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Immortal Disciple Zerverk[] Zerverk
VS BR 70

KDR: 4.57

Score: 38.4m

Last Seen: Feb 12th, 2019 10:51 PM
- OFFLINE - 456.2 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Emerald
Level Progress (to 71): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Ghost Betelgeuse 54-A NS-44 Commissioner NS-15M2 Supernova FPC Orion VS54 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,379,300 MLG Score: 4300
Fun Score: N/A
Cheeseburgers Flipped: 409TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.498%28.399%83833100054,8554.145320.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.178%1.645A+1.186B**-0.23CHEAD ++ (~13.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.594B+90.373C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.5%0.941%46825102812,964595321921.7517403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.075%2.008A*-1.074D*0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*3.50.724B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.254%6.199%695810252,32354110314.2939225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.381%0.937B*0.462B+0.64

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.675B+17.80.548B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.044%76.172%6954102910,2611090409.41376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.647%1.654A++0.592B+0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+20.359C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.375%13.483%695410295,0511401313.60528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.76%1.493A+-0.209C0.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.50.494B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.4m172.5%505 (30.3k)444 (26.6k)4.57089103,65422,6775.0335670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10331001126.068%24.461%63803:4937

7% Combat Medic26% Engineer37% Heavy Assault17% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2016 1:14 AMOct 22nd, 2016 9:59 PMFeb 12th, 2019 7:02 PM (37d) (PST)Feb 12th, 2019 8:57 PM (37d) (PST)Feb 12th, 2019 6:51 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1492209291.2000.2620.2932.2310.0944300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,96713,19155,776721618134626,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1440.2h/60d 10,492 25,355 26,860 192.8k 1,355 5,990 8,107 99.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,770
Deaths:1,465
KDR:4.621
Accuracy:28.217% B+
HSR:30.502% C+
NS-15M2
B++
Kills:4,186
Deaths:772
KDR:5.422
Accuracy:27.672% B++
HSR:29.193% B+
Orion VS54
A
Kills:3,779
Deaths:786
KDR:4.808
Accuracy:26.995% A
HSR:29.452% B++
Ursa
B**
Kills:3,403
Deaths:695
KDR:4.896
Accuracy:28.393% B**
HSR:27.270% B+
VX29 Polaris
B**
Kills:1,906
Deaths:450
KDR:4.236
Accuracy:28.894% B**
HSR:23.400% C++
Lasher X2
M
Kills:1,838
Deaths:521
