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Zerogravityy[KLLR] Zerogravityy
VS BR 91

KDR: 7.84

Score: 14.8m

Last Seen: Nov 12th, 2018 6:56 PM
- OFFLINE - 64.6 hour(s)

Battle Rank 103 (91 total) - Vanu Sovereignty on Miller - Outfit Leader of Ich kann auch anders[KLLR] Ich kann auch anders
VS outfit on Miller

Members: 4
Level Progress (to 104): 83%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Dual Photon Pods Light PPA Cosmos VM3 Quasar VM1 Phaseshift VX-S L100 Python HESH Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,828,962 MLG Score: 1462
Fun Score: N/A
Cheeseburgers Flipped: 607TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.219%30.035%667169982,6072.274875.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.556%0.236C++1.523A+-2.896THEAD ++ (~18.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.317C*11.60.203C++40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.734%1.082%4607210123,97412549431.5397803%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.821%0.468B+-0.475D0.56

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.758B++16.30.692B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.001%1.281%1687410101,63915352010.7124315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.021%0.401B-0.863D--0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.623B+6.50.477B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.035%79.989%0610087,1561684242.3432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.948%0.749B++0.853B*0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.20.32C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ich kann auch anders[KLLR] Ich kann auch anders
VS outfit on Miller

Members: 4
14.8m487.4%206 (12.4k)173 (10.4k)7.8400322,2502,8388.9415191 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014205225.275%32.517%82230:186

80% Infiltrator20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2015 7:50 AMAug 14th, 2016 11:07 AMNov 14th, 2018 7:38 AM (22h) (PST)Nov 12th, 2018 4:25 PM (3d) (PST)Nov 12th, 2018 2:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
303382650.2610.0330.0851.4150.0291462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1582,27515,883162585210,402

