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Executor Hater Znipsel[LPS] Znipsel
NC BR 145

KDR: 0.99

Score: 48.2m

Last Seen: Aug 2nd, 2019 1:57 PM
- OFFLINE - 20.7 hour(s)

Prestige 1, Battle Rank 100 (145 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH AF-4G Cyclone LA1 Anchor AF-4 Cyclone Blitz GD-10 GD-7F AF-34 Mattock AF-4AE Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $162,630 MLG Score: 130
Fun Score: N/A
Cheeseburgers Flipped: 1493TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.846%27.78%74635117933,6470.8394330.149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.432%1.105B**1.048B**-0.412C--HEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.48B+10.40.272C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.271%0.733%378312115,59017747973.1493701%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.791%-0.335C--0.788D--0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.713B++15.60.701B++29.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.629%0.873%89412101,260260510250.483685123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.304%1.131B**-1.087D*-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+7.50.403B6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.392%7.702%133812062,506246811741.01499213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.804%0.134C++0.783B++0.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.511B+220.449B36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.47%73.027%13311213849290920.291753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.232C0.39C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.10.336C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.629%16.42%133312112,1622477210.872478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.521%-0.244C0.326C**1.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B30.378C**4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.2m606.8%293 (17.6k)235 (14.1k)0.98847168,25069,0461.10813145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214379219.341%18.859%36502:5930

13% Combat Medic29% Engineer32% Heavy Assault8% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2016 11:26 PMSep 11th, 2018 9:12 PMAug 4th, 2019 8:50 AM (13d) (PST)Aug 2nd, 2019 10:37 AM (15d) (PST)Aug 2nd, 2019 9:57 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
343268750.3330.3360.0632.2300.035130

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,60316,0534,55020204134214,075

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3420.9h/142.5d 8,262 12,871 34,589 457.8k 4,414 9,201 7,180 70.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,609
Deaths:3,267
KDR:0.799
Accuracy:25.472% C++
HSR:30.816% B++
NC6 Gauss SAW
A+
Kills:1,183
Deaths:1,041
KDR:1.136
Accuracy:27.255% A
HSR:32.798% A+
MGR-L1 Promise
B**
Kills:1,177
Deaths:780
KDR:1.509
Accuracy:28.820% B**
HSR:31.861% B**
NS-15MB
A
Kills:1,168
Deaths:831
KDR:1.406
Accuracy:28.745% B+
HSR:41.610% A
NS-15M2
B+
Kills:1,163
Deaths:1,368
KDR:0.850
Accuracy:25.192% C*
HSR:28.977% B+
NC6A GODSAW
B*
Kills:1,163
Deaths:663
KDR:1.754
Accuracy:34.557% B*
