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Warden Cadet Zebling[NngO] Zebling
NC BR 63

KDR: 2.22

Score: 47m

Last Seen: Sep 13th, 2019 6:54 PM
- OFFLINE - 219.4 hour(s)

Prestige 1, Battle Rank 63 - New Conglomerate on Cobalt - Outfit Leader of Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
Level Progress (to 64): 79%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Bouncing Betty Tank Mine C-4 ARX AF-34 Mattock GR-22
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $424,089 MLG Score: 339
Fun Score: N/A
Cheeseburgers Flipped: 1492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.845%16.982%35423119149,7412.7172-0.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.516%-0.066C+-0.594D-0.467DHEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.293C*110.233C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.818%4.61%164212121,97416785201.1757379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.865%-0.114C+1.329A-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++3.30.735B++5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.6%9.643%356120856012702040.440598273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.5%-1.255D**1.231B**-0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.4-0.314C35.60.11C+121.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.404%7.843%351121351120810.0422185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.81B**3.21B**10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
47m322.4%288 (17.3k)213 (12.8k)2.2231475,00233,7372.3825863 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214397218.16%12.796%23206:3520

7% Combat Medic17% Engineer22% Heavy Assault49% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMSep 21st, 2019 3:08 AM (2d) (PST)Sep 13th, 2019 5:01 PM (9d) (PST)Sep 13th, 2019 2:54 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2861171690.3390.1520.0431.1810.027339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,1587,02010,138209371212,759

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3687.6h/153.6d 5,379 9,597 25,208 261.2k 5,012 14,594 6,029 63.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:4,635
Deaths:3,332
KDR:1.391
Accuracy:22.434% C--
HSR:16.332% D*
GD-22S
D
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.131% D
HSR:16.098% D*
NC6 Gauss SAW
C*
Kills:1,694
Deaths:1,499
KDR:1.130
Accuracy:21.415% C*
HSR:18.595% D-
EM6
C--
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% C--
HSR:17.423% D--
NS-15M2
D
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D
HSR:14.286% D**
NC6A GODSAW
D**
Kills:701
Deaths:475
KDR:1.476
Accuracy:17.415% F-
HSR:16.548% D**
Kills:11,601
Deaths (as Heavy Assault):9,131
Deaths (to Heavy Assaults):9,186
KDR:1.27051
Kill Difference:2,470
Playtime:809.392 hours
Usage:22%
Score:14.554m
Score/min:300
Accuracy (listed only):20.018%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:24,620
Deaths:7,219
KDR:3.410
Accuracy:21.391% D
HSR:18.733% D
GD-7F
D--
Kills:5,244
Deaths:3,108
KDR:1.687
Accuracy:18.399% D*
HSR:14.397% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
Blitz GD-10
C++
Kills:967
Deaths:367
KDR:2.635
Accuracy:21.091% D
HSR:17.477% C++
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
AF-4 Cyclone
B+
Kills:70
Deaths:65
KDR:1.077
Accuracy:18.084% D**
HSR:21.429% B+
AF-57 Piston
F
Kills:51
Deaths:36
KDR:1.417
Accuracy:23.404% F
HSR:7.843% F
