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Deputy Director Cadet Zebling[NngO] Zebling
NC BR 88

KDR: 2.37

Score: 51.3m

Last Seen: Jul 3rd, 2020 4:53 PM
- OFFLINE - 6.5 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Cobalt
Level Progress (to 89): 20%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Bouncing Betty Tank Mine C-4 ARX AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $470,376 MLG Score: 376
Fun Score: N/A
Cheeseburgers Flipped: 1683TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.895%17.451%36524132255,4252.90214-0.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.409%-0.074C+-0.549D-0.368C-HEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.287C*110.228C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.913%4.428%166213442,05517345481.18512374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.878%-0.118C+1.333A-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.30.733B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.999%10.714%416134067213272220.506405301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.632%-1.216D*1.421A-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.3-0.264C34.80.129C++116.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.795%10.62%4111345113125820.0898251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.192D*-0.721D--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.112C+40.179C++10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.3m347.1%285 (17.1k)212 (12.7k)2.3714283,79935,3372.5437988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1346456218.547%13.094%24306:5121

6% Combat Medic16% Engineer20% Heavy Assault51% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMJul 3rd, 2020 12:25 PM (4d) (PST)Jul 3rd, 2020 1:23 PM (4d) (PST)Jul 3rd, 2020 12:53 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2961141820.3450.1460.0451.2960.028376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7836,86810,915219378212,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4044.7h/168.5d 6,091 10,973 27,879 314.4k 5,429 16,041 6,775 71.9m

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:29,126
Deaths:8,097
KDR:3.597
Accuracy:21.399% D-
HSR:19.275% D
GD-7F
D--
Kills:5,267
Deaths:3,113
KDR:1.692
Accuracy:18.395% D**
HSR:14.392% D--
Blitz GD-10
C*
Kills:1,617
Deaths:627
KDR:2.579
Accuracy:20.836% D-
HSR:18.677% C*
AF-4A Bandit
D**
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D**
HSR:14.469% D**
AF-19 Mercenary
C--
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C--
HSR:12.759% F
Razor GD-23
C-
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C-
HSR:16.121% D-
AF-4 Cyclone
C+
Kills:408
Deaths:164
KDR:2.488
Accuracy:20.423% D*
HSR:19.118% C+
MGR-S1 Gladius
C--
Kills:150
Deaths:44
KDR:3.409
Accuracy:24.902% C--
HSR:14% D*
AF-57 Piston
D-
Kills:113
Deaths:75
KDR:1.507
Accuracy:27.795% D**
HSR:10.620% D-
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D*
