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Prefect Disciple Zerverk[] Zerverk
VS BR 19

KDR: 4.62

Score: 33.3m

Last Seen: Sep 12th, 2018 1:24 AM
- OFFLINE - 267.6 hour(s)

Prestige 1, Battle Rank 19 - Vanu Sovereignty on Emerald
Level Progress (to 20): 74%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Ghost Betelgeuse 54-A NS-44 Commissioner NS-15M2 Orion VS54 Ursa Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,426,838 MLG Score: 4338
Fun Score: N/A
Cheeseburgers Flipped: 381TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.34%27.896%8183099248,0224.156670.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.189%1.622A+1.121B**-0.243CHEAD ++ (~13.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.591B+90.37C**21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.615%1.049%43354101810,775536269520.1026400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%2.024A*-1.014D*0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.856B*3.40.726B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.829%5%721710152,08049210104.21907206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.635%1.178B**0.165C++0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.693B+17.70.549B+18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.063%75.862%721410189,226960369.60042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.646%1.655A++0.572B+0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.551B+20.358C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.099%13.537%721410184,9051186294.13575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.723%1.474A+-0.193C0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.683B+2.50.491B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.3m164.4%500 (30k)440 (26.4k)4.6154991,15619,7505.079819 (19)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022889326.449%24.153%63903:5034

24% Engineer37% Heavy Assault18% Infiltrator12% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2016 1:14 AMOct 22nd, 2016 9:59 PMSep 12th, 2018 11:12 AM (130d) (PST)Sep 12th, 2018 2:03 AM (130d) (PST)Sep 11th, 2018 9:24 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1522219311.2050.2610.2912.1360.0944338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,10213,28555,817721617128626,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1260.4h/52.5d 9,170 22,017 23,257 161.5k 1,168 5,204 7,112 87.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,724
Deaths:1,047
KDR:4.512
Accuracy:27.798% B+
HSR:28.726% C+
NS-15M2
B*
Kills:3,948
Deaths:724
KDR:5.453
Accuracy:27.600% B*
HSR:28.926% B+
Orion VS54
A
Kills:3,767
Deaths:782
KDR:4.817
Accuracy:26.978% A
HSR:29.334% B++
Ursa
B**
Kills:3,372
Deaths:683
