0582.4h
Anti-Infantry MANA Turret133621.1h
Shield Recharging Field92820.2h
Recon Detection Device01030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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