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Brigadier Cadet Zebling[NngO] Zebling
NC BR 80

KDR: 2.31

Score: 49.6m

Last Seen: Mar 6th, 2020 7:43 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Cobalt
Level Progress (to 81): 64%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Bouncing Betty Tank Mine C-4 ARX AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $450,360 MLG Score: 360
Fun Score: N/A
Cheeseburgers Flipped: 1625TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.845%17.298%36123125353,1742.82165-0.515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.465%-0.075C+-0.564D-0.413C--HEAD ++ (~6.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.287C*110.228C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.829%4.608%161212741,97517155261.1516375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.869%-0.118C+1.35A-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.783B++3.30.734B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.942%10.125%396127064213062200.491577290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.661%-1.227D*1.362A-0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.2-0.272C35.20.127C++118.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.432%12.36%391127589124220.071601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.262D**-0.471D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.119C+3.90.2C++10.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.6m334.4%285 (17.1k)211 (12.7k)2.3069880,33634,8232.4727980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276434318.358%13.019%23906:4521

6% Combat Medic16% Engineer21% Heavy Assault51% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMMar 6th, 2020 3:18 PM (33d) (PST)Mar 6th, 2020 5:16 PM (33d) (PST)Mar 6th, 2020 3:43 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2901151750.3420.1480.0441.2340.027360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,4076,92810,479209374212,647

