Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,746)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor ZialNC[BgPP] ZialNC
NC BR 124

KDR: 3.75

Score: 32m

Last Seen: May 27th, 2020 2:27 AM
- OFFLINE - 91 minute(s)

Prestige 1, Battle Rank 100 (124 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Reaper DMR AC-X11 NC6A GODSAW LA1 Anchor AF-19 Mercenary SAS-R NS Decimator AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ZialNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,583,911 MLG Score: 7661
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.107%34.657%118252123158,8163.85123-0.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.526%2.505A**2.115A*-0.414C--HEAD ++ (~17.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.665B+8.50.406B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.266%0.745%773412792,0133674615.48501436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.924%0.35C**-0.741D-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.654B+22.30.571B+33

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.948%0.373%869412792,1475003864.28543555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.096%1.654A++-1.379D**-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.50.722B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.116%10.848%261612778024201681.90499475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.13%0.235C++1.608A+0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.518B+22.10.442B34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.46%82.606%261812758,6411465305.89829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.581%1.403A1.002B**-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.90.384C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.743%15.54%26111282695140840.493258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.24M++0.212C++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.80.62B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32m322.5%555 (33.3k)482 (28.9k)3.7549890,57024,1203.91041124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283843332.682%34.014%111202:4562

21% Combat Medic31% Heavy Assault18% Infiltrator23% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2017 9:59 PMMar 9th, 2020 3:30 AMMay 27th, 2020 5:42 PM (3d) (PST)May 27th, 2020 1:00 AM (4d) (PST)May 26th, 2020 10:27 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9792966831.3650.3630.4644.5690.0527661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,75317,77840,975822228274328,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1105.9h/46.1d 3,749 30,806 22,204 303.2k 1,072 6,740 3,440 65m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:1,715
Deaths:360
KDR:4.764
Accuracy:35.547% B**
HSR:36.327% B**
LA1 Anchor
A+
Kills:1,604
Deaths:415
KDR:3.865
Accuracy:31.528% B**
HSR:37.282% A+
NSX-P Naginata
A++
Kills:1,191
Deaths:283
KDR:4.208
Accuracy:32.103% A++
HSR:38.623% B**
NS-15M2
A+
Kills:1,179
Deaths:209
KDR:5.641
Accuracy:33.096% A+
HSR:38.507% A
EM1
A*
Kills:1,174
Deaths:378
KDR:3.106
Accuracy:31.892% A++
HSR:35.605% A*
NS-15M AE
A
Kills:1,172
Deaths:279
