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Praetor Zeenix[VEP] Zeenix
VS BR 87

KDR: 1.66

Score: 52.6m

Last Seen: Aug 9th, 2019 7:33 PM
- OFFLINE - 336 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt
Level Progress (to 88): 77%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Pulsar C Orion VS54 Hunter QCX NS-44L Blackhand Proximity Mine Ursa VE-S Canis Auraxium Slasher
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bwicons/social COMMENTS - 0


No posts found under forum module: player:Zeenix



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $863,190 MLG Score: 690
Fun Score: N/A
Cheeseburgers Flipped: 2017TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.75%22.222%59438117659,3371.68566-0.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.787%1.088B**0.217C++-1.384D**HEAD ++ (~8.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.46B+10.80.246C++29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.786%2.845%228612084,113307518131.33756227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.756%0.748B++0.187C++0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+6.40.485B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.548%2.606%701012041,57325758830.610637178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.358%-0.34C--0.451D0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.079C+35.90.103C+74.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.048%67.471%70412104,0183581251.12172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.056%0.761B++0.03C+0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.282C*2.80.107C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.375%12.5%701121364242800.0263591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.844D---0.422C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.051C+3.90.193C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.6m220.7%266 (16k)240 (14.4k)1.65698107,21864,7071.834987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214578121.772%19.5%42503:2334

11% Engineer13% Heavy Assault51% Infiltrator16% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 3:57 PMFeb 19th, 2016 8:31 PMAug 23rd, 2019 12:18 AM (14h) (PST)Aug 9th, 2019 4:21 PM (14d) (PST)Aug 9th, 2019 3:33 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5472143330.4900.2960.0961.1710.041690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,80512,84519,9602918670214,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3648.7h/152d 11,513 20,907 35,374 256.4k 4,103 10,616 8,992 119.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:6,828
Deaths:4,321
KDR:1.580
Accuracy:22.301% C**
HSR:17.296% D--
Ursa
B
Kills:4,622
Deaths:3,133
KDR:1.475
Accuracy:24.578% B
HSR:18.001% D-
VE-H Maw
C
Kills:1,179
Deaths:886
KDR:1.331
Accuracy:23.859% C
HSR:22.986% C
NS-15M2
C-
