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Ascendant Ice Cold ZerO17[PSET] ZerO17
VS BR 44

KDR: 2.03

Score: 43.2m

Last Seen: Feb 12th, 2019 4:26 PM
- OFFLINE - 203.7 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
Level Progress (to 45): 82%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A Phantom VA23 Sirius SX12 NSX Daimyo NS-44 Commissioner Supernova FPC Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,478,231 MLG Score: 1981
Fun Score: N/A
Cheeseburgers Flipped: 334TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.448%18.898%4624098248,7891.63650.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.087%0.659B+-0.277C-0.897D--HEAD ++ (~6.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.536B+8.50.406B26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.343%1.109%117310199929926500.998993152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.29%-0.429C---0.456D1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.40.041C+51.50.028C+102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.274%2.16%194610164,537288821191.57098214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%-0.549D-0.29C1.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.447B7.50.399B13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.296%4.178%1671210103,32719708631.68798385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.732%-0.729D--0.048C+0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.589B+13.80.65B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.824%75.891%1678101432,0054156537.70091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.694%1.624A+0.573B+0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+20.36C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.377%10.243%167510177,3221520294.8171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.128%-0.752D--0.853D--1.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.331C**2.90.411B6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
43.2m162%322 (19.3k)288 (17.3k)2.03279114,74356,4462.2175544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022400322.431%30.72%68902:4050

17% Engineer19% Heavy Assault51% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 12:11 PMApr 9th, 2016 10:50 AMFeb 20th, 2019 11:24 AM (11h) (PST)Feb 12th, 2019 1:38 PM (8d) (PST)Feb 12th, 2019 12:26 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6622444180.7650.3760.2351.3130.0461981

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,73914,64225,09746231479317,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2501.3h/104.2d 10,429 35,249 24,505 197k 3,134 8,632 6,891 99.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:1,168
Deaths:824
KDR:1.417
Accuracy:21.543% D--
HSR:23.373% D-
NS-15M2
C
Kills:1,162
Deaths:686
KDR:1.694
Accuracy:22.026% C
HSR:20.654% D
Pulsar LSW
C--
Kills:1,161
Deaths:671
KDR:1.730
Accuracy:20.050% D
HSR:20.586% C--
Orion VS54
C+
Kills:1,161
Deaths:691
KDR:1.680
Accuracy:20.695% C+
HSR:24.289% C+
NSX Naginata
C**
Kills:1,160
Deaths:866
KDR:1.339
Accuracy:23.623% C**
HSR:25.086% C
Flare VE6