KDR:3.528
Accuracy:44.453% M
HSR:3.645% C+
Pulsar LSW
B**
Kills:1,773
Deaths:375
KDR:4.728
Accuracy:28.149% B**
HSR:25.437% C*
NSX Naginata
B+
Kills:1,729
Deaths:361
KDR:4.789
Accuracy:25.291% B+
HSR:30.249% B
SVA-88
B*
Kills:1,670
Deaths:347
KDR:4.813
Accuracy:28.042% B*
HSR:27.964% B
Flare VE6
B*
Kills:1,172
Deaths:213
KDR:5.502
Accuracy:27.549% B*
HSR:28.584% B+
VE-H Maw
B++
Kills:557
Deaths:97
KDR:5.742
Accuracy:29.670% B++
HSR:28.187% C*
NSX-P Naginata
B+
Kills:80
Deaths:19
KDR:4.211
Accuracy:25.048% B+
HSR:30% C+
Kills:28,863
Deaths (as Heavy Assault):6,101
Deaths (to Heavy Assaults):6,214
KDR:4.73086
Kill Difference:22,762
Playtime:532.028 hours
Usage:37%
Score:13.787m
Score/min:432
Accuracy (listed only):29.031%
HSR (listed only):26.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:2,874
Deaths:760
KDR:3.782
Accuracy:29.559% B**
HSR:27.627% B*
Deimos VA29
B**
Kills:2,126
Deaths:723
KDR:2.941
Accuracy:73.012% B**
HSR:13.311% D
VE-S Canis
B**
Kills:1,657
Deaths:309
KDR:5.362
Accuracy:34.150% B**
HSR:24.985% B+
Phobos VX86
B**
Kills:1,634
Deaths:500
KDR:3.268
Accuracy:70.188% B**
HSR:14.627% C
Solstice VE3
A+
Kills:1,547
Deaths:488
KDR:3.170
Accuracy:30.258% A+
HSR:22.366% B+
Serpent VE92
A+
Kills:1,331
Deaths:392
KDR:3.395
Accuracy:30.585% A+
HSR:23.516% B++
Thanatos VE70
B+
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% B+
HSR:12.358% D
NSX Tengu
B**
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:42.060% B*
HSR:26.790% B**
Sirius SX12
A++
Kills:1,170
Deaths:251
KDR:4.661
Accuracy:29.830% B**
HSR:29.316% A++
Eridani SX5
B++
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:29.782% B++
HSR:23.156% B+
NSX Tanto
B**
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:30.638% B*
HSR:31.384% B**
NS-7 PDW
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:30.486% B**
HSR:24.162% B**
VX6-7
A++
Kills:788
Deaths:205
KDR:3.844
Accuracy:28.695% B*
HSR:30.330% A++
Skorpios
B+
Kills:350
Deaths:90
KDR:3.889
Accuracy:29.935% B+
HSR:25.429% B+
Nova
B*
Kills:61
Deaths:22
KDR:2.773
Accuracy:54.286% B*
HSR:11.475% D
Kills:19,447
Deaths (as Light Assault):5,102
Deaths (to Light Assaults):4,796
KDR:3.81164
Kill Difference:14,345
Playtime:164.854 hours
Usage:11%
Score:4.394m
Score/min:444
Accuracy (listed only):39.191%
HSR (listed only):22.722%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,126
Deaths:723
KDR:2.941
Accuracy:73.012% B**
HSR:13.311% D
VE-S Canis
B**
Kills:1,657
Deaths:309
KDR:5.362
Accuracy:34.150% B**
HSR:24.985% B+
Phobos VX86
B**
Kills:1,634
Deaths:500
KDR:3.268
Accuracy:70.188% B**
HSR:14.627% C
H-V45
A+
Kills:1,445
Deaths:322
KDR:4.488
Accuracy:31.078% A+
HSR:26.990% B*
Thanatos VE70
B+
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% B+
HSR:12.358% D
Terminus VX-9
B**
Kills:1,198
Deaths:281
KDR:4.263
Accuracy:29.533% B*
HSR:33.389% B**
NSX Tengu
B**
