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Primarch ZockWorkaVS[69KD] ZockWorkaVS
VS BR 96

KDR: 5.43

Score: 22m

Last Seen: Nov 27th, 2018 3:50 PM
- OFFLINE - 361.5 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Leader of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
Level Progress (to 97): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Pulsar C Supernova VPC Light PPA Saron Laser Cannon Dual Photon Pods NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,987,286 MLG Score: 4786
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.633%30.996%107321100127,4105.112850.319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.149%2.662M1.611A+-1.689F-HEAD ++ (~13.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.669B+8.60.399B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.763%1.072%3787410185,130216151223.6406339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.93%0.874B*-0.495D0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.623B+27.70.475B+32.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.319%0.903%5470510176,757303181122.227373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.109%2.877M+-1.115D*-1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.883B*3.20.746B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.76%9.386%1043910131,6622445556.81147299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.679%0.709B++1.293A1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.10.558B+22.80.417B29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.723%89.938%1043210201,92872582.65565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.97%2.802M+1.499A+0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.726B++1.40.543B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.794%17.747%1043110211,172469122.49362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.868B*0.655B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.40.305C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
22m255.6%658 (39.5k)592 (35.5k)5.4315752,7849,7185.9211896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022556226.931%21.395%57603:5026

39% Engineer32% Heavy Assault6% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2017 5:50 PMJul 8th, 2018 12:41 PMDec 11th, 2018 10:44 PM (13h) (PST)Nov 27th, 2018 12:33 PM (15d) (PST)Nov 27th, 2018 11:50 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4192051,2141.4180.2610.3033.9910.1434786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,15212,27772,875851618239935,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
620.5h/25.9d 4,758 11,293 15,065 148.6k 899 1,697 5,334 52.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:7,760
Deaths:1,566
KDR:4.955
Accuracy:32.334% A+
HSR:37.036% B*
Lasher X2
M*
Kills:1,183
Deaths:263
KDR:4.498
Accuracy:48.606% M*
HSR:3.550% C
Flare VE6
A++
Kills:1,179
Deaths:158
KDR:7.462
Accuracy:32.984% A++
HSR:26.718% B+
Orion VS54
A*
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:32.271% A*
HSR:26.992% B
Ursa
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:34.308% A*
HSR:29.639% B*
SVA-88
A++
Kills:1,163
Deaths:180
KDR:6.461
Accuracy:31.157% A++
HSR:35.340% A+
Pulsar LSW
A*
Kills:1,158
Deaths:195
KDR:5.938
Accuracy:33.981% A*
HSR:24.093% C+
Kills:14,774
Deaths (as Heavy Assault):2,752
Deaths (to Heavy Assaults):2,531
