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Prefect Zolid[GOTR] Zolid
VS BR 18

KDR: 1.29

Score: 22.4m

Last Seen: Jul 2nd, 2018 8:01 PM
- OFFLINE - 5501.7 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Emerald
Level Progress (to 19): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS H-V45 Serpent VE92 Pulsar C Solstice VE3 E540 Halberd Pulsar VS1 Orion VS54 C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 144TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.691%16.351%3712499810,1891.193230.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.74%0.317C*-0.666D0.088C+HEAD + (~5.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.269C*12.40.131C++42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.702%1.526%194410181,3766615922.07855232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.304%-1.127D*-0.072C+0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.4-0.232C53-0C+145.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.202%3.173%211710151,76591110211.93531173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.877%-0.944D--0.356C**0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.5-0.126C13.6-0.083C+29.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.588%4.408%231810141,5208219831.8514154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.515%-0.052C+0.01C+1.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.539B+19.40.507B+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.176%71.344%231410181,01968621.48542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.569%0.022C+0.276C*-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.176C++2.90.1C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.857%12%2313101952555480.945946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.104%0.12C+-0.503D-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.176C++4.70.039C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.4m567.6%352 (21.1k)292 (17.5k)1.2931722,79617,6281.6543618 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022101516.778%12.572%21104:214

15% Combat Medic47% Engineer7% Heavy Assault12% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:02 PMFeb 28th, 2016 4:45 PMAug 1st, 2018 4:35 PM (199d) (PST)Jul 2nd, 2018 4:43 PM (229d) (PST)Jul 2nd, 2018 4:01 PM (229d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4741133610.2970.2300.0372.0160.058201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4586,79321,66518142121317,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1277.7h/53.2d 6,367 2,866 9,033 154.6k 1,017 3,495 4,433 36.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:833
Deaths:630
KDR:1.322
Accuracy:21.343% C++
HSR:20.648% D
Flare VE6
C+
Kills:263
Deaths:210
KDR:1.252
Accuracy:22.315% C+
HSR:15.209% D*
SVA-88
C+
Kills:190
Deaths:196
KDR:0.969
