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Zerogravityy[KLLR] Zerogravityy
VS BR 92

KDR: 7.84

Score: 15.1m

Last Seen: Jan 21st, 2019 7:20 PM
- OFFLINE - 16.2 hour(s)

Battle Rank 104 (92 total) - Vanu Sovereignty on Miller - Outfit Leader of Ich kann auch anders[KLLR] Ich kann auch anders
VS outfit on Miller

Members: 4
Level Progress (to 105): 25%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Dual Photon Pods Light PPA Cosmos VM3 Quasar VM1 Phaseshift VX-S L100 Python HESH Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,820,205 MLG Score: 1455
Fun Score: N/A
Cheeseburgers Flipped: 621TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.251%29.935%6661610062,6292.260535.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.551%0.229C++1.441A-2.72F**HEAD ++ (~18.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.297C*11.80.181C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.713%1.082%4497210204,06613250930.803797%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.793%0.45B+-0.474D0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.757B++16.30.692B+22.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.919%1.195%1760410181,75815755111.1974318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.948%0.413B-0.888D--0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.628B+6.30.483B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.866%79.978%0610167,3121724242.5116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.946%0.74B++0.841B*0.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.319C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ich kann auch anders[KLLR] Ich kann auch anders
VS outfit on Miller

Members: 4
15.1m487.8%205 (12.3k)173 (10.4k)7.8387922,7562,9038.9603992 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022208925.354%32.37%82130:187

