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Paragon Space Zeke[DA] Zeke
VS BR 147

KDR: 3.73

Score: 49.9m

Last Seen: Mar 31st, 2018 9:15 PM
- OFFLINE - 9265.9 hour(s)

Battle Rank 100 (147 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 27%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Orion VS54 Solstice SF Flare VE6 SVA-88 C-4 Betelgeuse 54-A NS-11C Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,069,154 MLG Score: 1654
Fun Score: N/A
Cheeseburgers Flipped: 574TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.988%21.891%5914599046,1654.44964-0.723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.767%1.148B**0.179C++0.072C+HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+10.90.239C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.283%2.104%693510303,47054723086.33212150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.149%-0.644D0.464B+0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.4-0.211C61.1-0.153C134.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.646%1.968%393610292,4396877183.54506339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.057%-0.903D---0.407C--0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.297C*8.60.314C*18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.57%2.969%4451610192,4596107254.02455339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.062%-0.427C---0.358C-0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.666B+12.50.684B+27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.01%72.933%445510303,22952216.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%1.05B**0.38C**0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.10.347C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.166%12.467%445410312,639114842.29678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.391%0.643B+-0.414C---0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.40.303C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.9m247.2%420 (25.2k)407 (24.4k)3.7262684,22122,6024.2525147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103574426.486%17.122%45305:2644

13% Combat Medic17% Engineer24% Heavy Assault17% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:53 AMAug 1st, 2013 3:58 AMApr 30th, 2018 9:57 PM (356d) (PST)Mar 31st, 2018 5:31 PM (386d) (PST)Mar 31st, 2018 5:15 PM (386d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321675650.6870.1840.1181.8550.0631654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,92410,01233,91241117111424,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2042.9h/85.1d 11,894 14,420 11,451 227.3k 2,457 8,403 7,741 89.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:2,724
Deaths:318
KDR:8.566
Accuracy:26.957% A
HSR:22.908% C
Flare VE6
C*
Kills:1,762
Deaths:407
KDR:4.329
Accuracy:23.417% C*
HSR:24.745% C++
SVA-88
C++
Kills:1,759
Deaths:342
KDR:5.143
Accuracy:24.099% C++
HSR:25.185% C+
Betelgeuse 54-A
C+
Kills:1,725
Deaths:354
KDR:4.873
Accuracy:24.690% C
HSR:29.739% C+
Lasher X2
B+
Kills:1,571
Deaths:453
KDR:3.468
Accuracy:29.516% B+
HSR:3.628% C+
NS-15M1
B+
Kills:1,200
Deaths:336
KDR:3.571
Accuracy:25.126% B+
HSR:19.333% C
Pulsar LSW
B
Kills:1,176
Deaths:409
KDR:2.875
Accuracy:24.811% B
HSR:15.561% D*
Ursa
C*
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:23.776% C*
HSR:17.197% D--
NS-15M AE
B+
Kills:1,158
Deaths:185
KDR:6.259
Accuracy:25.792% C+
HSR:33.074% B+
NS-15MP
C+
Kills:1,158
Deaths:249
KDR:4.651
Accuracy:25.027% D
HSR:28.843% C+
VX29 Polaris
B+
Kills:1,157
Deaths:
KDR:
Accuracy:25.761% B+
HSR:14.780% D*
Kills:16,553
Deaths (as Heavy Assault):3,344
Deaths (to Heavy Assaults):6,915
KDR:4.95006
Kill Difference:13,209
