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Paragon ZockWorkaVS[69KD] ZockWorkaVS
VS BR 126

KDR: 5.05

Score: 33.4m

Last Seen: Jul 3rd, 2019 3:52 PM
- OFFLINE - 110.1 hour(s)

Prestige 1, Battle Rank 100 (126 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Supernova VPC Pulsar C Light PPA Saron Laser Cannon L-24R Spur Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,269,212 MLG Score: 4212
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.741%31.621%109927118738,5794.614160.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.198%2.645M1.64A+-1.679F-HEAD ++ (~14.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.672B+8.50.405B16

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.803%1.115%3139412106,366317187120.0189340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.068%0.787B++-0.437C--0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.63B+26.70.496B+32.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.702%0.726%4807512098,683446255219.4251340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.137%2.886M+-1.182D*-1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.885B*3.10.75B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.787%12.19%11861012042,9043408378.51613347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.989%0.332C**1.91A++1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.613B+18.40.539B+27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.443%89.808%1186212122,2961025122.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.744%2.776M1.476A+-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.72B++1.50.535B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.18%19.297%1186212121,622794222.04282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.497%1.132B**0.92B*1.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.597B+2.90.396B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.4m261.3%667 (40k)596 (35.8k)5.0499976,36615,1225.49002126 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214778525.184%21.318%53703:4333

45% Engineer31% Heavy Assault6% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2017 5:50 PMJul 8th, 2018 12:41 PMJul 4th, 2019 5:59 AM (16d) (PST)Jul 3rd, 2019 12:05 PM (17d) (PST)Jul 3rd, 2019 11:52 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3502011,1491.3610.2690.2903.9270.1424212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,01012,09068,920821617236935,730

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
935.5h/39d 6,654 16,280 23,625 220.4k 1,374 2,384 7,972 75.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:11,938
Deaths:2,509
KDR:4.758
Accuracy:32.572% A+
HSR:36.924% B*
Flare VE6
A++
Kills:1,179
Deaths:158
KDR:7.462
Accuracy:32.984% A++
HSR:26.718% C**
Orion VS54
A*
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:32.271% A*
HSR:26.992% C**
Ursa
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:34.308% A*
HSR:29.639% B++
NSX-P Naginata
