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Decanus Zest[Horo] Zest
VS BR 11

KDR: 2.66

Score: 48.7m

Last Seen: Nov 22nd, 2018 3:19 PM
- OFFLINE - 3585.7 hour(s)

Prestige 1, Battle Rank 11 - Vanu Sovereignty on Miller
Level Progress (to 12): 51%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Proximity Mine Sirius SX12 SVA-88 VX6-7 Eridani SX5 Flare VE6 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 988TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.817%16.434%42423101221,8702.516690.139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.213%0.92B*-0.658D-0.253CHEAD + (~3.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.404B11.50.195C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.45%4.971%95310323424722120.724576161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.38%0.005C+3.101M++-1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234.5-0.454D87.8-0.656D146.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.123%1.184%19965103011,574733277715.7899417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.507%-0.467D-0.91D--0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.431B80.366C**14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.951%1.433%493610292,16462911063.44038195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.109%0.443B-0.744D-0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.837B++7.90.8B++11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.5%14.583%493310322,928819263.57509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.731%1.67A++0.006C+0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.405B4.80.005C+3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.7m360.9%267 (16k)294 (17.6k)2.6559556,85621,4073.3339111 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103551521.259%8.703%18507:4519

53% Engineer19% Heavy Assault20% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:59 PMSep 12th, 2015 2:55 PMDec 15th, 2018 1:10 PM (126d) (PST)Nov 22nd, 2018 11:20 AM (149d) (PST)Nov 22nd, 2018 11:19 AM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5211323890.3440.1290.0301.4720.064349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2597,90923,350218288417,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2758.2h/114.9d 14,513 4,948 9,238 243.6k 6,118 8,584 10,634 86.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:1,821
Deaths:506
KDR:3.599
Accuracy:25.208% B
HSR:18.342% D--
Flare VE6
B++
Kills:1,233
Deaths:333
KDR:3.703
Accuracy:26.643% B++
HSR:15.329% D*
Orion VS54
B+
Kills:1,215
Deaths:500
KDR:2.430
Accuracy:23.751% B+
HSR:17.860% D--
VX29 Polaris
B*
Kills:1,185
Deaths:452
KDR:2.622
Accuracy:27.803% B*
HSR:16.540% D-
Ursa
B+
Kills:1,168
Deaths:389
KDR:3.003
Accuracy:25.945% B+
HSR:23.459% C+
Pulsar LSW
C+
Kills:1,140
Deaths:491
KDR:2.322
Accuracy:22.478% C+
HSR:14.386% D*
NS-15M2
C+
Kills:682
Deaths:335
KDR:2.036
Accuracy:23.184% C+
HSR:19.941% D
Lasher X2
D
Kills:633
Deaths:309
KDR:2.049
Accuracy:21.584% D
HSR:2.528% D
Kills:9,077
Deaths (as Heavy Assault):3,315
