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Justicar ZettianMaximus[D3RP] ZettianMaximus
VS BR 38

KDR: 2.64

Score: 60.1m

Last Seen: Jul 22nd, 2019 5:27 PM
- OFFLINE - 787.4 hour(s)

Prestige 1, Battle Rank 38 - Vanu Sovereignty on Emerald
Level Progress (to 39): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 Orion VS54 H-V45 Pandora VX25 Betelgeuse 54-A C-4 Zenith VX-5 Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,167,183 MLG Score: 933
Fun Score: N/A
Cheeseburgers Flipped: 933TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.543%25.724%70932118251,2563.16336-0.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.553%1.243B**0.737B++-1.927F-HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.488B+10.50.265C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%2.426%765120994812727140.745283133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9%-1.153D*-0.087C+2.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.5-1.372D**26.6-1.129D*64.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.291%4.396%3401511993,50312018772.91431399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.884%-0.274C-0.019C+0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.471B+21.20.473B+42.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.356%73.828%340312112,7511469201.87143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.363%2.159A*0.435B-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+2.20.321C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.727%14.678%340412105,9071514333.89901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.501%0.43B0.009C+0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+3.20.332C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.1m304.8%386 (23.2k)340 (20.4k)2.6368983,97731,8472.944738 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214503819.086%21.393%40805:3321

18% Combat Medic23% Engineer24% Heavy Assault8% Infiltrator23% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 7:53 AMJan 26th, 2015 12:42 AMAug 20th, 2019 2:17 PM (4d) (PST)Jul 22nd, 2019 2:16 PM (33d) (PST)Jul 22nd, 2019 1:27 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5271453820.4740.1800.1011.5930.048933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6398,68822,9512811696320,371

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2951.7h/123d 9,803 17,965 28,522 282k 4,066 10,560 8,541 93.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:8,064
Deaths:2,435
KDR:3.312
Accuracy:28.212% A+
HSR:29.799% B++
Betelgeuse 54-A
C**
Kills:5,020
Deaths:1,440
KDR:3.486
Accuracy:27.430% C*
HSR:32.928% C**
SVA-88
C
Kills:1,399
Deaths:401
KDR:3.489
Accuracy:22.371% C
HSR:23.016% C
Pulsar LSW
B+
Kills:1,216
Deaths:426
KDR:2.854
Accuracy:26.396% B+
HSR:27.961% B+
Ursa
C**
Kills:1,188
Deaths:342
KDR:3.474
Accuracy:22.087% C+
HSR:26.263% C**
