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Harbinger ZockWorkaVS[CSJW] ZockWorkaVS
VS BR 92

KDR: 5.4

Score: 11.6m

Last Seen: Apr 11th, 2018 5:00 PM
- OFFLINE - 246.4 hour(s)

Rank 92 (92) Harbinger of the Vanu Sovereignty on Emerald
Level Progress (to 93): 65%
Level 100 Progress: 62% 222h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova VPC Pulsar C NS-11C Supernova FPC VX6-7 Flare VE6 Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,025,616 MLG Score: 5616
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.501%31.919%11011795820,5465.72631-0.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.929%2.679M1.874A++-0.122C+HEAD ++ (~14.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.676B+8.40.408B15.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.671%1.086%307149712,57814276818.028335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.678%1.142B**-0.525D0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.572B+32.50.371C**34.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.468%1.382%407839723,40219784217.269404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.839%2.647M-0.934D---0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.89B*2.90.771B++1.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.849%4.924%90369695891322364.46212249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.054%2.074A*0.212C++1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.603B+260.3C*18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.421%87.35%90319741,08349752.1747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.017M++1.358A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.722B++1.50.527B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.794%17.747%90319741,172287124.06945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.884B*0.757B++-1.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+3.40.301C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m156.1%544 (32.6k)487 (29.2k)5.4020334,1306,3185.8094392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS975376628.519%23.844%68003:4616

