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Zimmerit6[KOTV] Zimmerit6
VS BR 122

KDR: 1.1

Score: 31.2m

Last Seen: Oct 19th, 2019 5:52 PM
- OFFLINE - 20.4 hour(s)

Battle Rank 118 (122 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 46%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Proximity Mine Betelgeuse 54-A NS-15M2 NSX Tanto Eidolon VE33 Lasher X2 Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $286,479 MLG Score: 229
Fun Score: N/A
Cheeseburgers Flipped: 839TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.121%21.031%42335118428,6051.087270.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.909%-0.206C-0.01C+-1.527FHEAD ++ (~10.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.099C+13.30.056C+53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.686%2.492%273121632110871460.295308218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.951%-1.229D*0.834B++-0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.9-0.101C+45.70.138C++132.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.337%2.264%147412151,98820499050.970229219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.031%0.234C++-0.188C-0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+5.80.537B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.112%4.684%305121442715742990.271283142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.002%-0.498D0.086C+-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.5-0.266C46.8-0.168C103.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.116%73.97%30712127,1344111441.73534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.59%0.62B+0.447B-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.182C++3.20.006C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.341%10.256%3011218117152910.0765206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.349C--0.864D---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.02C+5-0.033C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m301.2%207 (12.4k)180 (10.8k)1.0951351,95447,4411.2611122 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219196818.187%23.28%42303:3930

15% Combat Medic10% Engineer29% Heavy Assault30% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 8:02 PMMay 12th, 2014 11:25 AMOct 19th, 2019 10:43 PM (4d) (PST)Oct 19th, 2019 2:14 PM (4d) (PST)Oct 19th, 2019 1:52 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931592340.3000.2740.0700.9970.031229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5869,55214,0341816460210,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2889.1h/120.4d 7,874 12,095 18,511 172.8k 3,203 10,838 5,429 68.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,196
Deaths:1,115
KDR:1.073
Accuracy:14.567% F**
HSR:21.488% D*
NS-15M2
D
Kills:1,185
Deaths:1,079
KDR:1.098
Accuracy:20.121% D
HSR:19.831% D
NSX Naginata
D-
Kills:1,165
Deaths:1,443
KDR:0.807
Accuracy:17.419% D-
HSR:21.803% D-
Orion VS54
C+
Kills:1,157
Deaths:901
KDR:1.284
Accuracy:19.165% C
HSR:24.028% C+
SVA-88
C
Kills:1,157
Deaths:944
KDR:1.226
Accuracy:18.507% D--
HSR:22.904% C
Flare VE6
C+
Kills:1,154
Deaths:1,031
KDR:1.119
Accuracy:19.663% C--
HSR:24.090% C+
Ursa
C++
Kills:1,152