Accuracy:22.804% C+
HSR:18.947% D-
Pulsar LSW
D
Kills:187
Deaths:189
KDR:0.989
Accuracy:19.904% D
HSR:17.112% D--
NSX Naginata
C--
Kills:134
Deaths:101
KDR:1.327
Accuracy:19.501% C--
HSR:18.657% D*
Kills:1,607
Deaths (as Heavy Assault):1,326
Deaths (to Heavy Assaults):4,996
KDR:1.21192
Kill Difference:281
Playtime:87.919 hours
Usage:7%
Score:1.409m
Score/min:267
Accuracy (listed only):21.173%
HSR (listed only):18.115%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,169
Deaths:1,115
KDR:1.048
Accuracy:23.598% C+
HSR:17.109% C--
Pulsar C
D
Kills:1,168
Deaths:1,184
KDR:0.986
Accuracy:21.297% D
HSR:17.038% D--
Solstice VE3
B
Kills:1,158
Deaths:1,044
KDR:1.109
Accuracy:24.609% B
HSR:16.580% C--
Zenith VX-5
C
Kills:391
Deaths:396
KDR:0.987
Accuracy:24.412% C
HSR:17.903% D
Solstice SF
D
Kills:242
Deaths:361
KDR:0.670
Accuracy:20.769% D
HSR:11.570% D-
Pandora VX25
B+
Kills:188
Deaths:172
KDR:1.093
Accuracy:44.401% B+
HSR:12.234% D
Thanatos VE70
C++
Kills:177
Deaths:223
KDR:0.794
Accuracy:40.447% C++
HSR:12.994% D
NS Baron G5
C+
Kills:166
Deaths:156
KDR:1.064
Accuracy:44.064% C+
HSR:12.048% D
Nova
C+
Kills:160
Deaths:166
KDR:0.964
Accuracy:44.124% C+
HSR:10.625% D-
Solstice Burst
D
Kills:121
Deaths:135
KDR:0.896
Accuracy:21.639% D--
HSR:19.835% D
Eidolon VE33
C**
Kills:105
Deaths:117
KDR:0.897
Accuracy:21.327% D--
HSR:27.619% C**
Kills:5,045
Deaths (as Engineer):5,069
Deaths (to Engineers):4,440
KDR:0.99527
Kill Difference:24
Playtime:596.655 hours
Usage:47%
Score:10.749m
Score/min:300
Accuracy (listed only):30.062%
HSR (listed only):15.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,169
Deaths:1,115
KDR:1.048
Accuracy:23.598% C+
HSR:17.109% C--
Pulsar C
D
Kills:1,168
Deaths:1,184
KDR:0.986
Accuracy:21.297% D
HSR:17.038% D--
Solstice VE3
B
Kills:1,158
Deaths:1,044
KDR:1.109
Accuracy:24.609% B
HSR:16.580% C--
Eridani SX5
C--
Kills:556
Deaths:739
KDR:0.752
Accuracy:23.661% C--
HSR:11.331% D*
Zenith VX-5
C
Kills:391
Deaths:396
KDR:0.987
Accuracy:24.412% C
HSR:17.903% D
Solstice SF
D
Kills:242
Deaths:361
KDR:0.670
Accuracy:20.769% D
HSR:11.570% D-
Sirius SX12
C**
Kills:235
Deaths:210
KDR:1.119
Accuracy:26.049% C**
HSR:13.617% D
Pandora VX25
B+
Kills:188
Deaths:172
KDR:1.093
Accuracy:44.401% B+
HSR:12.234% D
MKV Suppressed
C
Kills:183
Deaths:187
KDR:0.979
Accuracy:24.363% C
HSR:12.022% D*
Thanatos VE70
C++
Kills:177
Deaths:223
KDR:0.794
Accuracy:40.447% C++
HSR:12.994% D
NS Baron G5
C+
Kills:166
Deaths:156
KDR:1.064
Accuracy:44.064% C+
HSR:12.048% D
Nova
C+
Kills:160
Deaths:166
KDR:0.964
Accuracy:44.124% C+
HSR:10.625% D-
Solstice Burst
D
Kills:121
Deaths:135
KDR:0.896
Accuracy:21.639% D--
HSR:19.835% D
Kills:5,914
Deaths (as Light Assault):6,088
Deaths (to Light Assaults):3,068
KDR:0.97142
Kill Difference:174
Playtime:227.493 hours
Usage:18%
Score:4.151m
