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Primarch Zie7777[8O0D] Zie7777
VS BR 96

KDR: 2.14

Score: 18.4m

Last Seen: Jul 7th, 2020 4:20 AM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery
Level Progress (to 97): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Sirius SX12 Supernova VPC Supernova PC Lumine Edge VE-H Maw Orion VS54 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.926%24.574%6131113386,1040.9139091.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.382%0.711B++0.521B+-0.35C-HEAD ++ (~12.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.418B10.70.246C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.54%0.983%219213477123702381.92432298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.536%-0.496D-0.54D-0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.542B+24.20.546B+50.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.223%0.418%29904134513,173866511815.1938257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.872%1.471A+-1.346D**-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*30.761B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.685%1.07%34213471875922460.31534676%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.882%-0.512D-0.834D-1.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.337C**24.50.392B55.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.423%53.9%34413451,436570162.51489

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.742%-0.082C+-0.846D---0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.051C+3.2-0.017C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.811%14.677%34313461,860634552.93375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.87%-0.08C+-0.027C+0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.221C++4.20.142C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m570.9%288 (17.3k)261 (15.7k)2.1391930,92214,4552.614896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349162714.189%9.589%13604:537

53% Engineer11% Heavy Assault27% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 10:45 PMOct 18th, 2018 6:35 AMJul 7th, 2020 6:48 PM (79d) (PST)Jul 7th, 2020 2:37 AM (79d) (PST)Jul 7th, 2020 12:20 AM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7021175850.4380.2050.0423.0690.100291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,0967,01635,08026123184615,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1177.3h/49.1d 6,875 2,965 9,392 216.8k 1,550 2,318 7,052 49.6m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,145
Deaths:1,038
KDR:1.103
Accuracy:45.233% C+
HSR:15.197% C
Thanatos VE70
C--
Kills:609
Deaths:778
KDR:0.783
Accuracy:32.755% D*
HSR:13.957% C--
VE-LR Obelisk
B
Kills:276
Deaths:162
KDR:1.704
Accuracy:28.244% D*
HSR:38.406% B
Solstice SF
A++
Kills:199
Deaths:241
KDR:0.826
Accuracy:35.614% A++
HSR:5.528% D**
Eidolon VE33
C
Kills:173
Deaths:253
KDR:0.684
Accuracy:28.457% C--
HSR:25.434% C
Phobos VX86
D
Kills:106
Deaths:104
KDR:1.019
Accuracy:56.220% D
HSR:13.208% D
Solstice VE3
C+
Kills:59
Deaths:100
KDR:0.590
Accuracy:23.276% C--
HSR:20.339% C+
Kills:2,567
Deaths (as Engineer):2,676
Deaths (to Engineers):3,148
KDR:0.95927
Kill Difference:109
Playtime:623.386 hours
Usage:53%
Score:12.120m
Score/min:324
Accuracy (listed only):35.685%
HSR (listed only):18.867%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:1,192
Deaths:1,025
KDR:1.163
Accuracy:24.505% D-
HSR:29.027% C
Orion VS54
C+
Kills:1,177
Deaths:1,115
KDR:1.056
Accuracy:21.950% C--
HSR:28.547% C+
