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Cadet Zebling[NngO] Zebling
NC BR 138

KDR: 2.07

Score: 42.4m

Last Seen: Nov 12th, 2018 8:27 PM
- OFFLINE - 72.1 hour(s)

Battle Rank 120 (138 total) - New Conglomerate on Cobalt - Outfit Leader of Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS AC-X11 GD-7F LA1 Anchor Tank Mine Bouncing Betty GR-22 GD-22S AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 1353TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.72%16.635%3452399643,9972.52595-0.46

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.575%-0.056C+-0.61D-0.538DHEAD ++ (~6.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.298C*10.90.236C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.429%4.71%169210171,91116025001.19214381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.478%-0.038C+1.312A-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.30.737B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.468%7.192%214101529212231720.238757169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.982%-0.988D--0.748B++-1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.1-0.285C38.50.013C+112.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trinity Tiddlers[NngO] Trinity Tiddlers
NC outfit on Cobalt

Members: 2
42.4m302%291 (17.5k)213 (12.8k)2.0656366,19332,0452.2132138 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1019333017.857%12.613%22506:1320

7% Combat Medic17% Engineer24% Heavy Assault45% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2013 9:36 PMFeb 8th, 2014 10:33 AMNov 15th, 2018 2:12 AM (12h) (PST)Nov 12th, 2018 5:15 PM (3d) (PST)Nov 12th, 2018 4:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2871211660.3330.1610.0421.0870.027308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,2427,2819,9612010365212,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3312.3h/138d 4,729 8,349 22,441 216k 4,552 13,062 5,348 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:4,635
Deaths:3,332
KDR:1.391
Accuracy:22.434% C
HSR:16.332% D*
GD-22S
D
Kills:2,050
Deaths:1,772
KDR:1.157
Accuracy:19.131% D
HSR:16.098% D--
NC6 Gauss SAW
C**
Kills:1,694
Deaths:1,499
KDR:1.130
Accuracy:21.415% C**
HSR:18.595% D
EM6
C-
Kills:1,366
Deaths:1,174
KDR:1.164
Accuracy:19.495% C-
HSR:17.423% D--
NS-15M2
D
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.216% D
HSR:14.286% D**
NC6A GODSAW
D**
Kills:701
Deaths:475
KDR:1.476
Accuracy:17.415% F-
HSR:16.548% D**
Kills:11,601
Deaths (as Heavy Assault):9,131
Deaths (to Heavy Assaults):8,816
KDR:1.27051
Kill Difference:2,470
Playtime:809.074 hours
Usage:24%
Score:14.553m
Score/min:300
Accuracy (listed only):20.018%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:20,155
Deaths:6,243
KDR:3.228
Accuracy:21.193% D
HSR:18.393% D
GD-7F
D--
Kills:4,902
Deaths:3,005
KDR:1.631
Accuracy:18.413% D*
HSR:14.178% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D*
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
Blitz GD-10
C+
Kills:77
Deaths:57
KDR:1.351
Accuracy:16.965% D**
HSR:15.584% C+
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
AF-4 Cyclone
C++
Kills:68
Deaths:62
KDR:1.097
Accuracy:18.182% D**
HSR:19.118% C++
Kills:28,766
Deaths (as Light Assault):11,960
Deaths (to Light Assaults):6,544
