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Zerogravityy[KLLR] Zerogravityy
VS BR 92

KDR: 7.84

Score: 15.2m

Last Seen: Aug 20th, 2019 5:29 PM
- OFFLINE - 91.6 hour(s)

Battle Rank 104 (92 total) - Vanu Sovereignty on Miller - Outfit Leader of Ich kann auch anders[KLLR] Ich kann auch anders
VS outfit on Miller

Members: 3
Level Progress (to 105): 32%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parallax VX3 Dual Photon Pods Light PPA Cosmos VM3 Quasar VM1 Phaseshift VX-S L100 Python HESH Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,811,448 MLG Score: 1448
Fun Score: N/A
Cheeseburgers Flipped: 630TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.242%29.871%6641611982,6382.256635.585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.551%0.213C++1.374A-2.653F**HEAD ++ (~18.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.291C*11.80.177C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.708%1.097%4537212124,10313251231.0833800%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.785%0.46B+-0.452D0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.757B++16.30.692B+22.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.946%1.19%1769412101,76515755311.242319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%0.385C**-0.883D--0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+6.30.493B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.853%79.951%0612087,3321734242.3815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.95%0.731B++0.836B++0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.32C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ich kann auch anders[KLLR] Ich kann auch anders
VS outfit on Miller

Members: 3
15.2m487.4%205 (12.3k)172 (10.3k)7.8419122,8672,9168.9667392 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214209625.292%32.3%81730:187

