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Paragon ZockWorkaVS[69KD] ZockWorkaVS
VS BR 115

KDR: 5.36

Score: 26.8m

Last Seen: Apr 20th, 2019 2:27 PM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 100 (115 total) - Vanu Sovereignty on Emerald - Outfit Officer of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Supernova VPC Pulsar C Saron Laser Cannon Light PPA Dual Photon Pods NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,531,922 MLG Score: 4422
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.645%31.498%109121101432,4435.051850.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.573%2.643M1.651A++-1.965F-HEAD ++ (~14.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+8.50.404B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.904%1.093%3407410315,853269177221.6778330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.06%0.782B++-0.489D0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.10.622B+27.50.485B+33.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.568%0.781%5535510308,068360233822.4111345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%2.886M+-1.169D*-1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.884B*3.20.748B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.557%11.972%1214910262,4642877488.55556329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.794%0.403B1.907A++1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.601B+19.20.515B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.471%89.991%1214210332,118862112.45423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.892%2.791M1.5A+-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.723B++1.50.538B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.566%17.787%1214210331,265604152.09091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.91%0.926B*0.641B+1.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.531B+3.30.33C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 10
26.8m252.7%651 (39.1k)584 (35k)5.3565463,00911,7635.861115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035657725.735%21.305%54803:5426

43% Engineer31% Heavy Assault6% Infiltrator16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2017 5:50 PMJul 8th, 2018 12:41 PMApr 20th, 2019 8:21 PM (2d) (PST)Apr 20th, 2019 11:16 AM (2d) (PST)Apr 20th, 2019 10:27 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3981971,2011.3730.2560.2933.8440.1484422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,90611,83172,075821518231935,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
764.8h/31.9d 5,934 13,424 18,656 176.4k 1,141 2,008 6,782 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:11,343
Deaths:2,355
KDR:4.817
Accuracy:32.617% A+
HSR:36.877% B*
Lasher X2
M++
Kills:1,183
Deaths:263
KDR:4.498
Accuracy:48.606% M++
HSR:3.550% C
Flare VE6
A++
Kills:1,179
Deaths:158
KDR:7.462
Accuracy:32.984% A++
HSR:26.718% B
Orion VS54
A*
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:32.271% A*