KDR:4.937
Accuracy:28.363% B**
HSR:27.224% B+
VX29 Polaris
B**
Kills:1,904
Deaths:449
KDR:4.241
Accuracy:28.900% B**
HSR:23.424% C++
Pulsar LSW
B**
Kills:1,745
Deaths:370
KDR:4.716
Accuracy:28.117% B**
HSR:25.387% C*
NSX Naginata
B++
Kills:1,713
Deaths:356
KDR:4.812
Accuracy:25.247% B++
HSR:30.298% B
SVA-88
B**
Kills:1,659
Deaths:344
KDR:4.823
Accuracy:28.000% B**
HSR:27.908% B+
Lasher X2
M
Kills:1,619
Deaths:465
KDR:3.482
Accuracy:43.976% M
HSR:3.397% C
Flare VE6
B**
Kills:1,172
Deaths:213
KDR:5.502
Accuracy:27.549% B**
HSR:28.584% B++
VE-H Maw
B*
Kills:369
Deaths:67
KDR:5.507
Accuracy:30.371% B*
HSR:29.810% B+
Kills:25,992
Deaths (as Heavy Assault):5,500
Deaths (to Heavy Assaults):5,380
KDR:4.72582
Kill Difference:20,492
Playtime:472.344 hours
Usage:37%
Score:12.386m
Score/min:437
Accuracy (listed only):29.354%
HSR (listed only):25.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:2,352
Deaths:603
KDR:3.901
Accuracy:29.481% B**
HSR:27.551% B*
Deimos VA29
B**
Kills:1,997
Deaths:677
KDR:2.950
Accuracy:72.862% B**
HSR:13.370% C--
Phobos VX86
B**
Kills:1,618
Deaths:496
KDR:3.262
Accuracy:70.194% B**
HSR:14.710% C
VE-S Canis
B**
Kills:1,578
Deaths:296
KDR:5.331
Accuracy:34.346% B**
HSR:24.652% B+
Solstice VE3
A+
Kills:1,481
Deaths:472
KDR:3.138
Accuracy:30.253% A+
HSR:21.405% C**
Serpent VE92
A+
Kills:1,292
Deaths:376
KDR:3.436
Accuracy:30.602% A+
HSR:23.220% B++
Thanatos VE70
B+
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% B+
HSR:12.358% D
Eridani SX5
B++
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:29.782% B++
HSR:23.156% B+
NS-7 PDW
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:30.486% B**
HSR:24.162% B**
NSX Tanto
B*
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:30.638% B*
HSR:31.384% B*
Sirius SX12
A++
Kills:561
Deaths:128
KDR:4.383
Accuracy:29.640% B**
HSR:28.164% A++
NSX Tengu
B*
Kills:483
Deaths:104
KDR:4.644
Accuracy:42.711% B*
HSR:25.466% B++
VX6-7
B*
Kills:342
Deaths:92
KDR:3.717
Accuracy:27.253% B+
HSR:25.731% B*
Nova
B*
Kills:60
Deaths:21
KDR:2.857
Accuracy:54.479% B*
HSR:11.667% D
Kills:16,486
Deaths (as Light Assault):4,342
Deaths (to Light Assaults):4,259
KDR:3.79687
Kill Difference:12,144
Playtime:156.135 hours
Usage:12%
Score:4.199m
Score/min:448
Accuracy (listed only):39.794%
HSR (listed only):21.928%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,997
Deaths:677
KDR:2.950
Accuracy:72.862% B**
HSR:13.370% C--
Phobos VX86
B**
Kills:1,618
Deaths:496
KDR:3.262
Accuracy:70.194% B**
HSR:14.710% C
VE-S Canis
B**
Kills:1,578
Deaths:296
KDR:5.331
Accuracy:34.346% B**
HSR:24.652% B+
H-V45
A+
Kills:1,383
Deaths:307
KDR:4.505
Accuracy:30.964% A+
HSR:26.970% B*
Thanatos VE70
B+
