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Director General A.S.P. Operative ZenSatori[] ZenSatori
NC BR 99

KDR: 2.39

Score: 90.5m

Last Seen: Dec 1st, 2018 2:14 AM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Sticky Grenade Bouncing Betty Tank Mine AF-34 Mattock AF-34 Mattock AF-23 Grinder AF-23 Grinder AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $521,667 MLG Score: 417
Fun Score: N/A
Cheeseburgers Flipped: 4114TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.179%18.086%4014497836,4982.110080.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.086%0.224C++-0.39C---0.17CHEAD ++ (~7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.206C++13.20.076C+46.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.542%2.201%485810148,222181126934.53753305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.496%-1.006D*-0.283C-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.9-0.808D-21.3-0.704D-48.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.442%9.222%6271610067,439122323326.08258319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.9%-0.621D1.251A0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.10.397B20.90.465B+50.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.794%70.106%627510174,1682224361.8741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.505%0.112C+0.193C++-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.077C+3.2-0.025C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.656%9.14%627410181,3021393120.934003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.947%0.69B+-1.07D*0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.053C+6.2-0.28C6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.5m517.9%313 (18.8k)287 (17.2k)2.39103101,32042,3752.9250399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022449619.517%13.123%25607:2845

14% Combat Medic40% Engineer16% Heavy Assault16% Infiltrator10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:18 AMJul 7th, 2018 4:10 AMDec 1st, 2018 3:42 AM (11d) (PST)Nov 30th, 2018 11:20 PM (11d) (PST)Nov 30th, 2018 10:14 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3831602230.3210.1340.0421.8450.035417

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,9879,60213,3851983111217,217

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5254.6h/218.9d 22,628 13,296 31,905 581.6k 9,953 20,465 10,980 120.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C--
Kills:1,166
Deaths:718
KDR:1.624
Accuracy:39.394% C--
HSR:12.779% C--
NC6 Gauss SAW
D
Kills:1,165
Deaths:809
KDR:1.440
Accuracy:16.297% D
HSR:15.708% D*
NSX Naginata
B+
Kills:1,161
Deaths:317
KDR:3.662
Accuracy:23.193% C**
HSR:31.180% B+
GD-22S
C
Kills:1,158
Deaths:632
KDR:1.832
Accuracy:21.538% C
HSR:14.421% D*
NC6S Gauss SAW S
C--
Kills:1,157
Deaths:593
KDR:1.951
Accuracy:20.721% C--
HSR:14.866% D*
NS-15M AE
D--
Kills:1,156
Deaths:650
KDR:1.778
Accuracy:19.999% D--
HSR:13.581% D**
NS-15MP
D--
Kills:1,155
Deaths:600
KDR:1.925
Accuracy:20.870% D*
HSR:19.134% D--
LA1 Anchor
D
Kills:1,154
Deaths:512
KDR:2.254
Accuracy:20.472% D
HSR:14.645% D**
EM6
D-
Kills:1,154
Deaths:573
KDR:2.014
Accuracy:17.220% D-
HSR:16.118% D*
EM1
C
Kills:468
Deaths:269
KDR:1.740
Accuracy:20.105% C
HSR:18.803% C-
NC6A GODSAW
D-
Kills:415
Deaths:223
KDR:1.861
Accuracy:23.547% D-
HSR:18.795% D*
NS-15M1
C+
Kills:99
Deaths:70
KDR:1.414
Accuracy:22.437% C+
HSR:21.212% C+
Kills:11,408