HSR:26.992% B
Ursa
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:34.308% A*
HSR:29.639% B*
SVA-88
A+
Kills:1,163
Deaths:180
KDR:6.461
Accuracy:31.157% A+
HSR:35.340% A
Pulsar LSW
A*
Kills:1,158
Deaths:195
KDR:5.938
Accuracy:33.981% A*
HSR:24.093% C+
Kills:18,357
Deaths (as Heavy Assault):3,541
Deaths (to Heavy Assaults):3,110
KDR:5.18413
Kill Difference:14,816
Playtime:235.326 hours
Usage:31%
Score:7.223m
Score/min:512
Accuracy (listed only):35.132%
HSR (listed only):26.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,992
Deaths:397
KDR:5.018
Accuracy:36.679% A*
HSR:26.255% B+
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A*
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A*
HSR:19.780% C+
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A++
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
NSX-P Tanto
A*
Kills:678
Deaths:171
KDR:3.965
Accuracy:36.799% A*
HSR:26.844% C*
Eclipse VE3A
A++
Kills:562
Deaths:273
KDR:2.059
Accuracy:34.722% A++
HSR:16.726% D
Deimos VA29
A++
Kills:93
Deaths:35
KDR:2.657
Accuracy:82.653% A++
HSR:18.280% C**
Kills:11,620
Deaths (as Light Assault):2,568
Deaths (to Light Assaults):2,429
KDR:4.52492
Kill Difference:9,052
Playtime:121.886 hours
Usage:16%
Score:4.275m
Score/min:585
Accuracy (listed only):42.047%
HSR (listed only):25.302%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,992
Deaths:397
KDR:5.018
Accuracy:36.679% A*
HSR:26.255% B+
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A*
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A*
HSR:19.780% C+
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A++
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
Eidolon VE33
A**
Kills:723
Deaths:168
KDR:4.304
Accuracy:42.628% A**
HSR:32.780% B**
NSX-P Tanto
A*
Kills:678
Deaths:171
KDR:3.965
Accuracy:36.799% A*
HSR:26.844% C*
Eclipse VE3A
A++
Kills:562
Deaths:273
KDR:2.059
Accuracy:34.722% A++
HSR:16.726% D
Deimos VA29
A++
Kills:93
Deaths:35
KDR:2.657
Accuracy:82.653% A++
HSR:18.280% C**
Kills:9,995
Deaths (as Engineer):2,173
Deaths (to Engineers):1,676
KDR:4.59963
Kill Difference:7,822
Playtime:330.542 hours
Usage:43%
Score:12.603m
Score/min:635
Accuracy (listed only):43.070%
HSR (listed only):24.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Terminus VX-9
A*
Kills:890
Deaths:315
KDR:2.825
Accuracy:35.944% A*
HSR:32.472% B*
Deimos VA29
A++
Kills:93
Deaths:35
KDR:2.657
Accuracy:82.653% A++
HSR:18.280% C**
Kills:4,503
Deaths (as Combat Medic):1,179
Deaths (to Combat Medics):1,229
KDR:3.81934
Kill Difference:3,324
Playtime:16.041 hours
Usage:2%
Score:0.696m
Score/min:723
Accuracy (listed only):48.967%
HSR (listed only):27.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
NS-44 Commissioner
A+
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:47.499% A
HSR:33.248% A+
Beamer VS3
A++
Kills:1,170
Deaths:472
KDR:2.479
Accuracy:38.428% A++
HSR:28.205% B*
Ghost
M
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:55.976% M
