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Executor ZialNC[KN1] ZialNC
NC BR 116

KDR: 3.69

Score: 27.4m

Last Seen: Jul 11th, 2019 10:45 AM
- OFFLINE - 107.7 hour(s)

Prestige 1, Battle Rank 100 (116 total) - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 72
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Reaper DMR NC6A GODSAW NS Decimator AF-41 Hacksaw NC1 Gauss Rifle Gauss Rifle S L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,286,173 MLG Score: 7423
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.077%35.121%119747116752,3373.84548-0.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.49%2.516A**2.174A*-0.447C--HEAD ++ (~18.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.666B+8.50.406B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.547%0.807%746412101,7343294205.25455412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.171%0.338C**-0.722D-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.642B+23.40.559B+34.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.139%0.38%917412102,1054673734.50749563%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.154%1.666A++-1.404D**-0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.50.722B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.523%10.884%259612087353821211.92408602%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.155%0.215C++1.588A+0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.509B+22.60.433B36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.053%82.962%259812067,2251281295.64012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.76%1.363A1.032B**-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+20.378C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.802%15.828%25911213676125240.539936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.26M*0.235C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.80.619B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 72
27.4m324.1%538 (32.3k)464 (27.8k)3.6905678,87121,3713.84179116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214735832.574%34.002%110802:4653

22% Combat Medic31% Heavy Assault19% Infiltrator20% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2017 9:59 PMSep 10th, 2017 1:45 PMJul 14th, 2019 4:02 PM (1d) (PST)Jul 11th, 2019 8:05 AM (4d) (PST)Jul 11th, 2019 6:45 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9602976631.3340.3610.4534.4880.0517423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,60717,81039,797802227269327,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
985.7h/41.1d 3,232 26,818 18,995 265.4k 956 6,046 3,017 56.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,601
Deaths:415
KDR:3.858
Accuracy:31.528% A
HSR:37.352% A+
NC6A GODSAW
A
Kills:1,489
Deaths:315
KDR:4.727
Accuracy:35.165% B**
HSR:36.669% A
NS-15M2
