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Director General ZialNC[KN1] ZialNC
NC BR 99

KDR: 3.68

Score: 26.8m

Last Seen: Apr 15th, 2019 7:21 AM
- OFFLINE - 75.4 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 62
Level Progress (to 100): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Reaper DMR NS Decimator AF-41 Hacksaw Gauss Rifle S L100 Python HESH NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,264,906 MLG Score: 7406
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.088%35.072%11964798851,4033.8458-0.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.461%2.533A**2.202A*-0.439C--HEAD ++ (~18.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.668B+8.50.408B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.525%0.807%757410311,7343254205.33538412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.181%0.333C**-0.73D-0.704

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.643B+23.30.56B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.135%0.381%926410312,1024623724.54978564%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.156%1.677A++-1.43D**-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.50.722B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.677%10.799%255610297133781191.88127594%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.085%0.235C++1.534A+0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.493B+23.10.41B36.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.059%82.971%255810277,2171255295.74602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.747%1.355A1.036B**-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+20.376C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.802%15.828%25511034676121840.555008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.278M*0.26C*-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.827B++1.80.62B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 62
26.8m323%535 (32.1k)462 (27.7k)3.680477,20020,9763.8322499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035716632.526%34.056%110802:4651

22% Combat Medic31% Heavy Assault19% Infiltrator20% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2017 9:59 PMSep 10th, 2017 1:45 PMApr 16th, 2019 5:23 PM (2d) (PST)Apr 15th, 2019 3:59 AM (3d) (PST)Apr 15th, 2019 3:21 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9602966641.3310.3620.4534.4670.0517406

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,60917,78939,820802227268327,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
966.4h/40.3d 3,185 26,291 18,607 259k 945 5,948 2,983 55.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,601
Deaths:415
KDR:3.858
Accuracy:31.528% A
HSR:37.352% A++
NC6A GODSAW
A+
Kills:1,445
Deaths:314
KDR:4.602
Accuracy:35.128% B**
HSR:36.886% A+
NS-15M2
A++
Kills:1,179
Deaths:209
KDR:5.641
Accuracy:33.096% A++
HSR:38.507% A++
EM1
A*
Kills:1,174
Deaths:378
KDR:3.106
Accuracy:31.892% A*
HSR:35.605% A*
NS-15M AE
A
Kills:1,172
Deaths:279
KDR:4.201
Accuracy:32.661% A
HSR:33.874% B++
EM6
M
Kills:1,172
Deaths:312
KDR:3.756
Accuracy:32.845% A*
HSR:40.273% M
NS-15M1
A*
Kills:1,171
Deaths:289
KDR:4.052
