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Captain Zmijj[JTAM] Zmijj
TR BR 59

KDR: 2.33

Score: 28.2m

Last Seen: May 26th, 2020 7:08 AM
- OFFLINE - 32.9 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Cobalt
Level Progress (to 60): 6%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M Claymore TRAC-5 NS-30 Vandal PDW-16 Hailstorm NS-61 Emissary Tank Mine Hunter QCX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 494TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.915%19.912%43617132717,0051.92190.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.522%0.128C++-0.179C-1.871F-HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.224C++12.60.117C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.494%1.541%126513391,36310038311.35757164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.492%-1.41D**-0.621D1.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174-3.525T*46.1-2.697F**127.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.75%5.155%141913351,2227797521.56667162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.127%-0.967D--0.154C++0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
331.1-1.751F-85.3-1.118D*245.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.308%76.679%141313415,8961334294.41979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.593%0.354C**0.62B+-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.401B2.20.305C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.794%17.68%1411134336250270.719682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.565F0.558B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.8-0.967D--5.9-0.212C19.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m282.8%193 (11.6k)171 (10.3k)2.3314341,35517,7382.801559 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1344278418.611%21.85%40709:2111

22% Engineer6% Heavy Assault53% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 10:10 AMJun 19th, 2017 4:02 PMMay 27th, 2020 10:58 AM (38d) (PST)May 26th, 2020 3:23 AM (40d) (PST)May 26th, 2020 3:08 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
388633250.2510.1070.0550.8310.043521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2793,75619,523156350310,238

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2750.9h/114.6d 8,338 9,036 17,800 137.2k 2,837 7,076 7,144 64m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:4,715
Deaths:621
KDR:7.593
Accuracy:38.294% C
HSR:79.852% C++
NS-30 Vandal
C--
Kills:2,350
Deaths:998
KDR:2.355
Accuracy:27.574% D--
HSR:23.489% C--
PDW-16 Hailstorm
C--
Kills:2,041
Deaths:1,375
KDR:1.484
Accuracy:21.222% D
HSR:13.474% C--
NS-61 Emissary
C**
Kills:2,017
Deaths:1,680
KDR:1.201
Accuracy:30.356% C**
HSR:14.626% C--
TX1 Repeater
B**
Kills:1,224
Deaths:1,277
KDR:0.958
Accuracy:30.680% B**
HSR:14.052% D*
TSAR-42
