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Immortal Loyal Soldier Zeratul91[KOTV] Zeratul91
VS BR 67

KDR: 1.86

Score: 4.7m

Last Seen: Jan 19th, 2019 4:55 PM
- OFFLINE - 7.4 hour(s)

Battle Rank 67 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 137
Level Progress (to 68): 42%
Level 100 Progress: 25% 582h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Serpent VE92 Nebula VM20 Nebula VM20 Orion VS54 Supernova PC Cosmos VM3 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.668%18.298%378910131,9621.217880.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.715%-0.075C+-0.362C-0.105C+HEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.259C*11.50.197C++44

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.356%3.056%1228310191,3091988386.57789156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.88%1.218B**0.273C*-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.753B++5.10.593B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.792%1.852%421102154152640.35526383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.218C-0.637D-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.555B+17.70.548B+34.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.964%16.667%4211021669300.702128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.879A++0.432B-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.745B++2.20.557B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 137
4.7m479.3%406 (24.4k)339 (20.3k)1.855916,2343,3592.2625867 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102235815.298%12.32%18804:080

42% Engineer21% Heavy Assault19% Light Assault11% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 13th, 2014 2:04 PMNov 17th, 2014 5:44 PMJan 19th, 2019 4:56 PM (82m) (PST)Jan 19th, 2019 1:01 PM (5h) (PST)Jan 19th, 2019 12:55 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6461854610.4500.2420.0552.5610.084373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,74711,07027,67727153154520,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
231h/9.6d 1,366 768 2,013 35.5k 230 748 1,168 8.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:490
Deaths:317
KDR:1.546
Accuracy:21.747% C*
HSR:23.061% C+
Lasher X2
B++
Kills:221
Deaths:215
KDR:1.028
Accuracy:30.523% B++
HSR:0.905% D**
Pulsar LSW
D
Kills:146
Deaths:120
KDR:1.217
Accuracy:18.781% D
HSR:14.384% D*
NS-15M AE
D-
Kills:142
Deaths:116
KDR:1.224
Accuracy:20.416% D-
HSR:11.972% F
NS-15M2
D--
Kills:70
Deaths:51
KDR:1.373
Accuracy:17.986% D--
HSR:14.286% D**
Kills:1,069
Deaths (as Heavy Assault):819
Deaths (to Heavy Assaults):1,080
KDR:1.30525
Kill Difference:250
Playtime:48.055 hours
Usage:21%
Score:0.767m
Score/min:266
Accuracy (listed only):21.891%
HSR (listed only):12.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:727
Deaths:664
KDR:1.095
Accuracy:20.090% D
HSR:18.845% C+
Solstice VE3
C+
Kills:143
Deaths:176
KDR:0.813
Accuracy:22.620% C+
HSR:18.182% C
NS Baron G5AE
C++
Kills:87
Deaths:58
KDR:1.500
Accuracy:44.607% C+
HSR:16.092% C++
NS Baron G5
B**
Kills:74
Deaths:64
KDR:1.156
Accuracy:42.595% C+
HSR:18.919% B**
Deimos VA29
C**
Kills:66
Deaths:40
KDR:1.650
Accuracy:63.964% C**
HSR:16.667% C+
Kills:1,097
Deaths (as Engineer):1,002
Deaths (to Engineers):722
KDR:1.09481
Kill Difference:95
Playtime:97.148 hours
Usage:42%
Score:2.419m
Score/min:415
Accuracy (listed only):38.775%
HSR (listed only):17.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:727
Deaths:664
KDR:1.095
Accuracy:20.090% D
HSR:18.845% C+
Solstice VE3
C+
Kills:143
Deaths:176
KDR:0.813
Accuracy:22.620% C+
HSR:18.182% C
NS Baron G5AE
C++
Kills:87
Deaths:58
KDR:1.500
Accuracy:44.607% C+
HSR:16.092% C++
NS Baron G5
B**
Kills:74
Deaths:64
KDR:1.156
Accuracy:42.595% C+
HSR:18.919% B**
Deimos VA29
C**
Kills:66
Deaths:40
KDR:1.650
Accuracy:63.964% C**
HSR:16.667% C+
Kills:1,097
Deaths (as Light Assault):1,002
Deaths (to Light Assaults):604
KDR:1.09481
Kill Difference:95
Playtime:44.018 hours
Usage:19%
Score:0.657m
Score/min:249
Accuracy (listed only):38.775%
HSR (listed only):17.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
D
Kills:122
Deaths:117
KDR:1.043
Accuracy:22.354% D
HSR:12.295% D**
NS Baron G5AE
C++
Kills:87
Deaths:58
KDR:1.500
Accuracy:44.607% C+
HSR:16.092% C++
NS Baron G5
B**
Kills:74
Deaths:64
KDR:1.156
Accuracy:42.595% C+
HSR:18.919% B**
Deimos VA29
C**
Kills:66
Deaths:40
KDR:1.650
Accuracy:63.964% C**