30% Engineer38% Heavy Assault25% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2017 5:50 PMNov 24th, 2017 4:08 PMApr 17th, 2018 4:22 AM (5d) (PST)Apr 11th, 2018 1:20 PM (10d) (PST)Apr 11th, 2018 1:00 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2892011,0881.4320.2650.3422.4150.1155616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,33912,03565,304861620145729,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
397.1h/16.5d 2,574 8,138 9,019 57.5k 610 1,176 2,732 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:5,215
Deaths:1,007
KDR:5.179
Accuracy:32.361% A+
HSR:39.885% A
Flare VE6
A++
Kills:1,179
Deaths:158
KDR:7.462
Accuracy:32.984% A++
HSR:26.718% B+
Orion VS54
A*
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:32.271% A*
HSR:26.992% B+
Ursa
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:34.308% A*
HSR:29.639% B*
SVA-88
A+
Kills:1,163
Deaths:180
KDR:6.461
Accuracy:31.157% A+
HSR:35.340% A+
Pulsar LSW
A*
Kills:1,158
Deaths:195
KDR:5.938
Accuracy:33.981% A*
HSR:24.093% C++
Lasher X2
M++
Kills:610
Deaths:115
KDR:5.304
Accuracy:48.715% M++
HSR:3.934% C+
Kills:11,656
Deaths (as Heavy Assault):2,045
Deaths (to Heavy Assaults):1,652
KDR:5.69976
Kill Difference:9,611
Playtime:149.621 hours
Usage:38%
Score:4.321m
Score/min:481
Accuracy (listed only):35.111%
HSR (listed only):26.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,357
Deaths:247
KDR:5.494
Accuracy:37.045% A*
HSR:26.455% B++
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A*
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A*
HSR:19.780% C+
Zenith VX-5
A++
Kills:1,178
Deaths:233
KDR:5.056
Accuracy:35.192% A++
HSR:30.815% A++
Thanatos VE70
B**
Kills:1,172
Deaths:265
KDR:4.423
Accuracy:51.794% B**
HSR:17.747% B+
VE-S Canis
A*
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A+
HSR:45.501% A*
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
Eclipse VE3A
M++
Kills:202
Deaths:98
KDR:2.061
Accuracy:40.076% M++
HSR:17.327% C-
NSX-P Tanto
A++
Kills:52
Deaths:6
KDR:8.667
Accuracy:33.129% A
HSR:38.462% A++
Kills:8,723
Deaths (as Light Assault):1,699
Deaths (to Light Assaults):1,422
KDR:5.1342
Kill Difference:7,024
Playtime:98.663 hours
Usage:25%
Score:3.081m
Score/min:520
Accuracy (listed only):38.420%
HSR (listed only):27.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:1,172
Deaths:265
KDR:4.423
Accuracy:51.794% B**
HSR:17.747% B+
VE-S Canis
A*
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A+
HSR:45.501% A*
Terminus VX-9
A**
Kills:379
Deaths:140
KDR:2.707
Accuracy:37.326% A**
HSR:32.718% B*
Kills:2,718
Deaths (as Combat Medic):625
Deaths (to Combat Medics):686
KDR:4.3488
Kill Difference:2,093
Playtime:7.369 hours
Usage:2%
Score:0.237m
Score/min:535
Accuracy (listed only):42.492%
HSR (listed only):31.989%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,357
Deaths:247
KDR:5.494
Accuracy:37.045% A*
HSR:26.455% B++
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A*
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A*
HSR:19.780% C+
Zenith VX-5
A++
Kills:1,178
Deaths:233
KDR:5.056
Accuracy:35.192% A++
HSR:30.815% A++
Thanatos VE70
B**
Kills:1,172
Deaths:265
KDR:4.423
Accuracy:51.794% B**
HSR:17.747% B+
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
Eclipse VE3A
M++
Kills:202
Deaths:98
KDR:2.061
Accuracy:40.076% M++
HSR:17.327% C-
NSX-P Tanto
A++
Kills:52
Deaths:6
KDR:8.667
Accuracy:33.129% A
HSR:38.462% A++
Kills:7,556
Deaths (as Engineer):1,479
Deaths (to Engineers):812
KDR:5.10886
Kill Difference:6,077
Playtime:118.253 hours
Usage:30%
Score:3.368m
Score/min:475
Accuracy (listed only):38.428%
HSR (listed only):25.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:47.527% A
HSR:33.248% A++
VE-S Canis
A*
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A+
HSR:45.501% A*
Ghost
A*
Kills:1,083
Deaths:164
KDR:6.604
Accuracy:55.421% A*
HSR:87.350% A++
Beamer VS3
A+
Kills:400
Deaths:155
KDR:2.581