80% Infiltrator20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2015 7:50 AMAug 14th, 2016 11:07 AMJan 21st, 2019 4:27 PM (13h) (PST)Jan 21st, 2019 4:19 PM (13h) (PST)Jan 21st, 2019 3:20 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
302382640.2600.0330.0841.4110.0291455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1432,26515,878162585210,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1458.9h/60.8d 3,256 7,366 9,055 123.5k 1,957 6,264 2,556 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D--
Kills:85
Deaths:29
KDR:2.931
Accuracy:14.363% D**
HSR:16.471% D--
Kills:85
Deaths (as Heavy Assault):29
Deaths (to Heavy Assaults):550
KDR:2.93103
Kill Difference:56
Playtime:74.722 hours
Usage:5%
Score:0.648m
Score/min:145
Accuracy (listed only):14.363%
HSR (listed only):16.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:194
Deaths:100
KDR:1.940
Accuracy:19.129% D--
HSR:20.619% C
NS-11C
D
Kills:115
Deaths:63
KDR:1.825
Accuracy:19.789% D
HSR:13.044% D--
NSX Tanto
D**
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.622% D**
HSR:14.865% D**
Solstice VE3
D
Kills:63
Deaths:37
KDR:1.703
Accuracy:16.733% D*
HSR:15.873% D
NS Baron G5
D**
Kills:51
Deaths:25
KDR:2.040
Accuracy:28.211% D**
HSR:5.882% F-
Kills:497
Deaths (as Engineer):270
Deaths (to Engineers):552
KDR:1.84074
Kill Difference:227
Playtime:38.891 hours
Usage:3%
Score:0.502m
Score/min:215
Accuracy (listed only):20.497%
HSR (listed only):14.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:5,243
Deaths:201
KDR:26.085
Accuracy:41.679% B+
HSR:80.012% C**
Phaseshift VX-S
B++
Kills:1,184
Deaths:35
KDR:33.829
Accuracy:37.083% C++
HSR:84.797% B++
NS-44L Blackhand
A*
Kills:538
Deaths:70
KDR:7.686
Accuracy:57.040% A++
HSR:71.561% A*
V10
C++
Kills:484
Deaths:22
KDR:22
Accuracy:36.518% D
HSR:77.893% C++
NS-30 Vandal
C+
Kills:448
Deaths:51
KDR:8.784
Accuracy:28.096% D
HSR:25.670% C+
NS-61 Emissary
C-
Kills:331
Deaths:294
KDR:1.126
Accuracy:25.174% C-
HSR:11.783% D-
Sirius SX12
D*
Kills:223
Deaths:129
KDR:1.729
Accuracy:18.568% D*
HSR:10.314% D*
XM98
C**
Kills:192
Deaths:4
KDR:48
Accuracy:39.138% C**
HSR:75% C+
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
Ghost
C-
Kills:153
Deaths:19
KDR:8.053
Accuracy:35.490% C--
HSR:63.399% C-
NSX Tomoe
D
Kills:143
Deaths:43
KDR:3.326
Accuracy:23.328% D*
HSR:28.671% D
Phantom VA23
C
Kills:116
Deaths:14
KDR:8.286
Accuracy:25.668% D**
HSR:27.586% C
NS-44B Commissioner
B+
Kills:71
Deaths:61
KDR:1.164
Accuracy:37.975% C+
HSR:28.169% B+
Eridani SX5
D-
Kills:61
Deaths:34
KDR:1.794
Accuracy:21.923% D-
HSR:13.115% D-
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
VA39 Spectre
A+
Kills:56
Deaths:6
KDR:9.333
Accuracy:30.116% C
HSR:55.357% A+
NS-44 Commissioner
B+
Kills:53
Deaths:43
KDR:1.233
Accuracy:40.221% B+
HSR:24.528% B
Kills:9,534
Deaths (as Infiltrator):1,105
Deaths (to Infiltrators):468
KDR:8.62805
Kill Difference:8,429
Playtime:1,161.323 hours
Usage:80%
Score:11.400m
Score/min:164
Accuracy (listed only):32.199%
HSR (listed only):41.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:223
Deaths:129
KDR:1.729
Accuracy:18.568% D*
HSR:10.314% D*
Pulsar C
C
Kills:194
Deaths:100
KDR:1.940
Accuracy:19.129% D--
HSR:20.619% C
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
NS-11C
D
Kills:115
Deaths:63
KDR:1.825
Accuracy:19.789% D
HSR:13.044% D--
NSX Tanto
D**
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.622% D**
HSR:14.865% D**
Solstice VE3
D
Kills:63
Deaths:37
KDR:1.703
Accuracy:16.733% D*
HSR:15.873% D
Eridani SX5
D-
Kills:61
Deaths:34
KDR:1.794