A++
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:31.676% A++
HSR:36.598% B**
SVA-88
A+
Kills:1,163
Deaths:180
KDR:6.461
Accuracy:31.081% A+
HSR:35.340% A
Pulsar LSW
A*
Kills:1,158
Deaths:195
KDR:5.938
Accuracy:33.981% A*
HSR:24.093% C+
NS-15M2
A*
Kills:1,114
Deaths:291
KDR:3.828
Accuracy:34.427% A*
HSR:39.767% A++
Kills:20,047
Deaths (as Heavy Assault):4,023
Deaths (to Heavy Assaults):4,194
KDR:4.9831
Kill Difference:16,024
Playtime:291.323 hours
Usage:31%
Score:9.661m
Score/min:553
Accuracy (listed only):32.913%
HSR (listed only):32.009%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,992
Deaths:397
KDR:5.018
Accuracy:36.675% A*
HSR:26.255% B+
NS-11C
A**
Kills:1,309
Deaths:192
KDR:6.818
Accuracy:36.165% A**
HSR:28.801% A++
NSX-P Tanto
A*
Kills:1,199
Deaths:320
KDR:3.747
Accuracy:37.683% A*
HSR:26.939% C*
Sirius SX12
A++
Kills:1,193
Deaths:376
KDR:3.173
Accuracy:33.907% A++
HSR:30.008% A++
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C
Eridani SX5
A++
Kills:1,182
Deaths:335
KDR:3.528
Accuracy:34.979% A++
HSR:32.995% A++
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A+
Solstice VE3
M
Kills:1,177
Deaths:241
KDR:4.884
Accuracy:37.009% M
HSR:24.724% B*
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M++
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M++
Eclipse VE3A
A++
Kills:635
Deaths:304
KDR:2.089
Accuracy:34.989% A++
HSR:17.323% C--
Deimos VA29
A++
Kills:450
Deaths:146
KDR:3.082
Accuracy:81.485% A++
HSR:23.333% B**
Skorpios
A
Kills:367
Deaths:132
KDR:2.780
Accuracy:32.961% A
HSR:29.155% B**
NSX-P Tengu
A*
Kills:70
Deaths:25
KDR:2.800
Accuracy:48.134% A*
HSR:17.143% D
Kills:15,457
Deaths (as Light Assault):3,751
Deaths (to Light Assaults):3,084
KDR:4.12077
Kill Difference:11,706
Playtime:135.576 hours
Usage:14%
Score:4.761m
Score/min:585
Accuracy (listed only):40.824%
HSR (listed only):26.216%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,992
Deaths:397
KDR:5.018
Accuracy:36.675% A*
HSR:26.255% B+
NS-11C
A**
Kills:1,309
Deaths:192
KDR:6.818
Accuracy:36.165% A**
HSR:28.801% A++
NSX-P Tanto
A*
Kills:1,199
Deaths:320
KDR:3.747
Accuracy:37.683% A*
HSR:26.939% C*
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A+
Solstice VE3
M
Kills:1,177
Deaths:241
KDR:4.884
Accuracy:37.009% M
HSR:24.724% B*
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
Eidolon VE33
A**
Kills:783
Deaths:181
KDR:4.326
Accuracy:42.683% A**
HSR:31.929% B*
Eclipse VE3A
A++
Kills:635
Deaths:304
KDR:2.089
Accuracy:34.989% A++
HSR:17.323% C--
Deimos VA29
A++
Kills:450
Deaths:146
KDR:3.082
Accuracy:81.485% A++
HSR:23.333% B**
Kills:11,080
Deaths (as Engineer):2,501
Deaths (to Engineers):2,128
KDR:4.43023
Kill Difference:8,579
Playtime:420.701 hours
Usage:45%
Score:15.997m
Score/min:634
Accuracy (listed only):43.062%
HSR (listed only):24.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,193
Deaths:376
KDR:3.173
Accuracy:33.907% A++
HSR:30.008% A++
Eridani SX5
A++
Kills:1,182