Kills:34,516
Deaths (as Light Assault):13,388
Deaths (to Light Assaults):6,943
KDR:2.57813
Kill Difference:21,128
Playtime:1,800.565 hours
Usage:49%
Score:18.365m
Score/min:170
Accuracy (listed only):20.470%
HSR (listed only):15.446%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:24,620
Deaths:7,219
KDR:3.410
Accuracy:21.391% D
HSR:18.733% D
GD-7F
D--
Kills:5,244
Deaths:3,108
KDR:1.687
Accuracy:18.399% D*
HSR:14.397% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D**
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
AF-57 Piston
F
Kills:51
Deaths:36
KDR:1.417
Accuracy:23.404% F
HSR:7.843% F
Kills:33,479
Deaths (as Engineer):12,956
Deaths (to Engineers):5,882
KDR:2.58405
Kill Difference:20,523
Playtime:611.063 hours
Usage:17%
Score:6.413m
Score/min:175
Accuracy (listed only):20.722%
HSR (listed only):14.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:2,138
Deaths:2,357
KDR:0.907
Accuracy:22.831% C
HSR:12.254% D--
Blitz GD-10
C++
Kills:967
Deaths:367
KDR:2.635
Accuracy:21.091% D
HSR:17.477% C++
Carnage AR
D
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D--
HSR:16.667% D
NC9 A-Tross
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D
HSR:11.494% F-
Reaper DMR
D-
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D-
HSR:9.877% F--
NC1 Gauss Rifle
D--
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D**
HSR:14.085% D--
AF-4 Cyclone
B+
Kills:70
Deaths:65
KDR:1.077
Accuracy:18.084% D**
HSR:21.429% B+
AF-57 Piston
F
Kills:51
Deaths:36
KDR:1.417
Accuracy:23.404% F
HSR:7.843% F
Kills:3,627
Deaths (as Combat Medic):3,226
Deaths (to Combat Medics):3,324
KDR:1.1243
Kill Difference:401
Playtime:248.724 hours
Usage:7%
Score:4.304m
Score/min:288
Accuracy (listed only):20.753%
HSR (listed only):13.891%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:2,141
Deaths:918
KDR:2.332
Accuracy:24.758% D*
HSR:16.721% C+
AF-34 Mattock
D
Kills:2,061
Deaths:919
KDR:2.243
Accuracy:27.202% D--
HSR:15.429% D
NCM1 Scattercannon
A++
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C+
HSR:22.488% A++
NCM1 Scattercannon
C**
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C+
HSR:16.923% C**
NS-20 Gorgon
B+
Kills:182
Deaths:99
KDR:1.838
Accuracy:17.970% D--
HSR:21.429% B+
NS-20 Gorgon
C**
Kills:171
Deaths:99
KDR:1.727
Accuracy:18.275% D-
HSR:21.053% C**
NCM3 Raven
D
Kills:168
Deaths:125
KDR:1.344
Accuracy:35.273% D
HSR:1.190% D--
NCM2 Falcon
C
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D--
HSR:4.225% C
NCM3 Raven
D
Kills:140
Deaths:125
KDR:1.120
Accuracy:34.775% D
HSR:1.429% D-
NS-10 Burster
B*
Kills:128
Deaths:100
KDR:1.280
Accuracy:35.309% B*
HSR:3.906% C--
NS-10 Burster
B*
Kills:100
Deaths:99
KDR:1.010
Accuracy:35.536% B*
HSR:4% C-
NCM2 Falcon
D--
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D*
HSR:2.500% D--
Kills:5,717
Deaths (as MAX Suit):1,522
Deaths (to MAX Suits):1,392
KDR:3.75624
Kill Difference:4,195
Playtime:186.903 hours
Usage:5%
Score:3.236m
Score/min:289
Accuracy (listed only):30.149%
HSR (listed only):10.941%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D*
VKPH:3.900 D
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.030m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:93
V. Kills:21 423%
Deaths:45
KDR:2.067
Accuracy:33.176% D
KPH:19.300 D
VKPH:4.400 D
Kills:93 (93 + 0)
Deaths:45
KDR:2.067
VKDR:0.467
Vehicle Kills:21
Kill Difference:48
Playtime:4.816 hours
Usage:0%