Accuracy:21.923% D-
HSR:13.115% D-
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
NS Baron G5
D**
Kills:51
Deaths:25
KDR:2.040
Accuracy:28.211% D**
HSR:5.882% F-
Kills:1,019
Deaths (as Light Assault):512
Deaths (to Light Assaults):520
KDR:1.99023
Kill Difference:507
Playtime:76.131 hours
Usage:5%
Score:0.753m
Score/min:165
Accuracy (listed only):21.372%
HSR (listed only):14.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:223
Deaths:129
KDR:1.729
Accuracy:18.568% D*
HSR:10.314% D*
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
Eridani SX5
D-
Kills:61
Deaths:34
KDR:1.794
Accuracy:21.923% D-
HSR:13.115% D-
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
CME
D--
Kills:53
Deaths:61
KDR:0.869
Accuracy:17.031% F-
HSR:15.094% D--
NS Baron G5
D**
Kills:51
Deaths:25
KDR:2.040
Accuracy:28.211% D**
HSR:5.882% F-
Kills:626
Deaths (as Combat Medic):328
Deaths (to Combat Medics):186
KDR:1.90854
Kill Difference:298
Playtime:23.608 hours
Usage:2%
Score:0.274m
Score/min:194
Accuracy (listed only):22.517%
HSR (listed only):13.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,335
Deaths:442
KDR:3.020
Accuracy:16.818% C++
HSR:17.678% C
Quasar VM1
B
Kills:1,291
Deaths:447
KDR:2.888
Accuracy:17.160% B
HSR:17.041% C
NS-20 Gorgon
C++
Kills:66
Deaths:22
KDR:3
Accuracy:28.066% C++
HSR:12.121% D*
NS-20 Gorgon
C+
Kills:53
Deaths:22
KDR:2.409
Accuracy:26.503% C+
HSR:15.094% D-
Kills:2,745
Deaths (as MAX Suit):466.500
Deaths (to MAX Suits):97
KDR:5.88424
Kill Difference:2,278.500
Playtime:77.811 hours
Usage:5%
Score:1.525m
Score/min:327
Accuracy (listed only):22.137%
HSR (listed only):15.484%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:2,531
V. Kills:292 N/A
Deaths:79
KDR:32.038
Accuracy:53.097% C++
KPH:123.800 B*
VKPH:14.300 C
Light PPA
D-
Kills:1,535
V. Kills:148 N/A
Deaths:371
KDR:4.137
Accuracy:31.054% D*
KPH:16 D-
VKPH:1.500 D-
Antares LC
D
Kills:75
V. Kills:57 129%
Deaths:62
KDR:1.210
Accuracy:28.101% D
KPH:5.500 D--
VKPH:4.200 D--
Maelstrom Turbo Laser
C--
Kills:72
V. Kills:51 138%
Deaths:44
KDR:1.636
Accuracy:28.262% C--
KPH:4.800 D-
VKPH:3.400 D--
Kills:4,213 (1,682 + 0)
Deaths:556
KDR:7.577
VKDR:0.986
Vehicle Kills:548
Kill Difference:3,657
Playtime:144.835 hours
Usage:10%
Score:0.890m
Score/min:102
Piloting Accuracy:28.262%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,176
V. Kills:259 452%
Deaths:35
KDR:33.600
Accuracy:44.855% C-
KPH:34.100 D
VKPH:7.500 C+
C75 Viper
C*
Kills:394
V. Kills:108 361%
Deaths:18
KDR:21.889
Accuracy:42.455% B
KPH:31.300 C++
VKPH:8.600 C*
L100 Python AP
C+
Kills:109
V. Kills:60 179%
Deaths:6
KDR:18.167
Accuracy:56.368% C+
KPH:25.800 C
VKPH:14.200 D
Kills:1,679 (1,679 + 0)
Deaths:59
KDR:28.458
VKDR:7.237
Vehicle Kills:427
Kill Difference:1,620
Playtime:51.250 hours
Usage:4%
Score:0.416m
Score/min:135
Driving Accuracy:56.368%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:79
V. Kills:52 149%
Deaths:11
KDR:7.182
Accuracy:57.985% B**
KPH:13.100 D-
VKPH:8.600 C++
Kills:79 (79 + 0)
Deaths:11
KDR:7.182
VKDR:4.727
Vehicle Kills:52
Kill Difference:68
Playtime:6.022 hours
Usage:0%
Score:0.048m
Score/min:132
Driving Accuracy:57.985%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,2625,24320126.085S18.2541.679%B+80.012%C**23.1CN/A65226.9h2.1B4.9B+
Dual Photon Pods 2,8232,5317932.038M**24.2053.097%C++N/A124.1B*14.3C38620.4h16.1B++30.4B++
Light PPA 1,6831,5353714.137C+3.7031.054%D*1.303%C++16D-1.5D-4895.7h16.6C+53.5C
Cosmos VM3 1,3611,3354423.02B++4.8216.818%C++17.678%C21.2DN/A7663.1h12.5B+74.1B+
