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Zen1[IM1] Zen1
VS BR 102

KDR: 2.35

Score: 19.8m

Last Seen: Oct 3rd, 2018 7:00 AM
- OFFLINE - 4910.7 hour(s)

Battle Rank 103 (102 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 59%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Proximity Mine Parallax VX3 Spear Anti-Vehicle Phalanx Turret Flare VE6 Sirius SX12 XM98 Aspis Anti-Aircraft Phalanx Turret Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $193,905 MLG Score: 155
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.804%16.739%2811610336,7331.695540.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.661%-0.837D--0.611D-0.579DHEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.1-0.138C14.3-0C+70.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.966%2.339%32210471713941310.43401130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.052%-1.942F--0.168C2.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.2-3.866T*39.5-2.145F--148.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.708%89.039%0210475,9853171218.8801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.262%1.305A1.434A1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.434B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.144%13.253%0110488341700.198565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.856F--0.258C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.492D3.80.224C++15.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.8m373.1%78 (4.7k)85 (5.1k)2.3520124,01410,2102.97307102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10494718.924%27.925%24922:446

17% Engineer21% Heavy Assault55% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:23 PMMay 23rd, 2017 7:47 AMNov 1st, 2018 11:18 AM (175d) (PST)Oct 3rd, 2018 4:17 AM (205d) (PST)Oct 3rd, 2018 3:00 AM (205d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
171331380.1030.0440.0290.4370.014155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,2811,9898,2926322615,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3900.7h/162.5d 6,341 6,706 9,953 102.2k 2,209 19,463 3,384 40.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:2,292
Deaths:747
KDR:3.068
Accuracy:15.751% D*
HSR:20.244% D
SVA-88
D--
Kills:433
Deaths:299
KDR:1.448
Accuracy:13.739% F-
HSR:18.245% D--
Orion VS54
D**
Kills:330
Deaths:182
KDR:1.813
Accuracy:13.466% D**
HSR:14.242% D**
Pulsar LSW
C--
Kills:192
Deaths:58
KDR:3.310
Accuracy:17.046% D*
HSR:20.313% C--
VX29 Polaris
C
Kills:190
Deaths:169
KDR:1.124
Accuracy:14.919% D**
HSR:20.526% C
Kills:3,437
Deaths (as Heavy Assault):1,455
Deaths (to Heavy Assaults):2,638
KDR:2.3622
Kill Difference:1,982
Playtime:828.146 hours
Usage:21%
Score:3.729m
Score/min:75
Accuracy (listed only):14.984%
HSR (listed only):18.714%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D*
Kills:598
Deaths:840
KDR:0.712
Accuracy:15.941% F
HSR:12.876% D*
Zenith VX-5
C
Kills:120
Deaths:220
KDR:0.545
Accuracy:14.624% F--
HSR:20% C
Eidolon VE33
C+
Kills:101
Deaths:78
KDR:1.295
Accuracy:16.687% F-
HSR:25.743% C+
Thanatos VE70
D
Kills:83
Deaths:90
KDR:0.922
Accuracy:19.144% F--