Deaths (to Heavy Assaults):6,239
KDR:2.73816
Kill Difference:5,762
Playtime:532.543 hours
Usage:19%
Score:11.067m
Score/min:346
Accuracy (listed only):24.574%
HSR (listed only):16.048%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,734
Deaths:292
KDR:5.938
Accuracy:24.235% C+
HSR:15.340% D--
Pulsar C
C
Kills:1,196
Deaths:3
KDR:398.667
Accuracy:22.396% C
HSR:18.896% D
Pandora VX25
M
Kills:1,174
Deaths:258
KDR:4.550
Accuracy:66.971% M
HSR:11.584% D-
Solstice SF
B*
Kills:1,164
Deaths:719
KDR:1.619
Accuracy:28.649% B*
HSR:11.254% D--
Deimos VA29
C**
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:63.835% C**
HSR:16.021% C+
Solstice VE3
B**
Kills:1,152
Deaths:695
KDR:1.658
Accuracy:27.945% B**
HSR:16.493% D
Nova
B**
Kills:1,107
Deaths:
KDR:
Accuracy:57.703% B**
HSR:11.653% D
Thanatos VE70
B
Kills:593
Deaths:267
KDR:2.221
Accuracy:42.244% C**
HSR:17.707% B
Serpent VE92
C++
Kills:490
Deaths:455
KDR:1.077
Accuracy:24.269% C++
HSR:16.735% D
NS Baron G5
A+
Kills:87
Deaths:65
KDR:1.338
Accuracy:38.667% C--
HSR:21.839% A+
Eidolon VE33
B+
Kills:80
Deaths:11
KDR:7.273
Accuracy:25.873% C
HSR:28.750% B+
NS-11C
C**
Kills:55
Deaths:64
KDR:0.859
Accuracy:25.491% C**
HSR:18.182% C+
Kills:9,993
Deaths (as Engineer):3,228
Deaths (to Engineers):5,398
KDR:3.09572
Kill Difference:6,765
Playtime:1,470.579 hours
Usage:53%
Score:25.901m
Score/min:294
Accuracy (listed only):37.356%
HSR (listed only):17.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,856
Deaths:722
KDR:2.571
Accuracy:26.771% B+
HSR:9.914% D*
VX6-7
C+
Kills:1,734
Deaths:292
KDR:5.938
Accuracy:24.235% C+
HSR:15.340% D--
Eridani SX5
C+
Kills:1,240
Deaths:839
KDR:1.478
Accuracy:25.674% C+
HSR:8.387% F
Pulsar C
C
Kills:1,196
Deaths:3
KDR:398.667
Accuracy:22.396% C
HSR:18.896% D
Pandora VX25
M
Kills:1,174
Deaths:258
KDR:4.550
Accuracy:66.971% M
HSR:11.584% D-
NS-7 PDW
B++
Kills:1,170
Deaths:816
KDR:1.434
Accuracy:28.613% B++
HSR:14.444% D
MKV Suppressed
B+
Kills:1,165
Deaths:579
KDR:2.012
Accuracy:28.102% B+
HSR:17.082% C
Solstice SF
B*
Kills:1,164
Deaths:719
KDR:1.619
Accuracy:28.649% B*
HSR:11.254% D--
Deimos VA29
C**
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:63.835% C**
HSR:16.021% C+
Solstice VE3
B**
Kills:1,152
Deaths:695
KDR:1.658
Accuracy:27.945% B**
HSR:16.493% D
Nova
B**
Kills:1,107
Deaths:
KDR:
Accuracy:57.703% B**
HSR:11.653% D
Thanatos VE70
B
Kills:593
Deaths:267
KDR:2.221
Accuracy:42.244% C**
HSR:17.707% B
Serpent VE92
C++
Kills:490
Deaths:455
KDR:1.077
Accuracy:24.269% C++
HSR:16.735% D
NS Baron G5
A+
Kills:87
Deaths:65
KDR:1.338
Accuracy:38.667% C--
HSR:21.839% A+
Skorpios
C+
Kills:84
Deaths:76
KDR:1.105
Accuracy:26.228% C
HSR:21.429% C+
NS-11C
C**
Kills:55
Deaths:64
KDR:0.859
Accuracy:25.491% C**
HSR:18.182% C+
Kills:15,428
Deaths (as Light Assault):6,249
Deaths (to Light Assaults):3,451
KDR:2.46888
Kill Difference:9,179
Playtime:51.689 hours
Usage:2%
Score:0.523m
Score/min:169
Accuracy (listed only):34.862%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,856
Deaths:722
KDR:2.571
Accuracy:26.771% B+
