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Destroyer ZilianOB[382] ZilianOB
TR BR 126

KDR: 3.85

Score: 33.4m

Last Seen: Jul 14th, 2019 12:22 AM
- OFFLINE - 11.1 hour(s)

Battle Rank 119 (126 total) - Terran Republic on Emerald - Outfit Officer of 382nd Terran Air Wing[382] 382nd Terran Air Wing
TR outfit on Emerald

Members: 42
Level Progress (to 120): 93%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS MRC3 Mercy MRC3 Mercy L100 Python HESH TRAC-5 T4 AMP P2-120 HEAT Spear Anti-Vehicle Phalanx Turret MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $770,616 MLG Score: 616
Fun Score: N/A
Cheeseburgers Flipped: 4325TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.461%20.66%3617120715,8422.339341.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.048%-0.719D--0.031C+-2.295F--HEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.6-0.27C16.5-0.156C78.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.171%2.207%9855120911,825143523288.23468508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.675%-0.662D-0.228C0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.646B+4.70.628B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.88%5.226%175612082,392104812722.28244188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.835%-1.323D**0.192C++-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
208.6-0.744D-45.6-0.143C163

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.595%60.335%17511213358150720.237401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.661D-0.438C---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.446C--4.4-0.376C-9.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
382nd Terran Air Wing[382] 382nd Terran Air Wing
TR outfit on Emerald

Members: 42
33.4m200.9%244 (14.6k)220 (13.2k)3.8528667,29817,4674.54188126 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214507117.35%13.507%23408:4211