Deaths:335
KDR:3.528
Accuracy:34.979% A++
HSR:32.995% A++
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M++
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M++
Terminus VX-9
A*
Kills:899
Deaths:322
KDR:2.792
Accuracy:35.833% A*
HSR:32.369% B++
Deimos VA29
A++
Kills:450
Deaths:146
KDR:3.082
Accuracy:81.485% A++
HSR:23.333% B**
Skorpios
A
Kills:367
Deaths:132
KDR:2.780
Accuracy:32.961% A
HSR:29.155% B**
NSX-P Tengu
A*
Kills:70
Deaths:25
KDR:2.800
Accuracy:48.134% A*
HSR:17.143% D
Kills:7,681
Deaths (as Combat Medic):2,165
Deaths (to Combat Medics):1,649
KDR:3.54781
Kill Difference:5,516
Playtime:17.376 hours
Usage:2%
Score:0.754m
Score/min:723
Accuracy (listed only):43.726%
HSR (listed only):27.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,193
Deaths:376
KDR:3.173
Accuracy:33.907% A++
HSR:30.008% A++
Eridani SX5
A++
Kills:1,182
Deaths:335
KDR:3.528
Accuracy:34.979% A++
HSR:32.995% A++
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Beamer VS3
A++
Kills:1,170
Deaths:472
KDR:2.479
Accuracy:38.411% A++
HSR:28.205% B*
NS-44 Commissioner
A+
Kills:1,170
Deaths:492
KDR:2.378
Accuracy:47.486% A
HSR:33.248% A+
Ghost
M
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:55.976% M
HSR:87.061% A++
VE-S Canis
M++
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M++
NS-357 Underboss
A
Kills:1,163
Deaths:604
KDR:1.926
Accuracy:47.138% A
HSR:31.126% A
XM98
A*
Kills:1,129
Deaths:193
KDR:5.850
Accuracy:51.042% A*
HSR:92.648% A*
Skorpios
A
Kills:367
Deaths:132
KDR:2.780
Accuracy:32.961% A
HSR:29.155% B**
Cerberus
A
Kills:311
Deaths:173
KDR:1.798
Accuracy:41.033% A
HSR:31.833% B**
NS-AM7 Archer
A*
Kills:234
Deaths:178
KDR:1.315
Accuracy:74.946% A*
HSR:14.530% C
NS-45 Pilot
A
Kills:201
Deaths:107
KDR:1.879
Accuracy:39.471% A
HSR:25.871% C+
NSX-P Tengu
A*
Kills:70
Deaths:25
KDR:2.800
Accuracy:48.134% A*
HSR:17.143% D
Kills:11,705
Deaths (as Infiltrator):3,822
Deaths (to Infiltrators):2,130
KDR:3.06253
Kill Difference:7,883
Playtime:56.460 hours
Usage:6%
Score:1.545m
Score/min:456
Accuracy (listed only):44.280%
HSR (listed only):37.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:926
Deaths:133
KDR:6.962
Accuracy:28.870% A*
HSR:25.270% B++
Blueshift VM5
A*
Kills:892
Deaths:124
KDR:7.194
Accuracy:29.771% A*
HSR:21.413% C+
Quasar VM1
B++
Kills:51
Deaths:11
KDR:4.636
Accuracy:18.644% B++
HSR:21.569% B+
Kills:1,869
Deaths (as MAX Suit):134
Deaths (to MAX Suits):531
KDR:13.94776
Kill Difference:1,735
Playtime:11.537 hours
Usage:1%
Score:0.709m
Score/min:1,024
Accuracy (listed only):25.761%
HSR (listed only):22.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M*
Kills:1,956
V. Kills:96 N/A
Deaths:113
KDR:17.310
Accuracy:53.770% A++
KPH:149.100 M*
VKPH:7.300 A++
Saron Laser Cannon
M+
Kills:1,896
V. Kills:987 192%
Deaths:201
KDR:9.433
Accuracy:43.449% A*
KPH:44.600 M+
VKPH:23.200 A*
Dual Photon Pods
S
Kills:1,320
V. Kills:154 N/A
Deaths:21
KDR:62.857
Accuracy:75.220% M
KPH:399.600 S