Kills:1,173
Deaths:919
KDR:1.276
Accuracy:21.600% C-
HSR:20.375% D
SVA-88
C
Kills:1,157
Deaths:770
KDR:1.503
Accuracy:22.057% C
HSR:20.052% D
Betelgeuse 54-A
C++
Kills:497
Deaths:459
KDR:1.083
Accuracy:20.345% D**
HSR:31.992% C++
Pulsar LSW
C+
Kills:258
Deaths:229
KDR:1.127
Accuracy:21.791% C
HSR:23.643% C+
Flare VE6
C++
Kills:205
Deaths:163
KDR:1.258
Accuracy:23.268% C++
HSR:20.976% C--
NSX Naginata
B++
Kills:174
Deaths:165
KDR:1.055
Accuracy:22.494% C++
HSR:32.759% B++
VX29 Polaris
C
Kills:146
Deaths:147
KDR:0.993
Accuracy:21.507% C
HSR:15.753% D--
Kills:16,239
Deaths (as Heavy Assault):11,192
Deaths (to Heavy Assaults):16,412
KDR:1.45095
Kill Difference:5,047
Playtime:470.924 hours
Usage:13%
Score:7.873m
Score/min:279
Accuracy (listed only):22.380%
HSR (listed only):22.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A+
Kills:4,942
Deaths:2,264
KDR:2.183
Accuracy:53.889% A+
HSR:57.811% A
VE-S Canis
B+
Kills:4,571
Deaths:3,288
KDR:1.390
Accuracy:30.694% B+
HSR:14.111% D
Sirius SX12
A
Kills:3,305
Deaths:2,125
KDR:1.555
Accuracy:30.550% A
HSR:14.887% C--
NS-44 Commissioner
B**
Kills:2,419
Deaths:1,930
KDR:1.253
Accuracy:45.749% B**
HSR:27.201% B++
NS-61 Emissary
A
Kills:2,294
Deaths:1,433
KDR:1.601
Accuracy:35.825% A
HSR:17.524% C++
NS-7 PDW
B**
Kills:2,113
Deaths:1,624
KDR:1.301
Accuracy:30.351% B**
HSR:13.772% D
MKV Suppressed
B+
Kills:1,811
Deaths:1,155
KDR:1.568
Accuracy:28.538% B+
HSR:17.504% C
Eridani SX5
B++
Kills:1,807
Deaths:1,295
KDR:1.395
Accuracy:30.223% B++
HSR:17.709% C
Ghost
B+
Kills:1,449
Deaths:602
KDR:2.407
Accuracy:41.389% B+
HSR:63.561% C--
NS-357 Underboss
A
Kills:1,434
Deaths:996
KDR:1.440
Accuracy:47.862% A
HSR:22.594% C++
Parallax VX3
C++
Kills:1,228
Deaths:360
KDR:3.411
Accuracy:40.039% C++
HSR:72.557% D
XM98
B++
Kills:1,161
Deaths:406
KDR:2.860
Accuracy:41.477% B++
HSR:73.557% C+
NSX Tengu
C++
Kills:621
Deaths:472
KDR:1.316
Accuracy:34.794% C
HSR:21.900% C++
Phantom VA23
B
Kills:523
Deaths:238
KDR:2.197
Accuracy:37.399% B
HSR:31.166% C++
Skorpios
B
Kills:513
Deaths:338
KDR:1.518
Accuracy:29.001% B
HSR:17.739% D
Cerberus
B*
Kills:405
Deaths:319
KDR:1.270
Accuracy:37.768% B*
HSR:23.457% C+
Artemis VX26
C+
Kills:338
Deaths:212
KDR:1.594
Accuracy:26.917% C+
HSR:14.497% D*
Beamer VS3
B
Kills:240
Deaths:351
KDR:0.684
Accuracy:27.376% C+
HSR:25.417% B
Spiker
B+
Kills:211
Deaths:157
KDR:1.344
Accuracy:33.294% B+
HSR:19.905% C+
VA39 Spectre
C++
Kills:180
Deaths:59
KDR:3.051
Accuracy:32.850% C++
HSR:25% D*
NSX Tomoe
C+
Kills:166
Deaths:134
KDR:1.239
Accuracy:28.908% C+
HSR:29.518% D
Ectoblaster
C+
Kills:123
Deaths:115
KDR:1.070
Accuracy:37.208% C+
HSR:8.130% C+
Soldier Soaker
B**
Kills:95
Deaths:41
KDR:2.317
Accuracy:42.705% B**
HSR:6.316% D**
NS-45 Pilot
B*
Kills:87
Deaths:64
KDR:1.359
Accuracy:28.754% C-
HSR:33.333% B*
NS CandyCannon 3000
B+
Kills:71