KDR:4.201
Accuracy:32.661% A
HSR:33.874% B+
EM6
A*
Kills:1,172
Deaths:312
KDR:3.756
Accuracy:32.845% A++
HSR:40.273% A*
NS-15M1
A++
Kills:1,171
Deaths:289
KDR:4.052
Accuracy:32.269% A+
HSR:37.916% A++
NSX Naginata
A+
Kills:1,171
Deaths:316
KDR:3.706
Accuracy:31.496% A+
HSR:36.892% B**
MGR-L1 Promise
A*
Kills:1,171
Deaths:221
KDR:5.299
Accuracy:33.041% A++
HSR:43.809% A*
NC6 Gauss SAW
A++
Kills:1,170
Deaths:315
KDR:3.714
Accuracy:31.083% A++
HSR:32.393% A+
NC6S Gauss SAW S
A*
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:33.068% A++
HSR:41.574% A*
GD-22S
A*
Kills:1,167
Deaths:279
KDR:4.183
Accuracy:34.133% A*
HSR:39.674% A*
Kills:16,226
Deaths (as Heavy Assault):3,962
Deaths (to Heavy Assaults):7,446
KDR:4.09541
Kill Difference:12,264
Playtime:342.488 hours
Usage:31%
Score:9.933m
Score/min:483
Accuracy (listed only):32.674%
HSR (listed only):37.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A++
Kills:2,056
Deaths:430
KDR:4.781
Accuracy:34.922% A++
HSR:29.718% A
AF-19 Mercenary
A*
Kills:1,563
Deaths:430
KDR:3.635
Accuracy:33.070% A*
HSR:28.471% B**
Razor GD-23
A**
Kills:1,223
Deaths:352
KDR:3.474
Accuracy:32.550% A+
HSR:34.097% A**
NSX-P Tanto
A+
Kills:1,199
Deaths:267
KDR:4.491
Accuracy:34.718% A+
HSR:33.862% B**
Gauss Compact Burst
A
Kills:1,188
Deaths:240
KDR:4.950
Accuracy:33.545% A
HSR:32.492% B**
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
MGR-C1 Charger
A
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:34.539% A
HSR:27.651% B
NS-11C
A**
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% A**
MKV Suppressed
A++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A++
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% B**
NS-7 PDW
A**
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% A**
NSX Tanto
A++
Kills:1,176
Deaths:252
KDR:4.667
Accuracy:36.118% A++
HSR:28.997% B+
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A++
HSR:33.447% A**
AF-4 Cyclone
A*
Kills:1,169
Deaths:298
KDR:3.923
Accuracy:33.346% A+
HSR:33.790% A*
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% B**
Tempest
B**
Kills:1,154
Deaths:277
KDR:4.166
Accuracy:30.515% B**
HSR:29.636% B**
AF-4A Bandit AE
B*
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B*
HSR:31.850% B++
LA39 Bruiser
A++
Kills:695
Deaths:205
KDR:3.390
Accuracy:80.743% A++
HSR:15.540% C++
Blitz GD-10
A*
Kills:530
Deaths:151
KDR:3.510
Accuracy:31.526% A
HSR:30.943% A*
NSX Tengu
A+
Kills:346
Deaths:103
KDR:3.359
Accuracy:43.052% B*
HSR:31.503% A+
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D--
HSR:21.304% B**
Kills:25,427
Deaths (as Light Assault):5,931
Deaths (to Light Assaults):4,910
KDR:4.28714
Kill Difference:19,496
Playtime:251.421 hours
Usage:23%
Score:7.772m
Score/min:515
Accuracy (listed only):36.521%
HSR (listed only):30.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A*
Kills:2,057
Deaths:577
KDR:3.565
Accuracy:36.402% A*
HSR:36.412% A+
NC1 Gauss Rifle
A**
Kills:1,218
Deaths:406
KDR:3
Accuracy:33.828% A*
HSR:38.670% A**
Gauss Rifle S
A**
Kills:1,197
Deaths:335
KDR:3.573
Accuracy:37.037% A*
HSR:40.184% A**
Gauss Rifle Burst
A++
Kills:1,183
Deaths:315
KDR:3.756