VKPH:46.600 A**
Maelstrom Turbo Laser
M++
Kills:1,194
V. Kills:553 216%
Deaths:112
KDR:10.661
Accuracy:39.014% A
KPH:56.400 M++
VKPH:26.100 A*
M202 Wyrm
A
Kills:231
V. Kills:55 413%
Deaths:7
KDR:33
Accuracy:45.208% D*
KPH:214.700 A
VKPH:51.100 C+
Hornet Missiles
M*
Kills:165
V. Kills:115 142%
Deaths:12
KDR:13.750
Accuracy:78.313% A++
KPH:208.600 A*
VKPH:145.400 M*
Photon A2A Missile Pods
A**
Kills:107
V. Kills:52 202%
Deaths:7
KDR:15.286
Accuracy:88.625% A+
KPH:144.400 A**
VKPH:70.200 B**
Kills:6,869 (5,046 + 0)
Deaths:473
KDR:14.522
VKDR:4.254
Vehicle Kills:2,012
Kill Difference:6,396
Playtime:82.728 hours
Usage:9%
Score:2.333m
Score/min:470
Piloting Accuracy:39.014%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:1,415
V. Kills:27 N/A
Deaths:50
KDR:28.300
Accuracy:49.174% A
KPH:77.700 A++
VKPH:1.500 C-
C150 Dalton
M+
Kills:543
V. Kills:327 166%
Deaths:8
KDR:67.875
Accuracy:50.176% A
KPH:91.900 M+
VKPH:55.300 A*
Dual-75 Duster
A*
Kills:93
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:51.945% A+
KPH:138.300 A*
VKPH:3 D
AP30 Shredder
M++
Kills:88
V. Kills:56 154%
Deaths:1
KDR:88
Accuracy:56.809% M++
KPH:72.100 A**
VKPH:45.900 A**
Kills:2,139 (1,415 + 724)
Deaths:59
KDR:36.254
VKDR:6.983
Vehicle Kills:412
Kill Difference:2,080
Playtime:26.023 hours
Usage:3%
Score:0.483m
Score/min:309
Piloting Accuracy:49.174%
Gunner Accuracy:56.809%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,314
V. Kills:149 N/A
Deaths:19
KDR:69.158
Accuracy:68.614% A*
KPH:144 M**
VKPH:16.300 A*
LB00 Python AP
S
Kills:1,255
V. Kills:296 423%
Deaths:48
KDR:26.146
Accuracy:74.047% A++
KPH:146.100 S
VKPH:34.500 A++
L100 Python HEAT
S
Kills:176
V. Kills:54 320%
Deaths:5
KDR:35.200
Accuracy:74.627% A**
KPH:119.200 S
VKPH:36.600 S
Kills:2,745 (2,745 + 0)
Deaths:72
KDR:38.125
VKDR:6.931
Vehicle Kills:499
Kill Difference:2,673
Playtime:19.191 hours
Usage:2%
Score:0.750m
Score/min:651
Driving Accuracy:74.627%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:3,953
V. Kills:1,644 240%
Deaths:131
KDR:30.176
Accuracy:70.036% A*
KPH:78.200 S
VKPH:32.500 M**
Supernova VPC
M+
Kills:2,064
V. Kills:340 N/A
Deaths:63
KDR:32.762
Accuracy:71.852% A**
KPH:99.400 M+
VKPH:16.400 A++
Supernova PC
S
Kills:1,176
V. Kills:335 350%
Deaths:37
KDR:31.784
Accuracy:72.086% A**
KPH:96.100 S
VKPH:27.400 S
E540 Halberd
M**
Kills:404
V. Kills:150 268%
Deaths:6
KDR:67.333
Accuracy:67.234% M
KPH:72.600 M**
VKPH:26.900 A++
Proton II PPA
B*
Kills:114
V. Kills:11 N/A
Deaths:5
KDR:22.800
Accuracy:41.660% M+
KPH:56.800 C+
VKPH:5.500 B*
Saron HRB
S
Kills:81
V. Kills:35 225%
Deaths:3
KDR:27
Accuracy:71.820% M*
KPH:113.500 S
VKPH:49 S
M12 Kobalt
A++
Kills:69
V. Kills:2 N/A
Deaths:3
KDR:23
Accuracy:23.791% A++
KPH:98.500 B*
VKPH:2.900 C+
Kills:7,861 (7,193 + 668)
Deaths:248
KDR:31.698
VKDR:10.149
Vehicle Kills:2,517
Kill Difference:7,613
Playtime:92.525 hours
Usage:10%
Score:2.809m
Score/min:506
Driving Accuracy:72.086%