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% B+
HSR:12.358% D
Eridani SX5
B++
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:29.782% B++
HSR:23.156% B+
Pulsar VS1
A+
Kills:1,164
Deaths:279
KDR:4.172
Accuracy:30.578% A+
HSR:25.172% B++
NS-7 PDW
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:30.486% B**
HSR:24.162% B**
Terminus VX-9
B**
Kills:717
Deaths:173
KDR:4.145
Accuracy:29.023% B++
HSR:33.194% B**
Sirius SX12
A++
Kills:561
Deaths:128
KDR:4.383
Accuracy:29.640% B**
HSR:28.164% A++
NSX Tengu
B*
Kills:483
Deaths:104
KDR:4.644
Accuracy:42.711% B*
HSR:25.466% B++
NSX Yumi
A+
Kills:68
Deaths:13
KDR:5.231
Accuracy:33.015% A
HSR:39.706% A+
Nova
B*
Kills:60
Deaths:21
KDR:2.857
Accuracy:54.479% B*
HSR:11.667% D
Kills:13,188
Deaths (as Combat Medic):3,307
Deaths (to Combat Medics):2,199
KDR:3.9879
Kill Difference:9,881
Playtime:61.913 hours
Usage:5%
Score:1.479m
Score/min:398
Accuracy (listed only):40.959%
HSR (listed only):23.288%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,352
Deaths:603
KDR:3.901
Accuracy:29.481% B**
HSR:27.551% B*
Deimos VA29
B**
Kills:1,997
Deaths:677
KDR:2.950
Accuracy:72.862% B**
HSR:13.370% C--
Phobos VX86
B**
Kills:1,618
Deaths:496
KDR:3.262
Accuracy:70.194% B**
HSR:14.710% C
Solstice VE3
A+
Kills:1,481
Deaths:472
KDR:3.138
Accuracy:30.253% A+
HSR:21.405% C**
Serpent VE92
A+
Kills:1,292
Deaths:376
KDR:3.436
Accuracy:30.602% A+
HSR:23.220% B++
Thanatos VE70
B+
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% B+
HSR:12.358% D
NSX Tanto
B*
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:30.638% B*
HSR:31.384% B*
Eidolon VE33
A+
Kills:511
Deaths:109
KDR:4.688
Accuracy:36.430% A+
HSR:24.658% C+
VX6-7
B*
Kills:342
Deaths:92
KDR:3.717
Accuracy:27.253% B+
HSR:25.731% B*
Nova
B*
Kills:60
Deaths:21
KDR:2.857
Accuracy:54.479% B*
HSR:11.667% D
Kills:12,046
Deaths (as Engineer):3,474
Deaths (to Engineers):2,609
KDR:3.46747
Kill Difference:8,572
Playtime:307.159 hours
Usage:24%
Score:8.352m
Score/min:453
Accuracy (listed only):42.659%
HSR (listed only):20.605%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:7,020
Deaths:890
KDR:7.888
Accuracy:46.765% A
HSR:70.427% C*
NS-44 Commissioner
A+
Kills:4,441
Deaths:1,963
KDR:2.262
Accuracy:44.833% B**
HSR:31.862% A+
NSX Daimyo
B+
Kills:1,905
Deaths:243
KDR:7.840
Accuracy:44.946% B+
HSR:95.591% B+
VE-S Canis
B**
Kills:1,578
Deaths:296
KDR:5.331
Accuracy:34.346% B**
HSR:24.652% B+
NS-30 Vandal
B**
Kills:1,440
Deaths:243
KDR:5.926
Accuracy:38.756% B**
HSR:27.222% C++
NS-357 Underboss
B+
Kills:1,258
Deaths:642
KDR:1.960
Accuracy:40.796% B+
HSR:23.053% C**
Eridani SX5
B++
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:29.782% B++
HSR:23.156% B+
NS-7 PDW