Accuracy:37.651% A++
HSR:41.167% A+
Gauss Prime
A+
Kills:1,179
Deaths:463
KDR:2.546
Accuracy:32.267% A+
HSR:31.891% B**
NSX Yumi
A+
Kills:1,179
Deaths:366
KDR:3.221
Accuracy:33.964% A+
HSR:33.842% B++
MKV Suppressed
A++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A++
NS-7 PDW
A**
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% A**
NC9 A-Tross
A*
Kills:1,176
Deaths:400
KDR:2.940
Accuracy:35.136% A*
HSR:32.058% B**
NS-11A
A*
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:33.557% A++
HSR:40.870% A*
GR-22AE
A
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:34.902% A
HSR:32.765% B*
Carnage AR
A++
Kills:1,172
Deaths:351
KDR:3.339
Accuracy:33.459% A++
HSR:31.229% A+
GR-22
A++
Kills:1,171
Deaths:326
KDR:3.592
Accuracy:33.738% A++
HSR:30.316% A
AF-4 Cyclone
A*
Kills:1,169
Deaths:298
KDR:3.923
Accuracy:33.346% A+
HSR:33.790% A*
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
Tempest
B**
Kills:1,154
Deaths:277
KDR:4.166
Accuracy:30.515% B**
HSR:29.636% B**
LA39 Bruiser
A++
Kills:695
Deaths:205
KDR:3.390
Accuracy:80.743% A++
HSR:15.540% C++
Blitz GD-10
A*
Kills:530
Deaths:151
KDR:3.510
Accuracy:31.526% A
HSR:30.943% A*
NSX Tengu
A+
Kills:346
Deaths:103
KDR:3.359
Accuracy:43.052% B*
HSR:31.503% A+
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D--
HSR:21.304% B**
MGR-A1 Vanquisher
A+
Kills:152
Deaths:40
KDR:3.800
Accuracy:36.656% A+
HSR:19.737% D
Kills:22,843
Deaths (as Combat Medic):6,299
Deaths (to Combat Medics):3,185
KDR:3.62645
Kill Difference:16,544
Playtime:227.306 hours
Usage:21%
Score:6.157m
Score/min:451
Accuracy (listed only):36.946%
HSR (listed only):32.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A++
Kills:2,056
Deaths:430
KDR:4.781
Accuracy:34.922% A++
HSR:29.718% A
AF-19 Mercenary
A*
Kills:1,563
Deaths:430
KDR:3.635
Accuracy:33.070% A*
HSR:28.471% B**
Razor GD-23
A**
Kills:1,223
Deaths:352
KDR:3.474
Accuracy:32.550% A+
HSR:34.097% A**
NSX-P Tanto
A+
Kills:1,199
Deaths:267
KDR:4.491
Accuracy:34.718% A+
HSR:33.862% B**
Gauss Compact Burst
A
Kills:1,188
Deaths:240
KDR:4.950
Accuracy:33.545% A
HSR:32.492% B**
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
MGR-C1 Charger
A
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:34.539% A
HSR:27.651% B
Warden
A*
Kills:1,178
Deaths:268
KDR:4.396
Accuracy:40.963% A*
HSR:40.408% A*
NS-11C
A**
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% A**
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% B**
NSX Tanto
A++
Kills:1,176
Deaths:252
KDR:4.667
Accuracy:36.118% A++
HSR:28.997% B+
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A++
HSR:33.447% A**
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% B**
AF-4A Bandit AE
B*
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B*
HSR:31.850% B++
LA39 Bruiser
A++
Kills:695
Deaths:205
KDR:3.390
Accuracy:80.743% A++
HSR:15.540% C++
MGR-M1 Bishop
A++
Kills:398
Deaths:135
KDR:2.948
Accuracy:44.481% A++
HSR:37.186% B++
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D--
HSR:21.304% B**
Kills:19,113
Deaths (as Engineer):4,530
Deaths (to Engineers):2,824
KDR:4.21921
Kill Difference:14,583
Playtime:52.250 hours