Gunner Accuracy:23.791%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:357
V. Kills:14 N/A
Deaths:11
KDR:32.455
Accuracy:28.264% B**
KPH:215.600 A
VKPH:8.500 B**
G40-F Ranger
A++
Kills:193
V. Kills:101 189%
Deaths:8
KDR:24.125
Accuracy:43.202% A+
KPH:62.900 A++
VKPH:32.900 A+
Kills:550 (0 + 550)
Deaths:19
KDR:28.947
VKDR:6.053
Vehicle Kills:115
Kill Difference:531
Playtime:4.723 hours
Usage:1%
Score:0.138m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:43.202%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:753
V. Kills:19 N/A
Deaths:10
KDR:75.300
Accuracy:31.041% A*
KPH:283.600 S
VKPH:7.200 A++
M12 Kobalt
S
Kills:612
V. Kills:21 N/A
Deaths:7
KDR:87.429
Accuracy:33.771% M++
KPH:303.800 S
VKPH:10.400 M++
M20 Basilisk
S
Kills:113
V. Kills:23 471%
Deaths:4
KDR:28.250
Accuracy:57.146% A*
KPH:77.100 S
VKPH:15.700 A*
M20 Basilisk
S
Kills:69
V. Kills:27 246%
Deaths:4
KDR:17.250
Accuracy:63.490% M
KPH:74.300 S
VKPH:29.100 M**
Kills:1,547 (0 + 1,547)
Deaths:25
KDR:61.880
VKDR:3.600
Vehicle Kills:90
Kill Difference:1,522
Playtime:7.064 hours
Usage:1%
Score:0.410m
Score/min:967
Driving Accuracy:N/A%
Gunner Accuracy:63.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:993
V. Kills:28 N/A
Deaths:12
KDR:82.750
Accuracy:51.198% M
KPH:235.900 S
VKPH:6.700 C++
VLG Missile Launcher
A++
Kills:124
V. Kills:24 N/A
Deaths:
KDR:
Accuracy:69.120% A++
KPH:106.100 A
VKPH:20.500 C
Kills:1,117 (0 + 1,117)
Deaths:12
KDR:93.083
VKDR:4.333
Vehicle Kills:52
Kill Difference:1,105
Playtime:5.378 hours
Usage:1%
Score:0.148m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:69.120%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,16111,9382,5094.758B+0.2932.572%A+36.924%B*155.4A**2.9S38476.8h9B**27.5B**
Supernova FPC 5,5973,95313130.176M**25.1370.036%A*N/A78.3S32.6M**48150.5h3.4B**4.8A+
Supernova VPC 2,4042,0646332.762A*27.7171.852%A**N/A99.2M+16.3A++41020.8h2.6B++3.6B**
Pulsar C 2,0221,9923975.018A*0.0336.675%A*26.255%B+150.9S2.3S53313.2h8.1B**22.1B**
Light PPA 2,0521,95611317.31A+12.2653.77%A++1.125%C+149.3M*7.3A++39113.1h8.1B++15B++
Saron Laser Cannon 2,8831,8962019.433A**4.3843.449%A*1.371%C--44.6M+23.2A*33342.5h51.9B**119.5A
L-24R Spur 1,4421,4155028.3A*23.2549.174%A1.555%C77.7A++1.5C-20418.2h12.1B++24.6B++
Dual Photon Pods 1,4741,3202162.857S57.8175.22%MN/A400S46.7A**12403.3h12A15.9B**
L100 Python HESH 1,4631,3141969.158S64.1168.614%A*N/A144.4S16.4A*4109.1h2.2B++3.3A
NS-11C 1,3141,3091926.818S1.7736.165%A**28.801%A++145.4SN/A3409h9.1A25.1B**
LB00 Python AP 1,5511,2554826.146A+21.1074.047%A++N/A145.9S34.4A++8868.6h2.5A++3.3A*
NSX-P Tanto 1,2361,1993203.747M++1.3037.683%A*26.939%C*142.7S4.4S5378.4h9.4B**25B**
Maelstrom Turbo Laser 1,7471,19411210.661M**5.6139.014%A1.591%D56.3M++26.1A*56621.2h33.6B**86.2B**
Sirius SX12 1,2161,1933763.173A*1.8833.907%A++30.008%A++147.3S2.8S4858.1h10B**29.5B*
VX6-7 1,2071,1832215.353M+0.3036.897%A**19.78%C140.8S2.9S3288.4h9.9B*26.8B**
Lasher X2 1,2101,1832634.498S0.5548.606%M++3.55%C124.5S2.8A*3099.5h12.7A+26.2A
