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ZettianMaximus[D3RP] ZettianMaximus
VS BR 157

KDR: 2.64

Score: 58.9m

Last Seen: Apr 7th, 2019 3:29 PM
- OFFLINE - 455.2 hour(s)

Battle Rank 114 (157 total) - Vanu Sovereignty on Emerald - Outfit Member of Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
Level Progress (to 115): 14%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Orion VS54 H-V45 Pandora VX25 Betelgeuse 54-A C-4 Zenith VX-5 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,120,896 MLG Score: 896
Fun Score: N/A
Cheeseburgers Flipped: 927TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.49%25.346%69732107749,2273.17922-0.54

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.543%1.246B**0.709B++-1.948F-HEAD ++ (~11.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.489B+10.50.266C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.096%2.363%755110493112597060.738889132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.027%-1.151D*-0.153C2.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.1-1.408D**27.1-1.16D*66

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.081%4.387%3331410953,41911888672.87553394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%-0.287C-0.002C+0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.465B+210.469B+42.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.312%73.545%333311062,6801405201.90612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.392%2.147A*0.42B-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+2.20.318C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.513%14.485%333411055,6681463273.87423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.462%0.422B-0.014C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.473B+3.20.334C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Derp Company[D3RP] Derp Company
VS outfit on Emerald

Members: 35
58.9m303.6%386 (23.2k)339 (20.3k)2.6396581,03230,6982.95241157 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1109477518.929%21.005%39805:3920

18% Combat Medic23% Engineer24% Heavy Assault8% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 7:53 AMJan 26th, 2015 12:42 AMApr 24th, 2019 5:23 PM (2d) (PST)Apr 7th, 2019 12:37 PM (19d) (PST)Apr 7th, 2019 11:29 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5241433810.4660.1770.0981.5620.048896

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4628,57722,8852811694320,340

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2896.9h/120.7d 9,601 17,021 27,507 271.5k 4,001 10,316 8,389 91.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:7,676
Deaths:2,294
KDR:3.346
Accuracy:28.129% A+
HSR:29.403% B++
Betelgeuse 54-A
C**
Kills:4,396
Deaths:1,209
KDR:3.636
Accuracy:27.368% C*
HSR:32.598% C**
SVA-88
C
Kills:1,399
Deaths:401
KDR:3.489
Accuracy:22.371% C
