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Overseer Cadet Zebling[NngO] Zebling
NC BR 67

KDR: 2.24

Score: 47.5m

Last Seen: Nov 10th, 2019 8:32 AM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Cobalt
Level Progress (to 68): 35%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Bouncing Betty Tank Mine C-4 ARX AF-34 Mattock GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 1522TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.857%17.037%35523119650,4322.74147-0.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.513%-0.066C+-0.594D-0.467DHEAD ++ (~6.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.293C*110.233C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.829%4.608%163212171,97516865211.17141378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.869%-0.114C+1.329A-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++3.30.735B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.852%9.722%366121357612782070.450704277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.547%-1.255D**1.231B**-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.1-0.314C35.70.11C+120.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.428%11.667%361121860120820.0496278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.51B**3.21B**10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.5m324%287 (17.2k)212 (12.7k)2.2388475,96633,9312.3997567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219404518.231%12.86%23406:3520

7% Combat Medic16% Engineer22% Heavy Assault49% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMNov 10th, 2019 6:32 AM (2d) (PST)Nov 10th, 2019 5:59 AM (2d) (PST)Nov 10th, 2019 4:32 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2871171700.3400.1520.0441.1890.027345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,1917,00910,182209371212,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3727.6h/155.3d 5,460 9,769 25,513 265.9k 5,066 14,727 6,101 64.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:4,635
Deaths:3,332
KDR:1.391
Accuracy:22.434% C--
HSR:16.332% D*
GD-22S
D
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.131% D
HSR:16.098% D*
NC6 Gauss SAW
C*
Kills:1,694
Deaths:1,499
KDR:1.130
Accuracy:21.415% C*
HSR:18.595% D-
EM6
C--
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% C--
HSR:17.423% D--
NS-15M2
D
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D
HSR:14.286% D**
NC6A GODSAW
D**
Kills:701
Deaths:475
KDR:1.476
Accuracy:17.415% F-
HSR:16.548% D**
Kills:11,601
Deaths (as Heavy Assault):9,131
Deaths (to Heavy Assaults):9,220
KDR:1.27051
Kill Difference:2,470
Playtime:809.424 hours
Usage:22%
Score:14.555m
Score/min:300
Accuracy (listed only):20.018%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:25,133
Deaths:7,318
KDR:3.434
Accuracy:21.396% D
HSR:18.800% D
GD-7F
D--
Kills:5,244
Deaths:3,108
KDR:1.687
Accuracy:18.399% D*
HSR:14.397% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
Blitz GD-10
C++
Kills:1,144
Deaths:428
KDR:2.673
Accuracy:21.186% D
HSR:17.570% C++
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D--
HSR:15.790% D
AF-4 Cyclone
B+
Kills:70
Deaths:65
KDR:1.077
Accuracy:18.084% D**
HSR:21.429% B+
AF-57 Piston
D
Kills:60
Deaths:40
KDR:1.500
Accuracy:23.428% F
HSR:11.667% D
Kills:35,215
Deaths (as Light Assault):13,552
Deaths (to Light Assaults):6,991
KDR:2.59851
