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Captain Imperator Zhenrou[5OFA] Zhenrou
TR BR 56

KDR: 2.73

Score: 3.1m

Last Seen: Oct 11th, 2019 5:11 AM
- OFFLINE - 1469.4 hour(s)

Battle Rank 56 - Terran Republic on Connery
Level Progress (to 57): 81%
Level 100 Progress: 17% 585h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 MSW-R LC3 Jaguar MG-C1 Kindred NSX-P Tanto HC1 Cougar MG-H1 Watchman SMG-46 Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,506,553 MLG Score: 2803
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.748%27.723%7971112166,8213.93368-1.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.527%1.465A+1.023B**-0.461DHEAD ++ (~13.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.528B+10.10.293C*25

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m219.3%449 (26.9k)372 (22.3k)2.731768,1983,0012.8580556 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR122771925.423%25.531%64902:482

48% Heavy Assault40% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2018 5:31 AMSep 23rd, 2019 1:07 AMOct 19th, 2019 4:27 PM (53d) (PST)Oct 11th, 2019 2:16 AM (61d) (PST)Oct 11th, 2019 1:11 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6572334240.9790.3580.2502.1930.0212803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,41913,99325,426592115132122,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
139.6h/5.8d 379 2,093 2,251 18.4k 372 400 177 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B*
Kills:2,060
Deaths:681
KDR:3.025
Accuracy:28.940% B*
HSR:30% B+
MSW-R
A+
Kills:1,300
Deaths:435
KDR:2.989
Accuracy:30.426% A+
HSR:30.692% B*
MG-H1 Watchman
A+
Kills:232
Deaths:75
KDR:3.093
Accuracy:31.610% A+
HSR:28.448% C**
T9 CARV
B**
Kills:179
Deaths:65
KDR:2.754
Accuracy:25.242% B**
HSR:22.346% C+
Kills:3,771
Deaths (as Heavy Assault):1,256
Deaths (to Heavy Assaults):1,002
KDR:3.00239
Kill Difference:2,515
Playtime:66.847 hours
Usage:48%
Score:1.347m
Score/min:336
Accuracy (listed only):29.055%
HSR (listed only):27.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:928
Deaths:246
KDR:3.772
Accuracy:29.609% B**
HSR:20.151% C+
MG-C1 Kindred
B+
Kills:779
Deaths:237
KDR:3.287
Accuracy:29.584% B+
HSR:20.668% C
NSX-P Tanto
B+
Kills:777
Deaths:254
KDR:3.059
Accuracy:25.062% C+
HSR:28.185% B+
HC1 Cougar
A
Kills:600
Deaths:163
KDR:3.681
Accuracy:27.968% B++
HSR:30% A
SMG-46 Armistice
A++
Kills:224
Deaths:98
KDR:2.286
Accuracy:35.133% A++
HSR:23.661% B**
TRAC-5
B**
Kills:160
Deaths:41
KDR:3.902
Accuracy:26.631% B**
HSR:22.500% B+
Kills:3,468
Deaths (as Light Assault):1,039
Deaths (to Light Assaults):648
KDR:3.33782
Kill Difference:2,429
Playtime:55.402 hours
Usage:40%
Score:1.438m
Score/min:433
Accuracy (listed only):28.998%
HSR (listed only):24.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:224
Deaths:98
KDR:2.286
Accuracy:35.133% A++
HSR:23.661% B**
T1 Cycler
A++
Kills:168
Deaths:73
KDR:2.301
Accuracy:26.142% B*
HSR:33.929% A++
Kills:392
Deaths (as Combat Medic):171
Deaths (to Combat Medics):271
KDR:2.2924
Kill Difference:221
Playtime:5.748 hours
Usage:4%
Score:0.126m
Score/min:366
Accuracy (listed only):30.637%
HSR (listed only):28.795%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:224
Deaths:98
KDR:2.286
Accuracy:35.133% A++
HSR:23.661% B**
NS-44 Commissioner
B++
Kills:193
Deaths:119
KDR:1.622
Accuracy:42.157% B++
HSR:18.653% D
Kills:417
Deaths (as Infiltrator):217
Deaths (to Infiltrators):373
KDR:1.92166
Kill Difference:200
Playtime:3.537 hours
Usage:3%
Score:0.052m
Score/min:246
Accuracy (listed only):38.645%
HSR (listed only):21.157%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:928
Deaths:246
KDR:3.772
Accuracy:29.609% B**
HSR:20.151% C+
MG-C1 Kindred
B+
Kills:779
Deaths:237
KDR:3.287
Accuracy:29.584% B+
HSR:20.668% C
NSX-P Tanto
B+
Kills:777
Deaths:254
KDR:3.059
Accuracy:25.062% C+
HSR:28.185% B+
HC1 Cougar
A
Kills:600
Deaths:163
KDR:3.681
Accuracy:27.968% B++
HSR:30% A
TRAC-5
B**
Kills:160
Deaths:41
KDR:3.902
Accuracy:26.631% B**
HSR:22.500% B+
Kills:3,244
Deaths (as Engineer):941
Deaths (to Engineers):301
KDR:3.4474
Kill Difference:2,303
Playtime:7.534 hours
Usage:5%
Score:0.152m
Score/min:337
Accuracy (listed only):27.771%
HSR (listed only):24.301%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,0802,0606813.025B+0.2928.94%B*30%B+74.4B*N/A17427.7h10.4B++35.9B++
MSW-R 1,3161,3004352.989B+0.2630.426%A+30.692%B*82.3A++1B**23715.8h9.6B**31.7B*
LC3 Jaguar 9339282463.772A++1.0429.609%B**20.151%C+85.1A*N/A35810.9h9.8B++32.9B*
MG-C1 Kindred 7817792373.287A0.5629.584%B+20.668%C74.2B**N/A26510.5h9.2B++31.1B++
NSX-P Tanto 7837772543.059M0.3325.062%C+28.185%B+43.9B++N/A14517.7h11.6B++46.3B+
HC1 Cougar 6026001633.681M+0.9527.968%B++30%A80A*N/A2197.5h9B**32.3B*
MG-H1 Watchman 236232753.093B**0.3631.61%A+28.448%C**82.9A+1.4B**2642.8h12.1B++38.3B++
SMG-46 Armistice 227224982.286B**0.4535.133%A++23.661%B**64A+N/A1693.5h11.2B**32B*
NS-44 Commissioner 1951931191.622B+1.1142.157%B++18.653%D30.6C+N/A936.3h4C+9.5B+
T9 CARV 181179652.754B**0.0225.242%B**22.346%C+51.1B**N/A1813.5h10.8B*42.8B++
T1 Cycler 168168732.301B**0.4326.142%B*33.929%A++52.5A++N/A2033.2h10.9B**41.7B*
TRAC-5 160160413.902S1.1726.631%B**22.5%B+80M**N/A3392h9.9B**37.2B*
Frag Grenade 1481461146N/A143.2744.045%C+N/A365C--5D13920.4h3.8C++8.6C++
ML-7 198136781.744A++0.9954.609%CN/A38.9A+17.7B*2563.5h6.4C**11.6C**
Rocklet Rifle 10664361.778A*0.9546.928%DN/A24.6C16.2D2672.6h41.7C+88.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0700.1h
Aspis Anti-Aircraft Phalanx Turret0820h
Medical Applicator4614,9411.8h
Motion Spotter0580h
Nano-Armor Kit1522,9801.6h
Medical Kit2441,7835h
Ammunition Package14660.1h
Anti-Infantry MANA Turret2680.1h
Recon Detection Device0690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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