HSR:23.016% C
Pulsar LSW
B+
Kills:1,216
Deaths:426
KDR:2.854
Accuracy:26.396% B+
HSR:27.961% B+
Ursa
C**
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:22.087% C+
HSR:26.263% C**
Flare VE6
B+
Kills:1,161
Deaths:239
KDR:4.858
Accuracy:24.048% C**
HSR:27.390% B+
NS-15M1
B++
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.232% B++
HSR:28.362% B++
VE-H Maw
B**
Kills:596
Deaths:174
KDR:3.425
Accuracy:31.713% B**
HSR:32.550% B++
Lasher X2
C+
Kills:279
Deaths:160
KDR:1.744
Accuracy:22.246% C-
HSR:3.584% C+
NS-15M AE
B++
Kills:166
Deaths:46
KDR:3.609
Accuracy:23.711% C
HSR:33.735% B++
Kills:19,237
Deaths (as Heavy Assault):5,535
Deaths (to Heavy Assaults):8,419
KDR:3.47552
Kill Difference:13,702
Playtime:697.043 hours
Usage:24%
Score:14.859m
Score/min:355
Accuracy (listed only):25.430%
HSR (listed only):26.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:9,108
Deaths:3,067
KDR:2.970
Accuracy:28.799% B**
HSR:25.538% B**
Pandora VX25
B+
Kills:4,867
Deaths:2,235
KDR:2.178
Accuracy:45.680% B+
HSR:14.074% C
Zenith VX-5
B
Kills:2,304
Deaths:956
KDR:2.410
Accuracy:26.983% B
HSR:21.484% C+
Solstice SF
B++
Kills:1,639
Deaths:950
KDR:1.725
Accuracy:27.636% B++
HSR:16.168% C+
VX6-7
B**
Kills:1,326
Deaths:401
KDR:3.307
Accuracy:29.423% B**
HSR:19.910% C+
Solstice VE3
B+
Kills:1,294
Deaths:489
KDR:2.646
Accuracy:25.806% B+
HSR:21.175% C**
Sirius SX12
B+
Kills:1,162
Deaths:562
KDR:2.068
Accuracy:26.829% B+
HSR:21.084% B+
Eridani SX5
A++
Kills:1,108
Deaths:267
KDR:4.150
Accuracy:29.904% B++
HSR:30.957% A++
Eclipse VE3A
C++
Kills:958
Deaths:232
KDR:4.129
Accuracy:26.621% C+
HSR:20.459% C++
Thanatos VE70
B**
Kills:528
Deaths:209
KDR:2.526
Accuracy:50.289% B**
HSR:18.750% B+
NS-7 PDW
B+
Kills:391
Deaths:123
KDR:3.179
Accuracy:26.914% B+
HSR:21.228% B+
Pulsar C
C**
Kills:355
Deaths:129
KDR:2.752
Accuracy:24.061% C+
HSR:24.507% C**
NS Baron G5AE
B**
Kills:323
Deaths:117
KDR:2.761
Accuracy:57.840% B**
HSR:19.814% B*
Phobos VX86
B++
Kills:193
Deaths:63
KDR:3.063
Accuracy:66.488% B++
HSR:14.508% C
NS-11C
B*
Kills:165
Deaths:72
KDR:2.292
Accuracy:25.800% B
HSR:23.636% B*
Deimos VA29
B**
Kills:80
Deaths:26
KDR:3.077
Accuracy:72.851% B**
HSR:11.250% D-
Kills:25,801
Deaths (as Light Assault):9,898
Deaths (to Light Assaults):6,384
KDR:2.60669
Kill Difference:15,903
Playtime:670.059 hours
Usage:23%
Score:15.435m
Score/min:384
Accuracy (listed only):36.995%
HSR (listed only):20.284%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:9,108
Deaths:3,067
KDR:2.970
Accuracy:28.799% B**
HSR:25.538% B**
Pandora VX25
B+
Kills:4,867
Deaths:2,235
KDR:2.178
Accuracy:45.680% B+
HSR:14.074% C
Zenith VX-5
B
Kills:2,304
Deaths:956
KDR:2.410
Accuracy:26.983% B
HSR:21.484% C+
Solstice SF
B++
Kills:1,639
Deaths:950
KDR:1.725
Accuracy:27.636% B++
HSR:16.168% C+
VX6-7
B**
Kills:1,326
Deaths:401
KDR:3.307
