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General ZialTR[N4GR] ZialTR
TR BR 94

KDR: 3.78

Score: 8.5m

Last Seen: Dec 2nd, 2019 2:41 AM
- OFFLINE - 7.5 hour(s)

Battle Rank 94 - Terran Republic on Emerald
Level Progress (to 95): 93%
Level 100 Progress: 45% 284h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Cycler TRV NS-15M AE T9 CARV TORQ-9 T1A Unity NS-15M1 TAR SABR-13
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,194,399 MLG Score: 8149
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.29%38.427%127917121018,4354.65295-0.873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.213%2.386A*2.661M-0.224CHEAD ++ (~21.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.632B+9.20.359C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.504%0.739%1527212256775211413.0192589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.665%-0.384C--0.853D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.70.568B+22.70.556B+45

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.618%18.333%82112266080310.740741188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.345T*-1.095D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.51B**12.81B**27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.647%84.74%82212251,17333213.53313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.213%1.894A++1.131B**-1.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.642B+1.70.47B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m317.6%606 (36.4k)534 (32k)3.779624,1976,4023.9206594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227225630.655%35.013%107302:3013

38% Combat Medic38% Heavy Assault12% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2019 1:45 AMMay 22nd, 2019 2:56 AMDec 3rd, 2019 5:09 PM (2d) (PST)Dec 1st, 2019 10:54 PM (4d) (PST)Dec 1st, 2019 10:41 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9783136651.5130.4000.5304.9660.0508149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,66518,76239,903912432298332,035

