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Zimmerit6[KOTV] Zimmerit6
VS BR 121

KDR: 1.1

Score: 30.3m

Last Seen: Feb 17th, 2019 11:57 AM
- OFFLINE - 108.2 hour(s)

Battle Rank 117 (121 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 101
Level Progress (to 118): 10%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Sirius SX12 Proximity Mine Betelgeuse 54-A NSX Tanto Lasher X2 Parallax VX3 NS-15M2 NSX Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $287,730 MLG Score: 230
Fun Score: N/A
Cheeseburgers Flipped: 828TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.074%20.666%4153498827,4461.074750.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.992%-0.196C-0.004C+-1.556FHEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.098C+13.60.051C+53.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.701%2.492%283101932110361460.309547218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%-1.232D*0.818B++-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.8-0.104C+45.70.137C++132.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.356%2.289%152410181,96619698950.998476219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.999%0.24C++-0.209C-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.653B+5.80.536B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.242%4.926%285101740615292850.265533142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%-0.549D0.14C++-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.7-0.28C45.9-0.163C105.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.112%73.965%28710157,1253880431.83634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.599%0.613B+0.447B-0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.179C++3.20.002C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.341%10.256%2811021117145610.0803571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.34C--0.851D---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.018C+5-0.033C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 101
30.3m301.4%209 (12.5k)181 (10.9k)1.0983650,23045,7321.26279121 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022188718.073%23.335%42203:4029

16% Combat Medic11% Engineer27% Heavy Assault31% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 8:02 PMMay 12th, 2014 11:25 AMFeb 21st, 2019 1:00 AM (17h) (PST)Feb 17th, 2019 10:39 AM (4d) (PST)Feb 17th, 2019 7:57 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3911592320.3000.2730.0700.9980.031230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4609,53213,9281816460210,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2791.4h/116.3d 7,520 11,721 17,982 167.1k 3,132 10,428 5,220 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:1,196
Deaths:1,115