A++
Kills:1,179
Deaths:209
KDR:5.641
Accuracy:33.096% A++
HSR:38.507% A++
EM1
A*
Kills:1,174
Deaths:378
KDR:3.106
Accuracy:31.892% A++
HSR:35.605% A*
EM6
A**
Kills:1,172
Deaths:312
KDR:3.756
Accuracy:32.845% A*
HSR:40.273% A**
NS-15M AE
A
Kills:1,172
Deaths:279
KDR:4.201
Accuracy:32.661% A
HSR:33.874% B++
MGR-L1 Promise
M
Kills:1,171
Deaths:221
KDR:5.299
Accuracy:33.041% A++
HSR:43.809% M
NSX Naginata
A++
Kills:1,171
Deaths:316
KDR:3.706
Accuracy:31.496% A++
HSR:36.892% A
NS-15M1
A*
Kills:1,171
Deaths:289
KDR:4.052
Accuracy:32.269% A++
HSR:37.916% A*
NC6 Gauss SAW
A*
Kills:1,170
Deaths:315
KDR:3.714
Accuracy:31.083% A*
HSR:32.393% A+
NC6S Gauss SAW S
A**
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:33.068% A++
HSR:41.574% A**
GD-22S
A*
Kills:1,167
Deaths:279
KDR:4.183
Accuracy:34.133% A*
HSR:39.674% A*
Kills:14,806
Deaths (as Heavy Assault):3,634
Deaths (to Heavy Assaults):6,617
KDR:4.0743
Kill Difference:11,172
Playtime:302.972 hours
Usage:31%
Score:8.380m
Score/min:461
Accuracy (listed only):32.690%
HSR (listed only):37.878%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
AF-19 Mercenary
A*
Kills:1,181
Deaths:369
KDR:3.201
Accuracy:33.144% A*
HSR:27.942% B**
Gauss Compact Burst
A
Kills:1,179
Deaths:237
KDR:4.975
Accuracy:33.564% A
HSR:32.570% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A++
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-11C
M
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M
NS-7 PDW
M+
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M+
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A++
HSR:33.447% A**
Razor GD-23
A**
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:32.599% A+
HSR:34.215% A**
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
B**
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B**
HSR:31.850% B*
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
LA39 Bruiser
A++
Kills:676
Deaths:196
KDR:3.449
Accuracy:80.802% A++
HSR:15.828% C++
Blitz GD-10
A**
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A
HSR:31.061% A**
MGR-C1 Charger
B**
Kills:344
Deaths:73
KDR:4.712
Accuracy:33.337% B**
HSR:26.454% C**
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D-
HSR:21.304% B**
NSX Tengu
A++
Kills:153
Deaths:74
KDR:2.068
Accuracy:43.643% B**
HSR:32.680% A++
Kills:19,247
Deaths (as Light Assault):4,612
Deaths (to Light Assaults):4,201
KDR:4.17324
Kill Difference:14,635
Playtime:201.404 hours
Usage:20%
Score:5.881m
Score/min:487
Accuracy (listed only):36.952%
HSR (listed only):30.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A*
Kills:1,535
Deaths:456
KDR:3.366
Accuracy:36.352% A*
HSR:36.156% A+
NC1 Gauss Rifle
M
Kills:1,199
Deaths:400
KDR:2.998
Accuracy:33.758% A*
HSR:38.699% M
Gauss Rifle S
M+
Kills:1,197
Deaths:335
KDR:3.573
Accuracy:37.037% A*
HSR:40.184% M+
