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Destroyer ZilianOB[382] ZilianOB
TR BR 127

KDR: 3.88

Score: 34.4m

Last Seen: Oct 18th, 2019 12:24 AM
- OFFLINE - 20.2 hour(s)

Battle Rank 120 (127 total) - Terran Republic on Emerald - Outfit Officer of 382nd Terran Air Wing[382] 382nd Terran Air Wing
TR outfit on Emerald

Members: 22
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy L100 Python HESH TRAC-5 T4 AMP P2-120 HEAT Spear Anti-Vehicle Phalanx Turret MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $804,393 MLG Score: 643
Fun Score: N/A
Cheeseburgers Flipped: 4517TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.576%20.958%3687120916,3952.337471.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.998%-0.719D--0.031C+-2.295F--HEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.4-0.27C16.4-0.156C77

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.19%2.204%9795121111,842144623308.18383508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.68%-0.662D-0.228C0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+4.70.628B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.844%5.2%173612102,404106012812.26579188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.839%-1.323D**0.192C++-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.5-0.744D-45.5-0.143C163

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.545%60.774%17311215362154820.23385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.661D-0.438C---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.446C--4.4-0.376C-10

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
382nd Terran Air Wing[382] 382nd Terran Air Wing
TR outfit on Emerald

Members: 22
34.4m200.7%244 (14.6k)221 (13.3k)3.8830169,90218,0024.56516127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216538317.445%13.891%24208:3711