Score/min:304
Accuracy (listed only):29.495%
HSR (listed only):14.224%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C-
Kills:1,278
Deaths:1,122
KDR:1.139
Accuracy:21.876% C-
HSR:13.146% D--
Pulsar VS1
C--
Kills:871
Deaths:900
KDR:0.968
Accuracy:21.094% C--
HSR:16.303% D
Eridani SX5
C--
Kills:556
Deaths:739
KDR:0.752
Accuracy:23.661% C--
HSR:11.331% D*
Corvus VA55
D
Kills:293
Deaths:347
KDR:0.844
Accuracy:20.797% D
HSR:17.406% D
Sirius SX12
C**
Kills:235
Deaths:210
KDR:1.119
Accuracy:26.049% C**
HSR:13.617% D
Equinox VE2 Burst
D*
Kills:191
Deaths:226
KDR:0.845
Accuracy:21.698% D*
HSR:16.230% D*
Pandora VX25
B+
Kills:188
Deaths:172
KDR:1.093
Accuracy:44.401% B+
HSR:12.234% D
MKV Suppressed
C
Kills:183
Deaths:187
KDR:0.979
Accuracy:24.363% C
HSR:12.022% D*
Thanatos VE70
C++
Kills:177
Deaths:223
KDR:0.794
Accuracy:40.447% C++
HSR:12.994% D
NS Baron G5
C+
Kills:166
Deaths:156
KDR:1.064
Accuracy:44.064% C+
HSR:12.048% D
Nova
C+
Kills:160
Deaths:166
KDR:0.964
Accuracy:44.124% C+
HSR:10.625% D-
NS-11P
D-
Kills:92
Deaths:88
KDR:1.045
Accuracy:18.699% D-
HSR:14.130% D-
H-V45 AE
D
Kills:87
Deaths:96
KDR:0.906
Accuracy:25.213% D
HSR:18.391% D*
Kills:4,477
Deaths (as Combat Medic):4,632
Deaths (to Combat Medics):1,741
KDR:0.96654
Kill Difference:155
Playtime:187.389 hours
Usage:15%
Score:3.782m
Score/min:336
Accuracy (listed only):28.961%
HSR (listed only):13.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:556
Deaths:739
KDR:0.752
Accuracy:23.661% C--
HSR:11.331% D*
Parallax VX3
B**
Kills:383
Deaths:139
KDR:2.755
Accuracy:38.662% C+
HSR:87.467% B**
NS-44 Commissioner
C--
Kills:329
Deaths:528
KDR:0.623
Accuracy:32.128% C--
HSR:17.021% D
Sirius SX12
C**
Kills:235
Deaths:210
KDR:1.119
Accuracy:26.049% C**
HSR:13.617% D
Ghost
C-
Kills:229
Deaths:101
KDR:2.267
Accuracy:34.339% D
HSR:63.756% C-
XM98
A++
Kills:211
Deaths:86
KDR:2.453
Accuracy:38.752% C*
HSR:89.100% A++
VA39 Spectre
C+
Kills:196
Deaths:138
KDR:1.420
Accuracy:32.515% C+
HSR:29.592% D
MKV Suppressed
C
Kills:183
Deaths:187
KDR:0.979
Accuracy:24.363% C
HSR:12.022% D*
Beamer VS3
C*
Kills:164
Deaths:314
KDR:0.522
Accuracy:28.919% C*
HSR:10.976% D**
Manticore SX40
B
Kills:97
Deaths:135
KDR:0.719
Accuracy:31.937% B
HSR:13.402% D*
Artemis VX26
C++
Kills:94
Deaths:118
KDR:0.797
Accuracy:24.446% D
HSR:23.404% C++
Kills:2,677
Deaths (as Infiltrator):2,695
Deaths (to Infiltrators):2,154
KDR:0.99332
Kill Difference:18
Playtime:152.104 hours
Usage:12%
Score:1.873m
Score/min:205
Accuracy (listed only):30.525%
HSR (listed only):33.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:197
Deaths:98
KDR:2.010
Accuracy:15.556% C+
HSR:21.827% B++
Cosmos VM3
C+
Kills:107
Deaths:70
KDR:1.529
Accuracy:16.246% C+
HSR:14.019% D*
Comet VM2
B++
Kills:61
Deaths:87
KDR:0.701
Accuracy:48.796% B++
HSR:3.279% C-
Kills:365