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:30.486% B**
HSR:24.162% B**
NSX Tomoe
B+
Kills:1,159
Deaths:217
KDR:5.341
Accuracy:30.997% B+
HSR:41.070% B+
Sirius SX12
A++
Kills:561
Deaths:128
KDR:4.383
Accuracy:29.640% B**
HSR:28.164% A++
NSX Tengu
B*
Kills:483
Deaths:104
KDR:4.644
Accuracy:42.711% B*
HSR:25.466% B++
Beamer VS3
B++
Kills:276
Deaths:183
KDR:1.508
Accuracy:32.288% B++
HSR:27.899% B++
XM98
B**
Kills:241
Deaths:23
KDR:10.478
Accuracy:43.669% B*
HSR:83.817% B**
Phantom VA23
C++
Kills:134
Deaths:33
KDR:4.061
Accuracy:36.111% C++
HSR:26.119% C-
VA39 Spectre
A
Kills:60
Deaths:10
KDR:6
Accuracy:34.853% B+
HSR:53.333% A
Kills:22,885
Deaths (as Infiltrator):5,424
Deaths (to Infiltrators):2,640
KDR:4.21921
Kill Difference:17,461
Playtime:224.648 hours
Usage:18%
Score:5.197m
Score/min:386
Accuracy (listed only):37.399%
HSR (listed only):40.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:550
Deaths:141
KDR:3.901
Accuracy:50.901% B**
HSR:6% B**
Blueshift VM5
B**
Kills:550
Deaths:103
KDR:5.340
Accuracy:24.891% B**
HSR:20.364% C+
Nebula VM20
B*
Kills:538
Deaths:96
KDR:5.604
Accuracy:22.365% B*
HSR:19.145% C
Vortex VM21
A
Kills:447
Deaths:141
KDR:3.170
Accuracy:52.214% A
HSR:4.922% B
Comet VM2
M++
Kills:185
Deaths:31
KDR:5.968
Accuracy:70.479% M++
HSR:8.649% A*
Comet VM2
M+
Kills:158
Deaths:31
KDR:5.097
Accuracy:72.148% M+
HSR:3.797% C
Quasar VM1
A++
Kills:115
Deaths:23
KDR:5
Accuracy:24.493% A++
HSR:22.609% B*
Blueshift VM5
A+
Kills:72
Deaths:10
KDR:7.200
Accuracy:25.689% A+
HSR:20.833% C+
Cosmos VM3
A+
Kills:72
Deaths:20
KDR:3.600
Accuracy:21.855% A
HSR:26.389% A+
Kills:2,687
Deaths (as MAX Suit):298
Deaths (to MAX Suits):923
KDR:9.01678
Kill Difference:2,389
Playtime:47.747 hours
Usage:4%
Score:1.647m
Score/min:575
Accuracy (listed only):40.559%
HSR (listed only):14.745%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:344
V. Kills:65 N/A
Deaths:4
KDR:86
Accuracy:59.053% B**
KPH:92.400 A++
VKPH:17.500 A*
C75 Viper
M++
Kills:254
V. Kills:28 N/A
Deaths:5
KDR:50.800
Accuracy:45.567% B++
KPH:84.100 M++
VKPH:9.300 B+
Kills:598 (598 + 0)
Deaths:9
KDR:66.444
VKDR:10.333
Vehicle Kills:93
Kill Difference:589
Playtime:6.744 hours
Usage:1%
Score:0.176m
Score/min:436
Driving Accuracy:45.567%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M
Kills:7,653
V. Kills:966 N/A
Deaths:142
KDR:53.894
Accuracy:61.821% A
KPH:91.700 M
VKPH:11.600 B**
Supernova FPC
A*
Kills:2,674
V. Kills:1,563 171%
Deaths:122
KDR:21.918
Accuracy:64.383% A
KPH:42.500 A++
VKPH:24.800 A*
Saron HRB
A++
Kills:777
V. Kills:585 133%
Deaths:56
KDR:13.875
Accuracy:61.744% A*
KPH:40.200 A+
VKPH:30.300 A++
E540 Halberd
A+
Kills:407
V. Kills:248 163%
Deaths:24
KDR:16.958
Accuracy:56.913% A
KPH:43.500 B**
VKPH:26.500 A+