KDR:1.073
Accuracy:14.567% F*
HSR:21.488% D*
Lasher X2
B**
Kills:1,170
Deaths:1,283
KDR:0.912
Accuracy:17.688% D--
HSR:6.068% B**
NS-15M2
D
Kills:1,168
Deaths:1,052
KDR:1.110
Accuracy:20.229% D
HSR:19.863% D
NSX Naginata
D-
Kills:1,165
Deaths:1,443
KDR:0.807
Accuracy:17.419% D-
HSR:21.803% D-
SVA-88
C
Kills:1,157
Deaths:944
KDR:1.226
Accuracy:18.507% D--
HSR:22.904% C
Orion VS54
C+
Kills:1,157
Deaths:900
KDR:1.286
Accuracy:19.182% C
HSR:24.028% C+
Flare VE6
C+
Kills:1,154
Deaths:1,031
KDR:1.119
Accuracy:19.663% C--
HSR:24.090% C+
Ursa
C*
Kills:1,152
Deaths:1,017
KDR:1.133
Accuracy:17.072% D--
HSR:25.087% C*
VE-H Maw
D
Kills:403
Deaths:335
KDR:1.203
Accuracy:21.849% D
HSR:16.377% D*
Kills:9,722
Deaths (as Heavy Assault):9,120
Deaths (to Heavy Assaults):12,165
KDR:1.06601
Kill Difference:602
Playtime:752.557 hours
Usage:27%
Score:7.895m
Score/min:175
Accuracy (listed only):18.464%
HSR (listed only):20.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
NSX Tanto
C+
Kills:1,184
Deaths:1,905
KDR:0.622
Accuracy:21.288% D-
HSR:24.071% C+
NSX Tengu
C+
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C+
Serpent VE92
C+
Kills:1,160
Deaths:1,450
KDR:0.800
Accuracy:19.204% D-
HSR:18.793% C+
Solstice VE3
C+
Kills:1,159
Deaths:1,493
KDR:0.776
Accuracy:20.105% C--
HSR:19.327% C+
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
Zenith VX-5
C+
Kills:701
Deaths:835
KDR:0.840
Accuracy:20.562% D--
HSR:20.685% C+
Pulsar C
D
Kills:190
Deaths:228
KDR:0.833
Accuracy:20.223% D
HSR:17.368% D--
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
VX6-7
D-
Kills:111
Deaths:142
KDR:0.782
Accuracy:19.759% D-
HSR:9.009% F-
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D*
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:10,886
Deaths (as Light Assault):13,305
Deaths (to Light Assaults):8,580
KDR:0.81819
Kill Difference:2,419
Playtime:332.521 hours
Usage:12%
Score:3.308m
Score/min:166
Accuracy (listed only):23.606%
HSR (listed only):18.302%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
Parallax VX3
B+
Kills:1,169
Deaths:411
KDR:2.844
Accuracy:42.707% B+
HSR:79.641% C**
NSX Tomoe
D
Kills:1,163
Deaths:1,296
KDR:0.897
Accuracy:23.072% D*
HSR:30.525% D
NSX Daimyo
D
Kills:1,163
Deaths:605
KDR:1.922
Accuracy:34.799% D--
HSR:91.660% D
NSX Tengu
C+
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C+
XM98
C*
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:37.812% C++
HSR:76.314% C*
Ghost
C++
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:37.481% C
HSR:69.914% C++
V10
B+
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:43.851% B+
HSR:82.069% B+
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
VA39 Spectre
A
Kills:1,155
Deaths:923
KDR:1.251
Accuracy:40.216% A
HSR:44.242% B+