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:42.060% B*
HSR:26.790% B**
Pulsar VS1
A+
Kills:1,174
Deaths:281
KDR:4.178
Accuracy:30.561% A+
HSR:25.213% B++
Sirius SX12
A++
Kills:1,170
Deaths:251
KDR:4.661
Accuracy:29.830% B**
HSR:29.316% A++
Eridani SX5
B++
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:29.782% B++
HSR:23.156% B+
NS-7 PDW
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:30.486% B**
HSR:24.162% B**
Skorpios
B+
Kills:350
Deaths:90
KDR:3.889
Accuracy:29.935% B+
HSR:25.429% B+
Corvus VA55
B**
Kills:82
Deaths:35
KDR:2.343
Accuracy:29.959% B**
HSR:28.049% B++
NSX Yumi
A+
Kills:69
Deaths:13
KDR:5.308
Accuracy:32.948% A
HSR:39.130% A+
Nova
B*
Kills:61
Deaths:22
KDR:2.773
Accuracy:54.286% B*
HSR:11.475% D
Kills:15,712
Deaths (as Combat Medic):3,925
Deaths (to Combat Medics):2,561
KDR:4.00306
Kill Difference:11,787
Playtime:95.901 hours
Usage:7%
Score:2.571m
Score/min:447
Accuracy (listed only):39.480%
HSR (listed only):23.892%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:2,874
Deaths:760
KDR:3.782
Accuracy:29.559% B**
HSR:27.627% B*
Deimos VA29
B**
Kills:2,126
Deaths:723
KDR:2.941
Accuracy:73.012% B**
HSR:13.311% D
Phobos VX86
B**
Kills:1,634
Deaths:500
KDR:3.268
Accuracy:70.188% B**
HSR:14.627% C
Solstice VE3
A+
Kills:1,547
Deaths:488
KDR:3.170
Accuracy:30.258% A+
HSR:22.366% B+
Serpent VE92
A+
Kills:1,331
Deaths:392
KDR:3.395
Accuracy:30.585% A+
HSR:23.516% B++
Thanatos VE70
B+
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% B+
HSR:12.358% D
NSX Tanto
B**
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:30.638% B*
HSR:31.384% B**
Eidolon VE33
A*
Kills:1,026
Deaths:211
KDR:4.863
Accuracy:40.813% A*
HSR:20.468% D
VX6-7
A++
Kills:788
Deaths:205
KDR:3.844
Accuracy:28.695% B*
HSR:30.330% A++
Nova
B*
Kills:61
Deaths:22
KDR:2.773
Accuracy:54.286% B*
HSR:11.475% D
Kills:13,780
Deaths (as Engineer):3,929
Deaths (to Engineers):3,023
KDR:3.50725
Kill Difference:9,851
Playtime:367.714 hours
Usage:26%
Score:10.249m
Score/min:465
Accuracy (listed only):43.243%
HSR (listed only):20.746%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:7,718
Deaths:1,003
KDR:7.695
Accuracy:46.676% B**
HSR:70.407% C*
NS-44 Commissioner
A+
Kills:5,345
Deaths:2,513
KDR:2.127
Accuracy:44.592% B**
HSR:33.022% A+
NSX Daimyo
B+
Kills:2,242
Deaths:308
KDR:7.279
Accuracy:45.107% B+
HSR:95.807% B+
VE-S Canis
B**
Kills:1,657
Deaths:309
KDR:5.362
Accuracy:34.150% B**
HSR:24.985% B+
NS-30 Vandal
B*
Kills:1,446
Deaths:244
KDR:5.926
Accuracy:38.759% B*
HSR:27.248% C++
NS-357 Underboss
B+
Kills:1,258
Deaths:643
KDR:1.956
Accuracy:40.811% B+
HSR:23.053% C*
NSX Tengu
B**
Kills:1,187
Deaths:285
KDR:4.165
Accuracy:42.060% B*
HSR:26.790% B**
Sirius SX12
A++
Kills:1,170
Deaths:251
KDR:4.661
Accuracy:29.830% B**
HSR:29.316% A++
Eridani SX5
B++
Kills:1,166
Deaths:215
KDR:5.423
Accuracy:29.782% B++
HSR:23.156% B+
NS-7 PDW
