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Lt. General ZhiYiD[THCN] ZhiYiD
TR BR 93

KDR: 2.23

Score: 12.5m

Last Seen: Dec 22nd, 2019 6:09 AM
- OFFLINE - 52.2 hour(s)

Battle Rank 93 - Terran Republic on Connery
Level Progress (to 94): 54%
Level 100 Progress: 66% 421h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS T9A "Butcher" DMR-99 TSAR-42 T9 CARV T32 Bull AMR-66 SOAS-20 TRAP-M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,346,876 MLG Score: 1876
Fun Score: N/A
Cheeseburgers Flipped: 650TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.823%28.234%72920121219,6502.33734-0.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.682%0.9B*1.103B**-0.569DHEAD ++ (~15.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.459B+10.40.272C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.972%0.588%144212308514353881.95632219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.894%-1.725F--0.918D---1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.1-0.265C430.191C++162.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.763%1.802%81312294448602540.516279174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.307%0.361C**-0.47D-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.574B+7.30.412B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.819%3.922%181123151375510.13698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.148C++-0.14C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.169C++37.80.061C+62.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.317%70.976%18612265,2441229224.26688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.165%-1.005D*0.247C++0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.387C-3.9-0.221C9.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m199.6%254 (15.2k)223 (13.4k)2.225636,12616,2322.4135793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232260724.034%29.325%70503:2618

12% Engineer33% Heavy Assault40% Infiltrator9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2018 12:43 AMApr 13th, 2019 5:49 AMJan 18th, 2020 2:15 AM (38d) (PST)Dec 22nd, 2019 2:11 AM (65d) (PST)Dec 22nd, 2019 2:09 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5852693160.6480.2910.1901.3670.0371876

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,09616,13918,95739171182213,408