HSR:87.061% A++
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
XM98
A*
Kills:951
Deaths:163
KDR:5.834
Accuracy:50.624% A++
HSR:93.586% A*
NS-357 Underboss
A
Kills:810
Deaths:397
KDR:2.040
Accuracy:46.706% A
HSR:32.346% A
NS-AM7 Archer
A*
Kills:151
Deaths:125
KDR:1.208
Accuracy:73.981% A*
HSR:12.583% C--
Kills:7,767
Deaths (as Infiltrator):2,382
Deaths (to Infiltrators):1,735
KDR:3.26071
Kill Difference:5,385
Playtime:49.112 hours
Usage:6%
Score:1.348m
Score/min:458
Accuracy (listed only):48.457%
HSR (listed only):44.413%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:867
Deaths:126
KDR:6.881
Accuracy:28.958% A*
HSR:24.798% B++
Blueshift VM5
A*
Kills:825
Deaths:117
KDR:7.051
Accuracy:29.842% A*
HSR:21.576% C++
Quasar VM1
B++
Kills:51
Deaths:11
KDR:4.636
Accuracy:18.644% B++
HSR:21.569% B+
Kills:1,743
Deaths (as MAX Suit):127
Deaths (to MAX Suits):416
KDR:13.72441
Kill Difference:1,616
Playtime:10.756 hours
Usage:1%
Score:0.669m
Score/min:1,036
Accuracy (listed only):25.814%
HSR (listed only):22.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:1,745
V. Kills:913 191%
Deaths:188
KDR:9.282
Accuracy:43.710% A*
KPH:44.300 M+
VKPH:23.200 A*
Light PPA
M++
Kills:1,629
V. Kills:86 N/A
Deaths:98
KDR:16.622
Accuracy:53.824% A++
KPH:143 M++
VKPH:7.500 A++
Dual Photon Pods
S
Kills:1,320
V. Kills:154 N/A
Deaths:21
KDR:62.857
Accuracy:75.220% M
KPH:399.600 S
VKPH:46.600 A*
Maelstrom Turbo Laser
M++
Kills:1,159
V. Kills:539 215%
Deaths:110
KDR:10.536
Accuracy:38.897% A
KPH:55.300 M++
VKPH:25.700 A++
M202 Wyrm
A
Kills:157
V. Kills:41 374%
Deaths:3
KDR:52.333
Accuracy:45.603% D**
KPH:186.800 A
VKPH:48.800 C
Hornet Missiles
S
Kills:127
V. Kills:90 140%
Deaths:9
KDR:14.111
Accuracy:78.899% A*
KPH:194.600 A*
VKPH:137.900 S
Photon A2A Missile Pods
A**
Kills:107
V. Kills:52 202%
Deaths:7
KDR:15.286
Accuracy:88.625% A
KPH:144.400 A**
VKPH:70.200 B**
Kills:6,244 (4,533 + 0)
Deaths:436
KDR:14.321
VKDR:4.300
Vehicle Kills:1,875
Kill Difference:5,808
Playtime:77.246 hours
Usage:10%
Score:2.173m
Score/min:469
Piloting Accuracy:38.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:883
V. Kills:21 N/A
Deaths:27
KDR:32.704
Accuracy:48.120% B**
KPH:75.800 A++
VKPH:1.800 C
C150 Dalton
M+
Kills:449
V. Kills:274 163%
Deaths:8
KDR:56.125
Accuracy:50.956% A
KPH:90.700 M+
VKPH:55.400 A*
AP30 Shredder
M++
Kills:88
V. Kills:56 154%
Deaths:1
KDR:88
Accuracy:56.827% M++
KPH:72.200 A**
VKPH:46 A*
Dual-75 Duster
A+
Kills:71
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:48.464% B**
KPH:115.400 A+
VKPH:3.300 D
Kills:1,491 (883 + 608)
Deaths:36
KDR:41.417
VKDR:9.806
Vehicle Kills:353
Kill Difference:1,455
Playtime:18.426 hours
Usage:2%
Score:0.361m
Score/min:327
Piloting Accuracy:48.120%
Gunner Accuracy:48.464%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,248
V. Kills:144 N/A
Deaths:18
KDR:69.333
Accuracy:68.870% A*
KPH:142.500 M**
VKPH:16.400 A*
L100 Python HEAT
S
Kills:98