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
NS-357 Underboss
C**
Kills:632
Deaths:1,043
KDR:0.606
Accuracy:39.119% C**
HSR:19.462% C
NS-30 Vandal
B+
Kills:504
Deaths:494
KDR:1.020
Accuracy:36.309% B+
HSR:27.778% C++
NS-44L Blackhand
C**
Kills:173
Deaths:266
KDR:0.650
Accuracy:44.250% C**
HSR:18.497% F
NS-44 Commissioner
A++
Kills:160
Deaths:297
KDR:0.539
Accuracy:49.713% A++
HSR:15% D--
Beamer VS3
B**
Kills:160
Deaths:299
KDR:0.535
Accuracy:35.171% B**
HSR:19.375% C
Parsec VX3-A
D
Kills:157
Deaths:84
KDR:1.869
Accuracy:37.731% D
HSR:71.975% D--
Artemis VX26
B*
Kills:86
Deaths:97
KDR:0.887
Accuracy:23.276% D-
HSR:29.070% B*
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D*
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:16,267
Deaths (as Infiltrator):14,462
Deaths (to Infiltrators):9,409
KDR:1.12481
Kill Difference:1,805
Playtime:851.956 hours
Usage:31%
Score:7.880m
Score/min:154
Accuracy (listed only):33.215%
HSR (listed only):38.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:1,184
Deaths:1,905
KDR:0.622
Accuracy:21.288% D-
HSR:24.071% C+
Serpent VE92
C+
Kills:1,160
Deaths:1,450
KDR:0.800
Accuracy:19.204% D-
HSR:18.793% C+
Solstice VE3
C+
Kills:1,159
Deaths:1,493
KDR:0.776
Accuracy:20.105% C--
HSR:19.327% C+
Zenith VX-5
C+
Kills:701
Deaths:835
KDR:0.840
Accuracy:20.562% D--
HSR:20.685% C+
Eidolon VE33
B+
Kills:536
Deaths:542
KDR:0.989
Accuracy:23.417% D
HSR:29.291% B+
Pulsar C
D
Kills:190
Deaths:228
KDR:0.833
Accuracy:20.223% D
HSR:17.368% D--
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
VX6-7
D-
Kills:111
Deaths:142
KDR:0.782
Accuracy:19.759% D-
HSR:9.009% F-
Kills:5,158
Deaths (as Engineer):6,756
Deaths (to Engineers):7,689
KDR:0.76347
Kill Difference:1,598
Playtime:300.409 hours
Usage:11%
Score:3.694m
Score/min:205
Accuracy (listed only):22.737%
HSR (listed only):18.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,523
Deaths:1,753
KDR:0.869
Accuracy:25.095% C++
HSR:21.340% B+
NSX Tengu
C+
Kills:1,162
Deaths:1,512
KDR:0.769
Accuracy:28.748% D*
HSR:19.621% C+
Terminus VX-9
D--
Kills:1,161
Deaths:1,420
KDR:0.818
Accuracy:18.415% D**
HSR:17.916% D--
H-V45
D
Kills:1,161
Deaths:1,545
KDR:0.751
Accuracy:19.252% D--
HSR:15.418% D
NS-7 PDW
C+
Kills:1,158
Deaths:1,112
KDR:1.041
Accuracy:23.791% C+
HSR:16.839% C+
Pulsar VS1
D
Kills:1,157
Deaths:1,313
KDR:0.881
Accuracy:17.920% D*
HSR:15.730% D
NS-11A
C--
Kills:1,155
Deaths:1,275
KDR:0.906
Accuracy:17.655% D*
HSR:17.836% C--
Eridani SX5
D
Kills:1,153
Deaths:1,237
KDR:0.932
Accuracy:22.641% D
HSR:15.438% D
MKV Suppressed
C+
Kills:1,152
Deaths:1,305
KDR:0.883
Accuracy:23.214% C--
HSR:19.271% C+
Corvus VA55
D
Kills:1,144
Deaths:1,289
KDR:0.888
Accuracy:18.727% D--
HSR:18.094% D
Thanatos VE70
C
Kills:117