Deaths (as MAX Suit):127.500
Deaths (to MAX Suits):849
KDR:2.86275
Kill Difference:237.500
Playtime:17.984 hours
Usage:1%
Score:0.457m
Score/min:423
Accuracy (listed only):26.866%
HSR (listed only):13.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:601
V. Kills:18 N/A
Deaths:230
KDR:2.613
Accuracy:42.507% C*
KPH:44.400 C+
VKPH:1.300 D--
Dual Photon Pods
D
Kills:425
V. Kills:117 360%
Deaths:142
KDR:2.993
Accuracy:52.546% C++
KPH:38.100 D
VKPH:10.500 D
Saron Laser Cannon
C
Kills:220
V. Kills:272 81%
Deaths:350
KDR:0.629
Accuracy:24.436% D*
KPH:6 D
VKPH:7.400 C
Maelstrom Turbo Laser
D
Kills:130
V. Kills:135 96%
Deaths:296
KDR:0.439
Accuracy:22.151% F
KPH:4.600 D-
VKPH:4.800 D
Coyote Missiles
C-
Kills:66
V. Kills:79 83%
Deaths:56
KDR:1.179
Accuracy:60.877% B**
KPH:13.300 D
VKPH:16 C-
Kills:1,442 (951 + 0)
Deaths:1,074
KDR:1.343
VKDR:0.578
Vehicle Kills:621
Kill Difference:368
Playtime:94.547 hours
Usage:7%
Score:1.010m
Score/min:178
Piloting Accuracy:22.151%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:84
V. Kills:5 N/A
Deaths:10
KDR:8.400
Accuracy:36.364% D
KPH:66.400 B++
VKPH:4 D-
Kills:84 (0 + 84)
Deaths:10
KDR:8.400
VKDR:0.500
Vehicle Kills:5
Kill Difference:74
Playtime:1.266 hours
Usage:0%
Score:0.024m
Score/min:322
Piloting Accuracy:N/A%
Gunner Accuracy:36.364%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:373
V. Kills:126 294%
Deaths:63
KDR:5.921
Accuracy:47.708% C
KPH:32.300 C*
VKPH:10.900 C+
L100 Python AP
C*
Kills:239
V. Kills:214 111%
Deaths:79
KDR:3.025
Accuracy:50.960% D
KPH:21.300 D
VKPH:19 C*
L100 Python HESH
A
Kills:126
V. Kills:6 N/A
Deaths:5
KDR:25.200
Accuracy:55.162% B++
KPH:84.200 A
VKPH:4 D*
Skyguard
C-
Kills:94
V. Kills:85 109%
Deaths:34
KDR:2.765
Accuracy:25.657% D
KPH:8.900 D
VKPH:8 C-
Kills:832 (832 + 0)
Deaths:181
KDR:4.597
VKDR:2.381
Vehicle Kills:431
Kill Difference:651
Playtime:34.873 hours
Usage:3%
Score:0.489m
Score/min:234
Driving Accuracy:25.657%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:903
V. Kills:621 145%
Deaths:104
KDR:8.683
Accuracy:42.834% D
KPH:24.800 D
VKPH:17 C+
Supernova FPC
C+
Kills:611
V. Kills:465 131%
Deaths:157
KDR:3.892
Accuracy:47.496% D
KPH:18.600 C--
VKPH:14.100 C+
Supernova PC
C+
Kills:177
V. Kills:89 197%
Deaths:57
KDR:3.105
Accuracy:38.866% D*
KPH:15.800 D
VKPH:8 C+
Saron HRB
C
Kills:168
V. Kills:139 120%
Deaths:49
KDR:3.429
Accuracy:38.325% D
KPH:15.500 D-
VKPH:12.800 C
Supernova VPC
C+
Kills:145
V. Kills:25 N/A
Deaths:13
KDR:11.154
Accuracy:47.665% C
KPH:40.600 C+
VKPH:7 C+
Aphelion VEX-4
D
Kills:68
V. Kills:54 124%
Deaths:16
KDR:4.250
Accuracy:24.240% D**
KPH:15.500 D--
VKPH:12.300 D
Kills:2,072 (933 + 1,139)
Deaths:396
KDR:5.232
VKDR:3.518
Vehicle Kills:1,393
Kill Difference:1,676
Playtime:99.299 hours
Usage:8%
Score:1.981m
Score/min:332
Driving Accuracy:47.665%
