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Lt. General ZhiYiD[THCN] ZhiYiD
TR BR 93

KDR: 2.21

Score: 12.4m

Last Seen: Oct 19th, 2019 4:17 PM
- OFFLINE - 115.2 hour(s)

Battle Rank 93 - Terran Republic on Connery
Level Progress (to 94): 45%
Level 100 Progress: 66% 428h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS T9A "Butcher" DMR-99 TSAR-42 T9 CARV T32 Bull AMR-66 SOAS-20 TRAP-M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,331,864 MLG Score: 1864
Fun Score: N/A
Cheeseburgers Flipped: 639TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.842%28.25%73020119919,5862.33472-0.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.678%0.9B*1.103B**-0.569DHEAD ++ (~15.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.459B+10.40.272C*29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.972%0.588%144212178514353881.95632219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.894%-1.725F--0.918D---1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.1-0.265C430.191C++162.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.763%1.802%81312164448602540.516279174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.307%0.361C**-0.47D-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.574B+7.30.412B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.819%3.922%181121851375510.13698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.148C++-0.14C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.169C++37.80.061C+62.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.295%70.848%18612135,2141227224.24593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.158%-1.005D*0.247C++0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.387C-3.9-0.221C9.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m200%253 (15.2k)223 (13.4k)2.2141335,86016,1962.4021493 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219257124.061%29.286%70503:2518

12% Engineer33% Heavy Assault40% Infiltrator9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2018 12:43 AMApr 13th, 2019 5:49 AMOct 19th, 2019 8:11 PM (30d) (PST)Oct 19th, 2019 12:21 PM (30d) (PST)Oct 19th, 2019 12:17 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5842673170.6460.2920.1891.3660.0371864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,04815,99019,05839181182213,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
925.4h/38.6d 3,045 10,502 9,498 75.8k 1,130 2,787 2,055 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C**
Kills:2,102
Deaths:671
KDR:3.133
Accuracy:23.325% C
HSR:30.067% C**
T9 CARV
A
Kills:1,309
Deaths:889
KDR:1.472
Accuracy:23.913% B*
HSR:31.322% A
T32 Bull
C*
Kills:1,292
Deaths:687
KDR:1.881
Accuracy:25.136% C*
HSR:26.625% C*
MG-H1 Watchman
B+
Kills:1,210
Deaths:535
KDR:2.262
Accuracy:24.697% C**
HSR:29.504% B+
TMG-50
B+
Kills:1,183
Deaths:563
KDR:2.101
Accuracy:24.580% B+
HSR:28.318% B+
MSW-R
C**
