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Archon ZialVS[CRA8] ZialVS
VS BR 80

KDR: 4.03

Score: 5.5m

Last Seen: Sep 12th, 2019 2:58 AM
- OFFLINE - 102.2 hour(s)

Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 23
Level Progress (to 81): 11%
Level 100 Progress: 29% 410h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 NS-15M1 Flare VE6 Pulsar VS1 SVA-88 Orion VS54 Solstice VE3 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,265,706 MLG Score: 8206
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.398%37.887%126514120012,8545.24653-1.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.263%2.333A*2.767M-0.935D--HEAD ++ (~21.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.638B+90.374C**18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.909%1.613%194112136267200.911765295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.31B**3.21B**2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.734%22.5%16011213805281.53846889%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.587D4.029S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.562B+15.70.608B+37

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.506%83.237%1602121269224832.79032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.005%1.389A0.999B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.599B+1.80.449B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Crab Battle[CRA8] Crab Battle
VS outfit on Emerald

Members: 23
5.5m303.2%543 (32.6k)483 (29k)4.0330415,8703,9354.2078880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214156832.188%35.343%113802:548

20% Combat Medic56% Heavy Assault6% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2019 9:01 PMAug 10th, 2019 8:46 AMSep 15th, 2019 1:42 AM (1d) (PST)Sep 12th, 2019 12:54 AM (4d) (PST)Sep 11th, 2019 10:58 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9512726791.3930.3450.4924.3790.0518206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,08216,29440,788842130263328,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189.9h/7.9d 688 5,609 3,793 49.9k 247 1,122 581 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
A++
Kills:1,177
Deaths:264
KDR:4.458
Accuracy:32.003% A++
HSR:36.024% A++
Flare VE6
A++
Kills:1,175
Deaths:246
KDR:4.776
Accuracy:33.514% A++
HSR:37.447% A++
SVA-88
A*
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:31.734% A++
HSR:42.357% A*
Orion VS54
A**
Kills:1,168
Deaths:280
KDR:4.171
Accuracy:31.233% A*
HSR:42.551% A**
Pulsar LSW
A*
Kills:1,157
Deaths:211
KDR:5.483
Accuracy:33.129% A++
HSR:41.400% A*
NS-15M AE
A++
Kills:920
Deaths:174
KDR:5.287
Accuracy:34.416% A++
HSR:37.826% B**
Betelgeuse 54-A
A*
Kills:348
Deaths:118
KDR:2.949
Accuracy:33.946% A++
HSR:45.977% A*
Kills:7,116
Deaths (as Heavy Assault):1,555
Deaths (to Heavy Assaults):1,218
KDR:4.57621
Kill Difference:5,561
Playtime:105.606 hours
Usage:56%
Score:2.798m
Score/min:442
Accuracy (listed only):32.853%
HSR (listed only):40.512%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:34.273% A*
HSR:28.621% A+
Zenith VX-5AE
B*
Kills:824
Deaths:145
KDR:5.683
Accuracy:31.795% B++
HSR:30.583% B*
Kills:1,984
Deaths (as Light Assault):382
Deaths (to Light Assaults):855
KDR:5.19372
Kill Difference:1,602
Playtime:27.983 hours
Usage:15%
Score:0.770m
Score/min:458
Accuracy (listed only):33.034%
HSR (listed only):29.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,178
Deaths:332
KDR:3.548
Accuracy:34.159% A*
HSR:37.521% A*
Pulsar VS1
A**
Kills:1,174
Deaths:301
KDR:3.900
Accuracy:35.011% A*
HSR:38.586% A**
H-V45 AE
A+
Kills:576
Deaths:131
KDR:4.397
Accuracy:33.655% B**
HSR:39.236% A+
Kills:2,928
Deaths (as Combat Medic):764
Deaths (to Combat Medics):481
KDR:3.83246
Kill Difference:2,164
Playtime:38.856 hours
Usage:20%
Score:1.429m
Score/min:613
Accuracy (listed only):34.275%
HSR (listed only):38.448%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:34.273% A*
HSR:28.621% A+
Zenith VX-5AE
B*
Kills:824
Deaths:145
KDR:5.683
Accuracy:31.795% B++
HSR:30.583% B*
Kills:1,984
Deaths (as Engineer):382
Deaths (to Engineers):447
KDR:5.19372
Kill Difference:1,602
Playtime:3.481 hours
Usage:2%
Score:0.063m
Score/min:303
Accuracy (listed only):33.034%
HSR (listed only):29.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A**
Kills:683
Deaths:411
KDR:1.662
Accuracy:52.826% A*
HSR:40.264% A**
Parallax VX3
B*
Kills:539
Deaths:33
KDR:16.333
Accuracy:44.502% B*
HSR:82.746% B+
Parallax VX3-AE
B++
Kills:153
Deaths:7
