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Warden Agent Zeppster[] Zeppster
NC BR 65

KDR: 16.42

Score: 4.6m

Last Seen: Jul 23rd, 2019 2:51 PM
- OFFLINE - 1455.2 hour(s)

Battle Rank 65 - New Conglomerate on Miller
Level Progress (to 66): 20%
Level 100 Progress: 24% 1543h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Titan-150 HESH Skyguard NC15 Phoenix NS-44L Blackhand Titan-150 HEAT AF-8 RailJack EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $729,333 MLG Score: 583
Fun Score: N/A
Cheeseburgers Flipped: 431TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
49.112%60.274%2960212123654.6794911.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.386%5.448S6.007S-4.721T*HEAD ++ (~35.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.863B*50.65B+5.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.68%0.681%8202512092,64438100169.5789264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.804%-0.756D--1.179D*0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.6-0.519D17.7-0.555D34.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.521%74.444%04121054022323.4783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.673%0.061C+0.518B+-0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.205C++2.80.125C+5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.6m388.9%154 (9.2k)150 (9k)16.41915,17231523.879465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121437928.397%13.708%389100:001

9% Engineer9% Heavy Assault71% Infiltrator11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2016 5:12 PMJun 7th, 2019 1:24 PMAug 10th, 2019 4:31 PM (42d) (PST)Jul 23rd, 2019 11:00 AM (61d) (PST)Jul 23rd, 2019 10:51 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
535155200.1680.0100.0230.8680.055583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,11092231,18810115238,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
513.8h/21.4d 2,350 709 2,535 26.7k 704 1,763 1,704 16.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):66
KDR:0
Kill Difference:UNR
Playtime:46.618 hours
Usage:9%
Score:0.478m
Score/min:171
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):44
KDR:0
Kill Difference:UNR
Playtime:43.901 hours
Usage:9%
Score:0.432m
Score/min:164
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A**
Kills:297
Deaths:53
KDR:5.604
Accuracy:62.446% A**
HSR:71.381% A*
AF-8 RailJack
B*
Kills:186
Deaths:8
KDR:23.250
Accuracy:39.713% B+
HSR:82.258% B*
EM4 Longshot
B**
Kills:161
Deaths:8
KDR:20.125
Accuracy:36.589% C-
HSR:85.714% B**
Gauss SPR
B+
Kills:97
Deaths:11
KDR:8.818
Accuracy:31.834% C+
HSR:38.144% B+
NC14 Bolt Driver
B
Kills:96
Deaths:8
KDR:12
Accuracy:37.724% B
HSR:77.083% C**
NC4 Mag-Shot
A++
Kills:68
Deaths:45
KDR:1.511
Accuracy:38.727% A++
HSR:11.765% D*
Kills:905
Deaths (as Infiltrator):133
Deaths (to Infiltrators):53
KDR:6.80451
Kill Difference:772
Playtime:364.474 hours
Usage:71%
Score:3.025m
Score/min:138
Accuracy (listed only):41.172%
HSR (listed only):61.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:133
Deaths:13
KDR:10.231
Accuracy:32.990% B+
HSR:0.752% D**
NS-10 Burster
B+
Kills:130
Deaths:13
KDR:10
Accuracy:32.802% B+
HSR:0.769% D**
