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Primarch ZockWorkaVS[69KD] ZockWorkaVS
VS BR 96

KDR: 5.45

Score: 13m

Last Seen: Sep 14th, 2018 5:03 PM
- OFFLINE - 163.4 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Leader of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 4
Level Progress (to 97): 6%
Level 100 Progress: 69% 172h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar C Supernova VPC Supernova FPC NS-11C VX6-7 Flare VE6 Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,050,636 MLG Score: 5636
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 9.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.37%31.936%10981799121,9065.69135-0.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.913%2.627M1.787A++-0.052C+HEAD ++ (~14.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.672B+8.40.408B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.486%1.018%3100410042,85015687018.2692327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.321%1.15B**-0.555D0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.587B+320.392B34

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.096%1.244%4381310053,86020998718.381391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.472%2.672M-0.921D---1.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.889B*2.90.766B++1.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.825%4.959%827610026051472644.08784228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.235%2.024A*0.179C++1.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.623B+25.50.342C**18.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.622%87.208%827210061,24353072.34087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.805%3.078M++1.326A-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.726B++1.50.528B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.794%17.747%827110071,172315123.72063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.876B*0.676B+-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.40.304C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 4
13m160.5%568 (34.1k)509 (30.5k)5.4456237,0036,7955.8743296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1008405628.373%23.701%67203:4617

