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Primarch ZockWorkaVS[69KD] ZockWorkaVS
VS BR 97

KDR: 5.43

Score: 22.5m

Last Seen: Jan 27th, 2019 7:10 AM
- OFFLINE - 497.2 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Officer of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 10
Level Progress (to 98): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Pulsar C Supernova VPC Light PPA Saron Laser Cannon Dual Photon Pods NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,947,254 MLG Score: 4754
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.669%30.975%107421100127,8295.107180.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.181%2.656M1.585A+-1.696F-HEAD ++ (~13.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+8.50.402B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.796%1.085%3810410185,253221156023.7692337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.936%0.88B*-0.478D0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.621B+27.90.473B+33.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
70.305%0.893%5437510176,828308183422.0971372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.109%2.868M+-1.107D*-1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.883B*3.20.746B++1.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.864%10.22%1097910131,8202485727.30924318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.769%0.623B+1.484A+1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.574B+21.60.451B+28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.59%89.959%1097210201,94273882.62788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%2.787M1.497A+0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.724B++1.50.541B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.794%17.747%1097110211,172477122.45702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.863B*0.641B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.506B+3.40.305C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 10
22.5m255.5%660 (39.6k)593 (35.6k)5.4340853,7059,8835.9253397 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022565426.873%21.354%57403:5126

40% Engineer31% Heavy Assault7% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2017 5:50 PMJul 8th, 2018 12:41 PMFeb 14th, 2019 9:59 PM (2d) (PST)Jan 27th, 2019 4:35 AM (21d) (PST)Jan 27th, 2019 3:10 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4142041,2101.4140.2600.3023.9790.1434754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,83212,21172,621851618239935,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
633.2h/26.4d 4,855 11,468 15,349 151.1k 915 1,735 5,441 53.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:7,807
Deaths:1,571
KDR:4.969
Accuracy:32.337% A+
HSR:37.005% B*
Lasher X2
M++
Kills:1,183
Deaths:263
KDR:4.498
Accuracy:48.606% M++
HSR:3.550% C
Flare VE6
A++
Kills:1,179
Deaths:158
KDR:7.462
Accuracy:32.984% A++
HSR:26.718% B
Orion VS54
A*
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:32.271% A*
HSR:26.992% C**
Ursa
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:34.308% A*
HSR:29.639% B*
SVA-88
A+
Kills:1,163
Deaths:180
KDR:6.461
Accuracy:31.157% A+
HSR:35.340% A
Pulsar LSW
A*
Kills:1,158
Deaths:195
KDR:5.938
Accuracy:33.981% A*
HSR:24.093% C+
Kills:14,821
Deaths (as Heavy Assault):2,757
Deaths (to Heavy Assaults):2,585
KDR:5.37577
Kill Difference:12,064