Deaths:1,017
KDR:1.133
Accuracy:17.072% D--
HSR:25.087% C++
VE-H Maw
D
Kills:403
Deaths:335
KDR:1.203
Accuracy:21.841% D
HSR:16.377% D*
Kills:8,569
Deaths (as Heavy Assault):7,865
Deaths (to Heavy Assaults):12,536
KDR:1.08951
Kill Difference:704
Playtime:840.489 hours
Usage:29%
Score:8.703m
Score/min:173
Accuracy (listed only):18.544%
HSR (listed only):21.951%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
NSX Tanto
C+
Kills:1,184
Deaths:1,905
KDR:0.622
Accuracy:21.288% D-
HSR:24.071% C+
NSX Tengu
C
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C
Serpent VE92
C
Kills:1,160
Deaths:1,450
KDR:0.800
Accuracy:19.204% D--
HSR:18.793% C
Solstice VE3
C+
Kills:1,159
Deaths:1,493
KDR:0.776
Accuracy:20.105% C--
HSR:19.327% C+
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
Zenith VX-5
C+
Kills:703
Deaths:846
KDR:0.831
Accuracy:20.467% D--
HSR:20.626% C+
Pulsar C
D
Kills:190
Deaths:228
KDR:0.833
Accuracy:20.223% D
HSR:17.368% D--
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
VX6-7
D-
Kills:111
Deaths:142
KDR:0.782
Accuracy:19.759% D-
HSR:9.009% F-
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D**
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:10,888
Deaths (as Light Assault):13,316
Deaths (to Light Assaults):8,889
KDR:0.81766
Kill Difference:2,428
Playtime:333.788 hours
Usage:12%
Score:3.318m
Score/min:166
Accuracy (listed only):23.599%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
Parallax VX3
B+
Kills:1,169
Deaths:411
KDR:2.844
Accuracy:42.707% B+
HSR:79.641% C**
NSX Daimyo
D
Kills:1,163
Deaths:605
KDR:1.922
Accuracy:34.799% D--
HSR:91.660% D
NSX Tomoe
D
Kills:1,163
Deaths:1,296
KDR:0.897
Accuracy:23.072% D*
HSR:30.525% D
NSX Tengu
C
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C
XM98
C*
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:37.812% C++
HSR:76.314% C*
V10
B+
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:43.851% B+
HSR:82.069% B+
Ghost
C++
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:37.481% C+
HSR:69.914% C++
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
VA39 Spectre
A
Kills:1,155
Deaths:923
KDR:1.251
Accuracy:40.216% A
HSR:44.242% B+
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
NS-357 Underboss
C*
Kills:842
Deaths:1,382
KDR:0.609
Accuracy:38.226% C*
HSR:20.903% C+
NS-30 Vandal
B+
Kills:508
Deaths:494
KDR:1.028
Accuracy:35.896% B+
HSR:27.756% C++
NS-44L Blackhand
B
Kills:173
Deaths:268
KDR:0.646
Accuracy:44.408% B
HSR:18.497% F
Parsec VX3-A
D
Kills:166
Deaths:87
KDR:1.908
Accuracy:37.974% D
HSR:72.289% D--
Beamer VS3
B**
Kills:160
Deaths:299
KDR:0.535
Accuracy:35.171% B**
HSR:19.375% C-
NS-44 Commissioner
A++
Kills:160
Deaths:297
KDR:0.539
Accuracy:49.713% A++
HSR:15% D--
Artemis VX26
B*
Kills:100
Deaths:111
KDR:0.901
Accuracy:21.905% D*
HSR:29% B*
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D**
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:16,504
Deaths (as Infiltrator):14,820
Deaths (to Infiltrators):9,810
KDR:1.11363
Kill Difference:1,684
Playtime:853.872 hours
Usage:30%
Score:7.894m
Score/min:154
Accuracy (listed only):33.106%
HSR (listed only):38.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:1,184