Usage:5%
Score:1.221m
Score/min:389
Accuracy (listed only):38.281%
HSR (listed only):30.473%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,491
Deaths:160
KDR:9.319
Accuracy:45.437% B*
HSR:73.910% B+
MKV Suppressed
A++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A++
NS-7 PDW
A**
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% A**
Impetus
A
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:43.698% A
HSR:35.922% B++
NC14 Bolt Driver
A
Kills:1,171
Deaths:109
KDR:10.743
Accuracy:45.565% A
HSR:82.579% B*
AF-4 Cyclone
A*
Kills:1,169
Deaths:298
KDR:3.923
Accuracy:33.346% A+
HSR:33.790% A*
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
NSX Tomoe
A+
Kills:1,169
Deaths:231
KDR:5.061
Accuracy:30.793% C*
HSR:54.577% A+
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
LA80
B**
Kills:1,166
Deaths:101
KDR:11.545
Accuracy:44.425% B+
HSR:86.878% B**
NS-44 Commissioner
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:48.986% A
HSR:28.988% B++
NS-44P Commissioner
B*
Kills:1,164
Deaths:648
KDR:1.796
Accuracy:49.678% B*
HSR:27.921% C++
The Moonshot
C++
Kills:1,164
Deaths:95
KDR:12.253
Accuracy:44.749% C++
HSR:78.179% C-
EM4 Longshot
A
Kills:1,163
Deaths:102
KDR:11.402
Accuracy:48.841% A
HSR:82.975% B+
NS-357 Underboss
B*
Kills:1,162
Deaths:595
KDR:1.953
Accuracy:44.999% B*
HSR:28.830% B+
EM4-AE Longshot
B+
Kills:1,161
Deaths:105
KDR:11.057
Accuracy:45.949% B+
HSR:82.946% C*
NSX Daimyo
C+
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:39.255% C--
HSR:94.315% C+
NS-44 Commissioner AE
B**
Kills:1,161
Deaths:583
KDR:1.991
Accuracy:50.589% B**
HSR:33.161% B++
Tempest
B**
Kills:1,154
Deaths:277
KDR:4.166
Accuracy:30.515% B**
HSR:29.636% B**
Blitz GD-10
A*
Kills:530
Deaths:151
KDR:3.510
Accuracy:31.526% A
HSR:30.943% A*
NSX Tengu
A+
Kills:346
Deaths:103
KDR:3.359
Accuracy:43.052% B*
HSR:31.503% A+
NS-44L Blackhand
B+
Kills:282
Deaths:133
KDR:2.120
Accuracy:47.103% B+
HSR:30.142% D--
NS-30 Vandal
A
Kills:167
Deaths:29
KDR:5.759
Accuracy:42.048% A
HSR:31.138% B+
AF-8 RailJack
A++
Kills:164
Deaths:15
KDR:10.933
Accuracy:49.734% A++
HSR:75% C+
NS-45 Pilot
B++
Kills:164
Deaths:78
KDR:2.103
Accuracy:36.645% B++
HSR:24.390% C-
AF-18 Stalker AE
B*
Kills:117
Deaths:14
KDR:8.357
Accuracy:34.889% B+
HSR:37.607% B*
Kills:24,255
Deaths (as Infiltrator):5,920
Deaths (to Infiltrators):3,471
KDR:4.09713
Kill Difference:18,335
Playtime:199.339 hours
Usage:18%
Score:5.506m
Score/min:460
Accuracy (listed only):41.078%
HSR (listed only):48.326%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,245
Deaths:202
KDR:6.163
Accuracy:32.649% C+
HSR:18.715% B**
AF-41 Hacksaw
B*
Kills:1,182
Deaths:202
KDR:5.851
Accuracy:36.444% C++
HSR:18.359% B*
NCM1 Scattercannon
B
Kills:685
Deaths:156
KDR:4.391
Accuracy:43.590% B
HSR:15.620% C+
NCM1 Scattercannon
A
Kills:622
Deaths:156
KDR:3.987
Accuracy:50.470% B*
HSR:21.543% A
AF-34 Mattock
B+
Kills:226
Deaths:27
KDR:8.370
Accuracy:36.925% C++
HSR:19.027% B+
AF-34 Mattock
B
Kills:213
Deaths:27
KDR:7.889
Accuracy:40.632% B
HSR:16.901% C
NS-10 Burster
M
Kills:98
Deaths:14
KDR:7
Accuracy:50.917% M
HSR:3.061% D-
NS-10 Burster
M
Kills:87