Accuracy:32.269% A++
HSR:37.916% A*
MGR-L1 Promise
M
Kills:1,171
Deaths:221
KDR:5.299
Accuracy:33.041% A++
HSR:43.809% M
NSX Naginata
A++
Kills:1,171
Deaths:316
KDR:3.706
Accuracy:31.496% A++
HSR:36.892% A
NC6 Gauss SAW
A*
Kills:1,170
Deaths:315
KDR:3.714
Accuracy:31.083% A*
HSR:32.393% A+
NC6S Gauss SAW S
M
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:33.068% A++
HSR:41.574% M
GD-22S
A*
Kills:1,167
Deaths:279
KDR:4.183
Accuracy:34.133% A*
HSR:39.674% A*
NC05 Jackhammer
A*
Kills:980
Deaths:355
KDR:2.761
Accuracy:56.214% A+
HSR:23.878% A*
Kills:15,742
Deaths (as Heavy Assault):3,988
Deaths (to Heavy Assaults):6,533
KDR:3.94734
Kill Difference:11,754
Playtime:299.953 hours
Usage:31%
Score:8.279m
Score/min:460
Accuracy (listed only):34.496%
HSR (listed only):36.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
AF-19 Mercenary
A*
Kills:1,181
Deaths:369
KDR:3.201
Accuracy:33.144% A*
HSR:27.942% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A++
NS-11C
M
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A+
NS-7 PDW
M
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A*
HSR:33.447% A**
Razor GD-23
M
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:32.599% A+
HSR:34.215% M
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
B**
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B**
HSR:31.850% B*
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
Gauss Compact Burst
A+
Kills:788
Deaths:164
KDR:4.805
Accuracy:34.333% A+
HSR:32.487% A
LA39 Bruiser
A++
Kills:676
Deaths:196
KDR:3.449
Accuracy:80.802% A++
HSR:15.828% C*
Blitz GD-10
A**
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A+
HSR:31.061% A**
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% B**
NSX Tengu
A*
Kills:68
Deaths:47
KDR:1.447
Accuracy:42.798% B*
HSR:35.294% A*
Kills:18,427
Deaths (as Light Assault):4,439
Deaths (to Light Assaults):4,061
KDR:4.15116
Kill Difference:13,988
Playtime:191.973 hours
Usage:20%
Score:5.545m
Score/min:481
Accuracy (listed only):37.138%
HSR (listed only):31.184%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A*
Kills:1,435
Deaths:434
KDR:3.306
Accuracy:36.166% A*
HSR:36.307% A++
Gauss Rifle S
M+
Kills:1,197
Deaths:335
KDR:3.573
Accuracy:37.037% A*
HSR:40.184% M+
NC1 Gauss Rifle
M
Kills:1,192
Deaths:398
KDR:2.995
Accuracy:33.700% A*
HSR:38.423% M
Gauss Prime
A
Kills:1,179
Deaths:463
KDR:2.546
Accuracy:32.267% A
HSR:31.891% A
NSX Yumi
A+
Kills:1,179
Deaths:366
KDR:3.221
Accuracy:33.964% A+
HSR:33.842% B*
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
Gauss Rifle Burst
A*
Kills:1,177
Deaths:315
KDR:3.737
Accuracy:37.708% A*
HSR:41.122% A++
NS-7 PDW
M
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M
NC9 A-Tross
A*
Kills:1,176
Deaths:400
KDR:2.940
Accuracy:35.136% A*
HSR:32.058% B**
GR-22AE
A+
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:34.902% A+
HSR:32.765% B*
Carnage AR
A++
Kills:1,172
Deaths:351
KDR:3.339
Accuracy:33.459% A++
HSR:31.229% A+
NS-11A
M
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:33.557% A++
HSR:40.870% M
GR-22
A++
Kills:1,171
Deaths:326
KDR:3.592
Accuracy:33.738% A++
HSR:30.316% A+
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