HSR:16.667% C+
Corvus VA55
D-
Kills:58
Deaths:57
KDR:1.018
Accuracy:17.539% D*
HSR:17.241% D-
Kills:407
Deaths (as Combat Medic):336
Deaths (to Combat Medics):344
KDR:1.21131
Kill Difference:71
Playtime:11.471 hours
Usage:5%
Score:0.166m
Score/min:241
Accuracy (listed only):38.212%
HSR (listed only):16.243%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D-
Kills:64
Deaths:68
KDR:0.941
Accuracy:28.883% D-
HSR:15.625% D-
Kills:64
Deaths (as Infiltrator):68
Deaths (to Infiltrators):337
KDR:0.94118
Kill Difference:4
Playtime:3.115 hours
Usage:1%
Score:0.031m
Score/min:164
Accuracy (listed only):28.883%
HSR (listed only):15.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:602
Deaths:305
KDR:1.974
Accuracy:22.602% B*
HSR:18.272% C
Nebula VM20
B*
Kills:555
Deaths:274
KDR:2.026
Accuracy:22.038% B*
HSR:20.541% C+
Cosmos VM3
B+
Kills:265
Deaths:106
KDR:2.500
Accuracy:18.725% B+
HSR:18.491% C
Quasar VM1
B*
Kills:181
Deaths:93
KDR:1.946
Accuracy:19.546% B*
HSR:16.575% C
Kills:1,603
Deaths (as MAX Suit):389
Deaths (to MAX Suits):245
KDR:4.12082
Kill Difference:1,214
Playtime:25.457 hours
Usage:11%
Score:0.662m
Score/min:434
Accuracy (listed only):20.728%
HSR (listed only):18.470%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:800
V. Kills:656 122%
Deaths:184
KDR:4.348
Accuracy:57.507% B+
KPH:24 C+
VKPH:19.700 B**
Supernova PC
C+
Kills:392
V. Kills:162 240%
Deaths:103
KDR:3.806
Accuracy:46.203% C
KPH:18.600 C
VKPH:7.700 C+
Supernova VPC
B**
Kills:117
V. Kills:16 N/A
Deaths:14
KDR:8.357
Accuracy:53.770% B
KPH:61.600 B**
VKPH:8.400 C*
Saron HRB
B+
Kills:54
V. Kills:41 129%
Deaths:10
KDR:5.400
Accuracy:33.792% D*
KPH:24.900 C+
VKPH:18.900 B+
Kills:1,363 (1,309 + 54)
Deaths:311
KDR:4.383
VKDR:2.814
Vehicle Kills:875
Kill Difference:1,052
Playtime:58.403 hours
Usage:25%
Score:1.000m
Score/min:285
Driving Accuracy:53.770%
Gunner Accuracy:33.792%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:110
V. Kills:96 113%
Deaths:31
KDR:3.548
Accuracy:51.292% B++
KPH:37.700 C+
VKPH:32.900 B+
Kills:110 (0 + 110)
Deaths:31
KDR:3.548
VKDR:3.097
Vehicle Kills:96
Kill Difference:79
Playtime:2.921 hours
Usage:1%
Score:0.088m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:51.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,4568001844.348C+2.4957.507%B+4.125%B**24C+19.7B**31433.3h5.4C++9.5B
Serpent VE92 7327276641.095C++0.7620.09%D18.845%C+20.6CN/A7935.3h11.9B+59.4C++
Nebula VM20 6066023051.974C+0.1222.602%B*18.272%C34.6C++N/A11317.4h14B++61.9B++
Nebula VM20 5615552742.026C+0.1722.038%B*20.541%C+37.8C**N/A13014.7h12.7B**57.7B*
Orion VS54 4924903171.546C++0.3121.747%C*23.061%C+32C++N/A11215.3h10.4B*47.6B+
Supernova PC 5543921033.806C+1.9546.203%C1.276%D-18.6C7.7C+15421.1h5.2C++11.3C++
Cosmos VM3 2682651062.5B0.6418.725%B+18.491%C37.9B++N/A1407h10.6B**56.7B*
Lasher X2 2242212151.028C*0.8330.523%B++N/A26.3C+N/A938.4h15.1B**49.5B*
Quasar VM1 182181931.946B0.0919.546%B*16.575%C32.9B*N/A1345.5h12.9B++65.7B+
Pulsar LSW 1471461201.217C+0.6418.781%D14.384%D*39.5C+N/A1423.7h9.9B*52.8C**
Solstice VE3 1441431760.813C++1.0422.62%C+18.182%C16.8C+N/A778.5h15.5C++68.3C++
NS-15M AE 1441421161.224C0.6320.416%D-11.972%F26.8DN/A1595.3h11.9C+58.3C
S1 1841391670.832C*1.0259.761%C**2.158%C25.7C++8.3D2505.4h5.7B+9.6B+
CME 1241221171.043C0.8122.354%D12.295%D**21.8DN/A655.6h14.8C66.1C
Supernova VPC 133117148.357C6.5053.77%B1.709%C++61.6B**8.4C*2911.9h2.3B**4.3B*
Aphelion VEX-4H 206110313.548C+1.6951.292%B++4.545%B*37.9C+33.1B+4992.9h53.2B103.8B+
C-4 12596761.263C+0.5920.358%D-N/A68.6C20.7D7421.4h1.5C++7.6C
NS Baron G5AE 8787581.5C++0.3644.607%C+16.092%C++23.5DN/A1043.7h4.6C+10.2C+
NS Baron G5 7474641.156C++0.7042.595%C+18.919%B**23.1C--N/A763.2h4.1B+9.6C+
Frag Grenade 7373173N/A71.1444.308%C+N/A365C--N/A13400.2h5D-11.2C-
NS-15M2 7070511.373C+0.4817.986%D--14.286%D**26.9C--N/A1042.6h10.4B++57.7C++
Deimos VA29 6666401.65B+0.2163.964%C**16.667%C+34.7CN/A1061.9h2.2B+3.4B
NS-44 Commissioner 6564680.941C+0.9128.883%D-15.625%D-58.2B**N/A2301.1h3.3B++11.5C++
Corvus VA55 5858571.018C+0.8417.539%D*17.241%D-24.2C+N/A872.4h11B+62.9C
Saron HRB 9554105.4C++3.5433.792%D*1.852%C*24.5C+18.6B11052.2h17.7B++52.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660.1h
Nano-Armor Kit96159,68617h
Medical Kit12830.1h
Medical Applicator2521,4461.5h
M20 Drake0580h
Ammunition Package11480.1h

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