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1420h/59.2d 3,126 7,235 8,858 120.6k 1,908 6,120 2,489 25.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D*
Kills:85
Deaths:29
KDR:2.931
Accuracy:14.363% D**
HSR:16.471% D*
Kills:85
Deaths (as Heavy Assault):29
Deaths (to Heavy Assaults):542
KDR:2.93103
Kill Difference:56
Playtime:72.094 hours
Usage:5%
Score:0.635m
Score/min:147
Accuracy (listed only):14.363%
HSR (listed only):16.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:189
Deaths:97
KDR:1.948
Accuracy:18.723% D--
HSR:21.164% C
NS-11C
D
Kills:115
Deaths:63
KDR:1.825
Accuracy:19.789% D
HSR:13.044% D--
NSX Tanto
D**
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.622% D**
HSR:14.865% D**
Solstice VE3
D
Kills:63
Deaths:37
KDR:1.703
Accuracy:16.733% D*
HSR:15.873% D
Kills:441
Deaths (as Engineer):242
Deaths (to Engineers):534
KDR:1.82231
Kill Difference:199
Playtime:38.506 hours
Usage:3%
Score:0.499m
Score/min:216
Accuracy (listed only):18.466%
HSR (listed only):16.236%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:5,242
Deaths:201
KDR:26.080
Accuracy:41.688% B+
HSR:80.008% C**
Phaseshift VX-S
B++
Kills:1,173
Deaths:35
KDR:33.514
Accuracy:37.132% C++
HSR:84.740% B++
NS-44L Blackhand
A*
Kills:536
Deaths:68
KDR:7.882
Accuracy:57.056% A++
HSR:71.455% A*
NS-30 Vandal
C+
Kills:447
Deaths:51
KDR:8.765
Accuracy:28.105% D
HSR:25.727% C+
V10
C+
Kills:341
Deaths:17
KDR:20.059
Accuracy:37.429% C-
HSR:77.419% C+
NS-61 Emissary
C-
Kills:327
Deaths:287
KDR:1.139
Accuracy:25.143% C-
HSR:11.621% D-
Sirius SX12
D*
Kills:223
Deaths:129
KDR:1.729
Accuracy:18.568% D*
HSR:10.314% D*
XM98
C**
Kills:192
Deaths:4
KDR:48
Accuracy:39.138% C**
HSR:75% C+
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
Ghost
C
Kills:152
Deaths:18
KDR:8.444
Accuracy:35.638% C--
HSR:63.816% C
NSX Tomoe
D
Kills:143
Deaths:43
KDR:3.326
Accuracy:23.328% D*
HSR:28.671% D
Phantom VA23
C+
Kills:114
Deaths:12
KDR:9.500
Accuracy:25.756% D**
HSR:28.070% C+
NS-44B Commissioner
B+
Kills:71
Deaths:61
KDR:1.164
Accuracy:37.975% C+
HSR:28.169% B+
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
VA39 Spectre
A+
Kills:56
Deaths:6
KDR:9.333
Accuracy:30.116% C
HSR:55.357% A+
NS-44 Commissioner
B+
Kills:53
Deaths:43
KDR:1.233
Accuracy:40.221% B+
HSR:24.528% B+
Eridani SX5
D
Kills:53
Deaths:26
KDR:2.038
Accuracy:22.347% D
HSR:13.208% D-
Kills:9,361
Deaths (as Infiltrator):1,080
Deaths (to Infiltrators):461
KDR:8.66759
Kill Difference:8,281
Playtime:1,129.945 hours
Usage:80%
Score:11.118m
Score/min:164
Accuracy (listed only):32.295%
HSR (listed only):41.973%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:223
Deaths:129
KDR:1.729
Accuracy:18.568% D*
HSR:10.314% D*
Pulsar C
C
Kills:189
Deaths:97
KDR:1.948
Accuracy:18.723% D--
HSR:21.164% C
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
NS-11C
D
Kills:115
Deaths:63
KDR:1.825
Accuracy:19.789% D
HSR:13.044% D--
NSX Tanto
D**
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.622% D**
HSR:14.865% D**
Solstice VE3
D
Kills:63
Deaths:37
KDR:1.703
Accuracy:16.733% D*
HSR:15.873% D
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
Eridani SX5
D
Kills:53
Deaths:26
KDR:2.038
Accuracy:22.347% D
HSR:13.208% D-
Kills:955
Deaths (as Light Assault):476
Deaths (to Light Assaults):510
KDR:2.0063
Kill Difference:479