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:24.517% C**
HSR:25.809% C*
NS-15M2
B+
Kills:193
Deaths:63
KDR:3.063
Accuracy:21.076% D
HSR:29.016% B+
Kills:8,463
Deaths (as Heavy Assault):3,847
Deaths (to Heavy Assaults):4,632
KDR:2.1999
Kill Difference:4,616
Playtime:308.159 hours
Usage:33%
Score:3.767m
Score/min:204
Accuracy (listed only):23.892%
HSR (listed only):28.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B
Kills:784
Deaths:448
KDR:1.750
Accuracy:28.459% B
HSR:19.260% C+
TRAC-5
B**
Kills:595
Deaths:427
KDR:1.393
Accuracy:21.130% C+
HSR:24.874% B**
LC3 Jaguar
C**
Kills:118
Deaths:41
KDR:2.878
Accuracy:19.977% D
HSR:22.034% C**
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C-
Kills:1,560
Deaths (as Light Assault):971
Deaths (to Light Assaults):2,472
KDR:1.60659
Kill Difference:589
Playtime:38.147 hours
Usage:4%
Score:0.377m
Score/min:165
Accuracy (listed only):25.541%
HSR (listed only):20.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
C**
Kills:1,894
Deaths:897
KDR:2.111
Accuracy:30.883% D
HSR:33.316% C**
AMR-66
B+
Kills:1,262
Deaths:864
KDR:1.461
Accuracy:30.711% B+
HSR:22.583% C
MG-HBR1 Dragoon
B*
Kills:1,220
Deaths:751
KDR:1.625
Accuracy:37.493% B++
HSR:37.049% B*
TRAC-5
B**
Kills:595
Deaths:427
KDR:1.393
Accuracy:21.130% C+
HSR:24.874% B**
LC3 Jaguar
C**
Kills:118
Deaths:41
KDR:2.878
Accuracy:19.977% D
HSR:22.034% C**
Kills:5,089
Deaths (as Engineer):2,980
Deaths (to Engineers):2,561
KDR:1.70772
Kill Difference:2,109
Playtime:108.890 hours
Usage:12%
Score:1.155m
Score/min:177
Accuracy (listed only):28.039%
HSR (listed only):27.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,372
Deaths:470
KDR:2.919
Accuracy:37.906% C+
HSR:82.070% A
SOAS-20
B+
Kills:1,248
Deaths:1,061
KDR:1.176
Accuracy:28.249% C+
HSR:24.920% B+
TRAP-M1
C+
Kills:1,228
Deaths:950
KDR:1.293
Accuracy:24.487% D-
HSR:25.652% C+
NS-30 Vandal
B**
Kills:1,183
Deaths:647
KDR:1.828
Accuracy:32.589% C+
HSR:34.827% B**
M77-B
A
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:37.862% C++
HSR:87.381% A
RAMS .50M
A+
Kills:1,067
Deaths:99
KDR:10.778
Accuracy:39.995% C*
HSR:89.503% A+
KSR-35
C+
Kills:1,012
Deaths:193
KDR:5.244
Accuracy:32.036% C--
HSR:28.656% C+
MG-S1 Jackal
B
Kills:784
Deaths:448
KDR:1.750
Accuracy:28.459% B
HSR:19.260% C+
TX1 Repeater
B+
Kills:644
Deaths:776
KDR:0.830
Accuracy:27.860% B+
HSR:18.012% D
NS-44 Commissioner
C*
Kills:338
Deaths:166
KDR:2.036
Accuracy:38.352% C*
HSR:19.231% C-
99SV
A++
Kills:198
Deaths:109
KDR:1.817
Accuracy:34.816% B+
HSR:50.505% A++
NSX Daimyo
B**
Kills:192
Deaths:42
KDR:4.571
Accuracy:42.549% C*
HSR:97.396% B**
Soldier Soaker
A
Kills:111
Deaths:78
KDR:1.423
Accuracy:45.313% A
HSR:5.405% D**
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C-
Kills:10,597
Deaths (as Infiltrator):5,316
Deaths (to Infiltrators):3,019
KDR:1.99342
Kill Difference:5,281
Playtime:366.879 hours