Accuracy:37.648% A+
HSR:27.250% B++
Kills:3,820
Deaths (as Infiltrator):1,029
Deaths (to Infiltrators):960
KDR:3.71234
Kill Difference:2,791
Playtime:16.318 hours
Usage:4%
Score:0.326m
Score/min:333
Accuracy (listed only):44.738%
HSR (listed only):48.337%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:413
Deaths:78
KDR:5.295
Accuracy:28.446% A*
HSR:25.666% B**
Blueshift VM5
A*
Kills:359
Deaths:69
KDR:5.203
Accuracy:29.220% A*
HSR:24.513% B++
Quasar VM1
B++
Kills:51
Deaths:11
KDR:4.636
Accuracy:18.644% B+
HSR:21.569% B++
Kills:823
Deaths (as MAX Suit):79
Deaths (to MAX Suits):194
KDR:10.41772
Kill Difference:744
Playtime:6.108 hours
Usage:2%
Score:0.277m
Score/min:755
Accuracy (listed only):25.436%
HSR (listed only):23.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:1,048
V. Kills:567 185%
Deaths:136
KDR:7.706
Accuracy:45.991% A**
KPH:39.100 M+
VKPH:21.100 A++
Dual Photon Pods
S
Kills:846
V. Kills:113 N/A
Deaths:16
KDR:52.875
Accuracy:75.935% M
KPH:420 S
VKPH:56.100 M+
Light PPA
A++
Kills:610
V. Kills:22 N/A
Deaths:38
KDR:16.053
Accuracy:52.702% A+
KPH:111.400 A++
VKPH:4 C++
Maelstrom Turbo Laser
S
Kills:74
V. Kills:37 195%
Deaths:7
KDR:10.571
Accuracy:41.336% A++
KPH:62.100 S
VKPH:31.100 M+
Kills:2,578 (1,732 + 0)
Deaths:197
KDR:13.086
VKDR:3.751
Vehicle Kills:739
Kill Difference:2,381
Playtime:35.513 hours
Usage:9%
Score:0.683m
Score/min:320
Piloting Accuracy:41.336%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:210
V. Kills:119 175%
Deaths:4
KDR:52.500
Accuracy:50.804% B**
KPH:66.600 A*
VKPH:37.700 B++
Kills:210 (0 + 210)
Deaths:4
KDR:52.500
VKDR:29.750
Vehicle Kills:119
Kill Difference:206
Playtime:3.154 hours
Usage:1%
Score:0.070m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:50.804%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:785
V. Kills:81 N/A
Deaths:9
KDR:87.222
Accuracy:67.458% A*
KPH:134.300 M++
VKPH:13.900 A+
Kills:785 (785 + 0)
Deaths:9
KDR:87.222
VKDR:9
Vehicle Kills:81
Kill Difference:776
Playtime:5.845 hours
Usage:1%
Score:0.123m
Score/min:351
Driving Accuracy:67.458%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M
Kills:1,404
V. Kills:252 N/A
Deaths:50
KDR:28.080
Accuracy:71.392% A*
KPH:93 A**
VKPH:16.700 M
Supernova FPC
S
Kills:1,213
V. Kills:498 243%
Deaths:55
KDR:22.055
Accuracy:64.041% A+
KPH:58.100 S
VKPH:23.800 A++
Proton II PPA
A+
Kills:93
V. Kills:11 N/A
Deaths:5
KDR:18.600
Accuracy:42.015% M++
KPH:58 C+
VKPH:6.900 A+
Saron HRB
U
Kills:73
V. Kills:31 228%
Deaths:3
KDR:24.333
Accuracy:72.709% M*
KPH:131.100 U
VKPH:55.700 S
Kills:2,783 (2,617 + 166)
Deaths:113
KDR:24.628
VKDR:7.009
Vehicle Kills:792
Kill Difference:2,670
Playtime:38.147 hours
Usage:10%
Score:0.776m
Score/min:339
Driving Accuracy:64.041%
Gunner Accuracy:72.709%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:96
V. Kills:7 N/A
Deaths:4
KDR:24
Accuracy:36.240% A**
KPH:387.900 M**
VKPH:28.300 S
Kills:96 (0 + 96)
Deaths:4
KDR:24
VKDR:1.750
Vehicle Kills:7
Kill Difference:92
Playtime:0.248 hours
Usage:0%
Score:0.015m
Score/min:1,028
Driving Accuracy:N/A%
Gunner Accuracy:36.240%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:64
V. Kills:26 237%
Deaths:3
KDR:21.333
Accuracy:65.085% M+
KPH:76.300 S
VKPH:31 S
M20 Basilisk
M++
Kills:53
V. Kills:14 353%
Deaths:1
KDR:53
Accuracy:61.490% A**
KPH:56.900 M++
VKPH:15 A++
Kills:117 (0 + 117)
Deaths:4
KDR:29.250
VKDR:10
Vehicle Kills:40
Kill Difference:113
Playtime:1.771 hours
Usage:0%
Score:0.046m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:61.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M*
Kills:865
V. Kills:27 N/A
Deaths:6
KDR:144.167
Accuracy:52.698% M++
KPH:239.900 M*
VKPH:7.500 C*
Kills:865 (0 + 865)
Deaths:6
KDR:144.167
VKDR:4.500
Vehicle Kills:27
Kill Difference:859
Playtime:3.606 hours
Usage:1%
Score:0.106m
Score/min:488
Piloting Accuracy:N/A%
Gunner Accuracy:52.698%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,2735,2151,0075.179B++0.2232.361%A+39.885%A157.6M1.8M++37433.1h8.7B**27B**