C
Kills:1,157
Deaths:751
KDR:1.541
Accuracy:18.849% D
HSR:21.608% C
Lasher X2
B+
Kills:1,147
Deaths:965
KDR:1.189
Accuracy:28.635% B+
HSR:3.749% C+
SVA-88
C--
Kills:1,136
Deaths:701
KDR:1.621
Accuracy:20.711% C--
HSR:21.039% D
VE-H Maw
C
Kills:469
Deaths:352
KDR:1.332
Accuracy:21.273% D-
HSR:24.307% C
Kills:9,721
Deaths (as Heavy Assault):6,507
Deaths (to Heavy Assaults):14,510
KDR:1.49393
Kill Difference:3,214
Playtime:475.738 hours
Usage:19%
Score:9.043m
Score/min:317
Accuracy (listed only):21.934%
HSR (listed only):20.521%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:16,017
Deaths:2,568
KDR:6.237
Accuracy:52.405% A*
HSR:82.269% B+
Parsec VX3-A
B+
Kills:7,210
Deaths:1,374
KDR:5.247
Accuracy:45.504% B+
HSR:75.049% D
Phantom VA23
C-
Kills:6,791
Deaths:3,673
KDR:1.849
Accuracy:32.096% C-
HSR:18.466% D*
Sirius SX12
C
Kills:3,057
Deaths:2,362
KDR:1.294
Accuracy:22.736% C
HSR:8.113% F
NSX Daimyo
D
Kills:2,560
Deaths:1,022
KDR:2.505
Accuracy:37.245% D
HSR:91.406% D
NS-44 Commissioner
C++
Kills:2,282
Deaths:2,326
KDR:0.981
Accuracy:36.883% C++
HSR:14.724% D--
Ghost
B+
Kills:1,558
Deaths:813
KDR:1.916
Accuracy:43.245% B+
HSR:47.433% F-
Nyx VX31
D
Kills:1,333
Deaths:775
KDR:1.720
Accuracy:29.963% D
HSR:18.980% D--
Manticore SX40
C+
Kills:1,249
Deaths:1,018
KDR:1.227
Accuracy:29.693% C+
HSR:15.372% D-
NSX Tomoe
C--
Kills:1,245
Deaths:733
KDR:1.699
Accuracy:26.702% C--
HSR:28.916% D
NS-7B PDW
C+
Kills:1,228
Deaths:1,018
KDR:1.206
Accuracy:24.331% C+
HSR:13.762% D
Phaseshift VX-S
B
Kills:1,171
Deaths:312
KDR:3.753
Accuracy:38.655% B
HSR:40.649% F--
V10
B++
Kills:1,171
Deaths:362
KDR:3.235
Accuracy:45.413% B++
HSR:77.028% C+
Skorpios
D*
Kills:1,168
Deaths:797
KDR:1.466
Accuracy:21.493% D**
HSR:12.671% D*
NSX Tengu
C*
Kills:1,167
Deaths:729
KDR:1.601
Accuracy:38.425% C*
HSR:16.881% D
VA39 Spectre
B*
Kills:1,160
Deaths:425
KDR:2.729
Accuracy:37.298% B*
HSR:31.810% D
NS-30 Vandal
C+
Kills:1,159
Deaths:584
KDR:1.985
Accuracy:32.685% C+
HSR:20.966% D
MKV Suppressed
C
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:23.821% C
HSR:8.369% F
Artemis VX26
D
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:24.427% D
HSR:15.099% D--
XM98
A+
Kills:1,158
Deaths:146
KDR:7.932
Accuracy:47.401% A+
HSR:75.561% C++
NS-357 Underboss
C*
Kills:1,157
Deaths:981
KDR:1.179
Accuracy:38.219% C*
HSR:10.631% D**
Eridani SX5
C
Kills:1,156
Deaths:714
KDR:1.619
Accuracy:24.362% C
HSR:8.910% D**
NS-44L Blackhand
B+
Kills:1,145
Deaths:604
KDR:1.896
Accuracy:47.369% B+
HSR:26.201% D*
Beamer VS3
B**
Kills:1,145
Deaths:555
KDR:2.063
Accuracy:34.149% B**
HSR:25.415% B+
NS CandyCannon 3000
B++
Kills:168
Deaths:293
KDR:0.573
Accuracy:43.261% B++
HSR:15.476% D*
VE-S Canis
C
Kills:81
Deaths:85
KDR:0.953
Accuracy:23.812% C--
HSR:18.519% C
Soldier Soaker
C+
Kills:56
Deaths:44
KDR:1.273
Accuracy:34.043% C+
HSR:12.500% C-
Kills:59,910
Deaths (as Infiltrator):25,797
Deaths (to Infiltrators):11,608
KDR:2.32236
Kill Difference:34,113
Playtime:1,274.717 hours
Usage:51%
Score:20.028m
Score/min:262
Accuracy (listed only):34.653%
