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Lt. General ZialTR[N4GR] ZialTR
TR BR 90

KDR: 3.72

Score: 7.1m

Last Seen: Aug 8th, 2019 3:59 AM
- OFFLINE - 90.8 hour(s)

Battle Rank 90 - Terran Republic on Emerald
Level Progress (to 91): 47%
Level 100 Progress: 38% 320h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Cycler TRV T9 CARV TORQ-9 NS-15M1 T1A Unity TAR SABR-13 MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,201,905 MLG Score: 8155
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.519%38.738%129814120015,2904.54113-0.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.434%2.386A*2.842M+-0.664DHEAD ++ (~21.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.64B+9.10.373C**18.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.881%0.692%145821212578469412.2979608%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.56%-0.299C-0.989D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.721B++23.80.707B++46.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.506%84.724%02121292326613.45693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.107%1.899A++1.241B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.468B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.1m330.7%613 (36.8k)537 (32.2k)3.7200720,0405,3873.8624590 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214183730.634%35.145%107702:2712

41% Combat Medic37% Heavy Assault11% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2019 1:45 AMMay 22nd, 2019 2:56 AMAug 8th, 2019 1:46 AM (15d) (PST)Aug 8th, 2019 2:02 AM (15d) (PST)Aug 7th, 2019 11:59 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9793236561.5180.4080.5345.1890.0518155

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,73619,35739,379912432311332,237