Aphelion VEX-4
A
Kills:264
V. Kills:145 181%
Deaths:14
KDR:18.857
Accuracy:32.306% C
KPH:39.600 A
VKPH:21.800 B+
Supernova PC
M+
Kills:194
V. Kills:72 266%
Deaths:13
KDR:14.923
Accuracy:67.014% A*
KPH:47.500 A**
VKPH:17.600 M+
Proton II PPA
A*
Kills:77
V. Kills:8 N/A
Deaths:6
KDR:12.833
Accuracy:32.852% A+
KPH:71.800 B+
VKPH:7.500 A*
Kills:12,046 (10,521 + 1,525)
Deaths:377
KDR:31.952
VKDR:9.515
Vehicle Kills:3,587
Kill Difference:11,669
Playtime:186.889 hours
Usage:15%
Score:3.797m
Score/min:339
Driving Accuracy:67.014%
Gunner Accuracy:32.852%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:274
V. Kills:38 N/A
Deaths:5
KDR:54.800
Accuracy:41.311% B+
KPH:115.700 A*
VKPH:16 B*
M12 Kobalt
M+
Kills:272
V. Kills:19 N/A
Deaths:3
KDR:90.667
Accuracy:27.475% A++
KPH:137.500 A*
VKPH:9.600 M+
M40 Fury
M++
Kills:234
V. Kills:30 N/A
Deaths:9
KDR:26
Accuracy:41.291% B+
KPH:119.800 M++
VKPH:15.400 A
M20 Basilisk
B**
Kills:58
V. Kills:19 290%
Deaths:4
KDR:14.500
Accuracy:48.203% B**
KPH:30.200 B*
VKPH:9.900 B+
M20 Basilisk
M
Kills:58
V. Kills:16 341%
Deaths:7
KDR:8.286
Accuracy:48.049% B**
KPH:53.300 M
VKPH:14.700 B**
Kills:896 (0 + 896)
Deaths:28
KDR:32
VKDR:4.357
Vehicle Kills:122
Kill Difference:868
Playtime:9.309 hours
Usage:1%
Score:0.256m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:48.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 8,6197,65314253.894M**49.2861.821%A1.006%D91.7M11.6B**29883.5h2.7B++4.3B*
Ghost 7,0557,0208907.888A++3.2746.765%A70.427%C*77.7A++N/A19890.4h1.9B++4.2B++
Betelgeuse 54-A 4,7664,7241,0474.512B+0.1027.798%B+28.726%C+105.9AN/A28544.6h9.8B+35.4B+
NS-44 Commissioner 4,4644,4411,9632.262A2.3544.833%B**31.862%A+110.5M++N/A28440.2h3.1B*6.8B*
NS-15M2 3,9883,9487245.453A*0.8427.6%B*28.926%B+91.2A++N/A22943.3h10.3B*37.4B++
Orion VS54 3,8013,7677824.817A*0.2026.978%A29.334%B++93.2M+N/A26740.4h9.7B**35.9B*
Ursa 3,4113,3726834.937S0.3228.363%B**27.224%B+94.7A**1.1A++27135.6h9.1B*32.1B++
Supernova FPC 4,2372,67412221.918M17.3064.383%A1.085%D-42.5A++24.8A*33262.9h5.1C**7.9B++
C-4 2,9502,6015824.469A*0.1534.754%A++N/A142.9A+19.2D68318.2h0.9B**2.6A
Pulsar C 2,3762,3526033.9A++0.7229.481%B**27.551%B*72.8A++N/A19632.3h9.2B*31.2B++
Deimos VA29 2,0051,9976772.95A+1.6772.862%B**13.37%C--83.9A+N/A20123.8h2.2B+3B+
NSX Daimyo 1,9051,9052437.84A+3.2244.946%B+95.591%B+81.1B**N/A19223.5h2.3B+5.2B+
VX29 Polaris 1,9251,9044494.241A**0.3728.9%B**23.424%C++102.9A*1.1B**41818.5h10B*34.7B++
Pulsar LSW 1,7541,7453704.716M+0.1028.117%B**25.387%C*99.7A*N/A43117.5h10.1B*35.9B++
NSX Naginata 1,7241,7133564.812M*0.2025.247%B++30.298%B95.2A*N/A24518h9.4B*37.4B++
Frag Grenade 1,6911,67111671N/A1,666.3857.018%A+N/A726.5B**8.7C++23102.3h2.8B*4.9B**
