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Maj. General Exterminator Zedex[WUTR] Zedex
TR BR 86

KDR: 2.38

Score: 11.2m

Last Seen: Jan 13th, 2019 4:39 PM
- OFFLINE - 121.3 hour(s)

Battle Rank 86 - Terran Republic on Miller - Outfit Officer of Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 50
Level Progress (to 87): 84%
Level 100 Progress: 59% 586h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS TSAR-42 Hellfire Rocket Pods P2-120 HEAT P2-120 HESH MRC3 Mercy RAMS .50M NS-15M2 MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,210,968 MLG Score: 968
Fun Score: N/A
Cheeseburgers Flipped: 833TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.613%27.732%5991510074,4751.486220.893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.086%0.11C+1.096B**-0.901D--HEAD ++ (~16.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.294C*11.40.2C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.795%0.949%1307310192,10820270410.4356299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.728%-0.173C-0.606D0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.505B+28.50.461B+51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.91%0.953%1454510172,4132554209.46274573%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.099%0.297C*-1.076D*-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.776B++3.80.697B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.037%79.682%0310192,643359167.34167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.148%1.21B**0.818B++-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+1.90.399B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.429%14.458%01102124922401.10667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.496F-0.009C+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.23C3.80.216C++12.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United TR[WUTR] Werner United TR
TR outfit on Miller

Members: 50
11.2m271.1%218 (13.1k)215 (12.9k)2.3792317,7997,4813.0355686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102254523.795%22.743%54106:573

6% Combat Medic39% Engineer16% Heavy Assault17% Infiltrator10% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:42 PMOct 22nd, 2018 5:31 PMJan 16th, 2019 9:36 AM (2d) (PST)Jan 13th, 2019 1:33 PM (5d) (PST)Jan 13th, 2019 12:39 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941453490.3410.1440.0781.0620.050968