Deaths (as Heavy Assault):5,966
Deaths (to Heavy Assaults):11,767
KDR:1.91217
Kill Difference:5,442
Playtime:865.019 hours
Usage:16%
Score:12.774m
Score/min:246
Accuracy (listed only):22.149%
HSR (listed only):17.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
C++
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:27.264% C++
HSR:22.078% C
GD-7F
C
Kills:1,155
Deaths:1,169
KDR:0.988
Accuracy:22.688% C
HSR:11.255% F
AF-19 Mercenary
C+
Kills:1,154
Deaths:1,213
KDR:0.951
Accuracy:22.270% C+
HSR:17.071% D
AC-X11
C-
Kills:1,151
Deaths:613
KDR:1.878
Accuracy:22.339% C-
HSR:17.637% D
Razor GD-23
C
Kills:1,150
Deaths:925
KDR:1.243
Accuracy:22.203% C
HSR:14.522% D*
Gauss Compact S
D
Kills:1,150
Deaths:830
KDR:1.386
Accuracy:20.626% D
HSR:14.348% D
NS-11CP
D-
Kills:1,146
Deaths:830
KDR:1.381
Accuracy:21.089% D**
HSR:17.103% D-
NSX Tanto
B++
Kills:1,108
Deaths:351
KDR:3.157
Accuracy:26.735% C++
HSR:30.235% B++
GD-66 Claw
C-
Kills:501
Deaths:457
KDR:1.096
Accuracy:53.222% C-
HSR:6.188% D**
AF-57 Piston
A**
Kills:384
Deaths:144
KDR:2.667
Accuracy:64.032% A**
HSR:12.240% C-
19A Fortuna
D-
Kills:361
Deaths:422
KDR:0.855
Accuracy:21.499% D*
HSR:15.790% D-
AF-4A Bandit
D
Kills:269
Deaths:302
KDR:0.891
Accuracy:21.589% D
HSR:14.870% D*
NC12 Sweeper
D**
Kills:246
Deaths:144
KDR:1.708
Accuracy:26.789% D**
HSR:7.317% D**
Mauler S6
C*
Kills:171
Deaths:161
KDR:1.062
Accuracy:42.409% C*
HSR:13.450% C
Gauss Compact Burst
B+
Kills:112
Deaths:48
KDR:2.333
Accuracy:22.136% D-
HSR:28.571% B+
NS-11C
C-
Kills:109
Deaths:141
KDR:0.773
Accuracy:18.219% D*
HSR:16.514% C-
Kills:11,322
Deaths (as Engineer):8,354
Deaths (to Engineers):9,188
KDR:1.35528
Kill Difference:2,968
Playtime:2,078.181 hours
Usage:40%
Score:39.754m
Score/min:319
Accuracy (listed only):28.444%
HSR (listed only):16.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C
Kills:1,161
Deaths:778
KDR:1.492
Accuracy:22.140% D--
HSR:17.140% C
MKV Suppressed
B++
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:24.706% C+
HSR:23.621% B++
Blitz GD-10
C++
Kills:1,157
Deaths:789
KDR:1.466
Accuracy:22.782% C
HSR:17.027% C++
AF-4 Cyclone
D
Kills:1,157
Deaths:875
KDR:1.322
Accuracy:21.770% D
HSR:11.063% D*
GD-7F
C
Kills:1,155
Deaths:1,169
KDR:0.988
Accuracy:22.688% C
HSR:11.255% F
AF-19 Mercenary
C+
Kills:1,154
Deaths:1,213
KDR:0.951
Accuracy:22.270% C+
HSR:17.071% D
NS-7 PDW
C+
Kills:1,153
Deaths:892
KDR:1.293
Accuracy:21.967% C--
HSR:16.912% C+
AC-X11
C-
Kills:1,151
Deaths:613
KDR:1.878
Accuracy:22.339% C-
HSR:17.637% D
Razor GD-23
C
Kills:1,150
Deaths:925
KDR:1.243
Accuracy:22.203% C
HSR:14.522% D*
Gauss Compact S
D
Kills:1,150
Deaths:830
KDR:1.386
Accuracy:20.626% D
HSR:14.348% D
NS-11CP
D-
Kills:1,146
Deaths:830
KDR:1.381
Accuracy:21.089% D**
HSR:17.103% D-
NSX Tanto
B++
Kills:1,108
Deaths:351
KDR:3.157
Accuracy:26.735% C++
HSR:30.235% B++
GD-66 Claw
C-
Kills:501
Deaths:457
KDR:1.096
Accuracy:53.222% C-
HSR:6.188% D**
AF-57 Piston
A**
Kills:384
Deaths:144
KDR:2.667
Accuracy:64.032% A**
HSR:12.240% C-
19A Fortuna
D-
Kills:361
Deaths:422
KDR:0.855
Accuracy:21.499% D*
HSR:15.790% D-
NSX Tengu
C++
Kills:297
Deaths:213
KDR:1.394
Accuracy:36.731% C++
HSR:20.539% C+
AF-4A Bandit
D
Kills:269
Deaths:302
KDR:0.891
Accuracy:21.589% D
HSR:14.870% D*
NC12 Sweeper
D**
Kills:246
Deaths:144
KDR:1.708
Accuracy:26.789% D**
HSR:7.317% D**
Mauler S6
C*
Kills:171
Deaths:161
KDR:1.062
Accuracy:42.409% C*
HSR:13.450% C
Gauss Compact Burst
B+
