Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 6 (19,991)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (231 days). The data shown below may not be accurate.

First Lt. ZergSurf[OO] ZergSurf
TR BR 44

KDR: 6.19

Score: 11.8m

Last Seen: Feb 9th, 2020 11:09 AM
- OFFLINE - 5546.7 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Emerald
Level Progress (to 45): 83%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SOAS-20 L100 Python HESH TSAR-42 KSR-35 TRAC-5 HC1 Cougar MG-HBR1 Dragoon LC2 Lynx
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZergSurf



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,450,709 MLG Score: 1959
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.576%19.061%52613133616,7206.27863-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.349%1.224B**-0.308C-1.746F-HEAD + (~5.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.484B+10.50.261C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.449%1.119%73211348804116926.8718865%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.718D--0.414C---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.551B+22.20.583B+50.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.521%1.752%6096213474,73715090731.3709522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.311%1.403A-0.483D-1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*30.76B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.971%1.158%296213472591401881.83688137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.429%0.901B*-0.813D--1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.212C++43.6-0.083C+51.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.488%66.525%296113482,596362117.17127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.38C**-0.034C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.10.339C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m331.3%298 (17.9k)258 (15.5k)6.1879128,3534,5826.6475344 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349381328.81%17.935%51710:009

62% Infiltrator34% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2016 8:00 AMJan 10th, 2016 3:00 AMMar 9th, 2020 6:15 AM (202d) (PST)Feb 9th, 2020 7:52 AM (231d) (PST)Feb 9th, 2020 7:09 AM (231d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
585615240.6210.1000.1112.2040.0441959

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0863,64331,4433767132315,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
760.5h/31.7d 2,106 5,085 8,311 100.6k 852 3,549 2,001 26.7m