KDR:2.40518
Kill Difference:16,806
Playtime:1,499.906 hours
Usage:45%
Score:14.622m
Score/min:162
Accuracy (listed only):19.577%
HSR (listed only):15.801%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:20,155
Deaths:6,243
KDR:3.228
Accuracy:21.193% D
HSR:18.393% D
GD-7F
D--
Kills:4,902
Deaths:3,005
KDR:1.631
Accuracy:18.413% D*
HSR:14.178% D--
AF-4A Bandit
D*
Kills:1,168
Deaths:595
KDR:1.963
Accuracy:19.399% D*
HSR:14.469% D*
Razor GD-23
C
Kills:1,160
Deaths:1,187
KDR:0.977
Accuracy:22.826% C
HSR:16.121% D-
AF-19 Mercenary
C
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:20.318% C
HSR:12.759% D**
NS-11C
D
Kills:76
Deaths:46
KDR:1.652
Accuracy:19.321% D-
HSR:15.790% D
Kills:28,621
Deaths (as Engineer):11,841
Deaths (to Engineers):5,666
KDR:2.41711
Kill Difference:16,780
Playtime:553.032 hours
Usage:17%
Score:5.819m
Score/min:175
Accuracy (listed only):20.245%
HSR (listed only):15.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:2,138
Deaths:2,356
KDR:0.907
Accuracy:22.837% C
HSR:12.254% D--
Carnage AR
C--
Kills:162
Deaths:161
KDR:1.006
Accuracy:20.183% D-
HSR:16.667% C--
NC9 A-Tross
D
Kills:87
Deaths:93
KDR:0.935
Accuracy:22.220% D
HSR:11.494% F-
Reaper DMR
D
Kills:81
Deaths:54
KDR:1.500
Accuracy:21.715% D
HSR:9.877% F--
Blitz GD-10
C+
Kills:77
Deaths:57
KDR:1.351
Accuracy:16.965% D**
HSR:15.584% C+
NC1 Gauss Rifle
D--
Kills:71
Deaths:93
KDR:0.763
Accuracy:16.494% D*
HSR:14.085% D--
AF-4 Cyclone
C++
Kills:68
Deaths:62
KDR:1.097
Accuracy:18.182% D**
HSR:19.118% C++
Kills:2,684
Deaths (as Combat Medic):2,876
Deaths (to Combat Medics):3,174
KDR:0.93324
Kill Difference:192
Playtime:247.842 hours
Usage:7%
Score:4.289m
Score/min:288
Accuracy (listed only):19.799%
HSR (listed only):14.154%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:1,883
Deaths:857
KDR:2.197
Accuracy:22.737% D*
HSR:16.463% C++
AF-34 Mattock
D
Kills:1,795
Deaths:858
KDR:2.092
Accuracy:25.114% D*
HSR:15.432% D
NCM1 Scattercannon
A++
Kills:209
Deaths:144
KDR:1.451
Accuracy:35.368% C+
HSR:22.488% A++
NCM1 Scattercannon
B
Kills:195
Deaths:155
KDR:1.258
Accuracy:36.916% C+
HSR:16.923% B
NS-20 Gorgon
B
Kills:167
Deaths:93
KDR:1.796
Accuracy:17.395% D--
HSR:20.958% B
NS-20 Gorgon
C**
Kills:166
Deaths:93
KDR:1.785
Accuracy:17.722% D--
HSR:20.482% C**
NCM3 Raven
D
Kills:163
Deaths:123
KDR:1.325
Accuracy:35.139% D
HSR:1.227% D*
NCM2 Falcon
C
Kills:142
Deaths:136
KDR:1.044
Accuracy:30.133% D--
HSR:4.225% C
NCM3 Raven
D
Kills:136
Deaths:123
KDR:1.106
Accuracy:34.651% D
HSR:1.471% D-
NS-10 Burster
B*
Kills:103
Deaths:97
KDR:1.062
Accuracy:34.829% B*
HSR:4.854% C
NCM2 Falcon
D--
Kills:80
Deaths:125
KDR:0.640
Accuracy:30.276% D*
HSR:2.500% D--
NS-10 Burster
B*
Kills:77
Deaths:96
KDR:0.802
Accuracy:35.197% B*
HSR:5.195% C+
Kills:5,116
Deaths (as MAX Suit):1,450
Deaths (to MAX Suits):1,369
KDR:3.52828
Kill Difference:3,666
Playtime:169.417 hours
Usage:5%
Score:2.931m
Score/min:288
Accuracy (listed only):29.623%
HSR (listed only):11.018%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:59
V. Kills:14 393%
Deaths:20
KDR:2.950
Accuracy:23.932% F--
KPH:16.600 D*
VKPH:3.900 D
Kills:59 (0 + 59)
Deaths:20
KDR:2.950
VKDR:0.700
Vehicle Kills:14
Kill Difference:39
Playtime:3.559 hours
Usage:0%