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
929.3h/38.7d 3,051 10,594 9,586 76.2k 1,133 2,802 2,058 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C**
Kills:2,134
Deaths:680
KDR:3.138
Accuracy:23.269% C
HSR:29.850% C**
T9 CARV
A
Kills:1,309
Deaths:889
KDR:1.472
Accuracy:23.913% B*
HSR:31.322% A
T32 Bull
C*
Kills:1,292
Deaths:687
KDR:1.881
Accuracy:25.136% C*
HSR:26.625% C*
MG-H1 Watchman
B+
Kills:1,218
Deaths:538
KDR:2.264
Accuracy:24.673% C**
HSR:29.393% B+
TMG-50
B+
Kills:1,183
Deaths:563
KDR:2.101
Accuracy:24.580% B+
HSR:28.318% B+
MSW-R
C**
Kills:1,174
Deaths:439
KDR:2.674
Accuracy:24.517% C**
HSR:25.809% C*
NS-15M2
B
Kills:193
Deaths:63
KDR:3.063
Accuracy:21.015% D
HSR:29.016% B
Kills:8,503
Deaths (as Heavy Assault):3,859
Deaths (to Heavy Assaults):4,640
KDR:2.20342
Kill Difference:4,644
Playtime:309.562 hours
Usage:33%
Score:3.786m
Score/min:204
Accuracy (listed only):23.872%
HSR (listed only):28.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B
Kills:785
Deaths:449
KDR:1.748
Accuracy:28.459% B
HSR:19.236% C+
TRAC-5
B**
Kills:595
Deaths:427
KDR:1.393
Accuracy:21.130% C+
HSR:24.874% B**
LC3 Jaguar
C**
Kills:118
Deaths:41
KDR:2.878
Accuracy:19.977% D
HSR:22.034% C**
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C-
Kills:1,561
Deaths (as Light Assault):972
Deaths (to Light Assaults):2,480
KDR:1.60597
Kill Difference:589
Playtime:38.168 hours
Usage:4%
Score:0.378m
Score/min:165
Accuracy (listed only):25.541%
HSR (listed only):20.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
C**
Kills:1,894
Deaths:897
KDR:2.111
Accuracy:30.883% D
HSR:33.316% C**
AMR-66
B+
Kills:1,262
Deaths:864
KDR:1.461
Accuracy:30.711% B+
HSR:22.583% C
MG-HBR1 Dragoon
B*
Kills:1,220
Deaths:751
KDR:1.625
Accuracy:37.493% B++
HSR:37.049% B*
TRAC-5
B**
Kills:595
Deaths:427
KDR:1.393
Accuracy:21.130% C+
HSR:24.874% B**
LC3 Jaguar
C**
Kills:118
Deaths:41
KDR:2.878
Accuracy:19.977% D
HSR:22.034% C**
Kills:5,089
Deaths (as Engineer):2,980
Deaths (to Engineers):2,567
KDR:1.70772
Kill Difference:2,109
Playtime:108.890 hours
Usage:12%
Score:1.155m
Score/min:177
Accuracy (listed only):28.039%
HSR (listed only):27.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,372
Deaths:470
KDR:2.919
Accuracy:37.906% C+
HSR:82.070% A
SOAS-20
B+
Kills:1,248
Deaths:1,061
KDR:1.176
Accuracy:28.249% C+
HSR:24.920% B+
TRAP-M1
C+
Kills:1,228
Deaths:950
KDR:1.293
Accuracy:24.487% D-
HSR:25.652% C+
NS-30 Vandal
B**
Kills:1,183
Deaths:647
KDR:1.828
Accuracy:32.589% C+
HSR:34.827% B**
M77-B
A
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:37.862% C++
HSR:87.381% A
RAMS .50M
A+
Kills:1,097
Deaths:101
KDR:10.861
Accuracy:40.110% C*
HSR:89.608% A+
KSR-35
C+
Kills:1,028
Deaths:197
KDR:5.218
Accuracy:31.931% D
HSR:28.891% C+
MG-S1 Jackal
B
Kills:785
Deaths:449
KDR:1.748
Accuracy:28.459% B
HSR:19.236% C+
TX1 Repeater
B+
Kills:644
Deaths:776
KDR:0.830
Accuracy:27.860% B+
HSR:18.012% D
NS-44 Commissioner
C*
Kills:345
Deaths:169
KDR:2.041
Accuracy:38.410% C*
HSR:19.420% C-
99SV
A++
Kills:198