HSR:30.783% B+
NS-15M AE
C
Kills:1,151
Deaths:1,642
KDR:0.701
Accuracy:24.071% C
HSR:23.024% C--
NS-15MG
B**
Kills:1,141
Deaths:745
KDR:1.532
Accuracy:29.763% B++
HSR:40.841% B**
GD-22S
A++
Kills:414
Deaths:402
KDR:1.030
Accuracy:28.821% B**
HSR:37.681% A++
EM6
A++
Kills:79
Deaths:70
KDR:1.129
Accuracy:30.824% A++
HSR:29.114% B*
Kills:11,248
Deaths (as Heavy Assault):10,809
Deaths (to Heavy Assaults):22,092
KDR:1.04061
Kill Difference:439
Playtime:1,079.463 hours
Usage:32%
Score:14.766m
Score/min:228
Accuracy (listed only):28.352%
HSR (listed only):32.750%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:3,777
Deaths:2,622
KDR:1.441
Accuracy:29.216% B
HSR:28.965% B**
AF-4 Cyclone
B
Kills:1,369
Deaths:2,243
KDR:0.610
Accuracy:27.476% B
HSR:19.065% C+
Blitz GD-10
B**
Kills:1,365
Deaths:1,443
KDR:0.946
Accuracy:27.920% B++
HSR:22.930% B**
GD-7F
D
Kills:1,248
Deaths:4,193
KDR:0.298
Accuracy:19.183% D--
HSR:16.587% D
AF-4AE Cyclone
C--
Kills:1,240
Deaths:1,789
KDR:0.693
Accuracy:27.174% C--
HSR:18.629% D-
NS-11C
B++
Kills:1,195
Deaths:1,530
KDR:0.781
Accuracy:27.271% B++
HSR:20.837% C**
AF-4A Bandit
A
Kills:1,190
Deaths:875
KDR:1.360
Accuracy:27.983% B+
HSR:30% A
MGR-S1 Gladius
B**
Kills:1,176
Deaths:1,069
KDR:1.100
Accuracy:31.895% B**
HSR:24.065% C**
AF-19 Mercenary
C*
Kills:1,166
Deaths:2,695
KDR:0.433
Accuracy:21.696% C+
HSR:22.727% C*
NS-7 PDW
B**
Kills:1,162
Deaths:1,419
KDR:0.819
Accuracy:27.821% B+
HSR:23.666% B**
AF-57 Piston
B*
Kills:1,033
Deaths:948
KDR:1.090
Accuracy:38.416% C+
HSR:17.522% B*
LA39 Bruiser
B+
Kills:888
Deaths:819
KDR:1.084
Accuracy:66.239% B+
HSR:16.104% C*
Tempest
A*
Kills:574
Deaths:449
KDR:1.278
Accuracy:27.254% C++
HSR:35.540% A*
NS-11CG
B*
Kills:549
Deaths:529
KDR:1.038
Accuracy:30.510% B*
HSR:22.951% B
Mauler S6
C--
Kills:241
Deaths:567
KDR:0.425
Accuracy:24.984% F
HSR:12.863% C--
NS Baron G5AE
B++
Kills:234
Deaths:516
KDR:0.453
Accuracy:39.750% D
HSR:19.231% B++
NSX Tengu
C+
Kills:120
Deaths:132
KDR:0.909
Accuracy:35.042% C
HSR:20.833% C+
NSX-P Tengu
A+
Kills:106
Deaths:78
KDR:1.359
Accuracy:41.626% B**
HSR:31.132% A+
MKV Suppressed
C+
Kills:61
Deaths:136
KDR:0.449
Accuracy:25.080% C+
HSR:14.754% D
Gauss Compact S
C++
Kills:59
Deaths:223
KDR:0.265
Accuracy:21.050% C--
HSR:18.644% C++
Kills:18,753
Deaths (as Light Assault):24,275
Deaths (to Light Assaults):9,947
KDR:0.77252
Kill Difference:5,522
Playtime:435.426 hours
Usage:13%
Score:4.129m
Score/min:158
Accuracy (listed only):30.879%
HSR (listed only):21.852%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:1,248
Deaths:4,193
KDR:0.298
Accuracy:19.183% D--
HSR:16.587% D
NS-11C
B++
Kills:1,195
Deaths:1,530
KDR:0.781
Accuracy:27.271% B++
HSR:20.837% C**
AF-4A Bandit
A
Kills:1,190
Deaths:875
KDR:1.360
Accuracy:27.983% B+
HSR:30% A
AF-19 Mercenary
C*
Kills:1,166
Deaths:2,695
KDR:0.433
Accuracy:21.696% C+
HSR:22.727% C*
AF-57 Piston
B*
Kills:1,033
Deaths:948
KDR:1.090
Accuracy:38.416% C+
HSR:17.522% B*
LA39 Bruiser
B+
Kills:888
Deaths:819
KDR:1.084
Accuracy:66.239% B+
HSR:16.104% C*
NS-11CG
B*
Kills:549
Deaths:529
KDR:1.038
Accuracy:30.510% B*
HSR:22.951% B
Mauler S6
C--
Kills:241