Playtime:480.393 hours
Usage:24%
Score:12.267m
Score/min:426
Accuracy (listed only):25.361%
HSR (listed only):21.363%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,782
Deaths:470
KDR:3.791
Accuracy:26.798% B+
HSR:11.672% D-
NS-11C
C++
Kills:1,590
Deaths:777
KDR:2.046
Accuracy:24.751% C++
HSR:15.346% D
Pulsar C
B+
Kills:1,178
Deaths:326
KDR:3.614
Accuracy:26.773% B+
HSR:15.874% D*
NS-11CP
C+
Kills:1,164
Deaths:247
KDR:4.713
Accuracy:25.781% D
HSR:22.165% C+
Zenith VX-5
B+
Kills:1,161
Deaths:248
KDR:4.681
Accuracy:28.212% B+
HSR:23.687% B+
Eidolon VE33
B*
Kills:1,159
Deaths:240
KDR:4.829
Accuracy:33.306% B*
HSR:21.312% D
Solstice Burst
B++
Kills:1,158
Deaths:196
KDR:5.908
Accuracy:29.990% B++
HSR:26.425% B+
Solstice VE3
B*
Kills:1,155
Deaths:268
KDR:4.310
Accuracy:27.565% B*
HSR:21.126% C**
VX6-7
C++
Kills:1,155
Deaths:272
KDR:4.246
Accuracy:25.006% C++
HSR:16.537% D
Phobos VX86
C--
Kills:1,153
Deaths:459
KDR:2.512
Accuracy:52.688% C--
HSR:13.183% C--
Serpent VE92
B+
Kills:1,153
Deaths:454
KDR:2.540
Accuracy:25.693% B+
HSR:13.443% D*
Nova
B
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:48.395% B
HSR:11.652% D
NS Baron G5
B*
Kills:1,018
Deaths:248
KDR:4.105
Accuracy:52.054% B*
HSR:14.342% C+
Eclipse VE3A
B++
Kills:433
Deaths:124
KDR:3.492
Accuracy:29.953% B++
HSR:22.864% B+
Pandora VX25
B
Kills:245
Deaths:109
KDR:2.248
Accuracy:42.885% B
HSR:13.878% C
Deimos VA29
C+
Kills:91
Deaths:38
KDR:2.395
Accuracy:58.924% C+
HSR:9.890% D*
Kills:16,745
Deaths (as Engineer):4,874
Deaths (to Engineers):4,841
KDR:3.43558
Kill Difference:11,871
Playtime:353.920 hours
Usage:17%
Score:7.907m
Score/min:372
Accuracy (listed only):34.923%
HSR (listed only):17.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,782
Deaths:470
KDR:3.791
Accuracy:26.798% B+
HSR:11.672% D-
NS-11C
C++
Kills:1,590
Deaths:777
KDR:2.046
Accuracy:24.751% C++
HSR:15.346% D
Eridani SX5
B+
Kills:1,190
Deaths:412
KDR:2.888
Accuracy:28.383% B+
HSR:19.748% C+
Pulsar C
B+
Kills:1,178
Deaths:326
KDR:3.614
Accuracy:26.773% B+
HSR:15.874% D*
NS-7 PDW
B+
Kills:1,166
Deaths:370
KDR:3.151
Accuracy:27.726% B+
HSR:13.979% D
NS-11CP
C+
Kills:1,164
Deaths:247
KDR:4.713
Accuracy:25.781% D
HSR:22.165% C+
Eridani SX5G
C+
Kills:1,164
Deaths:287
KDR:4.056
Accuracy:27.944% C+
HSR:19.845% C+
Zenith VX-5
B+
Kills:1,161
Deaths:248
KDR:4.681
Accuracy:28.212% B+
HSR:23.687% B+
MKV Suppressed
B**
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:30.829% B**
HSR:20.259% C++
NS-7G PDW
B+
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:27.537% B+
HSR:19.828% C**
Solstice Burst
B++
Kills:1,158
Deaths:196
KDR:5.908
Accuracy:29.990% B++
HSR:26.425% B+
Sirius SX12
B+
Kills:1,156
Deaths:643
KDR:1.798
Accuracy:27.072% B+
HSR:11.246% D*
Solstice VE3
B*
Kills:1,155
Deaths:268
KDR:4.310
Accuracy:27.565% B*
HSR:21.126% C**
VX6-7
C++
Kills:1,155
Deaths:272
KDR:4.246
Accuracy:25.006% C++
HSR:16.537% D
Phobos VX86
C--
Kills:1,153
Deaths:459
KDR:2.512
Accuracy:52.688% C--
HSR:13.183% C--
Serpent VE92
B+
Kills:1,153
Deaths:454
KDR:2.540
Accuracy:25.693% B+
HSR:13.443% D*
Nova
B
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:48.395% B
HSR:11.652% D
NS Baron G5
B*
Kills:1,018
Deaths:248
KDR:4.105
Accuracy:52.054% B*
HSR:14.342% C+
Skorpios
B++
Kills:501
Deaths:121
KDR:4.141
Accuracy:24.676% D
HSR:26.148% B++
Eclipse VE3A
B++
Kills:433
Deaths:124
KDR:3.492
Accuracy:29.953% B++
HSR:22.864% B+
Pandora VX25
B
Kills:245
Deaths:109
KDR:2.248
Accuracy:42.885% B
HSR:13.878% C
Deimos VA29
C+
Kills:91
Deaths:38
KDR:2.395
Accuracy:58.924% C+
HSR:9.890% D*
Kills:23,083
Deaths (as Light Assault):6,920
Deaths (to Light Assaults):4,397
KDR:3.33569