B**
Kills:1,163
Deaths:234
KDR:4.970
Accuracy:30.486% B**
HSR:24.162% B**
NSX Tomoe
B+
Kills:1,159
Deaths:217
KDR:5.341
Accuracy:30.997% B+
HSR:41.070% B+
Skorpios
B+
Kills:350
Deaths:90
KDR:3.889
Accuracy:29.935% B+
HSR:25.429% B+
Beamer VS3
B++
Kills:276
Deaths:183
KDR:1.508
Accuracy:32.288% B++
HSR:27.899% B++
XM98
B**
Kills:241
Deaths:23
KDR:10.478
Accuracy:43.669% B*
HSR:83.817% B**
Phantom VA23
C*
Kills:171
Deaths:39
KDR:4.385
Accuracy:36.661% C*
HSR:30.994% C++
VA39 Spectre
A
Kills:60
Deaths:10
KDR:6
Accuracy:34.853% B+
HSR:53.333% A
NS-45 Pilot
B++
Kills:52
Deaths:12
KDR:4.333
Accuracy:31.410% C+
HSR:30.769% B++
Kills:26,661
Deaths (as Infiltrator):6,579
Deaths (to Infiltrators):2,994
KDR:4.05244
Kill Difference:20,082
Playtime:243.183 hours
Usage:17%
Score:5.605m
Score/min:384
Accuracy (listed only):36.592%
HSR (listed only):39.486%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:585
Deaths:110
KDR:5.318
Accuracy:24.757% B**
HSR:20.855% C+
Vortex VM21
B**
Kills:581
Deaths:149
KDR:3.899
Accuracy:50.891% B**
HSR:6.196% B**
Nebula VM20
B*
Kills:544
Deaths:96
KDR:5.667
Accuracy:22.363% B*
HSR:19.118% C
Vortex VM21
A
Kills:497
Deaths:149
KDR:3.336
Accuracy:52.187% A
HSR:4.628% C*
Comet VM2
M++
Kills:199
Deaths:31
KDR:6.419
Accuracy:70.168% M++
HSR:8.543% A*
Comet VM2
M+
Kills:163
Deaths:31
KDR:5.258
Accuracy:71.888% M+
HSR:3.681% C
Quasar VM1
A++
Kills:115
Deaths:23
KDR:5
Accuracy:24.289% A++
HSR:22.609% B*
Blueshift VM5
B**
Kills:96
Deaths:17
KDR:5.647
Accuracy:24.606% B**
HSR:25% B*
Cosmos VM3
A+
Kills:72
Deaths:20
KDR:3.600
Accuracy:21.855% A
HSR:26.389% A+
Kills:2,852
Deaths (as MAX Suit):313
Deaths (to MAX Suits):1,073
KDR:9.11182
Kill Difference:2,539
Playtime:51.179 hours
Usage:4%
Score:1.756m
Score/min:572
Accuracy (listed only):40.334%
HSR (listed only):15.224%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:524
V. Kills:87 N/A
Deaths:6
KDR:87.333
Accuracy:57.703% B**
KPH:93.700 A++
VKPH:15.600 A*
C75 Viper
M++
Kills:254
V. Kills:28 N/A
Deaths:5
KDR:50.800
Accuracy:45.567% B+
KPH:84.100 M++
VKPH:9.300 B+
Kills:778 (778 + 0)
Deaths:11
KDR:70.727
VKDR:10.455
Vehicle Kills:115
Kill Difference:767
Playtime:8.611 hours
Usage:1%
Score:0.211m
Score/min:408
Driving Accuracy:45.567%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M
Kills:8,046
V. Kills:1,014 N/A
Deaths:150
KDR:53.640
Accuracy:61.787% A
KPH:91.600 M
VKPH:11.500 B**
Supernova FPC
A*
Kills:3,918
V. Kills:2,008 195%
Deaths:156
KDR:25.115
Accuracy:63.683% A
KPH:46.900 A*
VKPH:24 A*
Saron HRB
A++
Kills:786
V. Kills:588 133%
Deaths:58
KDR:13.552
Accuracy:61.811% A*
KPH:40.300 A+
VKPH:30.100 A++
E540 Halberd
A+
Kills:439
V. Kills:255 171%
Deaths:25
KDR:17.560
Accuracy:56.780% B**
KPH:45.100 A
VKPH:26.200 A+
Aphelion VEX-4
A
Kills:264
V. Kills:145 181%
Deaths:14
KDR:18.857
Accuracy:32.300% C
KPH:39.600 A
VKPH:21.800 B+
Supernova PC
M+
