Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (19,316)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Second Lt. ZergSurf[OO] ZergSurf
TR BR 41

KDR: 6.25

Score: 11.5m

Last Seen: Jan 22nd, 2020 11:30 AM
- ONLINE NOW

Prestige 1, Battle Rank 41 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
Level Progress (to 42): 95%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SOAS-20 L100 Python HESH TSAR-42 KSR-35 TRAC-5 HC1 Cougar MG-HBR1 Dragoon LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZergSurf



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,460,717 MLG Score: 1967
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.557%19.14%52713121916,1916.31967-0.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.322%1.188B**-0.28C-2.016F--HEAD + (~5.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.487B+10.50.271C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.294%1.142%76011231788109897.16364876%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.758D--0.333C--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.554B+22.10.591B+50.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.257%1.754%6077212304,61914687631.4218527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.537%1.43A-0.428C---1.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.864B*30.765B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.902%1.2%300212302501341831.86567136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.383%0.848B*-0.779D--1.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.40.181C++43.3-0.111C+51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.399%66.51%300112312,556353117.24079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.344C**-0.033C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.10.344C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
11.5m335.1%299 (17.9k)259 (15.5k)6.2496627,5864,4146.7161341 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232374728.765%18.009%51810:069

62% Infiltrator34% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2016 8:00 AMJan 10th, 2016 3:00 AMJan 26th, 2020 6:08 AM (15h) (PST)Jan 22nd, 2020 7:37 AM (5d) (PST)Jan 22nd, 2020 7:30 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
581605210.6210.0990.1122.2260.0441967