Deaths:14
KDR:6.214
Accuracy:50.053% M
HSR:5.747% C+
NCM2 Falcon
A+
Kills:80
Deaths:23
KDR:3.478
Accuracy:54.192% A+
HSR:2.500% D--
Kills:4,438
Deaths (as MAX Suit):410.500
Deaths (to MAX Suits):682
KDR:10.81121
Kill Difference:4,027.500
Playtime:30.694 hours
Usage:3%
Score:1.400m
Score/min:760
Accuracy (listed only):43.986%
HSR (listed only):13.497%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M*
Kills:1,172
V. Kills:165 N/A
Deaths:16
KDR:73.250
Accuracy:60.420% A
KPH:368.200 M*
VKPH:51.800 M++
Vortek Rotary
B**
Kills:293
V. Kills:138 211%
Deaths:75
KDR:3.907
Accuracy:33.547% B+
KPH:27.700 B**
VKPH:13 C**
M30 Mustang AH
M
Kills:288
V. Kills:20 N/A
Deaths:10
KDR:28.800
Accuracy:63.212% B*
KPH:147.100 M
VKPH:10.200 A+
M20 Mustang
B**
Kills:260
V. Kills:138 187%
Deaths:73
KDR:3.562
Accuracy:35.387% B*
KPH:25.200 B**
VKPH:13.400 B+
Kills:2,013 (841 + 0)
Deaths:174
KDR:11.569
VKDR:2.649
Vehicle Kills:461
Kill Difference:1,839
Playtime:26.043 hours
Usage:2%
Score:0.516m
Score/min:330
Piloting Accuracy:35.387%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,195
V. Kills:114 N/A
Deaths:32
KDR:37.344
Accuracy:63.681% A++
KPH:154 M**
VKPH:14.700 A+
C75 Viper
M**
Kills:343
V. Kills:80 423%
Deaths:15
KDR:22.867
Accuracy:53.505% A+
KPH:104.200 M**
VKPH:24.300 M**
L100 Python AP
S
Kills:301
V. Kills:81 367%
Deaths:3
KDR:100.333
Accuracy:57.540% C**
KPH:112.600 S
VKPH:30.300 A++
Kills:1,839 (1,839 + 0)
Deaths:50
KDR:36.780
VKDR:5.500
Vehicle Kills:275
Kill Difference:1,789
Playtime:13.724 hours
Usage:1%
Score:0.372m
Score/min:452
Driving Accuracy:57.540%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:308
V. Kills:100 305%
Deaths:12
KDR:25.667
Accuracy:57.726% B**
KPH:72.200 S
VKPH:23.400 A++
E540 Halberd
M**
Kills:133
V. Kills:31 416%
Deaths:7
KDR:19
Accuracy:51.443% B*
KPH:70.200 M**
VKPH:16.400 B
Enforcer ML85
A+
Kills:94
V. Kills:50 184%
Deaths:
KDR:
Accuracy:46.641% B++
KPH:37.400 A+
VKPH:19.900 B+
M20 Basilisk
S
Kills:86
V. Kills:9 N/A
Deaths:4
KDR:21.500
Accuracy:40.723% A+
KPH:89.900 S
VKPH:9.400 B++
Kills:621 (308 + 313)
Deaths:23
KDR:27
VKDR:8.261
Vehicle Kills:190
Kill Difference:598
Playtime:9.629 hours
Usage:1%
Score:0.249m
Score/min:431
Driving Accuracy:57.726%
Gunner Accuracy:40.723%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:211
V. Kills:28 N/A
Deaths:10
KDR:21.100
Accuracy:46.486% B**
KPH:65.200 M**
VKPH:8.700 B+
M12 Kobalt
A++
Kills:202
V. Kills:9 N/A
Deaths:6
KDR:33.667
Accuracy:26.455% A++
KPH:108.700 A
VKPH:4.800 A++
M20 Basilisk
S
Kills:94
V. Kills:11 N/A
Deaths:9
KDR:10.444
Accuracy:41.536% B+
KPH:67.700 S
VKPH:7.900 C+
M12 Kobalt
A++
Kills:76
V. Kills:2 N/A
Deaths:4
KDR:19
Accuracy:26.808% A++
KPH:138.200 A++
VKPH:3.600 B+
Kills:583 (0 + 583)
Deaths:29
KDR:20.103
VKDR:1.724
Vehicle Kills:50
Kill Difference:554
Playtime:7.034 hours
Usage:1%
Score:0.155m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:26.808%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 2,0742,0575773.565B**0.1936.402%A*36.412%A+95.7A**N/A25521.5h7.6B**20.9B**
AC-X11 2,0772,0564304.781M1.0334.922%A++29.718%A104.4M++1.1A+28919.7h8.2B++23.4B++