SVA-88 1,6691,6593444.823A+0.2128%B**27.908%B+91.2A++N/A23918.2h10.1B++36.2B++
Lasher X2 1,6391,6194653.482M**1.1343.976%M3.397%C91M*1.1B+23617.8h18.9C**43B*
Phobos VX86 1,6281,6184963.262A++1.3570.194%B**14.71%C93A++N/A27717.4h2.1B+3C++
VE-S Canis 1,5881,5782965.331M**0.7234.346%B**24.652%B+95.6A++N/A22916.5h9.3B*27.1B++
Solstice VE3 1,5021,4814723.138M*1.4830.253%A+21.405%C**59.2MN/A26325h10.6B**35.1B+
NS-30 Vandal 1,4541,4402435.926A**1.3138.756%B**27.222%C++94.7MN/A22815.2h4.4B**11.3B*
H-V45 1,3961,3833074.505A++0.1130.964%A+26.97%B*75.2A*N/A18318.4h11.2B*36B**
Serpent VE92 1,3071,2923763.436A*1.1830.602%A+23.22%B++50.9B**N/A15425.4h11.6B+38B++
NS-357 Underboss 1,2581,2586421.96B**2.6640.796%B+23.053%C**76.7AN/A18216.4h3.3B**8.1B*
Thanatos VE70 1,2401,2303643.379M+1.2444.394%B+12.358%D87.2M++N/A25714.1h3.3B**7.5B*
NS Decimator 1,6941,2162844.282M**0.3364.58%B+1.316%D53.8A21.2B+32522.6h3.8B++5.8B*
S1 1,5251,2143613.363S1.2565.865%B**3.295%C*54A**13.8C*34222.5h4.2A6.3A
Flare VE6 1,1821,1722135.502S0.8927.549%B**28.584%B++89.5A++N/A23413.1h9.7B+35B+
Eridani SX5 1,1741,1662155.423M**0.8129.782%B++23.156%B+86.4A*N/A23313.5h10.3B+34.5B+
Pulsar VS1 1,1781,1642794.172M*0.4430.578%A+25.172%B++75.1M++N/A22215.5h11.4B**37.1B**
NS-7 PDW 1,1701,1632344.97S0.3530.486%B**24.162%B**96.9M**N/A23212h10.3B**33.8B*
NSX Tanto 1,1721,1632644.405M*0.2130.638%B*31.384%B*62.5AN/A15318.6h10.8B+35.3B+
NSX Tomoe 1,1651,1592175.341M0.7330.997%B+41.07%B+80.5A++N/A20414.4h10.9B*35.1B++
Saron HRB 1,3627775613.875A++9.2661.744%A*N/A40.3A+30.3A++49419.3h22.7C+36.7B*
Terminus VX-9 7277171734.145A++0.4729.023%B++33.194%B**70.3A+1B**19310.2h11.1B+38.1B++
Tank Mine 8576181135.469A+0.8538.092%BN/A61.2D-23.7D*43410.1h1.7B+4.6B**
Sirius SX12 5645611284.383M++0.2329.64%B**28.164%A++71.9A*N/A2157.8h11.6B*39.2B++
Vortex VM21 8755501413.901A++0.7150.901%B**6%B**20A*11.8A*18627.5h15.2B*29.9B++
Blueshift VM5 5565501035.34A0.7224.891%B**20.364%C+57.9A++N/A1929.5h15.9C++63.8B+
Nebula VM20 542538965.604A++0.9922.365%B*19.145%C61.8A++N/A1958.7h13.9B++62B++
Eidolon VE33 5195111094.688M++0.0736.43%A+24.658%C+68.1A**1.1A2277.5h5.7B**15.7B**
NSX Tengu 4934831044.644M*0.0342.711%B*25.466%B++74.3A++1.5A*1896.5h9.4B**21.9B*
Vortex VM21 6934471413.17A++1.4552.214%A4.922%B16.3A*8.9A++14127.5h19.2B**36.8B*
NSX Masamune 6074421752.526A*2.0963.892%B++2.489%B38.1B+14.2C+26911.6h9.1B+14.3B+
E540 Halberd 6554072416.958B++12.3456.913%A2.703%C+43.3B**26.4A+3269.4h6.3C11.1B+
VE-H Maw 373369675.507M+0.8930.371%B*29.81%B+83.9B**N/A2464.4h9.1B++30.1B+
L100 Python HESH 409344486S81.3859.053%B**N/A93A++17.6A*4153.7h2.9B+4.9B*
VX6-7 346342923.717A++0.9027.253%B+25.731%B*62.2AN/A2195.5h10.9B+40B+