HSR:15.790% D
Kills:40,245
Deaths (as Light Assault):14,713
Deaths (to Light Assaults):7,350
KDR:2.73534
Kill Difference:25,532
Playtime:2,079.074 hours
Usage:51%
Score:21.774m
Score/min:175
Accuracy (listed only):21.561%
HSR (listed only):15.522%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:4,637
Deaths:3,334
KDR:1.391
Accuracy:22.435% D
HSR:16.325% D**
GD-22S
D-
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.129% D-
HSR:16.098% D*
NC6 Gauss SAW
C+
Kills:1,695
Deaths:1,501
KDR:1.129
Accuracy:21.402% C+
HSR:18.584% D-
EM6
D
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% D
HSR:17.423% D--
NS-15M2
D--
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D--
HSR:14.286% F
NC6A GODSAW
F
Kills:711
Deaths:477
KDR:1.491
Accuracy:17.339% F-
HSR:16.737% F
Kills:11,614
Deaths (as Heavy Assault):9,137
Deaths (to Heavy Assaults):9,496
KDR:1.2711
Kill Difference:2,477
Playtime:814.517 hours
Usage:20%
Score:14.595m
Score/min:299
Accuracy (listed only):20.003%
HSR (listed only):16.575%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:29,126
Deaths:8,097
KDR:3.597
Accuracy:21.399% D-
HSR:19.275% D
GD-7F
D--
Kills:5,267
Deaths:3,113
KDR:1.692
Accuracy:18.395% D**
HSR:14.392% D--
AF-4A Bandit
D**
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D**
HSR:14.469% D**
AF-19 Mercenary
C--
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C--
HSR:12.759% F
Razor GD-23
C-
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C-
HSR:16.121% D-
AF-57 Piston
D-
Kills:113
Deaths:75
KDR:1.507
Accuracy:27.795% D**
HSR:10.620% D-
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D*
HSR:15.790% D
Kills:38,070
Deaths (as Engineer):13,878
Deaths (to Engineers):6,084
KDR:2.74319
Kill Difference:24,192
Playtime:655.571 hours
Usage:16%
Score:6.874m
Score/min:175
Accuracy (listed only):21.350%
HSR (listed only):14.775%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C--
Kills:2,141
Deaths:2,359
KDR:0.908
Accuracy:22.831% C--
HSR:12.237% D*
Blitz GD-10
C*
Kills:1,617
Deaths:627
KDR:2.579
Accuracy:20.836% D-
HSR:18.677% C*
AF-4 Cyclone
C+
Kills:408
Deaths:164
KDR:2.488
Accuracy:20.423% D*
HSR:19.118% C+
Carnage AR
D
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D--
HSR:16.667% D
MGR-S1 Gladius
C--
Kills:150
Deaths:44
KDR:3.409
Accuracy:24.902% C--
HSR:14% D*
AF-57 Piston
D-
Kills:113
Deaths:75
KDR:1.507
Accuracy:27.795% D**
HSR:10.620% D-
NC9 A-Tross
D-
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D-
HSR:11.494% F-
Reaper DMR
D--
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D--
HSR:9.877% F--
NC1 Gauss Rifle
D*
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D**
HSR:14.085% D*
Kills:4,830
Deaths (as Combat Medic):3,670
Deaths (to Combat Medics):3,473
KDR:1.31608
Kill Difference:1,160
Playtime:249.637 hours
Usage:6%
Score:4.313m
Score/min:288
Accuracy (listed only):21.933%
HSR (listed only):14.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:2,229