C-
Kills:1,095
Deaths:284
KDR:3.856
Accuracy:35.624% D
HSR:65.388% C-
NSX Tengu
D-
Kills:805
Deaths:492
KDR:1.636
Accuracy:30.997% D--
HSR:16.273% D-
HSR-1
C
Kills:698
Deaths:267
KDR:2.614
Accuracy:25.979% D**
HSR:25.501% C
NS-44L Blackhand
B++
Kills:662
Deaths:220
KDR:3.009
Accuracy:46.496% B+
HSR:51.964% B++
NSX Tomoe
D*
Kills:457
Deaths:286
KDR:1.598
Accuracy:22.928% D**
HSR:25.383% D*
NS-44 Commissioner
D
Kills:219
Deaths:201
KDR:1.090
Accuracy:32.705% D
HSR:15.069% D--
NS-45 Pilot
B+
Kills:89
Deaths:35
KDR:2.543
Accuracy:30.280% C
HSR:32.584% B+
99SV
B**
Kills:86
Deaths:50
KDR:1.720
Accuracy:31.948% C+
HSR:46.512% B**
Kills:16,458
Deaths (as Infiltrator):7,786
Deaths (to Infiltrators):4,145
KDR:2.11379
Kill Difference:8,672
Playtime:1,444.521 hours
Usage:53%
Score:13.678m
Score/min:158
Accuracy (listed only):31.160%
HSR (listed only):32.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C-
Kills:2,498
Deaths:2,342
KDR:1.067
Accuracy:17.826% D-
HSR:17.014% C-
PDW-16 Hailstorm
C--
Kills:2,041
Deaths:1,375
KDR:1.484
Accuracy:21.222% D
HSR:13.474% C--
NS-11CB
D
Kills:1,323
Deaths:971
KDR:1.363
Accuracy:22.224% D
HSR:17.082% D-
NSX Tengu
D-
Kills:805
Deaths:492
KDR:1.636
Accuracy:30.997% D--
HSR:16.273% D-
LC2 Lynx
C
Kills:766
Deaths:610
KDR:1.256
Accuracy:19.989% D-
HSR:20.627% C
FA1 Barrage
B+
Kills:362
Deaths:300
KDR:1.207
Accuracy:22.794% F-
HSR:17.680% B+
MG-C1 Kindred
D
Kills:121
Deaths:88
KDR:1.375
Accuracy:20.762% D*
HSR:19.835% D
NS Baron G5
C+
Kills:83
Deaths:67
KDR:1.239
Accuracy:19.676% F*
HSR:14.458% C+
Kills:7,999
Deaths (as Light Assault):6,245
Deaths (to Light Assaults):3,468
KDR:1.28086
Kill Difference:1,754
Playtime:413.709 hours
Usage:15%
Score:3.906m
Score/min:157
Accuracy (listed only):21.936%
HSR (listed only):17.055%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:867
Deaths:734
KDR:1.181
Accuracy:14.503% D--
HSR:19.262% D
NSX Naginata
D*
Kills:103
Deaths:61
KDR:1.689
Accuracy:16.097% D**
HSR:20.388% D*
Kills:970
Deaths (as Heavy Assault):795
Deaths (to Heavy Assaults):3,535
KDR:1.22013
Kill Difference:175
Playtime:165.035 hours
Usage:6%
Score:1.787m
Score/min:180
Accuracy (listed only):15.300%
HSR (listed only):19.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:2,498
Deaths:2,342
KDR:1.067
Accuracy:17.826% D-
HSR:17.014% C-
MG-HBR1 Dragoon
C--
Kills:1,442
Deaths:261
KDR:5.525
Accuracy:29.001% D
HSR:25.381% C--
NS-11CB
D
Kills:1,323
Deaths:971
KDR:1.363
Accuracy:22.224% D
HSR:17.082% D-
LC2 Lynx
C
Kills:766
Deaths:610
KDR:1.256
Accuracy:19.989% D-
HSR:20.627% C
FA1 Barrage
B+
Kills:362
Deaths:300
KDR:1.207
Accuracy:22.794% F-
HSR:17.680% B+
MG-C1 Kindred
D
Kills:121
Deaths:88
KDR:1.375
Accuracy:20.762% D*
HSR:19.835% D
AMR-66
M
Kills:86
Deaths:9
KDR:9.556
Accuracy:44.111% M
HSR:2.326% T-
NS Baron G5
C+
Kills:83
Deaths:67
