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Maj. General Exterminator Zedex[WUTR] Zedex
TR BR 84

KDR: 2.34

Score: 10.5m

Last Seen: Nov 11th, 2018 11:45 AM
- OFFLINE - 92.7 hour(s)

Battle Rank 84 - Terran Republic on Miller - Outfit Officer of Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 58
Level Progress (to 85): 69%
Level 100 Progress: 56% 660h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods TSAR-42 P2-120 HEAT P2-120 HESH MRC3 Mercy RAMS .50M NS-15M2 MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 794TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.179%27.398%580159994,0661.451620.89

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.098%0.026C+1.066B**-0.923D--HEAD ++ (~16.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.283C*11.30.204C++42.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.803%0.95%1411310112,10618770411.262299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.728%-0.174C-0.61D0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.502B+28.50.458B+51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.712%0.945%1484510092,3282404089.7569%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.892%0.294C*-1.094D*-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.775B++3.80.696B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.149%79.384%0310112,241323126.91667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.049%1.204B**0.811B++-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.547B+1.90.394B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.429%14.458%01101324921801.13699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.493F0.002C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.229C3.80.216C++12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 58
10.5m270.7%212 (12.7k)211 (12.7k)2.3414416,4657,0323.0190684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101446023.741%21.567%51207:063

6% Combat Medic40% Engineer16% Heavy Assault16% Infiltrator10% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:42 PMOct 22nd, 2018 5:31 PMNov 13th, 2018 10:06 AM (2d) (PST)Nov 11th, 2018 7:51 AM (4d) (PST)Nov 11th, 2018 7:45 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921423500.3310.1410.0711.0340.051892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5138,52320,990208462312,642