Kill Difference:21,663
Playtime:1,832.752 hours
Usage:49%
Score:18.707m
Score/min:170
Accuracy (listed only):20.484%
HSR (listed only):15.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:25,133
Deaths:7,318
KDR:3.434
Accuracy:21.396% D
HSR:18.800% D
GD-7F
D--
Kills:5,244
Deaths:3,108
KDR:1.687
Accuracy:18.399% D*
HSR:14.397% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D--
HSR:15.790% D
AF-57 Piston
D
Kills:60
Deaths:40
KDR:1.500
Accuracy:23.428% F
HSR:11.667% D
Kills:34,001
Deaths (as Engineer):13,059
Deaths (to Engineers):5,906
KDR:2.60364
Kill Difference:20,942
Playtime:614.827 hours
Usage:16%
Score:6.436m
Score/min:174
Accuracy (listed only):20.727%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:2,138
Deaths:2,357
KDR:0.907
Accuracy:22.829% C
HSR:12.254% D--
Blitz GD-10
C++
Kills:1,144
Deaths:428
KDR:2.673
Accuracy:21.186% D
HSR:17.570% C++
Carnage AR
D
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D--
HSR:16.667% D
NC9 A-Tross
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D
HSR:11.494% F-
Reaper DMR
D-
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D-
HSR:9.877% F--
NC1 Gauss Rifle
D--
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D**
HSR:14.085% D--
AF-4 Cyclone
B+
Kills:70
Deaths:65
KDR:1.077
Accuracy:18.084% D**
HSR:21.429% B+
AF-57 Piston
D
Kills:60
Deaths:40
KDR:1.500
Accuracy:23.428% F
HSR:11.667% D
Kills:3,813
Deaths (as Combat Medic):3,291
Deaths (to Combat Medics):3,342
KDR:1.15861
Kill Difference:522
Playtime:248.830 hours
Usage:7%
Score:4.305m
Score/min:288
Accuracy (listed only):20.767%
HSR (listed only):14.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:2,169
Deaths:925
KDR:2.345
Accuracy:25.239% D*
HSR:16.920% C++
AF-34 Mattock
C--
Kills:2,100
Deaths:926
KDR:2.268
Accuracy:27.698% D--
HSR:15.714% C--
NCM1 Scattercannon
A++
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C+
HSR:22.488% A++
NCM1 Scattercannon
C**
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C+
HSR:16.923% C**
NS-20 Gorgon
B+
Kills:182
Deaths:99
KDR:1.838
Accuracy:18.085% D-
HSR:21.429% B+
NS-20 Gorgon
C**
Kills:172
Deaths:99
KDR:1.737
Accuracy:18.408% D-
HSR:20.930% C**
NCM3 Raven
D
Kills:170
Deaths:127
KDR:1.339
Accuracy:35.320% D
HSR:1.176% D*
NCM3 Raven
D
Kills:142
Deaths:127
KDR:1.118
Accuracy:34.857% D
HSR:1.408% D-
NCM2 Falcon
C
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D--
HSR:4.225% C
NS-10 Burster
B*
Kills:137
Deaths:103
KDR:1.330
Accuracy:35.307% B*
HSR:3.650% D
NS-10 Burster
B*
Kills:111
Deaths:102
KDR:1.088
Accuracy:35.566% B*
HSR:4.505% C
NCM2 Falcon
D--
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D*
HSR:2.500% D--
Kills:5,809
Deaths (as MAX Suit):1,534
Deaths (to MAX Suits):1,393
KDR:3.78683
Kill Difference:4,275
Playtime:190.643 hours
Usage:5%
Score:3.278m
Score/min:287
Accuracy (listed only):30.265%
HSR (listed only):10.989%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D*
VKPH:3.900 D
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.030m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:93
V. Kills:21 423%
Deaths:45
KDR:2.067
Accuracy:33.176% D
KPH:19.300 D
VKPH:4.400 D
Kills:93 (93 + 0)
Deaths:45
KDR:2.067
VKDR:0.467
Vehicle Kills:21
Kill Difference:48
Playtime:4.816 hours
Usage:0%
Score:0.085m
Score/min:293
Driving Accuracy:33.176%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,882