LA39 Bruiser
A++
Kills:676
Deaths:196
KDR:3.449
Accuracy:80.802% A++
HSR:15.828% C*
Blitz GD-10
A**
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A+
HSR:31.061% A**
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% B**
NSX Tengu
A*
Kills:68
Deaths:47
KDR:1.447
Accuracy:42.798% B*
HSR:35.294% A*
Kills:20,301
Deaths (as Combat Medic):5,720
Deaths (to Combat Medics):2,813
KDR:3.54913
Kill Difference:14,581
Playtime:216.533 hours
Usage:22%
Score:5.759m
Score/min:443
Accuracy (listed only):37.230%
HSR (listed only):33.358%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
AF-19 Mercenary
A*
Kills:1,181
Deaths:369
KDR:3.201
Accuracy:33.144% A*
HSR:27.942% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A++
NS-11C
M
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M
Warden
A**
Kills:1,178
Deaths:268
KDR:4.396
Accuracy:40.963% A*
HSR:40.408% A**
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A+
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A*
HSR:33.447% A**
Razor GD-23
M
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:32.599% A+
HSR:34.215% M
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
B**
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B**
HSR:31.850% B*
Gauss Compact Burst
A+
Kills:788
Deaths:164
KDR:4.805
Accuracy:34.333% A+
HSR:32.487% A
LA39 Bruiser
A++
Kills:676
Deaths:196
KDR:3.449
Accuracy:80.802% A++
HSR:15.828% C*
MGR-M1 Bishop
A++
Kills:398
Deaths:135
KDR:2.948
Accuracy:44.481% A++
HSR:37.186% B*
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% B**
Kills:13,830
Deaths (as Engineer):3,417
Deaths (to Engineers):2,519
KDR:4.04741
Kill Difference:10,413
Playtime:45.391 hours
Usage:5%
Score:1.079m
Score/min:396
Accuracy (listed only):39.124%
HSR (listed only):30.648%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M
Impetus
A+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:43.698% A+
HSR:35.922% B**
NC14 Bolt Driver
A+
Kills:1,171
Deaths:109
KDR:10.743
Accuracy:45.565% A+
HSR:82.579% B*
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
LA80
B**
Kills:1,166
Deaths:101
KDR:11.545
Accuracy:44.425% B+
HSR:86.878% B**
NS-44 Commissioner
A+
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:48.986% A+
HSR:28.988% B**
SAS-R
B**
Kills:1,164
Deaths:131
KDR:8.886
Accuracy:45.213% B**
HSR:73.368% B+
The Moonshot
B+
Kills:1,164
Deaths:95
KDR:12.253
Accuracy:44.749% B+
HSR:78.179% C
NS-44P Commissioner
B**
Kills:1,164
Deaths:648
KDR:1.796
Accuracy:49.678% B**
HSR:27.921% C*
EM4 Longshot
A+
Kills:1,163
Deaths:102
KDR:11.402
Accuracy:48.841% A+
HSR:82.975% B+
NS-44 Commissioner AE
B**
Kills:1,161
Deaths:583
KDR:1.991
Accuracy:50.589% B**
HSR:33.161% B**
NSX Daimyo
C++
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:39.255% C
HSR:94.315% C++
NS-357 Underboss
B*
Kills:977
Deaths:465
KDR:2.101
Accuracy:44.351% B*
HSR:28.966% B*
NSX Tomoe
A++
Kills:916
Deaths:187
KDR:4.898
Accuracy:30.531% C**
HSR:54.585% A++
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
Blitz GD-10
A**
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A+
HSR:31.061% A**
EM4-AE Longshot
B+
Kills:150
Deaths:15
KDR:10