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
828.5h/34.5d 4,765 3,551 3,529 51.4k 1,616 2,911 2,523 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:560
Deaths:325
KDR:1.723
Accuracy:23.904% C++
HSR:31.429% B*
TMG-50
B*
Kills:485
Deaths:266
KDR:1.823
Accuracy:18.954% C
HSR:28.454% B*
T32 Bull
B*
Kills:246
Deaths:183
KDR:1.344
Accuracy:18.933% D-
HSR:29.268% B*
T7 Mini-Chaingun
A++
Kills:194
Deaths:202
KDR:0.960
Accuracy:16.964% C+
HSR:19.588% A++
T9 CARV
A*
Kills:162
Deaths:107
KDR:1.514
Accuracy:17.661% C
HSR:37.037% A*
Kills:1,647
Deaths (as Heavy Assault):1,083
Deaths (to Heavy Assaults):1,849
KDR:1.52078
Kill Difference:564
Playtime:132.019 hours
Usage:16%
Score:1.685m
Score/min:213
Accuracy (listed only):19.283%
HSR (listed only):29.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:489
Deaths:222
KDR:2.203
Accuracy:19.230% D
HSR:25.153% B++
HC1 Cougar
C*
Kills:360
Deaths:285
KDR:1.263
Accuracy:23.129% C+
HSR:23.056% C*
LC3 Jaguar
C++
Kills:352
Deaths:192
KDR:1.833
Accuracy:21.258% C-
HSR:20.171% C++
TRAC-5 S
C++
Kills:327
Deaths:268
KDR:1.220
Accuracy:20.654% C
HSR:17.125% C++
AS16 NightHawk
C+
Kills:249
Deaths:223
KDR:1.117
Accuracy:23.429% F
HSR:14.458% C+
AMR-66
B*
Kills:78
Deaths:38
KDR:2.053
Accuracy:30.449% B++
HSR:30.769% B*
MG-HBR1 Dragoon
B+
Kills:78
Deaths:56
KDR:1.393
Accuracy:33.333% C++
HSR:33.333% B+
Kills:1,933
Deaths (as Engineer):1,284
Deaths (to Engineers):1,542
KDR:1.50545
Kill Difference:649
Playtime:330.487 hours
Usage:40%
Score:3.946m
Score/min:199
Accuracy (listed only):24.497%
HSR (listed only):23.438%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:489
Deaths:222
KDR:2.203
Accuracy:19.230% D
HSR:25.153% B++
HC1 Cougar
C*
Kills:360
Deaths:285
KDR:1.263
Accuracy:23.129% C+
HSR:23.056% C*
LC3 Jaguar
C++
Kills:352
Deaths:192
KDR:1.833
Accuracy:21.258% C-
HSR:20.171% C++
TRAC-5 S
C++
Kills:327
Deaths:268
KDR:1.220
Accuracy:20.654% C
HSR:17.125% C++
PDW-16 Hailstorm
B++
Kills:264
Deaths:248
KDR:1.065
Accuracy:22.360% C
HSR:20.455% B++
AS16 NightHawk
C+
Kills:249
Deaths:223
KDR:1.117
Accuracy:23.429% F
HSR:14.458% C+
SMG-46 Armistice
B*
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.245% D--
HSR:21.312% B*
Kills:2,102
Deaths (as Light Assault):1,511
Deaths (to Light Assaults):1,281
KDR:1.39113
Kill Difference:591
Playtime:81.802 hours
Usage:10%
Score:0.939m
Score/min:191
Accuracy (listed only):21.472%
HSR (listed only):20.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:491
Deaths:352
KDR:1.395
Accuracy:20.983% C+
HSR:28.106% B**
PDW-16 Hailstorm
B++
Kills:264
Deaths:248
KDR:1.065
Accuracy:22.360% C
HSR:20.455% B++
AS16 NightHawk
C+
Kills:249
Deaths:223
KDR:1.117
Accuracy:23.429% F
HSR:14.458% C+
SMG-46 Armistice
B*
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.245% D--
HSR:21.312% B*
Kills:1,065
Deaths (as Combat Medic):896
Deaths (to Combat Medics):669
KDR:1.18862
Kill Difference:169
Playtime:47.248 hours
Usage:6%
Score:0.635m
Score/min:224
Accuracy (listed only):21.754%
HSR (listed only):21.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:1,422
Deaths:432
KDR:3.292
Accuracy:43.068% B++
HSR:76.301% B*
RAMS .50M
B**
Kills:560
Deaths:121
KDR:4.628
Accuracy:42.077% B+
HSR:85.893% B**
PDW-16 Hailstorm
B++
Kills:264
Deaths:248
KDR:1.065
Accuracy:22.360% C
HSR:20.455% B++
SR-7
B*
Kills:259
Deaths:18
KDR:14.389
Accuracy:46.103% B*
HSR:82.239% B+
NS-44 Commissioner
B*
Kills:179
Deaths:184
KDR:0.973
Accuracy:39.224% B+
HSR:27.374% B*
NS-30 Vandal
A
Kills:174
Deaths:138
KDR:1.261
Accuracy:26.118% D--
HSR:37.356% A
TX1 Repeater
B++
Kills:87
Deaths:83
KDR:1.048
Accuracy:18.869% D-
