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Executor ZialNC[KN1] ZialNC
NC BR 118

KDR: 3.7

Score: 28.5m

Last Seen: Jan 11th, 2020 10:22 PM
- OFFLINE - 22.7 hour(s)

Prestige 1, Battle Rank 100 (118 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Reaper DMR LA1 Anchor NC6A GODSAW SAS-R NS Decimator AF-41 Hacksaw NC1 Gauss Rifle Gauss Rifle S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,349,974 MLG Score: 7474
Fun Score: N/A
Cheeseburgers Flipped: 241TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.107%35.101%119748118453,2973.781-0.079

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.47%2.504A**2.146A*-0.437C--HEAD ++ (~18.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.666B+8.50.407B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.57%0.778%745412281,7993424225.2449425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.122%0.349C**-0.727D-0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.648B+22.80.565B+33.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.121%0.378%913412282,1144713764.48832561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%1.658A++-1.386D**-0.708

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.50.721B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.773%11.275%257612267453931211.89567611%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%0.218C++1.601A+0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.514B+22.70.44B35.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.163%82.665%257812247,5861333295.68666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.616%1.377A1.02B**-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+20.381C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.876%15.735%25711231680131140.518293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.253M*0.207C++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.80.62B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m321.6%540 (32.4k)467 (28k)3.7019382,02022,1563.85291118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232764232.628%33.966%110802:4654

22% Combat Medic30% Heavy Assault18% Infiltrator21% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 10th, 2017 9:59 PMSep 10th, 2017 1:45 PMFeb 8th, 2020 8:53 AM (17d) (PST)Jan 11th, 2020 6:34 PM (44d) (PST)Jan 11th, 2020 6:22 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9622976651.3420.3620.4564.4780.0517474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,74017,80939,931802227269327,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1019h/42.5d 3,345 27,859 19,859 273.8k 1,000 6,225 3,103 58.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,604
Deaths:415
KDR:3.865
Accuracy:31.528% A
HSR:37.282% A+
NC6A GODSAW
A
Kills:1,497
Deaths:315
KDR:4.752
Accuracy:35.158% B**
HSR:36.807% A
NS-15M2
A++
Kills:1,179
Deaths:209
KDR:5.641
Accuracy:33.096% A++
HSR:38.507% A+
EM1
A*
Kills:1,174
Deaths:378
KDR:3.106
Accuracy:31.892% A++
HSR:35.605% A*