Accuracy:40.966% C+
HSR:83.333% B+
AF-18 Stalker AE
B**
Kills:117
Deaths:14
KDR:8.357
Accuracy:34.889% B++
HSR:37.607% B**
NS-30 Vandal
A+
Kills:89
Deaths:16
KDR:5.563
Accuracy:40.256% B**
HSR:38.202% A+
AF-8 RailJack
A++
Kills:78
Deaths:5
KDR:15.600
Accuracy:49.573% A++
HSR:75.641% C++
NSX Tengu
A*
Kills:68
Deaths:47
KDR:1.447
Accuracy:42.798% B*
HSR:35.294% A*
Kills:20,152
Deaths (as Infiltrator):5,014
Deaths (to Infiltrators):3,022
KDR:4.01915
Kill Difference:15,138
Playtime:179.789 hours
Usage:19%
Score:4.794m
Score/min:444
Accuracy (listed only):41.083%
HSR (listed only):51.463%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:1,245
Deaths:202
KDR:6.163
Accuracy:32.649% C**
HSR:18.715% A
AF-41 Hacksaw
B*
Kills:1,182
Deaths:202
KDR:5.851
Accuracy:36.444% B+
HSR:18.359% B*
NCM1 Scattercannon
B*
Kills:685
Deaths:156
KDR:4.391
Accuracy:43.590% B*
HSR:15.620% C++
NCM1 Scattercannon
A+
Kills:622
Deaths:156
KDR:3.987
Accuracy:50.470% A
HSR:21.543% A+
AF-34 Mattock
B**
Kills:160
Deaths:14
KDR:11.429
Accuracy:29.059% D
HSR:21.250% B**
AF-34 Mattock
C+
Kills:129
Deaths:14
KDR:9.214
Accuracy:33.263% C
HSR:17.830% C+
NS-10 Burster
M*
Kills:94
Deaths:13
KDR:7.231
Accuracy:51.670% M*
HSR:3.191% D
NS-10 Burster
M++
Kills:79
Deaths:13
KDR:6.077
Accuracy:50.698% M++
HSR:6.329% C*
NCM2 Falcon
A++
Kills:75
Deaths:21
KDR:3.571
Accuracy:54.117% A++
HSR:2.667% D-
Kills:4,271
Deaths (as MAX Suit):395.500
Deaths (to MAX Suits):597
KDR:10.79899
Kill Difference:3,875.500
Playtime:29.169 hours
Usage:3%
Score:1.312m
Score/min:750
Accuracy (listed only):42.440%
HSR (listed only):13.945%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M+
Kills:1,160
V. Kills:165 N/A
Deaths:16
KDR:72.500
Accuracy:60.375% A
KPH:372.300 M+
VKPH:53 M+
Vortek Rotary
B**
Kills:290
V. Kills:137 210%
Deaths:75
KDR:3.867
Accuracy:33.424% B+
KPH:27.500 B**
VKPH:13 C**
M20 Mustang
B*
Kills:216
V. Kills:114 188%
Deaths:73
KDR:2.959
Accuracy:36.312% B*
KPH:23.900 B*
VKPH:12.600 B+
M30 Mustang AH
A
Kills:68
V. Kills:4 N/A
Deaths:10
KDR:6.800
Accuracy:65.439% A
KPH:93.700 A
VKPH:5.500 C*
Kills:1,734 (574 + 0)
Deaths:174
KDR:9.966
VKDR:2.414
Vehicle Kills:420
Kill Difference:1,560
Playtime:23.407 hours
Usage:2%
Score:0.445m
Score/min:317
Piloting Accuracy:65.439%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,195
V. Kills:114 N/A
Deaths:32
KDR:37.344
Accuracy:63.681% A++
KPH:154 S
VKPH:14.700 A++
C75 Viper
S
Kills:343
V. Kills:80 423%
Deaths:15
KDR:22.867
Accuracy:53.505% A++
KPH:104.200 S
VKPH:24.300 S
L100 Python AP
S
Kills:282
V. Kills:75 371%
Deaths:3
KDR:94
Accuracy:56.955% C*
KPH:111.600 S
VKPH:29.700 A*
Kills:1,820 (1,820 + 0)
Deaths:50
KDR:36.400
VKDR:5.380
Vehicle Kills:269
Kill Difference:1,770
Playtime:13.577 hours
Usage:1%
Score:0.362m
Score/min:444
Driving Accuracy:56.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:282
V. Kills:92 303%
Deaths:12
KDR:23.500
Accuracy:59.766% B**
KPH:76.200 S
VKPH:24.900 A*
E540 Halberd
M
Kills:88
V. Kills:25 338%
Deaths:6
KDR:14.667
Accuracy:51.131% B*
KPH:55.400 M
VKPH:15.700 C*
M20 Basilisk
S
Kills:86
V. Kills:9 N/A
Deaths:4
KDR:21.500
Accuracy:38.882% B**
KPH:92.800 S
