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Second Lt. Zmijj[JTAM] Zmijj
TR BR 39

KDR: 2.19

Score: 25.8m

Last Seen: Oct 13th, 2019 3:22 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 39 - Terran Republic on Cobalt
Level Progress (to 40): 79%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M TRAC-5 Claymore NS-30 Vandal NS-61 Emissary PDW-16 Hailstorm Tank Mine Hunter QCX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $620,496 MLG Score: 496
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.583%19.035%41114121314,7621.749670.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.151%0.073C+-0.293C-1.618FHEAD ++ (~8.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.159C++13.50.055C+49

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.576%1.652%107512221,1509647621.19171151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.763%-1.499F-0.566D1.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.1-4.119T*50.4-3.033T-146.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.188%3.561%129812191,0117446981.35705145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.035%-0.834D--0.227C-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
352.6-1.93F-95.9-1.382D**256.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.225%76.275%129312245,6101249284.49159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.588%0.34C**0.597B+-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.20.298C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.825%17.729%1291122636147170.766454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.559F0.589B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.7-0.952D--5.9-0.206C19.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m279.6%192 (11.5k)170 (10.2k)2.1859536,74816,8112.6509439 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227238018.61%21.99%40909:0110

22% Engineer6% Heavy Assault52% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 10:10 AMJun 19th, 2017 4:02 PMOct 19th, 2019 2:53 PM (51d) (PST)Oct 13th, 2019 11:24 AM (57d) (PST)Oct 13th, 2019 11:22 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
380633170.2420.1110.0530.8010.044496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,7823,78219,000157348310,180

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2529.8h/105.4d 7,817 8,081 15,909 121.6k 2,650 6,442 6,729 57.6m