KDR:1.239
Accuracy:19.676% F*
HSR:14.458% C+
Kills:6,681
Deaths (as Engineer):4,648
Deaths (to Engineers):3,532
KDR:1.43739
Kill Difference:2,033
Playtime:602.459 hours
Usage:22%
Score:7.025m
Score/min:194
Accuracy (listed only):24.548%
HSR (listed only):16.800%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C--
Kills:2,041
Deaths:1,375
KDR:1.484
Accuracy:21.222% D
HSR:13.474% C--
NSX Tengu
D-
Kills:805
Deaths:492
KDR:1.636
Accuracy:30.997% D--
HSR:16.273% D-
FA1 Barrage
B+
Kills:362
Deaths:300
KDR:1.207
Accuracy:22.794% F-
HSR:17.680% B+
T1 Cycler
D-
Kills:163
Deaths:159
KDR:1.025
Accuracy:17.696% D--
HSR:16.564% D-
NS Baron G5
C+
Kills:83
Deaths:67
KDR:1.239
Accuracy:19.676% F*
HSR:14.458% C+
Kills:3,454
Deaths (as Combat Medic):2,393
Deaths (to Combat Medics):1,105
KDR:1.44338
Kill Difference:1,061
Playtime:49.158 hours
Usage:2%
Score:0.791m
Score/min:268
Accuracy (listed only):22.477%
HSR (listed only):15.690%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
D
Kills:267
Deaths:156
KDR:1.712
Accuracy:31.612% D
HSR:1.498% D*
MR1 Fracture
C-
Kills:251
Deaths:154
KDR:1.630
Accuracy:34.133% C-
HSR:1.594% D*
MRC3 Mercy
B+
Kills:128
Deaths:67
KDR:1.910
Accuracy:13.203% D--
HSR:24.219% B+
MRC3 Mercy
C-
Kills:122
Deaths:67
KDR:1.821
Accuracy:12.634% D--
HSR:18.853% C-
Kills:768
Deaths (as MAX Suit):222
Deaths (to MAX Suits):448
KDR:3.45946
Kill Difference:546
Playtime:61.901 hours
Usage:2%
Score:0.977m
Score/min:263
Accuracy (listed only):22.895%
HSR (listed only):11.541%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:114
V. Kills:50 224%
Deaths:49
KDR:2.327
Accuracy:49.715% C+
KPH:25.300 D--
VKPH:11.100 C
Kills:114 (0 + 0)
Deaths:49
KDR:2.327
VKDR:1.020
Vehicle Kills:50
Kill Difference:65
Playtime:4.513 hours
Usage:0%
Score:0.056m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:510
V. Kills:158 321%
Deaths:95
KDR:5.368
Accuracy:36.534% C
KPH:24.700 C-
VKPH:7.700 C+
L100 Python AP
C--
Kills:283
V. Kills:234 120%
Deaths:63
KDR:4.492
Accuracy:56.645% C++
KPH:19.200 D--
VKPH:15.900 C--
Skyguard
C
Kills:241
V. Kills:251 96%
Deaths:80
KDR:3.013
Accuracy:24.043% D-
KPH:8.300 D-
VKPH:8.700 C
Kills:1,034 (1,034 + 0)
Deaths:238
KDR:4.345
VKDR:2.702
Vehicle Kills:643
Kill Difference:796
Playtime:64.236 hours
Usage:2%
Score:0.522m
Score/min:136
Driving Accuracy:24.043%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C-
Kills:446
V. Kills:394 113%
Deaths:117
KDR:3.812
Accuracy:33.901% D-
KPH:15.700 D-
VKPH:13.800 C-
E540 Halberd
C
Kills:279
V. Kills:154 180%
Deaths:68
KDR:4.103
Accuracy:44.329% C**
KPH:20.800 D
VKPH:11.500 C
P2-120 HEAT
B+
Kills:171
V. Kills:131 130%
Deaths:67
KDR:2.552
Accuracy:43.992% C*
KPH:16.400 D-
VKPH:12.600 B+
P2-120 AP
D
Kills:158
V. Kills:57 272%
Deaths:14
KDR:11.286
Accuracy:28.311% F-
KPH:24.500 D
VKPH:8.800 D**
G30 Vulcan
