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Director General ZialNC[KN1] ZialNC
NC BR 94

KDR: 3.68

Score: 24.9m

Last Seen: Dec 12th, 2018 6:41 AM
- OFFLINE - 70.3 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
Level Progress (to 95): 31%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS NC6A GODSAW NS Decimator LA1 Anchor Gauss Rifle S Reaper DMR L100 Python HESH NC1 Gauss Rifle GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,301,185 MLG Score: 7435
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.244%34.739%11904697647,5203.86342-0.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.46%2.586A**2.19A*-0.444C--HEAD ++ (~17.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.673B+8.40.412B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.684%0.84%793410181,6662983995.57191417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.102%0.34C**-0.707D-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.645B+23.20.561B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.61%0.405%932410181,9774343434.54483575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.208%1.733A++-1.433D**-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.852B*3.30.733B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.701%10.611%239610166223511091.76705565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.241%0.239C++1.607A+0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.487B+23.40.403B37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.702%82.168%239710156,5951154285.70996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.679%1.449A0.987B*-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.39B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.975%15.723%23911021636114030.557406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.299M*0.249C++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.827B++1.90.618B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 87
24.9m324.6%546 (32.8k)470 (28.2k)3.6809671,18619,3393.8314394 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022661432.582%33.767%110002:4446

24% Combat Medic33% Heavy Assault17% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2017 9:59 PMSep 10th, 2017 1:45 PMDec 13th, 2018 3:16 AM (2d) (PST)Dec 12th, 2018 4:13 AM (3d) (PST)Dec 12th, 2018 2:41 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9702976731.3460.3660.4544.5380.0527435

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,18517,82040,365812227272328,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
881.6h/36.7d 2,910 24,037 17,165 240k 852 5,492 2,759 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A+
Kills:1,328
Deaths:292
KDR:4.548
Accuracy:35.467% A
HSR:36.521% A+
LA1 Anchor
A++
Kills:1,253
Deaths:289
KDR:4.336
Accuracy:32.022% A+
HSR:36.792% A++
NS-15M2
A++
Kills:1,179
Deaths:209
KDR:5.641
Accuracy:33.096% A++
HSR:38.507% A++
EM1
A*
Kills:1,174
Deaths:378
KDR:3.106
Accuracy:31.892% A*
HSR:35.605% A*
EM6
M
Kills:1,172
Deaths:312
KDR:3.756
Accuracy:32.845% A*
HSR:40.273% M
NS-15M AE
