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Zimmerit6[KOTV] Zimmerit6
VS BR 121

KDR: 1.1

Score: 30.6m

Last Seen: May 19th, 2019 2:06 PM
- OFFLINE - 1418.7 hour(s)

Battle Rank 117 (121 total) - Vanu Sovereignty on Miller
Level Progress (to 118): 66%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Proximity Mine Betelgeuse 54-A NSX Tanto Lasher X2 Parallax VX3 NS-15M2 NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $288,981 MLG Score: 231
Fun Score: N/A
Cheeseburgers Flipped: 829TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.096%20.794%41834118027,8061.077580.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.989%-0.206C-0.01C+-1.527FHEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.099C+13.50.056C+53.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.701%2.492%283121132110461460.306883218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%-1.229D*0.834B++-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.8-0.101C+45.70.138C++132.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.397%2.269%151412101,98319909030.995982219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.01%0.234C++-0.188C-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+5.80.537B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.805%4.796%295120941715362890.271484144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%-0.498D0.086C+-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.3-0.266C46.6-0.168C104.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.113%73.959%29712077,1313932441.81358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.595%0.62B+0.447B-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.182C++3.20.006C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.341%10.256%2911213117146910.079646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.349C--0.864D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.02C+5-0.033C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.6m305.6%208 (12.5k)181 (10.9k)1.0990350,81846,2391.26421121 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214190718.122%23.313%42203:4029

16% Combat Medic11% Engineer28% Heavy Assault30% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 8:02 PMMay 12th, 2014 11:25 AMJun 17th, 2019 3:20 PM (30d) (PST)May 19th, 2019 11:08 AM (59d) (PST)May 19th, 2019 10:06 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3921592330.3000.2730.0701.0130.031231

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5119,53013,9811816461210,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2822.4h/117.6d 7,638 11,847 18,145 171.5k 3,152 10,564 5,308 66.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,196
Deaths:1,115
KDR:1.073
Accuracy:14.567% F**
HSR:21.488% D*
NS-15M2
D
Kills:1,168
Deaths:1,052
KDR:1.110
Accuracy:20.229% D
HSR:19.863% D
NSX Naginata
D-
Kills:1,165
Deaths:1,443
KDR:0.807
Accuracy:17.419% D-
HSR:21.803% D-
SVA-88
C
Kills:1,157
Deaths:944
KDR:1.226
Accuracy:18.507% D--
HSR:22.904% C
Orion VS54
C+
Kills:1,157
Deaths:901
KDR:1.284
Accuracy:19.173% C
HSR:24.028% C+
Flare VE6
C+
Kills:1,154
Deaths:1,031
KDR:1.119
