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Harbinger Harbinger Zejzer93[] Zejzer93
VS BR 93

KDR: 1.7

Score: 12.2m

Last Seen: Feb 28th, 2020 1:28 PM
- OFFLINE - 9 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 14%
Level 100 Progress: 65% 501h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Pulsar C NSX Daimyo NS-15M2 Parallax VX3 SVA-88 NSX Tomoe
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.891%26.08%57117133218,1982.25614-0.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.83%0.123C+0.747B++-1.378D**HEAD ++ (~15.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.286C*11.60.189C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.224%4.868%106213477609322330.814577325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.28%-0.37C-1.532A+0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.475B+7.50.398B12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.745%2.778%41113481806511890.27607495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.603B+-0.422C---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.52B+24.70.386C**33.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.637%79.146%41413455,1071818132.80759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.614%0.252C*0.778B++-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.366C**2.30.277C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.304%11.243%411134833848700.692623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.287C-0.696D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.06C+5.3-0.097C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m200.1%222 (13.3k)190 (11.4k)1.6993628,53916,7941.869693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349170620.071%31.364%63003:4911

20% Engineer33% Heavy Assault31% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2014 4:53 PMFeb 16th, 2020 8:49 PMFeb 28th, 2020 8:28 AM (165d) (PST)Feb 28th, 2020 9:28 AM (165d) (PST)Feb 28th, 2020 9:28 AM (165d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3821432390.4450.2620.1400.9460.028952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,9078,56414,3432716857211,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1069.1h/44.5d 2,859 8,951 8,651 60.7k 2,005 2,940 1,797 24.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:3,373
Deaths:964
KDR:3.499
Accuracy:28.432% C+
HSR:34.154% C+
NS-15M2
C
Kills:1,259
Deaths:496
KDR:2.538
Accuracy:22.306% D--
HSR:27.403% C
SVA-88
C++
Kills:1,166
Deaths:638
KDR:1.828
Accuracy:22.577% D
HSR:29.760% C++
VX29 Polaris
C*
Kills:1,164
Deaths:497
KDR:2.342
Accuracy:22.466% D
HSR:28.436% C*
Orion VS54
D*
Kills:1,150
Deaths:1,385
KDR:0.830
Accuracy:16.484% D**
HSR:18% D*
Pulsar LSW
D--
Kills:1,130
Deaths:923
KDR:1.224
Accuracy:19.578% D*
HSR:18.850% D--
Flare VE6
D*
Kills:625
Deaths:525
KDR:1.190
Accuracy:16.700% F
HSR:18.240% D*
Kills:9,867
Deaths (as Heavy Assault):5,428
Deaths (to Heavy Assaults):3,854
KDR:1.8178
Kill Difference:4,439
Playtime:352.391 hours
Usage:33%
Score:4.784m
Score/min:226
Accuracy (listed only):21.220%
HSR (listed only):24.977%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,685
Deaths:1,885
KDR:0.894
Accuracy:18.241% F-
HSR:24.332% C
Solstice VE3
D
Kills:1,152
Deaths:1,185
KDR:0.972
Accuracy:18.890% D*