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3920.6h/163.4d 5,774 10,459 26,887 290.2k 5,291 15,523 6,437 68.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:4,637
Deaths:3,334
KDR:1.391
Accuracy:22.435% D
HSR:16.325% D*
GD-22S
D-
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.129% D-
HSR:16.098% D*
NC6 Gauss SAW
C++
Kills:1,695
Deaths:1,501
KDR:1.129
Accuracy:21.402% C++
HSR:18.584% D-
EM6
D
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% D
HSR:17.423% D--
NS-15M2
D-
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D-
HSR:14.286% F
NC6A GODSAW
D**
Kills:709
Deaths:477
KDR:1.486
Accuracy:17.317% F-
HSR:16.784% D**
Kills:11,612
Deaths (as Heavy Assault):9,137
Deaths (to Heavy Assaults):9,402
KDR:1.27088
Kill Difference:2,475
Playtime:812.980 hours
Usage:21%
Score:14.585m
Score/min:299
Accuracy (listed only):19.999%
HSR (listed only):16.583%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:27,254
Deaths:7,770
KDR:3.508
Accuracy:21.353% D-
HSR:19.076% D
GD-7F
D--
Kills:5,262
Deaths:3,113
KDR:1.690
Accuracy:18.394% D*
HSR:14.386% D--
Blitz GD-10
C**
Kills:1,617
Deaths:627
KDR:2.579
Accuracy:20.836% D
HSR:18.677% C**
AF-4A Bandit
D**
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D**
HSR:14.469% D**
AF-19 Mercenary
C-
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C-
HSR:12.759% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-4 Cyclone
B+
Kills:186
Deaths:102
KDR:1.824
Accuracy:19.167% D*
HSR:22.043% B+
AF-57 Piston
C-
Kills:89
Deaths:65
KDR:1.369
Accuracy:26.432% D**
HSR:12.360% C-
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D--
HSR:15.790% D
Kills:37,972
Deaths (as Light Assault):14,270
Deaths (to Light Assaults):7,218
KDR:2.66097
Kill Difference:23,702
Playtime:1,983.467 hours
Usage:51%
Score:20.346m
Score/min:171
Accuracy (listed only):20.894%
HSR (listed only):16.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:27,254
Deaths:7,770
KDR:3.508
Accuracy:21.353% D-
HSR:19.076% D
GD-7F
D--
Kills:5,262
Deaths:3,113
KDR:1.690
Accuracy:18.394% D*
HSR:14.386% D--
AF-4A Bandit
D**
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D**
HSR:14.469% D**
AF-19 Mercenary
C-
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C-
HSR:12.759% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-57 Piston
C-
Kills:89
Deaths:65
KDR:1.369
Accuracy:26.432% D**
HSR:12.360% C-
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D--
HSR:15.790% D
Kills:36,169
Deaths (as Engineer):13,541
Deaths (to Engineers):6,004
KDR:2.67107
Kill Difference:22,628
Playtime:639.134 hours
Usage:16%
Score:6.677m
Score/min:174
Accuracy (listed only):21.149%
HSR (listed only):14.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:2,141
Deaths:2,359
KDR:0.908
Accuracy:22.831% C
HSR:12.237% D--
Blitz GD-10
C**
Kills:1,617
Deaths:627
KDR:2.579
Accuracy:20.836% D
HSR:18.677% C**
AF-4 Cyclone
B+
Kills:186
Deaths:102
KDR:1.824
Accuracy:19.167% D*
HSR:22.043% B+
Carnage AR
D
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D--
HSR:16.667% D
AF-57 Piston
C-
Kills:89
Deaths:65
KDR:1.369
Accuracy:26.432% D**
HSR:12.360% C-
NC9 A-Tross
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D
HSR:11.494% F-
Reaper DMR
D--
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D--
HSR:9.877% F--
NC1 Gauss Rifle
D--
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D**
HSR:14.085% D--
Kills:4,434
Deaths (as Combat Medic):3,554
Deaths (to Combat Medics):3,429
KDR:1.24761
Kill Difference:880
Playtime:249.506 hours
Usage:6%
Score:4.312m
Score/min:288
Accuracy (listed only):21.235%
HSR (listed only):14.680%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:2,216
Deaths:932
KDR:2.378
Accuracy:25.609% D*
HSR:16.922% C++
AF-34 Mattock
D
Kills:2,145
Deaths:933
KDR:2.299
Accuracy:27.987% D--
HSR:15.664% D
NS-20 Gorgon
B+
Kills:249
Deaths:136
KDR:1.831
Accuracy:19.815% D-
HSR:23.695% B+
NS-20 Gorgon
B*
Kills:247
Deaths:136
KDR:1.816
Accuracy:19.139% D-
HSR:25.101% B*
NCM1 Scattercannon
A+
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C-
HSR:22.488% A+
NCM1 Scattercannon
C**