Accuracy:19.663% C--
HSR:24.090% C+
Ursa
C++
Kills:1,152
Deaths:1,017
KDR:1.133
Accuracy:17.072% D--
HSR:25.087% C++
VE-H Maw
D
Kills:403
Deaths:335
KDR:1.203
Accuracy:21.849% D
HSR:16.377% D*
Kills:8,552
Deaths (as Heavy Assault):7,838
Deaths (to Heavy Assaults):12,285
KDR:1.09109
Kill Difference:714
Playtime:781.076 hours
Usage:28%
Score:8.183m
Score/min:175
Accuracy (listed only):18.560%
HSR (listed only):21.955%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
NSX Tanto
C+
Kills:1,184
Deaths:1,905
KDR:0.622
Accuracy:21.288% D-
HSR:24.071% C+
NSX Tengu
C
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C
Serpent VE92
C
Kills:1,160
Deaths:1,450
KDR:0.800
Accuracy:19.204% D--
HSR:18.793% C
Solstice VE3
C+
Kills:1,159
Deaths:1,493
KDR:0.776
Accuracy:20.105% D
HSR:19.327% C+
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
Zenith VX-5
C+
Kills:703
Deaths:838
KDR:0.839
Accuracy:20.537% D--
HSR:20.626% C+
Pulsar C
D-
Kills:190
Deaths:228
KDR:0.833
Accuracy:20.223% D-
HSR:17.368% D--
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
VX6-7
D--
Kills:111
Deaths:142
KDR:0.782
Accuracy:19.759% D--
HSR:9.009% F-
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D**
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:10,888
Deaths (as Light Assault):13,308
Deaths (to Light Assaults):8,670
KDR:0.81815
Kill Difference:2,420
Playtime:333.772 hours
Usage:12%
Score:3.318m
Score/min:166
Accuracy (listed only):23.604%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
Parallax VX3
B+
Kills:1,169
Deaths:411
KDR:2.844
Accuracy:42.707% B+
HSR:79.641% C**
NSX Tomoe
D
Kills:1,163
Deaths:1,296
KDR:0.897
Accuracy:23.072% D*
HSR:30.525% D
NSX Daimyo
D
Kills:1,163
Deaths:605
KDR:1.922
Accuracy:34.799% D--
HSR:91.660% D
NSX Tengu
C
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C
XM98
C*
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:37.812% C++
HSR:76.314% C*
Ghost
C++
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:37.481% C
HSR:69.914% C++
V10
B+
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:43.851% B+
HSR:82.069% B+
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
VA39 Spectre
A
Kills:1,155
Deaths:923
KDR:1.251
Accuracy:40.216% A
HSR:44.242% B+
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
NS-357 Underboss
C**
Kills:709
Deaths:1,165
KDR:0.609
Accuracy:39.110% C**
HSR:20.310% C+
NS-30 Vandal
B+
Kills:508
Deaths:494
KDR:1.028
Accuracy:35.896% B+
HSR:27.756% C++
NS-44L Blackhand
B
Kills:173
Deaths:268
KDR:0.646
Accuracy:44.408% B
HSR:18.497% F
Parsec VX3-A
D
Kills:163
Deaths:84
KDR:1.940
Accuracy:37.835% D
HSR:71.779% D*
NS-44 Commissioner
A++
Kills:160
Deaths:297
KDR:0.539
Accuracy:49.713% A++
HSR:15% D--
Beamer VS3
A
Kills:160
Deaths:299
KDR:0.535
Accuracy:35.171% A
HSR:19.375% C
Artemis VX26
B*
Kills:86
Deaths:97
KDR:0.887
Accuracy:23.276% D-
HSR:29.070% B*
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D**
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:16,354
Deaths (as Infiltrator):14,586
Deaths (to Infiltrators):9,528
KDR:1.12121
Kill Difference:1,768
Playtime:852.356 hours
Usage:30%
Score:7.885m
