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Legate Zeenix[VEP] Zeenix
VS BR 73

KDR: 1.65

Score: 49.6m

Last Seen: Jan 15th, 2019 8:33 PM
- OFFLINE - 887 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Cobalt
Level Progress (to 74): 7%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Pulsar C Orion VS54 NS-44L Blackhand Ursa Proximity Mine Hunter QCX Sirius SX12 Auraxium Slasher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $869,445 MLG Score: 695
Fun Score: N/A
Cheeseburgers Flipped: 1972TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.654%22.426%5983898456,9421.71218-0.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.792%1.089B**0.267C*-1.409D**HEAD ++ (~9.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.464B+10.70.251C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.538%2.904%228610163,995297317591.34376227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%0.745B++0.185C++0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+6.50.485B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.048%2.644%65910131,43724718320.581311173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.856%-0.382C--0.437C--0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.022C+37.10.058C+78.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.051%67.587%65410183,9833418251.1653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.06%0.754B++0.029C+0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*2.80.104C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.375%12.5%651102164226000.0283061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.836D--0.404C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.053C+3.90.192C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.6m209.7%265 (15.9k)242 (14.5k)1.65193101,35661,3561.8337973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022534121.66%19.582%42403:2132

11% Engineer14% Heavy Assault50% Infiltrator16% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 3:57 PMFeb 19th, 2016 8:31 PMFeb 14th, 2019 9:17 PM (7d) (PST)Jan 15th, 2019 6:38 PM (37d) (PST)Jan 15th, 2019 4:33 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5592173420.4930.2990.0971.1230.042695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,52613,02820,4983018667314,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3424.7h/142.7d 11,158 19,847 33,022 230.7k 3,844 10,153 8,657 114.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:6,828
Deaths:4,321
KDR:1.580
Accuracy:22.301% C**
HSR:17.296% D--
Ursa
B
Kills:4,619
Deaths:3,130
KDR:1.476
Accuracy:24.572% B
HSR:18.013% D-
VE-H Maw
C
Kills:1,179
Deaths:886
KDR:1.331
Accuracy:23.859% C
HSR:22.986% C
NS-15M2
C-
Kills:1,171
Deaths:917
KDR:1.277
Accuracy:21.608% C-