Gauss Prime
A
Kills:1,179
Deaths:463
KDR:2.546
Accuracy:32.267% A
HSR:31.891% B**
NSX Yumi
A+
Kills:1,179
Deaths:366
KDR:3.221
Accuracy:33.964% A+
HSR:33.842% B*
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M+
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M+
Gauss Rifle Burst
A*
Kills:1,177
Deaths:315
KDR:3.737
Accuracy:37.708% A*
HSR:41.122% A++
NC9 A-Tross
A*
Kills:1,176
Deaths:400
KDR:2.940
Accuracy:35.136% A*
HSR:32.058% B**
Carnage AR
A++
Kills:1,172
Deaths:351
KDR:3.339
Accuracy:33.459% A++
HSR:31.229% A+
NS-11A
M
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:33.557% A++
HSR:40.870% M
GR-22AE
A+
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:34.902% A+
HSR:32.765% B*
GR-22
A++
Kills:1,171
Deaths:326
KDR:3.592
Accuracy:33.738% A++
HSR:30.316% A+
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
LA39 Bruiser
A++
Kills:676
Deaths:196
KDR:3.449
Accuracy:80.802% A++
HSR:15.828% C++
Blitz GD-10
A**
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A
HSR:31.061% A**
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D-
HSR:21.304% B**
NSX Tengu
A++
Kills:153
Deaths:74
KDR:2.068
Accuracy:43.643% B**
HSR:32.680% A++
Kills:20,493
Deaths (as Combat Medic):5,771
Deaths (to Combat Medics):2,866
KDR:3.55103
Kill Difference:14,722
Playtime:217.878 hours
Usage:22%
Score:5.792m
Score/min:443
Accuracy (listed only):37.284%
HSR (listed only):33.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
AF-19 Mercenary
A*
Kills:1,181
Deaths:369
KDR:3.201
Accuracy:33.144% A*
HSR:27.942% B**
Gauss Compact Burst
A
Kills:1,179
Deaths:237
KDR:4.975
Accuracy:33.564% A
HSR:32.570% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A++
NS-11C
M
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M
Warden
A*
Kills:1,178
Deaths:268
KDR:4.396
Accuracy:40.963% A*
HSR:40.408% A*
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A++
HSR:33.447% A**
Razor GD-23
A**
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:32.599% A+
HSR:34.215% A**
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
B**
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B**
HSR:31.850% B*
LA39 Bruiser
A++
Kills:676
Deaths:196
KDR:3.449
Accuracy:80.802% A++
HSR:15.828% C++
MGR-M1 Bishop
A++
Kills:398
Deaths:135
KDR:2.948
Accuracy:44.481% A++
HSR:37.186% B*
MGR-C1 Charger
B**
Kills:344
Deaths:73
KDR:4.712
Accuracy:33.337% B**
HSR:26.454% C**
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D-
HSR:21.304% B**
Kills:14,565
Deaths (as Engineer):3,563
Deaths (to Engineers):2,554
KDR:4.08785
Kill Difference:11,002
Playtime:45.707 hours
Usage:5%
Score:1.081m
Score/min:394
Accuracy (listed only):38.687%
HSR (listed only):30.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M+
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M+
Impetus