31% Engineer37% Heavy Assault24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 12th, 2017 5:50 PMJul 8th, 2018 12:41 PMSep 19th, 2018 2:54 PM (2d) (PST)Sep 14th, 2018 2:51 PM (7d) (PST)Sep 14th, 2018 1:03 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3332101,1231.4470.2660.3432.5160.1215636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,96212,57167,391871621151730,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
426.1h/17.8d 2,913 8,770 9,931 64.3k 640 1,258 3,086 34.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:6,083
Deaths:1,181
KDR:5.151
Accuracy:32.079% A+
HSR:38.912% B**
Flare VE6
A*
Kills:1,179
Deaths:158
KDR:7.462
Accuracy:32.984% A*
HSR:26.718% B+
Orion VS54
A**
Kills:1,167
Deaths:204
KDR:5.721
Accuracy:32.271% A**
HSR:26.992% B
Ursa
A*
Kills:1,164
Deaths:186
KDR:6.258
Accuracy:34.308% A*
HSR:29.639% B*
SVA-88
A++
Kills:1,163
Deaths:180
KDR:6.461
Accuracy:31.157% A++
HSR:35.340% A+
Pulsar LSW
A*
Kills:1,158
Deaths:195
KDR:5.938
Accuracy:33.981% A*
HSR:24.093% C+
Lasher X2
M*
Kills:683
Deaths:131
KDR:5.214
Accuracy:48.022% M*
HSR:3.807% C+
Kills:12,597
Deaths (as Heavy Assault):2,235
Deaths (to Heavy Assaults):1,771
KDR:5.63624
Kill Difference:10,362
Playtime:158.634 hours
Usage:37%
Score:4.754m
Score/min:499
Accuracy (listed only):34.972%
HSR (listed only):26.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:1,550
Deaths:285
KDR:5.439
Accuracy:37.061% A**
HSR:26.581% B++
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C+
Zenith VX-5
A*
Kills:1,178
Deaths:233
KDR:5.056
Accuracy:35.192% A*
HSR:30.815% A+
Thanatos VE70
A
Kills:1,172
Deaths:265
KDR:4.423
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Solstice VE3
M+
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M+
HSR:24.763% B*
Eclipse VE3A
M+
Kills:269
Deaths:125
KDR:2.152
Accuracy:39.117% M+
HSR:18.216% C
NSX-P Tanto
A++
Kills:52
Deaths:6
KDR:8.667
Accuracy:33.129% A+
HSR:38.462% A++
Kills:8,983
Deaths (as Light Assault):1,764
Deaths (to Light Assaults):1,514
KDR:5.0924
Kill Difference:7,219
Playtime:100.174 hours
Usage:24%
Score:3.138m
Score/min:522
Accuracy (listed only):38.315%
HSR (listed only):27.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A
Kills:1,172
Deaths:265
KDR:4.423
Accuracy:51.794% A
HSR:17.747% B
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Terminus VX-9
A**
Kills:549
Deaths:186
KDR:2.952
Accuracy:37.087% A**
HSR:33.333% B**
Kills:2,888
Deaths (as Combat Medic):671
Deaths (to Combat Medics):724
KDR:4.30402
Kill Difference:2,217
Playtime:9.244 hours
Usage:2%
Score:0.378m
Score/min:681
Accuracy (listed only):42.412%
HSR (listed only):32.194%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:1,550
Deaths:285
KDR:5.439
Accuracy:37.061% A**
HSR:26.581% B++
NS-11C
A**
Kills:1,253
Deaths:177
KDR:7.079
Accuracy:36.179% A**
HSR:28.891% A++
VX6-7
A**
Kills:1,183
Deaths:221
KDR:5.353
Accuracy:36.897% A**
HSR:19.780% C+
Zenith VX-5
A*
Kills:1,178
Deaths:233
KDR:5.056
Accuracy:35.192% A*
HSR:30.815% A+
Thanatos VE70
A
Kills:1,172
Deaths:265
KDR:4.423
Accuracy:51.794% A
HSR:17.747% B
Solstice VE3
M+
Kills:1,159
Deaths:232
KDR:4.996
Accuracy:37.114% M+
HSR:24.763% B*
Eclipse VE3A
M+
Kills:269
Deaths:125
KDR:2.152
Accuracy:39.117% M+
HSR:18.216% C
NSX-P Tanto
A++
Kills:52
Deaths:6
KDR:8.667
Accuracy:33.129% A+
HSR:38.462% A++
Kills:7,816
Deaths (as Engineer):1,544
Deaths (to Engineers):893
KDR:5.06218
Kill Difference:6,272
Playtime:132.122 hours
Usage:31%
Score:4.018m
Score/min:507
Accuracy (listed only):38.310%
HSR (listed only):25.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,170
Deaths:490
KDR:2.388
Accuracy:47.527% A+
HSR:33.248% A++
Ghost
M
Kills:1,167
Deaths:172
KDR:6.785
Accuracy:55.976% M
HSR:87.061% A++
VE-S Canis
M+
Kills:1,167
Deaths:220
KDR:5.305
Accuracy:38.357% A++
HSR:45.501% M+
Beamer VS3
A++
Kills:462
Deaths:178
KDR:2.596
Accuracy:37.982% A++
HSR:29.004% B*
XM98
A*
Kills:76
Deaths:16
KDR:4.750
Accuracy:50.870% A*
HSR:89.474% A++
Kills:4,042
Deaths (as Infiltrator):1,076