V. Kills:454 414%
Deaths:332
KDR:5.669
Accuracy:41.292% D
KPH:20.400 C+
VKPH:4.900 D*
Enforcer ML85
D
Kills:57
V. Kills:36 154%
Deaths:21
KDR:2.714
Accuracy:32.829% D--
KPH:17.800 D
VKPH:11.200 D-
Kills:1,939 (1,882 + 57)
Deaths:353
KDR:5.493
VKDR:1.388
Vehicle Kills:490
Kill Difference:1,586
Playtime:95.612 hours
Usage:3%
Score:0.812m
Score/min:142
Driving Accuracy:41.292%
Gunner Accuracy:32.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:169
V. Kills:33 N/A
Deaths:44
KDR:3.841
Accuracy:27.508% D*
KPH:12.700 D
VKPH:2.500 D**
M12 Kobalt
C
Kills:119
V. Kills:9 N/A
Deaths:9
KDR:13.222
Accuracy:16.461% C
KPH:27.800 D--
VKPH:2.100 C
M40 Fury
D--
Kills:84
V. Kills:16 N/A
Deaths:15
KDR:5.600
Accuracy:19.171% F-
KPH:18 D*
VKPH:3.400 D--
M20 Basilisk
D
Kills:77
V. Kills:14 N/A
Deaths:23
KDR:3.348
Accuracy:28.572% D--
KPH:12.700 D
VKPH:2.300 D**
M60-G Bulldog
D-
Kills:74
V. Kills:12 N/A
Deaths:14
KDR:5.286
Accuracy:22.168% D*
KPH:14.200 D-
VKPH:2.300 D--
M12 Kobalt
D--
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:9.707% F
KPH:35.200 D--
VKPH:0.700 D*
Kills:576 (0 + 576)
Deaths:111
KDR:5.189
VKDR:0.766
Vehicle Kills:85
Kill Difference:465
Playtime:35.050 hours
Usage:1%
Score:0.249m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:9.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 25,40225,1337,3183.434A**1.2021.396%D18.8%D17.9C-N/A441401.1h10.3C++47.9C+
GD-7F 5,2855,2443,1081.687B++0.5518.399%D*14.397%D--14.8DN/A40354.1h13.5C++73.6C
LA1 Anchor 4,6774,6353,3321.391C0.8522.434%C--16.332%D*22.3D-N/A111207.9h10.8C+48.2C+
Bouncing Betty 3,1983,19818717.102S14.8630.59%D**N/A116.3C+N/A33627.5h2C+6.7D**
Tank Mine 4,9743,16318417.19S14.9512.048%FN/A155.8B**89.2B**137920.3h0.9A++7.6D
C-4 ARX 3,1252,5893417.592M++5.3521.475%D**N/A124.5C++25.8D49220.8h1.3C+6.1D-
AF-34 Mattock 2,1912,1699252.345C+0.1125.239%D*16.92%C++23.6D-N/A7592h4.7B*18.8C++
GR-22 2,1462,1382,3570.907C1.3322.829%C12.254%D--15.4DN/A68138.4h14C+61.3C+
AF-34 Mattock 2,1282,1009262.268C0.0327.698%D--15.714%C--22.8D-N/A7492.2h5.4B++19.6C++
GD-22S 2,0682,0501,7721.157C+1.0819.131%D16.098%D*21.4DN/A10596h10.9C*56.7C+
Titan-150 HEAT 2,3361,8823325.669C*3.4341.292%D4.782%A20.4C+4.9D*12792.4h3A7.2B**
NC6 Gauss SAW 1,7091,6941,4991.13C+1.1121.415%C*18.595%D-17.8DN/A9995.4h9.4B43.7B+
Frag Grenade 1,5401,52511525N/A1,522.7642.22%C-N/A391C3.8D11433.9h3.9C++9.1C++
C-4 2,0501,4579021.615C++0.6221.329%D-N/A51.5D21D50928.3h1.7C8.1D
Hawk GD-68 1,9831,4501,7380.834C*1.4052.785%D**3.31%B+16.7C++6.1D18286.8h5.5A10.4B++
EM6 1,3761,3661,1741.164C+1.0719.495%C--17.423%D--20.1DN/A10667.9h10.3B+52.7C++
AF-4A Bandit 1,1781,1685951.963B+0.2819.399%D*14.469%D**16.4DN/A4071.4h11.6C+59.9D
AF-19 Mercenary 1,1711,1607651.516B*0.7220.318%C12.759%D**9.9DN/A49116.6h12.5C**61.4C*
Razor GD-23 1,1771,1601,1870.977C++1.2622.826%C16.121%D-10.4DN/A49111.5h12.5C*55C++
NS-15M2 1,1711,1558791.314C+0.9220.216%D14.286%D**16D-N/A4272.2h14.8C-73.2C
Blitz GD-10 1,1551,1444282.673A++0.4321.186%D17.57%C++27.4C+N/A11941.7h12.5B++59.2C**
NC6A GODSAW 7067014751.476C0.7617.415%F-16.548%D**17.8D*N/A5739.3h10.3C+59D*
Spear Anti-Vehicle Phalanx Turret 8296444016.1A13.8642.393%C+3.727%C+40.8C++11.7D-21815.8h5.3B*12.4B*
NS-357B Underboss 6316263112.013B++0.2333.771%C-12.141%D*23.4DN/A6026.7h3.2B**9.6B+
NS-357 Underboss 3983935460.72C1.5233.526%C12.723%D*21.4DN/A10118.4h4.6C13.6C+