Deaths:78
KDR:0.910
Accuracy:38.222% C*
HSR:43.662% B+
NS Patriot Flare Gun
U
Kills:60
Deaths:102
KDR:0.588
Accuracy:37.900% A
HSR:0% U
Kills:32,167
Deaths (as Infiltrator):20,158
Deaths (to Infiltrators):11,080
KDR:1.59574
Kill Difference:12,009
Playtime:1,858.068 hours
Usage:51%
Score:23.604m
Score/min:212
Accuracy (listed only):35.757%
HSR (listed only):27.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:9,145
Deaths:6,468
KDR:1.414
Accuracy:26.571% B+
HSR:20.798% C-
NS-11C
C++
Kills:1,505
Deaths:1,285
KDR:1.171
Accuracy:24.641% C++
HSR:16.146% D
Solstice VE3
B+
Kills:1,360
Deaths:962
KDR:1.414
Accuracy:25.457% B+
HSR:20.809% C++
VX6-7
B
Kills:1,179
Deaths:856
KDR:1.377
Accuracy:25.174% C++
HSR:22.986% B
Serpent VE92
C++
Kills:1,162
Deaths:883
KDR:1.316
Accuracy:24.252% C++
HSR:15.405% D-
Eclipse VE3A
B+
Kills:494
Deaths:478
KDR:1.033
Accuracy:22.356% D--
HSR:22.267% B+
NSX Tanto
C+
Kills:334
Deaths:305
KDR:1.095
Accuracy:22.225% D
HSR:25.150% C+
Thanatos VE70
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:31.375% D-
HSR:12.500% D
NS Baron G5
C+
Kills:51
Deaths:67
KDR:0.761
Accuracy:38.523% C--
HSR:13.726% C+
Kills:15,294
Deaths (as Engineer):11,380
Deaths (to Engineers):12,610
KDR:1.34394
Kill Difference:3,914
Playtime:403.174 hours
Usage:11%
Score:6.224m
Score/min:257
Accuracy (listed only):26.730%
HSR (listed only):18.865%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:9,145
Deaths:6,468
KDR:1.414
Accuracy:26.571% B+
HSR:20.798% C-
VE-S Canis
B+
Kills:4,571
Deaths:3,288
KDR:1.390
Accuracy:30.694% B+
HSR:14.111% D
Sirius SX12
A
Kills:3,305
Deaths:2,125
KDR:1.555
Accuracy:30.550% A
HSR:14.887% C--
NS-7 PDW
B**
Kills:2,113
Deaths:1,624
KDR:1.301
Accuracy:30.351% B**
HSR:13.772% D
MKV Suppressed
B+
Kills:1,811
Deaths:1,155
KDR:1.568
Accuracy:28.538% B+
HSR:17.504% C
Eridani SX5
B++
Kills:1,807
Deaths:1,295
KDR:1.395
Accuracy:30.223% B++
HSR:17.709% C
NS-11C
C++
Kills:1,505
Deaths:1,285
KDR:1.171
Accuracy:24.641% C++
HSR:16.146% D
Solstice VE3
B+
Kills:1,360
Deaths:962
KDR:1.414
Accuracy:25.457% B+
HSR:20.809% C++
VX6-7
B
Kills:1,179
Deaths:856
KDR:1.377
Accuracy:25.174% C++
HSR:22.986% B
Serpent VE92
C++
Kills:1,162
Deaths:883
KDR:1.316
Accuracy:24.252% C++
HSR:15.405% D-
NSX Tengu
C++
Kills:621
Deaths:472
KDR:1.316
Accuracy:34.794% C
HSR:21.900% C++
Skorpios
B
Kills:513
Deaths:338
KDR:1.518
Accuracy:29.001% B
HSR:17.739% D
Eclipse VE3A
B+
Kills:494
Deaths:478
KDR:1.033
Accuracy:22.356% D--
HSR:22.267% B+
NSX Tanto
C+
Kills:334
Deaths:305
KDR:1.095
Accuracy:22.225% D
HSR:25.150% C+
Thanatos VE70
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:31.375% D-
HSR:12.500% D
NS Baron G5
C+
Kills:51
Deaths:67
KDR:0.761
Accuracy:38.523% C--
HSR:13.726% C+
Kills:30,035
Deaths (as Light Assault):21,677
Deaths (to Light Assaults):11,628
KDR:1.38557