Kill Difference:16,163
Playtime:521.627 hours
Usage:26%
Score:14.193m
Score/min:453
Accuracy (listed only):32.711%
HSR (listed only):17.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:1,190
Deaths:412
KDR:2.888
Accuracy:28.383% B+
HSR:19.748% C+
NS-7 PDW
B+
Kills:1,166
Deaths:370
KDR:3.151
Accuracy:27.726% B+
HSR:13.979% D
Pulsar VS1
A++
Kills:1,165
Deaths:287
KDR:4.059
Accuracy:32.981% A++
HSR:28.240% B**
Corvus VA55
A+
Kills:1,165
Deaths:288
KDR:4.045
Accuracy:31.616% A+
HSR:26.867% B+
H-V45
B*
Kills:1,164
Deaths:367
KDR:3.172
Accuracy:28.125% B*
HSR:21.735% C++
Eridani SX5G
C+
Kills:1,164
Deaths:287
KDR:4.056
Accuracy:27.944% C+
HSR:19.845% C+
NS-11A
B*
Kills:1,163
Deaths:236
KDR:4.928
Accuracy:27.442% B+
HSR:28.117% B*
NS-11P
A++
Kills:1,163
Deaths:
KDR:
Accuracy:31.854% A++
HSR:14.016% D-
Equinox VE2
C++
Kills:1,161
Deaths:312
KDR:3.721
Accuracy:26.311% C++
HSR:8.355% F-
MKV Suppressed
B**
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:30.829% B**
HSR:20.259% C++
NS-7G PDW
B+
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:27.537% B+
HSR:19.828% C**
Terminus VX-9
B+
Kills:1,160
Deaths:281
KDR:4.128
Accuracy:25.245% C+
HSR:29.397% B+
CME
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:31.145% B*
HSR:24.741% B
Sirius SX12
B+
Kills:1,156
Deaths:643
KDR:1.798
Accuracy:27.072% B+
HSR:11.246% D*
Phobos VX86
C--
Kills:1,153
Deaths:459
KDR:2.512
Accuracy:52.688% C--
HSR:13.183% C--
Nova
B
Kills:1,150
Deaths:398
KDR:2.889
Accuracy:48.395% B
HSR:11.652% D
NS Baron G5
B*
Kills:1,018
Deaths:248
KDR:4.105
Accuracy:52.054% B*
HSR:14.342% C+
Skorpios
B++
Kills:501
Deaths:121
KDR:4.141
Accuracy:24.676% D
HSR:26.148% B++
Equinox VE2 Burst
C+
Kills:397
Deaths:114
KDR:3.482
Accuracy:27.083% C+
HSR:24.181% C
Pandora VX25
B
Kills:245
Deaths:109
KDR:2.248
Accuracy:42.885% B
HSR:13.878% C
Darkstar
C+
Kills:112
Deaths:46
KDR:2.435
Accuracy:26.917% C+
HSR:20.536% C-
Deimos VA29
C+
Kills:91
Deaths:38
KDR:2.395
Accuracy:58.924% C+
HSR:9.890% D*
Kills:20,964
Deaths (as Combat Medic):5,720
Deaths (to Combat Medics):2,670
KDR:3.66503
Kill Difference:15,244
Playtime:256.843 hours
Usage:13%
Score:5.941m
Score/min:385
Accuracy (listed only):33.538%
HSR (listed only):19.099%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C*
Kills:1,220
Deaths:347
KDR:3.516
Accuracy:28.453% C*
HSR:16.312% D--
Eridani SX5
B+
Kills:1,190
Deaths:412
KDR:2.888
Accuracy:28.383% B+
HSR:19.748% C+
NS-7 PDW
B+
Kills:1,166
Deaths:370
KDR:3.151
Accuracy:27.726% B+
HSR:13.979% D
Eridani SX5G
C+
Kills:1,164
Deaths:287
KDR:4.056
Accuracy:27.944% C+
HSR:19.845% C+
Ghost
B+
Kills:1,161
Deaths:122
KDR:9.516
Accuracy:41.893% B+
HSR:68.906% C+
MKV Suppressed
B**
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:30.829% B**
HSR:20.259% C++
NS-7G PDW
B+
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:27.537% B+
HSR:19.828% C**
Parallax VX3
B+
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:43.035% B+
HSR:78.793% C++
Phantom VA23
B+
Kills:1,157
Deaths:275
KDR:4.207
Accuracy:38.630% B+
HSR:24.373% D
Sirius SX12
B+
Kills:1,156
Deaths:643
KDR:1.798
Accuracy:27.072% B+
HSR:11.246% D*
Beamer VS3
C+
Kills:1,139
Deaths:666
KDR:1.710
Accuracy:26.544% C+
HSR:19.227% C-
NS-44P Commissioner
C--
Kills:692
Deaths:379
KDR:1.826
Accuracy:35.887% C--
HSR:21.532% C--
V10
B++
Kills:658
Deaths:31
KDR:21.226
Accuracy:44.813% B++
HSR:70.821% D
Skorpios
B++
Kills:501
Deaths:121
KDR:4.141
Accuracy:24.676% D
HSR:26.148% B++
NS-30 Vandal
B+
Kills:476
Deaths:118
KDR:4.034
Accuracy:36.141% B+
HSR:24.580% C
NS-44 Commissioner
D-
Kills:335
Deaths:285
KDR:1.175
Accuracy:28.842% D-
HSR:15.821% D-
Manticore SX40
C
Kills:297
Deaths:117