29% Engineer11% Heavy Assault19% Infiltrator19% Light Assault21% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 17th, 2013 10:25 AMOct 30th, 2013 10:37 PMJul 15th, 2019 11:55 PM (1d) (PST)Jul 13th, 2019 9:23 PM (3d) (PST)Jul 13th, 2019 8:22 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7132504630.4440.1150.0601.0310.069616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,76214,97927,783277462413,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2523.6h/105.2d 12,035 9,090 18,817 156.1k 3,334 7,693 10,409 107.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,428
Deaths:596
KDR:2.396
Accuracy:13.626% F--
HSR:25.770% C+
T9 CARV
C-
Kills:605
Deaths:469
KDR:1.290
Accuracy:12.760% D*
HSR:20.165% C-
Kills:2,033
Deaths (as Heavy Assault):1,065
Deaths (to Heavy Assaults):3,735
KDR:1.90892
Kill Difference:968
Playtime:284.118 hours
Usage:11%
Score:2.994m
Score/min:176
Accuracy (listed only):13.193%
HSR (listed only):22.968%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:7,727
Deaths:5,474
KDR:1.412
Accuracy:16.503% D--
HSR:16.358% C--
NS-11C
C
Kills:880
Deaths:525
KDR:1.676
Accuracy:15.188% F
HSR:17.500% C
Kills:8,607
Deaths (as Engineer):5,999
Deaths (to Engineers):4,696
KDR:1.43474
Kill Difference:2,608
Playtime:732.885 hours
Usage:29%
Score:10.109m
Score/min:230
Accuracy (listed only):15.845%
HSR (listed only):16.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C--
Kills:7,727
Deaths:5,474
KDR:1.412
Accuracy:16.503% D--
HSR:16.358% C--
NS-11C
C
Kills:880
Deaths:525
KDR:1.676
Accuracy:15.188% F
HSR:17.500% C
Kills:8,607
Deaths (as Light Assault):5,999
Deaths (to Light Assaults):2,617
KDR:1.43474
Kill Difference:2,608
Playtime:472.057 hours
Usage:19%
Score:5.106m
Score/min:180
Accuracy (listed only):15.845%
HSR (listed only):16.929%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
T4 AMP
B+
Kills:4,373
Deaths:2,026
KDR:2.158
Accuracy:27.083% C+
HSR:23.119% B+
NS-44L Blackhand
B
Kills:693
Deaths:181
KDR:3.829
Accuracy:40.949% C+
HSR:46.320% B
M77-B
D--
Kills:358
Deaths:275
KDR:1.302
Accuracy:30.595% D--
HSR:60.335% F-
TX1 Repeater
B+
Kills:136
Deaths:193
KDR:0.705
Accuracy:21.695% C--
HSR:24.265% B+
Kills:5,560
Deaths (as Infiltrator):2,675
Deaths (to Infiltrators):3,331
KDR:2.0785
Kill Difference:2,885
Playtime:468.149 hours
Usage:19%
Score:4.179m
Score/min:149
Accuracy (listed only):30.080%
HSR (listed only):38.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:10,559
Deaths:2,321
KDR:4.549
Accuracy:14.728% C
HSR:21.517% C++
MRC3 Mercy
C**
Kills:10,478
Deaths:2,321
KDR:4.514
Accuracy:14.973% C-
HSR:22.189% C**
M3 Pounder HEG
C+
Kills:1,384
Deaths:370
KDR:3.741
Accuracy:31.083% D-
HSR:3.035% C+
M3 Pounder HEG
B+
Kills:1,175
Deaths:341
KDR:3.446
Accuracy:32.312% D-
HSR:3.660% B+
MR1 Fracture
D
Kills:637
Deaths:220
KDR:2.895
Accuracy:30.835% D
HSR:1.727% D--
MR1 Fracture
D
Kills:462
Deaths:220
KDR:2.100
Accuracy:31.123% D
HSR:1.515% D--
M6 Onslaught
C
Kills:271
Deaths:67
KDR:4.045
Accuracy:15.208% C
HSR:16.974% D
M6 Onslaught
B+
Kills:235
Deaths:67
KDR:3.507
Accuracy:15.601% C
HSR:22.128% B+
NS-10 Burster
B+
Kills:192
Deaths:81
KDR:2.370
Accuracy:25.936% C--
HSR:6.250% B+
NS-10 Burster
C
Kills:184
Deaths:81
KDR:2.272
Accuracy:25.981% C
HSR:3.804% D
M2 Mutilator
A
Kills:54
Deaths:9
KDR:6
Accuracy:18.954% B**
HSR:24.074% A
M2 Mutilator
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:17.932% N/A
HSR:18% N/A
Kills:25,681
Deaths (as MAX Suit):3,053.500
Deaths (to MAX Suits):911
KDR:8.41035
Kill Difference:22,627.500