HSR:20.410% D
SVA-88
C
Kills:1,157
Deaths:770
KDR:1.503
Accuracy:22.057% C
HSR:20.052% D
Betelgeuse 54-A
C+
Kills:375
Deaths:354
KDR:1.059
Accuracy:20.340% D**
HSR:30.133% C+
Pulsar LSW
C+
Kills:258
Deaths:229
KDR:1.127
Accuracy:21.791% C+
HSR:23.643% C+
Flare VE6
C++
Kills:205
Deaths:163
KDR:1.258
Accuracy:23.268% C++
HSR:20.976% C--
NSX Naginata
B+
Kills:166
Deaths:152
KDR:1.092
Accuracy:22.295% C++
HSR:31.325% B+
VX29 Polaris
C
Kills:146
Deaths:147
KDR:0.993
Accuracy:21.507% C
HSR:15.753% D--
Kills:16,104
Deaths (as Heavy Assault):11,069
Deaths (to Heavy Assaults):15,475
KDR:1.45487
Kill Difference:5,035
Playtime:466.425 hours
Usage:14%
Score:7.807m
Score/min:279
Accuracy (listed only):22.360%
HSR (listed only):22.059%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:9,069
Deaths:6,397
KDR:1.418
Accuracy:26.616% B+
HSR:20.818% C
NS-11C
C*
Kills:1,442
Deaths:1,216
KDR:1.186
Accuracy:24.783% C*
HSR:16.019% C--
Solstice VE3
B+
Kills:1,347
Deaths:947
KDR:1.422
Accuracy:25.522% B+
HSR:20.861% C*
VX6-7
B+
Kills:1,178
Deaths:856
KDR:1.376
Accuracy:25.188% C++
HSR:23.005% B+
Serpent VE92
C++
Kills:1,161
Deaths:883
KDR:1.315
Accuracy:24.261% C++
HSR:15.418% D-
Eclipse VE3A
B++
Kills:403
Deaths:390
KDR:1.033
Accuracy:22.228% D*
HSR:23.325% B++
NSX Tanto
C+
Kills:272
Deaths:260
KDR:1.046
Accuracy:22.517% D
HSR:24.632% C+
Thanatos VE70
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:31.375% D-
HSR:12.500% D
Kills:14,936
Deaths (as Engineer):11,025
Deaths (to Engineers):12,132
KDR:1.35474
Kill Difference:3,911
Playtime:392.811 hours
Usage:11%
Score:6.063m
Score/min:257
Accuracy (listed only):25.311%
HSR (listed only):19.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A
Kills:4,921
Deaths:2,252
KDR:2.185
Accuracy:53.962% A
HSR:57.854% B**
Sirius SX12
B**
Kills:3,285
Deaths:2,111
KDR:1.556
Accuracy:30.557% B**
HSR:14.855% C--
VE-S Canis
B+
Kills:2,925
Deaths:2,165
KDR:1.351
Accuracy:29.719% B+
HSR:14.291% D
NS-44 Commissioner
B**
Kills:2,376
Deaths:1,882
KDR:1.262
Accuracy:45.951% B**
HSR:27.062% B++
NS-61 Emissary
A
Kills:2,247
Deaths:1,395
KDR:1.611
Accuracy:35.872% A
HSR:17.446% C++
NS-7 PDW
B**
Kills:2,106
Deaths:1,616
KDR:1.303
Accuracy:30.324% B**
HSR:13.723% D
Eridani SX5
B++
Kills:1,772
Deaths:1,266
KDR:1.400
Accuracy:30.302% B++
HSR:17.607% C
MKV Suppressed
B+
Kills:1,751
Deaths:1,122
KDR:1.561
Accuracy:28.478% B+
HSR:17.362% C
NS-357 Underboss
A
Kills:1,426
Deaths:983
KDR:1.451
Accuracy:47.933% A
HSR:22.581% C*
Ghost
B
Kills:1,414
Deaths:592
KDR:2.389
Accuracy:41.421% B
HSR:63.791% C-
Parallax VX3
C++
Kills:1,228
Deaths:360
KDR:3.411
Accuracy:40.048% C++
HSR:72.557% D
XM98
B+
Kills:1,161
Deaths:406
KDR:2.860
Accuracy:41.477% B+
HSR:73.557% C+
NSX Tengu