KDR:5.36846
Kill Difference:12,022
Playtime:196.094 hours
Usage:32%
Score:5.825m
Score/min:495
Accuracy (listed only):35.092%
HSR (listed only):26.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:1,989
Deaths:395
KDR:5.035
Accuracy:36.691% A**
HSR:26.295% B+
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C+
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A+
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
Eclipse VE3A
A++
Kills:538
Deaths:262
KDR:2.053
Accuracy:34.654% A++
HSR:16.171% D
NSX-P Tanto
A**
Kills:471
Deaths:101
KDR:4.663
Accuracy:37.887% A**
HSR:28.026% B+
Kills:11,293
Deaths (as Light Assault):2,450
Deaths (to Light Assaults):2,033
KDR:4.60939
Kill Difference:8,843
Playtime:115.789 hours
Usage:19%
Score:4.088m
Score/min:588
Accuracy (listed only):38.090%
HSR (listed only):26.071%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,989
Deaths:395
KDR:5.035
Accuracy:36.691% A**
HSR:26.295% B+
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C+
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A+
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
Eclipse VE3A
A++
Kills:538
Deaths:262
KDR:2.053
Accuracy:34.654% A++
HSR:16.171% D
NSX-P Tanto
A**
Kills:471
Deaths:101
KDR:4.663
Accuracy:37.887% A**
HSR:28.026% B+
Eidolon VE33
M
Kills:376
Deaths:83
KDR:4.530
Accuracy:43.091% M
HSR:38.298% A++
Kills:9,321
Deaths (as Engineer):1,970
Deaths (to Engineers):1,370
KDR:4.73147
Kill Difference:7,351
Playtime:244.735 hours
Usage:39%
Score:9.827m
Score/min:669
Accuracy (listed only):38.838%
HSR (listed only):25.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Terminus VX-9
A**
Kills:794
Deaths:279
KDR:2.846
Accuracy:36.684% A**
HSR:31.612% B++
Kills:4,314
Deaths (as Combat Medic):1,108
Deaths (to Combat Medics):1,012
KDR:3.8935
Kill Difference:3,206
Playtime:14.252 hours
Usage:2%
Score:0.621m
Score/min:726
Accuracy (listed only):40.731%
HSR (listed only):29.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
NS-44 Commissioner
A++
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:47.499% A+
HSR:33.248% A++
Beamer VS3
A++
Kills:1,170
Deaths:472
KDR:2.479
Accuracy:38.463% A++
HSR:28.205% B*
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Ghost
M
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:55.976% M
HSR:87.061% A++
XM98
A*
Kills:761
Deaths:132
KDR:5.765
Accuracy:50.405% A++
HSR:94.350% A*
NS-357 Underboss
A*
Kills:127
Deaths:73
KDR:1.740
Accuracy:47.271% A
HSR:38.583% A*
NS-AM7 Archer
A+
Kills:61
Deaths:53
KDR:1.151
Accuracy:69.338% A+
HSR:9.836% D-
Kills:6,804
Deaths (as Infiltrator):1,955
Deaths (to Infiltrators):1,434
KDR:3.48031
Kill Difference:4,849
Playtime:38.459 hours
Usage:6%
Score:1.034m
Score/min:448
Accuracy (listed only):47.924%
HSR (listed only):44.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:810
Deaths:119
KDR:6.807
Accuracy:28.434% A*
HSR:25.309% B*
Blueshift VM5
A*
Kills:761
Deaths:110
KDR:6.918
Accuracy:29.332% A*
HSR:21.813% C*
Quasar VM1
B++
Kills:51
Deaths:11
KDR:4.636
Accuracy:18.644% B++
HSR:21.569% B+
Kills:1,622
Deaths (as MAX Suit):120
Deaths (to MAX Suits):361
KDR:13.51667
Kill Difference:1,502
Playtime:10.096 hours
Usage:2%
Score:0.638m
Score/min:1,053
Accuracy (listed only):25.470%
HSR (listed only):22.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,402
V. Kills:75 N/A