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6548,70220,952209564312,896

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
868.8h/36.2d 4,910 4,048 4,105 55.3k 1,683 3,085 2,610 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:605
Deaths:350
KDR:1.729
Accuracy:23.995% C++
HSR:31.405% B*
TMG-50
B++
Kills:492
Deaths:273
KDR:1.802
Accuracy:19.004% C
HSR:28.252% B++
T32 Bull
B++
Kills:282
Deaths:211
KDR:1.336
Accuracy:19.645% D
HSR:29.078% B++
T7 Mini-Chaingun
A++
Kills:194
Deaths:202
KDR:0.960
Accuracy:16.964% C+
HSR:19.588% A++
T9 CARV
A*
Kills:162
Deaths:107
KDR:1.514
Accuracy:17.661% C
HSR:37.037% A*
Kills:1,735
Deaths (as Heavy Assault):1,143
Deaths (to Heavy Assaults):1,972
KDR:1.51794
Kill Difference:592
Playtime:137.593 hours
Usage:16%
Score:1.759m
Score/min:213
Accuracy (listed only):19.454%
HSR (listed only):29.072%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:563
Deaths:262
KDR:2.149
Accuracy:20.260% D
HSR:26.465% B*
HC1 Cougar
B+
Kills:537
Deaths:376
KDR:1.428
Accuracy:24.240% C+
HSR:25.140% B+
LC3 Jaguar
C++
Kills:352
Deaths:192
KDR:1.833
Accuracy:21.258% C-
HSR:20.171% C++
TRAC-5 S
C++
Kills:327
Deaths:268
KDR:1.220
Accuracy:20.654% C
HSR:17.125% C++
AS16 NightHawk
C+
Kills:249
Deaths:223
KDR:1.117
Accuracy:23.429% F
HSR:14.458% C+
AMR-66
A
Kills:84
Deaths:39
KDR:2.154
Accuracy:29.967% B+
HSR:33.333% A
MG-HBR1 Dragoon
B+
Kills:78
Deaths:56
KDR:1.393
Accuracy:33.333% C+
HSR:33.333% B+
Kills:2,190
Deaths (as Engineer):1,416
Deaths (to Engineers):1,606
KDR:1.54661
Kill Difference:774
Playtime:336.253 hours
Usage:39%
Score:4.011m
Score/min:199
Accuracy (listed only):24.734%
HSR (listed only):24.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:563
Deaths:262
KDR:2.149
Accuracy:20.260% D
HSR:26.465% B*
HC1 Cougar
B+
Kills:537
Deaths:376
KDR:1.428
Accuracy:24.240% C+
HSR:25.140% B+
LC3 Jaguar
C++
Kills:352
Deaths:192
KDR:1.833
Accuracy:21.258% C-
HSR:20.171% C++
TRAC-5 S
C++
Kills:327
Deaths:268
KDR:1.220
Accuracy:20.654% C
HSR:17.125% C++
PDW-16 Hailstorm
B*
Kills:264
Deaths:248
KDR:1.065
Accuracy:22.360% C
HSR:20.455% B*
AS16 NightHawk
C+
Kills:249
Deaths:223
KDR:1.117
Accuracy:23.429% F
HSR:14.458% C+
SMG-46 Armistice
B*
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.245% D--
HSR:21.312% B*
Kills:2,353
Deaths (as Light Assault):1,642
Deaths (to Light Assaults):1,353
KDR:1.43301
Kill Difference:711
Playtime:89.884 hours
Usage:10%
Score:1.102m
Score/min:204
Accuracy (listed only):21.778%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:529
Deaths:376
KDR:1.407
Accuracy:21.341% C+
HSR:27.977% B**
PDW-16 Hailstorm
B*
Kills:264
Deaths:248
KDR:1.065
Accuracy:22.360% C
HSR:20.455% B*
AS16 NightHawk
C+
Kills:249
Deaths:223
KDR:1.117
Accuracy:23.429% F
HSR:14.458% C+
SMG-46 Armistice
B*
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.245% D--
HSR:21.312% B*
Kills:1,103
Deaths (as Combat Medic):920
Deaths (to Combat Medics):705
KDR:1.19891
Kill Difference:183
Playtime:49.599 hours
Usage:6%
Score:0.691m
Score/min:232
Accuracy (listed only):21.844%
HSR (listed only):21.050%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,764
Deaths:506
KDR:3.486
Accuracy:43.130% B++
HSR:77.211% B**
RAMS .50M
B*
Kills:620
Deaths:132
KDR:4.697
Accuracy:41.585% B+
HSR:85.645% B*
PDW-16 Hailstorm
B*
Kills:264
Deaths:248
KDR:1.065
Accuracy:22.360% C
HSR:20.455% B*
SR-7
B++
Kills:259
Deaths:18
KDR:14.389
Accuracy:46.103% B++
HSR:82.239% B+
NS-44 Commissioner
B*
Kills:202
Deaths:209
KDR:0.967
Accuracy:39.709% B+
HSR:28.218% B*
NS-30 Vandal
A
Kills:174
Deaths:138
KDR:1.261
Accuracy:26.118% D*
HSR:37.356% A
TX1 Repeater
B*
Kills:90