Kills:112
Deaths:48
KDR:2.333
Accuracy:22.136% D-
HSR:28.571% B+
NS-11C
C-
Kills:109
Deaths:141
KDR:0.773
Accuracy:18.219% D*
HSR:16.514% C-
Kills:16,252
Deaths (as Light Assault):12,075
Deaths (to Light Assaults):7,138
KDR:1.34592
Kill Difference:4,177
Playtime:185.129 hours
Usage:4%
Score:1.812m
Score/min:163
Accuracy (listed only):27.521%
HSR (listed only):16.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C++
Kills:1,162
Deaths:908
KDR:1.280
Accuracy:23.195% C++
HSR:12.134% D*
AF-4G Cyclone
C
Kills:1,161
Deaths:778
KDR:1.492
Accuracy:22.140% D--
HSR:17.140% C
MKV Suppressed
B++
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:24.706% C+
HSR:23.621% B++
NS-11P
C+
Kills:1,158
Deaths:819
KDR:1.414
Accuracy:22.708% C+
HSR:15.458% D
Blitz GD-10
C++
Kills:1,157
Deaths:789
KDR:1.466
Accuracy:22.782% C
HSR:17.027% C++
AF-4 Cyclone
D
Kills:1,157
Deaths:875
KDR:1.322
Accuracy:21.770% D
HSR:11.063% D*
Carnage AR
C-
Kills:1,156
Deaths:971
KDR:1.191
Accuracy:22.473% C-
HSR:9.516% D**
GR-22
D
Kills:1,156
Deaths:844
KDR:1.370
Accuracy:21.020% D
HSR:9.429% D**
Reaper DMR
D--
Kills:1,155
Deaths:833
KDR:1.387
Accuracy:20.192% D--
HSR:17.143% D--
NS-7 PDW
C+
Kills:1,153
Deaths:892
KDR:1.293
Accuracy:21.967% C--
HSR:16.912% C+
NC9 A-Tross
D
Kills:1,151
Deaths:678
KDR:1.698
Accuracy:22.529% D
HSR:16.507% D*
GD-66 Claw
C-
Kills:501
Deaths:457
KDR:1.096
Accuracy:53.222% C-
HSR:6.188% D**
Gauss Rifle S
C+
Kills:440
Deaths:372
KDR:1.183
Accuracy:24.036% C+
HSR:7.727% F-
AF-57 Piston
A**
Kills:384
Deaths:144
KDR:2.667
Accuracy:64.032% A**
HSR:12.240% C-
NSX Tengu
C++
Kills:297
Deaths:213
KDR:1.394
Accuracy:36.731% C++
HSR:20.539% C+
NC12 Sweeper
D**
Kills:246
Deaths:144
KDR:1.708
Accuracy:26.789% D**
HSR:7.317% D**
Mauler S6
C*
Kills:171
Deaths:161
KDR:1.062
Accuracy:42.409% C*
HSR:13.450% C
Gauss Prime
D*
Kills:77
Deaths:82
KDR:0.939
Accuracy:21.941% D*
HSR:14.286% D*
Kills:14,842
Deaths (as Combat Medic):10,738
Deaths (to Combat Medics):4,122
KDR:1.38219
Kill Difference:4,104
Playtime:743.543 hours
Usage:14%
Score:14.833m
Score/min:332
Accuracy (listed only):28.591%
HSR (listed only):13.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
C++
Kills:1,166
Deaths:497
KDR:2.346
Accuracy:22.910% D*
HSR:37.564% C++
AF-8 RailJack
B+
Kills:1,162
Deaths:120
KDR:9.683
Accuracy:35.481% C+
HSR:78.658% B+
AF-4G Cyclone
C
Kills:1,161
Deaths:778
KDR:1.492
Accuracy:22.140% D--
HSR:17.140% C
MKV Suppressed
B++
Kills:1,160
Deaths:778
KDR:1.491
Accuracy:24.706% C+
HSR:23.621% B++
EM4 Longshot
C*
Kills:1,158
Deaths:173
KDR:6.694
Accuracy:40.594% C*
HSR:79.188% C++
Blitz GD-10
C++
Kills:1,157
Deaths:789
KDR:1.466
Accuracy:22.782% C
HSR:17.027% C++
AF-4 Cyclone
D
Kills:1,157
Deaths:875
KDR:1.322
Accuracy:21.770% D
HSR:11.063% D*
NS-7 PDW
C+
Kills:1,153
Deaths:892
KDR:1.293
Accuracy:21.967% C--
HSR:16.912% C+
AF-18 Stalker
C+
Kills:1,149
Deaths:573
KDR:2.005
Accuracy:23.255% D-
HSR:19.495% C+
Gauss SPR
A++
Kills:1,127
Deaths:146
KDR:7.719
Accuracy:34.948% B+
HSR:48.536% A++
LA80
C*
Kills:567
Deaths:59
KDR:9.610
Accuracy:34.163% D--
HSR:79.541% C*
Impetus
A
Kills:566
Deaths:120
KDR:4.717
Accuracy:33.200% C+
HSR:38.693% A
AF-6 Shadow
C-
Kills:486
Deaths:290
KDR:1.676
Accuracy:26.754% D*
HSR:23.251% C-
NS-30 Vandal
D
Kills:298
Deaths:166
KDR:1.795
Accuracy:28.619% D
HSR:19.799% D-
NSX Tengu
C++
Kills:297
Deaths:213
KDR:1.394
Accuracy:36.731% C++
HSR:20.539% C+
NS-44P Commissioner
C++