Playtime:73.740 hours
Usage:5%
Score:0.743m
Score/min:168
Accuracy (listed only):20.519%
HSR (listed only):15.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:223
Deaths:129
KDR:1.729
Accuracy:18.568% D*
HSR:10.314% D*
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
CME
D--
Kills:53
Deaths:61
KDR:0.869
Accuracy:17.058% F
HSR:15.094% D--
Eridani SX5
D
Kills:53
Deaths:26
KDR:2.038
Accuracy:22.347% D
HSR:13.208% D-
Kills:567
Deaths (as Combat Medic):295
Deaths (to Combat Medics):182
KDR:1.92203
Kill Difference:272
Playtime:23.361 hours
Usage:2%
Score:0.273m
Score/min:195
Accuracy (listed only):21.469%
HSR (listed only):14.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,321
Deaths:429
KDR:3.079
Accuracy:16.784% C++
HSR:17.790% C
Quasar VM1
B
Kills:1,268
Deaths:434
KDR:2.922
Accuracy:17.136% B
HSR:17.350% C
NS-20 Gorgon
C++
Kills:63
Deaths:20
KDR:3.150
Accuracy:28.310% C++
HSR:12.698% D*
NS-20 Gorgon
C+
Kills:53
Deaths:20
KDR:2.650
Accuracy:26.731% C+
HSR:15.094% D-
Kills:2,705
Deaths (as MAX Suit):451.500
Deaths (to MAX Suits):96
KDR:5.99114
Kill Difference:2,253.500
Playtime:76.026 hours
Usage:5%
Score:1.504m
Score/min:330
Accuracy (listed only):22.240%
HSR (listed only):15.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:2,479
V. Kills:283 N/A
Deaths:78
KDR:31.782
Accuracy:53.060% C++
KPH:122.600 B*
VKPH:14 C
Light PPA
D-
Kills:1,495
V. Kills:143 N/A
Deaths:358
KDR:4.176
Accuracy:30.939% D*
KPH:16.100 D-
VKPH:1.500 D-
Antares LC
D
Kills:75
V. Kills:57 129%
Deaths:58
KDR:1.293
Accuracy:28.309% D
KPH:5.700 D--
VKPH:4.300 D--
Maelstrom Turbo Laser
C--
Kills:69
V. Kills:50 135%
Deaths:42
KDR:1.643
Accuracy:28.111% C--
KPH:4.800 D-
VKPH:3.400 D--
Kills:4,118 (1,639 + 0)
Deaths:536
KDR:7.683
VKDR:0.994
Vehicle Kills:533
Kill Difference:3,582
Playtime:141.013 hours
Usage:10%
Score:0.865m
Score/min:102
Piloting Accuracy:28.111%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,067
V. Kills:233 456%
Deaths:35
KDR:30.486
Accuracy:45.093% C
KPH:34.200 D
VKPH:7.500 C+
C75 Viper
C**
Kills:394
V. Kills:108 361%
Deaths:18
KDR:21.889
Accuracy:42.455% B
KPH:31.300 C++
VKPH:8.600 C**
L100 Python AP
C++
Kills:99
V. Kills:55 177%
Deaths:6
KDR:16.500
Accuracy:57.143% C++
KPH:25.200 C
VKPH:14 D
Kills:1,560 (1,560 + 0)
Deaths:59
KDR:26.441
VKDR:6.712
Vehicle Kills:396
Kill Difference:1,501
Playtime:47.668 hours
Usage:3%
Score:0.379m
Score/min:132
Driving Accuracy:57.143%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:79
V. Kills:52 149%
Deaths:11
KDR:7.182
Accuracy:57.985% B**
KPH:13.100 D-
VKPH:8.600 C++
Kills:79 (79 + 0)
Deaths:11
KDR:7.182
VKDR:4.727
Vehicle Kills:52
Kill Difference:68
Playtime:6.022 hours
Usage:0%
Score:0.047m
Score/min:131
Driving Accuracy:57.985%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,2615,24220126.08S18.2441.688%B+80.008%C**23.1CN/A65226.7h2.1B4.9B+
Dual Photon Pods 2,7622,4797831.782M**23.9453.06%C++N/A122.7B*14C38020.2h16.2B++30.5B++
Light PPA 1,6381,4953584.176C+3.6630.939%D*1.271%C+16.1D-1.5D-4893.1h16.4C+53C
Cosmos VM3 1,3471,3214293.079B+4.7616.784%C++17.79%C21.5DN/A7761.5h12.3B+73.5B+
Quasar VM1 1,2891,2684342.922B*4.9217.136%B17.35%C20.1CN/A7663.1h12.9B++75.4B+
Phaseshift VX-S 1,1881,1733533.514U25.6737.132%C++84.74%B++20.8C--N/A5656.5h2.3B+6.2B+
L100 Python HESH 1,3001,0673530.486A++22.6545.093%CN/A34.2D7.5C+11131.2h3.9C+8.7C