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8403,60131,2393767134315,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
740.9h/30.9d 2,059 4,968 8,059 99k 821 3,500 1,941 25.8m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:2,330
Deaths:356
KDR:6.545
Accuracy:24.144% B+
HSR:18.197% C+
HC1 Cougar
B+
Kills:1,884
Deaths:332
KDR:5.675
Accuracy:27.205% B+
HSR:18.418% D
LC2 Lynx
B**
Kills:1,307
Deaths:222
KDR:5.887
Accuracy:28.488% B**
HSR:24.331% B+
LC3 Jaguar
C+
Kills:1,166
Deaths:275
KDR:4.240
Accuracy:23.048% C+
HSR:18.439% C
SMG-46 Armistice
C-
Kills:716
Deaths:235
KDR:3.047
Accuracy:23.623% C-
HSR:14.106% C-
NS-7 PDW
C-
Kills:149
Deaths:49
KDR:3.041
Accuracy:22.242% C--
HSR:15.436% C-
NSX-P Tanto
B++
Kills:95
Deaths:28
KDR:3.393
Accuracy:29.842% B++
HSR:30.526% B++
MG-S1 Jackal
C+
Kills:55
Deaths:22
KDR:2.500
Accuracy:26.116% C+
HSR:14.545% D-
Kills:7,702
Deaths (as Light Assault):1,519
Deaths (to Light Assaults):1,367
KDR:5.07044
Kill Difference:6,183
Playtime:252.349 hours
Usage:34%
Score:3.220m
Score/min:213
Accuracy (listed only):25.588%
HSR (listed only):19.250%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:53
Deaths:29
KDR:1.828
Accuracy:19.526% C+
HSR:13.208% D**
Kills:53
Deaths (as Heavy Assault):29
Deaths (to Heavy Assaults):975
KDR:1.82759
Kill Difference:24
Playtime:6.760 hours
Usage:1%
Score:0.103m
Score/min:253
Accuracy (listed only):19.526%
HSR (listed only):13.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:2,330
Deaths:356
KDR:6.545
Accuracy:24.144% B+
HSR:18.197% C+
HC1 Cougar
B+
Kills:1,884
Deaths:332
KDR:5.675
Accuracy:27.205% B+
HSR:18.418% D
MG-HBR1 Dragoon
M
Kills:1,467
Deaths:264
KDR:5.557
Accuracy:51.866% M
HSR:11.384% F-
LC2 Lynx
B**
Kills:1,307
Deaths:222
KDR:5.887
Accuracy:28.488% B**
HSR:24.331% B+
LC3 Jaguar
C+
Kills:1,166
Deaths:275
KDR:4.240
Accuracy:23.048% C+
HSR:18.439% C
NSX-P Tanto
B++
Kills:95
Deaths:28
KDR:3.393
Accuracy:29.842% B++
HSR:30.526% B++
Kills:8,249
Deaths (as Engineer):1,477
Deaths (to Engineers):632
KDR:5.58497
Kill Difference:6,772
Playtime:17.259 hours
Usage:2%
Score:0.438m
Score/min:423
Accuracy (listed only):30.765%
HSR (listed only):20.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
C+
Kills:4,298
Deaths:1,190
KDR:3.612
Accuracy:27.783% C+
HSR:20.754% C+
TSAR-42
C+
Kills:2,556
Deaths:261
KDR:9.793
Accuracy:37.399% C+
HSR:66.510% C
KSR-35
C++
Kills:2,382
Deaths:421
KDR:5.658
Accuracy:36.455% C++
HSR:21.201% D--
SMG-46 Armistice
C-
Kills:716
Deaths:235
KDR:3.047
Accuracy:23.623% C-
HSR:14.106% C-
NS-44G Commissioner
C
Kills:289
Deaths:204
KDR:1.417
Accuracy:37.989% C
HSR:21.799% C
NS-7 PDW
C-
Kills:149
Deaths:49
KDR:3.041
Accuracy:22.242% C--
HSR:15.436% C-
MG-S1 Jackal
C+
Kills:55
Deaths:22
KDR:2.500
Accuracy:26.116% C+
HSR:14.545% D-
Kills:10,445
Deaths (as Infiltrator):2,382
Deaths (to Infiltrators):839
KDR:4.38497
Kill Difference:8,063
Playtime:459.813 hours
Usage:62%
Score:7.736m
Score/min:280
Accuracy (listed only):30.229%
HSR (listed only):24.907%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:788
V. Kills:55 N/A
Deaths:39
KDR:20.205
Accuracy:30.294% C++
KPH:38.600 C
VKPH:2.700 C
Hellfire Rocket Pods
M*
Kills:185
V. Kills:32 N/A
Deaths:1
KDR:185
Accuracy:49.492% C++
KPH:264.200 M+
VKPH:45.700 M*
Kills:973 (788 + 0)
Deaths:40
KDR:24.325
VKDR:2.175
Vehicle Kills:87
Kill Difference:933
Playtime:21.105 hours
Usage:3%
Score:0.190m
Score/min:150
Piloting Accuracy:30.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:3,610
V. Kills:464 N/A
Deaths:109
KDR:33.119
Accuracy:55.693% B*
KPH:78.800 B**
VKPH:10.100 C*
L100 Python AP
B**
Kills:1,009
V. Kills:408 247%
Deaths:18
KDR:56.056
Accuracy:54.175% C
KPH:49.600 B**
VKPH:20 C*
