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Castellan ZialVS[BWAE] ZialVS
VS BR 65

KDR: 4.09

Score: 3.2m

Last Seen: May 30th, 2019 10:14 PM
- OFFLINE - 456.1 hour(s)

Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
Level Progress (to 66): 9%
Level 100 Progress: 17% 525h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 Flare VE6 SVA-88 Orion VS54 Pulsar LSW Solstice VE3 NS-44 Commissioner Pulsar VS1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,767,357 MLG Score: 8607
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.935%39.055%1286912017,8945.25916-1.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.377%2.3A*2.786M-1.091D*HEAD ++ (~22.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.636B+8.90.374C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.781%20.779%28711209772872.75963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.593D4.068S-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.561B+15.60.608B+36.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.128%82.318%2871120950917222.9422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.372A0.991B*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.80.445B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 58
3.2m280.3%498 (29.9k)442 (26.5k)4.087019,8172,4024.2614565 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121097732.963%36.967%121903:015

6% Combat Medic74% Heavy Assault6% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2019 9:01 PMMay 19th, 2019 9:49 PMJun 16th, 2019 11:17 AM (2d) (PST)May 30th, 2019 6:16 PM (19d) (PST)May 30th, 2019 6:14 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9582696891.3570.3320.5023.9490.0518607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,50416,11141,393812030237326,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
120.5h/5d 419 3,629 2,169 28.6k 172 691 369 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:1,177
Deaths:264
KDR:4.458
Accuracy:32.003% A++
HSR:36.024% A++
Flare VE6
A*
Kills:1,175
Deaths:246
KDR:4.776
Accuracy:33.514% A*
HSR:37.447% A++
SVA-88
A*
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:31.734% A++
HSR:42.357% A*
Orion VS54
A**
Kills:1,168
Deaths:280
KDR:4.171
Accuracy:31.233% A*
HSR:42.551% A**
Pulsar LSW
A*
Kills:1,157
Deaths:211
KDR:5.483
Accuracy:33.129% A++
HSR:41.400% A*
Betelgeuse 54-A
M+
Kills:127
Deaths:31
KDR:4.097
Accuracy:31.958% A
HSR:51.969% M+
Kills:5,975
Deaths (as Heavy Assault):1,294
Deaths (to Heavy Assaults):743
KDR:4.61747
Kill Difference:4,681
Playtime:88.807 hours
Usage:74%
Score:2.307m
Score/min:433
Accuracy (listed only):32.262%
HSR (listed only):41.958%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:795
Deaths:170
KDR:4.676
Accuracy:33.790% A*
HSR:29.057% A++
Kills:795
Deaths (as Light Assault):170
Deaths (to Light Assaults):478
KDR:4.67647
Kill Difference:625
Playtime:12.995 hours
Usage:11%
Score:0.319m
Score/min:409
Accuracy (listed only):33.790%
HSR (listed only):29.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
M+
Kills:550
Deaths:137
KDR:4.015
Accuracy:34.873% A*
HSR:40.364% M+
Kills:550
Deaths (as Combat Medic):137
Deaths (to Combat Medics):336
KDR:4.0146
Kill Difference:413
Playtime:7.021 hours
Usage:6%
Score:0.235m
Score/min:558
Accuracy (listed only):34.873%
HSR (listed only):40.364%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:795