Deaths:88
KDR:1.023
Accuracy:18.516% D--
HSR:26.667% B*
SMG-46 Armistice
B*
Kills:61
Deaths:73
KDR:0.836
Accuracy:20.245% D--
HSR:21.312% B*
Kills:3,434
Deaths (as Infiltrator):1,412
Deaths (to Infiltrators):1,025
KDR:2.43201
Kill Difference:2,022
Playtime:145.430 hours
Usage:17%
Score:1.671m
Score/min:191
Accuracy (listed only):32.221%
HSR (listed only):47.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:743
Deaths:257
KDR:2.891
Accuracy:19.661% B++
HSR:26.649% A
MRC3 Mercy
B*
Kills:602
Deaths:219
KDR:2.749
Accuracy:20.510% B*
HSR:23.920% B++
M3 Pounder HEG
C++
Kills:255
Deaths:123
KDR:2.073
Accuracy:38.723% C++
HSR:2.745% C
M3 Pounder HEG
C+
Kills:238
Deaths:123
KDR:1.935
Accuracy:39.475% C+
HSR:1.261% D*
M1 Heavy Cycler
A++
Kills:141
Deaths:38
KDR:3.711
Accuracy:16.091% B+
HSR:25.532% A++
NS-10 Burster
C++
Kills:140
Deaths:68
KDR:2.059
Accuracy:28.394% C++
HSR:3.571% D
NS-10 Burster
C+
Kills:124
Deaths:68
KDR:1.824
Accuracy:28.482% C+
HSR:2.419% D--
MR1 Fracture
C++
Kills:93
Deaths:86
KDR:1.081
Accuracy:37.565% C++
HSR:2.151% D-
MR1 Fracture
C++
Kills:92
Deaths:86
KDR:1.070
Accuracy:37.214% C++
HSR:2.174% D
Kills:2,428
Deaths (as MAX Suit):534
Deaths (to MAX Suits):483
KDR:4.54682
Kill Difference:1,894
Playtime:104.302 hours
Usage:12%
Score:1.969m
Score/min:315
Accuracy (listed only):29.568%
HSR (listed only):10.047%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:1,605
V. Kills:353 453%
Deaths:141
KDR:11.383
Accuracy:53.823% B++
KPH:39.100 D
VKPH:8.600 D
M14 Banshee
C
Kills:319
V. Kills:7 N/A
Deaths:47
KDR:6.787
Accuracy:26.598% D
KPH:33.500 C
VKPH:0.700 D*
M18 Rotary
D
Kills:184
V. Kills:224 82%
Deaths:94
KDR:1.957
Accuracy:27.533% D
KPH:4.200 D
VKPH:5.100 D
Tomcat A2AM Pods
D--
Kills:72
V. Kills:76 94%
Deaths:4
KDR:18
Accuracy:67.560% F-
KPH:9.600 D*
VKPH:10.200 D--
Kills:2,180 (503 + 0)
Deaths:286
KDR:7.622
VKDR:2.308
Vehicle Kills:660
Kill Difference:1,894
Playtime:101.910 hours
Usage:12%
Score:0.975m
Score/min:159
Piloting Accuracy:27.533%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:256
V. Kills:32 N/A
Deaths:16
KDR:16
Accuracy:48.885% C++
KPH:43.500 C
VKPH:5.400 D
L100 Python AP
D--
Kills:56
V. Kills:29 187%
Deaths:13
KDR:4.308
Accuracy:41.450% F
KPH:16.800 D--
VKPH:8.700 F
L100 Python HEAT
N/A
Kills:50
V. Kills:13 357%
Deaths:3
KDR:16.667
Accuracy:47.411% N/A
KPH:25 N/A
VKPH:6.500 N/A
Kills:362 (362 + 0)
Deaths:32
KDR:11.313
VKDR:2.313
Vehicle Kills:74
Kill Difference:330
Playtime:11.222 hours
Usage:1%
Score:0.105m
Score/min:156
Driving Accuracy:47.411%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:1,074
V. Kills:185 N/A
Deaths:16
KDR:67.125
Accuracy:43.729% C*
KPH:31.600 B+
VKPH:5.400 D--
P2-120 HESH
B
Kills:963
V. Kills:107 N/A
Deaths:33
KDR:29.182
Accuracy:44.450% B
KPH:41.100 C
VKPH:4.600 D-
P2-120 AP
C
Kills:64
V. Kills:21 291%
Deaths:5
KDR:12.800
Accuracy:32.148% D**
KPH:24.700 C
VKPH:8.100 D**
Kills:2,101 (2,101 + 0)
Deaths:54
KDR:38.907
VKDR:5.796
Vehicle Kills:313
Kill Difference:2,047
Playtime:60.073 hours
Usage:7%
Score:0.815m
Score/min:226
Driving Accuracy:32.148%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 1,7791,7645063.486C++1.1143.13%B++77.211%B**35.3C+N/A9550h1.9B*4.5B++
Hellfire Rocket Pods 1,9581,60514111.383B+9.0053.823%B++1.059%C+39.1D8.6D25241h17.9B+33.2B+
P2-120 HEAT 1,2591,0741667.125S64.7543.729%C*N/A31.6B+5.4D--23534h3.8A+8.8A
P2-120 HESH 1,0709633329.182A26.8044.45%BN/A41C4.6D-19923.5h3.8B*8.5B*
MRC3 Mercy 7557432572.891B+0.5119.661%B++26.649%A23.7CN/A9231.3h17.3B+87.8B++
RAMS .50M 6216201324.697B+2.3241.585%B+85.645%B*27.3C+N/A9922.7h1.8B*4.4B+
NS-15M2 6116053501.729C++0.6523.995%C++31.405%B*26.1DN/A7823.2h12.4C*51.8C**