Kills:2,369
Deaths (as Heavy Assault):2,140
Deaths (to Heavy Assaults):3,788
KDR:1.10701
Kill Difference:229
Playtime:127.853 hours
Usage:11%
Score:1.854m
Score/min:242
Accuracy (listed only):23.228%
HSR (listed only):28.787%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,862
Deaths:2,044
KDR:0.911
Accuracy:25.337% C
HSR:18.529% C
Pandora VX25
C+
Kills:1,145
Deaths:1,038
KDR:1.103
Accuracy:45.233% C+
HSR:15.197% C
Thanatos VE70
C--
Kills:609
Deaths:778
KDR:0.783
Accuracy:32.755% D*
HSR:13.957% C--
Solstice SF
A++
Kills:199
Deaths:241
KDR:0.826
Accuracy:35.614% A++
HSR:5.528% D**
Phobos VX86
D
Kills:106
Deaths:104
KDR:1.019
Accuracy:56.220% D
HSR:13.208% D
NSX-P Tengu
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:43.004% B+
HSR:15.116% D*
Eridani SX5
B+
Kills:75
Deaths:73
KDR:1.027
Accuracy:31.723% B+
HSR:14.667% D--
Solstice VE3
C+
Kills:59
Deaths:100
KDR:0.590
Accuracy:23.276% C--
HSR:20.339% C+
Kills:4,141
Deaths (as Light Assault):4,437
Deaths (to Light Assaults):2,214
KDR:0.93329
Kill Difference:296
Playtime:81.438 hours
Usage:7%
Score:1.251m
Score/min:256
Accuracy (listed only):36.645%
HSR (listed only):14.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,862
Deaths:2,044
KDR:0.911
Accuracy:25.337% C
HSR:18.529% C
Pandora VX25
C+
Kills:1,145
Deaths:1,038
KDR:1.103
Accuracy:45.233% C+
HSR:15.197% C
Thanatos VE70
C--
Kills:609
Deaths:778
KDR:0.783
Accuracy:32.755% D*
HSR:13.957% C--
Phobos VX86
D
Kills:106
Deaths:104
KDR:1.019
Accuracy:56.220% D
HSR:13.208% D
NSX-P Tengu
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:43.004% B+
HSR:15.116% D*
Eridani SX5
B+
Kills:75
Deaths:73
KDR:1.027
Accuracy:31.723% B+
HSR:14.667% D--
Kills:3,883
Deaths (as Combat Medic):4,096
Deaths (to Combat Medics):1,581
KDR:0.948
Kill Difference:213
Playtime:6.884 hours
Usage:1%
Score:0.068m
Score/min:166
Accuracy (listed only):39.045%
HSR (listed only):15.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,862
Deaths:2,044
KDR:0.911
Accuracy:25.337% C
HSR:18.529% C
XM98
C++
Kills:528
Deaths:215
KDR:2.456
Accuracy:34.523% D-
HSR:77.652% C++
Artemis VX26
C
Kills:418
Deaths:406
KDR:1.030
Accuracy:28.306% C
HSR:20.574% D
NS-44 Commissioner
B
Kills:416
Deaths:493
KDR:0.844
Accuracy:37.636% C
HSR:28.606% B
VA39 Spectre
C+
Kills:411
Deaths:310
KDR:1.326
Accuracy:34.257% C+
HSR:18.492% F-
Ghost
D
Kills:394
Deaths:417
KDR:0.945
Accuracy:37.511% D
HSR:56.853% F-
Beamer VS3
C**
Kills:275
Deaths:261
KDR:1.054
Accuracy:24.630% D
HSR:26.546% C**
Phantom VA23
D
Kills:181
Deaths:179
KDR:1.011
Accuracy:33.507% D
HSR:12.155% F--
Phaseshift VX-S
D*
Kills:103
Deaths:56
KDR:1.839
Accuracy:29.119% D**
HSR:62.136% D*
NSX-P Tengu
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:43.004% B+
HSR:15.116% D*
Eridani SX5
B+
Kills:75
Deaths:73
KDR:1.027
Accuracy:31.723% B+
HSR:14.667% D--
Kills:4,749
Deaths (as Infiltrator):4,513
Deaths (to Infiltrators):2,075
KDR:1.05229
Kill Difference:236
Playtime:323.636 hours
Usage:27%
Score:3.001m
Score/min:155
Accuracy (listed only):32.687%
HSR (listed only):31.938%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:136
Deaths:119
KDR:1.143
Accuracy:16.327% C-
HSR:22.059% C*
Nebula VM20
C
Kills:116
Deaths:74
KDR:1.568
Accuracy:19.773% C
HSR:10.345% F--
Kills:252
Deaths (as MAX Suit):96.500
Deaths (to MAX Suits):471
KDR:2.6114
Kill Difference:155.500
Playtime:8.428 hours
Usage:1%
Score:0.136m
Score/min:268
Accuracy (listed only):18.050%
HSR (listed only):16.202%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:554
