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Primarch ZialVS[CRA8] ZialVS
VS BR 94

KDR: 3.88

Score: 9.5m

Last Seen: Jan 23rd, 2020 9:45 AM
- OFFLINE - 314.2 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 98%
Level 100 Progress: 50% 282h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A CME VE-H Maw H-V45 NS-15M1 H-V45 AE Flare VE6 Pulsar VS1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,026,765 MLG Score: 8015
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.526%36.957%123922121022,6135.11375-1.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.818%2.387A*2.407A**-0.664DHEAD ++ (~20.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.637B+90.367C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.832%0.662%27811231151112311.34821472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.724A++-1.197D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*2.90.77B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.383%18.269%1191123110492221.11828452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.539D3.339M*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.571B+15.70.61B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.717%83.75%119212301,20042352.83019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.138%1.47A+1.078B**-1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.80.449B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.5m278%552 (33.1k)491 (29.5k)3.8814427,6637,1274.0391594 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232270731.828%34.602%110102:4317

32% Combat Medic43% Heavy Assault6% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2019 9:01 PMAug 10th, 2019 8:46 AMFeb 7th, 2020 5:19 PM (49d) (PST)Jan 23rd, 2020 5:45 AM (65d) (PST)Jan 23rd, 2020 5:45 AM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9662796871.4270.3680.4944.1050.0498015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,96216,74241,220862230246329,480