Deaths:936
KDR:2.381
Accuracy:25.693% D*
HSR:17.003% C++
AF-34 Mattock
D
Kills:2,159
Deaths:937
KDR:2.304
Accuracy:28.073% D*
HSR:15.609% D
NS-20 Gorgon
B**
Kills:289
Deaths:147
KDR:1.966
Accuracy:19.292% D-
HSR:25.952% B**
NS-20 Gorgon
B+
Kills:274
Deaths:147
KDR:1.864
Accuracy:19.787% D-
HSR:23.723% B+
NCM1 Scattercannon
A+
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C--
HSR:22.488% A+
NCM1 Scattercannon
C*
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C
HSR:16.923% C*
NCM3 Raven
D
Kills:190
Deaths:130
KDR:1.462
Accuracy:35.815% D
HSR:1.053% D*
NS-10 Burster
B*
Kills:188
Deaths:119
KDR:1.580
Accuracy:36.859% B*
HSR:3.723% D
NS-10 Burster
B*
Kills:168
Deaths:118
KDR:1.424
Accuracy:37.259% B*
HSR:3.571% D
NCM3 Raven
D
Kills:151
Deaths:130
KDR:1.162
Accuracy:35.373% D
HSR:1.325% D--
NCM2 Falcon
C
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D*
HSR:4.225% C
NCM2 Falcon
D--
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D**
HSR:2.500% D--
Kills:6,274
Deaths (as MAX Suit):1,612
Deaths (to MAX Suits):1,405
KDR:3.89206
Kill Difference:4,662
Playtime:210.829 hours
Usage:5%
Score:3.596m
Score/min:284
Accuracy (listed only):30.904%
HSR (listed only):11.508%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D--
VKPH:3.900 D-
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.031m
Score/min:145
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:93
V. Kills:21 423%
Deaths:45
KDR:2.067
Accuracy:33.176% D
KPH:19.300 D
VKPH:4.400 D-
Kills:93 (93 + 0)
Deaths:45
KDR:2.067
VKDR:0.467
Vehicle Kills:21
Kill Difference:48
Playtime:4.816 hours
Usage:0%
Score:0.087m
Score/min:301
Driving Accuracy:33.176%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:1,962
V. Kills:476 411%
Deaths:332
KDR:5.910
Accuracy:41.318% D
KPH:20.500 C
VKPH:5 D--
Enforcer ML85
D
Kills:57
V. Kills:36 154%
Deaths:21
KDR:2.714
Accuracy:32.830% D--
KPH:17.700 D
VKPH:11.200 D-
Kills:2,019 (1,962 + 57)
Deaths:353
KDR:5.720
VKDR:1.450
Vehicle Kills:512
Kill Difference:1,666
Playtime:98.882 hours
Usage:2%
Score:0.835m
Score/min:141
Driving Accuracy:41.318%
Gunner Accuracy:32.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:191
V. Kills:36 N/A
Deaths:44
KDR:4.341
Accuracy:28.105% D*
KPH:13.200 D
VKPH:2.500 D**
M12 Kobalt
C+
Kills:181
V. Kills:14 N/A
Deaths:9
KDR:20.111
Accuracy:16.641% C-
KPH:31.700 D--
VKPH:2.500 C+
M40 Fury
D*
Kills:85
V. Kills:16 N/A
Deaths:15
KDR:5.667
Accuracy:19.779% F-
KPH:17.800 D*
VKPH:3.300 D*
M20 Basilisk
D-
Kills:81
V. Kills:14 N/A
Deaths:23
KDR:3.522
Accuracy:29.040% D*
KPH:12.500 D-
VKPH:2.200 F
M60-G Bulldog
D--
Kills:77
V. Kills:12 N/A
Deaths:14
KDR:5.500
Accuracy:22.158% D**
KPH:14 D--
VKPH:2.200 D--
M12 Kobalt
D*
Kills:57
V. Kills:1 N/A
Deaths:6
KDR:9.500
Accuracy:9.737% F-
KPH:34 D*
VKPH:0.600 D*
M40 Fury
D*
Kills:51
V. Kills:9 N/A
Deaths:7
KDR:7.286
Accuracy:24.428% D**
KPH:20.700 D*
VKPH:3.600 D*
Kills:723 (0 + 723)
