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Sentinel Cadet Zebling[NngO] Zebling
NC BR 75

KDR: 2.28

Score: 48.7m

Last Seen: Jan 1st, 2020 3:19 PM
- ONLINE NOW

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt
Level Progress (to 76): 45%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Bouncing Betty Tank Mine C-4 ARX AF-34 Mattock GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 1587TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.846%17.181%35823120951,8432.78426-0.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.483%-0.068C+-0.596D-0.451DHEAD ++ (~6.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.291C*110.231C++41.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.829%4.608%162212301,97516985231.16245377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.869%-0.117C+1.337A-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++3.30.735B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.843%9.804%386122661212912140.474051285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.589%-1.234D*1.274A-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.9-0.297C34.90.114C+118

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.803%12.048%381123183122620.0676998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.509F-0.599D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.027C+3.40.349C**10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.7m330.1%287 (17.2k)212 (12.7k)2.2752178,24934,3922.4385675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232420518.309%12.96%23706:4021

7% Combat Medic16% Engineer21% Heavy Assault50% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMJan 2nd, 2020 6:44 AM (19d) (PST)Jan 1st, 2020 1:22 PM (20d) (PST)Jan 1st, 2020 11:19 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2881161720.3400.1500.0441.2140.027353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,2766,97210,304209373212,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3831h/159.6d 5,618 10,141 26,251 278.9k 5,189 15,192 6,259 66.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:4,635
Deaths:3,333
KDR:1.391
Accuracy:22.432% C--
HSR:16.332% D*
GD-22S
D
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.129% D
HSR:16.098% D*
NC6 Gauss SAW
C*
Kills:1,695
Deaths:1,501
KDR:1.129
Accuracy:21.402% C*
HSR:18.584% D-
EM6
C--
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% C--
HSR:17.423% D--
NS-15M2
D
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D
HSR:14.286% D**
NC6A GODSAW
D**
Kills:709
Deaths:477
KDR:1.486
Accuracy:17.317% F-
HSR:16.784% D**
Kills:11,610
Deaths (as Heavy Assault):9,136
Deaths (to Heavy Assaults):9,317
KDR:1.2708
Kill Difference:2,474
Playtime:811.928 hours
Usage:21%
Score:14.580m
Score/min:299
Accuracy (listed only):19.998%
HSR (listed only):16.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:26,219
Deaths:7,533
KDR:3.481
Accuracy:21.368% D
HSR:18.960% D
GD-7F
D*
Kills:5,257
Deaths:3,112
KDR:1.689
Accuracy:18.398% D*
HSR:14.381% D*
Blitz GD-10
C*
Kills:1,444
Deaths:553
KDR:2.611
Accuracy:20.924% D
HSR:18.352% C*
AF-4A Bandit
D**
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D**
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
AF-57 Piston
D
Kills:83
Deaths:54
KDR:1.537
Accuracy:24.803% D**
HSR:12.048% D
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D--
HSR:15.790% D
AF-4 Cyclone
B+
Kills:71
Deaths:66
KDR:1.076
Accuracy:18.080% D**