A+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:43.698% A+
HSR:35.922% B**
NC14 Bolt Driver
A+
Kills:1,171
Deaths:109
KDR:10.743
Accuracy:45.565% A+
HSR:82.579% B*
AF-4AE Cyclone
A
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% A
NSX Tomoe
A++
Kills:1,169
Deaths:231
KDR:5.061
Accuracy:30.793% B+
HSR:54.577% A++
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
NS-44 Commissioner
A+
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:48.986% A+
HSR:28.988% B**
LA80
B**
Kills:1,166
Deaths:101
KDR:11.545
Accuracy:44.425% B+
HSR:86.878% B**
SAS-R
B**
Kills:1,164
Deaths:131
KDR:8.886
Accuracy:45.213% B**
HSR:73.368% B+
NS-44P Commissioner
B**
Kills:1,164
Deaths:648
KDR:1.796
Accuracy:49.678% B**
HSR:27.921% C*
The Moonshot
C**
Kills:1,164
Deaths:95
KDR:12.253
Accuracy:44.749% C**
HSR:78.179% C
EM4 Longshot
A+
Kills:1,163
Deaths:102
KDR:11.402
Accuracy:48.841% A+
HSR:82.975% B+
NSX Daimyo
C++
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:39.255% C
HSR:94.315% C++
NS-44 Commissioner AE
A
Kills:1,161
Deaths:583
KDR:1.991
Accuracy:50.589% A
HSR:33.161% B**
NS-357 Underboss
B**
Kills:1,038
Deaths:502
KDR:2.068
Accuracy:44.721% B**
HSR:28.805% B*
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
Blitz GD-10
A**
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A
HSR:31.061% A**
NS-30 Vandal
A+
Kills:167
Deaths:29
KDR:5.759
Accuracy:42.048% A+
HSR:31.138% B+
EM4-AE Longshot
B+
Kills:158
Deaths:15
KDR:10.533
Accuracy:40.807% C+
HSR:82.911% B+
NSX Tengu
A++
Kills:153
Deaths:74
KDR:2.068
Accuracy:43.643% B**
HSR:32.680% A++
AF-18 Stalker AE
B**
Kills:117
Deaths:14
KDR:8.357
Accuracy:34.889% B++
HSR:37.607% B**
AF-8 RailJack
A++
Kills:78
Deaths:5
KDR:15.600
Accuracy:49.573% A++
HSR:75.641% C++
Kills:20,637
Deaths (as Infiltrator):5,135
Deaths (to Infiltrators):3,082
KDR:4.01889
Kill Difference:15,502
Playtime:184.074 hours
Usage:19%
Score:4.949m
Score/min:448
Accuracy (listed only):41.218%
HSR (listed only):51.016%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:1,245
Deaths:202
KDR:6.163
Accuracy:32.649% C++
HSR:18.715% A
AF-41 Hacksaw
B*
Kills:1,182
Deaths:202
KDR:5.851
Accuracy:36.444% C**
HSR:18.359% B*
NCM1 Scattercannon
B++
Kills:685
Deaths:156
KDR:4.391
Accuracy:43.590% B++
HSR:15.620% C+
NCM1 Scattercannon
A
Kills:622
Deaths:156
KDR:3.987
Accuracy:50.470% B**
HSR:21.543% A
AF-34 Mattock
B++
Kills:199
Deaths:18
KDR:11.056
Accuracy:34.910% C++
HSR:19.598% B++
AF-34 Mattock
C**
Kills:178
Deaths:18
KDR:9.889
Accuracy:39.230% C**
HSR:18.539% C++
NS-10 Burster
M++
Kills:95
Deaths:14
KDR:6.786
Accuracy:51.494% M++
HSR:3.158% D
NS-10 Burster
M++
Kills:82
Deaths:14
KDR:5.857
Accuracy:50.536% M++
HSR:6.098% C++
NCM2 Falcon
A+
Kills:80
Deaths:21
KDR:3.810
Accuracy:54.077% A+
HSR:2.500% D--
Kills:4,368
Deaths (as MAX Suit):400.500
Deaths (to MAX Suits):607
KDR:10.90637