Kill Difference:8,358
Playtime:583.444 hours
Usage:16%
Score:8.356m
Score/min:239
Accuracy (listed only):28.420%
HSR (listed only):17.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:4,571
Deaths:3,288
KDR:1.390
Accuracy:30.694% B+
HSR:14.111% D
Sirius SX12
A
Kills:3,305
Deaths:2,125
KDR:1.555
Accuracy:30.550% A
HSR:14.887% C--
NS-7 PDW
B**
Kills:2,113
Deaths:1,624
KDR:1.301
Accuracy:30.351% B**
HSR:13.772% D
MKV Suppressed
B+
Kills:1,811
Deaths:1,155
KDR:1.568
Accuracy:28.538% B+
HSR:17.504% C
Eridani SX5
B++
Kills:1,807
Deaths:1,295
KDR:1.395
Accuracy:30.223% B++
HSR:17.709% C
NSX Tengu
C++
Kills:621
Deaths:472
KDR:1.316
Accuracy:34.794% C
HSR:21.900% C++
Skorpios
B
Kills:513
Deaths:338
KDR:1.518
Accuracy:29.001% B
HSR:17.739% D
Pulsar VS1
B+
Kills:254
Deaths:208
KDR:1.221
Accuracy:26.304% B+
HSR:14.961% D-
Equinox VE2
B+
Kills:179
Deaths:182
KDR:0.984
Accuracy:28.283% B+
HSR:20.670% C+
NS-11A
B+
Kills:163
Deaths:154
KDR:1.058
Accuracy:26.507% B+
HSR:19.018% C
Terminus VX-9
C+
Kills:162
Deaths:163
KDR:0.994
Accuracy:25.287% C+
HSR:22.840% C-
Corvus VA55
B+
Kills:161
Deaths:137
KDR:1.175
Accuracy:26.871% B+
HSR:15.528% D*
Thanatos VE70
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:31.375% D-
HSR:12.500% D
NS Baron G5
C+
Kills:51
Deaths:67
KDR:0.761
Accuracy:38.523% C--
HSR:13.726% C+
Kills:15,775
Deaths (as Combat Medic):11,284
Deaths (to Combat Medics):7,151
KDR:1.398
Kill Difference:4,491
Playtime:76.083 hours
Usage:2%
Score:1.599m
Score/min:350
Accuracy (listed only):29.807%
HSR (listed only):16.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,084
Deaths:1,043
KDR:1.998
Accuracy:17.856% C
HSR:20.873% C+
Blueshift VM5
C+
Kills:2,062
Deaths:1,021
KDR:2.020
Accuracy:18.340% C
HSR:21.096% C+
Comet VM2
C++
Kills:1,765
Deaths:1,391
KDR:1.269
Accuracy:39.541% D
HSR:4.363% C++
Comet VM2
C**
Kills:1,607
Deaths:1,398
KDR:1.150
Accuracy:38.852% C-
HSR:4.729% C**
NS-10 Burster
C*
Kills:153
Deaths:137
KDR:1.117
Accuracy:31.415% C*
HSR:5.229% C
NS-10 Burster
B
Kills:127
Deaths:143
KDR:0.888
Accuracy:31.232% B
HSR:4.724% D
Kills:7,798
Deaths (as MAX Suit):2,566.500
Deaths (to MAX Suits):3,047
KDR:3.03838
Kill Difference:5,231.500
Playtime:252.617 hours
Usage:7%
Score:4.897m
Score/min:323
Accuracy (listed only):29.539%
HSR (listed only):10.169%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:111
V. Kills:56 195%
Deaths:36
KDR:3.083
Accuracy:43.894% D-
KPH:50.200 C--
VKPH:25.300 B++
Kills:111 (0 + 0)
Deaths:36
KDR:3.083
VKDR:1.556
Vehicle Kills:56
Kill Difference:75
Playtime:2.210 hours
Usage:0%
Score:0.067m
Score/min:506
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,154
V. Kills:242 475%
Deaths:149
KDR:7.745
Accuracy:49.187% C++
KPH:44.700 C
VKPH:9.400 C**
L100 Python HEAT
C
Kills:960
V. Kills:379 253%
Deaths:274
KDR:3.504
Accuracy:47.725% C-
KPH:24.400 C