HSR (listed only):30.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C*
Kills:2,202
Deaths:1,690
KDR:1.303
Accuracy:62.834% C*
HSR:10.854% D--
Pandora VX25
F
Kills:1,640
Deaths:1,193
KDR:1.375
Accuracy:22.911% F
HSR:8.659% F
Zenith VX-5
C*
Kills:1,215
Deaths:659
KDR:1.844
Accuracy:26.475% C*
HSR:21.152% C+
NS-11C
B*
Kills:1,176
Deaths:578
KDR:2.035
Accuracy:25.356% C**
HSR:23.810% B*
VE-LR Obelisk
B++
Kills:1,171
Deaths:486
KDR:2.409
Accuracy:36.634% B++
HSR:33.732% C*
VX6-7
C+
Kills:1,170
Deaths:860
KDR:1.360
Accuracy:23.729% C+
HSR:17.692% D
Revenant
C-
Kills:1,167
Deaths:527
KDR:2.214
Accuracy:27.913% D--
HSR:25.964% C-
NSX Tanto
C
Kills:1,166
Deaths:771
KDR:1.512
Accuracy:24.864% C
HSR:23.242% C
Thanatos VE70
C+
Kills:1,162
Deaths:974
KDR:1.193
Accuracy:26.432% D**
HSR:15.491% C+
Serpent VE92
C+
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:23.493% C+
HSR:19.880% C+
Phobos VX86
B
Kills:1,162
Deaths:870
KDR:1.336
Accuracy:62.871% B
HSR:9.294% D*
Pulsar C
C-
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:22.077% C-
HSR:17.759% D-
Eidolon VE33
C++
Kills:1,159
Deaths:521
KDR:2.225
Accuracy:27.986% C++
HSR:19.154% D-
Nova
D**
Kills:1,156
Deaths:1,143
KDR:1.011
Accuracy:28.883% D**
HSR:7.007% F
Eclipse VE3A
C+
Kills:981
Deaths:726
KDR:1.351
Accuracy:22.504% D--
HSR:19.470% C+
Kills:18,849
Deaths (as Engineer):12,409
Deaths (to Engineers):10,730
KDR:1.51898
Kill Difference:6,440
Playtime:435.326 hours
Usage:17%
Score:8.521m
Score/min:326
Accuracy (listed only):30.998%
HSR (listed only):18.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:3,057
Deaths:2,362
KDR:1.294
Accuracy:22.736% C
HSR:8.113% F
Deimos VA29
C*
Kills:2,202
Deaths:1,690
KDR:1.303
Accuracy:62.834% C*
HSR:10.854% D--
Pandora VX25
F
Kills:1,640
Deaths:1,193
KDR:1.375
Accuracy:22.911% F
HSR:8.659% F
NS-7B PDW
C+
Kills:1,228
Deaths:1,018
KDR:1.206
Accuracy:24.331% C+
HSR:13.762% D
Zenith VX-5
C*
Kills:1,215
Deaths:659
KDR:1.844
Accuracy:26.475% C*
HSR:21.152% C+
NS-11C
B*
Kills:1,176
Deaths:578
KDR:2.035
Accuracy:25.356% C**
HSR:23.810% B*
VX6-7
C+
Kills:1,170
Deaths:860
KDR:1.360
Accuracy:23.729% C+
HSR:17.692% D
Skorpios
D*
Kills:1,168
Deaths:797
KDR:1.466
Accuracy:21.493% D**
HSR:12.671% D*
NSX Tengu
C*
Kills:1,167
Deaths:729
KDR:1.601
Accuracy:38.425% C*
HSR:16.881% D
NSX Tanto
C
Kills:1,166
Deaths:771
KDR:1.512
Accuracy:24.864% C
HSR:23.242% C
Thanatos VE70
C+
Kills:1,162
Deaths:974
KDR:1.193
Accuracy:26.432% D**
HSR:15.491% C+
Serpent VE92
C+
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:23.493% C+
HSR:19.880% C+
Phobos VX86
B
Kills:1,162
Deaths:870
KDR:1.336
Accuracy:62.871% B
HSR:9.294% D*
Pulsar C
C-
Kills:1,160
Deaths:750
KDR:1.547
Accuracy:22.077% C-
HSR:17.759% D-
MKV Suppressed
C
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:23.821% C
HSR:8.369% F
Eridani SX5
C
Kills:1,156
Deaths:714
KDR:1.619
Accuracy:24.362% C
HSR:8.910% D**
Nova
D**
Kills:1,156
Deaths:1,143
KDR:1.011
Accuracy:28.883% D**
HSR:7.007% F
Eclipse VE3A
C+
Kills:981
Deaths:726
KDR:1.351
Accuracy:22.504% D--
HSR:19.470% C+
VE-S Canis
C
Kills:81
Deaths:85
KDR:0.953