Usage:40%
Score:4.619m
Score/min:210
Accuracy (listed only):34.505%
HSR (listed only):42.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B
Kills:784
Deaths:448
KDR:1.750
Accuracy:28.459% B
HSR:19.260% C+
T1 Cycler
B++
Kills:762
Deaths:696
KDR:1.095
Accuracy:21.851% C+
HSR:26.247% B++
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C-
Kills:1,609
Deaths (as Combat Medic):1,199
Deaths (to Combat Medics):1,264
KDR:1.34195
Kill Difference:410
Playtime:29.096 hours
Usage:3%
Score:0.570m
Score/min:326
Accuracy (listed only):27.636%
HSR (listed only):19.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,198
Deaths:305
KDR:3.928
Accuracy:23.624% A
HSR:21.452% C++
M2 Mutilator
A++
Kills:1,198
Deaths:393
KDR:3.048
Accuracy:22.221% A++
HSR:18.865% C+
M1 Heavy Cycler
A+
Kills:1,188
Deaths:416
KDR:2.856
Accuracy:21.475% A+
HSR:20.875% B+
MRC3 Mercy
A
Kills:871
Deaths:208
KDR:4.188
Accuracy:22.698% A
HSR:23.995% B+
M3 Pounder HEG
A
Kills:434
Deaths:145
KDR:2.993
Accuracy:50.426% A
HSR:2.535% C-
M6 Onslaught
A
Kills:404
Deaths:94
KDR:4.298
Accuracy:21.279% B*
HSR:26.238% A
M3 Pounder HEG
B**
Kills:352
Deaths:118
KDR:2.983
Accuracy:52.035% B**
HSR:2.841% C+
NS-20 Gorgon
B+
Kills:102
Deaths:60
KDR:1.700
Accuracy:26.837% C*
HSR:22.549% B+
NS-20 Gorgon
C**
Kills:93
Deaths:60
KDR:1.550
Accuracy:27.209% C**
HSR:12.903% D*
Kills:5,840
Deaths (as MAX Suit):899.500
Deaths (to MAX Suits):536
KDR:6.4925
Kill Difference:4,940.500
Playtime:80.033 hours
Usage:9%
Score:1.879m
Score/min:391
Accuracy (listed only):29.756%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:490
V. Kills:48 N/A
Deaths:242
KDR:2.025
Accuracy:25.121% D-
KPH:29.500 C--
VKPH:2.900 C
M18 Needler
C++
Kills:361
V. Kills:193 186%
Deaths:456
KDR:0.792
Accuracy:19.765% F--
KPH:14.600 C++
VKPH:7.800 C
Tomcat A2AM Pods
B+
Kills:228
V. Kills:114 198%
Deaths:64
KDR:3.563
Accuracy:82.136% B+
KPH:44 C
VKPH:22 D
Hellfire Rocket Pods
C++
Kills:209
V. Kills:33 N/A
Deaths:41
KDR:5.098
Accuracy:49.001% C++
KPH:44.200 D
VKPH:7 D
Kills:1,288 (851 + 0)
Deaths:803
KDR:1.604
VKDR:0.483
Vehicle Kills:388
Kill Difference:485
Playtime:51.205 hours
Usage:6%
Score:0.355m
Score/min:116
Piloting Accuracy:19.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:133
V. Kills:45 289%
Deaths:12
KDR:11.083
Accuracy:48.853% D-
KPH:45 B*
VKPH:15.200 C--
C75 Viper
C**
Kills:106
V. Kills:46 226%
Deaths:33
KDR:3.212
Accuracy:41.186% C*
KPH:22.700 C
VKPH:9.800 C**
L100 Python HEAT
C--
Kills:87
V. Kills:36 235%
Deaths:10
KDR:8.700
Accuracy:46.865% C--
KPH:23.800 C--
VKPH:9.800 C--
Kills:326 (326 + 0)
Deaths:55
KDR:5.927
VKDR:2.309
Vehicle Kills:127
Kill Difference:271
Playtime:11.280 hours
Usage:1%
Score:0.098m
Score/min:145
Driving Accuracy:46.865%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:231
V. Kills:83 275%
Deaths:28
KDR:8.250
Accuracy:46.193% C+
KPH:40 B++
VKPH:14.400 C--
P2-120 HEAT
C+