Deaths:567
KDR:0.425
Accuracy:24.984% F
HSR:12.863% C--
NS Baron G5AE
B++
Kills:234
Deaths:516
KDR:0.453
Accuracy:39.750% D
HSR:19.231% B++
Gauss Compact S
C++
Kills:59
Deaths:223
KDR:0.265
Accuracy:21.050% C--
HSR:18.644% C++
Warden
B++
Kills:53
Deaths:96
KDR:0.552
Accuracy:30.876% B++
HSR:18.868% D-
Kills:7,856
Deaths (as Engineer):12,991
Deaths (to Engineers):11,267
KDR:0.60473
Kill Difference:5,135
Playtime:980.872 hours
Usage:29%
Score:15.191m
Score/min:258
Accuracy (listed only):31.633%
HSR (listed only):19.667%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:3,777
Deaths:2,622
KDR:1.441
Accuracy:29.216% B
HSR:28.965% B**
AF-4 Cyclone
B
Kills:1,369
Deaths:2,243
KDR:0.610
Accuracy:27.476% B
HSR:19.065% C+
Blitz GD-10
B**
Kills:1,365
Deaths:1,443
KDR:0.946
Accuracy:27.920% B++
HSR:22.930% B**
AF-4AE Cyclone
C--
Kills:1,240
Deaths:1,789
KDR:0.693
Accuracy:27.174% C--
HSR:18.629% D-
Carnage AR
B**
Kills:1,208
Deaths:1,497
KDR:0.807
Accuracy:27.490% B+
HSR:28.560% B**
MGR-S1 Gladius
B**
Kills:1,176
Deaths:1,069
KDR:1.100
Accuracy:31.895% B**
HSR:24.065% C**
GR-22
A++
Kills:1,171
Deaths:1,001
KDR:1.170
Accuracy:29.970% B**
HSR:33.732% A++
NS-7 PDW
B**
Kills:1,162
Deaths:1,419
KDR:0.819
Accuracy:27.821% B+
HSR:23.666% B**
GR-22AE
C
Kills:1,152
Deaths:2,216
KDR:0.520
Accuracy:25.062% D
HSR:22.830% C
AF-57 Piston
B*
Kills:1,033
Deaths:948
KDR:1.090
Accuracy:38.416% C+
HSR:17.522% B*
LA39 Bruiser
B+
Kills:888
Deaths:819
KDR:1.084
Accuracy:66.239% B+
HSR:16.104% C*
Tempest
A*
Kills:574
Deaths:449
KDR:1.278
Accuracy:27.254% C++
HSR:35.540% A*
Mauler S6
C--
Kills:241
Deaths:567
KDR:0.425
Accuracy:24.984% F
HSR:12.863% C--
NS Baron G5AE
B++
Kills:234
Deaths:516
KDR:0.453
Accuracy:39.750% D
HSR:19.231% B++
NS-11A
A++
Kills:133
Deaths:133
KDR:1
Accuracy:29.000% B**
HSR:34.587% A++
NSX Tengu
C+
Kills:120
Deaths:132
KDR:0.909
Accuracy:35.042% C
HSR:20.833% C+
NSX-P Tengu
A+
Kills:106
Deaths:78
KDR:1.359
Accuracy:41.626% B**
HSR:31.132% A+
NC1 Gauss Rifle
B+
Kills:89
Deaths:237
KDR:0.376
Accuracy:21.835% C
HSR:24.719% B+
MKV Suppressed
C+
Kills:61
Deaths:136
KDR:0.449
Accuracy:25.080% C+
HSR:14.754% D
Kills:17,099
Deaths (as Combat Medic):19,314
Deaths (to Combat Medics):7,835
KDR:0.88532
Kill Difference:2,215
Playtime:460.859 hours
Usage:13%
Score:7.424m
Score/min:268
Accuracy (listed only):31.750%
HSR (listed only):23.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:3,777
Deaths:2,622
KDR:1.441
Accuracy:29.216% B
HSR:28.965% B**
AF-4 Cyclone
B
Kills:1,369
Deaths:2,243
KDR:0.610
Accuracy:27.476% B
HSR:19.065% C+
Blitz GD-10
B**
Kills:1,365
Deaths:1,443
KDR:0.946
Accuracy:27.920% B++
HSR:22.930% B**
AF-4AE Cyclone
C--
Kills:1,240
Deaths:1,789
KDR:0.693
Accuracy:27.174% C--
HSR:18.629% D-
MGR-S1 Gladius
B**
Kills:1,176
Deaths:1,069
KDR:1.100
Accuracy:31.895% B**
HSR:24.065% C**
NS-7 PDW
B**
Kills:1,162
Deaths:1,419
KDR:0.819
Accuracy:27.821% B+
HSR:23.666% B**
NS-44 Commissioner AE
B+
Kills:1,156
Deaths:1,762
KDR:0.656
Accuracy:33.981% D-
HSR:28.720% B+
SAS-R
B+
Kills:849
Deaths:1,149
KDR:0.739
Accuracy:33.470% D-
HSR:73.027% B+
NS-357 Underboss
A+
Kills:818