Deaths:84
KDR:16.691
Accuracy:54.747% A++
KPH:142.800 M++
VKPH:7.600 A++
Saron Laser Cannon
M+
Kills:1,299
V. Kills:685 189%
Deaths:152
KDR:8.546
Accuracy:45.237% A*
KPH:42.600 M+
VKPH:22.500 A*
Dual Photon Pods
S
Kills:1,270
V. Kills:146 N/A
Deaths:20
KDR:63.500
Accuracy:75.214% M
KPH:399.300 S
VKPH:45.900 A*
Maelstrom Turbo Laser
M**
Kills:1,159
V. Kills:539 215%
Deaths:110
KDR:10.536
Accuracy:38.897% A
KPH:55.300 M**
VKPH:25.700 A*
Hornet Missiles
M**
Kills:105
V. Kills:78 133%
Deaths:9
KDR:11.667
Accuracy:79.120% A*
KPH:189.900 A*
VKPH:141 M**
Photon A2A Missile Pods
A*
Kills:91
V. Kills:44 202%
Deaths:7
KDR:13
Accuracy:88.879% A
KPH:129.500 A*
VKPH:62.600 B++
Kills:5,326 (3,860 + 0)
Deaths:382
KDR:13.942
VKDR:4.102
Vehicle Kills:1,567
Kill Difference:4,944
Playtime:65.675 hours
Usage:11%
Score:1.861m
Score/min:472
Piloting Accuracy:38.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:421
V. Kills:8 N/A
Deaths:12
KDR:35.083
Accuracy:45.675% B*
KPH:72.900 A++
VKPH:1.400 C
C150 Dalton
A**
Kills:350
V. Kills:211 165%
Deaths:7
KDR:50
Accuracy:53.514% A+
KPH:81.900 A**
VKPH:49.400 A++
AP30 Shredder
M++
Kills:88
V. Kills:56 154%
Deaths:1
KDR:88
Accuracy:56.827% M++
KPH:72.200 A**
VKPH:46 A**
Dual-75 Duster
A
Kills:71
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:48.464% B**
KPH:115.400 A
VKPH:3.300 C
Kills:930 (421 + 509)
Deaths:20
KDR:46.500
VKDR:13.850
Vehicle Kills:277
Kill Difference:910
Playtime:11.877 hours
Usage:2%
Score:0.262m
Score/min:367
Piloting Accuracy:45.675%
Gunner Accuracy:48.464%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,195
V. Kills:135 N/A
Deaths:18
KDR:66.389
Accuracy:68.820% A*
KPH:143.800 M**
VKPH:16.200 A*
L100 Python HEAT
S
Kills:98
V. Kills:29 327%
Deaths:3
KDR:32.667
Accuracy:73.891% A*
KPH:107.400 S
VKPH:31.800 S
Kills:1,293 (1,293 + 0)
Deaths:21
KDR:61.571
VKDR:7.810
Vehicle Kills:164
Kill Difference:1,272
Playtime:9.223 hours
Usage:1%
Score:0.238m
Score/min:430
Driving Accuracy:73.891%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:2,336
V. Kills:972 240%
Deaths:83
KDR:28.145
Accuracy:68.806% A++
KPH:69.500 S
VKPH:28.900 M++
Supernova VPC
M++
Kills:1,952
V. Kills:328 N/A
Deaths:61
KDR:32
Accuracy:71.772% A**
KPH:99.900 M++
VKPH:16.800 A**
Supernova PC
S
Kills:1,176
V. Kills:335 350%
Deaths:37
KDR:31.784
Accuracy:72.086% A**
KPH:96.400 S
VKPH:27.400 S
E540 Halberd
M**
Kills:130
V. Kills:49 260%
Deaths:3
KDR:43.333
Accuracy:72.134% M++
KPH:70.600 M**
VKPH:26.600 A+
Proton II PPA
B**
Kills:108
V. Kills:11 N/A
Deaths:5
KDR:21.600
Accuracy:42.144% M+
KPH:58.200 C+
VKPH:5.900 B**
Saron HRB
S
Kills:79
V. Kills:34 226%
Deaths:3
KDR:26.333
Accuracy:71.808% M*
KPH:112.700 S
VKPH:48.500 S
Kills:5,781 (5,464 + 317)
Deaths:192
KDR:30.109
VKDR:9.005
Vehicle Kills:1,729
Kill Difference:5,589
Playtime:69.742 hours
Usage:11%
Score:1.995m
Score/min:477
Driving Accuracy:72.086%
Gunner Accuracy:71.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:245
V. Kills:9 N/A
Deaths:8
KDR:30.625
Accuracy:28.785% B**
KPH:205.600 B**
VKPH:7.600 B++
G40-F Ranger
A++
Kills:180
V. Kills:94 189%
Deaths:8
KDR:22.500
Accuracy:43.514% A++
KPH:60.500 A++
VKPH:31.600 A+
Kills:425 (0 + 425)
Deaths:16
KDR:26.563
VKDR:6.438
Vehicle Kills:103
Kill Difference:409
Playtime:4.167 hours
Usage:1%