Gunner Accuracy:24.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:78
V. Kills:56 137%
Deaths:19
KDR:4.105
Accuracy:64.821% B*
KPH:24 D--
VKPH:17.200 C--
Aphelion VEX-4H
D
Kills:60
V. Kills:67 88%
Deaths:20
KDR:3
Accuracy:44.748% C+
KPH:18.700 D*
VKPH:20.900 D
M12 Kobalt-H
D
Kills:57
V. Kills:1 N/A
Deaths:10
KDR:5.700
Accuracy:11.612% F--
KPH:91 D
VKPH:1.600 D*
Proton II PPA-H
D
Kills:53
V. Kills:2 N/A
Deaths:10
KDR:5.300
Accuracy:25.094% D**
KPH:60.300 D
VKPH:2.300 D*
Kills:248 (0 + 248)
Deaths:59
KDR:4.203
VKDR:2.136
Vehicle Kills:126
Kill Difference:189
Playtime:7.971 hours
Usage:1%
Score:0.147m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:25.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:133
V. Kills:2 N/A
Deaths:12
KDR:11.083
Accuracy:17.069% C
KPH:71.600 C++
VKPH:1.100 D--
M20 Basilisk
C+
Kills:67
V. Kills:37 176%
Deaths:27
KDR:2.481
Accuracy:44.986% B++
KPH:15.500 C--
VKPH:8.500 C+
M20 Basilisk
C**
Kills:61
V. Kills:29 203%
Deaths:13
KDR:4.692
Accuracy:36.490% C
KPH:18.500 C+
VKPH:8.800 C**
Kills:261 (0 + 261)
Deaths:52
KDR:5.019
VKDR:1.308
Vehicle Kills:68
Kill Difference:209
Playtime:9.480 hours
Usage:1%
Score:0.138m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:36.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:376
V. Kills:5 N/A
Deaths:183
KDR:2.055
Accuracy:39.184% C
KPH:43.100 C
VKPH:0.600 D--
M40 Fury-F
D
Kills:166
V. Kills:29 N/A
Deaths:252
KDR:0.659
Accuracy:33.660% D*
KPH:10.300 D
VKPH:1.800 D--
M12 Kobalt-F
B+
Kills:64
V. Kills:9 N/A
Deaths:57
KDR:1.123
Accuracy:19.341% C-
KPH:13.100 D
VKPH:1.800 B+
Kills:606 (606 + 0)
Deaths:492
KDR:1.232
VKDR:0.087
Vehicle Kills:43
Kill Difference:114
Playtime:29.656 hours
Usage:2%
Score:0.127m
Score/min:71
Driving Accuracy:19.341%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,2821,2781,1221.139C+0.1521.876%C-13.146%D--24.8CN/A9951.5h11.9B+54.3C*
Serpent VE92 1,1961,1691,1151.048C+0.2523.598%C+17.109%C--16.2DN/A6672.2h13C*55.2C*
Pulsar C 1,1771,1681,1840.986C+0.3121.297%D17.038%D--17.9C-N/A8765.4h10.7B+50.1C++
Solstice VE3 1,1711,1581,0441.109B+0.1824.609%B16.58%C--15.4C+N/A6375.2h14B+56.8C**
E540 Halberd 1,5249031048.683C+7.3942.834%D2.436%C+24.8D17.1C++26436.4h6.2C+14.4C
Pulsar VS1 8868719000.968C+0.3321.094%C--16.303%D18CN/A7048.3h13.9B66C++
Orion VS54 8388336301.322C+0.0321.343%C++20.648%D30.5C+N/A14527.3h11.7B+54.8C++
C-4 8546174221.462C++0.1721.551%DN/A65.6C25.2C7409.4h1.6C+7.4C
Supernova FPC 1,0766111573.892C2.6047.496%D2.946%C**18.6C--14.1C+42032.9h5.9C+12.3C
Light PPA 6196012302.613C1.3242.507%C*1.83%B*44.5C+1.3D--14513.5h7.8B++18.3B+
Eridani SX5 5625567390.752C0.5423.661%C--11.331%D*11.2D-N/A4749.8h14.4C60.7C
Tank Mine 8064472971.505D0.2127.727%C-N/A63.9D-51.3C10317h2.1C7.8D
Dual Photon Pods 5424251422.993C-1.7052.546%C++N/A38.3D10.5D28311.1h27.2C51.8C+