Score:0.084m
Score/min:292
Driving Accuracy:33.176%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,881
V. Kills:453 414%
Deaths:332
KDR:5.666
Accuracy:41.280% D
KPH:20.400 C+
VKPH:4.900 D*
Enforcer ML85
D
Kills:57
V. Kills:36 154%
Deaths:21
KDR:2.714
Accuracy:32.829% D--
KPH:17.800 D
VKPH:11.200 D-
Kills:1,938 (1,881 + 57)
Deaths:353
KDR:5.490
VKDR:1.385
Vehicle Kills:489
Kill Difference:1,585
Playtime:95.473 hours
Usage:3%
Score:0.812m
Score/min:142
Driving Accuracy:41.280%
Gunner Accuracy:32.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:163
V. Kills:31 N/A
Deaths:44
KDR:3.705
Accuracy:26.924% D*
KPH:12.500 D
VKPH:2.400 D**
M12 Kobalt
C
Kills:112
V. Kills:9 N/A
Deaths:9
KDR:12.444
Accuracy:16.383% C
KPH:27.700 D--
VKPH:2.200 C
M40 Fury
D--
Kills:84
V. Kills:16 N/A
Deaths:15
KDR:5.600
Accuracy:19.171% F-
KPH:18 D*
VKPH:3.400 D--
M20 Basilisk
D
Kills:77
V. Kills:14 N/A
Deaths:23
KDR:3.348
Accuracy:28.699% D--
KPH:12.800 D
VKPH:2.300 D**
M60-G Bulldog
D-
Kills:71
V. Kills:11 N/A
Deaths:14
KDR:5.071
Accuracy:21.685% D*
KPH:14.100 D-
VKPH:2.200 D--
M12 Kobalt
D--
Kills:53
V. Kills:1 N/A
Deaths:6
KDR:8.833
Accuracy:9.707% F
KPH:35.300 D--
VKPH:0.700 D*
Kills:560 (0 + 560)
Deaths:111
KDR:5.045
VKDR:0.739
Vehicle Kills:82
Kill Difference:449
Playtime:34.358 hours
Usage:1%
Score:0.246m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:9.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 24,87724,6207,2193.41A*1.1921.391%D18.733%D17.9C-N/A431375.5h10.2C++47.8C+
GD-7F 5,2855,2443,1081.687B++0.5418.399%D*14.397%D--14.8DN/A40354.1h13.5C++73.6C
LA1 Anchor 4,6774,6353,3321.391C0.8322.434%C--16.332%D*22.3D-N/A111207.9h10.8C+48.2C+
Bouncing Betty 3,1673,16718617.027S14.8030.626%D**N/A116.4C+N/A33727.2h2C+6.7D*
Tank Mine 4,9193,12418217.165S14.9412.071%FN/A154.7B**88.9B**138020.2h0.9A++7.6D
C-4 ARX 3,0782,5513367.592M++5.3721.504%D**N/A125C++25.8D49620.4h1.3C+6.1D-
AF-34 Mattock 2,1622,1419182.332C0.1124.758%D*16.721%C+23.6D-N/A7590.6h4.6B*18.5C++
GR-22 2,1462,1382,3570.907C1.3222.831%C12.254%D--15.4DN/A68138.4h14C+61.3C+
AF-34 Mattock 2,0892,0619192.243C0.0227.202%D--15.429%D22.7D-N/A7490.7h5.3B*19.4C++
GD-22S 2,0682,0501,7721.157C+1.0719.131%D16.098%D*21.4DN/A10596h10.9C*56.7C+
Titan-150 HEAT 2,3341,8813325.666C*3.4441.28%D4.785%A20.4C+4.9D*12792.3h3A7.2B**
NC6 Gauss SAW 1,7091,6941,4991.13C+1.0921.415%C*18.595%D-17.8DN/A9995.4h9.4B43.7B+
Frag Grenade 1,5401,52511525N/A1,522.7842.219%C-N/A391C3.8D11423.9h3.9C++9.1C++
C-4 2,0501,4579021.615C++0.6121.321%D-N/A51.5D21D50828.3h1.7C8.1D
Hawk GD-68 1,9831,4501,7380.834C*1.3952.785%D**3.31%B+16.7C++6.1D18286.8h5.5A10.4B++
EM6 1,3761,3661,1741.164C+1.0619.495%C--17.423%D--20.1DN/A10667.9h10.3B+52.7C++
AF-4A Bandit 1,1781,1685951.963B+0.2619.399%D*14.469%D**16.4DN/A3971.4h11.6C+59.9D
Razor GD-23 1,1771,1601,1870.977C++1.2522.826%C16.121%D-10.4DN/A49111.5h12.5C*55C++
AF-19 Mercenary 1,1711,1607651.516B*0.7120.318%C12.759%D**10DN/A49116.5h12.5C**61.4C*
NS-15M2 1,1711,1558791.314C+0.9120.216%D14.286%D**16D--N/A4272.2h14.8C-73.2C
Blitz GD-10 9779673672.635A++0.4121.091%D17.477%C++27.2C+N/A12435.5h12.6B++59.6C**
NC6A GODSAW 7067014751.476C0.7517.415%F-16.548%D**17.8D*N/A5739.3h10.3C+59D*
Spear Anti-Vehicle Phalanx Turret 8236393916.385A14.1642.381%C+3.756%C+41C++11.8D-21915.6h5.3B*12.4B*
NS-357B Underboss 6316263112.013B++0.2133.771%C-12.141%D*23.4DN/A6026.7h3.2B**9.6B+