Score:0.116m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:43.514%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:311
V. Kills:10 N/A
Deaths:6
KDR:51.833
Accuracy:32.611% M
KPH:322 S
VKPH:10.400 M++
M12 Kobalt
S
Kills:269
V. Kills:5 N/A
Deaths:4
KDR:67.250
Accuracy:33.584% M*
KPH:301.200 S
VKPH:5.600 B**
M20 Basilisk
S
Kills:65
V. Kills:27 232%
Deaths:3
KDR:21.667
Accuracy:65.167% M+
KPH:75.400 S
VKPH:31.300 M**
M20 Basilisk
M
Kills:55
V. Kills:14 367%
Deaths:1
KDR:55
Accuracy:59.275% A*
KPH:50.500 M
VKPH:12.900 A
Kills:700 (0 + 700)
Deaths:14
KDR:50
VKDR:4
Vehicle Kills:56
Kill Difference:686
Playtime:3.810 hours
Usage:1%
Score:0.240m
Score/min:1,051
Driving Accuracy:N/A%
Gunner Accuracy:59.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:965
V. Kills:28 N/A
Deaths:11
KDR:87.727
Accuracy:51.465% M+
KPH:235.600 S
VKPH:6.800 C*
Kills:965 (0 + 965)
Deaths:11
KDR:87.727
VKDR:2.545
Vehicle Kills:28
Kill Difference:954
Playtime:4.096 hours
Usage:1%
Score:0.119m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:51.465%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,8777,7601,5664.955B++0.4832.334%A+37.036%B*156.1M+2.4S38249.7h9B**27.7B**
Supernova FPC 3,3082,3368328.145M**22.7168.806%A++1.37%D69.5S28.9M++44633.6h3.6B**5.2A+
Pulsar C 2,0191,9893955.035A**0.4036.691%A**26.295%B+151.8S2.3S52613.1h8.1B**22.1B*
Supernova VPC 2,2801,9526132A++26.5771.772%A**N/A100.1M++16.8A**39419.5h2.6B++3.6B**
Light PPA 1,4771,4028416.69A+11.2654.747%A++0.999%C-143.1M++7.7A++3759.8h8.1B++14.8B++
Saron Laser Cannon 1,9841,2991528.546A*3.1145.237%A*1.386%D42.6M+22.5A*32230.5h59B**130.3B**
Dual Photon Pods 1,4161,2702063.5S58.0775.214%MN/A396.9S45.6A*12143.2h12B**15.9B**
NS-11C 1,2571,2531777.079S1.6536.179%A**28.891%A++144SN/A3268.7h9A24.9B**
L100 Python HESH 1,3301,1951866.389S60.9668.82%A*N/A144M**16.3A*3958.3h2.3B++3.3A
Lasher X2 1,2101,1832634.498S0.9348.606%M*3.55%C124.5S2.8A**3039.5h12.7A+26.2A
VX6-7 1,2071,1832215.353M+0.0836.897%A**19.78%C+140.8S2.9S3228.4h9.9B*26.8B**
NS-7 PDW 1,2021,1813433.443M+1.9936.087%A*22.777%B*147.6S2.6S6568h11.1B**30.7B*
Zenith VX-5 1,1951,1802335.064M**0.3735.239%A*30.763%A+166.2S2.1S3667.1h9A25.6B**
Flare VE6 1,1851,1791587.462S2.0332.984%A++26.718%B+131M*N/A2909h7.9B**23.9B*
Supernova PC 1,5111,1763731.784M**26.3572.086%A**N/A96.4S27.5S36712.2h4.1B++5.7A
Thanatos VE70 1,1841,1722664.406S1.0351.794%A17.747%B148.4S1.5M+3627.9h3.4B**6.5B**
NS-44 Commissioner 1,1761,1704902.388A+3.0447.499%A+33.248%A++146.3SN/A3948h2.8B**5.8B**
Beamer VS3 1,1861,1704722.479A*2.9538.463%A++28.205%B*146.3S2A*3888h6.5B*17B
VE-S Canis 1,1751,1672205.305M**0.1338.357%A++45.501%M+162.1M**1.1B**4467.2h7A18.3B**
Orion VS54 1,1691,1672045.721M+0.2932.271%A*26.992%B94.1M++N/A29112.4h9B**27.8B+
Ghost 1,1731,1671726.785A1.3555.976%M87.061%A++116.7M**N/A30610h1.5A+2.7A
Ursa 1,1701,1641866.258S0.8334.308%A*29.639%B*130.8M**N/A2928.9h7.9A23.1B**
SVA-88 1,1661,1631806.461A*1.0331.157%A++35.34%A+122.4M++N/A2779.5h9.4B**30.2B*
Maelstrom Turbo Laser 1,6981,15911010.536M+5.1038.897%A1.639%D55.2M**25.7A*55621h33.8B**87B**
Solstice VE3 1,1771,1592324.996S0.4437.114%M24.763%B*101.7S1.6M**30011.4h9.7B**26.1B++
Pulsar LSW 1,1641,1581955.938M**0.5133.981%A*24.093%C+124.5M*N/A2889.3h9.1B**26.9B**
CAS 14-E 9939651187.727S82.3051.465%M+1.244%D235.4S6.8C*4864.1h15.8A30.7A
Blueshift VM5 8228101196.807A*1.3828.434%A*25.309%B*92M**1.4A++3598.8h14.1B+49.6B*