A+
Kills:1,172
Deaths:279
KDR:4.201
Accuracy:32.661% A+
HSR:33.874% B*
MGR-L1 Promise
A**
Kills:1,171
Deaths:221
KDR:5.299
Accuracy:33.041% A++
HSR:43.809% A**
NSX Naginata
A++
Kills:1,171
Deaths:316
KDR:3.706
Accuracy:31.496% A++
HSR:36.892% A
NS-15M1
A*
Kills:1,171
Deaths:289
KDR:4.052
Accuracy:32.269% A++
HSR:37.916% A*
NC6 Gauss SAW
A*
Kills:1,170
Deaths:315
KDR:3.714
Accuracy:31.083% A*
HSR:32.393% A+
NC6S Gauss SAW S
A**
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:33.068% A++
HSR:41.574% A**
GD-22S
A*
Kills:1,167
Deaths:279
KDR:4.183
Accuracy:34.133% A*
HSR:39.674% A*
NC05 Jackhammer
A*
Kills:882
Deaths:322
KDR:2.739
Accuracy:56.699% A+
HSR:24.150% A*
Kills:15,179
Deaths (as Heavy Assault):3,807
Deaths (to Heavy Assaults):5,998
KDR:3.98713
Kill Difference:11,372
Playtime:287.620 hours
Usage:33%
Score:8.025m
Score/min:465
Accuracy (listed only):34.598%
HSR (listed only):36.768%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
AF-19 Mercenary
A*
Kills:1,181
Deaths:369
KDR:3.201
Accuracy:33.144% A*
HSR:27.942% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A++
NS-11C
M+
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M+
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M+
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M+
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A+
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A*
HSR:33.447% A**
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B**
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
A
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% A
HSR:31.850% B++
AF-4 Cyclone
A*
Kills:867
Deaths:241
KDR:3.598
Accuracy:32.770% A+
HSR:33.333% A*
LA39 Bruiser
A++
Kills:636
Deaths:182
KDR:3.495
Accuracy:80.975% A++
HSR:15.723% C**
Blitz GD-10
M
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A+
HSR:31.061% M
NS Baron G5AE
A
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% A
Razor GD-23
M++
Kills:63
Deaths:8
KDR:7.875
Accuracy:33.655% A++
HSR:36.508% M++
Kills:16,403
Deaths (as Light Assault):3,873
Deaths (to Light Assaults):3,734
KDR:4.23522
Kill Difference:12,530
Playtime:162.393 hours
Usage:18%
Score:4.945m
Score/min:508
Accuracy (listed only):37.040%
HSR (listed only):30.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
M+
Kills:1,197
Deaths:335
KDR:3.573
Accuracy:37.037% A**
HSR:40.184% M+
Reaper DMR
A*
Kills:1,195
Deaths:379
KDR:3.153
Accuracy:36.838% A*
HSR:35.314% A++
NC1 Gauss Rifle
M
Kills:1,192
Deaths:398
KDR:2.995
Accuracy:33.700% A*
HSR:38.423% M
Gauss Prime
A+
Kills:1,179
Deaths:463
KDR:2.546
Accuracy:32.267% A+
HSR:31.891% A
NSX Yumi
A+
Kills:1,179
Deaths:366
KDR:3.221
Accuracy:33.964% A+
HSR:33.842% B*
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M+
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M+
Gauss Rifle Burst
A*
Kills:1,177
Deaths:315
KDR:3.737
Accuracy:37.708% A*
HSR:41.122% A++
NC9 A-Tross
A*
Kills:1,176
Deaths:400
KDR:2.940
Accuracy:35.136% A*
HSR:32.058% B**
Carnage AR
A++
Kills:1,172
Deaths:351
KDR:3.339
Accuracy:33.459% A++