Accuracy:29.423% B**
HSR:19.910% C+
Solstice VE3
B+
Kills:1,294
Deaths:489
KDR:2.646
Accuracy:25.806% B+
HSR:21.175% C**
Eclipse VE3A
C++
Kills:958
Deaths:232
KDR:4.129
Accuracy:26.621% C+
HSR:20.459% C++
Thanatos VE70
B**
Kills:528
Deaths:209
KDR:2.526
Accuracy:50.289% B**
HSR:18.750% B+
Pulsar C
C**
Kills:355
Deaths:129
KDR:2.752
Accuracy:24.061% C+
HSR:24.507% C**
NS Baron G5AE
B**
Kills:323
Deaths:117
KDR:2.761
Accuracy:57.840% B**
HSR:19.814% B*
Eidolon VE33
C*
Kills:279
Deaths:97
KDR:2.876
Accuracy:29.121% C*
HSR:27.240% C*
Phobos VX86
B++
Kills:193
Deaths:63
KDR:3.063
Accuracy:66.488% B++
HSR:14.508% C
NS-11C
B*
Kills:165
Deaths:72
KDR:2.292
Accuracy:25.800% B
HSR:23.636% B*
Deimos VA29
B**
Kills:80
Deaths:26
KDR:3.077
Accuracy:72.851% B**
HSR:11.250% D-
Kills:23,419
Deaths (as Engineer):9,043
Deaths (to Engineers):6,165
KDR:2.58974
Kill Difference:14,376
Playtime:656.498 hours
Usage:23%
Score:12.565m
Score/min:319
Accuracy (listed only):38.386%
HSR (listed only):19.894%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:5,947
Deaths:2,688
KDR:2.212
Accuracy:28.086% B*
HSR:19.287% C
Pandora VX25
B+
Kills:4,867
Deaths:2,235
KDR:2.178
Accuracy:45.680% B+
HSR:14.074% C
Pulsar VS1
C++
Kills:1,190
Deaths:260
KDR:4.577
Accuracy:24.001% C++
HSR:17.227% C--
Sirius SX12
B+
Kills:1,162
Deaths:562
KDR:2.068
Accuracy:26.829% B+
HSR:21.084% B+
Terminus VX-9
B+
Kills:1,159
Deaths:362
KDR:3.202
Accuracy:28.471% B+
HSR:29.767% B+
Eridani SX5
A++
Kills:1,108
Deaths:267
KDR:4.150
Accuracy:29.904% B++
HSR:30.957% A++
Equinox VE2
B*
Kills:866
Deaths:304
KDR:2.849
Accuracy:30.906% B*
HSR:25.866% B++
Thanatos VE70
B**
Kills:528
Deaths:209
KDR:2.526
Accuracy:50.289% B**
HSR:18.750% B+
NS-7 PDW
B+
Kills:391
Deaths:123
KDR:3.179
Accuracy:26.914% B+
HSR:21.228% B+
NS Baron G5AE
B**
Kills:323
Deaths:117
KDR:2.761
Accuracy:57.840% B**
HSR:19.814% B*
Corvus VA55
C+
Kills:226
Deaths:107
KDR:2.112
Accuracy:22.927% C
HSR:23.009% C+
Phobos VX86
B++
Kills:193
Deaths:63
KDR:3.063
Accuracy:66.488% B++
HSR:14.508% C
Equinox VE2 Burst
B+
Kills:81
Deaths:26
KDR:3.115
Accuracy:22.688% D--
HSR:30.864% B+
Deimos VA29
B**
Kills:80
Deaths:26
KDR:3.077
Accuracy:72.851% B**
HSR:11.250% D-
Kills:18,121
Deaths (as Combat Medic):7,349
Deaths (to Combat Medics):3,465
KDR:2.46578
Kill Difference:10,772
Playtime:521.476 hours
Usage:18%
Score:8.660m
Score/min:277
Accuracy (listed only):38.134%
HSR (listed only):21.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A
Kills:1,446
Deaths:974
KDR:1.485
Accuracy:47.858% A
HSR:18.188% C-
Parallax VX3
A
Kills:1,400
Deaths:178
KDR:7.865
Accuracy:47.883% A
HSR:77.643% C+
Sirius SX12
B+
Kills:1,162
Deaths:562
KDR:2.068
Accuracy:26.829% B+
HSR:21.084% B+
Eridani SX5
A++
Kills:1,108
Deaths:267
KDR:4.150
Accuracy:29.904% B++
HSR:30.957% A++
Ghost
A*
Kills:726
Deaths:145
