Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,908)players online:
ALandWhale_ (38)  silentk1tt3n (9)  spots24 (8)  GelosTheStrimmer (6)  AlexBnt (6)  fbmarder (6) 73
stats.dasanfall.com
Warden Agent Zeppster[TATF] Zeppster
NC BR 64

KDR: 15.86

Score: 4.5m

Last Seen: Jun 11th, 2019 6:25 PM
- OFFLINE - 225.2 hour(s)

Battle Rank 64 - New Conglomerate on Miller
Level Progress (to 65): 71%
Level 100 Progress: 24% 1548h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Skyguard Titan-150 HESH NC15 Phoenix NS-44L Blackhand Titan-150 HEAT AF-8 RailJack EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Zeppster



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $731,835 MLG Score: 585
Fun Score: N/A
Cheeseburgers Flipped: 404TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
49.138%60.274%2962212083654.7402611.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.419%0C+0C+0C+HEAD ++ (~35.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20C+50C+5.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.204%0.73%7961512052,3293488368.5263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.653%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60C+19.50C+39.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.398%75.049%04120651323222.3043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.689%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90C+2.80C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m403.1%155 (9.3k)151 (9.1k)15.86054,77430123.156264 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121034728.063%14.474%406100:000

9% Engineer9% Heavy Assault71% Infiltrator10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2016 5:12 PMJun 7th, 2019 1:24 PMJun 12th, 2019 11:30 AM (12d) (PST)Jun 11th, 2019 3:24 PM (13d) (PST)Jun 11th, 2019 2:25 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
517145030.1610.0100.0230.8610.053585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,03785630,18110115239,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
494.6h/20.6d 2,196 691 2,435 25.6k 680 1,689 1,568 15.4m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):60
KDR:0
Kill Difference:UNR
Playtime:46.193 hours
Usage:9%
Score:0.473m
Score/min:171
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):43
KDR:0
Kill Difference:UNR
Playtime:42.339 hours
Usage:9%
Score:0.427m
Score/min:168
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A*
Kills:297
Deaths:53
KDR:5.604
Accuracy:62.539% A*
HSR:71.381% A*
AF-8 RailJack
B*
Kills:186
Deaths:8
KDR:23.250
Accuracy:39.751% B+
HSR:82.258% B*
EM4 Longshot
B**
Kills:161
Deaths:8
KDR:20.125
Accuracy:36.589% C-
HSR:85.714% B**
Gauss SPR
B+
Kills:95
Deaths:11
KDR:8.636
Accuracy:31.749% C+
HSR:38.947% B+
NC14 Bolt Driver
B++
Kills:71
Deaths:8
KDR:8.875
Accuracy:37.555% B
HSR:80.282% B++
NC4 Mag-Shot
A++
Kills:68
Deaths:45
KDR:1.511
Accuracy:38.727% A++
HSR:11.765% D*
Kills:878
Deaths (as Infiltrator):133
Deaths (to Infiltrators):51
KDR:6.6015
Kill Difference:745
Playtime:350.804 hours
Usage:71%
Score:2.912m
Score/min:138
Accuracy (listed only):41.151%
HSR (listed only):61.724%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B+
Kills:124
Deaths:12
KDR:10.333
Accuracy:32.442% B+
HSR:0.806% D**
NS-10 Burster