HSR:31.229% A++
GR-22AE
A+
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:34.902% A+
HSR:32.765% B**
NS-11A
M
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:33.557% A*
HSR:40.870% M
GR-22
A*
Kills:1,171
Deaths:326
KDR:3.592
Accuracy:33.738% A*
HSR:30.316% A++
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B**
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
AF-4 Cyclone
A*
Kills:867
Deaths:241
KDR:3.598
Accuracy:32.770% A+
HSR:33.333% A*
LA39 Bruiser
A++
Kills:636
Deaths:182
KDR:3.495
Accuracy:80.975% A++
HSR:15.723% C**
Blitz GD-10
M
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A+
HSR:31.061% M
NS Baron G5AE
A
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% A
Kills:19,934
Deaths (as Combat Medic):5,593
Deaths (to Combat Medics):2,622
KDR:3.5641
Kill Difference:14,341
Playtime:211.630 hours
Usage:24%
Score:5.655m
Score/min:445
Accuracy (listed only):36.979%
HSR (listed only):33.188%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
AF-19 Mercenary
A*
Kills:1,181
Deaths:369
KDR:3.201
Accuracy:33.144% A*
HSR:27.942% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A++
Warden
A**
Kills:1,178
Deaths:268
KDR:4.396
Accuracy:40.963% A*
HSR:40.408% A**
NS-11C
M+
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M+
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A+
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A*
HSR:33.447% A**
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
A
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% A
HSR:31.850% B++
LA39 Bruiser
A++
Kills:636
Deaths:182
KDR:3.495
Accuracy:80.975% A++
HSR:15.723% C**
MGR-M1 Bishop
A++
Kills:254
Deaths:88
KDR:2.886
Accuracy:43.941% A++
HSR:36.614% B*
NS Baron G5AE
A
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% A
Razor GD-23
M++
Kills:63
Deaths:8
KDR:7.875
Accuracy:33.655% A++
HSR:36.508% M++
Kills:11,749
Deaths (as Engineer):2,862
Deaths (to Engineers):2,329
KDR:4.10517
Kill Difference:8,887
Playtime:38.475 hours
Usage:4%
Score:0.938m
Score/min:407
Accuracy (listed only):39.545%
HSR (listed only):30.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M+
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M+
Impetus
A+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:43.698% A+
HSR:35.922% B**
NC14 Bolt Driver
A+
Kills:1,171
Deaths:109
KDR:10.743
Accuracy:45.565% A+
HSR:82.579% B*
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B**
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
LA80
B**
Kills:1,166
Deaths:101
KDR:11.545
Accuracy:44.425% B+
HSR:86.878% B**
NS-44 Commissioner
A+
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:48.986% A+
HSR:28.988% B**
NS-44P Commissioner
B**
Kills:1,164
Deaths:648
KDR:1.796
Accuracy:49.678% B**
HSR:27.921% B
SAS-R
B**
Kills:1,164
Deaths:131
KDR:8.886
Accuracy:45.213% B**
HSR:73.368% B+
The Moonshot
B
Kills:1,164
Deaths:95
KDR:12.253
Accuracy:44.749% B
HSR:78.179% C
EM4 Longshot
A+
Kills:1,163
Deaths:102
KDR:11.402
Accuracy:48.841% A+
HSR:82.975% B+
NS-44 Commissioner AE
B**
Kills:1,161