Deaths:109
KDR:1.817
Accuracy:34.816% B+
HSR:50.505% A++
NSX Daimyo
B**
Kills:192
Deaths:42
KDR:4.571
Accuracy:42.549% C*
HSR:97.396% B**
Soldier Soaker
A
Kills:111
Deaths:78
KDR:1.423
Accuracy:45.313% A
HSR:5.405% D**
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C-
Kills:10,651
Deaths (as Infiltrator):5,326
Deaths (to Infiltrators):3,023
KDR:1.99981
Kill Difference:5,325
Playtime:368.010 hours
Usage:40%
Score:4.649m
Score/min:211
Accuracy (listed only):34.510%
HSR (listed only):42.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
B
Kills:785
Deaths:449
KDR:1.748
Accuracy:28.459% B
HSR:19.236% C+
T1 Cycler
B++
Kills:762
Deaths:696
KDR:1.095
Accuracy:21.838% C+
HSR:26.247% B++
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C-
Kills:1,610
Deaths (as Combat Medic):1,200
Deaths (to Combat Medics):1,266
KDR:1.34167
Kill Difference:410
Playtime:29.128 hours
Usage:3%
Score:0.570m
Score/min:326
Accuracy (listed only):27.631%
HSR (listed only):19.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:1,223
Deaths:309
KDR:3.958
Accuracy:23.540% A
HSR:21.505% C++
M2 Mutilator
A++
Kills:1,198
Deaths:393
KDR:3.048
Accuracy:22.221% A++
HSR:18.865% C+
M1 Heavy Cycler
A+
Kills:1,189
Deaths:417
KDR:2.851
Accuracy:21.474% A+
HSR:20.858% B+
MRC3 Mercy
B**
Kills:922
Deaths:215
KDR:4.288
Accuracy:22.519% B**
HSR:24.078% B+
M3 Pounder HEG
A
Kills:434
Deaths:145
KDR:2.993
Accuracy:50.426% A
HSR:2.535% C-
M6 Onslaught
A
Kills:404
Deaths:94
KDR:4.298
Accuracy:21.279% B*
HSR:26.238% A
M3 Pounder HEG
B**
Kills:352
Deaths:118
KDR:2.983
Accuracy:52.035% B**
HSR:2.841% C+
NS-20 Gorgon
A
Kills:145
Deaths:64
KDR:2.266
Accuracy:26.358% C*
HSR:26.897% A
NS-20 Gorgon
C++
Kills:134
Deaths:65
KDR:2.062
Accuracy:26.070% C++
HSR:19.403% C+
Kills:6,001
Deaths (as MAX Suit):910
Deaths (to MAX Suits):538
KDR:6.59451
Kill Difference:5,091
Playtime:81.369 hours
Usage:9%
Score:1.923m
Score/min:394
Accuracy (listed only):29.547%
HSR (listed only):18.135%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:490
V. Kills:48 N/A
Deaths:242
KDR:2.025
Accuracy:25.121% D-
KPH:29.500 C--
VKPH:2.900 C
M18 Needler
C++
Kills:361
V. Kills:193 186%
Deaths:456
KDR:0.792
Accuracy:19.765% F--
KPH:14.600 C++
VKPH:7.800 C
Tomcat A2AM Pods
B+
Kills:228
V. Kills:114 198%
Deaths:64
KDR:3.563
Accuracy:82.136% B+
KPH:44 C
VKPH:22 D
Hellfire Rocket Pods
C++
Kills:209
V. Kills:33 N/A
Deaths:41
KDR:5.098
Accuracy:49.001% C++
KPH:44.200 D
VKPH:7 D
Kills:1,288 (851 + 0)
Deaths:803
KDR:1.604
VKDR:0.483
Vehicle Kills:388
Kill Difference:485
Playtime:51.205 hours
Usage:6%
Score:0.355m
Score/min:116
Piloting Accuracy:19.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:133
V. Kills:45 289%
Deaths:12
KDR:11.083
Accuracy:48.853% D-
KPH:45 B*
VKPH:15.200 C--
C75 Viper
C**
Kills:106
V. Kills:46 226%
Deaths:33
KDR:3.212
Accuracy:41.186% C*
KPH:22.700 C
VKPH:9.800 C**
L100 Python HEAT
C--
Kills:87
V. Kills:36 235%
Deaths:10
KDR:8.700
Accuracy:46.865% C--
KPH:23.800 C--
VKPH:9.800 C--
Kills:326 (326 + 0)
Deaths:55
KDR:5.927
