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Primus Zeripher[TRID] Zeripher
VS BR 48

KDR: 0.68

Score: 1.1m

Last Seen: Jun 16th, 2017 7:22 PM
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Battle Rank 48 - Vanu Sovereignty on Cobalt
Level 100 Progress: 6% 1088h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Sirius SX12 Eridani SX5 Orion VS54 Quasar VM1 Solstice VE3 Quasar VM1 Zenith VX-5 MANA Anti-Personnel Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-272,718 MLG Score: -218
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.067%21.816%438510099580.757911-0.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.581%-0.184C0.196C++0.199C++HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.026C+15.4-0.081C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.582%47.541%0110136125800.236434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.372C--1.296D**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.1-1.965F-9.5-1.997F-19.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.1m739.3%272 (16.3k)196 (11.8k)0.6760811,5802,3370.72828448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101410216.903%24.241%41002:250

22% Engineer22% Heavy Assault34% Infiltrator10% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2016 7:28 PMApr 21st, 2017 10:15 PMJun 18th, 2017 11:17 AM (513d) (PST)Jun 16th, 2017 3:35 PM (514d) (PST)Jun 16th, 2017 3:22 PM (514d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
253264110.2790.4130.0682.1290.009-218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,18415,85667217254128111,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
94.4h/3.9d 122 383 548 12.1k 96 374 50 1.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:161
Deaths:355
KDR:0.454
Accuracy:16.349% D-
HSR:35.404% A++
Kills:161
Deaths (as Heavy Assault):355
Deaths (to Heavy Assaults):617
KDR:0.45352
Kill Difference:194
Playtime:20.613 hours
Usage:22%
Score:0.179m
Score/min:145
Accuracy (listed only):16.349%
HSR (listed only):35.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:305
Deaths:600
KDR:0.508
Accuracy:20.573% D
HSR:13.115% D
Eridani SX5
C+
Kills:216
Deaths:259
KDR:0.834
Accuracy:25.071% C+
HSR:14.352% D
Solstice VE3
A*
Kills:157
Deaths:299
KDR:0.525
Accuracy:20.200% C-
HSR:31.210% A*
Zenith VX-5
B*
Kills:119
Deaths:212
KDR:0.561
Accuracy:19.055% D*
HSR:26.891% B*
Kills:797
Deaths (as Light Assault):1,370
Deaths (to Light Assaults):375
KDR:0.58175
Kill Difference:573
Playtime:9.548 hours
Usage:10%
Score:0.077m
Score/min:135
Accuracy (listed only):21.225%
HSR (listed only):21.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:305
Deaths:600
KDR:0.508
Accuracy:20.573% D
HSR:13.115% D
Eridani SX5
C+
Kills:216
Deaths:259
KDR:0.834
Accuracy:25.071% C+
HSR:14.352% D
VA39 Spectre
B++
Kills:61
Deaths:124
KDR:0.492
Accuracy:32.582% C++
HSR:47.541% B++
Kills:582
Deaths (as Infiltrator):983
Deaths (to Infiltrators):536
KDR:0.59207
Kill Difference:401
Playtime:31.851 hours
Usage:34%
Score:0.357m
Score/min:187
Accuracy (listed only):26.075%
HSR (listed only):25.003%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:305
Deaths:600
KDR:0.508
Accuracy:20.573% D
HSR:13.115% D
Eridani SX5
C+
Kills:216
Deaths:259
KDR:0.834
Accuracy:25.071% C+
HSR:14.352% D
Kills:521
Deaths (as Combat Medic):859
Deaths (to Combat Medics):252
KDR:0.60652
Kill Difference:338
Playtime:2.657 hours
Usage:3%
Score:0.024m
Score/min:150
Accuracy (listed only):22.822%
HSR (listed only):13.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:157
Deaths:299
KDR:0.525
Accuracy:20.200% C-
HSR:31.210% A*
Zenith VX-5
B*
Kills:119
Deaths:212
KDR:0.561
Accuracy:19.055% D*
HSR:26.891% B*
Kills:276
Deaths (as Engineer):511
Deaths (to Engineers):354
KDR:0.54012
Kill Difference:235
Playtime:20.958 hours
Usage:22%
Score:0.369m
Score/min:293
Accuracy (listed only):19.627%
HSR (listed only):29.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:160
Deaths:50
KDR:3.200
Accuracy:17.048% C+
HSR:28.125% A
Quasar VM1
B+
Kills:149
Deaths:50
KDR:2.980
Accuracy:17.616% B+
HSR:20.134% C**
Kills:309
Deaths (as MAX Suit):50
Deaths (to MAX Suits):122
KDR:6.18
Kill Difference:259
Playtime:7.944 hours
Usage:8%
Score:0.106m
Score/min:222
Accuracy (listed only):17.332%
HSR (listed only):24.130%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3073056000.508C-0.1720.573%D13.115%D16.6DN/A5418.4h16.3C+79.2C+
Eridani SX5 2162162590.834C0.1625.071%C+14.352%D21.8C-N/A629.9h12.3C++49.1C++
Orion VS54 1641613550.454D0.2216.349%D-35.404%A++12.7D-N/A4712.7h15.6D95.4C
Quasar VM1 164160503.2B+2.5217.048%C+28.125%A31.4C+N/A725.1h12.5B+73.2C**
Solstice VE3 1601572990.525C0.1520.2%C-31.21%A*14.3CN/A6611h17.5C+86.7C+
Quasar VM1 153149502.98B**2.3017.616%B+20.134%C**28.7B+N/A645.2h14B79.3B
Zenith VX-5 1221192120.561D0.1219.055%D*26.891%B*13.4DN/A588.9h15.8D83D-
MANA Anti-Personnel Turret 6969332.091N/A1.4114.905%UN/A690UN/A2109800.1h16.1T*107.7T*
VA39 Spectre 61611240.492D0.1832.582%C++47.541%B++9.8D-N/A306.2h9.5F29.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34860.2h
Nano-Armor Kit1620,7931.2h
Anti-Infantry MANA Turret21620.2h
Ammunition Package53600.1h
Medical Kit162840.3h
Medical Applicator81,5880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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