V. Kills:29 327%
Deaths:3
KDR:32.667
Accuracy:73.891% A*
KPH:107.400 S
VKPH:31.800 S
LB00 Python AP
S
Kills:72
V. Kills:42 167%
Deaths:3
KDR:24
Accuracy:76.405% A++
KPH:91.800 A++
VKPH:53.600 S
Kills:1,418 (1,418 + 0)
Deaths:24
KDR:59.083
VKDR:8.958
Vehicle Kills:215
Kill Difference:1,394
Playtime:10.454 hours
Usage:1%
Score:0.284m
Score/min:453
Driving Accuracy:76.405%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:3,522
V. Kills:1,480 238%
Deaths:118
KDR:29.848
Accuracy:69.713% A++
KPH:76.700 S
VKPH:32.200 M**
Supernova VPC
M++
Kills:2,024
V. Kills:338 N/A
Deaths:63
KDR:32.127
Accuracy:71.873% A**
KPH:99.800 M++
VKPH:16.700 A*
Supernova PC
S
Kills:1,176
V. Kills:335 350%
Deaths:37
KDR:31.784
Accuracy:72.086% A**
KPH:96.100 S
VKPH:27.400 S
E540 Halberd
S
Kills:373
V. Kills:138 268%
Deaths:6
KDR:62.167
Accuracy:67.623% M
KPH:75 S
VKPH:27.800 A++
Proton II PPA
B**
Kills:108
V. Kills:11 N/A
Deaths:5
KDR:21.600
Accuracy:42.108% M+
KPH:58.100 C++
VKPH:5.900 B**
Saron HRB
S
Kills:79
V. Kills:34 226%
Deaths:3
KDR:26.333
Accuracy:71.808% M*
KPH:112.700 S
VKPH:48.500 M**
Kills:7,282 (6,722 + 560)
Deaths:232
KDR:31.388
VKDR:10.069
Vehicle Kills:2,336
Kill Difference:7,050
Playtime:85.964 hours
Usage:11%
Score:2.542m
Score/min:493
Driving Accuracy:72.086%
Gunner Accuracy:71.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:340
V. Kills:14 N/A
Deaths:10
KDR:34
Accuracy:28.093% B**
KPH:209.900 A
VKPH:8.600 B**
G40-F Ranger
A++
Kills:189
V. Kills:99 189%
Deaths:8
KDR:23.625
Accuracy:43.364% A++
KPH:62.300 A++
VKPH:32.600 A
Kills:529 (0 + 529)
Deaths:18
KDR:29.389
VKDR:6.278
Vehicle Kills:113
Kill Difference:511
Playtime:4.655 hours
Usage:1%
Score:0.133m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:43.364%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:671
V. Kills:18 N/A
Deaths:8
KDR:83.875
Accuracy:31.209% A**
KPH:290.900 S
VKPH:7.800 A++
M12 Kobalt
S
Kills:507
V. Kills:18 N/A
Deaths:5
KDR:101.400
Accuracy:33.412% M++
KPH:301.500 S
VKPH:10.700 A+
M20 Basilisk
S
Kills:65
V. Kills:27 232%
Deaths:3
KDR:21.667
Accuracy:65.148% M+
KPH:74.300 S
VKPH:30.900 S
M20 Basilisk
M
Kills:56
V. Kills:14 373%
Deaths:1
KDR:56
Accuracy:59.482% A*
KPH:51 M
VKPH:12.700 A
Kills:1,299 (0 + 1,299)
Deaths:17
KDR:76.412
VKDR:4.529
Vehicle Kills:77
Kill Difference:1,282
Playtime:5.961 hours
Usage:1%
Score:0.354m
Score/min:989
Driving Accuracy:N/A%
Gunner Accuracy:59.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:993
V. Kills:28 N/A
Deaths:12
KDR:82.750
Accuracy:51.198% M
KPH:235.900 S
VKPH:6.700 C++
Kills:993 (0 + 993)
Deaths:12
KDR:82.750
VKDR:2.333
Vehicle Kills:28
Kill Difference:981
Playtime:4.209 hours
Usage:1%
Score:0.125m
Score/min:495
Piloting Accuracy:N/A%
Gunner Accuracy:51.198%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,55911,3432,3554.817B+0.5432.617%A+36.877%B*154.7M2.9S37973.3h9B**27.6B**
Supernova FPC 5,0023,52211829.847M**24.4969.713%A++N/A76.7S32.2M**46745.9h3.4A4.9A+