Deaths:1,253
KDR:0.653
Accuracy:34.232% C
HSR:33.374% A+
Tempest
A*
Kills:574
Deaths:449
KDR:1.278
Accuracy:27.254% C++
HSR:35.540% A*
NS-61 Emissary
B
Kills:305
Deaths:781
KDR:0.391
Accuracy:27.835% C+
HSR:18.689% B
NSX Tengu
C+
Kills:120
Deaths:132
KDR:0.909
Accuracy:35.042% C
HSR:20.833% C+
NSX-P Tengu
A+
Kills:106
Deaths:78
KDR:1.359
Accuracy:41.626% B**
HSR:31.132% A+
NS-44 Commissioner
C*
Kills:101
Deaths:229
KDR:0.441
Accuracy:20.149% F-
HSR:23.762% C*
NS-AM7 AE/NC Archer
B+
Kills:72
Deaths:324
KDR:0.222
Accuracy:45.502% D**
HSR:25% B+
NS-44P Commissioner
A++
Kills:69
Deaths:97
KDR:0.711
Accuracy:36.487% C-
HSR:43.478% A++
MKV Suppressed
C+
Kills:61
Deaths:136
KDR:0.449
Accuracy:25.080% C+
HSR:14.754% D
Kills:14,320
Deaths (as Infiltrator):16,975
Deaths (to Infiltrators):9,151
KDR:0.84359
Kill Difference:2,655
Playtime:263.091 hours
Usage:8%
Score:2.770m
Score/min:175
Accuracy (listed only):31.304%
HSR (listed only):28.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:1,240
Deaths:756
KDR:1.640
Accuracy:26.391% D--
HSR:10.726% D**
AF-34 Mattock
C+
Kills:1,230
Deaths:761
KDR:1.616
Accuracy:36.157% C+
HSR:12.683% D*
NCM1 Scattercannon
C**
Kills:1,175
Deaths:828
KDR:1.419
Accuracy:37.561% C+
HSR:16.681% C**
NCM1 Scattercannon
C+
Kills:1,173
Deaths:653
KDR:1.796
Accuracy:36.080% C+
HSR:11.424% D--
AF-41 Hacksaw
B+
Kills:1,085
Deaths:364
KDR:2.981
Accuracy:32.767% C++
HSR:16.406% B+
AF-41 Hacksaw
C*
Kills:1,077
Deaths:364
KDR:2.959
Accuracy:34.048% C++
HSR:15.877% C*
AF-23 Grinder
A++
Kills:378
Deaths:283
KDR:1.336
Accuracy:29.078% D-
HSR:21.164% A++
AF-23 Grinder
B*
Kills:377
Deaths:168
KDR:2.244
Accuracy:31.798% D
HSR:19.629% B*
NCM3 Raven
B
Kills:88
Deaths:233
KDR:0.378
Accuracy:42.775% B
HSR:0% F-
NCM2 Falcon
B**
Kills:87
Deaths:185
KDR:0.470
Accuracy:49.566% B**
HSR:3.448% D
NS-20 Gorgon
B**
Kills:81
Deaths:41
KDR:1.976
Accuracy:28.342% B+
HSR:25.926% B**
NCM2 Falcon
A
Kills:77
Deaths:133
KDR:0.579
Accuracy:54.532% A
HSR:6.494% B*
NS-20 Gorgon
B++
Kills:65
Deaths:41
KDR:1.585
Accuracy:27.322% B+
HSR:23.077% B++
NCM3 Raven
N/A
Kills:50
Deaths:223
KDR:0.224
Accuracy:43.128% N/A
HSR:4% N/A
Kills:8,183
Deaths (as MAX Suit):2,516.500
Deaths (to MAX Suits):3,244
KDR:3.25174
Kill Difference:5,666.500
Playtime:186.957 hours
Usage:5%
Score:3.871m
Score/min:345
Accuracy (listed only):36.396%
HSR (listed only):13.395%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:4,375
V. Kills:170 N/A
Deaths:799
KDR:5.476
Accuracy:51.115% D
KPH:63 B+
VKPH:2.400 D
M20 Mustang
C+
Kills:742
V. Kills:452 164%
Deaths:647
KDR:1.147
Accuracy:29.504% C
KPH:12.700 C+
VKPH:7.700 C
Breaker Rocket Pods
C+
Kills:473
V. Kills:60 N/A
Deaths:108
KDR:4.380
Accuracy:47.529% C+
KPH:66.300 C
VKPH:8.400 D
Vortek Rotary
C
Kills:124
V. Kills:88 139%
Deaths:171
KDR:0.725
Accuracy:28.281% C--
KPH:9.900 C
VKPH:7 C--
Hornet Missiles
D
Kills:75
V. Kills:44 167%
Deaths:21
KDR:3.571
Accuracy:51.100% D--
KPH:34.500 D
VKPH:20.300 D
Kills:5,789 (5,241 + 0)
Deaths:1,746
KDR:3.316
VKDR:0.466
Vehicle Kills:814
Kill Difference:4,043
Playtime:149.761 hours
Usage:4%
Score:1.394m
Score/min:155
