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Lt. General ZialTR[N4GR] ZialTR
TR BR 91

KDR: 3.75

Score: 7.5m

Last Seen: Oct 16th, 2019 12:29 PM
- OFFLINE - 10.7 hour(s)

Battle Rank 91 - Terran Republic on Emerald - Outfit Leader of People Who Annoy You[N4GR] People Who Annoy You
TR outfit on Emerald

Members: 1
Level Progress (to 92): 54%
Level 100 Progress: 40% 310h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Cycler TRV T9 CARV TORQ-9 T1A Unity NS-15M1 TAR SABR-13 MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,233,180 MLG Score: 8180
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.521%38.604%129417119915,9494.57385-0.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.189%2.386A*2.842M+-0.664DHEAD ++ (~21.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.64B+9.10.373C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.663%0.658%1524212146084610212.9362590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.665%-0.299C-0.989D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.721B++23.60.707B++46.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.534%84.507%0212141,06528513.73684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.101%1.899A++1.241B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.468B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
People Who Annoy You[N4GR] People Who Annoy You
TR outfit on Emerald

Members: 1
7.5m330.4%614 (36.8k)540 (32.4k)3.7526821,0155,6003.8955491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216194030.55%35.146%107402:2812

41% Combat Medic35% Heavy Assault11% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2019 1:45 AMMay 22nd, 2019 2:56 AMOct 17th, 2019 4:02 PM (17h) (PST)Oct 16th, 2019 8:30 AM (2d) (PST)Oct 16th, 2019 8:29 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9793206591.5220.4060.5355.2000.0518180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,74119,17139,570912432312332,398