KDR:2.538
Accuracy:27.033% C
HSR:16.162% D
Nyx VX31
C*
Kills:296
Deaths:51
KDR:5.804
Accuracy:35.247% C*
HSR:24.662% C--
Phaseshift VX-S
B+
Kills:192
Deaths:33
KDR:5.818
Accuracy:34.953% C+
HSR:81.250% B+
Cerberus
C+
Kills:189
Deaths:115
KDR:1.643
Accuracy:30% C
HSR:22.222% C+
NS-357 Underboss
C-
Kills:129
Deaths:81
KDR:1.593
Accuracy:25.902% D*
HSR:17.830% C-
Spiker
C
Kills:121
Deaths:47
KDR:2.574
Accuracy:28.162% C
HSR:19.008% C
NS CandyCannon 3000
C--
Kills:58
Deaths:85
KDR:0.682
Accuracy:29.398% C--
HSR:22.414% D
VA39 Spectre
B++
Kills:58
Deaths:8
KDR:7.250
Accuracy:36.320% B++
HSR:32.759% C--
Kills:16,835
Deaths (as Infiltrator):5,120
Deaths (to Infiltrators):2,058
KDR:3.28809
Kill Difference:11,715
Playtime:349.308 hours
Usage:17%
Score:7.530m
Score/min:359
Accuracy (listed only):31.893%
HSR (listed only):29.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:882
Deaths:165
KDR:5.345
Accuracy:20.157% C*
HSR:14.059% D*
Blueshift VM5
B+
Kills:619
Deaths:105
KDR:5.895
Accuracy:21.816% B+
HSR:16.801% D-
Quasar VM1
A++
Kills:351
Deaths:28
KDR:12.536
Accuracy:23.057% A++
HSR:9.117% F-
Quasar VM1
C**
Kills:288
Deaths:23
KDR:12.522
Accuracy:19.010% C**
HSR:16.319% D-
Comet VM2
B
Kills:207
Deaths:41
KDR:5.049
Accuracy:37.879% D
HSR:4.831% B
Cosmos VM3
C++
Kills:199
Deaths:31
KDR:6.419
Accuracy:17.219% C++
HSR:15.578% D
Comet VM2
A++
Kills:190
Deaths:41
KDR:4.634
Accuracy:36.510% D
HSR:7.895% A++
Nebula VM20
C
Kills:158
Deaths:25
KDR:6.320
Accuracy:17.256% C
HSR:13.291% D**
NS-10 Burster
C-
Kills:58
Deaths:11
KDR:5.273
Accuracy:25.073% D
HSR:5.172% C-
NS-10 Burster
C+
Kills:51
Deaths:11
KDR:4.636
Accuracy:25.765% D
HSR:5.882% C+
Kills:3,003
Deaths (as MAX Suit):240.500
Deaths (to MAX Suits):1,639
KDR:12.48649
Kill Difference:2,762.500
Playtime:71.900 hours
Usage:4%
Score:2.100m
Score/min:487
Accuracy (listed only):24.374%
HSR (listed only):10.895%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,156
V. Kills:367 314%
Deaths:91
KDR:12.703
Accuracy:57.321% B+
KPH:80.100 C++
VKPH:25.400 B+
Maelstrom Turbo Laser
C
Kills:1,017
V. Kills:822 124%
Deaths:531
KDR:1.915
Accuracy:27.568% D
KPH:9.300 C-
VKPH:7.500 C
Saron Laser Cannon
B*
Kills:735
V. Kills:713 103%
Deaths:263
KDR:2.795
Accuracy:30.958% C+
KPH:15 C++
VKPH:14.500 B*
Light PPA
B+
Kills:281
V. Kills:27 N/A
Deaths:49
KDR:5.735
Accuracy:43.126% C**
KPH:46.700 C++
VKPH:4.500 B+
Antares LC
C*
Kills:223
V. Kills:226 98%
Deaths:82
KDR:2.720
Accuracy:28.623% C--
KPH:15.400 C
VKPH:15.600 C*
Coyote Missiles
B**
Kills:204
V. Kills:186 109%
Deaths:38
KDR:5.368
Accuracy:59.081% B*
KPH:39.300 C+
VKPH:35.900 B**
Hornet Missiles
C++
Kills:79
V. Kills:45 172%
Deaths:8
KDR:9.875
Accuracy:59.193% C
KPH:72.300 C++
VKPH:41.200 C++
Photon A2A Missile Pods
C--
Kills:73
V. Kills:75 96%
Deaths:10
KDR:7.300
Accuracy:80.721% C++
KPH:27.700 D
VKPH:28.400 C--
Kills:3,768 (2,256 + 0)
Deaths:1,072
KDR:3.515
VKDR:2.296
Vehicle Kills:2,461
Kill Difference:2,696
Playtime:201.991 hours
Usage:10%
Score:3.929m
Score/min:324
Piloting Accuracy:28.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:281
V. Kills:303 92%
Deaths:78
KDR:3.603
Accuracy:48.342% C**
KPH:12.600 B*
VKPH:13.600 A
C150 Dalton
U
Kills:157
V. Kills:96 162%
Deaths:13
KDR:12.077
Accuracy:44.650% B++
KPH:565,200 U
VKPH:345,600 U
L105 Zephyr
U
Kills:139
V. Kills:22 N/A
Deaths:4
KDR:34.750
Accuracy:49.493% B*
KPH:500,400 U
VKPH:79,200 U
AP30 Shredder
U
Kills:113
V. Kills:37 297%
Deaths:12
KDR:9.417
Accuracy:20.573% F-
KPH:406,800 U
VKPH:133,200 U
Kills:690 (281 + 409)
Deaths:107
KDR:6.449
VKDR:4.280
Vehicle Kills:458
Kill Difference:583
Playtime:22.329 hours
Usage:1%
Score:0.751m
Score/min:560