Kills:126
V. Kills:44 280%
Deaths:31
KDR:4.065
Accuracy:42.038% C+
KPH:22.500 C
VKPH:7.900 D
Kills:357 (357 + 0)
Deaths:59
KDR:6.051
VKDR:2.153
Vehicle Kills:127
Kill Difference:298
Playtime:11.373 hours
Usage:1%
Score:0.099m
Score/min:146
Driving Accuracy:42.038%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:53
V. Kills:19 265%
Deaths:8
KDR:6.625
Accuracy:45.342% F
KPH:42.200 C+
VKPH:15.100 D-
Kills:53 (0 + 53)
Deaths:8
KDR:6.625
VKDR:2.375
Vehicle Kills:19
Kill Difference:45
Playtime:1.255 hours
Usage:0%
Score:0.029m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:45.342%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:51
V. Kills:4 N/A
Deaths:22
KDR:2.318
Accuracy:37.819% C+
KPH:14 D
VKPH:1.100 F-
Kills:51 (0 + 51)
Deaths:22
KDR:2.318
VKDR:0.182
Vehicle Kills:4
Kill Difference:29
Playtime:3.634 hours
Usage:0%
Score:0.020m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:37.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 2,1382,1026713.133B++0.9223.325%C30.067%C**35.6DN/A9459.1h12.3C52.7C+
DMR-99 1,9261,8948972.111C+0.1030.883%D33.316%C**44.4CN/A14442.7h7.2C+23.3C
TSAR-42 1,3741,3724702.919C+0.7037.906%C+82.07%A48.1B+N/A13528.5h1.8B*4.8B+
T9 CARV 1,3301,3098891.472C*0.7423.913%B*31.322%A34.2C**N/A10738.3h13.6C**56.9B+
T32 Bull 1,3181,2926871.881B+0.3325.136%C*26.625%C*36.5C+N/A8335.4h13C+51.6C*
AMR-66 1,2961,2628641.461B+0.7530.711%B+22.583%C44.1A1.2B**10428.6h7.7B+25.1B++
SOAS-20 1,2671,2481,0611.176C+1.0428.249%C+24.92%B+32.2C+N/A7038.7h12.8C+45.3C++
TRAP-M1 1,2391,2289501.293C+0.9224.487%D-25.652%C+31.3CN/A10039.2h10.3C+42.2C
MG-HBR1 Dragoon 1,2491,2207511.625B0.5937.493%B++37.049%B*42.8B++1B+10728.5h5.5B++14.8B++
MG-H1 Watchman 1,2251,2105352.262B+0.0524.697%C**29.504%B+43.5C++N/A13827.8h14.3C**57.7B+
MRC3 Mercy 1,2391,1983053.928B*1.7123.624%A21.452%C++42.3B*1.4A++11628.3h18.4B+77.7B++
M2 Mutilator 1,2441,1983933.048B*0.8322.221%A++18.865%C+42.6A+1.6M11328.1h15.9B+71.5B*
M1 Heavy Cycler 1,2181,1884162.856A0.6421.475%A+20.875%B+41.7A++1.1A++13328.5h16.4B++76.5B++
TMG-50 1,2091,1835632.101B*0.1124.58%B+28.318%B+39.2C*N/A9330.2h11.9C++48.4B
NS-30 Vandal 1,2071,1836471.828C++0.3932.589%C+34.827%B**44C*N/A10526.9h5.8C++17.7C++
MSW-R 1,1881,1744392.674B0.4624.517%C**25.809%C*38.5C+N/A11230.5h11.8C**48.3B
M77-B 1,1611,1572225.212A++3.0037.862%C++87.381%A38.6B*N/A10830h1.8B**4.7B*
RAMS .50M 1,0701,0679910.778A*8.5639.995%C*89.503%A+49.2AN/A12021.7h1.6B**4B++
KSR-35 1,0201,0121935.244A3.0332.036%C--28.656%C+47.1C*N/A13121.5h4.3B13.5C++
MRC3 Mercy 8988712084.188B*1.9722.698%A23.995%B+44.4B**1.4A+14519.6h17.3B++76.3B*
MG-S1 Jackal 7957844481.75B+0.4628.459%B19.26%C+36.8C++N/A11521.3h10.7C*37.7B+
T1 Cycler 7707626961.095C++1.1221.851%C+26.247%B++30.9BN/A14624.7h13.2B+60.6B
TX1 Repeater 6516447760.83C++1.3827.86%B+18.012%D28.1C+N/A7622.9h13.6C*48.8B+
TRAC-5 6125954271.393B*0.8221.13%C+24.874%B**14.8CN/A6840.3h12.9B+61.1B+