Kills:222
V. Kills:81 271%
Deaths:14
KDR:15.857
Accuracy:66.336% A++
KPH:48.300 M
VKPH:17.600 M+
Proton II PPA
A++
Kills:78
V. Kills:8 N/A
Deaths:6
KDR:13
Accuracy:34.242% A++
KPH:70.700 B+
VKPH:7.200 A++
Kills:13,753 (12,186 + 1,567)
Deaths:423
KDR:32.513
VKDR:9.690
Vehicle Kills:4,099
Kill Difference:13,330
Playtime:213.025 hours
Usage:15%
Score:4.342m
Score/min:340
Driving Accuracy:66.336%
Gunner Accuracy:34.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:354
V. Kills:19 N/A
Deaths:5
KDR:70.800
Accuracy:27.683% A++
KPH:132.300 A++
VKPH:7.100 A+
M40 Fury
A*
Kills:275
V. Kills:39 N/A
Deaths:5
KDR:55
Accuracy:41.254% B+
KPH:114.600 A*
VKPH:16.300 B*
M40 Fury
M++
Kills:234
V. Kills:30 N/A
Deaths:9
KDR:26
Accuracy:41.475% B+
KPH:119 M++
VKPH:15.300 A
M12 Kobalt
A+
Kills:93
V. Kills:5 N/A
Deaths:3
KDR:31
Accuracy:25.495% A+
KPH:107.200 B**
VKPH:5.800 B+
M20 Basilisk
A
Kills:76
V. Kills:23 317%
Deaths:4
KDR:19
Accuracy:48.958% B**
KPH:35 A
VKPH:10.600 B++
M20 Basilisk
A*
Kills:66
V. Kills:17 367%
Deaths:7
KDR:9.429
Accuracy:47.522% B*
KPH:49.300 A*
VKPH:12.700 B+
Kills:1,098 (0 + 1,098)
Deaths:33
KDR:33.273
VKDR:4.030
Vehicle Kills:133
Kill Difference:1,065
Playtime:11.416 hours
Usage:1%
Score:0.303m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:47.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 9,0608,04615053.64S49.0761.787%AN/A91.6M11.5B**30087.8h2.7B++4.3B*
Ghost 7,7577,7181,0037.695A+3.1246.676%B**70.407%C*77.3A++N/A19899.8h1.9B++4.2B++
Betelgeuse 54-A 6,8536,7701,4654.621B+0.0528.217%B+30.502%C+104A1.3B**27565.1h9.8B+34.8B+
NS-44 Commissioner 5,3755,3452,5132.127B**2.4444.592%B**33.022%A+106.7M+N/A27950.1h3.1B*6.9B*
NS-15M2 4,2284,1867725.422A*0.8527.672%B++29.193%B+90.8A++N/A23146.1h10.3B*37.2B++
Supernova FPC 5,9263,91815625.115M++20.5463.683%AN/A46.9A*24A*32683.6h4.7B+7.4B*
Orion VS54 3,8133,7797864.808A*0.2426.995%A29.452%B++92.9MN/A27440.7h9.7B**35.9B
Ursa 3,4443,4036954.896S0.3328.393%B**27.27%B+94.8A*1.1A++27235.9h9.1B*32.1B++
Pulsar C 2,9102,8747603.782A*0.7929.559%B**27.627%B*71.1A++N/A20540.4h9.2B*31.1B++
C-4 3,1912,8156314.461A*0.1135.175%A++N/A142.9A+19.1D68519.7h0.9B**2.6A
NSX Daimyo 2,2422,2423087.279B**2.7145.107%B+95.807%B+80.4B**N/A18927.9h2.3B+5.2B+
Deimos VA29 2,1362,1267232.941A+1.6373.012%B**13.311%D85A++N/A20725h2.2B+3B+
VX29 Polaris 1,9271,9064504.236A**0.3328.894%B**23.4%C++102.5A*1.1A42018.6h10B*34.7B++
Lasher X2 1,8611,8385213.528S1.0444.453%M3.645%C+93.3M**1.2B+24319.7h18.3B+41.1B**
Pulsar LSW 1,7831,7733754.728M+0.1628.149%B**25.437%C*98.5A*N/A42718h10.2B*36.1B++
Frag Grenade 1,7721,75111751N/A1,746.4356.776%A+N/A729.6B**8.8C*23322.4h2.8B**4.9B**
NSX Naginata 1,7401,7293614.789M*0.2225.291%B+30.249%B95A*N/A24718.2h9.5B++37.5B+
SVA-88 1,6801,6703474.813A++0.2428.042%B*27.964%B90.8A++N/A24218.4h10.2B++36.3B+
VE-S Canis 1,6701,6573095.362M**0.7934.15%B**24.985%B+94.7A++N/A23317.5h9.2B*27.1B++
