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Paragon Chosen Zerverk[] Zerverk
VS BR 145

KDR: 4.55

Score: 48.1m

Last Seen: May 23rd, 2020 6:11 AM
- OFFLINE - 58.3 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ghost Supernova VPC Betelgeuse 54-A NS-44 Commissioner Supernova FPC NS-15M2 Orion VS54 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,660,775 MLG Score: 4525
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.827%28.924%86339124464,7453.970140.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.483%1.656A++1.181B**-1.2D*HEAD ++ (~14.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.596B+8.90.376C**21

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.658%0.844%49145127815,871697400122.7704397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%1.984A++-1.075D*0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.856B*3.40.727B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.167%7.168%653812752,52561010664.13257237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.537%0.836B++0.632B+0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.683B+17.30.571B+21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.688%75.094%6534127914,11313236610.6594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.741%1.751A++0.508B+0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+20.369C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.856%13.292%653412795,4171718323.15308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.762%1.507A+-0.303C0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.693B+2.40.502B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.1m186.7%533 (32k)468 (28.1k)4.55441126,76327,8334.99741145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12831208825.914%25.296%65603:4144

6% Combat Medic28% Engineer35% Heavy Assault17% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2016 1:14 AMOct 22nd, 2016 9:59 PMMay 25th, 2020 9:51 AM (96m) (PST)May 23rd, 2020 4:28 AM (2d) (PST)May 23rd, 2020 2:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1852239621.2330.2710.3122.4810.0964525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,09913,37857,721741619149628,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1713.4h/71.4d 12,330 32,066 33,458 255.1k 1,621 7,220 9,875 121.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:8,454
Deaths:1,880
KDR:4.497
Accuracy:28.596% C**
HSR:31.311% C+
NS-15M2
B+
Kills:4,524
Deaths:853
KDR:5.304
Accuracy:27.948% B+
HSR:29.377% C*
Orion VS54
B**
Kills:3,962
Deaths:822
KDR:4.820
Accuracy:27.107% B**
HSR:29.808% B+
Ursa
B++
Kills:3,488
Deaths:711
KDR:4.906
Accuracy:28.491% B++
HSR:27.380% C**
VX29 Polaris
B++
Kills:1,921
Deaths:460
KDR:4.176
Accuracy:28.895% B++
HSR:23.425% C+
Pulsar LSW
B++
Kills:1,849
Deaths:395