EM6
A**
Kills:1,172
Deaths:312
KDR:3.756
Accuracy:32.845% A++
HSR:40.273% A**
NS-15M AE
A
Kills:1,172
Deaths:279
KDR:4.201
Accuracy:32.661% A
HSR:33.874% B++
NS-15M1
A*
Kills:1,171
Deaths:289
KDR:4.052
Accuracy:32.269% A++
HSR:37.916% A*
MGR-L1 Promise
A**
Kills:1,171
Deaths:221
KDR:5.299
Accuracy:33.041% A++
HSR:43.809% A**
NSX Naginata
A++
Kills:1,171
Deaths:316
KDR:3.706
Accuracy:31.496% A++
HSR:36.892% A
NC6 Gauss SAW
A++
Kills:1,170
Deaths:315
KDR:3.714
Accuracy:31.083% A++
HSR:32.393% A+
NC6S Gauss SAW S
A**
Kills:1,169
Deaths:306
KDR:3.820
Accuracy:33.068% A++
HSR:41.574% A**
GD-22S
A*
Kills:1,167
Deaths:279
KDR:4.183
Accuracy:34.133% A*
HSR:39.674% A*
NSX-P Naginata
A++
Kills:268
Deaths:70
KDR:3.829
Accuracy:32.217% A++
HSR:39.552% A+
Kills:15,085
Deaths (as Heavy Assault):3,704
Deaths (to Heavy Assaults):6,850
KDR:4.07262
Kill Difference:11,381
Playtime:308.964 hours
Usage:30%
Score:8.557m
Score/min:462
Accuracy (listed only):32.653%
HSR (listed only):38.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:1,190
Deaths:370
KDR:3.216
Accuracy:33.178% A*
HSR:27.983% B**
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
Gauss Compact Burst
A
Kills:1,179
Deaths:237
KDR:4.975
Accuracy:33.564% A
HSR:32.570% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A+
MGR-C1 Charger
A+
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:34.539% A+
HSR:27.651% B+
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-11C
M
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M
NS-7 PDW
M
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A++
HSR:33.447% A**
Razor GD-23
A**
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:32.599% A+
HSR:34.215% A**
AF-4AE Cyclone
B**
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% B**
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
B**
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B**
HSR:31.850% B*
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
LA39 Bruiser
A++
Kills:680
Deaths:198
KDR:3.434
Accuracy:80.876% A++
HSR:15.735% C++
Blitz GD-10
A*
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A
HSR:31.061% A*
NSX Tengu
A++
Kills:346
Deaths:103
KDR:3.359
Accuracy:43.052% B**
HSR:31.503% A++
NSX Tanto
A+
Kills:293
Deaths:64
KDR:4.578
Accuracy:34.204% A+
HSR:29.010% B+
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% B**
Kills:20,581
Deaths (as Light Assault):4,921
Deaths (to Light Assaults):4,417
KDR:4.18228
Kill Difference:15,660
Playtime:214.769 hours
Usage:21%
Score:6.274m
Score/min:487
Accuracy (listed only):36.855%
HSR (listed only):30.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A++
Kills:2,057
Deaths:575
KDR:3.577
Accuracy:36.409% A++
HSR:36.412% A+
NC1 Gauss Rifle
A**
Kills:1,218
Deaths:406
KDR:3
Accuracy:33.828% A*
HSR:38.670% A**
Gauss Rifle S
A**
Kills:1,197
Deaths:335
KDR:3.573
Accuracy:37.037% A*
HSR:40.184% A**
Gauss Rifle Burst
A++
Kills:1,183
Deaths:315
KDR:3.756
Accuracy:37.651% A++