80% Infiltrator20% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2015 7:50 AMAug 14th, 2016 11:07 AMAug 23rd, 2019 5:31 AM (1d) (PST)Aug 20th, 2019 3:30 PM (4d) (PST)Aug 20th, 2019 1:29 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
302382640.2600.0330.0841.4090.0291448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1442,28615,858162585210,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1466.3h/61.1d 3,280 7,386 9,091 124k 1,963 6,294 2,564 26.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
D*
Kills:85
Deaths:29
KDR:2.931
Accuracy:14.363% D**
HSR:16.471% D*
Kills:85
Deaths (as Heavy Assault):29
Deaths (to Heavy Assaults):555
KDR:2.93103
Kill Difference:56
Playtime:75.104 hours
Usage:5%
Score:0.650m
Score/min:144
Accuracy (listed only):14.363%
HSR (listed only):16.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:194
Deaths:101
KDR:1.921
Accuracy:19.150% D--
HSR:20.619% C-
NS-11C
D-
Kills:115
Deaths:63
KDR:1.825
Accuracy:19.789% D-
HSR:13.044% D--
NSX Tanto
D**
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.622% D**
HSR:14.865% D**
Solstice VE3
D
Kills:63
Deaths:37
KDR:1.703
Accuracy:16.733% D*
HSR:15.873% D
NS Baron G5
F
Kills:51
Deaths:25
KDR:2.040
Accuracy:28.211% F
HSR:5.882% F-
Kills:497
Deaths (as Engineer):271
Deaths (to Engineers):552
KDR:1.83395
Kill Difference:226
Playtime:38.972 hours
Usage:3%
Score:0.502m
Score/min:215
Accuracy (listed only):20.501%
HSR (listed only):14.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:5,255
Deaths:202
KDR:26.015
Accuracy:41.697% B+
HSR:79.981% C**
Phaseshift VX-S
B++
Kills:1,184
Deaths:35
KDR:33.829
Accuracy:37.083% C++
HSR:84.797% B++
NS-44L Blackhand
A*
Kills:538
Deaths:70
KDR:7.686
Accuracy:57.040% A++
HSR:71.561% A*
V10
C+
Kills:492
Deaths:23
KDR:21.391
Accuracy:36.257% D
HSR:77.846% C+
NS-30 Vandal
C+
Kills:451
Deaths:52
KDR:8.673
Accuracy:28.043% D-
HSR:25.499% C+
NS-61 Emissary
C-
Kills:333
Deaths:295
KDR:1.129
Accuracy:25.148% C-
HSR:11.712% D-
Sirius SX12
D*
Kills:224
Deaths:130
KDR:1.723
Accuracy:18.550% D*
HSR:10.268% D*
XM98
C**
Kills:192
Deaths:4
KDR:48
Accuracy:39.138% C**
HSR:75% C+
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
Ghost
C--
Kills:153
Deaths:19
KDR:8.053
Accuracy:35.490% C--
HSR:63.399% C--
NSX Tomoe
D-
Kills:143
Deaths:43
KDR:3.326
Accuracy:23.328% D*
HSR:28.671% D-
Phantom VA23
C
Kills:116
Deaths:14
KDR:8.286
Accuracy:25.668% D**
HSR:27.586% C
NS-44B Commissioner
B+
Kills:71
Deaths:61
KDR:1.164
Accuracy:37.975% C+
HSR:28.169% B+
Eridani SX5
D-
Kills:64
Deaths:35
KDR:1.829
Accuracy:21.922% D-
HSR:14.063% D-
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
VA39 Spectre
A+
Kills:56
Deaths:6
KDR:9.333
Accuracy:30.116% C
HSR:55.357% A+
NS-44 Commissioner
B+
Kills:53
Deaths:43
KDR:1.233
Accuracy:40.221% B+
HSR:24.528% B
Kills:9,563
Deaths (as Infiltrator):1,111
Deaths (to Infiltrators):469
KDR:8.60756
Kill Difference:8,452
Playtime:1,166.813 hours
Usage:80%
Score:11.438m
Score/min:163
Accuracy (listed only):32.179%
HSR (listed only):41.993%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D*
Kills:224
Deaths:130
KDR:1.723
Accuracy:18.550% D*
HSR:10.268% D*
Pulsar C
C-
Kills:194
Deaths:101
KDR:1.921
Accuracy:19.150% D--
HSR:20.619% C-
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
NS-11C
D-
Kills:115
Deaths:63
KDR:1.825
Accuracy:19.789% D-
HSR:13.044% D--
NSX Tanto
D**
Kills:74
Deaths:45
KDR:1.644
Accuracy:18.622% D**
HSR:14.865% D**
Eridani SX5
D-
Kills:64
Deaths:35
KDR:1.829
Accuracy:21.922% D-
HSR:14.063% D-
Solstice VE3
D
Kills:63
Deaths:37
KDR:1.703
Accuracy:16.733% D*