Piloting Accuracy:28.281%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:130
V. Kills:136 95%
Deaths:29
KDR:4.483
Accuracy:29.621% D-
KPH:23.200 D
VKPH:24.200 C++
Kills:130 (0 + 130)
Deaths:29
KDR:4.483
VKDR:4.690
Vehicle Kills:136
Kill Difference:101
Playtime:5.613 hours
Usage:0%
Score:0.134m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:29.621%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:236
V. Kills:84 278%
Deaths:128
KDR:1.844
Accuracy:46.542% B*
KPH:20.200 C--
VKPH:7.200 C+
L100 Python AP
D
Kills:234
V. Kills:232 100%
Deaths:131
KDR:1.786
Accuracy:62.324% B*
KPH:13.700 D**
VKPH:13.600 D
L100 Python HESH
B+
Kills:73
V. Kills:17 406%
Deaths:8
KDR:9.125
Accuracy:57.269% B**
KPH:42.800 C
VKPH:10 B+
Kills:543 (543 + 0)
Deaths:267
KDR:2.034
VKDR:1.247
Vehicle Kills:333
Kill Difference:276
Playtime:30.460 hours
Usage:1%
Score:0.321m
Score/min:176
Driving Accuracy:57.269%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:717
V. Kills:553 129%
Deaths:229
KDR:3.131
Accuracy:54.155% B+
KPH:14.900 D--
VKPH:11.500 D
E540 Halberd
C*
Kills:631
V. Kills:430 146%
Deaths:106
KDR:5.953
Accuracy:47.730% B+
KPH:23.100 D
VKPH:15.700 C*
Titan-150 HESH
B+
Kills:257
V. Kills:90 282%
Deaths:47
KDR:5.468
Accuracy:53.971% B++
KPH:28.800 D
VKPH:10.100 B+
Enforcer ML85
B+
Kills:110
V. Kills:105 104%
Deaths:29
KDR:3.793
Accuracy:45.340% B+
KPH:20.100 C
VKPH:19.200 B+
Halberd SE
A
Kills:72
V. Kills:38 185%
Deaths:7
KDR:10.286
Accuracy:54.194% B+
KPH:51 C**
VKPH:26.900 A
Kills:1,787 (974 + 813)
Deaths:418
KDR:4.275
VKDR:2.909
Vehicle Kills:1,216
Kill Difference:1,369
Playtime:91.302 hours
Usage:3%
Score:1.302m
Score/min:238
Driving Accuracy:53.971%
Gunner Accuracy:54.194%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:701
V. Kills:64 N/A
Deaths:65
KDR:10.785
Accuracy:45.316% D
KPH:96.600 C+
VKPH:8.800 C*
M96 Mjolnir-H
B+
Kills:234
V. Kills:305 76%
Deaths:103
KDR:2.272
Accuracy:56.910% B*
KPH:30.300 D-
VKPH:39.500 B+
Kills:935 (0 + 935)
Deaths:168
KDR:5.565
VKDR:2.196
Vehicle Kills:369
Kill Difference:767
Playtime:14.978 hours
Usage:0%
Score:0.307m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:56.910%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:483
V. Kills:15 N/A
Deaths:30
KDR:16.100
Accuracy:20.087% B+
KPH:115.500 A+
VKPH:3.600 B++
M40 Fury
B+
Kills:237
V. Kills:102 230%
Deaths:69
KDR:3.435
Accuracy:46.426% A
KPH:26.400 D
VKPH:11.300 B+
M12 Kobalt
B+
Kills:133
V. Kills:5 N/A
Deaths:5
KDR:26.600
Accuracy:14.084% D-
KPH:84.600 B+
VKPH:3.200 B+
M20 Basilisk
C+
Kills:116
V. Kills:56 204%
Deaths:38
KDR:3.053
Accuracy:46.068% B**
KPH:14.700 C--
VKPH:7.100 C+
M40 Fury
C++
Kills:107
V. Kills:40 261%
Deaths:28
KDR:3.821
Accuracy:45.418% B**
KPH:31.400 D-
VKPH:11.700 C++
M20 Basilisk
B*
Kills:95
V. Kills:70 134%
Deaths:31
KDR:3.065
Accuracy:46.497% B**
KPH:16.300 C-
VKPH:12 B*
Kills:1,171 (0 + 1,171)
Deaths:201
KDR:5.826
VKDR:1.433
Vehicle Kills:288
Kill Difference:970
Playtime:31.875 hours
Usage:1%
Score:0.557m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:46.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:99
V. Kills:12 N/A
Deaths:20
KDR:4.950