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:4,491
Deaths:600
KDR:7.485
Accuracy:38.294% C+
HSR:79.470% C++
NS-30 Vandal
C-
Kills:2,257
Deaths:967
KDR:2.334
Accuracy:27.471% D--
HSR:23.039% C-
NS-61 Emissary
B
Kills:1,988
Deaths:1,648
KDR:1.206
Accuracy:30.356% B
HSR:14.688% C
PDW-16 Hailstorm
D
Kills:1,839
Deaths:1,292
KDR:1.423
Accuracy:21.001% D
HSR:12.996% D
TX1 Repeater
B**
Kills:1,207
Deaths:1,261
KDR:0.957
Accuracy:30.626% B**
HSR:14.002% D*
TSAR-42
C
Kills:1,033
Deaths:278
KDR:3.716
Accuracy:35.332% C--
HSR:64.860% C
NSX Tengu
D
Kills:748
Deaths:462
KDR:1.619
Accuracy:30.983% D
HSR:16.979% D
HSR-1
C--
Kills:629
Deaths:242
KDR:2.599
Accuracy:25.778% D**
HSR:24.483% C--
NS-44L Blackhand
B+
Kills:567
Deaths:199
KDR:2.849
Accuracy:45.896% B+
HSR:50.088% B+
NSX Tomoe
D*
Kills:454
Deaths:286
KDR:1.587
Accuracy:22.939% D*
HSR:25.330% D*
NS-44 Commissioner
D
Kills:197
Deaths:182
KDR:1.082
Accuracy:32.105% D
HSR:14.721% D--
99SV
A
Kills:86
Deaths:50
KDR:1.720
Accuracy:31.948% C++
HSR:46.512% A
Kills:15,496
Deaths (as Infiltrator):7,467
Deaths (to Infiltrators):3,936
KDR:2.07526
Kill Difference:8,029
Playtime:1,304.579 hours
Usage:52%
Score:12.125m
Score/min:155
Accuracy (listed only):31.061%
HSR (listed only):32.264%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:2,459
Deaths:2,316
KDR:1.062
Accuracy:17.764% D
HSR:17.202% C
NS-11CB
C--
Kills:1,320
Deaths:971
KDR:1.359
Accuracy:22.224% C--
HSR:17.046% D
LC2 Lynx
C+
Kills:734
Deaths:581
KDR:1.263
Accuracy:19.886% D
HSR:20.709% C+
FA1 Barrage
B+
Kills:361
Deaths:300
KDR:1.203
Accuracy:22.825% F-
HSR:17.729% B+
NS Baron G5
F-
Kills:56
Deaths:49
KDR:1.143
Accuracy:22.787% F-
HSR:3.571% F--
Kills:4,930
Deaths (as Engineer):4,217
Deaths (to Engineers):3,417
KDR:1.16908
Kill Difference:713
Playtime:563.732 hours
Usage:22%
Score:6.657m
Score/min:197
Accuracy (listed only):21.097%
HSR (listed only):15.251%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:867
Deaths:734
KDR:1.181
Accuracy:14.503% D--
HSR:19.262% D
NSX Naginata
D--
Kills:81
Deaths:49
KDR:1.653
Accuracy:16.417% D--
HSR:17.284% D**
Kills:948
Deaths (as Heavy Assault):783
Deaths (to Heavy Assaults):3,388
KDR:1.21073
Kill Difference:165
Playtime:160.111 hours
Usage:6%
Score:1.759m
Score/min:183
Accuracy (listed only):15.460%
HSR (listed only):18.273%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:2,459
Deaths:2,316
KDR:1.062
Accuracy:17.764% D
HSR:17.202% C
PDW-16 Hailstorm
D
Kills:1,839
Deaths:1,292
KDR:1.423
Accuracy:21.001% D
HSR:12.996% D
NS-11CB
C--
Kills:1,320
Deaths:971
KDR:1.359
Accuracy:22.224% C--
HSR:17.046% D
NSX Tengu
D
Kills:748
Deaths:462
KDR:1.619
Accuracy:30.983% D
HSR:16.979% D
LC2 Lynx
C+
Kills:734
Deaths:581
KDR:1.263
Accuracy:19.886% D
HSR:20.709% C+
FA1 Barrage
B+
Kills:361
Deaths:300
KDR:1.203
Accuracy:22.825% F-
HSR:17.729% B+
NS Baron G5
F-
Kills:56
Deaths:49
KDR:1.143
Accuracy:22.787% F-
HSR:3.571% F--
Kills:7,517
Deaths (as Light Assault):5,971
Deaths (to Light Assaults):3,245
KDR:1.25892
Kill Difference:1,546
Playtime:390.578 hours
Usage:15%
Score:3.707m
Score/min:158
Accuracy (listed only):22.496%
HSR (listed only):15.176%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:1,839
Deaths:1,292
KDR:1.423
Accuracy:21.001% D
HSR:12.996% D
NSX Tengu
D
Kills:748
Deaths:462
KDR:1.619
Accuracy:30.983% D
HSR:16.979% D
FA1 Barrage
B+
Kills:361
Deaths:300
KDR:1.203