Kills:248
Deaths:258
KDR:0.961
Accuracy:36.049% C
HSR:25.807% C++
LA3 Desperado
C++
Kills:237
Deaths:255
KDR:0.929
Accuracy:29.129% C++
HSR:16.456% C--
LA8 Rebel
C++
Kills:171
Deaths:84
KDR:2.036
Accuracy:27.759% C
HSR:22.222% C++
SAS-R
D-
Kills:154
Deaths:33
KDR:4.667
Accuracy:32.630% D-
HSR:60.390% D-
NS-44 Commissioner
C+
Kills:149
Deaths:178
KDR:0.837
Accuracy:35.714% C+
HSR:12.081% D**
NS-61 Emissary
B*
Kills:113
Deaths:96
KDR:1.177
Accuracy:26.984% C+
HSR:21.239% B*
NC08 Mag-Scatter
A++
Kills:108
Deaths:117
KDR:0.923
Accuracy:45.187% D
HSR:25% A++
Kills:14,944
Deaths (as Infiltrator):7,490
Deaths (to Infiltrators):5,582
KDR:1.99519
Kill Difference:7,454
Playtime:820.718 hours
Usage:16%
Score:8.140m
Score/min:165
Accuracy (listed only):30.158%
HSR (listed only):32.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C-
Kills:2,611
Deaths:639
KDR:4.086
Accuracy:30.082% C-
HSR:12.332% D--
AF-34 Mattock
C-
Kills:2,259
Deaths:639
KDR:3.535
Accuracy:31.891% C-
HSR:14.166% D-
AF-23 Grinder
B++
Kills:2,239
Deaths:616
KDR:3.635
Accuracy:40.694% B++
HSR:13.533% C
AF-23 Grinder
B+
Kills:2,019
Deaths:573
KDR:3.524
Accuracy:43.456% B+
HSR:15.602% C
AF-41 Hacksaw
D
Kills:1,883
Deaths:498
KDR:3.781
Accuracy:19.138% D*
HSR:12.321% D
AF-41 Hacksaw
D-
Kills:1,742
Deaths:498
KDR:3.498
Accuracy:20.478% D*
HSR:12.400% D-
NCM1 Scattercannon
B**
Kills:1,162
Deaths:300
KDR:3.873
Accuracy:49.314% B**
HSR:16.609% C*
NCM1 Scattercannon
B**
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:44.749% B**
HSR:13.966% C
NS-10 Burster
C**
Kills:1,032
Deaths:326
KDR:3.166
Accuracy:31.501% C**
HSR:3.876% D
NS-10 Burster
C**
Kills:896
Deaths:327
KDR:2.740
Accuracy:31.880% C**
HSR:3.906% C--
NCM3 Raven
C+
Kills:399
Deaths:218
KDR:1.830
Accuracy:32.686% D-
HSR:2.757% C+
NCM2 Falcon
C+
Kills:320
Deaths:123
KDR:2.602
Accuracy:28.128% D*
HSR:5% C+
NCM3 Raven
D
Kills:280
Deaths:219
KDR:1.279
Accuracy:33.592% D
HSR:1.071% D*
NCM2 Falcon
C**
Kills:246
Deaths:122
KDR:2.016
Accuracy:30.654% D--
HSR:5.285% C**
Kills:18,248
Deaths (as MAX Suit):2,677
Deaths (to MAX Suits):3,109
KDR:6.81659
Kill Difference:15,571
Playtime:515.240 hours
Usage:10%
Score:13.157m
Score/min:426
Accuracy (listed only):33.446%
HSR (listed only):9.487%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:964
V. Kills:210 457%
Deaths:33
KDR:29.212
Accuracy:45.826% B+
KPH:48.800 C+
VKPH:10.600 B+
AP30 Shredder
D
Kills:87
V. Kills:30 281%
Deaths:29
KDR:3
Accuracy:24.023% D
KPH:19.700 D
VKPH:6.800 D*
C150 Dalton
D-
Kills:55
V. Kills:50 108%
Deaths:15
KDR:3.667
Accuracy:52.012% B**
KPH:13 D*
VKPH:11.900 D-
Kills:1,106 (0 + 1,106)
Deaths:77
KDR:14.364
VKDR:3.766
Vehicle Kills:290
Kill Difference:1,029
Playtime:28.394 hours
Usage:1%
Score:0.753m
Score/min:442
Piloting Accuracy:N/A%
Gunner Accuracy:52.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:1,856
V. Kills:1,006 184%
Deaths:154
KDR:12.052
Accuracy:29.302% C++
KPH:18.300 B+
VKPH:9.900 C++
L100 Python HESH
D
Kills:1,839
V. Kills:295 N/A
Deaths:89
KDR:20.663
Accuracy:40.942% D-
KPH:37.600 D
VKPH:6 D
C75 Viper
C*
Kills:1,027
V. Kills:205 N/A
Deaths:68
KDR:15.103
Accuracy:30.905% D
KPH:33.100 C*
VKPH:6.600 C
L100 Python HEAT
D
Kills:859
V. Kills:372 230%
Deaths:94
KDR:9.138
Accuracy:47.715% C
KPH:20.100 D
VKPH:8.700 D
L100 Python AP
C--
Kills:300
V. Kills:160 186%
Deaths:31
KDR:9.677
Accuracy:39.890% F-
KPH:23.400 C--
VKPH:12.500 D--
Kills:5,881 (5,881 + 0)