Deaths:170
KDR:4.676
Accuracy:33.790% A*
HSR:29.057% A++
Kills:795
Deaths (as Engineer):170
Deaths (to Engineers):268
KDR:4.67647
Kill Difference:625
Playtime:1.649 hours
Usage:1%
Score:0.021m
Score/min:216
Accuracy (listed only):33.790%
HSR (listed only):29.057%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:574
Deaths:321
KDR:1.788
Accuracy:52.738% A*
HSR:39.721% A**
Parallax VX3
B++
Kills:509
Deaths:33
KDR:15.424
Accuracy:44.128% B++
HSR:82.318% B+
Kills:1,083
Deaths (as Infiltrator):354
Deaths (to Infiltrators):364
KDR:3.05932
Kill Difference:729
Playtime:7.602 hours
Usage:6%
Score:0.183m
Score/min:401
Accuracy (listed only):48.433%
HSR (listed only):61.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:163
Deaths:20
KDR:8.150
Accuracy:30.103% A*
HSR:33.129% A*
Blueshift VM5
A*
Kills:152
Deaths:20
KDR:7.600
Accuracy:29.476% A*
HSR:29.605% A++
Kills:315
Deaths (as MAX Suit):20
Deaths (to MAX Suits):47
KDR:15.75
Kill Difference:295
Playtime:2.733 hours
Usage:2%
Score:0.128m
Score/min:781
Accuracy (listed only):29.790%
HSR (listed only):31.367%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:60
V. Kills:12 462%
Deaths:1
KDR:60
Accuracy:60.033% B**
KPH:240.500 M++
VKPH:48.100 M
Kills:60 (0 + 0)
Deaths:1
KDR:60
VKDR:12
Vehicle Kills:12
Kill Difference:59
Playtime:0.250 hours
Usage:0%
Score:0.013m
Score/min:891
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:77
V. Kills:2 N/A
Deaths:1
KDR:77
Accuracy:29.781% A*
KPH:126.800 A++
VKPH:3.300 C+
Kills:77 (0 + 77)
Deaths:1
KDR:77
VKDR:2
Vehicle Kills:2
Kill Difference:76
Playtime:0.608 hours
Usage:1%
Score:0.011m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:29.781%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,1941,1772644.458A*0.3732.003%A++36.024%A++75A1.1A++24415.7h9.8B**30.6B*
Flare VE6 1,1851,1752464.776M*0.6933.514%A*37.447%A++93.3A++N/A27412.6h8.2B**24.5B*
SVA-88 1,1811,1712624.469A0.3831.734%A++42.357%A*78.6B**N/A17614.9h9.8B*30.9B*
Orion VS54 1,1741,1682804.171A+0.0831.233%A*42.551%A**77.4A++N/A24115.1h9B**28.9B+
Pulsar LSW 1,1641,1572115.483M*1.4033.129%A++41.4%A*110.2A**N/A24410.5h9.4B**28.4B**
Solstice VE3 8007951704.676S0.5933.79%A*29.057%A++82.8M**N/A2609.6h10.6B**31.4B+
NS-44 Commissioner 5755743211.788B*2.3052.738%A*39.721%A**155.1SN/A4443.7h3B*5.6B**
Pulsar VS1 5595501374.015M*0.0734.873%A*40.364%M+94.8S1.6M++3065.8h9.7A+27.8A
Parallax VX3 5115093315.424M*11.3444.128%B++82.318%B+84.8M**N/A2356h1.8B*4B*
NS Decimator 611420518.235S4.1562.103%C++N/A70A*31.8A++4056h3.3B**5.3B**
Blueshift VM5 163163208.15A**4.0630.103%A*33.129%A*101.9SN/A3481.6h12.5B**41.5B**
Blueshift VM5 154152207.6A*3.5129.476%A*29.605%A++95M**1.3A+2941.6h13.1B*44.6B**
Betelgeuse 54-A 127127314.097B0.0131.958%A51.969%M+127A++N/A9341h8.4A26.1B**
Frag Grenade 1061021102N/A97.9157.692%A++N/A510C++20A+21580.2h3.4B+5.9B++
Force-Blade 81812,3490.034B4.0538.796%B++6.173%C+0.7C+N/A2111.9h1.4B**3.7B+
M12 Kobalt 7977177S72.9129.781%A*20.779%B+128.3A++3.3C+3060.6h15.6B++52.3B*
Dual Photon Pods 7260160S55.9160.033%B**N/A300S60M**8840.2h12.1A20.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0660.1h
Nano-Armor Kit24,0870.2h
Motion Spotter01120h
Medical Kit3042,3404h
Medical Applicator13,7630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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