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Warden Cadet Zhuanjiaoyudaoai[321] Zhuanjiaoyudaoai
NC BR 61

KDR: 11.06

Score: 3.8m

Last Seen: Dec 5th, 2018 1:56 AM
- OFFLINE - 206.3 hour(s)

Battle Rank 61 - New Conglomerate on Connery - Outfit Leader of 321[321] 321
NC outfit on Connery

Members: 1
Level Progress (to 62): 88%
Level 100 Progress: 20% 1144h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH EM4 Longshot AF-34 Mattock NCM1 Scattercannon NC14 Bolt Driver Spear Anti-Vehicle Phalanx Turret L100 Python HESH AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,279,773 MLG Score: 1023
Fun Score: N/A
Cheeseburgers Flipped: 634TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
11.656%13.587%158310191841.082359.982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.75%-1.835F--1.088D*0.078C+HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.5-0.435C--12.50.122C+95

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.836%1.265%4446210201,8975730132.7069628%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.59%-0.197C-0.883D---1.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++2.80.776B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.741%83.107%0210202,356541542.8364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.545%-0.346C-1.049B**-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+1.80.446B3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
321[321] 321
NC outfit on Connery

Members: 1
3.8m263.9%219 (13.1k)172 (10.3k)11.06488,02272512.292461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102285214.003%30.616%42930:184

20% Engineer49% Infiltrator21% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2016 12:18 PMMay 30th, 2018 2:53 AMDec 11th, 2018 2:14 PM (2d) (PST)Dec 4th, 2018 9:59 PM (9d) (PST)Dec 4th, 2018 9:56 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3691102590.3600.0330.1101.0130.0241023