Playtime:196.354 hours
Usage:31%
Score:5.838m
Score/min:495
Accuracy (listed only):35.092%
HSR (listed only):26.191%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,989
Deaths:395
KDR:5.035
Accuracy:36.691% A*
HSR:26.295% B+
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C+
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A+
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
Eclipse VE3A
A++
Kills:538
Deaths:262
KDR:2.053
Accuracy:34.654% A++
HSR:16.171% D
NSX-P Tanto
A*
Kills:482
Deaths:104
KDR:4.635
Accuracy:37.565% A*
HSR:28.216% B+
Kills:11,304
Deaths (as Light Assault):2,453
Deaths (to Light Assaults):2,065
KDR:4.60823
Kill Difference:8,851
Playtime:116.048 hours
Usage:18%
Score:4.093m
Score/min:588
Accuracy (listed only):38.058%
HSR (listed only):26.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,989
Deaths:395
KDR:5.035
Accuracy:36.691% A*
HSR:26.295% B+
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C+
Zenith VX-5
A*
Kills:1,180
Deaths:233
KDR:5.064
Accuracy:35.239% A*
HSR:30.763% A+
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
Solstice VE3
M
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M
HSR:24.763% B*
Eidolon VE33
A**
Kills:632
Deaths:143
KDR:4.420
Accuracy:42.365% A**
HSR:35.285% A
Eclipse VE3A
A++
Kills:538
Deaths:262
KDR:2.053
Accuracy:34.654% A++
HSR:16.171% D
NSX-P Tanto
A*
Kills:482
Deaths:104
KDR:4.635
Accuracy:37.565% A*
HSR:28.216% B+
Kills:9,588
Deaths (as Engineer):2,033
Deaths (to Engineers):1,394
KDR:4.71618
Kill Difference:7,555
Playtime:252.338 hours
Usage:40%
Score:10.113m
Score/min:668
Accuracy (listed only):38.722%
HSR (listed only):25.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
Thanatos VE70
A
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Terminus VX-9
A*
Kills:820
Deaths:291
KDR:2.818
Accuracy:36.578% A*
HSR:31.951% B++
Kills:4,340
Deaths (as Combat Medic):1,120
Deaths (to Combat Medics):1,024
KDR:3.875
Kill Difference:3,220
Playtime:14.809 hours
Usage:2%
Score:0.649m
Score/min:730
Accuracy (listed only):40.704%
HSR (listed only):29.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:1,181
Deaths:343
KDR:3.443
Accuracy:36.087% A*
HSR:22.777% B*
NS-44 Commissioner
A+
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:47.499% A
HSR:33.248% A+
Beamer VS3
A++
Kills:1,170
Deaths:472
KDR:2.479
Accuracy:38.463% A++
HSR:28.205% B++
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Ghost
A**
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:55.976% A**
HSR:87.061% A++
XM98
A*
Kills:775
Deaths:133
KDR:5.827
Accuracy:50.206% A++
HSR:94.323% A*
NS-357 Underboss
A+
Kills:193
Deaths:106
KDR:1.821
Accuracy:45.850% B**
HSR:32.643% A+
NS-AM7 Archer
A+
Kills:74
Deaths:56
KDR:1.321
Accuracy:70.127% A+
HSR:9.459% D-
Kills:6,897
Deaths (as Infiltrator):1,992
Deaths (to Infiltrators):1,459
KDR:3.46235
Kill Difference:4,905
Playtime:42.283 hours
Usage:7%
Score:1.190m
Score/min:469
Accuracy (listed only):47.821%
HSR (listed only):44.152%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:813
Deaths:120
KDR:6.775
Accuracy:28.638% A*
HSR:25.215% B*
Blueshift VM5
A*
Kills:764
Deaths:111
KDR:6.883
Accuracy:29.552% A*
HSR:21.728% C++
Quasar VM1
B++
Kills:51
Deaths:11
KDR:4.636
Accuracy:18.644% B++
HSR:21.569% B+
Kills:1,628
Deaths (as MAX Suit):121
Deaths (to MAX Suits):363
KDR:13.45455
Kill Difference:1,507
Playtime:10.206 hours