HSR:22.535% B+
Kills:36,638
Deaths (as Light Assault):13,911
Deaths (to Light Assaults):7,102
KDR:2.63374
Kill Difference:22,727
Playtime:1,911.208 hours
Usage:50%
Score:19.636m
Score/min:171
Accuracy (listed only):20.604%
HSR (listed only):16.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:26,219
Deaths:7,533
KDR:3.481
Accuracy:21.368% D
HSR:18.960% D
GD-7F
D*
Kills:5,257
Deaths:3,112
KDR:1.689
Accuracy:18.398% D*
HSR:14.381% D*
AF-4A Bandit
D**
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D**
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
AF-57 Piston
D
Kills:83
Deaths:54
KDR:1.537
Accuracy:24.803% D**
HSR:12.048% D
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D--
HSR:15.790% D
Kills:35,123
Deaths (as Engineer):13,292
Deaths (to Engineers):5,955
KDR:2.64242
Kill Difference:21,831
Playtime:627.302 hours
Usage:16%
Score:6.580m
Score/min:175
Accuracy (listed only):20.919%
HSR (listed only):14.932%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:2,140
Deaths:2,357
KDR:0.908
Accuracy:22.830% C
HSR:12.243% D*
Blitz GD-10
C*
Kills:1,444
Deaths:553
KDR:2.611
Accuracy:20.924% D
HSR:18.352% C*
Carnage AR
D
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D--
HSR:16.667% D
NC9 A-Tross
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D
HSR:11.494% F-
AF-57 Piston
D
Kills:83
Deaths:54
KDR:1.537
Accuracy:24.803% D**
HSR:12.048% D
Reaper DMR
D-
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D-
HSR:9.877% F--
NC1 Gauss Rifle
D--
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D*
HSR:14.085% D--
AF-4 Cyclone
B+
Kills:71
Deaths:66
KDR:1.076
Accuracy:18.080% D**
HSR:22.535% B+
Kills:4,139
Deaths (as Combat Medic):3,431
Deaths (to Combat Medics):3,385
KDR:1.20635
Kill Difference:708
Playtime:249.275 hours
Usage:7%
Score:4.308m
Score/min:288
Accuracy (listed only):20.906%
HSR (listed only):14.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:2,212
Deaths:930
KDR:2.378
Accuracy:25.583% D*
HSR:16.953% C++
AF-34 Mattock
C--
Kills:2,135
Deaths:931
KDR:2.293
Accuracy:27.967% D--
HSR:15.691% C--
NS-20 Gorgon
B++
Kills:225
Deaths:117
KDR:1.923
Accuracy:18.527% D--
HSR:24% B++
NS-20 Gorgon
B+
Kills:217
Deaths:117
KDR:1.855
Accuracy:19.161% D-
HSR:23.502% B+
NCM1 Scattercannon
A+
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C
HSR:22.488% A+
NCM1 Scattercannon
C**
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C+
HSR:16.923% C**
NCM3 Raven
C--
Kills:178
Deaths:128
KDR:1.391
Accuracy:35.495% C--
HSR:1.124% D*
NS-10 Burster
B*
Kills:147
Deaths:107
KDR:1.374
Accuracy:35.752% B*
HSR:3.401% D
NCM2 Falcon
C+
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D--
HSR:4.225% C+
NCM3 Raven
D
Kills:142
Deaths:128
KDR:1.109
Accuracy:35.011% D
HSR:1.408% D-
NS-10 Burster
B*
Kills:124
Deaths:106
KDR:1.170
Accuracy:36.003% B*
HSR:4.032% C
NCM2 Falcon
D-
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D*
HSR:2.500% D-
Kills:6,006
Deaths (as MAX Suit):1,562
Deaths (to MAX Suits):1,397
KDR:3.84507
Kill Difference:4,444
Playtime:198.808 hours
Usage:5%
Score:3.417m
Score/min:286
Accuracy (listed only):30.516%
HSR (listed only):11.354%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D*
VKPH:3.900 D
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.030m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:93
V. Kills:21 423%
Deaths:45
KDR:2.067
Accuracy:33.176% D
KPH:19.300 D
VKPH:4.400 D-
Kills:93 (93 + 0)
Deaths:45
KDR:2.067
VKDR:0.467