KDR:5.007
Accuracy:52.959% A*
HSR:66.253% C+
XM98
A++
Kills:554
Deaths:116
KDR:4.776
Accuracy:48.436% A++
HSR:72.744% C+
Spiker
B*
Kills:542
Deaths:230
KDR:2.357
Accuracy:34.628% B++
HSR:27.122% B*
Beamer VS3
B+
Kills:405
Deaths:241
KDR:1.681
Accuracy:30.760% B+
HSR:19.259% C
NS-7 PDW
B+
Kills:391
Deaths:123
KDR:3.179
Accuracy:26.914% B+
HSR:21.228% B+
NS-44 Commissioner
A+
Kills:366
Deaths:183
KDR:2
Accuracy:48.895% A+
HSR:27.869% B*
Phantom VA23
C++
Kills:178
Deaths:85
KDR:2.094
Accuracy:34.729% C+
HSR:30.337% C++
NS-30 Vandal
B+
Kills:161
Deaths:47
KDR:3.426
Accuracy:35.616% B+
HSR:23.603% C
NS-AM7 Archer
B**
Kills:118
Deaths:76
KDR:1.553
Accuracy:66.230% B**
HSR:27.119% B**
VA39 Spectre
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:30.779% N/A
HSR:28% N/A
Kills:8,607
Deaths (as Infiltrator):3,233
Deaths (to Infiltrators):3,802
KDR:2.66223
Kill Difference:5,374
Playtime:221.247 hours
Usage:8%
Score:3.463m
Score/min:261
Accuracy (listed only):40.173%
HSR (listed only):35.100%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,026
Deaths:301
KDR:3.409
Accuracy:18.228% C+
HSR:23.099% B+
Blueshift VM5
B
Kills:924
Deaths:271
KDR:3.410
Accuracy:18.747% C
HSR:23.052% B
Comet VM2
A
Kills:591
Deaths:284
KDR:2.081
Accuracy:54.562% A
HSR:4.399% C++
Comet VM2
A+
Kills:527
Deaths:238
KDR:2.214
Accuracy:58.527% A+
HSR:6.831% A
Quasar VM1
C++
Kills:198
Deaths:73
KDR:2.712
Accuracy:16.274% C++
HSR:17.677% C+
Vortex VM21
B**
Kills:173
Deaths:91
KDR:1.901
Accuracy:50.451% B**
HSR:3.468% C+
Nebula VM20
B**
Kills:169
Deaths:51
KDR:3.314
Accuracy:23.292% B**
HSR:21.302% C++
Nebula VM20
A
Kills:163
Deaths:48
KDR:3.396
Accuracy:22.739% B**
HSR:26.994% A
NS-10 Burster
B**
Kills:158
Deaths:78
KDR:2.026
Accuracy:37.219% B**
HSR:3.797% D
NS-10 Burster
A
Kills:157
Deaths:78
KDR:2.013
Accuracy:37.063% A
HSR:3.185% D-
Vortex VM21
B**
Kills:145
Deaths:91
KDR:1.593
Accuracy:50.669% B**
HSR:2.069% D-
Kills:4,231
Deaths (as MAX Suit):802
Deaths (to MAX Suits):1,875
KDR:5.27556
Kill Difference:3,429
Playtime:116.143 hours
Usage:4%
Score:3.942m
Score/min:566
Accuracy (listed only):35.252%
HSR (listed only):12.352%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:70
V. Kills:8 N/A
Deaths:37
KDR:1.892
Accuracy:30.881% D*
KPH:30.800 C-
VKPH:3.500 C+
Kills:70 (70 + 0)
Deaths:37
KDR:1.892
VKDR:0.216
Vehicle Kills:8
Kill Difference:33
Playtime:2.276 hours
Usage:0%
Score:0.031m
Score/min:227
Piloting Accuracy:30.881%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:307
V. Kills:285 107%
Deaths:59
KDR:5.203
Accuracy:65.548% B**
KPH:19.900 D
VKPH:18.500 C++
C75 Viper
C++
Kills:209
V. Kills:29 N/A
Deaths:17
KDR:12.294
Accuracy:40.679% C++
KPH:27.800 C+
VKPH:3.900 D--
Skyguard
D--
Kills:121
V. Kills:112 107%
Deaths:37
KDR:3.270
Accuracy:25.396% D
KPH:6.300 D*
VKPH:5.800 D--
L100 Python HEAT
A