C*
Kills:602
Deaths:461
KDR:1.306
Accuracy:34.688% C
HSR:21.927% C*
Phantom VA23
B
Kills:523
Deaths:238
KDR:2.197
Accuracy:37.399% B
HSR:31.166% C*
Skorpios
C**
Kills:494
Deaths:325
KDR:1.520
Accuracy:28.614% C**
HSR:18.016% C-
Cerberus
B*
Kills:388
Deaths:309
KDR:1.256
Accuracy:37.535% B*
HSR:23.711% C++
Artemis VX26
C+
Kills:338
Deaths:212
KDR:1.594
Accuracy:26.917% C+
HSR:14.497% D*
Beamer VS3
B
Kills:238
Deaths:342
KDR:0.696
Accuracy:27.368% C+
HSR:25.210% B
Spiker
B+
Kills:211
Deaths:157
KDR:1.344
Accuracy:33.294% B+
HSR:19.905% C+
VA39 Spectre
C++
Kills:180
Deaths:59
KDR:3.051
Accuracy:32.850% C++
HSR:25% D*
NSX Tomoe
C+
Kills:166
Deaths:134
KDR:1.239
Accuracy:28.908% C+
HSR:29.518% D
Ectoblaster
C+
Kills:122
Deaths:114
KDR:1.070
Accuracy:37.147% C
HSR:8.197% C+
Soldier Soaker
B**
Kills:84
Deaths:36
KDR:2.333
Accuracy:44.626% B**
HSR:5.952% D**
NS CandyCannon 3000
B*
Kills:61
Deaths:61
KDR:1
Accuracy:39.264% B
HSR:47.541% B*
NS Patriot Flare Gun
U
Kills:60
Deaths:102
KDR:0.588
Accuracy:38.132% A
HSR:0% U
NS-45 Pilot
A+
Kills:59
Deaths:51
KDR:1.157
Accuracy:28.974% C
HSR:37.288% A+
Kills:30,138
Deaths (as Infiltrator):18,751
Deaths (to Infiltrators):10,511
KDR:1.60727
Kill Difference:11,387
Playtime:1,718.480 hours
Usage:50%
Score:21.554m
Score/min:209
Accuracy (listed only):35.837%
HSR (listed only):27.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:9,069
Deaths:6,397
KDR:1.418
Accuracy:26.616% B+
HSR:20.818% C
Sirius SX12
B**
Kills:3,285
Deaths:2,111
KDR:1.556
Accuracy:30.557% B**
HSR:14.855% C--
VE-S Canis
B+
Kills:2,925
Deaths:2,165
KDR:1.351
Accuracy:29.719% B+
HSR:14.291% D
NS-7 PDW
B**
Kills:2,106
Deaths:1,616
KDR:1.303
Accuracy:30.324% B**
HSR:13.723% D
Eridani SX5
B++
Kills:1,772
Deaths:1,266
KDR:1.400
Accuracy:30.302% B++
HSR:17.607% C
MKV Suppressed
B+
Kills:1,751
Deaths:1,122
KDR:1.561
Accuracy:28.478% B+
HSR:17.362% C
NS-11C
C*
Kills:1,442
Deaths:1,216
KDR:1.186
Accuracy:24.783% C*
HSR:16.019% C--
Solstice VE3
B+
Kills:1,347
Deaths:947
KDR:1.422
Accuracy:25.522% B+
HSR:20.861% C*
VX6-7
B+
Kills:1,178
Deaths:856
KDR:1.376
Accuracy:25.188% C++
HSR:23.005% B+
Serpent VE92
C++
Kills:1,161
Deaths:883
KDR:1.315
Accuracy:24.261% C++
HSR:15.418% D-
NSX Tengu
C*
Kills:602
Deaths:461
KDR:1.306
Accuracy:34.688% C
HSR:21.927% C*
Skorpios
C**
Kills:494
Deaths:325
KDR:1.520
Accuracy:28.614% C**
HSR:18.016% C-
Eclipse VE3A
B++
Kills:403
Deaths:390
KDR:1.033
Accuracy:22.228% D*
HSR:23.325% B++
NSX Tanto
C+
Kills:272
Deaths:260
KDR:1.046
Accuracy:22.517% D
HSR:24.632% C+
Thanatos VE70
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:31.375% D-
HSR:12.500% D
Kills:27,871
Deaths (as Light Assault):20,091
Deaths (to Light Assaults):11,015
KDR:1.38724