NCM1 Scattercannon
B++
Kills:119
Deaths:31
KDR:3.839
Accuracy:30.286% D
HSR:18.487% B++
NCM1 Scattercannon
B**
Kills:113
Deaths:34
KDR:3.324
Accuracy:30.798% D
HSR:20.354% B**
Kills:495
Deaths (as MAX Suit):45.500
Deaths (to MAX Suits):3
KDR:10.87912
Kill Difference:449.500
Playtime:54.004 hours
Usage:11%
Score:0.676m
Score/min:209
Accuracy (listed only):31.719%
HSR (listed only):10.091%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,266
V. Kills:331 381%
Deaths:24
KDR:52.750
Accuracy:51.133% C**
KPH:36.400 D
VKPH:9.500 B
Skyguard
B+
Kills:469
V. Kills:299 156%
Deaths:8
KDR:58.625
Accuracy:30.281% C++
KPH:17.400 B+
VKPH:11.100 B+
C75 Viper
C+
Kills:124
V. Kills:61 200%
Deaths:3
KDR:41.333
Accuracy:42.235% B+
KPH:15.400 D
VKPH:7.600 C+
Kills:1,859 (1,859 + 0)
Deaths:35
KDR:53.114
VKDR:19.743
Vehicle Kills:691
Kill Difference:1,824
Playtime:69.689 hours
Usage:14%
Score:0.593m
Score/min:142
Driving Accuracy:42.235%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:525
V. Kills:141 370%
Deaths:10
KDR:52.500
Accuracy:49.427% C*
KPH:25.200 D-
VKPH:6.800 C
Titan-150 HEAT
C+
Kills:260
V. Kills:168 154%
Deaths:17
KDR:15.294
Accuracy:54.432% B*
KPH:13.500 D-
VKPH:8.700 C+
Kills:785 (785 + 0)
Deaths:27
KDR:29.074
VKDR:11.444
Vehicle Kills:309
Kill Difference:758
Playtime:40.139 hours
Usage:8%
Score:0.233m
Score/min:97
Driving Accuracy:54.432%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,5971,2662452.75S36.3351.133%C**N/A36.4D9.5B14034.8h4.4D--8.6C
Titan-150 HESH 6665251052.5M**36.0849.427%C*N/A25.2D-6.8C10220.8h3.8C--7.6C+
Skyguard 768469858.625U42.2130.281%C++N/A17.4B+11.1B+15726.9h73.3B**241.9B**
NC15 Phoenix 580364940.444U24.0260.694%B**N/A13.1C+7.8C--14527.7h11.5C18.9C++
NS-44L Blackhand 300297535.604M**10.8262.446%A**71.381%A*2.8D*N/A7104.7h3.4B++5.5B*
Titan-150 HEAT 4282601715.294A*1.1354.432%B*2.308%C13.5D-8.7C+9119.3h7.1D--13C
AF-8 RailJack 187186823.25S6.8339.713%B+82.258%B*8D*N/A2123.3h2.2B+5.6B+
EM4 Longshot 161161820.125S3.7136.589%C-85.714%B**9.5D*N/A2716.9h1.7B*4.8B+
NS-10 Burster 2311331310.231U6.1932.99%B+N/A3.5D2.6D4437.7h163.8C+496.5B
NS-10 Burster 2291301310U6.4232.802%B+N/A3.4D-2.6D3838h170.2C518.8C*
Tank Mine 187127263.5U47.0827.804%C-N/A211.7A*100A13640.6h1.4B*5B++
C75 Viper 185124341.333S24.9142.235%B+3.226%A*15.5D7.6C+998h24.7F-58.5D--
NCM1 Scattercannon 119119313.839B*12.5830.286%D18.487%B++8.9FN/A2613.3h5.9C*19.4C+
NCM1 Scattercannon 115113343.324B**13.1030.798%D20.354%B**7.8D*N/A2514.4h6.6B+21.5C++
Bouncing Betty 102102251U34.5835.283%D-N/A113.3C+N/A3040.9h1.9C++5.4C-
Gauss SPR 9797118.818S7.6031.834%C+38.144%B+6.6D*N/A2014.6h5.8C+18.3C+
NC14 Bolt Driver 9896812S4.4237.724%B77.083%C**5.8D*N/A1916.6h2.4B+6.4B+
Spear Anti-Vehicle Phalanx Turret 17483183U66.5857.835%A+6.024%B**29.6C--32.5B**2292.8h12.8D--22.1C+
NC4 Mag-Shot 6868451.511B**14.9138.727%A++11.765%D*1.5D*N/A843.9h11.9D-30.7C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator01,2530.1h
Motion Spotter04210.6h
Deconstruction Tool0880h
Recon Detection Device137,22119.5h
Nano-Armor Kit749,3913.3h
Ammunition Package1930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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