MRC3 Mercy 6106022192.749B0.3720.51%B*23.92%B++26.3C+N/A8722.9h18.2B+88.6B++
LC2 Lynx 5645632622.149B*0.2320.26%D26.465%B*17.2C-N/A9532.8h13.3B+65.9C*
HC1 Cougar 5505373761.428B+0.9524.24%C+25.14%B+20.3CN/A6126.5h11.3B+46.8B
T1 Cycler 5315293761.407B+0.9721.341%C+27.977%B**20.8C+N/A7025.4h12.9B+60.6B+
TMG-50 4934922731.802B+0.5819.004%C28.252%B++20.2DN/A8224.4h9.8B++51.8B
Claymore 4254252616.346A+13.9728.823%C-N/A184.8B++N/A5122.3h1A++3.5B
LC3 Jaguar 3523521921.833B0.5521.258%C-20.171%C++15.8DN/A8422.3h12.1B57.1C++
TRAC-5 S 3313272681.22B+1.1620.654%C17.125%C++7.5D-N/A5543.8h12.3C++59.5C++
M14 Banshee 326319476.787C*4.4126.598%DN/A33.6CN/A1419.5h13.7B++51.5B+
T32 Bull 2832822111.336C+1.0419.645%D29.078%B++16.9D-N/A6116.7h12C**61.2C+
PDW-16 Hailstorm 2662642481.065C++1.3122.36%C20.455%B*13.3DN/A5119.8h16.3C+73.1C+
SR-7 2592591814.389M*12.0146.103%B++82.239%B+24C--N/A15010.8h1.9B+4.1B++
Frag Grenade 2592561256N/A253.6240.055%DN/A853.3A+10B22320.3h2.3A5.7B*
L100 Python HESH 2882561616B+13.6248.885%C++2.344%B+43.4C5.4D1455.9h3.1B6.3B+
M3 Pounder HEG 3032551232.073B+0.3138.723%C++2.745%C19.3C**3.6C*9813.2h15.7C**40.5C**
AS16 NightHawk 2492492231.117C+1.2623.429%F14.458%C+15.4D-N/A7016.2h3.8B+16.2C
M3 Pounder HEG 2872381231.935C*0.4439.475%C+1.261%D*18.6C+3.8C+8412.8h17.1C*43.2C*
NS-44 Commissioner 2042022090.967C++1.4139.709%B+28.218%B*28.9C+N/A897h3.2B++8.2B++
T7 Mini-Chaingun 1941942020.96C+1.4216.964%C+19.588%A++23.7C-N/A808.2h11.2B*66.1B+
C-4 2401921241.548C++0.8319.665%D--N/A73.8C+18.5D6742.6h1.3B+6.8C+
T2 Striker 3761861571.185A++1.1950.742%C+N/A9C9.2C19420.7h33.4B++65.9B+
M18 Rotary 408184941.957C++0.4227.533%DN/A4.2D5.1D9243.9h146.6C+532.6C+
NS-30 Vandal 1741741381.261C1.1226.118%D*37.356%A18.1D-N/A499.6h5.1B+19.4C+
T9 CARV 1621621071.514C*0.8717.661%C37.037%A*18.6C-N/A1178.7h12B++67.7B
M1 Heavy Cycler 142141383.711A++1.3316.091%B+25.532%A++14.7DN/A1089.6h15.3B*95B+
NS-10 Burster 245140682.059A+0.3228.394%C++3.571%D3.4D2.5D8941.5h161C+567.1C++
NS-10 Burster 226124681.824B*0.5628.482%C+2.419%D--3D-2.5D-8940.7h180.4C633.4C+
Spear Anti-Vehicle Phalanx Turret 145110427.5M**25.1242.364%C+4.545%C*36.7C+11.7D-3173h6.4B+15B++
MANA Anti-Vehicle Turret 179102561.821C**0.5650.106%C1.961%D-26.8C20.3C3353.8h9.3C*18.5C*
Tank Mine 169101462.196C+0.1817.853%D*N/A77.7C--52.3C7301.3h1.4B*7.7D
MR1 Fracture 17193861.081B+1.3037.565%C++2.151%D-6.9C5.8B+9613.4h53C++141.1C**
MR1 Fracture 15892861.07B+1.3137.214%C++2.174%D6.9C-4.9C+8613.4h53.1C+142.6C*
TX1 Repeater 9090881.023B1.3618.516%D--26.667%B*13.8DN/A1056.5h10.9B++59C++
AMR-66 8684392.154A++0.2329.967%B+33.333%A33.6B*N/A1212.5h6.4B**21.3B*
ML-7 11580810.988B+1.3959.923%B+1.25%D--25C*10.9C+3303.2h5.8B+9.7B++
MG-HBR1 Dragoon 7978561.393C++0.9933.333%C+33.333%B+15.3DN/A345.1h6.2B+18.5B+
Tomcat A2AM Pods 14872418M**15.6267.56%F-N/A9.6D*10.1D--727.5h6.3B**9.3B++
P2-120 AP 8564512.8B**10.4232.148%D**3.125%C+24.6C8.1D**3632.6h3.7A++11.4B*
SMG-46 Armistice 6261730.836C+1.5420.245%D--21.312%B*9D--N/A446.8h13.8B68.3C+
L100 Python AP 8556134.308C+1.9341.45%F5.357%A17D--8.8F1503.3h6.5C++15.8D
L100 Python HEAT 6350316.667A*14.2947.411%CN/A25C6.5D--1982h3.5A7.3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42310.6h
Motion Spotter91,3820.6h
Spawn Beacon31370.1h
Medical Applicator8827,9793.2h
M12 Kobalt01050h
Nano-Armor Kit110114,15921.1h
Medical Kit418880.8h
Anti-Infantry MANA Turret21450.3h
Recon Detection Device169401.9h
Ammunition Package81710.1h

Check the help document for the dictionary if you want to learn more about words used here.


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