Kill Difference:7,780
Playtime:561.078 hours
Usage:16%
Score:7.986m
Score/min:237
Accuracy (listed only):27.678%
HSR (listed only):18.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:3,285
Deaths:2,111
KDR:1.556
Accuracy:30.557% B**
HSR:14.855% C--
VE-S Canis
B+
Kills:2,925
Deaths:2,165
KDR:1.351
Accuracy:29.719% B+
HSR:14.291% D
NS-7 PDW
B**
Kills:2,106
Deaths:1,616
KDR:1.303
Accuracy:30.324% B**
HSR:13.723% D
Eridani SX5
B++
Kills:1,772
Deaths:1,266
KDR:1.400
Accuracy:30.302% B++
HSR:17.607% C
MKV Suppressed
B+
Kills:1,751
Deaths:1,122
KDR:1.561
Accuracy:28.478% B+
HSR:17.362% C
NSX Tengu
C*
Kills:602
Deaths:461
KDR:1.306
Accuracy:34.688% C
HSR:21.927% C*
Skorpios
C**
Kills:494
Deaths:325
KDR:1.520
Accuracy:28.614% C**
HSR:18.016% C-
Pulsar VS1
B+
Kills:254
Deaths:208
KDR:1.221
Accuracy:26.304% B+
HSR:14.961% D-
Equinox VE2
B+
Kills:179
Deaths:182
KDR:0.984
Accuracy:28.283% B+
HSR:20.670% C+
NS-11A
B+
Kills:163
Deaths:154
KDR:1.058
Accuracy:26.507% B+
HSR:19.018% C
Terminus VX-9
C+
Kills:162
Deaths:163
KDR:0.994
Accuracy:25.287% C+
HSR:22.840% C-
Corvus VA55
B+
Kills:161
Deaths:137
KDR:1.175
Accuracy:26.871% B+
HSR:15.528% D--
Thanatos VE70
D
Kills:64
Deaths:76
KDR:0.842
Accuracy:31.375% D-
HSR:12.500% D
Kills:13,918
Deaths (as Combat Medic):9,986
Deaths (to Combat Medics):6,793
KDR:1.39375
Kill Difference:3,932
Playtime:70.847 hours
Usage:2%
Score:1.488m
Score/min:350
Accuracy (listed only):29.024%
HSR (listed only):17.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,921
Deaths:967
KDR:1.987
Accuracy:17.658% C
HSR:20.666% C+
Blueshift VM5
C+
Kills:1,903
Deaths:945
KDR:2.014
Accuracy:18.147% C
HSR:20.284% C+
Comet VM2
C+
Kills:1,762
Deaths:1,374
KDR:1.282
Accuracy:39.544% D
HSR:4.370% C+
Comet VM2
C*
Kills:1,603
Deaths:1,381
KDR:1.161
Accuracy:38.858% C-
HSR:4.741% C*
NS-10 Burster
C*
Kills:146
Deaths:133
KDR:1.098
Accuracy:31.454% C*
HSR:5.479% C+
NS-10 Burster
B
Kills:123
Deaths:139
KDR:0.885
Accuracy:31.268% B
HSR:4.878% D
Kills:7,458
Deaths (as MAX Suit):2,469.500
Deaths (to MAX Suits):2,946
KDR:3.02004
Kill Difference:4,988.500
Playtime:246.946 hours
Usage:7%
Score:4.748m
Score/min:320
Accuracy (listed only):29.488%
HSR (listed only):10.070%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:99
V. Kills:51 190%
Deaths:35
KDR:2.829
Accuracy:44.088% D-
KPH:44.900 D
VKPH:23.100 B+
Kills:99 (0 + 0)
Deaths:35
KDR:2.829
VKDR:1.457
Vehicle Kills:51
Kill Difference:64
Playtime:2.204 hours
Usage:0%
Score:0.064m
Score/min:483
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,107
V. Kills:228 483%
Deaths:139
KDR:7.964
Accuracy:49.001% C+
KPH:45 C
VKPH:9.300 B
L100 Python HEAT
C
Kills:960
V. Kills:379 253%
Deaths:274
KDR:3.504
Accuracy:47.725% C
KPH:24.400 C
VKPH:9.600 C