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.1h/13.5d 1,124 9,572 7,108 79.6k 436 1,901 956 18.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:1,518
Deaths:427
KDR:3.555
Accuracy:32.400% B**
HSR:44.993% A++
VE-H Maw
B**
Kills:1,178
Deaths:274
KDR:4.299
Accuracy:32.943% B**
HSR:33.277% B+
NS-15M1
A++
Kills:1,177
Deaths:264
KDR:4.458
Accuracy:32.003% A++
HSR:36.024% A++
Flare VE6
A++
Kills:1,175
Deaths:246
KDR:4.776
Accuracy:33.514% A++
HSR:37.447% A+
NS-15M AE
A+
Kills:1,174
Deaths:225
KDR:5.218
Accuracy:34.428% A+
HSR:38.075% B**
SVA-88
A++
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:31.734% A
HSR:42.357% A++
Orion VS54
A*
Kills:1,168
Deaths:280
KDR:4.171
Accuracy:31.233% A++
HSR:42.551% A*
Pulsar LSW
A*
Kills:1,157
Deaths:211
KDR:5.483
Accuracy:33.129% A+
HSR:41.400% A*
Kills:9,718
Deaths (as Heavy Assault):2,189
Deaths (to Heavy Assaults):2,261
KDR:4.43947
Kill Difference:7,529
Playtime:139.952 hours
Usage:43%
Score:3.875m
Score/min:461
Accuracy (listed only):32.673%
HSR (listed only):39.516%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:1,172
Deaths:209
KDR:5.608
Accuracy:34.247% A++
HSR:29.778% A++
Zenith VX-5AE
B*
Kills:1,170
Deaths:215
KDR:5.442
Accuracy:31.876% B++
HSR:31.453% B*
Solstice VE3
A++
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:34.273% A++
HSR:28.621% A+
Pulsar C
A++
Kills:334
Deaths:90
KDR:3.711
Accuracy:35.454% A++
HSR:28.443% B++
Eridani SX5-AE
C*
Kills:182
Deaths:54
KDR:3.370
Accuracy:30.051% C+
HSR:29.121% C*
Kills:4,018
Deaths (as Light Assault):805
Deaths (to Light Assaults):1,523
KDR:4.9913
Kill Difference:3,213
Playtime:49.450 hours
Usage:15%
Score:1.412m
Score/min:476
Accuracy (listed only):33.180%
HSR (listed only):29.483%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
A++
Kills:1,182
Deaths:374
KDR:3.160
Accuracy:34.959% A+
HSR:35.956% A++
H-V45
A++
Kills:1,178
Deaths:332
KDR:3.548
Accuracy:34.159% A++
HSR:37.521% A++
H-V45 AE
A+
Kills:1,176
Deaths:266
KDR:4.421
Accuracy:33.791% B**
HSR:41.157% A+
Pulsar VS1
A*
Kills:1,174
Deaths:301
KDR:3.900
Accuracy:35.011% A*
HSR:38.586% A*
Terminus VX-9
A
Kills:1,174
Deaths:340
KDR:3.453
Accuracy:33.275% A
HSR:36.968% B**
Corvus VA55
A++
Kills:1,172
Deaths:345
KDR:3.397
Accuracy:33.934% A++
HSR:36.860% A++
Darkstar
B**
Kills:458
Deaths:175
KDR:2.617
Accuracy:32.729% B**
HSR:25.546% C++
Eridani SX5-AE
C*
Kills:182
Deaths:54
KDR:3.370
Accuracy:30.051% C+
HSR:29.121% C*
Kills:7,696
Deaths (as Combat Medic):2,187
Deaths (to Combat Medics):886
KDR:3.51898
Kill Difference:5,509
Playtime:103.872 hours
Usage:32%
Score:3.420m
Score/min:549
Accuracy (listed only):33.489%
HSR (listed only):35.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:1,172
Deaths:209
KDR:5.608
Accuracy:34.247% A++
HSR:29.778% A++
Zenith VX-5AE
B*
Kills:1,170
Deaths:215
KDR:5.442
Accuracy:31.876% B++
HSR:31.453% B*
Solstice VE3
A++
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:34.273% A++
HSR:28.621% A+
Pulsar C
A++
Kills:334
Deaths:90
KDR:3.711
Accuracy:35.454% A++
HSR:28.443% B++
Kills:3,836
Deaths (as Engineer):751
Deaths (to Engineers):814
KDR:5.10786
Kill Difference:3,085
Playtime:7.355 hours
Usage:2%
Score:0.128m
Score/min:291
Accuracy (listed only):33.962%
HSR (listed only):29.574%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:683
Deaths:411
KDR:1.662
Accuracy:52.826% A++
HSR:40.264% A*
NS-44 Commissioner AE
B**
Kills:680
Deaths:481
KDR:1.414
Accuracy:50.856% B**
HSR:35.294% B*
Parallax VX3-AE
B+
Kills:661
Deaths:50
KDR:13.220
Accuracy:44.893% B+
HSR:84.569% B+
Parallax VX3
B+
Kills:539
Deaths:33
KDR:16.333
Accuracy:44.502% B+
HSR:82.746% B+
Eridani SX5-AE
C*
Kills:182
Deaths:54
KDR:3.370
Accuracy:30.051% C+
HSR:29.121% C*
Kills:2,745
Deaths (as Infiltrator):1,029
Deaths (to Infiltrators):993
KDR:2.66764
Kill Difference:1,716
Playtime:18.037 hours
Usage:6%
Score:0.483m
Score/min:446
Accuracy (listed only):44.626%
HSR (listed only):54.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:249
Deaths:40
KDR:6.225
Accuracy:28.963% A++
HSR:28.113% B**
Blueshift VM5
A++
Kills:238
Deaths:40
KDR:5.950
Accuracy:29.317% A++
HSR:29.412% A
Kills:487
Deaths (as MAX Suit):40
Deaths (to MAX Suits):161
KDR:12.175
Kill Difference:447
Playtime:4.225 hours
Usage:1%
Score:0.207m
Score/min:815
Accuracy (listed only):29.140%
HSR (listed only):28.762%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:196
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:36.849% D
KPH:99.500 B**