Terminus VX-9 8077942792.846B*2.5936.684%A**31.612%B++122.2M**2M**3936.5h10.8B++29.5B**
XM98 7637611325.765A++0.3350.405%A++94.35%A*108.7SN/A2717h1.4A++2.8A
Blueshift VM5 7687611106.918A*1.4929.332%A*21.813%C*92.8M**N/A3408.2h14.5B+49.3B**
NS Decimator 8246822332.927A*2.5071.694%A3.519%B*82.2M++17.1C++3978.3h2.7A3.7A+
S1 8905971503.98S1.4568.823%A3.685%B+64.9M+31.8M+3629.2h3.6A+5.2A
Eclipse VE3A 5615382622.053C**3.3834.654%A++16.171%D45.2C**1.9A++13611.9h10.8B+31.3B**
NSX-P Tanto 4864711014.663S0.7737.887%A**28.026%B+147.2S4.7S5673.2h9.5B**25.1A
L-24R Spur 4294211235.083S29.6545.675%B*2.138%C+72.6A++1.4C2435.8h12.4B+27.1B+
Eidolon VE33 379376834.53M++0.9043.091%M38.298%A++139.3S1.1A5802.7h5.2A12.2B**
C150 Dalton 561350750S44.5753.514%A+N/A81.4A**49.1A++5264.3h3.3B++6.2B**
M12 Kobalt 321311651.833S46.4032.611%M16.399%C311S10M+17821h14.3B*43.8B**
Force-Blade 3062988,3370.036B+5.4028.957%C+5.034%C0.8C++N/A2370.3h2.1B+7.3C**
M12 Kobalt 274269467.25A*61.8233.584%M*18.587%C++298.9S5.6B**14000.9h14.6B++43.5B*
Frag Grenade 2642581258N/A252.5766.699%M+N/A860A+20A**32200.3h2.6B**4A
M12 Kobalt-H 254245830.625B++25.1928.785%B**16.735%C++204.2B**7.5B++5701.2h10.9B**37.7B*
G40-F Ranger 274180822.5A17.0743.514%A++1.667%B*60A++31.3A4233h62.8C*144.3B*
Rocklet Rifle 287171592.898S2.5357.71%B+N/A33.5B+22.7C3515.1h31.5B+54.5B+
Lancer VS22 214135502.7M2.7367.93%B*N/A33.8M+19.8A2564h7.4B*10.9B*
Tank Mine 189134187.444A**2.01117.647%SN/A89.3C36.7D-6331.5h2.5D-2.2A*
E540 Halberd 179130343.333M*37.9072.134%M++N/A72.2M**27.2A++17731.8h6C+8.3B**
NS-357 Underboss 128127731.74B*3.6947.271%A38.583%A*90.7A++N/A4021.4h3.8B+8.1B++
Proton II PPA 119108521.6B+16.1742.144%M+N/A56.8C+5.8B**2381.9h13.4D--31.7B+
Hornet Missiles 183105911.667A6.2479.12%A*N/A175A++130M*23650.6h10.1C*12.8B+
C-4 11399244.125A*1.3150%SN/A141.4A+20D19830.7h1.1B++2.2A
L100 Python HEAT 12798332.667S27.2473.891%A*2.041%C108.9S32.2S7430.9h4.4B*6A
Photon A2A Missile Pods 13591713A++7.5788.879%AN/A130A*62.9B++9620.7h11.5D*12.9D-
AP30 Shredder 14488188S82.5756.827%M++N/A73.3A**46.7A**4411.2h82.6B+145.3B**
M12 Kobalt 8984184M78.5729.181%A25%A++120C**7.1B+4220.7h14.4B+49.4B*
Saron HRB 11379326.333S20.9071.808%M*1.266%C112.9S48.6S34020.7h16.4B**22.9A+
Dual-75 Duster 7371171S65.5748.464%B**1.408%B++118.3A3.3C2750.6h4.9B+10.1B++
MANA Anti-Personnel Turret 7170145N/A0.4340.894%UN/A700U10U1669900.1h24.7T*60.4T*
M20 Basilisk 9265321.667U16.2465.167%M+3.077%D--72.2S30M**5780.9h100C++153.5B**
NS-AM7 Archer 8861531.151A++4.2869.338%A+9.836%D-16.9A*7.5M++1943.6h9.8B*14.1B**
M20 Basilisk 6955155U49.5759.275%A*9.091%A50M12.7A4851.1h94.2C++158.9B*
Spear Anti-Vehicle Phalanx Turret 695477.714C++2.2873.842%M++7.407%A++135S37.5A+9000.4h5B**6.8A+
Quasar VM1 5251114.636A*0.8018.644%B++21.569%B+72.9S1.4M+5620.7h10.7A57.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter08580.6h
Restoration Kit8857,00852.6h
Nano-Armor Kit290593,13445.9h
Snowman Soldier11150.2h
Spawn Beacon153,0873.6h
Medical Applicator14748,3193.9h
Anti-Infantry MANA Turret94310.8h
Ammunition Package81,2250.6h
WLT-Howler Mining Laser02790.1h
Shield Recharging Field32280.1h
Recon Detection Device211,0833h

Check the help document for the dictionary if you want to learn more about words used here.


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