KDR:4.681
Accuracy:28.251% B++
HSR:25.852% C+
SVA-88
B++
Kills:1,765
Deaths:376
KDR:4.694
Accuracy:28.144% B++
HSR:28.442% C*
NSX Naginata
B+
Kills:1,729
Deaths:362
KDR:4.776
Accuracy:25.290% B+
HSR:30.249% C++
NSX-P Naginata
B++
Kills:1,313
Deaths:279
KDR:4.706
Accuracy:27.424% B++
HSR:33.054% B+
Flare VE6
B+
Kills:1,179
Deaths:214
KDR:5.509
Accuracy:27.505% B+
HSR:28.584% B
VE-H Maw
B+
Kills:682
Deaths:119
KDR:5.731
Accuracy:29.753% B+
HSR:29.326% C++
Kills:30,866
Deaths (as Heavy Assault):6,471
Deaths (to Heavy Assaults):7,715
KDR:4.7699
Kill Difference:24,395
Playtime:592.370 hours
Usage:35%
Score:15.779m
Score/min:444
Accuracy (listed only):27.946%
HSR (listed only):28.801%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:3,083
Deaths:826
KDR:3.732
Accuracy:29.736% B*
HSR:27.700% B+
Deimos VA29
B*
Kills:2,488
Deaths:854
KDR:2.913
Accuracy:72.700% B*
HSR:12.902% D
VE-S Canis
B*
Kills:1,767
Deaths:337
KDR:5.243
Accuracy:34.145% B*
HSR:25.410% C**
Phobos VX86
B*
Kills:1,634
Deaths:501
KDR:3.261
Accuracy:70.194% B*
HSR:14.627% C
Solstice VE3
A
Kills:1,550
Deaths:491
KDR:3.157
Accuracy:30.231% A
HSR:22.323% B
Serpent VE92
B**
Kills:1,439
Deaths:434
KDR:3.316
Accuracy:30.615% B**
HSR:23.628% B+
Solstice Burst
B++
Kills:1,299
Deaths:264
KDR:4.920
Accuracy:31.390% B++
HSR:26.482% C*
Thanatos VE70
C**
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% C**
HSR:12.358% D-
NSX Tengu
B++
Kills:1,190
Deaths:287
KDR:4.146
Accuracy:42.062% B++
HSR:26.807% B++
NSX-P Tanto
B**
Kills:1,185
Deaths:294
KDR:4.031
Accuracy:30.791% B*
HSR:33.333% B**
NS-7 PDW
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:30.506% B**
HSR:24.085% B*
Sirius SX12
A+
Kills:1,170
Deaths:251
KDR:4.661
Accuracy:29.830% B*
HSR:29.316% A+
Eridani SX5
B+
Kills:1,168
Deaths:216
KDR:5.407
Accuracy:29.807% B+
HSR:23.116% C**
VX6-7
B**
Kills:1,166
Deaths:299
KDR:3.900
Accuracy:28.653% B+
HSR:28.902% B**
NSX Tanto
B++
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:30.638% B++
HSR:31.384% B++
VE-C Horizon
B
Kills:529
Deaths:143
KDR:3.699
Accuracy:34.964% C+
HSR:28.355% B
Skorpios
B+
Kills:486
Deaths:127
KDR:3.827
Accuracy:29.264% C*
HSR:26.132% B+
Nova
B++
Kills:65
Deaths:26
KDR:2.500
Accuracy:53.659% B++
HSR:12.308% D
Eclipse VE3A
M+
Kills:64
Deaths:18
KDR:3.556
Accuracy:33.299% A
HSR:35.938% M+
NS-11C
M*
Kills:54
Deaths:20
KDR:2.700
Accuracy:29.539% B*
HSR:40.741% M*
Kills:23,905
Deaths (as Light Assault):6,253
Deaths (to Light Assaults):5,978
KDR:3.82296
Kill Difference:17,652
Playtime:197.748 hours
Usage:12%
Score:5.565m
Score/min:469
Accuracy (listed only):37.321%
HSR (listed only):25.292%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:2,488
Deaths:854
KDR:2.913
Accuracy:72.700% B*
HSR:12.902% D
VE-S Canis
B*
Kills:1,767
Deaths:337
KDR:5.243
Accuracy:34.145% B*