Vehicle Kills:21
Kill Difference:48
Playtime:4.816 hours
Usage:0%
Score:0.086m
Score/min:298
Driving Accuracy:33.176%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,882
V. Kills:454 414%
Deaths:332
KDR:5.669
Accuracy:41.292% D
KPH:20.400 C+
VKPH:4.900 D*
Enforcer ML85
D
Kills:57
V. Kills:36 154%
Deaths:21
KDR:2.714
Accuracy:32.829% D--
KPH:17.800 D
VKPH:11.200 D
Kills:1,939 (1,882 + 57)
Deaths:353
KDR:5.493
VKDR:1.388
Vehicle Kills:490
Kill Difference:1,586
Playtime:95.612 hours
Usage:2%
Score:0.814m
Score/min:142
Driving Accuracy:41.292%
Gunner Accuracy:32.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:177
V. Kills:35 N/A
Deaths:44
KDR:4.023
Accuracy:27.516% D*
KPH:12.900 D
VKPH:2.500 D**
M12 Kobalt
C+
Kills:136
V. Kills:11 N/A
Deaths:9
KDR:15.111
Accuracy:16.384% C
KPH:29.500 D-
VKPH:2.400 C+
M40 Fury
D--
Kills:85
V. Kills:16 N/A
Deaths:15
KDR:5.667
Accuracy:19.267% F-
KPH:18.100 D--
VKPH:3.400 D*
M20 Basilisk
D
Kills:80
V. Kills:14 N/A
Deaths:23
KDR:3.478
Accuracy:28.755% D--
KPH:12.700 D
VKPH:2.200 D**
M60-G Bulldog
D-
Kills:77
V. Kills:12 N/A
Deaths:14
KDR:5.500
Accuracy:22.559% D*
KPH:14.400 D-
VKPH:2.200 D--
M12 Kobalt
D--
Kills:57
V. Kills:1 N/A
Deaths:6
KDR:9.500
Accuracy:9.650% F
KPH:34.700 D--
VKPH:0.600 D**
Kills:612 (0 + 612)
Deaths:111
KDR:5.514
VKDR:0.802
Vehicle Kills:89
Kill Difference:501
Playtime:36.331 hours
Usage:1%
Score:0.260m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:9.650%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 26,50126,2197,5333.481A**1.2121.368%D18.96%D17.9C--N/A441465.8h10.3C++48.3C+
GD-7F 5,2995,2573,1121.689B++0.5918.398%D*14.381%D*14.8DN/A40354.7h13.5C++73.6C
LA1 Anchor 4,6774,6353,3331.391C0.8822.432%C--16.332%D*22.3D-N/A111208h10.8C+48.2C+
Bouncing Betty 3,3303,33019017.526S15.2530.671%D**N/A116.8C+N/A34028.5h2.1C-6.7D**
Tank Mine 5,1053,25118617.478S15.2011.926%FN/A156.3B**89.1B*137420.8h0.9A++7.6D
C-4 ARX 3,3722,8063607.794M++5.5221.349%D**N/A125.8C*25.4C--49722.3h1.3C+6.1D-
AF-34 Mattock 2,2362,2129302.378C+0.1025.583%D*16.953%C++23.4D-N/A7494.4h4.9B++19C*
GR-22 2,1482,1402,3570.908C1.3722.83%C12.243%D*15.4D-N/A68138.8h14C+61.2C+
AF-34 Mattock 2,1642,1359312.293C+0.0227.967%D--15.691%C--22.6D-N/A7494.6h5.5B++19.8C*
GD-22S 2,0682,0501,7721.157C+1.1219.129%D16.098%D*21.3DN/A10596.1h10.9C*56.7C+
Titan-150 HEAT 2,3361,8823325.669C++3.3941.292%D4.782%A20.4C+4.9D*12792.4h3A7.2B**
NC6 Gauss SAW 1,7101,6951,5011.129C+1.1521.402%C*18.584%D-17.7DN/A10095.7h9.4B43.8B+
Frag Grenade 1,5401,52511525N/A1,522.7242.18%C-N/A391C3.8D-11503.9h3.9C++9.2C+
C-4 2,0531,4609021.619C++0.6621.38%DN/A51.6D21D51028.3h1.7C8.1D
Hawk GD-68 1,9831,4501,7390.834C**1.4452.802%D*3.31%B+16.7C+6.1D18286.9h5.5A10.4B++
Blitz GD-10 1,4561,4445532.611A+0.3420.924%D18.352%C*26.8C+N/A11453.8h12.5B++59.6C**
EM6 1,3761,3661,1741.164C+1.1119.495%C--17.423%D--20.1DN/A10767.9h10.3B+52.7C++
AF-4A Bandit 1,1781,1685951.963B++0.3119.399%D**14.469%D**16.4D-N/A4071.4h11.6C+59.9D
Razor GD-23 1,1771,1601,1870.977C++1.3022.826%C16.121%D-10.4DN/A49111.5h12.5C*55C++
AF-19 Mercenary 1,1711,1607651.516B**0.7620.318%C12.759%D**9.9DN/A50116.6h12.5B61.4C*
NS-15M2 1,1711,1558791.314C+0.9620.216%D14.286%D**16D-N/A4272.2h14.8C-73.2C
NC6A GODSAW 7147094771.486C0.7917.317%F-16.784%D**17.9D*N/A5839.7h10.3C+59.3D*
Spear Anti-Vehicle Phalanx Turret 8536684116.293A+14.0242.048%C+3.593%C+40.5C++11.2D-21416.5h5.3B*12.6B*