VKPH:9.700 B+
Kills:456 (282 + 174)
Deaths:22
KDR:20.727
VKDR:5.727
Vehicle Kills:126
Kill Difference:434
Playtime:6.217 hours
Usage:1%
Score:0.168m
Score/min:450
Driving Accuracy:59.766%
Gunner Accuracy:38.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:198
V. Kills:25 N/A
Deaths:10
KDR:19.800
Accuracy:46.188% B**
KPH:66.200 S
VKPH:8.400 C**
M12 Kobalt
A++
Kills:171
V. Kills:9 N/A
Deaths:6
KDR:28.500
Accuracy:26.085% A++
KPH:100.200 B**
VKPH:5.300 A++
M20 Basilisk
S
Kills:94
V. Kills:11 N/A
Deaths:8
KDR:11.750
Accuracy:41.474% B+
KPH:68.700 S
VKPH:8 C+
M12 Kobalt
A*
Kills:76
V. Kills:2 N/A
Deaths:4
KDR:19
Accuracy:26.868% A++
KPH:140 A*
VKPH:3.700 B++
Kills:539 (0 + 539)
Deaths:28
KDR:19.250
VKDR:1.679
Vehicle Kills:47
Kill Difference:511
Playtime:6.609 hours
Usage:1%
Score:0.144m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:26.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,6171,6014153.858B++0.1831.528%A37.352%A++86.1A+N/A26918.6h8.4B*26.8B*
NC6A GODSAW 1,4601,4453144.602A0.9235.128%B**36.886%A+80.3B*N/A23918h7.4C++21.1B++
Reaper DMR 1,4461,4354343.306B++0.3736.166%A*36.307%A++97M+N/A23714.8h7.7B**21.3B**
NS Decimator 1,8051,2552704.648S0.9762.423%C*N/A65.4A*28.6A+40419.2h3.5B*5.7B*
AF-41 Hacksaw 1,2621,2452026.163A2.4832.649%C**18.715%A94.3S1.3A**30013.2h4.1A12.6B**
Gauss Rifle S 1,2161,1973353.573M0.1137.037%A*40.184%M+98.1M**1.6B++35712.2h8.6B**23.2B**
L100 Python HESH 1,3091,1953237.344M+33.6663.681%A++N/A153.2S14.6A++4567.8h2.3B**3.6A
NC1 Gauss Rifle 1,2011,1923982.995A++0.6933.7%A*38.423%M91.7SN/A29913h9A26.8B**
GD-7F 1,2041,1872005.935S2.2535.553%A*30.16%A++118.7S1.7M**46510h9.5B**26.7B**
AF-41 Hacksaw 1,1991,1822025.851A2.1736.444%B+18.359%B*89.5M**1.3A**28213.2h4.8B**13.3B**
AF-19 Mercenary 1,1971,1813693.201M*0.4833.144%A*27.942%B**84.4S1.1A**33814h9B**27.2B*
Gauss Prime 1,1941,1794632.546B*1.1332.267%A31.891%A82.4A++1B*18414.3h9.5B*29.4B**
NSX Yumi 1,1991,1793663.221A0.4633.964%A+33.842%B*61.1B**1C**18419.3h10.8B+31.8B*
NS-15M2 1,1911,1792095.641A**1.9633.096%A++38.507%A++92.1A++N/A28012.8h9.6B**28.9B*
AC-X11 1,1881,1792824.181M*0.5036.285%A*31.383%A++100.8M**N/A26211.7h8.4B++23.1B++
NS-11C 1,1981,1783033.888M*0.2135.504%A*34.295%M92.8M*1.6M++23112.7h11.3B*31.8B**
MKV Suppressed 1,1961,1782584.566S0.8933.891%A+33.022%A*116.6M**1.8S34010.1h10.5B*31B++
Warden 1,1881,1782684.396M*0.7240.963%A*40.408%A**89.2SN/A28113.2h5.6A13.6B**
AF-4A Bandit 1,1921,1772754.28A**0.6034.864%A*31.181%A+112.1M*1.4A*58410.5h8.5B**24.3B**
Gauss Rifle Burst 1,1941,1773153.737B*0.0637.708%A*41.122%A++98.1A*1.4A++21812h8.9B**23.7B**
NS-7 PDW 1,1951,1772664.425S0.7434.818%A++34.919%M107M**1.6M**25911h11.2B*32.1B*
NC9 A-Tross 1,1901,1764002.94A++0.7435.136%A*32.058%B**90.5M+1.1A+21213h8.2B*23.3B**
Gauss Compact S 1,1911,1753003.917M*0.2433.623%A*33.447%A**73.4M**1A19716h9.3B+27.7B*
EM1 1,1851,1743783.106A*0.5731.892%A*35.605%A*88.3A**N/A22813.3h10.3B32.3B*
GR-22AE 1,1841,1723383.467A0.2134.902%A+32.765%B*94.5A+1B+20212.4h10.4B++29.8B*
NS-15M AE 1,1841,1722794.201B**0.5232.661%A33.874%B++114.9A++1.2B**26110.2h9.3B*28.5B*
Razor GD-23 1,1861,1723383.467M+0.2132.599%A+34.215%M69.3A**N/A18516.9h9.8B*30B++