Score:0.030m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:23.932%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:87
V. Kills:19 435%
Deaths:44
KDR:1.977
Accuracy:34.590% C
KPH:21.400 C-
VKPH:4.700 D
Kills:87 (87 + 0)
Deaths:44
KDR:1.977
VKDR:0.432
Vehicle Kills:19
Kill Difference:43
Playtime:4.067 hours
Usage:0%
Score:0.079m
Score/min:323
Driving Accuracy:34.590%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:1,824
V. Kills:435 418%
Deaths:330
KDR:5.527
Accuracy:41.600% D
KPH:20.300 C+
VKPH:4.800 D--
Enforcer ML85
D
Kills:53
V. Kills:33 156%
Deaths:20
KDR:2.650
Accuracy:31.716% D*
KPH:17.300 D
VKPH:10.700 D-
Kills:1,877 (1,824 + 53)
Deaths:350
KDR:5.363
VKDR:1.337
Vehicle Kills:468
Kill Difference:1,527
Playtime:93.076 hours
Usage:3%
Score:0.785m
Score/min:141
Driving Accuracy:41.600%
Gunner Accuracy:31.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:97
V. Kills:19 N/A
Deaths:40
KDR:2.425
Accuracy:25.660% D**
KPH:9.700 D--
VKPH:1.900 D**
M40 Fury
D*
Kills:76
V. Kills:14 N/A
Deaths:15
KDR:5.067
Accuracy:18.970% F-
KPH:17.800 D*
VKPH:3.300 D*
M60-G Bulldog
D-
Kills:68
V. Kills:11 N/A
Deaths:14
KDR:4.857
Accuracy:21.585% D*
KPH:14.100 D-
VKPH:2.300 D-
M20 Basilisk
D--
Kills:51
V. Kills:9 N/A
Deaths:20
KDR:2.550
Accuracy:27.777% D--
KPH:10.300 D--
VKPH:1.800 D**
Kills:292 (0 + 292)
Deaths:89
KDR:3.281
VKDR:0.596
Vehicle Kills:53
Kill Difference:203
Playtime:24.096 hours
Usage:1%
Score:0.159m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:27.777%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 20,32120,1556,2433.228A**1.1621.193%D18.393%D18.1C-N/A421115.2h10C*47.2C+
GD-7F 4,9364,9023,0051.631B+0.4318.413%D*14.178%D--14.8DN/A38331.9h13.5C++73.1C
LA1 Anchor 4,6774,6353,3321.391C0.6722.434%C16.332%D*22.3D-N/A109207.9h10.8C+48.2C+
Tank Mine 4,3672,73817415.736S13.6712.165%FN/A145.6B*86.6B*136518.8h0.9A++7.7D
Bouncing Betty 2,7302,73015917.17S15.1030.257%D**N/A115.7C+N/A32923.6h2C6.7D**
GR-22 2,1462,1382,3560.907C1.1622.837%C12.254%D--15.5DN/A68137.7h14C+61.2C+
GD-22S 2,0682,0501,7721.157C+0.9119.131%D16.098%D--21.4DN/A10496h10.9C*56.7C+
AF-34 Mattock 1,8981,8838572.197C0.1322.737%D*16.463%C++23.7D-N/A7579.4h4.1B**17.9C++
C-4 ARX 2,2681,8682597.212M+5.1522.421%D--N/A123.7C*26.5C--48815.1h1.3C+5.9D
Titan-150 HEAT 2,2591,8243305.527C*3.4641.6%D4.879%B**20.3C+4.8D--12690h3A7.1B**
AF-34 Mattock 1,8131,7958582.092C0.0325.114%D*15.432%D22.6D--N/A7479.5h4.7B**18.8C++
NC6 Gauss SAW 1,7091,6941,4991.13C+0.9421.415%C**18.595%D17.8DN/A9595.4h9.4B43.7B+
Hawk GD-68 1,9831,4501,7380.834B1.2352.779%D**3.31%C**16.7C++6.1D18186.8h5.5B**10.4B++
C-4 2,0301,4429021.599C++0.4721.186%DN/A51D20.8D49928.3h1.7C8.2C+
EM6 1,3761,3661,1741.164C+0.9019.495%C-17.423%D--20.1DN/A10567.9h10.3B+52.7C++
Frag Grenade 1,3741,36211362N/A1,359.9342.465%C-N/A400.6C3.5D11443.4h3.9C+9.1C+
AF-4A Bandit 1,1781,1685951.963B+0.1019.399%D*14.469%D*16.4DN/A3971.4h11.6C+59.9D
Razor GD-23 1,1771,1601,1870.977C++1.0922.826%C16.121%D-10.4DN/A48111.5h12.5C*55C++
AF-19 Mercenary 1,1711,1607651.516B*0.5520.318%C12.759%D**10DN/A45115.8h12.5B61.4C*
NS-15M2 1,1711,1558791.314C+0.7520.216%D14.286%D**16D--N/A4172.2h14.8C--73.2C
NC6A GODSAW 7067014751.476C0.5917.415%F-16.548%D**17.8D*N/A5439.3h10.3C+59D*
NS-357B Underboss 5905852892.024B*0.0433.554%C12.65%D--24.3DN/A6224.1h3.2B**9.6B+