HSR:25.410% C**
Phobos VX86
B*
Kills:1,634
Deaths:501
KDR:3.261
Accuracy:70.194% B*
HSR:14.627% C
H-V45
A
Kills:1,467
Deaths:329
KDR:4.459
Accuracy:31.153% A
HSR:26.858% B+
Equinox VE2 Burst
B+
Kills:1,277
Deaths:242
KDR:5.277
Accuracy:31.039% B+
HSR:29.679% C+
Terminus VX-9
B+
Kills:1,259
Deaths:307
KDR:4.101
Accuracy:29.714% B+
HSR:33.201% B+
Thanatos VE70
C**
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% C**
HSR:12.358% D-
NSX Tengu
B++
Kills:1,190
Deaths:287
KDR:4.146
Accuracy:42.062% B++
HSR:26.807% B++
Pulsar VS1
A
Kills:1,177
Deaths:282
KDR:4.174
Accuracy:30.567% A
HSR:25.149% B+
NS-7 PDW
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:30.506% B**
HSR:24.085% B*
Sirius SX12
A+
Kills:1,170
Deaths:251
KDR:4.661
Accuracy:29.830% B*
HSR:29.316% A+
Eridani SX5
B+
Kills:1,168
Deaths:216
KDR:5.407
Accuracy:29.807% B+
HSR:23.116% C**
Skorpios
B+
Kills:486
Deaths:127
KDR:3.827
Accuracy:29.264% C*
HSR:26.132% B+
Corvus VA55
B**
Kills:141
Deaths:49
KDR:2.878
Accuracy:30.681% B**
HSR:29.078% B++
NSX Yumi
A
Kills:69
Deaths:13
KDR:5.308
Accuracy:32.802% B**
HSR:39.130% A
Nova
B++
Kills:65
Deaths:26
KDR:2.500
Accuracy:53.659% B++
HSR:12.308% D
Kills:17,763
Deaths (as Combat Medic):4,422
Deaths (to Combat Medics):3,232
KDR:4.01696
Kill Difference:13,341
Playtime:101.653 hours
Usage:6%
Score:2.785m
Score/min:457
Accuracy (listed only):38.907%
HSR (listed only):24.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:3,083
Deaths:826
KDR:3.732
Accuracy:29.736% B*
HSR:27.700% B+
Deimos VA29
B*
Kills:2,488
Deaths:854
KDR:2.913
Accuracy:72.700% B*
HSR:12.902% D
Phobos VX86
B*
Kills:1,634
Deaths:501
KDR:3.261
Accuracy:70.194% B*
HSR:14.627% C
Solstice VE3
A
Kills:1,550
Deaths:491
KDR:3.157
Accuracy:30.231% A
HSR:22.323% B
Serpent VE92
B**
Kills:1,439
Deaths:434
KDR:3.316
Accuracy:30.615% B**
HSR:23.628% B+
Solstice Burst
B++
Kills:1,299
Deaths:264
KDR:4.920
Accuracy:31.390% B++
HSR:26.482% C*
Thanatos VE70
C**
Kills:1,230
Deaths:364
KDR:3.379
Accuracy:44.394% C**
HSR:12.358% D-
Eidolon VE33
A++
Kills:1,203
Deaths:254
KDR:4.736
Accuracy:40.775% A++
HSR:19.535% D-
NSX-P Tanto
B**
Kills:1,185
Deaths:294
KDR:4.031
Accuracy:30.791% B*
HSR:33.333% B**
VX6-7
B**
Kills:1,166
Deaths:299
KDR:3.900
Accuracy:28.653% B+
HSR:28.902% B**
NSX Tanto
B++
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:30.638% B++
HSR:31.384% B++
VE-C Horizon
B
Kills:529
Deaths:143
KDR:3.699
Accuracy:34.964% C+
HSR:28.355% B
Nova
B++
Kills:65
Deaths:26
KDR:2.500
Accuracy:53.659% B++
HSR:12.308% D
Eclipse VE3A
M+
Kills:64
Deaths:18
KDR:3.556
Accuracy:33.299% A
HSR:35.938% M+
NS-11C
M*
Kills:54
Deaths:20
KDR:2.700
Accuracy:29.539% B*
HSR:40.741% M*
Kills:18,152
Deaths (as Engineer):5,052
Deaths (to Engineers):3,647
KDR:3.59303
Kill Difference:13,100