Deaths:583
KDR:1.991
Accuracy:50.589% B**
HSR:33.161% B**
AF-4 Cyclone
A*
Kills:867
Deaths:241
KDR:3.598
Accuracy:32.770% A+
HSR:33.333% A*
NS-357 Underboss
B**
Kills:709
Deaths:320
KDR:2.216
Accuracy:44.098% B**
HSR:28.914% B**
NSX Daimyo
C*
Kills:689
Deaths:115
KDR:5.991
Accuracy:39.320% C
HSR:94.485% C*
Blitz GD-10
M
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A+
HSR:31.061% M
AF-18 Stalker AE
A
Kills:117
Deaths:14
KDR:8.357
Accuracy:34.889% B*
HSR:37.607% A
NS-30 Vandal
A+
Kills:89
Deaths:16
KDR:5.563
Accuracy:40.256% A
HSR:38.202% A+
AF-8 RailJack
A++
Kills:78
Deaths:5
KDR:15.600
Accuracy:49.573% A++
HSR:75.641% C++
NSX Tomoe
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:30.733% B
HSR:59.091% A*
Kills:18,325
Deaths (as Infiltrator):4,527
Deaths (to Infiltrators):2,780
KDR:4.04793
Kill Difference:13,798
Playtime:153.600 hours
Usage:17%
Score:4.182m
Score/min:454
Accuracy (listed only):41.005%
HSR (listed only):50.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,084
Deaths:171
KDR:6.339
Accuracy:33.501% C**
HSR:18.635% B**
AF-41 Hacksaw
B*
Kills:1,023
Deaths:171
KDR:5.982
Accuracy:37.627% B+
HSR:18.573% B*
NCM1 Scattercannon
B*
Kills:685
Deaths:156
KDR:4.391
Accuracy:43.590% B*
HSR:15.620% C++
NCM1 Scattercannon
A+
Kills:622
Deaths:156
KDR:3.987
Accuracy:50.470% A
HSR:21.543% A+
NS-10 Burster
M++
Kills:77
Deaths:9
KDR:8.556
Accuracy:51.120% M++
HSR:3.896% C--
NCM2 Falcon
A+
Kills:71
Deaths:18
KDR:3.944
Accuracy:53.866% A+
HSR:2.817% D-
NS-10 Burster
M++
Kills:65
Deaths:9
KDR:7.222
Accuracy:49.922% M++
HSR:7.692% B+
Kills:3,627
Deaths (as MAX Suit):345
Deaths (to MAX Suits):562
KDR:10.51304
Kill Difference:3,282
Playtime:24.773 hours
Usage:3%
Score:1.130m
Score/min:760
Accuracy (listed only):45.728%
HSR (listed only):12.682%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:1,115
V. Kills:155 N/A
Deaths:15
KDR:74.333
Accuracy:60.538% A
KPH:389.700 S
VKPH:54.200 M**
Vortek Rotary
B**
Kills:274
V. Kills:126 216%
Deaths:72
KDR:3.806
Accuracy:33.525% B+
KPH:29 B**
VKPH:13.400 B
M20 Mustang
B**
Kills:216
V. Kills:114 188%
Deaths:73
KDR:2.959
Accuracy:36.441% B**
KPH:24.200 B**
VKPH:12.800 B+
M30 Mustang AH
A
Kills:61
V. Kills:4 N/A
Deaths:10
KDR:6.100
Accuracy:65.046% B**
KPH:87.500 A
VKPH:5.700 C*
Kills:1,666 (551 + 0)
Deaths:170
KDR:9.800
VKDR:2.347
Vehicle Kills:399
Kill Difference:1,496
Playtime:21.919 hours
Usage:2%
Score:0.427m
Score/min:325
Piloting Accuracy:65.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,195
V. Kills:114 N/A
Deaths:32
KDR:37.344
Accuracy:63.681% A++
KPH:154 S
VKPH:14.700 A++
C75 Viper
S
Kills:273
V. Kills:65 414%
Deaths:14
KDR:19.500
Accuracy:53.009% A++
KPH:103 S
VKPH:24.500 S
L100 Python AP
S
Kills:227
V. Kills:61 366%
Deaths:3
KDR:75.667
Accuracy:59.350% B+
KPH:115.900 S
VKPH:31.200 A*
Kills:1,695 (1,695 + 0)
Deaths:49
KDR:34.592
VKDR:4.898
Vehicle Kills:240
Kill Difference:1,646
Playtime:12.368 hours
Usage:1%
Score:0.333m
Score/min:448
Driving Accuracy:59.350%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:282