VKDR:2.309
Vehicle Kills:127
Kill Difference:271
Playtime:11.280 hours
Usage:1%
Score:0.098m
Score/min:145
Driving Accuracy:46.865%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:231
V. Kills:83 275%
Deaths:28
KDR:8.250
Accuracy:46.193% C+
KPH:40 B++
VKPH:14.400 C--
P2-120 HEAT
C+
Kills:126
V. Kills:44 280%
Deaths:31
KDR:4.065
Accuracy:42.038% C+
KPH:22.500 C
VKPH:7.900 D
Kills:357 (357 + 0)
Deaths:59
KDR:6.051
VKDR:2.153
Vehicle Kills:127
Kill Difference:298
Playtime:11.373 hours
Usage:1%
Score:0.099m
Score/min:146
Driving Accuracy:42.038%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:53
V. Kills:19 265%
Deaths:8
KDR:6.625
Accuracy:45.342% F
KPH:42.200 C+
VKPH:15.100 D-
Kills:53 (0 + 53)
Deaths:8
KDR:6.625
VKDR:2.375
Vehicle Kills:19
Kill Difference:45
Playtime:1.255 hours
Usage:0%
Score:0.029m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:45.342%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:51
V. Kills:4 N/A
Deaths:22
KDR:2.318
Accuracy:37.819% C+
KPH:14 D
VKPH:1.100 F-
Kills:51 (0 + 51)
Deaths:22
KDR:2.318
VKDR:0.182
Vehicle Kills:4
Kill Difference:29
Playtime:3.635 hours
Usage:0%
Score:0.020m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:37.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 2,1702,1346803.138B++0.9123.269%C29.85%C**35.5DN/A9460.1h12.3C53C+
DMR-99 1,9261,8948972.111C+0.1130.883%D33.316%C**44.4CN/A14442.7h7.2C+23.3C
TSAR-42 1,3741,3724702.919C+0.6937.906%C+82.07%A48.1B+N/A13528.5h1.8B*4.8B+
T9 CARV 1,3301,3098891.472C*0.7523.913%B*31.322%A34.2C**N/A10838.3h13.6C**56.9B+
T32 Bull 1,3181,2926871.881B+0.3425.136%C*26.625%C*36.5C+N/A8335.4h13C+51.6C*
AMR-66 1,2961,2628641.461B+0.7630.711%B+22.583%C44.1A1.2B**10428.6h7.7B+25.1B++
SOAS-20 1,2671,2481,0611.176C+1.0528.249%C+24.92%B+32.2C+N/A7038.7h12.8C+45.3C++
TRAP-M1 1,2391,2289501.293C+0.9324.487%D-25.652%C+31.3CN/A10039.2h10.3C+42.2C
MRC3 Mercy 1,2641,2233093.958B*1.7323.54%A21.505%C++42.8B*1.4A++11728.6h18.3B+77.7B++
MG-HBR1 Dragoon 1,2491,2207511.625B0.6037.493%B++37.049%B*42.8B++1B+10728.5h5.5B++14.8B++
MG-H1 Watchman 1,2331,2185382.264B+0.0424.673%C**29.393%B+43.7C++N/A13827.9h14.2B57.6B+
M2 Mutilator 1,2441,1983933.048B*0.8222.221%A++18.865%C+42.6A+1.6M11328.1h15.9B+71.5B*
M1 Heavy Cycler 1,2191,1894172.851A0.6321.474%A+20.858%B+41.7A++1.1A++13328.5h16.5B+76.6B++
NS-30 Vandal 1,2071,1836471.828C+0.4032.589%C+34.827%B**44C++N/A10526.9h5.8C+17.7C++
TMG-50 1,2091,1835632.101B*0.1224.58%B+28.318%B+39.2C*N/A9330.2h11.9C++48.4B
MSW-R 1,1881,1744392.674B0.4524.517%C**25.809%C*38.5C+N/A11230.5h11.8C**48.3B
M77-B 1,1611,1572225.212A++2.9937.862%C++87.381%A38.6B*N/A10830h1.8B**4.7B*
RAMS .50M 1,1001,09710110.861A*8.6440.11%C*89.608%A+49.4AN/A12122.2h1.6B**4B++
KSR-35 1,0361,0281975.218A2.9931.931%D28.891%C+46.9C++N/A13121.9h4.3B13.5C++
MRC3 Mercy 9509222154.288B*2.0622.519%B**24.078%B+45.4B**1.4A+14520.3h17.1B++75.9B*
MG-S1 Jackal 7967854491.748B+0.4828.459%B19.236%C+36.9C++N/A11521.3h10.7C*37.7B+
T1 Cycler 7707626961.095C++1.1321.838%C+26.247%B++30.9BN/A14624.7h13.2B+60.6B