28% Engineer11% Heavy Assault19% Infiltrator18% Light Assault22% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 10:25 AMOct 30th, 2013 10:37 PMOct 18th, 2019 12:43 PM (3d) (PST)Oct 17th, 2019 9:59 PM (4d) (PST)Oct 17th, 2019 8:24 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7122564560.4490.1160.0621.0380.068643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,73515,33427,401277462413,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2593.3h/108.1d 12,280 9,710 19,666 161.5k 3,415 7,922 10,567 110.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,499
Deaths:654
KDR:2.292
Accuracy:13.644% F--
HSR:25.550% C
T9 CARV
C-
Kills:605
Deaths:469
KDR:1.290
Accuracy:12.760% D*
HSR:20.165% C-
Kills:2,104
Deaths (as Heavy Assault):1,123
Deaths (to Heavy Assaults):3,860
KDR:1.87355
Kill Difference:981
Playtime:295.516 hours
Usage:11%
Score:3.092m
Score/min:174
Accuracy (listed only):13.202%
HSR (listed only):22.858%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:7,727
Deaths:5,474
KDR:1.412
Accuracy:16.503% D--
HSR:16.358% C--
NS-11C
C
Kills:963
Deaths:562
KDR:1.714
Accuracy:15.297% F
HSR:18.069% C
Kills:8,690
Deaths (as Engineer):6,036
Deaths (to Engineers):4,785
KDR:1.4397
Kill Difference:2,654
Playtime:734.879 hours
Usage:28%
Score:10.124m
Score/min:230
Accuracy (listed only):15.900%
HSR (listed only):17.213%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:7,727
Deaths:5,474
KDR:1.412
Accuracy:16.503% D--
HSR:16.358% C--
NS-11C
C
Kills:963
Deaths:562
KDR:1.714
Accuracy:15.297% F
HSR:18.069% C
Kills:8,690
Deaths (as Light Assault):6,036
Deaths (to Light Assaults):2,711
KDR:1.4397
Kill Difference:2,654
Playtime:476.961 hours
Usage:18%
Score:5.139m
Score/min:180
Accuracy (listed only):15.900%
HSR (listed only):17.213%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
B++
Kills:4,691
Deaths:2,177
KDR:2.155
Accuracy:27.343% C+
HSR:23.534% B++
NS-44L Blackhand
B
Kills:774
Deaths:224
KDR:3.455
Accuracy:40.597% C+
HSR:45.995% B
M77-B
D--
Kills:362
Deaths:275
KDR:1.316
Accuracy:30.545% D--
HSR:60.774% F-
TX1 Repeater
B+
Kills:136
Deaths:193
KDR:0.705
Accuracy:21.695% C--
HSR:24.265% B+
Kills:5,963
Deaths (as Infiltrator):2,869
Deaths (to Infiltrators):3,432
KDR:2.07842
Kill Difference:3,094
Playtime:494.965 hours
Usage:19%
Score:4.412m
Score/min:149
Accuracy (listed only):30.045%
HSR (listed only):38.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:11,448
Deaths:2,497
KDR:4.585
Accuracy:14.912% C
HSR:21.794% C*
MRC3 Mercy
B
Kills:11,280
Deaths:2,497
KDR:4.517
Accuracy:15.163% C
HSR:22.580% B
M3 Pounder HEG
C+
Kills:1,404
Deaths:376
KDR:3.734
Accuracy:31.178% D-
HSR:3.063% C+
M3 Pounder HEG
B
Kills:1,203
Deaths:347
KDR:3.467
Accuracy:32.417% D-
HSR:3.574% B
MR1 Fracture
D
Kills:653
Deaths:225
KDR:2.902
Accuracy:31.029% D
HSR:1.685% D--
MR1 Fracture
D
Kills:475
Deaths:225
KDR:2.111
Accuracy:31.289% D
HSR:1.474% D*
M6 Onslaught
C
Kills:271
Deaths:67
KDR:4.045
Accuracy:15.208% C
HSR:16.974% D
M6 Onslaught
B+
Kills:235
Deaths:67
KDR:3.507
Accuracy:15.601% C
HSR:22.128% B+
NS-10 Burster
B+
Kills:207
Deaths:83
KDR:2.494
Accuracy:25.828% C--
HSR:6.280% B+
NS-10 Burster
C
Kills:199
Deaths:83
KDR:2.398
Accuracy:25.847% C
HSR:3.518% D
M2 Mutilator
A
Kills:54
Deaths:9
KDR:6
Accuracy:18.954% B**
HSR:24.074% A
M2 Mutilator
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:17.932% N/A
HSR:18% N/A
Kills:27,479
Deaths (as MAX Suit):3,242.500
Deaths (to MAX Suits):933
KDR:8.47463
Kill Difference:24,236.500
Playtime:565.698 hours