Usage:2%
Score:0.640m
Score/min:1,044
Accuracy (listed only):25.611%
HSR (listed only):22.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:1,413
V. Kills:75 N/A
Deaths:85
KDR:16.624
Accuracy:54.728% A++
KPH:143.400 M++
VKPH:7.600 A++
Saron Laser Cannon
M
Kills:1,384
V. Kills:727 190%
Deaths:162
KDR:8.543
Accuracy:45.238% A*
KPH:43 M
VKPH:22.600 A*
Dual Photon Pods
S
Kills:1,297
V. Kills:148 N/A
Deaths:21
KDR:61.762
Accuracy:75.243% M
KPH:395.200 S
VKPH:45.100 A*
Maelstrom Turbo Laser
M*
Kills:1,159
V. Kills:539 215%
Deaths:110
KDR:10.536
Accuracy:38.897% A
KPH:55.300 M*
VKPH:25.700 A*
Hornet Missiles
S
Kills:105
V. Kills:78 133%
Deaths:9
KDR:11.667
Accuracy:79.120% A++
KPH:189.900 A*
VKPH:141 S
Photon A2A Missile Pods
A*
Kills:91
V. Kills:44 202%
Deaths:7
KDR:13
Accuracy:88.973% A
KPH:129.500 A*
VKPH:62.600 B++
Kills:5,449 (3,956 + 0)
Deaths:394
KDR:13.830
VKDR:4.089
Vehicle Kills:1,611
Kill Difference:5,055
Playtime:67.550 hours
Usage:11%
Score:1.929m
Score/min:476
Piloting Accuracy:38.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:438
V. Kills:9 N/A
Deaths:14
KDR:31.286
Accuracy:45.718% B++
KPH:71.500 A+
VKPH:1.500 C-
C150 Dalton
A**
Kills:352
V. Kills:212 165%
Deaths:7
KDR:50.286
Accuracy:52.944% A+
KPH:81.900 A**
VKPH:49.300 A++
AP30 Shredder
M*
Kills:88
V. Kills:56 154%
Deaths:1
KDR:88
Accuracy:56.827% M*
KPH:72.200 A**
VKPH:46 A**
Dual-75 Duster
A
Kills:71
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:48.464% A
KPH:115.400 A
VKPH:3.300 D
Kills:949 (438 + 511)
Deaths:22
KDR:43.136
VKDR:12.682
Vehicle Kills:279
Kill Difference:927
Playtime:12.258 hours
Usage:2%
Score:0.265m
Score/min:360
Piloting Accuracy:45.718%
Gunner Accuracy:48.464%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:1,214
V. Kills:138 N/A
Deaths:18
KDR:67.444
Accuracy:68.813% A*
KPH:143.500 M**
VKPH:16.300 A*
L100 Python HEAT
S
Kills:98
V. Kills:29 327%
Deaths:3
KDR:32.667
Accuracy:73.891% A*
KPH:107.400 S
VKPH:31.800 S
Kills:1,312 (1,312 + 0)
Deaths:21
KDR:62.476
VKDR:7.952
Vehicle Kills:167
Kill Difference:1,291
Playtime:9.375 hours
Usage:1%
Score:0.241m
Score/min:429
Driving Accuracy:73.891%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
S
Kills:2,388
V. Kills:992 240%
Deaths:84
KDR:28.429
Accuracy:68.812% A++
KPH:69.900 S
VKPH:29 M++
Supernova VPC
M+
Kills:1,952
V. Kills:328 N/A
Deaths:61
KDR:32
Accuracy:71.775% A**
KPH:99.900 M+
VKPH:16.800 A**
Supernova PC
S
Kills:1,176
V. Kills:335 350%
Deaths:37
KDR:31.784
Accuracy:72.086% A**
KPH:96.400 S
VKPH:27.400 S
E540 Halberd
M**
Kills:162
V. Kills:61 261%
Deaths:5
KDR:32.400
Accuracy:71.564% M++
KPH:73.100 M**
VKPH:27.500 A++
Proton II PPA
B**
Kills:108
V. Kills:11 N/A
Deaths:5
KDR:21.600
Accuracy:42.144% M+
KPH:58.200 C++
VKPH:5.900 B**
Saron HRB
S
Kills:79
V. Kills:34 226%
Deaths:3
KDR:26.333
Accuracy:71.808% M*
KPH:112.700 S
VKPH:48.500 S
Kills:5,865 (5,516 + 349)
Deaths:195
KDR:30.077
VKDR:9.031
Vehicle Kills:1,761
Kill Difference:5,670
Playtime:70.689 hours
Usage:11%
Score:2.049m
Score/min:483
Driving Accuracy:72.086%
Gunner Accuracy:71.808%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:282
V. Kills:12 N/A
Deaths:8
KDR:35.250
Accuracy:28.948% A
KPH:224.800 A+
VKPH:9.600 A
G40-F Ranger
A++
Kills:180
V. Kills:94 189%
Deaths:8
KDR:22.500
Accuracy:43.501% A++
KPH:60.500 A++
VKPH:31.600 A
Kills:462 (0 + 462)
Deaths:16
KDR:28.875
VKDR:6.625
Vehicle Kills:106