Kills:111
V. Kills:34 317%
Deaths:14
KDR:7.929
Accuracy:63.913% A
KPH:26.400 C
VKPH:8.100 D
Kills:748 (748 + 0)
Deaths:127
KDR:5.890
VKDR:3.622
Vehicle Kills:460
Kill Difference:621
Playtime:46.470 hours
Usage:2%
Score:0.651m
Score/min:233
Driving Accuracy:63.913%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:228
V. Kills:182 125%
Deaths:47
KDR:4.851
Accuracy:65.445% A+
KPH:19.900 C-
VKPH:15.900 C++
Saron HRB
C
Kills:192
V. Kills:141 135%
Deaths:32
KDR:6
Accuracy:48.433% B+
KPH:17.100 D
VKPH:12.600 C
Supernova PC
D
Kills:164
V. Kills:64 252%
Deaths:35
KDR:4.686
Accuracy:42.452% D
KPH:13.700 D-
VKPH:5.400 D-
Proton II PPA
B*
Kills:130
V. Kills: N/A
Deaths:7
KDR:18.571
Accuracy:29.086% B*
KPH:49.800 C+
VKPH:0 F-
Kills:714 (392 + 322)
Deaths:121
KDR:5.901
VKDR:3.198
Vehicle Kills:387
Kill Difference:593
Playtime:37.226 hours
Usage:1%
Score:0.771m
Score/min:345
Driving Accuracy:42.452%
Gunner Accuracy:29.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:197
V. Kills:5 N/A
Deaths:13
KDR:15.154
Accuracy:31.941% D
KPH:90.800 C+
VKPH:2.300 D*
M12 Kobalt-H
C+
Kills:70
V. Kills:4 N/A
Deaths:3
KDR:23.333
Accuracy:17.338% D*
KPH:89.800 D
VKPH:5.100 C+
Saron HRB-H
C**
Kills:55
V. Kills:31 172%
Deaths:11
KDR:5
Accuracy:57.844% C**
KPH:25.300 D
VKPH:14.300 D--
Kills:322 (0 + 322)
Deaths:27
KDR:11.926
VKDR:1.481
Vehicle Kills:40
Kill Difference:295
Playtime:5.119 hours
Usage:0%
Score:0.107m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:57.844%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:756
V. Kills:131 N/A
Deaths:49
KDR:15.429
Accuracy:47.854% B**
KPH:42.900 C*
VKPH:7.400 C+
M60-G Bulldog
A+
Kills:598
V. Kills:100 N/A
Deaths:65
KDR:9.200
Accuracy:49.590% A+
KPH:36.500 B+
VKPH:6.100 C+
M40 Fury
A+
Kills:395
V. Kills:102 383%
Deaths:37
KDR:10.676
Accuracy:48.966% A
KPH:62.200 B++
VKPH:16.100 A+
M12 Kobalt
C**
Kills:300
V. Kills:12 N/A
Deaths:12
KDR:25
Accuracy:18.484% C+
KPH:73.200 C**
VKPH:2.900 C+
M12 Kobalt
C++
Kills:211
V. Kills:8 N/A
Deaths:13
KDR:16.231
Accuracy:18.092% C+
KPH:73.500 C++
VKPH:2.800 C+
M20 Basilisk
C
Kills:180
V. Kills:68 261%
Deaths:25
KDR:7.200
Accuracy:36.735% C
KPH:15.700 C
VKPH:5.900 C--
M40 Fury
B+
Kills:155
V. Kills:30 N/A
Deaths:18
KDR:8.611
Accuracy:41.543% B+
KPH:51.100 C+
VKPH:9.900 C
G30 Walker
B+
Kills:114
V. Kills:69 163%
Deaths:17
KDR:6.706
Accuracy:32.391% B+
KPH:18.100 B+
VKPH:11 C**
M20 Basilisk
D
Kills:66
V. Kills:35 183%
Deaths:17
KDR:3.882
Accuracy:37.761% C+
KPH:10.800 D-
VKPH:5.700 D
Kills:2,775 (0 + 2,775)
Deaths:253
KDR:10.968
VKDR:2.194
Vehicle Kills:555
Kill Difference:2,522
Playtime:74.243 hours
Usage:3%
Score:1.624m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:37.761%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:326
V. Kills:13 N/A
Deaths:80
KDR:4.075
Accuracy:48.018% B++
KPH:42.700 C
VKPH:1.700 C