C-
Kills:128
V. Kills:108 117%
Deaths:47
KDR:2.723
Accuracy:24.232% D
KPH:13.200 D-
VKPH:11.200 C-
M20 Basilisk
B+
Kills:61
V. Kills:35 169%
Deaths:15
KDR:4.067
Accuracy:29.208% C++
KPH:14.700 C
VKPH:8.400 B+
Kills:1,243 (329 + 914)
Deaths:328
KDR:3.790
VKDR:2.680
Vehicle Kills:879
Kill Difference:915
Playtime:72.589 hours
Usage:3%
Score:1.016m
Score/min:233
Driving Accuracy:28.311%
Gunner Accuracy:29.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:125
V. Kills:105 118%
Deaths:43
KDR:2.907
Accuracy:39.361% D*
KPH:27.500 D-
VKPH:23.100 C
Kills:125 (0 + 125)
Deaths:43
KDR:2.907
VKDR:2.442
Vehicle Kills:105
Kill Difference:82
Playtime:4.542 hours
Usage:0%
Score:0.202m
Score/min:740
Driving Accuracy:N/A%
Gunner Accuracy:39.361%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:217
V. Kills:64 334%
Deaths:48
KDR:4.521
Accuracy:30.779% D
KPH:21.200 D*
VKPH:6.300 D
M20 Basilisk
D-
Kills:137
V. Kills:76 178%
Deaths:47
KDR:2.915
Accuracy:28.173% D*
KPH:8.600 D*
VKPH:4.800 D-
M12 Kobalt
C-
Kills:134
V. Kills:7 N/A
Deaths:4
KDR:33.500
Accuracy:9.229% F-
KPH:28.400 D*
VKPH:1.500 C-
M20 Basilisk
D
Kills:75
V. Kills:47 156%
Deaths:25
KDR:3
Accuracy:29.877% D*
KPH:10.500 D--
VKPH:6.600 D
G30 Walker
D-
Kills:66
V. Kills:50 129%
Deaths:7
KDR:9.429
Accuracy:19.807% F
KPH:7.800 D*
VKPH:5.900 D-
Kills:629 (0 + 629)
Deaths:131
KDR:4.802
VKDR:1.863
Vehicle Kills:244
Kill Difference:498
Playtime:46.465 hours
Usage:2%
Score:0.278m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:19.807%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:582
V. Kills:36 N/A
Deaths:173
KDR:3.364
Accuracy:40.614% C
KPH:15.800 D*
VKPH:1 D
M40 Fury-F
D-
Kills:135
V. Kills:65 205%
Deaths:183
KDR:0.738
Accuracy:49.375% C+
KPH:4.700 D*
VKPH:2.300 D-
Kills:717 (717 + 0)
Deaths:356
KDR:2.014
VKDR:0.284
Vehicle Kills:101
Kill Difference:361
Playtime:65.451 hours
Usage:2%
Score:0.293m
Score/min:75
Driving Accuracy:49.375%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 4,7394,7156217.593A5.2638.294%C79.852%C++31.6C+N/A79149.1h2B5.3C*
Claymore 2,5882,58821811.872B++9.5423.375%D--N/A121.5CN/A29321.3h1.2C++5D
TRAC-5 2,5562,4982,3421.067C**1.2617.826%D-17.014%C-10.8DN/A30232.1h17.9D100.6D
NS-30 Vandal 2,3752,3509982.355C++0.0227.574%D--23.489%C--22.6D-N/A52103.9h6.4D23.2D
PDW-16 Hailstorm 2,0722,0411,3751.484B+0.8521.222%D13.474%C--16.2DN/A43126h16.1C+76.1C+
NS-61 Emissary 2,0272,0171,6801.201B+1.1330.356%C**14.626%C--8.4D--N/A22239.8h13.8C+45.4C*
Tank Mine 2,7941,67715211.033M**8.7018.905%D*N/A131B87.3B++101812.8h1.5B+7.8D--
Hunter QCX 1,4891,4655102.873M+0.5446.648%C**38.703%B**13.5C+N/A34108.6h3.3B+7.1B+
MG-HBR1 Dragoon 1,4581,4422615.525M3.1929.001%D25.381%C--35C++N/A8641.2h5.3B++18.3B
NS-11CB 1,3351,3239711.363C++0.9722.224%D17.082%D-10.5D-N/A27125.9h16.9D76.2D