HSR:41.167% A+
NSX Yumi
A+
Kills:1,179
Deaths:366
KDR:3.221
Accuracy:33.964% A+
HSR:33.842% B*
Gauss Prime
A
Kills:1,179
Deaths:463
KDR:2.546
Accuracy:32.267% A
HSR:31.891% B**
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M
NC9 A-Tross
A++
Kills:1,176
Deaths:400
KDR:2.940
Accuracy:35.136% A++
HSR:32.058% B**
NS-11A
A**
Kills:1,172
Deaths:300
KDR:3.907
Accuracy:33.557% A++
HSR:40.870% A**
GR-22AE
A+
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:34.902% A+
HSR:32.765% B*
Carnage AR
A++
Kills:1,172
Deaths:351
KDR:3.339
Accuracy:33.459% A++
HSR:31.229% A
GR-22
A++
Kills:1,171
Deaths:326
KDR:3.592
Accuracy:33.738% A++
HSR:30.316% A
AF-4AE Cyclone
B**
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% B**
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
LA39 Bruiser
A++
Kills:680
Deaths:198
KDR:3.434
Accuracy:80.876% A++
HSR:15.735% C++
Blitz GD-10
A*
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A
HSR:31.061% A*
NSX Tengu
A++
Kills:346
Deaths:103
KDR:3.359
Accuracy:43.052% B**
HSR:31.503% A++
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% B**
MGR-A1 Vanquisher
A+
Kills:152
Deaths:40
KDR:3.800
Accuracy:36.656% A+
HSR:19.737% D
Kills:21,389
Deaths (as Combat Medic):5,967
Deaths (to Combat Medics):2,952
KDR:3.58455
Kill Difference:15,422
Playtime:226.948 hours
Usage:22%
Score:6.149m
Score/min:452
Accuracy (listed only):37.233%
HSR (listed only):32.543%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:1,190
Deaths:370
KDR:3.216
Accuracy:33.178% A*
HSR:27.983% B**
GD-7F
A*
Kills:1,187
Deaths:200
KDR:5.935
Accuracy:35.553% A*
HSR:30.160% A++
Gauss Compact Burst
A
Kills:1,179
Deaths:237
KDR:4.975
Accuracy:33.564% A
HSR:32.570% B**
AC-X11
A*
Kills:1,179
Deaths:282
KDR:4.181
Accuracy:36.285% A*
HSR:31.383% A+
MGR-C1 Charger
A+
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:34.539% A+
HSR:27.651% B+
NS-11C
M
Kills:1,178
Deaths:303
KDR:3.888
Accuracy:35.504% A*
HSR:34.295% M
Warden
A*
Kills:1,178
Deaths:268
KDR:4.396
Accuracy:40.963% A*
HSR:40.408% A*
AF-4A Bandit
A*
Kills:1,177
Deaths:275
KDR:4.280
Accuracy:34.864% A*
HSR:31.181% A
Gauss Compact S
A**
Kills:1,175
Deaths:300
KDR:3.917
Accuracy:33.623% A++
HSR:33.447% A**
Razor GD-23
A**
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:32.599% A+
HSR:34.215% A**
19A Fortuna
A++
Kills:1,165
Deaths:325
KDR:3.585
Accuracy:34.022% A++
HSR:27.382% A
AF-4A Bandit AE
B**
Kills:1,146
Deaths:189
KDR:6.063
Accuracy:32.740% B**
HSR:31.850% B*
LA39 Bruiser
A++
Kills:680
Deaths:198
KDR:3.434
Accuracy:80.876% A++
HSR:15.735% C++
MGR-M1 Bishop
A++
Kills:398
Deaths:135
KDR:2.948
Accuracy:44.481% A++
HSR:37.186% B*
NSX Tanto
A+
Kills:293
Deaths:64
KDR:4.578
Accuracy:34.204% A+
HSR:29.010% B+
NS Baron G5AE
B**
Kills:230
Deaths:73
KDR:3.151
Accuracy:38.821% D
HSR:21.304% B**
Kills:15,706
Deaths (as Engineer):3,843
Deaths (to Engineers):2,629
KDR:4.08691
Kill Difference:11,863
Playtime:46.441 hours
Usage:5%
Score:1.103m