Flare VE6
B+
Kills:1,161
Deaths:239
KDR:4.858
Accuracy:24.048% C**
HSR:27.390% B+
NS-15M1
B++
Kills:1,160
Deaths:244
KDR:4.754
Accuracy:26.232% B++
HSR:28.362% B++
VE-H Maw
B**
Kills:605
Deaths:179
KDR:3.380
Accuracy:31.391% B**
HSR:32.231% B++
NS-15M AE
B++
Kills:166
Deaths:46
KDR:3.609
Accuracy:23.711% C
HSR:33.735% B++
Kills:19,979
Deaths (as Heavy Assault):5,752
Deaths (to Heavy Assaults):8,802
KDR:3.4734
Kill Difference:14,227
Playtime:719.695 hours
Usage:24%
Score:15.366m
Score/min:356
Accuracy (listed only):25.764%
HSR (listed only):29.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:9,558
Deaths:3,209
KDR:2.979
Accuracy:28.797% B**
HSR:25.926% B**
Pandora VX25
B+
Kills:5,099
Deaths:2,324
KDR:2.194
Accuracy:45.939% B+
HSR:14.336% C
Zenith VX-5
C**
Kills:2,453
Deaths:1,006
KDR:2.438
Accuracy:26.960% C**
HSR:22.136% C++
Solstice SF
B++
Kills:1,639
Deaths:950
KDR:1.725
Accuracy:27.636% B++
HSR:16.168% C+
VX6-7
B*
Kills:1,326
Deaths:401
KDR:3.307
Accuracy:29.383% B*
HSR:19.910% C+
Solstice VE3
B+
Kills:1,294
Deaths:489
KDR:2.646
Accuracy:25.806% B+
HSR:21.175% C*
Eridani SX5
A++
Kills:1,206
Deaths:306
KDR:3.941
Accuracy:30.116% B++
HSR:31.675% A++
Sirius SX12
B+
Kills:1,162
Deaths:562
KDR:2.068
Accuracy:26.829% B+
HSR:21.084% B+
Eclipse VE3A
C++
Kills:991
Deaths:238
KDR:4.164
Accuracy:26.726% C+
HSR:20.384% C++
Thanatos VE70
B**
Kills:528
Deaths:209
KDR:2.526
Accuracy:50.289% B**
HSR:18.750% B+
NS-7 PDW
A+
Kills:489
Deaths:160
KDR:3.056
Accuracy:27.870% B+
HSR:26.380% A+
Pulsar C
C*
Kills:355
Deaths:129
KDR:2.752
Accuracy:24.030% C+
HSR:24.507% C*
NS Baron G5AE
B**
Kills:323
Deaths:117
KDR:2.761
Accuracy:57.840% B**
HSR:19.814% B++
Phobos VX86
B++
Kills:193
Deaths:63
KDR:3.063
Accuracy:66.488% B++
HSR:14.508% C
NS-11C
B**
Kills:184
Deaths:83
KDR:2.217
Accuracy:25.364% C**
HSR:25% B**
Deimos VA29
B**
Kills:87
Deaths:26
KDR:3.346
Accuracy:73.305% B**
HSR:10.345% D--
Kills:26,887
Deaths (as Light Assault):10,272
Deaths (to Light Assaults):6,690
KDR:2.6175
Kill Difference:16,615
Playtime:679.686 hours
Usage:23%
Score:15.673m
Score/min:384
Accuracy (listed only):37.086%
HSR (listed only):20.756%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:9,558
Deaths:3,209
KDR:2.979
Accuracy:28.797% B**
HSR:25.926% B**
Pandora VX25
B+
Kills:5,099
Deaths:2,324
KDR:2.194
Accuracy:45.939% B+
HSR:14.336% C
Zenith VX-5
C**
Kills:2,453
Deaths:1,006
KDR:2.438
Accuracy:26.960% C**
HSR:22.136% C++
Solstice SF
B++
Kills:1,639
Deaths:950
KDR:1.725
Accuracy:27.636% B++
HSR:16.168% C+
VX6-7
B*
Kills:1,326
Deaths:401
KDR:3.307
Accuracy:29.383% B*
HSR:19.910% C+
Solstice VE3
B+
Kills:1,294
Deaths:489
KDR:2.646
Accuracy:25.806% B+
HSR:21.175% C*
Eclipse VE3A
C++
Kills:991
Deaths:238
KDR:4.164
Accuracy:26.726% C+
HSR:20.384% C++
Thanatos VE70
B**
Kills:528
Deaths:209
KDR:2.526
Accuracy:50.289% B**
HSR:18.750% B+
Pulsar C
