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General ZialTR[N4GR] ZialTR
TR BR 96

KDR: 3.78

Score: 9.1m

Last Seen: Jun 22nd, 2020 11:27 AM
- OFFLINE - 490.8 hour(s)

Battle Rank 96 - Terran Republic on Emerald
Level Progress (to 97): 6%
Level 100 Progress: 48% 273h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9A "Butcher" Cycler TRV NS-15M AE TORQ-9 T9 CARV T1A Unity NS-15M1 MSW-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,306,989 MLG Score: 8239
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.21%38.304%127218132919,8654.65441-0.872

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.166%2.319A*2.591A**-0.2CHEAD ++ (~21.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.626B+9.20.355C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.463%0.875%1435213456865611512.25591%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.74%-0.404C---0.776D--1.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.585B+22.80.576B+45.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.618%18.333%77113466086320.697674182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.425C--3.343M*-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.664B+12.80.682B+27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.84%84.871%77213451,35536113.75346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.337%1.948A++1.156B**-1.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.476B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.1m308.1%599 (35.9k)529 (31.7k)3.78226,0056,8763.9232196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1347241930.688%35.286%108302:3015

38% Combat Medic38% Heavy Assault13% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2019 1:45 AMMay 22nd, 2019 2:56 AMJul 1st, 2020 5:30 PM (11d) (PST)Jun 22nd, 2020 7:27 AM (20d) (PST)Jun 22nd, 2020 7:27 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9853146711.5170.4010.5354.8260.0508239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,09118,81740,274912432290331,726