HSR:9.914% D*
Eridani SX5
C+
Kills:1,240
Deaths:839
KDR:1.478
Accuracy:25.674% C+
HSR:8.387% F
NS-7 PDW
B++
Kills:1,170
Deaths:816
KDR:1.434
Accuracy:28.613% B++
HSR:14.444% D
MKV Suppressed
B+
Kills:1,165
Deaths:579
KDR:2.012
Accuracy:28.102% B+
HSR:17.082% C
NS-357 Underboss
B*
Kills:1,142
Deaths:754
KDR:1.515
Accuracy:43.711% B*
HSR:20.228% C+
NS-44 Commissioner
C
Kills:783
Deaths:566
KDR:1.383
Accuracy:31.889% D
HSR:19.668% C
Artemis VX26
B
Kills:702
Deaths:316
KDR:2.222
Accuracy:29.036% B
HSR:20.370% C
Manticore SX40
D--
Kills:183
Deaths:56
KDR:3.268
Accuracy:22.142% D*
HSR:13.661% D--
Skorpios
C+
Kills:84
Deaths:76
KDR:1.105
Accuracy:26.228% C
HSR:21.429% C+
Kills:8,325
Deaths (as Infiltrator):4,724
Deaths (to Infiltrators):2,561
KDR:1.76228
Kill Difference:3,601
Playtime:539.147 hours
Usage:20%
Score:7.661m
Score/min:237
Accuracy (listed only):29.130%
HSR (listed only):16.131%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,856
Deaths:722
KDR:2.571
Accuracy:26.771% B+
HSR:9.914% D*
Eridani SX5
C+
Kills:1,240
Deaths:839
KDR:1.478
Accuracy:25.674% C+
HSR:8.387% F
Pandora VX25
M
Kills:1,174
Deaths:258
KDR:4.550
Accuracy:66.971% M
HSR:11.584% D-
NS-7 PDW
B++
Kills:1,170
Deaths:816
KDR:1.434
Accuracy:28.613% B++
HSR:14.444% D
MKV Suppressed
B+
Kills:1,165
Deaths:579
KDR:2.012
Accuracy:28.102% B+
HSR:17.082% C
Deimos VA29
C**
Kills:1,161
Deaths:399
KDR:2.910
Accuracy:63.835% C**
HSR:16.021% C+
Nova
B**
Kills:1,107
Deaths:
KDR:
Accuracy:57.703% B**
HSR:11.653% D
Thanatos VE70
B
Kills:593
Deaths:267
KDR:2.221
Accuracy:42.244% C**
HSR:17.707% B
H-V45
C++
Kills:394
Deaths:243
KDR:1.621
Accuracy:24.527% C++
HSR:15.228% D-
NS Baron G5
A+
Kills:87
Deaths:65
KDR:1.338
Accuracy:38.667% C--
HSR:21.839% A+
Skorpios
C+
Kills:84
Deaths:76
KDR:1.105
Accuracy:26.228% C
HSR:21.429% C+
Kills:10,031
Deaths (as Combat Medic):4,264
Deaths (to Combat Medics):2,448
KDR:2.35249
Kill Difference:5,767
Playtime:37.147 hours
Usage:1%
Score:0.761m
Score/min:341
Accuracy (listed only):39.030%
HSR (listed only):15.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:907
Deaths:251
KDR:3.614
Accuracy:18.265% C
HSR:14.113% D*
Blueshift VM5
C
Kills:849
Deaths:247
KDR:3.437
Accuracy:18.013% C
HSR:16.843% D-
NS-10 Burster
B+
Kills:310
Deaths:84
KDR:3.690
Accuracy:32.861% B+
HSR:2.903% D-
NS-10 Burster
B+
Kills:306
Deaths:83
KDR:3.687
Accuracy:32.771% B+
HSR:2.941% D--
Comet VM2
C
Kills:238
Deaths:140
KDR:1.700
Accuracy:39.700% C
HSR:3.782% C
Comet VM2
C-
Kills:200
Deaths:137
KDR:1.460
Accuracy:40.962% C-
HSR:3% D
Kills:2,810
Deaths (as MAX Suit):471
Deaths (to MAX Suits):1,217
KDR:5.96603
Kill Difference:2,339
Playtime:123.762 hours
Usage:4%
Score:2.812m
Score/min:379
Accuracy (listed only):30.429%
HSR (listed only):7.264%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:174
V. Kills:48 355%
Deaths:9
KDR:19.333
Accuracy:41.560% D*
KPH:65.400 C+
VKPH:18 C+
Maelstrom Turbo Laser
B*
Kills:99
V. Kills:67 146%
Deaths:86
KDR:1.151
Accuracy:36.286% B*
KPH:4.400 D-
VKPH:3 D--
Saron Laser Cannon
B*
Kills:69