Score/min:396
Accuracy (listed only):38.488%
HSR (listed only):30.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,425
Deaths:154
KDR:9.253
Accuracy:45.421% B**
HSR:73.825% B+
MKV Suppressed
A*
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:33.891% A+
HSR:33.022% A*
NS-7 PDW
M
Kills:1,177
Deaths:266
KDR:4.425
Accuracy:34.818% A++
HSR:34.919% M
Impetus
A+
Kills:1,172
Deaths:208
KDR:5.635
Accuracy:43.698% A+
HSR:35.922% B*
NC14 Bolt Driver
A+
Kills:1,171
Deaths:109
KDR:10.743
Accuracy:45.565% A+
HSR:82.579% B*
NSX Tomoe
A++
Kills:1,169
Deaths:231
KDR:5.061
Accuracy:30.793% B
HSR:54.577% A++
AF-4AE Cyclone
B**
Kills:1,169
Deaths:216
KDR:5.412
Accuracy:33.479% B*
HSR:35.073% B**
MGR-S1 Gladius
A*
Kills:1,167
Deaths:235
KDR:4.966
Accuracy:34.020% A
HSR:38.132% A*
NS-44 Commissioner
A+
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:48.986% A+
HSR:28.988% B*
LA80
B**
Kills:1,166
Deaths:101
KDR:11.545
Accuracy:44.425% B+
HSR:86.878% B**
NS-44P Commissioner
B*
Kills:1,164
Deaths:648
KDR:1.796
Accuracy:49.678% B*
HSR:27.921% C++
The Moonshot
C**
Kills:1,164
Deaths:95
KDR:12.253
Accuracy:44.749% C**
HSR:78.179% C
EM4 Longshot
A+
Kills:1,163
Deaths:102
KDR:11.402
Accuracy:48.841% A+
HSR:82.975% B+
NSX Daimyo
C++
Kills:1,161
Deaths:213
KDR:5.451
Accuracy:39.255% C
HSR:94.315% C++
NS-44 Commissioner AE
B**
Kills:1,161
Deaths:583
KDR:1.991
Accuracy:50.589% B**
HSR:33.161% B*
NS-357 Underboss
B**
Kills:1,138
Deaths:578
KDR:1.969
Accuracy:44.990% B**
HSR:28.910% B++
AF-4 Cyclone
A*
Kills:886
Deaths:252
KDR:3.516
Accuracy:32.813% A+
HSR:33.521% A*
Blitz GD-10
A*
Kills:528
Deaths:151
KDR:3.497
Accuracy:31.522% A
HSR:31.061% A*
NSX Tengu
A++
Kills:346
Deaths:103
KDR:3.359
Accuracy:43.052% B**
HSR:31.503% A++
EM4-AE Longshot
C**
Kills:258
Deaths:19
KDR:13.579
Accuracy:43.085% C**
HSR:81.395% C++
NS-30 Vandal
A+
Kills:167
Deaths:29
KDR:5.759
Accuracy:42.048% A+
HSR:31.138% B+
AF-18 Stalker AE
B**
Kills:117
Deaths:14
KDR:8.357
Accuracy:34.889% B+
HSR:37.607% B**
AF-8 RailJack
A++
Kills:78
Deaths:5
KDR:15.600
Accuracy:49.573% A++
HSR:75.641% C++
Kills:21,291
Deaths (as Infiltrator):5,267
Deaths (to Infiltrators):3,191
KDR:4.04234
Kill Difference:16,024
Playtime:187.923 hours
Usage:18%
Score:5.077m
Score/min:450
Accuracy (listed only):41.312%
HSR (listed only):50.924%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:1,245
Deaths:202
KDR:6.163
Accuracy:32.649% C++
HSR:18.715% A
AF-41 Hacksaw
B*
Kills:1,182
Deaths:202
KDR:5.851
Accuracy:36.444% C**
HSR:18.359% B*
NCM1 Scattercannon
B+
Kills:685
Deaths:156
KDR:4.391
Accuracy:43.590% B+
HSR:15.620% C+
NCM1 Scattercannon
A
Kills:622
Deaths:156
KDR:3.987
Accuracy:50.470% B**
HSR:21.543% A
AF-34 Mattock
B+
Kills:202
Deaths:19
KDR:10.632
Accuracy:35.156% C+
HSR:19.307% B+
AF-34 Mattock
C*
Kills:180
Deaths:19
KDR:9.474
Accuracy:39.322% C*
HSR:18.333% C++
NS-10 Burster
M++
Kills:95
Deaths:14
KDR:6.786
Accuracy:51.209% M++
HSR:3.158% D
NS-10 Burster
M+
Kills:82