Supernova VPC 1,6561,4045028.08A22.6871.392%A*0.997%D93A**16.7M31715.1h2.8B+3.9B**
Pulsar C 1,3791,3572475.494A**0.0937.045%A*26.455%B++145.9S2.4S5779.3h8B**21.5B**
NS-11C 1,2571,2531777.079S1.6836.179%A**28.891%A++144SN/A3178.7h9A24.9B**
Supernova FPC 1,7111,2135522.055M+16.6564.041%A+2.391%C58S23.8A++27920.9h3.3A5.2A+
VX6-7 1,2071,1832215.353M+0.0536.897%A*19.78%C+140.8M**2.9S3118.4h9.9B*26.8B*
Flare VE6 1,1851,1791587.462S2.0632.984%A++26.718%B+131M++N/A2869h7.9B**23.9B**
Zenith VX-5 1,1921,1782335.056M*0.3535.192%A++30.815%A++165.9S2S3617.1h9A25.6B**
Thanatos VE70 1,1841,1722654.423M**0.9851.794%B**17.747%B+148.4S1.5M*3547.9h3.4B**6.5B*
NS-44 Commissioner 1,1761,1704902.388A3.0147.527%A33.248%A++146.3M**N/A3888h2.8B**5.8B**
Orion VS54 1,1691,1672045.721A*0.3232.271%A*26.992%B+94.1MN/A25912.4h9B**27.8B**
VE-S Canis 1,1751,1672205.305M++0.1038.357%A+45.501%A*162.1M1.1B*4277.2h7B**18.3B**
Ursa 1,1701,1641866.258S0.8634.308%A*29.639%B*130.8M*N/A2888.9h7.9B**23.1B**
SVA-88 1,1661,1631806.461A*1.0631.157%A+35.34%A+122.4MN/A2709.5h9.4B*30.2B*
Solstice VE3 1,1771,1592324.996S0.4137.114%M24.763%B*102.6S1.6M**27611.3h9.7B*26.1B**
Pulsar LSW 1,1641,1581955.938M*0.5433.981%A*24.093%C++124.5M+N/A2799.3h9.1B**26.9B**
Ghost 1,0881,0831646.604B**1.2055.421%A*87.35%A++114M+N/A2849.5h1.5A2.7A
Saron Laser Cannon 1,6151,0481367.706A++2.3045.991%A**1.336%D39.1M+21.2A++25026.8h63B**136.9B**
CAS 14-E 8928656144.167S138.7652.698%M++1.272%D240.3M*7.5C*4883.6h15.8B**30A+
Dual Photon Pods 9598461652.875S47.4775.935%MN/A423S56.5M+12832h12.7B**16.7B**
L100 Python HESH 866785987.222S81.8267.458%A*N/A135.3M++14A++3515.8h2.3B*3.4A
Light PPA 6326103816.053B**10.6552.702%A+1.475%C**110.9A++4C++2815.5h8B++15.2B++
Lasher X2 6236101155.304S0.1048.715%M++3.934%C+122S2.6A++2805h13.1A26.9B**
S1 8905971503.98S1.4268.835%A3.685%B+65.6M++32.2M3439.1h3.6A5.2A+
Blueshift VM5 419413785.295B**0.1128.446%A*25.666%B**79.4M1.2A++2455.2h13.9B+48.9B*
Beamer VS3 4064001552.581A*2.8237.648%A+27.25%B++137.9S2.1A*3292.9h6.5B*17.3B+
Terminus VX-9 3863791402.707B**2.7037.326%A**32.718%B*111.5M+2.1S2953.4h11.2B30.1B*
Blueshift VM5 361359695.203B**0.2029.22%A*24.513%B++76.4A**N/A2264.7h14.3B+48.8B*
Force-Blade 2262245,8740.038B5.3626.113%C-6.25%C+0.8C+N/A2268h2.2B+8.3C**
C150 Dalton 329210452.5S47.1050.804%B**N/A65.6A*37.2B++3703.2h2.7B**5.3A+
Eclipse VE3A 213202982.061C++3.3440.076%M++17.327%C-44.9C++2.4M1144.5h10.5B+26.2B**
Frag Grenade 1841811181N/A175.6064.756%A**N/A905A++15B*26600.2h2.9B++4.5B**
Rocklet Rifle 221132482.75S2.6557.534%B+N/A30.7C++20.7D2674.3h32.9B57.2B+
Lancer VS22 15698303.267M**2.1469.373%B**1.02%C-31.6A**18.7B*2343.1h8B*11.6B*
M12 Kobalt-H 10396424C*18.6036.24%A**19.792%B++480S35S10180.2h11.9B++33B**
Proton II PPA 10493518.6C*13.2042.015%M++1.075%D--58.1C+6.9A+1991.6h13D*30.8B+
NS Decimator 10877233.348M+2.0568.874%B**1.299%D-64.2A++25.8B**5581.2h2.7A3.9A+
Tank Mine 11177117A*1.6086.937%M**N/A85.6C37.8D--5140.9h2.5D2.9A++
Maelstrom Turbo Laser 11174710.571M+5.1741.336%A++2.703%C+61.7S30.8M+4651.2h29.4A71.2A
Saron HRB 10473324.333S18.9372.709%M*1.37%C121.7S51.7S35860.6h14.7B**20.2A+
M20 Basilisk 9064321.333S15.9365.085%M+3.125%D--80S32.5S4630.8h98.8C++151.8B**
M20 Basilisk 6753153U47.6061.49%A**9.434%A58.9M*15.6A*4090.9h93.9C++152.7B**
NSX-P Tanto 535268.667S3.2633.129%A38.462%A++86.7A*1.7B++3560.6h9.3B**28.2B**
Quasar VM1 5251114.636A++0.7718.644%B+21.569%B++72.9S1.4M*4990.7h10.7A57.5B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6514,97140.1h
Nano-Armor Kit152313,66923.6h
Snowman Soldier11150.2h
Spawn Beacon72,0762.6h
Medical Applicator5821,4311.9h
Anti-Infantry MANA Turret63120.7h
WLT-Howler Mining Laser02790.1h
Ammunition Package55160.4h
Recon Detection Device85681.6h

Check the help document for the dictionary if you want to learn more about words used here.


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