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Lt. General ZhiYiD[] ZhiYiD
TR BR 91

KDR: 2.11

Score: 11.5m

Last Seen: Apr 10th, 2019 2:12 AM
- OFFLINE - 8.1 hour(s)

Battle Rank 91 - Terran Republic on Connery
Level Progress (to 92): 83%
Level 100 Progress: 61% 494h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS DMR-99 T9A "Butcher" TSAR-42 T9 CARV T32 Bull AMR-66 SOAS-20 TRAP-M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,205,513 MLG Score: 1763
Fun Score: N/A
Cheeseburgers Flipped: 549TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.963%28.119%73018101718,3652.26003-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.575%0.948B*1.134B**-0.516DHEAD ++ (~15.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.46B+10.50.266C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.96%0.592%146210338454253861.98357218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.901%-1.731F--0.927D---1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.7-0.276C43.10.187C++162.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.763%1.802%82310324448472510.524203176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.307%0.374C**-0.513D-1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.576B+7.30.415B9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.197%70.06%0610295,0101189214.21362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.252%-1.025D*0.192C++1.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.435C--4-0.257C10.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.5m201.3%249 (14.9k)219 (13.1k)2.1121533,12715,6842.2958491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1035227923.891%29.387%70203:2015

12% Engineer33% Heavy Assault40% Infiltrator8% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2018 12:43 AMFeb 24th, 2019 5:16 AMApr 10th, 2019 12:44 PM (11d) (PST)Apr 10th, 2019 12:46 AM (11d) (PST)Apr 9th, 2019 10:12 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5732613120.6330.3000.1861.3480.0371763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,38415,66918,71538181181213,156

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
872.8h/36.4d 2,881 9,735 8,858 70.6k 1,072 2,631 1,939 30m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
C*
Kills:1,770
Deaths:574
KDR:3.084
Accuracy:23.193% C
HSR:28.983% C*
T9 CARV
A
Kills:1,299
Deaths:886
KDR:1.466
Accuracy:23.931% B*
HSR:31.255% A
T32 Bull
B
Kills:1,292
Deaths:687
KDR:1.881
Accuracy:25.136% C**
HSR:26.625% B
MG-H1 Watchman
B+
Kills:1,210
Deaths:535
KDR:2.262
Accuracy:24.697% C**
HSR:29.504% B+
TMG-50
B++
Kills:1,183
Deaths:563
KDR:2.101
Accuracy:24.580% B+
HSR:28.318% B++
MSW-R
B
Kills:1,170
Deaths:439
KDR:2.665
Accuracy:24.519% B