Kill Difference:446
Playtime:4.231 hours
Usage:1%
Score:0.120m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:43.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:403
V. Kills:10 N/A
Deaths:7
KDR:57.571
Accuracy:31.688% A**
KPH:340.100 S
VKPH:8.400 A*
M12 Kobalt
S
Kills:296
V. Kills:6 N/A
Deaths:4
KDR:74
Accuracy:32.701% M+
KPH:302.600 S
VKPH:6.100 A
M20 Basilisk
S
Kills:65
V. Kills:27 232%
Deaths:3
KDR:21.667
Accuracy:65.148% M+
KPH:75.100 S
VKPH:31.200 S
M20 Basilisk
A**
Kills:55
V. Kills:14 367%
Deaths:1
KDR:55
Accuracy:59.406% A*
KPH:50.400 A**
VKPH:12.800 A
Kills:819 (0 + 819)
Deaths:15
KDR:54.600
VKDR:3.800
Vehicle Kills:57
Kill Difference:804
Playtime:4.120 hours
Usage:1%
Score:0.256m
Score/min:1,037
Driving Accuracy:N/A%
Gunner Accuracy:59.406%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:965
V. Kills:28 N/A
Deaths:11
KDR:87.727
Accuracy:51.465% M+
KPH:235.600 S
VKPH:6.800 C++
Kills:965 (0 + 965)
Deaths:11
KDR:87.727
VKDR:2.545
Vehicle Kills:28
Kill Difference:954
Playtime:4.096 hours
Usage:1%
Score:0.119m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:51.465%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9247,8071,5714.969B+0.4732.337%A+37.005%B*156.5M2.3M*38349.9h9B**27.7B**
Supernova FPC 3,3802,3888428.429M**22.9968.812%A++1.34%D69.8S29M++44634.2h3.6A5.2A+
Pulsar C 2,0191,9893955.035A**0.4036.691%A*26.295%B+151.8S2.3S52613.1h8.1B**22.1B*
Supernova VPC 2,2801,9526132A++26.5771.775%A**N/A100.1M+16.8A**40819.5h2.6B++3.7B**
Light PPA 1,4881,4138516.624A*11.1954.728%A++N/A142.7M++7.6A++3769.9h8.1B++14.8B++
Saron Laser Cannon 2,1111,3841628.543A*3.1145.238%A*1.445%D43M22.6A*33632.2h58.2B**128.6B**
Dual Photon Pods 1,4451,2972161.762S56.3375.243%MN/A393S44.8A*12003.3h12B**15.9B**
NS-11C 1,2571,2531777.079S1.6436.179%A**28.891%A++144SN/A3268.7h9A24.9B**
L100 Python HESH 1,3521,2141867.444S62.0168.813%A*N/A142.8M**16.2A*3958.5h2.3B**3.3A
Lasher X2 1,2101,1832634.498S0.9448.606%M++3.55%C124.5S2.8A*3039.5h12.7A+26.2A
VX6-7 1,2071,1832215.353M+0.0836.897%A**19.78%C+140.8S2.9S3228.4h9.9B++26.8B**
NS-7 PDW 1,2021,1813433.443M++1.9936.087%A*22.777%B*147.6S2.6S6568h11.1B**30.7B**
Zenith VX-5 1,1951,1802335.064M**0.3735.239%A*30.763%A+166.2S2.1S3667.1h9A25.6B**
Flare VE6 1,1851,1791587.462S2.0332.984%A++26.718%B131M++N/A2919h7.9B**23.9B*
Supernova PC 1,5111,1763731.784M**26.3572.086%A**N/A96.4S27.5S36712.2h4.1B++5.7A
Thanatos VE70 1,1841,1722664.406S1.0351.794%A17.747%B148.4S1.5M++3627.9h3.4B**6.5B**
NS-44 Commissioner 1,1761,1704902.388A+3.0547.499%A33.248%A+146.3SN/A3948h2.8B**5.8B**
Beamer VS3 1,1861,1704722.479A*2.9638.463%A++28.205%B++146.3S2A++3888h6.5B*17B+
VE-S Canis 1,1751,1672205.305M*0.1338.357%A++45.501%M+162.1M**1.1B**4477.2h7A18.3B*
Orion VS54 1,1691,1672045.721M+0.2932.271%A*26.992%C**94.1MN/A29312.4h9B**27.8B+
Ghost 1,1731,1671726.785A1.3555.976%A**87.061%A++116.7M++N/A30610h1.5A2.7A
Ursa 1,1701,1641866.258S0.8234.308%A*29.639%B*130.8M**N/A2928.9h7.9A23.1B**
SVA-88 1,1661,1631806.461A**1.0331.157%A+35.34%A122.4MN/A2779.5h9.4B**30.2B*
Maelstrom Turbo Laser 1,6981,15911010.536M++5.1038.897%A1.639%D55.2M*25.7A*55621h33.8B**87B**
Solstice VE3 1,1771,1592324.996S0.4437.114%M24.763%B*101.7S1.6M**30211.4h9.7B**26.1B++
Pulsar LSW 1,1641,1581955.938M**0.5033.981%A*24.093%C+124.5M+N/A2899.3h9.1B**26.9B**
CAS 14-E 9939651187.727S82.2951.465%M+1.244%D235.4S6.8C++4864.1h15.8A30.7A