V. Kills:92 303%
Deaths:12
KDR:23.500
Accuracy:59.766% B**
KPH:76.200 S
VKPH:24.900 A*
E540 Halberd
M*
Kills:83
V. Kills:24 332%
Deaths:5
KDR:16.600
Accuracy:51.714% B*
KPH:63.400 M*
VKPH:18.300 B++
M20 Basilisk
S
Kills:79
V. Kills:8 N/A
Deaths:4
KDR:19.750
Accuracy:40.649% A+
KPH:98.700 S
VKPH:10 B++
Kills:444 (282 + 162)
Deaths:21
KDR:21.143
VKDR:5.905
Vehicle Kills:124
Kill Difference:423
Playtime:5.811 hours
Usage:1%
Score:0.160m
Score/min:459
Driving Accuracy:59.766%
Gunner Accuracy:40.649%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:182
V. Kills:24 N/A
Deaths:9
KDR:20.222
Accuracy:45.519% B*
KPH:70.800 S
VKPH:9.300 B+
M12 Kobalt
A++
Kills:128
V. Kills:7 N/A
Deaths:6
KDR:21.333
Accuracy:25.130% A+
KPH:90.800 B*
VKPH:5 A++
M20 Basilisk
M**
Kills:77
V. Kills:8 N/A
Deaths:6
KDR:12.833
Accuracy:41.453% B+
KPH:64.100 M**
VKPH:6.700 C-
M12 Kobalt
A*
Kills:73
V. Kills:2 N/A
Deaths:4
KDR:18.250
Accuracy:26.953% A*
KPH:139.800 A*
VKPH:3.800 B*
Kills:460 (0 + 460)
Deaths:25
KDR:18.400
VKDR:1.640
Vehicle Kills:41
Kill Difference:435
Playtime:5.703 hours
Usage:1%
Score:0.128m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:26.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,3411,3282924.548B**0.8735.467%A36.521%A+82B*N/A24516.2h7.4C*20.9B*
NS Decimator 1,8051,2552704.648S0.9762.423%C*N/A65.4A*28.6A40219.2h3.5B*5.7B*
LA1 Anchor 1,2661,2532894.336B*0.6632.022%A+36.792%A++91.5A++N/A30313.7h8.3B*26B*
Gauss Rifle S 1,2161,1973353.573A*0.1137.037%A**40.184%M+98.1M**1.6M35612.2h8.6B**23.2B**
Reaper DMR 1,2041,1953793.153B+0.5336.838%A*35.314%A++104.8M*N/A25511.4h7.8B**21.1B**
L100 Python HESH 1,3091,1953237.344A*33.6663.681%A++N/A153.2S14.6A++4547.8h2.3B**3.6A
NC1 Gauss Rifle 1,2011,1923982.995A++0.6933.7%A*38.423%M91.7SN/A29313h9A26.8A
GD-7F 1,2041,1872005.935S2.2535.553%A*30.16%A++118.7S1.7M**46010h9.5B**26.7B**
AF-19 Mercenary 1,1971,1813693.201M+0.4833.144%A*27.942%B**85.6S1.2M++33313.8h9B**27.2B*
Gauss Prime 1,1941,1794632.546B*1.1332.267%A+31.891%A82.4A++1B**18414.3h9.5B++29.4B**
NS-15M2 1,1911,1792095.641A*1.9633.096%A++38.507%A++92.1A++N/A27812.8h9.6B**28.9B*
NSX Yumi 1,1991,1793663.221A+0.4633.964%A+33.842%B*61.1A1C+18419.3h10.8B+31.8B*
AC-X11 1,1881,1792824.181M*0.5036.285%A*31.383%A++100.8M**N/A26011.7h8.4B++23.1B++
Warden 1,1881,1782684.396M*0.7240.963%A*40.408%A**89.2SN/A27913.2h5.6A13.6B**
NS-11C 1,1981,1783033.888M*0.2135.504%A*34.295%M+92.8M*1.6M*22912.7h11.3B*31.8B**
MKV Suppressed 1,1961,1782584.566S0.8933.891%A+33.022%A*116.6M**1.8S33810.1h10.5B*31B++
NS-7 PDW 1,1951,1772664.425S0.7434.818%A++34.919%M+107S1.6S25611h11.2B*32.1B*
Gauss Rifle Burst 1,1941,1773153.737B**0.0637.708%A*41.122%A++98.1A*1.4A++21712h8.9B**23.7B**
AF-4A Bandit 1,1921,1772754.28A**0.6034.864%A*31.181%A+112.1M*1.4A**58410.5h8.5B**24.3B**
NC9 A-Tross 1,1901,1764002.94A+0.7435.136%A*32.058%B**90.5M+1.1A++21113h8.2B*23.3B**
Gauss Compact S 1,1911,1753003.917M*0.2433.623%A*33.447%A**73.4M**1A19516h9.3B+27.7B++
EM1 1,1851,1743783.106A*0.5731.892%A*35.605%A*88.3A*N/A22613.3h10.3B+32.3B*