Playtime:482.765 hours
Usage:28%
Score:14.568m
Score/min:503
Accuracy (listed only):39.438%
HSR (listed only):24.701%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:11,332
Deaths:1,586
KDR:7.145
Accuracy:47.338% B**
HSR:70.508% C+
NS-44 Commissioner
A+
Kills:7,232
Deaths:3,522
KDR:2.053
Accuracy:44.681% B*
HSR:33.960% A+
NSX Daimyo
B+
Kills:2,470
Deaths:352
KDR:7.017
Accuracy:45.147% B
HSR:95.790% B+
VE-S Canis
B*
Kills:1,767
Deaths:337
KDR:5.243
Accuracy:34.145% B*
HSR:25.410% C**
NS-30 Vandal
B++
Kills:1,493
Deaths:254
KDR:5.878
Accuracy:38.768% B++
HSR:27.997% C++
NS-357 Underboss
B
Kills:1,265
Deaths:645
KDR:1.961
Accuracy:40.828% B
HSR:23.083% C+
NSX Tengu
B++
Kills:1,190
Deaths:287
KDR:4.146
Accuracy:42.062% B++
HSR:26.807% B++
NS-7 PDW
B**
Kills:1,175
Deaths:237
KDR:4.958
Accuracy:30.506% B**
HSR:24.085% B*
Sirius SX12
A+
Kills:1,170
Deaths:251
KDR:4.661
Accuracy:29.830% B*
HSR:29.316% A+
Eridani SX5
B+
Kills:1,168
Deaths:216
KDR:5.407
Accuracy:29.807% B+
HSR:23.116% C**
NSX Tomoe
C**
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:30.981% C**
HSR:41.121% C*
Skorpios
B+
Kills:486
Deaths:127
KDR:3.827
Accuracy:29.264% C*
HSR:26.132% B+
Beamer VS3
B++
Kills:276
Deaths:183
KDR:1.508
Accuracy:32.288% B++
HSR:27.899% B+
XM98
B*
Kills:251
Deaths:24
KDR:10.458
Accuracy:43.767% B++
HSR:83.665% B*
Phantom VA23
C+
Kills:217
Deaths:50
KDR:4.340
Accuracy:35.935% C+
HSR:30.415% C+
NS-AM7 Archer
B**
Kills:130
Deaths:63
KDR:2.063
Accuracy:67.033% B**
HSR:25.385% B++
VA39 Spectre
A+
Kills:60
Deaths:10
KDR:6
Accuracy:34.853% B
HSR:53.333% A+
NS-45 Pilot
B
Kills:57
Deaths:13
KDR:4.385
Accuracy:32.124% C+
HSR:31.579% B
Kills:32,899
Deaths (as Infiltrator):8,374
Deaths (to Infiltrators):3,639
KDR:3.92871
Kill Difference:24,525
Playtime:297.846 hours
Usage:17%
Score:7.499m
Score/min:420
Accuracy (listed only):38.298%
HSR (listed only):38.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:657
Deaths:123
KDR:5.341
Accuracy:24.237% B+
HSR:20.852% C
Vortex VM21
A
Kills:607
Deaths:152
KDR:3.993
Accuracy:50.962% B**
HSR:6.096% A
Nebula VM20
B+
Kills:589
Deaths:107
KDR:5.505
Accuracy:22.169% B+
HSR:18.676% C--
Vortex VM21
B**
Kills:517
Deaths:152
KDR:3.401
Accuracy:52.118% B**
HSR:4.836% B+
Comet VM2
M+
Kills:212
Deaths:33
KDR:6.424
Accuracy:70.197% M+
HSR:8.962% A*
Comet VM2
M+
Kills:176
Deaths:33
KDR:5.333
Accuracy:72.007% M+
HSR:3.409% C-
Blueshift VM5
B+
Kills:172
Deaths:30
KDR:5.733
Accuracy:22.631% B+
HSR:24.419% B+
Cosmos VM3
B**
Kills:119
Deaths:25
KDR:4.760
Accuracy:22.307% B*
HSR:23.529% B**
Quasar VM1
A++
Kills:115
Deaths:23
KDR:5
Accuracy:24.289% A++
HSR:22.609% B++
Nebula VM20
B
Kills:65
Deaths:12
KDR:5.417
Accuracy:21.530% C**
HSR:23.077% B
Kills:3,229
Deaths (as MAX Suit):345
Deaths (to MAX Suits):1,231
KDR:9.35942