NC6A GODSAW 1,7371,7153604.764B**1.0135.547%B**36.327%B**81.7B+1C+27221h7.5C*21.2B++
LA1 Anchor 1,6201,6044153.865B+0.1131.528%B**37.282%A+85.3B**N/A28218.8h8.4B*26.8B++
AF-19 Mercenary 1,5891,5634303.635M++0.1233.07%A*28.471%B**91.4M**1.5M*37017.1h8.8B**26.5B**
SAS-R 1,4961,4911609.319A*5.5645.437%B*73.91%B+100.1A*N/A31414.9h2B+4.4B++
NS Decimator 1,8061,2562704.652M*0.9062.423%C++N/A65.4A+28.6B**41219.2h3.5B++5.7B++
AF-41 Hacksaw 1,2621,2452026.163B**2.4132.649%C+18.715%B**94.3M**1.3A*30113.2h4.1B**12.6B**
Razor GD-23 1,2381,2233523.474A*0.2832.55%A+34.097%A**69.9A*N/A19017.5h9.7C*29.9B+
NC1 Gauss Rifle 1,2271,2184063A0.7533.828%A*38.67%A**90.9M**N/A30913.4h9.1A26.8A
NSX-P Tanto 1,2191,1992674.491M**0.7434.718%A+33.862%B**114.2M++1.9A++53110.5h10.6B*30.4B**
Gauss Rifle S 1,2161,1973353.573A**0.1837.037%A*40.184%A**98.1M*1.6A*35812.2h8.6B**23.2B**
L100 Python HESH 1,3091,1953237.344A**33.5963.681%A++N/A153.2M**14.6A+4617.8h2.3B**3.6B**
NSX-P Naginata 1,2211,1912834.208A*0.4532.103%A++38.623%B**107.3A++2.7A*37811.1h9.1B**28.4B**
Gauss Compact Burst 1,2031,1882404.95A++1.2033.545%A32.492%B**78.2B**1B++25215.2h9.7B+28.9B++
GD-7F 1,2041,1872005.935M++2.1835.553%A*30.16%A++118.7M++1.7M48110h9.5B**26.7B**
Gauss Rifle Burst 1,2001,1833153.756A0.0037.651%A++41.167%A+98.6A++1.4A+21912h8.9B*23.8B**
AF-41 Hacksaw 1,1991,1822025.851B**2.1036.444%C++18.359%B*89.5M**1.3A**28213.2h4.8B**13.3B**
Gauss Prime 1,1941,1794632.546B*1.2132.267%A+31.891%B**82.4A++1B++18414.3h9.5B*29.4B**
MGR-C1 Charger 1,1941,1792864.122M++0.3734.539%A27.651%B93.6A*1.2B+28512.6h10.1B*29.3B*
NSX Yumi 1,1991,1793663.221B**0.5333.964%A+33.842%B++61.1B**1C+18419.3h10.8B+31.8B++
NS-15M2 1,1911,1792095.641A++1.8933.096%A+38.507%A92.1B**N/A28712.8h9.6B*28.9B*
Warden 1,1881,1782684.396A*0.6440.963%A*40.408%A*89.2M*N/A28613.2h5.6A13.6B**
NS-11C 1,1981,1783033.888A*0.1335.504%A*34.295%A**92.8A*1.6A*24012.7h11.3B++31.8B++
MKV Suppressed 1,1961,1782584.566M**0.8133.891%A+33.022%A++116.6M+1.8M+34410.1h10.5B*31B++
AF-4A Bandit 1,1921,1772754.28A*0.5334.864%A*31.181%B**112.1A**1.4A++58910.5h8.5B*24.3B**
NS-7 PDW 1,1951,1772664.425M*0.6734.818%A++34.919%A**107M++1.6M+26111h11.2B*32.1B*
NC9 A-Tross 1,1901,1764002.94A+0.8135.136%A*32.058%B**90.5A**1.1A21513h8.2B*23.3B**
NSX Tanto 1,1921,1762524.667M**0.9136.118%A++28.997%B+112M1.5A++30510.5h10.6B++29.2B*
Gauss Compact S 1,1911,1753003.917A*0.1633.623%A++33.447%A**73.4M++1B**20216h9.3B+27.7B++
EM1 1,1851,1743783.106A++0.6531.892%A++35.605%A*88.3A++N/A23413.3h10.3B**32.3B*
NS-15M AE 1,1841,1722794.201B**0.4532.661%A33.874%B+114.9A+1.2B*26410.2h9.3B*28.5B*
EM6 1,1811,1723123.756B**0.0032.845%A++40.273%A*91.6A++N/A29112.8h8.6B**26.2B*
Impetus 1,1851,1722085.635A++1.8843.698%A35.922%B++105.6A*1.2A*23611.1h4B+9.2B*
NS-11A 1,1841,1723003.907A++0.1533.557%A++40.87%A*90.9A++N/A33112.9h10.5B**31.2B**
GR-22AE 1,1841,1723383.467B**0.2934.902%A32.765%B*94.5B**1B+20312.4h10.4B++29.8B*
Breaker Rocket Pods 1,3371,1721673.25S69.5060.42%AN/A366.3M*51.6M++12013.2h11B++18.2B++
Carnage AR 1,1881,1723513.339A0.4233.459%A++31.229%A+86.8A**1.2A*22213.5h11B*32.8B**