Deaths:118
KDR:6.127
VKDR:0.864
Vehicle Kills:102
Kill Difference:605
Playtime:41.019 hours
Usage:1%
Score:0.295m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:24.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 29,49229,1268,0973.597A*1.2321.399%D-19.275%D18.1DN/A451609.7h10.4C+48.7C
GD-7F 5,3095,2673,1131.692B0.6818.395%D**14.392%D--14.8DN/A40355.4h13.5C+73.5D
LA1 Anchor 4,6794,6373,3341.391C0.9822.435%D16.325%D**22.3D--N/A111208.3h10.8C48.2C
Bouncing Betty 3,6183,61819418.649S16.2831.089%D**N/A118.2CN/A34530.6h2.1D6.6D**
Tank Mine 5,5033,53018818.777S16.4111.8%FN/A161.9B**90.5B*138021.8h0.9A++7.5D-
C-4 ARX 4,0273,3704088.26M++5.8921.336%D**N/A131.1C++25.6D50525.7h1.3C6D--
AF-34 Mattock 2,2542,2299362.381C0.0125.693%D*17.003%C++23.4D--N/A7495.2h4.9B++19C++
AF-34 Mattock 2,1912,1599372.304C0.0728.073%D*15.609%D22.6D--N/A7495.4h5.6B++19.8C++
GR-22 2,1492,1412,3590.908C1.4622.831%C--12.237%D*15.4D-N/A68139.1h14C61.2C
GD-22S 2,0682,0501,7721.157C1.2119.129%D-16.098%D*21.3DN/A10696.1h10.9C+56.7C
Titan-150 HEAT 2,4381,9623325.91C++3.5441.318%D4.587%B**20.5C5D--12795.7h3B**7.2B*
NC6 Gauss SAW 1,7101,6951,5011.129C+1.2421.402%C+18.584%D-17.7DN/A10295.7h9.4C*43.8C**
Blitz GD-10 1,6301,6176272.579A+0.2120.836%D-18.677%C*26.6CN/A10960.8h12.5B+60.1C++
Frag Grenade 1,5401,52511525N/A1,522.6342.149%DN/A391D3.8D-11623.9h3.9C9.2C
C-4 2,0681,4759021.635C++0.7421.439%DN/A52.1D21D51628.3h1.7D8D
Hawk GD-68 1,9831,4501,7400.833C**1.5452.821%D**3.31%B+16.6C+6.1C18287.1h5.5B**10.5B++
EM6 1,3761,3661,1741.164C1.2119.495%D17.423%D--20.1D-N/A10767.9h10.3C**52.7C+
AF-4A Bandit 1,1781,1685951.963B+0.4119.399%D**14.469%D**16.4D-N/A4071.4h11.6C-59.9D-
AF-19 Mercenary 1,1711,1607651.516B++0.8620.318%C--12.759%F9.9DN/A53116.6h12.5C++61.4C++
Razor GD-23 1,1771,1601,1870.977C+1.3922.826%C-16.121%D-10.4DN/A50111.5h12.5C+55C+
NS-15M2 1,1711,1558791.314C+1.0620.216%D--14.286%F16D--N/A4372.2h14.8D-73.2D
Spear Anti-Vehicle Phalanx Turret 1,0227914417.977A+15.6142.625%C+3.161%C42.1C+12.3D--22018.8h5.3B++12.4B++
NC6A GODSAW 7167114771.491C0.8817.339%F-16.737%F17.9D*N/A6039.8h10.3C+59.2D*
NS-357B Underboss 6316263112.013B++0.3633.771%D-12.141%D**23.4D-N/A6026.8h3.2B*9.6C++
Rocklet Rifle 841447954.705S2.3328.588%F**N/A26.9C+23.7C+29716.6h25.7B**90C-
AF-4 Cyclone 4144081642.488B++0.1220.423%D*19.118%C+19.5DN/A11420.9h10.2C**49.8C+
NS-357 Underboss 3983935460.72C1.6533.526%C--12.723%D*21.1DN/A10118.6h4.6C--13.6C
NS-20 Gorgon 3052891471.966B++0.4119.292%D-25.952%B**14.5DN/A5220h25.7B++133.2B
NS-20 Gorgon 2902741471.864B++0.5119.787%D-23.723%B+13.7DN/A5420h27.4B+138.6C**
NCM1 Scattercannon 2112091441.451C--0.9235.368%C--22.488%A+11.4D**N/A4218.4h8.5D*23.9D-
Anti-Vehicle Grenade 2361981198N/A195.6344.901%D-N/A247.5D47.5D21490.8h6.8D15.1D
NCM1 Scattercannon 1961951551.258C1.1136.916%C16.923%C*10.1D*N/A5519.3h9.8D26.6C
M20 Basilisk 227191444.341B+1.9728.105%D*5.759%C+13.2D2.5D**9314.5h57.6B**205B+