HSR:17.622% D
NS-11C
C++
Kills:969
Deaths:623
KDR:1.555
Accuracy:22.666% D-
HSR:22.601% C++
VX6-7
D-
Kills:629
Deaths:475
KDR:1.324
Accuracy:20.130% D**
HSR:17.806% D-
Sirius SX12
C+
Kills:358
Deaths:289
KDR:1.239
Accuracy:22.896% D-
HSR:20.670% C+
Thanatos VE70
D
Kills:338
Deaths:327
KDR:1.034
Accuracy:38.304% D
HSR:11.243% D--
Kills:5,131
Deaths (as Light Assault):4,784
Deaths (to Light Assaults):3,057
KDR:1.07253
Kill Difference:347
Playtime:141.873 hours
Usage:13%
Score:1.789m
Score/min:210
Accuracy (listed only):23.521%
HSR (listed only):19.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:2,354
Deaths:653
KDR:3.605
Accuracy:33.977% D*
HSR:72.303% C+
NSX Daimyo
C*
Kills:1,324
Deaths:261
KDR:5.073
Accuracy:41.576% C
HSR:94.940% C*
Parallax VX3
B
Kills:1,203
Deaths:740
KDR:1.626
Accuracy:38.369% C-
HSR:81.463% B
NSX Tomoe
C
Kills:1,165
Deaths:368
KDR:3.166
Accuracy:29.105% C-
HSR:39.914% C
NS-30 Vandal
C*
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:29.813% D--
HSR:30.895% C*
NS-357 Underboss
D--
Kills:1,077
Deaths:1,309
KDR:0.823
Accuracy:32.580% D--
HSR:15.320% D*
Sirius SX12
C+
Kills:358
Deaths:289
KDR:1.239
Accuracy:22.896% D-
HSR:20.670% C+
VA39 Spectre
B+
Kills:226
Deaths:204
KDR:1.108
Accuracy:36.272% C++
HSR:45.575% B+
NS-44 Commissioner
B*
Kills:62
Deaths:35
KDR:1.771
Accuracy:47.975% B*
HSR:22.581% C
Kills:8,931
Deaths (as Infiltrator):4,300
Deaths (to Infiltrators):3,931
KDR:2.07698
Kill Difference:4,631
Playtime:327.954 hours
Usage:31%
Score:3.409m
Score/min:173
Accuracy (listed only):34.729%
HSR (listed only):47.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,685
Deaths:1,885
KDR:0.894
Accuracy:18.241% F-
HSR:24.332% C
Solstice VE3
D
Kills:1,152
Deaths:1,185
KDR:0.972
Accuracy:18.890% D*
HSR:17.622% D
NS-11C
C++
Kills:969
Deaths:623
KDR:1.555
Accuracy:22.666% D-
HSR:22.601% C++
VX6-7
D-
Kills:629
Deaths:475
KDR:1.324
Accuracy:20.130% D**
HSR:17.806% D-
Thanatos VE70
D
Kills:338
Deaths:327
KDR:1.034
Accuracy:38.304% D
HSR:11.243% D--
Kills:4,773
Deaths (as Engineer):4,495
Deaths (to Engineers):2,985
KDR:1.06185
Kill Difference:278
Playtime:215.271 hours
Usage:20%
Score:1.859m
Score/min:144
Accuracy (listed only):23.646%
HSR (listed only):18.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:358
Deaths:289
KDR:1.239
Accuracy:22.896% D-
HSR:20.670% C+
Thanatos VE70
D
Kills:338
Deaths:327
KDR:1.034
Accuracy:38.304% D
HSR:11.243% D--
Pulsar VS1
C+
Kills:72
Deaths:54
KDR:1.333
Accuracy:24.694% C
HSR:22.222% C+
Kills:768
Deaths (as Combat Medic):670
Deaths (to Combat Medics):1,355
KDR:1.14627
Kill Difference:98
Playtime:26.125 hours
Usage:2%
Score:0.344m
Score/min:219
Accuracy (listed only):28.631%
HSR (listed only):18.045%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:233
V. Kills:60 382%
Deaths:85
KDR:2.741
Accuracy:31.500% D*
KPH:18.300 D-
VKPH:4.700 D
Kills:233 (233 + 0)
Deaths:85
KDR:2.741
VKDR:0.706
Vehicle Kills:60
Kill Difference:148
Playtime:12.702 hours
Usage:1%
Score:0.061m
Score/min:80
Driving Accuracy:31.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:527
V. Kills:173 303%
Deaths:148
KDR:3.561
Accuracy:46.434% D
KPH:15.800 D-
VKPH:5.200 D-
Saron HRB
D
Kills:180
V. Kills:115 155%
Deaths:69
KDR:2.609
Accuracy:42.745% D