Piloting Accuracy:48.342%
Gunner Accuracy:20.573%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,056
V. Kills:106 N/A
Deaths:23
KDR:45.913
Accuracy:35.983% C
KPH:73.700 A**
VKPH:7.400 C+
L100 Python AP
B+
Kills:555
V. Kills:254 218%
Deaths:25
KDR:22.200
Accuracy:44.925% D*
KPH:34.800 B+
VKPH:15.900 C
L100 Python HEAT
C-
Kills:217
V. Kills:70 306%
Deaths:16
KDR:13.563
Accuracy:45.642% D
KPH:23 C-
VKPH:7.400 D-
L100 Python HESH
C
Kills:110
V. Kills:9 N/A
Deaths:4
KDR:27.500
Accuracy:46.623% C
KPH:30.900 D-
VKPH:2.500 F
Skyguard
C
Kills:81
V. Kills:63 127%
Deaths:6
KDR:13.500
Accuracy:26.348% C--
KPH:10.600 C--
VKPH:8.200 C
Kills:2,019 (2,019 + 0)
Deaths:74
KDR:27.284
VKDR:6.784
Vehicle Kills:502
Kill Difference:1,945
Playtime:50.889 hours
Usage:2%
Score:1.052m
Score/min:344
Driving Accuracy:26.348%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:282
V. Kills:34 N/A
Deaths:5
KDR:56.400
Accuracy:47.680% C+
KPH:28.700 B++
VKPH:3.500 D**
Saron HRB
B+
Kills:273
V. Kills:128 212%
Deaths:7
KDR:39
Accuracy:45.678% C*
KPH:30.900 B+
VKPH:14.500 C+
Supernova FPC
C+
Kills:248
V. Kills:174 142%
Deaths:25
KDR:9.920
Accuracy:43.857% D*
KPH:21.300 C
VKPH:14.900 C+
Supernova VPC
C**
Kills:192
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:52.941% C**
KPH:37.900 C
VKPH:1.600 F
Proton II PPA
A*
Kills:151
V. Kills:5 N/A
Deaths:2
KDR:75.500
Accuracy:27.228% B+
KPH:115.400 A*
VKPH:3.800 C+
E540 Halberd
A+
Kills:76
V. Kills:40 185%
Deaths:5
KDR:15.200
Accuracy:45.939% C
KPH:47.600 A+
VKPH:25.100 A
Kills:1,222 (722 + 500)
Deaths:44
KDR:27.773
VKDR:8.841
Vehicle Kills:389
Kill Difference:1,178
Playtime:38.268 hours
Usage:2%
Score:1.113m
Score/min:485
Driving Accuracy:52.941%
Gunner Accuracy:45.939%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:404
V. Kills:90 444%
Deaths:5
KDR:80.800
Accuracy:45.222% D*
KPH:71.700 A++
VKPH:16 D-
E540 Halberd-H
B++
Kills:379
V. Kills:146 258%
Deaths:10
KDR:37.900
Accuracy:51.508% D
KPH:59 B++
VKPH:22.700 C++
Proton II PPA-H
B+
Kills:143
V. Kills:5 N/A
Deaths:2
KDR:71.500
Accuracy:33.059% C--
KPH:110.400 B+
VKPH:3.900 D
M40 Fury-H
A+
Kills:107
V. Kills:1 N/A
Deaths:5
KDR:21.400
Accuracy:42.752% C+
KPH:153.100 A+
VKPH:1.400 D--
M12 Kobalt-H
D--
Kills:75
V. Kills:3 N/A
Deaths:1
KDR:75
Accuracy:14.070% F-
KPH:48.700 D*
VKPH:1.900 D--
Kills:1,108 (0 + 1,108)
Deaths:23
KDR:48.174
VKDR:10.652
Vehicle Kills:245
Kill Difference:1,085
Playtime:15.586 hours
Usage:1%
Score:0.503m
Score/min:538
Driving Accuracy:N/A%
Gunner Accuracy:14.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:153
V. Kills:57 264%
Deaths:10
KDR:15.300
Accuracy:33.406% D
KPH:29 B+
VKPH:10.800 C**
M40 Fury
B**
Kills:142
V. Kills:10 N/A
Deaths:4
KDR:35.500
Accuracy:33.044% C
KPH:68.300 B**
VKPH:4.800 D-
M60-G Bulldog
B
Kills:100
V. Kills:8 N/A
Deaths:5
KDR:20
Accuracy:37.732% C**
KPH:33.900 B
VKPH:2.700 D-
M60-G Bulldog
B*
Kills:98
V. Kills:6 N/A
Deaths:5
KDR:19.600
Accuracy:46.238% B*
KPH:52.900 B++
VKPH:3.200 D-
M40 Fury
B+
Kills:83
V. Kills:6 N/A
Deaths:2
KDR:41.500
Accuracy:30.089% D
KPH:65.200 B+
VKPH:4.700 D--
M20 Basilisk
B+
Kills:75
V. Kills:33 221%
Deaths:7
KDR:10.714
Accuracy:38.433% C+
KPH:21.500 C++
VKPH:9.500 B+
Kills:651 (0 + 651)
Deaths:33
KDR:19.727
VKDR:3.636
Vehicle Kills:120
Kill Difference:618
Playtime:16.914 hours
Usage:1%
Score:0.358m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:38.433%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:276
V. Kills:36 N/A
Deaths:82
KDR:3.366
Accuracy:35.998% D*
KPH:19.100 C
VKPH:2.500 D-
M12 Kobalt-F
B**
Kills:237
V. Kills:2 N/A
Deaths:26
KDR:9.115
Accuracy:20.890% C
KPH:57.400 B**
VKPH:0.500 D-
S12 Renegade
B