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266.5h/11.1d 903 8,472 6,231 79.4k 368 1,444 804 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
A+
Kills:1,178
Deaths:261
KDR:4.513
Accuracy:33.192% A+
HSR:40.492% A+
T9 CARV
A**
Kills:1,176
Deaths:279
KDR:4.215
Accuracy:30.963% A*
HSR:39.626% A**
NS-15M1
A**
Kills:1,174
Deaths:255
KDR:4.604
Accuracy:33.251% A++
HSR:41.567% A**
MSW-R
A*
Kills:1,171
Deaths:303
KDR:3.865
Accuracy:34.072% A*
HSR:41.332% A*
MG-H1 Watchman
A*
Kills:1,170
Deaths:287
KDR:4.077
Accuracy:32.288% A++
HSR:44.103% A*
TMG-50
M
Kills:1,164
Deaths:277
KDR:4.202
Accuracy:34.872% A*
HSR:43.127% M
T9A "Butcher"
A+
Kills:887
Deaths:229
KDR:3.873
Accuracy:32.215% A+
HSR:37.993% A
Kills:7,920
Deaths (as Heavy Assault):1,891
Deaths (to Heavy Assaults):2,203
KDR:4.18826
Kill Difference:6,029
Playtime:100.848 hours
Usage:38%
Score:3.234m
Score/min:534
Accuracy (listed only):32.979%
HSR (listed only):41.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A++
LC2 Lynx AE
A
Kills:630
Deaths:133
KDR:4.737
Accuracy:31.027% B*
HSR:34.286% A
TRAC-5 S
A++
Kills:302
Deaths:83
KDR:3.639
Accuracy:33.162% A++
HSR:27.483% A++
Kills:2,101
Deaths (as Light Assault):506
Deaths (to Light Assaults):1,386
KDR:4.15217
Kill Difference:1,595
Playtime:32.976 hours
Usage:12%
Score:0.957m
Score/min:484
Accuracy (listed only):32.491%
HSR (listed only):30.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A*
Kills:1,179
Deaths:399
KDR:2.955
Accuracy:34.632% A*
HSR:35.793% A*
TORQ-9
A*
Kills:1,176
Deaths:337
KDR:3.490
Accuracy:34.452% A*
HSR:40.306% A*
T1A Unity
A
Kills:1,174
Deaths:411
KDR:2.856
Accuracy:31.077% A
HSR:34.583% A
TAR
A*
Kills:1,173
Deaths:346
KDR:3.390
Accuracy:34.484% A*
HSR:37.766% A*
SABR-13
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:34.694% A++
HSR:40.017% A++
T1 Cycler
A*
Kills:1,167
Deaths:334
KDR:3.494
Accuracy:33.506% A*
HSR:37.789% A*
TAR-AE
B**
Kills:786
Deaths:212
KDR:3.708
Accuracy:31.961% B*
HSR:35.496% B**
MG-A1 Arbalest
B**
Kills:141
Deaths:49
KDR:2.878
Accuracy:32.909% B**
HSR:38.298% B**
Kills:7,968
Deaths (as Combat Medic):2,433
Deaths (to Combat Medics):698
KDR:3.27497
Kill Difference:5,535
Playtime:102.495 hours
Usage:38%
Score:3.414m
Score/min:555
Accuracy (listed only):33.464%
HSR (listed only):37.506%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,169
Deaths:290
KDR:4.031
Accuracy:33.284% A*
HSR:30.026% A++
LC2 Lynx AE
A
Kills:630
Deaths:133
KDR:4.737
Accuracy:31.027% B*
HSR:34.286% A
TRAC-5 S
A++
Kills:302
Deaths:83
KDR:3.639
Accuracy:33.162% A++
HSR:27.483% A++
Kills:2,101
Deaths (as Engineer):506
Deaths (to Engineers):661
KDR:4.15217
Kill Difference:1,595
Playtime:11.159 hours
Usage:4%
Score:0.230m
Score/min:344
Accuracy (listed only):32.491%
HSR (listed only):30.598%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:889
Deaths:612
KDR:1.453
Accuracy:50.519% A++
HSR:35.208% A++
RAMS .50M
A
Kills:791
Deaths:68
KDR:11.632
Accuracy:47.465% A
HSR:85.082% B*
RAMS-AE .50M
B**
Kills:382
Deaths:33
KDR:11.576
Accuracy:48.068% B**
HSR:84.031% B+
Kills:2,062
Deaths (as Infiltrator):713
Deaths (to Infiltrators):821
KDR:2.89201
Kill Difference:1,349
Playtime:13.158 hours
Usage:5%
Score:0.424m
Score/min:537
Accuracy (listed only):48.684%
HSR (listed only):68.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:252
Deaths:62
KDR:4.065
Accuracy:26.293% A++
HSR:29.762% A++
MRC3 Mercy
A*
Kills:241
Deaths:62
KDR:3.887
Accuracy:26.919% A*
HSR:28.631% A+
M3 Pounder HEG
A*
Kills:81
Deaths:25
KDR:3.240
Accuracy:57.352% A*
HSR:2.469% C-
M3 Pounder HEG
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:58.364% N/A
HSR:2% N/A
Kills:624
Deaths (as MAX Suit):87
Deaths (to MAX Suits):177
KDR:7.17241
Kill Difference:537
Playtime:5.244 hours
Usage:2%
Score:0.277m
Score/min:879
Accuracy (listed only):42.232%
HSR (listed only):15.715%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:600
V. Kills:40 N/A
Deaths:33
KDR:18.182
Accuracy:32.873% B+
KPH:115.300 A*
VKPH:7.700 A*
Hellfire Rocket Pods
S
Kills:270
V. Kills:34 N/A
Deaths:5
KDR:54
Accuracy:57.954% B**
KPH:553.500 S
VKPH:69.700 S
M18 Needler
B**
Kills:77