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C
HSR:16.923% C**
NCM3 Raven
D
Kills:183
Deaths:129
KDR:1.419
Accuracy:35.492% D
HSR:1.093% D*
NS-10 Burster
B++
Kills:156
Deaths:109
KDR:1.431
Accuracy:36.115% B++
HSR:3.205% D
NCM3 Raven
D
Kills:145
Deaths:129
KDR:1.124
Accuracy:34.995% D
HSR:1.379% D-
NCM2 Falcon
C
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D*
HSR:4.225% C
NS-10 Burster
B++
Kills:129
Deaths:108
KDR:1.194
Accuracy:36.364% B++
HSR:3.876% C--
NCM2 Falcon
D--
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D*
HSR:2.500% D--
Kills:6,096
Deaths (as MAX Suit):1,586
Deaths (to MAX Suits):1,403
KDR:3.84363
Kill Difference:4,510
Playtime:203.471 hours
Usage:5%
Score:3.479m
Score/min:285
Accuracy (listed only):30.684%
HSR (listed only):11.423%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D--
VKPH:3.900 D-
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.031m
Score/min:144
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:93
V. Kills:21 423%
Deaths:45
KDR:2.067
Accuracy:33.176% D
KPH:19.300 D
VKPH:4.400 D-
Kills:93 (93 + 0)
Deaths:45
KDR:2.067
VKDR:0.467
Vehicle Kills:21
Kill Difference:48
Playtime:4.816 hours
Usage:0%
Score:0.086m
Score/min:299
Driving Accuracy:33.176%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:1,882
V. Kills:454 414%
Deaths:332
KDR:5.669
Accuracy:41.292% D
KPH:20.400 C
VKPH:4.900 D--
Enforcer ML85
D
Kills:57
V. Kills:36 154%
Deaths:21
KDR:2.714
Accuracy:32.830% D--
KPH:17.700 D
VKPH:11.200 D-
Kills:1,939 (1,882 + 57)
Deaths:353
KDR:5.493
VKDR:1.388
Vehicle Kills:490
Kill Difference:1,586
Playtime:95.621 hours
Usage:2%
Score:0.814m
Score/min:142
Driving Accuracy:41.292%
Gunner Accuracy:32.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:180
V. Kills:36 486%
Deaths:44
KDR:4.091
Accuracy:28.077% D*
KPH:12.800 D
VKPH:2.600 D**
M12 Kobalt
C+
Kills:163
V. Kills:12 N/A
Deaths:9
KDR:18.111
Accuracy:16.216% C-
KPH:31.100 D--
VKPH:2.300 C+
M40 Fury
D*
Kills:85
V. Kills:16 N/A
Deaths:15
KDR:5.667
Accuracy:19.397% F-
KPH:18 D*
VKPH:3.400 D*
M20 Basilisk
D-
Kills:80
V. Kills:14 N/A
Deaths:23
KDR:3.478
Accuracy:29.007% D*
KPH:12.500 D-
VKPH:2.200 F
M60-G Bulldog
D--
Kills:77
V. Kills:12 N/A
Deaths:14
KDR:5.500
Accuracy:22.530% D**
KPH:14.300 D--
VKPH:2.200 D--
M12 Kobalt
D*
Kills:57
V. Kills:1 N/A
Deaths:6
KDR:9.500
Accuracy:9.763% F-
KPH:34.400 D*
VKPH:0.600 D*
M40 Fury
N/A
Kills:50
V. Kills:9 N/A
Deaths:7
KDR:7.143
Accuracy:24.836% N/A
KPH:21.100 N/A
VKPH:3.800 N/A
Kills:692 (0 + 692)
Deaths:118
KDR:5.864
VKDR:0.847
Vehicle Kills:100
Kill Difference:574
Playtime:39.834 hours
Usage:1%
Score:0.288m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:24.836%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 27,55627,2547,7703.508A++1.2021.353%D-19.076%D17.8DN/A441527.7h10.4C+48.5C+
GD-7F 5,3045,2623,1131.69C**0.6218.394%D*14.386%D--14.8DN/A40355.3h13.5C+73.6C--
LA1 Anchor 4,6794,6373,3341.391C0.9222.435%D16.325%D*22.3D-N/A111208.2h10.8C48.2C
Bouncing Betty 3,4473,44719217.953S15.6530.817%D**N/A116.5CN/A33929.6h2.1D6.7F
Tank Mine 5,2853,37618718.053S15.7511.88%FN/A159.2B**90B*137421.2h0.9A++7.6D-
C-4 ARX 3,6393,0383887.83M++5.5221.288%FN/A127.1C++25.1D49323.9h1.3C6.1D--
AF-34 Mattock 2,2402,2169322.378C0.0725.609%D*16.922%C++23.4D-N/A7494.7h4.9B++19C++
AF-34 Mattock 2,1752,1459332.299C0.0127.987%D--15.664%D22.6D--N/A7494.8h5.5B++19.8C++
GR-22 2,1492,1412,3590.908C1.4022.831%C12.237%D--15.4DN/A68138.9h14C+61.2C+
GD-22S 2,0682,0501,7721.157C+1.1519.129%D-16.098%D*21.3DN/A10696.1h10.9C++56.7C+
Titan-150 HEAT 2,3361,8823325.669C++3.3641.292%D4.782%A20.4C4.9D--12792.4h3B**7.2B**
NC6 Gauss SAW 1,7101,6951,5011.129C+1.1821.402%C++18.584%D-17.7DN/A10095.7h9.4C**43.8B
Blitz GD-10 1,6301,6176272.579A+0.2720.836%D18.677%C**26.6CN/A10960.8h12.5B++60.1C*
Frag Grenade 1,5401,52511525N/A1,522.6942.151%DN/A391D3.8D-11543.9h3.9C9.2C
C-4 2,0561,4639021.622C++0.6821.422%DN/A51.7D21D51228.3h1.7C--8.1D
Hawk GD-68 1,9831,4501,7390.834C**1.4752.804%D**3.31%B+16.7C++6.1D-18286.9h5.5A10.5B++
EM6 1,3761,3661,1741.164C1.1419.495%D17.423%D--20.1D-N/A10767.9h10.3B52.7C++