Auraxium Force-Blade 3253158,2780.038C++4.5827.197%C5.079%C0.7CN/A2438.2h1.9B+6.8C**
Beamer VS3 2782761831.508B**3.1132.288%B++27.899%B++49.3B**N/A1865.6h6.3B*19.4C**
M40 Fury 312274554.8S50.1841.311%B+2.92%B**114.2A*15.8B++4922.4h9.6B++23.2B*
M12 Kobalt 291272390.667S86.0527.475%A++22.427%B**136A*9.5M4062h14.6B*53.2B*
Aphelion VEX-4 4092641418.857M**14.2432.306%C3.409%C39.4A21.6B+3086.7h40.1B*124.1B++
C75 Viper 282254550.8U46.1845.567%B++2.362%B**84.7M++9.3B+4603h8.1B**17.9B**
XM98 2412412310.478S5.8643.669%B*83.817%B**61.8A*N/A1943.9h1.9B**4.5B*
M40 Fury 264234926M++21.3841.291%B+2.564%B*117M+15B**5492h8.5B**20.7B**
Lumine Edge 2192116,0090.035C4.5828.571%C++6.161%D**0.7DN/A2311.7h1.7C-5.8C*
Supernova PC 2661941314.923A+10.3167.014%A*N/A47.3A**17.6M+5464.1h5C*7.4B*
Comet VM2 244185315.968S1.3570.479%M++8.649%A*29.4M*9.4A**2266.3h27C38.4B+
Lancer VS22 324176384.632S0.0273.081%A+N/A22B**18.5B**2978h11.7B++16.1B++
Comet VM2 207158315.097S0.4872.148%M+3.797%C25.1A*7.8A+1656.3h32.4C44.9B+
Rocklet Rifle 268146512.863S1.7557.444%B+1.37%B++27.5C+23C+4105.3h39.1C+68.1C*
Phantom VA23 134134334.061B**0.5536.111%C++26.119%C-70.5AN/A1961.9h3.9B++10.7B+
Quasar VM1 116115235A**0.3824.493%A++22.609%B*60.5M*N/A3651.9h11A45B++
Sticky Grenade 1131111111N/A106.3856.452%B+N/A1110B20B**34410.1h2.2C++3.9B
Spear Anti-Vehicle Phalanx Turret 161108336S31.3862.425%A++1.852%D*72A*35.3A8721.5h7.7B+12.3B**
Force-Blade 1071014,8420.021C+4.5919.809%D-6.931%C+0.4CN/A2241.2h2B+10.3C++
MAX Punch 95923060.301A4.3159.322%B++N/A1.9C++N/A647.6h1.5C++2.6C*
Proximity Mine 8585117.727A3.1160.211%A*N/A141.7B+N/A7450.6h2C3.3B**
Proton II PPA 8577612.833C+8.2232.852%A+N/A70B+7.3A++5941.1h10.9C33.2B+
Blueshift VM5 7372107.2A*2.5825.689%A+20.833%C+60A++N/A3121.2h19D-74.1B
Cosmos VM3 7272203.6B**1.0221.855%A26.389%A+48A+N/A2041.5h15.8D72.3B+
NSX Yumi 6868135.231M++0.6233.015%A39.706%A+45.3B+N/A1531.5h10.7B+32.3B*
VA39 Spectre 6160106M*1.3834.853%B+53.333%A54.5A*N/A6481.1h3.6A10.2B**
Nova 6160212.857A1.7654.479%B*11.667%D75A++1.3A*2740.8h3.8B+6.9B++
M20 Basilisk 7758414.5S9.8848.203%B**10.345%A++30.5B*10B++3791.9h75.8B+157.3B*
M20 Basilisk 745878.286M++3.6748.049%B**12.069%M52.7M14.5B**4591.1h63.7B**132.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0690h
Nano-Armor Kit143467,09732.4h
Nanite Revive Grenade06360.2h
Nanite Healing Grenade01760h
Medical Applicator7468,2715.9h
Spitfire Auto-Turret15910.5h
Ammunition Package61,6240.4h
Medical Kit1,94716,18665.2h
Anti-Infantry MANA Turret61880.2h
Nano-Repair Grenade03850.1h
Recon Detection Device4015,47524.9h
Shield Recharging Field51,1590.4h

Check the help document for the dictionary if you want to learn more about words used here.


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