Score/min:154
Accuracy (listed only):33.207%
HSR (listed only):38.708%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:1,184
Deaths:1,905
KDR:0.622
Accuracy:21.288% D-
HSR:24.071% C+
Serpent VE92
C
Kills:1,160
Deaths:1,450
KDR:0.800
Accuracy:19.204% D--
HSR:18.793% C
Solstice VE3
C+
Kills:1,159
Deaths:1,493
KDR:0.776
Accuracy:20.105% D
HSR:19.327% C+
Eidolon VE33
B+
Kills:813
Deaths:743
KDR:1.094
Accuracy:23.132% D-
HSR:30.135% B+
Zenith VX-5
C+
Kills:703
Deaths:838
KDR:0.839
Accuracy:20.537% D--
HSR:20.626% C+
Pulsar C
D-
Kills:190
Deaths:228
KDR:0.833
Accuracy:20.223% D-
HSR:17.368% D--
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
VX6-7
D--
Kills:111
Deaths:142
KDR:0.782
Accuracy:19.759% D--
HSR:9.009% F-
Kills:5,437
Deaths (as Engineer):6,960
Deaths (to Engineers):7,757
KDR:0.78118
Kill Difference:1,523
Playtime:300.978 hours
Usage:11%
Score:3.704m
Score/min:205
Accuracy (listed only):22.699%
HSR (listed only):18.698%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
NSX Tengu
C
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C
H-V45
D-
Kills:1,161
Deaths:1,545
KDR:0.751
Accuracy:19.252% D--
HSR:15.418% D-
Terminus VX-9
D--
Kills:1,161
Deaths:1,420
KDR:0.818
Accuracy:18.415% D**
HSR:17.916% D--
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
Pulsar VS1
D
Kills:1,157
Deaths:1,313
KDR:0.881
Accuracy:17.920% D*
HSR:15.730% D
NS-11A
D
Kills:1,155
Deaths:1,275
KDR:0.906
Accuracy:17.655% D**
HSR:17.836% D
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
Corvus VA55
D
Kills:1,144
Deaths:1,289
KDR:0.888
Accuracy:18.727% D*
HSR:18.094% D
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
Darkstar
C++
Kills:95
Deaths:120
KDR:0.792
Accuracy:21.285% D*
HSR:25.263% C++
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D**
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:12,254
Deaths (as Combat Medic):14,214
Deaths (to Combat Medics):4,819
KDR:0.86211
Kill Difference:1,960
Playtime:440.050 hours
Usage:16%
Score:6.008m
Score/min:228
Accuracy (listed only):23.043%
HSR (listed only):18.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:322
Deaths:219
KDR:1.470
Accuracy:14.316% D*
HSR:19.876% C
Blueshift VM5
C+
Kills:316
Deaths:219
KDR:1.443
Accuracy:13.929% D*
HSR:20.570% C+
Comet VM2
D-
Kills:303
Deaths:342
KDR:0.886
Accuracy:31.523% D*
HSR:2.310% D-
Comet VM2
B
Kills:261
Deaths:341
KDR:0.765
Accuracy:32.017% D**
HSR:4.981% B
NS-10 Burster
C+
Kills:97
Deaths:93
KDR:1.043
Accuracy:30.122% C+
HSR:1.031% D**
NS-10 Burster
C++
Kills:95
Deaths:93
KDR:1.022
Accuracy:29.968% C++
HSR:1.053% D*
Kills:1,394
Deaths (as MAX Suit):653.500
Deaths (to MAX Suits):1,990
KDR:2.13313
Kill Difference:740.500
Playtime:103.865 hours
Usage:4%
Score:1.541m
Score/min:247
Accuracy (listed only):25.312%
HSR (listed only):8.303%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:175
V. Kills:79 219%
Deaths:35
KDR:5
Accuracy:37.124% F
KPH:35.400 D
VKPH:16 C+
Light PPA
D-
Kills:94
V. Kills:12 N/A
Deaths:88
KDR:1.068
Accuracy:29.499% D**
KPH:11.800 D--
VKPH:1.500 D-
Maelstrom Turbo Laser
D--
Kills:52
V. Kills:50 102%
Deaths:253
KDR:0.206