V. Kills:40 188%
Deaths:20
KDR:3.850
Accuracy:34.753% B+
KPH:23.700 B**
VKPH:12.300 B+
Kills:947 (677 + 0)
Deaths:58
KDR:16.328
VKDR:1.966
Vehicle Kills:114
Kill Difference:889
Playtime:8.936 hours
Usage:3%
Score:0.178m
Score/min:331
Piloting Accuracy:34.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:159
V. Kills:32 482%
Deaths:1
KDR:159
Accuracy:55.819% B+
KPH:114.700 S
VKPH:23.100 A*
Kills:159 (159 + 0)
Deaths:1
KDR:159
VKDR:32
Vehicle Kills:32
Kill Difference:158
Playtime:1.387 hours
Usage:1%
Score:0.036m
Score/min:438
Driving Accuracy:55.819%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:60
V. Kills:1 N/A
Deaths:1
KDR:60
Accuracy:31.618% M
KPH:157.100 M
VKPH:2.600 C
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:1
Vehicle Kills:1
Kill Difference:59
Playtime:0.382 hours
Usage:0%
Score:0.015m
Score/min:674
Driving Accuracy:N/A%
Gunner Accuracy:31.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,1981,1793992.955A++0.8234.632%A*35.793%A*94.3M1.5A*21412.5h9.6A27.7A
NS-15M AE 1,1881,1782614.513A0.7333.192%A+40.492%A+99.8AN/A29311.8h9.3B*27.9B*
T9 CARV 1,1881,1762794.215A*0.4430.963%A*39.626%A**88.4M+N/A31713.3h9.6B**31.1B**
TORQ-9 1,1921,1763373.49A+0.2934.452%A*40.306%A*94.1M1.3A+21712.5h10.3A+29.9A
T1A Unity 1,1861,1744112.856B++0.9231.077%A34.583%A81A++N/A17814.5h10A32.2A
NS-15M1 1,1821,1742554.604A*0.8233.251%A++41.567%A**110.8A**N/A62910.6h8.9A26.7B**
TAR 1,1831,1733463.39A0.3934.484%A*37.766%A*95.4M+N/A25712.3h9.2A+26.8A
SABR-13 1,1841,1723453.397A++0.3834.694%A++40.017%A++91.6MN/A28012.8h9.3B**26.8B**
MSW-R 1,1821,1713033.865B*0.0934.072%A*41.332%A*107.4M1B**28010.9h8.8A25.8B**
MG-H1 Watchman 1,1791,1702874.077A+0.3032.288%A++44.103%A*96.7A++N/A30412.1h10.2B**31.5B*
TRAC-5 1,1801,1692904.031S0.2533.284%A*30.026%A++86.6SN/A31713.5h9.9B**29.8B**
T1 Cycler 1,1821,1673343.494A++0.2933.506%A*37.789%A*92.6S1.2A++41012.6h9.1A++27.2A
TMG-50 1,1681,1642774.202M+0.4234.872%A*43.127%M92.4A**N/A20812.6h8.1B**23.2B**
NS-44 Commissioner 8928896121.453B+2.3350.519%A++35.208%A++158.8SN/A5165.6h2.7B**5.4B**
T9A "Butcher" 8968872293.873B**0.0932.215%A+37.993%A93.4B**N/A2539.5h9.3B**28.9B**
RAMS .50M 7927916811.632A**7.8547.465%A85.082%B*109.9SN/A3257.2h1.7B*3.6B*
TAR-AE 7947862123.708B**0.0731.961%B*35.496%B**80.2B*N/A2559.8h10.4B+32.4B++
LC2 Lynx AE 6326301334.737A**0.9631.027%B*34.286%A86.3A+N/A2477.3h11.2B*35.9B*
M14 Banshee 6406003318.182B**14.4032.873%B+N/A115.4A*7.7A*2625.2h16.7B+50.8B+
C-4 6975821424.099A++0.3231.956%B**N/A306.3S60.5A*16121.9h1.1B*3.6B*
RAMS-AE .50M 3823823311.576A**7.8048.068%B**84.031%B+106.1A**N/A2863.6h1.6B*3.3B**
NS Decimator 517380774.935S1.1665.783%B+N/A66.7A++24B**4305.7h3.7B++5.7B++
Frag Grenade 3183051305N/A301.2257.272%A++N/A762.5A32.5M**21070.4h3.1B++5.5B*
TRAC-5 S 307302833.639M**0.1433.162%A++27.483%A++91.5S1.5A++2203.3h8.3B**25.2B**
Hellfire Rocket Pods 304270554S50.2257.954%B**N/A540S68S21200.5h12.3B+21.1B++
MRC3 Mercy 255252624.065B*0.2926.293%A++29.762%A++84M**1B+3313h13.5A+51.4B**
MRC3 Mercy 242241623.887B*0.1126.919%A*28.631%A+80.3M*N/A3213h14.4A53.6B**
L100 Python HEAT 1911591159U155.2255.819%B+N/A113.6S22.9A*4371.4h3.4A6.1A
MG-A1 Arbalest 145141492.878B*0.9032.909%B**38.298%B**78.3B*2.2B*1801.8h9.9A30.1B**
Chainblade 1351346,2650.021C+3.7647.837%A+2.239%D0.6C+N/A2239.7h1.5B**3.1B++
Claymore 1061061106U102.2224.841%DN/A132.5C+N/A4750.8h1.1B**4.4C+
Tank Mine 142105617.5S13.7226.238%DN/A175A61.7C+10660.6h1.5B++5.8C**
M3 Pounder HEG 9381253.24B**0.5457.352%A*2.469%C-45M+6.7A*2651.8h13.5B++23.6B*
M18 Needler 11777203.85B+0.0734.753%B+2.597%B+24.1B**12.5B+1713.2h69.5B*200B*
M12 Kobalt 6160160M+56.2231.618%M18.333%C+150A**2.5C6720.4h12.8B**40.5B*
Anti-Vehicle Grenade 7355155N/A51.2253.053%C**N/A550B*180B**20610.1h5.1B+9.5B+
M3 Pounder HEG 6150252C*1.7858.364%A++2%D27.8B*6.1A1371.8h22.3C38.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11120.1h
Nano-Armor Kit315,1810.8h
Medical Applicator5355,0742.9h
Motion Spotter0930h
Medical Kit3683,1484.6h

Check the help document for the dictionary if you want to learn more about words used here.


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