Deaths:14
KDR:5.857
Accuracy:50.160% M+
HSR:6.098% C++
NCM2 Falcon
A+
Kills:80
Deaths:23
KDR:3.478
Accuracy:54.192% A+
HSR:2.500% D--
Kills:4,373
Deaths (as MAX Suit):402.500
Deaths (to MAX Suits):634
KDR:10.8646
Kill Difference:3,970.500
Playtime:30.221 hours
Usage:3%
Score:1.364m
Score/min:752
Accuracy (listed only):43.688%
HSR (listed only):13.737%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M**
Kills:1,172
V. Kills:165 N/A
Deaths:16
KDR:73.250
Accuracy:60.419% A
KPH:368.200 M**
VKPH:51.800 M++
Vortek Rotary
B++
Kills:290
V. Kills:137 210%
Deaths:75
KDR:3.867
Accuracy:33.424% B+
KPH:27.500 B++
VKPH:13 C*
M20 Mustang
B*
Kills:216
V. Kills:114 188%
Deaths:73
KDR:2.959
Accuracy:36.173% B*
KPH:23.700 B*
VKPH:12.500 B+
M30 Mustang AH
A*
Kills:121
V. Kills:6 N/A
Deaths:10
KDR:12.100
Accuracy:64.950% A
KPH:130.900 A*
VKPH:6.500 B+
Kills:1,799 (627 + 0)
Deaths:174
KDR:10.339
VKDR:2.425
Vehicle Kills:422
Kill Difference:1,625
Playtime:23.766 hours
Usage:2%
Score:0.453m
Score/min:318
Piloting Accuracy:64.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:1,195
V. Kills:114 N/A
Deaths:32
KDR:37.344
Accuracy:63.681% A++
KPH:154 S
VKPH:14.700 B**
C75 Viper
S
Kills:343
V. Kills:80 423%
Deaths:15
KDR:22.867
Accuracy:53.505% A+
KPH:104.200 S
VKPH:24.300 M**
L100 Python AP
S
Kills:294
V. Kills:79 368%
Deaths:3
KDR:98
Accuracy:56.851% C*
KPH:113 S
VKPH:30.400 A*
Kills:1,832 (1,832 + 0)
Deaths:50
KDR:36.640
VKDR:5.460
Vehicle Kills:273
Kill Difference:1,782
Playtime:13.652 hours
Usage:1%
Score:0.367m
Score/min:448
Driving Accuracy:56.851%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
S
Kills:282
V. Kills:92 303%
Deaths:12
KDR:23.500
Accuracy:59.766% B**
KPH:76 S
VKPH:24.800 A*
E540 Halberd
M++
Kills:105
V. Kills:27 375%
Deaths:7
KDR:15
Accuracy:51.448% B**
KPH:61.200 M++
VKPH:15.700 C**
M20 Basilisk
S
Kills:86
V. Kills:9 N/A
Deaths:4
KDR:21.500
Accuracy:38.882% A
KPH:92.800 S
VKPH:9.700 B+
Kills:473 (282 + 191)
Deaths:23
KDR:20.565
VKDR:5.565
Vehicle Kills:128
Kill Difference:450
Playtime:6.352 hours
Usage:1%
Score:0.174m
Score/min:457
Driving Accuracy:59.766%
Gunner Accuracy:38.882%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:201
V. Kills:25 N/A
Deaths:10
KDR:20.100
Accuracy:46.615% B**
KPH:65.600 M**
VKPH:8.200 C**
M12 Kobalt
A++
Kills:183
V. Kills:9 N/A
Deaths:6
KDR:30.500
Accuracy:26.134% A++
KPH:102 B**
VKPH:5 A++
M20 Basilisk
S
Kills:94
V. Kills:11 N/A
Deaths:9
KDR:10.444
Accuracy:41.566% B+
KPH:67.700 S
VKPH:7.900 C+
M12 Kobalt
A*
Kills:76
V. Kills:2 N/A
Deaths:4
KDR:19
Accuracy:26.808% A*
KPH:139.900 A*
VKPH:3.700 B++
Kills:554 (0 + 554)
Deaths:29
KDR:19.103
VKDR:1.621
Vehicle Kills:47
Kill Difference:525
Playtime:6.789 hours
Usage:1%
Score:0.148m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:26.808%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 2,0742,0575753.577B++0.1236.409%A++36.412%A+95.7A**N/A25521.5h7.6B**20.9B**