HSR:25.727% C*
T7 Mini-Chaingun
B**
Kills:491
Deaths:352
KDR:1.395
Accuracy:21.858% B*
HSR:17.108% B**
Kills:8,415
Deaths (as Heavy Assault):4,036
Deaths (to Heavy Assaults):4,485
KDR:2.08499
Kill Difference:4,379
Playtime:291.357 hours
Usage:33%
Score:3.527m
Score/min:202
Accuracy (listed only):23.988%
HSR (listed only):26.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
B
Kills:761
Deaths:442
KDR:1.722
Accuracy:28.382% B
HSR:19.580% C+
TRAC-5
B**
Kills:595
Deaths:427
KDR:1.393
Accuracy:21.130% C+
HSR:24.874% B**
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C
Kills:1,419
Deaths (as Light Assault):924
Deaths (to Light Assaults):2,373
KDR:1.53571
Kill Difference:495
Playtime:34.038 hours
Usage:4%
Score:0.333m
Score/min:163
Accuracy (listed only):27.370%
HSR (listed only):19.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
DMR-99
B+
Kills:1,886
Deaths:896
KDR:2.105
Accuracy:30.945% D
HSR:33.298% B+
AMR-66
B++
Kills:1,262
Deaths:864
KDR:1.461
Accuracy:30.711% B++
HSR:22.583% C
MG-HBR1 Dragoon
B*
Kills:1,209
Deaths:744
KDR:1.625
Accuracy:37.483% B+
HSR:37.138% B*
TRAC-5
B**
Kills:595
Deaths:427
KDR:1.393
Accuracy:21.130% C+
HSR:24.874% B**
Kills:4,952
Deaths (as Engineer):2,931
Deaths (to Engineers):2,500
KDR:1.68953
Kill Difference:2,021
Playtime:107.896 hours
Usage:12%
Score:1.143m
Score/min:177
Accuracy (listed only):30.067%
HSR (listed only):29.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,372
Deaths:470
KDR:2.919
Accuracy:37.906% C+
HSR:82.070% A
SOAS-20
B+
Kills:1,247
Deaths:1,058
KDR:1.179
Accuracy:28.239% C+
HSR:24.860% B+
TRAP-M1
C+
Kills:1,228
Deaths:950
KDR:1.293
Accuracy:24.487% D-
HSR:25.652% C+
NS-30 Vandal
B**
Kills:1,179
Deaths:647
KDR:1.822
Accuracy:32.586% C+
HSR:34.690% B**
M77-B
A
Kills:1,157
Deaths:222
KDR:5.212
Accuracy:37.862% C++
HSR:87.381% A
RAMS .50M
A
Kills:865
Deaths:80
KDR:10.813
Accuracy:40.713% C**
HSR:89.364% A
MG-S1 Jackal
B
Kills:761
Deaths:442
KDR:1.722
Accuracy:28.382% B
HSR:19.580% C+
TX1 Repeater
B+
Kills:632
Deaths:772
KDR:0.819
Accuracy:27.955% B+
HSR:18.354% C-
KSR-35
C
Kills:591
Deaths:102
KDR:5.794
Accuracy:33.559% C
HSR:26.734% C
NS-44 Commissioner
C*
Kills:254
Deaths:130
KDR:1.954
Accuracy:38.286% C*
HSR:18.504% C--
99SV
A++
Kills:198
Deaths:109
KDR:1.817
Accuracy:34.816% B+
HSR:50.505% A++
NSX Daimyo
B**
Kills:190
Deaths:42
KDR:4.524
Accuracy:43.044% C*
HSR:97.368% B**
Soldier Soaker
B**
Kills:111
Deaths:78
KDR:1.423
Accuracy:45.313% B**
HSR:5.405% D**
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C
Kills:9,848
Deaths (as Infiltrator):5,157
Deaths (to Infiltrators):2,932
KDR:1.90964
Kill Difference:4,691
Playtime:347.951 hours
Usage:40%
Score:4.354m
Score/min:209