Zenith VX-5 4053913960.987C+0.3124.412%C17.903%D20.3C--N/A6419.3h13.7C+56.1C+
Parallax VX3 3833831392.755C+1.4638.662%C+87.467%B**25.4C+N/A10215.1h1.9B++4.9B+
S12 Renegade 3813761832.055C+0.7639.184%C1.862%D*43.2CN/A1038.7h2.7B++6.9B+
L100 Python HEAT 499373635.921B+4.6347.708%C4.29%B**32.4C*11C+20111.5h5.2B+11B+
NS-44 Commissioner 3413295280.623C0.6732.128%C--17.021%D9.9D-N/A4333.3h4.3C13.5C+
Corvus VA55 2952933470.844C0.4520.797%D17.406%D21.2CN/A9613.8h12.4C++59.8C+
Flare VE6 2692632101.252C+0.0422.315%C+15.209%D*34.6CN/A1367.6h10.9C++49C*
Solstice SF 2442423610.67C0.6220.769%D11.57%D-10.8DN/A5722.4h13.6C+65.7C+
L100 Python AP 453239793.025C1.7350.96%D2.51%C+21.3D19.1C*31511.2h8.3D16.3D
Sirius SX12 2372352101.119C++0.1726.049%C**13.617%D25.8C+N/A1039.1h13.9B53.3B+
Ghost 2292291012.267C+0.9734.339%D63.756%C-24.9C--N/A899.2h2.7C--8C--
Saron Laser Cannon 4922203500.629C0.6624.436%D*2.273%C+6D7.4C17036.8h169.8C+695D
XM98 211211862.453C*1.1638.752%C*89.1%A++17.4CN/A7012.1h2.1B++5.4B+
Frag Grenade 2132091209N/A207.7148.396%B+N/A522.5C++10C*21850.4h3.5B7.2B+
Quasar VM1 200197982.01B+0.7215.556%C+21.827%B++30.3B++N/A1156.5h13.6B+87.6C**
VA39 Spectre 1981961381.42C+0.1332.515%C+29.592%D17.2CN/A6511.4h5.7C**17.5B
Equinox VE2 Burst 1931912260.845C-0.4521.698%D*16.23%D*18.4D-N/A8910.4h13.9C64.1D
SVA-88 1931901960.969C0.3222.804%C+18.947%D-23.8DN/A958h12.6C+55.1C++
Pandora VX25 1931881721.093C+0.2044.401%B+12.234%D30.8C+N/A1276.1h4.3C*9.6B+
Pulsar LSW 1901871890.989C-0.3019.904%D17.112%D--27.5C--N/A1216.8h12.6C++63.4C+
MKV Suppressed 1851831870.979C+0.3124.363%C12.022%D*19.1DN/A949.6h12.5B+51.5C**
Supernova PC 266177573.105C1.8138.866%D*2.26%C+15.8D7.9C+27711.2h5.3C++13.8C
Thanatos VE70 1781772230.794C+0.5040.447%C++12.994%D19.7C-N/A969h4.8C++11.9C**
Saron HRB 307168493.429C2.1438.325%D1.19%C15.6D-12.9C33510.8h24.1C+62.8C
NS Baron G5 1691661561.064C+0.2344.064%C+12.048%D30.2C+N/A955.5h4.5C*10.2C+
M40 Fury-F 1951662520.659C-0.6333.66%D*1.807%B**10.4D1.8D--5516h9.5B+28.3C+
Beamer VS3 1761643140.522C0.7728.919%C*10.976%D**6.7D-N/A3324.3h12.3D42.6C+
MANA Anti-Personnel Turret 164163891.831N/A0.5417.351%UN/A1630U10U4733500.1h20.3T*116.8T*
Nova 1621601660.964C0.3344.124%C+10.625%D-21.3DN/A907.5h5C+11.3C+
M60-A Bulldog 1561481212.333C+11.0441.194%C--2.027%C44.8B+2.4C--3693.3h5.7C*13.8C++
Supernova VPC 1701451311.154C+9.8647.665%C3.448%A*40.3C+6.9C+5373.6h3.1C**6.5C++
Proximity Mine 145145443.295C+2.0038.306%C-N/A111.5C+N/A4861.3h2.1C--5.5C-
NSX Naginata 1341341011.327C+0.0319.501%C--18.657%D*33.5CN/A834h12.5C++64.1C+
M12 Kobalt 1351331211.083C+9.7917.069%C12.782%D*70C++1.1D--2591.9h16B++93.7B
Maelstrom Turbo Laser 2651302960.439C-0.8522.151%F1.538%D4.6D-4.8D14128.1h148.3C669.7D--
L100 Python HESH 132126525.2A23.9155.162%B++N/A84A4D*4631.5h2.8B++5.2B++