Accuracy:23.812% C--
HSR:18.519% C
Kills:24,368
Deaths (as Light Assault):17,398
Deaths (to Light Assaults):9,747
KDR:1.40062
Kill Difference:6,970
Playtime:197.677 hours
Usage:8%
Score:3.781m
Score/min:319
Accuracy (listed only):29.022%
HSR (listed only):14.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:3,057
Deaths:2,362
KDR:1.294
Accuracy:22.736% C
HSR:8.113% F
Deimos VA29
C*
Kills:2,202
Deaths:1,690
KDR:1.303
Accuracy:62.834% C*
HSR:10.854% D--
Pandora VX25
F
Kills:1,640
Deaths:1,193
KDR:1.375
Accuracy:22.911% F
HSR:8.659% F
NS-7B PDW
C+
Kills:1,228
Deaths:1,018
KDR:1.206
Accuracy:24.331% C+
HSR:13.762% D
Skorpios
D*
Kills:1,168
Deaths:797
KDR:1.466
Accuracy:21.493% D**
HSR:12.671% D*
NSX Tengu
C*
Kills:1,167
Deaths:729
KDR:1.601
Accuracy:38.425% C*
HSR:16.881% D
Thanatos VE70
C+
Kills:1,162
Deaths:974
KDR:1.193
Accuracy:26.432% D**
HSR:15.491% C+
Phobos VX86
B
Kills:1,162
Deaths:870
KDR:1.336
Accuracy:62.871% B
HSR:9.294% D*
NSX Yumi
C
Kills:1,161
Deaths:848
KDR:1.369
Accuracy:24.423% C-
HSR:23.084% C
MKV Suppressed
C
Kills:1,159
Deaths:818
KDR:1.417
Accuracy:23.821% C
HSR:8.369% F
Eridani SX5
C
Kills:1,156
Deaths:714
KDR:1.619
Accuracy:24.362% C
HSR:8.910% D**
Nova
D**
Kills:1,156
Deaths:1,143
KDR:1.011
Accuracy:28.883% D**
HSR:7.007% F
NS-11P
C+
Kills:297
Deaths:215
KDR:1.381
Accuracy:22.079% C+
HSR:15.488% D
H-V45
D*
Kills:231
Deaths:8
KDR:28.875
Accuracy:16.778% D**
HSR:11.688% D*
Terminus VX-9
D-
Kills:163
Deaths:123
KDR:1.325
Accuracy:21.782% D-
HSR:16.564% D*
Equinox VE2 Burst
D-
Kills:161
Deaths:116
KDR:1.388
Accuracy:22.644% D-
HSR:18.634% D--
Pulsar VS1
D
Kills:161
Deaths:70
KDR:2.300
Accuracy:19.855% D
HSR:14.907% D-
VE-S Canis
C
Kills:81
Deaths:85
KDR:0.953
Accuracy:23.812% C--
HSR:18.519% C
Kills:18,512
Deaths (as Combat Medic):13,773
Deaths (to Combat Medics):6,306
KDR:1.34408
Kill Difference:4,739
Playtime:68.080 hours
Usage:3%
Score:1.162m
Score/min:284
Accuracy (listed only):28.360%
HSR (listed only):13.272%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:540
Deaths:200
KDR:2.700
Accuracy:16.667% C
HSR:20.556% C+
Quasar VM1
B*
Kills:510
Deaths:196
KDR:2.602
Accuracy:14.988% C+
HSR:22.549% B*
Comet VM2
C++
Kills:174
Deaths:148
KDR:1.176
Accuracy:43.429% C++
HSR:1.149% D**
Comet VM2
C+
Kills:130
Deaths:132
KDR:0.985
Accuracy:44.276% C+
HSR:3.846% C+
Kills:1,354
Deaths (as MAX Suit):338
Deaths (to MAX Suits):2,488
KDR:4.00592
Kill Difference:1,016
Playtime:41.793 hours
Usage:2%
Score:0.696m
Score/min:277
Accuracy (listed only):29.840%
HSR (listed only):12.025%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:831
V. Kills:432 192%
Deaths:240
KDR:3.463
Accuracy:59.120% B*
KPH:37.100 D
VKPH:19.300 C++
Maelstrom Turbo Laser
D
Kills:83
V. Kills:100 82%
Deaths:185
KDR:0.449
Accuracy:23.568% D*
KPH:4.800 D-
VKPH:5.800 D
Saron Laser Cannon
D-
Kills:78
V. Kills:90 86%
Deaths:237
KDR:0.329
Accuracy:23.382% D**
KPH:3.300 D-
VKPH:3.800 D-
Kills:992 (161 + 0)
Deaths:662
KDR:1.498
VKDR:0.940
Vehicle Kills:622
Kill Difference:330
Playtime:63.358 hours
Usage:3%
Score:0.638m
Score/min:168