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
285.7h/11.9d 971 9,176 6,731 82.7k 388 1,565 853 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A+
Kills:1,181
Deaths:306
KDR:3.859
Accuracy:32.122% A+
HSR:37.341% B**
NS-15M AE
A
Kills:1,178
Deaths:261
KDR:4.513
Accuracy:33.192% A
HSR:40.492% A
T9 CARV
A*
Kills:1,176
Deaths:279
KDR:4.215
Accuracy:30.963% A*
HSR:39.626% A*
NS-15M1
A*
Kills:1,174
Deaths:255
KDR:4.604
Accuracy:33.251% A++
HSR:41.567% A*
MSW-R
A*
Kills:1,173
Deaths:304
KDR:3.859
Accuracy:34.086% A*
HSR:41.347% A*
MG-H1 Watchman
A++
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:32.288% A+
HSR:44.103% A++
TMG-50
A**
Kills:1,164
Deaths:277
KDR:4.202
Accuracy:34.872% A*
HSR:43.127% A**
T16 Rhino
M
Kills:347
Deaths:111
KDR:3.126
Accuracy:32.670% A*
HSR:42.363% M
Kills:8,563
Deaths (as Heavy Assault):2,080
Deaths (to Heavy Assaults):2,365
KDR:4.11683
Kill Difference:6,483
Playtime:108.949 hours
Usage:38%
Score:3.448m
Score/min:527
Accuracy (listed only):32.931%
HSR (listed only):41.246%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A++
LC2 Lynx AE
B**
Kills:973
Deaths:189
KDR:5.148
Accuracy:31.407% B++
HSR:35.149% B**
TRAC-5 S
A++
Kills:302
Deaths:83
KDR:3.639
Accuracy:33.162% A++
HSR:27.483% A++
Kills:2,444
Deaths (as Light Assault):562
Deaths (to Light Assaults):1,476
KDR:4.34875
Kill Difference:1,882
Playtime:36.828 hours
Usage:13%
Score:1.065m
Score/min:482
Accuracy (listed only):32.618%
HSR (listed only):30.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A*
Kills:1,179
Deaths:399
KDR:2.955
Accuracy:34.632% A*
HSR:35.793% A*
TORQ-9
A*
Kills:1,176
Deaths:337
KDR:3.490
Accuracy:34.452% A*
HSR:40.306% A*
T1A Unity
A
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:31.077% A
HSR:34.583% B**
TAR
A*
Kills:1,173
Deaths:346
KDR:3.390
Accuracy:34.484% A*
HSR:37.766% A*
SABR-13
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:34.694% A++
HSR:40.017% A++
T1 Cycler
A*
Kills:1,167
Deaths:334
KDR:3.494
Accuracy:33.506% A*
HSR:37.789% A*
TAR-AE
B*
Kills:1,164
Deaths:319
KDR:3.649
Accuracy:31.821% B*
HSR:35.138% B++
MG-A1 Arbalest
A
Kills:141
Deaths:49
KDR:2.878
Accuracy:32.909% A
HSR:38.298% B**
Kills:8,346
Deaths (as Combat Medic):2,540
Deaths (to Combat Medics):752
KDR:3.28583
Kill Difference:5,806
Playtime:107.544 hours
Usage:38%
Score:3.555m
Score/min:551
Accuracy (listed only):33.447%
HSR (listed only):37.461%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A++
LC2 Lynx AE
B**
Kills:973
Deaths:189
KDR:5.148
Accuracy:31.407% B++
HSR:35.149% B**
TRAC-5 S
A++
Kills:302
Deaths:83
KDR:3.639
Accuracy:33.162% A++
HSR:27.483% A++
Kills:2,444
Deaths (as Engineer):562
Deaths (to Engineers):705
KDR:4.34875
Kill Difference:1,882
Playtime:11.448 hours
Usage:4%
Score:0.233m
Score/min:339
Accuracy (listed only):32.618%
HSR (listed only):30.886%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:955
Deaths:663
KDR:1.440
Accuracy:50.663% A+
HSR:34.555% A+
RAMS .50M
B**
Kills:791
Deaths:68
KDR:11.632
Accuracy:47.465% B**
HSR:85.082% B*
RAMS-AE .50M
B**
Kills:564
Deaths:42
KDR:13.429
Accuracy:48.418% B**
HSR:84.575% B+
Kills:2,310
Deaths (as Infiltrator):773
Deaths (to Infiltrators):906
KDR:2.98836
Kill Difference:1,537
Playtime:14.792 hours
Usage:5%
Score:0.476m
Score/min:537
Accuracy (listed only):48.849%
HSR (listed only):68.071%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:271
Deaths:65
KDR:4.169
Accuracy:26.587% A++
HSR:29.151% A+
MRC3 Mercy
A++
Kills:266
Deaths:65
KDR:4.092
Accuracy:25.875% A++
HSR:30.075% A++
M3 Pounder HEG
A*
Kills:81
Deaths:25
KDR:3.240
Accuracy:57.352% A*
HSR:2.469% C-
M3 Pounder HEG
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:58.364% N/A
HSR:2% N/A
Kills:668
Deaths (as MAX Suit):90
Deaths (to MAX Suits):184
KDR:7.42222
Kill Difference:578
Playtime:5.543 hours
Usage:2%
Score:0.288m
Score/min:866
Accuracy (listed only):42.044%
HSR (listed only):15.924%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:607
V. Kills:40 N/A
Deaths:33
KDR:18.394
Accuracy:32.749% B+
KPH:115.800 A++
VKPH:7.600 A++
Hellfire Rocket Pods
S
Kills:270
V. Kills:34 N/A
Deaths:5
KDR:54
Accuracy:57.714% B**
KPH:540 S
VKPH:68 S
M18 Needler
B++
Kills:79
V. Kills:41 188%
Deaths:20