Supernova VPC 2,3622,0246332.127A*26.7771.873%A**N/A99.7M++16.7A*40520.3h2.6B*3.6B**
Pulsar C 2,0221,9923975.018M+0.3436.679%A*26.255%B+150.9S2.3S52813.2h8.1B**22.1B**
Saron Laser Cannon 2,6581,7451889.282A*3.9343.71%A*1.318%D44.3M+23.2A*33539.4h52.9B**121.1B**
Light PPA 1,7151,6299816.622A*11.2753.824%A++1.105%C142.9M++7.5A++37511.4h8.2B++15.2B++
Dual Photon Pods 1,4741,3202162.857S57.5075.22%MN/A400S46.7A*12353.3h12B**15.9B**
NS-11C 1,2571,2531777.079S1.7236.179%A**28.891%A++144SN/A3288.7h9A24.9B**
L100 Python HESH 1,3921,2481869.333S63.9868.87%A*N/A141.8M**16.4A*4018.8h2.3B**3.3A
VX6-7 1,2071,1832215.353M**0.0036.897%A*19.78%C+140.8S2.9S3258.4h9.9B++26.8B**
Lasher X2 1,2101,1832634.498S0.8648.606%M++3.55%C124.5S2.8M*3059.5h12.7A+26.2A
NS-7 PDW 1,2021,1813433.443M*1.9136.087%A*22.777%B*147.6S2.6S6608h11.1B*30.7B*
Zenith VX-5 1,1951,1802335.064M**0.2935.239%A*30.763%A++166.2S2.1S3687.1h9A25.6B**
Flare VE6 1,1851,1791587.462S2.1132.984%A++26.718%B131M*N/A2959h7.9B**23.9B*
Supernova PC 1,5111,1763731.784S26.4372.086%A**N/A96.4S27.5S37012.2h4.1B*5.7A
Thanatos VE70 1,1841,1722664.406S0.9551.794%A17.747%B148.4S1.5M+3647.9h3.4B**6.5B**
NS-44 Commissioner 1,1761,1704902.388A+2.9747.499%A33.248%A+146.3SN/A3988h2.8B**5.8B**
Beamer VS3 1,1861,1704722.479A*2.8838.428%A++28.205%B*144.4S2A*3898.1h6.5B++17B
Orion VS54 1,1691,1672045.721M+0.3632.271%A*26.992%B94.1M+N/A30712.4h9B**27.8B**
Ghost 1,1731,1671726.785A1.4355.976%M87.061%A++116.7M*N/A30910h1.5A2.7A
VE-S Canis 1,1751,1672205.305M**0.0538.357%A++45.501%M+162.1M**1.1B*4547.2h7A18.3B*
Ursa 1,1701,1641866.258S0.9034.308%A*29.639%B*130.8M**N/A2938.9h7.9B**23.1B**
SVA-88 1,1661,1631806.461A*1.1031.157%A+35.34%A122.4M+N/A2819.5h9.4B*30.2B*
Solstice VE3 1,1771,1592324.996S0.3637.114%M24.763%B*100.8S1.6M*31011.5h9.7B**26.1B**
Maelstrom Turbo Laser 1,6981,15911010.536M++5.1838.897%A1.639%D55.2M++25.7A++56421h33.8B**87B**
Pulsar LSW 1,1641,1581955.938M**0.5833.981%A*24.093%C+124.5M++N/A2939.3h9.1B**26.9B*
CAS 14-E 1,0219931282.75S77.3951.198%M1.208%D236.4S6.7C++4954.2h15.7A30.7A
XM98 9569511635.834A++0.4850.624%A++93.586%A*109.3SN/A2818.7h1.5A+2.9A
NS Decimator 1,1339123122.923A*2.4372.88%A+2.961%B++77.3M+18.7B40711.8h3B**4.1A
Terminus VX-9 9068903152.825A+2.5335.944%A*32.472%B*121.9M**2.2M**3897.3h10.7B++29.6B*
L-24R Spur 9048832732.704M++27.3548.12%B**1.586%C76.1A++1.8C20311.6h12.5B++26B+
Blueshift VM5 8828671266.881A*1.5228.958%A*24.798%B++92.2M**1.6A*3549.4h14.6B+50.5B*
Blueshift VM5 8338251177.051A*1.6929.842%A*21.576%C++93.8M**N/A3378.8h14.9B+49.8B*
NS-357 Underboss 8138103972.04B**3.3246.706%A32.346%A100A++N/A3008.1h3.2B**7B**
Eidolon VE33 7357231684.304A**1.0542.628%A**32.78%B**126.8S2.1M*4815.7h5.4A12.7A
NSX-P Tanto 7016781713.965M*1.3936.799%A*26.844%C*127.9S4.3S4415.3h9.9B**26.8B**
M12 Kobalt 689671883.875S78.5231.209%A**17.884%C+291.7S7.8A++12072.3h12.9B**41.3B**
S1 8905971503.98S1.3868.823%A3.685%B+64.9M*31.8A**3739.2h3.6A+5.2A+