Kill Difference:2,884
Playtime:56.313 hours
Usage:3%
Score:1.946m
Score/min:576
Accuracy (listed only):38.244%
HSR (listed only):15.646%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A++
Kills:1,448
V. Kills:460 314%
Deaths:31
KDR:46.710
Accuracy:60.294% C++
KPH:87.500 A++
VKPH:27.800 B++
L100 Python HESH
A+
Kills:885
V. Kills:131 N/A
Deaths:12
KDR:73.750
Accuracy:59.189% B**
KPH:99 A+
VKPH:14.700 A+
C75 Viper
A*
Kills:254
V. Kills:28 N/A
Deaths:5
KDR:50.800
Accuracy:45.567% B+
KPH:84.100 A*
VKPH:9.300 C*
Kills:2,587 (2,587 + 0)
Deaths:48
KDR:53.896
VKDR:12.896
Vehicle Kills:619
Kill Difference:2,539
Playtime:28.499 hours
Usage:2%
Score:0.749m
Score/min:438
Driving Accuracy:45.567%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:9,089
V. Kills:1,167 N/A
Deaths:164
KDR:55.421
Accuracy:61.880% A
KPH:92 A*
VKPH:11.800 B*
Supernova FPC
A++
Kills:5,421
V. Kills:2,591 209%
Deaths:170
KDR:31.888
Accuracy:63.430% A
KPH:51.900 A++
VKPH:24.800 A++
Saron HRB
A
Kills:791
V. Kills:590 134%
Deaths:58
KDR:13.638
Accuracy:61.827% A*
KPH:40.300 B**
VKPH:30 A
E540 Halberd
A++
Kills:494
V. Kills:278 177%
Deaths:25
KDR:19.760
Accuracy:57.344% B**
KPH:47.300 B**
VKPH:26.600 A++
Aphelion VEX-4
A
Kills:276
V. Kills:151 182%
Deaths:15
KDR:18.400
Accuracy:32.826% C
KPH:40.300 A
VKPH:22.100 B++
Supernova PC
A*
Kills:222
V. Kills:81 271%
Deaths:14
KDR:15.857
Accuracy:66.336% A++
KPH:48.300 A++
VKPH:17.600 A*
Proton II PPA
A
Kills:80
V. Kills:8 N/A
Deaths:6
KDR:13.333
Accuracy:33.980% A
KPH:66.300 C+
VKPH:6.600 A
Kills:16,373 (14,732 + 1,641)
Deaths:452
KDR:36.223
VKDR:10.765
Vehicle Kills:4,866
Kill Difference:15,921
Playtime:246.041 hours
Usage:14%
Score:5.260m
Score/min:356
Driving Accuracy:66.336%
Gunner Accuracy:33.980%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:445
V. Kills:21 N/A
Deaths:5
KDR:89
Accuracy:27.060% A+
KPH:135.100 A+
VKPH:6.400 B**
M40 Fury
A++
Kills:278
V. Kills:41 N/A
Deaths:5
KDR:55.600
Accuracy:41.360% B+
KPH:114.200 A++
VKPH:16.800 B*
M40 Fury
A**
Kills:234
V. Kills:30 N/A
Deaths:9
KDR:26
Accuracy:41.421% B+
KPH:118.500 A**
VKPH:15.200 A
M12 Kobalt
A
Kills:126
V. Kills:5 N/A
Deaths:5
KDR:25.200
Accuracy:25% A
KPH:121.700 B**
VKPH:4.800 B+
M20 Basilisk
A
Kills:90
V. Kills:25 346%
Deaths:5
KDR:18
Accuracy:49.204% B**
KPH:37.900 A
VKPH:10.500 B++
M20 Basilisk
A*
Kills:67
V. Kills:17 372%
Deaths:7
KDR:9.571
Accuracy:47.494% B*
KPH:48.200 A*
VKPH:12.200 B+
Kills:1,240 (0 + 1,240)
Deaths:36
KDR:34.444
VKDR:3.861
Vehicle Kills:139
Kill Difference:1,204
Playtime:12.500 hours
Usage:1%
Score:0.349m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:47.494%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 11,39711,3321,5867.145B**2.5947.338%B**70.508%C+82.9AN/A236136.7h1.9B+4.1B++
Supernova VPC 10,2569,08916455.421A**50.8761.88%AN/A92A*11.8B*30998.8h2.7B+4.3B*