NS-357B Underboss 6316263112.013B+0.2633.771%D12.141%D*23.4DN/A6026.8h3.2B**9.6C**
NS-357 Underboss 3983935460.72C1.5633.526%C-12.723%D*21.2DN/A10118.5h4.6C13.6C+
Rocklet Rifle 715377854.435S2.1627.429%F**N/A25C+22.4C+27415.1h25.8B**94.1C
NS-20 Gorgon 2372251171.923B**0.3518.527%D--24%B++14.6C-N/A5215.4h23.4B126.1B+
NS-20 Gorgon 2272171171.855B**0.4219.161%D-23.502%B+14.1C-N/A5715.4h24.7B129B+
NCM1 Scattercannon 2112091441.451C0.8235.368%C22.488%A+11.4D**N/A4218.4h8.5D--23.9D
Anti-Vehicle Grenade 2361981198N/A195.7244.883%DN/A247.5D47.5D21300.8h6.8C-15.1C-
NCM1 Scattercannon 1961951551.258C+1.0236.916%C+16.923%C**10.1D--N/A5419.3h9.8D26.6C+
NCM3 Raven 2981781281.391B++0.8835.495%C--1.124%D*8.3C+5.6C+7421.4h23.1B*65.1B+
M20 Basilisk 212177444.023B+1.7527.516%D*5.65%C+12.9D2.6D**9313.7h57.4B**208.5B+
Carnage AR 1631621611.006C+1.2720.183%D--16.667%D12.9D-N/A7712.6h15.7D77.7D
NS-10 Burster 2621471071.374B++0.9035.752%B*3.401%D4.6C3.6C+7232.3h144C**402.9B+
Mag-Cutter 14414324,0080.006C--2.2742.545%B**2.797%D0.1C-N/A01885.5h3.1C7.4B+
NCM2 Falcon 1901421361.044C+1.2330.133%D--4.225%C+13.5C+4.6C++12710.5h8B++26.4C**
NCM3 Raven 2391421281.109C**1.1735.011%D1.408%D-6.6D4.5D6721.4h29.1C++83.1C+
M12 Kobalt 147136915.111C*12.8416.384%C18.382%C+29.6D-2.4C+1364.6h23.5C-143.7C+
NS-10 Burster 2281241061.17C*1.1136.003%B*4.032%C3.9D3.3C6332h168.5C+468B+
MANA Anti-Personnel Turret 10199651.523N/A0.7515.231%UN/A990U20U4205000.1h22.7T*149.2T*
MAX Punch 95931,5620.06C+2.2252.533%B+N/A0.5C-N/A2192.4h3C+5.7C++
Shrike 124931930.482C1.7947.269%D--N/A12.7D--4.2D*3547.3h4.8B**10.2B+
C75 Viper 11493452.067C-0.2133.176%D1.075%C19.4D4.4D-2984.8h10.6B+31.9B
NC9 A-Tross 8887930.935C1.3422.22%D11.494%F-12.4D--N/A897h10.7C48.3C
M40 Fury 10185155.667C+3.3919.267%F-1.176%D18.1D--3.4D*1524.7h11.3B+58.7C--
AF-57 Piston 8583541.537B+0.7424.803%D**12.048%D13D--N/A826.4h3.4B**13.7C+
Reaper DMR 8381541.5C+0.7821.715%D-9.877%F--11.3D--N/A917.2h12D-55.4D
M20 Basilisk 9480233.478B1.2028.755%D--15%M*12.7D2.2D**1236.3h68.7B*238.9B
NCM2 Falcon 108801250.64C1.6430.276%D*2.5%D-8.2D2.9D839.8h13.3B+44C+
M60-G Bulldog 8977145.5B+3.2222.559%D*3.896%B++14.3D-2.2D--1055.4h6.9B30.5C
NS-11C 7776461.652B++0.6219.321%D--15.79%D20.5CN/A2743.7h14.1C*73.2C+
NS Annihilator 181751360.551C+1.7279.937%CN/A7.6D10.7B*1979.9h13.4C-16.8C-
NC1 Gauss Rifle 7271930.763C+1.5116.494%D*14.085%D--12.2DN/A3365.8h10.3B**62.7C+
AF-4 Cyclone 7171661.076C+1.2018.08%D**22.535%B+7D--N/A13610.2h13.9D76.7D--
Sticky Grenade 6565165N/A62.7236.617%F-N/A325D*N/A21420.2h3D8.3D--
Xiphos Anti-Personnel Phalanx Turret 6861230.5N/A28.2224.96%UN/A610U70U1147400.1h64.5T*258.4T*
NC4 Mag-Shot 6060950.632C+1.6429.855%B15%D10.9DN/A1265.5h7.9C**26.4B+
L105 Zephyr 7359202.95D0.6723.932%F--N/A16.4D*3.9D1433.6h8.1D33.7F-
LA3 Desperado 5858521.115C**1.1631.453%B+12.069%D*16.6DN/A963.5h7.7B++24.4B++
M12 Kobalt 585769.5C--7.229.65%F15.79%D35.6D--N/A2211.6h18.1C*187.1D-
Enforcer ML85 9357212.714C--0.4432.829%D--N/A17.8D11.3D5633.2h10.7B++32.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon524,5283.2h
Nano-Armor Kit370550,89239.7h
Anti-Vehicle MANA Turret31280.3h
Nanite Revive Grenade0520h
Medical Applicator568188,75219.4h
Spitfire Auto-Turret203,7244h
Deconstruction Tool01770h
Shield Recharging Field92820.2h
Ammunition Package693,7222.7h
Anti-Infantry MANA Turret133621.1h
Recon Detection Device01210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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