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
230.1h/9.6d 800 7,386 5,383 71.8k 304 1,257 710 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:1,176
Deaths:279
KDR:4.215
Accuracy:30.963% A*
HSR:39.626% A**
NS-15M1
A**
Kills:1,174
Deaths:255
KDR:4.604
Accuracy:33.251% A*
HSR:41.567% A**
MSW-R
A*
Kills:1,171
Deaths:303
KDR:3.865
Accuracy:34.072% A*
HSR:41.332% A*
MG-H1 Watchman
A*
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:32.288% A++
HSR:44.103% A*
TMG-50
M+
Kills:1,164
Deaths:277
KDR:4.202
Accuracy:34.872% A**
HSR:43.127% M+
T9A "Butcher"
A++
Kills:509
Deaths:139
KDR:3.662
Accuracy:32.944% A++
HSR:41.454% A++
NS-15M AE
A*
Kills:68
Deaths:16
KDR:4.250
Accuracy:34.987% A++
HSR:48.529% A*
Kills:6,432
Deaths (as Heavy Assault):1,556
Deaths (to Heavy Assaults):1,977
KDR:4.13368
Kill Difference:4,876
Playtime:81.259 hours
Usage:35%
Score:2.653m
Score/min:544
Accuracy (listed only):33.340%
HSR (listed only):42.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A*
TRAC-5 S
A*
Kills:302
Deaths:83
KDR:3.639
Accuracy:33.162% A*
HSR:27.483% A*
LC2 Lynx AE
M+
Kills:99
Deaths:25
KDR:3.960
Accuracy:33.971% A+
HSR:46.465% M+
Kills:1,570
Deaths (as Light Assault):398
Deaths (to Light Assaults):1,179
KDR:3.94472
Kill Difference:1,172
Playtime:25.841 hours
Usage:11%
Score:0.742m
Score/min:478
Accuracy (listed only):33.472%
HSR (listed only):34.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A**
Kills:1,179
Deaths:399
KDR:2.955
Accuracy:34.632% A**
HSR:35.793% A*
TORQ-9
A*
Kills:1,176
Deaths:337
KDR:3.490
Accuracy:34.452% A*
HSR:40.306% A*
T1A Unity
A
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:31.077% A
HSR:34.583% A
TAR
A*
Kills:1,173
Deaths:346
KDR:3.390
Accuracy:34.484% A*
HSR:37.766% A*
SABR-13
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:34.694% A++
HSR:40.017% A++
T1 Cycler
A**
Kills:1,167
Deaths:334
KDR:3.494
Accuracy:33.506% A**
HSR:37.789% A**
TAR-AE
A
Kills:452
Deaths:118
KDR:3.831
Accuracy:33.040% A
HSR:32.301% B++
Kills:7,493
Deaths (as Combat Medic):2,290
Deaths (to Combat Medics):620
KDR:3.27205
Kill Difference:5,203
Playtime:95.483 hours
Usage:41%
Score:3.191m
Score/min:557
Accuracy (listed only):33.698%
HSR (listed only):36.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A*
TRAC-5 S
A*
Kills:302
Deaths:83
KDR:3.639
Accuracy:33.162% A*
HSR:27.483% A*
LC2 Lynx AE
M+
Kills:99
Deaths:25
KDR:3.960
Accuracy:33.971% A+
HSR:46.465% M+
Kills:1,570
Deaths (as Engineer):398
Deaths (to Engineers):562
KDR:3.94472
Kill Difference:1,172
Playtime:9.951 hours
Usage:4%
Score:0.213m
Score/min:356
Accuracy (listed only):33.472%
HSR (listed only):34.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:791
Deaths:68
KDR:11.632
Accuracy:47.465% A
HSR:85.082% B*
NS-44 Commissioner
A++
Kills:756
Deaths:506
KDR:1.494
Accuracy:50.874% A++
HSR:34.259% A++
RAMS-AE .50M
B**
Kills:274
Deaths:26
KDR:10.539
Accuracy:47.750% B**
HSR:82.847% C*
Kills:1,821
Deaths (as Infiltrator):600
Deaths (to Infiltrators):710
KDR:3.035
Kill Difference:1,221
Playtime:12.117 hours
Usage:5%
Score:0.390m
Score/min:537
Accuracy (listed only):48.696%
HSR (listed only):67.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:241
Deaths:60
KDR:4.017
Accuracy:26.121% A*
HSR:30.705% A++
MRC3 Mercy
A*
Kills:235
Deaths:60
KDR:3.917
Accuracy:26.728% A*
HSR:28.936% A+
M3 Pounder HEG
A*
Kills:77
Deaths:25
KDR:3.080
Accuracy:57.511% A*
HSR:2.597% C
Kills:553
Deaths (as MAX Suit):72.500
Deaths (to MAX Suits):152
KDR:7.62759
Kill Difference:480.500
Playtime:4.988 hours
Usage:2%
Score:0.266m
Score/min:887
Accuracy (listed only):36.787%
HSR (listed only):20.746%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:534
V. Kills:33 N/A
Deaths:33
KDR:16.182
Accuracy:32.988% B++