C*
Kills:355
Deaths:129
KDR:2.752
Accuracy:24.030% C+
HSR:24.507% C*
NS Baron G5AE
B**
Kills:323
Deaths:117
KDR:2.761
Accuracy:57.840% B**
HSR:19.814% B++
Eidolon VE33
C*
Kills:279
Deaths:97
KDR:2.876
Accuracy:29.121% C*
HSR:27.240% C*
Phobos VX86
B++
Kills:193
Deaths:63
KDR:3.063
Accuracy:66.488% B++
HSR:14.508% C
NS-11C
B**
Kills:184
Deaths:83
KDR:2.217
Accuracy:25.364% C**
HSR:25% B**
Deimos VA29
B**
Kills:87
Deaths:26
KDR:3.346
Accuracy:73.305% B**
HSR:10.345% D--
Kills:24,309
Deaths (as Engineer):9,341
Deaths (to Engineers):6,273
KDR:2.6024
Kill Difference:14,968
Playtime:669.532 hours
Usage:23%
Score:12.830m
Score/min:319
Accuracy (listed only):38.406%
HSR (listed only):20.014%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:5,947
Deaths:2,688
KDR:2.212
Accuracy:28.081% B*
HSR:19.287% C
Pandora VX25
B+
Kills:5,099
Deaths:2,324
KDR:2.194
Accuracy:45.939% B+
HSR:14.336% C
Eridani SX5
A++
Kills:1,206
Deaths:306
KDR:3.941
Accuracy:30.116% B++
HSR:31.675% A++
Pulsar VS1
C++
Kills:1,190
Deaths:260
KDR:4.577
Accuracy:24.001% C++
HSR:17.227% C--
Sirius SX12
B+
Kills:1,162
Deaths:562
KDR:2.068
Accuracy:26.829% B+
HSR:21.084% B+
Terminus VX-9
B+
Kills:1,159
Deaths:362
KDR:3.202
Accuracy:28.471% B+
HSR:29.767% B+
Equinox VE2
B**
Kills:924
Deaths:331
KDR:2.792
Accuracy:31.071% B**
HSR:26.191% B++
Thanatos VE70
B**
Kills:528
Deaths:209
KDR:2.526
Accuracy:50.289% B**
HSR:18.750% B+
NS-7 PDW
A+
Kills:489
Deaths:160
KDR:3.056
Accuracy:27.870% B+
HSR:26.380% A+
NS Baron G5AE
B**
Kills:323
Deaths:117
KDR:2.761
Accuracy:57.840% B**
HSR:19.814% B++
Corvus VA55
C+
Kills:226
Deaths:107
KDR:2.112
Accuracy:22.927% C
HSR:23.009% C+
Phobos VX86
B++
Kills:193
Deaths:63
KDR:3.063
Accuracy:66.488% B++
HSR:14.508% C
Deimos VA29
B**
Kills:87
Deaths:26
KDR:3.346
Accuracy:73.305% B**
HSR:10.345% D--
Equinox VE2 Burst
B
Kills:81
Deaths:26
KDR:3.115
Accuracy:22.688% D-
HSR:30.864% B
Kills:18,614
Deaths (as Combat Medic):7,541
Deaths (to Combat Medics):3,573
KDR:2.46837
Kill Difference:11,073
Playtime:522.793 hours
Usage:18%
Score:8.690m
Score/min:277
Accuracy (listed only):38.280%
HSR (listed only):21.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A
Kills:1,481
Deaths:1,012
KDR:1.463
Accuracy:47.828% A
HSR:18.569% C
Parallax VX3
A
Kills:1,411
Deaths:182
KDR:7.753
Accuracy:47.867% A
HSR:77.605% C+
Eridani SX5
A++
Kills:1,206
Deaths:306
KDR:3.941
Accuracy:30.116% B++
HSR:31.675% A++
Sirius SX12
B+
Kills:1,162
Deaths:562
KDR:2.068
Accuracy:26.829% B+
HSR:21.084% B+
Ghost
A*
Kills:726
Deaths:145
KDR:5.007
Accuracy:52.959% A*
HSR:66.253% C
XM98
A++
Kills:614
Deaths:124
KDR:4.952
Accuracy:48.724% A++
HSR:74.104% C+
Spiker
B*
Kills:543
Deaths:231
KDR:2.351
Accuracy:34.582% B++
HSR:27.072% B*
NS-7 PDW
A+
Kills:489
Deaths:160
KDR:3.056
Accuracy:27.870% B+
HSR:26.380% A+
NS-44 Commissioner
A+
Kills:452
Deaths:248
KDR:1.823