Accuracy (listed only):34.696%
HSR (listed only):42.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:762
Deaths:696
KDR:1.095
Accuracy:21.851% C+
HSR:26.247% B++
MG-S1 Jackal
B
Kills:761
Deaths:442
KDR:1.722
Accuracy:28.382% B
HSR:19.580% C+
SMG-46 Armistice
A
Kills:63
Deaths:55
KDR:1.145
Accuracy:32.597% A
HSR:14.286% C
Kills:1,586
Deaths (as Combat Medic):1,193
Deaths (to Combat Medics):1,220
KDR:1.32942
Kill Difference:393
Playtime:29.096 hours
Usage:3%
Score:0.570m
Score/min:326
Accuracy (listed only):27.610%
HSR (listed only):20.037%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:1,044
Deaths:353
KDR:2.958
Accuracy:21.877% A++
HSR:19.253% C++
M1 Heavy Cycler
A++
Kills:1,040
Deaths:388
KDR:2.680
Accuracy:21.159% A++
HSR:19.615% B+
MRC3 Mercy
A+
Kills:896
Deaths:250
KDR:3.584
Accuracy:23.621% A+
HSR:20.536% C+
MRC3 Mercy
A
Kills:756
Deaths:194
KDR:3.897
Accuracy:22.865% A
HSR:23.677% B+
M3 Pounder HEG
A
Kills:348
Deaths:136
KDR:2.559
Accuracy:49.132% A
HSR:2.874% C+
M3 Pounder HEG
B**
Kills:273
Deaths:109
KDR:2.505
Accuracy:50.880% B**
HSR:2.930% C+
M6 Onslaught
A
Kills:259
Deaths:65
KDR:3.985
Accuracy:22.124% B**
HSR:25.869% A
NS-20 Gorgon
B+
Kills:102
Deaths:60
KDR:1.700
Accuracy:26.837% C*
HSR:22.549% B+
NS-20 Gorgon
C**
Kills:93
Deaths:60
KDR:1.550
Accuracy:27.209% C**
HSR:12.903% D--
Kills:4,811
Deaths (as MAX Suit):807.500
Deaths (to MAX Suits):524
KDR:5.95789
Kill Difference:4,003.500
Playtime:68.756 hours
Usage:8%
Score:1.555m
Score/min:377
Accuracy (listed only):29.523%
HSR (listed only):16.690%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:484
V. Kills:47 N/A
Deaths:242
KDR:2
Accuracy:25.142% D-
KPH:29.600 C-
VKPH:2.900 C
M18 Needler
C*
Kills:361
V. Kills:193 186%
Deaths:456
KDR:0.792
Accuracy:19.765% F-
KPH:14.600 C*
VKPH:7.800 C
Tomcat A2AM Pods
C*
Kills:228
V. Kills:114 198%
Deaths:64
KDR:3.563
Accuracy:82.136% C*
KPH:44 C
VKPH:22 D
Hellfire Rocket Pods
C+
Kills:206
V. Kills:32 N/A
Deaths:41
KDR:5.024
Accuracy:48.504% C+
KPH:43.600 D
VKPH:6.800 D-
Kills:1,279 (845 + 0)
Deaths:803
KDR:1.593
VKDR:0.481
Vehicle Kills:386
Kill Difference:476
Playtime:50.944 hours
Usage:6%
Score:0.354m
Score/min:116
Piloting Accuracy:19.765%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:113
V. Kills:42 263%
Deaths:10
KDR:11.300
Accuracy:49.346% D
KPH:46.200 A
VKPH:17.200 C+
C75 Viper
B+
Kills:106
V. Kills:46 226%
Deaths:33
KDR:3.212
Accuracy:41.186% C**
KPH:22.700 C
VKPH:9.800 B+
L100 Python HEAT
C-
Kills:87
V. Kills:36 235%
Deaths:10
KDR:8.700
Accuracy:46.865% C--
KPH:23.800 C--
VKPH:9.800 C-
Kills:306 (306 + 0)
Deaths:53
KDR:5.774
VKDR:2.340
Vehicle Kills:124
Kill Difference:253
Playtime:10.769 hours
Usage:1%
Score:0.093m