Kill Difference:3,967.500
Playtime:29.954 hours
Usage:3%
Score:1.359m
Score/min:756
Accuracy (listed only):43.711%
HSR (listed only):13.792%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M++
Kills:1,160
V. Kills:165 N/A
Deaths:16
KDR:72.500
Accuracy:60.375% A
KPH:372.300 M++
VKPH:53 M++
Vortek Rotary
B*
Kills:290
V. Kills:137 210%
Deaths:75
KDR:3.867
Accuracy:33.424% B+
KPH:27.500 B*
VKPH:13 C**
M20 Mustang
B*
Kills:216
V. Kills:114 188%
Deaths:73
KDR:2.959
Accuracy:36.389% B*
KPH:23.900 B*
VKPH:12.600 B+
M30 Mustang AH
A
Kills:68
V. Kills:4 N/A
Deaths:10
KDR:6.800
Accuracy:65.439% A
KPH:93.700 A
VKPH:5.500 C*
Kills:1,734 (574 + 0)
Deaths:174
KDR:9.966
VKDR:2.414
Vehicle Kills:420
Kill Difference:1,560
Playtime:23.434 hours
Usage:2%
Score:0.445m
Score/min:317
Piloting Accuracy:65.439%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,195
V. Kills:114 N/A
Deaths:32
KDR:37.344
Accuracy:63.681% A++
KPH:154 S
VKPH:14.700 A++
C75 Viper
S
Kills:343
V. Kills:80 423%
Deaths:15
KDR:22.867
Accuracy:53.505% A++
KPH:104.200 S
VKPH:24.300 M**
L100 Python AP
S
Kills:285
V. Kills:76 370%
Deaths:3
KDR:95
Accuracy:56.995% C*
KPH:112 S
VKPH:29.900 A++
Kills:1,823 (1,823 + 0)
Deaths:50
KDR:36.460
VKDR:5.400
Vehicle Kills:270
Kill Difference:1,773
Playtime:13.594 hours
Usage:1%
Score:0.363m
Score/min:445
Driving Accuracy:56.995%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:282
V. Kills:92 303%
Deaths:12
KDR:23.500
Accuracy:59.766% B**
KPH:76 S
VKPH:24.800 A*
E540 Halberd
M++
Kills:105
V. Kills:27 375%
Deaths:7
KDR:15
Accuracy:51.448% B*
KPH:61.200 M++
VKPH:15.700 C*
M20 Basilisk
S
Kills:86
V. Kills:9 N/A
Deaths:4
KDR:21.500
Accuracy:38.882% B**
KPH:92.800 S
VKPH:9.700 B+
Kills:473 (282 + 191)
Deaths:23
KDR:20.565
VKDR:5.565
Vehicle Kills:128
Kill Difference:450
Playtime:6.352 hours
Usage:1%
Score:0.174m
Score/min:456
Driving Accuracy:59.766%
Gunner Accuracy:38.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:198
V. Kills:25 N/A
Deaths:10
KDR:19.800
Accuracy:46.188% B**
KPH:66.100 S
VKPH:8.300 C**
M12 Kobalt
A++
Kills:176
V. Kills:9 N/A
Deaths:6
KDR:29.333
Accuracy:25.832% A+
KPH:99.300 B**
VKPH:5.100 A++
M20 Basilisk
S
Kills:94
V. Kills:11 N/A
Deaths:9
KDR:10.444
Accuracy:41.456% B+
KPH:68.300 S
VKPH:8 C+
M12 Kobalt
A*
Kills:76
V. Kills:2 N/A
Deaths:4
KDR:19
Accuracy:26.868% A*
KPH:140 A*
VKPH:3.700 B++
Kills:544 (0 + 544)
Deaths:29
KDR:18.759
VKDR:1.621
Vehicle Kills:47
Kill Difference:515
Playtime:6.689 hours
Usage:1%
Score:0.146m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:26.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,6171,6014153.858B++0.1731.528%A37.352%A+85.6AN/A26918.7h8.4B*26.8B*
Reaper DMR 1,5461,5354563.366B++0.3236.352%A*36.156%A+96.5MN/A23515.9h7.7B**21.1B**
NC6A GODSAW 1,5051,4893154.727A1.0435.165%B**36.669%A80.5B++N/A24118.5h7.5C++21.3B++