Accuracy:49.129% A+
HSR:27.876% B*
Beamer VS3
B+
Kills:406
Deaths:246
KDR:1.650
Accuracy:30.706% B+
HSR:19.212% C-
NS-30 Vandal
B+
Kills:199
Deaths:51
KDR:3.902
Accuracy:36.165% B+
HSR:22.613% C--
Phantom VA23
C+
Kills:178
Deaths:85
KDR:2.094
Accuracy:34.729% C+
HSR:30.337% C+
NS-AM7 Archer
B**
Kills:118
Deaths:76
KDR:1.553
Accuracy:66.230% B**
HSR:27.119% B**
VA39 Spectre
N/A
Kills:50
Deaths:6
KDR:8.333
Accuracy:30.779% N/A
HSR:28% N/A
Kills:9,035
Deaths (as Infiltrator):3,434
Deaths (to Infiltrators):3,962
KDR:2.63104
Kill Difference:5,601
Playtime:228.645 hours
Usage:8%
Score:3.615m
Score/min:264
Accuracy (listed only):40.322%
HSR (listed only):35.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,032
Deaths:303
KDR:3.406
Accuracy:18.157% C
HSR:22.965% B
Blueshift VM5
C**
Kills:930
Deaths:273
KDR:3.407
Accuracy:18.690% C
HSR:23.011% C**
Comet VM2
A
Kills:592
Deaths:284
KDR:2.085
Accuracy:54.517% A
HSR:4.392% C++
Comet VM2
A
Kills:527
Deaths:238
KDR:2.214
Accuracy:58.448% A
HSR:6.831% A
Quasar VM1
C++
Kills:198
Deaths:73
KDR:2.712
Accuracy:16.274% C++
HSR:17.677% C
Vortex VM21
B**
Kills:173
Deaths:91
KDR:1.901
Accuracy:50.451% B**
HSR:3.468% C+
Nebula VM20
B**
Kills:169
Deaths:51
KDR:3.314
Accuracy:23.292% B**
HSR:21.302% C++
Nebula VM20
A
Kills:163
Deaths:48
KDR:3.396
Accuracy:22.739% B*
HSR:26.994% A
NS-10 Burster
B**
Kills:160
Deaths:78
KDR:2.051
Accuracy:37.216% B**
HSR:3.750% D
NS-10 Burster
B**
Kills:159
Deaths:78
KDR:2.038
Accuracy:37.083% B**
HSR:3.145% D-
Vortex VM21
B**
Kills:145
Deaths:91
KDR:1.593
Accuracy:50.669% B**
HSR:2.069% D-
Kills:4,248
Deaths (as MAX Suit):804
Deaths (to MAX Suits):1,892
KDR:5.28358
Kill Difference:3,444
Playtime:116.820 hours
Usage:4%
Score:3.954m
Score/min:564
Accuracy (listed only):35.231%
HSR (listed only):12.328%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:70
V. Kills:8 N/A
Deaths:37
KDR:1.892
Accuracy:30.881% D*
KPH:30.800 C--
VKPH:3.500 C+
Saron Laser Cannon
D
Kills:53
V. Kills:54 96%
Deaths:87
KDR:0.609
Accuracy:28.081% D
KPH:3.200 D--
VKPH:3.200 D--
Kills:123 (123 + 0)
Deaths:124
KDR:0.992
VKDR:0.500
Vehicle Kills:62
Kill Difference:1
Playtime:18.975 hours
Usage:1%
Score:0.135m
Score/min:119
Piloting Accuracy:28.081%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:307
V. Kills:285 107%
Deaths:59
KDR:5.203
Accuracy:65.582% B**
KPH:19.900 D-
VKPH:18.500 C++
C75 Viper
C++
Kills:209
V. Kills:29 N/A
Deaths:17
KDR:12.294
Accuracy:40.679% C++
KPH:27.800 C+
VKPH:3.900 D--
Skyguard
D*
Kills:121
V. Kills:112 107%
Deaths:37
KDR:3.270
Accuracy:25.396% D
KPH:6.300 D*
VKPH:5.800 D*
L100 Python HEAT
A
Kills:111
V. Kills:34 317%
Deaths:14
KDR:7.929
Accuracy:63.913% A
KPH:26.400 C
VKPH:8.100 D
Kills:748 (748 + 0)
Deaths:127
KDR:5.890
VKDR:3.622
Vehicle Kills:460
Kill Difference:621
Playtime:46.476 hours
Usage:2%
Score:0.652m
Score/min:234