NCM3 Raven 3161901301.462B++0.9135.815%D1.053%D*8.5C5.6C+7322.4h22.9B++64B
NS-10 Burster 3251881191.58B**0.7936.859%B*3.723%D5C3.7C+7237.5h139.3C**378B++
M12 Kobalt 195181920.111C*17.7416.641%C-19.89%C**31.8D--2.5C+1325.7h22.6C--135.9C
NS-10 Burster 2881681181.424B0.9537.259%B*3.571%D4.5C--3.2C--6437.2h154.4C++414.4B+
Carnage AR 1631621611.006C1.3720.183%D--16.667%D12.9D--N/A7912.6h15.7D-77.7D--
NCM3 Raven 2541511301.162C*1.2135.373%D1.325%D--6.7D-4.6D6822.4h29C+82C
MGR-S1 Gladius 156150443.409B**1.0424.902%C--14%D*26.3D1.1B1965.7h8.9B35.8C*
Mag-Cutter 14414324,0080.006C--2.3742.545%B**2.797%C--0.1CN/A01885.6h3.1C7.4B+
NCM2 Falcon 1901421361.044C+1.3330.133%D*4.225%C13.5C4.6C+12710.5h8B+26.4C++
AF-57 Piston 115113751.507C*0.8627.795%D**10.62%D-11.4D--N/A649.9h4B+14.5C
MANA Anti-Personnel Turret 10199651.523N/A0.8515.231%UN/A990U20U4327400.1h22.7T*149.2T*
Xiphos Anti-Personnel Phalanx Turret 11198249N/A46.6325.01%UN/A980U130U2242800.1h57.6T*230.3T*
MAX Punch 96941,6130.058C2.3152.71%B+N/A0.5DN/A2204.3h3C+5.7C++
Shrike 124931930.482C-1.8947.269%D*N/A12.7D--4.2D*3677.3h4.8B*10.2B
C75 Viper 11493452.067D0.3033.176%D1.075%C19.4D4.4D-3014.8h10.6B31.9C++
NC9 A-Tross 8887930.935C1.4422.22%D-11.494%F-12.4D*N/A927h10.7C--48.3D
M40 Fury 10185155.667C3.3019.779%F-1.176%D17.7D*3.3D*1504.8h12C*60.6D-
M20 Basilisk 9581233.522C++1.1529.04%D*14.815%M++12.5D-2.2F1256.5h70.2B++241.6C*
Reaper DMR 8381541.5C+0.8721.715%D--9.877%F--11.3D--N/A967.2h12D*55.4D--
NCM2 Falcon 108801250.64C--1.7330.276%D**2.5%D--8.2D2.9D-849.8h13.3C*44C
M60-G Bulldog 8977145.5C+3.1322.158%D**3.896%B*14D--2.2D--1035.5h7C+31.4D-
NS-11C 7776461.652B+0.7219.321%D*15.79%D20.5C-N/A2843.7h14.1C+73.2C
NS Annihilator 181751360.551C1.8279.952%C+N/A7.5D10.6B++19910h13.5D16.8D
NC1 Gauss Rifle 7271930.763C1.6116.494%D**14.085%D*12.2D-N/A3525.8h10.3B*62.7C+
Sticky Grenade 6666166N/A63.6335.702%F-N/A330D**N/A21050.2h3D-8.5D**
NC4 Mag-Shot 6060950.632C+1.7429.855%B15%D10.9DN/A1325.5h7.9C*26.4B
L105 Zephyr 7359202.95D0.5823.932%F--N/A16.4D--3.9D-1453.6h8.1D-33.7F--
LA3 Desperado 5858521.115C++1.2631.453%B+12.069%D*16.6DN/A993.5h7.7B+24.4B+
Enforcer ML85 9357212.714D0.3432.83%D--N/A17.8D11.3D-5633.2h10.7B+32.5C+
M12 Kobalt 585769.5D-7.139.737%F-15.79%D33.5D*N/A2201.7h18.4C+189.4D*
M40 Fury 605177.286C+4.9124.428%D**N/A20.4D*3.6D*1512.5h17.8D-72.9F-
NC05 Jackhammer 5050232.174B+0.2039.046%D-8%F20.8D-N/A2952.4h5.2C13.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit383584,97941.8h
Anti-Vehicle MANA Turret31280.3h
Spawn Beacon544,7463.4h
Nanite Revive Grenade0520h
Medical Applicator569189,20419.5h
Deconstruction Tool01770h
Spitfire Auto-Turret203,9234.3h
Recon Detection Device01210.3h
Shield Recharging Field92820.2h
Ammunition Package693,9392.9h
Anti-Infantry MANA Turret133621.1h

Check the help document for the dictionary if you want to learn more about words used here.


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