Deaths:1,905
KDR:0.622
Accuracy:21.288% D-
HSR:24.071% C+
Eidolon VE33
B**
Kills:1,180
Deaths:1,096
KDR:1.077
Accuracy:22.315% D-
HSR:32.373% B**
Serpent VE92
C
Kills:1,160
Deaths:1,450
KDR:0.800
Accuracy:19.204% D--
HSR:18.793% C
Solstice VE3
C+
Kills:1,159
Deaths:1,493
KDR:0.776
Accuracy:20.105% C--
HSR:19.327% C+
Zenith VX-5
C+
Kills:703
Deaths:846
KDR:0.831
Accuracy:20.467% D--
HSR:20.626% C+
VE-LR Obelisk
D*
Kills:268
Deaths:237
KDR:1.131
Accuracy:23.542% D*
HSR:21.642% D*
Pulsar C
D
Kills:190
Deaths:228
KDR:0.833
Accuracy:20.223% D
HSR:17.368% D--
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
VX6-7
D-
Kills:111
Deaths:142
KDR:0.782
Accuracy:19.759% D-
HSR:9.009% F-
Kills:6,072
Deaths (as Engineer):7,558
Deaths (to Engineers):7,948
KDR:0.80339
Kill Difference:1,486
Playtime:303.341 hours
Usage:10%
Score:3.732m
Score/min:205
Accuracy (listed only):22.694%
HSR (listed only):19.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
NSX Tengu
C
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C
H-V45
D-
Kills:1,161
Deaths:1,545
KDR:0.751
Accuracy:19.252% D--
HSR:15.418% D-
Terminus VX-9
D*
Kills:1,161
Deaths:1,420
KDR:0.818
Accuracy:18.415% D**
HSR:17.916% D*
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
Pulsar VS1
D
Kills:1,157
Deaths:1,313
KDR:0.881
Accuracy:17.920% D*
HSR:15.730% D
NS-11A
D
Kills:1,155
Deaths:1,275
KDR:0.906
Accuracy:17.655% D**
HSR:17.836% D
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
Corvus VA55
D
Kills:1,144
Deaths:1,289
KDR:0.888
Accuracy:18.727% D--
HSR:18.094% D
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
Darkstar
C++
Kills:95
Deaths:120
KDR:0.792
Accuracy:21.285% D*
HSR:25.263% C++
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D**
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:12,254
Deaths (as Combat Medic):14,214
Deaths (to Combat Medics):4,907
KDR:0.86211
Kill Difference:1,960
Playtime:443.213 hours
Usage:15%
Score:6.029m
Score/min:227
Accuracy (listed only):23.043%
HSR (listed only):18.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:327
Deaths:223
KDR:1.466
Accuracy:14.032% D*
HSR:21.101% C+
Blueshift VM5
C
Kills:325
Deaths:223
KDR:1.457
Accuracy:14.420% D*
HSR:19.692% C
Comet VM2
D-
Kills:303
Deaths:344
KDR:0.881
Accuracy:31.547% D*
HSR:2.310% D-
Comet VM2
B
Kills:261
Deaths:343
KDR:0.761
Accuracy:32.042% D**
HSR:4.981% B
NS-10 Burster
C+
Kills:99
Deaths:95
KDR:1.042
Accuracy:30.191% C+
HSR:1.010% D**
NS-10 Burster
C++
Kills:98
Deaths:95
KDR:1.032
Accuracy:30.044% C++
HSR:1.020% D**
Kills:1,413
Deaths (as MAX Suit):661.500
Deaths (to MAX Suits):2,030
KDR:2.13605
Kill Difference:751.500
Playtime:105.043 hours
Usage:4%
Score:1.553m
Score/min:246
Accuracy (listed only):25.379%
HSR (listed only):8.352%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:175
V. Kills:79 219%
Deaths:35
KDR:5
Accuracy:37.124% F
KPH:35.400 D
VKPH:16 C+
Light PPA
D-
Kills:94
V. Kills:12 N/A
Deaths:88
KDR:1.068
Accuracy:29.302% D**
KPH:11.800 D--
VKPH:1.500 D-
Maelstrom Turbo Laser
D--
Kills:52
V. Kills:50 102%
Deaths:253
KDR:0.206
Accuracy:21.321% F
KPH:2.400 D--
VKPH:2.300 D--
Kills:321 (146 + 0)
Deaths:376
KDR:0.854