Deaths:436
KDR:13.489
VKDR:4.674
Vehicle Kills:2,038
Kill Difference:5,445
Playtime:236.849 hours
Usage:5%
Score:2.685m
Score/min:189
Driving Accuracy:39.890%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
C-
Kills:1,186
V. Kills:72 N/A
Deaths:76
KDR:15.605
Accuracy:39.010% C+
KPH:43.800 D
VKPH:2.700 C-
Titan-150 HESH
C+
Kills:1,180
V. Kills:143 N/A
Deaths:79
KDR:14.937
Accuracy:40.133% D-
KPH:38.900 C+
VKPH:4.700 D-
E540 Halberd
C+
Kills:1,008
V. Kills:458 220%
Deaths:104
KDR:9.692
Accuracy:42.702% C
KPH:29.100 C+
VKPH:13.200 C
Titan-150 HEAT
C*
Kills:974
V. Kills:353 275%
Deaths:184
KDR:5.293
Accuracy:48.720% C*
KPH:17.800 C
VKPH:6.400 D
Enforcer ML85
C+
Kills:937
V. Kills:656 143%
Deaths:150
KDR:6.247
Accuracy:40.859% C+
KPH:20.400 C
VKPH:14.300 C
M20 Basilisk
C--
Kills:284
V. Kills:105 268%
Deaths:59
KDR:4.814
Accuracy:31.871% C*
KPH:13.900 C--
VKPH:5.100 C--
M12 Kobalt
D
Kills:213
V. Kills:9 N/A
Deaths:27
KDR:7.889
Accuracy:13.128% C
KPH:26.800 D-
VKPH:1.100 D
Titan-150 AP
C
Kills:187
V. Kills:159 117%
Deaths:41
KDR:4.561
Accuracy:42.921% D-
KPH:15.500 D-
VKPH:13.200 C
M96 Mjolnir
D
Kills:66
V. Kills:48 135%
Deaths:23
KDR:2.870
Accuracy:29.075% D-
KPH:17.100 D-
VKPH:12.400 D
Kills:6,035 (2,341 + 3,694)
Deaths:743
KDR:8.122
VKDR:2.696
Vehicle Kills:2,003
Kill Difference:5,292
Playtime:237.015 hours
Usage:5%
Score:3.824m
Score/min:269
Driving Accuracy:42.921%
Gunner Accuracy:29.075%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D-
Kills:1,211
V. Kills:55 N/A
Deaths:51
KDR:23.745
Accuracy:41.731% D-
KPH:57.300 D-
VKPH:2.600 D*
M40 Fury-H
D--
Kills:122
V. Kills:8 N/A
Deaths:5
KDR:24.400
Accuracy:34.946% D
KPH:43.500 D--
VKPH:2.900 D--
M12 Kobalt-H
D*
Kills:111
V. Kills:3 N/A
Deaths:6
KDR:18.500
Accuracy:15.198% D*
KPH:42.200 D*
VKPH:1.100 D*
E540 Halberd-H
D
Kills:62
V. Kills:36 168%
Deaths:16
KDR:3.875
Accuracy:51.709% D
KPH:22.900 D-
VKPH:13.300 D-
Kills:1,506 (0 + 1,506)
Deaths:78
KDR:19.308
VKDR:1.308
Vehicle Kills:102
Kill Difference:1,428
Playtime:29.264 hours
Usage:1%
Score:0.385m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:51.709%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:615
V. Kills:23 N/A
Deaths:32
KDR:19.219
Accuracy:16.553% C+
KPH:31.800 D-
VKPH:1.200 D-
M40 Fury
C+
Kills:417
V. Kills:81 N/A
Deaths:58
KDR:7.190
Accuracy:34.127% C+
KPH:33 C--
VKPH:6.400 D
M40 Fury
C+
Kills:337
V. Kills:56 N/A
Deaths:33
KDR:10.212
Accuracy:34.000% C+
KPH:35.300 D
VKPH:5.900 D
M20 Basilisk
D--
Kills:298
V. Kills:126 235%
Deaths:52
KDR:5.731
Accuracy:32.486% D
KPH:8.800 D--
VKPH:3.700 D--
M20 Basilisk
D
Kills:242
V. Kills:86 278%
Deaths:40
KDR:6.050
Accuracy:32.554% D
KPH:10.500 D-
VKPH:3.700 D--
M60-G Bulldog
D--
Kills:216
V. Kills:43 N/A
Deaths:39
KDR:5.538
Accuracy:31.141% C
KPH:9.900 D*
VKPH:2 D--
M60-G Bulldog
D
Kills:165
V. Kills:42 384%
Deaths:16
KDR:10.313
Accuracy:33.511% C
KPH:15.900 D--
VKPH:4.100 D
M12 Kobalt
D*
Kills:118
V. Kills:4 N/A
Deaths:10
KDR:11.800
Accuracy:16.018% C
KPH:22.900 D**
VKPH:0.800 D*
G30 Walker
D
Kills:81
V. Kills:55 145%
Deaths:13
KDR:6.231
Accuracy:31.359% B+
KPH:9.300 D
VKPH:6.300 D
Kills:2,489 (0 + 2,489)
Deaths:293
KDR:8.495
VKDR:1.761
Vehicle Kills:516
Kill Difference:2,196
Playtime:144.594 hours
Usage:3%
Score:1.514m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:31.359%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 5,1075,04815048N/A5,045.6157.563%B+N/A970.8C+11.3C+41795.2h2.2C++3.8C**