Playtime:541.599 hours
Usage:21%
Score:10.809m
Score/min:333
Accuracy (listed only):22.889%
HSR (listed only):12.073%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:8,516
V. Kills:983 N/A
Deaths:333
KDR:25.574
Accuracy:42.685% D
KPH:60.500 B
VKPH:7 C
C75 Viper
D--
Kills:133
V. Kills:33 391%
Deaths:52
KDR:2.558
Accuracy:23.382% F
KPH:12.500 D--
VKPH:3.100 D*
Skyguard
C*
Kills:101
V. Kills:77 129%
Deaths:15
KDR:6.733
Accuracy:27.120% C
KPH:13.400 C+
VKPH:10.200 C*
Kills:8,750 (8,750 + 0)
Deaths:400
KDR:21.875
VKDR:2.733
Vehicle Kills:1,093
Kill Difference:8,350
Playtime:158.980 hours
Usage:6%
Score:1.726m
Score/min:181
Driving Accuracy:27.120%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:2,261
V. Kills:806 280%
Deaths:211
KDR:10.716
Accuracy:32.187% D--
KPH:28.700 C**
VKPH:10.200 C+
E540 Halberd
C+
Kills:978
V. Kills:409 239%
Deaths:85
KDR:11.506
Accuracy:33.133% D--
KPH:24.700 C+
VKPH:10.300 C--
P2-120 AP
B
Kills:814
V. Kills:424 192%
Deaths:76
KDR:10.711
Accuracy:28.729% F-
KPH:34.800 B
VKPH:18.100 C++
G30 Vulcan
C
Kills:812
V. Kills:385 210%
Deaths:100
KDR:8.120
Accuracy:17.447% D**
KPH:19.500 C
VKPH:9.300 D
MR11 Gatekeeper
C++
Kills:412
V. Kills:223 184%
Deaths:38
KDR:10.842
Accuracy:30.181% D*
KPH:22.600 C++
VKPH:12.200 C--
P525 Marauder
C
Kills:148
V. Kills:11 N/A
Deaths:10
KDR:14.800
Accuracy:14.635% D--
KPH:38.900 D
VKPH:2.900 C
M20 Basilisk
C--
Kills:65
V. Kills:44 144%
Deaths:22
KDR:2.955
Accuracy:19.216% D*
KPH:7.400 D--
VKPH:5 C--
Kills:5,490 (3,075 + 2,415)
Deaths:542
KDR:10.129
VKDR:4.247
Vehicle Kills:2,302
Kill Difference:4,948
Playtime:214.211 hours
Usage:8%
Score:2.344m
Score/min:182
Driving Accuracy:28.729%
Gunner Accuracy:19.216%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:243
V. Kills:157 154%
Deaths:31
KDR:7.839
Accuracy:37.097% D*
KPH:34.700 C-
VKPH:22.400 C
M40 Fury-H
N/A
Kills:50
V. Kills:18 263%
Deaths:1
KDR:50
Accuracy:32.012% N/A
KPH:32.400 N/A
VKPH:11.700 N/A
Kills:293 (0 + 293)
Deaths:32
KDR:9.156
VKDR:5.469
Vehicle Kills:175
Kill Difference:261
Playtime:8.555 hours
Usage:0%
Score:0.167m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:32.012%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:157
V. Kills:58 266%
Deaths:25
KDR:6.280
Accuracy:26.741% D**
KPH:13.200 D
VKPH:4.900 D-
M20 Basilisk
C++
Kills:137
V. Kills:44 304%
Deaths:14
KDR:9.786
Accuracy:24.831% F
KPH:23 C++
VKPH:7.400 C-
Kills:294 (0 + 294)
Deaths:39
KDR:7.538
VKDR:2.615
Vehicle Kills:102
Kill Difference:255
Playtime:17.818 hours
Usage:1%
Score:0.119m
Score/min:111
Driving Accuracy:N/A%
Gunner Accuracy:24.831%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MRC3 Mercy 10,82310,5592,3214.549B**0.7014.728%C21.517%C++29.9C++N/A76353.6h20C+136C+
MRC3 Mercy 10,72810,4782,3214.514B**0.6614.973%C-22.189%C**29.6C++N/A75353.5h20.6C+137.4C+
L100 Python HESH 9,4998,51633325.574A21.7242.685%D1.468%C+60.5B7C182140.8h3.1B7.2C++
TRAC-5 7,8757,7275,4741.412B*2.4416.503%D--16.358%C--16.1C+N/A45479.4h18C109.1D
T4 AMP 4,4064,3732,0262.158B**1.6927.083%C+23.119%B+14.6DN/A34300.3h13.4B+49.4B
P2-120 HEAT 3,0672,26121110.716B++6.8632.187%D--3.45%C*28.7C**10.2C+16678.9h5.3B**16.4B
Spear Anti-Vehicle Phalanx Turret 3,1512,22617113.018B**9.1733.678%D--4.178%C++34.6C14.4D18864.4h7.1B+21C++
MANA Anti-Vehicle Turret 3,3132,1076493.247B**0.6145.44%D-2.848%C--43.4B+24.8C+28448.6h5.7B*12.5B*
NS-15M AE 1,4741,4285962.396C++1.4613.626%F--25.77%C+16.4D*N/A4387.2h18.6F--136.2T-
M3 Pounder HEG 1,7191,3843703.741A+0.1131.083%D-3.035%C+20.7B+5B**10866.8h16.7C++53.8C+