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:2,330
Deaths:356
KDR:6.545
Accuracy:24.144% C+
HSR:18.197% C
HC1 Cougar
C+
Kills:1,900
Deaths:342
KDR:5.556
Accuracy:27.183% C+
HSR:18.421% D--
LC2 Lynx
C*
Kills:1,373
Deaths:247
KDR:5.559
Accuracy:27.907% C*
HSR:23.598% C+
LC3 Jaguar
D
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:23.049% D
HSR:18.563% D
SMG-46 Armistice
D
Kills:716
Deaths:235
KDR:3.047
Accuracy:23.623% D--
HSR:14.106% D
NS-7 PDW
D
Kills:149
Deaths:49
KDR:3.041
Accuracy:22.242% D*
HSR:15.436% D
NSX-P Tanto
C*
Kills:131
Deaths:34
KDR:3.853
Accuracy:30.272% C*
HSR:27.481% C
MG-S1 Jackal
C--
Kills:78
Deaths:29
KDR:2.690
Accuracy:26.881% C--
HSR:15.385% D--
Kills:7,846
Deaths (as Light Assault):1,568
Deaths (to Light Assaults):1,413
KDR:5.00383
Kill Difference:6,278
Playtime:257.664 hours
Usage:34%
Score:3.272m
Score/min:212
Accuracy (listed only):25.662%
HSR (listed only):18.898%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:62
Deaths:36
KDR:1.722
Accuracy:19.200% D
HSR:11.290% F-
Kills:62
Deaths (as Heavy Assault):36
Deaths (to Heavy Assaults):1,013
KDR:1.72222
Kill Difference:26
Playtime:7.283 hours
Usage:1%
Score:0.114m
Score/min:261
Accuracy (listed only):19.200%
HSR (listed only):11.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:2,330
Deaths:356
KDR:6.545
Accuracy:24.144% C+
HSR:18.197% C
HC1 Cougar
C+
Kills:1,900
Deaths:342
KDR:5.556
Accuracy:27.183% C+
HSR:18.421% D--
MG-HBR1 Dragoon
A*
Kills:1,549
Deaths:281
KDR:5.512
Accuracy:52.069% A*
HSR:11.169% F--
LC2 Lynx
C*
Kills:1,373
Deaths:247
KDR:5.559
Accuracy:27.907% C*
HSR:23.598% C+
LC3 Jaguar
D
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:23.049% D
HSR:18.563% D
NSX-P Tanto
C*
Kills:131
Deaths:34
KDR:3.853
Accuracy:30.272% C*
HSR:27.481% C
Kills:8,452
Deaths (as Engineer):1,536
Deaths (to Engineers):658
KDR:5.5026
Kill Difference:6,916
Playtime:17.459 hours
Usage:2%
Score:0.441m
Score/min:421
Accuracy (listed only):30.770%
HSR (listed only):19.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
C
Kills:4,588
Deaths:1,265
KDR:3.627
Accuracy:27.793% D
HSR:20.728% C
TSAR-42
D
Kills:2,596
Deaths:267
KDR:9.723
Accuracy:37.488% D
HSR:66.525% D
KSR-35
C
Kills:2,382
Deaths:421
KDR:5.658
Accuracy:36.455% C
HSR:21.201% D*
SMG-46 Armistice
D
Kills:716
Deaths:235
KDR:3.047
Accuracy:23.623% D--
HSR:14.106% D
NS-44G Commissioner
D--
Kills:293
Deaths:210
KDR:1.395
Accuracy:37.869% D--
HSR:21.843% D--
NS-7 PDW
D
Kills:149
Deaths:49
KDR:3.041
Accuracy:22.242% D*
HSR:15.436% D
MG-S1 Jackal
C--
Kills:78
Deaths:29
KDR:2.690
Accuracy:26.881% C--
HSR:15.385% D--
Kills:10,802
Deaths (as Infiltrator):2,476
Deaths (to Infiltrators):868
KDR:4.36268
Kill Difference:8,326
Playtime:473.312 hours
Usage:62%
Score:7.943m
Score/min:280
Accuracy (listed only):30.336%
HSR (listed only):25.032%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:804
V. Kills:56 N/A
Deaths:39
KDR:20.615
Accuracy:30.449% C+
KPH:38.400 D
VKPH:2.700 D
Hellfire Rocket Pods
A*
Kills:187
V. Kills:34 N/A
Deaths:1
KDR:187
Accuracy:50.102% C
KPH:218.500 B**
VKPH:39.700 A*
Kills:991 (804 + 0)
Deaths:40
KDR:24.775
VKDR:2.250
Vehicle Kills:90
Kill Difference:951
Playtime:21.805 hours
Usage:3%
Score:0.194m
Score/min:148
Piloting Accuracy:30.449%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:3,689
V. Kills:478 N/A
Deaths:109
KDR:33.844
Accuracy:55.776% B+
KPH:78.700 C*
VKPH:10.200 C+
L100 Python AP
B+
Kills:1,048
V. Kills:425 246%
Deaths:18
KDR:58.222
Accuracy:54.898% C
KPH:50.300 B+
VKPH:20.400 C+
Kills:4,737 (4,737 + 0)
Deaths:127
KDR:37.299
VKDR:7.110
Vehicle Kills:903
Kill Difference:4,610