LA1 Anchor 1,6201,6044153.865B+0.1631.528%A37.282%A+85.3AN/A27318.8h8.4B*26.8B++
NC6A GODSAW 1,5131,4973154.752A1.0535.158%B**36.807%A80.5B++N/A24218.6h7.5C*21.3B++
SAS-R 1,4301,4251549.253A**5.5545.421%B**73.825%B+99.7A**N/A30814.3h2B+4.4B++
NS Decimator 1,8061,2562704.652S0.9562.423%C++N/A65.4A++28.6A+40819.2h3.5B++5.7B++
AF-41 Hacksaw 1,2621,2452026.163A*2.4632.649%C++18.715%A94.3S1.3A*30013.2h4.1B**12.6B**
NC1 Gauss Rifle 1,2271,2184063A++0.7033.828%A*38.67%A**90.9M**N/A30013.4h9.1A26.8B**
Gauss Rifle S 1,2161,1973353.573A**0.1337.037%A*40.184%A**98.1M**1.6B+35812.2h8.6B**23.2B**
L100 Python HESH 1,3091,1953237.344M33.6463.681%A++N/A153.2S14.6B**4577.8h2.3B**3.6B**
AF-19 Mercenary 1,2061,1903703.216M++0.4933.178%A*27.983%B**84.4M**1.1A++34414.1h9B**27.1B**
GD-7F 1,2041,1872005.935S2.2335.553%A*30.16%A++118.7M**1.7M47010h9.5B**26.7B**
Gauss Rifle Burst 1,2001,1833153.756B++0.0537.651%A++41.167%A+98.6A*1.4A++21812h8.9B**23.8B**
AF-41 Hacksaw 1,1991,1822025.851A*2.1536.444%C**18.359%B*89.5M**1.3A*28213.2h4.8B**13.3B**
Gauss Compact Burst 1,1941,1792374.975A*1.2733.564%A32.57%B**78.1A1B+25115.1h9.7B++28.9B*
AC-X11 1,1881,1792824.181M++0.4836.285%A*31.383%A+100.8M++N/A26511.7h8.4B++23.1B*
NSX Yumi 1,1991,1793663.221A0.4833.964%A+33.842%B*61.1B**1C+18419.3h10.8B+31.8B*
MGR-C1 Charger 1,1941,1792864.122M**0.4234.539%A+27.651%B+93.6A*1.2B+28012.6h10.1B*29.3B*
NS-15M2 1,1911,1792095.641A++1.9433.096%A++38.507%A+92.1A+N/A28212.8h9.6B**28.9B*
Gauss Prime 1,1941,1794632.546B++1.1632.267%A31.891%B**82.4A++1B+18414.3h9.5B*29.4B**
MKV Suppressed 1,1961,1782584.566S0.8633.891%A+33.022%A*116.6M**1.8M*34110.1h10.5B*31B++
NS-11C 1,1981,1783033.888M*0.1935.504%A*34.295%M92.8M+1.6A**23512.7h11.3B*31.8B**
Warden 1,1881,1782684.396M0.6940.963%A*40.408%A*89.2M**N/A28213.2h5.6A13.6B**
NS-7 PDW 1,1951,1772664.425S0.7234.818%A++34.919%M107M**1.6M**26111h11.2B*32.1B*
AF-4A Bandit 1,1921,1772754.28M+0.5834.864%A*31.181%A112.1M+1.4A+58410.5h8.5B*24.3B**
NC9 A-Tross 1,1901,1764002.94A+0.7635.136%A++32.058%B**90.5M1.1A21313h8.2B*23.3B**
Gauss Compact S 1,1911,1753003.917M++0.2233.623%A++33.447%A**73.4M++1B*19916h9.3B+27.7B++
EM1 1,1851,1743783.106A*0.6031.892%A++35.605%A*88.3A*N/A23213.3h10.3B*32.3B*
EM6 1,1811,1723123.756A0.0532.845%A++40.273%A**91.6A++N/A28512.8h8.6B**26.2B*
NS-11A 1,1841,1723003.907A*0.2133.557%A++40.87%A**90.9A**N/A32912.9h10.5B**31.2B**
NS-15M AE 1,1841,1722794.201B**0.5032.661%A33.874%B++114.9A++1.2B*26310.2h9.3B*28.5B*
Impetus 1,1851,1722085.635A*1.9343.698%A+35.922%B*105.6M+1.2A*23511.1h4B++9.2B*
GR-22AE 1,1841,1723383.467B**0.2334.902%A+32.765%B*94.5A1B+20212.4h10.4B++29.8B**
Breaker Rocket Pods 1,3371,1721673.25S69.5560.419%AN/A366.3M**51.6M++11983.2h11B*18.2B*
Razor GD-23 1,1861,1723383.467M*0.2332.599%A+34.215%A**69.3A*N/A18616.9h9.8B*30B++
Carnage AR 1,1881,1723513.339A+0.3633.459%A++31.229%A86.8A**1.2A++22013.5h11B**32.8B**
NS-15M1 1,1801,1712894.052A++0.3532.269%A++37.916%A*106.5A*N/A40711h9.4B**29.1B*