Usage:22%
Score:11.425m
Score/min:337
Accuracy (listed only):22.946%
HSR (listed only):12.095%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:8,533
V. Kills:985 N/A
Deaths:333
KDR:25.625
Accuracy:42.713% D
KPH:60.400 B
VKPH:7 C
C75 Viper
D--
Kills:133
V. Kills:33 391%
Deaths:52
KDR:2.558
Accuracy:23.382% F
KPH:12.500 D--
VKPH:3.100 D*
Skyguard
C*
Kills:101
V. Kills:77 129%
Deaths:15
KDR:6.733
Accuracy:27.120% C
KPH:13.400 C+
VKPH:10.200 C*
Kills:8,767 (8,767 + 0)
Deaths:400
KDR:21.918
VKDR:2.738
Vehicle Kills:1,095
Kill Difference:8,367
Playtime:159.403 hours
Usage:6%
Score:1.731m
Score/min:181
Driving Accuracy:27.120%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:2,261
V. Kills:806 280%
Deaths:211
KDR:10.716
Accuracy:32.187% D--
KPH:28.700 C**
VKPH:10.200 C+
E540 Halberd
C+
Kills:983
V. Kills:410 239%
Deaths:85
KDR:11.565
Accuracy:33.103% D--
KPH:24.700 C+
VKPH:10.300 C--
G30 Vulcan
C
Kills:815
V. Kills:386 211%
Deaths:100
KDR:8.150
Accuracy:17.425% D**
KPH:19.500 C
VKPH:9.200 D
P2-120 AP
B
Kills:814
V. Kills:424 192%
Deaths:76
KDR:10.711
Accuracy:28.729% F-
KPH:34.700 B
VKPH:18.100 C++
MR11 Gatekeeper
C++
Kills:412
V. Kills:223 184%
Deaths:38
KDR:10.842
Accuracy:30.185% D*
KPH:22.600 C++
VKPH:12.200 C--
P525 Marauder
C
Kills:148
V. Kills:11 N/A
Deaths:10
KDR:14.800
Accuracy:14.635% D--
KPH:38.900 D
VKPH:2.900 C
M20 Basilisk
C--
Kills:65
V. Kills:44 144%
Deaths:22
KDR:2.955
Accuracy:19.216% D*
KPH:7.400 D--
VKPH:5 C--
Kills:5,498 (3,075 + 2,423)
Deaths:542
KDR:10.144
VKDR:4.251
Vehicle Kills:2,304
Kill Difference:4,956
Playtime:214.656 hours
Usage:8%
Score:2.350m
Score/min:182
Driving Accuracy:28.729%
Gunner Accuracy:19.216%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:243
V. Kills:157 154%
Deaths:31
KDR:7.839
Accuracy:37.097% D*
KPH:34.700 C-
VKPH:22.400 C
M40 Fury-H
N/A
Kills:50
V. Kills:18 263%
Deaths:1
KDR:50
Accuracy:32.012% N/A
KPH:32.400 N/A
VKPH:11.700 N/A
Kills:293 (0 + 293)
Deaths:32
KDR:9.156
VKDR:5.469
Vehicle Kills:175
Kill Difference:261
Playtime:8.555 hours
Usage:0%
Score:0.168m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:32.012%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:159
V. Kills:59 265%
Deaths:25
KDR:6.360
Accuracy:26.745% D**
KPH:13.400 D
VKPH:5 D-
M20 Basilisk
C++
Kills:139
V. Kills:45 302%
Deaths:14
KDR:9.929
Accuracy:24.651% F
KPH:23 C++
VKPH:7.400 C-
Kills:298 (0 + 298)
Deaths:39
KDR:7.641
VKDR:2.667
Vehicle Kills:104
Kill Difference:259
Playtime:17.945 hours
Usage:1%
Score:0.120m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:24.651%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 11,73711,4482,4974.585B**0.7014.912%C21.794%C*30.7C*N/A78373.2h19.9C+133.4C+
MRC3 Mercy 11,55411,2802,4974.517B**0.6315.163%C22.58%B30.2C++N/A76373.1h20.6C+135.7C+
L100 Python HESH 9,5188,53333325.625A21.7442.713%D1.465%C+60.4B7C182141.3h3.1B7.2C++
TRAC-5 7,8757,7275,4741.412B*2.4716.503%D--16.358%C--16.1C+N/A45479.4h18C109.1D
T4 AMP 4,7284,6912,1772.155B**1.7327.343%C+23.534%B++14.8DN/A35316.8h13.4B+49B
P2-120 HEAT 3,0672,26121110.716B++6.8332.187%D--3.45%C*28.7C**10.2C+16778.9h5.3B**16.4B
Spear Anti-Vehicle Phalanx Turret 3,1982,25717113.199B**9.3233.847%D--4.121%C++34.6C14.4D18865.2h7.1B+20.9C++
MANA Anti-Vehicle Turret 3,3132,1076493.247B**0.6445.44%D-2.848%C--43.4B+24.8C+28448.6h5.7B*12.5B*
NS-15M AE 1,5481,4996542.292C++1.5913.644%F--25.55%C16D*N/A4393.4h18.7F--136.9T-
M3 Pounder HEG 1,7421,4043763.734A+0.1531.178%D-3.063%C+20.8B+5B**10867.6h16.8C++53.7C+