KDR:21.857
Accuracy:44.517% B+
HSR:84.967% B++
NS-44 Commissioner AE
B*
Kills:143
Deaths:109
KDR:1.312
Accuracy:48.756% B*
HSR:32.168% B++
Kills:1,518
Deaths (as Infiltrator):560
Deaths (to Infiltrators):569
KDR:2.71071
Kill Difference:958
Playtime:10.610 hours
Usage:6%
Score:0.276m
Score/min:433
Accuracy (listed only):47.650%
HSR (listed only):60.036%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:200
Deaths:30
KDR:6.667
Accuracy:30.239% A*
HSR:31.500% A++
Blueshift VM5
A*
Kills:191
Deaths:30
KDR:6.367
Accuracy:29.700% A*
HSR:29.319% A+
Kills:391
Deaths (as MAX Suit):30
Deaths (to MAX Suits):87
KDR:13.03333
Kill Difference:361
Playtime:3.449 hours
Usage:2%
Score:0.166m
Score/min:802
Accuracy (listed only):29.969%
HSR (listed only):30.410%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
S
Kills:117
V. Kills:19 N/A
Deaths:1
KDR:117
Accuracy:60.851% B**
KPH:322.800 S
VKPH:52.400 M+
Light PPA
A++
Kills:59
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:36.680% D
KPH:98.300 A++
VKPH:3.300 C+
Saron Laser Cannon
B++
Kills:51
V. Kills:28 176%
Deaths:18
KDR:2.833
Accuracy:30.526% C+
KPH:21.500 B++
VKPH:11.800 B+
Kills:227 (110 + 0)
Deaths:19
KDR:11.947
VKDR:2.579
Vehicle Kills:49
Kill Difference:208
Playtime:3.338 hours
Usage:2%
Score:0.054m
Score/min:270
Piloting Accuracy:30.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:62
V. Kills:10 N/A
Deaths:2
KDR:31
Accuracy:60.909% A+
KPH:115.800 M+
VKPH:18.700 M+
Kills:62 (62 + 0)
Deaths:2
KDR:31
VKDR:5
Vehicle Kills:10
Kill Difference:60
Playtime:0.536 hours
Usage:0%
Score:0.013m
Score/min:403
Driving Accuracy:60.909%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:80
V. Kills:2 N/A
Deaths:2
KDR:40
Accuracy:29.734% A*
KPH:118.500 A+
VKPH:3 C+
Kills:80 (0 + 80)
Deaths:2
KDR:40
VKDR:1
Vehicle Kills:2
Kill Difference:78
Playtime:0.675 hours
Usage:0%
Score:0.013m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:29.734%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,1961,1783323.548B**0.4934.159%A*37.521%A*81.2A*1.2A++30914.5h9.7A28.5B**
NS-15M1 1,1941,1772644.458A*0.4232.003%A++36.024%A++75A1.1A++24515.7h9.8B**30.6B*
Flare VE6 1,1851,1752464.776M*0.7433.514%A++37.447%A++93.3A++N/A27812.6h8.2B**24.5B*
Pulsar VS1 1,1871,1743013.9M++0.1335.011%A*38.586%A**100.3S1.1A+28911.7h9.4A++26.8A
SVA-88 1,1811,1712624.469A0.4431.734%A++42.357%A*78.1AN/A17815h9.8B*30.9B*
Orion VS54 1,1741,1682804.171A++0.1431.233%A*42.551%A**77.4A++N/A25515.1h9B**28.9B+
Solstice VE3 1,1691,1602374.895S0.8634.273%A*28.621%A+85.3M**N/A28113.6h10.3B**30.1B+
Pulsar LSW 1,1641,1572115.483M*1.4533.129%A++41.4%A*110.2A*N/A24710.5h9.4B**28.4B**
NS-15M AE 9319201745.287A1.2534.416%A++37.826%B**94.8B**1.1B*2469.7h9.6B*27.8B*
Zenith VX-5AE 8278241455.683M**1.6531.795%B++30.583%B*98.1A*N/A2768.4h9.5B**29.8B*
NS-44 Commissioner 6846834111.662B++2.3752.826%A*40.264%A**151.8SN/A4654.5h2.9B**5.5B**
H-V45 AE 5885761314.397A*0.3633.655%B**39.236%A+87.3B**1.8A++2336.6h9.6B*28.4B*
Parallax VX3 5415393316.333M*12.3044.502%B*82.746%B+86.9M**N/A2466.2h1.7B**3.9B*
NS Decimator 752523707.471S3.4462.438%C*N/A67.9A*29.7A++4097.7h3.4B*5.4B*
Betelgeuse 54-A 3503481182.949C++1.0833.946%A++45.977%A*102.4B**N/A5753.4h9B**26.6B**
C-4 270223504.46A*0.4331.95%B**N/A278.8S58.8A*16280.8h1.1B*3.6B*
Blueshift VM5 200200306.667A++2.6330.239%A*31.5%A++95.2M**N/A3512.1h12.4B**41.1B**
Frag Grenade 2041941194N/A189.9754.64%AN/A646.7B++33.3M20660.3h3.2B+5.9B++
Blueshift VM5 195191306.367A++2.3329.7%A*29.319%A+91M**1.9A*3022.1h12.8B**43.1B**
Parallax VX3-AE 154153721.857S17.8244.517%B+84.967%B++76.5B**N/A2712h1.8C**4B+
NS-44 Commissioner AE 1431431091.312C++2.7248.756%B*32.168%B++143MN/A4311h2.7B*5.6B*
Force-Blade 1321323,8610.034B4.0041.702%B**4.545%C0.8C++N/A2175.4h1.5B**3.6B++
Dual Photon Pods 1361171117U112.9760.851%B**N/A292.5S47.5A**11340.4h12.5B**20.5B**
M12 Kobalt 8280240A**35.9729.734%A*22.5%B**114.3A+2.9C+3230.7h15.7B++52.7B*
L100 Python HESH 7262231A++26.9760.909%A+1.613%C++124M++20M++4020.5h3.2B5.3B++
Light PPA 6159159S54.9736.68%D3.39%M*98.3A++3.3C+2200.6h11.3B30.7C**
Saron Laser Cannon 7951182.833B1.2030.526%C+N/A21.3B++11.7B1492.4h75.1B++245.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01060.1h
Nano-Armor Kit57,0200.3h
Motion Spotter01740.1h
Medical Kit4053,0884.9h
Medical Applicator918,8751h

Check the help document for the dictionary if you want to learn more about words used here.


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