GR-22 1,1801,1713263.592A++0.1133.738%A++30.316%A100.1M++N/A42111.7h10.1A29.8B**
MGR-L1 Promise 1,1791,1712215.299M++1.6033.041%A++43.809%A**94.4A++N/A35012.4h9.5B**28.9B*
NSX Naginata 1,1821,1713163.706A*0.0031.496%A++36.892%A81.9AN/A25814.3h9.5B++30.1B*
NC14 Bolt Driver 1,1811,17110910.743M**7.0445.565%A+82.579%B*94.4SN/A28012.4h1.9B**4.2B**
NC6 Gauss SAW 1,1791,1703153.714A++0.0131.083%A++32.393%A+97.5M++N/A57512h7.2B*23B*
NSX Tomoe 1,1791,1692315.061A**1.3630.793%B54.577%A++73.1AN/A20616h11.8B++38.3B+
NC6S Gauss SAW S 1,1761,1693063.82A*0.1233.068%A++41.574%A**96.6A++N/A24212.1h8.8B*26.7B++
AF-4AE Cyclone 1,1731,1692165.412S1.7133.479%B*35.073%B**123.1AN/A4059.5h8.1B++24.1B+
GD-22S 1,1731,1672794.183A++0.4834.133%A*39.674%A*95.7A*N/A33012.2h8.6B**25.1B*
MGR-S1 Gladius 1,1691,1672354.966A**1.2634.02%A38.132%A*91.9A++N/A32212.7h7.4B*21.7B*
NS-44 Commissioner 1,1691,1666971.673B++2.0348.986%A+28.988%B*155.5SN/A4957.5h2.7B**5.5B**
LA80 1,1711,16610111.545M++7.8444.425%B+86.878%B**100.5MN/A31911.6h1.8B++4B+
19A Fortuna 1,1761,1653253.585A*0.1234.022%A++27.382%A102.2M1B++23211.4h8.7B+25.4B**
NS-44P Commissioner 1,1691,1646481.796B+1.9149.678%B*27.921%C++187.7M++N/A6806.2h2.8B+5.6B++
The Moonshot 1,1681,1649512.253A++8.5544.749%C**78.179%C80.8AN/A19914.4h1.8C++4B
EM4 Longshot 1,1661,16310211.402M*7.7048.841%A+82.975%B+100.3M**N/A32511.6h1.7B*3.5B**
NSX Daimyo 1,1611,1612135.451B++1.7539.255%C94.315%C++71.7B++N/A17716.2h2.7C+6.8C+
NS-44 Commissioner AE 1,1631,1615831.991B++1.7150.589%B**33.161%B*175.9M**N/A4986.6h2.8B++5.5B++
AF-4A Bandit AE 1,1561,1461896.063M++2.3632.74%B**31.85%B*124.6M1.1B+8209.2h8.3B**25.3B*
NS-357 Underboss 1,1411,1385781.969B**1.7344.99%B**28.91%B++140.5M++N/A4068.1h3.3B*7.2B*
NC05 Jackhammer 1,1141,1094002.773A+0.9355.524%A+23.445%A++135.2MN/A4458.2h3.5B**6.4B**
AF-4 Cyclone 8898862523.516A++0.1932.813%A+33.521%A*93.3A*N/A3339.5h9B++27.3B++
NCM1 Scattercannon 6936851564.391B+0.6943.59%B+15.62%C+95.1M*1.1B**3017.2h3.8A8.7B**
LA39 Bruiser 6846801983.434A*0.2780.876%A++15.735%C++111.5M+N/A3936.1h1.8B**2.3B*
NCM1 Scattercannon 6306221563.987B**0.2950.47%B**21.543%A86.4S1.1A*2987.2h4.8A9.6B**
Blitz GD-10 5385281513.497A*0.2031.522%A31.061%A*80A*1.5M++3626.6h11.7B*37.2B++
C-4 6505221832.852B**0.8533.13%B**N/A200.8A**49.2A14852.6h1.1B*3.5B*
Frag Grenade 4794651465N/A461.3056.999%A+N/A664.3B*20A++25050.7h3B*5.3B**
MGR-M1 Bishop 4053981352.948B++0.7544.481%A++37.186%B*54.5A1B+1517.3h4.7B**10.6B**
Rocklet Rifle 612359814.432S0.7360.354%B**N/A81.6S57.5M++8654.4h21.8A36.2B**
Auraxium Mag-Cutter 3553538,3880.042B3.6642.846%B**3.966%C--0.9C+N/A3376.6h1.6B**3.8B++
Tank Mine 4443462215.727S12.0356.831%A++N/A230.7A**65.3C++12611.5h2C+3.6A+
NSX Tengu 3503461033.359A*0.3443.052%B**31.503%A++91.1A++1.1B**3023.8h9.4B*21.8B++
C75 Viper 4233431522.867S19.1753.505%A+N/A103.9S24.2M*4083.3h8.3B**15.5A
L100 Python AP 373294398U94.3056.851%C*N/A113.1S30.4A*4732.6h2.8A5A
NSX Tanto 297293644.578M**0.8834.204%A+29.01%B+101M1.4A++3112.9h9.7B++28.5B*