Deaths:161
KDR:0.727
Accuracy:37.341% C
HSR:10.256% D*
Darkstar
C*
Kills:95
Deaths:120
KDR:0.792
Accuracy:21.285% D*
HSR:25.263% C*
Skorpios
D--
Kills:61
Deaths:107
KDR:0.570
Accuracy:23.215% D--
HSR:11.475% D*
VE-S Canis
A+
Kills:55
Deaths:65
KDR:0.846
Accuracy:25.299% C
HSR:32.727% A+
Kills:12,254
Deaths (as Combat Medic):14,214
Deaths (to Combat Medics):4,779
KDR:0.86211
Kill Difference:1,960
Playtime:440.050 hours
Usage:16%
Score:6.008m
Score/min:228
Accuracy (listed only):23.043%
HSR (listed only):18.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:321
Deaths:218
KDR:1.472
Accuracy:14.278% D*
HSR:19.626% C
Blueshift VM5
C+
Kills:313
Deaths:218
KDR:1.436
Accuracy:13.901% D*
HSR:20.767% C+
Comet VM2
D-
Kills:303
Deaths:342
KDR:0.886
Accuracy:31.523% D*
HSR:2.310% D-
Comet VM2
B
Kills:261
Deaths:341
KDR:0.765
Accuracy:32.017% D**
HSR:4.981% B
NS-10 Burster
C+
Kills:97
Deaths:92
KDR:1.054
Accuracy:30.120% C+
HSR:1.031% D**
NS-10 Burster
C++
Kills:95
Deaths:92
KDR:1.033
Accuracy:29.973% C++
HSR:1.053% D**
Kills:1,390
Deaths (as MAX Suit):651.500
Deaths (to MAX Suits):1,965
KDR:2.13354
Kill Difference:738.500
Playtime:103.707 hours
Usage:4%
Score:1.540m
Score/min:247
Accuracy (listed only):25.302%
HSR (listed only):8.295%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:175
V. Kills:79 219%
Deaths:35
KDR:5
Accuracy:37.124% F
KPH:35.400 D
VKPH:16 C+
Light PPA
D-
Kills:94
V. Kills:12 N/A
Deaths:88
KDR:1.068
Accuracy:29.499% D**
KPH:11.800 D--
VKPH:1.500 D-
Maelstrom Turbo Laser
D--
Kills:52
V. Kills:50 102%
Deaths:253
KDR:0.206
Accuracy:21.321% F
KPH:2.400 D--
VKPH:2.300 D*
Kills:321 (146 + 0)
Deaths:376
KDR:0.854
VKDR:0.375
Vehicle Kills:141
Kill Difference:55
Playtime:34.946 hours
Usage:1%
Score:0.212m
Score/min:101
Piloting Accuracy:21.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:615
V. Kills:142 430%
Deaths:83
KDR:7.410
Accuracy:35.527% D**
KPH:22.100 D*
VKPH:5.100 D-
L100 Python AP
D-
Kills:236
V. Kills:158 148%
Deaths:93
KDR:2.538
Accuracy:46.905% D*
KPH:18.100 D-
VKPH:12.100 D--
Kills:851 (851 + 0)
Deaths:176
KDR:4.835
VKDR:1.705
Vehicle Kills:300
Kill Difference:675
Playtime:40.888 hours
Usage:1%
Score:0.289m
Score/min:118
Driving Accuracy:46.905%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:749
V. Kills:470 159%
Deaths:244
KDR:3.070
Accuracy:49.261% C--
KPH:18.500 D
VKPH:11.600 D
Supernova PC
C+
Kills:366
V. Kills:125 290%
Deaths:80
KDR:4.575
Accuracy:44.146% D
KPH:22 C+
VKPH:7.500 C
E540 Halberd
D
Kills:145
V. Kills:56 254%
Deaths:28
KDR:5.179
Accuracy:40.317% D--
KPH:24.500 D
VKPH:9.500 D*
Saron HRB
C--
Kills:128
V. Kills:91 139%
Deaths:50
KDR:2.560
Accuracy:36.077% D-
KPH:16.100 D-
VKPH:11.500 C--
Proton II PPA
D-
Kills:51
V. Kills:2 N/A
Deaths:13
KDR:3.923