Accuracy:22.825% F-
HSR:17.729% B+
T1 Cycler
D
Kills:163
Deaths:159
KDR:1.025
Accuracy:17.696% D--
HSR:16.564% D
NS Baron G5
F-
Kills:56
Deaths:49
KDR:1.143
Accuracy:22.787% F-
HSR:3.571% F--
Kills:3,167
Deaths (as Combat Medic):2,262
Deaths (to Combat Medics):1,043
KDR:1.40009
Kill Difference:905
Playtime:43.119 hours
Usage:2%
Score:0.641m
Score/min:248
Accuracy (listed only):23.058%
HSR (listed only):13.568%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
C
Kills:228
Deaths:144
KDR:1.583
Accuracy:34.042% C
HSR:1.316% D*
MR1 Fracture
D
Kills:210
Deaths:146
KDR:1.438
Accuracy:31.261% D
HSR:1.905% D-
MRC3 Mercy
B**
Kills:80
Deaths:47
KDR:1.702
Accuracy:14.164% D
HSR:26.250% B**
MRC3 Mercy
D
Kills:75
Deaths:47
KDR:1.596
Accuracy:13.398% D
HSR:13.333% D**
Kills:593
Deaths (as MAX Suit):192
Deaths (to MAX Suits):441
KDR:3.08854
Kill Difference:401
Playtime:54.585 hours
Usage:2%
Score:0.866m
Score/min:264
Accuracy (listed only):23.216%
HSR (listed only):10.701%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:114
V. Kills:50 224%
Deaths:49
KDR:2.327
Accuracy:49.715% C*
KPH:25.400 D-
VKPH:11.100 C
Kills:114 (0 + 0)
Deaths:49
KDR:2.327
VKDR:1.020
Vehicle Kills:50
Kill Difference:65
Playtime:4.494 hours
Usage:0%
Score:0.055m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:508
V. Kills:158 319%
Deaths:95
KDR:5.347
Accuracy:36.351% C
KPH:25.600 C
VKPH:8 C+
Skyguard
C+
Kills:229
V. Kills:244 93%
Deaths:80
KDR:2.863
Accuracy:23.025% D--
KPH:8.200 D-
VKPH:8.700 C+
L100 Python AP
C-
Kills:168
V. Kills:188 89%
Deaths:63
KDR:2.667
Accuracy:59.302% B
KPH:14 D**
VKPH:15.700 C-
Kills:905 (905 + 0)
Deaths:238
KDR:3.803
VKDR:2.479
Vehicle Kills:590
Kill Difference:667
Playtime:59.757 hours
Usage:2%
Score:0.483m
Score/min:135
Driving Accuracy:59.302%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C
Kills:436
V. Kills:391 111%
Deaths:117
KDR:3.727
Accuracy:33.919% D
KPH:15.500 D
VKPH:13.900 C
E540 Halberd
C+
Kills:242
V. Kills:141 170%
Deaths:68
KDR:3.559
Accuracy:45.322% B+
KPH:20.200 D
VKPH:11.800 C+
P2-120 HEAT
B+
Kills:171
V. Kills:131 130%
Deaths:67
KDR:2.552
Accuracy:43.992% C*
KPH:16.400 D
VKPH:12.600 B+
G30 Vulcan
C
Kills:118
V. Kills:103 113%
Deaths:47
KDR:2.511
Accuracy:24.088% D
KPH:12.600 D-
VKPH:11 C
P2-120 AP
D
Kills:74
V. Kills:41 176%
Deaths:14
KDR:5.286
Accuracy:33.285% D**
KPH:21.600 D
VKPH:12 D-
M20 Basilisk
B*
Kills:59
V. Kills:35 164%
Deaths:15
KDR:3.933
Accuracy:29.398% C++
KPH:14.900 C+
VKPH:8.900 B*
Kills:1,100 (245 + 855)
Deaths:328
KDR:3.354
VKDR:2.567
Vehicle Kills:842
Kill Difference:772
Playtime:67.189 hours
Usage:3%
Score:0.960m
Score/min:238
Driving Accuracy:33.285%
Gunner Accuracy:29.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:111
V. Kills:96 114%
Deaths:43
KDR:2.581
Accuracy:39.233% D--
KPH:26.500 D-
VKPH:22.900 C
Kills:111 (0 + 111)
Deaths:43
KDR:2.581
VKDR:2.233
Vehicle Kills:96
Kill Difference:68
Playtime:4.191 hours
Usage:0%
Score:0.181m
Score/min:722
Driving Accuracy:N/A%
Gunner Accuracy:39.233%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:213
V. Kills:63 333%
Deaths:48
KDR:4.438
Accuracy:31.129% C-
KPH:21.300 D-
VKPH:6.300 D
M20 Basilisk
D
Kills:132
V. Kills:76 171%
Deaths:47
KDR:2.809
Accuracy:28.366% D*
KPH:8.700 D--
VKPH:5 D
M20 Basilisk
D
Kills:71
V. Kills:46 151%
Deaths:25
KDR:2.840
Accuracy:29.765% D--
KPH:10.300 D--
VKPH:6.700 D
G30 Walker
D