Accuracy:21.321% F
KPH:2.400 D--
VKPH:2.300 D*
Kills:321 (146 + 0)
Deaths:376
KDR:0.854
VKDR:0.375
Vehicle Kills:141
Kill Difference:55
Playtime:34.946 hours
Usage:1%
Score:0.212m
Score/min:101
Piloting Accuracy:21.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:615
V. Kills:142 430%
Deaths:83
KDR:7.410
Accuracy:35.527% D**
KPH:22.100 D*
VKPH:5.100 D-
L100 Python AP
D--
Kills:236
V. Kills:158 148%
Deaths:93
KDR:2.538
Accuracy:46.905% D*
KPH:18.100 D--
VKPH:12.100 D--
Kills:851 (851 + 0)
Deaths:176
KDR:4.835
VKDR:1.705
Vehicle Kills:300
Kill Difference:675
Playtime:40.888 hours
Usage:1%
Score:0.290m
Score/min:118
Driving Accuracy:46.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:766
V. Kills:478 160%
Deaths:244
KDR:3.139
Accuracy:49.333% C--
KPH:18.600 D
VKPH:11.600 D
Supernova PC
C+
Kills:366
V. Kills:125 290%
Deaths:80
KDR:4.575
Accuracy:44.146% D
KPH:22 C+
VKPH:7.500 C
E540 Halberd
D
Kills:152
V. Kills:59 253%
Deaths:29
KDR:5.241
Accuracy:40.189% D--
KPH:25.100 D
VKPH:9.700 D--
Saron HRB
C--
Kills:129
V. Kills:91 140%
Deaths:51
KDR:2.529
Accuracy:35.995% D-
KPH:16.100 D-
VKPH:11.400 C--
Proton II PPA
D-
Kills:51
V. Kills:2 N/A
Deaths:13
KDR:3.923
Accuracy:18.447% D-
KPH:23.900 D*
VKPH:0.900 D**
Kills:1,464 (1,132 + 332)
Deaths:417
KDR:3.511
VKDR:1.811
Vehicle Kills:755
Kill Difference:1,047
Playtime:73.910 hours
Usage:3%
Score:0.786m
Score/min:177
Driving Accuracy:44.146%
Gunner Accuracy:18.447%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:89
V. Kills:41 212%
Deaths:105
KDR:0.848
Accuracy:32.619% D
KPH:9.700 D--
VKPH:4.500 D-
M20 Basilisk
D
Kills:72
V. Kills:21 327%
Deaths:41
KDR:1.756
Accuracy:28.739% D*
KPH:14.700 D
VKPH:4.300 D--
M60-G Bulldog
D
Kills:53
V. Kills:15 331%
Deaths:49
KDR:1.082
Accuracy:28.204% D
KPH:13.100 D--
VKPH:3.700 D
Kills:214 (0 + 214)
Deaths:195
KDR:1.097
VKDR:0.395
Vehicle Kills:77
Kill Difference:19
Playtime:18.126 hours
Usage:1%
Score:0.105m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:28.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:2 N/A
Deaths:64
KDR:0.984
Accuracy:31.499% D*
KPH:12 D*
VKPH:0.400 D*
Kills:63 (63 + 0)
Deaths:64
KDR:0.984
VKDR:0.031
Vehicle Kills:2
Kill Difference:1
Playtime:5.231 hours
Usage:0%
Score:0.011m
Score/min:37
Driving Accuracy:31.499%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,5361,5231,7530.869C+0.2325.095%C++21.34%B+14.3DN/A41106.7h13.9B55.6C**
Proximity Mine 1,3201,3192714.867B3.7744.849%C**N/A153.4B+N/A4198.6h1.7B+3.9B+
Betelgeuse 54-A 1,2111,1961,1151.073C--0.0314.567%F**21.488%D*18.4D*N/A5564.9h13.6D**93.7T*
NSX Tanto 1,2211,1841,9050.622C--0.4821.288%D-24.071%C+11.2D-N/A30106h19D89.3C--
Lasher X2 1,1831,1701,2830.912C+0.1917.688%D*6.068%B**17.8DN/A4665.6h19.2C*108.7C
Parallax VX3 1,1721,1694112.844C+1.7442.707%B+79.641%C**26.3C+N/A8044.5h2.2C*5B+
NS-15M2 1,1791,1681,0521.11C0.0120.229%D19.863%D19D-N/A6861.6h14.9C--73.5C
NSX Naginata 1,1781,1651,4430.807C--0.2917.419%D-21.803%D-16D--N/A4172.6h14.3C81.9C-
NSX Tomoe 1,1731,1631,2960.897C-0.2023.072%D*30.525%D17.7D-N/A5365.7h19.2D*83.3D*
NSX Daimyo 1,1661,1636051.922C0.8234.799%D--91.66%D19.7D--N/A5259h3.2D9.1D-