NS-15M1 1,1801,1712894.052A+0.3032.269%A+37.916%A++106.5A++N/A40911h9.4B**29.1B*
NSX Naginata 1,1821,1713163.706A*0.0531.496%A+36.892%B**81.9B**N/A25914.3h9.5B+30.1B*
MGR-L1 Promise 1,1791,1712215.299M+1.5433.041%A++43.809%A*94.4A+N/A36312.4h9.5B**28.9B*
GR-22 1,1801,1713263.592A+0.1633.738%A++30.316%A100.1M+N/A42611.7h10.1B**29.8B**
NC14 Bolt Driver 1,1811,17110910.743M*6.9945.565%A82.579%B*94.4SN/A28512.4h1.9B**4.2B**
NC6 Gauss SAW 1,1791,1703153.714A+0.0431.083%A++32.393%A+97.5MN/A60112h7.2B*23B*
AF-4 Cyclone 1,1751,1692983.923A++0.1733.346%A+33.79%A*97.4A*N/A32612h8.9B++26.8B++
AF-4AE Cyclone 1,1731,1692165.412S1.6633.479%B*35.073%A123.1AN/A4069.5h8.1B++24.1B++
NC6S Gauss SAW S 1,1761,1693063.82A*0.0733.068%A++41.574%A*96.6A++N/A24512.1h8.8B*26.7B++
NSX Tomoe 1,1791,1692315.061A++1.3130.793%C*54.577%A+73.1B**N/A20616h11.8B+38.3B+
NC05 Jackhammer 1,1731,1684172.801A+0.9555.82%A23.459%A*134.3M++N/A4448.7h3.6B**6.4B*
MGR-S1 Gladius 1,1691,1672354.966A*1.2134.02%A38.132%A*91.9A+N/A33012.7h7.4B*21.7B*
GD-22S 1,1731,1672794.183A0.4334.133%A*39.674%A*94.9A*N/A33212.3h8.6B**25.1B**
LA80 1,1711,16610111.545M**7.7944.425%B+86.878%B**100.5MN/A32011.6h1.8B++4B++
NS-44 Commissioner 1,1691,1666971.673B+2.0848.986%A28.988%B++153.4M**N/A4987.6h2.7B**5.5B**
19A Fortuna 1,1761,1653253.585A*0.1734.022%A++27.382%B**100.4MN/A23111.6h8.7B+25.4B**
NS-44P Commissioner 1,1691,1646481.796B1.9649.678%B*27.921%C++187.7M+N/A6806.2h2.8B+5.6B++
The Moonshot 1,1681,1649512.253A++8.5044.749%C++78.179%C-80.8B**N/A20114.4h1.8C+4C*
EM4 Longshot 1,1661,16310211.402A**7.6548.841%A82.975%B+100.3M**N/A32611.6h1.7B*3.5B**
NS-357 Underboss 1,1651,1625951.953B++1.8044.999%B*28.83%B+140A**N/A4078.3h3.2B*7.2B*
EM4-AE Longshot 1,1621,16110511.057A++7.3045.949%B+82.946%C*117.3MN/A3509.9h1.6B++3.6B++
NSX Daimyo 1,1611,1612135.451B+1.7039.255%C--94.315%C+71.7B+N/A17816.2h2.7C6.8C+
NS-44 Commissioner AE 1,1631,1615831.991B++1.7650.589%B**33.161%B++175.9M*N/A4996.6h2.8B++5.5B*
Tempest 1,1711,1542774.166M+0.4130.515%B**29.636%B**107.9A*1.6A**37810.7h8.2B**26.7B**
AF-4A Bandit AE 1,1561,1461896.063M+2.3132.74%B*31.85%B++124.6A*1.1B+8219.2h8.3B*25.3B*
LA39 Bruiser 6996952053.39A*0.3680.743%A++15.54%C++112.1MN/A4156.2h1.8B**2.3B*
NCM1 Scattercannon 6936851564.391B++0.6443.59%B15.62%C+95.1M+1.1B*3027.2h3.8B**8.7B**
NCM1 Scattercannon 6306221563.987B**0.2350.47%B*21.543%A86.4S1.1A++3027.2h4.8A9.6B**
C-4 6795471842.973B*0.7833.513%B**N/A210.4A*50.8A+15442.6h1.1B++3.4B*
Frag Grenade 5575391539N/A535.2556.897%AN/A673.8B+22.5A++24920.8h3.1B+5.5B++
Blitz GD-10 5415301513.51A**0.2431.526%A30.943%A*80.3A*1.7M**3646.6h11.7B*37.2B++
Auraxium Mag-Cutter 42642410,3530.041C*3.7143.425%B**4.953%C0.9C+N/A3456.4h1.6B*3.7B++
Rocklet Rifle 695413934.441S0.6958.161%B++N/A81S55.3M+8455.1h22.1A38B**
MGR-M1 Bishop 4053981352.948B**0.8144.481%A++37.186%B++54.5B**1B+1657.3h4.7B**10.6B**
Tank Mine 4653622216.455S12.7054.875%A+N/A226.3A*64.4C+12651.6h2C+3.7A
NSX Tengu 3503461033.359A*0.4043.052%B*31.503%A+91.1A++1.1B**3053.8h9.4B*21.8B++
C75 Viper 4233431522.867S19.1153.505%A+N/A103.9M**24.2M**4123.3h8.3B*15.5B**
Titan-150 AP 4083081225.667M21.9157.726%B**N/A71.6S23.3A++5664.3h3.2B*5.6A