VKPH:9.600 C-
L100 Python AP
C+
Kills:948
V. Kills:736 129%
Deaths:332
KDR:2.855
Accuracy:55.392% C+
KPH:23.600 D
VKPH:18.300 C+
C75 Viper
C++
Kills:302
V. Kills:50 N/A
Deaths:67
KDR:4.507
Accuracy:35.784% C-
KPH:32.300 C++
VKPH:5.300 D
Kills:3,364 (3,364 + 0)
Deaths:822
KDR:4.092
VKDR:1.712
Vehicle Kills:1,407
Kill Difference:2,542
Playtime:114.581 hours
Usage:3%
Score:1.341m
Score/min:195
Driving Accuracy:35.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:583
V. Kills:309 188%
Deaths:156
KDR:3.737
Accuracy:56.146% C**
KPH:27.500 C++
VKPH:14.600 C+
Saron HRB
C+
Kills:445
V. Kills:267 166%
Deaths:83
KDR:5.361
Accuracy:38.142% D
KPH:22.800 C+
VKPH:13.700 C
E540 Halberd
C+
Kills:223
V. Kills:130 170%
Deaths:41
KDR:5.439
Accuracy:42.415% D
KPH:26.500 C-
VKPH:15.400 C+
Supernova PC
C++
Kills:166
V. Kills:71 231%
Deaths:49
KDR:3.388
Accuracy:44.746% C-
KPH:20.900 C+
VKPH:8.900 C++
Proton II PPA
C-
Kills:90
V. Kills:10 N/A
Deaths:15
KDR:6
Accuracy:22.041% C
KPH:25.800 D--
VKPH:2.900 C-
M20 Basilisk
C--
Kills:90
V. Kills:38 231%
Deaths:23
KDR:3.913
Accuracy:26.551% C--
KPH:12.400 D
VKPH:5.200 C--
Kills:1,597 (749 + 848)
Deaths:367
KDR:4.351
VKDR:2.248
Vehicle Kills:825
Kill Difference:1,230
Playtime:67.841 hours
Usage:2%
Score:0.986m
Score/min:242
Driving Accuracy:44.746%
Gunner Accuracy:26.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:76
V. Kills:40 185%
Deaths:20
KDR:3.800
Accuracy:50.812% D
KPH:34.700 C+
VKPH:18.300 C--
Proton II PPA-H
D
Kills:60
V. Kills:3 N/A
Deaths:10
KDR:6
Accuracy:27.407% D*
KPH:54.600 D
VKPH:2.700 D--
E540 Halberd-H
D-
Kills:53
V. Kills:24 212%
Deaths:21
KDR:2.524
Accuracy:49.157% D--
KPH:27.300 D-
VKPH:12.300 D*
Kills:189 (0 + 189)
Deaths:51
KDR:3.706
VKDR:1.314
Vehicle Kills:67
Kill Difference:138
Playtime:5.234 hours
Usage:0%
Score:0.109m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:49.157%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:246
V. Kills:96 254%
Deaths:30
KDR:8.200
Accuracy:34.437% C+
KPH:35.300 C
VKPH:13.800 B*
M20 Basilisk
C-
Kills:149
V. Kills:67 219%
Deaths:35
KDR:4.257
Accuracy:35.402% C
KPH:13.400 D
VKPH:6 C-
M40 Fury
B+
Kills:137
V. Kills:67 201%
Deaths:24
KDR:5.708
Accuracy:38.735% C*
KPH:28.200 D--
VKPH:13.800 B+
M20 Basilisk
D-
Kills:83
V. Kills:37 218%
Deaths:19
KDR:4.368
Accuracy:35.649% C
KPH:11.200 D-
VKPH:5 D-
M12 Kobalt
D
Kills:57
V. Kills:3 N/A
Deaths:9
KDR:6.333
Accuracy:11.795% D*
KPH:30.100 D--
VKPH:1.600 D
M60-G Bulldog
D--
Kills:54
V. Kills:11 450%
Deaths:20
KDR:2.700
Accuracy:20.441% D**
KPH:11.300 D*
VKPH:2.300 D--
Kills:726 (0 + 726)
Deaths:137
KDR:5.299
VKDR:2.051
Vehicle Kills:281
Kill Difference:589
Playtime:37.014 hours
Usage:1%
Score:0.345m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:20.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 9,2239,1456,4681.414C++0.2426.571%B+20.798%C-31.2C++N/A85293.2h11.5C*43.3B