Bouncing Betty 3,1193,11811926.202S23.8135.531%D-N/A202.5A++N/A70815.4h1.7B++4.8C+
Tank Mine 4,0502,77615617.795S15.4020.155%D--N/A207.2A*95.1B**191113.4h1.4B*6.9C+
AF-34 Mattock 2,6242,6116394.086C**1.6930.082%C-12.332%D--31.1C--N/A15083.9h5.3B17.6C++
AF-34 Mattock 2,2752,2596393.535C*1.1431.891%C-14.166%D-26.9DN/A12983.9h6.7C+20.9C+
AF-23 Grinder 2,2482,2396163.635B+1.2440.694%B++13.533%C35.3C**N/A18763.4h5.6B+13.7B*
AF-23 Grinder 2,0282,0195733.524B+1.1343.456%B+15.602%C33.9C++N/A18159.5h6.4C**14.7B+
AF-41 Hacksaw 1,8961,8834983.781B+1.3919.138%D*12.321%D21.2DN/A16688.9h5.1B++26.7C
Skyguard 2,8621,85615412.052S9.6629.302%C++1.347%D18.3B+9.9C++186101.3h78.3B**267.1B*
L100 Python HESH 2,1341,8398920.663B*18.2740.942%D-1.359%C37.6D6D16448.9h3.4C+8.3C
AF-41 Hacksaw 1,7511,7424983.498B+1.1120.478%D*12.4%D-20.1DN/A16486.6h5.8B+28.2C
C85 Canister-H 1,2661,2115123.745B+21.3541.731%D-15.855%A57.4D-2.6D*19021.1h7.6C+18.1C-
C85 Canister 1,2581,1867615.605C+13.2139.01%C+15.852%B+43.8D2.7C-15527.1h8.8C+22.6C+
Titan-150 HESH 1,3231,1807914.937B+12.5540.133%D-2.627%B++38.9C+4.7D-19030.3h2.8B+7C++
NC05 Jackhammer 1,1781,1667181.624C**0.7739.394%C--12.779%C--16.2D--N/A7171.9h4.7C**11.9C++
NSX Tomoe 1,1761,1664972.346B+0.0522.91%D*37.564%C++20.2DN/A6157.6h15.6C68D
NC6 Gauss SAW 1,1771,1658091.44C**0.9516.297%D15.708%D*16.1DN/A15372.4h10.3C++63.2C+
AF-8 RailJack 1,1651,1621209.683M+7.2935.481%C+78.658%B+19.6CN/A6159.2h2.1B+5.9B
NC1 Gauss Rifle 1,1681,1629081.28C**1.1123.195%C++12.134%D*18.4CN/A13563.1h11.1B++47.8B+
NCM1 Scattercannon 1,1631,1623003.873B**1.4849.314%B**16.609%C*26.6C**N/A15443.7h7.1B14.5B++
AF-4G Cyclone 1,1671,1617781.492C+0.9022.14%D--17.14%C12.4D--N/A3593.4h11.9D53.8C--
NSX Naginata 1,1741,1613173.662A*1.2723.193%C**31.18%B+17.3D--N/A6067.3h17D--73.3C
MKV Suppressed 1,1761,1607781.491B+0.9024.706%C+23.621%B++8.2D--N/A30141.1h18.9D76.4C
NCM1 Scattercannon 1,1611,1602564.531B*2.1444.749%B**13.966%C31.4C+N/A15136.9h5.3B+11.9B*
EM4 Longshot 1,1611,1581736.694B**4.3040.594%C*79.188%C++12.1D--N/A7195.7h2.2C++5.3C**
GD-22S 1,1621,1586321.832C**0.5621.538%C14.421%D*19.3DN/A15160h11.6C+53.7C++
NS-11P 1,1711,1588191.414C*0.9822.708%C+15.458%D12.6D-N/A5091.7h16.5D72.8C+
NC6S Gauss SAW S 1,1701,1575931.951B+0.4420.721%C--14.866%D*24.9DN/A14546.4h10.5C*50.5C++
Blitz GD-10 1,1641,1577891.466B+0.9322.782%C17.027%C++13.2DN/A5787.9h15.8C+69.3C++
AF-4 Cyclone 1,1621,1578751.322C++1.0721.77%D11.063%D*10.8D-N/A69106.8h10.8C*49.4C+
NS-15M AE 1,1721,1566501.778C+0.6119.999%D--13.581%D**23.6D-N/A11748.9h13.4C--66.9D
Carnage AR 1,1631,1569711.191C+1.2022.473%C-9.516%D**11.8D--N/A7097.8h14.1C+62.8C+
GR-22 1,1601,1568441.37C++1.0221.02%D9.429%D**11.5D--N/A73100.9h12.6B+59.9C+
Warden 1,1821,1556041.912B**0.4827.264%C++22.078%C11.5DN/A46100.3h11.6C-42.7C+
Reaper DMR 1,1631,1558331.387C+1.0020.192%D--17.143%D--16D-N/A9472h11C-54.6D
GD-7F 1,1641,1551,1690.988C+1.4022.688%C11.255%F9.6D-N/A68120.8h14.5C+63.9C+
NS-15MP 1,1661,1556001.925C+0.4720.87%D*19.134%D--16.5D*N/A4269.8h13.7D*65.5D--
Frag Grenade 1,1701,15511155N/A1,152.6150.296%B+N/A888.5A++11.5B++55361.3h2.5A5B**
LA1 Anchor 1,1611,1545122.254C++0.1420.472%D14.645%D**16.7D--N/A14768.9h10.5C+51.1C+
EM6 1,1641,1545732.014B0.3817.22%D-16.118%D*18.3D-N/A13563h11.2C++65.1C+
AF-19 Mercenary 1,1611,1541,2130.951C++1.4422.27%C+17.071%D14.3CN/A12580.6h12B+53.8B
NS-7 PDW 1,1631,1538921.293B+1.1021.967%C--16.912%C+10.2D-N/A41112.7h16.6C75.5C+