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,1116,62415,487222761110,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
371.8h/15.5d 890 2,456 2,498 22.6k 105 1,639 541 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C
Kills:51
Deaths:11
KDR:4.636
Accuracy:15.286% D*
HSR:21.569% C
Kills:51
Deaths (as Heavy Assault):11
Deaths (to Heavy Assaults):118
KDR:4.63636
Kill Difference:40
Playtime:16.291 hours
Usage:4%
Score:0.102m
Score/min:105
Accuracy (listed only):15.286%
HSR (listed only):21.569%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:62
Deaths:16
KDR:3.875
Accuracy:9.376% F**
HSR:11.290% D-
Kills:62
Deaths (as Light Assault):16
Deaths (to Light Assaults):114
KDR:3.875
Kill Difference:46
Playtime:8.314 hours
Usage:2%
Score:0.023m
Score/min:46
Accuracy (listed only):9.376%
HSR (listed only):11.290%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):153
KDR:0
Kill Difference:UNR
Playtime:75.902 hours
Usage:20%
Score:1.124m
Score/min:247
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:1,234
Deaths:60
KDR:20.567
Accuracy:35.119% D
HSR:83.225% B++
NC14 Bolt Driver
B**
Kills:1,122
Deaths:72
KDR:15.583
Accuracy:30.750% D
HSR:82.977% B**
NS-357 Underboss
D**
Kills:71
Deaths:85
KDR:0.835
Accuracy:15.580% F--
HSR:9.859% D**
Blitz GD-10
D-
Kills:62
Deaths:16
KDR:3.875
Accuracy:9.376% F**
HSR:11.290% D-
Kills:2,489
Deaths (as Infiltrator):233
Deaths (to Infiltrators):118
KDR:10.6824
Kill Difference:2,256
Playtime:182.979 hours
Usage:49%
Score:1.496m
Score/min:136
Accuracy (listed only):22.706%
HSR (listed only):46.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:62
Deaths:16
KDR:3.875
Accuracy:9.376% F**
HSR:11.290% D-
Kills:62
Deaths (as Combat Medic):16
Deaths (to Combat Medics):26
KDR:3.875
Kill Difference:46
Playtime:6.043 hours
Usage:2%
Score:0.076m
Score/min:209
Accuracy (listed only):9.376%
HSR (listed only):11.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,161
Deaths:228
KDR:5.092
Accuracy:35.845% C**
HSR:14.126% C--
NCM1 Scattercannon
C**
Kills:1,157
Deaths:238
KDR:4.861
Accuracy:39.793% C*
HSR:16.854% C**
AF-41 Hacksaw
B+
Kills:152
Deaths:17
KDR:8.941
Accuracy:34.958% B+
HSR:16.447% B+
AF-41 Hacksaw
A
Kills:114
Deaths:11
KDR:10.364
Accuracy:36.870% B+
HSR:20.175% A
Kills:2,584
Deaths (as MAX Suit):247
Deaths (to MAX Suits):31
KDR:10.46154
Kill Difference:2,337
Playtime:79.458 hours
Usage:21%
Score:1.013m
Score/min:212
Accuracy (listed only):36.866%
HSR (listed only):16.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:163
V. Kills:28 N/A
Deaths:2
KDR:81.500
Accuracy:40.576% D-
KPH:35 D
VKPH:6 D
Kills:163 (163 + 0)
Deaths:2
KDR:81.500
VKDR:14
Vehicle Kills:28
Kill Difference:161
Playtime:4.653 hours
Usage:1%
Score:0.035m
Score/min:125
Driving Accuracy:40.576%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,814
V. Kills:246 N/A
Deaths:56
KDR:32.393
Accuracy:38.984% D--
KPH:40.200 C+
VKPH:5.400 D
Titan-150 HEAT
C
Kills:83
V. Kills:19 415%
Deaths:4
KDR:20.750
Accuracy:37.316% D--
KPH:17.500 C
VKPH:4 D*
Kills:1,897 (1,897 + 0)
Deaths:60
KDR:31.617
VKDR:4.417
Vehicle Kills:265
Kill Difference:1,837
Playtime:49.921 hours
Usage:13%
Score:0.363m
Score/min:121
Driving Accuracy:37.316%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 2,0601,8145632.393A*21.3338.984%D--1.213%C--40.1C+5.4D11945.2h2.7B+6.9C*
EM4 Longshot 1,2371,2346020.567S9.5035.119%D83.225%B++29.9C+N/A7641.3h1.6B**4.7B+
AF-34 Mattock 1,1721,1612285.092B+5.9735.845%C**14.126%C--19.7D*N/A5558.8h5.3B14.7B+
NCM1 Scattercannon 1,1661,1572384.861A+6.2039.793%C*16.854%C**18.6CN/A5362.1h6.2B++15.5B+
NC14 Bolt Driver 1,1341,1227215.583S4.5230.75%D82.977%B**24.9C++N/A6645h1.9B**6.1B+
Spear Anti-Vehicle Phalanx Turret 235184446S34.9443.636%C++5.435%B++63.4A+17.6C3042.9h5.3B*12.3B*
L100 Python HESH 191163281.5S70.4440.576%D-N/A34.7D6D1254.7h3.5C+8.5C
AF-41 Hacksaw 155152178.941A*2.1234.958%B+16.447%B+23DN/A626.6h5.5B+15.8B++
AF-41 Hacksaw 1181141110.364M+0.7036.87%B+20.175%A21.1DN/A625.4h6.8C++18.4B+
Titan-150 HEAT 10283420.75M++9.6937.316%D--2.41%C17.7C4D*1444.7h5.5C+14.7D
Bouncing Betty 7777325.667S14.6037.5%DN/A70D*N/A1971.1h2.6F-7.1F
NS-357 Underboss 7571850.835C+10.2315.58%F--9.859%D**1.8D*N/A538.9h6.7F--42.8T*
Blitz GD-10 6262163.875A**7.199.376%F**11.29%D-3.6D*N/A917.4h18.6C--198.4F**
EM6 5451114.636A*6.4315.286%D*21.569%C17.6D-1A+582.9h13.3D87.1D

Consumables
  Name Deaths Consumed Time Equipped
LA1 Anchor01120.1h
Motion Spotter114,38519.5h
Medical Applicator3218,6823.2h
Recon Detection Device0810.1h
AF-19 Mercenary11500.8h
Ammunition Package11,0140.4h
Nano-Armor Kit29141,51212.2h
Anti-Infantry MANA Turret11050.9h
NC1 Gauss Rifle1700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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