Kills:57
V. Kills: N/A
Deaths:16
KDR:3.563
Accuracy:45.030% B
KPH:41.500 C
VKPH:0 F
Kills:570 (570 + 0)
Deaths:124
KDR:4.597
VKDR:0.306
Vehicle Kills:38
Kill Difference:446
Playtime:19.947 hours
Usage:1%
Score:0.160m
Score/min:134
Driving Accuracy:45.030%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,7272,7243188.566S4.8426.957%A22.908%C72.3A++N/A47537.7h10.9B++40.4B++
Solstice SF 1,7991,7824703.791M++0.0626.798%B+11.672%D-34.3B*N/A19451.9h9.6B+35.7B++
Flare VE6 1,7671,7624074.329M++0.6023.417%C*24.745%C++44.3C*N/A22839.8h11.5C+49.1C*
SVA-88 1,7621,7593425.143A++1.4224.099%C++25.185%C+54.1BN/A27232.5h11.3C**46.9C**
C-4 2,1621,7374703.696A++0.0323.344%C-N/A92.9C**22.7C-81718.7h0.9B**3.8B*
Betelgeuse 54-A 1,7281,7253544.873B+1.1524.69%C29.739%C+89.8B*N/A38819.2h9.8B+39.6C**
NS-11C 1,6031,5907772.046A1.6824.751%C++15.346%D20.5CN/A12277.4h14C**56.4B
Lasher X2 1,5851,5714533.468M**0.2629.516%B+3.628%C+40.7B+N/A21438.6h20.4C+69B+
Artemis VX26 1,2221,2203473.516A++0.2128.453%C*16.312%D--41.4B+N/A17329.5h12.7C+44.5C*
NS-15M1 1,2051,2003363.571A++0.1625.126%B+19.333%C43.8C++N/A18627.4h12B47.9B+
Eridani SX5 1,1941,1904122.888A+0.8428.383%B+19.748%C+42.8BN/A16827.8h11.5B40.4B+
NS Decimator 1,4891,1804212.803A*0.9257.524%C2.288%C++47.2B*12.4C-47625h3.4B*5.9B++
Pulsar C 1,1821,1783263.613A++0.1126.773%B+15.874%D*40.3B+N/A20329.2h9.6B++35.9B+
Pulsar LSW 1,1851,1764092.875A0.8524.811%B15.561%D*41C+N/A22128.7h14.9D60C++
NS-7 PDW 1,1721,1663703.151M++0.5827.726%B+13.979%D48.2B**N/A20924.2h12.6B+45.5B+
Pulsar VS1 1,1691,1652874.059M++0.3332.981%A++28.24%B**47.4A+N/A19224.6h12.7B++38.6B**
Corvus VA55 1,1731,1652884.045M**0.3231.616%A+26.867%B+46.6B**N/A18125h10.4B*32.9B*
NS-11CP 1,1681,1642474.713M0.9925.781%D22.165%C+84.3B*N/A30513.8h11.2B43.4C++
H-V45 1,1681,1643673.172B**0.5528.125%B*21.735%C++42.3B+N/A19827.5h12.6B44.7B+
Eridani SX5G 1,1661,1642874.056A*0.3327.944%C+19.845%C+85.6B**N/A36313.6h10.6C**37.9C**
Ursa 1,1671,1632913.997M*0.2723.776%C*17.197%D--49.7B+N/A22623.4h10.3B+43.3B+
NS-11A 1,1661,1632364.928M*1.2027.442%B+28.117%B*61.5A+N/A26218.9h11.6B*42.1B++
NS-11P 1,1651,16311163U1,159.2731.854%A++14.016%D-47.9B**N/A28424.3h14C++44B++
Proximity Mine 1,1621,1629412.362M8.6455.469%A+N/A322.8SN/A12213.6h1.3A++2.3A++
Zenith VX-5 1,1621,1612484.681M**0.9528.212%B+23.687%B+68.7A+N/A28316.9h10.8B*38.4B++
Ghost 1,1611,1611229.516A*5.7941.893%B+68.906%C+54.8B++N/A24321.2h1.9B++4.6B+
Equinox VE2 1,1701,1613123.721M0.0126.311%C++8.355%F-35.4C*N/A16432.8h9.7B**36.9B+
MKV Suppressed 1,1631,1602175.346S1.6230.829%B**20.259%C++77.9A*N/A27914.9h11.7B++37.9B+
NS-7G PDW 1,1631,1602364.915M++1.1927.537%B+19.828%C**60.4A*N/A29719.2h11.2B*40.8B++
Terminus VX-9 1,1611,1602814.128M0.4025.245%C+29.397%B+61.7B**N/A25518.8h10.2B*40.5B+
Parallax VX3 1,1611,1607415.676M**11.9543.035%B+78.793%C++44.4B**N/A23226.1h2B+4.6B+
CME 1,1651,1602514.622M**0.9031.145%B*24.741%B53.5B**N/A20821.7h12.3B+39.4B++
Eidolon VE33 1,1661,1592404.829M+1.1033.306%B*21.312%D46.9AN/A30824.7h6.6B*19.8B*
Solstice Burst 1,1621,1581965.908M*2.1829.99%B++26.425%B+59.4B*N/A23619.5h11.1B++36.9B++
NS-15M AE 1,1601,1581856.259A*2.5325.792%C+33.074%B+99.8AN/A43511.6h10B++38.9B+
NS-15MP 1,1601,1582494.651B**0.9225.027%D28.843%C+79.3BN/A32914.6h10.4C**41.6C+
VX29 Polaris 1,1581,15711157U1,153.2725.761%B+14.78%D*63.2B*N/A35118.3h11.3B+43.8B+
Phantom VA23 1,1591,1572754.207A+0.4838.63%B+24.373%D41C++N/A17928.2h4.1B+10.5B+
Sirius SX12 1,1591,1566431.798B++1.9327.072%B+11.246%D*30.7C++N/A16437.7h17.1C63.2C++
Dual Photon Pods 1,5231,1569112.703B*8.9857.321%B+1.211%C+80.3C++25.5B+79214.4h19.3B+33.7B+
Solstice VE3 1,1571,1552684.31S0.5827.565%B*21.126%C**38.4AN/A22230.1h11.3B*41.1B++