TX1 Repeater 1,2351,2241,2770.958C*1.3730.68%B**14.052%D*9.4D--N/A23130.4h12.7C*41.4B+
TSAR-42 1,1001,0952843.856C*1.5235.624%D65.388%C-26.7DN/A6641h2.5C--7.1C-
T9 CARV 8918677341.181C+1.1514.503%D--19.262%D13.7D-N/A4563.2h14.3C+98.6C-
NSX Tengu 8188054921.636C**0.7030.997%D--16.273%D-13.8D--N/A3458.3h16.4D52.9D
LC2 Lynx 7797666101.256C++1.0819.989%D-20.627%C9.1D-N/A2584.4h18.8D-94.2D-
Spear Anti-Vehicle Phalanx Turret 1,167734858.635C++6.3044.348%C+3.678%C+36.9C21.8C+26019.9h10.3D23.3C
C-4 1,2827313981.837C*0.4916.483%D**N/A51.5D38.8B++53114.2h1.4C++8.7D--
HSR-1 7026982672.614B0.2825.979%D**25.501%C25.5DN/A5827.4h6.6D-25.2D*
C-4 ARX 9996832332.931B+0.6020.481%FN/A87.6D40.5C**4817.8h1B++5C
NS-44L Blackhand 6626622203.009A0.6846.496%B+51.964%B++14.4DN/A3646h3.4B++7.4B+
S12 Renegade 6185821733.364C++1.0340.614%C3.265%C--15.8D*1D9136.9h5.1F12.6D*
C75 Viper 668510955.368C++3.0436.534%CN/A24.8C-7.7C+13120.6h17.3D47.4D
NSX Tomoe 4604572861.598C+0.7322.928%D**25.383%D*16.1D--N/A4028.3h16.3D71D--
MR11 Gatekeeper 8404461173.812C1.4833.901%D-N/A15.6D-13.8C-14728.5h60.5D178.5D-
Orbital Strike Uplink 4793861386N/A383.67519.565%UN/A1286.7U310U57130.3h0.6T*0.1T*
FA1 Barrage 3693623001.207C*1.1222.794%F-17.68%B+11D--N/A3233h5.9D25.8F-
Spear Anti-Vehicle Phalanx Tower 5563401621.25C18.9245.039%C--2.941%C34C21.6C25310h9.3C++20.7C+
T2 Striker 6973034220.718C++1.6133.53%F--N/A6.4D--8.4D8947h71.5F-213.3T-
Xiphos Anti-Personnel Phalanx Tower 316295836.875C-34.5417.212%D*N/A40.4D-2.9D*1287.3h29.5C+171.4C-
L100 Python AP 517283634.492C2.1656.645%C++1.767%C19.3D--15.9C--16914.7h9.4F-16.6D**
E540 Halberd 433279684.103C1.7744.329%C**2.509%C20.8D11.5C13013.4h7.5D**16.8C--
MR1 Fracture 5232671561.712A+0.6231.612%D1.498%D*6D5.8B+6944.5h77.9D--246.6D--
MR1 Fracture 5132511541.63B**0.7034.133%C-1.594%D*5.7D-5.9B7244.4h92F-269.4D**
Skyguard 492241803.013C+0.6824.043%D-N/A8.3D-8.7C12128.9h199.5F829.7F--
NS-44 Commissioner 2202192011.09C+1.2432.705%D15.069%D--7.9D--N/A2527.8h4.7D-14.3C--
M40 Fury 281217484.521C2.1930.779%D2.304%B++21.3D*6.3D11110.2h19D-61.6D-
MANA Anti-Vehicle Turret 4102171062.047B0.2848.729%D1.843%D-21.3D18.9D24910.2h12.1C24.8D
Auraxium Chainblade 2292156,3740.034C+2.3034.929%B14.419%A0.2CN/A1893.1h2.6D7.6C*
Rocklet Rifle 3771921201.6A0.7340.608%D**N/A21.8D21C2338.8h33.2B81.8C
P2-120 HEAT 302171672.552D0.2243.992%C*4.094%B++16.4D-12.6B+36510.4h14.8T33.6F--
T1 Cycler 1641631591.025C+1.3117.696%D--16.564%D-13.9DN/A7411.7h20.8F-117.6F
Ripper 1701631,2690.128B+2.2031.445%B+17.791%C*0.8C-N/A2201.4h1.4C*4.3B+
Frag Grenade 1631631163N/A160.6736.181%D**N/A232.9D*N/A7620.7h5.6F-15.6F-
P2-120 AP 2151581411.286B8.9528.311%F-1.899%D24.7D8.9D**8476.4h4.6B*16.3C+
M20 Basilisk 213137472.915C0.5828.173%D*4.38%D8.6D*4.8D-9415.9h143.4D**508.8F--
M40 Fury-F 2001351830.738C-1.5949.375%C+N/A4.7D*2.3D-5428.5h28.1F--56.9F*