Orion VS54 6,8686,8284,3211.58C++0.0822.301%C**17.296%D--47.5B++N/A148143.6h12.4C**55.6C++
Hunter QCX 5,6115,5822,6522.105A*0.4546.086%C*46.184%A22.2B*N/A55251.3h3B+6.5B+
NS-44L Blackhand 4,9684,9422,2642.183B*0.5353.889%A+57.811%A23.2C+N/A55213.2h3.7B+6.9B++
Proximity Mine 4,9104,9052,1192.315C--0.6647.022%B+N/A29.4F-N/A75166.7h1.8B3.9B+
Ursa 4,6574,6223,1331.475C*0.1824.578%B18.001%D-42C++N/A117110.1h11.8C+48.2C**
VE-S Canis 4,6284,5713,2881.39C*0.2730.694%B+14.111%D44.3C++N/A124103.1h11.4C**37.1B+
Auraxium Slasher 3,6543,63522,0880.165B+1.4951.365%A++10.151%C*3.5B+N/A91027.8h2.3C+4.5B+
Sirius SX12 3,3103,3052,1251.555B+0.1030.55%A14.887%C--34.9BN/A9894.8h11.1B*36.2B++
Lumine Edge 2,8972,8838,5060.339B*1.3247.991%A++11.62%D5.2C+N/A13554.9h1.2B+2.6B++
NS-44 Commissioner 2,4362,4191,9301.253C**0.4045.749%B**27.201%B++18.1DN/A47133.8h4C+8.6B+
NS-61 Emissary 2,3022,2941,4331.601B**0.0635.825%A17.524%C++19.9CN/A55115.1h12B33.4B++
NS-7 PDW 2,1262,1131,6241.301B+0.3630.351%B**13.772%D34.9B+N/A10460.5h12.6B++41.4B++
Blueshift VM5 2,1212,0841,0431.998C+0.3417.856%C20.873%C+31.2C+N/A9266.8h19.2D-107.5C
Blueshift VM5 2,1022,0621,0212.02C+0.3618.34%C21.096%C+31.3C+N/A9865.8h19.3D-105.1C
MKV Suppressed 1,8181,8111,1551.568B++0.0928.538%B+17.504%C39BN/A10046.4h12.6B+44.1B+
Eridani SX5 1,8121,8071,2951.395C*0.2630.223%B++17.709%C43C**N/A13342h10.2B++33.9B+
Comet VM2 2,5241,7651,3911.269B0.3939.541%D4.363%C++12C+5.1C++76147.4h24.4B61.6C*
Comet VM2 2,2711,6071,3981.149B0.5138.852%C-4.729%C**10.8C+4.5C*73148.7h27C69.5C
NS-11C 1,5441,5051,2851.171C*0.4924.641%C++16.146%D26.7C+N/A7756.3h15.3C+61.9C++
Ghost 1,4621,4496022.407C+0.7541.389%B+63.561%C--35.3C+N/A10741.1h2.7C--6.5C+
NS-357 Underboss 1,4411,4349961.44B+0.2247.862%A22.594%C++19.9DN/A4772.1h4.3C+8.9B++
Solstice VE3 1,3781,3609621.414B**0.2425.457%B+20.809%C++29.2B+N/A13246.5h12.6B++49.4B
NS Decimator 1,7551,2732,1580.59D1.0762.646%C*2.357%C++31.4C11.9C--22940.6h5.8D9.3C
Parallax VX3 1,2361,2283603.411C++1.7540.039%C++72.557%D37.4B+N/A11232.8h2.7D6.8C+
C-4 1,6841,1828651.366C+0.2925.071%C+N/A84.4C++35.9B+73014h1.5C++5.9C++
VE-H Maw 1,1981,1798861.331C+0.3323.859%C22.986%C52.6C++N/A12022.4h10.9C++45.9C++
VX6-7 1,1991,1798561.377C++0.2825.174%C++22.986%B35.5C++N/A9533.2h11.9C**47.1B
NS-15M2 1,1921,1739191.276C+0.3821.6%C-20.375%D42.5C+N/A13027.6h14.3C66.4C+
Spear Anti-Vehicle Phalanx Turret 1,8851,1651428.204C*6.5550.388%B+3.605%C+44.5B+27.5B+33026.2h8.6C*17B+
Serpent VE92 1,1671,1628831.316C*0.3424.252%C++15.405%D-30.3C+N/A10538.3h12.6C*51.8C**
XM98 1,1641,1614062.86B+1.2041.477%B++73.557%C+33B+N/A8935.2h2.7C+6.5C**
SVA-88 1,1741,1577701.503C+0.1522.057%C20.052%D44C+N/A14126.3h12.1C+54.9C+
L100 Python HESH 1,3961,1541497.745C6.0949.187%C++1.646%C++44.7C9.4C**20025.8h4.6C--9.4C-