Betelgeuse 54-A 8,5668,4541,8804.497B+0.0628.596%C**31.311%C+106.1B++1.4C**29679.7h9.8B34.3B+
NS-44 Commissioner 7,2717,2323,5222.053B*2.5044.681%B*33.96%A+110.6A*N/A31465.4h3.1B++6.8B++
Supernova FPC 8,0125,42117031.888A**27.3363.43%AN/A51.9A++24.8A++351104.5h4.4B+6.9B*
NS-15M2 4,5694,5248535.304A+0.7527.948%B+29.377%C*92.1B**N/A23849.1h10.2B++36.6B+
Orion VS54 4,0013,9628224.82A0.2727.107%B**29.808%B+91.5A++N/A28843.3h9.7B*35.7C*
Ursa 3,5293,4887114.906M++0.3528.491%B++27.38%C**94.5A+1.1B++27536.9h9.1B++31.9B++
C-4 3,7633,3257244.593A++0.0435.536%A+N/A153.2A20.2D75521.7h0.9B**2.5A
Pulsar C 3,1243,0838263.732B**0.8229.736%B*27.7%B+72B**1B*21242.8h9.2B++31.1B++
Deimos VA29 2,4992,4888542.913B**1.6472.7%B*12.902%D85.8B**N/A22729h2.1B+2.9B+
NSX Daimyo 2,4702,4703527.017B*2.4645.147%B95.79%B+81.5B++N/A19630.3h2.3B5.1B+
Plasma Grenade 2,0562,02812028N/A2,023.4556.563%AN/A751.1B*10.4C+24342.7h2.7B++4.8B*
Lasher X2 1,9761,9535693.432A*1.1244.789%A*3.584%C+92.6A*1.1C+25221.1h18.1C**40.5B*
VX29 Polaris 1,9421,9214604.176A++0.3828.895%B++23.425%C+102.2A+1.1B+42018.8h10B++34.7B+
Pulsar LSW 1,8591,8493954.681A*0.1328.251%B++25.852%C+98.9AN/A42918.7h10.2B+36B+
VE-S Canis 1,7811,7673375.243M+0.6934.145%B*25.41%C**94B**N/A24418.8h9.2B+27B+
SVA-88 1,7751,7653764.694A0.1428.144%B++28.442%C*91.9B**N/A24719.2h10.2B+36.2B+
NS Decimator 2,4541,7583974.428M+0.1365.656%B+1.365%D56.5B**22.4B+34831.1h3.7B+5.7B++
NSX Naginata 1,7401,7293624.776M+0.2225.29%B+30.249%C++95A+N/A25418.2h9.5B+37.5B+
Phobos VX86 1,6441,6345013.261A1.2970.194%B*14.627%C92.8B**N/A28017.6h2.1B+3B+
Solstice VE3 1,5711,5504913.157M++1.4030.231%A22.323%B59.4A++N/A28626.1h10.6B**34.9C**
NS-30 Vandal 1,5071,4932545.878A++1.3238.768%B++27.997%C++95.1A++N/A23415.7h4.3B**11.2B*
H-V45 1,4821,4673294.459A0.1031.153%A26.858%B+74.1A+N/A20019.8h11.3B+36.1B*
LB00 Python AP 1,9081,4483146.71B**42.1660.294%C++N/A87.8A++27.9B++45316.5h3.4B++5.6B*
Serpent VE92 1,4561,4394343.316A1.2430.615%B**23.628%B+52.1B+N/A17127.6h11.6B37.8B+
NSX-P Naginata 1,3341,3132794.706M0.1527.424%B++33.054%B+94.5A1.5B+35913.9h9.4B*34.1B*
Solstice Burst 1,3161,2992644.92A*0.3731.39%B++26.482%C*99.2A+1.3B**22113.1h9.9B*31.6B*
Equinox VE2 Burst 1,2991,2772425.277A0.7231.039%B+29.679%C+89.3B**1.5B**35214.3h11B+35.4B+
NS-357 Underboss 1,2661,2656451.961B++2.5940.828%B23.083%C+76.7B++N/A18816.5h3.3B*8.1B++
Terminus VX-9 1,2881,2593074.101B**0.4529.714%B+33.201%B+69.6B++1.6A++18518.1h11.1B37.2B+
Thanatos VE70 1,2401,2303643.379A*1.1844.394%C**12.358%D-86.6A*N/A27014.2h3.3B**7.5B*
S1 1,5301,2183613.374S1.1865.889%B*3.284%C**53.9A++13.8C+36322.6h4.2B**6.3B*
Eidolon VE33 1,2561,2032544.736A++0.1840.775%A++19.535%D-61.7A2.7M++21619.5h5.2B**12.8B**
NSX Tengu 1,2181,1902874.146M0.4142.062%B++26.807%B++68.4B*1.6A*25917.4h9.9B++23.6B+