M3 Pounder HEG 1,4851,2033473.467B**0.4232.417%D-3.574%B18.5C+4.3C**9465.1h20.1C+62C
E540 Halberd 1,3939838511.565B++7.6833.103%D--4.476%B+24.7C+10.3C--13439.8h5.4B+16.2C+
NS-11C 9959635621.714B*2.1715.297%F18.069%C8.9D-N/A25108.4h21.5D*140.8F-
Ripper 9429413,7050.254A+3.6340.413%A8.289%D*1.6CN/A4591.7h1.3B+3.1C+
G30 Vulcan 1,2018151008.15B*4.2717.425%D**5.521%B**19.5C9.3D11941.7h67.9B*389.8C+
P2-120 AP 1,2388147610.711B+6.8328.729%F-6.634%A++34.6B18C++51523.5h5.1B*17.8C+
C-4 1,3497754311.798C**2.0925.269%C+N/A67.4C49.9A+83911.5h1.2B+4.8B+
NS-44L Blackhand 7847742243.455A*0.4340.597%C+45.995%B17.6CN/A3943.9h4.4C++10.8C*
MR1 Fracture 1,0326532252.902M*0.9831.029%D1.685%D--8.8C+5.1C+7574.2h57.6C+185.7C
T9 CARV 6156054691.29C++2.5912.76%D*20.165%C-18.8C--N/A11232.2h20.5D**160.5D*
T2 Striker 1,1695547460.743B+3.1442.939%D-N/A7.2D8C-12377.1h51.9C120.8D
MR1 Fracture 8124752252.111A**1.7731.289%D1.474%D*6.4C-4.5C+6274.1h79.9D--255.3D-
MR11 Gatekeeper 6354123810.842A+6.9630.185%D*2.67%B+22.6C++12.3C-15318.2h45.7B+151.5C+
M77-B 3643622751.316D2.5730.545%D--60.774%F-12.2D--N/A4329.6h4.4F**14.3F--
Frag Grenade 3583521352N/A348.1246.345%C*N/A440C+7.5C+17020.8h3.7C*7.9B
Claymore 3243242612.462B**8.5838.75%B++N/A170.5B+N/A4121.9h1.1B*3B++
Aspis Anti-Aircraft Phalanx Turret 535276664.182C*0.3023.897%C1.449%C--10.3C+9.7C15626.8h127.3B++532.9B
M6 Onslaught 277271674.045B**0.1615.208%C16.974%D29.5C+N/A809.2h24.2D**159.3C-
NS Decimator 3372662441.09C++2.7945.363%F-4.135%A++20.2D-5.4D*16513.2h5.4C11.9D*
G20 Vulcan-H 400243317.839B**3.9637.097%D*6.996%M+34.7C-22.4C3657h100.1C++269.8C--
M6 Onslaught 239235673.507B++0.3815.601%C22.128%B+25.5C-N/A729.2h28.7F--184.1D-
NS-10 Burster 332207832.494A+1.3925.828%C--6.28%B+6.4B+3.8C++7332.5h145.4B+563.1C*
NS-10 Burster 350199832.398A++1.4925.847%C3.518%D6.1B+4.6B*7732.5h151.4C++585.7C+
NS Annihilator 3481831041.76M2.1279.484%C-N/A9.6C8.6C+13119.1h11.5C++14.4C++
Tank Mine 232159917.667S13.78133.036%SN/A113.6C++52.1C12411.4h3.7T2.8A++
M20 Basilisk 218159256.36A2.4826.745%D**5.66%C+13.4D5D-10011.9h76.2B+285.1C+
P525 Marauder 1591481014.8C+10.9214.635%D--N/A38.9D2.9C1013.8h9.2D*62.7D**
M20 Basilisk 184139149.929M+6.0524.651%F5.755%C+22.8C++7.4C-1356.1h49.6A201.2B+
TX1 Repeater 1531361930.705C+3.1821.695%C--24.265%B+14.8D1.8A*819.2h18.5D85.1D
C75 Viper 166133522.558C1.3323.382%FN/A12.5D--3.1D*13310.6h10.9B+46.8C
MAX Punch 1181103,2640.034D3.8543.986%C+N/A0.2DN/A1557h2.3C+5.3C++
Skyguard 178101156.733A++2.8527.12%C2.97%B++13.5C+10.3C*2397.5h113.9C**420C*
T7 Mini-Chaingun 8986531.623B++2.268.668%F9.302%D--13.9D--N/A1226.2h21D-242.8F
ML-7 121731700.429C-3.4537.348%F--5.479%A+9.4D*6.2D-3297.8h9.3D--24.8F--
M20 Basilisk 10965222.955B0.9319.216%D*3.077%D--7.5D--5.1C--548.7h85.4C++444.2D
M2 Mutilator 565496M++2.1218.954%B**24.074%A20.8C-N/A1022.6h23.3D**122.8C++
Spear Anti-Vehicle Phalanx Tower 7950225C+21.1237.755%D*6%B**26.3D15.3D2061.9h11.1C+29.4D
M2 Mutilator 505095.556M1.6717.932%B*18%C+20DN/A1282.5h23.4F130.4C++
T1 Cycler 5050381.316C**2.5714.512%F12%D**14.7DN/A3243.4h17.2D118.7D**
M40 Fury-H 6850150M++46.1232.012%D*N/A33.3D*12C--1501.5h10.5C+32.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon104340.6h
Anti-Vehicle MANA Turret357794.5h
Nano-Armor Kit354586,39344.8h
Restoration Kit73010.6h
Recon Detection Device7912,39223.3h
Smoke Grenade0790.1h
Medical Applicator5223,7943.3h
Ammunition Package36430.6h
M12 Kobalt-F1880h
MG-HBR1 Dragoon01420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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