NC9 A-Tross 1,1711,1516781.698B+0.6922.529%D16.507%D*20.7DN/A12555.6h11.1C--49.4C
AC-X11 1,1721,1516131.878B*0.5122.339%C-17.637%D15.4DN/A9674.9h12.4C--55.5C
Razor GD-23 1,1651,1509251.243B1.1522.203%C14.522%D*13DN/A10288.4h13.1C++59.1C++
Gauss Compact S 1,1721,1508301.386B+1.0120.626%D14.348%D7.6D-N/A75151.5h11.1C++54C+
AF-18 Stalker 1,1681,1495732.005B++0.3923.255%D-19.495%C+12.8D--N/A6789.5h15.9D--68.3D
NS-11CP 1,1731,1468301.381C1.0121.089%D**17.103%D-10.1D--N/A25113.9h17.5D*83.1F
Gauss SPR 1,1511,1271467.719S5.3334.948%B+48.536%A++17.9DN/A5862.9h6C17C++
NSX Tanto 1,1251,1083513.157A*0.7726.735%C++30.235%B++12.4D-N/A4289h21.7D*81.2C
NS-10 Burster 1,6471,0323263.166M*0.7731.501%C**3.876%D7.3B*4.3B+136141.9h98.6A313.1B**
C75 Viper 1,2321,0276815.103A*12.7130.905%D1.266%C33.1C*6.6C23331h9.6B++31.2B
E540 Halberd 1,4661,0081049.692B+7.3042.702%C2.877%C+29C+13.2C26634.7h5.7C++13.3C++
Titan-150 HEAT 1,3279741845.293C*2.9048.72%C*4.209%B++17.8C6.4D23954.8h4B++8.2B*
L105 Zephyr 1,1749643329.212A++26.8245.826%B+N/A48.7C+10.6B+40019.8h5.8B12.7B+
Enforcer ML85 1,5939371506.247B3.8640.859%C+2.455%C*20.4C14.3C28345.9h12.5C++30.6C**
NS-10 Burster 1,4728963272.74A*0.3531.88%C**3.906%C--6.3B+4.1C**128141.8h114.6B**359.5B*
L100 Python HEAT 1,231859949.138B*6.7547.715%C3.725%B++20.1D8.7D16642.8h5B+10.6B
Hawk GD-68 1,3158347801.069B*1.3260.966%C3.237%C*16C+9.2C+24952.1h7B+11.5B+
C-4 ARX 7787212732.641B+0.2527.325%C**N/A136B+10.8D**7015.3h1.3C+4.6C*
C-4 8676304951.273C+1.1227.811%B+N/A55.8C--21D103911.3h1.3B+4.7B+
M12 Kobalt 6386153219.219B++16.8316.553%C+17.724%C+31.9D-1.2D-14019.3h19.9C+120.2C++
LA80 568567599.61A*7.2234.163%D--79.541%C*7D*N/A5381.2h2.4C7.1D
Impetus 5765661204.717A*2.3333.2%C+38.693%A18.2D--N/A6831.1h6.3D**19D
GD-66 Claw 5085014571.096C+1.3053.222%C-6.188%D**12.7D*N/A6539.6h3C--5.6C
AF-6 Shadow 4894862901.676C+0.7226.754%D*23.251%C-14D*N/A5034.6h7.3D*27.3D*
AF-22 Crow 6094753551.338A+1.0560.79%D-2.105%C29.1B+8.2C34616.3h5.2A8.6B**
EM1 4734682691.74B+0.6520.105%C18.803%C-17.9DN/A12126.1h11C**54.8B
Gauss Rifle S 4504403721.183C++1.2124.036%C+7.727%F-12.2D-N/A7536.1h12.7C-53C+
M40 Fury 498417587.19C++4.8034.127%C+2.158%B+33.1C--6.4D38012.6h11.6B+34.1B
NC6A GODSAW 4284152231.861C+0.5323.547%D-18.795%D*11.1D**N/A5637.5h15.1C--64.3D**
NCM3 Raven 5803992181.83A0.5632.686%D-2.757%C+10.1C+4.6D15139.5h19.7B*60.4B+
AF-57 Piston 3863841442.667A+0.2864.032%A**12.24%C-10.7D--N/A12335.8h11.9T*18.7D
19A Fortuna 3663614220.855C1.5421.499%D*15.79%D-5.8D*N/A2262.6h13.8F64.2F
M40 Fury 3933373310.212B+7.8234%C+N/A35.1D5.8D-4289.6h11.6C**34C**
Spear Anti-Vehicle Phalanx Turret 4573241521.6A**19.2138.742%C-3.704%C25.9D10.6D--32612.5h6.6B+16.9B+
NCM2 Falcon 4593201232.602A0.2128.128%D*5%C+9.2C--4C15834.7h10.4C*37C
NS Decimator 4723041891.608B++0.7847.591%F1.316%D21.3D11.7C-38014.3h4.7C++9.9C-
L100 Python AP 460300319.677A7.2939.89%F-2.333%C23.4C--12.5D--27912.8h4.8B++12.1C+
M20 Basilisk 424298525.731A+3.3432.486%D7.718%B++8.8D--3.7D--11734h83.4C*256.7C++
NS-30 Vandal 2982981661.795C++0.6028.619%D19.799%D-14.6D--N/A5820.4h7.3D--25.4D
NSX Tengu 3022972131.394C*1.0036.731%C++20.539%C+14.1D-N/A5221.1h15.6C42.5C+
M20 Basilisk 389284594.814B++2.4231.871%C*5.986%C++13.9C--5.1C--13620.4h73.5C**230.7B+
NCM3 Raven 4352802191.279B+1.1133.592%D1.071%D*7.1D3.9D-12239.7h28.9C++86C+
AF-4A Bandit 2712693020.891C1.5021.589%D14.87%D*12.6D-N/A9721.4h10.8C++49.8C+