B+
Kills:119
Deaths:12
KDR:9.917
Accuracy:32.726% B+
HSR:0.840% D**
NCM1 Scattercannon
B*
Kills:117
Deaths:31
KDR:3.774
Accuracy:30.376% D
HSR:18.803% B*
NCM1 Scattercannon
B**
Kills:112
Deaths:34
KDR:3.294
Accuracy:30.846% D
HSR:20.536% B**
Kills:472
Deaths (as MAX Suit):44.500
Deaths (to MAX Suits):3
KDR:10.60674
Kill Difference:427.500
Playtime:50.569 hours
Usage:10%
Score:0.652m
Score/min:215
Accuracy (listed only):31.597%
HSR (listed only):10.246%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,044
V. Kills:236 441%
Deaths:19
KDR:54.947
Accuracy:48.958% C+
KPH:35.400 D
VKPH:8 C+
Skyguard
B+
Kills:469
V. Kills:299 156%
Deaths:8
KDR:58.625
Accuracy:30.251% C++
KPH:17.500 B+
VKPH:11.100 B+
C75 Viper
C+
Kills:124
V. Kills:61 200%
Deaths:3
KDR:41.333
Accuracy:42.235% B+
KPH:15.400 D
VKPH:7.600 C+
Kills:1,637 (1,637 + 0)
Deaths:30
KDR:54.567
VKDR:19.867
Vehicle Kills:596
Kill Difference:1,607
Playtime:64.427 hours
Usage:13%
Score:0.560m
Score/min:145
Driving Accuracy:42.235%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C-
Kills:432
V. Kills:119 360%
Deaths:9
KDR:48
Accuracy:49.070% C*
KPH:22.300 D--
VKPH:6.100 C-
Titan-150 HEAT
C+
Kills:260
V. Kills:168 154%
Deaths:17
KDR:15.294
Accuracy:54.432% B*
KPH:13.500 D-
VKPH:8.700 C+
Kills:692 (692 + 0)
Deaths:26
KDR:26.615
VKDR:11.038
Vehicle Kills:287
Kill Difference:666
Playtime:38.693 hours
Usage:8%
Score:0.216m
Score/min:93
Driving Accuracy:54.432%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,2801,0441954.947S39.0948.958%C+N/A35.4D8C+14729.5h4.2D-8.6C
Skyguard 768469858.625U42.7630.251%C++N/A17.4B+11.1B+15626.9h73.1A241.6B**
Titan-150 HESH 551432948M**32.1449.07%C*N/A22.3D--6.1C-9619.4h4D8.1C
NC15 Phoenix 577362940.222U24.3660.448%B**N/A13.2C+7.8D14627.4h11.3C18.7C*
NS-44L Blackhand 300297535.604M**10.2662.539%A*71.381%A*2.9D*N/A8103.4h3.4B*5.5B**
Titan-150 HEAT 4282601715.294A++0.5754.432%B*2.308%C13.5D-8.7C+9119.3h7.1D*13C
AF-8 RailJack 187186823.25S7.3939.751%B+82.258%B*8D*N/A2123.2h2.2B5.6B+
EM4 Longshot 161161820.125S4.2636.589%C-85.714%B**9.5D*N/A2716.9h1.7B*4.8B+
Tank Mine 185126263U47.1427.404%C-N/A210A*98.3A13660.6h1.4B*5B++
NS-10 Burster 2191241210.333U5.5332.442%B+N/A3.5D2.7D3935.8h166.5C513.4C*
C75 Viper 185124341.333S25.4742.235%B+3.226%A*15.5D7.6C+998h24.7F-58.5D*
NS-10 Burster 209119129.917U5.9432.726%B+N/A3.4D-2.5D-4435.5h171.2C+523C*
NCM1 Scattercannon 117117313.774B++12.0930.376%D18.803%B*9.1FN/A2612.9h5.9C++19.6C+
NCM1 Scattercannon 114112343.294B*12.5730.846%D20.536%B**8D*N/A2614h6.6B+21.5C++
Bouncing Betty 101101250.5U34.6435.568%D--N/A112.2CN/A3070.9h1.9C++5.3C-
Gauss SPR 9595118.636S7.2231.749%C+38.947%B+6.6D*N/A1914.5h5.9C18.6C+
Spear Anti-Vehicle Phalanx Turret 17483183U67.1457.835%A+6.024%B**29.6C--32.5B**2252.8h12.8D--22.1C+
NC14 Bolt Driver 727188.875S6.9937.555%B80.282%B++4.6D*N/A1715.3h2.4B+6.5B+
NC4 Mag-Shot 6868451.511B**14.3538.727%A++11.765%D*1.5D*N/A843.9h11.9D-30.7C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator01,2530.1h
Motion Spotter04160.6h
Deconstruction Tool0880h
Recon Detection Device126,97418.6h
Nano-Armor Kit748,2503.2h
Ammunition Package1930.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 1.98s on queries, 1.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.