Eridani SX5 1,1941,1823353.528A*1.5234.979%A++32.995%A++153.5S1.6M*4577.7h8.5B**24.4B*
NS-7 PDW 1,2021,1813433.443M++1.6136.087%A*22.777%B*147.6S2.6S6648h11.1B**30.7B**
Zenith VX-5 1,1951,1802335.064S0.0135.239%A*30.763%A+163.9S2.1M**3727.2h9A25.6B**
Flare VE6 1,1851,1791587.462S2.4132.984%A++26.718%C**131M++N/A3009h7.9B**23.9B*
Solstice VE3 1,1961,1772414.884S0.1737.009%M24.724%B*100.6S1.6M*32511.7h9.7B**26.1B++
Supernova PC 1,5111,1763731.784M**26.7372.086%A**N/A96.4S27.5S37612.2h4.1B++5.7A
Thanatos VE70 1,1841,1722664.406S0.6451.794%A17.747%B148.4S1.5A**3707.9h3.4B**6.5B**
Beamer VS3 1,1861,1704722.479A*2.5738.411%A++28.205%B*144.4S2A++3938.1h6.5B*17B+
NS-44 Commissioner 1,1761,1704922.378A2.6747.486%A33.248%A+146.3SN/A4018h2.8B**5.8B**
Ghost 1,1731,1671726.785A+1.7455.976%M87.061%A++116.7M*N/A31410h1.5A2.7A
Orion VS54 1,1691,1672045.721M0.6732.271%A*26.992%C**94.1MN/A33012.4h9B**27.8B+
VE-S Canis 1,1751,1672205.305S0.2638.357%A++45.501%M++162.1M**1.1B*4677.2h7A18.3B*
Ursa 1,1701,1641866.258S1.2134.308%A*29.639%B++130.8M*N/A2948.9h7.9B**23.1B**
NSX-P Naginata 1,1871,1643003.88A*1.1731.676%A++36.598%B**151.2M**3A**6567.7h8.5A26.8B**
SVA-88 1,1661,1631806.461A*1.4131.081%A+35.34%A122.4M+N/A2849.5h9.4B**30.2B*
NS-357 Underboss 1,1671,1636041.925B**3.1247.138%A31.126%A107.7A*N/A35010.8h3.2B**6.8B**
Pulsar LSW 1,1641,1581955.938M**0.8933.981%A*24.093%C+124.5M+N/A3019.3h9.1B**26.9B**
XM98 1,1351,1291935.85A*0.8051.042%A*92.648%A*110.7SN/A28510.2h1.5A+2.9A
NS-15M2 1,1411,1142913.828A1.2234.427%A*39.767%A++174.1S4.2S4456.4h9B**26.1B**
NS Decimator 1,3911,0833652.967A*2.0873.699%A++2.77%B+79.1M+22.5B++45313.7h3B**4.1A
CAS 14-E 1,0219931282.75S77.7051.198%M1.208%D236.4S6.7C++4964.2h15.7B**30.7A
Blueshift VM5 9439261336.962A++1.9128.87%A*25.27%B++93.5M**1.7A*3549.9h14.4B+49.8B*
Terminus VX-9 9158993222.792B+2.2635.833%A*32.369%B++116.8M++2.1M*3787.7h10.7B++29.8B**
Blueshift VM5 9028921247.194A*2.1429.771%A*21.413%C+95.9M**1.1B**3419.3h14.5B+48.7B*
Eidolon VE33 7997831814.326M0.7242.683%A**31.929%B*124.3S2.5S4746.3h5.4A12.6B**
M12 Kobalt 7727531075.3S70.2531.041%A*18.592%C++278.9S7A++11562.7h12.9B**41.7B**
S1 9806701953.436S1.6168.342%A3.731%B+64.4M+29.8A**37810.4h3.6A+5.3A
Eclipse VE3A 6606353042.089C**2.9634.989%A++17.323%C--49.6B+2A**14712.8h10.6B+30.3B**
M12 Kobalt 633612787.429S82.3833.771%M++19.935%B306S10.5M++11802h14.8B++44B**
C150 Dalton 870543867.875S62.8350.176%AN/A92M+55.4A*6005.9h3.1B++6.3B**
Deimos VA29 4604501463.082A++1.9781.485%A++23.333%B**166.7S3.7M+6122.7h1.8B**2.2B*
Force-Blade 42341311,0520.037B+5.0129.858%C+3.632%C-0.8C++N/A2487.4h2.1B+7.2B+
E540 Halberd 554404667.333S62.2867.234%MN/A72.1M**26.8A++10575.6h4.5B**6.7A+
Skorpios 3693671322.78B*2.2732.961%A29.155%B**146.8SN/A3252.5h8.9B**26.9A
M12 Kobalt-H 3713571132.455B**27.4128.264%B**17.087%C+210A8.2B**5681.7h10.5B**37.1B**
Cerberus 3123111731.798B*3.2541.033%A31.833%B**115.2MN/A2712.7h4.4B**10.6B**