VKDR:0.375
Vehicle Kills:141
Kill Difference:55
Playtime:34.989 hours
Usage:1%
Score:0.212m
Score/min:101
Piloting Accuracy:21.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:620
V. Kills:143 431%
Deaths:83
KDR:7.470
Accuracy:35.438% D**
KPH:22 D*
VKPH:5.100 D-
L100 Python AP
D--
Kills:236
V. Kills:158 148%
Deaths:93
KDR:2.538
Accuracy:46.905% D*
KPH:18.100 D--
VKPH:12.100 D--
Kills:856 (856 + 0)
Deaths:176
KDR:4.864
VKDR:1.710
Vehicle Kills:301
Kill Difference:680
Playtime:41.194 hours
Usage:1%
Score:0.293m
Score/min:119
Driving Accuracy:46.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:766
V. Kills:478 160%
Deaths:244
KDR:3.139
Accuracy:49.333% C--
KPH:18.600 D
VKPH:11.600 D
Supernova PC
C+
Kills:366
V. Kills:125 290%
Deaths:80
KDR:4.575
Accuracy:44.146% D
KPH:22 C+
VKPH:7.500 C
E540 Halberd
D
Kills:155
V. Kills:61 250%
Deaths:29
KDR:5.345
Accuracy:40.413% D-
KPH:24.900 D
VKPH:9.800 D--
Saron HRB
C--
Kills:131
V. Kills:92 141%
Deaths:51
KDR:2.569
Accuracy:35.770% D--
KPH:15.800 D-
VKPH:11.100 C--
Proton II PPA
D-
Kills:51
V. Kills:2 N/A
Deaths:13
KDR:3.923
Accuracy:18.447% D-
KPH:23.900 D*
VKPH:0.900 D**
Kills:1,469 (1,132 + 337)
Deaths:417
KDR:3.523
VKDR:1.818
Vehicle Kills:758
Kill Difference:1,052
Playtime:74.403 hours
Usage:3%
Score:0.793m
Score/min:178
Driving Accuracy:44.146%
Gunner Accuracy:18.447%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:96
V. Kills:43 218%
Deaths:105
KDR:0.914
Accuracy:33.110% D
KPH:10.200 D-
VKPH:4.600 D-
M20 Basilisk
D
Kills:72
V. Kills:21 327%
Deaths:41
KDR:1.756
Accuracy:28.682% D*
KPH:14.500 D
VKPH:4.200 D--
M60-G Bulldog
D
Kills:53
V. Kills:15 331%
Deaths:49
KDR:1.082
Accuracy:28.204% D
KPH:13.100 D--
VKPH:3.700 D
Kills:221 (0 + 221)
Deaths:195
KDR:1.133
VKDR:0.405
Vehicle Kills:79
Kill Difference:26
Playtime:18.415 hours
Usage:1%
Score:0.107m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:28.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:2 N/A
Deaths:64
KDR:0.984
Accuracy:31.499% D*
KPH:12 D*
VKPH:0.400 D*
Kills:63 (63 + 0)
Deaths:64
KDR:0.984
VKDR:0.031
Vehicle Kills:2
Kill Difference:1
Playtime:5.231 hours
Usage:0%
Score:0.011m
Score/min:37
Driving Accuracy:31.499%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,5361,5231,7530.869C+0.2325.095%C++21.34%B+14.3DN/A41106.7h13.9B55.6B
Proximity Mine 1,3221,3212714.875B3.7844.855%BN/A153.6B++N/A4208.6h1.7B++3.9B++
Betelgeuse 54-A 1,2111,1961,1151.073C--0.0214.567%F**21.488%D*18.4D**N/A5564.9h13.6D**93.7T-
NS-15M2 1,1961,1851,0791.098C0.0020.121%D19.831%D18.9D-N/A6762.6h14.9C-74C
NSX Tanto 1,2211,1841,9050.622C--0.4721.288%D-24.071%C+11.2D-N/A30106h19D89.3C--
Eidolon VE33 1,2041,1801,0961.077C+0.0222.315%D-32.373%B**15C--N/A4678.6h10C+45C
Lasher X2 1,1831,1701,2830.912C+0.1817.688%D*6.068%B**17.8DN/A4665.6h19.2C*108.7C
Parallax VX3 1,1721,1694112.844C+1.7542.707%B+79.641%C**26.3C+N/A8144.5h2.2C*5B+
NSX Naginata 1,1781,1651,4430.807C--0.2917.419%D-21.803%D-16D--N/A4172.6h14.3C81.9C-
NSX Daimyo 1,1661,1636051.922C0.8334.799%D--91.66%D19.7D--N/A5259h3.2D9.1D-
NSX Tomoe 1,1731,1631,2960.897C-0.2023.072%D*30.525%D17.7D-N/A5365.7h19.2D*83.3D*
NSX Tengu 1,1721,1621,5120.769C0.3328.748%D*19.621%C14.4D-N/A3280.5h19.4D*67.6D--