M3 Pounder HEG 1,4561,1753413.446B**0.4132.312%D-3.66%B+18.2C+4.4C**9464.4h20.2C+62.6C
E540 Halberd 1,3879788511.506B++7.6533.133%D--4.499%B+24.7C+10.3C--13439.6h5.4B+16.2C+
Ripper 9209193,3610.273A++3.5840.214%A8.161%D*1.7CN/A4553.6h1.3B+3.1C+
NS-11C 9118805251.676B*2.1815.188%F17.5%C8.4D-N/A24104.4h22.2D**145.9F-
P2-120 AP 1,2388147610.711B+6.8628.729%F-6.634%A++34.8B18.1C++51523.4h5.1B*17.8C+
G30 Vulcan 1,1978121008.12B*4.2717.447%D**5.542%B**19.5C9.3D11941.6h67.9B*389C+
C-4 1,3357654301.779C**2.0725.23%C+N/A67.1C50A+83611.4h1.2B+4.8B+
NS-44L Blackhand 7036931813.829A*0.0240.949%C+46.32%B18.3CN/A4037.9h4.4C++10.7C*
MR1 Fracture 1,0056372202.895M*0.9630.835%D1.727%D--8.8C+5.1C+7472.5h57.2C+185.5C
T9 CARV 6156054691.29C++2.5612.76%D*20.165%C-18.8C--N/A11032.2h20.5D**160.5D*
T2 Striker 1,1335307320.724B+3.1343.12%D-N/A7.1D8.1C12474.8h52.2C121.1D
MR1 Fracture 7934622202.1A*1.7531.123%D1.515%D--6.4C-4.6C+6172.5h79.6D--255.8D-
MR11 Gatekeeper 6354123810.842A+6.9930.181%D*2.67%B+22.6C++12.3C-15318.2h45.7B+151.3C+
M77-B 3603582751.302D2.5530.595%D--60.335%F-12.5D--N/A4528.6h4.4F**14.3F--
Claymore 3243242612.462B*8.6138.75%B++N/A170.5B+N/A4121.9h1.1B*3B++
Frag Grenade 3273231323N/A319.1546.059%C++N/A403.8C5D16650.8h3.8C++8.2C**
Aspis Anti-Aircraft Phalanx Turret 527271664.106C*0.2523.666%C1.476%C-10.2C+9.7C15626.5h126.9B++536B
M6 Onslaught 277271674.045B**0.1915.208%C16.974%D29.5C+N/A799.2h24.2D**159.3C-
G20 Vulcan-H 400243317.839B**3.9937.097%D*6.996%M+34.7C-22.4C3647h100.1C++269.8C--
NS Decimator 3082422371.021C+2.8345.059%F-4.132%A+19.1D--5.2D*16212.7h5.7D12.5D**
M6 Onslaught 239235673.507B++0.3515.601%C22.128%B+25.5C-N/A729.2h28.7F--184.1D-
NS-10 Burster 310192812.37A+1.4825.936%C--6.25%B+6.3B+3.9C*7530.5h148.1B+571.1C++
NS-10 Burster 326184812.272A++1.5825.981%C3.804%D6B+4.7B**7830.5h154.8C+595.8C+
NS Annihilator 3481831041.76M2.0979.484%CN/A9.6C+8.6C+13019.1h11.5C++14.4C++
M20 Basilisk 215157256.28A2.4326.741%D**5.732%C+13.2D4.9D-9911.9h77.1B+288.3C+
Tank Mine 226154917.111S13.26130.296%SN/A110C++51.4C12651.4h3.7T2.9A++
P525 Marauder 1591481014.8C+10.9514.635%D--N/A38.9D2.9C1013.8h9.2D*62.7D**
M20 Basilisk 181137149.786M+5.9324.831%F5.839%C+22.8C++7.3C-1356h50A201.5B+
TX1 Repeater 1531361930.705C+3.1521.695%C--24.265%B+14.8D1.8A*809.2h18.5D85.1D
C75 Viper 166133522.558C1.2923.382%FN/A12.5D--3.1D*13310.6h10.9B+46.8C
MAX Punch 1121043,0750.034D3.8243.393%C+N/A0.2DN/A1533h2.3C+5.4C++
Skyguard 178101156.733A++2.8827.12%C2.97%B++13.5C+10.3C*2387.5h113.9C**420C*
T7 Mini-Chaingun 8986531.623B++2.238.668%F9.302%D--13.9D--N/A1196.2h21D-242.8F
ML-7 121731700.429C-3.4237.348%F--5.479%A+9.4D*6.2D-3257.8h9.3D--24.8F--
M20 Basilisk 10965222.955B0.9019.216%D*3.077%D--7.5D--5.1C--538.7h85.4C++444.2D
M2 Mutilator 565496M++2.1518.954%B**24.074%A20.8C-N/A982.6h23.3D**122.8C++
Spear Anti-Vehicle Phalanx Tower 7950225C+21.1536.458%D*6%B**26.3D15.3D2021.9h10.5C+28.8D
M2 Mutilator 505095.556M1.7017.932%B*18%C+20DN/A1242.5h23.4F130.4C++
T1 Cycler 5050381.316C**2.5414.512%F12%D**14.7DN/A3113.4h17.2D118.7D**
M40 Fury-H 6850150M++46.1532.012%D*N/A33.3D*12C--1501.5h10.5C+32.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74300.5h
Anti-Vehicle MANA Turret357794.5h
Nano-Armor Kit353585,16044.7h
Restoration Kit73010.6h
Recon Detection Device7411,57021.8h
Smoke Grenade0790.1h
Medical Applicator5023,0173.2h
Ammunition Package36410.6h
M12 Kobalt-F1880h
MG-HBR1 Dragoon01420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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