HSR:15.873% D
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
NS Baron G5
F
Kills:51
Deaths:25
KDR:2.040
Accuracy:28.211% F
HSR:5.882% F-
Kills:1,023
Deaths (as Light Assault):515
Deaths (to Light Assaults):522
KDR:1.98641
Kill Difference:508
Playtime:76.461 hours
Usage:5%
Score:0.754m
Score/min:164
Accuracy (listed only):21.372%
HSR (listed only):14.450%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D*
Kills:224
Deaths:130
KDR:1.723
Accuracy:18.550% D*
HSR:10.268% D*
NSX Tengu
D--
Kills:177
Deaths:56
KDR:3.161
Accuracy:27.962% D*
HSR:14.124% D--
Eridani SX5
D-
Kills:64
Deaths:35
KDR:1.829
Accuracy:21.922% D-
HSR:14.063% D-
NS-7 PDW
B+
Kills:61
Deaths:23
KDR:2.652
Accuracy:21.409% D
HSR:21.312% B+
CME
D--
Kills:53
Deaths:61
KDR:0.869
Accuracy:17.031% F-
HSR:15.094% D--
NS Baron G5
F
Kills:51
Deaths:25
KDR:2.040
Accuracy:28.211% F
HSR:5.882% F-
Kills:630
Deaths (as Combat Medic):330
Deaths (to Combat Medics):187
KDR:1.90909
Kill Difference:300
Playtime:23.619 hours
Usage:2%
Score:0.275m
Score/min:194
Accuracy (listed only):22.514%
HSR (listed only):13.457%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,350
Deaths:444
KDR:3.041
Accuracy:16.696% C+
HSR:17.630% C
Quasar VM1
C*
Kills:1,301
Deaths:449
KDR:2.898
Accuracy:17.028% C*
HSR:16.987% C
NS-20 Gorgon
C++
Kills:66
Deaths:22
KDR:3
Accuracy:28.066% C++
HSR:12.121% D**
NS-20 Gorgon
C+
Kills:53
Deaths:22
KDR:2.409
Accuracy:26.503% C+
HSR:15.094% D-
Kills:2,770
Deaths (as MAX Suit):468.500
Deaths (to MAX Suits):97
KDR:5.91249
Kill Difference:2,301.500
Playtime:78.934 hours
Usage:5%
Score:1.539m
Score/min:325
Accuracy (listed only):22.073%
HSR (listed only):15.458%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:2,547
V. Kills:292 N/A
Deaths:79
KDR:32.241
Accuracy:53.112% C++
KPH:124.300 B*
VKPH:14.200 C
Light PPA
D-
Kills:1,556
V. Kills:150 N/A
Deaths:371
KDR:4.194
Accuracy:31.093% D*
KPH:16.100 D--
VKPH:1.600 D-
Antares LC
C--
Kills:75
V. Kills:57 129%
Deaths:62
KDR:1.210
Accuracy:28.087% C--
KPH:5.500 D--
VKPH:4.200 D--
Maelstrom Turbo Laser
C--
Kills:75
V. Kills:52 142%
Deaths:45
KDR:1.667
Accuracy:28.106% C--
KPH:5 D-
VKPH:3.400 D--
Kills:4,253 (1,706 + 0)
Deaths:557
KDR:7.636
VKDR:0.989
Vehicle Kills:551
Kill Difference:3,696
Playtime:145.846 hours
Usage:10%
Score:0.895m
Score/min:102
Piloting Accuracy:28.106%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,183
V. Kills:261 452%
Deaths:35
KDR:33.800
Accuracy:44.923% C-
KPH:34.100 D
VKPH:7.500 C
C75 Viper
C**
Kills:394
V. Kills:108 361%
Deaths:18
KDR:21.889
Accuracy:42.455% C**
KPH:31.300 C++
VKPH:8.600 C++
L100 Python AP
C+
Kills:109
V. Kills:60 179%
Deaths:6
KDR:18.167
Accuracy:56.368% C+
KPH:25.800 C-
VKPH:14.200 D
Kills:1,686 (1,686 + 0)
Deaths:59
KDR:28.576
VKDR:7.271
Vehicle Kills:429
Kill Difference:1,627
Playtime:51.538 hours
Usage:4%
Score:0.418m
Score/min:135
Driving Accuracy:56.368%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:79
V. Kills:52 149%
Deaths:11
KDR:7.182
Accuracy:57.985% B**
KPH:13.100 D-
VKPH:8.600 C+
Kills:79 (79 + 0)
Deaths:11
KDR:7.182
VKDR:4.727
Vehicle Kills:52
Kill Difference:68
Playtime:6.022 hours
Usage:0%
Score:0.048m
Score/min:132
Driving Accuracy:57.985%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 5,2745,25520226.015S18.1741.697%B+79.981%C**23.1CN/A65227.6h2.1B4.9B+
Dual Photon Pods 2,8392,5477932.241M**24.4053.112%C++N/A124.2B*14.2C38720.5h16.1B*30.4B++
Light PPA 1,7061,5563714.194C+3.6531.093%D*1.35%C++16.1D--1.6D-4896.5h16.6C+53.5C
Cosmos VM3 1,3761,3504443.041B++4.8016.696%C+17.63%C21DN/A7664.2h12.6B+75.2B