NS Decimator 1,8051,2552704.648S0.9662.423%C*N/A65.4A*28.6A+40519.2h3.5B*5.7B*
AF-41 Hacksaw 1,2621,2452026.163A2.4732.649%C++18.715%A94.3S1.3A**30013.2h4.1B**12.6B**
NC1 Gauss Rifle 1,2081,1994002.998A++0.6933.758%A*38.699%M92.2SN/A30013h9A26.7A
Gauss Rifle S 1,2161,1973353.573A**0.1237.037%A*40.184%M+98.1M**1.6B*35712.2h8.6B**23.2A
L100 Python HESH 1,3091,1953237.344M33.6563.681%A++N/A153.2S14.6A++4567.8h2.3B**3.6B**
GD-7F 1,2041,1872005.935S2.2435.553%A*30.16%A++118.7M**1.7M++46810h9.5B**26.7B**
AF-41 Hacksaw 1,1991,1822025.851A2.1636.444%C**18.359%B*89.5M**1.3A*28213.2h4.8B**13.3B**
AF-19 Mercenary 1,1971,1813693.201M++0.4933.144%A*27.942%B**84.4M**1.1A*34214h9B**27.2B**
Gauss Compact Burst 1,1941,1792374.975A+1.2833.564%A32.57%B**78.1A+1B**25115.1h9.7B+28.9B+
Gauss Prime 1,1941,1794632.546B++1.1432.267%A31.891%B**82.4A++1B*18414.3h9.5B*29.4B**
NSX Yumi 1,1991,1793663.221A0.4733.964%A+33.842%B*61.1B**1C+18419.3h10.8B+31.8B*
AC-X11 1,1881,1792824.181M++0.4936.285%A*31.383%A++100.8M*N/A26311.7h8.4B++23.1B*
NS-15M2 1,1911,1792095.641A*1.9533.096%A++38.507%A++92.1A++N/A28112.8h9.6B*28.9B*
MKV Suppressed 1,1961,1782584.566S0.8833.891%A+33.022%A*116.6M**1.8S34010.1h10.5B**31B++
NS-11C 1,1981,1783033.888M*0.2035.504%A*34.295%M92.8M++1.6M++23412.7h11.3B*31.8B*
Warden 1,1881,1782684.396M+0.7140.963%A*40.408%A*89.2SN/A28213.2h5.6A13.6B**
NS-7 PDW 1,1951,1772664.425S0.7334.818%A++34.919%M+107S1.6M**26011h11.2B**32.1B*
Gauss Rifle Burst 1,1941,1773153.737B**0.0537.708%A*41.122%A++98.1A*1.4A++21812h8.9B**23.7B**
AF-4A Bandit 1,1921,1772754.28A**0.5934.864%A*31.181%A112.1M+1.4A++58410.5h8.5B**24.3B**
NC9 A-Tross 1,1901,1764002.94A+0.7535.136%A*32.058%B**90.5M1.1A+21313h8.2B*23.3B**
Gauss Compact S 1,1911,1753003.917M*0.2333.623%A++33.447%A**73.4M*1A19816h9.3B+27.7B*
EM1 1,1851,1743783.106A++0.5831.892%A++35.605%A*88.3A*N/A22813.3h10.3B+32.3B*
Carnage AR 1,1881,1723513.339A+0.3533.459%A++31.229%A+86.8M1.2A*21913.5h11B**32.8B**
NS-11A 1,1841,1723003.907A++0.2233.557%A++40.87%M90.9M+N/A32812.9h10.5B**31.2B**
EM6 1,1811,1723123.756A0.0732.845%A*40.273%A**91.6A++N/A28312.8h8.6B**26.2B*
Impetus 1,1851,1722085.635A*1.9443.698%A+35.922%B**105.6M+1.2A*23511.1h4B++9.2B*
GR-22AE 1,1841,1723383.467B**0.2234.902%A+32.765%B*94.5A1B+20312.4h10.4B++29.8B*
NS-15M AE 1,1841,1722794.201B*0.5132.661%A33.874%B++114.9A++1.2B**26310.2h9.3B*28.5B*
Razor GD-23 1,1861,1723383.467M+0.2232.599%A+34.215%A**69.3A*N/A18616.9h9.8B*30B*
MGR-L1 Promise 1,1791,1712215.299M++1.6133.041%A++43.809%M94.4A++N/A34712.4h9.5A28.9B**
NSX Naginata 1,1821,1713163.706A*0.0231.496%A++36.892%A81.9A+N/A25714.3h9.5B++30.1B*
NC14 Bolt Driver 1,1811,17110910.743S7.0545.565%A+82.579%B*94.4SN/A28012.4h1.9B**4.2B**
GR-22 1,1801,1713263.592A++0.1033.738%A++30.316%A+100.1M++N/A42111.7h10.1A29.8B**