Deaths (to Infiltrators):1,023
KDR:3.75651
Kill Difference:2,966
Playtime:17.989 hours
Usage:4%
Score:0.382m
Score/min:354
Accuracy (listed only):46.142%
HSR (listed only):56.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:498
Deaths:88
KDR:5.659
Accuracy:28.155% A*
HSR:26.104% B**
Blueshift VM5
A*
Kills:455
Deaths:79
KDR:5.759
Accuracy:28.917% A*
HSR:22.637% B
Quasar VM1
B++
Kills:51
Deaths:11
KDR:4.636
Accuracy:18.644% B++
HSR:21.569% B+
Kills:1,004
Deaths (as MAX Suit):89
Deaths (to MAX Suits):215
KDR:11.2809
Kill Difference:915
Playtime:7.112 hours
Usage:2%
Score:0.346m
Score/min:811
Accuracy (listed only):25.239%
HSR (listed only):23.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M
Kills:1,052
V. Kills:569 185%
Deaths:136
KDR:7.735
Accuracy:45.987% A*
KPH:39.100 M
VKPH:21.200 A++
Dual Photon Pods
S
Kills:915
V. Kills:119 N/A
Deaths:17
KDR:53.824
Accuracy:75.602% M+
KPH:444.400 S
VKPH:57.800 M*
Light PPA
A*
Kills:639
V. Kills:26 N/A
Deaths:39
KDR:16.385
Accuracy:52.621% A++
KPH:114.100 A*
VKPH:4.600 B+
Maelstrom Turbo Laser
S
Kills:244
V. Kills:123 197%
Deaths:20
KDR:12.200
Accuracy:43.457% A*
KPH:63 S
VKPH:31.800 M++
Photon A2A Missile Pods
A*
Kills:52
V. Kills:24 208%
Deaths:5
KDR:10.400
Accuracy:87.245% B**
KPH:122.200 A*
VKPH:56.400 B+
Kills:2,902 (1,935 + 0)
Deaths:217
KDR:13.373
VKDR:3.968
Vehicle Kills:861
Kill Difference:2,685
Playtime:38.831 hours
Usage:9%
Score:0.818m
Score/min:351
Piloting Accuracy:43.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:226
V. Kills:128 175%
Deaths:4
KDR:56.500
Accuracy:50.200% B**
KPH:64.500 A++
VKPH:36.500 B*
Kills:226 (0 + 226)
Deaths:4
KDR:56.500
VKDR:32
Vehicle Kills:128
Kill Difference:222
Playtime:3.503 hours
Usage:1%
Score:0.078m
Score/min:373
Piloting Accuracy:N/A%
Gunner Accuracy:50.200%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:872
V. Kills:90 N/A
Deaths:9
KDR:96.889
Accuracy:67.946% A*
KPH:133.700 M**
VKPH:13.800 A+
Kills:872 (872 + 0)
Deaths:9
KDR:96.889
VKDR:10
Vehicle Kills:90
Kill Difference:863
Playtime:6.524 hours
Usage:2%
Score:0.143m
Score/min:364
Driving Accuracy:67.946%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
M+
Kills:1,534
V. Kills:271 N/A
Deaths:51
KDR:30.078
Accuracy:71.441% A**
KPH:95.400 M+
VKPH:16.900 M
Supernova FPC
S
Kills:1,454
V. Kills:615 236%
Deaths:58
KDR:25.069
Accuracy:65.589% A+
KPH:61.300 S
VKPH:25.900 A**
Proton II PPA
A++
Kills:93
V. Kills:11 N/A
Deaths:5
KDR:18.600
Accuracy:42.015% M+
KPH:58 C+
VKPH:6.900 A++
Saron HRB
U
Kills:73
V. Kills:31 228%
Deaths:3
KDR:24.333
Accuracy:73.862% M**
KPH:128.200 U
VKPH:54.400 S
Kills:3,154 (2,988 + 166)
Deaths:117
KDR:26.957
VKDR:7.932
Vehicle Kills:928
Kill Difference:3,037
Playtime:41.972 hours
Usage:10%
Score:0.924m
Score/min:367
Driving Accuracy:65.589%
Gunner Accuracy:73.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:96
V. Kills:7 N/A
Deaths:4
KDR:24
Accuracy:36.123% M
KPH:360.400 M**
VKPH:26.300 S
Kills:96 (0 + 96)
Deaths:4
KDR:24
VKDR:1.750
Vehicle Kills:7
Kill Difference:92
Playtime:0.267 hours
Usage:0%
Score:0.015m
Score/min:955
Driving Accuracy:N/A%
Gunner Accuracy:36.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:64
V. Kills:26 237%
Deaths:3
KDR:21.333
Accuracy:65.085% M+
KPH:76.300 S
VKPH:31 S
M20 Basilisk
M*
Kills:53
V. Kills:14 353%
Deaths:1
KDR:53
Accuracy:61.460% A**
KPH:55.400 M*
VKPH:14.600 A++
Kills:117 (0 + 117)
Deaths:4
KDR:29.250
VKDR:10
Vehicle Kills:40
Kill Difference:113
Playtime:1.796 hours
Usage:0%
Score:0.048m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:61.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:938
V. Kills:28 N/A
Deaths:7
KDR:134
Accuracy:51.851% M+
KPH:237 S
VKPH:7.100 C*
Kills:938 (0 + 938)
Deaths:7
KDR:134
VKDR:4
Vehicle Kills:28
Kill Difference:931
Playtime:3.958 hours
Usage:1%
Score:0.115m
Score/min:486
Piloting Accuracy:N/A%
Gunner Accuracy:51.851%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,1546,0831,1815.151B++0.2932.079%A+38.912%B**158.4M++1.8M+38638.4h8.8B**27.4B**