Rocklet Rifle 647339814.185S1.9527.588%F**N/A23.9C21.7C+26214.2h26.7B**96.8C--
NCM1 Scattercannon 2112091441.451C--0.7935.368%C+22.488%A++11.4D**N/A4218.4h8.5D*23.9D
Anti-Vehicle Grenade 2361981198N/A195.7644.876%DN/A247.5D47.5D21340.8h6.8C15.1C
NCM1 Scattercannon 1961951551.258C0.9836.916%C+16.923%C**10.1D--N/A5419.3h9.8D26.6C
NS-20 Gorgon 190182991.838B**0.4018.085%D-21.429%B+14.4CN/A4812.6h21.3B+117.9B+
NS-20 Gorgon 180172991.737B**0.5018.408%D-20.93%C**13.7CN/A4812.6h22.7B+123.3B+
NCM3 Raven 2871701271.339B++0.9035.32%D1.176%D*8.2C5.6C+7320.8h23.5B++66.4B+
M20 Basilisk 202169443.841B+1.6027.508%D*5.917%C+12.7D2.5D**9013.3h57.6A209.5B+
Carnage AR 1631621611.006C+1.2320.183%D--16.667%D12.9D-N/A7612.6h15.7D77.7D
Mag-Cutter 14414324,0080.006C--2.2342.545%B**2.797%D0.1D-N/A01885.5h3.1C7.4C++
NCM3 Raven 2391421271.118C**1.1234.857%D1.408%D-6.8D-4.7D6920.8h28.2C++81C+
NCM2 Falcon 1901421361.044C+1.1930.133%D--4.225%C13.5C+4.6C+12610.5h8B++26.4C**
NS-10 Burster 2441371031.33B+0.9135.307%B*3.65%D4.6C3.6C+7330h140.8B398.6B+
M12 Kobalt 128119913.222C++10.9816.461%C20.168%B+27.7D--2.1C1364.3h25.4D-154.5C
NS-10 Burster 2071111021.088C++1.1535.566%B*4.505%C3.7D3.2C6229.8h171.4C+481.9B
MANA Anti-Personnel Turret 10199651.523N/A0.7215.231%UN/A990U20U4154400.1h22.7T*149.2T*
Shrike 124931930.482C1.7647.269%D--N/A12.7D--4.2D*3507.3h4.8B**10.2B+
C75 Viper 11493452.067C-0.1733.176%D1.075%C-19.4D4.4D2934.8h10.6B+31.9B
MAX Punch 95931,5340.061C+2.1852.533%B+N/A0.5C-N/A2184.3h3C+5.7C++
NC9 A-Tross 8887930.935C1.3022.22%D11.494%F-12.4D*N/A887h10.7C48.3C
M40 Fury 10084155.6C+3.3619.171%F-1.19%D17.9D*3.4D--1534.7h11.3B+59.2D
Reaper DMR 8381541.5C+0.7421.715%D-9.877%F--11.3D--N/A907.2h12D--55.4D-
NCM2 Falcon 108801250.64C1.6030.276%D*2.5%D--8.2D2.9D839.8h13.3B44C+
M20 Basilisk 9177233.348C**1.1128.572%D--14.286%M++12.6D2.3D**1256.1h69.3B*242.5B
NS-11C 7776461.652B++0.5919.321%D--15.79%D20.5CN/A2723.7h14.1C*73.2C+
NS Annihilator 181751360.551C+1.6979.937%CN/A7.6D10.7B*1949.9h13.4C--16.8C--
M60-G Bulldog 8674145.286C**3.0522.168%D*4.054%B*14.2D-2.3D--1055.2h6.7B30.4C-
NC1 Gauss Rifle 7271930.763C+1.4816.494%D**14.085%D--12.2DN/A3265.8h10.3B**62.7C+
AF-4 Cyclone 7070651.077C+1.1618.084%D**21.429%B+6.9D--N/A13210.2h13.9D-77.1D--
Sticky Grenade 6464164N/A61.7636.692%F-N/A640DN/A21340.1h3D8.2D--
AF-57 Piston 6260401.5B0.7423.428%F11.667%D14D-N/A964.3h3.2B**13.5C+
NC4 Mag-Shot 6060950.632C+1.6129.855%B+15%D10.9DN/A1235.5h7.9C**26.4B
L105 Zephyr 7359202.95D0.7123.932%F--N/A16.4D*3.9D1423.6h8.1D33.7F-
LA3 Desperado 5858511.137C**1.1032.249%B++12.069%D*17.1DN/A973.4h7.5B++23.3B++
Xiphos Anti-Personnel Phalanx Turret 6558229N/A26.7624.536%UN/A580U70U1066700.1h61.1T*248.9T*
Enforcer ML85 9357212.714C-0.4832.829%D--N/A17.8D11.3D-5633.2h10.7B++32.5C++
M12 Kobalt 545368.833C--6.599.707%F13.208%D*35.3D--N/A2291.5h18.7C++192.8D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit361537,10438.4h
Spawn Beacon524,4783.2h
Anti-Vehicle MANA Turret31280.3h
Nanite Revive Grenade0520h
Medical Applicator568188,62419.4h
Spitfire Auto-Turret193,5813.8h
Deconstruction Tool01770h
Shield Recharging Field92820.2h
Ammunition Package693,5632.6h
Anti-Infantry MANA Turret133621.1h
Recon Detection Device01210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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