Phobos VX86 1,6441,6345003.268A++1.3070.188%B**14.627%C92.8A++N/A27717.6h2.1B++3B+
Solstice VE3 1,5681,5474883.17M**1.4030.258%A+22.366%B+60MN/A26825.8h10.5B**34.8B+
NS Decimator 2,1201,5193434.429S0.1465.201%B+1.382%D55.2A+21.9B++33227.5h3.7B++5.7B*
NS-30 Vandal 1,4601,4462445.926M+1.3638.759%B*27.248%C++95.1MN/A22915.2h4.4B**11.2B*
H-V45 1,4601,4453224.488A++0.0831.078%A+26.99%B*74.1A*N/A19119.5h11.2B*36.1B*
Serpent VE92 1,3461,3313923.395A*1.1830.585%A+23.516%B++50.4B**N/A16026.4h11.7B+38.3B++
NS-357 Underboss 1,2581,2586431.956B**2.6140.811%B+23.053%C*76.7AN/A18516.4h3.3B**8.1B*
Thanatos VE70 1,2401,2303643.379M+1.1944.394%B+12.358%D87.2M++N/A26214.1h3.3B**7.5B*
S1 1,5251,2143613.363S1.2165.865%B**3.295%C**54A*13.8C++34822.5h4.2A6.3B**
Terminus VX-9 1,2261,1982814.263A++0.3129.533%B*33.389%B**68.9A1.6M18017.4h11B+37.2B++
NSX Tengu 1,2151,1872854.165M0.4142.06%B*26.79%B**68.6A1.6M25517.3h9.9B*23.6B++
Pulsar VS1 1,1881,1742814.178M*0.3930.561%A+25.213%B++74.8M++N/A23215.7h11.3B**37B**
Flare VE6 1,1821,1722135.502S0.9327.549%B*28.584%B+89.5A++N/A23913.1h9.7B+35B+
Sirius SX12 1,1821,1702514.661M*0.0929.83%B**29.316%A++75A**N/A20015.6h11.2B**37.4B++
Eridani SX5 1,1741,1662155.423M**0.8529.782%B++23.156%B+86.4A*N/A23613.5h10.3B++34.5B+
NSX Tanto 1,1721,1632644.405M*0.1730.638%B*31.384%B**62.5AN/A15518.6h10.8B+35.3B+
NS-7 PDW 1,1701,1632344.97S0.4030.486%B**24.162%B**96.9M**N/A23412h10.3B**33.8B*
NSX Tomoe 1,1651,1592175.341A**0.7730.997%B+41.07%B+80.5A++N/A20614.4h10.9B*35.1B++
Eidolon VE33 1,0701,0262114.863M++0.2940.813%A*20.468%D62.6A*2.7S20916.4h5.3A12.9B**
VX6-7 7957882053.844A*0.7328.695%B*30.33%A++62AN/A20112.7h10.8B+37.5B++
Saron HRB 1,3747865813.552A++8.9861.811%A*N/A40.3A+30.2A++52019.5h22.6C++36.6B*
Tank Mine 9156621215.471A+0.9038.898%B+N/A63D-24.1D*44910.5h1.8C**4.5B**
Blueshift VM5 5915851105.318A0.7524.757%B**20.855%C+58.5A+N/A19910h15.5C**62.7B++
Vortex VM21 9115811493.899M0.6750.891%B**6.196%B**20.2A*11.5A*18428.8h15.2B*29.9B*
VE-H Maw 562557975.742M**1.1729.67%B++28.187%C*83.1B**N/A2436.7h9B++30.4B+
Nebula VM20 548544965.667A++1.1022.363%B*19.118%C61.8A++N/A1978.8h13.9B++61.9B++
L100 Python HESH 611524687.333S82.7657.703%B**N/A93.6A++15.5A*3655.6h2.8B++4.9B*
Vortex VM21 7534971493.336M+1.2352.187%A4.628%C*17.3A**8.9A++14528.8h18.3B**35.1B*
NSX Masamune 6074421752.526A**2.0464.069%B++2.489%B+37.8B+14.1C+26711.7h9.3B+14.5B+
E540 Halberd 6944392517.56B*12.9956.78%B**2.733%C++45.3A26.3A+3499.7h6.1C+10.8B+
M12 Kobalt 373354570.8S66.2327.683%A++22.599%B**131.1A++7A+3952.7h15.2B*55B*
Skorpios 353350903.889A+0.6829.935%B+25.429%B+54.7B+N/A1436.4h9.6B*32.2B*
Auraxium Force-Blade 3513419,2890.037C++4.5328.087%C+4.692%C0.7CN/A2496.3h1.8B++6.6B
Beamer VS3 2782761831.508B**3.0632.288%B++27.899%B++49.3B**N/A1935.6h6.3B*19.4B
M40 Fury 314275555S50.4341.254%B+2.909%B**114.6A*16.3B*4902.4h9.7B++23.4B*