Quasar VM1 1,3121,2914472.888B**4.9517.16%B17.041%C20CN/A7564.7h13B++75.5B+
Phaseshift VX-S 1,1991,1843533.829U25.9937.083%C++84.797%B++20.7C-N/A5657.1h2.3B+6.2B+
L100 Python HESH 1,4351,1763533.6A++25.7644.855%C-N/A34.1D7.5C+11634.5h3.9C8.7C
Spear Anti-Vehicle Phalanx Turret 1,2438788109.75U101.9145.45%C++3.189%C--39C++16.2C--19122.5h6.9B++15.2B++
Proximity Mine 6186171638.563U30.7220.617%F--N/A85.7DN/A2417.2h2.2D-10.8T*
NS-44L Blackhand 542538707.686S0.1557.04%A++71.561%A*5.7D--N/A1593.9h3.7B+6.5B*
V10 4884842222S14.1636.518%D77.893%C++16.1D-N/A4030h2.4C+6.6C+
NS-30 Vandal 451448518.784S0.9528.096%D25.67%C+11.2D*N/A2740.1h7.6D*26.9D-
C75 Viper 5023941821.889M**14.0542.455%B2.792%A++31.3C++8.6C*17012.6h13.1C*30.7B+
NS-61 Emissary 3383312941.126B+6.7125.174%C-11.783%D-2.5D*N/A7132.6h16.6C+65.9C
Sirius SX12 2282231291.729B++6.1118.568%D*10.314%D*3.8D*N/A1359.2h18.9D101.6D
Tank Mine 322213730.429U22.5923.728%DN/A193.6A++99.1A15621.1h1.6B+6.8C+
Pulsar C 2011941001.94B+5.9019.129%D--20.619%C5.2D--N/A1937.2h17D*88.8D--
XM98 193192448U40.1639.138%C**75%C+20.9CN/A769.2h2.2B+5.7B+
NSX Tengu 184177563.161A++4.6827.962%D*14.124%D--5.6D*N/A1731.6h15C53.5C-
Ghost 155153198.053A++0.2135.49%C--63.399%C-14.3D--N/A5610.7h2.7C--7.5C
C-4 271149285.321M+2.5230.443%B*N/A71C+58.1A*7832.1h2.2D*7.3C
NSX Tomoe 146143433.326A4.5123.328%D*28.671%D4.8D**N/A1729.5h19.9D*85.2D*
Phantom VA23 118116148.286M*0.4525.668%D**27.586%C9.7D*N/A2511.9h6.8F-26.5F
NS-11C 118115631.825B**6.0119.789%D13.044%D--8.2D-N/A4814h15.3C+77.3C+
L100 Python AP 169109618.167M*10.3356.368%C+1.835%D26C14.3D1874.2h6.9C+12.2C++
Ursa 8685292.931A++4.9114.363%D**16.471%D--5D*N/A1817.1h12.4C86.7D
NS Annihilator 15482155.467U2.3778.032%DN/A5.6D--4.9D*8114.6h12.5C+16C
Supernova PC 13179117.182C**0.6657.985%B**5.063%A*13.2D-8.7C++1326h8.6F14.8D
Xiphos Anti-Personnel Phalanx Turret 9477177N/A69.1623.471%UN/A770U170U1391400.1h67.1T*285.9T*
Antares LC 13275621.21C+6.6328.101%D1.333%C--5.5D--4.2D--6613.6h165.7C589.7C
Aspis Anti-Aircraft Phalanx Turret 14674174U66.1631.999%B**N/A11C++10.7C+1596.7h158.2C+494.4B+
NSX Tanto 7574451.644B+6.1918.622%D**14.865%D**4.7D*N/A1715.6h15.1C+81.2C
Maelstrom Turbo Laser 12372441.636C+6.2028.262%C--N/A4.8D-3.4D--9515h145.5C514.8C
NS-44B Commissioner 7271611.164C++6.6737.975%C+28.169%B+2.1D*N/A933.8h4.6D12.2C+
NS-20 Gorgon 7666223A++4.8428.066%C++12.121%D*18.3C++2.8A*743.6h25.6B*91.2B*
Solstice VE3 6463371.703A6.1416.733%D*15.873%D8.1DN/A897.8h14.1B+84.1C+
Eridani SX5 6661341.794B+6.0421.923%D-13.115%D-3.4D*N/A1418h24.8T113.2F-
NS-7 PDW 6261232.652A*5.1921.409%D21.312%B+4.1D*N/A1915h16.8C78.4C
Frag Grenade 5959159N/A51.1632.147%FN/A196.7D*N/A9890.3h5.2D*16.2F
VA39 Spectre 575669.333S1.4930.116%C55.357%A+11.2DN/A535h5.6B18.5C*
CME 5453610.869C-6.9717.031%F-15.094%D--3.7D**N/A1314.3h18.1D*106.2F-
NS-20 Gorgon 5753222.409B**5.4326.503%C+15.094%D-14.7C1.1D463.6h30.4B+114.8B+
NS-44 Commissioner 5553431.233C**6.6140.221%B+24.528%B2.7D*N/A1619.9h4.8D12C++
NS Baron G5 5251252.04A5.8028.211%D**5.882%F-6.7D*N/A307.6h4.6C++16.3C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01040.1h
Motion Spotter819,5247.2h
Spawn Beacon21,2770.8h
Nanite Revive Grenade02770.1h
Medical Applicator2135,2683.2h
Spitfire Auto-Turret0510h
Deconstruction Tool03890h
Welding Device01,0910.1h
Anti-Infantry MANA Turret0590.1h
Lumine Edge257118.7h
Ammunition Package01,0110.4h
Nano-Armor Kit1163,8563.6h
Recon Detection Device01,2282h

Check the help document for the dictionary if you want to learn more about words used here.


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