Kills:326 (326 + 0)
Deaths:80
KDR:4.075
VKDR:0.163
Vehicle Kills:13
Kill Difference:246
Playtime:7.633 hours
Usage:0%
Score:0.047m
Score/min:102
Driving Accuracy:48.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 9,2109,1083,0672.97A++0.3328.799%B**25.538%B**34C**N/A130268h10.5B++36.5B++
Orion VS54 7,7447,6762,2943.346A0.7128.129%A+29.403%B++42.9B+N/A166178.9h10.2B*36.3B*
H-V45 5,9745,9472,6882.212B+0.4328.086%B*19.287%C22.7CN/A83261.9h12B+42.7B++
Pandora VX25 4,8854,8672,2352.178B**0.4645.68%B+14.074%C34.1C+N/A141142.6h3.3B**7.3B*
Betelgeuse 54-A 4,4644,3961,2093.636C**1.0027.368%C*32.598%C**53.3CN/A17582.5h10.5C*38.4B
C-4 6,1253,7031,0143.652A++1.0118.176%D*N/A60.8C-39.8B++88860.9h1.3B+7.1C
Zenith VX-5 2,3252,3049562.41A0.2326.983%B21.484%C+22.9CN/A96100.5h11.6B+42.8B+
Solstice SF 1,6661,6399501.725B*0.9127.636%B++16.168%C+24C*N/A10868.3h9.5B+34.4B++
NS-357 Underboss 1,4731,4469741.485B+1.1547.858%A18.188%C-57.6B+1.1A19725.1h4.2C++8.8B++
Parallax VX3 1,4081,4001787.865A5.2347.883%A77.643%C+38.3B++N/A13736.6h2B+4.3B++
SVA-88 1,4111,3994013.489B*0.8522.371%C23.016%C37.6CN/A19237.2h11.5C*51.5C++
VX6-7 1,3341,3264013.307A++0.6729.423%B**19.91%C+30.8C+N/A17743h11B+37.3B++
Solstice VE3 1,3011,2944892.646M0.0125.806%B+21.175%C**24BN/A15054h11B*42.7B++
Pulsar LSW 1,2331,2164262.854A0.2126.396%B+27.961%B+38C+N/A12232h12.4C++47B+
Pulsar VS1 1,2021,1902604.577M**1.9424.001%C++17.227%C--19.5CN/A9660.9h12.6B++52.5B+
Ursa 1,2141,1883423.474M0.8322.087%C+26.263%C**31.4C+N/A13737.8h11.8C+53.5C++
Sirius SX12 1,1711,1625622.068B**0.5726.829%B+21.084%B+21.4CN/A10154.2h11.3B*42.2B+
Flare VE6 1,1681,1612394.858M**2.2224.048%C**27.39%B+50.7B+N/A26522.9h9.4B+39.1B+
NS-15M1 1,1691,1602444.754A**2.1126.232%B++28.362%B++60.1B++N/A34019.3h10.7B++40.9B+
Terminus VX-9 1,1681,1593623.202A++0.5628.471%B+29.767%B+42.8C*N/A12027.1h10.9B++38.5B+
Eridani SX5 1,1151,1082674.15M1.5129.904%B++30.957%A++53.8B*N/A15220.6h9.4B*31.4B++
Blueshift VM5 1,0331,0263013.409B+0.7718.228%C+23.099%B+31.5C+N/A15332.6h13.1B*71.8B+
Eclipse VE3A 9719582324.129B**1.4926.621%C+20.459%C++42C*N/A19622.8h9.4B**35.4B++
Blueshift VM5 9299242713.41B+0.7718.747%C23.052%B32.2C+N/A15628.7h13.5B*72.1B+
Equinox VE2 8818663042.849A++0.2130.906%B*25.866%B++33.7C++N/A11325.7h13.9C45C**
M60-G Bulldog 8877564915.429M12.7947.854%B**2.249%C--43C*7.4C+40517.6h5.1B*10.8B*
Ghost 7327261455.007B++2.3752.959%A*66.253%C+47.8B+N/A18415.2h2.2C**4.1B*
M60-G Bulldog 698598659.2A++6.5649.59%A+1.338%D--36.5B+6.1C+45216.4h5.6B*11.2B**
VE-H Maw 6105961743.425A++0.7931.713%B**32.55%B++64.8B+1.5A+1539.2h9.5B+29.9B+
Comet VM2 7315912842.081A+0.5654.562%A4.399%C++19.9A++4.7C**19129.7h13.9B**25.5B*
S1 8485604181.34A1.3070.816%A+3.393%B+27.1C*13.9C++36920.7h7.2C+10.1B+
XM98 5595541164.776A2.1448.436%A++72.744%C+34.2B+N/A10216.2h2.5C++5.1B++