NS-15M1 1,1801,1712894.052A++0.3632.269%A++37.916%A*106.5A*N/A40611h9.4B**29.1B**
NC6 Gauss SAW 1,1791,1703153.714A**0.0231.083%A*32.393%A+97.5M++N/A56512h7.2B**23B*
AF-4AE Cyclone 1,1731,1692165.412M**1.7233.479%B*35.073%A123.1A++N/A4059.5h8.1B*24.1B++
NC6S Gauss SAW S 1,1761,1693063.82A*0.1333.068%A++41.574%A**96.6A++N/A24212.1h8.8B*26.7B++
NSX Tomoe 1,1791,1692315.061A*1.3730.793%B+54.577%A++73.1A+N/A20516h11.8B++38.3B+
GD-22S 1,1731,1672794.183A+0.4934.133%A*39.674%A*95.7A*N/A32912.2h8.6B**25.1B**
MGR-S1 Gladius 1,1691,1672354.966A**1.2834.02%A38.132%A*91.9A*N/A31912.7h7.4B*21.7B*
NS-44 Commissioner 1,1691,1666971.673B++2.0248.986%A+28.988%B**155.5SN/A4947.5h2.7B**5.5B**
LA80 1,1711,16610111.545M++7.8544.425%B+86.878%B**100.5MN/A31911.6h1.8B++4B++
19A Fortuna 1,1761,1653253.585A*0.1134.022%A++27.382%A102.2M+1B**23211.4h8.7B+25.4B**
SAS-R 1,1691,1641318.885A**5.1945.213%B**73.368%B+98.6MN/A30911.8h2B+4.5B++
NS-44P Commissioner 1,1691,1646481.796B+1.8949.678%B**27.921%C*187.7M++N/A6806.2h2.8B++5.6B*
The Moonshot 1,1681,1649512.253A++8.5644.749%C**78.179%C80.8B**N/A19914.4h1.8C++4B
EM4 Longshot 1,1661,16310211.402M7.7148.841%A+82.975%B+100.3SN/A32411.6h1.7B*3.5B**
NSX Daimyo 1,1611,1612135.451B++1.7639.255%C94.315%C++71.7B++N/A17616.2h2.7C+6.8C+
NS-44 Commissioner AE 1,1631,1615831.991B++1.7050.589%A33.161%B**175.9M**N/A4986.6h2.8B++5.5B*
Breaker Rocket Pods 1,3251,1601672.5S68.8160.375%AN/A374.2M++53.2M++12153.1h11B*18.3B*
AF-4A Bandit AE 1,1561,1461896.063M**2.3732.74%B**31.85%B*124.6M+1.1B+8209.2h8.3B**25.3B*
NC05 Jackhammer 1,0431,0393762.763A+0.9355.863%A+23.965%A*134.9M**N/A4417.7h3.5B**6.3B*
NS-357 Underboss 1,0411,0385022.068B**1.6244.721%B**28.805%B*142.2M*N/A4177.3h3.2B**7.2B**
AF-4 Cyclone 8898862523.516A++0.1732.813%A+33.521%A*93.3A**N/A3309.5h9B*27.3B++
NCM1 Scattercannon 6936851564.391B**0.7043.59%B++15.62%C+95.1M**1.1A+3007.2h3.8A8.7A
LA39 Bruiser 6806761963.449A*0.2480.802%A++15.828%C++110.8M++N/A3906.1h1.8B**2.3B*
NCM1 Scattercannon 6306221563.987A+0.3050.47%B**21.543%A86.4S1.1A*2977.2h4.8A9.6B**
Blitz GD-10 5385281513.497M0.1931.522%A31.061%A**81.2A**1.5M*3656.5h11.7B*37.2B++
C-4 5944771682.839B**0.8533.375%AN/A198.8M48.8A15022.4h1.1B*3.3B**
Frag Grenade 4154041404N/A400.3157.137%A+N/A673.3B*18.3A++25470.6h3.2B++5.5B*
MGR-M1 Bishop 4053981352.948B*0.7444.481%A++37.186%B*54.5A1B++1507.3h4.7B**10.6B**
MGR-C1 Charger 347344734.712M**1.0233.337%B**26.454%C**88.2A*N/A2853.9h10.2B*30.7B*
C75 Viper 4233431522.867S19.1853.505%A++N/A103.9S24.2M**4073.3h8.3B**15.5A
Tank Mine 4383412215.5S11.8157.794%A++N/A243.6M+69.3C*12761.4h2C+3.5A+
Rocklet Rifle 576338774.39S0.7060.314%B*N/A80.5S56.7M+8634.2h22.1A36.6B**
Auraxium Mag-Cutter 3243227,6020.042C*3.6542.624%B**4.037%C-0.9C+N/A3345.1h1.6B*3.8B++
Vortek Rotary 427290753.867B*0.1833.424%B+3.103%B+27.6B*13C**17410.5h44B*131.5B*