H-V45 1,1691,1611,5450.751C0.3419.252%D--15.418%D-14DN/A4583.2h14.5C75.3C--
XM98 1,1641,1616121.897C+0.8037.812%C++76.314%C*14.4DN/A4180.6h2.5C++6.7C*
Terminus VX-9 1,1651,1611,4200.818C0.2818.415%D**17.916%D*17.9D-N/A5564.7h13.9C75.4D--
Serpent VE92 1,1691,1601,4500.8C0.3019.204%D--18.793%C14.3DN/A4281h14C+73C
V10 1,1721,1603972.922C+1.8343.851%B+82.069%B+31C+N/A7637.4h2.1C**4.9B+
Ghost 1,1721,1605472.121C+1.0337.481%C+69.914%C++30.7CN/A9537.8h2.3C++6.3C++
Solstice VE3 1,1861,1591,4930.776C++0.3220.105%C--19.327%C+13.1CN/A5588.7h15C**74.5C++
NS-7 PDW 1,1661,1581,1121.041C++0.0523.791%C+16.839%C+26C+N/A7744.5h12.9B+54.1B
Plasma Grenade 1,1641,15811158N/A1,156.9046.897%C++N/A503.5C++2.6D15732.3h3.4B+7.2B+
Orion VS54 1,1681,1579011.284C+0.1919.165%C24.028%C+23.7CN/A11348.8h11.8B+61.4C++
SVA-88 1,1641,1579441.226C0.1318.507%D--22.904%C24DN/A8448.2h12.7C+68.4C
Pulsar VS1 1,1661,1571,3130.881C+0.2117.92%D*15.73%D20.5CN/A6556.5h13.7B+76.2C+
NS-11A 1,1601,1551,2750.906C0.1917.655%D**17.836%D16.8DN/A5468.7h13.8C++78.4D
VA39 Spectre 1,1651,1559231.251C+0.1640.216%A44.242%B+15.3C--N/A4475.3h6.7C16.7B+
Flare VE6 1,1611,1541,0311.119C0.0219.663%C--24.09%C+18.4DN/A5762.8h11.6C+59C+
Eridani SX5 1,1651,1531,2370.932C+0.1622.641%D15.438%D21.7C--N/A6053.1h12.5C++55.2C+
Ursa 1,1651,1521,0171.133C+0.0417.072%D--25.087%C++19.4DN/A4759.3h11.6C++68.2C
MKV Suppressed 1,1751,1521,3050.883C+0.2123.214%C--19.271%C+18.4DN/A5062.6h14.3C++61.5C++
Corvus VA55 1,1561,1441,2890.888C+0.2118.727%D--18.094%D17.8C--N/A5764.1h13.8C-73.9D
Spear Anti-Vehicle Phalanx Turret 1,7101,1241985.677C+4.5841.543%C4.359%C**21.6D--11.2D--12752.1h10.1C+24.3C+
C-4 1,4049871,0090.978C0.1225.425%C+N/A57.4D24.2C47917.2h1.6C+6.3C+
NS Decimator 1,3179481,1910.796C0.3051.808%D*3.165%B*20.3D-7.9D-12746.6h5.9D11.4D--
NS-357 Underboss 8568421,3820.609C0.4938.226%C*20.903%C+24.4C--N/A7734.5h4.3C+11.3C*
Supernova FPC 1,2447662443.139C2.0449.333%C--3.916%B**18.6D11.6D18741.1h5.8C+11.7C
Zenith VX-5 7177038460.831C0.2620.467%D--20.626%C+16.4DN/A4142.8h15.1C74C--
L100 Python HESH 763620837.47C6.3735.438%D**N/A22.1D*5.1D-9628.1h5.1D*14.3F-
NS-30 Vandal 5175084941.028C0.0735.896%B+27.756%C++15.7D--N/A4332.3h7.7D*21.5C
C-4 ARX 5814453311.344C0.2524.31%DN/A71.8D-21.9D3506.2h1.3C+5.5C-
VE-H Maw 4114033351.203C0.1121.841%D16.377%D*22.8D-N/A6817.7h15.6D**71.5D-
Supernova PC 491366804.575C+3.4844.146%DN/A22C+7.5C13016.6h6.7D15.2D
MANA Anti-Personnel Turret 3733593291.091N/A0.0017.09%UN/A3590U140U6990500.1h29.9T*175.1T*
Blueshift VM5 3303272231.466C0.3714.032%D*21.101%C+18.5D-N/A7017.7h16.5C+117.4C--
Blueshift VM5 3303252231.457C0.3614.42%D*19.692%C18.4D-N/A6617.7h16.8C+116.7C--
Tank Mine 4663211073C*1.9027.702%C-N/A145.9B*65.9C++11772.2h1.4B*5.2B++
Comet VM2 5983033440.881C+0.2131.547%D*2.31%D-5.1D--5B+6259.4h51.1F--162.1F--
Lancer VS22 6692795810.48C0.6262.221%C++2.867%B*8.1C--11.3C14534.6h28.5C+45.8C+
NS-R3 Swarm 4542762391.155A+0.0660.003%D-N/A10.3B+6.6C+8026.8h15.7A+26.2A
VE-LR Obelisk 2772682371.131C0.0423.542%D*21.642%D*14.7D-N/A4018.2h8.5D36.3D--
Comet VM2 5112613430.761C0.3332.042%D**4.981%B4.4D*4.2C5259.2h59.4F--185.5F*