Score/min:143
Driving Accuracy:46.865%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:231
V. Kills:83 275%
Deaths:28
KDR:8.250
Accuracy:46.193% C+
KPH:40 B*
VKPH:14.400 C-
P2-120 HEAT
C+
Kills:126
V. Kills:44 280%
Deaths:31
KDR:4.065
Accuracy:42.038% C+
KPH:22.500 C
VKPH:7.900 C--
Kills:357 (357 + 0)
Deaths:59
KDR:6.051
VKDR:2.153
Vehicle Kills:127
Kill Difference:298
Playtime:11.373 hours
Usage:1%
Score:0.099m
Score/min:145
Driving Accuracy:42.038%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:53
V. Kills:19 265%
Deaths:8
KDR:6.625
Accuracy:45.342% F
KPH:42.200 C+
VKPH:15.100 D-
Kills:53 (0 + 53)
Deaths:8
KDR:6.625
VKDR:2.375
Vehicle Kills:19
Kill Difference:45
Playtime:1.255 hours
Usage:0%
Score:0.029m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:45.342%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
DMR-99 1,9181,8868962.105C+0.0130.945%D33.298%B+44.5C+N/A14542.4h7.2C+23.2C
T9A "Butcher" 1,8021,7705743.084B++0.9723.193%C28.983%C*35.1DN/A9550.4h12.1C52.3C+
TSAR-42 1,3741,3724702.919C++0.8137.906%C+82.07%A48.1B+N/A13528.5h1.8B**4.8B+
T9 CARV 1,3201,2998861.466C*0.6523.931%B*31.255%A34.3BN/A10637.9h13.6C**56.8B+
T32 Bull 1,3181,2926871.881B+0.2325.136%C**26.625%B36.5C+N/A8235.4h13C+51.6C**
AMR-66 1,2961,2628641.461B++0.6530.711%B++22.583%C44.1A+1.2A+10428.6h7.7B++25.1B++
SOAS-20 1,2661,2471,0581.179C+0.9328.239%C+24.86%B+32.3C+N/A7038.6h12.8C+45.3C++
TRAP-M1 1,2391,2289501.293C0.8224.487%D-25.652%C+31.3CN/A10039.2h10.3C+42.2C
MG-H1 Watchman 1,2251,2105352.262B+0.1524.697%C**29.504%B+43.5C++N/A13627.8h14.3B57.7B+
MG-HBR1 Dragoon 1,2381,2097441.625C**0.4937.483%B+37.138%B*43B*1B++10728.1h5.5B++14.8B++
TMG-50 1,2091,1835632.101B*0.0124.58%B+28.318%B++39.2C**N/A9230.2h11.9C++48.4B
NS-30 Vandal 1,2031,1796471.822C++0.2932.586%C+34.69%B**43.8C**N/A10526.9h5.8C++17.7C++
MSW-R 1,1841,1704392.665B0.5524.519%B25.727%C*38.5C+N/A11030.4h11.8C**48.2B+
M77-B 1,1611,1572225.212A*3.1037.862%C++87.381%A38.6B*N/A10830h1.8B**4.7B*
M2 Mutilator 1,0871,0443532.958B*0.8521.877%A++19.253%C++42.8A+1.8M*11524.4h15.8B+72.3B*
M1 Heavy Cycler 1,0661,0403882.68B**0.5721.159%A++19.615%B+40A*1A+12826h16.6B+78.4B*
MRC3 Mercy 9338962503.584B++1.4723.621%A+20.536%C+40B*1.7A*11322.4h19.4C*81.9B++
RAMS .50M 8678658010.813A*8.7040.713%C**89.364%A48.3AN/A11817.9h1.6B**4B++
T1 Cycler 7707626961.095C++1.0221.851%C+26.247%B++30.9B+N/A14524.7h13.2B+60.6B
MG-S1 Jackal 7717614421.722B+0.3928.382%B19.58%C+36.6C++N/A11520.8h10.8C*37.9B+
MRC3 Mercy 7817561943.897B*1.7822.865%A23.677%B+42B**1.4A+14218h17.6B+77B*
TX1 Repeater 6396327720.819C++1.2927.955%B+18.354%C-28.2C++N/A7622.4h13.7C++48.9B+
TRAC-5 6125954271.393B*0.7221.13%C+24.874%B**14.8C+N/A6640.3h12.9B+61.1B+