HSR:13.253% D
Kills:902
Deaths (as Engineer):1,228
Deaths (to Engineers):2,220
KDR:0.73453
Kill Difference:326
Playtime:674.031 hours
Usage:17%
Score:5.949m
Score/min:147
Accuracy (listed only):16.599%
HSR (listed only):17.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:4,708
Deaths:265
KDR:17.766
Accuracy:42.265% B+
HSR:87.511% A
Sirius SX12
D
Kills:1,418
Deaths:1,051
KDR:1.349
Accuracy:21.177% D
HSR:11.142% D*
XM98
A*
Kills:1,277
Deaths:48
KDR:26.604
Accuracy:51.492% A*
HSR:94.675% A*
Nyx VX31
B
Kills:201
Deaths:45
KDR:4.467
Accuracy:22.256% F-
HSR:32.836% B
NS-44L Blackhand
D-
Kills:200
Deaths:279
KDR:0.717
Accuracy:34.283% D-
HSR:9% F--
Artemis VX26
D
Kills:184
Deaths:190
KDR:0.968
Accuracy:22.678% D--
HSR:17.935% D
NS-44 Commissioner
F
Kills:101
Deaths:201
KDR:0.502
Accuracy:23.283% F
HSR:8.911% F-
NS-45 Pilot
F
Kills:72
Deaths:47
KDR:1.532
Accuracy:19.683% F-
HSR:12.500% F
Beamer VS3
A+
Kills:62
Deaths:
KDR:
Accuracy:24.195% C--
HSR:33.871% A+
Kills:8,223
Deaths (as Infiltrator):2,126
Deaths (to Infiltrators):1,565
KDR:3.86783
Kill Difference:6,097
Playtime:2,153.360 hours
Usage:55%
Score:8.589m
Score/min:66
Accuracy (listed only):29.035%
HSR (listed only):34.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,418
Deaths:1,051
KDR:1.349
Accuracy:21.177% D
HSR:11.142% D*
Serpent VE92
D*
Kills:598
Deaths:840
KDR:0.712
Accuracy:15.941% F
HSR:12.876% D*
Zenith VX-5
C
Kills:120
Deaths:220
KDR:0.545
Accuracy:14.624% F--
HSR:20% C
Thanatos VE70
D
Kills:83
Deaths:90
KDR:0.922
Accuracy:19.144% F--
HSR:13.253% D
Kills:2,219
Deaths (as Light Assault):2,201
Deaths (to Light Assaults):1,915
KDR:1.00818
Kill Difference:18
Playtime:101.415 hours
Usage:3%
Score:0.560m
Score/min:92
Accuracy (listed only):17.722%
HSR (listed only):14.318%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,418
Deaths:1,051
KDR:1.349
Accuracy:21.177% D
HSR:11.142% D*
Terminus VX-9
D**
Kills:186
Deaths:464
KDR:0.401
Accuracy:14.725% F--
HSR:15.591% D**
H-V45
D**
Kills:115
Deaths:227
KDR:0.507
Accuracy:16.733% D**
HSR:8.696% F
Thanatos VE70
D
Kills:83
Deaths:90
KDR:0.922
Accuracy:19.144% F--
HSR:13.253% D
Kills:1,802
Deaths (as Combat Medic):1,832
Deaths (to Combat Medics):1,096
KDR:0.98362
Kill Difference:30
Playtime:120.445 hours
Usage:3%
Score:1.001m
Score/min:138
Accuracy (listed only):17.945%
HSR (listed only):12.171%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:56
V. Kills:34 160%
Deaths:12
KDR:4.667
Accuracy:19.477% F
KPH:6.600 D*
VKPH:4 D**
Kills:56 (56 + 0)
Deaths:12
KDR:4.667
VKDR:2.833
Vehicle Kills:34
Kill Difference:44
Playtime:8.435 hours
Usage:0%
Score:0.053m
Score/min:105
Driving Accuracy:19.477%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
F
Kills:115
V. Kills:69 164%
Deaths:26
KDR:4.423
Accuracy:42.253% D
KPH:5 F
VKPH:3 F
Saron HRB
D-
Kills:51
V. Kills:37 134%
Deaths:17
KDR:3
Accuracy:26.333% F-
KPH:11.500 D*
VKPH:8.400 D-
Kills:166 (115 + 51)
Deaths:43
KDR:3.860
VKDR:2.465
Vehicle Kills:106
Kill Difference:123
Playtime:27.648 hours
Usage:1%
Score:0.116m
Score/min:70
Driving Accuracy:42.253%