EM6 1,1811,1723123.756A+0.0832.845%A*40.273%M91.6A*N/A27812.8h8.6B**26.2B*
Carnage AR 1,1881,1723513.339A+0.3433.459%A++31.229%A++86.8M+1.2A**21613.5h11B**32.8B**
NS-15M AE 1,1841,1722794.201B**0.5232.661%A+33.874%B*114.9A*1.2A26110.2h9.3B**28.5B*
Impetus 1,1851,1722085.635A**1.9543.698%A+35.922%B**105.6M++1.2A**23411.1h4B++9.2B*
GR-22AE 1,1841,1723383.467B**0.2134.902%A+32.765%B**94.5A+1B+20112.4h10.4B++29.8B**
NS-11A 1,1841,1723003.907A*0.2333.557%A*40.87%M90.9M++N/A32612.9h10.5B**31.2B**
MGR-L1 Promise 1,1791,1712215.299M++1.6233.041%A++43.809%A**94.4A*N/A34212.4h9.5A28.9B**
NC14 Bolt Driver 1,1811,17110910.743S7.0645.565%A+82.579%B*95.2SN/A27712.3h1.9B**4.2B**
GR-22 1,1801,1713263.592A++0.0933.738%A*30.316%A++100.1M*N/A41811.7h10.1A29.8B**
NSX Naginata 1,1821,1713163.706A*0.0331.496%A++36.892%A81.9A++N/A25614.3h9.5B*30.1B*
NS-15M1 1,1801,1712894.052A*0.3732.269%A++37.916%A*106.5A**N/A40511h9.4B**29.1B*
NC6 Gauss SAW 1,1791,1703153.714A**0.0331.083%A*32.393%A+97.5M*N/A54412h7.2B**23B*
NC6S Gauss SAW S 1,1761,1693063.82A*0.1433.068%A++41.574%A**96.6A++N/A24112.1h8.8B*26.7B++
AF-4AE Cyclone 1,1731,1692165.412M**1.7333.479%B**35.073%A123.1A++N/A4039.5h8.1B+24.1B+
MGR-S1 Gladius 1,1691,1672354.966A*1.2934.02%A38.132%A*91.9A*N/A31212.7h7.4B**21.7B*
GD-22S 1,1731,1672794.183A++0.5034.133%A*39.674%A*95.7A**N/A32312.2h8.6B**25.1B**
LA80 1,1711,16610111.545M7.8644.425%B+86.878%B**100.5MN/A31911.6h1.8B++4B++
NS-44 Commissioner 1,1691,1666971.673B++2.0148.986%A+28.988%B**157.6SN/A4937.4h2.7B**5.5B**
19A Fortuna 1,1761,1653253.585A*0.1034.022%A++27.382%A102.2M++1A23211.4h8.7B++25.4B**
NS-44P Commissioner 1,1691,1646481.796B+1.8849.678%B**27.921%B187.7M*N/A6786.2h2.8B*5.6B*
SAS-R 1,1691,1641318.885A*5.2045.213%B**73.368%B+98.6M+N/A30511.8h2B+4.5B++
The Moonshot 1,1681,1649512.253A++8.5744.749%B78.179%C80.8AN/A19914.4h1.8C*4B+
EM4 Longshot 1,1661,16310211.402M7.7248.841%A+82.975%B+100.3SN/A32411.6h1.7B*3.5B**
NS-44 Commissioner AE 1,1631,1615831.991B++1.6950.589%B**33.161%B**175.9M**N/A4986.6h2.8B++5.5B*
AF-4A Bandit AE 1,1561,1461896.063M*2.3832.74%A31.85%B++124.6M+1.1B++8199.2h8.3B*25.3B*
Breaker Rocket Pods 1,2701,1151574.333S70.6560.538%AN/A384.5S53.4M**12702.9h10.9B*18.1B++
AF-41 Hacksaw 1,0991,0841716.339A2.6633.501%C**18.635%B**94.3S1.3M30811.5h4.2B**12.5B**
AF-41 Hacksaw 1,0361,0231715.982A2.3037.627%B+18.573%B*89M**1.1A++28711.5h5B**13.3B**
NC05 Jackhammer 8868823222.739A0.9456.699%A+24.15%A*144.6SN/A4876.1h3.4A6.1B*
AF-4 Cyclone 8708672413.598A*0.0832.77%A+33.333%A*93.2MN/A3279.3h8.9B*27.3B*
NS-357 Underboss 7127093202.216A1.4644.098%B**28.914%B**144.7M**N/A4214.9h3.2B**7.2B*
NSX Daimyo 6896891155.991B*2.3139.32%C94.485%C*71B*N/A1889.7h2.6C+6.6C++
NCM1 Scattercannon 6936851564.391B*0.7143.59%B*15.62%C++95.1M**1.1A++2997.2h3.8A8.7A
LA39 Bruiser 6396361823.495A*0.1980.975%A++15.723%C**107.8MN/A3825.9h1.9B**2.3B**
NCM1 Scattercannon 6306221563.987B**0.3150.47%A21.543%A+86.4S1.1A*2947.2h4.8A9.6B**
Blitz GD-10 5385281513.497A*0.1831.522%A+31.061%M81.2M1.5M**3586.5h11.7B*37.2B*