Playtime:67.702 hours
Usage:9%
Score:1.002m
Score/min:247
Driving Accuracy:54.898%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B+
Kills:193
V. Kills:118 162%
Deaths:19
KDR:10.158
Accuracy:39.853% C--
KPH:31.200 B+
VKPH:19.100 C+
E540 Halberd
B*
Kills:148
V. Kills:52 279%
Deaths:12
KDR:12.333
Accuracy:42.215% C
KPH:40.900 B*
VKPH:14.400 C+
Kills:341 (0 + 341)
Deaths:31
KDR:11
VKDR:5.484
Vehicle Kills:170
Kill Difference:310
Playtime:9.811 hours
Usage:1%
Score:0.174m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:42.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:111
V. Kills:53 206%
Deaths:9
KDR:12.333
Accuracy:46.257% D
KPH:35.800 D
VKPH:17.100 D--
Kills:111 (0 + 111)
Deaths:9
KDR:12.333
VKDR:5.889
Vehicle Kills:53
Kill Difference:102
Playtime:3.102 hours
Usage:0%
Score:0.055m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:46.257%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SOAS-20 4,6124,5881,2653.627A2.5627.793%D20.728%C33.9DN/A87135.2h12.3C+44.4C
L100 Python HESH 4,1673,68910933.844A27.6655.776%B+1.87%B+78.7C*10.2C+25346.9h2.7B4.9B+
TSAR-42 2,6072,5962679.723A+3.5437.488%D66.525%D36.7DN/A9970.7h2.1C+5.6C
KSR-35 2,3952,3824215.658B*0.5336.455%C21.201%D*39DN/A9461h4.6C-12.5C+
TRAC-5 2,3462,3303566.545S0.3624.144%C+18.197%C28.3C+N/A7882.4h11.7B48.5C**
HC1 Cougar 1,9171,9003425.556M++0.6327.183%C+18.421%D--40.3CN/A10147.1h11C+40.3C++
MG-HBR1 Dragoon 1,5621,5492815.512M+0.6852.069%A*11.169%F--53C**N/A16029.2h8.3D15.9C**
LC2 Lynx 1,3821,3732475.559M0.6327.907%C*23.598%C+29.5C-N/A8046.6h11.9B+42.6B+
LC3 Jaguar 1,1781,1692764.236A+1.9523.049%D18.563%D31.6C-N/A9837h12.6C+54.5C+
L100 Python AP 1,4731,0481858.222M**52.0354.898%C1.336%C--50.4B+20.4C+23220.8h3.9B+7.1B+
Claymore 8918912831.821M+25.6329.492%C--N/A222.8B**N/A6424h1.1B*3.7C++
M14 Banshee 8608043920.615B++14.4330.449%C+1.119%B+38.5D2.7D11720.9h22.2C+72.9C+
SMG-46 Armistice 7197162353.047A++3.1423.623%D--14.106%D25.5DN/A8328.1h14.3C60.4C
Spear Anti-Vehicle Phalanx Turret 4793641133.091A**26.9049.657%C++4.945%B++75.8B**24C4134.8h4.8B**9.6B*
C-4 545333388.763M**2.5832.585%B+N/A151.4B++96.4M**8672.2h1B*3.1B++
NS-44G Commissioner 2932932101.395C4.7937.869%D--21.843%D--27.4D*N/A7610.7h3.2C-8.3C--
MR11 Gatekeeper 3111931910.158C++3.9739.853%C--3.627%A31.1B+19C+3386.2h37.2B+93.4B+
Hellfire Rocket Pods 2211871187U180.8150.102%CN/A207.8B**37.8A++9070.9h18.4C+36.7C++
NS-7 PDW 150149493.041B**3.1522.242%D*15.436%D17.1D-N/A478.7h13.7C+61.4C
E540 Halberd 2001481212.333C**6.1542.215%CN/A41.1B*14.4C+2243.6h4.9B+11.7C*
NSX-P Tanto 132131343.853A*2.3330.272%C*27.481%C29.8C--N/A874.4h14.6C+48.4C+
G20 Vulcan-H 164111912.333B++6.1546.257%D1.802%D35.8D17.1D--2973.1h95.1C+205.5C+
Rocklet Rifle 15990175.294S0.8951.268%CN/A42.9B*32.9B+4692.1h27.4B++53.4B+
MG-S1 Jackal 7978292.69B++3.5026.881%C--15.385%D--32.5DN/A832.4h10.2C*37.8C++
Tank Mine 9577325.667U19.48181.69%SN/A385S90B++37080.2h3.4F--1.8A*
Frag Grenade 7272172N/A65.8134.101%F-N/A360D-N/A11610.2h4.1D-12.1F
T2 Striker 10062173.647S2.5446.154%DN/A22.1C*13.6C+2232.8h25.1B**54.3B++
T9 CARV 6362361.722C+4.4719.2%D11.29%F-23DN/A3012.7h16.1D*83.8C--
Aspis Anti-Aircraft Phalanx Turret 10550510A3.8135.461%B*N/A23.8A+26.2A*3892.1h118.8B*335B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit818,5781.2h
Spawn Beacon59660.6h
Medical Applicator117,1990.5h
Motion Spotter117,2215.5h
Welding Device04010h
Recon Detection Device3713,38723.1h
Medical Kit988393.8h
Ammunition Package0950h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.40s
Server spent 2.63s on queries, 1.24s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.