Carnage AR 1,1881,1723513.339A+0.3433.459%A++31.229%A+86.8M+1.2A*21813.5h11B**32.8B**
EM6 1,1811,1723123.756A+0.0832.845%A*40.273%M91.6A*N/A28112.8h8.6B**26.2B*
Impetus 1,1851,1722085.635M1.9543.698%A+35.922%B**105.6M+1.2A**23511.1h4B++9.2B*
NS-11A 1,1841,1723003.907A**0.2333.557%A++40.87%M90.9M+N/A32712.9h10.5B**31.2B**
NS-15M1 1,1801,1712894.052A*0.3732.269%A++37.916%A*106.5A**N/A40511h9.4B**29.1B*
GR-22 1,1801,1713263.592A++0.0933.738%A++30.316%A+100.1M*N/A42011.7h10.1A29.8B**
MGR-L1 Promise 1,1791,1712215.299M++1.6233.041%A++43.809%M94.4A*N/A34612.4h9.5B**28.9B**
NC14 Bolt Driver 1,1811,17110910.743S7.0645.565%A+82.579%B*95.2SN/A27912.3h1.9B**4.2B**
NSX Naginata 1,1821,1713163.706A*0.0331.496%A++36.892%A81.9A++N/A25614.3h9.5B++30.1B*
NC6 Gauss SAW 1,1791,1703153.714M0.0331.083%A*32.393%A+97.5M*N/A56012h7.2B**23B*
AF-4AE Cyclone 1,1731,1692165.412M**1.7333.479%B*35.073%A123.1A++N/A4049.5h8.1B++24.1B++
NC6S Gauss SAW S 1,1761,1693063.82A*0.1433.068%A++41.574%M96.6A*N/A24212.1h8.8B*26.7B++
MGR-S1 Gladius 1,1691,1672354.966A**1.2934.02%A38.132%A*91.9A*N/A31712.7h7.4B*21.7B++
GD-22S 1,1731,1672794.183A+0.5034.133%A*39.674%A*95.7A**N/A32812.2h8.6B**25.1B**
LA80 1,1711,16610111.545A**7.8644.425%B+86.878%B**100.5MN/A31911.6h1.8B++4B++
NS-44 Commissioner 1,1691,1666971.673B++2.0148.986%A+28.988%B**155.5SN/A4937.5h2.7B**5.5B**
19A Fortuna 1,1761,1653253.585A*0.1034.022%A++27.382%A102.2M++1B**23211.4h8.7B++25.4B**
SAS-R 1,1691,1641318.885A*5.2045.213%B**73.368%B+98.6MN/A30911.8h2B+4.5B++
The Moonshot 1,1681,1649512.253A++8.5744.749%B+78.179%C80.8AN/A19914.4h1.8C*4B+
NS-44P Commissioner 1,1691,1646481.796B+1.8849.678%B**27.921%C*187.7M*N/A6796.2h2.8B++5.6B*
EM4 Longshot 1,1661,16310211.402A**7.7248.841%A+82.975%B+100.3M**N/A32411.6h1.7B*3.5B**
NS-44 Commissioner AE 1,1631,1615831.991B++1.6950.589%B**33.161%B**175.9M**N/A4986.6h2.8B++5.5B*
NSX Daimyo 1,1611,1612135.451B++1.7739.255%C94.315%C++71.7B++N/A17616.2h2.7C+6.8C+
Breaker Rocket Pods 1,3251,1601672.5S68.8260.375%AN/A374.2M+53.2M++12143.1h11B*18.3B++
AF-4A Bandit AE 1,1561,1461896.063M++2.3832.74%B**31.85%B*124.6M+1.1B++8199.2h8.3B*25.3B*
NC05 Jackhammer 9849803552.761A+0.9256.214%A+23.878%A*138SN/A4507.1h3.5B**6.2B**
NS-357 Underboss 9809774652.101B**1.5844.351%B*28.966%B*141.6M*N/A4056.9h3.2B**7.3B*
NSX Tomoe 9269161874.898A+1.2230.531%C**54.585%A++67.9AN/A19313.5h12B++39.4B+
AF-4 Cyclone 8898862523.516A++0.1632.813%A+33.521%A*93.3A**N/A3289.5h9B++27.3B++
Gauss Compact Burst 7997881644.805A1.1234.333%A+32.487%A71.6A1B**19311h9.8B+28.6B+
NCM1 Scattercannon 6936851564.391B**0.7143.59%B*15.62%C++95.1M**1.1A+3007.2h3.8A8.7A
LA39 Bruiser 6806761963.449A*0.2380.802%A++15.828%C*110.8M++N/A3896.1h1.8B**2.3B*
NCM1 Scattercannon 6306221563.987A0.3150.47%A21.543%A+86.4S1.1A*2957.2h4.8A9.6B**
Blitz GD-10 5385281513.497A*0.1831.522%A+31.061%A**81.2M1.5M**3626.5h11.7B*37.2B++
C-4 5834671632.865B**0.8233.44%AN/A203M+50.4A+15012.3h1.1B*3.3B**
MGR-M1 Bishop 4053981352.948B*0.7344.481%A++37.186%B*54.5B**1B++1497.3h4.7B**10.6B**
Frag Grenade 4043931393N/A389.3257.922%A++N/A655B*18.3A++25820.6h3.1B++5.4B*