Driving Accuracy:63.913%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:245
V. Kills:190 128%
Deaths:48
KDR:5.104
Accuracy:65.111% A
KPH:21 C-
VKPH:16.300 C*
Saron HRB
C
Kills:192
V. Kills:141 135%
Deaths:32
KDR:6
Accuracy:48.433% B+
KPH:17.100 D
VKPH:12.600 C
Supernova PC
D
Kills:164
V. Kills:64 252%
Deaths:35
KDR:4.686
Accuracy:42.452% D
KPH:13.700 D-
VKPH:5.400 D-
Proton II PPA
B*
Kills:130
V. Kills: N/A
Deaths:7
KDR:18.571
Accuracy:29.086% B*
KPH:49.800 C
VKPH:0 F-
Kills:731 (409 + 322)
Deaths:122
KDR:5.992
VKDR:3.238
Vehicle Kills:395
Kill Difference:609
Playtime:37.427 hours
Usage:1%
Score:0.778m
Score/min:346
Driving Accuracy:42.452%
Gunner Accuracy:29.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:208
V. Kills:5 N/A
Deaths:15
KDR:13.867
Accuracy:33.321% C--
KPH:91.200 C++
VKPH:2.200 D*
M12 Kobalt-H
C+
Kills:71
V. Kills:4 N/A
Deaths:3
KDR:23.667
Accuracy:17.458% D--
KPH:90.500 D
VKPH:5.100 C+
Saron HRB-H
C**
Kills:55
V. Kills:31 172%
Deaths:11
KDR:5
Accuracy:57.844% C**
KPH:25.300 D
VKPH:14.300 D-
E540 Halberd-H
D-
Kills:54
V. Kills:33 159%
Deaths:9
KDR:6
Accuracy:59.484% C*
KPH:24.300 D--
VKPH:14.800 D-
Kills:388 (0 + 388)
Deaths:38
KDR:10.211
VKDR:1.921
Vehicle Kills:73
Kill Difference:350
Playtime:7.461 hours
Usage:0%
Score:0.152m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:59.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:756
V. Kills:131 N/A
Deaths:49
KDR:15.429
Accuracy:47.854% B**
KPH:42.900 C*
VKPH:7.400 C+
M60-G Bulldog
A+
Kills:598
V. Kills:100 N/A
Deaths:65
KDR:9.200
Accuracy:49.590% A+
KPH:36.500 B+
VKPH:6.100 C+
M40 Fury
A
Kills:395
V. Kills:102 383%
Deaths:38
KDR:10.395
Accuracy:48.966% A
KPH:62.200 B++
VKPH:16.100 A
M12 Kobalt
C**
Kills:307
V. Kills:12 N/A
Deaths:13
KDR:23.615
Accuracy:18.567% C+
KPH:74.300 C**
VKPH:2.900 C+
M12 Kobalt
C++
Kills:211
V. Kills:8 N/A
Deaths:13
KDR:16.231
Accuracy:18.092% C++
KPH:73.500 C++
VKPH:2.800 C
M20 Basilisk
C+
Kills:186
V. Kills:71 258%
Deaths:26
KDR:7.154
Accuracy:37.292% C+
KPH:15.900 C
VKPH:6.100 C-
M40 Fury
B+
Kills:155
V. Kills:30 N/A
Deaths:18
KDR:8.611
Accuracy:41.543% B+
KPH:51.100 C+
VKPH:9.900 C
G30 Walker
B+
Kills:119
V. Kills:70 168%
Deaths:17
KDR:7
Accuracy:32.383% B+
KPH:18.300 C**
VKPH:10.800 C**
M20 Basilisk
D
Kills:66
V. Kills:35 183%
Deaths:17
KDR:3.882
Accuracy:37.716% C+
KPH:10.800 D-
VKPH:5.700 D
Kills:2,793 (0 + 2,793)
Deaths:256
KDR:10.910
VKDR:2.184
Vehicle Kills:559
Kill Difference:2,537
Playtime:74.716 hours
Usage:3%
Score:1.632m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:37.716%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:352
V. Kills:13 N/A
Deaths:87
KDR:4.046
Accuracy:47.630% B++
KPH:38.500 C
VKPH:1.400 C-
Kills:352 (352 + 0)
Deaths:87
KDR:4.046
VKDR:0.149
Vehicle Kills:13
Kill Difference:265
Playtime:9.148 hours
Usage:0%
Score:0.051m
Score/min:93