Pulsar C 1,5741,5502855.439M+0.0137.061%A**26.581%B++147.6S2.3S55510.5h8B**21.6B**
Supernova VPC 1,8051,5345130.078A+24.6371.441%A**N/A95.3M+16.8M33616.1h2.8B+3.9B**
Supernova FPC 2,0691,4545825.069M*19.6265.589%A+1.995%C61.4S25.9A**31623.7h3.5B**5.3A+
NS-11C 1,2571,2531777.079S1.6336.179%A**28.891%A++144SN/A3198.7h9A24.9B**
VX6-7 1,2071,1832215.353M**0.0936.897%A**19.78%C+140.8S2.9S3128.4h9.9B*26.8B**
Flare VE6 1,1851,1791587.462S2.0232.984%A*26.718%B+131M**N/A2869h7.9B**23.9B*
Zenith VX-5 1,1921,1782335.056M**0.3935.192%A*30.815%A+165.9S2S3617.1h9A25.6B**
Thanatos VE70 1,1841,1722654.423S1.0251.794%A17.747%B148.4S1.5M+3567.9h3.4B**6.5B**
NS-44 Commissioner 1,1761,1704902.388A+3.0647.527%A+33.248%A++146.3SN/A3898h2.8B**5.8B**
Orion VS54 1,1691,1672045.721M+0.2832.271%A**26.992%B94.1M++N/A26612.4h9A27.8B+
Ghost 1,1731,1671726.785A1.3455.976%M87.061%A++117.9M**N/A2949.9h1.5A2.7A
VE-S Canis 1,1751,1672205.305M**0.1438.357%A++45.501%M+162.1M**1.1B**4307.2h7A18.3B**
Ursa 1,1701,1641866.258S0.8134.308%A*29.639%B*130.8SN/A2898.9h7.9A23.1B**
SVA-88 1,1661,1631806.461A*1.0231.157%A++35.34%A+122.4M++N/A2739.5h9.4B**30.2B*
Solstice VE3 1,1771,1592324.996S0.4537.114%M+24.763%B*102.6S1.6S28011.3h9.7B**26.1B++
Pulsar LSW 1,1641,1581955.938M**0.4933.981%A*24.093%C+124.5M*N/A2809.3h9.1B**26.9B**
Saron Laser Cannon 1,6211,0521367.735A++2.2945.987%A*1.331%D39.1M21.2A++26026.9h62.8B*136.5B**
CAS 14-E 9669387134S128.5551.851%M+1.279%D234.5S7C*4864h15.8B**30.4A
Dual Photon Pods 1,0349151753.824S48.3875.602%M+N/A435.7S56.7M*13772.1h12.6B**16.7B**
L100 Python HESH 962872996.889S91.4467.946%A*N/A134.2M**13.8A+3646.5h2.4B**3.5A
Lasher X2 6966831315.214S0.2348.022%M*3.807%C+126.5S2.4B++3235.4h12.9A+26.9A
Light PPA 6656393916.385A10.9452.621%A++1.408%C*114.1A*4.6B+2915.6h8.1B++15.4B++
S1 8905971503.98S1.4768.823%A3.685%B+65.6M++32.2M+3479.1h3.6A+5.2A
Terminus VX-9 5575491862.952B*2.4937.087%A**33.333%B**124.8M**1.8M*4404.4h10.7B++28.8B**
Blueshift VM5 507498885.659A+0.2128.155%A*26.104%B**80.3M++1.5A**2616.2h14.1B+50.1B*
Beamer VS3 4694621782.596A**2.8537.982%A++29.004%B*135.9S2.1A**3523.4h6.6B*17.4B+
Blueshift VM5 458455795.759A+0.3128.917%A*22.637%B81.3M++N/A2485.6h14.2B+49B**
Eclipse VE3A 2812691252.152C**3.2939.117%M+18.216%C48.9B+2.2M1355.5h10.9B+27.9B**
Maelstrom Turbo Laser 3672442012.2M**6.7543.457%A*1.23%D-62.6S31.5M++4603.9h34.1B**78.5A
Force-Blade 2362346,3190.037B+5.4126.388%C5.983%C+0.8C++N/A2285.3h2.1B+8.1C*
C150 Dalton 354226456.5S51.0550.2%B**N/A64.6A++36.6B*3733.5h2.8B**5.5A+
Frag Grenade 2011981198N/A192.5565.053%MN/A990A*15B*28690.2h2.8B*4.3B**
NS Decimator 240178473.787M**1.6668.277%B**2.247%C+71.2A**24.8B**5382.5h2.9A4.3A
Rocklet Rifle 223133492.714S2.7357.42%B+N/A30.2C*20.5C-2754.4h32.9B+57.3B+
Lancer VS22 166104333.152M*2.2970.328%B**N/A31.5A**18.8B*2483.3h8.3B*11.7B*
M12 Kobalt-H 10396424C**18.5536.123%M19.792%B++320M++23.3S9490.3h12.1B++33.5B**
Tank Mine 13694118.545M++3.1093.044%SN/A94C+42D6441h2.3C--2.4A*
Proton II PPA 10493518.6C**13.1542.015%M+1.075%D--58.1C+6.9A++1991.6h13D--30.8B++
XM98 7776164.75A0.7050.87%A*89.474%A++108.6S1.4S4240.7h1.5A+3A
Saron HRB 10473324.333S18.8973.862%M**1.37%C121.7U51.7S37890.6h15.6B**21.1A++
M20 Basilisk 9064321.333U15.8965.085%M+3.125%D--80S32.5S4750.8h98.8C++151.8B**
M20 Basilisk 6753153U47.5561.46%A**9.434%A+53M++14A+4211h93.9C++152.8B*
NSX-P Tanto 535268.667S3.2233.129%A+38.462%A++86.7M++1.7A+3630.6h9.3B**28.2B**
Photon A2A Missile Pods 7652510.4B+4.9587.245%B**N/A130A*60B++9330.4h9.9D11.3C
Quasar VM1 5251114.636A*0.8118.644%B++21.569%B+72.9S1.4M++5130.7h10.7A57.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6765,31341.9h
Nano-Armor Kit173338,74726h
Snowman Soldier11150.2h
Spawn Beacon92,1452.7h
Medical Applicator7627,2672.4h
Anti-Infantry MANA Turret63320.7h
WLT-Howler Mining Laser02790.1h
Recon Detection Device116031.7h
Ammunition Package55430.4h

Check the help document for the dictionary if you want to learn more about words used here.


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