Kills:4,619 (4,619 + 0)
Deaths:127
KDR:36.370
VKDR:6.866
Vehicle Kills:872
Kill Difference:4,492
Playtime:66.171 hours
Usage:9%
Score:0.979m
Score/min:246
Driving Accuracy:54.175%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
A
Kills:193
V. Kills:118 162%
Deaths:19
KDR:10.158
Accuracy:39.853% C+
KPH:31.200 A
VKPH:19.100 B+
E540 Halberd
A+
Kills:145
V. Kills:51 279%
Deaths:12
KDR:12.083
Accuracy:42.276% C++
KPH:40.300 A+
VKPH:14.200 B+
Kills:338 (0 + 338)
Deaths:31
KDR:10.903
VKDR:5.452
Vehicle Kills:169
Kill Difference:307
Playtime:9.792 hours
Usage:1%
Score:0.174m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:42.276%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:105
V. Kills:50 206%
Deaths:9
KDR:11.667
Accuracy:46.187% C
KPH:35.500 C-
VKPH:16.900 D-
Kills:105 (0 + 105)
Deaths:9
KDR:11.667
VKDR:5.556
Vehicle Kills:50
Kill Difference:96
Playtime:2.957 hours
Usage:0%
Score:0.053m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:46.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SOAS-20 4,3214,2981,1903.612A++2.6427.783%C+20.754%C+33.4C+N/A86128.7h12.4C+44.5C++
L100 Python HESH 4,0743,61010933.119A*26.8755.693%B*1.884%B78.8B**10.1C*25445.8h2.7B++4.9B*
TSAR-42 2,5672,5562619.793B**3.5437.399%C+66.51%C36.5C+N/A9870.1h2.1B+5.6C**
KSR-35 2,3952,3824215.658A+0.5936.455%C++21.201%D--39C+N/A9461h4.6C++12.5C*
TRAC-5 2,3462,3303566.545S0.3024.144%B+18.197%C+28.3B+N/A7882.4h11.7B*48.5B++
HC1 Cougar 1,9001,8843325.675S0.5727.205%B+18.418%D40.6B+N/A10246.4h11B+40.3B+
MG-HBR1 Dragoon 1,4781,4672645.557S0.6951.866%M11.384%F-52.8AN/A16227.8h8.2C+15.8B++
LC2 Lynx 1,3151,3072225.887S0.3628.488%B**24.331%B+29.2C+N/A8044.7h11.8B*41.4B*
LC3 Jaguar 1,1751,1662754.24A++2.0123.048%C+18.439%C31.6C++N/A9836.9h12.6C++54.6C*
L100 Python AP 1,4171,0091856.056S49.8154.175%C1.288%D49.5B**20C*22920.4h3.8B**7.1B**
Claymore 8768762732.444M**26.1929.8%CN/A224.6A+N/A6473.9h1.1B*3.7C**
M14 Banshee 8437883920.205A13.9630.294%C++1.142%C++38.6C2.7C11820.4h22.1C**72.9C**
SMG-46 Armistice 7197162353.047A++3.2023.623%C-14.106%C-25.5CN/A8328.1h14.3C*60.4C++
Spear Anti-Vehicle Phalanx Turret 4773621132.909S26.6649.584%B+4.972%B+75.4A*24C**4134.8h4.8B+9.6B**
C-4 537328378.865S2.6232.604%B**N/A156.2A+99.5S8722.1h1B**3.1B**
NS-44G Commissioner 2892892041.417C++4.8337.989%C21.799%C27.5DN/A7610.5h3.1B+8.2C**
MR11 Gatekeeper 3111931910.158B**3.9139.853%C+3.627%A+31.1A19B+3386.2h37.2B*93.4B*
Hellfire Rocket Pods 2171851185U178.7549.492%C++N/A264.3M+45.7M*10730.7h17.4C**35.1B+
NS-7 PDW 150149493.041M+3.2122.242%C--15.436%C-17.1C--N/A478.7h13.7B61.4C++
E540 Halberd 1961451212.083B++5.8342.276%C++N/A40.3A+14.2B+2213.6h5B++11.9B++
G20 Vulcan-H 155105911.667A++5.4246.187%C1.905%D35C-16.7D-2983h96.3C**208.4C**
NSX-P Tanto 9595283.393M++2.8629.842%B++30.526%B++29.7C++N/A943.2h14.3C*47.8B+
Rocklet Rifle 15186155.733S0.5251.799%C+N/A43A32.5B++4872h27.5B*53B++
Tank Mine 9275325U18.75187.218%UN/A375S85B++38170.2h3.3F--1.8A**
Frag Grenade 7272172N/A65.7534.263%D**N/A360C--N/A11620.2h4.1C+12D
T2 Striker 9055143.929S2.3246.662%C--N/A22A+14B+2202.5h25.9B**55.6B*
MG-S1 Jackal 5655222.5B**3.7526.116%C+14.545%D-30.6C+N/A801.8h10.1C**38.7B+
T9 CARV 5353291.828B+4.4219.526%C+13.208%D**22.1CN/A3232.4h16C81.9C++
Aspis Anti-Aircraft Phalanx Turret 10550510M3.7535.351%A+N/A23.8A**26.2M++3902.1h117.9B*333.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit718,4931.2h
Spawn Beacon59220.6h
Medical Applicator117,1990.5h
Motion Spotter117,2215.5h
Welding Device04010h
Medical Kit988353.8h
Ammunition Package0920h
Recon Detection Device3412,52421.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.80s
Server spent 3.60s on queries, 2.81s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.