Frag Grenade 3083001300N/A294.9567.326%M+N/A1000A*26.7A*35830.3h2.6B**3.9A
NS-AM7 Archer 3442341781.315A*3.7374.946%A*14.53%C15.7A++7.4M*13214.9h11.8B++15.8B**
M202 Wyrm 286231733A*27.9545.208%D*5.628%A++210A50C+8041.1h16.5A36.5B**
Orbital Strike Uplink 2942291229U223.95708%UN/A2290U650U217120.1h0.8T*0.1T*
NS-45 Pilot 2022011071.879B+3.1739.471%A25.871%C+80.4B*N/A2492.5h6.5B+16.6B++
M12 Kobalt 212199366.333A++61.2838.646%M++17.588%C+199A++13M6991h18.2C++47.1B*
Rocklet Rifle 323193732.644M**2.4158.196%B+N/A34.5B+23.2C+3925.6h30.7B+52.7B+
G40-F Ranger 294193824.125A+19.0843.202%A+1.554%B+62.3A++32.6A+4433.1h60.7B140.6B++
C-4 214182622.935B**2.1142.892%M++N/A101.1B+17.8D12491.8h1B**2.2A
L100 Python HEAT 230176535.2S30.1574.627%A**1.136%D-117.3S36S7761.5h4B**5.3A+
Tank Mine 250174296A++0.95110.905%SN/A91.6C40D7171.9h2.7D*2.5A*
Hornet Missiles 2801651213.75A++8.7078.313%A++N/A206.3A*143.8M*22350.8h9.6C**12.2B++
MANA Anti-Personnel Turret 165164325.125N/A0.0833.911%UN/A1640U10U3153800.1h17.6T*52T*
Lumine Edge 1601601171.368S3.6834.893%B++21.875%B*50SN/A2123.2h1.1B++3.2B+
Lancer VS22 246156562.786A**2.2666.53%B++N/A33.2A*19.1B*2724.7h7.3B*11B*
VLG Missile Launcher 1481241124U118.9569.12%A++N/A103.3B**20C3321.2h4.2B+6.1B*
Proton II PPA 125114522.8B+17.7541.66%M+N/A57C+5.5B*2462h13.2D-31.6B++
M20 Basilisk 136113428.25U23.2057.146%A*7.08%B+75.3S15.3A*5711.5h61B**106.7A
Photon A2A Missile Pods 159107715.286A*10.2488.625%A+N/A152.9M74.3B**11260.7h11.1D--12.6D
Fatestealer 107104482.167U2.8848.441%A18.269%C-80A*2.3M**1621.3h2.2B+4.6B*
Dual-75 Duster 9593193U87.9551.945%A+1.075%C++132.9A++2.9D3330.7h4.9B++9.4B*
AP30 Shredder 14488188U82.9556.809%M++N/A73.3A**46.7A**4661.2h82.6B145.4B**
The Slasher 84842,7490.031C5.0230.885%CN/A1.2CN/A472.5h2B+6.3C+
Saron HRB 11681327S21.9571.82%M*1.235%C115.7S50S36430.7h16.2B**22.5A+
NSX-P Tengu 7270252.8A++2.2548.134%A*17.143%D175S5S5430.4h8.8A18.4B**
Sticky Grenade 7369169N/A63.9562.42%B**N/A690D40M37490.1h1.4B*2.3B*
M12 Kobalt 7169323C*17.9523.791%A++20.29%A+98.6B*2.9C+5810.7h14.3B++59.9B*
M20 Basilisk 9669417.25S12.2063.49%M2.899%D--76.7S30M**5860.9h98.2C*154.7B**
Spear Anti-Vehicle Phalanx Turret 806187.625C++2.5874.49%M++6.557%A152.5S47.5A**11440.4h4.8B**6.4A
Quasar VM1 5251114.636A*0.4118.644%B++21.569%B+72.9S1.4A*6380.7h10.7A57.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret53300.6h
Spawn Beacon234,6725.9h
Nano-Armor Kit507966,24581.4h
Medical Applicator18366,2505h
Cortium Silo0580.1h
Restoration Kit1,28010,19170.4h
Motion Spotter51,2411.9h
Welding Device01,4590.1h
Shield Recharging Field64050.2h
Recon Detection Device211,0833.1h
Ammunition Package91,9881h
Anti-Infantry MANA Turret146091.1h
Snowman Soldier11160.2h
Router52060.8h
Solid Wall0500.3h
Elysium Spawn Tube0510.1h
Orbital Strike Target Designator5640.4h
WLT-Howler Mining Laser02790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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