Aphelion VEX-4 4092641418.857M**14.2932.3%C3.409%C39.4A21.6B+3096.7h40.1B++124.1B++
C75 Viper 282254550.8U46.2345.567%B+2.362%A84.7M++9.3B+4873h8.1B**17.9B**
XM98 2412412310.478M**5.9143.669%B*83.817%B**61.8A*N/A2003.9h1.9B**4.5B*
M40 Fury 264234926M++21.4341.475%B+2.564%B*117M++15B**5492h8.6B**20.8B**
Supernova PC 3032221415.857A++11.2966.336%A++N/A48.3M17.6M+5534.6h5.1C**7.7B*
Lumine Edge 2252176,2090.035C4.5428.697%C++5.991%D**0.7C--N/A2324.7h1.7C-5.8C*
Sticky Grenade 2172141214N/A209.4359.718%B*N/A1070C**15B44280.2h2B3.3B+
Lancer VS22 370206405.15S0.5872.372%AN/A22.9B**18.2B*2989h11.1B++15.3B++
Comet VM2 262199316.419S1.8570.168%M++8.543%A*29.7M*9.4M2346.7h26.5C37.7B+
Phantom VA23 171171394.385A++0.1936.661%C*30.994%C++81.4A++N/A2192.1h3.7B*10B+
Comet VM2 213163315.258S0.6971.888%M+3.681%C24.7A*7.6A+1656.6h33.1C46B+
Rocklet Rifle 289158562.821S1.7557.694%B+1.266%B++28.2C+23.4C+4325.6h39.6C+68.6C*
Spear Anti-Vehicle Phalanx Turret 185124431M**26.4363.264%A++1.613%D*77.5A**38.1A++8601.6h7.3B+11.6B**
Quasar VM1 116115235A**0.4324.289%A++22.609%B*60.5M*N/A3941.9h11.2B**46.1B++
Force-Blade 1071014,8420.021C+4.5519.809%D-6.931%C+0.4CN/A2241.3h2B+10.3C++
MAX Punch 101983260.301A4.2760.081%B*N/A1.9C*N/A651h1.5C++2.5B
Proximity Mine 9696137.385B**2.8159.935%A*N/A160B*N/A8000.6h1.9C++3.2B**
Blueshift VM5 9896175.647A+1.0824.606%B**25%B*56.5A+1.2A2771.7h17.2C70B+
M12 Kobalt 9893331B++26.4325.495%A+20.43%B+103.3B*5.6B+3470.9h15.8B+61.9B++
Corvus VA55 8482352.343A+2.2329.959%B**28.049%B++39B+1A2752.1h12.6C+42B+
The Slasher 83821,6570.049C+4.5247.475%B**1.22%D*1.1CN/A376.6h1.7B++3.6B+
NSX-P Naginata 8580194.211A++0.3625.048%B+30%C+66.7B*4.2S1611.2h9.9B*39.5B++
Proton II PPA 8678613C+8.4334.242%A++N/A70.9B+7.3A++5951.1h11.6C33.8B+
M20 Basilisk 9976419S14.4348.958%B**9.211%A34.5A10.5B++3962.2h66.2B**135.1B**
Cosmos VM3 7272203.6B**0.9721.855%A26.389%A+48A++N/A2181.5h15.8D72.3B+
NSX Yumi 6969135.308M0.7432.948%A39.13%A+46B+N/A1641.5h10.7B+32.6B*
M20 Basilisk 836679.429M**4.8647.522%B*10.606%A*50.8A**13.1B++4261.3h66.2B**139.4B**
Nova 6261222.773B**1.8054.286%B*11.475%D67.8A1.1A++2740.9h3.7B+6.9B++
VA39 Spectre 6160106M*1.4334.853%B+53.333%A54.5A*N/A7181.1h3.6A10.2B**
NS-45 Pilot 5352124.333A*0.2431.41%C+30.769%B++86.7B**1.7A*2550.6h6.6B+21B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0690h
Nano-Armor Kit159549,21737.6h
Spawn Beacon0720h
Nanite Revive Grenade01,1810.3h
Nanite Healing Grenade01880.1h
Medical Applicator134113,0359.6h
Spitfire Auto-Turret111,4731.2h
Ammunition Package62,9600.9h
Medical Kit2,20118,33271.5h
Anti-Infantry MANA Turret61910.2h
Nano-Repair Grenade05410.2h
Shield Recharging Field92,1050.8h
Recon Detection Device4316,84226.9h

Check the help document for the dictionary if you want to learn more about words used here.


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