V. Kills:60 113%
Deaths:135
KDR:0.511
Accuracy:37.513% B*
KPH:2 D--
VKPH:1.800 D*
Kills:342 (168 + 0)
Deaths:230
KDR:1.487
VKDR:0.761
Vehicle Kills:175
Kill Difference:112
Playtime:59.159 hours
Usage:2%
Score:0.380m
Score/min:107
Piloting Accuracy:37.513%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,145
V. Kills:295 387%
Deaths:42
KDR:27.262
Accuracy:41.340% C+
KPH:4,122,000 U
VKPH:1,062,000 U
Kills:1,145 (0 + 1,145)
Deaths:42
KDR:27.262
VKDR:7.024
Vehicle Kills:295
Kill Difference:1,103
Playtime:0.001 hours
Usage:0%
Score:0.425m
Score/min:12,744,960
Piloting Accuracy:N/A%
Gunner Accuracy:41.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:706
V. Kills:64 N/A
Deaths:16
KDR:44.125
Accuracy:51.624% B
KPH:52.400 C++
VKPH:4.700 D--
Skyguard
D
Kills:330
V. Kills:292 113%
Deaths:84
KDR:3.929
Accuracy:30.464% C*
KPH:8 D-
VKPH:7.100 D
L100 Python AP
C+
Kills:65
V. Kills:66 97%
Deaths:21
KDR:3.095
Accuracy:59.615% B
KPH:17.200 D--
VKPH:17.500 C+
C75 Viper
C+
Kills:56
V. Kills:8 N/A
Deaths:2
KDR:28
Accuracy:34.911% C--
KPH:26.300 C+
VKPH:3.800 D--
Kills:1,157 (1,157 + 0)
Deaths:123
KDR:9.407
VKDR:3.496
Vehicle Kills:430
Kill Difference:1,034
Playtime:60.679 hours
Usage:2%
Score:0.833m
Score/min:229
Driving Accuracy:34.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B
Kills:9,300
V. Kills:1,292 N/A
Deaths:201
KDR:46.269
Accuracy:53.391% B
KPH:37.100 C
VKPH:5.200 D
Supernova FPC
C
Kills:1,173
V. Kills:1,025 114%
Deaths:162
KDR:7.241
Accuracy:46.844% D-
KPH:15.400 D-
VKPH:13.400 C
Saron HRB
M*
Kills:364
V. Kills:600 61%
Deaths:20
KDR:18.200
Accuracy:50.656% B*
KPH:26.600 C*
VKPH:43.900 M*
Supernova PC
A
Kills:102
V. Kills:30 329%
Deaths:1
KDR:102
Accuracy:52.612% B
KPH:34.500 A
VKPH:10.100 B+
Proton II PPA
C
Kills:95
V. Kills:4 N/A
Deaths:2
KDR:47.500
Accuracy:19.353% D
KPH:48.100 C
VKPH:2 D-
Kills:11,034 (10,575 + 459)
Deaths:386
KDR:28.585
VKDR:7.645
Vehicle Kills:2,951
Kill Difference:10,648
Playtime:345.509 hours
Usage:13%
Score:6.052m
Score/min:292
Driving Accuracy:52.612%
Gunner Accuracy:19.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
C-
Kills:333
V. Kills:26 N/A
Deaths:12
KDR:27.750
Accuracy:32.963% D-
KPH:55.900 C-
VKPH:4.400 D-
Saron HRB-H
C+
Kills:133
V. Kills:45 289%
Deaths:6
KDR:22.167
Accuracy:54.449% C+
KPH:35.300 C+
VKPH:11.900 D*
Kills:466 (0 + 466)
Deaths:18
KDR:25.889
VKDR:3.944
Vehicle Kills:71
Kill Difference:448
Playtime:9.729 hours
Usage:0%
Score:0.167m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:54.449%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:94
V. Kills:10 N/A
Deaths:5
KDR:18.800
Accuracy:23.838% D*
KPH:17.400 D
VKPH:1.900 D*
Kills:94 (0 + 94)
Deaths:5
KDR:18.800
VKDR:2
Vehicle Kills:10
Kill Difference:89
Playtime:5.393 hours
Usage:0%
Score:0.041m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:23.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:454
V. Kills:243 186%
Deaths:568
KDR:0.799
Accuracy:39.299% D-
KPH:2.700 D*
VKPH:1.500 D--
Kills:454 (454 + 0)
Deaths:568
KDR:0.799
VKDR:0.428
Vehicle Kills:243