Accuracy:33.629% C++
KPH:34.100 D-
VKPH:4.100 D
Kills:99 (0 + 99)
Deaths:20
KDR:4.950
VKDR:0.600
Vehicle Kills:12
Kill Difference:79
Playtime:2.900 hours
Usage:0%
Score:0.027m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:33.629%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,5454,3757995.476C++4.4951.115%DN/A63B+2.4D16869.4h5.3B++10.4B+
AF-4G Cyclone 3,8243,7772,6221.441C+0.4529.216%B28.965%B**37.2CN/A109101.5h8.5B++29.2B+
LA1 Anchor 2,6332,6093,2670.799C--0.1925.472%C++30.816%B++17.4D--N/A54149.9h9.7C**38C**
AF-4 Cyclone 1,3811,3692,2430.61C-0.3827.476%B19.065%C+13D-N/A41105.2h13C--47.5C+
Blitz GD-10 1,3801,3651,4430.946C+0.0427.92%B++22.93%B**26.8C+N/A6951h12.2B++43.6B+
GD-7F 1,2711,2484,1930.298D-0.6919.183%D--16.587%D5.7D--N/A18218.2h16D83.4D
AF-34 Mattock 1,2551,2407561.64C-0.6526.391%D--10.726%D**21.2D--N/A7058.5h5.7C**21.5C+
AF-4AE Cyclone 1,2521,2401,7890.693D--0.3027.174%C--18.629%D-17.2D--N/A4472.3h10.3C37.8C+
AF-34 Mattock 1,2501,2307611.616C-0.6336.157%C+12.683%D*20.8D--N/A6759.1h7.9C-21.7C+
Carnage AR 1,2161,2081,4970.807C0.1827.49%B+28.56%B**22.6C-N/A6853.4h11.2B*40.7B++
C-4 1,6691,2001,7350.692C--0.3022.918%C--N/A41.4D-16.2D-31329h1.6C+7.1C
NS-11C 1,2101,1951,5300.781C0.2127.271%B++20.837%C**17.4C-N/A4668.5h11.8B++43.2B++
AF-4A Bandit 1,2101,1908751.36C+0.3727.983%B+30%A32.5C+N/A9436.6h9.7B+34.7B+
NC6 Gauss SAW 1,1981,1831,0411.136C+0.1527.255%A32.798%A+29.9C+N/A10939.5h8.6B+31.5B++
MGR-L1 Promise 1,1941,1777801.509C++0.5228.82%B**31.861%B**43.9C++N/A20726.8h10B**34.8B*
MGR-S1 Gladius 1,1861,1761,0691.1C+0.1131.895%B**24.065%C**34.2C+N/A11834.4h8.2B++25.7B++
NCM1 Scattercannon 1,1901,1758281.419C+0.4337.561%C+16.681%C**24.2C++N/A8248.5h6.4B++17.1B+
NC05 Jackhammer 1,1851,1739261.267C+0.2847.421%B+24.638%A*50.1BN/A13923.4h3.8B**7.9B++
NCM1 Scattercannon 1,1831,1736531.796C0.8136.08%C+11.424%D--30.9CN/A10237.9h6C++16.6C*
GR-22 1,1891,1711,0011.17C+0.1829.97%B**33.732%A++31.6C+N/A10537h10.5B**34.9B*
NS-15MB 1,1771,1688311.406C0.4228.745%B+41.61%A35.5DN/A8932.9h10.1B+35B+
AF-19 Mercenary 1,1791,1662,6950.433C-0.5621.696%C+22.727%C*10.4DN/A37111.6h11B++50.9B+
NS Decimator 1,6501,1637411.57B++0.5863.217%C**1.548%C--54.1A22.7B++33721.5h3.3B**5.2B**
NS-15M2 1,1771,1631,3680.85C0.1425.192%C*28.977%B+19.3D-N/A5860.4h11.7B46.6B+
NC6A GODSAW 1,1781,1636631.754C+0.7734.557%B*30.783%B+47.9CN/A16424.3h8C++23.1B+
NS-7 PDW 1,1711,1621,4190.819C+0.1727.821%B+23.666%B**20.2CN/A5657.6h14B50.2B+
NC05 Jackhammer AE 1,1741,1611,2250.948C--0.0443.31%D16.021%C+26.3D--N/A6144.2h4.5C++10.3C+
NS-44 Commissioner AE 1,1721,1561,7620.656C-0.3333.981%D-28.72%B+23.4D-N/A7249.3h3.6C+10.5C+
GR-22AE 1,1661,1522,2160.52D0.4725.062%D22.83%C12.3D*N/A3593.7h14.3D57D
NS-15M AE 1,1651,1511,6420.701C--0.2924.071%C23.024%C--14.6D*N/A3978.8h12.9C53.6C+
NS-15MG 1,1551,1417451.532C0.5429.763%B++40.841%B**43.5C-N/A14326.2h9.6B+32.1B+
AF-41 Hacksaw 1,0991,0853642.981C*1.9932.767%C++16.406%B+46B**N/A14523.6h5.8B+17.6B+
AF-41 Hacksaw 1,0921,0773642.959C*1.9734.048%C++15.877%C*45.6B**N/A15223.6h6B+17.6B++
AF-57 Piston 1,0421,0339481.09C+0.1038.416%C+17.522%B*26.3CN/A7539.3h3.7B++9.7B
