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First Sgt. ZergSurf[OO] ZergSurf
TR BR 26

KDR: 6.27

Score: 10.5m

Last Seen: Oct 19th, 2019 12:25 PM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 26 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 35
Level Progress (to 27): 38%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python HESH SOAS-20 TSAR-42 KSR-35 TRAC-5 HC1 Cougar LC2 Lynx MG-HBR1 Dragoon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,474,478 MLG Score: 1978
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.22%19.151%52110120614,3916.251520.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.709%0.969B*-0.143C-1.825F-HEAD + (~5.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.473B+10.30.281C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.221%1.264%72411215712104746.84615949%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.803D--0.085C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.599B+21.20.637B+49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.271%1.894%5887212144,06513672629.8897559%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.467%1.514A+-0.171C-1.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.871B*2.90.775B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.65%1.31%310212142291171721.94068132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.585%0.799B++-0.894D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.902B*44.60.869B*53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.252%66.547%310112152,514323107.75926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.343C**-0.03C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.10.344C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 35
10.5m351.4%300 (18k)259 (15.5k)6.2704124,8813,9686.7416826 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216338928.497%18.468%52610:129

60% Infiltrator36% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2016 8:00 AMJan 10th, 2016 3:00 AMOct 19th, 2019 9:20 AM (2d) (PST)Oct 19th, 2019 8:55 AM (2d) (PST)Oct 19th, 2019 8:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
566595070.6140.0980.1132.3040.0421978