Accuracy:18.447% D-
KPH:23.900 D*
VKPH:0.900 D**
Kills:1,439 (1,115 + 324)
Deaths:415
KDR:3.467
VKDR:1.793
Vehicle Kills:744
Kill Difference:1,024
Playtime:73.205 hours
Usage:3%
Score:0.775m
Score/min:177
Driving Accuracy:44.146%
Gunner Accuracy:18.447%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:85
V. Kills:40 207%
Deaths:104
KDR:0.817
Accuracy:31.699% D-
KPH:9.500 D-
VKPH:4.500 D-
M20 Basilisk
D
Kills:72
V. Kills:21 327%
Deaths:41
KDR:1.756
Accuracy:28.739% D*
KPH:14.700 D
VKPH:4.300 D--
M60-G Bulldog
D
Kills:53
V. Kills:15 331%
Deaths:49
KDR:1.082
Accuracy:28.204% D
KPH:13.100 D--
VKPH:3.700 D
Kills:210 (0 + 210)
Deaths:194
KDR:1.082
VKDR:0.392
Vehicle Kills:76
Kill Difference:16
Playtime:17.861 hours
Usage:1%
Score:0.104m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:28.204%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:2 N/A
Deaths:63
KDR:1
Accuracy:31.459% D*
KPH:12.300 D*
VKPH:0.400 D*
Kills:63 (63 + 0)
Deaths:63
KDR:1
VKDR:0.032
Vehicle Kills:2
Kill Difference:UNR
Playtime:5.110 hours
Usage:0%
Score:0.011m
Score/min:37
Driving Accuracy:31.459%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,5361,5231,7530.869C+0.2325.095%C++21.34%B+14.3DN/A41106.7h13.9B55.6B
Proximity Mine 1,3201,3192714.867B3.7744.866%BN/A153.4B++N/A4198.6h1.7B++3.9B++
Betelgeuse 54-A 1,2111,1961,1151.073C--0.0314.567%F*21.488%D*18.4D*N/A5564.9h13.6D**93.7T*
NSX Tanto 1,2211,1841,9050.622C--0.4821.288%D-24.071%C+11.2D-N/A30106h19D89.3C-
Lasher X2 1,1831,1701,2830.912C+0.1917.688%D--6.068%B**17.8DN/A4665.6h19.2C*108.7C
Parallax VX3 1,1721,1694112.844C+1.7542.707%B+79.641%C**26.3C+N/A8044.5h2.2C*5B+
NS-15M2 1,1791,1681,0521.11C+0.0120.229%D19.863%D19D-N/A6761.6h14.9C--73.5C
NSX Naginata 1,1781,1651,4430.807C--0.2917.419%D-21.803%D-16D-N/A4172.6h14.3C81.9C
NSX Tomoe 1,1731,1631,2960.897C-0.2023.072%D*30.525%D17.7D-N/A5365.7h19.2D*83.3D*
NSX Daimyo 1,1661,1636051.922C0.8234.799%D--91.66%D19.7D--N/A5259h3.2D9.1D
NSX Tengu 1,1721,1621,5120.769C0.3328.748%D*19.621%C+14.4D-N/A3280.5h19.4D--67.6D--
XM98 1,1641,1616121.897C+0.8037.812%C++76.314%C*14.4C--N/A4180.6h2.5C++6.7C*
Terminus VX-9 1,1651,1611,4200.818C-0.2818.415%D**17.916%D--17.9D-N/A5564.7h13.9C75.4D--
H-V45 1,1691,1611,5450.751C0.3519.252%D--15.418%D14DN/A4583.2h14.5C75.3C--
Ghost 1,1721,1605472.121C+1.0237.481%C69.914%C++30.7CN/A9437.8h2.3C++6.3C++
V10 1,1721,1603972.922C+1.8243.851%B+82.069%B+31C+N/A7637.4h2.1B4.9B+
Serpent VE92 1,1691,1601,4500.8C0.3019.204%D-18.793%C+14.3DN/A4281h14C+73C
Solstice VE3 1,1861,1591,4930.776C+0.3220.105%C--19.327%C+13.1CN/A5488.7h15C*74.5C++
NS-7 PDW 1,1661,1581,1121.041C*0.0623.791%C+16.839%C+26C+N/A7744.5h12.9B+54.1B+
Frag Grenade 1,1641,15811158N/A1,156.9046.897%C**N/A503.5C++2.6D--15602.3h3.4B+7.2B+