Spiker 5555422302.357A0.2834.628%B++27.122%B*60.2B**1.4B*2259h7.6B+21.8B++
Thanatos VE70 5375282092.526A*0.1150.289%B**18.75%B+28.5C++N/A16918.5h3.1A6.2B**
NS Decimator 7505273521.497B+1.1469.962%B**1.898%C31.6C+13.4C38116.7h5.2C+7.5C**
Comet VM2 6355272382.214A+0.4358.527%A+6.831%A20.9A++4.3C18225.2h15.2B**26B**
Tank Mine 9275211254.168B*1.5332.414%C+N/A77.8D60.6C+14166.7h2.1C6.4C+
Lancer VS22 1,1094903381.45B**1.1971.187%A1.224%C+11.7C14.8C*26041.9h22.8C*32.1B
Force-Blade 57447823,0690.021C+2.6215.995%D*2.51%D0.3C-N/A11902.8h3.5D22D-
MANA Anti-Personnel Turret 4804711233.829N/A1.1925.114%UN/A4710U90U10290300.1h22.2T*88.2T*
Proximity Mine 451451597.644B**5.0046.838%B+N/A92DN/A4034.9h1.9C++4B+
Beamer VS3 4234052411.68A0.9630.76%B+19.259%C31.2C**1.4A16013h9.8C++31.7C++
M40 Fury 4973953710.676B++8.0448.966%A1.013%D-62.7B*16.2A+5526.3h12.8B+26.1B++
NS-7 PDW 3953911233.179M++0.5426.914%B+21.228%B+33.7BN/A18011.6h10.7B**39.7B++
NS-44 Commissioner 3743661832B**0.6448.895%A+27.869%B*53.8B*1.2A++1946.8h3.3B+6.7B*
Nemesis VSH9 6353642221.64A++1.0071.816%A1.099%D-13.4C+10C+26227.1h9.2C12.9C*
Pulsar C 3583551292.752B**0.1124.061%C+24.507%C**28.2C+N/A19712.6h9.8B++40.9B+
S12 Renegade 339326804.075B1.4448.018%B++1.227%D**42.9C1.7C1027.6h3.3C++7B+
NS Baron G5AE 3293231172.761A0.1257.84%B**19.814%B*32CN/A19210.1h3.6B*6.2C++
L100 Python AP 592307595.203C++2.5665.548%B**1.954%C-19.9D18.5C++32715.4h8.5D13C+
M12 Kobalt 3123001225A22.3618.484%C+12%D*73.2C**2.9C+3374.1h16.2B++87.5B+
Frag Grenade 2872851285N/A282.3652.492%B**N/A950A++6.7C+53180.3h2.2A+4.2B**
Eidolon VE33 282279972.876A+0.2429.121%C*27.24%C*22C+N/A11012.7h7.8B+26.6B+
Lasher X2 2852791601.744A0.9022.246%C-3.584%C+26.6C+N/A18810.5h26.6D*119.5C--
Supernova FPC 410228474.851C+2.2165.445%A+3.509%B*20C-16C*54711.4h5.7C+8.7B+
Corvus VA55 2312261072.112A0.5322.927%C23.009%C+18.5C--N/A10512.2h13.2C+57.5C+
M12 Kobalt 2192111316.231C++13.5918.092%C+15.64%C--72.8C++2.8C+4232.9h15.3B++84.4B+
C75 Viper 2382091712.294A++9.6540.679%C++N/A27.9C+3.9D--2067.5h8.9B**21.8B*
Quasar VM1 201198732.712B*0.0716.274%C++17.677%C+24.8C*N/A1488h11.7B**72B+
Proton II PPA-H 2021971315.154B12.5131.941%D2.538%B*89.5C+2.3D*3602.2h8.5B+26.5C**
Phobos VX86 193193633.063A0.4266.488%B++14.508%C37.1CN/A1735.2h1.9B*2.9B++
Saron HRB 333192326C*3.3648.433%B+3.646%A*17.1D12.6C31711.2h21.1C**43.5B+
M20 Basilisk 248180257.2A++4.5636.735%C7.222%B+15.7C5.9C--16611.5h72.7B*197.9B++
Phantom VA23 178178852.094C*0.5534.729%C+30.337%C++30.7CN/A1195.8h4.6C++13.2C*
Vortex VM21 327173911.901B*0.7450.451%B**3.468%C+8.2C+7.3B+18321h28.1B+55.7B+
Nebula VM20 174169513.314B*0.6723.292%B**21.302%C++35.2C++1B*1974.8h13.2B**56.8B*
NS-15M AE 168166463.609B++0.9723.711%C33.735%B++38.6C-N/A1304.3h11.8C++49.7C++
NS-11C 169165722.292A+0.3525.8%B23.636%B*28.4C++N/A2115.8h9.1A35.2B*