Kill Difference:114
Playtime:165.976 hours
Usage:6%
Score:0.247m
Score/min:25
Driving Accuracy:39.299%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 10,5929,30020146.269M*43.6153.391%BN/A37.1C5.2D281250.5h2.8B+5.2B+
Proximity Mine 3,5323,52130111.698A**9.0436.751%DN/A169.3B**N/A52720.8h1.2A*3.2B**
Sirius SX12 1,8991,8567222.571A+0.0826.771%B+9.914%D*16DN/A78115.8h14.4C**53.7B
SVA-88 1,8301,8215063.599B*0.9425.208%B18.342%D--36.1CN/A18150.4h9.4B*37.5B+
VX6-7 1,7581,7342925.938S3.2824.235%C+15.34%D--17.7C--N/A16798.2h14.5C59.8C+
Eridani SX5 1,2711,2408391.478C**1.1825.674%C+8.387%F12.9D-N/A5896.3h15D58.3C+
Flare VE6 1,2431,2333333.703A**1.0526.643%B++15.329%D*30.2CN/A10840.8h8.6B*32.2B++
Orion VS54 1,2261,2155002.43B++0.2323.751%B+17.86%D--31.2C+N/A15738.9h10.6B++44.6B+
Tank Mine 2,2281,2011746.902A*4.2518.691%D*N/A108.2C++92.5B**170111.1h1.1A5.7B+
Pulsar C 1,2061,1963398.667U396.0122.396%C18.896%D15.1DN/A15579.1h13.2C+58.8C+
VX29 Polaris 1,1941,1854522.622B**0.0327.803%B*16.54%D-31.3C-N/A13537.8h10.2B*36.7B+
Pandora VX25 1,1851,1742584.55M**1.8966.971%M11.584%D-25.6C-N/A21145.9h8.3F*12.3C++
Supernova FPC 2,1981,1731627.241C**4.5946.844%D-3.666%B*15.4D-13.4C23076.4h5.5C++11.8C
NS-7 PDW 1,1971,1708161.434B++1.2228.613%B++14.444%D16C--N/A7573h15.7C+54.7B
Ursa 1,1741,1683893.003A*0.3525.945%B+23.459%C+37.2C+N/A19531.4h8.8B*33.9B++
MKV Suppressed 1,1741,1655792.012A0.6428.102%B+17.082%C17.8DN/A8365.3h12.4B+44B+
Solstice SF 1,2071,1647191.619B++1.0428.649%B*11.254%D--13.8C-N/A6084.6h14.2C+49.4C**
Deimos VA29 1,1641,1613992.91A+0.2563.835%C**16.021%C+47.8C**N/A19524.3h2.2B+3.4B+
Solstice VE3 1,1661,1526951.658A1.0027.945%B**16.493%D19.8C++N/A11658.1h12.2B++43.8B++
L105 Zephyr 1,4401,1454227.262A*24.6141.34%C+N/A11450U2950U42483200.1h5.9B+14.2B
NS-357 Underboss 1,1481,1427541.515B+1.1443.711%B*20.228%C+12.4D-N/A5992h4.1C*9.4B+
Pulsar LSW 1,1541,1404912.322B*0.3322.478%C+14.386%D*28.9C-N/A15839.4h12.3C++54.8C*
Nova 1,1181,10711107U1,104.3457.703%B**11.653%D22.9C--N/A23648.3h8.1F--14.1C
C-4 1,8189855441.811C**0.8423.69%CN/A61.6C52.1A+115116h2D8.6D
NS Decimator 2,1039635571.729B*0.9359.834%C+1.35%D24.3D28.8A+51939.6h5.9D9.9C--
Blueshift VM5 9209072513.614B+0.9618.265%C14.113%D*25.5C-N/A13835.5h15.7C**85.7C++
Blueshift VM5 8578492473.437B+0.7818.013%C16.843%D-24.9C-N/A13134.1h16.3C+90.3C++
NS-44 Commissioner 8047835661.383B+1.2731.889%D19.668%C13.3DN/A5458.8h3.7C**11.6C++
L100 Python HESH 7707061644.125M41.4751.624%B1.416%C+52.3C++4.7D--31013.5h2.6B*5B*
Artemis VX26 7117023162.222B*0.4329.036%B20.37%C12.8D--N/A8754.9h12.3C++42.4C**
NS-15M2 6966823352.036B0.6223.184%C+19.941%D25.8DN/A7826.4h12.4C*53.5C*
Lasher X2 6506333092.049A++0.6121.584%D2.528%D25.1CN/A13125.2h26.8D*124.2D
Thanatos VE70 5945932672.221A++0.4342.244%C**17.707%B48.6B**N/A23812.2h3.3B**7.7B*
Serpent VE92 5034904551.077C++1.5824.269%C++16.735%D13.2DN/A4837.1h16.6D68.3C+
Force-Blade 61547412,7300.037B+2.6245.573%AN/A0.4CN/A21234.1h3C+6.5B+
M40 Fury-F 6974545680.799C1.8639.299%D-1.542%B++2.7D*1.5D--25166h14.4C36.6D