Terminus VX-9 8348202912.818B*2.6236.578%A*31.951%B++120.6M*2.1M**3956.8h10.8B++29.4B**
Blueshift VM5 8258131206.775A*1.3428.638%A*25.215%B*92.4M**1.4A++3578.8h14.4B+50.2B*
XM98 7777751335.827A*0.3950.206%A++94.323%A*109.2M*N/A2707.1h1.4A++2.8A
Blueshift VM5 7717641116.883A*1.4529.552%A*21.728%C++92M**N/A3398.3h14.7B+49.9B*
NS Decimator 8246822332.927A*2.5171.637%A3.519%B**82.2M+17.1C++3988.3h2.7A3.7A+
Eidolon VE33 6406321434.42M1.0142.365%A**35.285%A131.7S1.7M5034.8h5.4A12.7B**
S1 8905971503.98S1.4568.823%A3.685%B+64.9M31.8M3629.2h3.6A+5.2A
Eclipse VE3A 5615382622.053B++3.3834.654%A++16.171%D45.2C**1.9A*13611.9h10.8B+31.3B*
NSX-P Tanto 4974821044.635S0.8037.565%A*28.216%B+146.1S4.5S5553.3h9.5A25.3B**
L-24R Spur 4474381431.286M*25.8545.718%B++2.283%C*71.8A+1.5C-2356.1h12.5B+27.3B+
M12 Kobalt 413403757.571S52.1431.688%A**16.377%C335.8S8.3A*16111.2h13.2B**41.8B**
C150 Dalton 564352750.286S44.8552.944%A+N/A81.9A**49.3A++5264.3h3.3B++6.3B**
Force-Blade 3093018,3850.036B+5.4028.778%C+4.983%C0.8C++N/A2373.8h2.1B+7.4B+
M12 Kobalt 302296474A**68.5732.701%M+20.27%B+296S6B**13511h14B*42.8B*
M12 Kobalt-H 294282835.25B**29.8228.948%A16.312%C+216.9A9.2B**5921.3h10.4B**35.9B**
Frag Grenade 2642581258N/A252.5766.764%M+N/A860A+20A+32050.3h2.7B**4A
NS-357 Underboss 1941931061.821B*3.6145.85%B**32.643%A+87.7A++N/A3532.2h3.5B++7.7B*
G40-F Ranger 274180822.5A17.0743.501%A++1.667%B++60A++31.3A4243h62.8C*144.4B++
Rocklet Rifle 287171592.898S2.5457.71%B+N/A33.5B+22.7C+3525.1h31.5B+54.5B+
E540 Halberd 223162532.4A*26.9771.564%M++N/A73.6M**27.7A++16292.2h5.6C*7.8A
Lancer VS22 215136502.72M+2.7168.057%B*N/A34A**19.8A2564h7.4B*10.9B*
Tank Mine 189134197.053A**1.62117.123%SN/A83.8C-34.4D--6211.6h2.6D--2.2A*
Proton II PPA 119108521.6B+16.1742.144%M+N/A56.8C+5.8B**2381.9h13.4D-31.7B++
Hornet Missiles 183105911.667A+6.2379.12%A++N/A175A++130M**23860.6h10.1C++12.8B+
C-4 11399253.96A++1.4750%SN/A123.8B**17.5D19660.8h1.1B*2.2A
L100 Python HEAT 12798332.667S27.2373.891%A*2.041%C108.9S32.2S7430.9h4.4B*6A
Photon A2A Missile Pods 13591713A*7.5788.973%AN/A130A*62.9B++9970.7h11.6D*13.1D-
AP30 Shredder 14488188U82.5756.827%M*N/A73.3A**46.7A**4431.2h82.6B+145.3B**
M12 Kobalt 8984184M+78.5729.181%A25%A++120C++7.1B+4220.7h14.4B+49.4B*
Saron HRB 11379326.333S20.9071.808%M*1.266%C112.9S48.6S34170.7h16.4B**22.9A+
NS-AM7 Archer 10674561.321A*4.1170.127%A+9.459%D-16.1A*7M1754.6h8.9B**12.8B**
Dual-75 Duster 7371171S65.5748.464%A1.408%B*118.3A+3.3D2750.6h4.9B++10.1B*
MANA Anti-Personnel Turret 7170145N/A0.4340.894%UN/A700U10U1669900.1h24.7T*60.4T*
M20 Basilisk 9265321.667U16.2365.148%M+3.077%D--72.2S30S5760.9h100.5C++154.3B**
Spear Anti-Vehicle Phalanx Turret 755887.25C++1.8274.202%M++6.897%A+145S42.5A*9850.4h4.8A6.5A+
M20 Basilisk 6955155U49.5759.406%A*9.091%A50A**12.7A4911.1h95C++159.9B*
Quasar VM1 5251114.636A*0.8018.644%B++21.569%B+72.9S1.4M5640.7h10.7A57.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,0170.9h
Restoration Kit8937,07553.3h
Nano-Armor Kit298607,03847.2h
Snowman Soldier11160.2h
Spawn Beacon163,1273.7h
Medical Applicator15250,3014h
Anti-Infantry MANA Turret94310.8h
Ammunition Package81,2520.6h
WLT-Howler Mining Laser02790.1h
Shield Recharging Field43010.1h
Recon Detection Device211,0833h

Check the help document for the dictionary if you want to learn more about words used here.


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