Spear Anti-Vehicle Phalanx Turret 6274903514B**11.9341.641%C+4.49%C++39.8C++11.1D-22012.3h5B*12.1B*
NS-357 Underboss 3983935460.72C1.3533.533%C12.723%D--21.4DN/A9918.4h4.6C13.6C+
NCM1 Scattercannon 2112091441.451C-0.6135.368%C+22.488%A++11.4D**N/A4118.4h8.5D*23.9D
Anti-Vehicle Grenade 2361981198N/A195.9344.906%DN/A247.5D47.5D21290.8h6.8C15.1C-
NCM1 Scattercannon 1961951551.258C0.8136.916%C+16.923%B10.1D--N/A5219.3h9.8D26.6C+
Rocklet Rifle 375185543.426S1.3629.402%F*N/A20.1D20.7C2309.2h31.1B+105.8D
NS-20 Gorgon 173167931.796B*0.2717.395%D--20.958%B14.5CN/A4711.5h19.4B+111.5B+
NS-20 Gorgon 174166931.785B*0.2817.722%D--20.482%C**14.4C+N/A4911.5h19.7B+111B++
NCM3 Raven 2771631231.325B++0.7435.139%D1.227%D*8.5C5.9C+7719.2h22.3B*63.4B+
Carnage AR 1631621611.006C+1.0620.183%D-16.667%C--12.9D-N/A7012.6h15.7D77.7D
Mag-Cutter 14414324,0080.006C--2.0642.545%A2.797%D0.1DN/A01882.3h3.1C7.4B+
NCM2 Falcon 1901421361.044C+1.0230.133%D--4.225%C13.5C+4.6C+12510.5h8B++26.4C**
NCM3 Raven 2291361231.106C**0.9634.651%D1.471%D-7.1D4.8D7219.2h26.8C*77.4C+
NS-10 Burster 191103971.062C**1.0034.829%B*4.854%C4.2C-3.6C+7624.4h152.1C++436.8B+
MANA Anti-Personnel Turret 10199651.523N/A0.5415.231%UN/A990U20U3877000.1h22.7T*149.2T*
M20 Basilisk 11697402.425C+0.3625.66%D**9.278%A9.7D--1.9D**8610h61.4B+239.1C**
Shrike 124931930.482C1.5847.269%D--N/A12.7D--4.2D*3277.3h4.8B*10.2B+
MAX Punch 92901,4500.062C2.0052.399%B+N/A0.6CN/A2163.4h3C+5.8C++
C75 Viper 10687441.977C-0.0934.59%C1.149%C21.2C-4.6D3234.1h10.3B+29.9B+
NC9 A-Tross 8887930.935C1.1322.22%D11.494%F-12.4D*N/A827h10.7C48.3C
Reaper DMR 8381541.5C+0.5721.715%D9.877%F--11.3D--N/A757.2h12D--55.4D
NCM2 Falcon 108801250.64C1.4330.276%D*2.5%D--8.2D2.9D-839.8h13.3B44C+
NS-10 Burster 15377960.802C+1.2635.197%B*5.195%C+3.2D-3.1C-6324.2h201.3D-572C++
Blitz GD-10 7777571.351B0.7116.965%D**15.584%C+13.5DN/A2575.7h17.5C103.1D
M40 Fury 9076155.067C3.0018.97%F-1.316%C-17.7D*3.3D*1564.3h11.4B+60.3D
NS-11C 7776461.652B*0.4119.321%D-15.79%D20.5CN/A2483.7h14.1C*73.2C+
NS Annihilator 181751360.551C+1.5179.921%C+N/A7.6D10.7B+1909.9h13.4C--16.8C--
NC1 Gauss Rifle 7271930.763C+1.3016.494%D*14.085%D--12.2DN/A2955.8h10.3B**62.7C+
M60-G Bulldog 7968144.857C++2.7921.585%D*4.412%B**14.2D-2.3D-1104.8h6.4B+29.5C
AF-4 Cyclone 6868621.097C+0.9718.182%D**19.118%C++7.3D--N/A1329.3h13.8D76D-
L105 Zephyr 7359202.95D0.8823.932%F--N/A16.4D*3.9D1423.6h8.1D-33.7F--
LA3 Desperado 5757511.118C*0.9532.326%B++12.281%D*16.8DN/A913.4h7.5B++23.2C**
NC4 Mag-Shot 5656900.622C+1.4430.157%B+12.5%D--11DN/A1155.1h7.9C*26.2C++
Sticky Grenade 5555155N/A52.9337.581%FN/A550D-N/A20410.1h3.2D-8.4D--
Enforcer ML85 8653202.65C-0.5831.716%D*N/A17.1D10.6D-5723.1h10.6B+33.4C+
M20 Basilisk 6051202.55C+0.4827.777%D--15.686%M**10.4D--1.8D**1204.9h78.1C++281C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31280.3h
Nano-Armor Kit337473,15434.1h
Spawn Beacon504,2903h
Medical Applicator567187,17319.2h
Deconstruction Tool01770h
Spitfire Auto-Turret172,8473.1h
Ammunition Package692,9172.4h
Anti-Infantry MANA Turret133621.1h
Shield Recharging Field92820.2h
Recon Detection Device01030.2h

Check the help document for the dictionary if you want to learn more about words used here.


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