Kills:65
V. Kills:50 127%
Deaths:7
KDR:9.286
Accuracy:19.854% D**
KPH:7.800 D*
VKPH:6 D
Kills:481 (0 + 481)
Deaths:127
KDR:3.787
VKDR:1.850
Vehicle Kills:235
Kill Difference:354
Playtime:40.446 hours
Usage:2%
Score:0.242m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:19.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:313
V. Kills:20 N/A
Deaths:138
KDR:2.268
Accuracy:36.861% D
KPH:14.300 D*
VKPH:0.900 D
M40 Fury-F
D--
Kills:135
V. Kills:65 205%
Deaths:182
KDR:0.742
Accuracy:49.162% C+
KPH:4.700 D--
VKPH:2.300 D--
Kills:448 (448 + 0)
Deaths:320
KDR:1.400
VKDR:0.266
Vehicle Kills:85
Kill Difference:128
Playtime:50.341 hours
Usage:2%
Score:0.189m
Score/min:63
Driving Accuracy:49.162%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 4,5144,4916007.485A5.3038.294%C+79.47%C++31.2C++N/A78144h2.1C**5.4C**
TRAC-5 2,5162,4592,3161.062B+1.1217.764%D17.202%C10.9C--N/A30225.6h17.9C101C
Claymore 2,3312,33119811.773B*9.5923.944%D-N/A122CN/A29219.1h1.2C++4.9C
NS-30 Vandal 2,2792,2579672.334B0.1527.471%D--23.039%C-22.3DN/A51101.3h6.4C23.4D
NS-61 Emissary 1,9981,9881,6481.206B+0.9830.356%B14.688%C8.4D-N/A22235.5h13.8C++45.4C**
PDW-16 Hailstorm 1,8661,8391,2921.423B+0.7621.001%D12.996%D15.7DN/A41117h16.5C+78.6C+
Tank Mine 2,5941,54215210.145M**7.9618.66%D*N/A127.4B+86.9B*103312.1h1.5B++8.1D--
Hunter QCX 1,4341,4104902.878M++0.6946.293%C*37.801%B*13.4C+N/A33105h3.3B+7.1B+
NS-11CB 1,3321,3209711.359C**0.8322.224%C--17.046%D10.5DN/A27125.8h16.9C76.2C+
TX1 Repeater 1,2181,2071,2610.957B1.2330.626%B**14.002%D*9.4D-N/A23129h12.7B41.4B++
TSAR-42 1,0381,0332783.716C++1.5335.332%C--64.86%C26.2C--N/A6439.5h2.6C7.3C
T9 CARV 8918677341.181C+1.0014.503%D--19.262%D13.7DN/A4463.2h14.3C++98.6C+
NSX Tengu 7617484621.619B+0.5730.983%D16.979%D13.9D-N/A3553.7h16.6C--53.5C
LC2 Lynx 7477345811.263C++0.9219.886%D20.709%C+9.4D-N/A2677.7h18.7D94D
C-4 1,2827313981.837C**0.3516.407%FN/A51.5D38.8B++52714.2h1.4C*8.7D
Spear Anti-Vehicle Phalanx Turret 1,095685848.155C*5.9744.188%C+3.942%C+36.8C+22C++26418.6h10.3C+23.4C+
HSR-1 6336292422.599B+0.4125.778%D**24.483%C--25.1DN/A5525.1h6.6D25.5D--
NS-44L Blackhand 5675671992.849A+0.6645.896%B+50.088%B+14.3DN/A3639.6h3.6B++7.7B+
C-4 ARX 8185561673.329B++1.1419.264%F-N/A89.7C--42.3B+4896.2h1B*5.3C
C75 Viper 666508955.347B3.1636.351%CN/A25.7C+8C+13519.8h17C46.8C
NSX Tomoe 4574542861.587C+0.6022.939%D*25.33%D*16.2D-N/A3928.1h16.3C70.9D
MR11 Gatekeeper 8274361173.726C+1.5433.919%DN/A15.5D13.9C14628.1h61.3D180.6D
FA1 Barrage 3683613001.203C*0.9822.825%F-17.729%B+11D-N/A3132.7h5.9C-25.7D**
Orbital Strike Uplink 4163381338N/A335.81452.381%UN/A1126.7U260U56950.3h0.6T*0.1T*
Spear Anti-Vehicle Phalanx Tower 5393281620.5C+18.3145.519%C3.049%C33.8C21.8C2579.7h9.4C++20.8C+
S12 Renegade 3333131382.268C+0.0836.861%D2.556%C--14.4D*N/A7421.8h5.2D**14.1D*
T2 Striker 6822944160.707B1.4833.522%F-N/A6.5D-8.5C--8945.4h71.9F214.4F**
Xiphos Anti-Personnel Phalanx Tower 299280835C32.8117.062%D*N/A39.4D2.7D--1267.1h30.1C+176.3C
E540 Halberd 383242683.559C-1.3745.322%B+2.893%C+20.2D11.8C+13512h7.8D*17.2C
Skyguard 473229802.863C+0.6823.025%D--N/A8.2D-8.7C+12127.9h193.3D*839.5F-
MR1 Fracture 4782281441.583A0.6034.042%C1.316%D*5.8D6.3B++7539.5h88.6D**260.3D-
MANA Anti-Vehicle Turret 4102171062.047B+0.1448.753%C--1.843%D-21.3D18.9C-24710.2h12.1C24.8C
Auraxium Chainblade 2292156,1660.035C+2.1539.747%B++14.419%A0.2DN/A1866.8h2.6C-6.6C**