Pulsar VS1 1,1661,1571,3130.881C+0.2217.92%D*15.73%D20.5CN/A6556.5h13.7B+76.2C
SVA-88 1,1641,1579441.226C0.1318.507%D--22.904%C24DN/A8448.2h12.7C+68.4C
Orion VS54 1,1681,1579001.286C+0.1919.182%C24.028%C+24.5CN/A11547.2h11.8B+61.4C++
NS-11A 1,1601,1551,2750.906C0.1917.655%D*17.836%C--16.8DN/A5468.7h13.8C++78.4C--
VA39 Spectre 1,1651,1559231.251C+0.1540.216%A44.242%B+15.3CN/A4475.3h6.7C+16.7B+
Flare VE6 1,1611,1541,0311.119C0.0219.663%C--24.09%C+18.4DN/A5762.8h11.6C+59C+
Eridani SX5 1,1651,1531,2370.932C+0.1722.641%D15.438%D21.7C--N/A6053.1h12.5C++55.2C+
Ursa 1,1651,1521,0171.133C+0.0317.072%D--25.087%C*19.4DN/A4759.3h11.6C+68.2C
MKV Suppressed 1,1751,1521,3050.883C0.2223.214%C--19.271%C+18.4DN/A4962.6h14.3C++61.5C++
Corvus VA55 1,1561,1441,2890.888C+0.2118.727%D--18.094%D17.8C--N/A5764.1h13.8C-73.9D
Spear Anti-Vehicle Phalanx Turret 1,6741,1001945.67C+4.5741.993%C4.455%C*21.7D-11.3D--12850.6h10.1C+24.1C+
C-4 1,4049871,0090.978C0.1225.393%C+N/A57.4C-24.2C47517.2h1.6C+6.3C++
Supernova FPC 1,2197492443.07C1.9749.261%C--4.005%B**18.4D11.6D18540.6h5.9C+11.9C
NS Decimator 1,0067169190.779C0.3252.342%D--3.212%B++19.9D-8.1D-12535.9h6.1D11.6D--
Zenith VX-5 7137018350.84C0.2620.562%D--20.685%C+16.7DN/A4242h15.1C73.4C--
NS-357 Underboss 6436321,0430.606C0.4939.119%C**19.462%C23.7C--N/A7626.7h4.4C+11.3C**
L100 Python HESH 757615837.41C6.3135.527%D**N/A22.1D*5.1D-9627.8h5D*14.2F-
Eidolon VE33 5465365420.989C+0.1123.417%D29.291%B+14.3C-N/A5237.6h10.8C46C
NS-30 Vandal 5135044941.02C-0.0836.309%B+27.778%C++15.7D--N/A4232.1h7.7D*21.2C
VE-H Maw 4114033351.203C0.1021.849%D16.377%D*22.9D-N/A6717.6h15.6D**71.5D
C-4 ARX 5234012821.422C0.3224.241%C--N/A72.9D22.2D3515.5h1.3C+5.3C+
Supernova PC 491366804.575C+3.4844.146%DN/A22C+7.5C12916.6h6.7D15.2D
MANA Anti-Personnel Turret 3713573271.092N/A0.0117.101%UN/A3570U140U6865800.1h29.8T*174.4T*
Blueshift VM5 3253212181.472C0.3714.278%D*19.626%C18.7D-N/A6817.2h16.3C++114.3C-
Tank Mine 4543131052.981C*1.8827.628%C-N/A149B*67.1C++11952.1h1.4B*5.2B++
Blueshift VM5 3163132181.436C0.3413.901%D*20.767%C+18.2D-N/A7017.2h16.5C+118.6C--
Comet VM2 5983033420.886C+0.2131.523%D*2.31%D-5.1D--5B+6259.3h50.9F*161.6F*
Lancer VS22 6692795810.48C0.6262.221%C++2.867%B8.1D11.3C14434.6h28.5C+45.8C+
NS-R3 Swarm 4502742291.197A++0.1059.796%D-N/A10.5B++6.7C+8126.2h15.4A+25.8A+
Comet VM2 5112613410.765C0.3332.017%D**4.981%B4.4D*4.2C5259h59.2F--185T
L100 Python AP 394236932.538C1.4446.905%D*5.508%A+18D-12.1D--16513.1h6.3C*13.5C+
Pulsar C 1931902280.833C0.2720.223%D17.368%D--15.4C--N/A9012.3h12C++59.4C+
Dual Photon Pods 254175355C+3.9037.124%F2.286%A+35.7D16.1C+2694.9h27.9C75.1D-
NS-44L Blackhand 1741732660.65C-0.4544.25%C**18.497%F14.5DN/A3911.9h3.8B+8.6B+