V. Kills:57 N/A
Deaths:119
KDR:4.655
Accuracy:38.849% D
KPH:31.900 D
VKPH:3.300 C
V26 Maelstrom Turbo Laser
C+
Kills:158
V. Kills:78 200%
Deaths:65
KDR:2.431
Accuracy:28.847% D
KPH:20.200 C+
VKPH:10 C-
Dual Photon Pods
D*
Kills:117
V. Kills:40 285%
Deaths:55
KDR:2.127
Accuracy:51.339% C--
KPH:18.400 D*
VKPH:6.300 D*
Hornet Missiles
C
Kills:114
V. Kills:79 143%
Deaths:15
KDR:7.600
Accuracy:61.359% C
KPH:52.800 D
VKPH:36.600 C
Saron Laser Cannon
D-
Kills:80
V. Kills:45 174%
Deaths:139
KDR:0.576
Accuracy:25.711% D--
KPH:6.900 D-
VKPH:3.900 D--
Kills:1,023 (792 + 0)
Deaths:393
KDR:2.603
VKDR:0.761
Vehicle Kills:299
Kill Difference:630
Playtime:45.267 hours
Usage:4%
Score:0.415m
Score/min:153
Piloting Accuracy:25.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:62
V. Kills:28 214%
Deaths:2
KDR:31
Accuracy:45.950% D*
KPH:40.400 C+
VKPH:18.300 C-
Kills:62 (62 + 0)
Deaths:2
KDR:31
VKDR:14
Vehicle Kills:28
Kill Difference:60
Playtime:1.534 hours
Usage:0%
Score:0.074m
Score/min:800
Driving Accuracy:45.950%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:10,425
V. Kills:4,264 244%
Deaths:150
KDR:69.500
Accuracy:56.643% C*
KPH:44.100 B*
VKPH:18 C+
Supernova VPC
B*
Kills:1,350
V. Kills:335 402%
Deaths:92
KDR:14.674
Accuracy:59.139% B++
KPH:50.700 C+
VKPH:12.600 B*
Supernova PC
C++
Kills:1,336
V. Kills:465 287%
Deaths:65
KDR:20.554
Accuracy:52.858% C++
KPH:30.100 C+
VKPH:10.500 C+
G40-F Ranger
C*
Kills:95
V. Kills:54 173%
Deaths:4
KDR:23.750
Accuracy:29.424% D
KPH:60 C*
VKPH:34.100 C*
Saron HRB
C+
Kills:93
V. Kills:42 216%
Deaths:8
KDR:11.625
Accuracy:47.942% C+
KPH:25.200 C
VKPH:11.400 C--
E540 Halberd
C++
Kills:80
V. Kills:33 235%
Deaths:1
KDR:80
Accuracy:51.937% C++
KPH:23.100 D*
VKPH:9.500 D**
Kills:13,379 (13,111 + 268)
Deaths:320
KDR:41.809
VKDR:16.228
Vehicle Kills:5,193
Kill Difference:13,059
Playtime:316.343 hours
Usage:27%
Score:4.657m
Score/min:245
Driving Accuracy:52.858%
Gunner Accuracy:51.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:92
V. Kills:30 297%
Deaths:18
KDR:5.111
Accuracy:54.546% D
KPH:37.700 D
VKPH:12.300 D*
Aphelion VEX-4H
A
Kills:51
V. Kills:22 222%
Deaths:6
KDR:8.500
Accuracy:58.191% A
KPH:51.900 C++
VKPH:22.400 D
Kills:143 (0 + 143)
Deaths:24
KDR:5.958
VKDR:2.167
Vehicle Kills:52
Kill Difference:119
Playtime:3.420 hours
Usage:0%
Score:0.068m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:58.191%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:52
V. Kills:16 306%
Deaths:
KDR:
Accuracy:55.056% C*
KPH:48.600 C--
VKPH:15 D-
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:16
Kill Difference:52
Playtime:1.069 hours
Usage:0%
Score:0.014m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:55.056%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,68910,42515069.5S67.3656.643%C*N/A44.1B*18C+246236.5h2.8A5A
Sirius SX12 1,8791,8622,0440.911C1.2325.337%C18.529%C20.4DN/A6091.3h13.6C+53.7C+
Supernova VPC 1,6851,3509214.674C12.5359.139%B++N/A50.6C+12.5B*23526.7h3C+5B+
Supernova PC 1,8011,3366520.554A18.4152.858%C++N/A30.1C+10.5C+15144.4h4.1B+7.8B+
Lumine Edge 1,3471,3325,4880.243C++1.9032.496%C*16.366%C+4.2CN/A13319.5h1.2B+3.7B+
VE-H Maw 1,2251,1921,0251.163D0.9824.505%D-29.027%C39.6D-1.1C+11130.1h9.2C++37.7C+
Orion VS54 1,2131,1771,1151.056C-1.0821.95%C--28.547%C+26.3DN/A8444.8h11.8C+53.6C+
Pandora VX25 1,1771,1451,0381.103C1.0445.233%C+15.197%C20.5D-N/A6355.8h4.5C10C+
Thanatos VE70 6286097780.783C1.3632.755%D*13.957%C--7.6D*N/A2680h3.8B+11.6C+