Solstice Burst 1281211350.896C0.4021.639%D--19.835%D11.2D-N/A5510.8h15.4C-71D
M60-A Bulldog 133118186.556C5.2640.423%DN/A31.1C+3.9C+2663.8h6.6C+16.4C
Cosmos VM3 107107701.529C+0.2416.246%C+14.019%D*26.1CN/A844.1h15.5C-95.6C+
Eidolon VE33 1101051170.897C+0.4021.327%D--27.619%C**10.3DN/A5210.2h11C51.7D
Manticore SX40 102971350.719C0.5731.937%B13.402%D*16.7DN/A705.8h9.4C--29.5C+
Artemis VX26 97941180.797C-0.5024.446%D23.404%C++14.2D-N/A756.6h14C--57.1C-
Skyguard 17994342.765C++1.4725.657%D6.383%M*8.9D8C-15110.6h156.2D608.6D
S1 144931230.756C++0.5461.165%B+2.151%C22.7C+12.4C+4084.1h6.8C+11.1C**
NS-11P 9392881.045C+0.2518.699%D-14.13%D-20.4C-N/A1164.5h14.1C++75.2C
Lumine Edge 89893,9270.023C1.2716.758%D-8.989%D*0.5DN/A2193.9h1.4C++8.2C+
H-V45 AE 8987960.906D0.3925.213%D18.391%D*31.1DN/A1132.8h12.2C+48.5C+
Force-Blade 115868,8840.01C1.2819.854%D-16.279%A0.2C--N/A1482.9h3.8D19.1D
L105 Zephyr 8984108.4C+7.1136.364%DN/A64.6B++3.8D-3221.3h5.3B++14.7C**
MANA Anti-Vehicle Turret 12082551.491D0.2046.182%D*6.098%A*820D-380D-1634250.1h7.8B+16.9C**
Sticky Grenade 8781181N/A79.7140.741%D*N/A405D*30A*13160.2h3.4D--8.3D--
E540 Halberd-H 13478194.105C2.8164.821%B*2.564%B+23.6D--17D2633.3h10.2D**15.7D-
Aphelion VEX-4 12268164.25C+2.9624.24%D**2.941%C--15.5D--12.3D2084.4h70.3C290.1D*
M20 Basilisk 10467272.481C+1.1944.986%B++8.955%A15.6C-8.6C+2134.3h154.3D--342.9C
Coyote Missiles 14566561.179D0.1160.877%B**N/A13.5D16.1C-3024.9h81.8F-134.4D--
M12 Kobalt-F 7364571.123C0.1719.341%C-9.375%C+13.1D1.8B+664.9h17.1C+88.2C+
The Slasher 63634830.13A++1.1631.111%C23.81%A+2C+N/A432.1h2.2C++7.1C++
M20 Basilisk 9061134.692B*3.4036.49%C9.836%A++18.5C+8.8C**2733.3h89.4C**245C**
Comet VM2 9361870.701C+0.5948.796%B++3.279%C-10.2C+5.3B+1656h25.6C+52.4C*
A30 Walker 12360501.2C--0.0924.056%CN/A6.6C6.9C1689.1h220C+914.3C+
Aphelion VEX-4H 12760203C+1.7144.748%C+3.333%C++18.8D*20.9D3483.2h109.1D*243.9D*
M12 Kobalt-H 5857105.7D4.4111.612%F--19.298%B+95C--1.7D*3970.6h11.5B*99.3D
Lancer VS22 124541650.327D0.9766.084%B+1.852%C+6.7D-8.6D-1958.1h54.6D--82.6D
Proton II PPA-H 5553105.3C--4.0125.094%D**1.887%C++58.9D2.2D*2560.9h10.1C++40.2C--
Nemesis VSH9 10352700.743C++0.5562.321%C+1.923%C9.8C-9.6C+2525.3h9.2C14.8C

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun31820.6h
Motion Spotter129000.9h
Nano-Armor Kit353573,06545.5h
Anti-Vehicle MANA Turret43060.5h
Spawn Beacon87171.1h
Nanite Revive Grenade01,9220.5h
Medical Applicator432185,84213.6h
Deconstruction Tool09310.2h
Spitfire Auto-Turret105080.7h
Rampart Wall2570.6h
Anti-Infantry MANA Turret264050.8h
Ammunition Package181,4470.9h
Medical Kit254830.7h
Shield Recharging Field291,2630.6h
Recon Detection Device167341.5h

Check the help document for the dictionary if you want to learn more about words used here.


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