Tank Mine 1,6771,1001975.584A+3.9327.801%C-N/A183.3A+96.2A13656h1.5B++5.5B+
L100 Python HEAT 1,3399602743.504C1.8547.725%C-4.063%B**24.4C9.6C-14939.3h5.3B+11.1B
L100 Python AP 1,6849483322.855C1.2055.392%C+3.692%B++23.6D18.4C+22540.1h9D--16.3D-
Frag Grenade 7377301730N/A728.3446.213%C++N/A429.4C4.1C--14571.7h3.9C+8.4C++
NSX Tengu 6276214721.316C++0.3434.794%C21.9%C++34.3C+N/A8518.1h13.3C++38.3C++
Force-Blade 60159921,3620.028C++1.6346.6%A2.337%D0.7C+N/A2875.7h2.3B4.9B++
Supernova FPC 8925831563.737C2.0856.146%C**1.544%C--27.5C++14.6C+32521.2h5.3C++9.4C**
Phantom VA23 5265232382.197C*0.5437.399%B31.166%C++36.3C+N/A9314.4h4.8C+12.8C*
Skorpios 5155133381.518C+0.1429.001%B17.739%D40.1C+N/A9912.8h10.9C*37.5B
Betelgeuse 54-A 5084974591.083C--0.5720.345%D**31.992%C++41.8DN/A20711.9h14.2F-69.6F
Eclipse VE3A 5044944781.033C+0.6222.356%D--22.267%B+29.2CN/A7616.9h16.4D*73.5D*
Auraxium Force-Blade 4644636,6400.07B*1.5945.283%B**9.503%B1.3C+N/A3350.7h2.2C+4.8B+
Saron HRB 712445835.361C+3.7038.142%D1.573%C+22.7C13.6C22019.6h20.2B+53C++
Rocklet Rifle 7954055670.714C+0.9446.386%DN/A30C++28.9B35913.5h38.1C+82C+
Cerberus 4064053191.27C**0.3937.768%B*23.457%C+17.5DN/A4623.2h6.5C+17.3B+
MANA Anti-Vehicle Turret 6613653231.13C-0.5360.437%C*3.014%C3650S2960M5362940.1h11.7D--19.4C
C-4 ARX 4803642161.685C+0.0326.342%C+N/A98.4C31.4C5253.7h1.3C+5C+
Artemis VX26 3423382121.594C*0.0626.917%C+14.497%D*32.2C+N/A10110.5h12.3C+45.6C++
NSX Tanto 3473343051.095C+0.5622.225%D25.15%C+22.9CN/A6314.6h16.9C76C
MAX Punch 3183182,5970.122C++1.5355.713%B++N/A1.3C+N/A4242h1.7C++3.1B
C75 Viper 352302674.507C++2.8535.784%C-2.649%A32.5C++5.4D2479.3h11.6B+32.5C**
Pulsar LSW 2612582291.127C0.5321.791%C23.643%C+42.3C+N/A2156.1h14.1C-64.9C+
Pulsar VS1 2552542081.221C**0.4426.304%B+14.961%D-26.7C++N/A1819.5h13.2B+50.3B+
M40 Fury 342246308.2B+6.5434.437%C+N/A35.1C13.7B*2577h20.9D60.8D
S1 3332423740.647C+1.0154.927%C4.545%B**24.9C+9.4C--4369.7h6.1B11C**
Beamer VS3 2432403510.684C+0.9727.376%C+25.417%B13DN/A5918.4h10.2C+37.1C+
E540 Halberd 353223415.439C3.7842.415%D3.587%B++26.5C-15.5C+2348.4h5.7C++13.3C+
Anti-Vehicle Grenade 2392191219N/A217.3450.432%C+N/A312.9C28.6D-13740.7h5.3C**10.6C**
Spiker 2112111571.344B+0.3133.294%B+19.905%C+21.3C--N/A579.9h9.4C++28.2B+
Flare VE6 2082051631.258C+0.4023.268%C++20.976%C--43.6C++N/A2404.7h12C51.4C++
The Slasher 1871863170.587U1.0737.138%C*24.731%A+8.9B**N/A2220.9h2.4C+6.5C+
VA39 Spectre 181180593.051A1.3932.85%C++25%D*14.8C--N/A11412.2h5.9C++18C**
Equinox VE2 1831791820.984C+0.6728.283%B+20.67%C+32C++N/A1205.6h16.4D--58.1C+
NSX Naginata 1761741651.055C0.6022.494%C++32.759%B++44.6C++N/A1903.9h12.8C+56.7C*
NSX Tomoe 1681661341.239C+0.4228.908%C+29.518%D33.2CN/A1145h17.6D60.8C
Supernova PC 237166493.388C1.7344.746%C-4.217%A+20.8C+8.9C++2938h5.5C+12.2C+
NS-11A 1681631541.058C+0.6026.507%B+19.018%C36.2C*1.1A1824.5h13.6C++51.2B+