KPH:15.700 D--
VKPH:10 D
Kills:707 (527 + 180)
Deaths:217
KDR:3.258
VKDR:1.327
Vehicle Kills:288
Kill Difference:490
Playtime:44.884 hours
Usage:4%
Score:0.276m
Score/min:102
Driving Accuracy:46.434%
Gunner Accuracy:42.745%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,3973,3739643.499C++1.8028.432%C+34.154%C+82.1C+N/A23441.1h10.2C+35.7C++
Ghost 2,3602,3546533.605C+1.9133.977%D*72.303%C+34.2DN/A9168.9h2.3D6.7D-
Pulsar C 1,6951,6851,8850.894C0.8118.241%F-24.332%C17.5DN/A5296.3h12.3C--67.4D*
NSX Daimyo 1,3251,3242615.073C**3.3741.576%C94.94%C*47.8DN/A10627.7h2B+4.9B
NS-15M2 1,2731,2594962.538C+0.8422.306%D--27.403%C42.2DN/A11529.8h12.3C-55.2C--
Parallax VX3 1,2061,2037401.626C--0.0738.369%C-81.463%B15.1D*N/A3579.5h2.1C+5.4C+
SVA-88 1,1761,1666381.828C+0.1322.577%D29.76%C++35.2DN/A8133.1h13.4D*59.3D
NSX Tomoe 1,1711,1653683.166C*1.4729.105%C-39.914%C40.5C--N/A8528.8h12.4C++42.8C+
VX29 Polaris 1,1711,1644972.342C++0.6422.466%D28.436%C*46.4C-N/A15125.1h12.9D57.3C
NS-30 Vandal 1,1741,1624412.635C+0.9429.813%D--30.895%C*31.5DN/A7936.9h5.5C18.4C--
Solstice VE3 1,1681,1521,1850.972C+0.7318.89%D*17.622%D15.7C--N/A4873.5h14.5C+76.8C+
Orion VS54 1,1621,1501,3850.83C--0.8716.484%D**18%D*15.1D--N/A4876.4h13.9D84.3C+
Pulsar LSW 1,1491,1309231.224C-0.4819.578%D*18.85%D--24.5D--N/A6446.1h13.7D--69.7D
NS-357 Underboss 1,0981,0771,3090.823C0.8832.58%D--15.32%D*27.2D-N/A6539.6h4.6D-14.1D-
NS-11C 9789696231.555C+0.1422.666%D-22.601%C++26.9C-N/A6336h14.2C62.6C-
Plasma Grenade 9469381938N/A936.3053.234%B+N/A586.3C+5C--16891.6h3.3C+6.1C*
C-4 1,2608324391.895C+0.2023.392%DN/A64D32.9C++47613h0.9B**4.1C**
S1 9456614581.443B+0.2656.202%C-2.874%C*33.9C++14.6C22019.5h4.8B++8.6C*
VX6-7 6336294751.324C0.3820.13%D**17.806%D-22DN/A5228.6h13.1C65.1D
Flare VE6 6376255251.19C--0.5116.7%F18.24%D*21D--N/A6129.7h11.6D-69.3D**
Supernova PC 7005271483.561D1.8646.434%D5.882%M++15.8D-5.2D-8933.4h5.2C11.1C
Sirius SX12 3603582891.239C+0.4622.896%D-20.67%C+24.4DN/A6714.7h14.4C+62.7C
Thanatos VE70 3383383271.034C+0.6738.304%D11.243%D--20.4DN/A5816.6h5.3D13.9C--
Spear Anti-Vehicle Phalanx Turret 388285309.5C+7.8039.029%D*2.807%D41.3C14.9D--1926.9h6.2B++15.8C++
C75 Viper 293233852.741D-1.0431.5%D*2.575%A++18.3D-4.7D8012.7h12.8C+40.6C
VA39 Spectre 2292262041.108C--0.5936.272%C++45.575%B+14.2D-N/A4615.9h5.6C15.4C++
Proximity Mine 221221524.25C+2.5526.803%F-N/A170B+N/A4621.3h1.6B+6D*
Saron HRB 295180692.609D0.9142.745%D2.778%A15.7D--10D14211.5h24.7D57.8D
NS Annihilator 229982030.483D-1.2279.136%C-N/A7.5D-10C++9613.1h13.1D16.5D
Pulsar VS1 7272541.333C+0.3724.694%C22.222%C+22.5DN/A1833.2h13.7C55.5C+
NS-44 Commissioner 6262351.771B0.0747.975%B*22.581%C103.3AN/A6520.6h2.5B**5.2B*
Rocklet Rifle 10658451.289B+0.4151.23%CN/A36.3C++30C*3531.6h22.3B**43.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit119154,27510.2h
Anti-Vehicle MANA Turret102100.5h
Spawn Beacon91410.2h
Nanite Revive Grenade01700h
Medical Applicator6140,2683.6h
Shield Recharging Field0600h
Recon Detection Device382,4243.4h
Ammunition Package191,3530.6h
Medical Kit1423,2783h
Anti-Infantry MANA Turret41440.3h

Check the help document for the dictionary if you want to learn more about words used here.


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