L100 Python AP 361285395U91.3156.995%C*N/A114S30.4A*4632.5h2.9A5.1A+
Titan-150 AP 3742821223.5A**19.8159.766%B**1.064%D-76.2S24.9A*5223.7h3.3B*5.4A
NS Baron G5AE 231230733.151A++0.5438.821%D-21.304%B**65.7B*N/A1813.5h3.9B+10C+
M20 Mustang 330216732.959B+0.7336.389%B*N/A23.7B*12.5B+1699.1h67.4B++185.2B*
AF-34 Mattock 2001991811.056A**7.3734.91%C++19.598%B++94.8M+N/A3432.1h4.6B*13.1B++
M20 Basilisk 2231981019.8S16.1146.188%B**10.101%A++66S8.3C**3453h35.8A++77.6A+
Mag-Cutter 1861868,4660.022C+3.6741.076%B**4.301%C0.5C+N/A2338.4h1.7B*4.1C*
AF-34 Mattock 180178189.889A*6.2039.23%C**18.539%C++84.8A**1B*3292.1h5.8B+14.7B+
M12 Kobalt 185176629.333A+25.6425.832%A+18.75%C++97.8B**5A++3331.8h13.5B**52.4B*
Spear Anti-Vehicle Phalanx Turret 226172628.667M*24.9860.41%A++2.907%D95.6M*30B*5581.8h5.5B*9.1B**
Anti-Vehicle Grenade 2441691169N/A165.3155.505%B+N/A422.5C*187.5B**21800.4h5.1B9.1B+
NS-30 Vandal 168167295.759A*2.0742.048%A+31.138%B+98.2MN/A3671.7h4.2B**9.9B**
Hardlight Dagger 1621624,6300.035C++3.6638.37%B*4.321%C-0.8C+N/A2195.9h1.6B*4.2B+
EM4-AE Longshot 1591581510.533A*6.8440.807%C+82.911%B+87.8A++N/A2351.8h1.7B++4.2B+
NSX Tengu 154153742.068B*1.6243.643%B**32.68%A++90A*N/A3611.7h9.3B**21.4B*
Bouncing Betty 1471471014.7M**11.0136.746%D-N/A122.5C+N/A5131.2h1.8B+4.9C+
Hawk GD-68 208126432.93M**0.7660.347%CN/A33.2A*21.6A*2973.8h6.3B*10.5B++
AF-18 Stalker AE 117117148.357S4.6734.889%B++37.607%B**117A*N/A10711h9.1B**26.2B**
E540 Halberd 132105715B**11.3151.448%B*1.905%D61.8M++15.9C**3461.7h4.2B**8.2A
NS-10 Burster 13295146.786S3.1051.494%M++3.158%D21.6S8.4M*1474.4h86.4A++167.7A+
M20 Basilisk 10594910.444M**6.7541.456%B+3.191%D--67.1S7.9C+3361.4h35.7A++86.2A+
M20 Basilisk 9586421.5S17.8138.882%B**8.14%B**95.6S10B+3900.9h28.7A++73.8A+
Sticky Grenade 8583183N/A79.3159.438%B++N/A830C20B++47670.1h1.8B+3B+
NS-10 Burster 12382145.857S2.1750.536%M++6.098%C++18.6S9.3M**1574.4h101.1B**200.1A
NCM2 Falcon 11180213.81A*0.1254.077%A+2.5%D--30.8A*11.9M*1872.6h11C++20.4B+
AF-8 RailJack 7978515.6S11.9149.573%A++75.641%C++78S1S6441h2.2B+4.5B++
M12 Kobalt 7876419B*15.3126.868%A*19.737%C*152A*4B*6230.5h11.5B**42.8B*
M30 Mustang AH 7268106.8C*3.1165.439%A1.471%C*97.1A+5.7C**3600.7h6.8B+10.4B+
Shrike 9666173.882S0.1958.915%C**1.515%D55M25A++12161.2h4.6B**7.8B**
M12 Kobalt 6864164B60.3127.657%B**26.563%A++160B**10A++6610.4h13.3B++48.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0800.1h
Spawn Beacon05000.3h
Nano-Armor Kit622,0361.6h
Motion Spotter135,9252.5h
AE Nano-Armor Kit1251,1072.4h
Nanite Revive Grenade03500.1h
Medical Kit2,94117,24873.2h
Medical Applicator10892,6726.4h
Spitfire Auto-Turret0580.1h
Ammunition Package61660.1h
Anti-Infantry MANA Turret11060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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