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,9393,56630,3733767138315,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
675.8h/28.2d 1,870 4,595 7,259 93.4k 747 3,251 1,710 22.9m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:2,330
Deaths:356
KDR:6.545
Accuracy:24.144% B+
HSR:18.197% C+
HC1 Cougar
B+
Kills:1,827
Deaths:321
KDR:5.692
Accuracy:27.294% B+
HSR:18.500% D
LC2 Lynx
B**
Kills:1,245
Deaths:209
KDR:5.957
Accuracy:28.467% B**
HSR:24.177% B+
LC3 Jaguar
C+
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:23.001% C+
HSR:18.410% C
SMG-46 Armistice
C
Kills:716
Deaths:235
KDR:3.047
Accuracy:23.623% C-
HSR:14.106% C
NS-7 PDW
C-
Kills:149
Deaths:49
KDR:3.041
Accuracy:22.242% C-
HSR:15.436% C-
Kills:7,424
Deaths (as Light Assault):1,444
Deaths (to Light Assaults):1,235
KDR:5.14127
Kill Difference:5,980
Playtime:241.284 hours
Usage:36%
Score:3.095m
Score/min:214
Accuracy (listed only):24.795%
HSR (listed only):18.138%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):859
KDR:0
Kill Difference:UNR
Playtime:5.594 hours
Usage:1%
Score:0.078m
Score/min:233
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:2,330
Deaths:356
KDR:6.545
Accuracy:24.144% B+
HSR:18.197% C+
HC1 Cougar
B+
Kills:1,827
Deaths:321
KDR:5.692
Accuracy:27.294% B+
HSR:18.500% D
LC2 Lynx
B**
Kills:1,245
Deaths:209
KDR:5.957
Accuracy:28.467% B**
HSR:24.177% B+
MG-HBR1 Dragoon
M+
Kills:1,182
Deaths:234
KDR:5.051
Accuracy:52.047% M+
HSR:10.491% F-
LC3 Jaguar
C+
Kills:1,157
Deaths:274
KDR:4.223
Accuracy:23.001% C+
HSR:18.410% C
Kills:7,741
Deaths (as Engineer):1,394
Deaths (to Engineers):584
KDR:5.55308
Kill Difference:6,347
Playtime:17.157 hours
Usage:3%
Score:0.437m
Score/min:424
Accuracy (listed only):30.990%
HSR (listed only):17.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
C+
Kills:3,137
Deaths:897
KDR:3.497
Accuracy:27.086% C+
HSR:21.231% C+
TSAR-42
C+
Kills:2,514
Deaths:252
KDR:9.976
Accuracy:37.252% C+
HSR:66.547% C+
KSR-35
C*
Kills:2,382
Deaths:421
KDR:5.658
Accuracy:36.455% C*
HSR:21.201% D--
SMG-46 Armistice
C
Kills:716
Deaths:235
KDR:3.047
Accuracy:23.623% C-
HSR:14.106% C
NS-44G Commissioner
C+
Kills:266
Deaths:185
KDR:1.438
Accuracy:38.295% C+
HSR:22.932% C+
NS-7 PDW
C-
Kills:149
Deaths:49
KDR:3.041
Accuracy:22.242% C-
HSR:15.436% C-
Kills:9,164
Deaths (as Infiltrator):2,039
Deaths (to Infiltrators):761
KDR:4.49436
Kill Difference:7,125
Playtime:407.142 hours
Usage:60%
Score:6.863m
Score/min:281
Accuracy (listed only):30.825%
HSR (listed only):26.909%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:712
V. Kills:50 N/A
Deaths:39
KDR:18.256
Accuracy:30.221% C++
KPH:40 C+
VKPH:2.800 C
Hellfire Rocket Pods
A**
Kills:149
V. Kills:22 N/A
Deaths:1
KDR:149
Accuracy:50.680% C**
KPH:223.300 A**
VKPH:33 A*
Kills:861 (712 + 0)
Deaths:40
KDR:21.525
VKDR:1.800
Vehicle Kills:72
Kill Difference:821
Playtime:18.468 hours
Usage:3%
Score:0.170m
Score/min:153
Piloting Accuracy:30.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,311
V. Kills:410 N/A
Deaths:109
KDR:30.376
Accuracy:56.606% B*
KPH:80.600 B**
VKPH:10 B+
L100 Python AP
A
Kills:754
V. Kills:312 241%
Deaths:18
KDR:41.889
Accuracy:55.284% C+
KPH:49.800 A
VKPH:20.600 B+
Kills:4,065 (4,065 + 0)
Deaths:127
KDR:32.008
VKDR:5.685
Vehicle Kills:722
Kill Difference:3,938
Playtime:56.233 hours
Usage:8%
Score:0.860m
Score/min:255
Driving Accuracy:55.284%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B*
Kills:193
V. Kills:118 162%
Deaths:19
KDR:10.158
Accuracy:39.853% C+
KPH:31.200 B*
VKPH:19.100 B
E540 Halberd
A
Kills:132
V. Kills:48 269%
Deaths:12
KDR:11
Accuracy:44.110% B
KPH:40.300 A
VKPH:14.700 B
Kills:325 (0 + 325)
Deaths:31
KDR:10.484
VKDR:5.355
Vehicle Kills:166
Kill Difference:294
Playtime:9.464 hours
Usage:1%
Score:0.171m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:44.110%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:97
V. Kills:46 206%
Deaths:9
KDR:10.778
Accuracy:45.766% C
KPH:35.200 C-
VKPH:16.700 D-
Kills:97 (0 + 97)
Deaths:9
KDR:10.778
VKDR:5.111
Vehicle Kills:46
Kill Difference:88
Playtime:2.755 hours
Usage:0%
Score:0.047m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:45.766%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,7213,31110930.376A++24.1156.606%B*1.963%B80.6B**10B+26141.1h2.7B++4.7B*
SOAS-20 3,1553,1378973.497A++2.7727.086%C+21.231%C+30.8C+N/A81101.9h12.3C++45.6C++
TSAR-42 2,5242,5142529.976A3.7137.252%C+66.547%C+36.4C+N/A9869h2.1B+5.6B
KSR-35 2,3952,3824215.658A++0.6136.455%C*21.201%D--39C+N/A9461h4.6C++12.5C*
TRAC-5 2,3462,3303566.545S0.2724.144%B+18.197%C+28.3B+N/A7782.4h11.7B++48.5B++
HC1 Cougar 1,8431,8273215.692S0.5827.294%B+18.5%D40.5B+N/A10245.1h10.9B+40B+
LC2 Lynx 1,2531,2452095.957S0.3128.467%B**24.177%B+29.4C++N/A8142.4h11.7B*41.2B*
MG-HBR1 Dragoon 1,1921,1822345.051M**1.2252.047%M+10.491%F-50.5AN/A16023.4h8.3C15.9B++
LC3 Jaguar 1,1661,1572744.223A++2.0523.001%C+18.41%C31.7C++N/A9836.5h12.6C*54.7C*
Claymore 8128122433.833S27.5630.796%C+N/A225.6A+N/A6473.6h1.1B*3.5B+
L100 Python AP 1,0667541841.889S35.6255.284%C+1.592%D49.6A20.5B+23815.2h3.9B++7.1B*
SMG-46 Armistice 7197162353.047A++3.2223.623%C-14.106%C25.5C+N/A8228.1h14.3C*60.4C++
M14 Banshee 7627123918.256A11.9930.221%C++1.264%C**40C+2.8C12417.8h21.2C**70.3B
Spear Anti-Vehicle Phalanx Turret 4713581132.545S26.2749.372%B+4.749%B+76.2A*24C**4164.7h4.7B**9.6B**
C-4 490293348.618S2.3532.03%B**N/A146.5A98.5S8572h1B**3.2B**
NS-44G Commissioner 2662661851.438C**4.8338.295%C+22.932%C+27.1C-N/A749.8h3.1B+8B+
MR11 Gatekeeper 3111931910.158A3.8939.853%C+3.627%A+31.1B*19C**3386.2h37.2B**93.4B*
NS-7 PDW 150149493.041M3.2322.242%C-15.436%C-17.1C--N/A468.7h13.7B+61.4C*
Hellfire Rocket Pods 1711491149U142.7350.68%C**N/A212.9A*31.4A++9160.7h17.5C**34.6B+
E540 Halberd 1801321211B++4.7344.11%BN/A40A14.5C**2313.3h5.2B+11.8B++
G20 Vulcan-H 14397910.778A++4.5145.766%C2.062%C--34.6C-16.4D-2862.8h98.3C++214.7C++
Rocklet Rifle 13778136S0.2751.713%C+N/A43.3B**32.8B++4921.8h27.7B*53.5B++
Tank Mine 9073324.333U18.06180.451%UN/A365S85B*36610.2h3.3F--1.8A**
Frag Grenade 7272172N/A65.7334.346%D**N/A360C--N/A11210.2h4.1C+11.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58600.5h
Nano-Armor Kit718,4571.2h
Medical Applicator117,1850.5h
Motion Spotter117,2215.5h
Welding Device04010h
Medical Kit968013.7h
Ammunition Package0920h
Recon Detection Device289,14215.8h

Check the help document for the dictionary if you want to learn more about words used here.


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