C-4 5784631622.858B**0.8233.031%A+N/A201.3M+50A+14922.3h1.1B*3.3B*
Frag Grenade 3613521352N/A348.3258.913%A++N/A704B**18A++27200.5h3.1B++5.2B*
Tank Mine 4013112015.55S11.8757.532%A++N/A239.2M+69.2C*12971.3h2C+3.5A+
Titan-150 AP 3742821223.5M+19.8259.766%B**1.064%D--76.2S24.9A*5023.7h3.3B+5.4B**
Rocklet Rifle 482280644.375S0.6960.593%B*N/A80S57.7M8943.5h22.4B**37B**
Vortek Rotary 400274723.806B*0.1333.525%B+3.285%B++29.1B**13.4B1839.4h42.5B*126.7B*
C75 Viper 3382731419.5M+15.8253.009%A++N/A101.1M**24.1S4062.7h8.5B*15.9B**
Auraxium Mag-Cutter 2682675,6390.047B3.6342.555%B**4.494%C1C+N/A3254.7h1.6B*3.7B++
MGR-M1 Bishop 259254882.886B++0.7943.941%A++36.614%B*55.2A1.1B*1554.6h4.7B**10.7B**
NS Baron G5AE 231230733.151A++0.5338.821%D21.304%A65.7B*N/A1793.5h3.9B+10C+
L100 Python AP 288227375.667U71.9959.35%B+N/A113.5S30.5A*4832h2.9A+4.9A++
M20 Mustang 330216732.959B+0.7236.441%B**N/A24.3B**12.8B+1708.9h66.7B++183.1B*
Mag-Cutter 1861868,4660.022C+3.6641.076%B**4.301%C0.6C+N/A2337.2h1.7B*4.1B++
M20 Basilisk 206182920.222S16.5445.519%B*10.989%A++70S9.2B+3742.6h34.1B**74.9A+
Spear Anti-Vehicle Phalanx Turret 217166533.2S29.5260.717%A++3.012%D97.6M**30B*5621.7h5.4B++8.9B**
Hardlight Dagger 1621624,6300.035C++3.6538.37%B*4.321%C-0.8CN/A2195.9h1.6B*4.2B+
Anti-Vehicle Grenade 2151471147N/A143.3257.356%B++N/A367.5C+170B**22630.4h5.2B9.1B+
M12 Kobalt 135128621.333B*17.6525.13%A+15.625%D91.4B*5A++3071.4h14B**55.7B*
Bouncing Betty 127127815.875S12.1937.721%DN/A115.5C+N/A5071.1h1.9C++4.9C+
AF-18 Stalker AE 117117148.357M**4.6834.889%B*37.607%A130MN/A10980.9h9.1B**26.2B**
Hawk GD-68 183111353.171S0.5160.65%CN/A32.6A21.2A+2973.4h6.4B*10.5B++
NS-30 Vandal 9089165.563A*1.8840.256%A38.202%A+111.3M*1.3A**3300.8h4.2B**10.6B**
E540 Halberd 10783516.6A+12.9251.714%B*2.41%C-63.8M*18.5B++3741.3h4.4B**8.4B**
Sticky Grenade 8482182N/A78.3261.472%B*N/A820C20B*50350.1h1.7B+2.8B+
M20 Basilisk 8779419.75S16.0740.649%A+8.861%A98.8S10B++4000.8h29.5A++72.6A+
AF-8 RailJack 7978515.6S11.9249.573%A++75.641%C++78S1S6361h2.2B4.5B++
NS-10 Burster 1057798.556S4.8851.12%M++3.896%C--22S8M++1463.5h78.2A++153A++
M20 Basilisk 8577612.833S9.1541.453%B+2.597%D*64.2M**6.7C-3381.2h39.3B+94.7B**
M12 Kobalt 7573418.25B++14.5726.953%A*20.548%B146A*4B*6210.5h11.4A42.4B*
NCM2 Falcon 9871183.944A**0.2653.866%A+2.817%D-29.6A*11.3M+1782.4h11.7C+21.7B+
NSX Tomoe 6766164.125A0.4430.733%B59.091%A*55B++N/A1901.2h11.8B++38.5B+
NS-10 Burster 966597.222S3.5449.922%M++7.692%B+18.6S8.9M*1563.5h93.3A186.8A+
Razor GD-23 656387.875S4.1933.655%A++36.508%M++90M**2.9S6150.7h9.4B**28B*
M30 Mustang AH 6561106.1C++2.4265.046%B**1.639%B+87.1A5.7C*3370.7h7B+10.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0720.1h
Motion Spotter95,0642.2h
Medical Applicator10689,7696.3h
Medical Kit2,64615,31069.5h
Nanite Revive Grenade03380.1h
Spawn Beacon04500.3h
Nano-Armor Kit622,0361.6h
AE Nano-Armor Kit942,3542h
Ammunition Package6840h

Check the help document for the dictionary if you want to learn more about words used here.


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