L100 Python AP
C++
Kills:908
V. Kills:714 127%
Deaths:329
KDR:2.760
Accuracy:55.088% C+
KPH:23.200 C--
VKPH:18.300 C++
C75 Viper
C*
Kills:302
V. Kills:50 N/A
Deaths:67
KDR:4.507
Accuracy:35.784% C
KPH:32.300 C*
VKPH:5.300 D
Kills:3,277 (3,277 + 0)
Deaths:809
KDR:4.051
VKDR:1.695
Vehicle Kills:1,371
Kill Difference:2,468
Playtime:112.358 hours
Usage:3%
Score:1.309m
Score/min:194
Driving Accuracy:35.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:552
V. Kills:292 188%
Deaths:147
KDR:3.755
Accuracy:55.739% C**
KPH:27.800 B
VKPH:14.700 C+
Saron HRB
C
Kills:428
V. Kills:259 165%
Deaths:83
KDR:5.157
Accuracy:37.949% D
KPH:22.100 C
VKPH:13.400 C
E540 Halberd
C+
Kills:222
V. Kills:130 169%
Deaths:39
KDR:5.692
Accuracy:42.341% D
KPH:26.900 C
VKPH:15.700 C+
Supernova PC
C*
Kills:166
V. Kills:71 231%
Deaths:49
KDR:3.388
Accuracy:44.746% C--
KPH:20.900 C+
VKPH:8.900 C*
M20 Basilisk
C--
Kills:90
V. Kills:38 231%
Deaths:23
KDR:3.913
Accuracy:26.261% C--
KPH:12.600 D
VKPH:5.300 C--
Proton II PPA
C
Kills:90
V. Kills:10 N/A
Deaths:15
KDR:6
Accuracy:22.041% C
KPH:25.800 D--
VKPH:2.900 C
Kills:1,548 (718 + 830)
Deaths:356
KDR:4.348
VKDR:2.247
Vehicle Kills:800
Kill Difference:1,192
Playtime:66.065 hours
Usage:2%
Score:0.957m
Score/min:241
Driving Accuracy:44.746%
Gunner Accuracy:22.041%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:68
V. Kills:35 189%
Deaths:19
KDR:3.579
Accuracy:51.265% C--
KPH:32.700 C
VKPH:16.800 D
Proton II PPA-H
D
Kills:60
V. Kills:3 N/A
Deaths:10
KDR:6
Accuracy:27.407% D*
KPH:54.600 D
VKPH:2.700 D--
Kills:128 (0 + 128)
Deaths:29
KDR:4.414
VKDR:1.310
Vehicle Kills:38
Kill Difference:99
Playtime:3.180 hours
Usage:0%
Score:0.069m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:27.407%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:217
V. Kills:81 265%
Deaths:27
KDR:8.037
Accuracy:33.104% C
KPH:32.900 C-
VKPH:12.300 B+
M20 Basilisk
D
Kills:132
V. Kills:59 220%
Deaths:35
KDR:3.771
Accuracy:35.012% C-
KPH:12.200 D
VKPH:5.500 D
M40 Fury
C**
Kills:127
V. Kills:61 205%
Deaths:23
KDR:5.522
Accuracy:38.182% C++
KPH:27.200 D--
VKPH:13.100 C**
M20 Basilisk
C
Kills:78
V. Kills:35 217%
Deaths:16
KDR:4.875
Accuracy:35.170% C
KPH:10.800 D-
VKPH:4.800 D--
M60-G Bulldog
D--
Kills:54
V. Kills:11 450%
Deaths:20
KDR:2.700
Accuracy:20.348% D**
KPH:11.600 D--
VKPH:2.400 D--
M12 Kobalt
D
Kills:53
V. Kills:3 N/A
Deaths:8
KDR:6.625
Accuracy:11.352% D*
KPH:30.800 D--
VKPH:1.700 D
Kills:661 (0 + 661)
Deaths:129
KDR:5.124
VKDR:1.938
Vehicle Kills:250
Kill Difference:532
Playtime:35.688 hours
Usage:1%
Score:0.315m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:11.352%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 9,1469,0696,3971.418C++0.2326.616%B+20.818%C31.2C++N/A85290.5h11.5C**43.2B