NS-357 Underboss 3983935460.72C1.5033.526%C12.723%D*21.4DN/A10118.4h4.6C13.6C+
Rocklet Rifle 617321754.28S2.0627.954%F**N/A23.6C21.8C+26013.6h26.9B*96.2C--
NCM1 Scattercannon 2112091441.451C--0.7735.368%C+22.488%A++11.4D**N/A4218.4h8.5D*23.9D
Anti-Vehicle Grenade 2361981198N/A195.7844.876%DN/A247.5D47.5D21340.8h6.8C-15.1C-
NCM1 Scattercannon 1961951551.258C0.9736.916%C+16.923%C**10.1D--N/A5419.3h9.8D26.6C
NS-20 Gorgon 190182991.838B**0.3917.97%D--21.429%B+14.7CN/A4912.4h20.7B+115.4B+
NS-20 Gorgon 179171991.727B**0.5018.275%D-21.053%C**13.8CN/A4812.4h22.2B+121.4B+
NCM3 Raven 2851681251.344B++0.8835.273%D1.19%D--8.2C5.7C+7420.5h23.2B++65.7B+
M20 Basilisk 194163443.705B+1.4826.924%D*6.135%C++12.4D2.4D**9113.1h56.8A211.1B+
Carnage AR 1631621611.006C+1.2220.183%D--16.667%D12.9D-N/A7512.6h15.7D77.7D
Mag-Cutter 14414324,0080.006C--2.2242.545%B**2.797%D0.1D-N/A01885.2h3.1C7.4C++
NCM2 Falcon 1901421361.044C+1.1830.133%D--4.225%C13.5C+4.6C+12610.5h8B++26.4C**
NCM3 Raven 2351401251.12C**1.1034.775%D1.429%D-6.8D-4.6D6920.5h27.9C++80.3C+
NS-10 Burster 2301281001.28B+0.9435.309%B*3.906%C--4.5C3.6C+7528.3h142.7C**404.2B+
M12 Kobalt 121112912.444C+10.2216.383%C19.643%C**28D--2.3C+1394h26.1D-159.5C
NS-10 Burster 191100991.01C+1.2135.536%B*4%C-3.6D3.2C6328.1h180.1C506.8C**
MANA Anti-Personnel Turret 10199651.523N/A0.7015.231%UN/A990U20U4129900.1h22.7T*149.2T*
Shrike 124931930.482C1.7447.269%D--N/A12.7D--4.2D*3497.3h4.8B**10.2B+
C75 Viper 11493452.067C-0.1633.176%D1.075%C-19.4D4.4D2924.8h10.6B+31.9B
MAX Punch 94921,5220.06C+2.1652.444%B+N/A0.5C-N/A2180.6h3C+5.8C++
NC9 A-Tross 8887930.935C1.2922.22%D11.494%F-12.4D*N/A877h10.7C48.3C
M40 Fury 10084155.6C+3.3819.171%F-1.19%D17.9D*3.4D--1534.7h11.3B+59.2D
Reaper DMR 8381541.5C+0.7221.715%D-9.877%F--11.3D--N/A887.2h12D--55.4D-
NCM2 Falcon 108801250.64C1.5830.276%D*2.5%D--8.2D2.9D839.8h13.3B44C+
M20 Basilisk 9177233.348C**1.1228.699%D--14.286%M++12.8D2.3D**1266h69.1B*240.7B
NS-11C 7776461.652B++0.5719.321%D-15.79%D20.5CN/A2713.7h14.1C*73.2C+
NS Annihilator 181751360.551C+1.6779.937%CN/A7.6D10.7B++1939.9h13.4C--16.8C--
M60-G Bulldog 8271145.071C*2.8521.685%D*4.225%B*14.2D-2.2D--1085h6.6B30.3C-
NC1 Gauss Rifle 7271930.763C+1.4616.494%D**14.085%D--12.2DN/A3215.8h10.3B**62.7C+
AF-4 Cyclone 7070651.077C+1.1518.084%D**21.429%B+6.9D--N/A13210.2h13.9D-77.1D--
Sticky Grenade 6464164N/A61.7836.692%F-N/A640DN/A21230.1h3D8.2D--
NC4 Mag-Shot 6060950.632C+1.5929.855%B+15%D10.9DN/A1235.5h7.9C**26.4B
L105 Zephyr 7359202.95D0.7323.932%F--N/A16.4D*3.9D1423.6h8.1D33.7F-
LA3 Desperado 5757511.118C*1.1132.287%B++12.281%D*16.8DN/A963.4h7.6B++23.5B++
Enforcer ML85 9357212.714C-0.4932.829%D--N/A17.8D11.3D-5633.2h10.7B++32.5C++
Xiphos Anti-Personnel Phalanx Turret 6155227.5N/A25.2824.146%UN/A550U60U1020600.1h58.6T*242.8T*
M12 Kobalt 545368.833C--6.619.707%F13.208%D*35.3D--N/A2281.5h18.7C++192.8D-
AF-57 Piston 5251361.417C**0.8123.404%F7.843%F13.8D--N/A1003.7h3.2B**13.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon514,4483.1h
Anti-Vehicle MANA Turret31280.3h
Nano-Armor Kit359532,78938.1h
Nanite Revive Grenade0520h
Medical Applicator568188,47219.4h
Spitfire Auto-Turret183,5343.8h
Deconstruction Tool01770h
Shield Recharging Field92820.2h
Ammunition Package693,5152.5h
Anti-Infantry MANA Turret133621.1h
Recon Detection Device01210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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