Driving Accuracy:47.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 9,6789,5583,2092.978A++0.3428.797%B**25.926%B**34.8C*N/A132274.7h10.5B++36.4B++
Orion VS54 8,1408,0642,4353.312A0.6828.212%A+29.799%B++43.3B+N/A165186.1h10.2B*36.3B
H-V45 5,9745,9472,6882.212B+0.4228.081%B*19.287%C22.7CN/A83262h12B+42.7B++
Pandora VX25 5,1235,0992,3242.194B*0.4445.939%B+14.336%C35.1C+N/A143145.2h3.3B**7.2B*
Betelgeuse 54-A 5,1035,0201,4403.486C*0.8527.43%C*32.928%C**55.2CN/A18091h10.7C++38.9C**
C-4 6,1463,7211,0243.634A+1.0018.218%D*N/A60.6C-39.5B++88461.4h1.3B+7.1C
Zenith VX-5 2,4792,4531,0062.438A0.2026.96%C**22.136%C++23.4C-N/A95104.9h11.5B+42.7B+
Solstice SF 1,6661,6399501.725B*0.9127.636%B++16.168%C+24C*N/A10868.3h9.5B+34.4B++
NS-357 Underboss 1,5091,4811,0121.463B+1.1747.828%A18.569%C58.1B+1.1A19825.5h4.2C++8.8B++
Parallax VX3 1,4191,4111827.753A5.1247.867%A77.605%C+38.2B+N/A13736.9h2B+4.3B++
SVA-88 1,4111,3994013.489B*0.8522.371%C23.016%C37.6CN/A19237.2h11.5C*51.5C++
VX6-7 1,3341,3264013.307A+0.6729.383%B*19.91%C+30.8C+N/A17743h11B+37.4B++
Solstice VE3 1,3011,2944892.646M+0.0125.806%B+21.175%C*24C**N/A15154h11B*42.7B+
Pulsar LSW 1,2331,2164262.854B**0.2226.396%B+27.961%B+38C+N/A12332h12.4C++47B+
Eridani SX5 1,2181,2063063.941M1.3030.116%B++31.675%A++54.1B++N/A15522.3h9.4B*31.3B++
Pulsar VS1 1,2021,1902604.577M**1.9424.001%C++17.227%C--19.5CN/A9760.9h12.6B++52.5B+
Ursa 1,2141,1883423.474A*0.8422.087%C+26.263%C**31.4CN/A13737.8h11.8C+53.5C++
Sirius SX12 1,1711,1625622.068B**0.5726.829%B+21.084%B+21.4CN/A10154.2h11.3B*42.2B+
Flare VE6 1,1681,1612394.858M*2.2224.048%C**27.39%B+50.7BN/A26622.9h9.4B+39.1B+
NS-15M1 1,1691,1602444.754A**2.1226.232%B++28.362%B++60.1B++N/A34019.3h10.7B++40.9B+
Terminus VX-9 1,1681,1593623.202B*0.5728.471%B+29.767%B+42.8C++N/A12127.1h10.9B+38.5B+
Blueshift VM5 1,0391,0323033.406B+0.7718.157%C22.965%B31.5C+N/A15232.8h13.1B*72.2B+
Eclipse VE3A 1,0059912384.164B**1.5326.726%C+20.384%C++42.5C++N/A19623.3h9.3B**34.9B++
Blueshift VM5 9359302733.407B+0.7718.69%C23.011%C**32.2C+N/A15628.9h13.5B*72.4B+
Equinox VE2 9419243312.792A+0.1631.071%B**26.191%B++34.7C*N/A11426.6h13.8C44.3B
M60-G Bulldog 8877564915.429M++12.7947.854%B**2.249%C-43C*7.4C+40517.6h5.1B*10.8B*
Ghost 7327261455.007B*2.3752.959%A*66.253%C47.8B+N/A18715.2h2.2C*4.1B*
MANA Anti-Personnel Turret 6776651723.866N/A1.2326.058%UN/A6650U120U12875500.1h21.1T*80.9T*
XM98 6196141244.952A++2.3248.724%A++74.104%C+35.9B+N/A10617.1h2.4C*4.9B++
VE-H Maw 6196051793.38A++0.7431.391%B**32.231%B++64.4B+1.5B**1549.4h9.5B+30.1B++
M60-G Bulldog 698598659.2A+6.5649.59%A+1.338%D--36.5B+6.1C+45216.4h5.6B*11.2B**
Comet VM2 7325922842.085A+0.5554.517%A4.392%C++19.9A+4.7C**19129.8h13.9B*25.5B*
S1 8745764281.346B**1.2970.884%A+3.299%C**27C++14C++36521.3h7.2C+10.2B+
NS Decimator 7915573631.534B+1.1069.716%B**1.975%C+32.2C+13.5C37817.3h5.1C+7.3C**