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220h/9.2d 767 7,043 5,094 68.5k 290 1,200 674 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A**
Kills:1,176
Deaths:279
KDR:4.215
Accuracy:30.963% A*
HSR:39.626% A**
NS-15M1
A**
Kills:1,174
Deaths:255
KDR:4.604
Accuracy:33.251% A*
HSR:41.567% A**
MSW-R
A*
Kills:1,171
Deaths:303
KDR:3.865
Accuracy:34.072% A*
HSR:41.332% A*
MG-H1 Watchman
A*
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:32.288% A++
HSR:44.103% A*
TMG-50
M+
Kills:1,164
Deaths:277
KDR:4.202
Accuracy:34.872% A**
HSR:43.127% M+
T9A "Butcher"
A++
Kills:509
Deaths:139
KDR:3.662
Accuracy:32.944% A++
HSR:41.454% A++
Kills:6,364
Deaths (as Heavy Assault):1,540
Deaths (to Heavy Assaults):1,915
KDR:4.13247
Kill Difference:4,824
Playtime:80.345 hours
Usage:37%
Score:2.625m
Score/min:544
Accuracy (listed only):33.065%
HSR (listed only):41.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A*
TRAC-5 S
A*
Kills:301
Deaths:82
KDR:3.671
Accuracy:33.192% A*
HSR:27.575% A*
Kills:1,470
Deaths (as Light Assault):372
Deaths (to Light Assaults):1,140
KDR:3.95161
Kill Difference:1,098
Playtime:24.348 hours
Usage:11%
Score:0.706m
Score/min:483
Accuracy (listed only):33.238%
HSR (listed only):28.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A**
Kills:1,179
Deaths:399
KDR:2.955
Accuracy:34.632% A**
HSR:35.793% A*
TORQ-9
A*
Kills:1,176
Deaths:337
KDR:3.490
Accuracy:34.452% A*
HSR:40.306% A*
T1A Unity
A
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:31.077% A
HSR:34.583% A
TAR
A*
Kills:1,173
Deaths:346
KDR:3.390
Accuracy:34.484% A*
HSR:37.766% A*
SABR-13
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:34.694% A++
HSR:40.017% A++
T1 Cycler
A**
Kills:1,167
Deaths:334
KDR:3.494
Accuracy:33.506% A**
HSR:37.789% A**
Kills:7,041
Deaths (as Combat Medic):2,172
Deaths (to Combat Medics):602
KDR:3.24171
Kill Difference:4,869
Playtime:89.775 hours
Usage:41%
Score:2.973m
Score/min:552
Accuracy (listed only):33.808%
HSR (listed only):37.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A*
TRAC-5 S
A*
Kills:301
Deaths:82
KDR:3.671
Accuracy:33.192% A*
HSR:27.575% A*
Kills:1,470
Deaths (as Engineer):372
Deaths (to Engineers):537
KDR:3.95161
Kill Difference:1,098
Playtime:8.975 hours
Usage:4%
Score:0.187m
Score/min:347
Accuracy (listed only):33.238%
HSR (listed only):28.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A
Kills:791
Deaths:68
KDR:11.632
Accuracy:47.465% A
HSR:85.082% B*
NS-44 Commissioner
A++
Kills:716
Deaths:478
KDR:1.498
Accuracy:51.008% A++
HSR:34.916% A++
RAMS-AE .50M
B**
Kills:132
Deaths:14
KDR:9.429
Accuracy:47.768% B**
HSR:82.576% C*
Kills:1,639
Deaths (as Infiltrator):560
Deaths (to Infiltrators):672
KDR:2.92679
Kill Difference:1,079
Playtime:10.620 hours
Usage:5%
Score:0.337m
Score/min:530
Accuracy (listed only):48.747%
HSR (listed only):67.525%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:238
Deaths:59
KDR:4.034
Accuracy:26.146% A*
HSR:30.672% A++
MRC3 Mercy
A*
Kills:234
Deaths:59
KDR:3.966
Accuracy:26.766% A*
HSR:29.060% A+
M3 Pounder HEG
A*
Kills:77
Deaths:25
KDR:3.080
Accuracy:57.511% A*
HSR:2.597% C
Kills:549
Deaths (as MAX Suit):71.500
Deaths (to MAX Suits):146
KDR:7.67832
Kill Difference:477.500
Playtime:4.941 hours
Usage:2%
Score:0.265m
Score/min:893
Accuracy (listed only):36.808%
HSR (listed only):20.777%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:504
V. Kills:27 N/A
Deaths:33
KDR:15.273
Accuracy:33.285% B++
KPH:116.800 A**
VKPH:6.300 A+
Hellfire Rocket Pods
S
Kills:215
V. Kills:27 N/A
Deaths:5
KDR:43
Accuracy:58.449% A
KPH:511.200 S
VKPH:64.200 S
M18 Needler
B**
Kills:74
V. Kills:40 180%
Deaths:20
KDR:3.700
Accuracy:34.869% B+
KPH:23.300 B**
VKPH:12.600 B+
Kills:793 (578 + 0)
Deaths:58
KDR:13.672
VKDR:1.621
Vehicle Kills:94
Kill Difference:735
Playtime:7.920 hours
Usage:4%
Score:0.150m
Score/min:315
Piloting Accuracy:34.869%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:114
V. Kills:22 N/A
Deaths:1
KDR:114
Accuracy:54.830% B
KPH:117.400 S
VKPH:22.600 A*
Kills:114 (114 + 0)
Deaths:1
KDR:114
VKDR:22
Vehicle Kills:22
Kill Difference:113
Playtime:0.972 hours
Usage:0%
Score:0.024m
Score/min:410
Driving Accuracy:54.830%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,1981,1793992.955A++0.7734.632%A**35.793%A*94.3M++1.5M21312.5h9.6A27.7A
T9 CARV 1,1881,1762794.215A*0.4930.963%A*39.626%A**88.4M++N/A31313.3h9.6A31.1B**
TORQ-9 1,1921,1763373.49A++0.2334.452%A*40.306%A*94.1M+1.3A++21612.5h10.3A+29.9A
NS-15M1 1,1821,1742554.604A*0.8833.251%A*41.567%A**110.8A**N/A62910.6h8.9A26.7B**
T1A Unity 1,1861,1744112.856A++0.8631.077%A34.583%A81A++N/A17814.5h10B**32.2A
TAR 1,1831,1733463.39A0.3334.484%A*37.766%A*95.4M+N/A25412.3h9.2A+26.8A
SABR-13 1,1841,1723453.397B**0.3234.694%A++40.017%A++91.6M+N/A27912.8h9.3B**26.8B**
MSW-R 1,1821,1713033.865B*0.1434.072%A*41.332%A*107.4M1A27210.9h8.8A25.8B**
MG-H1 Watchman 1,1791,1702874.077A++0.3632.288%A++44.103%A*96.7A*N/A30012.1h10.2B**31.5B*
TRAC-5 1,1801,1692904.031S0.3133.284%A*30.026%A*86.6SN/A31213.5h9.9B**29.8B**
T1 Cycler 1,1821,1673343.494A*0.2333.506%A**37.789%A**92.6S1.2A*40712.6h9.1A++27.2A+
TMG-50 1,1681,1642774.202M+0.4834.872%A**43.127%M+92.4MN/A20612.6h8.1B**23.2B**
RAMS .50M 7927916811.632A**7.9147.465%A85.082%B*109.9SN/A3247.2h1.7B**3.6B*
NS-44 Commissioner 7187164781.498B+2.2251.008%A++34.916%A++170.5SN/A5624.2h2.7B**5.3B**
T9A "Butcher" 5175091393.662B**0.0632.944%A++41.454%A++99.8A+1.6A++2655.1h9.5B**28.8B**
M14 Banshee 5315043315.273B**11.5533.285%B++N/A117.2A**6.3A+2604.3h16.7B+50.3B+
C-4 5924881303.754A++0.0331.369%B**N/A287.1S61.2A*15401.7h1.2B+3.8B*
TRAC-5 S 306301823.671M*0.0533.192%A*27.575%A*94.1S1.6M2223.2h8.3B**25B**
NS Decimator 402292585.034S1.3165.905%B+N/A69.5A*26.2A4664.2h3.7B++5.5B*
Frag Grenade 2632511251N/A247.2857.722%A++N/A627.5B++30M**19940.4h3.3B+5.7B*
MRC3 Mercy 240238594.034B*0.3126.146%A*30.672%A++85SN/A3332.8h13.4A+51.2B**
MRC3 Mercy 235234593.966B*0.2526.766%A*29.06%A+83.6M**N/A3262.8h13.9A+51.9B**
Hellfire Rocket Pods 242215543S39.2858.449%AN/A537.5S67.5S19600.4h13.1B+22.5B++
RAMS-AE .50M 132132149.429A++5.7147.768%B**82.576%C*94.3A*N/A2181.4h1.6B*3.4B*
L100 Python HEAT 1361141114U110.2854.83%BN/A114S22A*4101h3.4B*6.2B**
Chainblade 1151145,2510.022C+3.7046.24%A+2.632%D0.6C+N/A2196.2h1.5B**3.1B*
Tank Mine 12995615.833S12.1126.276%C--N/A190A++68C*10850.5h1.5B++5.6B+
Claymore 8080180U76.2824.538%D-N/A133.3C+N/A4820.6h1.2C++4.7C
M3 Pounder HEG 8777253.08B**0.6457.511%A*2.597%C45.3M*5.9A+2691.7h13.6B+23.7B*
M18 Needler 11474203.7B+0.0234.869%B+1.351%C--23.1B**12.5B+1713.2h72B*206.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01060.1h
Nano-Armor Kit212,3070.6h
Medical Applicator5049,8992.7h
Motion Spotter0930h
Medical Kit2972,4933.8h

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