Vortek Rotary 427290753.867B+0.1733.424%B+3.103%B+27.6B++13C*17410.5h44B++131.5B++
Titan-150 AP 3742821223.5A*19.8059.766%B**1.064%D-76.2S24.9A*5243.7h3.3B*5.4A
NSX-P Naginata 273268703.829A**0.1332.217%A++39.552%A+107.2A++2B**2672.5h9B*28B**
EM4-AE Longshot 2592581913.579M++9.8843.085%C**81.395%C++107.5A**N/A2682.4h1.7B+3.9B+
NS Baron G5AE 231230733.151A++0.5538.821%D21.304%B**65.7B*N/A1833.5h3.9B+10C+
M20 Mustang 330216732.959C**0.7436.173%B*N/A23.7B*12.5B+1699.1h68B++187.9B*
AF-34 Mattock 2032021910.632A*6.9335.156%C+19.307%B+96.2M+N/A3442.1h4.6B*13B++
M20 Basilisk 2262011020.1S16.4046.615%B**10.448%A++64.8M**8.1C*3403.1h36.4A++78.1A+
Mag-Cutter 1861868,4660.022C++3.6841.076%B**4.301%C0.5C+N/A2338.7h1.7B++4.1B++
M12 Kobalt 192183630.5A++26.8026.134%A++19.672%C**101.7B**5A++3431.8h13.4B**51.2B*
AF-34 Mattock 183180199.474A*5.7739.322%C*18.333%C++85.7M1.4A+3292.1h5.8B++14.8B++
Spear Anti-Vehicle Phalanx Turret 229174629M**25.3060.324%A++2.874%C--91.6M++28.9B++5661.9h5.6B*9.2B**
Anti-Vehicle Grenade 2471711171N/A167.3055.24%B+N/A427.5C**190B**21570.4h5.1B9.3B+
NS-30 Vandal 168167295.759A++2.0642.048%A+31.138%B+98.2A*N/A3691.7h4.2B**9.9B**
Hardlight Dagger 1621624,6300.035C++3.6738.37%B++4.321%C--0.8CN/A2195.9h1.6B++4.2B+
Bouncing Betty 1531531015.3M**11.6036.649%D-N/A127.5C++N/A5171.2h1.8B+4.8C+
MGR-A1 Vanquisher 155152403.8A++0.1036.656%A+19.737%D80B**1.6C++2021.9h9.1B+24.8B*
Hawk GD-68 208126432.93S0.7760.406%CN/A32.3B**21A*3023.9h6.4B*10.6B++
M30 Mustang AH 1271211012.1B++8.4064.95%AN/A134.4A**6.7B+3870.9h5.9B+9.1B+
AF-18 Stalker AE 117117148.357S4.6634.889%B+37.607%B**117A++N/A10721h9.1B**26.2B*
E540 Halberd 132105715B*11.3051.448%B**1.905%D61.8M*15.9C**3481.7h4.2A8.2A
Shrike 14097263.731S0.0358.742%C**1.031%D--57.1M25.3A++9621.7h4.8B**8.2B*
NS-10 Burster 13295146.786S3.0851.209%M++3.158%D20.7S8M++1424.6h90.3A++176.3A+
M20 Basilisk 10594910.444S6.7441.566%B+3.191%D--67.1S7.9C+3331.4h36A++86.5A+
M20 Basilisk 9586421.5S17.8038.882%A8.14%B**95.6S10B+3900.9h28.7A*73.8A+
Sticky Grenade 8583183N/A79.3059.438%B++N/A830C20B+47960.1h1.8B+3B+
NS-10 Burster 12382145.857S2.1650.16%M+6.098%C++17.8S8.9M**1524.6h105.5B**210.3A
NCM2 Falcon 11180233.478A*0.2254.192%A+2.5%D--30.8A++11.9M*1892.6h11.2C++20.6B+
AF-8 RailJack 7978515.6S11.9049.573%A++75.641%C++78S1S6541h2.2B+4.5B*
M12 Kobalt 7876419B++15.3026.808%A*19.737%C++152A**4B*6260.5h11.5A42.9B**
M12 Kobalt 7975175C**71.3028.132%B**25.333%A++187.5A++10A++7760.4h13.3B++47.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit622,0361.6h
Anti-Vehicle MANA Turret0800.1h
Spawn Beacon05120.3h
Medical Applicator11196,6056.6h
Medical Kit3,02517,83473.8h
Nanite Revive Grenade03500.1h
AE Nano-Armor Kit1352,6392.4h
Motion Spotter136,0002.6h
Spitfire Auto-Turret0600.1h
Ammunition Package61680.1h
Anti-Infantry MANA Turret11080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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