NS-44 Commissioner 1691602970.539C0.5649.713%A++15%D--21.6C-1.2A++1057.4h4.9D9.8B+
Beamer VS3 1611602990.535C0.5635.171%B**19.375%C16.2C-N/A769.9h8.5B+24.3C**
Parsec VX3-A 157157841.869D-0.7737.731%D71.975%D--19.4D**N/A528.1h2.6F-6.9F
Rocklet Rifle 3411572380.66C+0.4441.285%D*N/A11.3D*13.2D--13313.9h58.9D**142.7F
Force-Blade 17214519,0140.008C-1.0943.21%B**N/A0.1DN/A11047h3.1C7.3B+
E540 Halberd 201145285.179C4.0840.317%D--4.138%B**24.6D9.5D*1855.9h6.3C15.7D
The Slasher 1541407,7580.018D1.0824.891%D17.857%B++0.3C-N/A1437.7h2.4C+9.8C+
Nemesis VSH9 2421382140.645C+0.4563.601%C++N/A6.9D5.2D-12520.1h10.6D--16.7D
Saron HRB 219128502.56C--1.4636.077%D-N/A16.2D-11.5C--2517.9h28.8D-79.8D*
Thanatos VE70 1181171610.727C+0.3737.341%C10.256%D*12.4DN/A749.4h5C+13.4C++
VX6-7 1111111420.782C0.3219.759%D-9.009%F-15DN/A1047.4h15.6C--79.2C--
Sticky Grenade 1081041104N/A102.9045.758%DN/A520D-20B*15260.2h3.4D--7.5D
NS-10 Burster 18797921.054C+0.0430.12%C+1.031%D**3.8D3.5C7025.7h247.3F--821D*
NS-10 Burster 18595921.033C*0.0729.973%C++1.053%D**3.7D3.5C+6725.7h252.2F--841.5D*
Darkstar 98951200.792D0.3121.285%D*25.263%C*14.8D*N/A406.4h18.9F--89F--
Light PPA 10694881.068C--0.0329.499%D**2.128%A11.9D--1.5D-1007.9h16.2C+55C
Aspis Anti-Aircraft Phalanx Turret 16587352.486C1.3925.321%C+3.448%B**6.3D-5.6D--11813.9h204.8D*808.7C
Artemis VX26 8786970.887C0.2123.276%D-29.07%B*11.9D--N/A657.2h10.5B++45C++
M20 Basilisk 125851040.817D-0.2831.699%D-5.882%C+9.6D-4.5D-878.9h128.6D405.6D-
M20 Basilisk 9372411.756D0.6628.739%D*8.333%B**14.7D4.3D--1164.9h79.3B++276.1C++
Xiphos Anti-Personnel Phalanx Turret 786679.429N/A8.3316.874%UN/A660U120U1472900.1h68.1T*403.3T*
S12 Renegade 6563631C0.1031.459%D*9.524%A12.4D*N/A375.1h8.1T*25.7T*
Skorpios 61611070.57D0.5323.215%D--11.475%D*13D*N/A444.7h13.4D-57.6D--
VE-S Canis 5555650.846C0.2525.299%C32.727%A+16.7DN/A913.3h14.2C56.3C+
M60-G Bulldog 6853491.082D*0.0228.204%D3.774%B+13.3D--3.8D954h8.3C+29.3C
Spear Anti-Vehicle Phalanx Tower 9353153A*51.9042.799%D-3.774%C+22.1D16.7D2262.4h14D32.6D--
Maelstrom Turbo Laser 102522530.206C--0.8921.321%F3.846%B++2.4D--2.3D*6322.1h158.9D745.2D*
Proton II PPA 5351133.923D2.8218.447%D-1.961%C+24.3D--1D**882.1h12.3D66.6D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter141,3741h
VS Patriot Flare Gun0550.1h
Nano-Armor Kit219338,92021.5h
Snowman Soldier1950.2h
Spawn Beacon21020.2h
Nanite Revive Grenade03370.1h
Medical Applicator1,050463,99036.7h
Hoplon Anti-Aircraft Phalanx Tower01200h
Ammunition Package121,6090.6h
Shield Recharging Field403,4111.4h
Medical Kit1792,6152.4h
Anti-Infantry MANA Turret258311.5h
Recon Detection Device13816,76528.3h

Check the help document for the dictionary if you want to learn more about words used here.


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