Supernova PC 228164354.686C+2.0542.452%D1.829%C13.8D5.4D-20311.9h4.2B++9.9B+
Spear Anti-Vehicle Phalanx Turret 2401641114.909A12.2753.09%B*6.098%B**43.2B20C+6203.8h9.1C++17.1B+
Nebula VM20 166163483.396B*0.7622.739%B**26.994%A34.7C++N/A2104.7h13.2B**58.2B*
NS-30 Vandal 163161473.426B**0.7935.616%B+23.603%C33.5C+N/A1604.8h5.3B+14.9B+
NS-10 Burster 283158782.026A0.6137.219%B**3.797%D6.4B+5.1B**16224.6h157.8C+423.9B+
NS-10 Burster 274157782.013A++0.6337.063%A3.185%D-6.4C**4.7B*15724.7h158.5C427.8B
M40 Fury 185155188.611C*5.9741.543%B+N/A51.7C+10C4693h11.6B+27.9B++
MANA Anti-Vehicle Turret 355151901.678C0.9657.666%C++2.649%D1510C--2040C20449000.1h12.4D**21.5D
Sticky Grenade 1491481148N/A145.3654.8%BN/A1480A10C49860.1h1.9B+3.4B+
Vortex VM21 308145911.593B*1.0550.669%B**2.069%D-6.8C+7.7A16321.3h33.9B++67B++
Lumine Edge 1431432150.665M1.9722.74%C21.678%B*11.8B++N/A3012.1h1.1B++5C**
Proton II PPA 130130718.571B15.9329.086%B*N/A50C+N/A2282.6h8.9B+30.7B++
M12 Kobalt 128126342B++39.3622.424%C+12.698%D--96.9C+1.5D*1981.3h12.6B*56.1B++
Skyguard 233121373.27C*0.6325.396%D3.306%B**6.3D*5.8D--16119.3h163.1D642.3D-
NS-AM7 Archer 148118761.553M1.0966.23%B**27.119%B**17.4A*4.4A2006.8h9B*13.6B**
Anti-Vehicle Grenade 1281171117N/A114.3653.072%C*N/A1170M**110C++84360.1h2.7A+5A
G30 Walker 183114176.706A+4.0732.391%B+2.632%D18.1B+11C**2896.3h174.9B*539.8B*
L100 Python HEAT 145111147.929B*5.2963.913%AN/A26.4C8.1D2714.2h7.9D12.4C++
MAX Punch 1081058040.131C++2.5124.908%D*N/A0.9CN/A4110.8h1.9C++7.8C+
Auraxium Force-Blade 1271024,8270.021C2.625.725%F-N/A0.3DN/A1316.5h2.6D44.7T*
Equinox VE2 Burst 8281263.115B*0.4822.688%D--30.864%B+20.3D-N/A984h10.2B**45.1C**
Deimos VA29 8080263.077A++0.4472.851%B**11.25%D-47.1C*N/A1931.7h2B++2.8B+
Hunter QCX 182721640.439C2.2052.122%B+1.389%F7.3D11.2A++2029.8h35F--67.1D*
Light PPA 7870371.892C0.7530.881%D*N/A30.4C-3.5C+2272.3h12.1C**39.2C++
M12 Kobalt-H 7470323.333B+20.6917.338%D*17.143%C++87.5D5C+2290.8h18.6C-107.5D-
M20 Basilisk 10166173.882B++1.2437.761%C+4.545%C10.8D-5.7D2086.1h112.3C+297.4C+
Saron HRB-H 8655115C+2.3657.844%C**12.727%U25D14.1D--3772.2h21.9B+37.8B+
VA39 Spectre 515068.333S5.6930.779%C28%D-11.6DN/A1524.3h4.9B++15.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241,0114.3h
Motion Spotter184,2724.5h
Spawn Beacon331,8123.5h
Nano-Armor Kit4821,133,81867.6h
Nanite Revive Grenade03710.1h
Medical Applicator672516,95839.2h
Aphelion VEX-4H01930h
Spitfire Auto-Turret14270.8h
Damascus Edge53921.8h
Restoration Kit1137332.2h
Deconstruction Tool01360h
Smoke Grenade01770.1h
Ammunition Package102,6841.2h
Medical Kit2,2519,445139.8h
Anti-Infantry MANA Turret141,0092.3h
Recon Detection Device213,9546.2h
Shield Recharging Field253,7501.2h

Check the help document for the dictionary if you want to learn more about words used here.


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