Quasar VM1 1,3221,3014492.898B**4.9417.028%C*16.987%C19.8CN/A7465.8h13.1B++76.8B
Phaseshift VX-S 1,1991,1843533.829U25.9937.083%C++84.797%B++20.7C--N/A5657.1h2.3B+6.2B+
L100 Python HESH 1,4441,1833533.8A*25.9644.923%C-N/A34.1D7.5C11634.7h3.9C+8.7C
Spear Anti-Vehicle Phalanx Turret 1,2458808110U102.1645.383%C++3.182%C-38.9C++16.2C--19022.6h6.9B+15.2B+
Proximity Mine 6196181638.625U30.7820.594%F--N/A85.8DN/A2417.2h2.2D-10.8T*
NS-44L Blackhand 542538707.686S0.1657.04%A++71.561%A*5.7D--N/A1594h3.7B+6.5B*
V10 4964922321.391S13.5536.257%D77.846%C+15.9D-N/A4030.9h2.4C+6.6C+
NS-30 Vandal 455451528.673S0.8328.043%D-25.499%C+11.2D*N/A2740.3h7.5D*26.9D-
C75 Viper 5023941821.889M**14.0542.455%C**2.792%A+31.3C++8.6C++17012.6h13.1C*30.7B
NS-61 Emissary 3403332951.129B+6.7125.148%C-11.712%D-2.5D*N/A7133.8h16.5C+65.8C
Sirius SX12 2292241301.723B++6.1218.55%D*10.268%D*3.8D*N/A1359.5h18.8D101.6D
Tank Mine 322213730.429U22.5923.78%DN/A193.6A++99.1A15631.1h1.6B+6.8C
Pulsar C 2011941011.921B+5.9219.15%D--20.619%C-5.2D--N/A1937.5h17.1D*89.3D--
XM98 193192448U40.1639.138%C**75%C+20.9CN/A769.2h2.2B+5.7B+
NSX Tengu 184177563.161A*4.6827.962%D*14.124%D--5.6D*N/A1731.6h15C53.5C-
Ghost 155153198.053A++0.2135.49%C--63.399%C--14.3D--N/A5610.7h2.7D7.5C
C-4 271149285.321M2.5230.479%B*N/A71C58.1A*7842.1h2.2D*7.3C
NSX Tomoe 146143433.326A4.5223.328%D*28.671%D-4.8D**N/A1729.5h19.9D*85.2D*
Phantom VA23 118116148.286S0.4425.668%D**27.586%C9.7D*N/A2511.9h6.8F-26.5F-
NS-11C 118115631.825B**6.0219.789%D-13.044%D--8.2D-N/A4814h15.3C+77.3C
L100 Python AP 169109618.167M++10.3356.368%C+1.835%C-26C14.3D1884.2h6.9C+12.2C+
Ursa 8685292.931A++4.9114.363%D**16.471%D*5D*N/A1817.1h12.4C86.7D-
Xiphos Anti-Personnel Phalanx Turret 9982182N/A74.1622.803%UN/A820U170U1450300.1h64.9T*284.7T*
NS Annihilator 15482155.467U2.3778.056%DN/A5.6D--4.9D*8114.7h12.5C+16.1C
Supernova PC 13179117.182C**0.6657.985%B**5.063%A*13.2D-8.7C+1326h8.6F14.8D
Antares LC 13275621.21C+6.6328.087%C--1.333%C-5.5D--4.2D--6613.7h166.9C594.2C
Maelstrom Turbo Laser 12775451.667C+6.1728.106%C--N/A5D-3.4D--9515.1h140.1C498.3C
NSX Tanto 7574451.644B+6.2018.622%D**14.865%D**4.7D--N/A1715.6h15.1C+81.2C
Aspis Anti-Aircraft Phalanx Turret 14674174U66.1631.999%B**N/A11C+10.7C+1596.7h158.2C+494.4B+
NS-44B Commissioner 7271611.164C+6.6837.975%C+28.169%B+2.1D*N/A933.8h4.6D12.2C+
NS-20 Gorgon 7666223A++4.8428.066%C++12.121%D**18.3C++2.8A++743.6h25.6B*91.2B*
Eridani SX5 6964351.829B++6.0121.922%D-14.063%D-3.5D*N/A1518.3h24.2T110.4F-
Solstice VE3 6463371.703A+6.1416.733%D*15.873%D8.1DN/A907.8h14.1B+84.1C+
NS-7 PDW 6261232.652A*5.1921.409%D21.312%B+4.1D*N/A1915h16.8C78.4C
Frag Grenade 5959159N/A51.1632.046%F-N/A196.7D*N/A9890.3h5.2D*16.2F
VA39 Spectre 575669.333S1.4930.116%C55.357%A+11.2DN/A535h5.6C**18.5C*
NS-20 Gorgon 5753222.409B**5.4326.503%C+15.094%D-14.7C-1.1D463.6h30.4B+114.8B+
CME 5453610.869C-6.9717.031%F-15.094%D--3.7D**N/A1314.3h18.1D*106.2F-
NS-44 Commissioner 5553431.233C**6.6140.221%B+24.528%B2.7D*N/A1619.9h4.8D12C+
NS Baron G5 5251252.04A5.8028.211%F5.882%F-6.7D*N/A307.6h4.6C++16.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,2770.8h
Anti-Vehicle MANA Turret01040.1h
Nanite Revive Grenade02770.1h
Medical Applicator2135,3123.2h
Spitfire Auto-Turret0520h
Motion Spotter819,5757.2h
Welding Device01,0910.1h
Deconstruction Tool03890h
Lumine Edge257118.7h
Ammunition Package01,0110.4h
Nano-Armor Kit1164,0683.6h
Anti-Infantry MANA Turret0590.1h
Recon Detection Device01,3132.1h

Check the help document for the dictionary if you want to learn more about words used here.


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