Piloting Accuracy:23.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:176
V. Kills:26 N/A
Deaths:33
KDR:5.333
Accuracy:36.438% D
KPH:633,600 U
VKPH:93,600 U
C150 Dalton
D--
Kills:56
V. Kills:50 110%
Deaths:30
KDR:1.867
Accuracy:37.802% C+
KPH:12.700 D*
VKPH:11.300 D--
Kills:232 (0 + 232)
Deaths:63
KDR:3.683
VKDR:1.206
Vehicle Kills:76
Kill Difference:169
Playtime:4.414 hours
Usage:0%
Score:0.130m
Score/min:491
Piloting Accuracy:N/A%
Gunner Accuracy:37.802%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:599
V. Kills:75 N/A
Deaths:66
KDR:9.076
Accuracy:31.917% D
KPH:40.600 B+
VKPH:5.100 D
L100 Python HEAT
C++
Kills:399
V. Kills:132 300%
Deaths:59
KDR:6.763
Accuracy:43.880% D-
KPH:29.800 C++
VKPH:9.900 C
Skyguard
C+
Kills:101
V. Kills:64 155%
Deaths:38
KDR:2.658
Accuracy:24.957% D
KPH:12.900 C+
VKPH:8.200 C
L100 Python AP
A++
Kills:52
V. Kills:41 124%
Deaths:15
KDR:3.467
Accuracy:63.443% B*
KPH:35.100 B+
VKPH:27.700 A++
Kills:1,151 (1,151 + 0)
Deaths:178
KDR:6.466
VKDR:1.753
Vehicle Kills:312
Kill Difference:973
Playtime:37.437 hours
Usage:1%
Score:0.495m
Score/min:220
Driving Accuracy:63.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,220
V. Kills:1,669 133%
Deaths:414
KDR:5.362
Accuracy:54.465% C++
KPH:30.400 B+
VKPH:22.900 A++
Proton II PPA
B*
Kills:1,203
V. Kills:46 N/A
Deaths:83
KDR:14.494
Accuracy:24.464% C++
KPH:81.300 B*
VKPH:3.100 C
Supernova VPC
C--
Kills:1,166
V. Kills:134 N/A
Deaths:136
KDR:8.574
Accuracy:44.947% D
KPH:33.300 C--
VKPH:3.800 D--
Saron HRB
C++
Kills:520
V. Kills:358 145%
Deaths:97
KDR:5.361
Accuracy:42.214% C+
KPH:24.800 C+
VKPH:17.100 C++
M12 Kobalt
B**
Kills:427
V. Kills:3 N/A
Deaths:4
KDR:106.750
Accuracy:12.904% D
KPH:106 B**
VKPH:0.700 D*
E540 Halberd
B+
Kills:178
V. Kills:104 170%
Deaths:25
KDR:7.120
Accuracy:49.581% C*
KPH:34.400 C**
VKPH:20.100 B+
Kills:5,714 (3,386 + 2,328)
Deaths:759
KDR:7.528
VKDR:3.049
Vehicle Kills:2,314
Kill Difference:4,955
Playtime:153.058 hours
Usage:6%
Score:2.828m
Score/min:308
Driving Accuracy:44.947%
Gunner Accuracy:49.581%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:212
V. Kills:18 N/A
Deaths:15
KDR:14.133
Accuracy:22.580% F
KPH:57.900 D
VKPH:4.900 C-
Kills:212 (0 + 212)
Deaths:15
KDR:14.133
VKDR:1.200
Vehicle Kills:18
Kill Difference:197
Playtime:3.662 hours
Usage:0%
Score:0.058m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:22.580%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:178
V. Kills:26 N/A
Deaths:30
KDR:5.933
Accuracy:34.924% C+
KPH:36.800 C
VKPH:5.400 D-
M40 Fury
C+
Kills:117
V. Kills:14 N/A
Deaths:22
KDR:5.318
Accuracy:31.816% D
KPH:50 C+
VKPH:6 D-
M20 Basilisk
C+
Kills:82
V. Kills:38 210%
Deaths:24
KDR:3.417
Accuracy:43.522% B+
KPH:15.200 C-
VKPH:7.100 C+
M12 Kobalt
C**
Kills:63
V. Kills: N/A
Deaths:5
KDR:12.600
Accuracy:14.203% D
KPH:75.100 C**
VKPH:0 D**
M20 Basilisk
C
Kills:51
V. Kills:17 283%
Deaths:13
KDR:3.923
Accuracy:33.041% D
KPH:17.600 C
VKPH:5.900 D
Kills:491 (0 + 491)
Deaths:94
KDR:5.223
VKDR:1.011
Vehicle Kills:95
Kill Difference:397
Playtime:16.298 hours
Usage:1%