Light PPA 6115541194.655C2.5238.849%DN/A32D3.3C12817.3h13.7C+35.3C+
XM98 5315282152.456C0.3234.523%D-77.652%C++11.8D*N/A4444.8h2.5C-7.3C-
Artemis VX26 4254184061.03D1.1128.306%C20.574%D23.5DN/A7717.8h12.2C43.2C+
NS-44 Commissioner 4194164930.844C1.3037.636%C28.606%B35.3C-N/A10711.8h3.3C*8.9C++
VA39 Spectre 4184113101.326C-0.8134.257%C+18.492%F-24.6C-N/A11416.7h5.1C++15C++
Ghost 3963944170.945D-1.1937.511%D56.853%F-20.3D*N/A6419.4h2.2C5.9C-
Proximity Mine 347347655.338C**3.2044.279%C+N/A182.6B*N/A4501.9h1.6B+3.7B+
C-4 4493282431.35C0.7928.667%C++N/A84.1C31C+6453.9h1.4C5C+
NS Decimator 4322952191.347C+0.7962.441%C+1.356%D46.8C++21.7C++2746.3h3.1B+5B+
VE-LR Obelisk 2842761621.704C0.4428.244%D*38.406%B26.3DN/A11210.5h5.2B+18.3C+
Beamer VS3 2882752611.054C++1.0924.63%D26.546%C**13DN/A7421.1h11.4D46.2C-
Tank Mine 294208268A*5.8663.54%A+N/A160B+66.2C+12231.3h2.3D3.6B**
Solstice SF 2171992410.826C1.3135.614%A++5.528%D**20.9C1.9B**609.5h4.5B++12.6B**
Plasma Grenade 2011971197N/A194.8648.621%C+N/A985A++20C**21220.2h2.4B**5B++
Phantom VA23 1841811791.011C1.1333.507%D12.155%F--24.1D--N/A637.5h4.6C13.8C--
Eidolon VE33 1941732530.684D1.4628.457%C--25.434%C14D-1.7B**6212.4h7.6C++26.6C+
V26 Maelstrom Turbo Laser 236158652.431C+0.2928.847%D1.266%D20.3C+10C-1827.8h60.9B+211.2B+
Quasar VM1 1371361191.143D1.0016.327%C-22.059%C*19.4DN/A1017h16.9D103.3C+
Hunter QCX 1881201800.667C1.4745.688%C+N/A9.1D5.2C++6513.2h10.6C+23.1C+
Dual Photon Pods 157117552.127D--0.0151.339%C--N/A18.3D*6.3D*1296.4h28.8D--56.2D
Nebula VM20 123116741.568C--0.5719.773%C10.345%F--30.5D1.8B**973.8h14.4C*73C++
Hornet Missiles 193114157.6C+5.4661.359%CN/A51.8D35.9C5842.2h10.9C+17.7C+
Force-Blade 1311146,9040.017C2.1221.532%D-N/A0.4CN/A1293.7h2.9C--13.3C
Rocklet Rifle 2041131021.108C*1.0352.765%C+N/A23.1D18.6D3324.9h32.6C*61.8C++
Phobos VX86 1101061041.019C1.1256.22%D13.208%D16.1D*N/A606.6h2.2C++3.9C+
Phaseshift VX-S 107103561.839D-0.3029.119%D**62.136%D*11.8D*N/A358.7h3.5D11.9D--
G40-F Ranger 14995423.75C*21.6129.424%D1.053%C-59.4C++33.8C*5281.6h43.8B++149B+
Saron HRB 13593811.625B*9.4947.942%C+N/A25.1C11.4C--4413.7h17B++35.5B++
E540 Halberd-H 12292185.111D2.9754.546%D1.087%C38.3D12.5D*2842.4h4.4B+8.1B+
NSX-P Tengu 8786591.458C+0.6843.004%B+15.116%D*50.6CN/A1241.7h8.3B+19.2B++
Saron Laser Cannon 125801390.576C--1.5625.711%D--N/A6.9D-3.9D--10311.6h114.4C+444.9C
Lasher X2 82801190.672D1.4729.923%C+1.25%D**23.5D-N/A883.4h24.8D**82.7C
Lancer VS22 12680791.013C1.1348.485%D*N/A17.8C+10.2C1494.5h7.2B++14.9B+
E540 Halberd 11380180M**77.8651.937%C++N/A22.9D*9.4D**11803.5h5.4C+10.3C++
Eridani SX5 7575731.027C-1.1131.723%B+14.667%D--20.8D-N/A1093.6h10.5C++33.1B+
L100 Python AP 9062231A*28.8645.95%D*1.613%C41.3C+18.7C-7991.5h4.8C**10.4C+
Solstice VE3 59591000.59D1.5523.276%C--20.339%C+4.7D-N/A5612.6h23.7D**101.7C
VLG Missile Launcher 6852152C*49.8655.056%C*N/A47.3D14.5D--2191.1h5.7C++10.3C**
Aphelion VEX-4H 735168.5C+6.3658.191%AN/A51C++22D4541h44.6C++76.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,017788,66073.1h
Spawn Beacon65750.6h
Medical Applicator417,8371.5h
Motion Spotter363,6222.4h
Welding Device13,7070.2h
Spitfire Auto-Turret147820.8h
M12 Kobalt0580h
Recon Detection Device76581.6h
Ammunition Package258720.9h
Medical Kit677280.7h
Anti-Infantry MANA Turret101360.5h
L-30R Vektor3530.5h
Nano-Repair Grenade06190.2h

Check the help document for the dictionary if you want to learn more about words used here.


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