VKPH:4.600 B+
Dual Photon Pods
S
Kills:145
V. Kills:20 N/A
Deaths:1
KDR:145
Accuracy:60.708% B*
KPH:371 S
VKPH:51.200 A*
Saron Laser Cannon
B+
Kills:59
V. Kills:32 179%
Deaths:18
KDR:3.278
Accuracy:31.229% C+
KPH:21.800 B+
VKPH:11.800 C++
Kills:400 (255 + 0)
Deaths:19
KDR:21.053
VKDR:3.211
Vehicle Kills:61
Kill Difference:381
Playtime:5.069 hours
Usage:2%
Score:0.083m
Score/min:274
Piloting Accuracy:31.229%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:151
V. Kills:19 N/A
Deaths:2
KDR:75.500
Accuracy:58.832% B**
KPH:122 A**
VKPH:15.400 A++
Kills:151 (151 + 0)
Deaths:2
KDR:75.500
VKDR:9.500
Vehicle Kills:19
Kill Difference:149
Playtime:1.238 hours
Usage:0%
Score:0.031m
Score/min:418
Driving Accuracy:58.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:104
V. Kills:3 N/A
Deaths:2
KDR:52
Accuracy:30.383% A*
KPH:120.100 A
VKPH:3.500 C+
Kills:104 (0 + 104)
Deaths:2
KDR:52
VKDR:1.500
Vehicle Kills:3
Kill Difference:102
Playtime:0.866 hours
Usage:0%
Score:0.018m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:30.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,5361,5184273.555C++0.3332.4%B**44.993%A++101.2B+1.2B+39615h8.7B**26.9B*
CME 1,1981,1823743.16A0.7234.959%A+35.956%A++77.3A++1B*27515.3h10.4B**29.8B**
VE-H Maw 1,1861,1782744.299A+0.4232.943%B**33.277%B+105.2B**N/A31711.2h7.8B*23.7B++
H-V45 1,1961,1783323.548B*0.3334.159%A++37.521%A++81.2A++1.2A+31414.5h9.7B**28.5B**
NS-15M1 1,1941,1772644.458A++0.5832.003%A++36.024%A++75B**1.1A+24615.7h9.8B**30.6B*
H-V45 AE 1,1931,1762664.421A+0.5433.791%B**41.157%A+87.1B++1.3B++27913.5h9.6B*28.5B*
Flare VE6 1,1851,1752464.776M0.8933.514%A++37.447%A+93.3AN/A28112.6h8.2B*24.5B*
Pulsar VS1 1,1871,1743013.9M++0.0235.011%A*38.586%A*100.3M*1.1A+30111.7h9.4A+26.8A
Terminus VX-9 1,1871,1743403.453B++0.4333.275%A36.968%B**85.7AN/A21113.7h10.2B++30.6B*
NS-15M AE 1,1891,1742255.218A+1.3434.428%A+38.075%B**93.9B*1.2B*24512.5h9.6B++27.8B*
NS-11C 1,1801,1722095.608M**1.7334.247%A++29.778%A++102.8M+N/A31311.4h9.7B**28.4B**
Corvus VA55 1,1831,1723453.397A*0.4833.934%A++36.86%A++80.8A*N/A20314.5h8.8A25.9B**
SVA-88 1,1811,1712624.469B**0.5931.734%A42.357%A++78.1B*N/A18115h9.8B++30.9B++
Zenith VX-5AE 1,1761,1702155.442A*1.5631.876%B++31.453%B*95.9A+N/A26812.2h9.6B++30.1B+
Orion VS54 1,1741,1682804.171A0.2931.233%A++42.551%A*77.4AN/A27515.1h9B**28.9C*
Solstice VE3 1,1691,1602374.895S1.0134.273%A++28.621%A+85.3MN/A29613.6h10.3B**30.1B
Pulsar LSW 1,1641,1572115.483M1.6033.129%A+41.4%A*109.2A++N/A25310.6h9.4B**28.4B*
NS Decimator 1,044722987.367S3.4963.419%C**N/A65.6A++29.3A+38611h3.4B*5.4B*
NS-44 Commissioner 6846834111.662B+2.2252.826%A++40.264%A*151.8M**N/A4724.5h2.9B**5.5B**
NS-44 Commissioner AE 6816804811.414C+2.4750.856%B**35.294%B*128.3A++N/A3965.3h2.8B*5.4B*
Parallax VX3-AE 6646615013.22A**9.3444.893%B+84.569%B+85.8B**N/A2517.7h1.8C*3.9B+
C-4 6835661344.224A++0.3432.695%B**N/A283S58.5A*15692h1.1B++3.4B*
Parallax VX3 5415393316.333M*12.4544.502%B+82.746%B+86.9MN/A2516.2h1.7B*3.9B++
Darkstar 4664581752.617B*1.2632.729%B**25.546%C++72.7B*1.3B++1586.3h11.4B+34.7B*
Plasma Grenade 3873721372N/A368.1254.824%B**N/A620C*25B**21330.6h3B+5.4B++
Pulsar C 340334903.711B**0.1735.454%A++28.443%B++95.4A++1.7M3213.5h8.6B++24.2B**
Blueshift VM5 254249406.225A+2.3428.963%A++28.113%B**95.8M++1.9A*3182.6h11.8B**40.8B**
Blueshift VM5 239238405.95A+2.0729.317%A++29.412%A91.5MN/A3402.6h12.5B**42.5B**
Force-Blade 2222227,0500.031C++3.8544.072%B**4.955%C+0.7C+N/A2300.4h1.7B*3.8B++
Light PPA 2051961196U192.1236.849%D2.041%A98B**4.5B+2282h10.3B28C*
Eridani SX5-AE 184182543.37B**0.5130.051%C+29.121%C*82.7BN/A2512.2h9B++30B+
L100 Python HESH 170151275.5S71.6258.832%B**N/A125.8M15.8A++4171.2h2.9B+4.9B++
Dual Photon Pods 1651451145U141.1260.708%B*N/A362.5S50A*13420.4h13.3B**21.8B*
M12 Kobalt 107104252A*48.1230.383%A*18.269%C+115.6B**3.3C+3420.9h15.7B++51.7B++
Spear Anti-Vehicle Phalanx Turret 856278.857C++4.9864.925%A++1.613%D*88.6A*32.9B*4210.7h5.6B*8.6B*
Saron Laser Cannon 9159183.278C**0.6031.229%C+N/A21.9B+11.9C*1522.7h77.3B++247.5B++
Tank Mine 7958229U25.1229.134%CN/A145B++52.5C-8240.4h1.9C+6.6C
Proximity Mine 5050150U46.1238.141%DN/A125C+N/A5580.4h2.4D**6.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit712,3700.6h
Spawn Beacon01500.1h
Motion Spotter03160.1h
Medical Kit5744,4486.6h
Medical Applicator3942,0292.3h

Check the help document for the dictionary if you want to learn more about words used here.


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