L100 Python AP 3823013100.333U96.5857.54%C**N/A111.5S30A++4782.7h2.9A5A+
Vortek Rotary 431293753.907B++0.1533.547%B+3.072%B+27.6B**13C**17610.6h44.1B++131.4B++
M30 Mustang AH 3082881028.8A*25.0563.212%B*N/A144M10A5162h6.2B+9.8B+
NS-44L Blackhand 2842821332.12B++1.6347.103%B+30.142%D--128.2SN/A4992.2h2.9B+6.2B++
M20 Mustang 398260733.562B+0.1935.387%B*N/A25.2B**13.4B+18410.3h66.1B++186.7B*
NS Baron G5AE 231230733.151A+0.6038.821%D--21.304%B**65.7B+N/A1853.5h3.9B+10C+
AF-34 Mattock 227226278.37B**4.6236.925%C++19.027%B+94.2A**N/A3522.4h5.1B+13.8B+
AF-34 Mattock 216213277.889A4.1340.632%B16.901%C88.8M1.3A+3482.4h6B+14.7B+
M20 Basilisk 2392111021.1S17.3546.486%B**10.427%A++65.9M**8.8B+3303.2h36.5A++78.5A+
Shrike 308210494.286S0.5359.654%B1.429%D-52.5A**24.5A++6774h5.4B+9.1B++
M12 Kobalt 211202633.667A+29.9126.455%A++18.812%C+106.3B**4.7A+3781.9h12.8A48.6B*
Anti-Vehicle Grenade 2781901190N/A186.2555.194%C**N/A380C+176B**21310.5h5.2C++9.4C**
Spear Anti-Vehicle Phalanx Turret 247187631.167M**27.4160.035%A++3.209%C93.5M30B++5702h5.6B*9.2B**
Mag-Cutter 1861868,4660.022C+3.7341.076%B**4.301%C0.5CN/A2339.1h1.7B*4.1B++
NS-30 Vandal 168167295.759A+2.0042.048%A31.138%B+98.2A++N/A3741.7h4.2B**9.9B*
AF-8 RailJack 1661641510.933M++7.1849.734%A++75%C+78.1M**1S5292.1h2.3C++4.6B++
NS-45 Pilot 164164782.103B+1.6536.645%B++24.39%C-136.7A++N/A6321.2h6.5C**17.7B+
Hardlight Dagger 1621624,6300.035C**3.7238.37%B++4.321%C--0.8CN/A2195.9h1.6B*4.2B+
Bouncing Betty 1601601016S12.2535.581%D--N/A123.1C+N/A5161.3h1.8C**5C
MGR-A1 Vanquisher 155152403.8A++0.0536.656%A+19.737%D80A1.6B+2301.9h9.1B++24.8B*
E540 Halberd 164133719B**15.2551.443%B*1.504%D-70M**16.3C**3801.9h3.8A+7.3A
M12 Kobalt 1401331133B+129.2527.025%B*21.805%B*166.3B**8.8A+6640.8h13.1B++48.6B++
Hawk GD-68 212128432.977S0.7860.503%CN/A32A++21A**3094h6.4B*10.6B++
AF-18 Stalker AE 117117148.357S4.6034.889%B+37.607%B*117A++N/A10751h9.1B*26.2B*
NS-10 Burster 13798147S3.2550.917%M3.061%D-20.4S8.1M1454.8h91A+178.7A+
M20 Basilisk 10594910.444M*6.6941.536%B+3.191%D--67.1S7.9C+3371.4h36A++86.6A+
Enforcer ML85 14494194U90.2546.641%B++1.064%D-37.6A+20B+2592.5h10.3B++22B*
NS-10 Burster 12987146.214S2.4650.053%M5.747%C+18.1S8.8M++1574.8h103.7B**207.3A
M20 Basilisk 9586421.5S17.7540.723%A+8.14%B**86S9B+3811h31.3A++76.9A+
Sticky Grenade 8583183N/A79.2558.73%B+N/A830C20B+49030.1h1.8B+3B+
NCM2 Falcon 11180233.478A++0.2854.192%A+2.5%D--30.8A+11.9M++1992.6h11.2C+20.6B+
M12 Kobalt 7876419B+15.2526.808%A++19.737%C++126.7A+3.3B6320.6h11.5A42.9B**
MANA Anti-Personnel Turret 706797.444N/A3.6935.396%UN/A670U30U2759200.1h19.8T*56T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon05310.4h
Nano-Armor Kit622,0361.6h
Anti-Vehicle MANA Turret0800.1h
AE Nano-Armor Kit1660,9382.9h
Nanite Revive Grenade03500.1h
Medical Kit3,30420,03176.6h
Medical Applicator11196,6246.7h
Motion Spotter136,1672.6h
Spitfire Auto-Turret0620.1h
Recon Detection Device12180.2h
Ammunition Package61960.1h
Anti-Infantry MANA Turret11690.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.41s
Server spent 4.76s on queries, 3.35s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.