KDR:3.950
Accuracy:34.843% B+
KPH:23.500 B++
VKPH:12.200 C*
Kills:956 (686 + 0)
Deaths:58
KDR:16.483
VKDR:1.983
Vehicle Kills:115
Kill Difference:898
Playtime:9.104 hours
Usage:3%
Score:0.180m
Score/min:329
Piloting Accuracy:34.843%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:159
V. Kills:32 482%
Deaths:1
KDR:159
Accuracy:55.819% B+
KPH:114.700 S
VKPH:23.100 A*
Kills:159 (159 + 0)
Deaths:1
KDR:159
VKDR:32
Vehicle Kills:32
Kill Difference:158
Playtime:1.387 hours
Usage:0%
Score:0.036m
Score/min:438
Driving Accuracy:55.819%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:60
V. Kills:1 N/A
Deaths:1
KDR:60
Accuracy:31.618% M
KPH:156.900 A**
VKPH:2.600 C
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:1
Vehicle Kills:1
Kill Difference:59
Playtime:0.383 hours
Usage:0%
Score:0.016m
Score/min:676
Driving Accuracy:N/A%
Gunner Accuracy:31.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 1,1971,1813063.859B**0.0832.122%A+37.341%B**99.2B**1.3B+26711.9h9.4B*29.3B**
Cycler TRV 1,1981,1793992.955A++0.8334.632%A*35.793%A*94.3A**1.5A++21512.5h9.6A27.7B**
NS-15M AE 1,1881,1782614.513B**0.7333.192%A40.492%A99.8B*N/A29411.8h9.3B*27.9B++
TORQ-9 1,1921,1763373.49A0.2934.452%A*40.306%A*94.1A*1.3B**21712.5h10.3A+29.9A
T9 CARV 1,1881,1762794.215A+0.4330.963%A*39.626%A*88.4A*N/A32013.3h9.6B**31.1B*
T1A Unity 1,1861,1744112.856B*0.9331.077%A34.583%B**81A+N/A17814.5h10B**32.2B**
NS-15M1 1,1821,1742554.604A*0.8233.251%A++41.567%A*110.8A*N/A62910.6h8.9A26.7B**
MSW-R 1,1841,1733043.859B+0.0834.086%A*41.347%A*106.6A*1B+28311h8.8A25.8B**
TAR 1,1831,1733463.39B**0.3934.484%A*37.766%A*95.4A**N/A25812.3h9.2A+26.8A
SABR-13 1,1841,1723453.397B**0.3934.694%A++40.017%A++91.6A*N/A28012.8h9.3B**26.8B**
MG-H1 Watchman 1,1791,1702874.077A+0.3032.288%A+44.103%A++96.7A+N/A30512.1h10.2B**31.5B*
TRAC-5 1,1801,1692904.031S0.2533.284%A*30.026%A++86.6M*N/A31813.5h9.9B**29.8B**
T1 Cycler 1,1821,1673343.494A++0.2933.506%A*37.789%A*92.6M*1.2A41012.6h9.1A+27.2A
TAR-AE 1,1791,1643193.649B*0.1331.821%B*35.138%B++80.8B+1C+24114.4h10.1B+31.8B++
TMG-50 1,1681,1642774.202A*0.4234.872%A*43.127%A**92.4A++N/A20812.6h8.1B**23.2B**
LC2 Lynx AE 9819731895.148M1.3731.407%B++35.149%B**93.6B**N/A25610.4h10.8B*34.5B*
NS-44 Commissioner 9589556631.44B2.3450.663%A+34.555%A+154M**N/A4996.2h2.8B**5.4B**
RAMS .50M 7927916811.632A**7.8547.465%B**85.082%B*109.9SN/A3257.2h1.7B*3.6B*
C-4 7286101464.178A++0.4031.893%B*N/A305S59A*15942h1.1B++3.6B++
M14 Banshee 6476073318.394B**14.6132.749%B+N/A116.7A++7.7A++2645.2h16.6B+50.7B+
RAMS-AE .50M 5645644213.429M9.6548.418%B**84.575%B+110.6A*N/A2915.1h1.6B*3.3B*
NS Decimator 556405844.821M*1.0465.429%B+N/A65.3A24.4B++4156.2h3.8B+5.8B+
T16 Rhino 3473471113.126A++0.6632.67%A*42.363%M82.6A++N/A2094.2h9.9B**30.4B**
Frag Grenade 3323191319N/A315.2256.758%A+N/A638B26A++21080.5h3.1B+5.5B++
TRAC-5 S 307302833.639M++0.1433.162%A++27.483%A++91.5S1.5A2213.3h8.3B**25.2B**
MRC3 Mercy 272271654.169B++0.3926.587%A++29.151%A+82.1M++N/A3153.3h14A52.5B**
Hellfire Rocket Pods 304270554S50.2257.714%B**N/A540S68S20800.5h12.3B21.3B+
MRC3 Mercy 270266654.092B+0.3125.875%A++30.075%A++80.6M++1.2B*3143.3h13.9A53.6B**
L100 Python HEAT 1911591159U155.2255.819%B+N/A113.6S22.9A++4371.4h3.4A6.1B**
Chainblade 1491486,7370.022C+3.7647.797%A+2.027%D0.6C+N/A2258.3h1.5B**3.1B*
MG-A1 Arbalest 145141492.878A++0.9032.909%A38.298%B**78.3A+2.2B**1821.8h9.9A+30.1A
Claymore 1121121112U108.2225.101%D-N/A140C+N/A4820.8h1.1B*4.4C
Tank Mine 151111618.5S14.7226.161%DN/A185A+66.7C++10390.6h1.5B+5.8C++
M3 Pounder HEG 9381253.24B*0.5457.352%A*2.469%C-45A**6.7A++2691.8h13.5B+23.6B++
M18 Needler 12079203.95B+0.1734.843%B+3.797%A23.2B++12.1C*1693.4h70.1B*201.3B*
M12 Kobalt 6160160A*56.2231.618%M18.333%C+150A*2.5C6720.4h12.8B**40.5B*
Anti-Vehicle Grenade 7658158N/A54.2253.158%C++N/A290D90C+19280.2h5.2C++9.8C*
M3 Pounder HEG 6150252C++1.7858.364%A++2%D27.8B++6.1A1381.8h22.3D38.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit315,3090.8h
Spawn Beacon11120.1h
Medical Applicator5456,6643h
Motion Spotter01510.1h
Medical Kit3963,4714.9h

Check the help document for the dictionary if you want to learn more about words used here.


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