H-V45 4013942431.621C*1.0324.527%C++15.228%D-18.6DN/A10321.2h13.1C*53.6C**
Saron HRB 9643642018.2M15.5450.656%B*4.67%M++26.6C*43.8M*79213.7h14.9A29.3A
Frag Grenade 3443391339N/A336.3414.419%T*N/A1695S25A++22300.2h0.9M6.3B++
M60-G Bulldog-H 3593331227.75A++25.0932.963%D-N/A55.5C--4.3D--2846h4.9B+14.9C++
Skyguard 622330843.929B+1.2730.464%C*3.333%B**8D-7.1D19341.3h173.5D--569.6C--
NS-10 Burster 567310843.69M*1.0332.861%B+2.903%D-5.8C++4.8B++16353.3h131.7B+400.8B+
NS-10 Burster 550306833.687M**1.0332.771%B+2.941%D--5.6C+4.5B++16354.4h136.1C++415.3B+
Sticky Grenade 2742671267N/A264.3438.874%D**N/A667.5C--17.5B+29470.4h2.1C**5.5C+
Comet VM2 4032381401.7B**0.9639.7%C3.782%C8.9C6.2B**15426.6h23.6C++59.4C++
Spear Anti-Vehicle Phalanx Turret 431208729.714M*27.0647.071%C**1.923%D--37.1C+39.8A++6985.6h10.2C+21.6C++
Comet VM2 3282001371.46B+1.2040.962%C-3%D8.1D5.2C++11224.6h28.4C++69.2C+
Manticore SX40 188183563.268A*0.6122.142%D*13.661%D--33.3C*N/A2435.5h5B**22.8B+
Dual Photon Pods 222174919.333A++16.6841.56%D*2.299%A+64.4C17.8C+7842.7h21.9C*52.7C+
Saron HRB-H 178133622.167M*19.5154.449%C+2.256%B++35C+11.8D*2883.8h16.2B**29.7B**
The Slasher 1291251,4580.086B++2.5750.812%AN/A1CN/A3120.7h1.8B+3.4B+
Lancer VS22 3581231520.809C++1.8549.711%D**N/A7.1D13.6C+32717.3h32.1C+64.6C
MANA Anti-Vehicle Turret 406119811.469C-1.1966.233%B+N/A1190D2870C+8596930.1h18.8T-28.4D**
Nemesis VSH9 279117751.56A+1.1063.573%C++N/A5.6D7.8C20720.9h14.1F--22.1F-
MANA Anti-Personnel Turret 120116429N/A26.3416.592%UN/A1160U40U5165800.1h29.5T*177.9T*
Supernova PC 1321021102U99.3452.612%BN/A34B**10B+5463h2.8A+5.3A
Maelstrom Turbo Laser 16699861.151C+1.5036.286%B*8.081%M*4.4D-3D--8722.5h126C+347.2C*
Proton II PPA 9995247.5A*44.8419.353%D1.053%D--47.5C2D-2592h8.4B+43.6C++
M60-G Bulldog 10494518.8S16.1423.838%D*3.191%C++17.4D1.9D*1285.4h5.1B**21.3C**
NS Baron G5 8887651.338B1.3238.667%C--21.839%A+25.6CN/A803.4h4.3B+11.2C+
Skorpios 8584761.105C1.5526.228%C21.429%C+16.8D*N/A475h14.4D**54.8D-
Eidolon VE33 8080117.273S4.6225.873%C28.75%B+10.1DN/A1327.9h9.3C++35.8C++
MAX Punch 80784730.165B2.4940.992%CN/A0.9CN/A282.8h2C++4.9C++
Saron Laser Cannon 129691350.511C2.1437.513%B*7.246%M*2D--1.8D*6734h199.1C--530.9C+
L100 Python AP 13165213.095C0.4459.615%B4.615%B**17.1D--17.4C+2653.8h11F18.4D*
C75 Viper 6456228S25.3434.911%C--N/A26.7C+3.8D--3392.1h12.9C**37C++
NS-11C 5855640.859C+1.8025.491%C**18.182%C+13.8DN/A954h13B+50.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit291740.5h
Anti-Vehicle MANA Turret231,0445.8h
Motion Spotter92,3831.6h
Nano-Armor Kit378790,747111.8h
NSX-P Naginata0900h
Spawn Beacon312,0055.4h
Hellion G01370h
Nanite Revive Grenade01280h
Medical Applicator7940,6954.5h
Deconstruction Tool08900.1h
Spitfire Auto-Turret52900.5h
Ammunition Package192,1642.3h
Medical Kit1041,7742.3h
Anti-Infantry MANA Turret62,5993.6h
Shield Recharging Field4640.1h
Recon Detection Device224,8948.3h

Check the help document for the dictionary if you want to learn more about words used here.


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