VX6-7 1,1561,1552724.246M0.5225.006%C++16.537%D40.2BN/A22728.7h11.4B+45.8B+
Phobos VX86 1,1541,1534592.512B**1.2152.688%C--13.183%C--60.7B+N/A27619h2.3B4.3C++
Serpent VE92 1,1561,1534542.54A+1.1925.693%B+13.443%D*30.7C++N/A17037.6h12.9C*50.1B
Nova 1,1531,1503982.889A0.8448.395%B11.652%D46.7B+N/A23824.6h4.5C++9.3B
Beamer VS3 1,1441,1396661.71A2.0226.544%C+19.227%C-36.9B+N/A18430.9h8.6B32.4C++
C75 Viper 1,1621,0562345.913S42.1935.983%CN/A73.8A**7.4C+44214.3h4.9A+13.7A
NS Baron G5 1,0211,0182484.105M**0.3852.054%B*14.342%C+79.5A*N/A38112.8h3.7B*7.2C++
Maelstrom Turbo Laser 1,8391,0175311.915C++1.8127.568%D3.048%C**9.3C-7.5C184109h107.2C++388.9C+
Frag Grenade 9109051905N/A901.2744.057%C+N/A1131.3M6.3C38180.8h1.9A++4.4B**
Blueshift VM5 8858821655.345A+1.6220.157%C*14.059%D*25.6C-N/A14934.5h16.4C+81.3C*
Saron Laser Cannon 1,4487352632.795B0.9330.958%C+2.177%C+15C++14.5B*39949.1h88.7B++286.4B++
NS-44P Commissioner 6936923791.826B+1.9035.887%C--21.532%C--33C-N/A14321h3.6C+10C+
Anti-Vehicle Grenade 7036741674N/A670.2769.696%A*N/A1123.3M**48.3D74880.6h2.4A++3.5A+
V10 6586583121.226S17.5044.813%B++70.821%D47.7B++N/A21713.8h2.2C*4.9B+
Blueshift VM5 6256191055.895A++2.1721.816%B+16.801%D-34.4C++N/A16518h14.6B+66.9B+
L100 Python AP 8095552522.2M**18.4744.925%D*3.423%B+34.9B+16C34615.9h3.9A8.7B*
Skorpios 5015011214.14A++0.4124.676%D26.148%B++75.9A+N/A3006.6h10.5B+42.7C++
NS-30 Vandal 4784761184.034A+0.3136.141%B+24.58%C49.6B+N/A2059.6h4.4B**12.2B*
Eclipse VE3A 4364331243.492B*0.2329.953%B++22.864%B+67.7AN/A3046.4h12.2C++40.7B+
Saron HRB-H 494404580.8U77.0745.222%D*1.238%C72.1A*16.1D5795.6h7.5A*16.6A+
Equinox VE2 Burst 3973971143.482B**0.2427.083%C+24.181%C52.9BN/A2027.5h11.6B+42.8B
Force-Blade 47239415,9800.025C++3.7049.417%A++N/A0.3C-N/A11170.7h2.8C+5.7B+
Spear Anti-Vehicle Phalanx Turret 5943921920.632A*16.9149.729%B+3.571%C48.4B++24.9B6198.1h6.3B*12.7B*
E540 Halberd-H 5253791037.9M34.1751.508%D5.541%A**59.2B++22.8C++5776.4h3.9B**7.6B**
Tank Mine 656374458.311M++4.5838.059%BN/A162.6B**122.6A*24972.3h1.3B**3.5A+
Quasar VM1 3513512812.536S8.8123.057%A++9.117%F-36.2AN/A3819.7h13.5B+58.7B++
NS-44 Commissioner 3373352851.175C*2.5528.842%D-15.821%D-28.6C+N/A14911.7h3.4B+11.8C++
Manticore SX40 2972971172.538A+1.1927.033%C16.162%D35.8C**N/A1528.3h7.3C**27.1C*
Nyx VX31 296296515.804A*2.0835.247%C*24.662%C--40C++N/A2617.4h5.6C++16C**
Quasar VM1 2882882312.522S8.8019.01%C**16.319%D-35.1C*N/A3518.2h12.1B++63.9B+
Supernova PC 316282556.4S52.6747.68%C+1.418%D28.8B++3.5D**4549.8h3A6.3B**
CAS30 Tank Buster 584281783.603A++0.1248.342%C**3.203%A*12.6B*13.6A29822.3h43.7B+90.3B+
Light PPA 308281495.735C**2.0143.126%C**1.068%C46.8C++4.5B+3156h11.6B26.8B
M40 Fury-F 312276823.366B**0.3635.998%D*1.812%B**19.2C+2.5D-11914.4h6.4B*17.9B+
Saron HRB 401273739S35.2745.678%C*3.663%A*31B+14.5C+4498.8h9A*19.7A++
Nemesis VSH9 345264992.667M**1.0661.223%C+6.439%A**22.4B6.9D31111.8h5.7B**9.2B**
Supernova FPC 422248259.92B++6.1943.857%D*4.435%A+21.4C15C+54411.6h5.1C**11.6C+
Pandora VX25 2452451092.248A1.4842.885%B13.878%C61.3B**N/A3294h3.6B++8.5B++
M12 Kobalt-F 239237269.115M**5.3920.89%C3.797%D*57.8B**N/A1864.1h11.7B+56.2B+
S1 300226356.457U2.7357.399%C++3.982%B++39.6A13C+6915.7h4.4B**7.7B**
Antares LC 449223822.72B+1.0128.623%C--N/A15.4C15.6C*36114.5h100.8B352.3C**
L100 Python HEAT 2872171613.563A*9.8445.642%D2.304%C+23.1C-7.4D-2299.4h3.7A8B**
Comet VM2 275207415.049S1.3237.879%D4.831%B13.9B+4.6C+20314.9h14.8B**39.2B++
Coyote Missiles 390204385.368A1.6459.081%B*N/A39.2C+35.8B**8255.2h34.2B+57.9B++
Cosmos VM3 202199316.419M2.6917.219%C++15.578%D22.4CN/A2148.9h14.2C*82.6B