Spear Anti-Vehicle Phalanx Turret 1,2438788109.75U101.9145.448%C++3.189%C--39.2C++16.3C-19222.4h6.9B++15.1B++
Proximity Mine 6136121540.8U32.9620.706%F--N/A86.2DN/A2447.1h2.2D-10.7T*
NS-44L Blackhand 540536687.882S0.0457.056%A++71.455%A*5.8D--N/A1592.6h3.7B+6.5B*
NS-30 Vandal 450447518.765S0.9228.105%D25.727%C+11.2D*N/A2740h7.6D*26.9D-
C75 Viper 5023941821.889M**14.0542.455%B2.792%A++31.3C++8.6C**17012.6h13.1C*30.7B+
V10 3453411720.059S12.2237.429%C-77.419%C+17D-N/A4020.1h2.3C+6.2C+
NS-61 Emissary 3343272871.139B+6.7025.143%C-11.621%D-2.6D*N/A7127.7h16.4C+65.3C
Sirius SX12 2282231291.729B++6.1118.568%D*10.314%D*3.8D*N/A1359.2h18.9D101.6D
Tank Mine 311205634.167U26.3323.542%DN/A186.4A++96.4B**15381.1h1.6B+6.9C+
XM98 193192448U40.1639.138%C**75%C+20.9CN/A769.2h2.2B+5.7B+
Pulsar C 196189971.948B+5.8918.723%D--21.164%C5.3D--N/A1935.5h16.4D--87.7D-
NSX Tengu 184177563.161A++4.6827.962%D*14.124%D--5.6D*N/A1731.6h15C53.5C-
Ghost 154152188.444A++0.6035.638%C--63.816%C14.5D--N/A5610.5h2.6C7.4C
C-4 265146275.407M+2.4329.554%B*N/A73C+59.5A*7902h2.1D--7.1C+
NSX Tomoe 146143433.326B*4.5123.328%D*28.671%D4.8D**N/A1729.5h19.9D**85.2D*
NS-11C 118115631.825B**6.0219.789%D13.044%D--8.2D-N/A4714h15.3C+77.3C+
Phantom VA23 116114129.5A++1.6625.756%D**28.07%C+9.8D**N/A2511.6h6.8F-26.4F
L100 Python AP 15499616.5M+8.6657.143%C++2.02%D25.4C14.1D1813.9h7C+12.3C++
Ursa 8685292.931A++4.9114.363%D**16.471%D*5D*N/A1817.1h12.4C86.7D
NS Annihilator 15180155.333U2.5178.11%DN/A5.6D--5D--8214.2h12.4C+15.9C
Supernova PC 13179117.182C**0.6657.985%B**5.063%A*13.2D-8.7C++1316h8.6F14.8D
Antares LC 13275581.293C+6.5528.309%D1.333%C--5.7D--4.3D--6713.2h159.7C+564.1C
Xiphos Anti-Personnel Phalanx Turret 9275175N/A67.1623.098%UN/A750U170U1341400.1h66.2T*286.4T*
NSX Tanto 7574451.644B+6.2018.622%D**14.865%D**4.7D*N/A1715.6h15.1C+81.2C--
Aspis Anti-Aircraft Phalanx Turret 14272172U64.1631.449%B**N/A11.1C++10.8C+1606.5h153.3C++487.5B+
NS-44B Commissioner 7271611.164C*6.6837.975%C+28.169%B+2.1D*N/A933.8h4.6D12.2C+
Maelstrom Turbo Laser 11969421.643C+6.2028.111%C--N/A4.8D-3.4D--9614.5h144.9C515.6C
Solstice VE3 6463371.703A6.1416.733%D*15.873%D8.1DN/A897.8h14.1B84.1C+
NS-20 Gorgon 7363203.15A*4.6928.31%C++12.698%D*18C+2.9A++733.5h25.8B*91.1B*
NS-7 PDW 6261232.652A*5.1921.409%D21.312%B+4.1D*N/A1915h16.8C78.4C+
Frag Grenade 5757157N/A49.1632.251%FN/A190D*N/A10080.3h5.2D*16.2F
VA39 Spectre 575669.333S1.4930.116%C55.357%A+11.2DN/A525h5.6B18.5C*
NS-20 Gorgon 5753202.65A+5.1926.731%C+15.094%D-15.1C1.1C--473.5h29.3B+109.5B++
NS-44 Commissioner 5553431.233B6.6140.221%B+24.528%B+2.7D*N/A1619.8h4.8D12C++
CME 5453610.869C-6.9717.058%F15.094%D--3.8D**N/A1314h18.1D*106.1F-
Eridani SX5 5853262.038B**5.8022.347%D13.208%D-3.7D*N/A1614.2h24.1F**107.7F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01040.1h
Motion Spotter819,2127h
Spawn Beacon21,2310.8h
Nanite Revive Grenade02650.1h
Medical Applicator2134,7033.2h
Deconstruction Tool03890h
Spitfire Auto-Turret0500h
Welding Device01,0910.1h
Anti-Infantry MANA Turret0590.1h
Lumine Edge257118.7h
Nano-Armor Kit1163,3743.5h
Recon Detection Device09471.7h
Ammunition Package09550.4h

Check the help document for the dictionary if you want to learn more about words used here.


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