Eclipse VE3A 5855622732.059C**3.3034.722%A++16.726%D46.1B+1.9A*13812.2h10.8B+31.2B**
M12 Kobalt 5255075101.4S96.0433.412%M++20.71%B+298.2S10.6A+12081.7h15B++45B*
C150 Dalton 723449856.125S50.7750.956%AN/A91.6M+55.9A*5894.9h3.2B++6.3B**
Force-Blade 3933839,9270.039B+5.3231.139%C++3.916%C-0.9C**N/A2437.1h2.1B+6.9B+
E540 Halberd 511373662.167S56.8167.623%MN/A74.6S27.6A++10485h4.6B**6.7A+
M12 Kobalt-H 3543401034B**28.6428.093%B**16.471%C+212.5A8.8B**5511.6h10.5B**37.4B**
Frag Grenade 2882811281N/A275.6467.332%M+N/A936.7A++23.3A++32990.3h2.6B**3.9A
G40-F Ranger 288189823.625A18.2743.364%A++1.587%B++63A++33A4333h61.2B141.2B**
Rocklet Rifle 306182662.758S2.6057.878%B+N/A34.3B+23.4C+3735.3h31B+53.6B+
M202 Wyrm 198157352.333M46.9845.603%D**6.369%A++196.3A51.3C+5760.8h19.2B**42.2B*
Tank Mine 220153256.12A++0.76106.533%SN/A85C-37.2D-6501.8h2.8D**2.6A*
NS-AM7 Archer 2231511251.208A++4.1573.981%A*12.583%C--15.4A++7.3M++1369.8h12.3B++16.6B**
Lancer VS22 228145522.788M+2.5766.973%B++N/A33A*18.9B*2584.4h7.6B*11.3B*
C-4 154130353.714A++1.6444.337%M*N/A100B+18.5D14161.3h1.1B*2.4A
Hornet Missiles 217127914.111A++8.7578.899%A*N/A181.4A++128.6M**23350.7h10C*12.7B+
Proton II PPA 119108521.6B+16.2442.108%M+N/A56.8C++5.8B**2481.9h13.4D-31.8B++
Photon A2A Missile Pods 159107715.286A++9.9388.625%AN/A152.9M74.3B**11260.7h11.1D--12.6D
Fatestealer 107104482.167U3.1948.441%A18.269%C--80A**2.3S1621.3h2.2B+4.6B**
L100 Python HEAT 12798332.667S27.3173.891%A*2.041%C108.9S32.2S7630.9h4.4B*6A
Deimos VA29 9693352.657A2.7082.653%A++18.28%C**186S6S9160.5h1.7B**2.1B*
M12 Kobalt 9590190M++84.6430.267%A+23.333%A128.6B+7.1B+4290.7h14.9B+49.2B*
AP30 Shredder 14488188U82.6456.827%M++N/A73.3A**46.7A**4631.2h82.6B+145.3B**
Saron HRB 11379326.333S20.9871.808%M*1.266%C112.9S48.6M**35690.7h16.4B**22.9A+
MANA Anti-Personnel Turret 7776155.067N/A0.2939.657%UN/A760U10U1819900.1h23.4T*59.1T*
LB00 Python AP 11472324A18.6476.405%A++1.389%B*90A++52.5S6650.8h4.7C+6.2B++
Dual-75 Duster 7371171S65.6448.464%B**1.408%B++118.3A+3.3D2840.6h4.9B++10.1B*
M20 Basilisk 9265321.667U16.3165.148%M+3.077%D--72.2S30S5950.9h100.5C++154.3B**
Spear Anti-Vehicle Phalanx Turret 786087.5C++2.1474.143%M++6.667%A150S45A*10500.4h4.7A6.3A+
M20 Basilisk 7056156U50.6459.482%A*8.929%A50.9M12.7A5031.1h94.3C*158.5B**
Sticky Grenade 5956156N/A50.6460.15%B**N/A560D30A*39350.1h1.4B**2.4B*
Quasar VM1 5251114.636A*0.7218.644%B++21.569%B+72.9S1.4M6070.7h10.7A57.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,1631.5h
Restoration Kit1,0388,12159h
Anti-Vehicle MANA Turret21850.3h
Nano-Armor Kit398788,45061.9h
Snowman Soldier11160.2h
Spawn Beacon183,9794.7h
Medical Applicator17057,7944.5h
Welding Device07580h
Anti-Infantry MANA Turret94740.9h
Ammunition Package81,6320.9h
WLT-Howler Mining Laser02790.1h
Shield Recharging Field53230.1h
Recon Detection Device211,0833.1h

Check the help document for the dictionary if you want to learn more about words used here.


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