KPH:112.800 A*
VKPH:7 A++
Hellfire Rocket Pods
S
Kills:232
V. Kills:29 N/A
Deaths:5
KDR:46.400
Accuracy:58.126% B**
KPH:551.700 S
VKPH:69 S
M18 Needler
B**
Kills:74
V. Kills:40 180%
Deaths:20
KDR:3.700
Accuracy:34.869% B+
KPH:23.300 B**
VKPH:12.600 B+
Kills:840 (608 + 0)
Deaths:58
KDR:14.483
VKDR:1.759
Vehicle Kills:102
Kill Difference:782
Playtime:8.337 hours
Usage:4%
Score:0.156m
Score/min:312
Piloting Accuracy:34.869%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:131
V. Kills:27 468%
Deaths:1
KDR:131
Accuracy:55.879% B+
KPH:122.800 S
VKPH:25.300 M
Kills:131 (131 + 0)
Deaths:1
KDR:131
VKDR:27
Vehicle Kills:27
Kill Difference:130
Playtime:1.067 hours
Usage:0%
Score:0.029m
Score/min:455
Driving Accuracy:55.879%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,1981,1793992.955A++0.8034.632%A**35.793%A*94.3M++1.5M21312.5h9.6A27.7A
T9 CARV 1,1881,1762794.215A*0.4630.963%A*39.626%A**88.4M++N/A31313.3h9.6A31.1B**
TORQ-9 1,1921,1763373.49A++0.2634.452%A*40.306%A*94.1M+1.3A++21612.5h10.3A+29.9A
T1A Unity 1,1861,1744112.856A++0.9031.077%A34.583%A81A++N/A17814.5h10B**32.2A
NS-15M1 1,1821,1742554.604A*0.8533.251%A*41.567%A**110.8MN/A62910.6h8.9A26.7B**
TAR 1,1831,1733463.39A0.3634.484%A*37.766%A*95.4M+N/A25512.3h9.2A+26.8A
SABR-13 1,1841,1723453.397B**0.3634.694%A++40.017%A++91.6M+N/A27912.8h9.3B**26.8B**
MSW-R 1,1821,1713033.865B*0.1134.072%A*41.332%A*107.4M1A27410.9h8.8A25.8B**
MG-H1 Watchman 1,1791,1702874.077A++0.3232.288%A++44.103%A*96.7A*N/A30012.1h10.2B**31.5B*
TRAC-5 1,1801,1692904.031S0.2833.284%A*30.026%A*86.6SN/A31313.5h9.9B**29.8B**
T1 Cycler 1,1821,1673343.494A*0.2633.506%A**37.789%A**92.6S1.2A*40712.6h9.1A++27.2A+
TMG-50 1,1681,1642774.202M+0.4534.872%A**43.127%M+92.4MN/A20612.6h8.1B**23.2B**
RAMS .50M 7927916811.632A**7.8847.465%A85.082%B*109.9SN/A3247.2h1.7B**3.6B*
NS-44 Commissioner 7587565061.494B+2.2650.874%A++34.259%A++168SN/A5554.5h2.7B**5.4B**
M14 Banshee 5675343316.182B**12.4332.988%B++N/A113.6A*7A++2504.7h16.9B+51.2B+
C-4 6405331353.948A++0.2031.994%B**N/A296.1S59.4A*15871.8h1.2B+3.7B*
T9A "Butcher" 5175091393.662B**0.0932.944%A++41.454%A++99.8A+1.6A++2655.1h9.5B**28.8B**
TAR-AE 4594521183.831A++0.0833.04%A32.301%B++82.2B**1.3B*2585.5h10.4B++31.5B*
TRAC-5 S 307302833.639M*0.1133.162%A*27.483%A*91.5S1.5A*2203.3h8.3B**25.2B**
NS Decimator 402292594.949S1.2065.638%B+N/A67.9A++25.6B**4634.3h3.7B++5.7B*
Frag Grenade 2902771277N/A273.2557.433%A++N/A692.5B**32.5M**20850.4h3.2B++5.5B*
RAMS-AE .50M 2742742610.538A*6.7947.75%B**82.847%C*101.5A**N/A2722.7h1.6B*3.3B**
MRC3 Mercy 244241604.017B*0.2626.121%A*30.705%A++86.1S1.1B**3292.8h13.3A+51B**
MRC3 Mercy 236235603.917B++0.1626.728%A*28.936%A+83.9M**N/A3232.8h13.9A+52.1B**
Hellfire Rocket Pods 261232546.4S42.6558.126%B**N/A580S72.5S20770.4h13B+22.4B++
L100 Python HEAT 1581311131U127.2555.879%B+N/A119.1S24.5A**4551.1h3.4B*6B**
Chainblade 1211205,4630.022C+3.7346.419%A+2.5%D0.6C+N/A2205.6h1.5B**3.1B*
LC2 Lynx AE 9999253.96A*0.2133.971%A+46.465%M+82.5AN/A2621.2h10.6B*31.2B++
Tank Mine 13498616.333S12.5825.655%DN/A196A++72B10380.5h1.5B++5.8C**
Claymore 9696196U92.2525.352%DN/A137.1C+N/A4980.7h1.1B*4.4C+
M3 Pounder HEG 8777253.08B**0.6757.511%A*2.597%C45.3M*5.9A+2701.7h13.6B+23.7B*
M18 Needler 11474203.7B+0.0534.869%B+1.351%C--23.1B**12.5B+1713.2h72B*206.5B**
NS-15M AE 6968164.25B*0.5034.987%A++48.529%A*113.3A++1.7A*4140.6h8A22.8B**
Anti-Vehicle Grenade 6851151N/A47.2554.504%B+N/A510B++170B*22850.1h4.6B++8.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01060.1h
Nano-Armor Kit213,9290.7h
Medical Applicator5152,6652.8h
Motion Spotter0930h
Medical Kit3092,5663.9h

Check the help document for the dictionary if you want to learn more about words used here.


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