M40 Fury 276213484.438C2.2531.129%C-2.347%B++21.3D-6.3D11110h19.1C--61.3C--
MR1 Fracture 4442101461.438A0.7531.261%D1.905%D-5.3D5.9B++6839.5h86.2D*275.6D--
NS-44 Commissioner 1981971821.082C++1.1032.105%D14.721%D--8.1D--N/A2624.3h4.8D14.9C
Rocklet Rifle 3551801101.636A++0.5540.572%D**N/A23.4C22.7C+2407.7h29.6B++72.8C++
P2-120 HEAT 302171672.552C--0.3743.992%C*4.094%B++16.4D12.6B+35910.4h14.8F*33.6F-
L100 Python AP 356168632.667C-0.4859.302%B2.381%C+14D**15.7C-16612h12.3T20.8F--
T1 Cycler 1641631591.025C+1.1617.696%D--16.564%D13.9DN/A7011.7h20.8F117.6D*
Frag Grenade 1371371137N/A134.8136.194%D*N/A195.7D*N/A6810.7h6.2F-17.2F-
M40 Fury-F 2001351820.742C-1.4449.162%C+N/A4.7D--2.3D--5428.5h27.8F-56.6F-
Ripper 1401358610.157B++2.0339.56%B**17.778%C*1CN/A3129.1h1.3B+3.4B+
M20 Basilisk 208132472.809C+0.6228.366%D*3.788%D-8.6D--5D9615.3h146.5D*516.5F-
G30 Vulcan 221118472.511C0.3324.088%D3.39%C+12.6D-11C1379.4h189.1F-785F-
Hellfire Rocket Pods 164114492.327D0.1449.715%C*N/A25.3D-11.1C2064.5h45.9D-92.4D
G20 Vulcan-H 207111432.581C0.4039.233%D--3.604%B+26.4D-22.9C7224.2h154D*392.5F-
Chainblade 1141113,8570.029C**2.1654.167%A*18.919%A++0.3C-N/A1340.8h3.3C6.1B+
Aspis Anti-Aircraft Phalanx Turret 221103214.905B+2.7217.775%D*N/A9.4C10.8C+15110.9h134.4B+756C
NS Annihilator 210100761.316A++0.8780.182%C+N/A7.1D7.8C10414.1h13.2C16.5C
99SV 8686501.72C++0.4731.948%C++46.512%A6.9D--N/A3812.5h8D**25.2D
M20 Basilisk 15781273D-0.8135.068%F-1.235%D**18.8D--17.7C2094.3h171.2D-488.1F-
NSX Naginata 8481491.653B0.5316.417%D--17.284%D**14.2D--N/A505.7h14.9C90.5D
MRC3 Mercy 8380471.702C+0.4814.164%D26.25%B**16.7D-N/A554.8h25.6D--180.8C--
ML-7 11576731.041B+1.1450.041%D2.632%C+20C10.3C3153.8h8.1C-16.2D
MRC3 Mercy 8075471.596C+0.5913.398%D13.333%D**15.3D-1B+614.9h26.7D**199.1D-
P2-120 AP 11574145.286C3.1033.285%D**4.054%B+21.8D12.1D-14273.4h6.3B18.8C
M20 Basilisk 11771252.84C+0.6529.765%D--5.634%C+10.3D--6.7D1116.9h147.1D--494.3D**
G30 Walker 1156579.286A+7.1019.854%D**6.154%B*7.8D*6D848.3h242C-1218.7D*
NS-TMC-01 "His Regards" 65604,8720.012C-2.1743.409%A+18.333%A++0.1C-N/A0563.6h3.2D7.3B+
M20 Basilisk 9459153.933B**1.7529.398%C++5.085%C+15.1C+9B*933.9h102.6C-349.2C+
NS Baron G5 5656491.143C++1.0422.787%F-3.571%F--9.5D*N/A285.9h4.6C++20.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit298602,44537.5h
CAS 14-E0590.1h
Spawn Beacon15400.8h
Anti-Vehicle MANA Turret51,1541.4h
Skywall Shield Emitter35232.2h
Turret AI Module19974h
Structure Shield Module18512.9h
Repair Module41,3074.9h
Bunker32672.6h
HIVE01100.6h
Nanite Revive Grenade03860.1h
Medical Applicator275175,62316.6h
Blast Wall06233.4h
Cortium Silo21720.9h
Restoration Kit01430.2h
Motion Spotter4217,6739.8h
Spitfire Auto-Turret131,2482.2h
Hoplon Anti-Aircraft Phalanx Tower13381.9h
Rampart Wall101,28110.9h
Xiphos Anti-Personnel Tower64912.5h
Welding Device211,3761.1h
Spear Anti-Vehicle Tower24542.3h
Recon Detection Device10020,53829.8h
Shield Recharging Field0540h
Ammunition Package164,0122.6h
Anti-Infantry MANA Turret21060.2h
Elysium Spawn Tube11790.8h
Spear Anti-Vehicle Turret1840.8h
Orbital Strike Target Designator22881.2h
IPC Targeting Dart121421.6h
Vehicle Gate23103.7h
WLT-Howler Mining Laser16690.1h
Vehicle Ramp01121.6h

Check the help document for the dictionary if you want to learn more about words used here.


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