Spiker 5565432312.351A+0.2934.582%B++27.072%B*60.3B**1.4B*2249h7.6B+21.9B++
Tank Mine 9545401254.32B*1.6832.19%C+N/A79.4D60.9C+14096.8h2.1C6.4C+
Thanatos VE70 5375282092.526A++0.1150.289%B**18.75%B+28.5C+N/A17018.5h3.1A6.2B**
Comet VM2 6355272382.214A+0.4258.448%A6.831%A20.8A+4.3C18225.3h15.2B**26.1B**
Lancer VS22 1,1355073391.496B*1.1471.251%A1.183%C+12C+14.8C++26042.4h22.3C*31.4B
NS-7 PDW 4944891603.056M0.4227.87%B+26.38%A+36.8B+N/A17713.3h11B**39.3B++
Proximity Mine 484484637.683A5.0547.129%B+N/A94.9DN/A4045.1h1.9C++4B+
Force-Blade 57447823,0690.021C+2.6215.995%D*2.51%D0.3C-N/A11902.9h3.5D22D--
NS-44 Commissioner 4624522481.823B*0.8149.129%A+27.876%B*57.9B*1.3A*1977.8h3.3B++6.7B*
Beamer VS3 4244062461.65A0.9930.706%B+19.212%C-31C*1.4B**16013.1h9.8C++32C++
M40 Fury 4973953810.395B*7.7648.966%A1.013%D-62.7B++16.2A5526.3h12.8B26.1B*
Nemesis VSH9 6353642221.64A++1.0071.852%A1.099%D-13.4C+10C+26127.2h9.3C12.9C*
Pulsar C 3583551292.752B*0.1224.03%C+24.507%C*28.2C+N/A19812.6h9.8B++40.9B+
S12 Renegade 365352874.046C*1.4147.63%B++1.705%D*38.7C1.4C-939.1h3.5C+7.3B
NS Baron G5AE 3293231172.761A0.1257.84%B**19.814%B++32CN/A19210.1h3.6B*6.2C++
L100 Python AP 592307595.203C++2.5765.582%B**1.954%C19.9D-18.5C++32715.4h8.5D13C
M12 Kobalt 3193071323.615B**20.9818.567%C+12.378%D*74.9C**2.9C+3384.1h16B++86.3B+
Frag Grenade 2942921292N/A289.3652.289%B*N/A973.3A*6.7C52130.3h2.2A+4.3B**
Lasher X2 2862801611.739B**0.9022.218%C--3.571%C+26.4CN/A18710.6h26.6D*119.7D
Eidolon VE33 282279972.876A+0.2429.121%C*27.24%C*22C+N/A11112.7h7.8B+26.6B+
Supernova FPC 435245485.104C+2.4765.111%A3.673%B*21.1C16.4C*54511.6h5.4C+8.3B+
Corvus VA55 2312261072.112A0.5222.927%C23.009%C+18.5DN/A10512.2h13.2C57.5C+
M12 Kobalt 2192111316.231C+13.5918.092%C++15.64%D72.8C++2.8C4242.9h15.3B++84.4B+
C75 Viper 2382091712.294A++9.6640.679%C++N/A27.9C+3.9D--2077.5h8.9B*21.8B*
Proton II PPA-H 2132081513.867C*11.2333.321%C--2.404%B++90.4C+2.2D*3532.3h8.9B+26.7C**
NS-30 Vandal 201199513.902A1.2736.165%B+22.613%C--36.9C+N/A1565.4h5.2B+14.3B+
Quasar VM1 201198732.712B*0.0816.274%C++17.677%C24.8C++N/A1508h11.7B**72B+
Phobos VX86 193193633.063A+0.4366.488%B++14.508%C37.1CN/A1745.2h1.9B**2.9B++
Saron HRB 333192326C++3.3648.433%B+3.646%A*17.1D12.6C31911.2h21.1C**43.5B+
M20 Basilisk 257186267.154A*4.5237.292%C+6.989%B+15.9C6.1C-16911.7h73.3B+196.5B+
NS-11C 188184832.217A+0.4225.364%C**25%B**28.8C++N/A2036.4h9.2A36.2B*
Phantom VA23 178178852.094C*0.5434.729%C+30.337%C+30.7CN/A1195.8h4.6C++13.2C++
Vortex VM21 327173911.901B+0.7450.451%B**3.468%C+8.2C7.3B+18321h28.1B+55.7B+
Nebula VM20 174169513.314B+0.6823.292%B**21.302%C++35.2C++1B++1974.8h13.2B**56.8B*
Spear Anti-Vehicle Phalanx Turret 2431661115.091A12.4553.205%B*6.024%B**43.7B20.3C+6213.8h9C++16.9B+
NS-15M AE 168166463.609B+0.9723.711%C33.735%B++38.6C-N/A1314.3h11.8C++49.7C+
Supernova PC 228164354.686C+2.0542.452%D1.829%C13.8D-5.4D-20311.9h4.2B++9.9B+