NSX-P Tanto 1,1931,1852944.031M++0.5230.791%B*33.333%B**74.5A+N/A28915.9h11B++35.6B*
Flare VE6 1,1891,1792145.509M*0.9527.505%B+28.584%B88.6B**N/A24813.3h9.7C**35.2B+
Pulsar VS1 1,1911,1772824.174M+0.3830.567%A25.149%B+75A*N/A25215.7h11.3B*37B**
NS-7 PDW 1,1821,1752374.958M**0.4030.506%B**24.085%B*95.5MN/A23912.3h10.3B**33.8B++
Sirius SX12 1,1821,1702514.661A**0.1129.83%B*29.316%A+75AN/A20915.6h11.2B+37.4B+
Eridani SX5 1,1761,1682165.407M++0.8529.807%B+23.116%C**86.5AN/A24213.5h10.3B+34.6B+
VX6-7 1,1751,1662993.9A+0.6528.653%B+28.902%B**69B*N/A20716.9h10.3B+35.8B+
NSX Tanto 1,1721,1632644.405M*0.1530.638%B++31.384%B++62.5B*N/A16018.6h10.8B++35.3B++
NSX Tomoe 1,1661,1602175.346A*0.7930.981%C**41.121%C*80AN/A20714.5h10.9B*35.2B++
L100 Python HESH 1,0168851273.75M**69.2059.189%B**N/A99.4A++14.7A+3778.9h2.8C*4.7B+
Saron HRB 1,3817915813.638A+9.0861.827%A*N/A40.4B**30.1A53019.6h22.7C+36.7B++
Tank Mine 1,0047341395.281B**0.7339.687%BN/A64.4D-23.7D**45811.4h1.7C**4.3B**
VE-H Maw 6876821195.731M1.1829.753%B+29.326%C++86.3B++N/A2757.9h8.9B+30.1B+
Blueshift VM5 6646571235.341B**0.7924.237%B+20.852%C57.6B**N/A20511.4h15.4C++63.4B+
Vortex VM21 9446071523.993A+0.5650.962%B**6.096%A20.4A++11.3A++18529.7h15.1B*29.6B*
Nebula VM20 5945891075.505A0.9522.169%B+18.676%C--60.1B**N/A1949.8h13.7B+61.8B++
VE-C Horizon 5355291433.699A0.8634.964%C+28.355%B92.8B++1.1C+3345.7h10.8B*30.9B+
Vortex VM21 7795171523.401B**1.1552.118%B**4.836%B+17.4A+8.8A14629.7h18.1B**34.8B*
E540 Halberd 7724942519.76B++15.2157.344%B**2.429%C++47.5B**26.7A++42810.4h5.9C10.4B+
Skorpios 4904861273.827B**0.7329.264%C*26.132%B+60.8C**N/A1758h9.8B+33.4B+
M12 Kobalt 466445589M*84.4527.06%A+23.146%B**134.8A+6.4B**4293.3h14.4B*53.2B+
NSX Masamune 6074421752.526A**2.0364.019%B+2.489%B37.5B+14C+26811.8h9.3B+14.6B+
Sticky Grenade 4084001400N/A395.4558.433%B+N/A1000C+20B++37800.4h2.1C++3.5B
Auraxium Force-Blade 36735710,2910.035C+4.5228.392%C+4.762%C0.7CN/A2540h1.8B+6.5B
M40 Fury 319278555.6S51.0541.36%B+2.878%A115.8A*17.1B**4902.4h9.7B+23.5B++
Aphelion VEX-4 4272761518.4A**13.8532.826%C3.261%C40.6A22.2B*3096.8h40.4B**123B++
Beamer VS3 2782761831.508B*3.0532.288%B++27.899%B+49.3B++N/A2125.6h6.3B**19.4B*
C75 Viper 282254550.8S46.2545.567%B+2.362%A84.7A*9.3C*5353h8.1B*17.9B++
XM98 2512512410.458S5.9043.767%B++83.665%B*62.8A++N/A2154h1.9B*4.4B*
Lancer VS22 430246475.234M++0.6871.033%AN/A23.9B+17.9C*31110.3h10.3B+14.5B++
The Slasher 2432395,4400.044C+4.5140.614%B+5.439%D1CN/A3232h1.9B+4.6C+
M40 Fury 264234926A*21.4541.421%B+2.564%B**117A**15B**5562h8.6B*20.9B*
Lumine Edge 2332256,3210.036C4.5228.271%C+6.222%D**0.7C--N/A2328.7h1.7D5.9C++
Supernova PC 3032221415.857B**11.3066.336%A++N/A48.3A++17.6A*5924.6h5.1C+7.7B++
Phantom VA23 217217504.34C**0.2135.935%C+30.415%C+77.5B**N/A2042.8h3.8B++10.5B+