NSX Tengu 1,1721,1621,5120.769C0.3328.748%D*19.621%C14.4D-N/A3280.5h19.4D*67.6D--
XM98 1,1641,1616121.897C+0.8037.812%C++76.314%C*14.4DN/A4180.6h2.5C++6.7C*
H-V45 1,1691,1611,5450.751C0.3519.252%D--15.418%D-14D-N/A4583.2h14.5C75.3C--
Terminus VX-9 1,1651,1611,4200.818C0.2818.415%D**17.916%D--17.9D-N/A5564.7h13.9C-75.4D--
Ghost 1,1721,1605472.121C+1.0237.481%C69.914%C++30.7CN/A9437.8h2.3C++6.3C+
Serpent VE92 1,1691,1601,4500.8C0.3019.204%D--18.793%C14.3DN/A4281h14C+73C
V10 1,1721,1603972.922C+1.8243.851%B+82.069%B+31C+N/A7637.4h2.1B4.9B+
Solstice VE3 1,1861,1591,4930.776C+0.3220.105%D19.327%C+13.1CN/A5588.7h15C*74.5C+
NS-7 PDW 1,1661,1581,1121.041C++0.0623.791%C+16.839%C+26C+N/A7744.5h12.9B+54.1B
Frag Grenade 1,1641,15811158N/A1,156.9046.897%C*N/A503.5C++2.6D15632.3h3.4B+7.2B+
SVA-88 1,1641,1579441.226C0.1318.507%D--22.904%C24DN/A8448.2h12.7C68.4C-
Pulsar VS1 1,1661,1571,3130.881C+0.2217.92%D*15.73%D20.5CN/A6556.5h13.7B+76.2C+
Orion VS54 1,1681,1579011.284C+0.1819.173%C24.028%C+24.4CN/A11547.5h11.8B+61.4C++
VA39 Spectre 1,1651,1559231.251C+0.1540.216%A44.242%B+15.3C--N/A4475.3h6.7C16.7B+
NS-11A 1,1601,1551,2750.906C0.1917.655%D**17.836%D16.8DN/A5468.7h13.8C++78.4D
Flare VE6 1,1611,1541,0311.119C0.0219.663%C--24.09%C+18.4D-N/A5762.8h11.6C+59C+
Eridani SX5 1,1651,1531,2370.932C+0.1722.641%D15.438%D21.7C--N/A6053.1h12.5C+55.2C+
Ursa 1,1651,1521,0171.133C+0.0317.072%D--25.087%C++19.4DN/A4759.3h11.6C+68.2C
MKV Suppressed 1,1751,1521,3050.883C0.2223.214%C--19.271%C+18.4DN/A4962.6h14.3C++61.5C++
Corvus VA55 1,1561,1441,2890.888C0.2118.727%D*18.094%D17.8DN/A5764.1h13.8C-73.9D
Spear Anti-Vehicle Phalanx Turret 1,6961,1151965.689C+4.5941.713%C4.395%C*21.7D--11.3D--12751.4h10.1C+24.2C+
C-4 1,4049871,0090.978C0.1225.409%C+N/A57.4D24.2C47717.2h1.6C+6.3C+
NS Decimator 1,1948511,0690.796C0.3051.856%D*3.173%B++20D--8.1D-12642.6h6D11.5D--
Eidolon VE33 8288137431.094C++0.0123.132%D-30.135%B+15C--N/A4954.3h10.2C+44C
Supernova FPC 1,2447662443.139C2.0449.333%C--3.916%B**18.6D11.6D18541.1h5.8C+11.7C
NS-357 Underboss 7217091,1650.609C0.4939.11%C**20.31%C+24DN/A7629.6h4.4C+11.3C**
Zenith VX-5 7177038380.839C0.2620.537%D--20.626%C+16.6DN/A4242.3h15.1C--73.5D
L100 Python HESH 757615837.41C6.3135.527%D**N/A22.1D*5.1D-9627.8h5D*14.2F-
NS-30 Vandal 5175084941.028C0.0735.896%B+27.756%C++15.7D--N/A4232.3h7.7D*21.5C
C-4 ARX 5404132931.41C0.3124.437%DN/A72.5D-22.3D3555.7h1.3C+5.4C
VE-H Maw 4114033351.203C0.1021.849%D16.377%D*22.9D-N/A6717.6h15.6D**71.5D-
Supernova PC 491366804.575C+3.4844.146%DN/A22C+7.5C12916.6h6.7D15.2D
MANA Anti-Personnel Turret 3713573271.092N/A0.0117.101%UN/A3570U140U6889000.1h29.8T*174.4T*
Blueshift VM5 3263222191.47C0.3714.316%D*19.876%C18.6D-N/A6717.3h16.4C+114.4C--
Tank Mine 4603171053.019C*1.9227.866%C-N/A151B*68.1C*11972.1h1.4B*5.2B++
Blueshift VM5 3193162191.443C0.3413.929%D*20.57%C+18.3D--N/A6917.3h16.4C+118D
Comet VM2 5983033420.886C+0.2131.523%D*2.31%D-5.1D*5B+6259.3h50.9F*161.6F**
Lancer VS22 6692795810.48C0.6262.221%C++2.867%B+8.1D11.3C14534.6h28.5C+45.8C+
NS-R3 Swarm 4502742291.197A++0.1059.796%D--N/A10.5B+6.7C+8126.2h15.4A+25.8A