Orion VS54 6,8686,8284,3211.58C*0.0722.301%C**17.296%D--47.5B++N/A147143.6h12.4C**55.6C++
NS-44L Blackhand 4,9474,9212,2522.185B**0.5353.962%A57.854%B**23.2C+N/A55212h3.7B+6.9B++
Ursa 4,6544,6193,1301.476C**0.1824.572%B18.013%D-42C*N/A117110h11.8C+48.2C**
Proximity Mine 4,5444,5392,0102.258C--0.6147.209%B+N/A28.3F-N/A72160.5h1.8B3.9B++
Hunter QCX 4,5144,4862,0392.2A*0.5546.062%C++47.191%A23.1B*N/A56194.6h3B+6.5B+
Sirius SX12 3,2903,2852,1111.556B+0.1030.557%B**14.855%C--34.8BN/A9794.4h11B**36.1B*
Auraxium Slasher 3,1553,13619,6580.16M+1.4950.637%A+10.746%C*3.4B+N/A9910.1h2.4C+4.7B+
VE-S Canis 2,9672,9252,1651.351C++0.3029.719%B+14.291%D42.8C++N/A11768.4h11.4C**38.3B+
Lumine Edge 2,7072,6937,9690.338B*1.3148.338%A*11.957%D5.1C+N/A12529.4h1.2B+2.5B++
NS-44 Commissioner 2,3932,3761,8821.262B0.3945.951%B**27.062%B++18.1DN/A47131.6h3.9C++8.6B+
NS-61 Emissary 2,2552,2471,3951.611A0.0435.872%A17.446%C++20CN/A55112.1h12B+33.4B++
NS-7 PDW 2,1192,1061,6161.303B+0.3530.324%B**13.723%D35B+N/A10460.2h12.5B++41.4B++
Blueshift VM5 1,9551,9219671.987C+0.3417.658%C20.666%C+30.4C+N/A8963.2h19.2D-108.8C
Blueshift VM5 1,9361,9039452.014C+0.3618.147%C20.284%C+30.6C+N/A9662.1h19.2D105.9C
Eridani SX5 1,7771,7721,2661.4C**0.2530.302%B++17.607%C43.1BN/A13341.1h10.2B++33.6B+
Comet VM2 2,5201,7621,3741.282B0.3739.544%D4.37%C+12C++5.2C++76146.3h24.2B61.3C++
MKV Suppressed 1,7581,7511,1221.561B+0.0928.478%B+17.362%C38.8BN/A10045.1h12.5B+44B+
Comet VM2 2,2651,6031,3811.161B0.4938.858%C-4.741%C*10.9C+4.5C++73147.7h26.9C69.1C
NS-11C 1,4801,4421,2161.186C**0.4724.783%C*16.019%C--27.2C++N/A7853.1h15.2C+61.1C*
NS-357 Underboss 1,4331,4269831.451B+0.2047.933%A22.581%C*20DN/A4771.4h4.3C+8.9B++
Ghost 1,4271,4145922.389C+0.7441.421%B63.791%C-35.1C+N/A10640.3h2.7C--6.5C+
Solstice VE3 1,3651,3479471.422B**0.2325.522%B+20.861%C*29.2B++N/A12946.1h12.5B++49.1B
NS Decimator 1,7441,2642,1420.59C--1.0662.591%C**2.373%C++31.3C+11.9C-22940.4h5.8D9.3C
Parallax VX3 1,2361,2283603.411C++1.7640.048%C++72.557%D37.4B+N/A11232.8h2.7D6.8C+
VE-H Maw 1,1981,1798861.331C+0.3223.859%C22.986%C52.6C++N/A11822.4h10.9C++45.9C++
VX6-7 1,1981,1788561.376C++0.2825.188%C++23.005%B+35.6C++N/A9433.1h11.8B47B+
C-4 1,6771,1778651.361C+0.2925%C+N/A84.1C++35.7B+72014h1.5C++6C++
NS-15M2 1,1901,1719171.277C+0.3721.608%C-20.41%D42.6C+N/A12827.5h14.3C66.4C+
Serpent VE92 1,1661,1618831.315C**0.3424.261%C++15.418%D-30.3C++N/A10438.3h12.5C**51.7B
XM98 1,1641,1614062.86B+1.2141.477%B+73.557%C+33C*N/A8935.2h2.7C+6.5C**
SVA-88 1,1741,1577701.503C+0.1522.057%C20.052%D44C+N/A14026.3h12.1C+54.9C++
L100 Python HESH 1,3351,1071397.964C6.3149.001%C+1.716%C++45C9.3B20124.6h4.6D-9.4C-