M12 Kobalt 141134433.5B++31.179.229%F-18.657%C+28.5D*1.5C-1044.7h24.5D*265.5F-
G30 Vulcan 236128472.723C0.3924.232%D3.906%C++13.2D-11.1C-1399.7h180.2F--743.6F-
MRC3 Mercy 132128671.91C+0.4213.203%D--24.219%B+19.1D-N/A656.7h22.4D169.4D
G20 Vulcan-H 230125432.907C0.5839.361%D*3.2%C**27.8D-23.3C7404.5h152.1F386.4F-
MRC3 Mercy 129122671.821C+0.5112.634%D--18.853%C-17.7D-1B+626.9h22.9D--181.6D--
MG-C1 Kindred 124121881.375C++0.9620.762%D*19.835%D8.5D--N/A2914.3h14.9D--71.6D*
Hellfire Rocket Pods 164114492.327D0.0049.715%C+N/A25.3D--11.1C2084.5h45.9D-92.4D-
Chainblade 1141113,8650.029C*2.3053.926%A++18.919%A*0.3DN/A1342h3.3C-6.1B+
NSX Naginata 106103611.689C++0.6416.097%D**20.388%D*13.4D*N/A457.7h14.7D91.4D--
NS Annihilator 215103791.304A++1.0380.09%C+N/A7D-7.6C10514.7h13.8D17.2D
Aspis Anti-Aircraft Phalanx Turret 221103214.905B+2.5717.624%D**N/A9.3C--10.6C15011.1h135.3B+767.7C-
NS-45 Pilot 8989352.543B*0.2130.28%C32.584%B+8.7D*N/A2610.2h5.3B*17.7B+
AMR-66 868699.556S7.2244.111%M2.326%T-37.4B+N/A1732.3h6.7B*15.1B**
99SV 8686501.72C++0.6131.948%C+46.512%B**6.4D*N/A3813.4h8F25.2D-
M20 Basilisk 16183273.074D-0.7435.213%F-1.205%D**19.3D--18.1C2114.3h170.3D--483.5F--
NS Baron G5 8383671.239C++1.0919.676%F*14.458%C+9.9D*N/A278.4h4.8C24.6D
ML-7 11576731.041B+1.2949.96%D-2.632%C+19.5C-10C3293.9h8.2D16.3D-
M20 Basilisk 12275253C0.6729.877%D*5.333%C+10.4D--6.5D1107.2h147.1D**492.2F-
G30 Walker 1166679.429A7.1019.807%F6.061%B++7.9D*6D-858.4h239.5C--1209D**
M20 Basilisk 9661154.067B+1.7429.208%C++4.918%C+14.9C8.5B+914.1h101.2C--346.4C+
NS-TMC-01 "His Regards" 65604,9160.012C-2.3241.886%A18.333%A++0.1C-N/A0569.5h3.2D-7.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret51,1571.4h
Nano-Armor Kit322628,96939.4h
CAS 14-E0590.1h
Spawn Beacon15620.9h
Caltrop0500.1h
Structure Shield Module18512.9h
Repair Module41,3204.9h
Turret AI Module11,0234.1h
Skywall Shield Emitter35412.2h
Bunker32672.6h
HIVE01100.6h
Rampart Wall101,28711h
Nanite Revive Grenade05190.1h
Medical Applicator307213,78920.4h
Blast Wall06333.4h
Cortium Silo21951h
Xiphos Anti-Personnel Tower65002.6h
Motion Spotter4318,44210.2h
Restoration Kit01430.2h
Welding Device212,0131.1h
Spear Anti-Vehicle Tower24662.4h
Hoplon Anti-Aircraft Phalanx Tower13471.9h
Spitfire Auto-Turret151,7682.7h
Recon Detection Device12025,03537.1h
Ammunition Package194,3312.7h
Shield Recharging Field02340.1h
Anti-Infantry MANA Turret21060.3h
Snowman Soldier1590.1h
Routing Spire0600.3h
WLT-Howler Mining Laser16690.1h
Vehicle Ramp01141.6h
Router13000.5h
Elysium Spawn Tube12060.8h
Spear Anti-Vehicle Turret1920.8h
Orbital Strike Target Designator281001.4h
IPC Targeting Dart121421.6h
Vehicle Gate23213.7h

Check the help document for the dictionary if you want to learn more about words used here.


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