Comet VM2 5112613410.765C0.3332.017%D**4.981%B4.4D*4.2C-5259h59.2F--185T
L100 Python AP 394236932.538C-1.4446.905%D*5.508%A++18D--12.1D--16613.1h6.3C++13.5C
Pulsar C 1931902280.833C0.2720.223%D-17.368%D--15.4DN/A9112.3h12C++59.4C+
Dual Photon Pods 254175355C+3.9037.124%F2.286%A+35.7D16.1C+2694.9h27.9C75.1D-
NS-44L Blackhand 1741732680.646C-0.4544.408%B18.497%F14.4DN/A3912h3.9B+8.7B+
Parsec VX3-A 164163841.94D-0.8437.835%D71.779%D*19.6D*N/A538.3h2.6F--6.9F
NS-44 Commissioner 1691602970.539C0.5649.713%A++15%D--21.6C-1.2A++1067.4h4.9D9.8B+
Beamer VS3 1611602990.535C0.5635.171%A19.375%C16.2C--N/A779.9h8.5B+24.3C**
Rocklet Rifle 3411572380.66C+0.4441.216%D*N/A11.3D*13.2D--13413.9h58.9F143F
E540 Halberd 211152295.241C4.1440.189%D--3.947%B**24.9D9.7D--1876.1h6.2C15.4D
Force-Blade 17214519,0140.008C-1.0943.21%B**N/A0.1DN/A11047h3.1C7.3B+
The Slasher 1551418,1660.017D1.0824.873%D17.731%B*0.3C-N/A1460.3h2.4C+9.8C+
Nemesis VSH9 2421382140.645C+0.4563.601%C++N/A6.9C-5.2C12620.1h10.6D--16.7D
Saron HRB 220129512.529C--1.4335.995%D-N/A16.1D-11.4C--2528h28.8D-80D*
Thanatos VE70 1181171610.727C+0.3737.341%C10.256%D*12.4D-N/A759.4h5C+13.4C++
VX6-7 1111111420.782C0.3219.759%D--9.009%F-15DN/A1057.4h15.6D79.2D
Sticky Grenade 1081041104N/A102.9045.758%DN/A520D-20B++15420.2h3.4D--7.5D-
NS-10 Burster 18797931.043C+0.0630.122%C+1.031%D**3.8D-3.5C7025.8h247.7F--822.4D*
NS-10 Burster 18595931.022C++0.0829.968%C++1.053%D*3.7D-3.5C+6725.8h252.6F--842.9D**
Darkstar 98951200.792D0.3121.285%D*25.263%C++14.8D*N/A416.4h18.9F--89F-
Light PPA 10694881.068C0.0329.499%D**2.128%A11.9D--1.5D-1017.9h16.2C+55C
M20 Basilisk 130891050.848D--0.2532.619%D5.618%C+9.7D--4.5D-879.2h131.7D-403.9D--
Aspis Anti-Aircraft Phalanx Turret 16587352.486C1.3925.243%C+3.448%B**6.2D-5.6D--11714h205.7D*815C
Artemis VX26 8786970.887C0.2123.276%D-29.07%B*11.9D--N/A657.2h10.5B++45C++
M20 Basilisk 9372411.756D0.6628.739%D*8.333%B**14.7D4.3D--1164.9h79.3B++276.1C++
Xiphos Anti-Personnel Phalanx Turret 786679.429N/A8.3316.874%UN/A660U120U1472900.1h68.1T*403.3T*
S12 Renegade 6563640.984C-0.1231.499%D*9.524%A12.1D*N/A375.2h8.3T*26.3T*
Skorpios 61611070.57D0.5323.215%D--11.475%D**13D*N/A444.7h13.4D-57.6D--
VE-S Canis 5555650.846C0.2525.299%C32.727%A+16.7DN/A943.3h14.2C56.3C+
M60-G Bulldog 6853491.082D--0.0228.204%D3.774%B+13.3D--3.8D954h8.3C+29.3C
Spear Anti-Vehicle Phalanx Tower 9353153A*51.9042.799%D3.774%C+22.1D16.7D2262.4h14D-32.6D*
Maelstrom Turbo Laser 102522530.206D0.8921.321%F3.846%B*2.4D--2.3D*6322.1h158.9D745.2D*
Proton II PPA 5351133.923D2.8218.447%D-1.961%C+24.3D*1D**882.1h12.3D66.6D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21020.2h
Nano-Armor Kit219339,40521.5h
Nanite Revive Grenade03370.1h
Medical Applicator1,050463,99036.7h
VS Patriot Flare Gun0850.1h
Motion Spotter141,3741h
Hoplon Anti-Aircraft Phalanx Tower01200h
Recon Detection Device13816,77128.3h
Shield Recharging Field403,4111.4h
Ammunition Package121,6090.6h
Medical Kit1792,6152.4h
Anti-Infantry MANA Turret258311.5h
Snowman Soldier1950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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