KSR-35 5955911025.794A++3.6833.559%C26.734%C50.5B+N/A15111.7h4.2B+12.5C**
T2 Striker 8675053541.427A*0.6948.843%CN/A21.7A+15.5B*16223.3h36.9B+75.5B
T7 Mini-Chaingun 4964913521.395B+0.7221.858%B*17.108%B**40.9B+N/A11012h15.3C++70.1B+
M14 Banshee 5314842422C0.1125.142%D-N/A29.7C-2.9C7816.3h20.1B79.9C*
M18 Needler 5543614560.792C1.3219.765%F-N/A14.6C*7.8C11024.7h74B*374.5B+
M3 Pounder HEG 3823481362.559B++0.4549.132%A2.874%C+31.6A++3.1C+11111h14.7B+30B+
Frag Grenade 3113041304N/A301.8951.723%B**N/A506.7C++11.7B+18660.6h3.9C++7.4B+
M3 Pounder HEG 3102731092.505B+0.3950.88%B**2.93%C+27B**3.7C+10010.1h18.2C++35.8B+
M6 Onslaught 266259653.985B**1.8722.124%B**25.869%A48B**1.3A++1785.4h18.6C++84.1B+
NS-44 Commissioner 2572541301.954B**0.1638.286%C*18.504%C--41C**N/A1296.2h3.6B9.5B+
P2-120 AP 314231288.25C**6.1446.193%C+N/A39.8B*14.3C-1765.8h6B++12.9B+
Tomcat A2AM Pods 342228643.563C1.4582.136%C*N/A43.8C21.9D2465.2h7.2B++8.8B*
Hellfire Rocket Pods 238206415.024C2.9148.504%C+N/A43.8D6.8D-1324.7h20.2C++41.5B
99SV 2001981091.817C++0.3034.816%B+50.505%A++24.4C++N/A1438.1h4.6B++13.3B++
NSX Daimyo 190190424.524B+2.4143.044%C*97.368%B**31.1DN/A846.1h2.2B+5.2B+
NS Decimator 245159403.975M**1.8662.009%C++N/A58.9A+31.9A++4692.7h3.6B++5.8B*
P2-120 HEAT 170126314.065C+1.9542.038%C+3.175%C++22.5C7.9C--1135.6h9.2C-21.9C
L100 Python AP 1551131011.3A+9.1949.346%DN/A47.1A17.5C+2432.4h3.7B*7.4B*
Soldier Soaker 112111781.423C**0.6945.313%B**5.405%D**39.6CN/A1552.8h5.7B12.7B*
C-4 129110512.157B+0.0428.699%B+N/A100B+17.3D-8431.1h1.5C++5.1B+
Claymore 106106532D0.1120.272%D*N/A96.4DN/A2391.1h1.3D6.2D*
C75 Viper 152106333.212C+1.1041.186%C**N/A22.6C9.8B+1154.7h17.4C42.2C+
NS-20 Gorgon 109102601.7B+0.4126.837%C*22.549%B+17.3C+1.2C-585.9h36.1C**134.4B+
NS-20 Gorgon 10093601.55B0.5627.209%C**12.903%D--15.8C+1.2C-445.9h40.2B147.8B+
L100 Python HEAT 12387108.7B++6.5946.865%C--2.299%C+23.5C--9.7C-1123.7h8.3D17.8D-
ML-7 128841010.832C**1.2860.409%B+1.19%D--32.3B*16.9B++3502.6h8.1C-13.4C+
M12 Kobalt 7977238.5B36.3920.628%C15.584%C-96.3C+2.5D3150.8h15.3B+74B
Spear Anti-Vehicle Phalanx Turret 10067106.7C+4.5953.855%B**N/A47.9B++23.6C*3131.4h7B13B*
SMG-46 Armistice 6563551.145C++0.9732.597%A14.286%C37.1B+1.2A**3001.7h13.8B42.4B+
E540 Halberd-H 725386.625C+4.5145.342%FN/A40.8C+14.6D-3871.3h7.6C16.8D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter634,1053h
Restoration Kit415750.5h
Spawn Beacon1940.1h
Medical Applicator10538,1932.4h
Nano-Armor Kit4892,7826.4h
Medical Kit2013,8833.2h
Recon Detection Device151,4502.6h
Ammunition Package65160.2h

Check the help document for the dictionary if you want to learn more about words used here.


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