HSR:25.287% B++
SMG-46 Armistice
B*
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.245% D--
HSR:21.312% B*
Kills:3,006
Deaths (as Infiltrator):1,297
Deaths (to Infiltrators):956
KDR:2.31766
Kill Difference:1,709
Playtime:132.152 hours
Usage:16%
Score:1.451m
Score/min:183
Accuracy (listed only):32.258%
HSR (listed only):47.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:658
Deaths:232
KDR:2.836
Accuracy:19.263% B++
HSR:27.052% A
MRC3 Mercy
B**
Kills:514
Deaths:194
KDR:2.649
Accuracy:20.131% B*
HSR:25.486% B**
M3 Pounder HEG
C+
Kills:216
Deaths:118
KDR:1.831
Accuracy:37.444% C+
HSR:2.778% C
M3 Pounder HEG
C+
Kills:210
Deaths:118
KDR:1.780
Accuracy:38.429% C+
HSR:1.429% D*
M1 Heavy Cycler
A++
Kills:141
Deaths:38
KDR:3.711
Accuracy:16.091% B+
HSR:25.532% A++
NS-10 Burster
C++
Kills:138
Deaths:66
KDR:2.091
Accuracy:28.364% C++
HSR:3.623% D
NS-10 Burster
C+
Kills:124
Deaths:66
KDR:1.879
Accuracy:28.451% C+
HSR:2.419% D-
MR1 Fracture
C+
Kills:79
Deaths:79
KDR:1
Accuracy:36.243% C+
HSR:2.532% D
MR1 Fracture
C+
Kills:74
Deaths:79
KDR:0.937
Accuracy:36.638% C+
HSR:2.703% D
Kills:2,154
Deaths (as MAX Suit):495
Deaths (to MAX Suits):464
KDR:4.35152
Kill Difference:1,659
Playtime:99.499 hours
Usage:12%
Score:1.817m
Score/min:304
Accuracy (listed only):29.006%
HSR (listed only):10.395%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:1,605
V. Kills:353 453%
Deaths:141
KDR:11.383
Accuracy:53.823% B++
KPH:39.100 D
VKPH:8.600 D
M14 Banshee
C
Kills:317
V. Kills:7 N/A
Deaths:45
KDR:7.044
Accuracy:26.596% C--
KPH:33.600 C
VKPH:0.700 D**
M18 Rotary
D
Kills:184
V. Kills:224 82%
Deaths:94
KDR:1.957
Accuracy:27.533% D
KPH:4.200 D-
VKPH:5.100 D
Tomcat A2AM Pods
D*
Kills:72
V. Kills:76 94%
Deaths:4
KDR:18
Accuracy:67.560% F-
KPH:9.600 D*
VKPH:10.200 D*
Kills:2,178 (501 + 0)
Deaths:284
KDR:7.669
VKDR:2.324
Vehicle Kills:660
Kill Difference:1,894
Playtime:101.840 hours
Usage:12%
Score:0.973m
Score/min:159
Piloting Accuracy:27.533%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:171
V. Kills:21 N/A
Deaths:13
KDR:13.154
Accuracy:47.253% C+
KPH:37.500 D
VKPH:4.600 D-
L100 Python AP
D--
Kills:56
V. Kills:29 187%
Deaths:13
KDR:4.308
Accuracy:41.379% F
KPH:17.600 D--
VKPH:9.100 D**
L100 Python HEAT
N/A
Kills:50
V. Kills:13 357%
Deaths:3
KDR:16.667
Accuracy:47.411% N/A
KPH:25 N/A
VKPH:6.500 N/A
Kills:277 (277 + 0)
Deaths:29
KDR:9.552
VKDR:2.172
Vehicle Kills:63
Kill Difference:248
Playtime:9.742 hours
Usage:1%
Score:0.092m
Score/min:158
Driving Accuracy:47.411%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:1,074
V. Kills:185 N/A
Deaths:16
KDR:67.125
Accuracy:43.729% C*
KPH:31.600 B+
VKPH:5.400 D*
P2-120 HESH
B+
Kills:963
V. Kills:107 N/A
Deaths:33
KDR:29.182
Accuracy:44.450% B+
KPH:41.100 C
VKPH:4.600 D-
P2-120 AP
C
Kills:64
V. Kills:21 291%
Deaths:5
KDR:12.800
Accuracy:32.148% D**
KPH:24.700 C
VKPH:8.100 D**
Kills:2,101 (2,101 + 0)
Deaths:54
KDR:38.907
VKDR:5.796
Vehicle Kills:313
Kill Difference:2,047
Playtime:60.073 hours
Usage:7%
Score:0.814m
Score/min:226
Driving Accuracy:32.148%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 1,9581,60514111.383B++9.0453.823%B++1.059%C+39.1D8.6D25241h17.9B+33.2B+
TSAR-42 1,4331,4224323.292C++0.9543.068%B++76.301%B*34C+N/A9141.8h1.9B*4.5B++
P2-120 HEAT 1,2591,0741667.125U64.7843.729%C*N/A31.6B+5.4D*23534h3.8A+8.8A
P2-120 HESH 1,0709633329.182A26.8444.45%B+N/A41C4.6D-19823.5h3.8B*8.5B*
MRC3 Mercy 6676582322.836B+0.4919.263%B++27.052%A22.5CN/A9029.3h17.3B+89.7B++
RAMS .50M 5615601214.628B+2.2942.077%B+85.893%B**27.1C+N/A9520.7h1.8B*4.4B++
NS-15M2 5655603251.723C++0.6223.904%C++31.429%B*26.4DN/A7921.2h12.4C*51.9C**