AF-4A Bandit 1,1781,1685951.963B+0.3419.399%D**14.469%D**16.4D-N/A4071.4h11.6C59.9D-
AF-19 Mercenary 1,1711,1607651.516B++0.7920.318%C-12.759%D**9.9DN/A51116.6h12.5C*61.4C++
Razor GD-23 1,1771,1601,1870.977C+1.3322.826%C16.121%D-10.4DN/A49111.5h12.5C+55C+
NS-15M2 1,1711,1558791.314C+0.9920.216%D-14.286%F16D--N/A4272.2h14.8D73.2D
NC6A GODSAW 7147094771.486C0.8217.317%F-16.784%D**17.9D*N/A5939.7h10.3C+59.3D*
Spear Anti-Vehicle Phalanx Turret 9047054117.195A+14.8942.276%C+3.404%C41C+11.6D--21517.2h5.3B*12.5B++
NS-357B Underboss 6316263112.013B++0.2933.771%D12.141%D*23.4D-N/A6026.8h3.2B*9.6C**
Rocklet Rifle 777412874.736S2.4327.899%TN/A26.4C+23.4C+28415.6h25.2B**90.4C-
NS-357 Underboss 3983935460.72C1.5933.526%C-12.723%D*21.1DN/A10018.6h4.6C--13.6C
NS-20 Gorgon 2622491361.831A0.4819.815%D-23.695%B+13.9DN/A5517.9h26.3C*132.6B
NS-20 Gorgon 2592471361.816B**0.4919.139%D-25.101%B*13.8DN/A4917.9h25.9C*135.6B
NCM1 Scattercannon 2112091441.451D0.8635.368%C-22.488%A+11.4D**N/A4218.4h8.5D--23.9D-
Anti-Vehicle Grenade 2361981198N/A195.6944.883%D-N/A247.5D47.5D21420.8h6.8D15.1D
NCM1 Scattercannon 1961951551.258C1.0536.916%C16.923%C**10.1D*N/A5419.3h9.8D26.6C
AF-4 Cyclone 1871861021.824B0.4819.167%D*22.043%B+13.6D-N/A12613.7h11.2C+58.3C
NCM3 Raven 3051831291.419B++0.8935.492%D1.093%D*8.4C5.6C7321.9h22.9B++64.6B
M20 Basilisk 216180444.091B+1.7828.077%D*5.556%C+12.8D2.6D**9314.1h59.3B**211.1B+
M12 Kobalt 175163918.111C*15.8016.216%C-18.405%C+31.3D--2.3C+1325.2h22.7C-140.1C+
Carnage AR 1631621611.006C+1.3020.183%D--16.667%D12.9D--N/A7712.6h15.7D-77.7D-
NS-10 Burster 2761561091.431B+0.8836.115%B++3.205%D4.7C-3.6C+7233.4h142.8C*395.3B+
NCM3 Raven 2431451291.124C*1.1834.995%D1.379%D-6.6D--4.5D6721.9h29.1C+83C
Mag-Cutter 14414324,0080.006C--2.3042.545%B**2.797%C--0.1DN/A01885.6h3.1C7.4B+
NCM2 Falcon 1901421361.044C+1.2630.133%D*4.225%C13.5C+4.6C+12710.5h8B++26.4C++
NS-10 Burster 2351291081.194C++1.1136.364%B++3.876%C--3.9D3.2C--6333.1h170.3C468.4C**
MANA Anti-Personnel Turret 10199651.523N/A0.7815.231%UN/A990U20U4235000.1h22.7T*149.2T*
Shrike 124931930.482C1.8247.269%D*N/A12.7D--4.2D*3607.3h4.8B*10.2B+
MAX Punch 95931,5870.059C2.2552.533%B+N/A0.5DN/A2197h3C+5.7C++
C75 Viper 11493452.067D0.2433.176%D1.075%C-19.4D4.4D-2994.8h10.6B+31.9C*
AF-57 Piston 9189651.369C++0.9426.432%D**12.36%C-11.6D--N/A707.7h3.9B+14.7C
NC9 A-Tross 8887930.935C1.3722.22%D11.494%F-12.4D*N/A897h10.7C48.3C-
M40 Fury 10185155.667C3.3619.397%F-1.176%D18.1D*3.4D*1524.7h11.5C**59.3D-
Reaper DMR 8381541.5C+0.8121.715%D--9.877%F--11.3D--N/A947.2h12D*55.4D--
M20 Basilisk 9480233.478C++1.1729.007%D*15%M*12.5D-2.2F1246.4h70.6B*243.4C*
NCM2 Falcon 108801250.64C-1.6730.276%D*2.5%D--8.2D2.9D849.8h13.3C*44C
M60-G Bulldog 8977145.5C+3.1922.53%D**3.896%B*14.3D--2.2D--1055.4h6.9C++30.5D
NS-11C 7776461.652B+0.6519.321%D--15.79%D20.5CN/A2783.7h14.1C++73.2C
NS Annihilator 181751360.551C1.7679.937%C+N/A7.6D10.7B++1979.9h13.4C-16.8C-
NC1 Gauss Rifle 7271930.763C+1.5416.494%D**14.085%D--12.2DN/A3425.8h10.3B*62.7C+
Xiphos Anti-Personnel Phalanx Turret 7668234N/A31.6923.347%UN/A680U80U1269000.1h60T*256.9T*
Sticky Grenade 6565165N/A62.6936.414%F-N/A325D**N/A21560.2h3D-8.3D**
NC4 Mag-Shot 6060950.632C+1.6729.855%B+15%D10.9D-N/A1295.5h7.9C*26.4B
L105 Zephyr 7359202.95D0.6423.932%F--N/A16.4D--3.9D-1443.6h8.1D-33.7F--
LA3 Desperado 5858521.115C*1.1931.453%B+12.069%D*16.6DN/A963.5h7.7B+24.4B+
M12 Kobalt 585769.5D7.199.763%F-15.79%D33.5D*N/A2201.7h18.3C++187.4D*
Enforcer ML85 9357212.714C--0.4132.83%D--N/A17.8D11.3D-5623.2h10.7B+32.5C+
M40 Fury 595077.143C+4.8424.836%D*N/A20.8D*3.8D*1532.4h17.4D-70.1F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit378566,04440.7h
Anti-Vehicle MANA Turret31280.3h
Spawn Beacon524,6243.3h
Nanite Revive Grenade0520h
Medical Applicator568189,11419.4h
Deconstruction Tool01770h
Spitfire Auto-Turret203,8424.1h
Shield Recharging Field92820.2h
Recon Detection Device01210.3h
Ammunition Package693,8172.8h
Anti-Infantry MANA Turret133621.1h

Check the help document for the dictionary if you want to learn more about words used here.


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