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Raider Zhuanjiaoyudaoai[321] Zhuanjiaoyudaoai
NC BR 58

KDR: 11.45

Score: 3.4m

Last Seen: Oct 11th, 2018 11:25 AM
- OFFLINE - 117.1 hour(s)

Battle Rank 58 - New Conglomerate on Connery - Outfit Leader of 321[321] 321
NC outfit on Connery

Members: 1
Level Progress (to 59): 51%
Level 100 Progress: 18% 1170h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 HESH EM4 Longshot AF-34 Mattock NCM1 Scattercannon NC14 Bolt Driver Spear Anti-Vehicle Phalanx Turret Titan-150 HEAT L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,301,040 MLG Score: 1040
Fun Score: N/A
Cheeseburgers Flipped: 588TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
10.407%10.656%111210111220.84722210.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.827%-2.076F---1.538F0.01C+HEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.7-0.609D12.60.119C+108.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.758%1.262%4496210111,8235427033.1455673%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.562%-0.2C-0.902D---1.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++2.80.777B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.174%83.638%0210112,078501041.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.46%-0.285C1.088B**-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.466B+1.70.451B+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
321[321] 321
NC outfit on Connery

Members: 1
3.4m229.3%220 (13.2k)174 (10.4k)11.44677,20062912.651858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC101377114.094%30.347%42831:154

22% Engineer46% Infiltrator22% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2016 12:18 PMMay 30th, 2018 2:53 AMOct 15th, 2018 1:53 PM (14h) (PST)Oct 11th, 2018 7:35 AM (5d) (PST)Oct 11th, 2018 7:25 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791162630.3660.0320.1110.8960.0241040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7156,94115,774222754110,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.7h/13.7d 758 2,185 2,199 17.6k 81 1,488 481 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:15.536% N/A
HSR:22% N/A
Kills:50
Deaths (as Heavy Assault):11
Deaths (to Heavy Assaults):105
KDR:4.54545
Kill Difference:39
Playtime:14.988 hours
Usage:5%
Score:0.099m
Score/min:110
Accuracy (listed only):15.536%
HSR (listed only):22%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
D-
Kills:62
Deaths:16
KDR:3.875
Accuracy:9.454% F**
HSR:11.290% D-
Kills:62
Deaths (as Light Assault):16
Deaths (to Light Assaults):105
KDR:3.875
Kill Difference:46
Playtime:7.919 hours
Usage:2%
Score:0.023m
Score/min:48
Accuracy (listed only):9.454%
HSR (listed only):11.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B++
Kills:1,234
Deaths:60
KDR:20.567
Accuracy:35.119% D
HSR:83.225% B++
NC14 Bolt Driver
B**
Kills:844
Deaths:53
KDR:15.925
Accuracy:30.989% D
HSR:84.242% B**
Blitz GD-10
D-
Kills:62
Deaths:16
KDR:3.875
Accuracy:9.454% F**
HSR:11.290% D-
NS-357 Underboss
D**
Kills:60
Deaths:73
KDR:0.822
Accuracy:14.623% F*
HSR:10% D**
Kills:2,200
Deaths (as Infiltrator):202
Deaths (to Infiltrators):103
KDR:10.89109
Kill Difference:1,998
Playtime:152.104 hours
Usage:46%
Score:1.263m
Score/min:138
Accuracy (listed only):22.546%
HSR (listed only):47.189%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):140
KDR:0
Kill Difference:UNR
Playtime:71.636 hours
Usage:22%
Score:1.049m
Score/min:244
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D-
Kills:62
Deaths:16
KDR:3.875
Accuracy:9.454% F**
HSR:11.290% D-
Kills:62
Deaths (as Combat Medic):16
Deaths (to Combat Medics):22
KDR:3.875
Kill Difference:46
Playtime:4.942 hours
Usage:2%
Score:0.055m
Score/min:185
Accuracy (listed only):9.454%
HSR (listed only):11.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C**
Kills:1,161
Deaths:228
KDR:5.092
Accuracy:35.845% C**
HSR:14.126% C--
NCM1 Scattercannon
B
Kills:1,151
Deaths:235
KDR:4.898
Accuracy:39.773% C**
HSR:16.942% B
Kills:2,312
Deaths (as MAX Suit):231.500
Deaths (to MAX Suits):30
KDR:9.98704
Kill Difference:2,080.500
Playtime:73.628 hours
Usage:22%
Score:0.935m
Score/min:212
Accuracy (listed only):37.809%
HSR (listed only):15.534%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:81
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:37.556% D*
KPH:37.900 D
VKPH:5.100 D-
Kills:81 (81 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:11
Kill Difference:81
Playtime:2.137 hours
Usage:1%
Score:0.019m
Score/min:149
Driving Accuracy:37.556%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:1,740
V. Kills:232 N/A
Deaths:54
KDR:32.222
Accuracy:38.905% D--
KPH:40.700 C+
VKPH:5.400 D
Titan-150 HEAT
C
Kills:83
V. Kills:19 415%
Deaths:4
KDR:20.750
Accuracy:37.316% D--
KPH:17.500 C
VKPH:4 D*
Kills:1,823 (1,823 + 0)
Deaths:58
KDR:31.431
VKDR:4.328
Vehicle Kills:251
Kill Difference:1,765
Playtime:47.511 hours
Usage:14%
Score:0.349m
Score/min:122
Driving Accuracy:37.316%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 1,9721,7405432.222A*20.7838.905%D--1.207%C--40.7C+5.4D12042.8h2.7B+6.9C*
EM4 Longshot 1,2371,2346020.567S9.1235.119%D83.225%B++30.1C+N/A7641h1.6B**4.7B+
AF-34 Mattock 1,1721,1612285.092B+6.3535.845%C**14.126%C--19.7D*N/A5558.8h5.3B14.7B+
NCM1 Scattercannon 1,1601,1512354.898A+6.5539.773%C**16.942%B18.6CN/A5361.9h6.2B++15.6B+
NC14 Bolt Driver 8518445315.925S4.4830.989%D84.242%B**25.2C++N/A6533.5h1.9B**6.1B+
Spear Anti-Vehicle Phalanx Turret 229180445S33.5543.433%C++5.556%B++62.1A+16.9C2972.9h5.4B*12.4B*
Titan-150 HEAT 10283420.75M++9.3037.316%D--2.41%C17.7C4D*1424.7h5.5C+14.7D
L100 Python HESH 9281181S69.5537.556%D*N/A38.6D5.2D1482.1h3.1C**8.3C
Blitz GD-10 6262163.875A**7.579.454%F**11.29%D-3.7D*N/A916.7h18.3C--193.6F*
Bouncing Betty 6161320.333S8.8937.53%DN/A76.3D--N/A2310.8h2.5F6.8D**
NS-357 Underboss 6360730.822C+10.6214.623%F*10%D**1.8D*N/A434.1h6.6F--45.3T*
EM6 5350114.545A*6.9015.536%D*22%C17.2D-1A++582.9h13.4D86.4D

Consumables
  Name Deaths Consumed Time Equipped
LA1 Anchor01120.1h
Motion Spotter93,69814.3h
Medical Applicator1614,7322.3h
Recon Detection Device0810.1h
AF-19 Mercenary11500.8h
Ammunition Package18280.3h
Nano-Armor Kit19128,76410.3h
Anti-Infantry MANA Turret0530.8h
NC1 Gauss Rifle1700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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