MRC3 Mercy 5225141942.649B0.3120.131%B*25.486%B**24.7CN/A8120.8h18.4B91.6B+
T1 Cycler 4934913521.395B+0.9520.983%C+28.106%B**20.8C+N/A7023.6h12.9B+61.6B+
LC2 Lynx 4904892222.203B**0.1419.23%D25.153%B++15.9C--N/A9030.7h12.7B++65.9C*
TMG-50 4864852661.823B++0.5218.954%C28.454%B*20.1DN/A8224.1h9.9B+52.1C**
Claymore 4124122417.167A++14.8329.433%CN/A187.3B*N/A5262.2h1A++3.4B+
HC1 Cougar 3663602851.263C*1.0823.129%C+23.056%C*17.7C-N/A5120.3h11.3B+48.9C**
LC3 Jaguar 3523521921.833B+0.5121.258%C-20.171%C++15.8DN/A8322.3h12.1B57.1C*
TRAC-5 S 3313272681.22B1.1220.654%C17.125%C++7.5D-N/A5543.8h12.3C++59.5C++
M14 Banshee 324317457.044C*4.7026.596%C--N/A33.7CN/A1419.4h13.7B++51.4B+
PDW-16 Hailstorm 2662642481.065C++1.2822.36%C20.455%B++13.3DN/A5119.8h16.3C+73.1C+
SR-7 2592591814.389M*12.0546.103%B*82.239%B+24C--N/A14910.8h1.9B+4.1B++
AS16 NightHawk 2492492231.117C+1.2223.429%F14.458%C+15.4D-N/A7016.2h3.8B++16.2C
T32 Bull 2472461831.344C+1.0018.933%D-29.268%B*16.1D--N/A6015.3h11.9C**62.9C+
Frag Grenade 2242211221N/A218.6638.966%D-N/A736.7B**10C**20800.3h2.3A5.9B++
M3 Pounder HEG 2572161181.831C*0.5137.444%C+2.778%C18C++3.4C++9212h15.1B40.4C**
M3 Pounder HEG 2522101181.78C++0.5638.429%C+1.429%D*17.9C+3.6C+7911.7h15.9B+41.3C**
T7 Mini-Chaingun 1941942020.96C+1.3816.964%C+19.588%A++23.7C-N/A788.2h11.2B*66.1B+
M18 Rotary 408184941.957C*0.3827.533%DN/A4.2D-5.1D9243.9h146.6C+532.6C+
NS-44 Commissioner 1811791840.973C++1.3739.224%B+27.374%B*27.5C+N/A826.5h3.3B++8.3B+
NS-30 Vandal 1741741381.261C1.0826.118%D--37.356%A18.1D-N/A489.6h5.1B+19.4C+
L100 Python HESH 1921711313.154C*10.8147.253%C+2.924%A37.2D4.6D-1434.6h3.3C++6.9C**
C-4 2091691131.496C++0.8518.912%D*N/A70.4C+16.7D-6492.4h1.3B+7.1C+
T2 Striker 3451681481.135A+1.2151.316%C+N/A8.7C9.1C19619.4h32.8B++64B+
T9 CARV 1621621071.514C**0.8317.661%C37.037%A*18.6C-N/A1128.7h12B++67.7B
M1 Heavy Cycler 142141383.711A*1.3716.091%B+25.532%A++14.7DN/A1079.6h15.3B*95B+
NS-10 Burster 242138662.091A++0.2528.364%C++3.623%D3.3D-2.5D8941.2h161.8C+570.6C++
NS-10 Burster 226124661.879B**0.4628.451%C+2.419%D-3.1D-2.5D-9040.4h178.7C628.2C+
Spear Anti-Vehicle Phalanx Turret 141107426.75M*24.4142.369%C+4.673%C*36.9C+11.7D-3202.9h6.3B+14.8B++
MANA Anti-Vehicle Turret 179102561.821C*0.5250.027%C1.961%D-26.8C20.3C3363.8h9.2C*18.4C*
Tank Mine 16799452.2C+0.1417.12%D*N/A82.5C-56.7C+7481.2h1.3B**7.4C-
TX1 Repeater 8787831.048B+1.2918.869%D-25.287%B++13.8DN/A1066.3h10.9B++57.7C++
ML-7 11580810.988B+1.3559.948%B+1.25%D-25.8C*11.3C+3203.1h5.8B+9.7B+
MR1 Fracture 13879791B1.3436.243%C+2.532%D6.5C--4.8C+8412.2h53.8C+148.5C++
AMR-66 8078382.053A0.2930.449%B++30.769%B*32.5B*N/A1162.4h6.2B**20.3B*
MG-HBR1 Dragoon 7978561.393C+0.9533.333%C++33.333%B+15.3DN/A325.1h6.2B+18.5B+
MR1 Fracture 14474790.937B1.4036.638%C+2.703%D6.1C--5.7B+9312.2h58.1C+158.7C++
Tomcat A2AM Pods 14872418M++15.6667.56%F-N/A9.6D*10.1D*727.5h6.3B**9.3B+
P2-120 AP 8564512.8B**10.4632.148%D**3.125%C+24.6C8.1D**3592.6h3.7A++11.4B*
SMG-46 Armistice 6261730.836C+1.5120.245%D--21.312%B*9D--N/A446.8h13.8B68.3C+
L100 Python AP 8556134.308C++1.9741.379%F5.357%A17.5D--9.1D**1553.2h6.2C**15C--
L100 Python HEAT 6350316.667A**14.3347.411%CN/A25C6.5D--1942h3.5A7.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,3490.6h
Anti-Vehicle MANA Turret42280.6h
Spawn Beacon21070.1h
Medical Applicator8526,4753.1h
M12 Kobalt01050h
Nano-Armor Kit96104,03020.2h
Medical Kit388420.8h
Anti-Infantry MANA Turret21250.3h
Recon Detection Device125931.3h
Ammunition Package51320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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