NS Victory 98892939,7860.023C-0.9715.253%D*7.643%C+0.7C+N/A21397.4h2C*13.4D-
LA39 Bruiser 8968888191.084C+0.1066.239%B+16.104%C*44.4C++N/A12220h1.7A2.6B++
SAS-R 8508491,1490.739D0.2533.47%D-73.027%B+18.5D-N/A5645.9h2.1B+6.3C+
NS-357 Underboss 8258181,2530.653C0.3434.232%C33.374%A+27.6C-N/A8629.6h3.6B++10.6B
NS Decimator-B 1,2997941,2870.617D-0.3761.458%C3.652%B**25.8D16.4C18830.8h4.8D7.8D
M20 Mustang 1,1947426471.147C+0.1629.504%CN/A12.7C+7.7C13058.6h78.1B+264.6B+
Titan-150 AP 1,2707172293.131C2.1454.155%B+N/A14.9D--11.5D23848.1h5.3C9.8C++
C85 Canister-H 7657016510.785C+9.8045.316%D9.986%C96C+8.8C*2727.3h5.4B+11.9B+
E540 Halberd 1,0616311065.953C+4.9647.73%B+1.743%D23D15.7C*21127.4h6.8D14.3C+
Tempest 5795744491.278C0.2927.254%C++35.54%A*31DN/A8518.5h8.3B**30.5B++
NS-11CG 5575495291.038C*0.0530.51%B*22.951%B18.5C--N/A28029.7h11.8B+38.6B++
Tank Mine 8905054591.1D0.1135.656%C++N/A49.5D*37.7D-53410.2h2.9F8.2D--
M12 Kobalt 4984833016.1B15.1120.087%B+15.942%D115A+3.6B++3944.2h15B*74.6B+
Breaker Rocket Pods 5334731084.38C3.3947.529%C+N/A66.6C8.5D2607.1h12.6B+26.4B+
GD-22S 4164144021.03C0.0428.821%B**37.681%A++26.5C-N/A11415.6h9B*31.2B*
AF-23 Grinder 3843782831.336C0.3529.078%D-21.164%A++21.6DN/A8017.5h4.9B*16.8B+
AF-23 Grinder 3803771682.244C+1.2631.798%D19.629%B*41.4B+N/A1559.1h4.9B**15.4B+
Carver 3283276880.475B**0.5120.86%D32.11%A*12.8B++N/A2925.6h1.1B++5.3C*
NS-61 Emissary 3083057810.391D0.6027.835%C+18.689%B10.6DN/A3628.9h23.3D--83.7D
The Slasher 29629210,6700.027C-0.9611.671%F17.466%B++0.7CN/A2416.3h2.2C++19.2C
Titan-150 HESH 347257475.468C4.4853.971%B++N/A28.9D10.1B+2158.9h3.5C+6.5B
Mauler S6 2452415670.425C0.5624.984%F12.863%C--10.1D--N/A3823.8h4.7B19D
M40 Fury 339237693.435D2.4546.426%A1.266%C--26.3D11.3B+2409h26.9F--58D
C75 Viper 3202361281.844C--0.8646.542%B*N/A20.2C--7.2C+14711.7h14.2C+30.5B+
L100 Python AP 4662341311.786D0.8062.324%B*N/A13.7D**13.6D18217.1h8.5D--13.6D
NS Baron G5AE 2392345160.453D-0.5439.75%D19.231%B++6.7D*N/A2235h6.7F--16.8C
M96 Mjolnir-H 5392341032.272D1.2856.91%B*1.282%B+30.4D-39.6B+4077.7h59D*103.6D
M12 Kobalt 2202081020.8C+19.8118.888%D15.865%C--94.5C+5.5B2242.2h14.9B+78.8B
NC05-P Jackhammer 1781771261.405C0.4248.509%C-18.644%C++65.6CN/A3112.7h3.9B+8C**
Rocklet Rifle 3031522780.547C0.4452.832%C++N/A18.1D18C--2988.4h49D92.8C
MAX Punch 1591462,5980.056C0.9326.332%D*N/A0.8CN/A3173.1h2.3C++8.7C
Heartstring 1521393690.377D0.6125.693%D--20.863%C-7.5D--N/A2418.6h6C+23.4D
NS-11A 1331331331C+0.0129%B**34.587%A++25.6CN/A1535.2h11.2B*38.6B*
M12 Kobalt 138133526.6A++25.6114.084%D-15.79%D83.1B3.1B4771.6h12.1B**85.7B+
C150 Dalton 266130294.483C3.4929.621%D-N/A23.2D24.3C++3985.6h3.8B+13C+
Vortek Rotary 2121241710.725C0.2628.281%C--N/A9.9C7C--12112.5h71.5C**252.9C*
NSX Tengu 1221201320.909C0.0835.042%C20.833%C+25.5C-N/A934.7h11.8B+33.7C**
M20 Basilisk 172116383.053C++2.0646.068%B**6.034%C++14.7C--7.1C+2157.9h129.6D--281.4C+
Frag Grenade 1201161116N/A115.0137.594%D--N/A290D-10C**16450.4h4.7D12.6D
Enforcer ML85 215110293.793C2.8045.34%B+N/A20C19.1B+3535.5h15D33.2C+
M20 Basilisk 202107283.821D2.8347.206%D7.477%B**10D**8.9D*12710.7h179D--379.1D*