Terminus VX-9 1651621630.994C0.6625.287%C+22.84%C-29.5CN/A1345.5h13.3C52.7C+
Corvus VA55 1631611371.175C++0.4826.871%B+15.528%D*34.3C**N/A1654.7h10.6B++39.3B++
NS-10 Burster 2981531371.117C++0.5431.415%C*5.229%C5.7C+5.4B**9726.9h178.5D568.3C+
M20 Basilisk 216149354.257B++2.6035.402%C2.685%D*13.4D6C-13511.1h98.8C+279.2C+
VX29 Polaris 1491461470.993C0.6621.507%C15.753%D--35.6CN/A1654.1h14.1C-65.7C+
Aspis Anti-Aircraft Phalanx Turret 278143492.918C+1.2631.013%B*4.895%A*13.1B+12.4C**20910.9h141.3B455.5B+
M40 Fury 204137245.708C+4.0538.735%C*2.19%B28D--13.7B1924.9h32.2F--83.2F
NS-10 Burster 2331271430.888C+0.7731.232%B4.724%D4.6C-3.9C*8327.4h218.2F698.6D
Ectoblaster 1241231151.07B++0.5937.208%C+8.13%C+19.2DN/A536.4h19.1C+51.4C++
Dual Photon Pods 167111363.083C-1.4343.894%D-N/A50.5C--25.5B++5062.2h48.1F--109.6F-
Fatestealer 100100771.299U0.3648.497%A6%F-19.2CN/A405.2h2.4C+5B*
Soldier Soaker 9595412.317B**0.6642.705%B**6.316%D**38CN/A1072.5h5.5B12.8B*
Proton II PPA 10090156C--4.3422.041%C1.111%D-25.7D--2.9C-1023.5h14.9D*67.6D-
M20 Basilisk 12890233.913B+2.2626.551%C--3.333%D-12.5D5.3C-817.2h89.2C+335.9C
MANA Anti-Personnel Turret 9289581.534N/A0.1211.507%UN/A890U30U3494300.1h33.9T*294.2T*
NS-45 Pilot 8787641.359C++0.3028.754%C-33.333%B*19.8DN/A784.4h8.5C-29.7C
M20 Basilisk 12083194.368B++2.7135.649%C2.41%D*11.2D-5D-1227.4h130.9C--367.1C--
Saron HRB-H 11676203.8C2.1450.812%DN/A34.5C+18.2D4212.2h23.1C**45.4C*
Nemesis VSH9 130721650.436C-1.2265.451%B+N/A10.3C8.3C+3267h10.5D-16C--
NS CandyCannon 3000 7271780.91B+0.7538.222%C*43.662%B+13.1CN/A285.4h4.7C++12.2B
Hades VSH4 141672180.307D1.3579.578%A+N/A9.4C10.4C+2117.1h17.4F**21.9F-
Thanatos VE70 6464760.842C+0.8131.375%D-12.5%D33.7C**N/A4041.9h3.9B++12.5C*
Proton II PPA-H 6360106C-4.3427.407%D*N/A54.5D2.7D--2581.1h10.9C+39.7C-
NS Patriot Flare Gun 60601020.588C+1.0737.9%AN/A12.8CN/A234.7h4.2C11B+
M12 Kobalt 605796.333D4.6811.795%D*17.544%C+30D--1.6D1281.9h23.9D202.7D-
M60-G Bulldog 6554202.7C--1.0420.441%D**N/A11.3D*2.3D--804.8h8.1C+39.5D--
E540 Halberd-H 7753212.524C--0.8749.157%D--1.887%C++27.9D-12.6D--3091.9h6.6C+13.4C--
NS Baron G5 5151670.761C0.9038.523%C--13.726%C+22.2DN/A1232.3h4.7C++12.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1416,2898.3h
Anti-Vehicle MANA Turret422,0722.5h
Nano-Armor Kit854868,73152.7h
Nanite Revive Grenade05200.1h
Medical Applicator923351,94224.8h
Spitfire Auto-Turret163410.5h
Restoration Kit102180.2h
Motion Spotter23332,90118.7h
Smoke Grenade02310.1h
Recon Detection Device224751.3h
Ammunition Package1542,6733.6h
Medical Kit1302,0402h
Anti-Infantry MANA Turret111210.5h
Snowman Soldier121120.1h
Nano-Repair Grenade02460.1h

Check the help document for the dictionary if you want to learn more about words used here.


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