Score:0.223m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:33.041%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:207
V. Kills:5 N/A
Deaths:114
KDR:1.816
Accuracy:36.249% D
KPH:38.400 C
VKPH:0.900 D-
Kills:207 (207 + 0)
Deaths:114
KDR:1.816
VKDR:0.044
Vehicle Kills:5
Kill Difference:93
Playtime:5.394 hours
Usage:0%
Score:0.031m
Score/min:95
Driving Accuracy:36.249%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 16,02216,0172,5686.237B*4.2052.405%A*82.269%B+51.3A+N/A143312.4h1.8B*3.4B**
Parsec VX3-A 7,2387,2101,3745.247C++3.2145.504%B+75.049%D57.7B+N/A156125h1.8B4B+
Phantom VA23 6,8216,7913,6731.849C+0.1832.096%C-18.466%D*47.6C++N/A125142.8h3.9B++12.2C**
Sirius SX12 3,0613,0572,3621.294C**0.7422.736%C8.113%F36.7B+N/A10083.2h12.6B+55.5B
NSX Daimyo 2,5632,5601,0222.505C0.4737.245%D91.406%D56.5C*N/A13145.3h2.4C**6.6C+
NS-44 Commissioner 2,2872,2822,3260.981C++1.0536.883%C++14.724%D--52.6B++N/A14943.4h3.2B++8.8B+
Supernova FPC 3,8892,2204145.362C+3.3354.465%C++2.162%C+30.4B+22.9A++35473h5.3C*9.7B
Deimos VA29 2,2072,2021,6901.303C++0.7362.834%C*10.854%D--47.1C*N/A12246.8h2.3C*3.6C**
C-4 ARX 2,4891,9118762.182C++0.1523.297%D-N/A155.4B*47B++81812.3h1.2C++5.3C
Proximity Mine 1,8431,8402577.16B**5.1349.931%B*N/A252.1MN/A6567.3h1.6B*3.2B**
Pandora VX25 1,6461,6401,1931.375B+0.6622.911%F8.659%F36.5C+N/A10944.9h3.3B*14.5C+
Ghost 1,5611,5588131.916C0.1243.245%B+47.433%F-50.9B+N/A14730.6h2.1B+4.9B+
Frag Grenade 1,3461,33411334N/A1,331.9753.09%B**N/A889.3A++8C+25391.5h2.4A4.6B**
Nyx VX31 1,3331,3337751.72C+0.3129.963%D18.98%D--41.3C++N/A12932.3h4.7B+15.8C**
Manticore SX40 1,2511,2491,0181.227C**0.8129.693%C+15.372%D-62.8AN/A16919.9h6.4B++21.6B+
NSX Tomoe 1,2561,2457331.698C++0.3326.702%C--28.916%D49.6B+N/A10525.1h12.6B+47.1C*
NS-7B PDW 1,2331,2281,0181.206C++0.8324.331%C+13.762%D27.6C+N/A7144.5h12.5B+51.4C**
Zenith VX-5 1,2251,2156591.844B++0.1926.475%C*21.152%C+61.7B**N/A14119.7h11.5B+43.6B+
Force-Blade 1,2141,20918,3990.066A1.9752.584%A++N/A1.4B++N/A4838h1.8B++3.5B*
Proton II PPA 1,2491,2038314.494C++12.4624.464%C++1.995%C+81.3B*3.1C29514.8h6.9B*28.3B*
NS-11C 1,1911,1765782.035A0.0025.356%C**23.81%B*60.9A++N/A15819.3h11.6B++45.7B+
VE-LR Obelisk 1,1741,1714862.409B+0.3836.634%B++33.732%C*64.3AN/A14518.2h4.9B*13.3B*
Phaseshift VX-S 1,1821,1713123.753C**1.7238.655%B40.649%F--58B**N/A13520.2h3.9C-10C+
V10 1,1721,1713623.235C+1.2045.413%B++77.028%C+52.5B*N/A16022.3h1.9B++4.3B++
VX6-7 1,1801,1708601.36C++0.6723.729%C+17.692%D43.2B+N/A11127.1h10.8B+45.6B+
Skorpios 1,1761,1687971.465C+0.5721.493%D**12.671%D*52.4B+N/A12422.3h10.6B49.3C-
Betelgeuse 54-A 1,1711,1688241.417C-0.6221.543%D--23.373%D-46.9C--N/A15724.9h11.5C53.2D
Revenant 1,1741,1675272.214C+0.1827.913%D--25.964%C-65.9B++N/A13617.7h5.7B*20.4C**
NSX Tengu 1,1721,1677291.601B0.4338.425%C*16.881%D52.6B+N/A12722.2h10.3B++26.8B+
NSX Tanto 1,1721,1667711.512B+0.5224.864%C23.242%C52.5B*N/A13722.2h10.6B++42.8C**
Supernova VPC 1,3001,1661368.574C6.5444.947%D1.973%B+33.2C--3.8D--15735.1h3B6.7C++
Thanatos VE70 1,1621,1629741.193B+0.8426.432%D**15.491%C+30C++N/A9338.7h3.5B**13.3C++