Gunner Accuracy:26.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 4,9714,96914634.034S31.6833.65%D--N/A121.5C++N/A29340.9h1.5A4.5C*
Parallax VX3 4,7184,70826517.766S15.4142.265%B+87.511%A9.8D*N/A27478.3h1.9B++4.4B++
Spear Anti-Vehicle Phalanx Turret 3,6972,57614318.014A++15.6628.991%D**4.309%C++17.6D*7.7D*102146.5h7.4B+25.4C+
Flare VE6 2,3052,2927473.068A++0.7215.751%D*20.244%D7.3D*N/A27312.8h11.9C75.3D
Sirius SX12 1,4241,4181,0511.349B1.0021.177%D11.142%D*3D*N/A8476.4h16.1C+76.1C+
XM98 1,2771,2774826.604U24.2551.492%A*94.675%A*6.9D*N/A26184.2h1.6A3A
Aspis Anti-Aircraft Phalanx Turret 1,2776001015.941B**3.5916.452%D**N/A4D*4.5D*75149.3h163.5C+993.7D-
Serpent VE92 6055988400.712C1.6415.941%F12.876%D*2D*N/A6295.3h17.7D-111.3D*
SVA-88 4424332991.448C+0.9013.739%F-18.245%D--4.4D**N/A1497.4h17F123.6F-
Orion VS54 3403301821.813C**0.5413.466%D**14.242%D**6.3D*N/A3152.8h17.2D--127.6D*
NS Annihilator 6133171062.991S0.6476.958%D--N/A4D*3.7D*5279h13.9D18.1D
Tank Mine 4452772710.259S7.9123.608%DN/A81.5C--49.4C-7113.4h1.9C++7.8D
Nemesis VSH9 479223693.232S0.8858.392%D1.794%C-3.3D-3.7D--6168.4h16.5T-28.2T*
Nyx VX31 209201454.467A+2.1122.256%F-32.836%B6D*N/A1433.5h12.4T*55.5T*
NS-44L Blackhand 2032002790.717C1.6434.283%D-9%F--0.9D*N/A2213.5h4.6C++13.5C+
Pulsar LSW 193192583.31A++0.9617.046%D*20.313%C--7.5D*N/A2425.6h14C82.2D
VX29 Polaris 1911901691.124C1.2314.919%D**20.526%C4.1D**N/A1246.5h19.4F-130.1F
Terminus VX-9 1861864640.401D-1.9514.725%F--15.591%D**3.2D**N/A858.1h16.8D*114.4F--
Artemis VX26 1851841900.968C1.3822.678%D--17.935%D1.3D**N/A4139.8h14.3D63.1D
Frag Grenade 1421401140N/A137.6521.786%TN/A1400M**20A13330.1h1.7A++8C**
Xiphos Anti-Personnel Phalanx Turret 181131914.556N/A12.2016.994%UN/A1310U500U3749300.1h88.4T*520.3T*
Zenith VX-5 1241202200.545D1.8114.624%F--20%C2D*N/A559.2h22F--150.2T
S1 292117502.34M++0.0155.907%C+1.709%D5.9D**8.8D12519.8h16.8T*30T-
Supernova PC 184115264.423C+2.0742.253%D1.739%C-5F3F5623.2h7.7D*18.3D*
H-V45 1161152270.507C-1.8516.733%D**8.696%F3.4D*N/A1234.3h16.8D--100.7D*
C-4 207104631.651C*0.7024.743%C+N/A17D**16.9D-2936.1h3.2F**13.1F--
Eidolon VE33 105101781.295C*1.0616.687%F-25.743%C+3.8D--N/A1226.7h12.5D-74.9F
NS-44 Commissioner 1021012010.502C1.8523.283%F8.911%F-0.9D*N/A3116.2h4.4C18.9D--
Thanatos VE70 8383900.922C++1.4319.144%F--13.253%D2.9D*N/A1229h3.8B*19.7D
NS-45 Pilot 7272471.532C**0.8219.683%F-12.5%F2.4D*N/A630.4h10.7D*54.3F--
Beamer VS3 6262162U59.6524.195%C--33.871%A+1.1D*N/A2457.8h8.5B35.1C++
Skyguard 9056124.667B*2.3119.477%F3.571%A6.7D--4D**1058.4h104.6B+537.1C
Saron HRB 8851173C0.6526.333%F-N/A11.6D*8.4D-1444.4h27.6D104.8F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4870.7h
Motion Spotter21,8342.1h
Spawn Beacon61280.8h
Restoration Kit112002.8h
Nano-Armor Kit4541,572,852122.1h
Nanite Revive Grenade01,7740.5h
Medical Applicator224106,01014.5h
Spitfire Auto-Turret181,5713.2h
M12 Kobalt-F21842.9h
Anti-Infantry MANA Turret4581.5h
Ammunition Package401,7864.5h
Recon Detection Device3628,95456.1h

Check the help document for the dictionary if you want to learn more about words used here.


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