Supernova VPC 2001921192U188.2752.941%C**N/A37.6C1.6F3245.1h2.5B*4.7B*
Phaseshift VX-S 192192335.818B**2.0934.953%C+81.25%B+32.5C*N/A1295.9h2.3B+6.6B+
Comet VM2 244190414.634S0.9136.51%D7.895%A++12.8B3.6C18714.8h15.5B*42.5B+
Cerberus 1901891151.643B+2.0830%C22.222%C+26.3CN/A1027.2h6.7C22.3C+
M60-A Bulldog 189179535.8B*32.0756.614%B**2.235%C+71.6A++4C+5462.5h4B**7.1B**
Nebula VM20 159158256.32M2.5917.256%C13.291%D**22.6DN/A1367h14.6B+84.4B
C150 Dalton 2531571312.077B**8.3544.65%B++N/A1570U960U15723000.1h5.1C11.4C*
M20 Basilisk 2101531015.3S11.5733.406%D3.268%D-28.9B+10.8C**3415.3h48.1A+144B**
Proton II PPA 156151275.5M**71.7727.228%B+1.987%C+116.2A*3.8C+7501.3h6.3B**23B**
Proton II PPA-H 148143271.5S67.7733.059%C--N/A110B+3.8D5521.3h8.4B+25.5C**
M60-A Bulldog 156142623.667B+19.9447.283%C++3.521%B**39.4C**3.9C+2593.6h4.7B++10B++
M40 Fury 152142435.5S31.7733.044%C1.408%C67.6B**4.8D-3192.1h5.6A+17B**
L105 Zephyr 161139434.75M+31.0249.493%B*N/A1390U220U7259900.1h6B12.1B+
NS-357 Underboss 129129811.593B+2.1325.902%D*17.83%C-35.8C+N/A2073.6h3.4B*13.1C+
Spiker 121121472.574A+1.1528.162%C19.008%C48.4B+N/A1742.5h10.7C38.1C+
AP30 Shredder 150113129.417B+5.6920.573%F-1.77%C1130U370U12139800.1h30A++145.9B**
Darkstar 114112462.435B*1.2926.917%C+20.536%C-53.3B+1B+3402.1h13.6C+50.4C+
Hunter QCX 112111631.762A++1.9641.143%C+21.622%C25.2AN/A1194.4h3.2B+7.9B+
L100 Python HESH 119110427.5A23.7746.623%CN/A30.6D-2.5F2513.6h2.6B*5.5B++
M40 Fury-H 108107521.4B*17.6742.752%C+N/A152.9A+1.4D--5780.7h3.3A7.6A
M60-G Bulldog 108100520S16.2737.732%C**2%D33.3C**2.7D-3323h5.7B*15.1B++
M60-G Bulldog 10498519.6M**15.8746.238%B*1.02%D*51.6B+3.2D-4631.9h3.9A8.4B**
The Slasher 99976890.141A++3.5956.41%A++N/A2.6C+N/A1137.3h2.3C+4B+
Deimos VA29 9191382.395B**1.3358.924%C+9.89%D*27.6C--N/A1623.3h2.6C+4.5C+
Lancer AE 17191422.167B**1.5663.035%C++2.198%B+17.8C++15.7C*4185.1h17.2C**27.2C**
M60-A Bulldog 10987810.875B*7.1533.658%C2.299%B**870U220U5863900.1h4.4B**13B+
NS Annihilator 17985392.179S1.5570.486%F*N/A7.4D8.2C+18811.5h13.3C18.9D--
M40 Fury 8983241.5S37.7730.089%D2.41%B+63.8B+4.6D--3591.3h4.9A16.3B**
Skyguard 14481613.5S9.7726.348%C--2.469%B+10.5C--8.2C3457.7h132C+501C+
Hornet Missiles 1247989.875B*6.1559.193%C1.266%C71.8C++40.9C++10541.1h9.7C*16.3B
Lancer VS22 20078611.279B++2.4559.677%CN/A8.1D12.7C+5589.6h44.1D73.9D
E540 Halberd 11676515.2B+11.4745.939%C5.263%A++47.5A+25A7251.6h4.5B**9.9B++
M20 Basilisk 10875710.714M*6.9938.433%C+2.667%D*21.4C++9.4B+3463.5h78.7B+204.8B+
M12 Kobalt-H 7875175M**71.2714.07%F-13.333%D50D*2D--1891.5h24.1D**171.5F--
Photon A2A Missile Pods 14873107.3B+3.5780.721%C++N/A28.1D28.8C-7152.6h8.9C+11C+
MANA Anti-Personnel Turret 6969513.8N/A10.0717.331%UN/A690UN/A4683300.1h17.1T*98.5T*
NS CandyCannon 3000 5858850.682C++3.0429.398%C--22.414%D12.6CN/A444.6h4.4C**14.9C++
NS-10 Burster 9758115.273S1.5525.073%D5.172%C-8.1B**5.4A2297.2h86.3B**344.1B++
VA39 Spectre 585887.25S3.5236.32%B++32.759%C--36.3B**N/A4041.6h5.2B+14.4B++
S12 Renegade 5757163.563C*0.1645.03%B5.263%C++40.7CN/A1301.4h3.9C8.6C++
Aspis Anti-Aircraft Phalanx Turret 1225669.333A*5.6130.061%B++N/A10.4C+12.2C**3745.4h148.8C*495B+
NS-10 Burster 8751114.636S0.9125.765%D5.882%C+7.3B*5.1B**2317h97.6A378.8B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit11440.4h
Motion Spotter145,0023.9h
Nano-Armor Kit119168,77919.8h
Anti-Vehicle MANA Turret41121.6h
Spawn Beacon13090.8h
Nanite Revive Grenade06570.2h
Medical Applicator11899,18610.7h
Medical Kit6535,22638.2h
Anti-Infantry MANA Turret01440.5h
Recon Detection Device174,7006.7h
Shield Recharging Field1660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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