Spear Anti-Vehicle Phalanx Turret 1,7631,0881407.771C++6.1250.042%B+3.768%C+43B26.7B+32425.3h8.8C*17.5B+
Tank Mine 1,5621,0211865.489A+3.8428.492%CN/A182.3A++96.6B**13605.6h1.6B+5.5B+
L100 Python HEAT 1,3399602743.504C+1.8547.725%C4.063%B**24.4C9.6C14839.3h5.3B+11.1B+
L100 Python AP 1,6229083292.76C1.1155.088%C+3.855%B+23.2C--18.3C++22439.1h9.2D-16.7D
Frag Grenade 7107071707N/A705.3546.156%C++N/A415.9C1.8D--14521.7h3.9C+8.4C*
NSX Tengu 6086024611.306C++0.3534.688%C21.927%C*34.4C+N/A8417.5h13.3C++38.4C++
Force-Blade 60159921,3620.028C++1.6246.6%A2.337%D0.7C+N/A2875.5h2.3B+4.9B++
Supernova FPC 8445521473.755C2.1055.739%C**1.449%D27.9B14.7C+33219.8h5.3C*9.4B+
Phantom VA23 5265232382.197C+0.5537.399%B31.166%C*36.3C+N/A9214.4h4.8C+12.8C*
Skorpios 4964943251.52C+0.1328.614%C**18.016%C-39.8C+N/A9612.4h10.7C**37.3B+
Auraxium Force-Blade 4644636,6400.07B*1.5845.283%B**9.503%B+1.3C++N/A3350.6h2.2C+4.8B+
Saron HRB 687428835.157C+3.5137.949%D1.636%C+22.1C13.4C21619.4h20.5B54.1C++
Eclipse VE3A 4114033901.033C+0.6222.228%D*23.325%B++30.1CN/A8113.4h15.9D*71.4D*
Cerberus 3893883091.256C**0.4037.535%B*23.711%C++17.2DN/A4522.6h6.5C+17.4B+
Betelgeuse 54-A 3823753541.059C--0.5920.34%D**30.133%C+43.6DN/A2368.6h13.8F67.9F
MANA Anti-Vehicle Turret 6613653231.13D0.5260.469%C+3.014%C+3650C*2960C**13406750.1h11.7C*19.4C*
Rocklet Rifle 7083565100.698C+0.9546.117%DN/A29.9C++29.6B+35411.9h37.3C++80.8C+
Artemis VX26 3423382121.594C*0.0626.917%C+14.497%D*32.2C+N/A10010.5h12.3C++45.6C++
MAX Punch 3143142,4990.126C++1.5355.544%B+N/A1.3C+N/A4236.7h1.7C++3.1C**
C75 Viper 352302674.507C++2.8635.784%C2.649%A+32.5C*5.4D2449.3h11.6B+32.5B
C-4 ARX 3852921651.77C+0.1227.189%C*N/A104.3C+33.2C+5532.8h1.3C+4.8C++
NSX Tanto 2802722601.046C+0.6122.517%D24.632%C+22.7CN/A6312h16.1C+71.3C+
Pulsar LSW 2612582291.127C0.5221.791%C+23.643%C+42.3C+N/A2116.1h14.1C64.9C+
Pulsar VS1 2552542081.221C**0.4326.304%B+14.961%D-26.7C++N/A1779.5h13.2B+50.3B+
S1 3332423740.647C+1.0054.927%C4.545%B**24.9C+9.4C-4329.7h6.1B11C**
Beamer VS3 2412383420.696C+0.9627.368%C+25.21%B13.1DN/A5918.1h10.1C+36.9C+
E540 Halberd 352222395.692C4.0442.341%D3.604%B++26.7C-15.7C+2358.3h5.5B13.1C+
Anti-Vehicle Grenade 2392191219N/A217.3550.454%C+N/A312.9C28.6D-13640.7h5.3C**10.6C**
M40 Fury 298217278.037B6.3933.104%CN/A32.9C-12.3B+2386.6h20.8D62.9D
Spiker 2112111571.344B+0.3133.294%B+19.905%C+21.3C-N/A569.9h9.4C++28.2B+
Flare VE6 2082051631.258C+0.3923.268%C++20.976%C--43.6C++N/A2364.7h12C51.4C++
The Slasher 1871863150.59U1.0637.138%C*24.731%A+8.9B*N/A2220.8h2.4C+6.5C*
VA39 Spectre 181180593.051B**1.4032.85%C++25%D*14.9CN/A11112.1h5.9C*18C**
Equinox VE2 1831791820.984C+0.6728.283%B+20.67%C+32C+N/A1195.6h16.4D--58.1C+
NSX Naginata 1681661521.092C0.5622.295%C++31.325%B+46.1C*N/A1973.6h12.5C++56.3C*