T2 Striker 9055283581.475A*0.7448.892%CN/A21.7A+15.5B*16424.3h36.6B+74.9B+
T7 Mini-Chaingun 5075013531.419B+0.8021.869%B*16.966%B*40.7BN/A11012.3h15.5C++70.7B+
M14 Banshee 5384902422.025C0.1925.121%D-N/A29.5C--2.9C7816.6h20.2B80.3C*
M3 Pounder HEG 4754341452.993B**0.7850.426%A2.535%C-35A++3.3C+11912.4h14.6B+29B++
M6 Onslaught 412404944.298B**2.0821.279%B*26.238%A48.1B*1B+1708.4h17.7B83.3B+
M18 Needler 5543614560.792C1.4219.765%F--N/A14.6C++7.8C11024.7h74B*374.5B+
M3 Pounder HEG 3993521182.983B*0.7752.035%B**2.841%C+30.6A4.1C*10711.5h17.6C**33.8B+
NS-44 Commissioner 3423381662.036B**0.1838.352%C*19.231%C-43.3BN/A1287.8h3.5B+9.2B+
Frag Grenade 3333251325N/A322.7951.85%B*N/A464.3C+11.4C**19060.7h3.8C++7.3B+
P2-120 AP 314231288.25C++6.0446.193%C+N/A39.8B++14.3C--1775.8h6B+12.9B+
Tomcat A2AM Pods 342228643.563C1.3582.136%B+N/A43.8C21.9D2465.2h7.2B++8.8B*
NS Decimator 323210504.2M**1.9961.869%C++N/A58.3A31.4A++4303.6h3.6B++5.8B++
Hellfire Rocket Pods 242209415.098C2.8849.001%C++N/A44.5D7D1354.7h20.7C++42.1C**
99SV 2001981091.817C*0.4034.816%B+50.505%A++23.9C+N/A1428.3h4.6B++13.3B++
NS-15M2 195193633.063B++0.8521.076%D29.016%B+33.9CN/A1475.7h10.9B+51.9C**
NSX Daimyo 192192424.571B+2.3642.549%C*97.396%B**31DN/A846.2h2.3B+5.3B+
L100 Python AP 1781331211.083B**8.8748.853%D-N/A44.3B*15C--2233h3.7B**7.5B*
C-4 152133542.463B++0.2528.507%B+N/A110.8B+15.8D-8361.2h1.4C*5B+
P2-120 HEAT 170126314.065C1.8542.038%C+3.175%C++22.5C7.9D1135.6h9.2C--21.9C
LC3 Jaguar 118118412.878B**0.6619.977%D22.034%C**27.4C+N/A1264.3h13C++65.1C+
Soldier Soaker 112111781.423B0.7945.313%A5.405%D**39.6CN/A1552.8h5.7C**12.7B*
C75 Viper 152106333.212C+1.0041.186%C*N/A22.6C9.8C**1204.7h17.4C42.2C+
Claymore 106106532D0.2120.149%D*N/A88.3D-N/A2351.2h1.3D6.3D--
NS-20 Gorgon 109102601.7B+0.5126.837%C*22.549%B+17.3C+1.2C-585.9h36.1B134.4B+
M12 Kobalt 10098249B++46.7919.684%C18.367%C++108.9C++2.2C--3130.9h14.2B+72.4B
NS-20 Gorgon 10093601.55B0.6627.209%C**12.903%D*15.8C+1.2C-445.9h40.2B147.8B+
L100 Python HEAT 12387108.7B++6.4946.865%C--2.299%C+23.5D9.7C--1133.7h8.3D--17.8D--
ML-7 128841010.832C**1.3860.409%B+1.19%D-32.3B*16.9B++3622.6h8.1C-13.4C+
Spear Anti-Vehicle Phalanx Turret 10067106.7C+4.4953.67%B**N/A47.9B+23.6C*3191.4h7C**13B++
SMG-46 Armistice 6563551.145C++1.0732.597%A14.286%C-37.1C**1.2A*3021.7h13.8B42.4B+
E540 Halberd-H 725386.625C4.4145.342%FN/A40.8C+14.6D-3881.3h7.6C--16.8D*
M20 Basilisk 5551222.318C0.1037.819%C+3.922%D14.2D1.1F-933.6h37.8A++100A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.1h
Medical Applicator10538,1932.4h
Restoration Kit415750.5h
Motion Spotter634,1053h
Ammunition Package65170.2h
Nano-Armor Kit4893,1106.5h
Medical Kit2144,1203.4h
Recon Detection Device171,8303.2h

Check the help document for the dictionary if you want to learn more about words used here.


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