M40 Fury 147107283.821D2.8345.418%B**N/A31.5D-11.8C++3743.4h22.3D*49.1C
NSX-P Tengu 106106781.359B0.3741.626%B**31.132%A+53B+N/A2582h8.9B**21.3B**
NS-44 Commissioner 1031012290.441C-0.5520.149%F-23.762%C*10D-N/A7410.1h4C+19.9D*
CAS 14-E 11199204.95C-3.9633.629%C++1.01%D-34.1D-4.1D1582.9h35.6C105.8C+
Sticky Grenade 10298198N/A97.0137.79%FN/A326.7D*13.3C++15210.3h4.3F-11.4F-
M20 Basilisk 16595313.065C++2.0846.497%B**3.158%D--16.4C-12.1B*3015.8h158D**339.8C-
NC1 Gauss Rifle 91892370.376C--0.6121.835%C24.719%B+8.6D--N/A10910.4h13.7C+62.8C+
NCM3 Raven 174882330.378D0.6142.775%BN/A5D*4.9C-6117.6h42.4D*99C-
NCM2 Falcon 119871850.47C-0.5249.566%B**3.448%D8.2D3D6210.6h13.8C27.8C*
Shrike 168843450.243D0.7560.549%B+4.762%A9D*9D2309.3h10D**16.5D-
Bouncing Betty 8181282.893C1.9050.688%B++N/A115.7C+N/A5330.7h2.7F--5.4C--
NS-20 Gorgon 8981411.976A0.9928.342%B+25.926%B**31.2A+3.1M932.6h23.7B+83.7B*
EM6 8179701.129C0.1430.824%A++29.114%B*39.5C+1A2762h11.5C+37.2B+
NCM2 Falcon 97771330.579C-0.4154.532%A6.494%B*9.6C2.5D-628h14.4C*26.4B+
Hornet Missiles 11975213.571C2.5851.1%D--N/A34.1D20D2772.2h10.5C*20.6C+
Blackheart 78741220.607C--0.3828.623%D*22.973%C--21.8C+1.2C+643.4h3.2C*11.3C+
L100 Python HESH 907389.125C+8.1457.269%B**1.37%C42.9C10B+3071.7h3.6C6.2B
Halberd SE 11072710.286C9.3054.194%B+1.389%B**51.4C**27.1A4451.4h3.5B*6.5B*
NS-AM7 AE/NC Archer 90723240.222D0.7745.502%D**25%B+3.7DN/A2519.5h12.2B+26.7C+
NS-44P Commissioner 7069970.711C0.2836.487%C-43.478%A++26.5DN/A1092.6h3.5C++9.7C++
NS-20 Gorgon 7165411.585B++0.6027.322%B+23.077%B++25B++2.3A+672.6h28.7C**105.2B+
NSX Masamune 92621160.534C0.4544.709%D**4.839%A**22.1C-10.7C2042.8h10.3B+23C++
MKV Suppressed 63611360.449D-0.5425.08%C+14.754%D16.9DN/A933.6h14.1C*56.1C*
Gauss Compact S 62592230.265D0.7221.05%C--18.644%C++3.3D*N/A1818.1h16D*75.8D
Spear Anti-Vehicle Phalanx Turret 7456144C-3.0142.974%C+3.571%C46.7B+15D4251.2h5.6B*13.1B*
Warden 5653960.552C0.4430.876%B++18.868%D-17.7C1B*1073h8.8B28.7B+
NCM3 Raven 120502230.224D--0.7643.128%B+4%B*3F-4.2D-5516.8h71.5T*165.7F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit545443,89533.6h
Anti-Vehicle MANA Turret3730.2h
Nanite Revive Grenade01,4590.4h
Spawn Beacon464,6133.4h
Medical Applicator26253,1345.9h
Medical Kit4,23424,26965.3h
AE Medical Applicator651208,93216.8h
AE Nano-Armor Kit753741,96447.5h
Rampart Wall21422.6h
Skywall Shield Emitter1840.9h
Turret AI Module0740.5h
Restoration Kit7326,1789.9h
Motion Spotter232,4161.6h
Welding Device02,7030.1h
Deconstruction Tool17,5100.6h
Spitfire Auto-Turret94740.7h
Faction Banner0570.2h
NC Triumph Flare Gun22230.2h
G40-F Ranger0620.1h
M60-G Bulldog0540.1h
Smoke Grenade02020.1h
Recon Detection Device33770.4h
Shield Recharging Field524,1862h
Ammunition Package515,3303.1h
NS-10 Burster0900.1h
Anti-Infantry MANA Turret162840.9h
M20 Basilisk-F84180.3h
Nano-Repair Grenade04430.1h
Hardlight Barrier272891.5h
EM4-AE Longshot5560.5h
M20 Drake01660.2h
L-30R Vektor1520.2h
MANA Anti-Personnel Turret1530h
A30 Walker01160.2h
WLT-Howler Mining Laser16890.1h
Lumifiber Rampart Wall31121.8h

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