NSX Tomoe 1681661341.239C0.4128.908%C+29.518%D33.2CN/A1135h17.6D60.8C
Supernova PC 237166493.388C1.7444.746%C--4.217%A20.8C+8.9C*2898h5.5C+12.2C+
NS-11A 1681631541.058C+0.5926.507%B+19.018%C36.2C*1.1A+1754.5h13.6C++51.2B+
Terminus VX-9 1651621630.994C0.6625.287%C+22.84%C-29.5CN/A1305.5h13.3C+52.7C+
Corvus VA55 1631611371.175C++0.4826.871%B+15.528%D--34.3C**N/A1644.7h10.6B++39.3B++
NS-10 Burster 2871461331.098C+0.5531.454%C*5.479%C+5.5C+5.3B**9626.4h182.6D580.6C+
VX29 Polaris 1491461470.993C0.6621.507%C15.753%D--35.6CN/A1614.1h14.1C-65.7C+
Aspis Anti-Aircraft Phalanx Turret 272139492.837C+1.1931.086%B*5.036%A*13B+12.4C**20910.7h143.8B462.6B+
M20 Basilisk 191132353.771B+2.1235.012%C-2.273%D**12.2D5.5D12510.8h107C+305.6C+
M40 Fury 188127235.522C3.8738.182%C++2.362%B+27D--13C**1854.7h31.8F-83.3F-
NS-10 Burster 2271231390.885C+0.7731.268%B4.878%D4.6C3.9C*8326.9h219.9F703.3D
Ectoblaster 1231221141.07B+0.5837.147%C8.197%C+19.1DN/A536.4h19.2C+51.7C+
Dual Photon Pods 15099352.829C-1.1844.088%D-N/A45D23.2B+4822.2h51F*115.7F--
M20 Basilisk 12890233.913B+2.2626.261%C--3.333%D12.5D5.3C--817.2h86.9C+330.8C
Proton II PPA 10090156C--4.3522.041%C1.111%D-25.7D--2.9C1003.5h14.9D*67.6D-
MANA Anti-Personnel Turret 9289581.534N/A0.1211.507%UN/A890U30U3426300.1h33.9T*294.2T*
Soldier Soaker 8484362.333A0.6844.626%B**5.952%D**40CN/A1132.1h5.2B+11.6B*
M20 Basilisk 11378164.875B**3.2235.17%C2.564%D*10.8D-4.9D-1197.2h131.9D375.2D
Nemesis VSH9 128711640.433C-1.2266.016%B+N/A10.3C8.3C3246.9h10.5D-15.9C--
Saron HRB-H 10368193.579C1.9351.265%C--N/A32.4C16.7D4182.1h22.9B44.8C*
Hades VSH4 141672170.309C--1.3479.741%A++N/A9.4C10.4C+2107.1h17.4F**21.9F-
Thanatos VE70 6464760.842C+0.8131.375%D-12.5%D33.7BN/A3911.9h3.9B++12.5C*
NS CandyCannon 3000 6161611B+0.6539.264%B47.541%B*13.9CN/A294.4h4.2C**10.7B+
Proton II PPA-H 6360106C-4.3527.407%D*N/A54.5D2.7D--2521.1h10.9C+39.7C--
NS Patriot Flare Gun 60601020.588C+1.0638.132%AN/A12.8CN/A234.7h4.2C10.9B+
NS-45 Pilot 5959511.157C+0.4928.974%C37.288%A+19.7DN/A613h9.2D31.9C-
M60-G Bulldog 6554202.7D1.0520.348%D**N/A11.5D--2.3D--814.7h7.8C++38.3D--
M12 Kobalt 565386.625D4.9711.352%D*16.981%C+31.2D-1.8D1301.7h23.2D203.9D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19430,23817.2h
Restoration Kit102170.2h
Nano-Armor Kit828841,37051.2h
Snowman Soldier121120.1h
Spawn Beacon1145,4767.3h
Anti-Vehicle MANA Turret422,0662.5h
Nanite Revive Grenade04580.1h
Medical Applicator872332,32723.6h
Spitfire Auto-Turret152930.4h
Ammunition Package1462,5723.5h
Medical Kit1292,0342h
Anti-Infantry MANA Turret111210.5h
Nano-Repair Grenade0990h
Recon Detection Device223391h
Smoke Grenade02310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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