Serpent VE92 1,1631,1626611.758B++0.2723.493%C+19.88%C+57AN/A17720.4h11.1B+47.4B+
NS-15M2 1,1701,1626861.694C++0.3422.026%C20.654%D55.6B+N/A14020.9h10.5B++47.8B
Phobos VX86 1,1701,1628701.336C++0.7062.871%B9.294%D*42.6C+N/A13627.3h2.2B+3.4B+
Pulsar LSW 1,1661,1616711.73C*0.3020.05%D20.586%C--64.1B*N/A18118.1h10.1B*50.1B
Orion VS54 1,1681,1616911.68C*0.3520.695%C+24.289%C+62.1AN/A30318.7h10.3B*49.8C*
NSX Yumi 1,1671,1618481.369C+0.6624.423%C-23.084%C42.8BN/A9227.1h11.1B+45.3C*
NSX Naginata 1,1721,1608661.339C+0.6923.623%C**25.086%C46.4C*N/A10425h10.5B+44.3B+
Pulsar C 1,1691,1607501.547C*0.4922.077%C-17.759%D-57.7AN/A17220.1h9B*40.8B+
VA39 Spectre 1,1611,1604252.729B*0.7037.298%B*31.81%D47.3A+N/A14424.5h4B**10.7B**
Eidolon VE33 1,1621,1595212.225B**0.1927.986%C++19.154%D-54.9A++N/A18121.1h6.7B*23.8B++
NS-30 Vandal 1,1611,1595841.985C*0.0532.685%C+20.966%D56.8B*N/A14520.4h4.9B++14.8B+
MKV Suppressed 1,1591,1598181.417B+0.6223.821%C8.369%F41B+N/A14128.3h12.5B+52.4C**
Artemis VX26 1,1601,1596661.74B0.2924.427%D15.099%D--49.7B*N/A14123.3h10.8B+44.1C*
XM98 1,1591,1581467.932M++5.9047.401%A+75.561%C++33.9C**N/A14034.2h2B*4.2B**
Flare VE6 1,1681,1577511.541C*0.4918.849%D21.608%C51.7B+N/A14122.4h8.8B++46.7C*
NS-357 Underboss 1,1611,1579811.179C*0.8538.219%C*10.631%D**64.6B*N/A16717.9h3.7B+9.6B+
Eridani SX5 1,1571,1567141.619B+0.4124.362%C8.91%D**54.8B*N/A16321.1h10.7B+44.1C**
Nova 1,1661,1561,1431.011C1.0228.883%D**7.007%F36.9C+N/A9231.3h3.4B++11.8C+
Lasher X2 1,1571,1479651.189B+0.8428.635%B+3.749%C+38.9BN/A12329.5h15.1B**52.6B++
NS-44L Blackhand 1,1471,1456041.896B++0.1447.369%B+26.201%D*55.6A++N/A15420.6h2.9B**6B*
Beamer VS3 1,1481,1455552.063A++0.0334.149%B**25.415%B+40.5B++N/A11928.3h7.4B++21.7B
SVA-88 1,1431,1367011.621C+0.4120.711%C--21.039%D58B+N/A24819.6h10.7B+51.6C++
C-4 1,4601,0767281.478C++0.5524.635%C+N/A108.7B++38.8B++10219.9h1.3B+5.1B+
Eclipse VE3A 9939817261.351C++0.6822.504%D--19.47%C+52.2B+N/A13318.8h12.1C++53.8C
Auraxium Force-Blade 86085827,5160.031C+2.0039.629%B++2.331%D1C+N/A3891.3h1.8B+4.5B+
Dual Photon Pods 1,2638312403.463C1.4359.12%B*1.083%C37.1D19.3C++27422.4h30.2D51.1C+
NS Decimator 1,1607578780.862C+1.1773.318%A+1.453%D37.9C*20.2B+33920h5.1C+6.9B+
C75 Viper 674599669.076B**7.0431.917%D1.669%C*40.5B+5.1D25214.8h8.3B**26B+
Nebula VM20 5435402002.7B0.6716.667%C20.556%C+32.7C+N/A10816.5h16.5C+98.9C++
Saron HRB 878520975.361C++3.3342.214%C+N/A24.8C+17C++38321h21.4C*50.8C*
Quasar VM1 5125101962.602B++0.5714.988%C+22.549%B*27.1B+N/A13918.8h14.7C*97.8C++
VE-H Maw 4724693521.332C+0.7021.273%D-24.307%C44.2C+N/A10710.6h10.4C*49C+
Lumine Edge 4594591,0050.457A+1.5834.686%B++11.329%D11.6B++N/A2639.7h1.2B+3.4B+
S1 5864395080.864C**1.1767.157%B**5.011%B**32.8B+11C36813.4h4.9B*7.3B**
M12 Kobalt 4304274106.75S104.7212.904%D15.925%B+106.8B**N/A2404h12.3B*95.3B+
L100 Python HEAT 531399596.763B+4.7343.88%D-3.509%B+29.8C++9.9C14513.4h4.5B*10.3B+
Spear Anti-Vehicle Phalanx Turret 584370586.379C+4.3552.66%B*4.595%C**50.7B++29.3B++4507.3h8.1B+15.4B++
NS-11P 2992972151.381C*0.6522.079%C+15.488%D44.3B*N/A1256.7h11.5B*52.2B+