Comet VM2 276212336.424S1.8770.197%M+8.962%A*29.9A**9A*2397.1h26.5C37.8B+
Rocklet Rifle 336185613.033M*1.5256.793%B+1.081%B+29.8C+24.4C+4696.2h38.3C+67.5C++
Comet VM2 233176335.333M**0.7872.007%M+3.409%C-24.8A++8A+1667.1h32.7C--45.5B+
Blueshift VM5 174172305.733A1.1822.631%B+24.419%B+55.5B*N/A2633.1h15.6C+69C**
Spear Anti-Vehicle Phalanx Turret 213142435.5M*30.9564.622%A++2.113%D--83.5A++41.8A+9651.7h7B+10.9B++
Corvus VA55 145141492.878A++1.6830.681%B**29.078%B++50.4B++1.4A++2812.8h11.4C*37.1B++
NS-AM7 Archer 161130632.063M*2.4967.033%B**25.385%B++16.7A+4B**1327.8h12.2B+18.2B++
M12 Kobalt 131126525.2C+20.6525%A25.397%A126A5B+4701h13.9B*55.5B*
Cosmos VM3 120119254.76A+0.2122.307%B*23.529%B**59.5AN/A2382h12.8B57.6B+
Quasar VM1 116115235A*0.4524.289%A++22.609%B++60.5A**N/A4471.9h11.2B**46.1B+
MAX Punch 1081053630.289B**4.2760.153%B*N/A1.9C*N/A656.1h1.5C++2.5B+
Force-Blade 1101044,8630.021C+4.5320.038%D-6.731%C+0.4CN/A2242.4h2B+10.1C++
Proximity Mine 101101147.214B*2.6660.961%A++N/A144.3C*N/A8060.7h2C-3.3B*
M20 Basilisk 11590518S13.4549.204%B**8.889%A37.5B**10.4B++4152.4h60.8B+123.5B*
MANA Anti-Personnel Turret 8482204.1N/A0.4525.258%UN/A820U20U4134000.1h18.8T*74.5T*
Proton II PPA 8880613.333C+8.7833.98%AN/A66.7C+6.7A5741.2h11.8D34.8C**
NS-03 Thumper 7069282.464M*2.0940.163%B*2.899%B*32.9C+N/A942.1h8.6C-21.3C**
NSX Yumi 6969135.308A**0.7532.802%B**39.13%A46C**N/A1871.5h10.7B+32.7B++
M20 Basilisk 846779.571A**5.0247.494%B*10.448%A*47.9A*12.1B+4621.4h66.9B++140.9B**
Nova 6665262.5B++2.0553.659%B++12.308%D72.2A+1.1A2690.9h3.7B+6.9B++
Nebula VM20 6765125.417A+0.8621.53%C**23.077%B54.2B++1.7A++2971.2h11.2B*52.1B*
Eclipse VE3A 6464183.556B++1.0033.299%A35.938%M+128A**N/A8590.5h10B++30.1B*
VA39 Spectre 6160106A++1.4534.853%B53.333%A+54.5A+N/A8901.1h3.6A10.2B**
NS-45 Pilot 5857134.385A++0.1732.124%C+31.579%B81.4B+1.4B**3100.7h6.5C**20.3C**
Anti-Vehicle Grenade 7657157N/A52.4547.625%C--N/A285D95C+21010.2h6.9D14.4D
NS-11C 5554202.7A1.8529.539%B*40.741%M*60B**1.1B**10930.9h10.1B**34.2B++
Spear Anti-Vehicle Phalanx Tower 7852226C++21.4562.767%B**1.923%D-52C++26C+5861h10.7C17.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22920.2h
Nano-Armor Kit214689,80945.4h
Nanite Revive Grenade01,2910.4h
Nanite Healing Grenade01880.1h
Medical Applicator148120,21710.2h
Restoration Kit4580.2h
Motion Spotter0690h
Spitfire Auto-Turret273,1652.4h
Shield Recharging Field92,2070.8h
Recon Detection Device5720,00431.5h
Ammunition Package104,9901.4h
Medical Kit2,74322,24482.7h
Anti-Infantry MANA Turret62690.4h
Nano-Repair Grenade07300.2h
Snowman Soldier7600.1h
Hardlight Barrier2870.1h

Check the help document for the dictionary if you want to learn more about words used here.


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