C75 Viper 4233431522.867S19.1953.505%A++N/A103.9S24.2S4053.3h8.3B*15.5A
Tank Mine 4363392215.409S11.7358.222%A++N/A242.1M+69.3C*12801.4h2C+3.5A+
Rocklet Rifle 567333764.382S0.7060.358%B*N/A81.2S57.1M+8634.1h21.8A36.1B**
Auraxium Mag-Cutter 3133127,2130.043C*3.6442.369%B**4.167%C1C+N/A3327.8h1.6B**3.8B++
Vortek Rotary 427290753.867B*0.1933.424%B+3.103%B+27.6B**13C**17410.5h44B*131.5B*
L100 Python AP 357282394U90.3256.955%C*N/A112.8S30A*4592.5h2.9A+5.1A+
Titan-150 AP 3742821223.5A**19.8259.766%B**1.064%D--76.2S24.9A*5163.7h3.3B*5.4A
NS Baron G5AE 231230733.151A++0.5338.821%D21.304%B**65.7B*N/A1803.5h3.9B+10C++
M20 Mustang 330216732.959B+0.7236.312%B*N/A24B*12.7B+1709h66.9B++184.2B*
M20 Basilisk 2231981019.8S16.1246.188%B**10.101%A++66S8.3C*3443h35.8A++77.6A+
Mag-Cutter 1861868,4660.022C+3.6641.076%B**4.301%C0.6C+N/A2338.1h1.7B*4.1B++
M12 Kobalt 180171628.5A+24.8226.085%A++17.544%C+100.6A5.3A++3341.7h13.4A51.5B*
Spear Anti-Vehicle Phalanx Turret 225171628.5M**24.8260.477%A++2.924%D95M*30B*5571.8h5.5B*9.1B**
Anti-Vehicle Grenade 2441691169N/A165.3255.454%B+N/A422.5C**187.5B**21970.4h5B+9.1B+
Hardlight Dagger 1621624,6300.035C+3.6538.37%B++4.321%C-0.8C+N/A2195.9h1.6B*4.2B+
AF-34 Mattock 1611601411.429A**7.7529.059%D21.25%B**106.7M*N/A3391.5h3.5A+11.9B*
EM4-AE Longshot 1511501510A++6.3240.966%C+83.333%B+88.2A++N/A2291.7h1.8B4.3B
Bouncing Betty 1441441014.4M++10.7236.79%DN/A120C+N/A5061.2h1.8B+4.9C+
AF-34 Mattock 129129149.214A*5.5333.263%C17.83%C+86A**N/A3001.5h4.9B**14.8B+
Hawk GD-68 206125432.907M**0.7760.288%CN/A32.9A*21.3A++2953.8h6.4B*10.6B++
AF-18 Stalker AE 117117148.357M**4.6834.889%B++37.607%B**117A*N/A10671h9.1A26.2B**
M20 Basilisk 10594811.75S8.0741.474%B+3.191%D--67.1S7.9C+3381.4h35.7A++86.2A+
NS-10 Burster 13094137.231S3.5551.67%M*3.191%D21.9S8.4M*1474.3h83.8A++162.1A+
NS-30 Vandal 9089165.563M1.8840.256%B**38.202%A+111.3M*1.3A*3400.8h4.2B**10.6B**
E540 Halberd 11388614.667B*10.9951.131%B*2.273%C-55A**15.6C*3291.6h4.6B*9B**
M20 Basilisk 9586421.5S17.8238.882%B**8.14%B**95.6S10B+3900.9h28.7A++73.8A+
Sticky Grenade 8583183N/A79.3259.438%B++N/A830C20B++47670.1h1.8B+3B+
NS-10 Burster 11979136.077S2.4050.698%M++6.329%C*18.4S9.3M**1564.3h100.7A198.6A
AF-8 RailJack 7978515.6S11.9249.573%A++75.641%C++78S1S6421h2.2B+4.5B++
M12 Kobalt 7876419B++15.3226.868%A++19.737%C++152A**4B*6210.5h11.5B**42.8B*
NCM2 Falcon 10475213.571A**0.1154.117%A++2.667%D-30A*11.6M*1822.5h11.5C++21.2B+
NSX Tengu 6868471.447C**2.2342.798%B*35.294%A*75.6A++N/A3590.9h9.1B**21.2B*
M30 Mustang AH 7268106.8C*3.1265.439%A1.471%C**97.1A+5.7C**3560.7h6.8B+10.4B+
M12 Kobalt 6864164B60.3227.657%B**26.563%A++160B**10A++6610.4h13.3B++48.1B*
Shrike 8054153.6S0.0857.754%C++1.852%D67.5M**32.5M+15510.8h4A6.9B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter135,7892.5h
Nano-Armor Kit622,0361.6h
Spawn Beacon04900.3h
Anti-Vehicle MANA Turret0800.1h
AE Nano-Armor Kit1150,7742.4h
Nanite Revive Grenade03500.1h
Medical Kit2,88316,81872.5h
Medical Applicator10892,3536.4h
Spitfire Auto-Turret0560.1h
Ammunition Package61660.1h
Anti-Infantry MANA Turret11060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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