TX1 Repeater 6516447760.83C++1.4027.86%B+18.012%D28.1C+N/A7622.9h13.6C*48.8B+
TRAC-5 6125954271.393B*0.8321.13%C+24.874%B**14.8CN/A6840.3h12.9B+61.1B+
T2 Striker 9055283581.475A*0.7548.896%CN/A21.7A+15.5B*16424.3h36.7B+75B+
T7 Mini-Chaingun 5095033541.421B+0.8021.763%B*16.899%B*40.6C**N/A11112.4h15.4C++70.9B+
M14 Banshee 5384902422.025C0.2025.121%D-N/A29.5C--2.9C7816.6h20.2B80.3C*
M3 Pounder HEG 4754341452.993B**0.7750.426%A2.535%C-35A++3.3C+11912.4h14.6B+29B++
M6 Onslaught 412404944.298B**2.0721.279%B*26.238%A48.1B*1B+1708.4h17.7B83.3B+
M18 Needler 5543614560.792C1.4319.765%F--N/A14.6C++7.8C11024.7h74B*374.5B+
M3 Pounder HEG 3993521182.983B*0.7652.035%B**2.841%C+30.6A4.1C*10711.5h17.6C**33.8B+
NS-44 Commissioner 3493451692.041B**0.1838.41%C*19.42%C-43.7BN/A1297.9h3.5B+9.1B+
Frag Grenade 3333251325N/A322.7751.76%B*N/A464.3C+11.4C**19040.7h3.8C++7.3B+
P2-120 AP 314231288.25C++6.0246.193%C+N/A39.8B++14.3C--1775.8h6B+12.9B+
Tomcat A2AM Pods 342228643.563C1.3482.136%B+N/A43.8C21.9D2465.2h7.2B++8.8B*
NS Decimator 323210514.118M*1.8961.823%C++N/A58.3A31.4A++4273.6h3.6B++5.8B++
Hellfire Rocket Pods 242209415.098C2.8749.001%C++N/A44.5D7D1354.7h20.7C++42.1C**
99SV 2001981091.817C*0.4134.816%B+50.505%A++23.9C+N/A1428.3h4.6B++13.3B++
NS-15M2 195193633.063B++0.8421.015%D29.016%B33.3CN/A1445.8h10.9B+52C*
NSX Daimyo 192192424.571B+2.3542.549%C*97.396%B**31DN/A846.2h2.3B+5.3B+
NS-20 Gorgon 154145642.266B**0.0426.358%C*26.897%A22.3B+1.4C+696.5h29.2B+110.6B+
NS-20 Gorgon 141134652.062B++0.1626.07%C++19.403%C+19.7C*1D526.8h33B+126.6B+
C-4 152133542.463B++0.2428.507%BN/A110.8B+15.8D-8381.2h1.4C*5B+
L100 Python AP 1781331211.083B**8.8648.853%D-N/A44.3B*15C--2233h3.7B**7.5B*
P2-120 HEAT 170126314.065C1.8442.038%C+3.175%C++22.5C7.9D1135.6h9.2C--21.9C
LC3 Jaguar 118118412.878B**0.6519.977%D22.034%C**27.4C+N/A1264.3h13C++65.1C+
Soldier Soaker 112111781.423B0.8045.313%A5.405%D**39.6CN/A1552.8h5.7C**12.7B*
Claymore 106106532D0.2320.149%D*N/A88.3D-N/A2351.2h1.3D6.3D*
C75 Viper 152106333.212C+0.9941.186%C*N/A22.6C9.8C**1204.7h17.4C42.2C+
M12 Kobalt 10098249B++46.7719.684%C18.367%C++108.9C++2.2C--3130.9h14.2B+72.4B
L100 Python HEAT 12387108.7B++6.4746.865%C--2.299%C+23.5D9.7C--1133.7h8.3D--17.8D--
ML-7 128841010.832C**1.3960.409%B+1.19%D-32.3B*16.9B++3632.6h8.1C-13.4C+
Spear Anti-Vehicle Phalanx Turret 10370107C+4.7752.954%B*N/A50B++23.6C*3181.4h6.9C**13.1B++
SMG-46 Armistice 6563551.145C++1.0832.597%A14.286%C-37.1C**1.2A*3021.7h13.8B42.4B+
E540 Halberd-H 725386.625C4.4045.342%FN/A40.8C+14.6D-3881.3h7.6C--16.8D*
M20 Basilisk 5551222.318C0.0937.819%C+3.922%D14.2D1.1F-933.6h37.8A++100A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11020.1h
Medical Applicator10538,1932.4h
Restoration Kit415750.5h
Motion Spotter634,1053h
Recon Detection Device171,8473.2h
Ammunition Package65170.2h
Nano-Armor Kit4893,1106.5h
Medical Kit2154,1353.4h

Check the help document for the dictionary if you want to learn more about words used here.


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