Nebula VM20 166163483.396B+0.7622.739%B*26.994%A34.7C++N/A2104.7h13.2B*58.2B*
NS-10 Burster 286160782.051A0.5937.216%B**3.75%D6.4B5.1B*16124.9h157.1C+422.2B+
NS-10 Burster 277159782.038A++0.6037.083%B**3.145%D-6.4C**4.7B++15625h158C426B
M40 Fury 185155188.611C*5.9741.543%B+N/A51.7C+10C4693h11.6B+27.9B+
MANA Anti-Vehicle Turret 358153901.7C+0.9457.753%C+2.614%C--1530B**2050A+20552400.1h12.3D*21.3C--
Lumine Edge 1511512350.643A*1.9922.903%C21.192%B*11.7B++N/A3112.9h1.1B++5C**
Sticky Grenade 1491481148N/A145.3654.813%C**N/A1480B**10C49430.1h1.9B+3.4B+
Vortex VM21 308145911.593B+1.0450.669%B**2.069%D-6.8C7.7A16321.3h33.9B+67B+
Proton II PPA 130130718.571B15.9329.086%B*N/A50CN/A2282.6h8.9B30.7B++
M12 Kobalt 128126342B++39.3622.424%C++12.698%D--96.9C+1.5D*1991.3h12.6B*56.1B++
Skyguard 233121373.27C++0.6325.396%D3.306%B**6.3D*5.8D*16219.3h163.1D-642.3D--
G30 Walker 189119177A+4.3632.383%B+3.361%C18.3C**10.8C**2846.5h175.1B++540.7B++
NS-AM7 Archer 148118761.553A**1.0866.23%B**27.119%B**17.4A*4.4A2006.8h9B**13.6B**
Anti-Vehicle Grenade 1281171117N/A114.3653.072%C*N/A1170M**110C++84510.1h2.7A+5A
Auraxium Force-Blade 1371115,8910.019C2.625.848%F-N/A0.3C+N/A1363.2h2.5C--43.1F**
L100 Python HEAT 145111147.929B*5.2963.913%AN/A26.4C8.1D2724.2h7.9D12.4C++
MAX Punch 1081058060.13C++2.5124.878%D*N/A0.9CN/A4111.4h1.9C++7.8C+
Deimos VA29 8787263.346A++0.7173.305%B**10.345%D--48.3C++N/A2161.8h2B++2.7B+
Equinox VE2 Burst 8281263.115B++0.4822.688%D-30.864%B20.3D-N/A984h10.2B*45.1C**
Hunter QCX 182721640.439C2.2052.122%B+1.389%F7.3D11.2A+2029.8h35F*67.1D**
M12 Kobalt-H 7571323.667B+21.0317.458%D--16.901%C+88.8D5C+2300.8h18.6C--106.7D-
Light PPA 7870371.892C0.7430.881%D*N/A30.4C--3.5C+2292.3h12.1C**39.2C+
M20 Basilisk 10166173.882B+1.2537.716%C+4.545%C10.8D-5.7D2086.1h112.3C+297.8C+
Rocklet Rifle 13261272.259M++0.3865.334%A+N/A21D24.5C+2732.9h56.3D**86.1C
Saron HRB-H 8655115C+2.3657.844%C**12.727%U25D14.1D-3802.2h21.9B+37.8B+
E540 Halberd-H 875496C3.3659.484%C*1.852%C+24.5D--15D3232.2h8.5D--14.4D
Saron Laser Cannon 10753870.609C2.0328.081%DN/A3.2D--3.2D--10416.7h270.2D*962.3F
VA39 Spectre 515068.333S5.7030.779%C28%D-11.6DN/A1574.3h4.9B++15.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241,0204.3h
Spawn Beacon331,8503.5h
Nano-Armor Kit4921,151,84368.5h
Nanite Revive Grenade03710.1h
Medical Applicator673519,09439.3h
Damascus Edge54091.9h
Aphelion VEX-4H01930h
Spitfire Auto-Turret24270.8h
Restoration Kit1137332.2h
Motion Spotter184,4944.7h
Deconstruction Tool01360h
Shield Recharging Field273,8661.3h
Recon Detection Device214,0996.4h
Smoke Grenade01770.1h
Ammunition Package122,8171.2h
Medical Kit2,35110,047142.5h
Anti-Infantry MANA Turret181,3112.7h

Check the help document for the dictionary if you want to learn more about words used here.


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