L100 Python AP 394236932.538C--1.4446.905%D*5.508%A++18D--12.1D--16713.1h6.3C++13.5C
Pulsar C 1931902280.833C+0.2620.223%D17.368%D--15.4DN/A9212.3h12C++59.4C+
Dual Photon Pods 254175355C+3.9037.124%F2.286%A+35.7D16.1C+2704.9h27.9C75.1D-
NS-44L Blackhand 1741732680.646C-0.4544.408%B18.497%F14.4DN/A4012h3.9B+8.7B+
Parsec VX3-A 167166871.908D-0.8137.974%D72.289%D--19.5D*N/A548.5h2.6F--6.8F
Beamer VS3 1611602990.535C0.5635.171%B**19.375%C-16.2C--N/A789.9h8.5B24.3C**
NS-44 Commissioner 1691602970.539C0.5649.713%A++15%D--21.6C-1.2A1077.4h4.9D9.8B
Rocklet Rifle 3411572380.66C+0.4441.216%D*N/A11.3D*13.2D--13713.9h58.9F143F
E540 Halberd 216155295.345C4.2540.413%D-3.871%B**25D9.8D--1856.2h6.3C15.6D
Force-Blade 17214519,0140.008C-1.0943.21%B**N/A0.1DN/A11047.1h3.1C+7.3B+
The Slasher 1561428,2470.017D1.0824.892%D17.606%B++0.3DN/A1466.4h2.4C+9.7C+
Nemesis VSH9 2421382140.645C+0.4563.601%C*N/A6.9D5.2D12620.1h10.6D--16.7D
Saron HRB 223131512.569C--1.4735.77%D--N/A15.8D-11.1C--2458.3h30D-84D*
Thanatos VE70 1181171610.727C+0.3737.341%C10.256%D*12.4D-N/A769.4h5C++13.4C++
VX6-7 1111111420.782C0.3119.759%D-9.009%F-15DN/A1057.4h15.6D79.2D
Sticky Grenade 1081041104N/A102.9045.86%DN/A520D-20B++15370.2h3.5D*7.5D-
Artemis VX26 1021001110.901C0.1921.905%D*29%B*11.9D--N/A608.4h12.4C+56.7C
NS-10 Burster 19099951.042C+0.0530.191%C+1.01%D**3.8D3.4C6926.4h248.1F--821.7D*
NS-10 Burster 18998951.032C++0.0630.044%C++1.02%D**3.7D-3.4C+6726.4h250.3F--833.2D*
M20 Basilisk 139961050.914D--0.1833.11%D5.208%C+10.2D-4.6D-879.4h127.2D384.2D
Darkstar 98951200.792D0.3021.285%D*25.263%C++14.8D*N/A416.4h18.9F--89F-
Light PPA 10694881.068C--0.0329.302%D**2.128%A11.8D--1.5D-1008h16.3C+55.5C
Aspis Anti-Aircraft Phalanx Turret 16587352.486C1.3925.243%C+3.448%B**6.2D-5.6D--11714h205.7D*815C
Xiphos Anti-Personnel Phalanx Turret 10082810.25N/A9.1518.135%UN/A820U180U2509800.1h109T*601T*
S1 116791710.462C-0.6343.42%F3.797%B+11.6D--5.4D--3076.8h10.7F24.7F--
M20 Basilisk 9372411.756D0.6628.682%D*8.333%B**14.4D4.2D--1165h79.7B++277.9C++
Anti-Vehicle Grenade 7965165N/A63.9038.946%D*N/A162.5D--35D9670.4h8.2D--21D*
S12 Renegade 6563640.984C-0.1131.499%D*9.524%A12.1D*N/A375.2h8.3T*26.3T*
Skorpios 61611070.57D0.5323.215%D--11.475%D**13D*N/A444.7h13.4D-57.6D--
VE-S Canis 5555650.846C0.2525.299%C32.727%A+16.7DN/A983.3h14.2C56.3C+
Spear Anti-Vehicle Phalanx Tower 9353153A*51.9042.799%D3.774%C+22.1D16.7D2282.4h14D-32.6D*
M60-G Bulldog 6853491.082D--0.0128.204%D3.774%B+13.3D--3.8D954h8.3C+29.3C
Maelstrom Turbo Laser 102522530.206C--0.8921.321%F3.846%B*2.4D--2.3D--6322.1h158.9D745.2D*
Proton II PPA 5351133.923D2.8318.447%D-1.961%C+24.3D--1D**882.1h12.3C-66.6D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21020.2h
Nano-Armor Kit222341,88721.7h
Nanite Revive Grenade03700.1h
Medical Applicator1,055467,25737h
VS Patriot Flare Gun0850.1h
Motion Spotter141,3741h
Hoplon Anti-Aircraft Phalanx Tower01200h
Shield Recharging Field403,4111.4h
Recon Detection Device13816,80328.3h
Ammunition Package131,6480.6h
Medical Kit1792,6152.4h
Anti-Infantry MANA Turret258381.5h
Snowman Soldier1950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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