Nemesis VSH9 5422885150.559C1.4773.191%A+1.042%D-11.8C10.4C+17224.4h10.1D13.8C+
M60-A Bulldog 263240356.857C**4.8237.388%C+N/A37.5C+3.6D-1976.4h5B++13.4B+
Tank Mine 358234643.656B+1.6278.466%M*N/A180A+95.4B**20241.3h2.3D2.9A++
H-V45 231231828.875U26.8416.778%D**11.688%D*29.2C+N/A1857.9h12.9C*77.1D
Proton II PPA-H 2302121514.133C*12.1022.58%F1.415%C57.3D4.9C-2663.7h7.6B++33.6C+
S12 Renegade 2122071141.816C0.2236.249%D8.696%B**38.3CN/A955.4h3.2C**8.8C+
M40 Fury 204178305.933C+3.9034.924%C+1.685%C+37.1C5.4D-2274.8h12.5C**35.7B+
E540 Halberd 282178257.12C+5.0949.581%C*4.494%A34.2C*20B+4755.2h6C+12.1C*
The Slasher 1771772,2800.078B+1.9556.594%A++1.13%D*2.1C+N/A586.1h1.9B+3.4B+
L105 Zephyr 202176335.333C3.3036.438%DN/A1760U260U5233400.1h6.1B16.7C+
Comet VM2 2561741481.176B0.8643.429%C++1.149%D**9.3C4.4C++13818.7h25.5C+58.8C+
NS CandyCannon 3000 1691682930.573C+1.4643.261%B++15.476%D*21.8C+N/A507.7h4.4C*10.1B+
Terminus VX-9 1641631231.325C+0.7121.782%D-16.564%D*52.6B+N/A2293.1h10.7B++49.3C++
Equinox VE2 Burst 1611611161.388C+0.6422.644%D-18.634%D--51.9BN/A1403.1h11.6B+51C+
Pulsar VS1 161161702.3A+0.2719.855%D14.907%D-26.8C++N/A3096h15.2C+76.3C
Icikill 1601602,2020.073B1.9640.572%B++5.625%D2.1C+N/A574.9h2B4.8B+
MANA Anti-Vehicle Turret 249151961.573D0.4650.128%D--3.311%C**1510D980D6628600.1h9.1B+18.1C*
Rocklet Rifle 2621351181.144B*0.8957.177%B+N/A36.5B++34.3B*4243.7h39.2C+68.5C*
Comet VM2 2111301320.985C+1.0544.276%C+3.846%C+8.6C--5.3C*10215.2h31.1C+70.3C+
Hunter QCX 1221221201.017B+1.0242.654%C+22.131%C22.2B++N/A895.5h3B+6.9B+
M40 Fury 131117225.318C3.2931.816%DN/A50.9C+6.1D-3302.3h10.7B+33.6B
Lancer VS22 2291071440.743C+1.2965.195%B+N/A12.2C+13.9C++2138.8h18.1B+27.7B+
Skyguard 165101382.658C+0.6324.957%D1.98%C+12.9C+8.2C1737.8h116.6B467.1C+
Maelstrom Turbo Laser 183831850.449C-1.5823.568%D*1.205%D-4.9D-5.8D10817.1h134.4C+570.1D
M20 Basilisk 12082243.417C**1.3843.522%B+8.537%B**15.2C-7C1775.4h104.7C+240.7C**
VE-S Canis 8281850.953C+1.0823.812%C--18.519%C42.6C++N/A1941.9h12.7C+53.5C+
Saron Laser Cannon 168782370.329C-1.7023.382%D**1.282%D3.3D-3.8D-11123.8h190.1C813D--
Auraxium Slasher 65652270.286A1.7542.493%B*21.539%A++7.3A+N/A148.9h2.3C+5.4B+
M12 Kobalt 6363512.6C+10.5714.203%D22.222%B**78.8BN/A2750.8h11.2A+79B+
M60-A Bulldog 6660230B+27.9744.954%C+1.667%D18.8D1.9D943.2h6.5C+14.5C+
Soldier Soaker 5656441.273C++0.7634.043%C+12.5%C-93.3A+N/A2760.6h5.1B++15.1B+
C150 Dalton 10656301.867D0.1737.802%C+3.571%M**12.7D*11.4D--2934.4h6.7D*17.7D--
L100 Python AP 9352153.467C+1.4363.443%B*1.923%D34.7B+27.3A++8391.5h6.3C**9.9B+
M20 Basilisk 6851133.923B++1.8933.041%D5.882%C++17.6C5.9D2272.9h80.5B+243.7B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter265,3202.7h
Anti-Vehicle MANA Turret143741.5h
Nano-Armor Kit399562,31540h
Spawn Beacon135200.5h
Nanite Revive Grenade03810.1h
Medical Applicator19378,0927h
Deconstruction Tool02580h
Ammunition Package425530.7h
Medical Kit2720.1h
Recon Detection Device14513,55517h
Shield Recharging Field214110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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