NS-44P Commissioner 2532482580.961C+1.4336.049%C25.807%C++27DN/A1149.2h3.2B+9C*
Anti-Vehicle Grenade 2952471247N/A244.6151.962%C++N/A411.7C*80C43340.6h4.8B+9.3B+
NC12 Sweeper 2462461441.708B+0.6826.789%D**7.317%D**10.3D-N/A10323.9h4.7C+17.5D-
NCM2 Falcon 3542461222.016A0.3830.654%D--5.285%C**7.2D3.2D13734.2h14.7C++48.1C
M20 Basilisk 328242406.05A++3.6632.554%D4.959%C10.5D-3.7D--12523h82.2C++252.5C*
LA3 Desperado 2382372550.929C+1.4629.129%C++16.456%C--9.4D--N/A5225.1h8B+27.6C++
M60-G Bulldog 259216395.538B3.1531.141%C2.315%C-9.9D*2D--12121.8h8.3C26.5C+
MANA Anti-Vehicle Turret 4222131491.43B++0.9637.986%D**3.286%D2130C--2090A6305080.1h7.8C**20.5C*
M12 Kobalt 222213277.889C-5.5013.128%C14.554%C+27D-1.1D1307.9h19.3C+147.2C+
MANA Anti-Personnel Turret 213212693.072N/A0.6815.101%UN/A2120U10U13723900.1h22.2T*147T*
Titan-150 AP 346187414.561C+2.1742.921%D-3.743%B+15.6D-13.3C116012h5.7C13.3D
Shrike 2741831811.011B+1.3842.615%F2.732%C+17.4D8.7D56610.5h5.1B*11.9C++
LA8 Rebel 171171842.036A0.3627.759%C22.222%C++6.9D--N/A14724.8h7C+25.3C+
Mauler S6 1741711611.062C*1.3342.409%C*13.45%C10.4D-N/A9416.5h5C++11.7B
M60-G Bulldog 2071651610.313B**7.9233.511%C1.212%D*16D--4.1D17810.3h7.6C+22.8C++
SAS-R 158154334.667B++2.2832.63%D-60.39%D-14D*N/A13911h3.2D**9.9D*
NS-44 Commissioner 1531491780.837C+1.5535.714%C+12.081%D**16DN/A1279.3h4C+11.1C*
NC15 Phoenix 2831361271.071C+1.3253.03%C+N/A12C+13C++39811.3h10.3C++19.4C++
M40 Fury-H 130122524.4B*22.0134.946%DN/A43.6D--2.9D--2942.8h5.8B++16.6B+
M12 Kobalt 1221181011.8C+9.4116.018%C17.797%C+22.7D**N/A1545.2h22C-137.1C+
NS-61 Emissary 115113961.177B+1.2126.984%C+21.239%B*5.7D--N/A2219.9h9.9B++36.8B+
Gauss Compact Burst 114112482.333C**0.0622.136%D-28.571%B+15.6D-N/A537.2h14.7D-66.6D
M12 Kobalt-H 114111618.5C+16.1115.198%D*14.414%C--42.7D*1.2D*1152.6h19.2C126.1D*
NS-11C 1121091410.773C1.6218.219%D*16.514%C-7D-N/A7915.6h16C+87.6C-
NC08 Mag-Scatter 1081081170.923C+1.4745.187%D25%A++23.5CN/A1204.6h3.7B+8.2C++
NS-15M1 10199701.414C+0.9822.437%C+21.212%C+16D-N/A1966.2h13.9C62.1C++
AP30 Shredder 11787293C0.6124.023%DN/A19.8D6.8D*5534.4h55.7B++232B+
NS-R3 Swarm 15086362.389S0.0052.762%F*N/A7.8C++5.8C8611h20.3B**38.5B+
G30 Walker 13681136.231A++3.8431.359%B+7.407%A+9.3D6.3D1768.7h247.9C790.4C++
Gauss Prime 7877820.939C-1.4521.941%D*14.286%D*14D*N/A685.5h11.8C53.8D
M60-A Bulldog 9375213.571C1.1826.656%D--N/A13.6D*3.3D2215.5h8.7F--32.8F-
MAX Punch 93742,6970.027C--2.3642.296%CN/A0.2CN/A1421.5h3.8C+8.9C+
M96 Mjolnir 11466232.87C--0.4829.075%D-1.515%C++16.9D-12.3D1773.9h51.2D-176D-
E540 Halberd-H 9862163.875C1.4851.709%DN/A23D-13.3D-4732.7h5.6C**10.9C*
Aspis Anti-Aircraft Phalanx Turret 10057414.25S11.8627.759%BN/A9.5C7.2D-3776h117.6B++423.8B+
C150 Dalton 10555153.667C1.2852.012%B**N/A13.1D*11.9D-5214.2h9.9F*19D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2410,2444.5h
Restoration Kit551,5201.5h
Nano-Armor Kit4771,366,85189.8h
Nanite Revive Grenade01,9500.5h
Anti-Vehicle MANA Turret329063.9h
Medical Applicator1,021382,33039.8h
Medical Kit1475,7924.7h
Spawn Beacon64830.7h
Spitfire Auto-Turret678,8998.6h
Ammunition Package7215,7385.8h
Anti-Infantry MANA Turret241,0212.5h
Nano-Repair Grenade01330h
Hardlight Barrier331,4021.8h
Recon Detection Device233,0384.4h
Shield Recharging Field292,9911.3h

Check the help document for the dictionary if you want to learn more about words used here.


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